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	<title>GameMakerBlog</title>
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	<description>Insights at the intersection of game development, programming and modern tech.</description>
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		<title>Why Most Telegram Tap Games Fail at 1,000 Players</title>
		<link>https://gamemakerblog.com/2026/03/12/why-most-telegram-tap-games-fail-at-1000-players/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-most-telegram-tap-games-fail-at-1000-players</link>
					<comments>https://gamemakerblog.com/2026/03/12/why-most-telegram-tap-games-fail-at-1000-players/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Thu, 12 Mar 2026 21:57:13 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Indie Insight]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15318</guid>

					<description><![CDATA[<p>Telegram tap games look incredibly simple. A player taps a button.Their score increases. That’s it. But once a few thousand players join, many of these games suddenly start lagging…or crashing completely. The surprising part is that the problem usually isn’t the game logic or the frontend. It’s the backend architecture. After building several tap-style games, [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2026/03/12/why-most-telegram-tap-games-fail-at-1000-players/">Why Most Telegram Tap Games Fail at 1,000 Players</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15318</post-id>	</item>
		<item>
		<title>Really why Caesars Palace Gambling Gets Extra Taxed in 2026</title>
		<link>https://gamemakerblog.com/2025/12/05/really-why-caesars-palace-gambling-gets-extra-taxed-in-2026/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=really-why-caesars-palace-gambling-gets-extra-taxed-in-2026</link>
					<comments>https://gamemakerblog.com/2025/12/05/really-why-caesars-palace-gambling-gets-extra-taxed-in-2026/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 00:31:32 +0000</pubDate>
				<category><![CDATA[opinion]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[taxes]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15315</guid>

					<description><![CDATA[<p>Once again, the Gods spread cheeks and ram Taxes in I like pain. That’s why I gamble at Caesars and file with the IRS. Under the new One Big Beautiful Bill Act, gamblers can only deduct 90% of their losses starting in 2026. That means if you win and lose the same amount, you still [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/12/05/really-why-caesars-palace-gambling-gets-extra-taxed-in-2026/">Really why Caesars Palace Gambling Gets Extra Taxed in 2026</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15315</post-id>	</item>
		<item>
		<title>BETMGM Users need to stop gambling by Dec 31</title>
		<link>https://gamemakerblog.com/2025/12/04/betmgm-users-need-to-stop-gambling-by-dec-31/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=betmgm-users-need-to-stop-gambling-by-dec-31</link>
					<comments>https://gamemakerblog.com/2025/12/04/betmgm-users-need-to-stop-gambling-by-dec-31/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 23:54:44 +0000</pubDate>
				<category><![CDATA[opinion]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[taxes]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15312</guid>

					<description><![CDATA[<p>Attention, BETMGM Users: The IRS Thinks Breaking Even Is a Profit Now Imagine this: You win $10,000. Then you lose $10,000. In any rational world, that’s called breaking even. But welcome to America, where the IRS now calls that a $1,000 taxable gain, thanks to the One Big Beautiful Bill Act. Yes, that’s the actual [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/12/04/betmgm-users-need-to-stop-gambling-by-dec-31/">BETMGM Users need to stop gambling by Dec 31</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15312</post-id>	</item>
		<item>
		<title>New Tax Rule: Quit Gambling at FANDUEL by Dec 31</title>
		<link>https://gamemakerblog.com/2025/12/04/new-tax-rule-quit-gambling-at-fanduel-by-dec-31/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-tax-rule-quit-gambling-at-fanduel-by-dec-31</link>
					<comments>https://gamemakerblog.com/2025/12/04/new-tax-rule-quit-gambling-at-fanduel-by-dec-31/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 22:57:21 +0000</pubDate>
				<category><![CDATA[opinion]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[taxes]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15309</guid>

					<description><![CDATA[<p>The Government Found a Way to Tax Nothing You know what’s amazing about the U.S. tax code? It somehow found a way to tax zero dollars. Under the One Big Beautiful Bill Act (which, I swear, sounds like it was named by a drunk marketing intern), if you win and lose the exact same amount [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/12/04/new-tax-rule-quit-gambling-at-fanduel-by-dec-31/">New Tax Rule: Quit Gambling at FANDUEL by Dec 31</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15309</post-id>	</item>
		<item>
		<title>The Truth about Prompt Training</title>
		<link>https://gamemakerblog.com/2025/09/11/the-truth-about-prompt-training/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-truth-about-prompt-training</link>
					<comments>https://gamemakerblog.com/2025/09/11/the-truth-about-prompt-training/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Thu, 11 Sep 2025 16:50:09 +0000</pubDate>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15305</guid>

					<description><![CDATA[<p>You see him, right? The guy in your office. Stays late even when nothing’s behind. The one who brags about “saving cost” by using free AI models. He thinks he’s the team player. He’s not. He’s the dataset. OpenRouter literally publishes the flag. “No Prompt Training.” Some routes: ✅. Others: ❌. And, surprise, the free [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/09/11/the-truth-about-prompt-training/">The Truth about Prompt Training</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15305</post-id>	</item>
		<item>
		<title>Git good with Vibe Coding</title>
		<link>https://gamemakerblog.com/2025/09/09/git-good-with-vibe-coding/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=git-good-with-vibe-coding</link>
					<comments>https://gamemakerblog.com/2025/09/09/git-good-with-vibe-coding/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 15:55:53 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technical]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15302</guid>

