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<channel>
<title>Another Castle</title>
<link>http://gamedesignadvance.com</link>
<language>en-us</language>
<copyright>© 2009 Charles J Pratt</copyright>
<itunes:subtitle>Another Castle is an interview show focusing on creators and thinkers in the New York game development scene. It is hosted by Charles J Pratt and produced and edited by Noah Sasso, with music by Chris Graves and art by Rachel Morris.</itunes:subtitle>
<itunes:author>Another Castle</itunes:author>
<itunes:summary>Another Castle is an interview show focusing on creators and thinkers in the New York game development scene. It is hosted by Charles J Pratt and produced and edited by Noah Sasso, with music by Chris Graves and art by Rachel Morris.</itunes:summary>
<description>Conversations about games with developers and thinkers in New York.</description>
<itunes:owner>
<itunes:name>Charles J Pratt</itunes:name>
<itunes:email>charles.j.pratt@gmail.com</itunes:email>
</itunes:owner>
<itunes:image href="http://gamedesignadvance.com/podcast/anothercastle.jpg" />
<itunes:category text="Games &amp; Hobbies">
<itunes:category text="Video Games" />
</itunes:category>
<itunes:category text="Video Games" />
<itunes:explicit>no</itunes:explicit>
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<title>A Conversation with Frank Lantz</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On game development, creativity, and the future.</itunes:subtitle>
<itunes:summary>Frank Lantz discusses his career, his games, the creative process, and the future of games.</itunes:summary>

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<pubDate>Tue, 8 Sep 2009 15:00:00 EST</pubDate>
<itunes:duration>1:10:30</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Frank Lantz, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Anna Anthropy</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On the art of game design.</itunes:subtitle>
<itunes:summary>Anna Anthropy discusses her games and the craft of game design.</itunes:summary>

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<pubDate>Mon, 28 Sep 2009 15:00:00 EST</pubDate>
<itunes:duration>0:59:53</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Anna Anthropy, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Greg Trefry</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On big games, casual games, and game appreciation.</itunes:subtitle>
<itunes:summary>Greg Trefry discusses the design of casual games, creating and running the Come Out and Play festival, and the aesthtics of game mechanics.</itunes:summary>

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<pubDate>Mon, 12 Oct 2009 10:00:00 EST</pubDate>
<itunes:duration>0:59:28</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Greg Trefry, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Jesper Juul</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On theory vs practice and fiction vs rules, with a little history thrown in.</itunes:subtitle>
<itunes:summary>Jesper Juul discusses his career, the balance between theory and practice, and what kind of games he likes to play.</itunes:summary>

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<pubDate>Tues, 27 Oct 2009 12:00:00 EST</pubDate>
<itunes:duration>0:49:50</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Jesper Juul, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Richard Rouse III</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On developing games and writing books.</itunes:subtitle>
<itunes:summary>Richard Rouse III talks about his long career in the game industry, as well as writing one of the first books on game design.</itunes:summary>

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<pubDate>Tues, 10 Nov 2009 12:00:00 EST</pubDate>
<itunes:duration>0:54:30</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Richard Rouse, Richard Rouse III, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Heather Chaplin</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On games, game developers, and her famous GDC rant.</itunes:subtitle>
<itunes:summary>Heather Chaplin talks about her book Smart Bomb and tells stories about her favorite game developers. She also discusses her famous GDC rant.</itunes:summary>

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<pubDate>Tues, 23 Nov 2009 12:00:00 EST</pubDate>
<itunes:duration>0:59:48</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Heather Chaplin, Smart Bomb, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Eric Zimmerman</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>On his career as a game desigher and theorist, as well the history of his company GameLab.</itunes:subtitle>
<itunes:summary>Eric Zimmerman talks about his career as a game designer and theorist, as well as the history of his compant GameLab.</itunes:summary>

