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<title>GamersGame.com Gaming Blog</title>
<link>http://www.gamersgame.com</link>
<description>Content from GamersGame.com, an online gaming resource and blog
providing gaming gossip, news and tips.
</description>
<language>en-us</language>
<copyright>Writers Write, Inc.</copyright>
<pubDate>Mon, 28 Dec 2009 18:00:00 EST</pubDate>

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<title>GamersGame.com Gaming Blog</title>
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<link>http://www.gamersgame.com</link>
<width>144</width>
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<description>An online gaming resource and blog providing gaming gossip, news and tips.</description>
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<title>Amazon.com's Video Game Accessories Store</title>
<link>http://www.gamersgame.com/blog/1228091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/amazon_video_game_accessories_store.jpg" ALT="Amazon Video Game Accessories"&gt;&lt;/CENTER&gt;
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Amazon.com has launched a &lt;A HREF="http://www.amazon.com/b/?node=471304&amp;tag=writerswrite"&gt;video game accessories store&lt;/A&gt;. To kick-off the new store they are offering 10% off all top accessories and up to 25% off select accessories. The promotion runs from December 25 to January 16, 2010.
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<pubDate>Mon, 28 Dec 2009 18:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1228091</guid>
<category>game-accessories</category>
<category>video-game-accessories</category>
<category>joysticks</category>
</item>

<item>
<title>Dragon's Lair Comes to iPhone</title>
<link>http://www.gamersgame.com/blog/1219091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/dragons_lair_image.jpg" ALT="Dragons Lair"&gt;&lt;/CENTER&gt;
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&lt;I&gt;Space Ace&lt;/I&gt; and &lt;I&gt;Dragon's Lair&lt;/I&gt; are now both available for the iPhone and iPod Touch. &lt;I&gt;Dragon's Lair&lt;/I&gt; was once a very popular arcade game. It had breakthrough graphics at the time. Joystiq &lt;A HREF="http://www.joystiq.com/2009/12/05/ea-dragging-dragons-lair-to-iphone/"&gt;says&lt;/A&gt; the iPhone version lets you play the arcade version and a different version that has unseen screens. CNET &lt;A HREF="http://reviews.cnet.com/8301-19512_7-10412206-233.html"&gt;says&lt;/A&gt; movements are controlled by an onscreen d-pad.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
Movement is controlled, like Space Ace, with an onscreen d-pad that lights up with the direction you need to choose before triggering a death sequence. There's also a sword button for fight instances; while the gameplay is basically a reflex-tester, it's the precursor to instant button-pressing fight moments that made a big comeback in PS2 games like God of War.
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
You can find links to download both of the games &lt;A HREF="http://www.digitalleisure.com/contents/iphone.htm"&gt;here&lt;/A&gt; on digitalleisure.com.
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<pubDate>Sat, 19 Dec 2009 18:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1219091</guid>
<category>iphone</category>
<category>dragons-lair</category>
<category>dragons-lair-iphone</category>
</item>

<item>
<title>Angry Tetris God</title>
<link>http://www.gamersgame.com/blog/1210091</link>
<description>College Humor has a pretty hilarious video about how the Tetris God can taunt us with the pieces he chooses to deliver. Take a look:
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<pubDate>Thu, 10 Dec 2009 15:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1210091</guid>
<category>humor</category>
<category>tetris-god</category>
<category>tetris</category>
</item>

<item>
<title>Laser Projected Pong</title>
<link>http://www.gamersgame.com/blog/1114091</link>
<description>This is a cool version of pong. It is laser projected on to the ground and people play by kicking the "ball" with their feet. The only equipment required is a "stick" that players wear on their feet. You can see some Flickr photos &lt;A HREF="http://www.flickr.com/photos/sportpong/"&gt;here&lt;/A&gt; and find the official website &lt;A HREF="http://sportpong.com/sp/?lang=en"&gt;here&lt;/A&gt;.
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<pubDate>Sat, 14 Nov 2009 18:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1114091</guid>
<category>vr</category>
<category>laser-pong</category>
<category>sportpong</category>
</item>

