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	<title>Gamebits</title>
	
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	<description>Console gaming news and reviews, from retro Nintendo to the hits of today.</description>
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		<title>TRON Legacy's Video Game Counterpart</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/qLoPyaOu4WY/</link>
		<comments>http://www.gamebits.net/2010/03/10/tron-evolution/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 17:00:56 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Bradley]]></category>
		<category><![CDATA[Bruce Boxleitner]]></category>
		<category><![CDATA[Flynn Lives]]></category>
		<category><![CDATA[Jeff Bridges]]></category>
		<category><![CDATA[Kevin Flynn]]></category>
		<category><![CDATA[TR2N]]></category>
		<category><![CDATA[TRON]]></category>
		<category><![CDATA[TRON 2]]></category>
		<category><![CDATA[TRON Evolution]]></category>
		<category><![CDATA[TRON Legacy]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=880</guid>
		<description>Everyone is excited to see the new movie trailer for TRON Legacy, the sequel to the 1982 cult classic about a game programmer who is transported to the digital realm he created.  As with the original film, look for a simultaneous video game tie-in for Windows, Sony PlayStation 3, and Microsoft Xbox 360.  [...]</description>
			<content:encoded><![CDATA[<p>Everyone is excited to see <a href="http://www.showbits.net/2010/03/10/tron-legacy-trailer/" title="TRON Legacy: A New Generation | Showbits">the new movie trailer for <em>TRON Legacy</em></a>, the sequel to the 1982 cult classic about a game programmer who is transported to the digital realm he created.  As with the original film, look for a simultaneous video game tie-in for Windows, Sony PlayStation 3, and Microsoft Xbox 360.  In fact, the game may come out even sooner: the film has a release date of Dec 17, 2010, but <a href="http://www.gametrailers.com/video/spike-vga-tron-evolution/59814" title="Tron: Evolution Video Game, Spike VGA 09: Exclusive Debut Trailer | Game Trailers &#038; Videos | GameTrailers.com">GameTrailers puts TRON Evolution at Nov 1</a>.  Here&#039;s their preview:</p>
<p><center></p>
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<p>In the meantime, <a href="http://www.rockpapershotgun.com/2008/01/29/retro-tron-20/" title="Retro: Tron 2.0 | Rock, Paper, Shotgun">Rock, Paper, Shotgun has a retrospective on TRON 2.0</a>, the franchise&#039;s previous video game iteration.  And to further explore the concept of life inside your computer, check out the television series <a href="http://www.showbits.net/2007/05/16/reboot/" title="Alphanumeric! | Showbits"><em>ReBoot</em></a>.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/other/king-of-kong/" title="King of Kong">King of Kong</a></li>
</ul>

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		<title>PAX East: An Event Schedule for Everyone</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/Bvve0NfxuyY/</link>
		<comments>http://www.gamebits.net/2010/03/03/pax-east-event-schedule/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 16:45:12 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boston]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[East Coast]]></category>
		<category><![CDATA[Hynes Convention Center]]></category>
		<category><![CDATA[Massachusetts]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Penny Arcade Expo]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=878</guid>
		<description>Penny Arcade Expo (PAX) East, a gaming convention traditionally held in Seattle and making its East Coast debut this month in Boston, recently posted their event schedule.  As a former attendee of the industry-only E3, I&amp;#039;m surprised and nearly overwhelmed at how comprehensive and diverse the PAX offerings are.  Whether you&amp;#039;re a gamer, [...]</description>
			<content:encoded><![CDATA[<p><a href="http://www.paxsite.com/paxeast/" title="PAX East 2010">Penny Arcade Expo (PAX) East</a>, a gaming convention traditionally held in Seattle and making its East Coast debut this month in Boston, recently posted <a href="http://www.paxsite.com/paxeast/schedule.php" title="PAX East 2010 Schedule">their event schedule</a>.  As a former attendee of the industry-only <a href="http://www.gamebits.net/e3/" title="Electronic Entertainment Expo | Gamebits">E3</a>, I&#039;m surprised and nearly overwhelmed at how comprehensive and diverse the PAX offerings are.  Whether you&#039;re a gamer, developer, musician, or journalist, there are more sessions than you can possibly attend.</p>
<p><a href="http://www.flickr.com/photos/sparktography/2819963277/"><img src="http://www.gamebits.net/wp-content/uploads/2010/03/majornelson-300x225.jpg" alt="Larry Hyrb" title="Major Nelson" width="215" class="size-medium wp-image-879" align="right" /></a>I counted no less than 27 that piqued my interest, starting with the keynote speech by geek extraordinaire <a href="http://wilwheaton.typepad.com/" title="WWdN: In Exile">Wil Wheaton</a>.  After that, as someone whose professional interests are in social and print media and with a personal interest in non-profit organization, I&#039;ll find my way to &#034;The Death of Print&#034;, &#034;Traversing the Twitterverse&#034;, and &#034;Organizing a Child&#039;s Play Fundraiser&#034;.  As a fan of both <a href="http://www.gamebits.net/2007/08/22/red-vs-blue/" title="Red vs. Blue Brought Machinima to the Masses | Gamebits">machinima</a> and chiptune, there&#039;s &#034;A Sophisticated Evening with Rooster Teeth Productions&#034; as well as numerous concerts and panels.  Jason Scott will be on-hand to debut <em><a href="http://www.getlamp.com/" title="GET LAMP: THE TEXT ADVENTURE DOCUMENTARY">GET LAMP</a></em>, a <a href="http://www.showbits.net/2010/02/18/get-lamp-documentary/" title="GET LAMP Text Adventure Documentary Coming in March | Showbits">documentary of text adventures and interactive fiction</a>, and both <a href="http://majornelson.com/archive/tags/Blogcast+_2800_MP3_2900_/default.aspx" title="Blogcast (MP3) - Xbox Live's Major Nelson">Major Nelson</a> (pictured above) and <a href="http://www.nintendoworldreport.com/podcast.cfm?series=rfn" title="Nintendo World Report - Radio Free Nintendo">Radio Free Nintendo</a> will be recording and discussing podcasts.</p>