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<pubDate>Tues, 08 Dec 2009 12:00:00 EST</pubDate>
<itunes:duration>0:59:45</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Eric Zimmerman, GameLab, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Wes Erdelack</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Our first out-of-towner guest, we talk about Wes' blog Versus CluCluLand, philosphy, and the ontology of games.</itunes:subtitle>
<itunes:summary>Wes Erdelack, aka Iroquois Pliskin, talks about his blog Versus CluCluLand, what philosophy can tell us about games, and whether games are 'real' or not.</itunes:summary>

<guid isPermaLink="false">http://gamedesignadvance.com/podcast/008_wes_full_complete.mp3</guid>
<pubDate>Tues, 22 Dec 2009 12:00:00 EST</pubDate>
<itunes:duration>0:57:51</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Wes Erdelack, Iroquois Pliskin,Versus CluCluLand, philosophy,ontology, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Wade Tinney</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Co-founder of Large Animal games, Wade sits down with us to talk about his career in games and the New York scene.</itunes:subtitle>
<itunes:summary>Wade Tinney sits down to talk about his career in games, starting his company Large Animal Games, and the New York scene.</itunes:summary>

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<pubDate>Tues, 05 Jan 2010 12:00:00 EST</pubDate>
<itunes:duration>0:44:49</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Wade Tinney, Large Animal Games, social games, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with John Sharp</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Professor of game studies and art historian, John Sharp, sits down and talks about art, games, and his upcoming conference.</itunes:subtitle>
<itunes:summary>John Sharp talks about his switch from art historian to game designer and professor of game studies. He also talks about games and art, his upcoming conference and his love of sports.</itunes:summary>

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<pubDate>Wed, 20 Jan 2010 12:00:00 EST</pubDate>
<itunes:duration>0:59:32</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, John Sharp, art, Art History of Games, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Mark Essen</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Independent game developer Mark 'messhof' Essen talks about his games, his influences, and his relationship with the art world.</itunes:subtitle>
<itunes:summary>Mark Essen, also known as 'messhof' sits down and talks about his short but so far illustrious career as a game designer. From his high school days to his rise as the art world's favorite game developer.</itunes:summary>

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<pubDate>Thu, 4 Feb 2010 12:00:00 EST</pubDate>
<itunes:duration>0:56:39</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Mark Essen, messhof, Flywrench, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Greg Costikyan</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Game Designer, writer, and entreprenuer Greg Costikyan sits down to talk about his career and the future of games.</itunes:subtitle>
<itunes:summary>Greg Costikyan talks about his long career in game developement, from his early board games to his current projects. He also discusses the problems with the game industry and what gives him hope for the future.</itunes:summary>

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<pubDate>Wed, 17 Feb 2010 12:00:00 EST</pubDate>
<itunes:duration>0:58:50</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Greg Costikyan, Play This Thing, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Adam Parrish</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Professor of programming and digital poetics, Adam Parrish talks about interactive fiction, language in games, and games as 'texts'.</itunes:subtitle>
<itunes:summary>Adam Parrish sits down to talk about his work in interactive fiction, his thoughts on language in games, and argues with me about whether or not we can look at games as 'texts'.</itunes:summary>

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<pubDate>Thu, 4 Mar 2010 12:00:00 EST</pubDate>
<itunes:duration>0:56:36</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Adam Parrish, interactive fiction, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Jeremiah Johnson</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Chiptune mucisian Jeremiah 'nullsleep' Johnson talk about his music, his art, and the joys of shmups.</itunes:subtitle>
<itunes:summary>Legendary chip musician and digital artist, Jeremiah �Nullsleep� Johnson, stopped by to talk about his work as well as the joy of �shmups�..</itunes:summary>

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<pubDate>Thu, 19 Mar 2010 12:00:00 EST</pubDate>
<itunes:duration>0:58:57</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Jeremiah Johnson, chiptune, nullsleep, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with McKenzie Wark</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Professor of media theory, McKenzie Wark, talks about his book Gamer Theory, and the Situationist International.</itunes:subtitle>
<itunes:summary>Professor of media theory, McKenzie Wark, talks about his book Gamer Theory, and the Situationist International.</itunes:summary>

