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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Gamers Playstation</title><link>http://gamersplaystation.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/gamersplaystation/news" /><description>GamersPlaystation is the world's largest source for PlayStation 2, Playstation 3, PSP</description><language>en</language><managingEditor>noreply@blogger.com (MoStyle)</managingEditor><lastBuildDate>Wed, 15 Feb 2012 22:18:50 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">45</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="gamersplaystation/news" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><itunes:explicit>yes</itunes:explicit><itunes:subtitle>GamersPlaystation is the world's largest source for PlayStation 2, Playstation 3, PSP</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><image><url>http://i631.photobucket.com/albums/uu36/giansar/4p4y7he.gif</url><title>Gamers Playstation</title></image><feedburner:emailServiceId>gamersplaystation/news</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Transformers: Revenge of the Fallen Review</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/FvpxNHBb5QQ/transformers-revenge-of-fallen-review_07.html</link><category>Reviews.Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Mon, 06 Jul 2009 20:05:23 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-5057702775865593238</guid><description>&lt;div class="module review_proscons"&gt;&lt;div style="text-align: center;"&gt;                                 &lt;/div&gt;&lt;div class="head"&gt;&lt;div style="text-align: center;"&gt;         &lt;/div&gt;&lt;div class="wrap"&gt;&lt;div style="text-align: center;"&gt;&lt;img onload="resize_window();" id="main_image" src="http://image.com.com/gamespot/images/bigboxshots/5/957955_120133_front.jpg" alt="Transformers: Revenge of the Fallen Boxshot" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 255);font-size:180%;" &gt;D&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;espite a slow start and some lingering issues, Revenge of the Fallen really makes it fun to be a Transformer.&lt;/span&gt;&lt;h3 style="color: rgb(51, 102, 255);"&gt;The Good&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         &lt;span style="color: rgb(255, 255, 255);"&gt;Each Transformer has powerful weapons and abilities  &lt;/span&gt;                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);"&gt;                                         Two sizable campaigns &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);"&gt;                                         Unlockables and bonus objectives enhance each mission &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);" class="last"&gt;                                         Strategically engaging online multiplayer.                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);" class="last"&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div style="color: rgb(51, 102, 255);" class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Bad&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         &lt;span style="color: rgb(255, 255, 255);"&gt;Controls are tough to get the hang of  &lt;/span&gt;                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);"&gt;                                         Environmental hang-ups are prevalent &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);"&gt;                                         Some movement issues linger throughout &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);" class="last"&gt;                                         Uneven voice acting.                                    &lt;/li&gt;&lt;li style="color: rgb(255, 255, 255);" class="last"&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Imagine what it would be like to become a Transformer. Walking, jumping, and climbing in your humanoid form would be pretty familiar, and you could easily get the hang of whipping out your guns to blast enemies. Driving yourself around might be a bit awkward at first, and flying would be significantly trickier, but the real problems would come when you tried to transform. Shifting your physical form would be really disorienting, and it would take a while before you really mastered it. That's actually a pretty accurate breakdown of what it's like to play Transformers: Revenge of the Fallen. In the early going, the controls are uncomfortable but functional. As you play through either of the solid campaigns, you'll get better and better until you reach a point where you can fluidly move between different forms and dispatch your enemies with style. Then the game becomes a fun, engaging romp through the Transformerverse, and taking your skills online gives you a new tactical challenge. Though it takes awhile to get there, and it never outgrows some of its problems, Revenge of the Fallen is an entertaining way to step into the chassis of a giant transforming robot from space.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6212486%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt; &lt;span style="color: rgb(255, 255, 255);"&gt;The two campaigns--Autobot and Decepticon--loosely follow the plot of the movie. Each one takes a solid amount of time to complete, and they are different enough that it is worth playing through both. The Transformer models are shiny and detailed, capturing the look of the movie nicely. The voice acting is less impressive. While some Transformers, such as Megatron and Optimus Prime, sound great, others are almost unintelligible, thanks to poor volume matching or overzealous robotic effects. And the human characters (specifically Shia LeBeouf and Megan Fox) are so badly voiced that you'll be thankful only some of the missions actually parallel the movie. Other missions diversify the action with familiar mission archetypes: escort/kidnap, defend/destroy, checkpoint race, miniboss fight, and the like. Each mission plays out in an open area full of items you can destroy (cars, tankers, and light structures); though your wrecking power is so substantial you'll probably wish for a bit more environmental destructibility.