<p>Not only do several of these sessions conflict with each other (how to choose?!), but I&#039;ll be challenged to find opportunities to escape the structured schedule and roam the show floor.  There will also be plenty of games to be played, from pending releases to old-school classics, the latter courtesy the <a href="http://www.facebook.com/event.php?eid=321793658172" title="Facebook | ACAM at PAX East">American Classic Arcade Museum</a>.  And, as my PAX partner-in-crime put it, &#034;we need to fill our swag bags.&#034;</p>
<p>If these delectable delights have enticed you to attend PAX but you didn&#039;t <a href="http://www.gamebits.net/2009/09/07/pax-east-registration/" title="PAX East Registration Now Open | Gamebits">register at my recommendation a half-year ago</a>, your dreams may go only half-filled.  Three-day passes have been sold out for a month, but if there&#039;s a particular day of sessions that interest you, you might still be able to get individual day passes.</p>
<p>With over 60,000 fans in attendance, PAX East is ramping up to be even bigger and better than PAX Prime.  If you are any sort of gamer within driving or flying distance of Boston, be sure to be a part of this inaugural event.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2008/05/21/rain-slick/" title="On The Rain-Slick Precipice of Darkness game &#038; demos now available">On The Rain-Slick Precipice of Darkness game &#038; demos now available</a></li>
	<li><a href="http://www.gamebits.net/2007/12/14/childs-play/" title="Child&#039;s Play">Child&#039;s Play</a></li>
	<li><a href="http://www.gamebits.net/2008/09/24/video-games-live-comes-to-boston/" title="Video Games Live in Boston">Video Games Live in Boston</a></li>
	<li><a href="http://www.gamebits.net/2008/11/26/a-night-with-video-games-live/" title="A Night with Video Games Live">A Night with Video Games Live</a></li>
	<li><a href="http://www.gamebits.net/2009/09/07/pax-east-registration/" title="PAX East Registration Now Open">PAX East Registration Now Open</a></li>
</ul>

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		<title>New Mario &amp; Metroid Games This Spring</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/RyP4beciw3M/</link>
		<comments>http://www.gamebits.net/2010/02/26/mario-galaxy-metroid/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 19:19:21 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Other M]]></category>
		<category><![CDATA[Samus Aran]]></category>
		<category><![CDATA[Super Mario Galaxy]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=877</guid>
		<description>At this week&amp;#039;s media summit, Nintendo unveiled many screenshots, trailers, and &amp;#8212; most important &amp;#8212; release dates for upcoming games.  The two titles that overshadow all others on their schedule are Super Mario Galaxy 2 and Metroid: Other M, coming May 23 and June 27, respectively.  As thrilled as I am with these [...]</description>
			<content:encoded><![CDATA[<p>At this week&#039;s media summit, <a href="http://www.shacknews.com/onearticle.x/62502" title="Nintendo Confirms Dates, Unveils New Games with Latest Wii and DS Release Schedule - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads">Nintendo unveiled</a> many screenshots, trailers, and &mdash; most important &mdash; release dates for upcoming games.  The two titles that overshadow all others on their schedule are Super Mario Galaxy 2 and Metroid: Other M, coming May 23 and June 27, respectively.  As thrilled as I am with these dates (my copies were reserved shortly after the announcement), I also find them surprising for several reasons.</p>
<p>First, Nintendo tends to hold back its most recognizable franchises until later in the year, when they are more likely to capitalize on holiday sales: Metroid Prime 3 was released on August 27, 2007, with Super Mario Galaxy a few months later, on November 12.  With their sequels, Nintendo seems to want to instead give their audience a summer of fun.  These two titles being released almost within a month of each other leaves Nintendo with what this Christmas?  <a href="http://www.joystiq.com/2010/02/26/dunaway-hints-at-new-zelda-in-2010/" title="Dunaway hints at new Zelda in 2010, unsure about Xenoblade and The Last Story">A new Zelda game</a>, perhaps?</p>
<p>Second, New Super Mario Bros. Wii was released just this past November <a href="http://www.joystiq.com/2010/01/14/december-npd-nintendo-ends-2009-on-a-high-note/" title="December NPD: Nintendo ends 2009 on a high note">and sold gangbusters</a>.  Although technically a different series from Super Mario Galaxy, it&#039;s still unlike Nintendo to release games starring the same character in rapid succession.  Is it too much too soon, or are they capturing the NSMBW market before the frenzy dies off?</p>
<p>Finally, both releases are on Sundays, which cruelly relegates the rest of the weekend to &#034;the days when there&#039;s nothing to do but wait for Nintendo&#039;s new game, which I&#039;ll be able to play for only a day before going back to work/school on Monday.&#034;  So a Sunday release didn&#039;t diminish sales of the Wii, but I&#039;d dedicated that day to Nintendo months in advance, whereas the new Mario and Metroid games conflict with my girlfriend&#039;s and mother&#039;s birthdays.  What&#039;s a guy to do?</p>
