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    <title>Seminars of the GAMA Trade Shows</title>
    <link>http://www.pulpgamer.com/gama/</link>
    <description>The seminars were recorded at the GAMA Trade Show, a trade show that brings hundreds of hobby game retailers together with publishers to learn from each other and see what's new in the industry.</description>
    <itunes:subtitle>Seminars of the GAMA Trade Shows hosted by Game Manufacturer's Association</itunes:subtitle>
    <itunes:author>Game Manufacturer's Association</itunes:author>
    <itunes:summary>The seminars were recorded at the GAMA Trade Show, a trade show that brings hundreds of hobby game retailers together with publishers to learn from each other and see what's new in the industry.</itunes:summary>
    <language>en-us</language>
    <copyright>Copyright 2011 Pulp Gamer</copyright>
    <managingEditor>feedback.pulpgamer@gmail.com (Pulp Gamer)</managingEditor>
    <itunes:owner>
      <itunes:name>Game Manufacturer's Association</itunes:name>
      <itunes:email>feedback.pulpgamer@gmail.com</itunes:email>
    </itunes:owner>
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      <link>http://www.pulpgamer.com/gama/</link>
      <url>http://www.pulpgamer.com/pgdata/rss/gama.jpg</url>
      <title>Seminars of the GAMA Trade Shows</title>
      <description>The seminars were recorded at the GAMA Trade Show, a trade show that brings hundreds of hobby game retailers together with publishers to learn from each other and see what's new in the industry.</description>
    </image>
    <itunes:image href="http://www.pulpgamer.com/pgdata/coverart/gama.jpg" />
    <itunes:category text="Business">
      <itunes:category text="Management &amp; Marketing" />
    </itunes:category>
    <itunes:category text="Education">
      <itunes:category text="Training" />
    </itunes:category>
    <itunes:category text="Games &amp; Hobbies">
      <itunes:category text="Other Games" />
    </itunes:category>
    <generator>Pulp Gamer: http://www.rawvoice.com/</generator>
    <pubDate>Thu, 28 Apr 2011 17:56:53 -0400</pubDate>
    <itunes:explicit>no</itunes:explicit>
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    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/gamaRetail" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="gamaretail" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Copyright 2011 Pulp Gamer</media:copyright><media:thumbnail url="http://www.pulpgamer.com/pgdata/coverart/gama.jpg" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Business/Management &amp; Marketing</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education/Training</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><item>
      <title>GTS10 11: Rules of the Game: Patent Protection for Games</title>
      <link>http://www.pulpgamer.com/gama/135061/gts10-11-rules-of-the-game-patent-protection-for-games/</link>
      <guid>http://www.pulpgamer.com/gama/135061/gts10-11-rules-of-the-game-patent-protection-for-games/</guid>
      <comments>http://www.pulpgamer.com/gama/135061/gts10-11-rules-of-the-game-patent-protection-for-games/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 29 Oct 2010 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;
&lt;p&gt;Presenter: Gregory Silberman&lt;/p&gt;
&lt;p&gt;The successes and failures of companies to properly protect their intellectual property is often a measure of the successes and failures of the companies themselves. While copyright and trademark law are well known tools for protecting the intellectual property of a game, patents are often misunderstood or overlooked entirely to the potential detriment of the developer or publisher. This session will discuss what you need to know NOW to use patents to protect your intellectual property, avoidliability for patent infringement, and will discuss proactive steps you can take. Regardless of the size of your company, you can always improve the IP protection of your assets, from game artwork, to game play methods, to components, and even software.&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>intellectual property,patent,copyright,trademark,protection,GAMA,GTS,Gregory Silberman</itunes:keywords>
      <itunes:subtitle> Presenter: Gregory Silberman The successes and failures of companies to properly protect their intellectual property is often a measure of the successes and failures of the companies themselves. While copyright and trademark law are well known tools...</itunes:subtitle>
      <itunes:summary>
Presenter: Gregory Silberman
The successes and failures of companies to properly protect their intellectual property is often a measure of the successes and failures of the companies themselves. While copyright and trademark law are well known tools for protecting the intellectual property of a game, patents are often misunderstood or overlooked entirely to the potential detriment of the developer or publisher. This session will discuss what you need to know NOW to use patents to protect your intellectual property, avoidliability for patent infringement, and will discuss proactive steps you can take. Regardless of the size of your company, you can always improve the IP protection of your assets, from game artwork, to game play methods, to components, and even software.

</itunes:summary>
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    <item>
      <title>GTS10 10: Secrets of Effective Social Networking</title>
      <link>http://www.pulpgamer.com/gama/135060/gts10-10-secrets-of-effective-social-networking/</link>
      <guid>http://www.pulpgamer.com/gama/135060/gts10-10-secrets-of-effective-social-networking/</guid>
      <comments>http://www.pulpgamer.com/gama/135060/gts10-10-secrets-of-effective-social-networking/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 22 Oct 2010 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Mike Stackpole gives tips on how best to use social networking for your venture.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-010_SocialNetworking.mp3" length="55859792" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>social networking,GAMA,GTS,Mike Stackpole</itunes:keywords>
      <itunes:subtitle>Mike Stackpole gives tips on how best to use social networking for your venture.</itunes:subtitle>
      <itunes:summary>Mike Stackpole gives tips on how best to use social networking for your venture.</itunes:summary>
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    <item>
      <title>GTS10 09: Writing Better Copy</title>
      <link>http://www.pulpgamer.com/gama/135059/gts10-09-writing-better-copy/</link>
      <guid>http://www.pulpgamer.com/gama/135059/gts10-09-writing-better-copy/</guid>
      <comments>http://www.pulpgamer.com/gama/135059/gts10-09-writing-better-copy/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 15 Oct 2010 11:47:18 -0400</pubDate>
      <description>&lt;p&gt;
&lt;p&gt;Presenter: Richard Martin Leep&lt;/p&gt;
&lt;p&gt;Retailer or Manufacturer, at some point you need to write copy. Be it a Press Release, Ad, One Sheet, or Brochure, it’s all about providing the right information to the right readers. This extended workshop (2 hours with a break) reveals the guidelines and techniques for communicating effectively and proficiently the message you want to get across.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>writing,press release,brochure,GTS,GAMA,Richard Martin Leep</itunes:keywords>
      <itunes:subtitle> Presenter: Richard Martin Leep Retailer or Manufacturer, at some point you need to write copy. Be it a Press Release, Ad, One Sheet, or Brochure, it’s all about providing the right information to the right readers.</itunes:subtitle>
      <itunes:summary>
Presenter: Richard Martin Leep
Retailer or Manufacturer, at some point you need to write copy. Be it a Press Release, Ad, One Sheet, or Brochure, it’s all about providing the right information to the right readers. This extended workshop (2 hours with a break) reveals the guidelines and techniques for communicating effectively and proficiently the message you want to get across.
 
</itunes:summary>
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    <item>
      <title>GTS10 08: Secrets of Creating Effective Marketing</title>
      <link>http://www.pulpgamer.com/gama/135053/gts10-08-secrets-of-creating-effective-marketing/</link>
      <guid>http://www.pulpgamer.com/gama/135053/gts10-08-secrets-of-creating-effective-marketing/</guid>
      <comments>http://www.pulpgamer.com/gama/135053/gts10-08-secrets-of-creating-effective-marketing/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 08 Oct 2010 02:00:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Presented by Mike Webb&lt;/p&gt;
&lt;p&gt;Your games are among 100’s that retailers have in their store. What can you do—what can you provide for them— that can help them to sell your games, and that they will be likely to use? Marketing and retailing experts share methods that have worked in the past and will in the future.&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>marketing,games,GAMA,GTS,Trade Show</itunes:keywords>
      <itunes:subtitle>  Presented by Mike Webb Your games are among 100’s that retailers have in their store. What can you do—what can you provide for them— that can help them to sell your games, and that they will be likely to use?</itunes:subtitle>
      <itunes:summary> 
Presented by Mike Webb
Your games are among 100’s that retailers have in their store. What can you do—what can you provide for them— that can help them to sell your games, and that they will be likely to use? Marketing and retailing experts share methods that have worked in the past and will in the future.

