<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2617421193673054702</atom:id><lastBuildDate>Thu, 02 Apr 2026 11:25:30 +0000</lastBuildDate><category>GAME NEWS</category><category>GAME REVIEWS</category><category>ASSASSIN&#39;S CREED RELATED</category><category>CRYSIS 3</category><category>FARCRY 3</category><category>DMC 5</category><category>DEAD SPACE 3</category><category>ONLINE GAMES</category><category>BATMAN ARKHAM ORIGINS</category><category>RESIDENT EVIL</category><category>GTA</category><category>PUZZLE</category><category>NFS</category><category>TOP 10 GAMES OF 2012</category><category>TOP 5 HORROR GAMES</category><category>WALK THROUGHS</category><title>GAMERS HOOD</title><description>A blog about latest games,reviews,walkthroughs,wallpapers,cheatcodes, news and all that is happening in and around the gamers world. If you are a hardcore gamer ,do not hesitate to visit our blog because we could provide you with everything that a gamer needs.</description><link>http://gamershood8.blogspot.com/</link><managingEditor>noreply@blogger.com (Shinu Francis)</managingEditor><generator>Blogger</generator><openSearch:totalResults>325</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-1531638743437166909</guid><pubDate>Sat, 05 Jul 2014 13:40:00 +0000</pubDate><atom:updated>2014-07-08T07:48:01.131-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME REVIEWS</category><title>WATCH DOGS REVIEW</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;In its opening scene, Watch Dogs
 refers to hackers as modern-day magicians. That’s a good analogy for 
the bag of powerful but mostly scripted tricks we get to use as we run 
amok in this huge and impressively detailed map of Chicago.
 With the push of a button, you can trigger environmental traps that 
smash pursuing cars, empty a citizen’s bank account, or even remotely 
activate a grenade in an enemy’s pocket. Hacking’s not as dynamic as it 
appears at first, but the illusion gives us a bit more to do than there 
is in most third-person action games, and it puts on a great show.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/nXkrKCwojuI?rel=0&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Our hero, Aiden Pearce, is an empty trenchcoat as far as personality 
goes. It’s remarked at one point that he’s suppressing his personality, 
so it must be intentional, but it&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt; doesn’t make him a strong character. Fortunately the supporting cast is much more interesting. An enthusiastic and cavalier fixer, a gang leader who I affectionately refer to as Avon Barksdale: Superhacker,
 and a soft-spoken mob boss steal the show and make it a likeable and 
well-acted group. Character animations are elegantly done, too.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;Watch Dogs’ completely open map is another big strength: it’s huge, 
diverse, and intricately detailed. The rural area of Pawnee balances out
 Chicago’s urban sprawl, and it all looks great, especially at sunset or
 during a rainstorm. Everything runs at a smooth 30 frames per second, 
however, after playing for a few hours I did start to experience 
frequent slowdowns when new mission objectives were loading up. 
Fortunately they never happened when anything interesting was going on, 
but they’re definitely noticeable and get progressively worse as the 
story goes on.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;This techno-thriller fiction is all about the power of information in
 a super-connected city, and one of its cleverest and most distinctive 
tweaks to the open world genre is how much information it gives you. 
Scanning a pedestrian or thug pops up a brief, randomly generated 
personal history – some fact about their hobbies or lifestyle, plus 
their age, occupation, and income. It’s a small thing, but it’s 
surprisingly effective at humanizing them. I actually felt a pang of 
guilt when I accidentally ran someone down and then saw that they were 
on the waiting list for a liver transplant, and as a result this is one 
of the few open-world action games where I rarely went on a violent 
rampage. And that had very little to do with the meaningless reputation 
meter, which appears to have no consequences whatsoever.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;Over more than 20 hours, the straightforward revenge story becomes 
more and more complex until it’s bursting with intrigue... only to take a
 strange turn for the mundane when the motivations behind it all are 
revealed. For a game that deals with themes like surveillance society 
and media manipulation, Watch Dogs’ villains just aren’t thinking very 
big.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I admire Ubisoft’s restraint in including only one hacking puzzle 
minigame in a game about an uberhacker hero, and it’s both clever and 
used infrequently enough that it doesn’t become annoying. There’s also 
the ability to take over any surveillance camera you can see, even some 
worn by guards, and it’s put to good use in puzzles where you leap from 
camera to camera as you attempt to get line of sight on a terminal you 
want to hack.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Unless you opt out, you’re also regularly prompted to jump into multiplayer
 activities, like a simple race through the streets or a much more 
interesting cat-and-mouse game of tailing and hacking another random 
player. It’s a setup with a lot of room for creativity and hilarious 
experimentation as you try to hide or blend in with the civilians. 
There’s also the highly entertaining capture-the-flag style Decryption 
game, where one player desperately tries to evade the rest, and a 
challenging race where you have to evade traps and cops triggered by a 
player using the free iPad app.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40Sp6BHbq8sgAkRIcVO09GLhzpWroHHZrFvBTPLLt9AtV6iHTNpVX53MxuAe3qryQ8Mmr017RzGAjBVCn6QyFkFFwPpVAHCNRVEY75YHdUjd7Cfst7VQnsCzo9d2JsfzSZNwi2nEecRrG/s1600/Watch_Dogs_MOTORCYCLE-gamershood8.blogspot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40Sp6BHbq8sgAkRIcVO09GLhzpWroHHZrFvBTPLLt9AtV6iHTNpVX53MxuAe3qryQ8Mmr017RzGAjBVCn6QyFkFFwPpVAHCNRVEY75YHdUjd7Cfst7VQnsCzo9d2JsfzSZNwi2nEecRrG/s1600/Watch_Dogs_MOTORCYCLE-gamershood8.blogspot.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;When you get in a car and drive, Watch Dogs
 is some good arcadey fun. Cartoonish crash physics and roads littered 
with tons of breakable objects make smashing through shortcuts 
spectacular and hilarious. However, car chases gradually become more and
 more disappointing &amp;nbsp;and tedious because of their lack of combat 
options. You can’t fire out the window as you drive, so all you can do 
is drive around hacking things to trigger hazards. Half the time you 
don’t even see the car or trap involved in the wreck. And enemy cars are
 so rubber-bandy that it’s impossible to simply outrun them even in the 
speediest of cars - you have to hack things to end the chase.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/9JQ38TICZdE?rel=0&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Xbox One Version &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The slightly lower resolution is the only noticeable difference between the PlayStation 4 and Xbox One versions of Watch Dogs, and I doubt I’d have picked up on it if I hadn’t just come from playing the PS4 version. I did quickly disable the trigger vibrations in the options menu -- they appear to happen when your car shifts gears (which is automatic), which I found to be useless and distracting feedback.  &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Xbox 360 Version&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Naturally the Xbox 360 version doesn&#39;t look as nice as the newer 
generation consoles when it comes to texture resolution, physics objects
 like debris and smoke, and draw distance, but it does look respectable 
for a game on this platform in 2014. More importantly, it runs 
consistently, avoiding the major performance problems that drag down the PlayStation 3 version.
 The only notable differences content-wise are the disappointing lack of
 the Decryption multiplayer mode and the multiplayer free-roam mode, but
 those absences don&#39;t make me recommend it any less for those who don&#39;t 
own a PS4 or Xbox One.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;u&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/QZjfR9YrWFw?rel=0&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;PC Version&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I had quite a rant written about how busted the PC version of Watch Dogs
 was at launch, with both Uplay issues that prevented me from playing at
 all for the first two days and massive stuttering problems even on low 
settings making it nearly unplayable on two different PCs once I did. I 
was mere hours from posting a review on Sunday with a greatly reduced 
score attached when a patch resolved most of my performance problems. &lt;i&gt;[Note: I can only assume there was a stealth patch, since it simply started running well where it had not before.]&lt;/i&gt;
 Watch Dogs on PC still isn&#39;t a fantastically well optimized game, but 
my nearly four-year-old GTX 570 is able to deliver over 30fps (sometimes
 over 60) on medium settings. I do experience a few dropped frames here 
and there, but as of this writing it&#39;s otherwise just as good as the PS4
 version (better, if you&#39;ve got newer hardware) and just as easy to 
recommend. Naturally you do have to suffer through the inconvenience of 
Ubisoft&#39;s Uplay login nonsense, and Aiden&#39;s smartphone menu system is a 
pain to navigate with the mouse.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;THE VERDICT&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;One-button hacking might be overly simplistic, but it does give you 
abilities that make playing through Aiden’s story feel powerful and fun.
 Doing side missions and multiplayer as you make your way through the 
dark and lengthy story makes it feel like a huge adventure, and stealth 
options let you play smart if you prefer. Car chases aside, Watch Dogs is fundamentally very well made, and has more than enough unique ideas to make it a great and memorable open-world action game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2014/07/watch-dogs-review.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhugf57MOzAKht37uo-_clZrWZQJlCP4PX5T9iWwtYEGBM02HNO8SS5QR5L_hyphenhyphenVuG3TY-px4xsZPhhGErmvdbfTp0EZoOEmV35MifV85etCJarxtevlvV5tPC9DK67kYJAHcMM01OUN9PFl/s72-c/watch-dogs-video-game-wallpaper-gamershod8.blogspot.com.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-902378406997509554</guid><pubDate>Wed, 03 Jul 2013 14:20:00 +0000</pubDate><atom:updated>2013-07-03T07:23:53.420-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>TOM CLANCY&#39;S THE DIVISION</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJO4PDo_iYMqLTNDgWofMTxyC_XhpfYFDBFUeCb5KW62Ag9WVqZMMhAsTcgkaodtJka1702y8FaqG18eIE99PLFI_9qM_RTazXwolQnmg_DmOnkdSG8VydYOa9Iazm9WtiqSuEa69K34m0/s1600/division+cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJO4PDo_iYMqLTNDgWofMTxyC_XhpfYFDBFUeCb5KW62Ag9WVqZMMhAsTcgkaodtJka1702y8FaqG18eIE99PLFI_9qM_RTazXwolQnmg_DmOnkdSG8VydYOa9Iazm9WtiqSuEa69K34m0/s640/division+cover.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Developed by Massive Entertainment, The Division is a new game in the Tom Clancy franchise. Using the Snowdrop engine, it is a open world, multiplayer RPG game set in a world devastated by a deadly pathogen. Players will fight enemies factions, loot abandoned buildings and level up their player as they explore a ravaged New York city.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;Story&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/u&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;You&#39;re part of The Division, an organization developed around &lt;a href=&quot;http://en.wikipedia.org/wiki/Operation_Dark_Winter&quot;&gt;Operation Dark Winter&lt;/a&gt;. In reality, Dark Winter was just a simulation that took place in 2001; however, this game makes it real in their universe. In 2007, President George W. Bush signed &lt;a href=&quot;http://en.wikipedia.org/wiki/National_Security_and_Homeland_Security_Presidential_Directive&quot;&gt;Directive 51&lt;/a&gt; into law, which is where The Division&#39;s Agents go into action.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;About three weeks ago, many sleeper cell agents released a weaponized virus in the United State. The Division tried to stop it, but they failed. This day was known as Black Friday. The entire population was nearly wiped out in the process. The Division&#39;s goal is to save what remains and restore society.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;Gameplay &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Division will break away from the common conception of RPGs. You will not talk to one person to get a mission, nor will there be acts. Instead, you will have a full map of New York with objectives you can choose to do at any time. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;David Polfeldt, managing director at Massive, says “We wanted a lighter game than World of Warcraft. I’m not calling [The Division] an MMO,” although he’s aware of the similarities. The Division will not, however, feature classes. “We allow you to progress through the skill tree as you prefer,” Polfeldt explains. Plus you can do a mulligan on your skill tree progress at any time and switch to custom-built classes with the touch of a button.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVbAy7L55IVLNlxSwRrUOurzUMdqY0eihRkmw97IZZUoFXWV4w34JNwqPCV4V2UbBACMX1AeGkAsenBf7uD-zMNU1kP1Mmr7foVB4kIw1vNoEnG0HHh-S2BbsxYgJXXJjuCi7j030Zs_U/s960/Tom-Clancys-The-Division-Gameplay-Wallpaper.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVbAy7L55IVLNlxSwRrUOurzUMdqY0eihRkmw97IZZUoFXWV4w34JNwqPCV4V2UbBACMX1AeGkAsenBf7uD-zMNU1kP1Mmr7foVB4kIw1vNoEnG0HHh-S2BbsxYgJXXJjuCi7j030Zs_U/s640/Tom-Clancys-The-Division-Gameplay-Wallpaper.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Though it’s a role-playing game first and foremost, The Division also draws from the hardcore survivalism of Day Z or State of Decay. When your sleeper agent awakens, their belongings include just three days of food, water, and supplies. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;After that, you must scour for resources like ammo and weapons. The whole point is to drive players to explore and discover. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A variety of factions will be in the game. Some factions will be helpful, some will be harmful, and the remainder of FEMA and those type of organizations will be the biggest help in the game. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;The weaponized virus that nearly wiped out the population will still be in play in Tom Clancy&#39;s The Division. Details as to how it will affect gameplay have not yet been released. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;A Companion App &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Division will feature a companion app that allows a tablet-user to become a guardian angel, a good samaritan, or a legendary troll. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;In the E3 2013 demo, the tablet-user was privy to a suite of skills that each had their own specific cool-downs. From the vantage of an aerial view of the block currently being explored, the tablet-user could tap a skill to use it, then tap somewhere on the screen to engage the ability in that area. &lt;br /&gt;&lt;br /&gt;Many of these skill types are recognizable to a massively multiplayer online (MMO) veteran, with such classic staples as an armor enhancement that boosted party stats, and a healing type drone that can revive injured allies. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The player using the tablet won&#39;t be limited to just these support abilities; they can recon and mark enemies so that enemy locations appear on the party&#39;s radar, and even summon powerful airstrikes.&lt;br /&gt;Tablet play will be available to both Android and iOS. They will be able to support console gamers in real time anywhere in the world as long as they&#39;re connected to the internet.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;E3 2013 Story Trailer &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;&lt;br /&gt;E3 2013 Gameplay Trailer &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/06/10/tom-clancys-the-division-gameplay-demonstration-e3-2013-ubisoft-conference&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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</description><link>http://gamershood8.blogspot.com/2013/07/tom-clancys-division.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJO4PDo_iYMqLTNDgWofMTxyC_XhpfYFDBFUeCb5KW62Ag9WVqZMMhAsTcgkaodtJka1702y8FaqG18eIE99PLFI_9qM_RTazXwolQnmg_DmOnkdSG8VydYOa9Iazm9WtiqSuEa69K34m0/s72-c/division+cover.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-1739120182026214396</guid><pubDate>Wed, 03 Jul 2013 13:18:00 +0000</pubDate><atom:updated>2013-07-03T06:24:01.876-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GTA</category><title>GTA5 REQUIRES INSTALLATION ON PS3, XBOX 360</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLaJ9cX8dF3AReSn5wJDbdXy3ZYUVxwv4Spn7NVpabmqqd0IRHiqg1ZTQD6-JwE_assZUBJBPSYLUO1oYK2adxvT-mqIPbg8L_oyJxC1TtcnbuMhI7TggvL5C2igB3L1xqYZJFIDfwAU48/s1600/gta5-artwork-trevor.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLaJ9cX8dF3AReSn5wJDbdXy3ZYUVxwv4Spn7NVpabmqqd0IRHiqg1ZTQD6-JwE_assZUBJBPSYLUO1oYK2adxvT-mqIPbg8L_oyJxC1TtcnbuMhI7TggvL5C2igB3L1xqYZJFIDfwAU48/s640/gta5-artwork-trevor.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Grand Theft Auto 5 has mandatory installation requirements on both PS3 and Xbox 360, Rockstar says in a &lt;a href=&quot;http://www.rockstargames.com/newswire/article/50871/asked-answered-gtav.html&quot; target=&quot;_blank&quot;&gt;Q&amp;amp;A post.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
The Xbox 360 version comes with two discs: The first disc is a one-time,
 mandatory install and the second disc is used to play the game. After 
the initial installation there will be no need to swap out the discs. 
