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		<title>A Video Game President</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/c0ctljLaXqg/</link>
		<comments>http://www.gamebits.net/2011/10/29/chic-cramney-president/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 17:28:31 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[candidate]]></category>
		<category><![CDATA[democracy]]></category>
		<category><![CDATA[election]]></category>
		<category><![CDATA[nominee]]></category>
		<category><![CDATA[president]]></category>
		<category><![CDATA[presidential]]></category>
		<category><![CDATA[Rooster Teeth]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=941</guid>
		<description>The United States&amp;#039; 2012 presidential election is already heating up, with Republicans engaging in some snarky debates. We&amp;#039;re likely to see even more vitriol as candidates make and decry campaign promises over hot-button topics &amp;#8212; all while ignoring the issues that matter to that oft-overlooked voting demographic: gamers. Fortunately, one nominee as stepped forward to [...]</description>
			<content:encoded><![CDATA[<p>The United States&#039; 2012 presidential election is already heating up, with Republicans engaging in some snarky debates.  We&#039;re likely to see even more vitriol as candidates make and decry campaign promises over hot-button topics &mdash; all while ignoring the issues that matter to that oft-overlooked voting demographic: gamers.</p>
<p>Fortunately, one nominee as stepped forward to fill that void.  Backed by the powerful <a href="http://www.gamebits.net/tag/rooster-teeth/" title="Rooster Teeth | Gamebits">Rooster Teeth</a> organization, <a href="http://www.youtube.com/watch?v=OvmWD3auLIc" title="Video Game President - YouTube">Chic Cramney</a> is asking for your support and vote for president.</p>
<p><center><iframe width="500" height="284" src="http://www.youtube.com/embed/OvmWD3auLIc?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></center></p>
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		<title>Portal 2's soundtrack, spheres &amp; turrets</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/_mPzG07_TUc/</link>
		<comments>http://www.gamebits.net/2011/09/30/portal-2-soundtrack/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 20:03:21 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[a cappella]]></category>
		<category><![CDATA[Aperture Science]]></category>
		<category><![CDATA[Ellen McLain]]></category>
		<category><![CDATA[GLaDOS]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Jonathan Coulton]]></category>
		<category><![CDATA[Liz Baseman]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PotatOS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Still Alive]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Wheatley]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=940</guid>
		<description>Last month, I finished Portal 2. I agreed with Zero Punctuation&amp;#039;s observation about too many of the puzzles between about getting from Point A to Point B, rather than the more obvious puzzle rooms of the original Portal (though the sequel has some of those, to be sure). But the game is still one of [...]</description>
			<content:encoded><![CDATA[<p>Last month, I finished <a href="http://www.gamebits.net/tag/portal-2/" title="Portal 2 | Gamebits">Portal 2</a>.  I agreed with <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/3153-Portal-2" title="The Escapist : Video Galleries : Zero Punctuation : Portal 2">Zero Punctuation</a>&#039;s observation about too many of the puzzles between about getting from Point A to Point B, rather than the more obvious puzzle rooms of the original Portal (though the sequel has some of those, to be sure).</p>
<p>But the game is still one of the best of 2011, due not only to its humor but also its soundtrack.  Sixty-four different tunes accompany Chell in her journey through the bowels of Aperture Science &mdash; and as of today, they&#039;re all <a href="http://www.thinkwithportals.com/music.php" title="Official Portal 2 Website - Music">available as free downloads</a></p>
