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	<title>Game Buzzard</title>
	
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	<description>Cyber Arcade</description>
	<pubDate>Wed, 24 Jun 2009 07:35:40 +0000</pubDate>
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		<title>What’s going on with Game Buzzard?</title>
		<link>http://www.gamebuzzard.com/whats-going-on-with-game-buzzard/</link>
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		<pubDate>Tue, 24 Mar 2009 01:01:31 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Latest Buzz]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Wii]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=62</guid>
		<description><![CDATA[Over the last several months we have researched the market for our original business model and have decided that due to the local poor economic conditions we are putting those plans on hold. We are going to change gears and now Game Buzzard will be used to promote all avenues of gaming on consoles. The [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last several months we have researched the market for our original business model and have decided that due to the local poor economic conditions we are putting those plans on hold. We are going to change gears and now Game Buzzard will be used to promote all avenues of gaming on consoles. The latest news and other interesting bits of gaming info.</p>
<p><span id="more-62"></span></p>
<p>We are also needing additional editorial writers that would like to submit and participate in building Game Buzzard into a &#8220;gamers site.&#8221; I have also looked into becoming a &#8220;beta&#8221; test site for developers to have gamers play and comment on their games before they are launched to the public. So if you are interested in this potential dream job contact us through email.</p>
<p>I look forward to writing weekly posts on articles that i come across and information as it comes out from the gaming industry.</p>
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		<title>COD 5-World at War Zombie Bonus Round</title>
		<link>http://www.gamebuzzard.com/cod-5-world-at-war-zombie-bonus-round/</link>
		<comments>http://www.gamebuzzard.com/cod-5-world-at-war-zombie-bonus-round/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 03:20:43 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Latest Buzz]]></category>

		<category><![CDATA[COD5]]></category>

		<category><![CDATA[xbox 360]]></category>

		<category><![CDATA[Zombie Bonus]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=58</guid>
		<description><![CDATA[Thats right after you beat COD 5 in solo mode you unlock a zombie co-op 4 player house raid. Limitless levels equals limitless fun the makers of the game have gotten to level 24 so there is a challenge for you. Watch the trailer on the right.

  addthis_url    = 'http%3A%2F%2Fwww.gamebuzzard.com%2Fcod-5-world-at-war-zombie-bonus-round%2F';
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			<content:encoded><![CDATA[<p>Thats right after you beat COD 5 in solo mode you unlock a zombie co-op 4 player house raid. Limitless levels equals limitless fun the makers of the game have gotten to level 24 so there is a challenge for you. Watch the trailer on the right.</p>
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		<title>Funny Game Videos</title>
		<link>http://www.gamebuzzard.com/funny-game-videos/</link>
		<comments>http://www.gamebuzzard.com/funny-game-videos/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 22:12:01 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Game Reviews]]></category>

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		<category><![CDATA[Lucas Arts]]></category>

		<category><![CDATA[Star Wars]]></category>

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		<category><![CDATA[Xbox 360 Videos]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=46</guid>
		<description><![CDATA[I found these funny clips while researching an article and thought that these clips where amusing. For you old school games check out the Remix of the Mario Bros. theme song. With the new release of the Star Wars game I thought it would be apporiate to show this video and how Xbox 360 dominates [...]]]></description>
			<content:encoded><![CDATA[<p>I found these funny clips while researching an article and thought that these clips where amusing. For you old school games check out the Remix of the Mario Bros. theme song. With the new release of the Star Wars game I thought it would be apporiate to show this video and how Xbox 360 dominates the Wii - well sortaoff.  Enjoy- If you come accross any cool videos email them to me to upload.</p>
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		<title>Nintendo - From Humble Beginnings to Wii Rock Star Status.</title>
		<link>http://www.gamebuzzard.com/nintendo-from-humble-beginnings-to-wii-rock-star-status/</link>
		<comments>http://www.gamebuzzard.com/nintendo-from-humble-beginnings-to-wii-rock-star-status/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 21:03:49 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Latest Buzz]]></category>