PS3 has one disc that starts an automatic installation process, and the 
game will be ready to roll after that&#39;s complete. The PS3 and Xbox 360 
installs require 8GB of free space, and if using a flash drive with the 
Xbox 360 it needs to be a minimum of 16GB, with 8GB free. The flash 
drive must be, at minimum, USB 2.0 with 15 mb/s read speed, formatted 
for Xbox 360.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;

&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Speaking of swapping things, Rockstar provides more detail in the Q&amp;amp;A about the ability to switch between three playable characters at will in Grand Theft Auto 5, at least when not on a mission.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&quot;And because they have their own schedules, you&#39;ll never know what they 
might be doing – you might drop in on Michael in the middle of a family 
dispute, interrupt Franklin chatting up some ladies, or Trevor on the 
run from the law – or whatever else these guys do in their free time,&quot; 
Rockstar says. &quot;How and when you switch between characters when you&#39;re 
not on a mission is completely up to you.&quot;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Players won&#39;t have complete free will while switching between characters – it&#39;s not possible to kill other playable protagonists, Rockstar notes. Grand Theft Auto 5 is due out on September 17 for Xbox 360 and PS3.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/07/gta5-requires-installation-on-ps3-xbox.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLaJ9cX8dF3AReSn5wJDbdXy3ZYUVxwv4Spn7NVpabmqqd0IRHiqg1ZTQD6-JwE_assZUBJBPSYLUO1oYK2adxvT-mqIPbg8L_oyJxC1TtcnbuMhI7TggvL5C2igB3L1xqYZJFIDfwAU48/s72-c/gta5-artwork-trevor.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-1396353144925044171</guid><pubDate>Tue, 28 May 2013 15:20:00 +0000</pubDate><atom:updated>2013-05-28T08:20:31.528-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GTA</category><title>GTA 4 IRON MAN MOD IS FLYING INTO BUILDINGS</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bgYrguzWOmDc9Tes4RzeuAOEpPOJuyg-igASVr2f3IXAkpfvtGz0xjGOm0DAvuL7Y5ur0FMs5OLfyu_xkSTNQv2Oh4In6LtRHdRHgfti96lzu9SQmIRXr9i3_FcgOqEOa117NcDJqnti/s1600/grand+theft+auto+4+gta4+gta+niko+belic+wallpaper+background+rockstar+games+action+adventure.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;512&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bgYrguzWOmDc9Tes4RzeuAOEpPOJuyg-igASVr2f3IXAkpfvtGz0xjGOm0DAvuL7Y5ur0FMs5OLfyu_xkSTNQv2Oh4In6LtRHdRHgfti96lzu9SQmIRXr9i3_FcgOqEOa117NcDJqnti/s640/grand+theft+auto+4+gta4+gta+niko+belic+wallpaper+background+rockstar+games+action+adventure.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Grand Theft Auto 4&lt;/i&gt; has been host to many excellent mods in the past, such as one in which R2-D2 destroys Liberty City.  In this case, YouTube user taltigolt recently showed off a video that showcaes improvements made to a complete &lt;i&gt;GTA 4&lt;/i&gt; mod that places Iron Man in the heat of the action.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/UqLDztTvYqU&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Not only does the video show Iron Man flying around the city and 
smashing into buildings, but he destroys police cars with ease by 
raising his arms.  The modding crew also uploaded an album with Tony 
Stark in the game to their &lt;a href=&quot;https://www.facebook.com/photo.php?fbid=459946774092705&amp;amp;set=a.129227853831267.34886.124403214313731&amp;amp;type=1&amp;amp;theater&quot;&gt;Facebook page&lt;/a&gt;.  Unfortunately, the video features no sound at the request of another &lt;i&gt;GTA 4&lt;/i&gt; modder.  Just imagine various crunch and explosion sound effects while you watch it.
   &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/05/gta-4-iron-man-mod-is-flying-into.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bgYrguzWOmDc9Tes4RzeuAOEpPOJuyg-igASVr2f3IXAkpfvtGz0xjGOm0DAvuL7Y5ur0FMs5OLfyu_xkSTNQv2Oh4In6LtRHdRHgfti96lzu9SQmIRXr9i3_FcgOqEOa117NcDJqnti/s72-c/grand+theft+auto+4+gta4+gta+niko+belic+wallpaper+background+rockstar+games+action+adventure.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-4360602823749840544</guid><pubDate>Tue, 28 May 2013 14:55:00 +0000</pubDate><atom:updated>2013-05-28T07:56:15.502-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>CALL OF DUTY: GHOSTS HAS KINECT VOICE COMMANDS ON XBOX ONE</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfUSg4N8I_DPN6vRQ06l_h4MLvwS-Wqt-f1C9mPJXhEOMQ8xozL9zg_dp4d5N7zLP4etztYINwND_G_EdHQrZh0H8F6RTdb33ud3JT2CbI4JeSGmox4mpo7Ixop0JewdFQAscu_7JMdh61/s1600/url.jpe&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfUSg4N8I_DPN6vRQ06l_h4MLvwS-Wqt-f1C9mPJXhEOMQ8xozL9zg_dp4d5N7zLP4etztYINwND_G_EdHQrZh0H8F6RTdb33ud3JT2CbI4JeSGmox4mpo7Ixop0JewdFQAscu_7JMdh61/s640/url.jpe&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt; Activision Publishing CEO Eric Hirshberg has confirmed that the Xbox One version of &lt;a href=&quot;http://gamershood8.blogspot.com/2013/05/call-of-duty-ghosts-announced-next-gen.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Call of Duty: Ghosts&lt;/i&gt;&lt;/a&gt; will have some form of Kinect voice commands. Speaking to VentureBeat,
 Hirshberg said, &quot;I made a passing comment that you&#39;re going to see 
voice integration, voice commands via Kinect, which is something that we
 haven&#39;t done in the past with Call of Duty.&quot; He added that the 
improvements made to Kinect for Xbox One &quot;really excite&quot; the publisher.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOYDtZUyn25viw-TUSZmlhpVdUeFCs5NrBegY3ZDMQvQtAN-7xVISNzpQHF5F6Uylv54zumtmGD5EMWQDKzaEVDzQzmkN6xI-0JjP6MsbVX8NgNqyxI_s1GN2h4kp2QiUlHWffxFrWJ00h/s1600/ghostdog.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOYDtZUyn25viw-TUSZmlhpVdUeFCs5NrBegY3ZDMQvQtAN-7xVISNzpQHF5F6Uylv54zumtmGD5EMWQDKzaEVDzQzmkN6xI-0JjP6MsbVX8NgNqyxI_s1GN2h4kp2QiUlHWffxFrWJ00h/s320/ghostdog.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Hirshberg also reassured fans that Kinect support won&#39;t be careless. 
&quot;We&#39;ve always made sure that we don&#39;t just use new technology for 
novelty&#39;s sake, he said. &quot;We always make sure that it makes the gameplay
 better. In this case, we think it will.&quot;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
He didn&#39;t elaborate on what the voice commands might be, but we imagine 
they will be something along the lines of, &quot;Come here! Who&#39;s a good boy?
 Are you a good boy? Yes, you are. &lt;i&gt;Yes, you are!&lt;/i&gt;&quot;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/05/call-of-duty-ghosts-has-kinect-voice.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfUSg4N8I_DPN6vRQ06l_h4MLvwS-Wqt-f1C9mPJXhEOMQ8xozL9zg_dp4d5N7zLP4etztYINwND_G_EdHQrZh0H8F6RTdb33ud3JT2CbI4JeSGmox4mpo7Ixop0JewdFQAscu_7JMdh61/s72-c/url.jpe" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-5433933916129645023</guid><pubDate>Fri, 24 May 2013 14:21:00 +0000</pubDate><atom:updated>2013-05-24T07:21:37.450-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">NFS</category><title>NEED FOR SPEED RIVALS: BUILDING ON CRITERION&#39;S HERITAGE</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It’s been an exciting week to be a video game revhead, with Gran Turismo 6, Forza Motorsport 5 and now Need for Speed Rivals all being announced within the last seven days or so.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Based on the west coast of Sweden, Ghost Games (formerly EA 
Gothenburg) has some work to do to follow Criterion’s well-received work
 on both 2010’s Hot Pursuit and 2012’s Most Wanted – but the studio is 
getting all the help it needs from the House that Burnout Built.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/83JZmu5rzgI&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“We put together a new team to try to find some new energy and get 
some new thinking into it,” explains DICE and Battlefield veteran Marcus
 Nilsson, now heading up Ghost Games. “But Rivals is very much a product
 between Criterion and Ghost, which means that a lot of the details, a 
lot of the thinking, about how you create a racing game are going to be 
there.”&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
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&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“When you start a new studio and you have Criterion as your sister 
studio, you’d be pretty foolish if you don’t take all the best parts and
 the thinking from those people.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“The first people we hired to Ghost were low level physics 
programmers because, as you know, how the car feels is where it starts 
and ends. If the car is not really awesome to drive, don’t bother doing 
the rest. The heritage here from Criterion is hugely helpful. In my 
opinion, Criterion has the best arcade handling cars, and especially the
 best cameras connected to those cars.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;But when it comes to what differentiates 
Rivals from the last pair of Criterion cops ’n racers games, Nilsson 
describes Rivals’ new AllDrive feature.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“We bring a feature called AllDrive, which is fundamentally a way for
 us to destroy the line between single-player, co-op and multiplayer,” 
he says.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“You can be in Australia, you boot it up, you’re playing the game 
alone, you’re going through the single-player progression, playing 
through the premise, and then I join the game. We’re friends, you and 
me, so I’ll automatically be put into your world. I can still be playing
 &lt;i&gt;my&lt;/i&gt; single-player progression, through &lt;i&gt;my&lt;/i&gt; premise, but at any time – obviously, we’re in same world – our worlds can meet.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“I can be a cop, you’re a racer; you’re in a race, I’m in a pursuit. 
If we happen to be on the same road, I can start going after you. 
There’s obviously point bonuses and stuff involved in that, in the 
details, but the idea with this is that you seamlessly, through player 
action, go from a single-player experience to [a multiplayer one.]”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;There’s been a real migration to connectivity in racing games; it’s 
been a long generation and there was quite a bit of discussion about 
where racing games could go during these final few years and beyond. Is 
something like AllDrive the next logical step?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“I’m obviously from Battlefield, worked on most of the Battlefield 
games, the last one being Battlefield 3, and, as you know, that has a 
real multiplayer focus,” says Nilsson. “It has a really connected focus 
with the Battlelog stuff and those are obviously things that I bring 
with me.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“Need for Speed, traditionally, is played by people that play through
 the single-player part; they play alone. This game is going to be as 
rewarding, or even more rewarding, as the previous Need for Speed if 
you’re playing through alone, but with the layer of playing with others I
 believe we can take it to a Need for Speed experience they’ve never 
experienced before.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Nilsson feels it’s a natural step. There are no lobbies with AllDrive.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“Rather I show up in your world and the game is presenting new 
options for us to play the game rather than playing it alone,” he says.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Like many games arriving at the end of the year, Need for Speed Rivals
 is straddling two generations. AllDrive will feature across both 
current gen and next gen versions but, regarding the latter,&amp;nbsp;what 
specifically does all this extra power allow Ghost Games to do that 
wasn’t possible before? Nilsson explains.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“Next generation to me is much more about a mindset; how you think 
about games,” he says. “How you think about games being connected. How 
you think about games being convenient.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“Visuals is going to be the starting point; triple A games will look 
fantastic. You can do that with all that with this extra power, 
especially power focused on getting great stuff on screen. But I think 
we need to pick where we do it.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“I think from a visual standpoint we will be able to make worlds that
 are far more alive than before; the sterile look of racing games is 
probably something of the past. I’m not talking about having pedestrians
 in Need for Speed games; I’m talking about a world that feels a lot 
more alive, with things moving, using weather and really create a world 
that, quite honestly, could not be delivered on current gen.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“It also comes back to feel. With extra CPU power you can actually 
have a lot more surfaces that the car can react to – not something that 
we’re going to go ‘sim’ on for that matter, but it is something that we 
now can differentiate a little bit more.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“But as I said, this is about a mindset; it’s about how you play 
games differently and how we can get you, in a smart way, to stay 
connected to the game – whether you’re inside a game or outside a game. 