<p>The soundtrack includes the closing (not credits) song, &quot;Cara Mia Addio&quot; also known as the turret opera, which employs <a href="http://www.youtube.com/watch?v=nmwMfcU_Ohg&#038;t=4m4s" title="Ellen McLain voice of GLaDOS in Portal 2 Panel at Anime Midwest 2011 (Part 6 of 6) - YouTube">Ellen McLain (GLaDOS)&#039;s bad high school Italian</a> for its lyrics.  Independent artists have recorded <a href="http://www.youtube.com/watch?v=gFCKhUgIziU" title="Turret Opera / Cara Mia (Portal 2) - A Cappella - YouTube">an a cappella rendition</a> of the tune that&#039;s <a href="http://itunes.apple.com/us/album/turret-opera-from-portal-2/id436537588" title="Turret Opera (A Cappella) [feat. Liz Baseman] - Single by Acquire A Cappella - Download Turret Opera (A Cappella) [feat. Liz Baseman] - Single on iTunes">available on iTunes</a>:</p>
<p><iframe width="500" height="284" src="http://www.youtube.com/embed/gFCKhUgIziU?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>Jonathan Coulton&#039;s &quot;Want You Gone&quot; is also part of this free download &mdash; but before you hear the song in-game, you have to defeat the final boss.  This encounter&#039;s own moments of hilarity can&#039;t be fully appreciated in the heat of battle, so enjoy this playlist of three YouTube videos that captures <a href="http://www.youtube.com/playlist?list=PL0BB5FD3D21EBB900" title="Portal 2 spheres - YouTube">the dialogue of the personality spheres</a>:</p>
<p><iframe width="500" height="284" src="http://www.youtube.com/embed/videoseries?list=PL0BB5FD3D21EBB900&amp;hl=en_US&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>I may&#039;ve griped about Portal 2 being an expensive sequel to an affordable game, but the freebies like the soundtrack go a long way toward setting things right.</p>
<p>(Hat tip to <a href="http://gaming.stackexchange.com/questions/20523/what-are-the-lyrics-to-the-turret-opera-at-the-end-of-portal-2" title="spoiler - What are the lyrics to the Turret Opera at the end of Portal 2? - Gaming - Stack Exchange">Dave McClelland</a> and <a href="http://www.reddit.com/r/gaming/comments/hb574/my_friends_and_i_recorded_the_turret_opera/" title="My friends and I recorded the Turret Opera. : gaming">GermanSeabass</a>)</p>
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		<title>Penetrating Portal 2</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/2d8OyQMb16w/</link>
		<comments>http://www.gamebits.net/2011/08/01/penetrating-portal-2/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 21:06:13 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[disc]]></category>
		<category><![CDATA[GLaDOS]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[turrets]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=939</guid>
		<description>What little gaming I&amp;#039;ve had time for lately was marked by a significant moment in my console library&amp;#039;s history: I popped my Xbox 360&amp;#039;s cherry. &amp;#160;&amp;#160;(photos courtesy Andy Molloy) Despite the lack of backward compatibility with the original Xbox, I asked for and received my 360 as a gift for Christmas 2008 and immediately proceeded [...]</description>
			<content:encoded><![CDATA[<p>What little gaming I&#039;ve had time for lately was marked by a significant moment in my console library&#039;s history: I popped my <a href="http://www.gamebits.net/tag/xbox-360/" title="Xbox 360 | Gamebits">Xbox 360</a>&#039;s cherry.</p>
<p>
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&nbsp;&nbsp;(photos courtesy <a href="http://www.landsnail.com/" title="Welcome to Landsnail.com">Andy Molloy</a>)</p>
<p>Despite <a href="http://www.gamebits.net/2008/10/28/xbox-360-backward-compatibility/" title="A Backward Compatibility Reason Not to Buy an Xbox 360 (but I did anyway) | Gamebits">the lack of backward compatibility with the original Xbox</a>, I asked for and received my 360 as a gift for Christmas 2008 and immediately proceeded to <a href="http://www.gamebits.net/2009/01/25/xbox-360-first-impressions/" title="Xbox 360 First Impressions | Gamebits">load it with downloadable goodness</a>.  Although <a href="http://www.gamebits.net/2008/08/30/reasons-to-buy-an-xbox-360/" title="Reasons to Buy an Xbox 360 | Gamebits">I&#039;d predicted purchasing plenty of retail games</a> for the console, I never weaned myself off the ease and affordability of XBLA.  I could enjoy a game like Shadow Complex for as long as I would any disc-based game, but for a fraction of the prize.  Even though I was cutting retailers (such as formerly myself) from the equation, there were just too many reasons, from the day I got my Xbox through <a href="http://www.gamebits.net/2010/12/31/xbox-live-2010/" title="The 8 Best Xbox Live Games of 2010 | Gamebits">2010</a> and today, to stay home.</p>