<p>Regardless, I&#039;m excited that these games are coming out sooner rather than later.  Super Mario Galaxy was fun, if overrated, and Metroid: Other M looks to be a welcome innovation from the Metroid Prime series (itself a successful deviation from the franchise&#039;s roots).  Having never played a modern Ninja Gaiden game, though, I dread that Team Ninja&#039;s take on Samus Aran may strain my battle skills.  We&#039;ll know soon enough!  In the meantime, here are <a href="http://www.joystiq.com/2010/02/24/welcome-new-super-mario-galaxy-2-trailer/" title="Welcome, new Super Mario Galaxy 2 trailer!">some</a> <a href="http://www.youtube.com/watch?v=TNxeCHpp08E" title="YouTube - E3 09: Metroid: Other M Trailer">trailers</a>.</p>
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	<hr width="20%"><p>Related posts:
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	<li><a href="http://www.gamebits.net/handheld/zeldadx/" title="Zelda DX: Link&#039;s Awakening">Zelda DX: Link&#039;s Awakening</a></li>
	<li><a href="http://www.gamebits.net/n64/yoshi/" title="Yoshi&#039;s Story">Yoshi&#039;s Story</a></li>
	<li><a href="http://www.gamebits.net/2008/10/30/wiiware-review-the-incredible-maze/" title="WiiWare Review: The Incredible Maze">WiiWare Review: The Incredible Maze</a></li>
	<li><a href="http://www.gamebits.net/2007/12/14/downloadable-games/" title="Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time">Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time</a></li>
	<li><a href="http://www.gamebits.net/2009/10/25/halloween-costumes/" title="Video Gaming Halloween">Video Gaming Halloween</a></li>
</ul>

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		<title>Neo-Retro Games Find Fun in Challenge</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/geGW3DLIenQ/</link>
		<comments>http://www.gamebits.net/2010/02/24/vvvvvv-battle-kid/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 19:47:26 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battle Kid]]></category>
		<category><![CDATA[Fortress of Peril]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mega Man]]></category>
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		<category><![CDATA[Sivak Games]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[VVVVVV]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=876</guid>
		<description>For years, the console wars raged on the front of technical superiority, each platform one-upping the other in technical specs such as bits and polygons.  But graphics can evolve only so far; faced with diminishing returns, software developers have hit an elastic barrier that has them shifting their focus from presentation to gameplay in [...]</description>
			<content:encoded><![CDATA[<p>For years, the console wars raged on the front of technical superiority, each platform one-upping the other in technical specs such as bits and polygons.  But graphics can evolve only so far; faced with diminishing returns, software developers have hit an elastic barrier that has them shifting their focus from presentation to gameplay in a variety of new classics.</p>
<p>Though A-list publishers have capitalized on this trend &mdash; Konami&#039;s &#034;Rebirth&#034; line has seen new iterations in the Contra, Castlevania, and Gradius series, while Capcom&#039;s Mega Man 9 (soon to be followed by Mega Man 10) was considered <a href="http://bestof.ign.com/2008/wii/4.html" title="IGN Wii: Best Platform Game 2008">one of the best platform games of the year</a> &mdash; the &#034;neo-retro&#034; genre also represents an opportunity for independent developers who do not have the resources to produce a big-budget game.</p>
<p>One such title is <a href="http://thelettervsixtim.es/" title="VVVVVV">VVVVVV</a>, a Mac and PC game that features only a single action button, one that reverses the main character&#039;s gravity.  Though this device has been seen in unique stages of other games, it is VVVVVV&#039;s distinguishing characteristic.  With some <a href="http://www.youtube.com/watch?v=sf06P-_1lkU" title="YouTube - VVVVVV Gameplay Video">wickedly challenging stages</a> crafted around this mechanic, the game offers plenty of fun and replay value for only $15.</p>
<p><center><br />
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</center></p>
<p>VVVVVV&#039;s nfinite lives and frequent save points help alleviate frustration that could otherwise result from the inevitable and multiple deaths players will encounter.  <a href="http://www.gamesetwatch.com/2010/02/analysis_is_hard_the_new_good.php" title="GameSetWatch - Analysis: Is Hard The New Good?">It&#039;s a refreshing change from modern, beautiful games that are a cakewalk</a>.</p>
<p>Another new release promises a similar challenge, though the first may be in acquiring the rare product.  <a href="http://www.retrousb.com/product_info.php?cPath=23&#038;products_id=86" title="RetroZone">Battle Kid: Fortress of Peril</a>, like Mega Man 9, <a href="http://www.youtube.com/watch?v=GnxdgzQB_ps" title="YouTube - Battle Kid: Fortress of Peril - Trailer">looks and plays like an old-school NES game</a> &mdash; except instead of being a downloadable WiiWare game, Battle Kid <em>is</em> an NES game.  A limited quantity of NES cartridges, compatible with authentic and clone Nintendo Entertainment System consoles, were released this week for $30.  It&#039;s a tempting purchase, not only for the gameplay but for the experience of buying a new NES game in 2010, <a href="http://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games" title="List of Nintendo Entertainment System games - Wikipedia, the free encyclopedia">fifteen years after the last such release</a> (and who knows how many until the next one?).</p>
<p><center><br />
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</center></p>