<item>
<title>What Space Invaders Look Like</title>
<link>http://www.gamersgame.com/blog/1110091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/space_invaders_look_like.jpg" ALT="Space Invaders Look Like"&gt;&lt;/CENTER&gt;
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This is a great interpretation of what Space Invaders might actually look like. The design is from a t-shirt available on Threadless. You can buy the t-shirt &lt;A HREF="http://www.threadless.com/product/2076/They_re_Real#top"&gt;here&lt;/A&gt;.
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(via &lt;A HREF="http://www.geekologie.com/2009/11/what_space_invaders_actually_l.php"&gt;Geekologie&lt;/A&gt;)
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<pubDate>Tue, 10 Nov 2009 15:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1110091</guid>
<category>classic</category>
<category>atari</category>
<category>space-invaders</category>
</item>

<item>
<title>Taylor Swift, Travis Barker, Pete Wentz and Rivers Cuomo in Band Hero Commercial</title>
<link>http://www.gamersgame.com/blog/1101091</link>
<description>The new commercial for the &lt;I&gt;Band Hero&lt;/I&gt; game features a &lt;I&gt;Risky Business&lt;/I&gt; theme with Taylor Swift singing with Travis Barker, Pete Wentz and Rivers Cuomo rocking out to Taylor's song "Love Story." You can see how Talor Swift was digitized for the game &lt;A HREF="http://www.shoppingblog.com/blog/804097"&gt;here&lt;/A&gt;.
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<pubDate>Sun, 1 Nov 2009 14:50:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1101091</guid>
<category>music</category>
<category>band-hero</category>
<category>taylor-swift-band-hero</category>
</item>

<item>
<title>Sid Meier's Civlization Game Coming to Facebook</title>
<link>http://www.gamersgame.com/blog/1024091</link>
<description>&lt;IMG SRC="http://www.gamersgame.com/pics/civilization_classic_small.jpg" ALIGN="RIGHT" ALT="Civilization"&gt;Sid Meier's &lt;I&gt;Civilization&lt;/I&gt; game is coming to Facebook. The Facebook version will be called Civilization Network. It will be available on Facebook in 2010 according to the &lt;A HREF="http://www.facebook.com/civnetwork"&gt;Facebook page&lt;/A&gt;.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
I wanted to let you know we'll soon be looking for beta testers to help us develop a unique new way to play Civilization. Ever since we finished Civilization Revolution last year, I've been looking at ways of expanding the Civ gameplay experience to include solo, competitive and cooperative play to take advantage of the uniqueness of social networks. We're calling this project Civilization Network and the full game will be available next year on Facebook. Civilization Network will allow you to join together with your friends to create the world's most powerful, richest, smartest, or just plain coolest civilization. You can coordinate your strategy to win great battles, share your technology to jump ahead of your rivals, lobby your family and friends to form your own government and win vital elections, manage and grow your cities to maximize production and happiness, spy on your enemies, and work with your friends to create the great Wonders of the World. The game will offer everything you enjoy in Civ in a fully persistent environment - you can play as much as you like, whenever you like, and it'll be free to play.
&lt;BR&gt;&lt;BR&gt;
We'll offer a closed beta of the game soon, so stay tuned for details on how you can sign-up to participate. The full game will launch in 2010. For more information about Civilization Network, including development updates and behind-the-scenes posts from me and the Firaxis team, join our Facebook fanpage here.
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
The Facebook plan is interesting but maybe it would be smarter to have an open online game with a Facebook app. There's no guarantee that Facebook is going to remain popular. The Civilization Network also has a Twitter account, &lt;A HREF="http://twitter.com/civnetwork"&gt;@civnetwork&lt;/A&gt;. Information about Civilization Revolution can be found &lt;A HREF="http://civilizationrevolution.com/"&gt;here&lt;/A&gt;.
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(via &lt;A HREF="http://mashable.com/2009/10/22/civilization-facebook/"&gt;Mashable&lt;/A&gt;)
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<pubDate>Sat, 24 Oct 2009 21:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1024091</guid>
<category>strategy</category>
<category>civilization-game</category>
<category>civilization-facebook</category>
</item>