<p>Batman: Arkham Asylum and Portal 2 were the games that got me off the couch.  The former has a great demo that reminded me of the stealth aspects of the fantastic <a href="http://www.gamebits.net/2008/05/12/mgs-retrospective/" title="Metal Gear Retrospective | Gamebits">Metal Gear Solid</a> series, and the latter is the sequel to one of my favorite 360 games thus far.   Accustomed as I was to paying $1&ndash;15 for an Xbox 360 game, I waited for the prices on each to fall, paying $20 and $35, respectively.</p>
<p>I&#039;ve not yet played Batman, but Portal 2 is proving fun &#8230; though slightly less so than I hoped.  The story is somewhat predictable so far, and many of the puzzles seem oriented toward figuring out <b>what</b> to do instead of <b>how</b>.  I&#039;d rather be given an objective to decipher than placed into an empty room with no clear goal.  In that respect, more of Portal 2 is like the final stages of its predecessor, when Chell has broken out of the test rooms and is navigating the tunnels of the facility.  I didn&#039;t like that part, either.</p>
<p>But both games are successfully imbued with liberal amounts of humor.  I&#039;m looking forward to the end game sequence and the closing credits song, but in the meantime, even little gestures like <a href="http://www.youtube.com/watch?v=ssU3exbUGL8" title="&#8234;Portal 2: "Defective Turret" Voice Files&#8236;&#8207; - YouTube">the defective turrets&#039; dialogue</a> are uplifting:</p>
<p><center><iframe width="500" height="405" src="http://www.youtube.com/embed/ssU3exbUGL8?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p>What will be the third game I&#039;ll buy for the 360?  There are none currently on my radar, which perhaps bespeaks of my fall from &#034;hardcore&#034; status.  But There&#039;s plenty to enjoy in the meantime.</p>
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		<title>Red vs Blue trailer for Season 9</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/j0THeC1y_WA/</link>
		<comments>http://www.gamebits.net/2011/04/01/rvb-season-9-trailer/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 15:02:50 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.gamebits.net/?p=935</guid>
		<description>Rooster Teeth has made it an annual tradition of giving PAX East attendees a glimpse into the future by unveiling the next season of hit machinima series Red vs. Blue. Last year, they showed the first four episodes of Season 8, which Bernie Burns appreciated me calling &amp;#034;the most impressive single episode of the show [...]</description>
			<content:encoded><![CDATA[<p><a href="http://roosterteeth.com/home.php" title="Rooster Teeth &middot; News">Rooster Teeth</a> has made it an annual tradition of giving <a href="http://www.gamebits.net/tag/pax-east/" title="PAX East | Gamebits">PAX East</a> attendees a glimpse into the future by unveiling the next season of hit machinima series <i><a href="http://redvsblue.com/home.php" title="Red vs. Blue &middot; News">Red vs. Blue</a></i>.  Last year, they showed the first four episodes of Season 8, which <a href="http://roosterteeth.com/blog/viewEntry.php?id=2545367" title="Rooster Teeth &middot; Nice blurb from PAX">Bernie Burns appreciated me calling</a> &#034;the most impressive single episode of the show I&#039;ve ever seen.&#034;</p>
<p>Their 2011 preview wasn&#039;t quite as impressive, as they showed only a trailer, not a full episode or four.  But Season 9 nonetheless promises to be as awesome as Season 8, as fans can now see for themselves, with <a href="http://roosterteeth.com/archive/?id=3016" title="Rooster Teeth &middot; Trailer">today&#039;s online release of said trailer</a>.  It starts off seeming to pick up where last season left off, but soon, things start seeming amiss&#8230;</p>
<p><center><embed src="http://blip.tv/play/gfoVgq6sSwI" type="application/x-shockwave-flash" width="480" height="300" allowscriptaccess="always" allowfullscreen="true"></embed></center></p>
<p>What do you think?  Is Rooster Teeth going in the right direction by taking Red vs. Blue backward?</p>
