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	<title>Gptutors Blog</title>
	
	<link>http://gptutors.com/blog</link>
	<description>all about game programming</description>
	<lastBuildDate>Fri, 22 Jul 2011 13:33:18 +0000</lastBuildDate>
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		<title>The High Art of Video Games</title>
		<link>http://gptutors.com/blog/2011/07/22/the-high-art-of-video-games/</link>
		<comments>http://gptutors.com/blog/2011/07/22/the-high-art-of-video-games/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 13:32:51 +0000</pubDate>
		<dc:creator>arkan</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game artist]]></category>
		<category><![CDATA[video game art]]></category>

		<guid isPermaLink="false">http://gptutors.com/blog/?p=113</guid>
		<description><![CDATA[Do game artists guarantee recognition for separate achievements? In case you haven&#8217;t heard, the actual venerable Smithsonian Institution within Washington, Deb.C. will be hosting an exhibition upon video game art for the next six months. Curated by game archivist Chris Melissinos, with the advice of a panel of familiar business names, the actual exhibition is [...]]]></description>
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		<title>A PLAYERS’S STORIES</title>
		<link>http://gptutors.com/blog/2011/07/22/a-players%e2%80%99s-stories/</link>
		<comments>http://gptutors.com/blog/2011/07/22/a-players%e2%80%99s-stories/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 12:35:34 +0000</pubDate>
		<dc:creator>arkan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game play]]></category>
		<category><![CDATA[game story]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[the sims 3]]></category>

		<guid isPermaLink="false">http://gptutors.com/blog/?p=104</guid>
		<description><![CDATA[A PLAYERS’S Stories Gameplay narrative is truly the most important story hanging around » During my Earlier two posts, I talked about how creative designers could craft and integrate stories into their game. Story may take many forms in game titles, ranging in practice from the backstory part that serves as context for many titles, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mobile Game Programming Performance</title>
		<link>http://gptutors.com/blog/2011/07/22/mobile-game-programming-performance/</link>
		<comments>http://gptutors.com/blog/2011/07/22/mobile-game-programming-performance/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 22:45:45 +0000</pubDate>
		<dc:creator>arkan</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[mobile game programming]]></category>
		<category><![CDATA[mobile opengl performance]]></category>

		<guid isPermaLink="false">http://gptutors.com/blog/?p=90</guid>
		<description><![CDATA[Most mobile platforms are Currently primarily based on OpenGL ES 2.0. While it is far better than ancient desktop OpenGL, there are places where it limits performance or doesn&#8217;t expose the foremost interesting hardware options. It’s the developers that influence the technology, and with that in mind, here’s atiny low wish list for the longer term of GLES2.0. A pipe dream would be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Havok Al, with Havok Cloth and Destruction</title>
		<link>http://gptutors.com/blog/2010/09/09/havok-al-with-havok-cloth-and-destruction/</link>
		<comments>http://gptutors.com/blog/2010/09/09/havok-al-with-havok-cloth-and-destruction/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 20:40:58 +0000</pubDate>
		<dc:creator>arkan</dc:creator>
				<category><![CDATA[Game AI]]></category>
		<category><![CDATA[havok ai]]></category>
		<category><![CDATA[havok ai cloth]]></category>
		<category><![CDATA[havok destruction]]></category>
		<category><![CDATA[pathfinding]]></category>

		<guid isPermaLink="false">http://gptutors.com/blog/?p=76</guid>
		<description><![CDATA[The latest addition in the portfolio of Havoks is the Havok AI and also aims to solve pathfinding and path following demands of developers. Havok&#8217;s VP of engineering, Dave Gargan told us That&#8217;s the core thing we&#8217;re concentrating on because higher-level AI is so game-specific that developers want to keep those things for them to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Unreal Engine 3, a new attempt by CCP</title>
		<link>http://gptutors.com/blog/2010/09/02/unreal-engine-3-a-new-attempt-by-ccp/</link>
		<comments>http://gptutors.com/blog/2010/09/02/unreal-engine-3-a-new-attempt-by-ccp/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 04:16:03 +0000</pubDate>
		<dc:creator>arkan</dc:creator>
				<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[dust 415]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[unreal engine 3]]></category>

		<guid isPermaLink="false">http://gptutors.com/blog/?p=69</guid>
		<description><![CDATA[Unreal Engine 3, a new attempt by CCP CCP introduced a new long-established PC game, DUST 514TM, that is an MMO and first shooter hybrid and a console that can be set in the same deep as EVE Online. It has become MMO genre’s staple. DUST 514 is a new attempt in its kind, as [...]]]></description>
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