 </itunes:summary>
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    <item>
      <title>GTS10 07: Brand Management</title>
      <link>http://www.pulpgamer.com/gama/135034/gts10-07-brand-management/</link>
      <guid>http://www.pulpgamer.com/gama/135034/gts10-07-brand-management/</guid>
      <comments>http://www.pulpgamer.com/gama/135034/gts10-07-brand-management/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 01 Oct 2010 01:00:00 -0400</pubDate>
      <description>&lt;p&gt;Presenter Joseph Hauk&lt;br /&gt; Do you own or manage a brand and would like to think about it in a new way? Are you designing a game that you hope to turn into a long term franchise? Have you ever wondered what all of the hub bub is about with the term “Brand Management”? This audience participation designed seminar will help you understand how customers think when they need to choose a product, service or retail location to fulfill their needs and show you how a little planning can go a long way to becoming a customer’s first and perhaps only choice.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-007_BrandManagement.mp3" length="95836334" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>brand,management,customer,retail,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Presenter Joseph Hauk Do you own or manage a brand and would like to think about it in a new way? Are you designing a game that you hope to turn into a long term franchise? Have you ever wondered what all of the hub bub is about with the term “Brand ...</itunes:subtitle>
      <itunes:summary>Presenter Joseph Hauk Do you own or manage a brand and would like to think about it in a new way? Are you designing a game that you hope to turn into a long term franchise? Have you ever wondered what all of the hub bub is about with the term “Brand Management”? This audience participation designed seminar will help you understand how customers think when they need to choose a product, service or retail location to fulfill their needs and show you how a little planning can go a long way to becoming a customer’s first and perhaps only choice.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-007_BrandManagement.mp3" fileSize="95836334" type="audio/mpeg" /></item>
    <item>
      <title>GTS10 06: Origins Awards</title>
      <link>http://www.pulpgamer.com/gama/135033/gts10-06-origins-awards/</link>
      <guid>http://www.pulpgamer.com/gama/135033/gts10-06-origins-awards/</guid>
      <comments>http://www.pulpgamer.com/gama/135033/gts10-06-origins-awards/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 24 Sep 2010 01:00:00 -0400</pubDate>
      <description>&lt;p&gt;Presented by Paul Tevis&lt;br /&gt; Interested in what’s happening with the Origins Awards? Have comments about how the new Chair is doing? Want to share suggestions for for improvement? Join us for an open discussion of the current state and future direction of the Awards process.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-006_OriginsAwards.mp3" length="38868079" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Origins Awards,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Presented by Paul Tevis Interested in what’s happening with the Origins Awards? Have comments about how the new Chair is doing? Want to share suggestions for for improvement? Join us for an open discussion of the current state and future direction of...</itunes:subtitle>
      <itunes:summary>Presented by Paul Tevis Interested in what’s happening with the Origins Awards? Have comments about how the new Chair is doing? Want to share suggestions for for improvement? Join us for an open discussion of the current state and future direction of the Awards process.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-006_OriginsAwards.mp3" fileSize="38868079" type="audio/mpeg" /></item>
    <item>
      <title>GTS10 05: Education Research</title>
      <link>http://www.pulpgamer.com/gama/135027/gts10-05-education-research/</link>
      <guid>http://www.pulpgamer.com/gama/135027/gts10-05-education-research/</guid>
      <comments>http://www.pulpgamer.com/gama/135027/gts10-05-education-research/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 17 Sep 2010 01:00:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Presenters: Dr. Steven Cavazzi and John Ward&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;font face="Verdana, sans-serif"&gt;&lt;font size="2"&gt;This session will cover information about two important data gathering strategies being formulated by GAMA for use within the industry. The first data gathering strategy is designed to answer the question: Are youth who play board games different from those youth who do not? The second data gathering strategy is designed to answer the question: What is the value of an after-school program that focuses on board game play? Discussion will center on the use of these efforts in order to generate evidence that supports the board game industry’s efforts to market their products as assets to school districts and other educational institutions.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-005_EducationResearch.mp3" length="50451400" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GAMA,GTS,Games,Education,Research</itunes:keywords>
      <itunes:subtitle>  Presenters: Dr. Steven Cavazzi and John Ward This session will cover information about two important data gathering strategies being formulated by GAMA for use within the industry. The first data gathering strategy is designed to answer the questi...</itunes:subtitle>
      <itunes:summary> 
Presenters: Dr. Steven Cavazzi and John Ward
This session will cover information about two important data gathering strategies being formulated by GAMA for use within the industry. The first data gathering strategy is designed to answer the question: Are youth who play board games different from those youth who do not? The second data gathering strategy is designed to answer the question: What is the value of an after-school program that focuses on board game play? Discussion will center on the use of these efforts in order to generate evidence that supports the board game industry’s efforts to market their products as assets to school districts and other educational institutions.
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-005_EducationResearch.mp3" fileSize="50451400" type="audio/mpeg" /></item>
    <item>
      <title>GTS10 04: Education Panel</title>
      <link>http://www.pulpgamer.com/gama/135021/gts10-04-education-panel/</link>
      <guid>http://www.pulpgamer.com/gama/135021/gts10-04-education-panel/</guid>
      <comments>http://www.pulpgamer.com/gama/135021/gts10-04-education-panel/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 10 Sep 2010 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Panelists: Alex Yeager, Jeff Dohm, Pat Fuge, Dr. Steven Cavazzi, and John Ward&lt;/p&gt;
&lt;p&gt;Each speaker will share from their knowledge and expertise in the industry from the perspective of manufacturers, retailers and educators.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-004_Education.mp3" length="47483054" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GAMA,GTS,Games,Education</itunes:keywords>
      <itunes:subtitle>Panelists: Alex Yeager, Jeff Dohm, Pat Fuge, Dr. Steven Cavazzi, and John Ward Each speaker will share from their knowledge and expertise in the industry from the perspective of manufacturers, retailers and educators.</itunes:subtitle>
      <itunes:summary>Panelists: Alex Yeager, Jeff Dohm, Pat Fuge, Dr. Steven Cavazzi, and John Ward
Each speaker will share from their knowledge and expertise in the industry from the perspective of manufacturers, retailers and educators.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-004_Education.mp3" fileSize="47483054" type="audio/mpeg" /></item>
    <item>
      <title>GTS10 03: Consumer Producst Safety Improvement Act for Retailers</title>
      <link>http://www.pulpgamer.com/gama/135020/gts10-03-consumer-producst-safety-improvement-act-for-retailers/</link>
      <guid>http://www.pulpgamer.com/gama/135020/gts10-03-consumer-producst-safety-improvement-act-for-retailers/</guid>
      <comments>http://www.pulpgamer.com/gama/135020/gts10-03-consumer-producst-safety-improvement-act-for-retailers/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 03 Sep 2010 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Presenter: Chip Bowles&lt;/p&gt;
&lt;p&gt;There is really nothing Funny about this: This program addresses issues important to retailers, including a discussion of testing requirements, documentation and possible defenses for accidental violations of the Act.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-003_CPSIA-Retailers.mp3" length="38628170" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Consumer Producst Safety Improvement Act,CPSIA,Retailer,Child,Regulations,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Presenter: Chip Bowles There is really nothing Funny about this: This program addresses issues important to retailers, including a discussion of testing requirements, documentation and possible defenses for accidental violations of the Act.</itunes:subtitle>
      <itunes:summary>Presenter: Chip Bowles
There is really nothing Funny about this: This program addresses issues important to retailers, including a discussion of testing requirements, documentation and possible defenses for accidental violations of the Act.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-003_CPSIA-Retailers.mp3" fileSize="38628170" type="audio/mpeg" /></item>
    <item>
      <title>GTS10 02: Consumer Product Safety Improvement Act for Publishers</title>
      <link>http://www.pulpgamer.com/gama/135015/gts10-02-consumer-product-safety-improvement-act-for-publishers/</link>
      <guid>http://www.pulpgamer.com/gama/135015/gts10-02-consumer-product-safety-improvement-act-for-publishers/</guid>
      <comments>http://www.pulpgamer.com/gama/135015/gts10-02-consumer-product-safety-improvement-act-for-publishers/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 26 Aug 2010 13:00:00 -0400</pubDate>
      <description>&lt;p&gt;Presenter: Chip Bowles&lt;/p&gt;
&lt;p&gt;There is really nothing Funny about this: This program addresses issues important to Game publishers and Importers, including a discussion of testing requirements, documentation and possible defenses for accidental violations of the Act.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-002_CPSIA-Publishers.mp3" length="49726658" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Chip Bowles,CPSIA,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Presenter: Chip Bowles There is really nothing Funny about this: This program addresses issues important to Game publishers and Importers, including a discussion of testing requirements, documentation and possible defenses for accidental violations of...</itunes:subtitle>
      <itunes:summary>Presenter: Chip Bowles
There is really nothing Funny about this: This program addresses issues important to Game publishers and Importers, including a discussion of testing requirements, documentation and possible defenses for accidental violations of the Act.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2010-002_CPSIA-Publishers.mp3" fileSize="49726658" type="audio/mpeg" /></item>
    <item>
      <title>GTS10 01: Strategic Planning by John Ward</title>
      <link>http://www.pulpgamer.com/gama/135010/gts10-01-strategic-planning-by-john-ward/</link>
      <guid>http://www.pulpgamer.com/gama/135010/gts10-01-strategic-planning-by-john-ward/</guid>
      <comments>http://www.pulpgamer.com/gama/135010/gts10-01-strategic-planning-by-john-ward/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 20 Aug 2010 12:17:02 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p align="LEFT"&gt;Presenter: John Ward, Executive Director&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;font size="2"&gt;&lt;font face="Verdana, sans-serif"&gt;In Fall of 2009 the GAMA Board of Directors proposed a draft of strategic planning for the association. This seminar is a chance for our members to hear the results of our planning process and the progress &lt;/font&gt;&lt;font face="Verdana, sans-serif"&gt;&lt;a href="http://gama.org/" title="GAMA" target="_blank"&gt;GAMA&lt;/a&gt;&lt;/font&gt;&lt;font face="Verdana, sans-serif"&gt; has made thus far. &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GAMA,GTS,John Ward</itunes:keywords>
      <itunes:subtitle>  Presenter: John Ward, Executive Director In Fall of 2009 the GAMA Board of Directors proposed a draft of strategic planning for the association. This seminar is a chance for our members to hear the results of our planning process and the progress ...</itunes:subtitle>
      <itunes:summary> 
Presenter: John Ward, Executive Director
In Fall of 2009 the GAMA Board of Directors proposed a draft of strategic planning for the association. This seminar is a chance for our members to hear the results of our planning process and the progress GAMA (http://gama.org/) has made thus far. 