Even getting into your game once you’re back; there’s a big extension to
 Autolog that I’m not going to talk about today but that is definitely a
 big part of what is making Need for Speed next generation this time 
around. How it’s evolved from simply a sofa experience with the 
controller in your hand to something bigger.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMxgEARiRk0To3PNKfLISKn_paGk9cP7259bPvLT-jp2rRDi9ArW9orcB9y7FIZcZfXdKuCOyDa1_JpOrH7tNkw5Rs0HRx4M9pw6Ql93wjRaZkOkWrwh7meyl8BzsrvZAK_qioLUma1RA5/s1600/need-for-speed-rivals-6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMxgEARiRk0To3PNKfLISKn_paGk9cP7259bPvLT-jp2rRDi9ArW9orcB9y7FIZcZfXdKuCOyDa1_JpOrH7tNkw5Rs0HRx4M9pw6Ql93wjRaZkOkWrwh7meyl8BzsrvZAK_qioLUma1RA5/s640/need-for-speed-rivals-6.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;From a development standpoint, Nilsson describes the step from this 
generation to the next has been similarly tough, but the challenges 
haven’t been the same.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“Thinking back to the old transition, we certainly had a lot of 
problems,” he says. “Xbox and PlayStation were not similar at that point
 in time. What we’re finding now is that both architectures are more 
alike.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“But it was more complicated this time around, I think. It’s more 
than just a box. It’s about layers, it’s about clouds. It’s about data 
being transferred and matchmaked, not locally in your room but somewhere
 else.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“The technology is easier to work with; there are better tools, 
absolutely. Obviously we have Frostbite 3 engine which has gone through a
 few iterations now and truly, truly is powerful and really next gen 
ready.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“It is hard. Probably as hard as last time, but it’s just that the problems are a little different.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;On the topic of this year’s schedule of heavy-hitting first-party racing juggernauts, however, Nilsson is positive.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“I know for a fact that in transition years, racing games are 
important,” he says. “They were used last generation to show off the 
graphical fidelity of what the boxes could do, similar to now.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;“I think more racing games is good. I think that we can benefit from having more racing games. I think we need &lt;i&gt;great&lt;/i&gt;
 racing games. We need innovation in racing games. And it cannot only be
 about details of car seats and seams and similar features; they need to
 be about gameplay. We need to change the enjoyment of playing games 
alone and together with others.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;

&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/05/need-for-speed-rivals-building-on.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK2r4tGf_546hF8sLK1a44H1veKjWm-ha0erkKMlTOtVzonLdglZy1Y_M2lRT1j2LjjyR_kWPRXV0-LeRzsAjgTizETCT0j3Hj72bJqZ7SAj_CYjBCOgJcndJe9M2usIDkq5T4UpQTaK4l/s72-c/575650_174731026020273_713966883_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-6949902179922907483</guid><pubDate>Fri, 24 May 2013 14:04:00 +0000</pubDate><atom:updated>2013-05-24T07:04:36.569-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GTA</category><title>GRAND THEFT AUTO V SPECIAL EDITIONS UNVEILED</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCO7Jx3ynhijA6EKj0ePY2D3x_xy17Iru33-GRqj_hTzypH9B9vY2LdhPhODvhsUb0dkhKyWRThMB3dQ0DxzQKWx0MQGT2EM-EC4Lnw_Yw_3qbIZa6Nracc__qch4XPTeZrQ2NFUACR95/s1600/GTA-V-Heists.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCO7Jx3ynhijA6EKj0ePY2D3x_xy17Iru33-GRqj_hTzypH9B9vY2LdhPhODvhsUb0dkhKyWRThMB3dQ0DxzQKWx0MQGT2EM-EC4Lnw_Yw_3qbIZa6Nracc__qch4XPTeZrQ2NFUACR95/s640/GTA-V-Heists.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Rockstar has unveiled the Special and Collector&#39;s Editions of Grand Theft Auto V.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A post on the &lt;a href=&quot;http://www.rockstargames.com/newswire/article/50061/announcing-the-grand-theft-auto-v-special-edition-and-collectors.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Rockstar Newswire&lt;/a&gt; explains just what each one contains, as well as details pre-order bonuses for the game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/05/23/ign-daily-fix-052313&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;First up, the Special Edition of the game will come with a steelbook featuring new artwork of the game&#39;s three leads, a blueprint map of Los Santos, a boost to your characters&#39; in-game special ability bars, additional Stunt Plane challenges in the game, as well as bonus outfits and weapons. Finally, additional weapons will be available for free: the Pistol .50, Bullpup Shotgun, and melee Hammer.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt5_8ufpHCV5uiMPX3pjHxz7BS0SuVo_mkfGKuN3j9e1wzPoGnG7hjxQTQXS5z2IqwQ7KqOyWto-5Z5SNvrn-2V0BKBQKQcn7u0f11qJUf-BUqyCuqAyiQ4E6RPgVnpJ5lVhUItONoUxVa/s1600/GTAV_Special-610x366.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt5_8ufpHCV5uiMPX3pjHxz7BS0SuVo_mkfGKuN3j9e1wzPoGnG7hjxQTQXS5z2IqwQ7KqOyWto-5Z5SNvrn-2V0BKBQKQcn7u0f11qJUf-BUqyCuqAyiQ4E6RPgVnpJ5lVhUItONoUxVa/s1600/GTAV_Special-610x366.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;Special Edition&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Collector&#39;s Edition, meanwhile, comes with all of the Special 
Edition&#39;s content along with a 10.75&quot; x 8.5&quot; security deposit bag, a New
 Era 9FIFTY snapback cap with embroidered Los Santos, Rockstar and V 
logos on, and the ability to use classic Grand Theft Auto characters 
when playing Grand Theft Auto Online. Additionally, you&#39;ll also get&amp;nbsp;the 
1930’s style Hotknife hotrod and the CarbonRS sports bike for use in 
single player, and the Khamelion electric car for use online.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGmjvnbbUxyUZIQLve0B7gZWdjHAWBQo4ILBBrTDL7JES1qh6jOiA57LIGNSwogm4lKo66XStRBv7uU9eWHi-Ht4uw8Yn7-7XDVjCriFhhgBVdfBd9CqVk8vbfQ8WLmD80019AMhbXNsEY/s1600/GTAV_Collector-610x335.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGmjvnbbUxyUZIQLve0B7gZWdjHAWBQo4ILBBrTDL7JES1qh6jOiA57LIGNSwogm4lKo66XStRBv7uU9eWHi-Ht4uw8Yn7-7XDVjCriFhhgBVdfBd9CqVk8vbfQ8WLmD80019AMhbXNsEY/s640/GTAV_Collector-610x335.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Collector&#39;s Edition&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Finally, anyone who pre-orders any version of the game, whether it&#39;s the
 Special Edition, Collector&#39;s Edition or just normal retail, will be 
able to pilot the Atomic Blimp vehicle in-game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtG-M1sS6I9GebAR1g1eAHMzMaK_V40EjUJ7tRxhihhBttnyi01NvzZ04WTrMmN05hpaHohKMAxOdaidO2pRknR9EGiC3Al2jYzy57rJ6HjPIVKAmRbYJoa_KFZMt5OrP3oCo7mHXEqOMa/s1600/GTAV_Preorder-610x552.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;578&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtG-M1sS6I9GebAR1g1eAHMzMaK_V40EjUJ7tRxhihhBttnyi01NvzZ04WTrMmN05hpaHohKMAxOdaidO2pRknR9EGiC3Al2jYzy57rJ6HjPIVKAmRbYJoa_KFZMt5OrP3oCo7mHXEqOMa/s640/GTAV_Preorder-610x552.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So there you have it! Be sure to let us know what items tickle your fancy in the comments below.&lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt; &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/05/grand-theft-auto-v-special-editions.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCO7Jx3ynhijA6EKj0ePY2D3x_xy17Iru33-GRqj_hTzypH9B9vY2LdhPhODvhsUb0dkhKyWRThMB3dQ0DxzQKWx0MQGT2EM-EC4Lnw_Yw_3qbIZa6Nracc__qch4XPTeZrQ2NFUACR95/s72-c/GTA-V-Heists.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-4819094335117605493</guid><pubDate>Fri, 24 May 2013 13:54:00 +0000</pubDate><atom:updated>2013-05-24T06:54:26.066-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>CALL OF DUTY: GHOSTS ANNOUNCED; NEXT-GEN POWERED BY NEW ENGINE</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuYMA-YVDBKerSRE3hIsKorw4bVTVK851-xXMX-SvfhM_8ybIH3sPgrtydp2o1Wv-FdoTmIOlD2cEosThh7OGgHUYWSnHTpLrSyrVtjh-7tQkO8zAFK41ABAh3rGWVjqheOyLRclXYIraS/s1600/original.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuYMA-YVDBKerSRE3hIsKorw4bVTVK851-xXMX-SvfhM_8ybIH3sPgrtydp2o1Wv-FdoTmIOlD2cEosThh7OGgHUYWSnHTpLrSyrVtjh-7tQkO8zAFK41ABAh3rGWVjqheOyLRclXYIraS/s640/original.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Confirming rumors, Activision has revealed the next game in its billion-dollar shooter franchise, titled &lt;i&gt;Call of Duty: Ghosts&lt;/i&gt;.
 The military-based FPS will arrive on the PC, Xbox 360 and PlayStation 3
 on November 5, and on &quot;next-generation platforms&quot; on an unspecified 
date. No Wii U version was announced.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/SQEbPn36m1c&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
A press release reveals the next-gen version of &lt;i&gt;Ghosts &lt;/i&gt;will 
sport an all-new engine &quot;from the developer that started it all, 
Infinity Ward.&quot; The series has been using the same engine, with numerous
 annual modifications, since 2005.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Saying it would have been &quot;safe&quot; for Infinity Ward to develop a fourth 
entry in the Modern Warfare series, Mark Rubin, executive producer of 
developer Infinity Ward, noted his team saw the next generation of 
consoles as the &quot;perfect opportunity&quot; to start a new chapter for the 
franchise. &quot;So we&#39;re building a new sub-brand, a new engine, and a lot 
of new ideas and experiences for our players,&quot; he added.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Activision will debut the next-gen version of &lt;i&gt;Call of Duty: Ghosts&lt;/i&gt; – and revealing its new engine to the world – during Microsoft&#39;s upcoming Xbox &#39;Next Generation&#39; event on May 21.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
 &lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Ghosts &lt;/i&gt;features an &quot;all-new gameplay experience built on an 
entirely new story, setting and cast of characters,&quot; the press release 
further detailed.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
An onslaught of additional info and explosion-filled marketing is expected closer to E3 2013.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
 &lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Update:&lt;/b&gt; The website &lt;a href=&quot;http://www.theghostsarereal.com/&quot;&gt;theghostsarereal.com&lt;/a&gt;
 – designed to look like an official Activision site – lists Wii U as a 
platform for the next Call of Duty title. Activision tells Joystiq the 
website is not owned or operated by the publisher. No Wii U version has 
been announced.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;input type=&quot;hidden&quot; name=&quot;IL_IN_TAG&quot; value=&quot;2&quot;/&gt;</description><link>http://gamershood8.blogspot.com/2013/05/call-of-duty-ghosts-announced-next-gen.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuYMA-YVDBKerSRE3hIsKorw4bVTVK851-xXMX-SvfhM_8ybIH3sPgrtydp2o1Wv-FdoTmIOlD2cEosThh7OGgHUYWSnHTpLrSyrVtjh-7tQkO8zAFK41ABAh3rGWVjqheOyLRclXYIraS/s72-c/original.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-7871945496210689990</guid><pubDate>Tue, 21 May 2013 11:55:00 +0000</pubDate><atom:updated>2013-05-21T04:55:38.696-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BATMAN ARKHAM ORIGINS</category><title> BATMAN: ARKHAM ORIGINS FIRST IMPRESSIONS </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmJtBRd_v2HKDXAWloYe3DPs7ibUf0_wbMXvJyCwhnFmrgUnJkPowP09_sakZKwGuZD7_LZmpulZxiJaBQdxNGJ2mIjy3NM6LHM7kpJ5q6944GSsnHPL89KBD1_Q7XH2oGl_bsugqFa7c/s1600/url.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;354&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmJtBRd_v2HKDXAWloYe3DPs7ibUf0_wbMXvJyCwhnFmrgUnJkPowP09_sakZKwGuZD7_LZmpulZxiJaBQdxNGJ2mIjy3NM6LHM7kpJ5q6944GSsnHPL89KBD1_Q7XH2oGl_bsugqFa7c/s640/url.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;page-object-description&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;page-object-description&quot;&gt;We finally got on our hands on Batman: Arkham Origins. Here&#39;s what we think. [video by IGN]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;page-object-description&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/05/20/batman-arkham-origins-first-impressions&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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</description><link>http://gamershood8.blogspot.com/2013/05/batman-arkham-origins-first-impressions.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmJtBRd_v2HKDXAWloYe3DPs7ibUf0_wbMXvJyCwhnFmrgUnJkPowP09_sakZKwGuZD7_LZmpulZxiJaBQdxNGJ2mIjy3NM6LHM7kpJ5q6944GSsnHPL89KBD1_Q7XH2oGl_bsugqFa7c/s72-c/url.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-8335237689425469076</guid><pubDate>Tue, 21 May 2013 11:39:00 +0000</pubDate><atom:updated>2013-05-21T04:40:02.990-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BATMAN ARKHAM ORIGINS</category><title>EXPLORING COMBAT, UPGRADES, AND GOTHAM IN BATMAN: ARKHAM ORIGINS</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Batman: Arkham Origins’ creative director Eric Holmes doesn’t believe
 “the Arkham franchise is a lot of stuff done &#39;okay.&#39; It’s about certain
 things done to a great level of quality.” As such, Holmes’ team at 
Warner Bros. Montreal isn’t phoning in their Arkham Asylum prequel. “We 
went through a bunch of ideas,” he tells IGN, “and we picked a small 
number of the best ones that we felt would give the game its own 
identity, give it a meaning to exist.”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;To that end, tweaks to Batman’s personal progression and combat 
systems were not made lightly – and anything that didn’t make Warner’s 
demanding grade was cut without prejudice.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/05/16/batman-arkham-origins-teaser-trailer&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Batman: Arkham Origins’ creative director Eric Holmes doesn’t believe
 “the Arkham franchise is a lot of stuff done &#39;okay.&#39; It’s about certain
 things done to a great level of quality.” As such, Holmes’ team at 
Warner Bros. Montreal isn’t phoning in their Arkham Asylum prequel. “We 
went through a bunch of ideas,” he tells IGN, “and we picked a small 
number of the best ones that we felt would give the game its own 
identity, give it a meaning to exist.”&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;To that end, tweaks to Batman’s personal progression and combat 
systems were not made lightly – and anything that didn’t make Warner’s 
demanding grade was cut without prejudice.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;“We had a weather system that was dynamic in the city,” says Holmes. 