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<pubDate>Fri, 02 Apr 2010 12:00:00 EST</pubDate>
<itunes:duration>0:59:28</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, McKenzie Wark, Gamer Theory, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Kevin Cancienne</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Kevin Cancienne, the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City.</itunes:subtitle>
<itunes:summary>Kevin Cancienne, the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City.</itunes:summary>

<guid isPermaLink="false">http://gamedesignadvance.com/podcast/016_cancienne_full_complete.mp3</guid>
<pubDate>Wed, 14 Apr 2010 12:00:00 EST</pubDate>
<itunes:duration>0:58:10</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Kevin Cancienne, area/code, Team Fortress 2, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Naomi Clark</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Game designer and producer Naomi Clark talks about working in New York, GameLab, Farmville, and the Fantasy of Labor.</itunes:subtitle>
<itunes:summary>Game designer and producer Naomi Clark talks about working in New York, GameLab, Farmville, and the Fantasy of Labor.</itunes:summary>

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<pubDate>Mon, 3 May 2010 12:00:00 EST</pubDate>
<itunes:duration>0:50:03</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Naomi Clark, GameLab, Farmville, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Adam Saltsman</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel.</itunes:subtitle>
<itunes:summary>Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel.</itunes:summary>

<guid isPermaLink="false">http://gamedesignadvance.com/podcast/018_saltsman_full_complete.mp3</guid>
<pubDate>Friday, 28 May 2010 12:00:00 EST</pubDate>
<itunes:duration>0:59:54</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Naomi Clark, GameLab, Farmville, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Richard LeMarchand</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Richard LeMarchand, lead game designer on Uncharted and Uncharted 2 sits down to talk about his career in the industry and a number of other subjects. </itunes:subtitle>
<itunes:summary>Richard LeMarchand, lead game designer on Uncharted and Uncharted 2 sits down to talk about his career in the industry and a number of other subjects.</itunes:summary>

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<pubDate>Monday, 21 June 2010 12:00:00 EST</pubDate>
<itunes:duration>0:50:02</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, Richard LeMarchand, Uncharted 2, Naughty Dog, New York, art, creativity</itunes:keywords>
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<item>
<title>End of Season One</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Noah and I sit down to thank all the people who have made the first season of Another Castle possible. </itunes:subtitle>
<itunes:summary>Noah and I sit down to thank all the people who have made the first season of Another Castle possible.</itunes:summary>

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<pubDate>Wednesday, 21 July 2010 12:00:00 EST</pubDate>
<itunes:duration>0:08:48</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
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<item>
<title>Bonus Episode - Win Win</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Charles Pratt, Simon Ferrari, and artist Billy Rennekamp discuss games in galleries, cheaters vs spoilsports, and game designers vs artists. </itunes:subtitle>
<itunes:summary>Charles Pratt, Simon Ferrari, and artist Billy Rennekamp discuss games in galleries, cheaters vs spoilsports, and game designers vs artists.</itunes:summary>

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<pubDate>Monday, 09 August 2010 12:00:00 EST</pubDate>
<itunes:duration>0:08:48</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
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<item>
<title>Bonus Episode - No Quarter</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Ryan Theodores interviews the artists and organizers of the NYU Game Center's No Quarter Exhibition </itunes:subtitle>
<itunes:summary>Ryan Theodores interviews the artists and organizers of the NYU Game Center's No Quarter Exhibition</itunes:summary>

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<pubDate>Sunday, 14 November 2010 12:00:00 EST</pubDate>
<itunes:duration>0:58:17</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Simon Ferrari</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Simon Ferrari talks about why he studies games, newsgames, skill, and the joys of Halo</itunes:subtitle>
<itunes:summary>Simon Ferrari talks about why he studies games, newsgames, skill, and the joys of Halo</itunes:summary>