 </itunes:summary>
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    <item>
      <title>GTS09 32: Lessons Learned</title>
      <link>http://www.pulpgamer.com/gama/134813/gts09-32-lessons-learned/</link>
      <guid>http://www.pulpgamer.com/gama/134813/gts09-32-lessons-learned/</guid>
      <comments>http://www.pulpgamer.com/gama/134813/gts09-32-lessons-learned/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 03 Jan 2010 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Speakers: John Ward, Kell Wallace, Trey Reilly&lt;br /&gt;Members of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-032_feedback.mp3" length="58227530" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GAMA,GTS,Wrap-Up,Post-Mortem,Ward,John,Trade,Show,Game</itunes:keywords>
      <itunes:subtitle>Speakers: John Ward, Kell Wallace, Trey ReillyMembers of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements.</itunes:subtitle>
      <itunes:summary>Speakers: John Ward, Kell Wallace, Trey ReillyMembers of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-032_feedback.mp3" fileSize="58227530" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 31: Retirement Planning Seminar</title>
      <link>http://www.pulpgamer.com/gama/134812/gts09-31-retirement-planning-seminar/</link>
      <guid>http://www.pulpgamer.com/gama/134812/gts09-31-retirement-planning-seminar/</guid>
      <comments>http://www.pulpgamer.com/gama/134812/gts09-31-retirement-planning-seminar/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 27 Dec 2009 00:00:00 -0500</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-031_retirement.mp3" length="95873950" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GTS,GAMA,Aaron Witten,Retirement,Finance,Retail</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
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    <item>
      <title>GTS09 30: Tips for Freelancers</title>
      <link>http://www.pulpgamer.com/gama/134811/gts09-30-tips-for-freelancers/</link>
      <guid>http://www.pulpgamer.com/gama/134811/gts09-30-tips-for-freelancers/</guid>
      <comments>http://www.pulpgamer.com/gama/134811/gts09-30-tips-for-freelancers/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 20 Dec 2009 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Speaker: Mike Stackpole&lt;br /&gt;It's not easy to make a living as a freelance writer or game designer, but our panelists have been doing it for over 20 years. Come learn what it takes to become a freelancer - and to be successful at it.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-030_freelancing.mp3" length="48886978" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>freelancer,freelancing,Stackpole,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>Speaker: Mike StackpoleIt's not easy to make a living as a freelance writer or game designer, but our panelists have been doing it for over 20 years. Come learn what it takes to become a freelancer - and to be successful at it.</itunes:subtitle>
      <itunes:summary>Speaker: Mike StackpoleIt's not easy to make a living as a freelance writer or game designer, but our panelists have been doing it for over 20 years. Come learn what it takes to become a freelancer - and to be successful at it.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-030_freelancing.mp3" fileSize="48886978" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 29: The Value of Organized Play</title>
      <link>http://www.pulpgamer.com/gama/134789/gts09-29-the-value-of-organized-play/</link>
      <guid>http://www.pulpgamer.com/gama/134789/gts09-29-the-value-of-organized-play/</guid>
      <comments>http://www.pulpgamer.com/gama/134789/gts09-29-the-value-of-organized-play/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sat, 12 Dec 2009 19:51:20 -0500</pubDate>
      <description>&lt;p&gt;Speakers: Dan Yarrington, Myriad Games; Dave Wallace, Fantasy Shop Comics&lt;/p&gt;
&lt;p&gt;An in depth discussion of the value of organized play. What precisely does organized play provide to a store in sales and marketing benefit? How does organized play affect the overall industry and what support is available from manufacturers? Variables include cost of space, cost of prizes and support, immediate benefits from sales.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-029_op.mp3" length="56404392" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Organized Play,Dan Yarrington,Dave Wallace,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>Speakers: Dan Yarrington, Myriad Games; Dave Wallace, Fantasy Shop Comics An in depth discussion of the value of organized play. What precisely does organized play provide to a store in sales and marketing benefit?</itunes:subtitle>
      <itunes:summary>Speakers: Dan Yarrington, Myriad Games; Dave Wallace, Fantasy Shop Comics
An in depth discussion of the value of organized play. What precisely does organized play provide to a store in sales and marketing benefit? How does organized play affect the overall industry and what support is available from manufacturers? Variables include cost of space, cost of prizes and support, immediate benefits from sales.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-029_op.mp3" fileSize="56404392" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 28: PR for the Hobby Industry</title>
      <link>http://www.pulpgamer.com/gama/134787/gts09-28-pr-for-the-hobby-industry/</link>
      <guid>http://www.pulpgamer.com/gama/134787/gts09-28-pr-for-the-hobby-industry/</guid>
      <comments>http://www.pulpgamer.com/gama/134787/gts09-28-pr-for-the-hobby-industry/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 06 Dec 2009 00:00:00 -0500</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-028_PR.mp3" length="50153092" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>PR,public relations,GAMA,GTS</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-028_PR.mp3" fileSize="50153092" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 27: How to Make Money without Spending Any</title>
      <link>http://www.pulpgamer.com/gama/134786/gts09-27-how-to-make-money-without-spending-any/</link>
      <guid>http://www.pulpgamer.com/gama/134786/gts09-27-how-to-make-money-without-spending-any/</guid>
      <comments>http://www.pulpgamer.com/gama/134786/gts09-27-how-to-make-money-without-spending-any/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 29 Nov 2009 12:12:32 -0500</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-027_makemoney.mp3" length="55819667" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Lou Zocchi,GTS,GAMA,Gamescience</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-027_makemoney.mp3" fileSize="55819667" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 26: Publishing Your Game Yourself</title>
      <link>http://www.pulpgamer.com/gama/134772/gts09-26-publishing-your-game-yourself/</link>
      <guid>http://www.pulpgamer.com/gama/134772/gts09-26-publishing-your-game-yourself/</guid>
      <comments>http://www.pulpgamer.com/gama/134772/gts09-26-publishing-your-game-yourself/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 22 Nov 2009 00:00:00 -0500</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-026_publishing.mp3" length="54273636" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dan Tibbles,Anthony Gallela,Self Publishing,GTS,GAMA</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-026_publishing.mp3" fileSize="54273636" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 25: Roleplaying Games</title>
      <link>http://www.pulpgamer.com/gama/134771/gts09-25-roleplaying-games/</link>
      <guid>http://www.pulpgamer.com/gama/134771/gts09-25-roleplaying-games/</guid>
      <comments>http://www.pulpgamer.com/gama/134771/gts09-25-roleplaying-games/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 15 Nov 2009 00:00:00 -0500</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-025_rpgs.mp3" length="47235204" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Jim Crocker,Retail,Roleplaying Games,GAMA,GTS</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-025_rpgs.mp3" fileSize="47235204" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 24: Inventory Management</title>
      <link>http://www.pulpgamer.com/gama/134770/gts09-24-inventory-management/</link>
      <guid>http://www.pulpgamer.com/gama/134770/gts09-24-inventory-management/</guid>