<item>
<title>Sales for Beatles Rock Band Not Huge</title>
<link>http://www.gamersgame.com/blog/1022091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/beatles_rock_band_strip.jpg" ALT="Beatles Rock Band"&gt;&lt;/CENTER&gt;
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When the &lt;A HREF="http://www.thebeatlesrockband.com/"&gt;&lt;I&gt;Beatles Rock Band&lt;/I&gt;&lt;/A&gt; video game &lt;A HREF="http://www.shoppingblog.com/blog/9090920"&gt;hit stores&lt;/A&gt; last month there was high hopes it would boost game sales. The game was thought to be one of the few titles with universal appeal that can appeal to different generations. However, the sales for the game turned out to be &lt;A HREF="http://artsbeat.blogs.nytimes.com/2009/10/20/sales-of-beatles-video-game-not-so-fab/"&gt;not so fab&lt;/A&gt; says Arts Beat.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
Though it was promoted here, there and everywhere, a video game featuring the music and the likenesses of the Beatles posted only moderate sales in its first month of release. The Beatles: Rock Band, which was released by MTV Games and Electronic Arts, sold about 595,000 copies, according to a report from NPD Group, a market research company.
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
The game did &lt;A HREF="http://www.shoppingblog.com/blog/10190925"&gt;turn up twice&lt;/A&gt; in a list of September's top selling games. There is still a chance the holidays could give sales of the game a boost.
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<pubDate>Thu, 22 Oct 2009 20:13:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1022091</guid>
<category>music</category>
<category>beatles-rock-band</category>
<category>rock-band</category>
</item>

<item>
<title>SurfaceScapes: A Role-Playing Game Project for Microsot Surface</title>
<link>http://www.gamersgame.com/blog/1020091</link>
<description>A game called &lt;A HREF="http://www.etc.cmu.edu/projects/surfacescapes/"&gt;SurfaceScapes&lt;/A&gt; was created by Carnegie Mellon University students for the Microsoft Surface Table. The game was based on D&amp;D and was created to show how role-playing games can work using Surface technology.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
The objective of the SurfaceScapes project is to create a proof-of-concept for playing tabletop role-playing games on the Microsoft Surface Table. We will be using Dungeons and Dragons as a basis for our prototype, with the option for future expansion to other role-playing games. SurfaceScapes will provide Game Masters and players with a set of features to enhance the combat and role-playing aspects of tabletop games. This will include the ability to interact with the digital environment using real objects such as miniatures and provide automated calculations and visual and audio feedback for actions performed by the player and non-player characters. We are taking traditional tabletop role-playing games to the next level, adding a new layer of immersive and intuitive gaming to the Microsoft Surface Table and assisting both GMs and players in enjoying exciting and engaging adventures.
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
Microsoft Surface seems perfect for role-playing and strategy type games. Here's a walkthrough of the SurfaceScapes game.
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<pubDate>Tue, 20 Oct 2009 18:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1020091</guid>
<category>roleplaying</category>
<category>microsoft-surface-games</category>
<category>surfacescapes</category>
</item>

<item>
<title>Spore Moive in the Works</title>
<link>http://www.gamersgame.com/blog/1014091</link>
<description>&lt;IMG SRC="http://www.gamersgame.com/pics/spore_logo.jpg" ALIGN="RIGHT" ALT="Spore Logo"&gt;&lt;I&gt;Variety&lt;/I&gt; &lt;A HREF="http://www.variety.com/article/VR1118009454.html?categoryid=13&amp;cs=1&amp;nid=2563"&gt;reports&lt;/A&gt; that 20th Century Fox and Electronic Arts have partnered to develop a movie based on &lt;A HREF="http://www.spore.com"&gt;&lt;I&gt;Spore&lt;/I&gt;&lt;/A&gt;. Chris Wedge (&lt;I&gt;Ice Age&lt;/I&gt;) is slated to direct &lt;I&gt;Spore&lt;/I&gt;. It will be an animated film.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
Greg Erb and Jason Oremland, who penned Disney's upcoming "The Princess and the Frog" and Ben Stiller pic "The Return of King Doug" at Paramount, will write the script for the "Spore" movie. It will be produced as a CG-animated toon by EA and Blue Sky Studios, which is behind the studio's "Ice Age" pics, "Robots" and its next effort, "Rio."
&lt;BR&gt;&lt;BR&gt;
In the game, which was released in September 2008, players create their own creatures and the worlds they live in and share them with other gamers to create an overall universe.
&lt;BR&gt;&lt;BR&gt;
"I'm always looking for unique worlds to go to in animation," Wedge said. "From every perspective -- visually, thematically and comedically -- the world of 'Spore' provides the potential to put something truly original on the screen."
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
&lt;I&gt;Variety&lt;/I&gt; says &lt;I&gt;Spore&lt;/I&gt; has sold 3.2 million units and it is has an awareness beyond that number. The script is going to have to be really good for this to work.
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<pubDate>Wed, 14 Oct 2009 17:13:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1014091</guid>
<category>movies</category>
<category>spore</category>
<category>spore-movie</category>
</item>