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<pubDate>Sunday, 6 Dec 2010 12:00:00 EST</pubDate>
<itunes:duration>0:47:37</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
<media:content url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/GcklpDyzRYg/101_ferrari_full_complete.mp3" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><description>&lt;img src="http://feeds.feedburner.com/~r/gamedesignadvance/Nsaj/~4/GcklpDyzRYg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~3/GcklpDyzRYg/101_ferrari_full_complete.mp3</link><feedburner:origLink>http://gamedesignadvance.com/podcast/101_ferrari_full_complete.mp3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/GcklpDyzRYg/101_ferrari_full_complete.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamedesignadvance.com/podcast/101_ferrari_full_complete.mp3</feedburner:origEnclosureLink></item>

<item>
<title>A Conversation with Andy Nealen</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Andy Nealen describes his long path to game development, architecture, physics, Chess, and his award winning game Osmos.</itunes:subtitle>
<itunes:summary>Andy Nealen describes his long path to game development, architecture, physics, Chess, and his award winning game Osmos.</itunes:summary>

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<pubDate>Monday, 21 Dec 2010 12:00:00 EST</pubDate>
<itunes:duration>0:59:04</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
<media:content url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/sb0640e0SXc/102_nealen_full_complete.mp3" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><description>&lt;img src="http://feeds.feedburner.com/~r/gamedesignadvance/Nsaj/~4/sb0640e0SXc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~3/sb0640e0SXc/102_nealen_full_complete.mp3</link><feedburner:origLink>http://gamedesignadvance.com/podcast/102_nealen_full_complete.mp3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/sb0640e0SXc/102_nealen_full_complete.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamedesignadvance.com/podcast/102_nealen_full_complete.mp3</feedburner:origEnclosureLink></item>

<item>
<title>A Conversation with Steve Gaynor</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Steve Gaynor sits down to talk about making an expansion to the Bioshock franchise, narrative and player agency, and the games he comes back to.</itunes:subtitle>
<itunes:summary>Steve Gaynor sits down to talk about making an expansion to the Bioshock franchise, narrative and player agency, and the games he comes back to.</itunes:summary>

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<pubDate>Monday, 10 Jan 2011 12:00:00 EST</pubDate>
<itunes:duration>0:52:34</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
<media:content url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/DWTnCR0Wy78/103_gaynor_full_complete.mp3" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><description>&lt;img src="http://feeds.feedburner.com/~r/gamedesignadvance/Nsaj/~4/DWTnCR0Wy78" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~3/DWTnCR0Wy78/103_gaynor_full_complete.mp3</link><feedburner:origLink>http://gamedesignadvance.com/podcast/103_gaynor_full_complete.mp3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/DWTnCR0Wy78/103_gaynor_full_complete.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamedesignadvance.com/podcast/103_gaynor_full_complete.mp3</feedburner:origEnclosureLink></item>

<item>
<title>A Conversation with Jeremy Pope</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Producer Jeremy Pope talks about his rise in game industry, working on projects as big as GTA III: Vice City, and as small as the tower defense game, Ninja Town.</itunes:subtitle>
<itunes:summary>Producer Jeremy Pope talks about his rise in game industry, working on projects as big as GTA III: Vice City, and as small as the tower defense game, Ninja Town.</itunes:summary>

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<pubDate>Tuesday, 16 Feb 2011 12:00:00 EST</pubDate>
<itunes:duration>0:50:57</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
<media:content url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/E_5QpAdTf3g/104_pope_full_complete.mp3" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><description>&lt;img src="http://feeds.feedburner.com/~r/gamedesignadvance/Nsaj/~4/E_5QpAdTf3g" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~3/E_5QpAdTf3g/104_pope_full_complete.mp3</link><feedburner:origLink>http://gamedesignadvance.com/podcast/104_pope_full_complete.mp3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/E_5QpAdTf3g/104_pope_full_complete.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamedesignadvance.com/podcast/104_pope_full_complete.mp3</feedburner:origEnclosureLink></item>

<item>
<title>A Conversation with Brandon Boyer</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>The chairman of the Independent Games Festival and former editor of Offworld talks to us about his long, off and on relationship with games, as well as his plans for IGF and beyond.</itunes:subtitle>
<itunes:summary>Chairman of the Independent Games Festival and former editor of Offworld talks to us about his long, of and on relationship with games, as well as his plans for IGF and beyond.</itunes:summary>