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		<title>The Virtual Boy, 15 Years After Death</title>
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		<comments>http://www.gamebits.net/2011/03/22/virtual-boy-15/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 02:11:33 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[32-bit]]></category>
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		<category><![CDATA[Virtual Boy]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=934</guid>
		<description>At PAX East, the line to try the Nintendo 3DS handheld wrapped around Nintendo&amp;#039;s meager booth. With so much else to see at the convention, waiting hours to try a system that would be commercially available in mere weeks seemed a poor investment. When I got home, rather than pre-order the 3DS in anticipation of [...]</description>
			<content:encoded><![CDATA[<p>At <a href="http://www.gamebits.net/tag/pax-east/" title="PAX East | Gamebits">PAX East</a>, the line to try the Nintendo 3DS handheld wrapped around Nintendo&#039;s meager booth.  With so much else to see at the convention, waiting hours to try a system that would be commercially available in mere weeks seemed a poor investment.</p>
<p>When I got home, rather than pre-order the 3DS in anticipation of its March 27 release, I dusted off Nintendo&#039;s previous 3D system.  <a href="http://www.wired.com/gamelife/2010/08/virtual-boy/" title="Virtual Boy, Nintendo's Big 3-D Flop, Turns 15 | GameLife | Wired.com">The Virtual Boy</a>, released in 1995, was Nintendo&#039;s only 32-bit system and the supposed successor to the overwhelming success of the Game Boy line.  But its lack of portability, weak software library, screenshot-free nature, and antisocial design combined to make it a faster failure than even the Sega Dreamcast: the Virtual Boy was discontinued 15 years ago this month, on March 2, 1996.</p>
<p>But it wasn&#039;t until three weeks later, on March 22 &mdash; today &mdash; that the system&#039;s official death knell sounded with the release of its final game, 3D Tetris.  It and two other Virtual Boy games, Waterworld and Nester&#039;s Funky Bowling, were exclusive to the United States, while eight other games were never ported from Japan.  No one country enjoyed all 22 games, but several of those released in the USA were actually quite a bit of fun.</p>

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<p>My favorite is <a href="http://translate.google.com/translate?js=n&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;layout=2&#038;eotf=1&#038;sl=auto&#038;tl=en&#038;u=http%3A%2F%2Fwww.nintendo.co.jp%2Fn09%2Fvue%2Fp_vmcj%2Findex.html" title="Google Translate">Mario Clash</a>, a variation on the original Mario Bros. game that has Mario romping through the sewers, jumping on turtles.  Mario Clash&#039;s 40 levels challenge players to knock enemies off ledges in multiple dimensions, sometimes requiring throwing shells &#034;into&#034; and &#034;out of&#034; the screen to hit fiends on the Z-axis.  It&#039;s the first game I played after getting home from PAX, and it lasted me a good hour.</p>
<p>Other interesting applications of the Virtual Boy&#039;s 3D technology (which was invented in Massachusetts, not far from PAX East) include Teleroboxer, a boxing game with an intuitive control scheme that uses both D-pads; and Vertical Force, a shmup in which the ship can descend and ascend.  Of course, several of the games weren&#039;t worth the plastic they were printed on, as <a href="http://www.youtube.com/watch?v=OyVAp0tOk5A" title="YouTube - Virtual Boy - Angry Video Game Nerd - Cinemassacre.com">the Angry Video Game Nerd</a> can tell you.</p>
<p>The Virtual Boy failed to replace its handheld predecessor, though according to Shigeru Miyamoto, the black-and-red system was misperceived: <a href="http://www.nintendoworldreport.com/news/24667" title="Miyamoto Saw Virtual Boy as a Toy - News - Nintendo World Report">it was intended as a toy, not a console</a>.  In that respect, it&#039;s a fun and amusing diversion, well worth the $30 for which rental stores liquidated their rental units, with games at $10 a pop.  But as a gaming system, it lives on as <a href="http://www.darkmaze.com/pressstart/" title="PRESS START: Now Available on DVD - Dark Maze Studios">an inside joke</a>, the <a href="http://en.wikipedia.org/wiki/Mario_Clash#Other_appearances" title="Mario Clash - Wikipedia, the free encyclopedia">occasional cameo</a>, and a potential portent of the challenges to face Nintendo&#039;s next handheld.</p>