Gotham City’s snowy Christmas Eve isn’t the aggressive visual obstacle 
it once was. Breezy weather could escalate into low-visibility, leaving 
marksmen completely vulnerable to Batman’s stealth. “That’s something we
 tried and we didn’t go ahead with because it didn’t seem up to Arkham 
quality when we executed on it,” Holmes says. “We didn’t think that we 
would be able to pull it off with great quality in the time we had for 
it. So the best thing to do, rather than ship a half-done feature, is to
 pull it.”&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;On the other hand, Warner’s adjusted combat system, influenced by 
previous games’ challenge rooms, is an example of a new idea that’s 
paying dividends. As Holmes explains it, brawls end with ratings that 
dictate the experience points you earn, while the moment-to-moment 
action constantly explains how you achieved your given grade with visual
 feedback. “Did you use a gadget? Did you do a takedown? Did you do a 
big combo? Did you not get hit?” are all factors in helping players gain
 “that sense of mastery” over Arkham Origins’ familiar free-flow combat.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;This XP system – which rewards skilled fighters without punishing 
poorer ones – feeds into Batman’s personal progression, naturally. “It’s
 more of a Borderlands tree-type structure,” Holmes says of Origins. “If
 you want to be really good at one thing, you can tunnel your way 
through the upgrade system and get to that. If you want to ignore one 
area, you don’t have to go there. It’s got a bit more of a hierarchy and
 building towards that mastery.”&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Completionists as well as 
perfectionists will find themselves earning huge – taking down the “Most
 Wanted” DC villains unlocks improvements, too, but Holmes isn’t 
specifying what, precisely, Batman earns for putting Anarky on ice.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The other major change in Arkham Origins is its open-world, now 
larger and taller than either Asylum or City. “In Origins, one thing 
you’ll notice is that the south island, [New Gotham], has much taller 
structures” than the northern Gotham island. “It has catwalks between 
the buildings, and pipes and cables…The city looks a lot more vertical,”
 Holmes explains. What excites him most is that the 
grapple-glide-grapple-glide rhythm of exploration gives players “a new 
way to express themselves in that space…It’s a very organic experience, 
to try and figure out what size that should be.” Holmes makes no 
apologies to those who miss the smaller scale of Arkham Asylum – Origins
 is absolutely bigger and broader than Arkham City.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Holmes and Warner still aren&#39;t speaking much about Arkham Origins&#39; multiplayer, but it&#39;ll be interesting to see how the cut-the-fat philosophy applies to the competitive side of Batman&#39;s new beginnings.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/05/exploring-combat-upgrades-and-gotham-in.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRIb2HDWsk-VL7c6I0P8KGCe3WrP1zSm0CXFIpy3FVjwQfCY1tJizsidhK5ORud_a6tv2cM-XIWR5ApioCJJ8li62k9aNZCQ74j3ObZbAwblQYIEAy8S3T5A014Knk8r2sbEnGcNkqUgle/s72-c/url1.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-692633166284564925</guid><pubDate>Tue, 21 May 2013 11:16:00 +0000</pubDate><atom:updated>2013-05-21T04:16:46.866-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>METRO: LAST LIGHT SHINES IN THIS WEEK&#39;S UK CHARTS</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLGAmD8m95W1ls5GyWWFDgQtd6MyvG61Vb-MprqdwhFDv0o_wPTrpQsdemWhps1F2WmzoScxx5C8lVEdO3patwfjTBzirEIvvQ0u0oi-xWAh6AwOv0e-Y-CndQoIAY2uAi-2awCUpf7rxf/s1600/2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLGAmD8m95W1ls5GyWWFDgQtd6MyvG61Vb-MprqdwhFDv0o_wPTrpQsdemWhps1F2WmzoScxx5C8lVEdO3patwfjTBzirEIvvQ0u0oi-xWAh6AwOv0e-Y-CndQoIAY2uAi-2awCUpf7rxf/s640/2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It&#39;s another familiar week of UK cha-... oh wait, it isn&#39;t.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
After&lt;i&gt; Dead Island: Riptide&lt;/i&gt; sliced through its competition for three weeks, this time it&#39;s dethroned by another follow-up in the form of &lt;i&gt;Metro: Last Light&lt;/i&gt;. By debuting in top spot, it does what &lt;i&gt;Metro 2033&lt;/i&gt; failed to do when it placed fifth in 2010.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Chart-Track says &lt;i&gt;Metro 2033&lt;/i&gt; sold stronger than &lt;i&gt;Last Light&lt;/i&gt; in its launch week. Back then, &lt;i&gt;Metro 2033&lt;/i&gt; was fighting March megatons like &lt;i&gt;Final Fantasy 13&lt;/i&gt;, &lt;i&gt;God of War 3&lt;/i&gt;, and &lt;i&gt;Battlefield Bad Company 2&lt;/i&gt;. In contrast, May 2013 has been dead quiet - emphasis on dead.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
Having said that, this week sees another new release in the top ten via &lt;i&gt;Pokemon Mystery Dungeon: Gates to Infinity&lt;/i&gt;. The spinoff charts fourth this week. We expect the next 3DS Poke-game to do slightly better.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
In other movers and shakers, &lt;i&gt;Last Light&lt;/i&gt; only nudged &lt;i&gt;Riptide&lt;/i&gt; into second place, making this week a 1-2 for Deep Silver and Koch Media. &lt;i&gt;Tomb Raider&lt;/i&gt; drops out of the top five for the first time in its 11th week, slipping down to sixth. Meanwhile, &lt;i&gt;Injustice: Gods Among Us&lt;/i&gt; and &lt;i&gt;The Walking Dead&lt;/i&gt; (packaged retail edition) shuffle into eighth and seventh.
			
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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 &lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Top 10 UK Software Sales&lt;/b&gt; (All Formats); week ending May 18:

&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol style=&quot;text-align: justify;&quot;&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Metro: Last Light&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Dead Island Riptide&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;FIFA 13&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Pokemon Mystery Dungeon: Gates to Infinity&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Call of Duty: Black Ops 2&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Tomb Raider&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;The Walking Dead&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Injustice: Gods Among Us&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;BioShock Infinite&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/05/metro-last-light-shines-in-this-weeks.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLGAmD8m95W1ls5GyWWFDgQtd6MyvG61Vb-MprqdwhFDv0o_wPTrpQsdemWhps1F2WmzoScxx5C8lVEdO3patwfjTBzirEIvvQ0u0oi-xWAh6AwOv0e-Y-CndQoIAY2uAi-2awCUpf7rxf/s72-c/2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-1264030195639005225</guid><pubDate>Tue, 21 May 2013 11:09:00 +0000</pubDate><atom:updated>2013-05-21T04:10:42.525-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BATMAN ARKHAM ORIGINS</category><title>ARKHAM ORIGINS GETS A CINEMATIC TRAILER</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV4jMZAoIcC7COFz8sQoAoljAzxChf_vQiUaPvRrt9Zgz3a24Zi9TsVwozFIaf4QbHyRme6chZR-ZfMOPjLu-6HN-0NYfPxa2Z7NXOCJlE8zXZknpO4PFQbVe-v8k8Gd_MEAp9QePGN5u_/s1600/url1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV4jMZAoIcC7COFz8sQoAoljAzxChf_vQiUaPvRrt9Zgz3a24Zi9TsVwozFIaf4QbHyRme6chZR-ZfMOPjLu-6HN-0NYfPxa2Z7NXOCJlE8zXZknpO4PFQbVe-v8k8Gd_MEAp9QePGN5u_/s640/url1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;dropShadow&quot;&gt;&lt;span id=&quot;span&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;dropShadow&quot;&gt;&lt;span id=&quot;span&quot;&gt;A brand new cinematic trailer 
has been unveiled to the world.&amp;nbsp; It&#39;s full of non-stop action as the 
Dark Knight and Deathstroke battle it out in a container yard before 
being interrupted mid fight. I strongly suggest you take five minutes 
out of your day to watch this trailer and see for yourself how truly 
amazing it is.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/shrSRIF8llE&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;1&quot; 
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;dropShadow&quot;&gt;&lt;span id=&quot;span&quot;&gt;&lt;span id=&quot;span&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;At the end of the video they also point out that as a pre-order bonus
 when Batman Arkham Origins launches this October that players will be 
able to play as Deathstroke. Not much is known about how Deathstroke 
will be featured as a playable character whether it’s as a skin for 
batman or as his own standalone mini campaign but I’m sure as we get 
closer to release more info will be unveiled.&amp;nbsp; Until then we&#39;ll just 
have to enjoy the video and sit tight.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;2&quot; </description><link>http://gamershood8.blogspot.com/2013/05/arkham-origins-gets-cinematic-trailer.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV4jMZAoIcC7COFz8sQoAoljAzxChf_vQiUaPvRrt9Zgz3a24Zi9TsVwozFIaf4QbHyRme6chZR-ZfMOPjLu-6HN-0NYfPxa2Z7NXOCJlE8zXZknpO4PFQbVe-v8k8Gd_MEAp9QePGN5u_/s72-c/url1.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-1500619348240028720</guid><pubDate>Tue, 21 May 2013 10:54:00 +0000</pubDate><atom:updated>2013-05-21T03:54:50.301-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>FIFA 14 GOES NEXT-GEN IN TOMORROW&#39;S XBOX REVEAL EVENT</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDM-dD9-La-h6CwBRAe1DoesFO4eHCisZQxNanKTxibVQjbP5SEmP1OnwPSyXihtqAVfxBbeFpmumJtV1f6J1WM7wk84XZPj-D9F05k7M5A3GCSH_raXheqN8MIiSV40btsTk1KRt1qfsk/s1600/url.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;340&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDM-dD9-La-h6CwBRAe1DoesFO4eHCisZQxNanKTxibVQjbP5SEmP1OnwPSyXihtqAVfxBbeFpmumJtV1f6J1WM7wk84XZPj-D9F05k7M5A3GCSH_raXheqN8MIiSV40btsTk1KRt1qfsk/s640/url.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The FIFA franchise will have a next-gen &lt;i&gt;something&lt;/i&gt; to show off during Microsoft&#39;s Xbox reveal event tomorrow, according to the series&#39; new Facebook cover image and event.&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&quot;RSVP if you&#39;re ready to hear about the next generation of FIFA,&quot; the event description reads. &quot;Tune in to hear news on &lt;i&gt;FIFA 14&lt;/i&gt; during the worldwide livestream of Xbox: A New Generation Revealed.&quot;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;FIFA 14&lt;/i&gt; comes out on PS3, Xbox 360 and PC – and not Wii U
 – this fall. Microsoft is gearing up for a large next-gen Xbox event 
tomorrow, May 21, at 10 a.m. PT. We&#39;ll have live coverage from the event
 in Redmond, Washington, and we&#39;ll also be reporting remotely – here&#39;s 
hoping things don&#39;t get too &lt;i&gt;Messi&lt;/i&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;2&quot; /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/05/fifa-14-goes-next-gen-in-tomorrows-xbox.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDM-dD9-La-h6CwBRAe1DoesFO4eHCisZQxNanKTxibVQjbP5SEmP1OnwPSyXihtqAVfxBbeFpmumJtV1f6J1WM7wk84XZPj-D9F05k7M5A3GCSH_raXheqN8MIiSV40btsTk1KRt1qfsk/s72-c/url.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-6566639385858187854</guid><pubDate>Tue, 23 Apr 2013 14:12:00 +0000</pubDate><atom:updated>2013-05-21T04:10:50.835-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BATMAN ARKHAM ORIGINS</category><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>BATMAN ARKHAM ORIGINS VILLAINS SPOTTED</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/04/18/batman-arkham-origins-villains-spotted&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;page-object-description&quot;&gt;&lt;a href=&quot;http://gamershood8.blogspot.com/2013/04/batman-arkham-origins-news-release-date.html&quot; target=&quot;_blank&quot;&gt;A Batman: Arkham Origins&lt;/a&gt; promotional standee has revealed new villains expected to appear in the game.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;2&quot; /&gt;&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/04/batman-arkham-origins-villains-spotted.html</link><author>noreply@blogger.com (Shinu Francis)</author><thr:total>11</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-5577895201095992721</guid><pubDate>Tue, 23 Apr 2013 14:08:00 +0000</pubDate><atom:updated>2013-05-21T04:10:56.010-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BATMAN ARKHAM ORIGINS</category><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>BATMAN: ARKHAM ORIGINS NEWS: RELEASE DATE, GAMEPLAY, TRAILERS</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;articleBody&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD96UIVPJodS0F4pxX3-EKN0KvDXn6pmlvBeVAxrCG6t8z-TwB3yYtq1hgah3VskAj-P4bJ2cFa9t8CRtlvgdgkb7P9AiNlV0aeHcQdi3ojTw515qV8fiqSgHuFitYFzbR-FN0YGAcIrHM/s1600/640px-Batman_Arkham_Origins.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD96UIVPJodS0F4pxX3-EKN0KvDXn6pmlvBeVAxrCG6t8z-TwB3yYtq1hgah3VskAj-P4bJ2cFa9t8CRtlvgdgkb7P9AiNlV0aeHcQdi3ojTw515qV8fiqSgHuFitYFzbR-FN0YGAcIrHM/s640/640px-Batman_Arkham_Origins.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Batman Arkham City and Batman Arkham Asylum 
are two of the best video games ever made for this generation of 
consoles. Not only did both games receive oodles of critical acclaim and
 sell like the clappers, they made the best use of DC&#39;s Dark Knight in a
 video game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmb_Q3cDk2wx3Q76_4AeermJXMGl9RmhvLdP2NjSicV3dVdvNfYvRE7hUFdFtr076pvWt6ns0Ji83Ymz7ZAJJLPCZ_eDJp1TXWpSu9AFbOXWtaLXYHRI6fNOa-VnaqxIsmFOPtz3cn1rxD/s1600/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;328&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmb_Q3cDk2wx3Q76_4AeermJXMGl9RmhvLdP2NjSicV3dVdvNfYvRE7hUFdFtr076pvWt6ns0Ji83Ymz7ZAJJLPCZ_eDJp1TXWpSu9AFbOXWtaLXYHRI6fNOa-VnaqxIsmFOPtz3cn1rxD/s640/1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Arkham City was larger in size and scope than its predecessor and it 
contained a nifty gliding mechanic allowing players to explore its 
Gothic urban landscape, but the series&#39; key draw was nailed in Arkham 
Asylum. Here was a game where players seamlessley sequed from brutal 
combat, to atmospheric stealth play, to platforming and puzzle solving. 