		<category><![CDATA[donkey kong]]></category>

		<category><![CDATA[mario brothers]]></category>

		<category><![CDATA[mario party]]></category>

		<category><![CDATA[Nintendo]]></category>

		<category><![CDATA[Nintendo Wii]]></category>

		<category><![CDATA[smash Brothers]]></category>

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		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=45</guid>
		<description><![CDATA[I have loved playing video games for the past 40 years and Nintendo has been a huge part of it. I remember playing the Classic Donkey Kong in my local arcade and listening to &#8220;The Cars&#8221; blasting over the speakers is a memory that has lasted a life time. I only wish that my kids [...]]]></description>
			<content:encoded><![CDATA[<p>I have loved playing video games for the past 40 years and Nintendo has been a huge part of it. I remember playing the Classic Donkey Kong in my local arcade and listening to &#8220;The Cars&#8221; blasting over the speakers is a memory that has lasted a life time. I only wish that my kids could experience what going to an arcade was all about. That&#8217;s for a later post.</p>
<p><span id="more-45"></span></p>
<p>I came across this article that i found really interesting to see where Nintendo originated from. I am always fascinated with companies and what got them to where they are today. I had no idea Nintendo started out as a card company that is over 119 years old or that the name NINTENO means &#8221; Leave Luck to Heaven&#8221;.</p>
<p>1889 - A card game business specialising in stylish Hanafuda (flora) cards is set up by Fusajiro Yamauchi under the name of Nintendo Koppai. The business struggles until the yakuza decide to adopt the cards for their high-stakes gambling. The yakuza would demand a new pack at the start of every game and would look to Yamauchi to supply them.</p>
<p>Trivia - The name Nintendo is said to mean ‘leave luck to heaven’.</p>
<p>1907 - Nintendo Koppai partners with Japan Tobacco &amp; Salt Corporation and becomes the first domestic Japanese supplier of Western-style playing cards.</p>
<p>1927 - Hiroshi Yamauchi is born in the town of Kyoto, Japan.</p>
<p>1929 - Fusajiro Yamauchi retires, leaving control of the business to his son-in-law, Sekiryo Kaneda (aka Yamauchi).</p>
<p>1932 - Hiroshi’s father walks out on his mother and Hiroshi is sent to live with his grandparents, Tei and Sekiryo Yamauchi.</p>
<p>1933 - The stop-motion classic King Kong is released in cinemas by Universal Studios.</p>
<p>1933 - Sekiryo Yamauchi establishes a joint partnership company named Yamauchi Nintendo &amp; Co.</p>
<p>1947 - Not long after the Second World War, Sekiryo sets up a distribution company named Marufuku Co Ltd to distribute Nintendo’s Western-style playing cards.</p>
<p>1949 - Owing to ill health, Sekiryo retires and leaves the company to his grandson, Hiroshi Yamauchi. Hiroshi renames the company Nintendo Playing Cards Co.</p>
<p>1952 - Hiroshi decides to expand his business and move it to a newer premises in Kyoto, Japan. He would also begin streamlining his manufacturing plants.</p>
<p>1952 - Shigeru Miyamoto is born in the small town of Sonebe, outside of Kyoto in Japan.</p>
<p>Trivia - Nintendo was the first card manufacturer in Japan to lacquer its playing cards.</p>
<p>1953 - Yamauchi strikes a deal with Walt Disney that allows Nintendo to produce playing cards featuring popular Disney characters.</p>
<p>1963 - After raising more capital on the stock market, Yamauchi tries new ventures. Some of the least successful include instant rice, burlesque ‘love hotels’ and a taxi company. However, Nintendo’s toy division begins to show promise when one of its employees, Gunpei Yokoi, creates the Ultra Hand and it proves<br />
a huge success.</p>
<p>1970 - Nintendo continues to grow within the toy market. Its next big hit is The Beam Gun: an early variation of a light-gun game co-developed by Sharp and developed by Masayuki Uemura.</p>
<p>Trivia - The Beam Gun made Nintendo the first company in Japan to use electronic components inside toys for children.</p>
<p>1973 - Nintendo adapts its Beam Gun idea into electronic Laser Skeet Shooting ranges and instals them into bowling alleys across the country.</p>
<p>1974 - The Beam Gun technology is used again in the arcade game Wild Gunman (which would eventually be ported to the NES and later made famous in the movie Back To The Future Part II).</p>
<p>Trivia - According to the screenwriter Bob Gale, on his commentary for the Back To The Future Part II DVD, the Wild Gunman arcade cab that appears in the movie was especially built for the film.</p>
<p>1975 - Shigeru Miyamoto graduates from the Kanazawa College<br />
of Art with a degree in Industrial Design.</p>
<p>1975 - Yamauchi-san negotiates a deal with Magnavox that allows Nintendo to manufacture and sell the Odyssey (the first home videogame console) in Japan.</p>
<p>1977 - Nintendo launches its first home videogame system: the Colour TV Game 6. It contains six variations of Pong and is later succeeded by the Colour TV Game 15. The machines are only released in Japan.</p>
<p>1978 - Nintendo releases the arcade games Computer Othello and Block Fever.</p>
<p>1979 - In a bid to capitalise on the success and popularity of Space Invaders, Nintendo releases its space shooter Radar Scope in arcades across Japan.</p>
<p>1979 - Yamauchi Hiroshi interviews Shigeru Miyamoto for a job as junior staff artist at Nintendo, and Miyamoto gets the job.</p>
<p>1980 - Nintendo of America Inc is established to oversee the distribution of arcade games for Nintendo in North America. Minoru Arakawa becomes president of Nintendo of America and proves a driving force behind its success in the US.</p>
