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February 23, 2012
 
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
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Console/Digital Games News
  Interview: Silver Dollar uses XBLIG for its mad experiments Exclusive
by Mike Rose [02.22.12]
If you've dabbled in Xbox Live Indie Games, then you'll no doubt have crossed paths with Silver Dollar Games. Gamasutra talks to founder Jon Flook about his upcoming game One Finger Death Punch.  
Console/PC, Indie, Console Digital, Exclusive, Business
 
 
Sony: Not enough demand for UMD Passport service in U.S.
by Mike Rose [02.22.12]
Sony has explained that the UMD Passport scheme for PS Vita is not coming to the U.S. or Europe, as there is simply not enough demand for the service, and PSP games are available from PSN for "reasonable" prices. 19
Console/PC, Console Digital, Business
 
Thatgamecompany's Journey launching on March 13
by Mike Rose [02.16.12]
Journey, the next game from Los Angeles-based developer Thatgamecompany, will release in North America via the PlayStation Store on March 13, the company has announced. 4
Console/PC, Console Digital, Business
 
Sony promotion highlights cross-platform features for PS Vita launch games
by Mike Rose [02.16.12]
Sony has confirmed a number of cross-platform features for the launch games of its upcoming PS Vita handheld that will carry across to its PlayStation 3 console. 1
Console/PC, Console Digital, Business
 
PSP digital comic book service to fully close in September
by Mike Rose [02.15.12]
Sony announced today that it plans to fully close its PSP comic download service later this year, and remove the comics option from the main PSP interface. 3
Console/PC, Console Digital, Business
 
Reminder: Game Developer magazine's annual salary survey ends Friday
by Staff [02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
Unity 3.5 update released, 'biggest' to date
by Mike Rose [02.14.12]
Unity Technologies today released the latest update for its Unity multi-platform engine and development tools, calling it "one of the biggest additions to Unity since its inception." 15
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Business
 
Hookshot Inc. launched by veteran UK games journalists
by Mike Rose [02.13.12]
A group of UK veteran video game journalists have launched a new website that will focus on downloadable games for consoles, handhelds, computers, phones and tablets.  
Console/PC, Social/Online, Smartphone/Tablet, Console Digital, Business

Console/Digital Games Features
  NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.  
Business, Console/PC, Console Digital
 
 
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month. 1
Business, Console/PC, Console Digital
 
The Crowdfunding Revolution: Making Your Choice by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them. 23
Business, Interview, Indie, Console Digital
 
Postmortem: Team Meat's Super Meat Boy by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm. 42
Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
 
Steve Swink On The Art Of Experimental Games by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development. 17
Game Design, Interview, Indie, Console Digital

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