<item>
<title>Putt Putt Arcade Game Uses Real Golf Ball</title>
<link>http://www.gamersgame.com/blog/1011091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/putt_championship_arcade_game.jpg" ALT="Putt Championship Arcade Game"&gt;&lt;/CENTER&gt;
&lt;BR&gt;&lt;BR&gt;
This arcade version of putt putt uses a real miniature golf club and ball and combines it with a digital game. The game's computer detects the golf ball and turns into a digital version.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
Up to four competitors can play on two virtual courses using a real putter and real balls--you can explore the casino-themed Las Vegas course or the tiki torch-themed Paradise Island course on the large, high-definition 32" LCD. Just like real courses, you can shoot your ball through obstacles, such as a secret door at the base of an Egyptian pyramid for a one-way route directly to the hole... if you can time it correctly before it closes. Shot controls allow you to adjust your view left or right, providing overhead or ball view to plan the optimal path to the hole. The putting green allows left- and right-handers to play easily. Simply putt your ball at the base of the video screen; when the ball is detected by the game's computer, the virtual world takes over, calculating both the direction and speed of the ball, "shooting" it toward the hole; balls return automatically.
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
The putt putt game can be purchased &lt;A HREF="http://www.hammacher.com/Product/11549?source=CJ&amp;cm_mmc=CJ-_-1408768-_-1830967-_-Hammacher+Product+Catalog"&gt;here&lt;/A&gt; on Hammacher.com. It will set you back a mere $6,900.
&lt;BR&gt;&lt;BR&gt;
(via &lt;A HREF="http://dvice.com/archives/2009/10/virtual-mini-go.php"&gt;Dvice&lt;/A&gt;)
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Posted in &lt;A HREF="http://www.gamersgame.com/sports/"&gt;Sports&lt;/A&gt;
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<pubDate>Sun, 11 Oct 2009 16:41:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1011091</guid>
<category>sports</category>
<category>miniature-putt-putt</category>
<category>putt-putt</category>
</item>

<item>
<title>Real World Bullet Bill Attack</title>
<link>http://www.gamersgame.com/blog/1010091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/bullet_bill.gif" ALT="Bullet Bill"&gt;&lt;/CENTER&gt;
&lt;BR&gt;&lt;BR&gt;
This animation shows just how devastating a Bullet Bill attack could be. The Bill Blaster launching these needs to be taken out.
&lt;BR&gt;&lt;BR&gt;
(via &lt;A HREF="http://www.geekologie.com/2009/10/what_if_there_were_no_super_ma.php"&gt;Geekologie&lt;/A&gt;)
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<pubDate>Sat, 10 Oct 2009 13:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1010091</guid>
<category>mario-brothers</category>
<category>bullet-bill</category>
<category>bill-blaster</category>
</item>

<item>
<title>Help Red Ball Regain His Crown</title>
<link>http://www.gamersgame.com/blog/1005091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/red_ball_crown.jpg" ALT="Red Ball Crown"&gt;&lt;/CENTER&gt;
&lt;BR&gt;&lt;BR&gt;
Red Ball, the King of Monarchy of the Balls has lost his crown. It was blown off his head by a strong gust of wind. How can he be king now? He cannot without his crown. This is tragic. You must help poor Red Ball regain his crown. You can play the game &lt;A HREF="http://www.king.com/game/sponsored-games/red-ball-2/?language=en_US"&gt;here&lt;/A&gt;.
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<pubDate>Mon, 5 Oct 2009 18:05:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1005091</guid>
<category>timekiller</category>
<category>red-ball</category>
<category>red-ball-2</category>
</item>