The entire stealth genre of video game is still reeling from Arkham 
Asylum&#39;s impact.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUAF1ELDoB797eQ4kGvMnPGVqgkHljkENddeBaqMzykbFIt5VBOunvRAZ21XDKH8LiijTQmVIa5GvE6laY1bztpyx81KPzLRh85yinYjcgbJwPf0_laKZj7Z-KY-fixIdBKZ2-6UVgvKKt/s1600/BatmanArkhamOrigins.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUAF1ELDoB797eQ4kGvMnPGVqgkHljkENddeBaqMzykbFIt5VBOunvRAZ21XDKH8LiijTQmVIa5GvE6laY1bztpyx81KPzLRh85yinYjcgbJwPf0_laKZj7Z-KY-fixIdBKZ2-6UVgvKKt/s640/BatmanArkhamOrigins.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;To say that the expectations heaped on the newest addition to this 
franchise - the recently announced Batman Arkham Origins - are huge, is 
an understatment. Here, we delve into what has been made public about 
Batman&#39;s latest adventure.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;u&gt;&lt;span style=&quot;color: #990000;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Batman Arkham Origins: Story&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The plot for Arkham Origins is set before the events of both Arkham 
City and Arkham Asylum. According to the developers, Batman is an 
experienced crime fighter, but has yet to meet many of the iconic 
villains in his rogue’s gallery.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;According to a piece on Eurogamer,
 the main antagonist in this adventure will be Black Mask – who fans may
 remember was the villain featured in the DLC map packs.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The cover feature from Game Informer
 also revealed that Deathstroke – a mercenary and assassin in the DC 
universe – will feature in the game. For those prepared to put their 
trust in Wikipedia, the game&#39;s page states that both The Penguin and Gotham mob boss Albert Falcone will make appearances.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: #990000;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Batman Arkham Origins: Gameplay&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;From the sounds of things, the new Batman game will have the same 
overall structure as Batman: Arkham City, in which players have a large,
 open-world sandbox to move about in. The game&#39;s world is reportedly 
twice the size of that in Arkham City, and parts of it will be based on 
the map contained in that game - although it wont&#39; be ring-fenced by a 
massive prison wall.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Players will navigate the environment using Batman&#39;s cape and 
grappling claw device, but as the map opens up and the space they can 
move in becomes larger, they&#39;ll gain access to Batman&#39;s jet - the 
Batwing - allowing them to fast-travel to their destinations.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;At its core, though, Batman Arkham Origins will feature the same 
cocktail of gameplay as its predecessors; players will be able to engage
 in free-flowing combat, scenarios in which stealth is key and the odd 
section that involves puzzle solving and detective work.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #990000;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Batman Arkham Origins: Release Date&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbOrS0yjTMQVxrcafg9u2Ggm2wyW98OJcpTWIdHxdrZGKAlrg_YeH-wdMEhqsPUdZCEExiSVQY9VC9G9EWXGwcvuGCnwpVL-2IsP8mBCvqwIpjRj8AaCg6h9yzk4Ukbqf-zYCfpbnl8gok/s1600/batman-arkham-origins-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbOrS0yjTMQVxrcafg9u2Ggm2wyW98OJcpTWIdHxdrZGKAlrg_YeH-wdMEhqsPUdZCEExiSVQY9VC9G9EWXGwcvuGCnwpVL-2IsP8mBCvqwIpjRj8AaCg6h9yzk4Ukbqf-zYCfpbnl8gok/s640/batman-arkham-origins-1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Batman Arkham Origins is set for release later this year on October 25&lt;sup&gt;th&lt;/sup&gt;.
 No mention has yet been made about whether it will appear on 
next-generation platforms, but it has been confirmed for Xbox 360, PS3, 
PC, and Wii U.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A spin-off title, Batman Arkham Origins Blackgate has also been announced for the Nintendo 3DS and PS Vita handheld consoles.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
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            &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;http://gamershood8.blogspot.com/2013/04/batman-arkham-origins-villains-spotted.html&quot; target=&quot;_blank&quot;&gt;&lt;u&gt;&lt;span style=&quot;color: #3d85c6;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;BATMAN ARKHAM ORIGINS VILLAINS SPOTTED&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;
                   &lt;/div&gt;
&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/04/batman-arkham-origins-news-release-date.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD96UIVPJodS0F4pxX3-EKN0KvDXn6pmlvBeVAxrCG6t8z-TwB3yYtq1hgah3VskAj-P4bJ2cFa9t8CRtlvgdgkb7P9AiNlV0aeHcQdi3ojTw515qV8fiqSgHuFitYFzbR-FN0YGAcIrHM/s72-c/640px-Batman_Arkham_Origins.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-8356139992353169874</guid><pubDate>Tue, 23 Apr 2013 13:49:00 +0000</pubDate><atom:updated>2013-04-23T06:50:23.642-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME REVIEWS</category><title>ASSASSIN&#39;S CREED III: THE TYRANNY OF KING WASHINGTON REVIEW</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Tyranny of King Washington’s premise is one of the more interesting 
alternate-history interpretations that games have attempted. (Certainly 
more interesting than “what if Hitler had a mech suit?” at least.) 
Corrupted by a powerful Apple of Eden artefact, General George 
Washington has claimed the new nation for himself and continues to wage 
war on the native population and his political opponents. 
Ratonhnhaké:ton – who never became Connor in this double-alternate 
timeline – is determined to overthrow him, motivated by a sense of 
personal vengeance that later mixes with democratic ideology.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It’s a fast-paced tale, running its course in around six hours over 
three episodes. The opening episode mines Ratonhnhaké:ton’s native 
American heritage for a new approach to AC3’s well-trodden frontier; the second leaves that behind and returns you to Boston
 for a slow couple of hours that build curiosity for the final act but 
doesn’t offer much in the way of new experiences. The third opens with a
 naval battle – easily one of the best things about AC3, and a timely 
tease for the upcoming Assassin&#39;s Creed IV: Black Flag – as the final 
showdown in New York approaches.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/03/19/assassins-creed-iii-tyranny-of-king-washington-episode-2-trailer&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If you were left feeling ambiguous about this DLC after the
 first two episodes – as I was – then the third does much to redeem 
things. Having spent those first four hours longing to see more of what 
the nascent America might have been like as a despotic dictatorship, I 
was pleasantly surprised to arrive in New York to see unrest on the 
streets, food shortages leaving the citizenship demoralised and 
desperate, and Washington giving chillingly fascist balcony speeches to 
crowds of his people atop a pyramid he’s had constructed as a monument 
to himself, an eagle-adorned crown resting atop his head.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;New York looks and feels significantly different in this 
DLC, in a way that the second episode’s Boston and the first episode’s 
frontier simply didn’t. There might not be much more to actually do, 
besides stringing Bluecoats up from washing lines as opposed to 
Redcoats, but there is an atmosphere of panic and oppression. The 
Betrayal is the only episode of this DLC that has a specially-made new 
area, too: Washington’s pyramid, an excellent playground for the wolf, 
hawk, and bear abilities that Ratonhnhaké:ton acquires by drinking the 
sacred tea of his tribe.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The resulting futuristically trippy spirit-communion dream 
sequences and the powers that they bestow upon you are the most 
enjoyable parts of The Tyranny of King Washington. Outside of that, too 
many of the actual missions feel copy-pasted from Assassin’s Creed III’s
 main storyline, especially in the second episode. The wolf grants 
Ratonhnhaké:ton that famous lupine trait of, um, invisibility, letting 
you move unseen between hiding places. The hawk bestows upon him the 
power of flight, letting you flit Batman-esque across the rooftops of 
Boston and, later, New York, negating the need for climbing.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Both of these abilities redraw the boundaries of AC3’s 
gameplay, significantly altering the way you can approach its 
challenges. On the third spirit journey, though, Connor meets with the 
bear, which essentially gives him a ground-pound. Admittedly it’s a very
 powerful attack, sending enemies flying and vulnerable structures 
toppling, but it’s hardly a game-changer.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; scrolling=&quot;no&quot; src=&quot;http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/02/19/assassins-creed-3-tyranny-of-king-washington-gameplay-commentary&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It’s not too much of a disappointment, though. Where the 
first two episodes are heavily centred around their own particular new 
powers, the third necessitates that you use all of them together. It 
sends this DLC out on a high note, and perhaps inevitably, the third 
episode is by far the most narratively satisfying. The ending is a 
decent enough payoff to justify the time spent wondering what’s going on
 in the first two episodes. But I still feel like it could have done 
more with this fascinating concept of a young, idealistically founded 
nation gone horribly wrong. If you take the Apple of Eden to be a 
metaphor for the corrupting influence of power rather than a sci-fi 
doodad, then The Tyranny of King Washington does have the basis of 
something interesting to say, but it’s still thematically shallow.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Tyranny of King Washington’s production values may well
 set new standards for DLC. As evidenced by the literally 20 minutes’ 
worth of credits that roll at the end, this wasn’t dashed off in 
someone’s lunch hour; it has more than an hour of new cutscenes and 
significant new gameplay woven around AC3’s familiar locations and 
characters. But the price you pay for that is £24/$30 for around six 
hours of play, which will be unjustifiably steep for most. Even the 
season pass, which also includes pre-order bonus missions for the main 
game and multiplayer bonuses, hardly offers stunning value.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It’s also impossible to overlook that not every hour of 
this short series is enjoyable. Episode 2 sometimes feels like AC3 at 
its worst: walking between cutscenes and completing tasks in which you 
have no real investment. It also doesn’t do anything thematically 
interesting with the alternate-history setting until the final episode –
 this is the best use of Animus technology I can think of, and it’s 
saddening that The Tyranny of King Washington does relatively little 
with it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: #990000;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The Verdict&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h3 style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;The Tyranny of King Washington is made to the highest standards, but 
also overpriced for what it is. Though the new powers refresh and 
reshape Assassin’s Creed III’s gameplay, most of the locations and 
missions here are overly reminiscent of what we’ve seen time and time 
again in the main campaign, and only towards the end does the story 
really come into its own. It would be a much easier recommendation at 
half the price. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
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&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;2&quot; /&gt;</description><link>http://gamershood8.blogspot.com/2013/04/assassins-creed-iii-tyranny-of-king.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4NueE8-spC6N7jH0qpm7nwHYK2ccWc9Nbfzz6UUMfx6T8as1GkgWiW6Olm1lGldxE2eV_6fblSC34h1k48Q3BbU6yeWysi6FoqsfRFEsciqrW5rEqGwnuPtAnXpbiLk9es_toaztznEv/s72-c/the-tyranny-of-king-washington.jpeg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-795159323151283972</guid><pubDate>Mon, 01 Apr 2013 13:27:00 +0000</pubDate><atom:updated>2013-04-01T06:27:26.662-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ASSASSIN&#39;S CREED RELATED</category><title>UBISOFT: GAMERS WANT ASSASSIN&#39;S CREED EVERY YEAR</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJcOTgIEsCcSoxbmmNZ8xOjvUqOeO14SAvwTZpfSZBug5IJuQysCcSlOXs4XJwPKRSUQdYKJIa55qr1K8nmyG4NesU0dAHm9JIK_XYnSVzXRSxALGrxcNYV2EMhojRY80c93qJ1evkNVNd/s1600/edward-kenway-assassins-creed-wallpapers_36313_1920x1080.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJcOTgIEsCcSoxbmmNZ8xOjvUqOeO14SAvwTZpfSZBug5IJuQysCcSlOXs4XJwPKRSUQdYKJIa55qr1K8nmyG4NesU0dAHm9JIK_XYnSVzXRSxALGrxcNYV2EMhojRY80c93qJ1evkNVNd/s640/edward-kenway-assassins-creed-wallpapers_36313_1920x1080.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Ubisoft Montreal boss Yannis Mallat does not think gamers are turned off by the idea of a new Assassin&#39;s Creed game every year.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&quot;No,&quot; Yannis Mallat told Eurogamer this week. &quot;The players will tell us. Right now there are more and more coming into the franchise, so I don&#39;t see that day.&quot;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
Mallat explained that as long as each new entry is a quality product, gamers will continue to come back every year for more.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/RmbffZp_8Lg&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&quot;It&#39;s our breakthrough. When you have quality content, the frequency of 
coming out with the game is not an issue at all. On the contrary, people
 expect more and more of that content,&quot; Mallat added. &quot;So it&#39;s natural 
to be able to provide that content. The gamers are happy and it&#39;s our 
job to make them happy.&quot;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