<p>Trivia - The Game &amp; Watch was the first LCD game to contain a microprocessor.</p>
<p>1980 - Gunpei Yokoi develops the first LCD handheld game for Nintendo: the Game &amp; Watch. The first game released on the system is the juggling game, Ball.</p>
<p>1980 - Radar Scope fails to attract interest in the US. Miyamoto and Gunpei are asked to create a game that US arcade operators could install into Radar Scope cabs. Nintendo is confident that it will secure the videogame rights for the Popeye cartoon so it’s suggested that the pair develop a game around the characters.</p>
<p>1980 - The Popeye licence falls through, but an unperturbed Miyamotoswitches the characters for his own creations: Jump Man would replace Popeye; Lady/Pauline, Olive Oyl; and Donkey Kong, Bluto.</p>
<p>1981 - Donkey Kong is released in North America and earns Nintendo $180 million in its first year and $100 million in its second.</p>
<p>Trivia - Donkey Kong is the first videogame to ever have an attract screen – Donkey Kong is seen grabbing Pauline and carrying her to the top of the stage.</p>
<p>1982 - Nintendo vs Universal<br />
Donkey Kong’s success caught the eye of Universal Studios, which felt the character was a direct infringement of its film King Kong. Nintendo was taken to court by the studio, but the judge ruled in Nintendo’s favour after it was brought to light that in a previous court case Universal fought to prove that the character of King Kong was within the pubic domain so it could make its movie. Nintendo was awarded $1.8 million from Universal.</p>
<p>1983 - Nintendo releases the Famicom (Family Computer) in Japan priced at 54,800 yen. Designed by Masayuki Uemura, it is released with 20 software titles, including a home port of Donkey Kong. The machine was originally beige and maroon and its game cartridges had to be slotted in through the top.</p>
<p>1985 - Yamauchi decides to rejig the internal structure of Nintendo and split its internal development teams into four groups: R&amp;D1, R&amp;D2, R&amp;D3 and R&amp;D4.</p>
<p>1985 - The Famicom is released in the US and Europe as the NES (Nintendo Entertainment System). Selling for $300, it would sell 60 million units worldwide. Trivia - To stop the NES from playing unlicensed software – anything without Nintendo’s Seal of Quality badge – Nintendo fitted each machine with the 10NES lockout system, much to the annoyance of many developers of the time.</p>
<p>Famicom/NES<br />
In the box<br />
CPU: Ricoh Custom 8-Bit<br />
6502 NMOS (Negative Channel Metal Oxide Semiconductor)<br />
CPU Speed: 1.79MHz<br />
RAM: 16Kbit (2Kbyte)<br />
Resolution: 256 x 240<br />
Colours: 52<br />
Maximum Sprite Size: 8 x 16 Pixels<br />
Maximum Sprites : 64 Sprites<br />
Maximum Colours Displayed At Once: 16<br />
Sound: 5 Channel Mono PSG</p>
<p>1986 - The Legend Of Zelda is released in Japan and is the first game to make use of the FDS (Famicom Disc System), a disc add-on for the machine that used rewritable discs to allow saving in games.</p>
<p>Inspired by a love for exploring, Miyamoto’s intention for The Legend Of Zelda was always to create a ‘virtual garden’, a game the player could nurture and watch blossom gradually. Similar in his approach to Super Mario Bros, Miyamoto would also look to outmode the notion of high-score chasing and replace it with the idea of completion and finishing the game.</p>
<p>Playing the role of Link, it was left to the player to explore an ‘open world’ that gave little direction. Despite some initial concerns by Miyamoto soon after the game’s release – he feared that this new style of gameplay could alienate some people – The Legend Of Zelda would prove a huge success and go on to become arguably Nintendo’s most well-loved creation.</p>
<p>Trivia - The Legend Of Zelda was a launch title for the NES in North America. It came encased in special gold cartridges containing an internal battery to facilitate save games – the first game cartridge to offer this.</p>
<p>1987 - Nintendo vs Blockbuster Entertainment<br />
When Nintendo discovered that Blockbuster was renting out NES games to its customers, it would threaten the rental giant with legal action. The case was eventually settled out of court, but when it later transpired that Blockbuster was also supplying its customers with photocopied instruction manuals, the companies would again clash in the courts, and Blockbuster would later agree to supply its own instruction cards with rental games.</p>
<p>1989 - Tengen Inc vs Nintendo<br />
In 1989, Tengen (an arm of Atari) would drag Nintendo into the courts on the grounds it felt the company was conducting monopolistic business practises – essentially using bully-boy tactics to dominate the market. Nintendo would later repay the favour by taking Tengen to court over the latter’s NES version of Tetris (which Nintendo had just won the licence for). Nintendo won the case and Tengen was forced to pull all copies of the game from shop shelves.</p>
<p>1989 - Nintendo releases the Power Glove. The accessory is designed by Mattel and, similar to the WiiRemote, allows players to recreate hand movements on screen using motion sensors attached to televisions.</p>
<p>1989 - The Wizard movie is released in the US. Starring Fred Savage, Christian Slater and Beau Bridges, it chronicles the story of a young boy with a talent for videogames who enters a Nintendo tournament in Florida. Nintendo uses it as a vehicle to promote the NES and unveil Super Mario Bros 3 in the West.</p>
<p>1989 - Nintendo launches its most successful console of all time: the Game Boy. Thanks to its impressive battery life, and it being packed with Tetris, it would go on to dominate the handheld market.</p>
<p>Game Boy<br />
In the box<br />
CPU: Z80 8-bit CMOS<br />
