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	<title>GameMaki Ninja Blog</title>
	<link>http://blog.gamemaki.com</link>
	<description>The adventure of the world's simplest gamification platform where you create fun #likeaboss in 5 mins!</description>
	<lastBuildDate>Wed, 21 Nov 2012 05:00:37 +0000</lastBuildDate>
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		<title>Why Orcs Don’t Need Gamification</title>
		<description><![CDATA[So you&#8217;re an orc foreman in the Mines of Moria. And one day a hip young marketing rep from a gamification startup shines her flashlight in your eyes and says: &#8220;Our platform can increase employee motivation by using points and &#8230; <a href="http://blog.gamemaki.com/2012/11/why-orcs-dont-need-gamification/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/11/why-orcs-dont-need-gamification/</link>
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		<title>The Economist Levels Down</title>
		<description><![CDATA[As a longtime reader of the Economist I was disappointed by the November 16th blog entry anonymously posted under the nom de plume &#8220;Schumpter.&#8221; More Than Just a Game: Video Games are Behind the Latest Fad in Management dismisses For &#8230; <a href="http://blog.gamemaki.com/2012/11/the-economist-levels-down/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/11/the-economist-levels-down/</link>
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		<title>Featured on #SGE: How GameMaki came back from the brink to become a blueprint for Singapore’s startups</title>
		<description><![CDATA[&#8220;Startups in Singapore are caught in a bind. While located in the heart of Asia, the city has a minuscule domestic market and is surrounded by countries with varying levels of internet adoption. Developed economies like Japan and South Korea, while &#8230; <a href="http://blog.gamemaki.com/2012/11/comingback/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/11/comingback/</link>
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		<title>PRESS RELEASE: GameMaki powers the fun for ACE Entrepreneurship Week, in collaboration with MoneyTree and Centsless</title>
		<description><![CDATA[The two days event at Kallang Leisure Park will be gamified with an AEW game powered by GameMaki on 9th November, with already over 300 players and 1000 completed challenges within 3 days. The game also features more than 25 &#8230; <a href="http://blog.gamemaki.com/2012/11/press-release-gamemaki-powers-the-fun-for-ace-entrepreneurship-week-in-collaboration-with-moneytree-and-centsless/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/11/press-release-gamemaki-powers-the-fun-for-ace-entrepreneurship-week-in-collaboration-with-moneytree-and-centsless/</link>
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		<title>Gamification is Not Dangerous</title>
		<description><![CDATA[(credits to  http://www.dailyhaha.com/_pics/no-game.htm)) As a novelist I&#8217;ve always been intrigued by the idea that art and entertainment can effect changes in behavior. It&#8217;s a belief that&#8217;s been around for centuries. For example, the Puritans opposed dancing because they believed it &#8230; <a href="http://blog.gamemaki.com/2012/10/gamification-is-not-dangerous/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/10/gamification-is-not-dangerous/</link>
			</item>
	<item>
		<title>Gamification is Hard</title>
		<description />
		<link>http://blog.gamemaki.com/2012/10/gamification-is-hard/</link>
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		<title>7 Potential Pitfalls of Gamification – a Rebuttal</title>
		<description><![CDATA[In the May 17, 2012 issue of iMedia Connection Chloe Della Costa wrote an interesting piece called 7 Potential Pitfalls of Gamification. The adjective &#8220;potential&#8221; softens the critique somewhat, but the article has received a lot of attention in the &#8230; <a href="http://blog.gamemaki.com/2012/09/7-potential-pitfalls-of-gamification-a-rebuttal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/09/7-potential-pitfalls-of-gamification-a-rebuttal/</link>
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		<title>Gamification in the Friendly Skies*</title>
		<description><![CDATA[Gamification is the use of game elements like points and rewards to increase engagement, acknowledge loyalty or competence and make life easier and more fun. Critics often regard it in isolation, forgetting the dull and even adversarial reality it is &#8230; <a href="http://blog.gamemaki.com/2012/08/gamification-in-the-friendly-skies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/08/gamification-in-the-friendly-skies/</link>
			</item>
	<item>
		<title>Tipping and Gamification</title>
		<description><![CDATA[How many of you have had the following experience at a Paris bistro? You find a table on the sidewalk and before you&#8217;ve scraped your heavy chair across the pavement and sat down a waiter steps over with a menu &#8230; <a href="http://blog.gamemaki.com/2012/07/tipping-and-gamification/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/07/tipping-and-gamification/</link>
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	<item>
		<title>Rules Rule (The necessary evil)</title>
		<description><![CDATA[The other day a Singaporean friend posted this complaint on her Facebook page: &#8220;Can somebody tell me where the f*cking link to pay taxes is on mytaxportal? They keep telling me a list of things to do but I can&#8217;t &#8230; <a href="http://blog.gamemaki.com/2012/07/rules-rule-the-necessary-evil/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://blog.gamemaki.com/2012/07/rules-rule-the-necessary-evil/</link>
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