      <comments>http://www.pulpgamer.com/gama/134770/gts09-24-inventory-management/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 08 Nov 2009 00:00:00 -0500</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-024_inventory.mp3" length="42911834" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Inventory Management,Chris Patterson,GAMA,GTS</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-024_inventory.mp3" fileSize="42911834" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 23: Point of Sale Systems</title>
      <link>http://www.pulpgamer.com/gama/134749/gts09-23-point-of-sale-systems/</link>
      <guid>http://www.pulpgamer.com/gama/134749/gts09-23-point-of-sale-systems/</guid>
      <comments>http://www.pulpgamer.com/gama/134749/gts09-23-point-of-sale-systems/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 01 Nov 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speakers: Jim Crocker, Modern Myths; Steve Olsen, A Little Shop of Comics; Aaron Witten, Gamestation.net, and Joann Gain&lt;br /&gt;From an old cigar box to a modern computer-driven integrated accounting package, everyone needs to keep track of their cash as well as the product moving through their store. In this seminar, we'll cover different methods of inventory control and cash management, from old fashioned manual systems to electronic cash registers to state-of-the-art computerized Inventory Management. We strongly encourage participants to bring along your paperwork and system write-ups for manual systems, and reports, files, or even working examples of computerized systems. We hope to have several working computerized POS systems on display with a breakdown of typical costs and time commitments to get them up and running, so please bring your specific questions about various systems and we'll do our best to address them.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-023_POS.mp3" length="52082276" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>POS,Point of Sale,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Speakers: Jim Crocker, Modern Myths; Steve Olsen, A Little Shop of Comics; Aaron Witten, Gamestation.net, and Joann GainFrom an old cigar box to a modern computer-driven integrated accounting package, everyone needs to keep track of their cash as well ...</itunes:subtitle>
      <itunes:summary>Speakers: Jim Crocker, Modern Myths; Steve Olsen, A Little Shop of Comics; Aaron Witten, Gamestation.net, and Joann GainFrom an old cigar box to a modern computer-driven integrated accounting package, everyone needs to keep track of their cash as well as the product moving through their store. In this seminar, we'll cover different methods of inventory control and cash management, from old fashioned manual systems to electronic cash registers to state-of-the-art computerized Inventory Management. We strongly encourage participants to bring along your paperwork and system write-ups for manual systems, and reports, files, or even working examples of computerized systems. We hope to have several working computerized POS systems on display with a breakdown of typical costs and time commitments to get them up and running, so please bring your specific questions about various systems and we'll do our best to address them.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-023_POS.mp3" fileSize="52082276" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 22: The Daily Grind/Manager's Toolkit</title>
      <link>http://www.pulpgamer.com/gama/134748/gts09-22-the-daily-grindmanagers-toolkit/</link>
      <guid>http://www.pulpgamer.com/gama/134748/gts09-22-the-daily-grindmanagers-toolkit/</guid>
      <comments>http://www.pulpgamer.com/gama/134748/gts09-22-the-daily-grindmanagers-toolkit/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 25 Oct 2009 16:54:12 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-022_grind.mp3" length="38237796" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>John Riley,GAMA,GTS,Daily Grind,Manager's Toolkit</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-022_grind.mp3" fileSize="38237796" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 21: Macro-Managing</title>
      <link>http://www.pulpgamer.com/gama/134747/gts09-21-macro-managing/</link>
      <guid>http://www.pulpgamer.com/gama/134747/gts09-21-macro-managing/</guid>
      <comments>http://www.pulpgamer.com/gama/134747/gts09-21-macro-managing/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 19 Oct 2009 13:24:29 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-021_macromanaging.mp3" length="46736996" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Macro-Managing,John Riley,Steve Olsen,GAMA,GTS</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-021_macromanaging.mp3" fileSize="46736996" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 20: Human Resources: Never Having to Say "You're Fired"</title>
      <link>http://www.pulpgamer.com/gama/134738/gts09-20-human-resources-never-having-to-say-youre-fired/</link>
      <guid>http://www.pulpgamer.com/gama/134738/gts09-20-human-resources-never-having-to-say-youre-fired/</guid>
      <comments>http://www.pulpgamer.com/gama/134738/gts09-20-human-resources-never-having-to-say-youre-fired/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 11 Oct 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Cheryl Stern, Worldwise Imports&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Retailing expert Cheryl Stern talks about Employee Performance and Retention and getting the work done right! How to hold yourself and others accountable. How to take corrective action. How to get the employees you want and need.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-020_fired.mp3" length="61417813" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Human Resources,Cheryl Stern,employee,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Speaker: Cheryl Stern, Worldwise Imports Retailing expert Cheryl Stern talks about Employee Performance and Retention and getting the work done right! How to hold yourself and others accountable. How to take corrective action.</itunes:subtitle>
      <itunes:summary>Speaker: Cheryl Stern, Worldwise Imports
Retailing expert Cheryl Stern talks about Employee Performance and Retention and getting the work done right! How to hold yourself and others accountable. How to take corrective action. How to get the employees you want and need.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-020_fired.mp3" fileSize="61417813" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 19: Human Resources Part I: Hiring and Beyond</title>
      <link>http://www.pulpgamer.com/gama/134737/gts09-19-human-resources-part-i-hiring-and-beyond/</link>
      <guid>http://www.pulpgamer.com/gama/134737/gts09-19-human-resources-part-i-hiring-and-beyond/</guid>
      <comments>http://www.pulpgamer.com/gama/134737/gts09-19-human-resources-part-i-hiring-and-beyond/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 05 Oct 2009 11:22:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Dean Kao&lt;/p&gt;
&lt;p&gt;In the first hour of our 2-part series on Human Resources concerns, we'll discuss the things you'll need to think about before bringing on staff, and how to make sure the staff you already have makes sense for your level of sales and available budget.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;We'll cover the basics of how to advertise you're looking for staff, what to look for, and the pros and cons of various solutions including hiring family, part- and full-time staff, and (not) hiring friends. We'll have sample interview questions and hopefully even a few of our members' employee handbooks and other HR paperwork for you to look over. Feel free to bring your own HR paperwork, employee handbooks, and anecdotes about your best and worst hires, as well as any specific questions about areas you'd like help with.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/06-HumanResources-FOR-19.mp3" length="50792872" type="audio/mpeg" />
      <itunes:duration>0:52:53</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dean Kao,GTS,GAMA,Human Resources,staff,hiring</itunes:keywords>
      <itunes:subtitle>Speaker: Dean Kao In the first hour of our 2-part series on Human Resources concerns, we'll discuss the things you'll need to think about before bringing on staff, and how to make sure the staff you already have makes sense for your level of sales and...</itunes:subtitle>
      <itunes:summary>Speaker: Dean Kao
In the first hour of our 2-part series on Human Resources concerns, we'll discuss the things you'll need to think about before bringing on staff, and how to make sure the staff you already have makes sense for your level of sales and available budget.