CPU Speed: 4.19MHz<br />
RAM: 64 Kbit (8Kbyte)<br />
Resolution: 160 x 144<br />
Pixels<br />
Colours: n/a<br />
Maximum Sprite Size: 8 x 16 Pixels<br />
Maximum Sprites: 40 Sprites<br />
Maximum Colours Displayed at Once: n/a<br />
Sound: 4 Channel</p>
<p>1990 - Trailing behind in the home console market because of the development of the Game Boy and a reluctance to stop software support for the NES, Nintendo releases the Super Famicom in Japan. Developed and designed by Masayuki Uemura, such is the wave of anticipation that leads up to the machine’s launch, the console would sell out in just three days.</p>
<p>1991 - After a collaboration with Sony to help develop a CD add-on for the SNES turns sour, Nintendo decides to partner with Sony’s rivals, Philips Electronics NV. Nintendo grants the company permission to use Mario and Zelda in a series of games for the Philips CD-i console, and in exchange Philips agrees to work on a CD add-on for the SNES. But the add-on is later dropped.</p>
<p>1991 - The Super Famicom is released in the US as the Super Nintendo Entertainment System (SNES).<br />
1993- Gunpei Yokoi and his R&amp;D1 team begin researching Virtual Reality technology.</p>
<p>SNES<br />
In the box<br />
CPU: 65c816 (16-bit)<br />
CPU Speed: 2.68–3.58MHz<br />
RAM: 1Mbit (128Kbyte)<br />
Resolution: 512 x 448 Pixels<br />
Colours: 32,768<br />
Maximum Sprite Size: 64 x 64 Pixels<br />
Maximum Sprites: 128 Sprites<br />
Maximum Colours Displayed at Once: 256<br />
Sound: 8-bit Sony SPC700</p>
<p>Trivia - Star Fox, released in the US in 1993, was the first 3D polygon game to ever appear on a home console. It made use of the cartridge’s Super FX chip to create 3D effects. The chip and game were developed in the UK, by Argonaut Software.</p>
<p>1995 - Nintendo partners with Satellite Digital Audio Broadcasting Co to release the Satelleview-X (BS) in Japan. Comparable to The Virtual Console, it’s a modem add-on for the SNES that allows gamers to listen to music, watch television shows and play games by tuning into a service called ST GIGA.</p>
<p>1995 - Nintendo releases the Virtual Boy in Japan. With its cumbersome looks, high asking price and lack of software support by other developers, sales for the machine prove slow and the project would eventually be considered a flop<br />
by Nintendo.</p>
<p>1996 - The Virtual Boy is released in the America. It never finds a release in Australia.</p>
<p>Trivia - Only 22 games were ever released for the Virtual Boy, most by Nintendo. It’s reputed that the machine was always intended to ship in a different – less bulky – form but was rushed out of production by an impatient Nintendo which wanted to focus its time and efforts on the N64.</p>
<p>1996 - Nintendo releases Pokémon Red and Green for the Game Boy in Japan.</p>
<p>1996 - The N64 is released in Japan alongside the first ‘true’ 3D platform game: Mario 64.</p>
<p>N64<br />
In the box<br />
CPU: NEC VR4300<br />
CPU Speed: 93.75 MHz<br />
GPU: SGI 62.5 MHz 64-bit RCP<br />
RAM: 4.5MB<br />
Resolution: 640 x 480 Pixels<br />
Colours: 16.8 million (palette), 32,000 (on-screen at once)<br />
Sound: Handled by<br />
the CPU</p>
<p>1996 - Following the failure of the Virtual Boy, Gunpei Yokoi resigns from Nintendo and establishes his own company: Koto Laboratory. The latter collaborates with Bandai to create the WonderSwan console.</p>
<p>1997 - Gunpei Yoko is killed in a tragic car accident at the age of 56.</p>
<p>1998 - Nintendo launches the Game Boy Color. It’s released with two new hardware add-ons: the Game Boy Camera and Game Boy Printer.</p>
<p>1999 - Bandai releases the WonderSwan in Japan.</p>
<p>Trivia - The Game Boy Color game Kirby Tilt N Tumble was released in Japan in 2000. It was the first game to make use of ‘motion sensor technology’ as it allowed the player to control the movements of Kirby by simply tilting the Game Boy.</p>
<p>2000 - Nintendo decides to move its headquarters to the Minami ward of Kyoto.</p>
<p>2001 - Nintendo launches the Game Boy Advance (GBA) worldwide and the Nintendo GameCube in Japan and the US.</p>
<p>2002 - Hiroshi Yamauchi steps down as president of Nintendo. His successor is Satoru Iwata, marking the first time that the presidency would leave the hands of the Yamauchi family.</p>
<p>2003 - Nintendo establishes The Tokyo Software Designing Department in Tokyo, Japan.</p>
<p>2004 - Nintendo launches the DS, a two-screen handheld that uses touch-screen and Wi-Fi technology.</p>
<p>2005 - Nintendo rejigs the structure of its R&amp;D departments. All internal development is now produced under the Nintendo EAD banner.</p>
<p>2006 - Nintendo releases the Wii. It’s the first games console to be specifically built around motion-sensor technology. It’s also the first Nintendo console to offer internet access and downloadable content through the Virtual Console service.</p>
<p>Wii<br />
In the box<br />
CPU: IBM Broadway 729MHz<br />
Internal Storage: 512MB Flash Memory<br />
GPU: ATI Hollywood<br />
Optical Disc Drive: 8cm GameCube/12cm Wii<br />
Resolution: Up to 480p<br />
12cm Disc Capacity: 4.7GB (single) /<br />
8.5GB (dual)</p>
<p>This article originally published in Ultimate Nintendo Magazine</p>
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		<title>10 Really Cool Things To Do With Your Xbox 360 That Microsoft Won’t Tell You.</title>
		<link>http://www.gamebuzzard.com/10-really-cool-things-to-do-with-your-xbox-360-that-microsoft-wont-tell-you/</link>
		<comments>http://www.gamebuzzard.com/10-really-cool-things-to-do-with-your-xbox-360-that-microsoft-wont-tell-you/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 04:08:03 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[HOW TO&gt;&gt;]]></category>