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<pubDate>Sunday, 14 Mar 2011 12:00:00 EST</pubDate>
<itunes:duration>0:59:19</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
<media:content url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/hV04XCF3sZE/105_boyer_full_complete.mp3" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><description>&lt;img src="http://feeds.feedburner.com/~r/gamedesignadvance/Nsaj/~4/hV04XCF3sZE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~3/hV04XCF3sZE/105_boyer_full_complete.mp3</link><feedburner:origLink>http://gamedesignadvance.com/podcast/105_boyer_full_complete.mp3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/hV04XCF3sZE/105_boyer_full_complete.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamedesignadvance.com/podcast/105_boyer_full_complete.mp3</feedburner:origEnclosureLink></item>

<item>
<title>A Conversation with Matthew Weise</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Matthew Weise, lead game designer at Singapore-MIT GAMBIT Game Lab, talks about his work in game research and his formative experiences developing mobile games and studying film.</itunes:subtitle>
<itunes:summary>The lead game designer at Singapore-MIT GAMBIT Game Lab talks about his work in game research and his formative experiences developing mobile games and studying film.</itunes:summary>

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<pubDate>Thursday, 4 Aug 2011 12:00:00 EST</pubDate>
<itunes:duration>0:54:00</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Sande Chen</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Writer and game designer, Sande Chen, sits down with us to talk about how she got started in the game industry, the games she's worked on, including The Witcher, and the New York City game scene.</itunes:subtitle>
<itunes:summary>Writer and game designer, Sande Chen, sits down with us to talk about how she got started in the game industry, the games she's worked on, including The Witcher, and the New York City game scene.</itunes:summary>

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<pubDate>Saturday, 4 Sep 2011 12:00:00 EST</pubDate>
<itunes:duration>0:43:36</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
<media:content url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/TqoNkrcLQac/107_chen_full_complete.mp3" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><description>&lt;img src="http://feeds.feedburner.com/~r/gamedesignadvance/Nsaj/~4/TqoNkrcLQac" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~3/TqoNkrcLQac/107_chen_full_complete.mp3</link><feedburner:origLink>http://gamedesignadvance.com/podcast/107_chen_full_complete.mp3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamedesignadvance/Nsaj/~5/TqoNkrcLQac/107_chen_full_complete.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamedesignadvance.com/podcast/107_chen_full_complete.mp3</feedburner:origEnclosureLink></item>

<item>
<title>A Conversation with C.J. Kershner</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>Writer and game designer CJ Kershner talks about his experiences as lead writer on Kaos Studios' Homefront, and senior QA tester on Frontlines: Fuel of War.</itunes:subtitle>
<itunes:summary>Writer and game designer CJ Kershner talks about his experiences as lead writer on Kaos Studios' Homefront, and senior QA tester on Frontlines: Fuel of War.</itunes:summary>

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<pubDate>Monday, 17 October 2011 12:00:00 EST</pubDate>
<itunes:duration>0:51:15</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
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<item>
<title>A Conversation with Mike Treanor</title>
<itunes:author>Another Castle</itunes:author>
<itunes:subtitle>We sit down with Mike Treanor, a PhD candidate at USCD, game designer, and scholar about his many projects.</itunes:subtitle>
<itunes:summary>We sit down with Mike Treanor, a PhD candidate at USCD, game designer, and scholar about his many projects.</itunes:summary>

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<pubDate>Monday, 9 January 2012 12:00:00 EST</pubDate>
<itunes:duration>0:59:35</itunes:duration>
<itunes:keywords>Another Castle, games, Interviews, New York, art, creativity</itunes:keywords>
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<media:credit role="author">Another Castle</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Another Castle is an interview show focusing on creators and thinkers in the New York game development scene. It is hosted by Charles J Pratt and produced and edited by Noah Sasso, with music by Chris Graves and art by Rachel Morris.</media:description></channel>
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