We'll cover the basics of how to advertise you're looking for staff, what to look for, and the pros and cons of various solutions including hiring family, part- and full-time staff, and (not) hiring friends. We'll have sample interview questions and hopefully even a few of our members' employee handbooks and other HR paperwork for you to look over. Feel free to bring your own HR paperwork, employee handbooks, and anecdotes about your best and worst hires, as well as any specific questions about areas you'd like help with.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/06-HumanResources-FOR-19.mp3" fileSize="50792872" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 18: Getting the Most out of Your Chinese Manufacturing</title>
      <link>http://www.pulpgamer.com/gama/134724/gts09-18-getting-the-most-out-of-your-chinese-manufacturing/</link>
      <guid>http://www.pulpgamer.com/gama/134724/gts09-18-getting-the-most-out-of-your-chinese-manufacturing/</guid>
      <comments>http://www.pulpgamer.com/gama/134724/gts09-18-getting-the-most-out-of-your-chinese-manufacturing/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 27 Sep 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-018_chineese.mp3" length="54643530" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dan Tibbles,GAMA,GTS,Chinese Manufacturing</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-018_chineese.mp3" fileSize="54643530" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 17: Surviving Your First Year</title>
      <link>http://www.pulpgamer.com/gama/134723/gts09-17-surviving-your-first-year/</link>
      <guid>http://www.pulpgamer.com/gama/134723/gts09-17-surviving-your-first-year/</guid>
      <comments>http://www.pulpgamer.com/gama/134723/gts09-17-surviving-your-first-year/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 20 Sep 2009 14:34:02 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-017_surviving.mp3" length="47335932" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>retail,opening,Dave Wheeler,business,survivial</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-017_surviving.mp3" fileSize="47335932" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 16: New to Used</title>
      <link>http://www.pulpgamer.com/gama/134720/gts09-16-new-to-used/</link>
      <guid>http://www.pulpgamer.com/gama/134720/gts09-16-new-to-used/</guid>
      <comments>http://www.pulpgamer.com/gama/134720/gts09-16-new-to-used/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 13 Sep 2009 14:54:35 -0400</pubDate>
      <description>&lt;p&gt;Speakers: Jim Crocker, Modern Myths; Laura Witten, Gamestation.net &lt;br /&gt;Many hobby game stores do good, high-margin business buying, selling, and trading in used and secondary market product. Whether it's RPGs, Magic or D&amp;amp;D mini singles, or even video games, there's lots of ways to turn old games into new profits.&lt;br /&gt;In this seminar, we'll cover some basic systems to get you started in buying and selling used merchandise. We'll talk about systems for Magic singles, used RPGs, video games, and even back issue comics and used graphic novels. We'll share systems for organizing and cataloguing your stock of second-hand merchandise, legal and ethical guidelines you'll need to be aware of, and some basic, general pricing and payment guidelines. Feel free to bring along your own systems and buy-sell lists to add to the resources available, as well as specific questions about getting or dealing with specific problems in your existing system.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-016_used.mp3" length="50390378" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>selling,used</itunes:keywords>
      <itunes:subtitle>Speakers: Jim Crocker, Modern Myths; Laura Witten, Gamestation.net Many hobby game stores do good, high-margin business buying, selling, and trading in used and secondary market product. Whether it's RPGs, Magic or D&amp;D mini singles, or even video games,</itunes:subtitle>
      <itunes:summary>Speakers: Jim Crocker, Modern Myths; Laura Witten, Gamestation.net Many hobby game stores do good, high-margin business buying, selling, and trading in used and secondary market product. Whether it's RPGs, Magic or D&amp;D mini singles, or even video games, there's lots of ways to turn old games into new profits.In this seminar, we'll cover some basic systems to get you started in buying and selling used merchandise. We'll talk about systems for Magic singles, used RPGs, video games, and even back issue comics and used graphic novels. We'll share systems for organizing and cataloguing your stock of second-hand merchandise, legal and ethical guidelines you'll need to be aware of, and some basic, general pricing and payment guidelines. Feel free to bring along your own systems and buy-sell lists to add to the resources available, as well as specific questions about getting or dealing with specific problems in your existing system.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-016_used.mp3" fileSize="50390378" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 15: Selling Your Store - Store Design</title>
      <link>http://www.pulpgamer.com/gama/134670/gts09-15-selling-your-store-store-design/</link>
      <guid>http://www.pulpgamer.com/gama/134670/gts09-15-selling-your-store-store-design/</guid>
      <comments>http://www.pulpgamer.com/gama/134670/gts09-15-selling-your-store-store-design/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 06 Sep 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-015_store-design.mp3" length="50158828" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Selling Your Store,Store Design,GTS,GAMA,John Riley,Dave Wallace</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-015_store-design.mp3" fileSize="50158828" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 14: Selling Your Store - Creating an Identity</title>
      <link>http://www.pulpgamer.com/gama/134669/gts09-14-selling-your-store-creating-an-identity/</link>
      <guid>http://www.pulpgamer.com/gama/134669/gts09-14-selling-your-store-creating-an-identity/</guid>
      <comments>http://www.pulpgamer.com/gama/134669/gts09-14-selling-your-store-creating-an-identity/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 30 Aug 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speakers: John Riley, Grasshopper's Comics; Dave Wallace, Fantasy Shop Comics &amp;amp; Games&lt;br /&gt;In an effort to reach out to new customers and not just sell to the same old regulars, you need a store that encourages new fans and doesn't just stock the product. We will examine displays, advertising, marketing, and customer interaction methods to make your store more interesting to everyone that comes in.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-014_identity1.mp3" length="46459472" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Selling Your Store,Store Identity,GAMA,GTS,John Riley,Dave Wallace</itunes:keywords>
      <itunes:subtitle>Speakers: John Riley, Grasshopper's Comics; Dave Wallace, Fantasy Shop Comics &amp; GamesIn an effort to reach out to new customers and not just sell to the same old regulars, you need a store that encourages new fans and doesn't just stock the product.</itunes:subtitle>
      <itunes:summary>Speakers: John Riley, Grasshopper's Comics; Dave Wallace, Fantasy Shop Comics &amp; GamesIn an effort to reach out to new customers and not just sell to the same old regulars, you need a store that encourages new fans and doesn't just stock the product. We will examine displays, advertising, marketing, and customer interaction methods to make your store more interesting to everyone that comes in.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-014_identity1.mp3" fileSize="46459472" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 13: Producing In-Store Marketing Materials for Retailers</title>
      <link>http://www.pulpgamer.com/gama/134668/gts09-13-producing-in-store-marketing-materials-for-retailers/</link>
      <guid>http://www.pulpgamer.com/gama/134668/gts09-13-producing-in-store-marketing-materials-for-retailers/</guid>
      <comments>http://www.pulpgamer.com/gama/134668/gts09-13-producing-in-store-marketing-materials-for-retailers/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 23 Aug 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-013_marketing.mp3" length="39646319" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Mike Webb,Anthony Gallela,GTS,GAMA,in-store marketing</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-013_marketing.mp3" fileSize="39646319" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 12: The Customer Service Revolution</title>
      <link>http://www.pulpgamer.com/gama/134667/gts09-12-the-customer-service-revolution/</link>
      <guid>http://www.pulpgamer.com/gama/134667/gts09-12-the-customer-service-revolution/</guid>
      <comments>http://www.pulpgamer.com/gama/134667/gts09-12-the-customer-service-revolution/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 16 Aug 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Hosted by Marcelo A. Figueroa&lt;br /&gt;Guestology, Buy-ology, environment &amp;amp; neuromarketing - do you know what these elements add up to? The answer is a revolution in customer service that can improve, and expand your customer base &amp;amp; their buying power.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-012_service.mp3" length="79422658" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>The Customer Service Revolution,Marcelo Figueroa,GAMA,GTS,Guestology,Buy-ology,neuromarketing</itunes:keywords>
      <itunes:subtitle>Hosted by Marcelo A. FigueroaGuestology, Buy-ology, environment &amp; neuromarketing - do you know what these elements add up to? The answer is a revolution in customer service that can improve, and expand your customer base &amp; their buying power.</itunes:subtitle>