		<category><![CDATA[Latest Buzz]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=44</guid>
		<description><![CDATA[Originally written by Alec Meer at techradar.com  news section &#8221;10 Xbox 360 tricks Microsoft doesn&#8217;t tell you&#8221;, is a great article that demonstrates why the Xbox 360 is such a powerful choice for gamers to choose when buying a game console. Now with the recent price cuts (Xbox 360 Pro $199) makes picking a console game that much [...]]]></description>
			<content:encoded><![CDATA[<p>Originally written by Alec Meer at <a href="http://techradar.com">techradar.com</a>  news section &#8221;10 Xbox 360 tricks Microsoft doesn&#8217;t tell you&#8221;, is a great article that demonstrates why the Xbox 360 is such a powerful choice for gamers to choose when buying a game console. Now with the recent price cuts (Xbox 360 Pro $199) makes picking a console game that much eaiser. Here is the article and also visit their site it has alot of valuable and interesting information in it.<span id="more-44"></span></p>
<div class="articleBody">
<p><strong>1. Connect your Xbox 360 to two screens at once</strong></p>
<div>
<p>If you&#8217;ve got one of the component/composite dual video cables – the one that comes in the box with most 360s – you can have your console display its gamey goodness on two TVs simultaneously. The trick is to flick the cable&#8217;s switch to Standard Definition but hook up the composite (yellow) cable to one screen and the component (the red, green, blue) cables to another. It won&#8217;t be high-def, but it could be handy if you&#8217;re staging a mini LAN party and want to set up a display for bored spectators to point their eyes at.</p>
<p><strong>2. Play your own music in original Xbox games</strong></p>
<p>That you can fire up your own MP3s during a 360 game is common knowledge (and re-soundtracking moody horror games with the Benny Hill theme tune never stops being funny), but it doesn&#8217;t work if you&#8217;re playing a title from the original Xbox. There&#8217;s a way around it – start playing your album or playlist <em>before</em> you load the game, and it&#8217;ll keep on playing once you do fire the title up. The game&#8217;s own music won&#8217;t be muted, however, so if you can&#8217;t do that in its settings you&#8217;ll go mad from the weird cacophony.</p>
<p><strong>3. It can write its own blog</strong></p>
<p>Ah, the internet – founded upon crazy men making crazy things for free. Such as a blog supposedly written by your 360, based on what you&#8217;ve been using it for. It monitors your Live account and automatically generates entries about what it&#8217;s been up to that day (or what it hasn&#8217;t been up to – expect many posts about neglect if you don&#8217;t turn it on for a while). The tone is very much American geek, but it&#8217;s a fun record of your own gaming habits, and of keeping an eye on what your chums are up to. Get set up at <a href="http://www.360voice.com/">www.360voice.com</a>.</p>
<p><strong>4. Play Xbox 360 games online for free – without a Live account</strong></p>
<p>That you have to pay a subscription for online gaming, something that&#8217;s free on other consoles and on the PC, is perhaps the 360&#8217;s greatest bugbear. Stage your own form of peaceful process by playing online without paying a penny. You&#8217;ll need <a href="http://www.teamxlink.co.uk/">XLink Kai</a>, a free app you run from a PC on the same network as the console that tricks the 360 into thinking the internet is a LAN.</p>
<p>So it&#8217;ll treat remote opponents as though they&#8217;re in the same room as you – and you don&#8217;t have to pay for local multiplayer. Clever! One snag – Microsoft has set the 360 to boot out anyone with a ping higher than 30ms, so you&#8217;ll have to be selective about who you play with. Local chums are best, not your Chinese penpal.</p>
<p><strong>5. Interact with your Xbox 360 music</strong></p>
<p>Hit X whilst playing a music CD or file (whether from the 360&#8217;s hard drive, an MP3 player you&#8217;ve plugged in, or streamed from a PC) and you&#8217;ll enter Psychedelic Wonderland. Well, some artful visualisations, anyway. Grab a controller or two (or up to four, as it happens) and start moving thumbpads and pressing buttons to interact with the crazed shifting colours. There are actually some fairly elaborate controls – read the full manual at <a href="http://www.llamasoft.co.uk/x360manual.php">http://www.llamasoft.co.uk/x360manual.php</a>. Good at parties, this.</p>
<p><strong>6. Connect your Xbox 360 to a wireless network without an official adaptor</strong></p>
<p>The good news is you don&#8217;t have to drop £50 on Microsoft&#8217;s offensively overpriced Wi-Fi adaptor. The bad news is you&#8217;ll need a laptop with W-Fi to do it. Head to Control Panel – Network Connections (In Windows XP) or Network &amp; Sharing Center – Manage Network Connections (in Vista). Select the Local Area Connection and the Wireless Network Connection at once, then right-click and hit &#8216;bridge connections&#8217;.</p>