<p>It&#039;s not unprecedented for a &#034;dead&#034; console to continue seeing new software: despite <a href="http://www.gamebits.net/2009/09/09/sega-dreamcast-turns-ten/" title="Sega Dreamcast Turns Ten | Gamebits">the Dreamcast console being officially cancelled by Sega</a> in 2001, <a href="http://en.wikipedia.org/wiki/List_of_commercially_released_independently_developed_Dreamcast_games#Sorted_by_year" title="List of commercially released independently developed Dreamcast games - Wikipedia, the free encyclopedia">independent releases continued as recently as 2009</a> and are <a href="http://www.redspotgames.com/rush-rush-rally-racing-deluxe-edition-receives-alternative-cover/" title="Rush Rush Rally Racing Deluxe Edition receives alternative cover">still available</a>.  But Battle Kid sets a new standard for pairing classic challenge with its original environment.</p>
<p>(Hat tips to <a href="http://nintendo.joystiq.com/2010/02/23/battle-kid-fortress-of-peril-for-nes-out-and-out-of-stock-tod/" title="Battle Kid: Fortress of Peril for NES out (and out of stock) today">Joystiq</a> and <a href="http://games.slashdot.org/story/10/02/04/077232/Game-Difficulty-As-a-Virtue" title="Slashdot Games Story | Game Difficulty As a Virtue">Slashdot</a>)</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2009/01/22/world-of-goo-soundtrack/" title="World of Goo Soundtrack Now a Free Download">World of Goo Soundtrack Now a Free Download</a></li>
	<li><a href="http://www.gamebits.net/2008/10/30/wiiware-review-the-incredible-maze/" title="WiiWare Review: The Incredible Maze">WiiWare Review: The Incredible Maze</a></li>
	<li><a href="http://www.gamebits.net/2008/09/22/september-wiiware/" title="WiiWare and Virtual Console Gluttony">WiiWare and Virtual Console Gluttony</a></li>
	<li><a href="http://www.gamebits.net/pc/turok/" title="Turok: Dinosaur Hunter">Turok: Dinosaur Hunter</a></li>
	<li><a href="http://www.gamebits.net/pc/turokevo/" title="Turok Evolution">Turok Evolution</a></li>
</ul>

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		<title>The Worst of the Super Bowl's Gaming Commercials</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/tFF55WA6O7Y/</link>
		<comments>http://www.gamebits.net/2010/02/07/super-bowl-commercials/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 19:45:01 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[advertisements]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[commercials]]></category>
		<category><![CDATA[Computerworld]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[NFL]]></category>
		<category><![CDATA[Super Bowl]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=875</guid>
		<description>The Super Bowl is about to begin, which once upon a time would not have shown as so much of a blip on gamers&amp;#039; radars.  But as webcomic Penny Arcade once observed, the jocks who used to stuff geeks into lockers now have their own testosterone-ridden electronic entertainment, from which they&amp;#039;ll be diverting to [...]</description>
			<content:encoded><![CDATA[<p>The Super Bowl is about to begin, which once upon a time would not have shown as so much of a blip on gamers&#039; radars.  But <a href="http://www.penny-arcade.com/comic/2001/06/06/" title="Penny Arcade! - The Sucking: Origins">as webcomic Penny Arcade once observed</a>, the jocks who used to stuff geeks into lockers now have their own testosterone-ridden electronic entertainment, from which they&#039;ll be diverting to attend this evening&#039;s <a href="http://www.scientificamerican.com/podcast/episode.cfm?id=the-science-talk-quiz-totally-bogus-10-01-18" title="The Science Talk Quiz: "Totally Bogus": Scientific American Podcast">11 minutes of actual gameplay</a>.</p>
<p>I don&#039;t know if this evening&#039;s lineup has any gaming-related content to attract true geeks, but there is historical precedent.  <em>Computerworld</em> is running a gallery of <a href="http://www.computerworld.com/s/article/9152078/Top_10_Super_Bowl_tech_ads" title="Top 10 Super Bowl tech ads">favorite IT commercials from Super Bowls past</a>.  Ten of them <a href="http://www.showbits.net/2010/02/07/super-bowl-commercials/" title="The Best of the Super Bowl's IT Commercials | Showbits">are particularly good</a>, but the gallery also includes two terrible ones.  One from 1982 is courtesy Atari:</p>
<pre>
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</center>
</pre>
<p>As far back as thirty years ago, games were seen as an immature pastime, so I can understand Atari&#039;s desire to broaden their customer base to adults &mdash; but was lowering the maturity of adults really a better choice than raising the appeal of the games?</p>
<p>Of course, Atari wasn&#039;t the only company with infamously cringe-worthy commercials.  Though it didn&#039;t air during the Super Bowl, <a href="http://www.youtube.com/watch?v=HoXb7PIJYmA&#038;NR=1" title="YouTube - Legend of Zelda Commercial for NES">the advertisement for the debut of Nintendo&#039;s The Legend of Zelda franchise</a> doubtless has historians scratching their heads:</p>
<pre>
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</center>
</pre>
<p>What are some of your most memorable video game commercials, whether or not they be from Super Bowls past or present?</p>

	<hr width="20%"><p>Related posts:
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	<li><a href="http://www.gamebits.net/2008/12/28/wind-waker-one-man-band/" title="Wind Waker One-Man Band">Wind Waker One-Man Band</a></li>
	<li><a href="http://www.gamebits.net/2008/03/28/tax-rebate/" title="Uncle Sam Wants You to Buy a PlayStation 3">Uncle Sam Wants You to Buy a PlayStation 3</a></li>
	<li><a href="http://www.gamebits.net/2008/02/04/zelda-2nd-quest/" title="The Legend of Zelda: Second Quest">The Legend of Zelda: Second Quest</a></li>
	<li><a href="http://www.gamebits.net/2009/04/11/the-first-easter-egg/" title="The first Easter egg">The first Easter egg</a></li>
	<li><a href="http://www.gamebits.net/2009/04/22/lode-runner-xbla/" title="Lode Runner for Xbox Live Arcade lands today">Lode Runner for Xbox Live Arcade lands today</a></li>
</ul>

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		<title>Silent Hill: Shattered Memories first impressions</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/vrVDhH4QPTQ/</link>