      <itunes:summary>Hosted by Marcelo A. FigueroaGuestology, Buy-ology, environment &amp; neuromarketing - do you know what these elements add up to? The answer is a revolution in customer service that can improve, and expand your customer base &amp; their buying power.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-012_service.mp3" fileSize="79422658" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 11: Game Publishing and Retail for the New Media</title>
      <link>http://www.pulpgamer.com/gama/134648/gts09-11-game-publishing-and-retail-for-the-new-media/</link>
      <guid>http://www.pulpgamer.com/gama/134648/gts09-11-game-publishing-and-retail-for-the-new-media/</guid>
      <comments>http://www.pulpgamer.com/gama/134648/gts09-11-game-publishing-and-retail-for-the-new-media/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 09 Aug 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speakers: Gareth-Michael Skarka, Adamant Entertainment; Sean Patrick Fannon, OneBookShelf.com&lt;br /&gt;PDF delivery, Kindle, Print on Demand -- the future of publishing is evolving, and game publishing will evolve with it. A discussion of new media options for publishing games, and how those options can benefit publishers and retailers alike.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-011_newmedia.mp3" length="46653405" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Gareth-Michael Skarka,Sean Patrick Fannon,pdf publishing</itunes:keywords>
      <itunes:subtitle>Speakers: Gareth-Michael Skarka, Adamant Entertainment; Sean Patrick Fannon, OneBookShelf.comPDF delivery, Kindle, Print on Demand -- the future of publishing is evolving, and game publishing will evolve with it.</itunes:subtitle>
      <itunes:summary>Speakers: Gareth-Michael Skarka, Adamant Entertainment; Sean Patrick Fannon, OneBookShelf.comPDF delivery, Kindle, Print on Demand -- the future of publishing is evolving, and game publishing will evolve with it. A discussion of new media options for publishing games, and how those options can benefit publishers and retailers alike.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-011_newmedia.mp3" fileSize="46653405" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 10: Buyer's Training, Part 2</title>
      <link>http://www.pulpgamer.com/gama/134647/gts09-10-buyers-training-part-2/</link>
      <guid>http://www.pulpgamer.com/gama/134647/gts09-10-buyers-training-part-2/</guid>
      <comments>http://www.pulpgamer.com/gama/134647/gts09-10-buyers-training-part-2/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 02 Aug 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-010_buyers2.mp3" length="50051831" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dave Wallace,Buyer's Training,GAMA,GTS</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-010_buyers2.mp3" fileSize="50051831" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 09: Buyer's Training, Part 1</title>
      <link>http://www.pulpgamer.com/gama/134646/gts09-09-buyers-training-part-1/</link>
      <guid>http://www.pulpgamer.com/gama/134646/gts09-09-buyers-training-part-1/</guid>
      <comments>http://www.pulpgamer.com/gama/134646/gts09-09-buyers-training-part-1/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 26 Jul 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-009_buyers1.mp3" length="54402786" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dave Wallace,Buyer's Training,GAMA,GTS</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-009_buyers1.mp3" fileSize="54402786" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 08: Making Board Games Work for You</title>
      <link>http://www.pulpgamer.com/gama/134616/gts09-08-making-board-games-work-for-you/</link>
      <guid>http://www.pulpgamer.com/gama/134616/gts09-08-making-board-games-work-for-you/</guid>
      <comments>http://www.pulpgamer.com/gama/134616/gts09-08-making-board-games-work-for-you/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 19 Jul 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-008_boardgames.mp3" length="56495925" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Board Games,Yarrington,GAMA,Selling Board Games</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-008_boardgames.mp3" fileSize="56495925" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 07: The 2-2-2 Demo Plan</title>
      <link>http://www.pulpgamer.com/gama/134614/gts09-07-the-2-2-2-demo-plan/</link>
      <guid>http://www.pulpgamer.com/gama/134614/gts09-07-the-2-2-2-demo-plan/</guid>
      <comments>http://www.pulpgamer.com/gama/134614/gts09-07-the-2-2-2-demo-plan/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 12 Jul 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Alex Yeager, Mayfair Games&lt;br /&gt;Alex shares a process to create demos and how to work with staff and demo people to demo games efficiently and correctly to your customers.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-007_demos.mp3" length="53608245" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Alex Yeager,Mayfair Games,Mayfair Games,Game Demos,GAMA</itunes:keywords>
      <itunes:subtitle>Speaker: Alex Yeager, Mayfair GamesAlex shares a process to create demos and how to work with staff and demo people to demo games efficiently and correctly to your customers.</itunes:subtitle>
      <itunes:summary>Speaker: Alex Yeager, Mayfair GamesAlex shares a process to create demos and how to work with staff and demo people to demo games efficiently and correctly to your customers.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-007_demos.mp3" fileSize="53608245" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 06: Community Partnerships and the Games Industry</title>
      <link>http://www.pulpgamer.com/gama/134613/gts09-06-community-partnerships-and-the-games-industry/</link>
      <guid>http://www.pulpgamer.com/gama/134613/gts09-06-community-partnerships-and-the-games-industry/</guid>
      <comments>http://www.pulpgamer.com/gama/134613/gts09-06-community-partnerships-and-the-games-industry/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 05 Jul 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: John Ward, Executive Director, GAMA&lt;br /&gt;&lt;br /&gt;Join John Ward as he discusses ideas on how members can partner up with school systems, afterschool programs and other non-traditional community partners. Meet our new Executive Director, and talk to him about the future of GAMA.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-006_partnerships.mp3" length="51627119" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Community Partnerships,Games Industry,GAMA,John Ward,afterschool programs</itunes:keywords>
      <itunes:subtitle>Speaker: John Ward, Executive Director, GAMAJoin John Ward as he discusses ideas on how members can partner up with school systems, afterschool programs and other non-traditional community partners. Meet our new Executive Director,</itunes:subtitle>
      <itunes:summary>Speaker: John Ward, Executive Director, GAMAJoin John Ward as he discusses ideas on how members can partner up with school systems, afterschool programs and other non-traditional community partners. Meet our new Executive Director, and talk to him about the future of GAMA.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-006_partnerships.mp3" fileSize="51627119" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 05: The 12 Selling Steps</title>
      <link>http://www.pulpgamer.com/gama/134594/gts09-05-the-12-selling-steps/</link>
      <guid>http://www.pulpgamer.com/gama/134594/gts09-05-the-12-selling-steps/</guid>
      <comments>http://www.pulpgamer.com/gama/134594/gts09-05-the-12-selling-steps/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 28 Jun 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Cheryl Stern, Worldwise Imports&lt;br /&gt;&lt;br /&gt;In Specialty Retail, we are empowered to "sell" to our customers. This seminar covers: a review of the 12 selling steps, training employees to "sell", how to train the 12 steps, and how selling enhances your customers' experience in your store.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-005_selling.mp3" length="51086280" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Selling,GTS,GAMA,Cheryl Stern</itunes:keywords>
      <itunes:subtitle>Speaker: Cheryl Stern, Worldwise ImportsIn Specialty Retail, we are empowered to "sell" to our customers. This seminar covers: a review of the 12 selling steps, training employees to "sell", how to train the 12 steps,</itunes:subtitle>
      <itunes:summary>Speaker: Cheryl Stern, Worldwise ImportsIn Specialty Retail, we are empowered to "sell" to our customers. This seminar covers: a review of the 12 selling steps, training employees to "sell", how to train the 12 steps, and how selling enhances your customers' experience in your store.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-005_selling.mp3" fileSize="51086280" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 04: Game Industry Accounting 201</title>
      <link>http://www.pulpgamer.com/gama/134592/gts09-04-game-industry-accounting-201/</link>
      <guid>http://www.pulpgamer.com/gama/134592/gts09-04-game-industry-accounting-201/</guid>
      <comments>http://www.pulpgamer.com/gama/134592/gts09-04-game-industry-accounting-201/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 21 Jun 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Aaron Witten, Gamestation.net&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;P/L? Gross Profit? Balance Sheet? What bearing does all of this have on MY business? Come and let CEO/CFO Aaron Witten of Gamestation.net demystify some of the myths in our industry regarding accounting and how using it properly can impact and improve your business. Discussion will be analysis-heavy, with topics to include but not limited to: P/L business management, how to budget, weekly cash flow analysis, cash versus accrual based accounting, and so on. So, break out your No. 2 pencils, bring your calculators, Excel spreadsheets, &amp;amp; company numbers and let Aaron help with bringing your business up to a whole new level of professionalism and profitability with this course. This course is suitable for ALL tiers of our industry, and Q&amp;amp;A time will also be available.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-004_accounting.mp3" length="51235909" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Game Industry Accounting 201,Aaron Witten,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Speaker: Aaron Witten, Gamestation.net P/L? Gross Profit? Balance Sheet? What bearing does all of this have on MY business? Come and let CEO/CFO Aaron Witten of Gamestation.net demystify some of the myths in our industry regarding accounting and how u...</itunes:subtitle>