<p>Disconnect then reconnect to your wireless network, run a network cable from the laptop&#8217;s Ethernet port to the 360&#8217;s, and you should be good to go. Unfortunately, you may have to remove the bridge (repeat the above process and you&#8217;ll see the option) whenever you want to browse the net with the laptop.</p>
<p><strong>7. Play music from your iPod</strong></p>
<p>Not a secret as such, but Microsoft doesn&#8217;t exactly shout about the fact it plays nice with a device made by uber-rival Apple. Hidden in the depths of the Marketplace, you&#8217;ll find a teeny download called &#8216;optional iPod support&#8217;. Once you&#8217;ve grabbed that, plug in your iPod (iPhones aren&#8217;t supported yet, sadly) and head to the Media Blade. You&#8217;ll see your pod appear there, and can now browse its music by album, artist, genre or whatever. It&#8217;ll also charge via the USB port, usefully.</p>
<p><strong>8. Reset your Xbox 360 video settings</strong></p>
<p>Remember this one if you&#8217;re in the habit of carrying your console to chum&#8217;s houses and hooking it up to different displays. It can end up trying to output the wrong signal, so you can&#8217;t see anything or get a flickering screen. Fortunately, there&#8217;s a fairly simple fix if this happens. Remove any discs from the tray and turn the thing off. Then turn it on using a gamepad. As it boots, hold down the Y button, then hit and hold the right trigger. The video settings will reset to default, and you&#8217;ll stop your sobbing.</p>
<p><strong>9. Play any media file, plus online videos on your Xbox 360</strong></p>
<p>Free app <a href="http://tversity.com/">Tversity </a>neatly sidesteps the pointless video/audio restrictions Microsoft, Sony and Nintendo alike slap on their consoles, making them able to play any format. Again, you&#8217;ll need a PC on the same network, but it&#8217;s a simple matter of installing the program and having it scan the folders you keep your media in. It&#8217;ll replace the standard network file-sharing system Windows uses, but behaves pretty much the same way at the 360&#8217;s end. As well as that, it&#8217;ll convert unsupported files on the fly – though you&#8217;ll need a pretty beefy PC to do this with large video files, otherwise you&#8217;ll be waiting ages. You can also add online video URLs on the PC&#8217;s end – including Youtube – and then access those from the console.</p>
<p><strong>10. Use any HDMI cable and still get digital surround sound</strong></p>
<p>Though the newer 360s have an HDMI output for optimal video quality, they&#8217;ve built the ports in such a way that you can&#8217;t have the standard component/composite video cable, with its crucial optical audio output, plugged in at the same time as HDMI. Instead, you&#8217;re supposed to drop a frightening amount of money on the official HDMI cable with audio adapter. Balls to that. See the big plastic box at the end of the standard video cable that connects to the console? Wedge a knife or screwdriver into the join and twist to pop it off. The result looks messy, but is small enough to plug in alongside a standard, cheapo HDMI cable.</p>
</div>
</div>
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		<title>Coin-Operated Xbox 360 - will it be successful?</title>
		<link>http://www.gamebuzzard.com/coin-operated-xbox-360-will-it-be-successful/</link>
		<comments>http://www.gamebuzzard.com/coin-operated-xbox-360-will-it-be-successful/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 21:06:48 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Latest Buzz]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=39</guid>
		<description><![CDATA[There has been a lot of speculation and rumors that there is a new Xbox 360 Coin-op Arcade game in development through various companies including Quasimoto Interactive, which designs and manufactures cabinets to house multiple game consoles. A picture of this new Arcade Xbox 360 Coin-Operated version has surfaced to go along with the story [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.gamebuzzard.com/wp-content/uploads/2008/08/xboxarcade1.bmp'><img src="http://www.gamebuzzard.com/wp-content/uploads/2008/08/xboxarcade1.bmp" alt="Coin-op Xbox 360 Arcade" title="xboxarcade1" class="alignnone size-thumbnail wp-image-41" /></a>There has been a lot of speculation and rumors that there is a new Xbox 360 Coin-op Arcade game in development through various companies including Quasimoto Interactive, which designs and manufactures cabinets to house multiple game consoles. A picture of this new Arcade Xbox 360 Coin-Operated version has surfaced to go along with the story and it actually looks good.</p>
<p><span id="more-39"></span></p>