Ubisoft has released a new core &lt;a href=&quot;http://gamershood8.blogspot.com/2013/04/ubisoft-toronto-working-with-ubi.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed game&lt;/a&gt; every year since 2009. &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed IV: Black Flag&lt;/a&gt; launches October 29 and a follow-up is already in the works.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;2&quot; /&gt;&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/04/ubisoft-gamers-want-assassins-creed.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJcOTgIEsCcSoxbmmNZ8xOjvUqOeO14SAvwTZpfSZBug5IJuQysCcSlOXs4XJwPKRSUQdYKJIa55qr1K8nmyG4NesU0dAHm9JIK_XYnSVzXRSxALGrxcNYV2EMhojRY80c93qJ1evkNVNd/s72-c/edward-kenway-assassins-creed-wallpapers_36313_1920x1080.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-9065978415087506184</guid><pubDate>Mon, 01 Apr 2013 13:17:00 +0000</pubDate><atom:updated>2013-04-01T06:18:00.065-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ASSASSIN&#39;S CREED RELATED</category><title>UBISOFT TORONTO WORKING WITH UBI MONTREAL ON ANOTHER ASSASSIN&#39;S CREED</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlf2wEZ0uQybdGY3Qw_5vH1tP-FdgablAPnPbSSI8xIvij1vT2VwIE7QP_n-FEJQqJChvCFqQiRXSa7BOZg1P5d1fzpwmPh9YyZ6z50NhbQhs8DIuT-YHV1nJm98UgZQM-gVc7rL15ECCb/s1600/Ubisoft-Toronto-Assassins-Creed-5-Splinter-Cell.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlf2wEZ0uQybdGY3Qw_5vH1tP-FdgablAPnPbSSI8xIvij1vT2VwIE7QP_n-FEJQqJChvCFqQiRXSa7BOZg1P5d1fzpwmPh9YyZ6z50NhbQhs8DIuT-YHV1nJm98UgZQM-gVc7rL15ECCb/s640/Ubisoft-Toronto-Assassins-Creed-5-Splinter-Cell.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Ubisoft Toronto is collaborating with Ubisoft Montreal on an &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed game&lt;/a&gt; coming after &lt;em&gt;&lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;AC4: Black Flag&lt;/a&gt;. &lt;/em&gt;and has plans to be involved with the development of four other unannounced games. Speaking with Polygon, managing director Jade Raymond said the studio, involved with &lt;a href=&quot;http://gamershood8.blogspot.com/2013/01/splinter-cell-blacklist-collectors.html&quot; target=&quot;_blank&quot;&gt;Splinter &lt;em&gt;Cell: Blacklist&lt;/em&gt;&lt;/a&gt; and &lt;em&gt;Rainbow Six: Patriots&lt;/em&gt;, has plans set for five further games in total.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRsuJVe5wyboUW8xpZwTP_diQDUUvpnYonZUX3bh2L5Svhyphenhyphen6basnE9oDWBBJiETGLDD6fYnYHEpccysqDAQfqqwPRnelZiSutlfp6Z6fybKh75gQFEsHZSlDUYjPKZNTRQzo82Mba_EfDr/s1600/gamubisofttoronto530.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRsuJVe5wyboUW8xpZwTP_diQDUUvpnYonZUX3bh2L5Svhyphenhyphen6basnE9oDWBBJiETGLDD6fYnYHEpccysqDAQfqqwPRnelZiSutlfp6Z6fybKh75gQFEsHZSlDUYjPKZNTRQzo82Mba_EfDr/s400/gamubisofttoronto530.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&quot;We
 have two big collaborations coming that we&#39;re not talking about, on two
 of the biggest franchises at Ubisoft. We also have two new IP,&quot; Raymond
 told Polygon, noting that the fifth project is a &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/splinter-cell-blacklist-or-assassins.html&quot; target=&quot;_blank&quot;&gt;Splinter Cell&lt;/a&gt; game.&lt;br /&gt;&lt;br /&gt;Raymond&#39;s comments follow on from the intentions she laid out in 2010
 to eventually have five triple-A projects going on at Ubisoft Toronto 
at the same time, with a staff of some 800 people involved.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk6Xtxk6H4rDIh1HondiC7aLxmUFdFXhV5ZM2-mTMpgIuKEdhozAzCeWD7vB_wwQ5UWK0zvOpkwoi_kbt_wCeTJf-r3igLEBYBaVmHpkv9hJdYDhNFiu9X8n8n0eEOGQSXL6wb7jx3zZsl/s1600/assassins-creed-iv-11.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk6Xtxk6H4rDIh1HondiC7aLxmUFdFXhV5ZM2-mTMpgIuKEdhozAzCeWD7vB_wwQ5UWK0zvOpkwoi_kbt_wCeTJf-r3igLEBYBaVmHpkv9hJdYDhNFiu9X8n8n0eEOGQSXL6wb7jx3zZsl/s640/assassins-creed-iv-11.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;In other 
words, Ubi Toronto&#39;s plans for world domination are beginning to 
surface, and we should call the authorities immediately.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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</description><link>http://gamershood8.blogspot.com/2013/04/ubisoft-toronto-working-with-ubi.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlf2wEZ0uQybdGY3Qw_5vH1tP-FdgablAPnPbSSI8xIvij1vT2VwIE7QP_n-FEJQqJChvCFqQiRXSa7BOZg1P5d1fzpwmPh9YyZ6z50NhbQhs8DIuT-YHV1nJm98UgZQM-gVc7rL15ECCb/s72-c/Ubisoft-Toronto-Assassins-Creed-5-Splinter-Cell.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-566932554188795468</guid><pubDate>Mon, 01 Apr 2013 12:56:00 +0000</pubDate><atom:updated>2013-04-01T05:58:07.145-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title> TOMB RAIDER HAD BEST WEEK ONE SALES IN FRANCHISE HISTORY</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh959Y8qjA7OcCzy_b02rtNJSPCLJr-S-I85nqSOfM58sb4kWVvJWzO0FetoDuEb7to3De_0xsctt8vCXftu1y2MFCUnQe_JaEOhyZORIltltcVNB-hfn45aZX6vXMlP45SEqTY3-nRNZVd/s1600/tombraider.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh959Y8qjA7OcCzy_b02rtNJSPCLJr-S-I85nqSOfM58sb4kWVvJWzO0FetoDuEb7to3De_0xsctt8vCXftu1y2MFCUnQe_JaEOhyZORIltltcVNB-hfn45aZX6vXMlP45SEqTY3-nRNZVd/s640/tombraider.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/tomb-raider-tressfx-shampoo.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Tomb Raider&lt;/i&gt;&lt;/a&gt;
 has achieved the highest week one sales in the franchise&#39;s history, 
according to Crystal Dynamics studio head Darrell Gallagher. Speaking at
 a GDC panel alongside creative director Noah Hughes, Gallagher also revealed that &lt;a href=&quot;http://gamershood8.blogspot.com/2012/12/tomb-raider-gets-multiplayer.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Tomb Raider&lt;/i&gt;&lt;/a&gt; had the most successful launch of any game this year.&lt;br /&gt;&lt;br /&gt;&quot;It&#39;s
 been the biggest week one sales in franchise history, and we&#39;re only a 
few weeks into that launch right now, and it&#39;s been the biggest opening 
so far in 2013,&quot; said Gallagher. &quot;So, we&#39;re happy with the outcome. It&#39;s
 certainly in a place where we feel like we&#39;re on the road to achieving 
everything we wanted to.&quot;&lt;br /&gt;&lt;br /&gt;The claim seems to be at odds with the feelings of &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/tomb-raider-2012.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Tomb Raider&lt;/i&gt;&#39;s&lt;/a&gt; publisher, Square Enix, which recently cited &quot;weak sales&quot; of its major titles, including &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/tomb-raider-2012.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Tomb Raider&lt;/i&gt;&lt;/a&gt;,
 as a reason for the company undergoing restructure. When asked about 
the apparent disconnect between Square Enix and Crystal Dynamics 
regarding &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/tomb-raider-2012.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Tomb Raider&lt;/i&gt;&#39;s&lt;/a&gt; performance, Hughes told us, &quot;Certainly
 we&#39;re proud of what we achieved, and I think for the most part, the 
whole organization is happy with what we did.&quot; And for Gallagher, 
&quot;Actuals and expectations, I guess, are two slightly different things. 
What I&#39;m telling you is the actuals, and they&#39;re communicating 
expectations.&quot;&lt;br /&gt;&lt;br /&gt;That raises the question of just what Square Enix was expecting. To put things in perspective, &lt;i&gt;Tomb Raider&lt;/i&gt;
 had higher initial sales than the 1996 original, a game that went on to
 sell over 6 million units in its lifetime. And yet, despite receiving critical acclaim and breaking franchise records, it would appear that &lt;i&gt;Tomb Raider&lt;/i&gt; just isn&#39;t &lt;i&gt;number one enough&lt;/i&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/04/tomb-raider-had-best-week-one-sales-in.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh959Y8qjA7OcCzy_b02rtNJSPCLJr-S-I85nqSOfM58sb4kWVvJWzO0FetoDuEb7to3De_0xsctt8vCXftu1y2MFCUnQe_JaEOhyZORIltltcVNB-hfn45aZX6vXMlP45SEqTY3-nRNZVd/s72-c/tombraider.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-741723134211669712</guid><pubDate>Thu, 21 Mar 2013 14:52:00 +0000</pubDate><atom:updated>2013-03-21T07:52:53.543-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME REVIEWS</category><title>TRIALS EVOLUTION: GOLD EDITION POPS WHEELIES ON PC TODAY [REVIEW]</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibcZI7dtggfjhieSs0cuOYUKmLjC48gNGVseIXAmMDUCcHiwEe6UiHpoODFMwJVHM9cc9yZQyBj5LQoIe-7fBHH5jwSCspPDNa5ydeKWMagzVqC8xGKqkx9Vv-EMFWz9DeH2iHwxssVJKu/s1600/trials-evolution-title.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibcZI7dtggfjhieSs0cuOYUKmLjC48gNGVseIXAmMDUCcHiwEe6UiHpoODFMwJVHM9cc9yZQyBj5LQoIe-7fBHH5jwSCspPDNa5ydeKWMagzVqC8xGKqkx9Vv-EMFWz9DeH2iHwxssVJKu/s640/trials-evolution-title.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Ubisoft has launched &lt;i&gt;Trials Evolution: Gold Edition&lt;/i&gt;
 on PC today, exposing a whole new segment of sadists to annoying 
rap-rock intro songs. You can pick up Gold Edition through Steam or 
other major games retailers for $19.99.&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;360&quot; id=&quot;viddler-9df11b63&quot; mozallowfullscreen=&quot;true&quot; src=&quot;//www.viddler.com/embed/9df11b63/?f=1&amp;amp;offset=0&amp;amp;autoplay=0&amp;amp;secret=70697390&amp;amp;disablebranding=0&amp;amp;view_secret=70697390&quot; webkitallowfullscreen=&quot;true&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;i&gt;Trials Evolution: Gold Edition&lt;/i&gt; is a collection of the XBLA success &lt;i&gt;Trials Evolution&lt;/i&gt; and all of the levels from its predecessor, &lt;i&gt;Trials HD&lt;/i&gt;. Rounding out the package is the in-game level editor, which was used to recreate the &lt;i&gt;Trials HD&lt;/i&gt; levels found in this very package. Not included: A way to stop playing &lt;i&gt;Trials&lt;/i&gt; once you start.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;REVIEW:&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;360&quot; id=&quot;viddler-2d368440&quot; mozallowfullscreen=&quot;true&quot; src=&quot;//www.viddler.com/embed/2d368440/?f=1&amp;amp;offset=0&amp;amp;autoplay=0&amp;amp;secret=108739609&amp;amp;disablebranding=0&amp;amp;view_secret=108739609&quot; webkitallowfullscreen=&quot;true&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I made a huge mistake. &quot;So help me, Richard, if I don&#39;t review Trials Evolution,&quot; I said back in March, &quot;I&#39;ll start walking to Oklahoma right now.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;That was when I was younger, more foolish and willing to march to someone&#39;s house to get a downloadable game.


The Ben of mid-April, however? He knows better. He knows that a sequel to 2009&#39;s Trials HD, expanding greatly on the finely tuned physics masterpiece of the first game, would be a dangerous game to review. Not because it isn&#39;t good – sweet lord, it&#39;s glorious – but because reviews are things that happen quickly after release.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;What I want to do with Trials Evolution is play it for another decade. Maybe then – maybe! – I could speak to all the content RedLynx added this time around.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;But here we are, and this is a review. So here it is: Trials Evolution is excellent.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Where to even begin? Let&#39;s start with what &lt;i&gt;hasn&#39;t&lt;/i&gt; changed. The 
physics system from the first game remains largely untouched, if at all,
 making racing just as frenetic as the last entry. Riders are still 
angling their body and bike in order to snag more velocity on downhill 
runs, and tracks are still built with close attention paid to flow. You 
could just go as fast as possible, but you probably shouldn&#39;t if you 
want to consistently dominate leaderboards.&lt;br /&gt;&lt;br /&gt;My love for the Trials series spawns from that simple formula: precision over speed, and intelligence over brute force. &lt;i&gt;Trials Evolution&lt;/i&gt;
 riffs on that formula more than ever before, constantly reminding me to
 drive more carefully if I want to stay ahead of the bastard on-screen 
dots representing my Xbox Live &quot;friends.&quot; Moreover, the huge selection 
of tracks ramp in difficulty more gradually than the last game. Yes, 
there are levels that are seemingly impossible on the first try, but 
this time they&#39;re not dropped in the middle of the &quot;medium&quot; difficulty 
level set.&lt;br /&gt;&lt;br /&gt;A limited selection of motorbikes is once again 
available, each corresponding to varying levels of track difficulty, 
though locked away until various license tests have been passed. As an 
experienced player, I would&#39;ve liked to jump right to the fastest bike 
possible, but RedLynx is apparently set on its license-locked meting out
 of said bikes. A variety of license tests require certain skills be 
displayed before faster bikes unlock, slowly introducing newcomers to 
each bike&#39;s power level. That&#39;s fine, but replaying older levels with 
newer, faster bikes loses some of its luster with such a huge amount of 
available tracks.&lt;br /&gt;&lt;br /&gt;The first game&#39;s hokey faux-metal soundtrack is
 replaced with ... yet another hokey faux-metal soundtrack. I&#39;m told 
it&#39;s meant as a joke, but to me it&#39;s still the game&#39;s only real fault. 
Thankfully, it&#39;s a fault easily remedied (I promptly switched the 
in-game music off).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;360&quot; id=&quot;viddler-a2461bfe&quot; mozallowfullscreen=&quot;true&quot; src=&quot;//www.viddler.com/embed/a2461bfe/?f=1&amp;amp;offset=0&amp;amp;autoplay=0&amp;amp;secret=80582876&amp;amp;disablebranding=0&amp;amp;view_secret=80582876&quot; webkitallowfullscreen=&quot;true&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now, for additions. A full level creation suite is included in Trials Evolution, which takes the first game&#39;s editing tools and blows them out to LittleBigPlanet proportions. Which is to say that the editor can be applied to concepts beyond 2.5D racing, such as, say, first-person shooters. Yes, really. Said tools aren&#39;t given quite the same loving tutorial that they are in LBP2, but a variety of skill courses help to demonstrate what can be created. If you&#39;re willing to commit to the trial-and-error process required to learn it, good for you.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;There are also these seven tutorial videos, if that&#39;s your kind of thing.

If, like me, you can&#39;t be bothered to create your own levels, the game counters with a robust level sharing functionality (also making a return from the first game), and RedLynx thankfully loaded the store with some concepts of its own to get folks started. Like LBP, the experimental levels are a bit rough, but impressive nonetheless. Given that Trials Evolution hasn&#39;t been out for very long (just over 24 hours as of this writing), the fruits of the community&#39;s labor have yet to be seen, unfortunately.