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		<title>Action Castle at PAX East 2011</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/NAiweigkkMY/</link>
		<comments>http://www.gamebits.net/2011/03/14/pax-east-2011-action-castle/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 23:56:25 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action Castle]]></category>
		<category><![CDATA[Boston]]></category>
		<category><![CDATA[IF]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[Jared Sorensen]]></category>
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		<category><![CDATA[Parsely]]></category>
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		<guid isPermaLink="false">http://www.gamebits.net/?p=931</guid>
		<description>At PAX East 2010, I was introduced to the concept of Parsely, a cross between Dungeons &amp;#38; Dragons and interactive fiction, the latter being the old-school text adventures we&amp;#039;d play as kids. Parsely turns those games into live-action entertainment that replaces the parser with a human interpreter. Though the interface is as clunky as always [...]</description>
			<content:encoded><![CDATA[<p>At <a href="http://www.gamebits.net/2010/03/30/pax-east-2010-writeup/" title="PAX East 2010 Coverage &#038; Album | Gamebits">PAX East 2010</a>, I was introduced to the concept of Parsely, a cross between Dungeons &amp; Dragons and <a href="http://www.ifiction.org/" title="iFiction - Main Lobby">interactive fiction</a>, the latter being the old-school text adventures we&#039;d play as kids.  Parsely turns those games into live-action entertainment that replaces the parser with a human interpreter.  Though the interface is as clunky as always &mdash; GO NORTH, <a href="http://www.getlamp.com/" title="GET LAMP: THE TEXT ADVENTURE DOCUMENTARY">GET LAMP</a>, and so forth &mdash; the results are far more hysterical and more conducive to group play.</p>
<p>I missed the Parsely session last year but bought my own copies of some of the scripts from <a href="http://memento-mori.com/online-store/" title="Online Store - Memento Mori Theatricks">Memento Mori Theatricks</a> so that I could run them for <a href="http://www.kansasfest.org/" title="KansasFest -- Apple II Forever!">an audience of retrocomputing enthusiasts</a>.  Wanting to be in the audience for once, I made sure to attend <a href="http://www.gamebits.net/tag/pax-east/" title="PAX East | Gamebits">PAX East 2011</a>&#039;s Parsely session. so I could be in the audience for once.  Unfortunately, the first game that <a href="http://memento-mori.com/2011/03/pax-east/" title="PAX East « Memento Mori Theatricks">host Jared Sorensen</a> presented was <em>Action Castle</em>, the same as last year&#039;s and the one I had run.  It was still fun to watch, but the challenge for me didn&#039;t arise until that game was won and he dusted off the sequel, <em>Action Castle II</em>.  I captured excerpts from both rounds in <a href="http://www.youtube.com/watch?v=Sehaj4mw38s" title="YouTube - Action Castle at PAX East 2011">this YouTube video</a>:</p>
<p><iframe title="YouTube video player" width="500" height="311" src="http://www.youtube.com/embed/Sehaj4mw38s" frameborder="0" allowfullscreen></iframe></p>
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		<title>PAX East 2011 Photos, Day Three</title>
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		<comments>http://www.gamebits.net/2011/03/13/pax-east-2011-photos-day-three/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 02:58:21 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Bill Amend]]></category>
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		<category><![CDATA[Sunday]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=929</guid>
		<description>Here are pictures from the third and final day of PAX East 2011. Highlights include Bill Amend of FoxTrot, Bioshock Infinite&amp;#039;s Elizabeth, and the Penny Arcade Q&amp;#038;A (with many donations to Child&amp;#039;s Play). Some post-event thoughts and collected photo album to follow. In the meantime, be sure to catch up with photos from day one [...]</description>