		<comments>http://www.gamebits.net/2010/01/28/silent-hill-wii-impressions/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 15:43:45 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Shattered Memories]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wolfman]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=873</guid>
		<description>When I was a kid, my older brothers, cousins, and I would play a game called &amp;#034;Wolfman&amp;#034;.  It may&amp;#039;ve been our own invention, or it may&amp;#039;ve been part of every American&amp;#039;s childhood.  We had rather expansive front- and backyards, with plenty of nooks, shrubs, and other hiding places.  At night, one person [...]</description>
			<content:encoded><![CDATA[<p>When I was a kid, my older brothers, cousins, and I would play a game called &#034;Wolfman&#034;.  It may&#039;ve been our own invention, or it may&#039;ve been part of every American&#039;s childhood.  We had rather expansive front- and backyards, with plenty of nooks, shrubs, and other hiding places.  At night, one person would be the &#034;wolfman&#034; and would find a hiding place, while the others would walk around outside.  In the dark, it was almost impossible to tell where the wolfman was &mdash; until he suddenly jumped out at you and gave chase!  His victim had to either make it to a predesignated safe point or else fall prey to the wolfman.  It sounds like a silly game, but for a little kid, having someone (or something) leap from the shadows, snarling, screaming, and running after you was both exciting and terrifying.</p>
<p>It&#039;s that love of terror that drove me to recently start playing <a href="http://www.konami.com/shsm/" title="Silent Hill Shattered Memories - Konami Digital Entertainment, Inc.">Silent Hill: Shattered Memories</a> for the Wii.  I&#039;ve been a huge fan of Konami&#039;s survival horror series, at least until recently.  The <a href="http://www.gamebits.net/psx/silenthl/" title="Silent Hill | Gamebits">first</a> <a href="http://www.gamebits.net/ps2/shill2/" title="Silent Hill 2 | Gamebits">three</a> <a href="http://www.gamebits.net/ps2/shill3/" title="Silent Hill 3 | Gamebits">games</a> were disturbing, but as the fear began to be replaced with fighting, I lost interest.  News that the franchise&#039;s progenitor would be remade as a Wii exclusive piqued my interest &mdash; though would the series&#039; latest direction be overcompensated for by the remake&#039;s gameplay?</p>
<p>Shattered Memories changes the game with the elimination of any and all combat and inventory.  Harry Mason, still our accidental hero, no longer forages for bullets, health tonics, maps, melee weapons, artifacts, or any other items.  All the supplies he&#039;s afforded are a flashlight and a smartphone, the latter which provides him with voice mail, text messages, a GPS, a camera, and more.  It&#039;s a clever way to incorporate all the game&#039;s metadata into an organic game mechanic that draws the player into, not out of, the experience.</p>
<p>As a result, gameplay is bifurcated into two very different styles.  The first is exploration, where Harry investigates the town of Silent Hill for clues to his missing daughter&#039;s whereabouts.  Although there are few, if any, threats to Harry&#039;s wellbeing during these stages, and the puzzles are not particularly difficult, it is a unique opportunity to become familiar with the people and history of the accursed town.</p>
<p><a class="thickbox" rel="" title="No escape... no escape..." href="http://www.gamebits.net/wp-content/uploads/2010/01/shill-sm.jpg"><img src="http://www.gamebits.net/wp-content/uploads/2010/01/shill-sm-300x196.jpg" alt="Silent Hill: Shattered Memories" title="Silent Hill: Shattered Memories" width="250" class="size-medium wp-image-872" align="right" /></a>At key points in the plot, the town freezes over &mdash; this game&#039;s equivalent to the &#034;shadow world&#034; seen in other Silent Hill games.  As almost any average Joe would do in such a scenario, Harry doesn&#039;t fight the nameless, faceless beasts that emerge from the dark.  A safe point is marked on his map, and he must run like hell to get there while evading these demonic souls.  When Harry encounters a creature, all he can do is run or light a flare to ward them off.  Hiding places simply postpone the inevitable, as the monsters can smell fear and will quickly out Harry.  Should he find himself overwhelmed by the devils, a thrust of the Wii controllers in right direction may temporarily shake them.</p>
<p>Harry jumps chasms, climbs walls, and opens doors without assistance, so all players need to do is point and run.  With enemies hot on Harry&#039;s heels, there&#039;s no time to check the map, resulting in the terrifying possibility of Harry finding himself right back where he started.  And with no loading times between areas, making it from one room or building to another does not provide the haven it once did, a console generation ago.</p>
<p>I learned all this from terrifying, hands-on experience.  As I frantically searched for an escape, the savages continuously hounded me, shrieking with delight and frustration as they bounded across the frozen landscape.  At one point, over Harry&#039;s increasingly ragged gasps, I could hear my tormentors behind me.  Stumbling, I passed a statue of some sort, and without slowing down, I waggled the nunchuk, sending the figure crashing down behind me.  I hoped it would delay my pursuers long enough for me to make it through the next door and find myself somewhere new and possibly closer to home, but I couldn&#039;t be sure.</p>
<p>Up until then, I hadn&#039;t encountered anything about the game that scared me the way the first Silent Hill did a decade ago.  But as I toppled that statue, not knowing if it would help me but knowing I couldn&#039;t stop to find out, I felt a familiar chill down my spine.  It was terror, hopeless, helpless, and desperation.  I was alone in the dark, and no one could help me.</p>