      <itunes:summary>Speaker: Aaron Witten, Gamestation.net
P/L? Gross Profit? Balance Sheet? What bearing does all of this have on MY business? Come and let CEO/CFO Aaron Witten of Gamestation.net demystify some of the myths in our industry regarding accounting and how using it properly can impact and improve your business. Discussion will be analysis-heavy, with topics to include but not limited to: P/L business management, how to budget, weekly cash flow analysis, cash versus accrual based accounting, and so on. So, break out your No. 2 pencils, bring your calculators, Excel spreadsheets, &amp; company numbers and let Aaron help with bringing your business up to a whole new level of professionalism and profitability with this course. This course is suitable for ALL tiers of our industry, and Q&amp;A time will also be available.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-004_accounting.mp3" fileSize="51235909" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 03: Don't Worry, Make Money</title>
      <link>http://www.pulpgamer.com/gama/134591/gts09-03-dont-worry-make-money/</link>
      <guid>http://www.pulpgamer.com/gama/134591/gts09-03-dont-worry-make-money/</guid>
      <comments>http://www.pulpgamer.com/gama/134591/gts09-03-dont-worry-make-money/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 14 Jun 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-003_money.mp3" length="60257976" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Make Money,GTS,GAMA,Aaron Witten</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-003_money.mp3" fileSize="60257976" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 02: Overview of the Consumer Product Safety Improvement Act (CPSIA)</title>
      <link>http://www.pulpgamer.com/gama/134590/gts09-02-overview-of-the-consumer-product-safety-improvement-act-cpsia/</link>
      <guid>http://www.pulpgamer.com/gama/134590/gts09-02-overview-of-the-consumer-product-safety-improvement-act-cpsia/</guid>
      <comments>http://www.pulpgamer.com/gama/134590/gts09-02-overview-of-the-consumer-product-safety-improvement-act-cpsia/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 07 Jun 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Chip Bowles, Greenebaum Doll &amp;amp; McDonald PLLC&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;What you don't know can hurt you! A basic overview of the Consumer Product Safety  improvement Act (CPSIA) focusing on important issues concerning product testing, what  constitutes a Children's Product, and an overview of how retailers and manufacturers can protect themselves from liability for lead, phthalates, or lawsuits.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-002_productsafety.mp3" length="51492954" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Consumer Product Safety Improvement Act,CPSIA,Chip Bowles,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Speaker: Chip Bowles, Greenebaum Doll &amp; McDonald PLLC What you don't know can hurt you! A basic overview of the Consumer Product Safety  improvement Act (CPSIA) focusing on important issues concerning product testing,</itunes:subtitle>
      <itunes:summary>Speaker: Chip Bowles, Greenebaum Doll &amp; McDonald PLLC
What you don't know can hurt you! A basic overview of the Consumer Product Safety  improvement Act (CPSIA) focusing on important issues concerning product testing, what  constitutes a Children's Product, and an overview of how retailers and manufacturers can protect themselves from liability for lead, phthalates, or lawsuits.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-002_productsafety.mp3" fileSize="51492954" type="audio/mpeg" /></item>
    <item>
      <title>GTS09 01: Legalese-Minor Issues</title>
      <link>http://www.pulpgamer.com/gama/134589/gts09-01-legalese-minor-issues/</link>
      <guid>http://www.pulpgamer.com/gama/134589/gts09-01-legalese-minor-issues/</guid>
      <comments>http://www.pulpgamer.com/gama/134589/gts09-01-legalese-minor-issues/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 31 May 2009 20:17:55 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Chip Bowles, Greenebaum Doll &amp;amp; McDonald PLLC&lt;/p&gt;
&lt;p&gt;Many of us have stores specifically designed to appeal to families with children, and hold events meant to attract young gamers. Some of those younger gamers may play regularly at our stores, spending significant periods of time without their parent or guardian there to supervise them.&lt;br /&gt;In this seminar, we'll talk about the potential problems that supervising younger customers can bring, and how to assure you're doing your best to comply with laws regarding their supervision during both events and regular store hours. We'll discuss the best ways to help parents understand your rules for use of your game space and events, and what you might need to do should any incidents occur. Please come prepared to discuss your local laws and ordinances and how you've dealt with them, as well as your rules and regs for handling kids at events as well as during regular store hours. We'll also be taking questions about specific circumstances and how to legally and safely take care of the kids in your store.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-001_minors.mp3" length="35878417" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Minor Issues,Legalese,GTS,GAMA,Chip Bowles</itunes:keywords>
      <itunes:subtitle>Speaker: Chip Bowles, Greenebaum Doll &amp; McDonald PLLC Many of us have stores specifically designed to appeal to families with children, and hold events meant to attract young gamers. Some of those younger gamers may play regularly at our stores,</itunes:subtitle>
      <itunes:summary>Speaker: Chip Bowles, Greenebaum Doll &amp; McDonald PLLC
Many of us have stores specifically designed to appeal to families with children, and hold events meant to attract young gamers. Some of those younger gamers may play regularly at our stores, spending significant periods of time without their parent or guardian there to supervise them.In this seminar, we'll talk about the potential problems that supervising younger customers can bring, and how to assure you're doing your best to comply with laws regarding their supervision during both events and regular store hours. We'll discuss the best ways to help parents understand your rules for use of your game space and events, and what you might need to do should any incidents occur. Please come prepared to discuss your local laws and ordinances and how you've dealt with them, as well as your rules and regs for handling kids at events as well as during regular store hours. We'll also be taking questions about specific circumstances and how to legally and safely take care of the kids in your store.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2009-001_minors.mp3" fileSize="35878417" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 21: Lessons Learned - GTS Wrap-up</title>
      <link>http://www.pulpgamer.com/gama/134179/gts08-21-lessons-learned-gts-wrap-up/</link>
      <guid>http://www.pulpgamer.com/gama/134179/gts08-21-lessons-learned-gts-wrap-up/</guid>
      <comments>http://www.pulpgamer.com/gama/134179/gts08-21-lessons-learned-gts-wrap-up/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 21 Oct 2008 13:06:41 -0400</pubDate>
      <description>&lt;p&gt;Speakers: Anthony Gallela, Executive Director of GAMA; Kell Wallace, GRD Chair; Trey Reilly, Program Director, GAMA
Members of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-021_feedback.mp3" length="45880499" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GAMA,GTS</itunes:keywords>
      <itunes:subtitle>Speakers: Anthony Gallela, Executive Director of GAMA; Kell Wallace, GRD Chair; Trey Reilly, Program Director, GAMA Members of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well...</itunes:subtitle>
      <itunes:summary>Speakers: Anthony Gallela, Executive Director of GAMA; Kell Wallace, GRD Chair; Trey Reilly, Program Director, GAMA
Members of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-021_feedback.mp3" fileSize="45880499" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 20: Comics in the Game Store</title>
      <link>http://www.pulpgamer.com/gama/134174/gts08-20-comics-in-the-game-store/</link>
      <guid>http://www.pulpgamer.com/gama/134174/gts08-20-comics-in-the-game-store/</guid>
      <comments>http://www.pulpgamer.com/gama/134174/gts08-20-comics-in-the-game-store/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 13 Oct 2008 15:06:26 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Jim Crocker, Modern Myths&lt;br /&gt;Many game stores sell comics, and many comic shops sell games. This seminar reviews everything you need to know about selling comics, whether you&amp;rsquo;re starting from scratch, or integrating them into your existing product line, with a special emphasis on graphic novels and the book trade. Stores that already carry comics are encouraged to attend to share their strategies, boost sales, and better integrate other products into a "hybrid" store.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-020_comics.mp3" length="49974827" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Jim Crocker,GTS,GAMA,Comics,Retail</itunes:keywords>
      <itunes:subtitle>Speaker: Jim Crocker, Modern MythsMany game stores sell comics, and many comic shops sell games. This seminar reviews everything you need to know about selling comics, whether you’re starting from scratch,</itunes:subtitle>