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt; Between the mission types and the maps, there isn't a whole lot of variety. It's not quite tedious, but things can start to feel a bit too familiar as you progress. Fortunately, a healthy array of bonus challenges and unlockables do a good job of keeping things interesting. Accomplishing the two bonus objectives in each mission nets you a solid haul of attribute-boosting energon, and shooting the five targets in each area will earn you even more energon, as well as stall the clock so you can strive for a higher medal by finishing quickly. Overarching objectives challenge you to accomplish certain tasks with certain characters, and doing so unlocks episodes of the original Transformers cartoon, as well as vintage paint jobs and concept art. These goals help flesh out the experience and keep you engaged because they give you something else to do during missions besides focus on the primary objectives. Accomplishing all the bonus objectives and earning a gold or a platinum medal is a tough challenge, and you won't even come close until you've mastered the controls.&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt;There are three different forms ("modes") that each Transformer can take: robot, weapon, and vehicle. In robot mode, you walk around in humanoid form and can jump, climb buildings, and melee attack. Holding L2 changes you into weapon mode, allowing you to strafe and blast opponents with your primary and secondary weapons. These two modes are easy to master and switch between, but vehicle mode is a bit trickier. Holding R2 will transform you into a vehicle, and you'll immediately start driving or flying, depending on your character. It's cool to watch, but figuring out how your momentum will (or won't) be preserved through the transformation is a bit tricky. Until you get the hang of it, you'll often find yourself on an unexpected vector, speeding off in the opposite direction or just plowing into a building. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/174/reviews/957955_20090624_embed002.jpg" alt="" /&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 255);" class="embscreen_caption"&gt;Homing missiles make Grindor's helicopter form particularly potent.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 255);" class="embscreen_caption"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt; &lt;p&gt; &lt;span style="color: rgb(255, 255, 255);"&gt;Freeing yourself from environmental hang-ups is a hassle, especially when you're trying to escape the battle fray in order to lay low and regenerate health. Driving around the maps, you may find yourself getting stuck on low barriers or other objects that you were previously able to drive over or through. Flying can be even more finicky, especially if you get into a tight spot where you can't transform. Jet and helicopter controls may also present a problem for some because there aren't many customization options when it comes to the steering and altitude-adjustment controls. Expect to suffer some frustration and awkwardness throughout a good chunk of your first campaign. You'll be able to accomplish your objectives; you just won't look pretty doing it.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt; But once you've mastered the controls, you can really start to flex your metal muscles. You'll be better at avoiding awkward transformations and getting back on track should you get hung up. You'll get the hang of flying and driving skillfully, and you'll be tearing around each area with confidence. Some of the coolest things you can do in the game are so-called "advanced" maneuvers that you execute in vehicle form. The advanced jump launches your Transformer out of car form and into a high jump (fliers are stuck with the strategically powerful yet unexciting hover ability). These jumps are great for leaping over low buildings and obstacles, but when you string a few together, you can drive/hop from rooftop to rooftop, traversing crowded areas in a speedy and exhilarating fashion. And let's say your enemies have appeared down the street and are heading your way. You transform into a vehicle and race to engage them, firing your vehicle weapon to soften them up. When you get close, you fluidly shift out of vehicle mode, throw your momentum into a deadly melee attack and watch a slow-motion close-up of your Transformer obliterating your enemy. It's pretty awesome.&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt;Not only is the advanced melee attack really satisfying, but it and other stylish kills (like offing an enemy while jumping, scoring a headshot, and the like) will also fill up your overdrive meter. Overdrive makes you tougher, increases your weapon damage, and keeps you from overheating, allowing you to tear through groups of foot soldiers with ease or whittle down a boss' health quickly. Earning and using overdrive is a great way to exercise your formidable moveset, and it's essential to getting through levels quickly and earning a top medal. While it is very satisfying to earn a platinum medal, the real enjoyment comes from wielding your diverse abilities in a skillful way. You feel powerful and excited to be a Transformer, and that is Revenge of the Fallen's greatest success. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/174/reviews/957955_20090624_embed003.jpg" alt="" /&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 255);" class="embscreen_caption"&gt;Punching an enemy so hard that they explode is just plain great.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 255);" class="embscreen_caption"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt; &lt;p&gt; &lt;span style="color: rgb(255, 255, 255);"&gt;Online multiplayer offers a distinct new challenge that is best tackled once you've mastered the controls. The modes and maps are pretty standard fare, and they serve as a competent stage for battle. Each Transformer has a unique loadout that includes a primary weapon, secondary weapon, and special attack. In the single-player campaigns, these different abilities provide some welcome variety. In multiplayer, they add a whole new level of strategic depth. Having Long Haul's combat healing ability can help a Decepticon team stay alive long enough to capture a control point, while a well-timed electromagnetic pulse attack from Bumblebee can give the Autobots a deadly window of opportunity. Teams have to strategize in order to make the best use of the complementary special attacks, though team-only chat doesn't kick in until the match begins, so be careful about how much you say in the game lobby. Coordinating your team roster and experimenting with different lineups yield a surprising amount of possibilities. The interplay of abilities and weapons also makes the otherwise run-of-the-mill game types much more complex and engaging.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 255, 255);"&gt; Though it isn't immediately accessible, Revenge of the Fallen has a good amount of fun and satisfying gameplay. The initial awkwardness of the controls is a bit vexing, and some issues linger no matter how good you get. The single-player missions and multiplayer game modes aren't very diverse, but the various bonus challenges and strategic nuances add some welcome depth. What Revenge of the Fallen does best is make it fun to be a Transformer by giving you a powerful set of abilities and open maps where you can put them to use. It's enjoyable and engaging, and it's probably the best Transformers product you'll see this summer. &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;                         &lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-5057702775865593238?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-07T10:05:23.549+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><media:content url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" fileSize="205584" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Despite a slow start and some lingering issues, Revenge of the Fallen really makes it fun to be a Transformer.The Good Each Transformer has powerful weapons and abilities Two sizable campaigns Unlockables and bonus objectives enhance each mission Strateg</itunes:subtitle><itunes:author>noreply@blogger.com (MoStyle)</itunes:author><itunes:summary> Despite a slow start and some lingering issues, Revenge of the Fallen really makes it fun to be a Transformer.The Good Each Transformer has powerful weapons and abilities Two sizable campaigns Unlockables and bonus objectives enhance each mission Strategically engaging online multiplayer. The Bad Controls are tough to get the hang of Environmental hang-ups are prevalent Some movement issues linger throughout Uneven voice acting. Imagine what it would be like to become a Transformer. Walking, jumping, and climbing in your humanoid form would be pretty familiar, and you could easily get the hang of whipping out your guns to blast enemies. Driving yourself around might be a bit awkward at first, and flying would be significantly trickier, but the real problems would come when you tried to transform. Shifting your physical form would be really disorienting, and it would take a while before you really mastered it. That's actually a pretty accurate breakdown of what it's like to play Transformers: Revenge of the Fallen. In the early going, the controls are uncomfortable but functional. As you play through either of the solid campaigns, you'll get better and better until you reach a point where you can fluidly move between different forms and dispatch your enemies with style. Then the game becomes a fun, engaging romp through the Transformerverse, and taking your skills online gives you a new tactical challenge. Though it takes awhile to get there, and it never outgrows some of its problems, Revenge of the Fallen is an entertaining way to step into the chassis of a giant transforming robot from space. The two campaigns--Autobot and Decepticon--loosely follow the plot of the movie. Each one takes a solid amount of time to complete, and they are different enough that it is worth playing through both. The Transformer models are shiny and detailed, capturing the look of the movie nicely. The voice acting is less impressive. While some Transformers, such as Megatron and Optimus Prime, sound great, others are almost unintelligible, thanks to poor volume matching or overzealous robotic effects. And the human characters (specifically Shia LeBeouf and Megan Fox) are so badly voiced that you'll be thankful only some of the missions actually parallel the movie. Other missions diversify the action with familiar mission archetypes: escort/kidnap, defend/destroy, checkpoint race, miniboss fight, and the like. Each mission plays out in an open area full of items you can destroy (cars, tankers, and light structures); though your wrecking power is so substantial you'll probably wish for a bit more environmental destructibility. Between