<p>But even if this new “arcade version” was to be made and distributed to arcades would anyone play it? That will ultimately determine its success. Its even hard just to find an arcade these days and will people pay to purchase time to play a game they can play at home for free? After all console games were a big part of what I call the “collapse of the arcade.” There where many other contributing factors that lead to arcades closing all over the country but when home consoles became available the writing was on the wall.</p>
<p>SEGA has often developed games for the arcades and the home console system and have had many successful arcade games but with manufacturing/distribution costs always increasing they too have found it difficult to be profitable designing games for the arcade.</p>
<p>Quasimoto Interactive is credited for this new Xbox 360 arcade game and boosts a 26 inch high definition monitor, XBOX Live support, and Memory Unit functionality. The system uses handheld controllers for one or two player action, and the system is also network LAN capable for even greater multiplayer action.</p>
<p>The machine can output video to a second monitor, and there is also a headphone jack available at the front of the unit. The front of the machine also has a Xbox 360 memory unit jack, with players able to use their memory unit to save their game progress and access their Xbox Live Gamertag.</p>
<p>The controllers with limited mobility will not work well or be popular. This design would be a great way to preview games like GameStop has in its stories but to stand there and play a full game of Madden 09, COD4, Halo 3 or any game title would be less than comfortable. Also would players play money to play a game they can play at home. How much time would you get for a quarter? Think about playing a round of COD4 which goes ten minutes would you pay a dollar for that standing up? I think it’s a great idea and would love to see a game(s) that could breath some new life in the old school classic arcade games but I don’t see this as being the answer.</p>
<p></span></span></span></span></div>
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		<title>New price and 60G hard drive coming soon to a 360 near you.</title>
		<link>http://www.gamebuzzard.com/32/</link>
		<comments>http://www.gamebuzzard.com/32/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 03:25:51 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Latest Buzz]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=32</guid>
		<description><![CDATA[ As the World Renowned E3 Show (July 15th - 17th) gets closer the rumor mills start swirling as manufactures try and get some early show buzz. Microsoft and the 360 are no exception in trying to make headlines and rumors are definitely swirling that they will announce a price cut on the 360 20G [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: left;"><a href="http://www.gamebuzzard.com/wp-content/uploads/2008/07/pricedrop2.jpg"><img class="alignleft size-medium wp-image-35" title="Kmart 360 Ad" src="http://www.gamebuzzard.com/wp-content/uploads/2008/07/pricedrop2-300x225.jpg" alt="" width="300" height="225" /></a> As the World Renowned E3 Show (July 15<sup>th </sup>- 17<sup>th</sup>) gets closer the rumor mills start swirling as manufactures try and get some early show buzz. Microsoft and the 360 are no exception in trying to make headlines and rumors are definitely swirling that they will announce a price cut on the 360 20G and a new 60G coming. As reported by <a href="http://arstechnica.com/journals/thumbs.ars/2008/06/30/mole-microsoft-to-drop-price-on-20gb-360-makes-room-for-60gb" target="_blank">Ben Kuchers</a> on June 30<sup>th</sup> in his blog and through a reliable source it states that “At E3 Microsoft will make an official announcement that we are dropping the 20GB pro console to $299&#8230; As we launch the 60GB SKU throughout July, the 20GB SKU will DISCONTINUE. You will see the new SKU on your 7/1 price list.” A advertisement from a scanned Kmart sales flyer also reveled the new price cut. So its only a matter of days till me find out if the 360 will be $299 and a 60G is coming or will it replace the 20G outright.</p>
<p><span id="more-32"></span></p>
<p><a href="http://www.gamebuzzard.com/wp-content/uploads/2008/07/pricedrop.jpg"><br />
</a></p>
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		<title>Sid Meier’s Civilization Revolution Launch Party on the 12th@5</title>
		<link>http://www.gamebuzzard.com/sid-meiers-civilization-revolution-launch-party-on-the-12th5/</link>
		<comments>http://www.gamebuzzard.com/sid-meiers-civilization-revolution-launch-party-on-the-12th5/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 17:58:30 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Latest Buzz]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=30</guid>
		<description><![CDATA[Game Buzzard is throwing a free launch party for Sid Meier&#8217;s Civilization Revolution Launch Party on July 12th at 5p.m. There will be Jersey Mike subs, Drinks, Cake and you will be able to play Civilization Revolution on the 360 for free. Watch the trailer on the right for a closer look.