<p>It wasn&#039;t Harry who was being chased.  It was me &mdash; by the wolfman.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/ps2/zoender/" title="Zone of the Enders">Zone of the Enders</a></li>
	<li><a href="http://www.gamebits.net/2009/01/22/world-of-goo-soundtrack/" title="World of Goo Soundtrack Now a Free Download">World of Goo Soundtrack Now a Free Download</a></li>
	<li><a href="http://www.gamebits.net/2008/10/30/wiiware-review-the-incredible-maze/" title="WiiWare Review: The Incredible Maze">WiiWare Review: The Incredible Maze</a></li>
	<li><a href="http://www.gamebits.net/2008/09/22/september-wiiware/" title="WiiWare and Virtual Console Gluttony">WiiWare and Virtual Console Gluttony</a></li>
	<li><a href="http://www.gamebits.net/2009/03/24/wii-punch-out-trailer/" title="Wii Punch Out!! trailer">Wii Punch Out!! trailer</a></li>
</ul>

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		<title>A Very Pac-Man Christmas</title>
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		<pubDate>Mon, 25 Jan 2010 18:45:22 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Funspot]]></category>
		<category><![CDATA[gift]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[scarf]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=869</guid>
		<description>Here we are, a month since Christmas, and I still haven&amp;#039;t shared with you my favorite gift.  Although the first two seasons of Big Bang Theory comes a close second, tops still goes to this handmade present:

The lovely lady seen here stayed up until 4 AM on Christmas Eve, crocheting this gift just for [...]</description>
			<content:encoded><![CDATA[<p>Here we are, a month since Christmas, and I still haven&#039;t shared with you my favorite gift.  Although <a href="http://www.showbits.net/2010/01/25/big-bang-theory/" title="It All Started with a Big Bang | Showbits">the first two seasons of <em>Big Bang Theory</em></a> comes a close second, tops still goes to this handmade present:</p>
<p><center><div id="attachment_871" class="wp-caption aligncenter" style="width: 460px"><a title="A handmande Pac-Man scarf, from one geek to another." class="thickbox" rel="" href="http://www.gamebits.net/wp-content/uploads/2010/01/pacman-scarf.jpg"><img src="http://www.gamebits.net/wp-content/uploads/2010/01/pacman-scarf-e1264428232162.jpg" alt="Pac-Man scarf" title="Pac-Man scarf" width="450" align="center" class="aligncenter size-medium wp-image-871" /></a><p class="wp-caption-text"><em>A handmande Pac-Man scarf, from one geek to another.</em></p></div></center></p>
<p>The lovely lady seen here stayed up until 4 AM on Christmas Eve, crocheting this gift just for me.  I&#039;m not sure which of the two I love more!  Apparently the ghost was originally going to be a cherry, but a lack of red yarn led to this superior alternative.  Not only does the scarf perfectly fit my interests and personality, but it&#039;s stylish in all settings, especially the ones I frequent, such as <a href="http://www.gamebits.net/tag/funspot/" title="Funspot | Gamebits">the Funspot arcade</a> in Laconia, NH:</p>
<p><center><div id="attachment_870" class="wp-caption aligncenter" style="width: 460px"><a class="thickbox" rel="" title="Pac-Man is coming at me from all sides!" href="http://www.gamebits.net/wp-content/uploads/2010/01/pacman-funspot.jpg"><img src="http://www.gamebits.net/wp-content/uploads/2010/01/pacman-funspot-e1264428397960.jpg" alt="Pac-Man at Funspot" title="Pac-Man at Funspot" align="center" width="450" class="aligncenter size-medium wp-image-870" /></a><p class="wp-caption-text"><em>Pac-Man is coming at me from all sides!</em></p></div></center></p>
<p>I guess there&#039;s <a href="http://blogs.computerworld.com/a_very_geeky_valentines_day" title="A very geeky Valentine's Day - Computerworld Blogs">hope for us geeks</a>, after all!</p>
<p>(<em>Photos courtesy Steven Kahm and <a href="http://www.landsnail.com/" title="Welcome to Landsnail.com">Andy Molloy</a></em>)</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2009/10/25/halloween-costumes/" title="Video Gaming Halloween">Video Gaming Halloween</a></li>
	<li><a href="http://www.gamebits.net/psx/tekken3/" title="Tekken 3">Tekken 3</a></li>
	<li><a href="http://www.gamebits.net/psx/taldest2/" title="Tales of Destiny II">Tales of Destiny II</a></li>
	<li><a href="http://www.gamebits.net/psx/taledest/" title="Tales of Destiny">Tales of Destiny</a></li>
	<li><a href="http://www.gamebits.net/2009/02/14/vday-streetfighter/" title="Street Fighter and the Power of Love">Street Fighter and the Power of Love</a></li>
</ul>

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		<title>Vandal Hearts: Flames of Judgment first impressions</title>
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		<pubDate>Fri, 22 Jan 2010 14:59:02 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Flames of Judgment]]></category>
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		<category><![CDATA[tactical]]></category>
		<category><![CDATA[Vandal Hearts]]></category>
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		<guid isPermaLink="false">http://www.gamebits.net/?p=866</guid>
		<description>Vandal Hearts II is one of my all-time favorite RPGs.  I&amp;#039;m not usually a fan of tactical games and have earned much vilification for being the one gamer on Earth to have disliked Final Fantasy Tactics.  But Vandal Hearts II earned sixty hours of my time, something I&amp;#039;m rarely able to devote to [...]</description>