the mission types and the maps, there isn't a whole lot of variety. It's not quite tedious, but things can start to feel a bit too familiar as you progress. Fortunately, a healthy array of bonus challenges and unlockables do a good job of keeping things interesting. Accomplishing the two bonus objectives in each mission nets you a solid haul of attribute-boosting energon, and shooting the five targets in each area will earn you even more energon, as well as stall the clock so you can strive for a higher medal by finishing quickly. Overarching objectives challenge you to accomplish certain tasks with certain characters, and doing so unlocks episodes of the original Transformers cartoon, as well as vintage paint jobs and concept art. These goals help flesh out the experience and keep you engaged because they give you something else to do during missions besides focus on the primary objectives. Accomplishing all the bonus objectives and earning a gold or a platinum medal is a tough challenge, and you won't even come close until you've mastered the controls. There are three different forms ("modes") that each Transformer can take: robot, weapon, and vehicle. In robot mode, you walk around in humanoid form and can jump, climb buildings, and melee attack. Holding L2 changes you into weapon mode, allowing you to strafe and b</itunes:summary><itunes:keywords>Reviews.Games, Playstation 3</itunes:keywords><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/07/transformers-revenge-of-fallen-review_07.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" length="205584" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf</feedburner:origEnclosureLink></item><item><title>Bleach: Blade Battlers 2nd</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/Y_DRkJQrfNM/bleach-blade-battlers-2nd.html</link><category>Download</category><category>Games Playstation 2</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sun, 05 Jul 2009 18:19:48 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-6569740158811379013</guid><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xNSiXVP30fU/SlFQoInpx-I/AAAAAAAAAkA/q8-2BqS6Fp8/s1600-h/bleach-blade-battlers-2nd-ps2-pack.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 277px; height: 400px;" src="http://1.bp.blogspot.com/_xNSiXVP30fU/SlFQoInpx-I/AAAAAAAAAkA/q8-2BqS6Fp8/s400/bleach-blade-battlers-2nd-ps2-pack.jpg" alt="" id="BLOGGER_PHOTO_ID_5355150082359019490" border="0" /&gt;&lt;/a&gt;Download :&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);" property="dc:content"&gt;&lt;a href="http://www.megaupload.com/?d=8RJVOCP5" target="_blank" rel="nofollow"&gt;...download part 01...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=CZ3SKEV0" target="_blank" rel="nofollow"&gt;...download part 02...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=MJPIJVTV" target="_blank" rel="nofollow"&gt;...download part 03...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=7WXCKRNW" target="_blank" rel="nofollow"&gt;...download part 04...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=BWURIZ13" target="_blank" rel="nofollow"&gt;...download part 05...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=BYXNBFRP" target="_blank" rel="nofollow"&gt;...download part 06...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=MSFULI6T" target="_blank" rel="nofollow"&gt;...download part 07...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=8061SIKI" target="_blank" rel="nofollow"&gt;...download part 08...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=Z17FFFJJ" target="_blank" rel="nofollow"&gt;...download part 09...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=EBZA13T2" target="_blank" rel="nofollow"&gt;...download part 10...&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=3RS8NR7M" target="_blank" rel="nofollow"&gt;...download part 11...&lt;/a&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-6569740158811379013?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-06T08:19:48.020+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_xNSiXVP30fU/SlFQoInpx-I/AAAAAAAAAkA/q8-2BqS6Fp8/s72-c/bleach-blade-battlers-2nd-ps2-pack.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/07/bleach-blade-battlers-2nd.html</feedburner:origLink></item><item><title>16GB PSP Go revealed early, new PSP MGS confirmed?</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/3A2fWwABg2k/16gb-psp-go-revealed-early-new-psp-mgs.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Tue, 02 Jun 2009 05:30:57 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-3141960065759353047</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://image.com.com/gamespot/images/2009/149/psp_go_hirez_2184_screen.jpg" alt="Image 1" /&gt;&lt;br /&gt;&lt;p class="deck"&gt;[UPDATE] Pre-E3 2009: Leaked video from next month's Qore reveals SCEA's John Koller touting Mylo-style sliding screen handheld with no second thumbstick, built-in flash memory; Gran Turismo Mobile to be reannounced at E3?&lt;/p&gt;                                                                                          &lt;p&gt; Though &lt;a href="http://e3.gamespot.com/press-conference/sony-e3/" target="new"&gt;Sony's E3 Press Conference&lt;/a&gt; isn't until 11:00 a.m. on June 2, one of its centerpieces appears to have been prematurely exposed. A YouTube video of what appears to be the next issue of the PlayStation-focused video magazine Qore has revealed that Sony will use its event to unveil a new PSP model, the PSP Go. &lt;/p&gt;&lt;p&gt; As &lt;a class="gslink" href="http://www.gamespot.com/news/blogs/rumor-control/909119209/26864429/umd-less-psp2-due-by-early-november.html"&gt;had been widely rumored&lt;/a&gt;, the PSP Go will have a sliding form factor like the Mylo, Sony's ill-fated Internet communicator device. The new handheld--which does not sport a second thumbstick--is shown several times in the video, which features Qore host Veronica Belmont and &lt;a href="http://www.gamespot.com/news/6207289.html" target="new"&gt;John Koller, director of hardware marketing at Sony Computer Entertainment America&lt;/a&gt;.  &lt;/p&gt;&lt;p&gt; &lt;a href="javascript:open_blog_image_viewer('2009/149/psp_go_hirez_1045_screen.jpg');"&gt;&lt;img src="http://image.com.com/gamespot/images/2009/149/psp_go_hirez_1045_gum.jpg" class="align_right" alt="" /&gt;&lt;/a&gt;  &lt;/p&gt;&lt;p&gt; According to Koller, the main differences between the PSP Go and the PSP-3000 are "on-board memory, the flash memory, and 16 gigs of space. There's Bluetooth on board as well, so you can use a Bluetooth headset, and you can tether it to your cell phone as well. But ultimately, it's the portability. Since you can bring all that content with you in a smaller form factor, you've got the most immersive games to play, and now you've got a smaller unit to do it with." &lt;/p&gt;&lt;p&gt; Koller also said the emphasis will be on downloadable games. "Little Big Planet, Jak &amp;amp; Daxter, and &lt;i&gt;even a new Metal Gear Solid&lt;/i&gt; coming--all of those games will be available. So will all the first-run movies you can rent or buy on the PlayStation Network. So you can bring so much content over with you and fill up that 16 gig of flash memory." (Emphasis added.) The new MGS PSP game was previously hinted at in a Web post by &lt;a href="http://e3.gamespot.com/story/6210555/6210135" target="new"&gt;the Japanese arm of the 7-Eleven convenience store chain&lt;/a&gt;. &lt;/p&gt;&lt;p&gt; &lt;a href="javascript:open_blog_image_viewer('2009/149/psp_go_hirez_3516_screen.jpg');"&gt;&lt;img src="http://image.com.com/gamespot/images/2009/149/psp_go_hirez_3516_gum.jpg" class="align_right" alt="" /&gt;&lt;/a&gt;  &lt;/p&gt;&lt;p&gt; Koller also appears to reveal that the long-lost PSP Gran Turismo Mobile game--&lt;a class="gslink" href="http://e3.gamespot.com/psp/driving/granturismo/news.html?page=1&amp;amp;sid=6097100"&gt;first shown off in 2004&lt;/a&gt;--will resurface at next week's expo. "There are games like Gran Turismo being announced at E3," said the executive.   &lt;/p&gt;&lt;p&gt; Host Belmont then asks, "So since it's called the PSP Go, I would image it will work with Remote Play as well." Koller responds with the following blanket statement: "Integration with the PS3 is very important, and it works just like the PSP-3000. A lot of people like to be able to take their PS3 content with them on the go." &lt;/p&gt;&lt;p&gt; &lt;a href="javascript:open_blog_image_viewer('2009/149/psp_go_hirez_4201_screen.jpg');"&gt;&lt;img src="http://image.com.com/gamespot/images/2009/149/psp_go_hirez_4201_gum.jpg" class="align_right" alt="" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt;As for the PSP Go supplanting its predecessor, Koller said flatly: "It won't replace the PSP-3000. We're going to keep them both on the market." Koller did not mention a price, release date, or whether or not it would have a touch screen when closed. Sony Computer Entertainment America reps had not responded to requests for comment as of press time. &lt;/p&gt;&lt;p&gt; [UPDATE] A second video from Qore shows the PSP Go in even greater detail and also reveals its logo. The handheld will have a 3.8-inch screen--versus the PSP-3000's 4.3-inch screen--and will be 43 percent lighter than the original, and it will have "all digital content," according to Koller. "The UMD drive goes away...and it has a Memory Stick Micro, so you can add memory to it if you like. ... It will be something the digitally savvy consumer can really enjoy," he explains, before revealing that some new PSP games will be download-only. &lt;/p&gt; The full YouTube video is below, although the sound and images are out of sync. It appears to also show a version of the original Warhawk for the PSP:&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-3141960065759353047?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-02T19:30:57.228+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/06/16gb-psp-go-revealed-early-new-psp-mgs.html</feedburner:origLink></item><item><title>Electronic Arts E3 Press Brief</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/myX3c8QBeGY/electronic-arts-e3-press-brief.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Tue, 02 Jun 2009 05:24:54 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-3755105068566221368</guid><description>&lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;img class="alignleft size-full wp-image-3364" title="eapress" src="http://blog.toptenreviews.com/wp-content/uploads/2009/06/eapress.jpg" alt="Star Wars: The Old Republic trailer as seen at the EA press conference" width="430" height="231" /&gt;&lt;/p&gt; &lt;p&gt;Go to Hell. That’s how EA started off its 2009 E3 press brief, and for a while I thought maybe I had. Maybe we’re too spoiled by early leaks, blood, and guts, but the EA press conference left much to be desired. Until the end.&lt;span id="more-3363"&gt;&lt;/span&gt; &lt;strong&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Opening&lt;/strong&gt; The trailers for Dante’s Inferno and Mass Effect 2 were by now a little too familiar, showing what seemed to be 90% “old” material with a slightly different ending. Don’t get me wrong; I plan on purchasing both when the time comes, but I was hoping for footage or video that hadn’t been leaked previously.