The game has gotten [...]]]></description>
			<content:encoded><![CDATA[<p>Game Buzzard is throwing a free launch party for Sid Meier&#8217;s Civilization Revolution Launch Party on July 12th at 5p.m. There will be Jersey Mike subs, Drinks, Cake and you will be able to play Civilization Revolution on the 360 for free. Watch the trailer on the right for a closer look.</p>
<p><span id="more-30"></span></p>
<p>The game has gotten excellent reviews scoring a 9.0 in the recent edition of Xbox 360 Official Magazine, but others also scored it an 8 or better. Sid Meiers games have a huge following on PC and Civilization Revolution Version was made specifically for the 360 and done it very well. by 2K GAMES. The download version is currently available on our systems at Game Buzzard but also on XBox Live to download at home. We will have the actual game available at the party. So join the party and see if you are fit to be a King and Rule the World</p>
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		<title>Call of Duty 4 Xbox 360 Game Night - Registration starts June 16th!</title>
		<link>http://www.gamebuzzard.com/call-of-duty-4-xbox-360-game-night-registration-starts-june-16th/</link>
		<comments>http://www.gamebuzzard.com/call-of-duty-4-xbox-360-game-night-registration-starts-june-16th/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 16:01:16 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Latest Buzz]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=29</guid>
		<description><![CDATA[Team Lock - n-Load finishes 15th in a field of over 50 teams from around the USA in its debut season on iGames COD4 tournament game nights. This tournament was held over a 10 week period on Wednesday evenings at Game Buzzard in Winston-Salem from 7-10 p.m. Team members Erik and Donald are looking for [...]]]></description>
			<content:encoded><![CDATA[<p>Team Lock - n-Load finishes 15th in a field of over 50 teams from around the USA in its debut season on iGames COD4 tournament game nights. This tournament was held over a 10 week period on Wednesday evenings at Game Buzzard in Winston-Salem from 7-10 p.m. Team members Erik and Donald are looking for two more  COD4 players to make it to the finals of the COD4 Summer league getting ready to start in July. If you have an interest and want to be on this team or have a team of your own come join us on Wednesday nights from 7-10 and play some tough matches against great players. You can register now by clicking the iGames button on our home page. After registering and when asked for a password DO NOT enter one just hit SUBMIT.</p>
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		<title>Game Reviews - Read’em or Not?</title>
		<link>http://www.gamebuzzard.com/game-reviews-readem-or-not/</link>
		<comments>http://www.gamebuzzard.com/game-reviews-readem-or-not/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 01:59:15 +0000</pubDate>
		<dc:creator>Top Buzzard</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamebuzzard.com/?p=28</guid>
		<description><![CDATA[Game reviews, every magazine has them and the all claim to have exclusive first looks at games and offer their in-depth review on the games in question. If you’re like me you often start out reading the game review and after a few sentences jump down to see the actual score or “bottom line” that [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Game reviews, every magazine has them and the all claim to have exclusive first looks at games and offer their in-depth review on the games in question. If you’re like me you often start out reading the game review and after a few sentences jump down to see the actual score or “bottom line” that these editorials offer. Despite reading the game review I often give the game review very little credit and go out and buy the game anyway just because I think it will be a cool or exciting game. After all how many times has a movie critic claimed that a movie was great and it was awful or that it was a horrible movie yet I loved it!</p>
<p><span id="more-28"></span></p>
<p class="MsoNormal">I also wonder how accurate the game reviews that are written are. If a game publisher has millions in advertising available to promote their new game title and wants to advertise it how appreciative would the game publisher be if the game got trashed? Maybe that is why I read the reviews but don’t always buy them hook line and sinker and go out and purchase the game only to wish later that I read the whole game review.</p>
<p class="MsoNormal">I personally feel that most of the reviews that I have read did have some redeeming qualities and insight that I found useful. I also bought many games despite what the review claimed. Sometimes they where right on and the game was really bad and other times I bought the game despite the review and thought the game was much better than the review gave it credit for. Just to see how you gamers think, take a second and check the poll on in the top right. Its informal and basic but might give some valuable insight into how important and valuable the game reviews are in determining buying decisions.</p>
<p class="MsoNormal">Game On!</p>
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