			<content:encoded><![CDATA[<p>Here are pictures from the third and final day of <a href="http://east.paxsite.com/" title="PAX East 2011">PAX East 2011</a>.  Highlights include Bill Amend of FoxTrot, Bioshock Infinite&#039;s Elizabeth, and the Penny Arcade Q&#038;A (with many donations to Child&#039;s Play).</p>
<p>Some post-event thoughts and collected photo album to follow.  In the meantime, be sure to catch up with photos from <a href="http://www.gamebits.net/2011/03/11/pax-east-2011-photos-day-one/" title="PAX East 2011 Photos, Day One | Gamebits">day one</a> and <a href="http://www.gamebits.net/2011/03/12/pax-east-2011-photos-day-two/" title="PAX East 2011 Photos, Day Two | Gamebits">day two</a>.</p>

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		<title>PAX East 2011 Photos, Day Two</title>
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		<pubDate>Sun, 13 Mar 2011 03:01:09 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
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		<description>Here are pictures from the second day of PAX East 2011. Highlights include Paul Saunders, Kathleen DeVere, and Graham Stark of LoadingReadyRun, the Rooster Teeth panel debuting the trailer for Red vs. Blue Season 9: The Freelancer Project, a Pac-Man CE DX tournament, and cosplay of Cammy, Batman, Catwoman, Dr. Who, Final Fantasy IX&amp;#039;s Vivi [...]</description>
			<content:encoded><![CDATA[<p>Here are pictures from the second day of <a href="http://east.paxsite.com/" title="PAX East 2011">PAX East 2011</a>.  Highlights include Paul Saunders, Kathleen DeVere, and Graham Stark of LoadingReadyRun, the Rooster Teeth panel debuting the trailer for Red vs. Blue Season 9: The Freelancer Project, a Pac-Man CE DX tournament, and cosplay of Cammy, Batman, Catwoman, Dr. Who, <a href="http://www.gamebits.net/psx/ffix/" title="Final Fantasy IX | Gamebits">Final Fantasy IX</a>&#039;s Vivi the black mage, Bioshock on Rock Band.</p>
<p>See also photos from <a href="http://www.gamebits.net/2011/03/11/pax-east-2011-photos-day-one/" title="PAX East 2011 Photos, Day One | Gamebits">day one</a> and <a href="http://www.gamebits.net/2011/03/13/pax-east-2011-photos-day-three/" title="PAX East 2011 Photos, Day Three | Gamebits">day three</a>.</p>

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<p>Does this year&#039;s Cammy live up to <a href="http://www.gamebits.net/2010/03/28/pax-east-photos-day-two/?nggpage=2" title="Page 2 « PAX East Photos, Day Two | Gamebits">last year&#039;s</a>?</p>
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		<title>PAX East 2011 Photos, Day One</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/J9oIT6OVNS8/</link>
		<comments>http://www.gamebits.net/2011/03/11/pax-east-2011-photos-day-one/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 00:10:16 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
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		<guid isPermaLink="false">http://www.gamebits.net/?p=927</guid>
		<description>Here are pictures from the first day of PAX East 2011. Highlights include Jane McGonigal&amp;#039;s keynote, Donald Hayes playing Joust, Jared Sorensen hosting Action Castle, Andrew Plotkin on a Kickstarter panel, the Red Faction 3 exoskeleton, and cosplay of Assassin&amp;#039;s Creed, Street Fighter&amp;#039;s Ryu, Darkstalker&amp;#039;s Morrigan, and Zelda&amp;#039;s Kokiri and Sheik. See also photos from [...]</description>
			<content:encoded><![CDATA[<p>Here are pictures from the first day of <a href="http://east.paxsite.com/" title="PAX East 2011">PAX East 2011</a>.  Highlights include Jane McGonigal&#039;s keynote, Donald Hayes playing Joust, Jared Sorensen hosting Action Castle, Andrew Plotkin on a Kickstarter panel, the Red Faction 3 exoskeleton, and cosplay of Assassin&#039;s Creed, Street Fighter&#039;s Ryu, Darkstalker&#039;s Morrigan, and Zelda&#039;s Kokiri and Sheik.</p>
<p>See also photos from <a href="http://www.gamebits.net/2011/03/12/pax-east-2011-photos-day-two/" title="PAX East 2011 Photos, Day Two | Gamebits">day two</a> and <a href="http://www.gamebits.net/2011/03/13/pax-east-2011-photos-day-three/" title="PAX East 2011 Photos, Day Three | Gamebits">day three</a>.</p>