<item>
<title>Many Game Publishers Developing Games for Natal</title>
<link>http://www.gamersgame.com/blog/1004091</link>
<description>Microsoft's Natal project was announced at the E3 Expo with a &lt;A HREF="http://www.shoppingblog.com/blog/6020924"&gt;couple cool videos&lt;/A&gt;. CNET &lt;A HREF="http://news.cnet.com/8301-13860_3-10360806-56.html"&gt;reports&lt;/A&gt; that game developers are busy behind the scenes creating games for the Microsoft technology that lets you be the controller.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
However, a lot has been going on behind the scenes, particularly in getting developers to build games that can take advantage of the technology, which lets a player control a game with their body as opposed to a joystick. In an announcement at the Tokyo Game Show on Thursday, Microsoft noted that nearly all of the big names in video games are working on Natal titles.
&lt;BR&gt;&lt;BR&gt;
Microsoft's list includes Activision, Capcom, Disney, EA, Konami, MTV, Namco Bandai, Sega, Square Enix, THQ, and Ubisoft. Game makers have had development kits in their hands since June, Microsoft said.
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
That's an impressive list of developers. CNET also says many gaming industry insiders &lt;A HREF="http://news.cnet.com/8301-13860_3-10305639-56.html"&gt;expect&lt;/A&gt; Natal to be released next year. It's expected to released not as an independent console but as an add-on to the Xbox 360 console.
&lt;BR&gt;&lt;BR&gt;
Electronic Arts sounds excited by the technoogy. EA Sports President Peter Moore said in a statement, "Project Natal could fundamentally change the way players experience sports games. At EA, some of our top development teams are experimenting with these tools with the goal of delivering a completely fresh take on genres like sports and racing."
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<pubDate>Sun, 4 Oct 2009 15:33:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/1004091</guid>
<category>natal</category>
<category>project-natal</category>
<category>ea-project-natal</category>
</item>

<item>
<title>2 Million Recruits For Battlefield Heroes</title>
<link>http://www.gamersgame.com/blog/926091</link>
<description>&lt;CENTER&gt;&lt;IMG SRC="http://www.gamersgame.com/pics/battlefield_heroes_ss_0909.jpg" ALT="Battlefield Heroes"&gt;&lt;/CENTER&gt;
&lt;BR&gt;&lt;BR&gt;
Electronic Arts &lt;A HREF="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20090925005074&amp;newsLang=en"&gt;announced&lt;/A&gt; in a press release that its &lt;A HREF="http://www.battlefieldheroes.com"&gt;&lt;I&gt;Battlefield Heroes&lt;/I&gt;&lt;/A&gt; game has passed the two million registered users plateau. EA is looking for names for a new map they have created for the game.
&lt;BLOCKQUOTE&gt;&lt;FONT SIZE=2&gt;
Set against the backdrop of autumn colors, the new map will be infantry-focused and set in a village with dozens of intersecting canals. Intense battles will play out on the bridges and crossings, while sneaky players can use the alleyways and channels to move unnoticed for sudden flanking maneuvers and rear-guard actions.
&lt;BR&gt;&lt;BR&gt;
Starting today, EA is accepting proposed names for the new map at http://www.battlefieldheroes.com. Players can submit a proposed name for the soon-to-be released map, and that name may be selected by the Battlefield Heroes development team.
&lt;BR&gt;&lt;BR&gt;
"Along with this new map, 'Heroes of the Fall' includes a slew of changes including upgrades of the Gunner class and improvements to the friends system," said Ben Cousins, General Manager, Battlefield Heroes team. "We've also added a brand new ranking system for the game - players can earn cool new titles for their heroes as they play - showing everyone on the battlefield how dedicated they are."
&lt;/FONT&gt;&lt;/BLOCKQUOTE&gt;
The free online game has been quickly gaining users. Joystiq &lt;A HREf="http://www.joystiq.com/2009/09/26/battlefield-heroes-enlists-two-million-recruits/"&gt;says&lt;/A&gt; they passed one million users in July. The game does utilize Battlefunds -  a fictional currency bought with a credit card or PayPal - to purchase certain character customisation items. Players can also make purchases with Valor Points (points earned by playing the game) if they have accrued enough of them.
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gamersgame/~4/GQbfXdnSLhY" height="1" width="1"/&gt;</description>
<pubDate>Sat, 26 Sep 2009 18:00:00 EST</pubDate>
<guid>http://www.gamersgame.com/blog/926091</guid>
<category>war</category>
<category>battlefield-heroes</category>
<category>ea-battlefield-heroes</category>
</item>

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