			<content:encoded><![CDATA[<p><a href="http://www.gamebits.net/psx/vandal2/" title="Gamebits - Vandal Hearts II">Vandal Hearts II</a> is one of my all-time favorite RPGs.  I&#039;m not usually a fan of tactical games and have earned much vilification for being the one gamer on Earth to have disliked <a href="http://www.gamebits.net/psx/fftactic/" title="Gamebits - Final Fantasy Tactics">Final Fantasy Tactics</a>.  But Vandal Hearts II earned sixty hours of my time, something I&#039;m rarely able to devote to any single title but which this game warranted.  The <a href="http://www.gamebits.net/psx/vandal/" title="Gamebits - Vandal Hearts">first Vandal Hearts</a>, along with <a href="http://www.gamebits.net/psx/wildarms/" title="Gamebits - Wild Arms">Wild Arms</a>, were the games that convinced me that the leap from the Nintendo 64&#039;s cartridges to the PlayStation&#039;s CD-ROMs was warranted, and I was playing Vandal Hearts II well after the PlayStation 2 was launched.  The series thus bookended my experience with the 32-bit gaming era, but I was eager for more.</p>
<p>So I was excited to learn in the past few years that Konami was considering reviving this decades-old franchise, and when news came last year that the form would be an Xbox Live Arcade and PlayStation Network game, I considered it my good fortune, as <a href="http://www.gamebits.net/2008/10/28/xbox-360-backward-compatibility/" title="Gamebits - A Backward Compatibility Reason Not to Buy an Xbox 360 (but I did anyway)">I&#039;d just gotten an Xbox 360 a few months earlier</a>.  Yet no gaming site I followed seemed as interested in the title as I was.  I checked them regularly but found updates rarely.  Finally, Konami emailed me this week: <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410974/" title="Xbox LIVE Marketplace | Vandal Hearts: FoJ">Vandal Hearts: Flames of Judgment had been released on January 20th.</a></p>
<p>As I&#039;m currently in the middle of three other games, including one RPG, I did not rush to purchase this title, but it was easy enough to move the demo to the top of my queue.  The trial version of Flames of Judgment, supposedly a prequel of the game&#039;s predecessors, consists of two battles with some storyline in between.  Having played only that much, I can offer only first impressions.</p>
<p><a class="thickbox" rel="" href="http://www.gamebits.net/wp-content/uploads/2010/01/vandalhearts-foj.jpg" title="Vandal Hearts: Flames of Judgment"><img src="http://www.gamebits.net/wp-content/uploads/2010/01/vandalhearts-foj-300x168.jpg" alt="Vandal Hearts: Flames of Judgment" title="Vandal Hearts: Flames of Judgment" class="alignright size-thumbnail wp-image-867" hspace="10" vspace="6" align="right" /></a>The most significant, or most immediately apparent, departure from Vandal Hearts II&#039;s battle system is the ability to change weapons in mid-battle.  Heroes can attack from a distance with missile weapons, then switch to melee gear when the enemy draws close.  Although many gamers will appreciate this versatility and realism, I don&#039;t prefer it.  It&#039;s not that the system is inherently bad; few people complained that Final Fantasy VI&#039;s espers allowed every character to learn the same magic spells, for example, as doing so did not diminish the party members&#039; unique attributes, such as Sabin&#039;s blitzes or Setzer&#039;s slots.  But I did not expect to see such adaptability in Vandal Hearts.  One of my favorite attributes of Vandal Hearts II was that each character was essentially a blank template, to be crafted into any sort of warrior needed: fighter, archer, mage, and more.  Whatever the person&#039;s equipment was defined their purpose, which was fixed for the battle.  What I&#039;ve seen of Vandal Hearts: FoJ is that characters can more easily fill each other&#039;s voids should one fall, which for me eliminates some of the tension of battle.</p>
<p>Beyond gameplay and into mechanics, the animation style has taken a turn for the cartoonish, which doesn&#039;t match the game&#039;s mature themes and Teen rating.  It also seems harder than I remember to adjust the camera to get a good view of the 3D playing field.  Cinematic interludes feature voice acting, but the game&#039;s main dialogue is presented via text &mdash; unusual for this generation of RPGs, but not for a 500-megabyte download.</p>
<p>It&#039;s been more than a decade since I first played Vandal Hearts II, so my memories and expectations may both have been distorted by time.  Even if not, it&#039;s unfair to expect a franchise to remain unchanged over so long a period.  Either way, I&#039;m not sure <a href="http://www.konami.com/games/vandal-hearts/" title="Konami Digital Entertainment, Inc. : Vandal Hearts: Flames of Judgment">Vandal Hearts: Flames of Judgment</a> will draw me into the tactical RPG genre the way its predecessors did.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/psx/vandal/" title="Vandal Hearts">Vandal Hearts</a></li>
	<li><a href="http://www.gamebits.net/2008/11/07/ultimate-genesis-collection/" title="Ultimate Genesis Collection announced">Ultimate Genesis Collection announced</a></li>
	<li><a href="http://www.gamebits.net/2008/11/23/the-new-xbox-experience/" title="The New Xbox Experience">The New Xbox Experience</a></li>
	<li><a href="http://www.gamebits.net/2007/12/15/pac-man-ce/" title="Pac-Man: Championship Edition">Pac-Man: Championship Edition</a></li>
	<li><a href="http://www.gamebits.net/2007/09/25/halo-3-to-put-microsoft-on-top/" title="Halo 3 to Put Microsoft on Top">Halo 3 to Put Microsoft on Top</a></li>
</ul>

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		<title>Fifty Worst Video Game Voice Acting Lines</title>
		<link>http://feedproxy.google.com/~r/gamebits/~3/nGmGIzW5XIk/</link>
		<comments>http://www.gamebits.net/2009/12/12/voice-acting-lines/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:15:09 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Castlevania: Symphony of the Night]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[voice acting]]></category>
		<category><![CDATA[voice actors]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=865</guid>
		<description>Voice acting in video games has come a long way since the CD-ROM format first gave voice to our digital avatars.  When a budget was set aside for such talent, it was usually B-grade actors; more often, the acting was provided by anyone in the office and their kids.