In the meantime, however, there&#39;s the unending multiplayer mode. Isn&#39;t that terrifying? It&#39;s endless trials. For a series that relies on a &quot;just one more try&quot; mentality, multiplayer trials is a legitimately frightening concept. With the last Trials entry, I hit a point where I&#39;d wrung the game&#39;s content for all it was worth.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;In Trials Evolution, that content is seemingly without end. This is quite worrying for my free time, not to mention any personal relationships I&#39;m interested in continuing.

As my girlfriend can attest, I&#39;ve been doing a lot of swearing this week. More than usual, even. Between the crushing difficulty of certain levels, and the urge to perfect others, Evolution has its grip on me. That grip was only galvanized when I started in on multiplayer.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Despite the potentially confusing image above, rest assured that 
multiplayer doesn&#39;t mean you&#39;ll constantly bump into other racers. 
Whether you&#39;re racing against other people or against ghost data, the 
most interaction you&#39;ll have with other players will be seeing them race
 along in the fore or background. That can be a bit difficult to deal 
with if you&#39;re depth-perception challenged (I am, apparently), but not 
so irritating as to ruin the mode.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The same draw of outclassing my XBL friends in the campaign transfers 
easily to multiplayer, whether I&#39;m playing total strangers or the 
aforementioned XBL buddies. If anything, seeing the ghosts of said 
players speeding ahead of me (or floating to the back of the pack) adds 
another level of panic to an already tense experience. What I&#39;m saying, 
essentially, is that multiplayer Trials is probably bad for my heart.&lt;br /&gt;&lt;br /&gt;But perhaps the addition of multiplayer doesn&#39;t do it for you, and you simply want more maps? There are many, &lt;i&gt;many&lt;/i&gt; more maps in &lt;i&gt;Trials Evolution&lt;/i&gt;. Compared with the DLC released following &lt;i&gt;Trials HD&lt;/i&gt;, the $15 asking fee for &lt;i&gt;Evolution&lt;/i&gt;
 is a pittance for the incredible amount of content on offer. Levels 
like the ominous sounding &quot;Giga Track&quot; extend well beyond the usual 
three-minute fare (around 10 minutes in my best run, sadly), and there 
are plenty oflower level tracks to keep the less hardcore sticking 
around.&lt;br /&gt;&lt;br /&gt;In short, every addition RedLynx has made to &lt;i&gt;Evolution&lt;/i&gt; serves to bolster the offerings of &lt;i&gt;Trials HD&lt;/i&gt;,
 while continuing to highlight the game&#39;s base: a fantastic physics 
engine that drives a flow that is simultaneously simple, addictive and 
frantic. Now if you&#39;ll excuse me, I have another nine years of mastering
 &lt;i&gt;Trials Evolution&lt;/i&gt; ahead of me.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;PRESS RELEASE :&amp;nbsp;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;1&quot; /&gt;

&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;COMPETITION BEGINS AGAIN WITH THE RELEASE OF TRIALS EVOLUTION: GOLD EDITION&lt;br /&gt;  &lt;br /&gt;
  SAN FRANCISCO, CA – March 20, 2013 – Trials has finally returned home 
with the release of Trials Evolution: Gold Edition exclusively on PC.&lt;br /&gt;  &lt;br /&gt;
  RedLynx&#39;s signature franchise, the Trials series first made its mark 
in gaming with the 2008 release of Trials 2 SE for the PC. That breakout
 indie hit led to further success on the Xbox, and ever since, PC gamers
 have been clamouring for more Trials.&lt;br /&gt;  &lt;br /&gt;  That wait is now over,
 as the competition begins all over again in Trials Evolution: Gold 
Edition, the biggest Trials game ever released with 129 tracks and mini 
games from Trials Evolution and Trials HD.&lt;br /&gt;  &lt;br /&gt;  The game also 
includes all of the features of its forerunners, from the in-game editor
 which brought more than 300,000 tracks to the Xbox LIVE version of 
Trials Evolution, to the global Leader Boards and four-player 
Multiplayer, in both local and online modes.&lt;br /&gt;  &lt;br /&gt;  For more 
information about Trials Evolution: Gold Edition and the Trials 
franchise visit the brand new Trials portal at http://www.trialsgame.com&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;3&quot; /&gt;&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/03/trials-evolution-gold-edition-pops.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibcZI7dtggfjhieSs0cuOYUKmLjC48gNGVseIXAmMDUCcHiwEe6UiHpoODFMwJVHM9cc9yZQyBj5LQoIe-7fBHH5jwSCspPDNa5ydeKWMagzVqC8xGKqkx9Vv-EMFWz9DeH2iHwxssVJKu/s72-c/trials-evolution-title.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-8113976144380717240</guid><pubDate>Sun, 10 Mar 2013 06:50:00 +0000</pubDate><atom:updated>2013-03-09T22:51:13.892-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>TOMB RAIDER TRESSFX SHAMPOO </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; mozallowfullscreen=&quot;&quot; src=&quot;http://asia.gamespot.com/videoembed/6405068&amp;amp;mapp=false&amp;amp;ads=0&amp;amp;onsite=0&quot; webkitallowfullscreen=&quot;&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;How does Lara keep that silky smooth hair looking gorgeous all day long? The secret is &lt;b&gt;TressFX&lt;/b&gt; &lt;b&gt;Max Graphics Shampoo&lt;/b&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;TRESSFX&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsT48DqbWbhDLjyrtgSPh4VSh8E-uo-TKUnBaYIJ2MkYa4tQ7eDO0XQ-cyrzj_djEngqKW1VQmJFyK2JkLkizNZ4NAEdX9IbwZzyG7C-1MXA_hXcdgz2ERWv5NviJLLPJbVFkuF8SU-4PF/s1600/tress_banner2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsT48DqbWbhDLjyrtgSPh4VSh8E-uo-TKUnBaYIJ2MkYa4tQ7eDO0XQ-cyrzj_djEngqKW1VQmJFyK2JkLkizNZ4NAEdX9IbwZzyG7C-1MXA_hXcdgz2ERWv5NviJLLPJbVFkuF8SU-4PF/s640/tress_banner2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;BAD HAIR DAYS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Since the dawn of the 3D era, characters in your favorite games have 
largely featured totally unrealistic hair: blocky and jagged, often 
without animation that matches your character’s movements. Many games 
have attempted to disguise the problem with short haircuts, updos, or 
even unremovable helmets. But why? Simply: realistic hair is one of the 
most complex and challenging materials to accurately reproduce in 
real-time. Convincingly recreating a head of lively hair involves 
drawing tens of thousands of tiny and individual semi-transparent 
strands, each of which casts complex shadows and requires anti-aliasing.
 Even more challengingly, these calculations must be updated dozens of 
times per second to synchronize with the motion of a character.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;A NEW FRONTIER OF REALISM&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
Lara Croft is an iconic character with an equally iconic ponytail. Re-imagining Lara (and her haircut) for the 2013 release of Tomb Raider
 wasn’t just an opportunity to modernize the character, it was an 
opportunity to substantially advance in-game realism by tackling the 
long-standing challenge of unrealistic hair. Through painstaking 
collaboration between software developers at AMD and Crystal Dynamics, Tomb Raider proudly features the world’s first real-time hair rendering technology in a playable game: TressFX Hair. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3lgkR8HUM7yTtwxskofmcApw5BjIKZFHyzS2t6eZ_v2PGaNh0SqWaeC6q6phYIihN3EZbR0qmM1VnPiac_3sVe1cfD_4RxviHMX4vCt-wY3ZaB_JYQHFtmVCg4xHIFFC9IW7hxrkaulYr/s1600/lara_3frame.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3lgkR8HUM7yTtwxskofmcApw5BjIKZFHyzS2t6eZ_v2PGaNh0SqWaeC6q6phYIihN3EZbR0qmM1VnPiac_3sVe1cfD_4RxviHMX4vCt-wY3ZaB_JYQHFtmVCg4xHIFFC9IW7hxrkaulYr/s640/lara_3frame.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;TRESSFX IN ACTION&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h2&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/nKYRkm9n0us&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;THE SCIENCE OF TRESSFX HAIR&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
TressFX Hair revolutionizes Lara Croft’s locks by using the DirectCompute programming language
 to unlock the massively-parallel processing capabilities of the 
Graphics Core Next architecture, enabling image quality previously 
restricted to pre-rendered images. Building on AMD’s previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic9fTSVeVS_3P7OW3KJxerBjWj5uuh_AYBt8CyOYc6Ha5inIxX9QyL6EMSu65z3FJ5yrTOUdzcqlnNd1YzayN4OcTs-bA3AEkL0GsQKLVKN4N1PYUpjqtVNObxea48qzUq-Qzqpr70xl2s/s1600/tress_before_after1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic9fTSVeVS_3P7OW3KJxerBjWj5uuh_AYBt8CyOYc6Ha5inIxX9QyL6EMSu65z3FJ5yrTOUdzcqlnNd1YzayN4OcTs-bA3AEkL0GsQKLVKN4N1PYUpjqtVNObxea48qzUq-Qzqpr70xl2s/s640/tress_before_after1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;DirectCompute is additionally utilized to perform the real-time physics 
simulations for TressFX Hair. This physics system treats each strand of 
hair as a chain with dozens of links, permitting for forces like 
gravity, wind and movement of the head to move and curl Lara’s hair in a
 realistic fashion. Further, collision detection is performed to ensure 
that strands do not pass through one another, or other solid surfaces 
such as Lara’s head, clothing and body. Finally, hair styles are 
simulated by gradually pulling the strands back towards their original 
shape after they have moved in response to an external force. Graphics 
cards featuring the Graphics Core Next architecture, like select AMD Radeon™ HD 7000 Series,
 are particularly well-equipped to handle these types of tasks, with 
their combination of fast on-chip shared memory and massive processing 
throughput on the order of trillions of operations per second.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;WINDY ENVIRONMENTS&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirkxnOf_56OJHXXSNW4esk1qcRf3Q3jcyevLrULHuOeDzpGdnPGZnNlfWtGxE7Dc7yFmmEf6tDjXFi0GWiDw3QDQQweu00xqkAT9Pkm9skESGKaPnfCZEOhGt4m_GpL0NUh_7CCkLVirhT/s1600/tress_before_after2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirkxnOf_56OJHXXSNW4esk1qcRf3Q3jcyevLrULHuOeDzpGdnPGZnNlfWtGxE7Dc7yFmmEf6tDjXFi0GWiDw3QDQQweu00xqkAT9Pkm9skESGKaPnfCZEOhGt4m_GpL0NUh_7CCkLVirhT/s640/tress_before_after2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Wind tears through a perilous 
chasm, whipping Lara’s ponytail to the side. With TressFX Hair, each one
 of her thousands of individualized strands of hair are constantly 
changing with the windspeed.&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;RAINY ENVIRONMENTS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3RyXWtsHSLPmaKM0kMGipORu5q9yZhFr40b1aUxpKWaslQ1bj05Ujmp7Px0G5pLOFq3FzMWfLZNukPyckae6FLq8U_k9Tcw3rChlp6brT6c3rX3IjeqQ7H_WRps_UhAeudNkiariVJ-WE/s1600/tress_before_after3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3RyXWtsHSLPmaKM0kMGipORu5q9yZhFr40b1aUxpKWaslQ1bj05Ujmp7Px0G5pLOFq3FzMWfLZNukPyckae6FLq8U_k9Tcw3rChlp6brT6c3rX3IjeqQ7H_WRps_UhAeudNkiariVJ-WE/s640/tress_before_after3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Stranded on a beach in driving 
rain, Lara’s hair hangs heavy and matted with TressFX Hair; the 
real-time physics calculation accounts for both moisture and wind.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;DRY ENVIRONMENTS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiueKZcvzFNBeS9eU93oUtbS_QH2ud7niNpr9CbgN6knDojzvuJ6kymHFNLzI_BJI9LQ9HncjnvrDZFhWW_dxSZj1dDxs3XKBl7pEnmaycBmVe2T7ANW5uyJ4FbceyPaxTr6Q2QpkkuwV6d/s1600/tress_before_after4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiueKZcvzFNBeS9eU93oUtbS_QH2ud7niNpr9CbgN6knDojzvuJ6kymHFNLzI_BJI9LQ9HncjnvrDZFhWW_dxSZj1dDxs3XKBl7pEnmaycBmVe2T7ANW5uyJ4FbceyPaxTr6Q2QpkkuwV6d/s640/tress_before_after4.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Reading over the ruins of an old 
map, TressFX Hair allows every movement of Lara’s head to be reflected 
in thousands of strands of hair—all in real time.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;h4&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;color: #d90033;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;input name=&quot;IL_IN_TAG&quot; type=&quot;hidden&quot; value=&quot;1&quot; /&gt;&lt;/div&gt;
</description><link>http://gamershood8.blogspot.com/2013/03/tomb-raider-tressfx-shampoo.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsT48DqbWbhDLjyrtgSPh4VSh8E-uo-TKUnBaYIJ2MkYa4tQ7eDO0XQ-cyrzj_djEngqKW1VQmJFyK2JkLkizNZ4NAEdX9IbwZzyG7C-1MXA_hXcdgz2ERWv5NviJLLPJbVFkuF8SU-4PF/s72-c/tress_banner2.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-6090801296438811367</guid><pubDate>Sun, 10 Mar 2013 05:56:00 +0000</pubDate><atom:updated>2013-03-09T21:57:28.373-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME NEWS</category><title>&#39;EA GOES NUTS&#39; : THEY’LL GIVE A FREE PC GAME TO ANYONE WHO BOUGHT SIMCITY</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdO3CGBkQh7pdlbSdEmMOE5zHHYxEuDizH7sdzjq8SWyBfSY6yGkKo3I2RssoMGA56_RqVz6Ww6aMlYNcRUhGEDeEEPqrN2-VATtLj7O1zsrk3WFK6twkfimlKManlXeyTfPESyUIRyeWI/s1600/sim_city_logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdO3CGBkQh7pdlbSdEmMOE5zHHYxEuDizH7sdzjq8SWyBfSY6yGkKo3I2RssoMGA56_RqVz6Ww6aMlYNcRUhGEDeEEPqrN2-VATtLj7O1zsrk3WFK6twkfimlKManlXeyTfPESyUIRyeWI/s640/sim_city_logo.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Anyone who bought &lt;a href=&quot;http://gamershood8.blogspot.com/2012/12/simcity-and-art-of-amassing-wealth.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;SimCity&lt;/i&gt;&lt;/a&gt; will get a free video game, publisher EA said tonight. Apologizing
 for the crippling server issues that have rendered the new simulation 
game near-unplayable for the past week, Maxis boss Lucy Bradshaw wrote 
in a blog post that anyone with a copy of &lt;a href=&quot;http://gamershood8.blogspot.com/2012/12/simcity-and-art-of-amassing-wealth.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;SimCity&lt;/i&gt;&lt;/a&gt; activated before March 18 will get a free PC game from EA&#39;s catalog.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Here&#39;s the &lt;b&gt;full blog post:&lt;/b&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Here&#39;s a quick update on the problems we were experiencing with SimCity – and a little something extra for people who bought the game. &lt;br /&gt;&lt;br /&gt;The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we&#39;re working fast to address. &lt;br /&gt;&lt;br /&gt;So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta. &lt;br /&gt;&lt;br /&gt;OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It&#39;s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent. &lt;br /&gt;&lt;br /&gt;So we&#39;re close to fixed, but not quite there. I&#39;m hoping to post another update this weekend to let everyone know that the launch issues are behind us. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Something Special for Your Trouble&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can&#39;t get a stable connection, you&#39;re NOT having a good experience. So we&#39;re not going to rest until we&#39;ve fixed the remaining server issues. &lt;br /&gt;&lt;br /&gt;And to get us back in your good graces, we&#39;re going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;I know that&#39;s a little contrived – kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We&#39;re hoping you won&#39;t stay mad and that we&#39;ll be friends again when SimCity is running at 100 percent. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we&#39;ll be providing more updates throughout the weekend.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;While we&#39;re not yet sure which games will be given away, you can view EA&#39;s PC catalog &lt;a href=&quot;http://www.ea.com/pc#10&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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</description><link>http://gamershood8.blogspot.com/2013/03/ea-goes-nuts-theyll-give-free-pc-game.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdO3CGBkQh7pdlbSdEmMOE5zHHYxEuDizH7sdzjq8SWyBfSY6yGkKo3I2RssoMGA56_RqVz6Ww6aMlYNcRUhGEDeEEPqrN2-VATtLj7O1zsrk3WFK6twkfimlKManlXeyTfPESyUIRyeWI/s72-c/sim_city_logo.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-6882434331752836572</guid><pubDate>Tue, 05 Mar 2013 15:09:00 +0000</pubDate><atom:updated>2013-03-05T07:10:15.058-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ASSASSIN&#39;S CREED RELATED</category><title>AC4 DIRECTOR: ANOTHER LEADING LADY &#39;WOULDN&#39;T BE SURPRISING&#39; IN THE FUTURE</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed&lt;/a&gt; team at Ubisoft never imagined placing a woman in the lead role during the era of the Kenways, which spans &lt;a href=&quot;http://gamershood8.blogspot.com/2012/07/assassins-creed-3.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3&lt;/i&gt;&lt;/a&gt; and &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Black Flag&lt;/i&gt;&lt;/a&gt;, director Ashraf Ismail told IGN.&lt;br /&gt;&lt;br /&gt;&quot;Really
 early on, we decided to tell the story of the Kenways,&quot; Ismail said. 