					<description><![CDATA[<p>Vibes are great. Flow is great. But when Claude decides to “help” by deleting your login code so one unit test goes green, you either reload from a clean save… or you spend the night untangling “undo the undo” in fourteen tabs. Git is your save system. Use it after each completed prompt vibe. Review, [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/09/09/git-good-with-vibe-coding/">Git good with Vibe Coding</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15302</post-id>	</item>
		<item>
		<title>Good Engineers avoid Pain, Great Engineers Survive it</title>
		<link>https://gamemakerblog.com/2025/08/31/good-engineers-avoid-pain-great-engineers-survive-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=good-engineers-avoid-pain-great-engineers-survive-it</link>
					<comments>https://gamemakerblog.com/2025/08/31/good-engineers-avoid-pain-great-engineers-survive-it/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Sun, 31 Aug 2025 19:02:14 +0000</pubDate>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15299</guid>

					<description><![CDATA[<p>Alright, listen. I have seen this story before. Different labels on the servers, same smell in the smoke. Everyone is cheering for the new co-pilot. The dashboards open fast, the buttons click, the demo hums. It looks finished. That is the trick. It always looks finished right before it collapses. There used to be a [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/08/31/good-engineers-avoid-pain-great-engineers-survive-it/">Good Engineers avoid Pain, Great Engineers Survive it</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15299</post-id>	</item>
		<item>
		<title>A simple PSA to SaaS Vibe Coders</title>
		<link>https://gamemakerblog.com/2025/08/23/a-simple-psa-to-saas-vibe-coders/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-simple-psa-to-saas-vibe-coders</link>
					<comments>https://gamemakerblog.com/2025/08/23/a-simple-psa-to-saas-vibe-coders/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Sat, 23 Aug 2025 14:14:00 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[saas]]></category>
		<category><![CDATA[startups]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15296</guid>

					<description><![CDATA[<p>Liability, Contracts, and Code Insurance Let’s skip the performance. No launch thread, no confetti charts. Just you, me, and the part of building we both try not to look at. You know the place. After deploy, before consequences. The room where it is very quiet, where logs blink in that polite way right up until [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/08/23/a-simple-psa-to-saas-vibe-coders/">A simple PSA to SaaS Vibe Coders</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">15296</post-id>	</item>
		<item>
		<title>So, 80 Dollars for Games is the new Base Price</title>
		<link>https://gamemakerblog.com/2025/05/05/so-80-dollars-for-games-is-the-new-base-price/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=so-80-dollars-for-games-is-the-new-base-price</link>
					<comments>https://gamemakerblog.com/2025/05/05/so-80-dollars-for-games-is-the-new-base-price/#comments</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Mon, 05 May 2025 21:29:56 +0000</pubDate>
				<category><![CDATA[opinion]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15282</guid>

					<description><![CDATA[<p>🎮 Seriously, Guys? Okay, look. I&#8217;m a programmer. I&#8217;m used to being cynical about big tech, sure. But this? This is next-level greed that makes even Bezos seem modest. You know capitalism, right? Competition, market forces, invisible hands, Adam Smith nodding sagely from the afterlife? That&#8217;s the stuff we&#8217;re sold on. But what we&#8217;ve just [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/05/05/so-80-dollars-for-games-is-the-new-base-price/">So, 80 Dollars for Games is the new Base Price</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">15282</post-id>	</item>
		<item>
		<title>Stop getting big billed with AI Pay Per Use Models</title>
		<link>https://gamemakerblog.com/2025/04/27/stop-getting-big-billed-with-ai-pay-per-use-models/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=stop-getting-big-billed-with-ai-pay-per-use-models</link>
					<comments>https://gamemakerblog.com/2025/04/27/stop-getting-big-billed-with-ai-pay-per-use-models/#respond</comments>
		
		<dc:creator><![CDATA[Hikati Games]]></dc:creator>
		<pubDate>Sun, 27 Apr 2025 18:17:24 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://gamemakerblog.com/?p=15279</guid>

					<description><![CDATA[<p>You know what&#8217;s worse than a silent bug?Getting hit with a $300 bill because you accidentally &#8220;vibed&#8221; too hard on an AI coding tool and didn&#8217;t know how tokens work. If you&#8217;re using pay-per-use AI services like ROO, or spinning up Gemini sessions with your own API key, or testing random GPT APIs, you better [&#8230;]</p>
<p>The post <a href="https://gamemakerblog.com/2025/04/27/stop-getting-big-billed-with-ai-pay-per-use-models/">Stop getting big billed with AI Pay Per Use Models</a> first appeared on <a href="https://gamemakerblog.com">GameMakerBlog</a>.</p>]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">15279</post-id>	</item>
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