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		<title>The Art of Video Games at the Smithsonian</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/xkZVl59OJlI/</link>
		<comments>http://www.gamebits.net/2011/03/09/smithsonian-art-of-video-games/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 17:16:51 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[American Art Museum]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Art of Video Games]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[exhibit]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Smithsonian]]></category>
		<category><![CDATA[voting]]></category>
		<category><![CDATA[Washington]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=926</guid>
		<description>In sharp contrast to Roger Ebert&amp;#039;s insistence that video games are not art, the Smithsonian American Art Museum of Washington. D.C., will host an exhibit entitled &amp;#34;The Art of Video Games&amp;#34; &amp;#8212; and its curators want your input. To decide which games are sufficiently artistic, the museum has created an online voting site where gamers [...]</description>
			<content:encoded><![CDATA[<p>In sharp contrast to Roger Ebert&#039;s insistence that <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html" title="Video games can never be art - Roger Ebert's Journal">video games are not art</a>, the Smithsonian American Art Museum of Washington. D.C., will host an exhibit entitled &quot;<a href="http://www.americanart.si.edu/exhibitions/archive/2012/games/" title="Exhibitions: The Art of Video Games / American Art">The Art of Video Games</a>&quot; &mdash; and its curators want your input.</p>
<p>To decide which games are sufficiently artistic, the museum has created <a href="http://www.artofvideogames.org/" title="The Art of Video Games">an online voting site</a> where gamers of all ages are invited to vote for the software whose visual imagery warrants a place in history.  The games are broken down into multiple eras and consoles:</p>
<ul>
<li>Start! (1970s &ndash; early 1980s)
<ul>
<li>Atari VCS
<li>ColecoVision
<li>Mattel Intellivision
</ul>
<li>8-Bit (1983 &ndash; 1989)
<ul>
<li>Commodore 64
<li>Nintendo Entertainment System
<li>Sega Master System
</ul>
<li>Bit Wars! (1989 &ndash; 1994)
<ul>
<li>Sega Genesis
<li><a href="http://www.gamebits.net/snes/" title="Super NES | Gamebits">Super Nintendo Entertainment System</a>
</ul>
<li>Transition (1995 &ndash; 2002)
<ul>
<li><a href="http://www.gamebits.net/pc/" title="Windows | Gamebits">DOS/Windows</a>
<li><a href="http://www.gamebits.net/n64/" title="Nintendo 64 | Gamebits">Nintendo 64</a>
<li><a href="http://www.gamebits.net/dc/" title="Sega Dreamcast | Gamebits">Sega Dreamcast</a>
<li><a href="http://www.gamebits.net/saturn/" title="Sega Saturn | Gamebits">Sega Saturn</a>
<li><a href="http://www.gamebits.net/psx/" title="Sony PlayStation | Gamebits">Sony PlayStation</a>
</ul>
<li>Next Generation (2003 &ndash; Current)
<ul>
<li><a href="http://www.gamebits.net/xbox/" title="Microsoft Xbox | Gamebits">Microsoft Xbox</a>
<li>Microsoft Xbox 360
<li>Modern Windows
<li><a href="http://www.gamebits.net/gcn/" title="Nintendo GameCube | Gamebits">Nintendo GameCube</a>
<li>Nintendo Wii
<li><a href="http://www.gamebits.net/ps2/" title="Sony PlayStation 2 | Gamebits">Sony PlayStation 2</a>
<li>Sony PlayStation 3
</ul>
</ul>
<p>Gamers may vote for one of three games in each of four genre categories per console: action, adventure, target, and combat/strategy.  Since there are 80 categories (four genres for each of 20 consoles), the system allots 80 votes to choose your favorite games from 240.</p>
<p>I put off casting my own vote due to the requirement to register for the voting system &mdash; an understandable precaution to prevent ballot stuffing.  Fortunately, &#034;registration&#034; means only inputting one&#039;s email address.  Should one wish to return later to finish casting one&#039;s votes, a four-digit PIN is provided as a password.</p>
<p>Once registered, I found the experience seamless, though the choices challenging.  The exhibit is called &#034;The <em>Art</em> of Video Games&#034;.  Does that simply mean &#034;the best graphics&#034;?  The Super Nintendo&#039;s adventure candidates were Chrono Trigger, The Legend of Zelda: A Link to the Past, and <a href="http://www.gamebits.net/snes/earthbnd/" title="Earthbound | Gamebits">EarthBound</a>.  Since EarthBound (ie, Mother 2) was originally an 8-bit game, it can&#039;t compete with the other two in terms of graphics.  But is it equally <em>artistic</em>?  I cast an inalterable vote for Chrono Trigger before asking myself that question (though of the three, Zelda 3 is my favorite).</p>