&quot;So we already had in place the idea to tell Edward, Haytham and &lt;a href=&quot;http://gamershood8.blogspot.com/2012/12/altair-vs-ezio-vs-connor.html&quot; target=&quot;_blank&quot;&gt;Connor&lt;/a&gt;.
 This was actually years ago, we had this.&quot; He continued, &quot;We actually never thought, &#39;Could this be a woman?&#39;&quot;&lt;br /&gt;&lt;br /&gt;Historically,
 there weren&#39;t many famous female pirates, Ismail said, and he didn&#39;t 
want players to fixate on that detail. Still, there&#39;s a lot of &lt;a href=&quot;http://gamershood8.blogspot.com/2012/10/the-making-of-assassin.html&quot; target=&quot;_blank&quot;&gt;history&lt;/a&gt; 
between pirates and now, and &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed&lt;/a&gt; may explore a leading lady
 in another, main game. The lead character of &lt;a href=&quot;http://gamershood8.blogspot.com/2012/10/assassins-creed-liberation-review-good.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3: Liberation&lt;/i&gt;&lt;/a&gt; for Vita was a woman, and that story fed into directly the prime &lt;a href=&quot;http://gamershood8.blogspot.com/2012/07/assassins-creed-3.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3&lt;/i&gt;&lt;/a&gt; narrative. Ubisoft may continue this trend with future games.&lt;br /&gt;&lt;br /&gt;&quot;I
 would say it wouldn&#39;t be surprising to see a female assassin coming up 
in a mainline &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed&lt;/a&gt;,&quot; Ismail said. &quot;But for us, for &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;AC4&lt;/i&gt;&lt;/a&gt;, it was always Edward.&quot;&lt;br /&gt;&lt;br /&gt;If
 choosing the gender of protagonists was a business decision, it would 
fall to Ubisoft&#39;s brand team, and Ismail said he didn&#39;t know what they 
were cooking up for the &quot;next few games.&quot;&lt;br /&gt;&lt;br /&gt;&quot;But the concept of a female assassin, I can tell you it&#39;s not a no-no; it&#39;s not something we&#39;re trying to avoid at all.&quot;&lt;br /&gt;&lt;br /&gt;Epic Games art director Chris Perna, recently sounded off about selling a female protagonist, saying &quot;it&#39;s tough to justify something like that,&quot; at least from a business standpoint.
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</description><link>http://gamershood8.blogspot.com/2013/03/ac4-director-another-leading-lady.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE-RGxK3jl8gLThzkx-WNJ9-heZMmC1DRVBajWiCFDJVucmsjIYE8PUYSMyNBBvHrz66uW4GSNs6JqI1IuHAqxZteymZGULolo6l_HguuBeRdqaGWvgnHt1a3OnWjCUGI7EZfutzyYmJOt/s72-c/assassincreed4.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-135557856613501169</guid><pubDate>Tue, 05 Mar 2013 15:05:00 +0000</pubDate><atom:updated>2013-03-05T07:10:15.049-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ASSASSIN&#39;S CREED RELATED</category><title>ASSASSIN&#39;S CREED 4: BLACK FLAG &#39;PUSHING HARD&#39; FOR MORE ASSASSINATIONS</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It has become necessary to ask about the prevalence of assassination in a
 series called &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed&lt;/a&gt;. Ubisoft&#39;s massive franchise has grown 
to encompass different developers, protagonists, historical contexts, 
and design ideals. The central thrust of the hidden blade has been 
obscured by an ever-growing stack of systems, plots and economies, some 
of which suit the business of killing – and some that allow you to 
manufacture and sell barrels.&lt;br /&gt;&lt;br /&gt;&quot;Yes, we are a pirate game, and we 
advertise ourselves as a pirate game. It&#39;s even in our title,&quot; says 
Ashraf Ismail, Game Director at Ubisoft Montreal for &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-iv-black-flag-is-next.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4: Black Flag&lt;/i&gt;&lt;/a&gt;.
 &quot;But it&#39;s an &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed&lt;/a&gt; game, and this is very important, because
 this is how we&#39;re able to build a pirate game. We have this really 
solid foundation that is the core and the heart of the experience. The 
story is about a guy who is an assassin and the conflict he goes through
 to become this guy. We actually have more assassinations than &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;AC1&lt;/a&gt; had.&quot;&lt;br /&gt;&lt;br /&gt;Following
 a presentation at Ubi&#39;s offices in San Francisco, Ismail explains the 
&quot;older philosophy&quot; of &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s Creed&lt;/a&gt; as an important consideration for
 &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Black Flag&lt;/i&gt;&lt;/a&gt;, even if appearances suggest otherwise. &quot;This is 
something we did learn, we do listen to our fans a lot,&quot; Ismail says. 
&quot;We know that in AC3 there was a lot more handholding done, and we do 
want to go back to an older philosophy where we just present you with a 
simple objective and we let you choose the gameplay you want.&quot;
			
			&lt;br /&gt;&lt;br /&gt;Ubisoft&#39;s intentions don&#39;t always come through: &lt;a href=&quot;http://gamershood8.blogspot.com/2012/07/assassins-creed-3.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3&lt;/i&gt;&lt;/a&gt;
 was pitched as a fresh, focused sequel, but was criticized for its 
superfluous systems and obviously manufactured missions. There was a 
disconnect between the rich fiction and your presumed agency in the 
world, and it was clearly felt during the game&#39;s slow-burn opening. &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4&lt;/i&gt;&lt;/a&gt;
 addresses the issue of hand-holding in a few ways, Ismail says, 
starting with new anti-hero Edward Kenway – yes, the father of Haytham 
Kenway, the surly pre-protagonist in &lt;a href=&quot;http://gamershood8.blogspot.com/2012/12/assassins-creed-3-gold-edition-and.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;AC3&lt;/i&gt;&#39;s&lt;/a&gt; ambitious, barely elastic prologue.&lt;br /&gt;&lt;br /&gt;&quot;At
 some point, people were asking us – do pirates in &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/assassincreedstory.html&quot; target=&quot;_blank&quot;&gt;Assassin&#39;s [Creed] &lt;/a&gt;make sense?&quot; says Ismail. &quot;They&#39;re very different fantasies. But, 
actually, the gameplay mechanics of being an assassin completely fit in 
line with being a pirate. For example, navigation: well, pirates were 
sailors, and they climbed masts, and they were actually really great 
climbers, so that makes sense. Fighting? Well, they were melee fighters 
and used guns, and this is why Edward has four pistols.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&quot;And the stealth itself, they were outlaws, they needed to be hidden, even when they plundered certain ships.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Confident in a pirate&#39;s suitability as assassin, Ismail considers the entire context as the crux in making &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4: Black Flag&lt;/i&gt;&lt;/a&gt;
 a better, more dynamic action game. There are three major cities to 
infiltrate (Nassau, Havana and Kingston), augmented stealth mechanisms 
and stern encouragement to use them, and an emphasis on elevating 
Edward&#39;s abilities alongside his ship, the Jackdaw. And though naval 
combat is an important component (and more complex than it was in &lt;a href=&quot;http://gamershood8.blogspot.com/2012/12/assassins-creed-3-gold-edition-and.html&quot; target=&quot;_blank&quot;&gt;AC3&lt;/a&gt;), 
Ismail sees it as a scenario modifier. If it all works properly, the 
ocean, the storms, the ships and your ability to board them all will 
coalesce into the kind of player-controlled stories we&#39;ve seen from the 
likes of &lt;a href=&quot;http://gamershood8.blogspot.com/2012/08/far-cry-3.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Far Cry 3&lt;/i&gt;&lt;/a&gt;. Some &lt;a href=&quot;http://gamershood8.blogspot.com/2013/01/this-is-what-far-cry-3s-vaas-was.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Far Cry 3&lt;/i&gt;&lt;/a&gt; folks at Ubisoft 
Montreal are in charge of how combat and optional tasks feed back into 
upgrading your ship, which sounds like bad news for sharks.&lt;br /&gt;&lt;br /&gt;Though development of &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4: Black Flag&lt;/i&gt;&lt;/a&gt;
 started in earnest during Summer 2011, Ubisoft Montreal claims there&#39;s 
been enough time to consider the critical and fan discussion around &lt;a href=&quot;http://gamershood8.blogspot.com/2013/01/assassins-creed-3s-tyranny-of-george.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3&lt;/i&gt;&lt;/a&gt;. &quot;We
 don&#39;t tell you &#39;go here, touch this thing, interact with this thing, 
push this guy&#39; to accomplish the goal. It&#39;s really just where you need 
to be, get there as you wish.&quot;&lt;br /&gt;&lt;br /&gt;The process of eliminating major 
targets, Ismail says, will be more open to planning and improvisation; 
less reliant on scripted events and big battles. &quot;This is a philosophy 
we&#39;re really pushing hard in the missions and the assassinations.&quot;&lt;br /&gt;&lt;br /&gt;With that point made, look for more coverage of &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-iv-black-flag-is-next.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4: Black Flag&lt;/i&gt;&lt;/a&gt; on Joystiq later today.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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</description><link>http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-pushing.html</link><author>noreply@blogger.com (Shinu Francis)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD6P1ARZHRaf0svSJfIyRaKsZsAxooPH6Jya8g2YEogWTbZ9K8LHNe4twNeT1zSsey4C6V0iP4L4Gzu2oqGi_Lm7SL1Lu3SfGwRfQHkNMb8zLCMOtSIBDCrM50meU4zTfaUgo8YYzH_ly8/s72-c/assassincreed4screenshots.PNG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2617421193673054702.post-5184513937381922872</guid><pubDate>Tue, 05 Mar 2013 15:00:00 +0000</pubDate><atom:updated>2013-03-05T07:10:15.056-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ASSASSIN&#39;S CREED RELATED</category><title>ASSASSIN&#39;S CREED 4: BLACK FLAG CONFIRMED FOR PS4</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;As the prior week&#39;s leaks suggested, &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-iv-black-flag-is-next.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4: Black Flag&lt;/i&gt;&lt;/a&gt; will boast next-generation ports ... rendered by the PlayStation 4. (Here you go.)&lt;br /&gt;&lt;br /&gt;Speaking to Joystiq in San Francisco last month, &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4&lt;/i&gt;&lt;/a&gt; game director Ashraf Ismail said the AnvilNext engine, which powers Ubisoft&#39;s pirate game and debuted with &lt;a href=&quot;http://gamershood8.blogspot.com/2012/07/assassins-creed-3.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 3&lt;/i&gt;&lt;/a&gt; in 2012, was built for platforms beyond the Xbox 360, PlayStation 3 and Wii U.&lt;br /&gt;&lt;br /&gt;Ubisoft
 hasn&#39;t confirmed a launch date for the PS4 version yet, since the exact
 timing is entwined with Sony&#39;s guarded launch plans. All other versions
 of &lt;a href=&quot;http://gamershood8.blogspot.com/2013/03/assassins-creed-4-black-flag-more.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Assassin&#39;s Creed 4: Black Flag&lt;/i&gt;&lt;/a&gt; (that we know of) are due on October 29 in North America.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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