David Hayter set a new standard [...]</description>
			<content:encoded><![CDATA[<p>Voice acting in video games has come a long way since the CD-ROM format first gave voice to our digital avatars.  When a budget was set aside for such talent, it was usually B-grade actors; more often, the acting was provided by anyone in the office and their kids.</p>
<p>David Hayter set a new standard in <a href="http://www.gamebits.net/psx/metalgs/" title="Gamebits - Metal Gear Solid">Metal Gear Solid</a>, a game said to have more spoken lines of dialogue than the entire <a href="http://www.showbits.net/category/star-wars/" title="Star Wars — Showbits"><em>Star Wars</em></a> trilogy combined.  Now we&#039;re fortunate to have recognizable celebrities like <a href="http://www.gametrailers.com/video/e3-09-castlevania-lords/50687" title="Castlevania: Lords Of Shadow Video Game, E3 09: Trailer HD | Game Trailers &#038; Videos | GameTrailers.com">Patrick Stewart lending their talent to storied franchises such as Castlevania</a>.</p>
<p>Perhaps now that we&#039;ve evolved beyond those awkward adolescent years, we can look back at <a href="http://technology.todaysbigthing.com/2009/11/13" title="50 Worst Videogame Voice Acting Lines is Today's BIG Thing in Technology - NOV 13, 2009">particularly painful moments in video gaming&#039;s audio evolution</a> &mdash; some of which haunt us to this day:</p>
<p><center><br />
<object type="application/x-shockwave-flash" data="http://technology.todaysbigthing.com/betamax/betamax.swf?item_id=2493&amp;fullscreen=1" width="500" height="375"><param name="allowScriptAccess" value="sameDomain" /><param name="allowfullscreen" value="true" /><param name="movie" quality="best" value="http://technology.todaysbigthing.com/betamax/betamax.swf?item_id=2493&amp;fullscreen=1" /></object><br />
</center></p>
<p>One obvious candidate was overlooked &mdash; a glaring enough one to dedicate your life&#039;s work to.  A friend of mine <a href="http://www.8-4.jp/" title="8-4, Ltd.">works in Japan</a>, presumably as a translator for electronic entertainment, as on Facebook, he describes his professional responsibility as &#034;Trying to ensure &#039;What is a man?&#039; never happens again.&#034;  <a href="http://www.youtube.com/watch?v=OMTizJemHO8" title="YouTube - Castlevania: SotN (Playstation) What is a man?">I salute you, sir</a>:</p>
<p><center><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/OMTizJemHO8&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OMTizJemHO8&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
</center></p>
<p>Not even Patrick Stewart could&#039;ve made that Castlevania clip any less excruciating.</p>
<p>Hat tip to <a href="http://paulscheer.com/post/277936574/this-is-amazing-robhuebel-waderandolph-50" title="Paul Scheer.com">Paul Scheer</a>!</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/psx/cstlvnia/" title="Castlevania: Symphony of the Night">Castlevania: Symphony of the Night</a></li>
	<li><a href="http://www.gamebits.net/n64/castle64/" title="Castlevania">Castlevania</a></li>
</ul>

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		<title>One Week to Silent Hill's Wii Release</title>
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		<comments>http://www.gamebits.net/2009/12/02/silent-hill-wii-trailer/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 20:39:26 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
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		<category><![CDATA[Harry Mason]]></category>
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		<guid isPermaLink="false">http://www.gamebits.net/?p=863</guid>
		<description>Today we are only a week away from the release of Silent Hill: Shattered Memories, a remake of Konami&amp;#039;s original survival horror game.  As one last tease with which to whet our appetite, Konami today released this music video trailer:






Silent Hill has traditionally been a masterful manifestation of the Eastern interpretation of horror: an [...]</description>
			<content:encoded><![CDATA[<p>Today we are only a week away from the release of <a href="http://www.konami.com/shsm/age_gate.php" title="Silent Hill Shattered Memories - Konami Digital Entertainment, Inc.">Silent Hill: Shattered Memories</a>, a remake of Konami&#039;s original survival horror game.  As one last tease with which to whet our appetite, Konami today released <a href="http://www.youtube.com/watch?v=7g2pL19NHbQ&#038;fmt=18" title="YouTube - Silent Hill Shattered Memories music video">this music video trailer</a>:</p>
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<p>
Silent Hill has traditionally been a masterful manifestation of the Eastern interpretation of horror: an atmosphere of perversion founded not on sudden scares so much as an unshakeable feeling that something unnatural is afoot.   When <a href="http://www.gamebits.net/psx/silenthl/" title="Gamebits » Silent Hill">the first Silent Hill game came out</a> in 1999, I saw it as too similar to Resident Evil; obviously I was not as discriminating a decade ago as I am now.  I like to think that by <a href="http://www.gamebits.net/ps2/shill2/" title="Gamebits » Silent Hill 2">Silent Hill 2</a>, I&#039;d come to appreciate the series.  The continuation of the first game&#039;s plot into <a href="http://www.gamebits.net/ps2/shill3/" title="Gamebits » Silent Hill 3">Silent Hill 3</a> appealed to me, but the series has strayed since then.  Silent Hill 4 was <a href="http://en.wikipedia.org/wiki/Silent_Hill_4#Development_and_release" title="Silent Hill 4: The Room - Wikipedia, the free encyclopedia">not intended to be a Silent Hill game at all</a>, and the next two releases, Origins and Homecoming, were American-made, as evident from the focus on combat instead of storytelling.</p>
<p>
A remake of the original Silent Hill holds great potential, and whether or not <a href="http://www.wired.com/gamelife/2009/08/mike-hayes-interview/" title="Despite MadWorld Flop, Sega Plans More Hard-Core Wii Games | GameLife | Wired.com">the Wii is well-suited for such mature games</a>, motion control may subject gamers to the horror of Silent Hill more directly than ever before.  Here&#039;s to hoping next week&#039;s release proves to be something worth getting scared over.</p>

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