<p>I was heartened to see indie games like <a href="http://www.gamebits.net/2010/12/31/xbox-live-2010/" title="The 8 Best Xbox Live Games of 2010 | Gamebits">Limbo</a> and <a href="http://apple2history.org/2011/02/24/minecraft/" title="Apple II History - Blog Archive - Minecraft?">Minecraft</a> included in the nominees but disappointed to note the absence of entire platforms, such as the <a href="http://www.gamebits.net/handheld/" title="Handhelds | Gamebits">Nintendo Game Boy</a> or the <a href="http://www.apl2bits.net/" title="Apple II Bits">Apple II</a> (though one can vote for ports of games from these systems). <a href="http://americanart.si.edu/exhibitions/archive/2012/games/taovg_faq.pdf" title="The Art of Video Games: Frequently Asked Questions">The museum&#039;s FAQ</a> addresses these issues:</p>
<blockquote><p>
<b>Your genres seem odd. Where are the RPG, Fighting, Racing, MMOG, etc. genres?</b>
<p>
There are so many different types of games that we knew our show could not feature them all. We looked for four broad categories that would allow us to offer a wide selection.</p>
<p><b>How could you leave out my favorite games?</b>
<p>
It was really difficult to narrow the tens of thousands of game choices down to just 240 titles and we appreciate that there will always be games that people feel should have made the cut but didn&rsquo;t. The games that are being considered for the exhibition represent certain points in time for each of the 20 systems that also contribute to the overall narrative of the exhibition.</p>
<p><b>Where are the arcade games, handhelds, and system XYZ? How could you not include these?</b>
<p>
We considered the size of the museum&rsquo;s galleries that will house the exhibition, as well as the time that visitors will need to experience the content. The 20 selected systems represent significant points in time for the eras described. Hopefully this will be the first exhibition of many that explore the medium of video games.
</p></blockquote>
<p>That may all be understandable, but breaking from the <a href="http://en.wikipedia.org/wiki/Category:Video_game_consoles_by_generation" title="Category:Video game consoles by generation - Wikipedia, the free encyclopedia">traditional generations of consoles</a> nonetheless seems a strange division.</p>
<p>When I was done voting, there was no way to indicate I didn&#039;t wish to use my remaining 40 votes, or to output a scoresheet marking off my choices.  Rather than share my selections here or compare them with friends, I will have to wait for the winners to be included in the final exhibit:</p>
<blockquote><p>
The exhibition will feature 80 games through still images and video footage. Five games will be available for visitors to play for a few minutes, to gain some feel for the interactivity&mdash;<a href="http://www.gamebits.net/tag/pac-man/" title="Pac-Man | Gamebits">Pac-Man</a>, Super Mario Brothers, The Secret of Monkey Island, Myst, and World of Warcraft. In addition, the galleries will include video interviews with developers and artists, large prints of in-game screen shots, and historic game consoles.
</p></blockquote>
<p>Gamers have more than a year before seeing these games on display: the exhibit is scheduled to run March 16 to September 30, 2012</p>
<p>(Hat tip to <a href="http://www.ibtimes.com/articles/114594/20110221/video-games-smithsonian-museum-history-of-video-games.htm" title="Smithsonian To Feature Video Game History - International Business Times">Gabriel Perna</a>)</p>
<p><b>UPDATE:</b> The winners have been announced!  <a href="http://www.americanart.si.edu/exhibitions/archive/2012/games/#games" title="Exhibitions: The Art of Video Games / American Art">The Web site</a> doesn&#039;t have much information, but the 12-page PDF offers <a href="http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf" title="http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf">a more comprehensive breakdown of the winners and genres</a>.</p>
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