      <itunes:summary>Speaker: Jim Crocker, Modern MythsMany game stores sell comics, and many comic shops sell games. This seminar reviews everything you need to know about selling comics, whether you’re starting from scratch, or integrating them into your existing product line, with a special emphasis on graphic novels and the book trade. Stores that already carry comics are encouraged to attend to share their strategies, boost sales, and better integrate other products into a "hybrid" store.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-020_comics.mp3" fileSize="49974827" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 19: Manager Awareness</title>
      <link>http://www.pulpgamer.com/gama/134169/gts08-19-manager-awareness/</link>
      <guid>http://www.pulpgamer.com/gama/134169/gts08-19-manager-awareness/</guid>
      <comments>http://www.pulpgamer.com/gama/134169/gts08-19-manager-awareness/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 06 Oct 2008 19:11:03 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Dave Wallace, Fantasy Shop Comics &amp;amp; Games&lt;br /&gt;This session covers the 'big picture', how good managers integrate the various aspects of their jobs to make sure their stores run smoothly. Learn how to evaluate your performance and your staff's, and how to respond as necessary.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-019_awareness.mp3" length="49611620" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dave Wallace,GTS,GAMA,Manager Awareness,Retail Management,Security</itunes:keywords>
      <itunes:subtitle>Speaker: Dave Wallace, Fantasy Shop Comics &amp; GamesThis session covers the 'big picture', how good managers integrate the various aspects of their jobs to make sure their stores run smoothly. Learn how to evaluate your performance and your staff's,</itunes:subtitle>
      <itunes:summary>Speaker: Dave Wallace, Fantasy Shop Comics &amp; GamesThis session covers the 'big picture', how good managers integrate the various aspects of their jobs to make sure their stores run smoothly. Learn how to evaluate your performance and your staff's, and how to respond as necessary.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-019_awareness.mp3" fileSize="49611620" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 18: Demographics</title>
      <link>http://www.pulpgamer.com/gama/134164/gts08-18-demographics/</link>
      <guid>http://www.pulpgamer.com/gama/134164/gts08-18-demographics/</guid>
      <comments>http://www.pulpgamer.com/gama/134164/gts08-18-demographics/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 29 Sep 2008 20:53:02 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Mel Thompson, &lt;a title="Melchior Thompson &amp;amp; Associates" href="http://www.comtrac.net/cms/" target="_blank"&gt;Melchior Thompson &amp;amp; Associates&lt;/a&gt;&lt;br /&gt;Analyzing demographics is a key part of finding a good location for your store. Learn the things you to look for before ever requesting a lease.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-018_demographics.mp3" length="55570465" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Demographics,Comic Store,comics,Mel Thompson</itunes:keywords>
      <itunes:subtitle>Speaker: Mel Thompson, Melchior Thompson &amp; AssociatesAnalyzing demographics is a key part of finding a good location for your store. Learn the things you to look for before ever requesting a lease.</itunes:subtitle>
      <itunes:summary>Speaker: Mel Thompson, Melchior Thompson &amp; Associates (http://www.comtrac.net/cms/)Analyzing demographics is a key part of finding a good location for your store. Learn the things you to look for before ever requesting a lease.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-018_demographics.mp3" fileSize="55570465" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 17: Retailer Outreach</title>
      <link>http://www.pulpgamer.com/gama/134159/gts08-17-retailer-outreach/</link>
      <guid>http://www.pulpgamer.com/gama/134159/gts08-17-retailer-outreach/</guid>
      <comments>http://www.pulpgamer.com/gama/134159/gts08-17-retailer-outreach/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 22 Sep 2008 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Speaker: Alex Yeager, &lt;a title="Mayfair Games" href="http://mayfairgames.com/" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt;Alex will describe some of the successes that he has had in using games in an educational and Scouting setting, and how some of the lessons learned can be used to help retailers set up outreach opportunities.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-017_outreach.mp3" length="60522027" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Alex Yeager,Mayfair Games,Mayfair Radio,Retailer Outreach,Teaching Games</itunes:keywords>
      <itunes:subtitle>Speaker: Alex Yeager, Mayfair GamesAlex will describe some of the successes that he has had in using games in an educational and Scouting setting, and how some of the lessons learned can be used to help retailers set up outreach opportunities.</itunes:subtitle>
      <itunes:summary>Speaker: Alex Yeager, Mayfair Games (http://mayfairgames.com/)Alex will describe some of the successes that he has had in using games in an educational and Scouting setting, and how some of the lessons learned can be used to help retailers set up outreach opportunities.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-017_outreach.mp3" fileSize="60522027" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 16: Pre-Release Discussion</title>
      <link>http://www.pulpgamer.com/gama/134158/gts08-16-pre-release-discussion/</link>
      <guid>http://www.pulpgamer.com/gama/134158/gts08-16-pre-release-discussion/</guid>
      <comments>http://www.pulpgamer.com/gama/134158/gts08-16-pre-release-discussion/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 15 Sep 2008 18:35:22 -0400</pubDate>
      <description>&lt;p&gt;Moderator: Mike Stackpole&lt;br /&gt;In this discussion, we'll take on the contentious topic of pre-release tournaments and events. What effect do they have on the local game economy? How do Tournament Organizers affect local retail sales and game interest? What effect does it have on casual play? As this is a passionate topic for many, this discussion will be strictly moderated to keep it productive.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-016_prerelease.mp3" length="88227287" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>GAMA,GTS,Pre-Release,PTO</itunes:keywords>
      <itunes:subtitle>Moderator: Mike StackpoleIn this discussion, we'll take on the contentious topic of pre-release tournaments and events. What effect do they have on the local game economy? How do Tournament Organizers affect local retail sales and game interest?</itunes:subtitle>
      <itunes:summary>Moderator: Mike StackpoleIn this discussion, we'll take on the contentious topic of pre-release tournaments and events. What effect do they have on the local game economy? How do Tournament Organizers affect local retail sales and game interest? What effect does it have on casual play? As this is a passionate topic for many, this discussion will be strictly moderated to keep it productive.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-016_prerelease.mp3" fileSize="88227287" type="audio/mpeg" /></item>
    <item>
      <title>GTS08 15: Buyer's Training</title>
      <link>http://www.pulpgamer.com/gama/134153/gts08-15-buyers-training/</link>
      <guid>http://www.pulpgamer.com/gama/134153/gts08-15-buyers-training/</guid>
      <comments>http://www.pulpgamer.com/gama/134153/gts08-15-buyers-training/#comments</comments>
      <dc:creator>Game Manufacturer's Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 08 Sep 2008 13:52:06 -0400</pubDate>
      <description>&lt;p&gt;Speakers: Dave Wallace, Fantasy Shop Comics &amp;amp; Games; Gordon Lugauer, The Board Game Barrister.&lt;/p&gt;
&lt;p&gt;Good stocking is a lot more than just 'order 1 of each, 2 if it's D&amp;amp;D'. Industry veteran Dave Wallace will discuss specific strategies for building your expertise, tracking sales and order data to allow more efficient buying, and more. Learn how a dedicated buyer can free up time for managers to manage and owners to concentrate on long-term strategy, and the systems you'll need to put in place to let one buyer handle multiple product lines and/or stores and get the feedback needed to make smart purchasing decisions.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-015_buying.mp3" length="111217968" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer's Association</itunes:author>
      <itunes:keywords>Dave Wallace,Gordon Lugauer,GTS,GAMA,Buyers Training</itunes:keywords>
      <itunes:subtitle>Speakers: Dave Wallace, Fantasy Shop Comics &amp; Games; Gordon Lugauer, The Board Game Barrister. Good stocking is a lot more than just 'order 1 of each, 2 if it's D&amp;D'. Industry veteran Dave Wallace will discuss specific strategies for building your exp...</itunes:subtitle>
      <itunes:summary>Speakers: Dave Wallace, Fantasy Shop Comics &amp; Games; Gordon Lugauer, The Board Game Barrister.
Good stocking is a lot more than just 'order 1 of each, 2 if it's D&amp;D'. Industry veteran Dave Wallace will discuss specific strategies for building your expertise, tracking sales and order data to allow more efficient buying, and more. Learn how a dedicated buyer can free up time for managers to manage and owners to concentrate on long-term strategy, and the systems you'll need to put in place to let one buyer handle multiple product lines and/or stores and get the feedback needed to make smart purchasing decisions.</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-015_buying.mp3" fileSize="111217968" type="audio/mpeg" /></item>
  <media:credit role="author">Game Manufacturer's Association</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Seminars of the GAMA Trade Shows hosted by Game Manufacturer's Association</media:description></channel>
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