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Chicks, dogs and chicks&lt;/strong&gt; After that came Littlest Pet Shop Online, which is Hasbro’s answer to the megahit that is Ganz’ Webkinz line. Now you can take your oddly-proportioned little pet and flesh out its story and wardrobe online. Accessorize with blinged out collars and…All right I’ll stop right there and just say that if your kids have Webkinz animals, now they’ll bug you for cash and internet access for their Littlest Pet.&lt;/p&gt; &lt;p&gt;Aiming for the tween and early teenage girl crowd is the Charm Girls Club. Instead of your daughter customizing her stuffed animals’ alter egos, she customizes hers with fashionable mini-skirts and high heels. I mean, what father doesn’t want his little girl frothing at the mouth over Jimmy Choo lookalike shoes? I digress, as always.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Racing&lt;/strong&gt; Next came Need For Shift, the “new standard” and “the definitive racing game of this generation.” I thought I had gone back in time Star Trek-style and was back listening to the guy at Microsoft’s presser describing Forza. Anyway, NFS Shift has a new cockpit, new driver profiles, and, stuff. I’m more a Gran Turismo guy, but again, I digress. &lt;strong&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;EA Sports&lt;/strong&gt; EA Sports took the longest time slot of them all, beginning with Fight Night 4 and its new physics engine. I’m not much for the boxing games, but after a long break from them it’s good to see they’ve improved the genre so much. The graphics were better, the models were more fluid, and I’m still not buying it. EA Sports Active had the help of a former Days of Our Lives actress, who lost all her baby weight with EA Sports Active and nothing else.&lt;/p&gt; &lt;p&gt;Grand Slam Tennis was demonstrated in a match between Pete Sampras and some EA guy. After a 4-year break from EA football games, the players still look like their feet don’t touch the ground. Good news for football HR wannabes: you can still recruit, draft and trade players at your will.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Star Wars: The Old Republic&lt;/strong&gt; Star Wars, Jedi, Sith and Mandalorian lovers got a kick out of the stage presentation for The Old Republic today. Well, it was less of a demonstration and more a bunch of guys in robes wielding lightsabers on the BioWare guys’ flanks. I recognized what I believe were costumes made from the concept art, but I can’t be sure without a few minutes of checking.&lt;/p&gt; &lt;p&gt;You may be used to the TOR web comics; today they showed the first ever cinematic trailer for Star Wars: The Old Republic, and I loved it. Sith vs. Jedi with a little bit of female Mandalorian Bounty Hunter mixed in - what’s not to love? That wraps up the EA E3 roundup. On to Ubisoft! Yea, come follow us on twitter for our off the cuff impressions. It’s almost like being there … not really, but it’s the best we can do.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-3755105068566221368?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-02T19:24:54.516+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/06/electronic-arts-e3-press-brief.html</feedburner:origLink></item><item><title>X-Men Origins: Wolverine</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/MPL9RDXE67Y/x-men-origins-wolverine.html</link><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Tue, 02 Jun 2009 03:50:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-8762214428482271771</guid><description>&lt;div style="text-align: center;"&gt;It's derivative and occasionally buggy, but solid action and over-the-top gore make X-Men Origins: Wolverine a cut above other movie tie-ins.&lt;/div&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Good&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Raw, brutal action &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Varied enemy types &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Good showcase of Wolverine's powers.                                    &lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Bad&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Disappointing (and sometimes buggy) boss fights &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Cheap deaths &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Too easy.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img onload="resize_window();" id="main_image" src="http://image.com.com/gamespot/images/bigboxshots/8/953918_113196_front.jpg" alt="X-Men Origins: Wolverine Boxshot" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;a class="open_toggle_panel" href="http://www.gamespot.com/ps3/action/wolverine/index.html"&gt;X-Men Origins: Wolverine&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li style="text-align: center;" class="publisher"&gt;                             &lt;span class="data"&gt;                                 &lt;a href="http://www.gamespot.com/pages/company/index.php?company=1844"&gt;Activision&lt;/a&gt;                             &lt;/span&gt;                         &lt;/li&gt;&lt;li style="text-align: center;" class="developer"&gt;                             &lt;span class="data"&gt;                                 &lt;a href="http://www.gamespot.com/pages/company/index.php?company=1362"&gt;Raven Software&lt;/a&gt;                                                             &lt;/span&gt;                         &lt;/li&gt;&lt;li style="text-align: center;" class="genre"&gt;                         &lt;span class="data"&gt;                             &lt;a href="http://www.gamespot.com/games.html?type=games&amp;amp;category=Action&amp;amp;platform=1028" title="Beat-'Em-Up"&gt;Beat-'Em-Up&lt;/a&gt;                         &lt;/span&gt;                     &lt;/li&gt;&lt;li style="text-align: center;" class="date"&gt;                     &lt;span class="label"&gt;Release:&lt;/span&gt;                     &lt;span class="data"&gt;                         &lt;a href="http://www.gamespot.com/ps3/action/wolverine/similar.html?mode=versions"&gt;May  1, 2009 »&lt;/a&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: center;" class="date"&gt;&lt;span class="label"&gt;ESRB:&lt;/span&gt;                         &lt;span class="data"&gt;Mature&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;X-Men Origins: Wolverine will give you new insight into how much damage indestructible, razor-sharp claws can do to a human body. This is a game that revels in gore, with decapitations, eviscerations, and mutilations drenching the screen in blood. It may be derivative, a cakewalk, and at times buggy, but the sheer visceral impact of the over-the-top violence in X-Men Origins is enough to make it a fun action game, as well as one of the better movie tie-ins released recently.&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6209028%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt; It helps that the violence in X-Men Origins: Wolverine is backed up by decent gameplay, and though it doesn't bring anything new to the third-person action genre, it's still solid and satisfying at most times. You play as the titular Marvel mutant, with the game's muddled storyline mimicking and expanding on events in the movie of the same name. Along the way, you take Wolverine through the jungles of Africa, the hidden Weapon X base at Alkali Lake, the interior (and exterior) of a massive casino, and more. You have to take on groups of increasingly aggressive and dangerous enemies, solve not-too-taxing environmental puzzles, as well as go up against several guest boss villains from the Marvel universe. Unfortunately, the game doesn't do a great job of introducing these nefarious individuals--such as the Blob and Gambit--and often throws them in with little explanation of why Wolverine needs to beat on them in the first place. &lt;/p&gt;&lt;p&gt; Your weapons of choice for dispatching these villains are Wolverine's claws, and even though the game's jumping timeline means that you'll be playing as both pre- and post-adamantium Logan, the claws retain their indestructible ability to slice through practically anything throughout the game. You have light and heavy attacks that you can string together to perform various combos, and also an extremely useful lunge that lets you launch Wolverine at enemies from a distance. These button-based combos are easy to pull off, and get gradually more intricate as you unlock more. As Wolverine gains levels, new combos open up, as well as four different fury attacks, which are supermoves that require you to build up your rage meter before unleashing. These four attacks can be upgraded as Wolverine gains experience, giving the game a very basic character-customization element. &lt;/p&gt;&lt;p&gt;Although spamming the same combos can prove useful early in the game, you won't be able to get away with mindless mashing for too long. The game does a good job of forcing you to change your tactics, sending at you a wide variety of enemy types that require different attacks and combos to dispatch. For example, though the lunge may work on low-level enemies, tougher foes and midlevel bosses will simply swat you out of the air. With a bit of practice, all of Wolverine's moves can be chained seamlessly, making you feel extremely powerful as the mutant unleashes his rage on groups of enemies. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div style="text-align: center;" class="embscreen_large"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/096/reviews/953919_20090307_embed001.jpg" alt="" /&gt;&lt;p class="embscreen_caption"&gt;You want gore? Then you've come to the right place, bub.&lt;/p&gt;&lt;/div&gt; &lt;p&gt;Among the game's highlights are a number of particularly gruesome ways that you can dispatch your foes. Some are situational; throw enemies near any conveniently located floor or wall spike and you'll automatically impale them. Some are part of normal attacks, which can result in arms, legs, and heads flying in any direction. The best ones are Wolverine's various flashy finishing moves. The angry mutant can stab an opponent in the side of the head with one set of claws before decapitating them with the other; rip off someone's arm and beat him to death with it; literally tear someone in half; use the spinning blades of a helicopter to transform an enemy's head into bloody chunks; and much more. It's certainly the most blood-soaked superhero game in years, and one that younger Wolverine fans should avoid. However, adult fans of the character will probably find this a guilty pleasure, in turns laughing and wincing at the blood-soaked display in front of them. &lt;/p&gt;&lt;p&gt;Your enemies will try to give as good as they get, and Wolverine will have to face off against a good variety of human, mutant, and robotic foes. Most pack heavy firepower or super abilities, but Wolverine has his rapid healing to fall back on. His health bar will automatically refill after a few seconds of not taking damage. In fact, Wolverine's health recovers quite quickly, which makes the game fairly easy to breeze through on normal difficulty. It's rare to feel too threatened by the odds stacked up against you, and chances are that the only time you'll die in the game is when you fall off of a high ledge or into water. That's right: Wolverine can survive bullets, swords, flames, explosions, and lasers, but fall into one of the game's few predetermined no-go zones and it's instant death. &lt;/p&gt;&lt;p&gt; This is particularly jarring during the game's final boss fight, in which falling off means having to restart the battle from the last checkpoint. Wolverine's other boss fights are mostly anticlimactic, with some of the bosses even freezing up on occasion. In one instance, a boss character simply stopped moving, whereas in another it failed to reappear after being thrown offscreen. These occurrences were rare but quite annoying when they happened, and to its credit, the game does have two standout showdowns, the first with the Blob, and the second a fight with a gigantic Sentinel. But though the latter is a fun multistage battle that culminates in a spectacular finishing blow from the near-invincible mutant, it's probably not quite the epic face-off that fans of the X-Men series have been hoping for. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div style="text-align: center;" class="embscreen_large"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/096/reviews/953919_20090307_embed007.jpg" alt="" /&gt;&lt;p class="embscreen_caption"&gt;The Sentinel showdown in one of the game's better boss fights.&lt;/p&gt;&lt;/div&gt; &lt;p&gt; X-Men Origins: Wolverine is easy; you'll likely finish its five chapters in fewer than 10 hours. There's no multiplayer here, and most of the replay value is in finding hidden alternate costumes throughout the levels, as well as an unlockable hard difficulty. There are only a few extra costumes (such as Wolverine's classic brown spandex), but once unlocked, they can be used while you play through levels to replace the boring "faded jeans and white shirt" look that serves as Wolverine's default. &lt;/p&gt;&lt;p&gt;The game's environments--particularly its indoor ones--are plain-looking; the various corridors and laboratories lacking real distinctiveness. Characters fare a little better, sporting good animations if lacking a little in the detail and sharpness departments. The model of Wolverine himself is the standout and features an interesting structure that shows off real-time damage. Get hit, and the damaged areas will show the exposed muscle underneath. Keep on getting pummeled and you'll even see the character's skeletal structure exposed, to be gradually replaced by muscle and skin as Wolverine heals. This sounds better than it looks--most of the time, this real-time damage lacks clear definition, looking more like random red splotches on Wolverine's clothes than serious injuries. As for sound, the highlight again is Wolverine, with movie star Hugh Jackman lending his voice to the character. However, other environmental effects are inconsistent. Most of the time, the various slashing, gunshots, and explosions in the game sound appropriately meaty, but there are some occasions when onscreen actions seem to lack the accompanying sound altogether. &lt;/p&gt;&lt;p&gt;Although X-Men Origins: Wolverine does sport some clear technical deficiencies, it's never enough to fully distract you from what it is at its core: a solid if unspectacular game that, for once, takes those metal claws of Wolverine seriously. This is a game that's at its best when it's brutal, and though it lacks any real depth, it's fun while it lasts. &lt;/p&gt;&lt;br /&gt;                           &lt;/div&gt;                         &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-8762214428482271771?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-02T17:50:03.648+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" fileSize="205584" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>It's derivative and occasionally buggy, but solid action and over-the-top gore make X-Men Origins: Wolverine a cut above other movie tie-ins. The Good Raw, brutal action Varied enemy types Good showcase of Wolverine's powers. The Bad Disappointing (and so</itunes:subtitle><itunes:author>noreply@blogger.com (MoStyle)</itunes:author><itunes:summary>It's derivative and occasionally buggy, but solid action and over-the-top gore make X-Men Origins: Wolverine a cut above other movie tie-ins. The Good Raw, brutal action Varied enemy types Good showcase of Wolverine's powers. The Bad Disappointing (and sometimes buggy) boss fights Cheap deaths Too easy. X-Men Origins: Wolverine Activision Raven Software Beat-'Em-Up Release: May 1, 2009 »ESRB: MatureX-Men Origins: Wolverine will give you new insight into how much damage indestructible, razor-sharp claws can do to a human body. This is a game that revels in gore, with decapitations, eviscerations, and mutilations drenching the screen in blood. It may be derivative, a cakewalk, and at times buggy, but the sheer visceral impact of the over-the-top violence in X-Men Origins is enough to make it a fun action game, as well as one of the better movie tie-ins released recently. It helps that the violence in X-Men Origins: Wolverine is backed up by decent gameplay, and though it doesn't bring anything new to the third-person action genre, it's still solid and satisfying at most times. You play as the titular Marvel mutant, with the game's muddled storyline mimicking and expanding on events in the movie of the same name. Along the way, you take Wolverine through the jungles of Africa, the hidden Weapon X base at Alkali Lake, the interior (and exterior) of a massive casino, and more. You have to take on groups of increasingly aggressive and dangerous enemies, solve not-too-taxing environmental puzzles, as well as go up against several guest boss villains from the Marvel universe. Unfortunately, the game doesn't do a great job of introducing these nefarious individuals--such as the Blob and Gambit--and often throws them in with little explanation of why Wolverine needs to beat on them in the first place. Your weapons of choice for dispatching these villains are Wolverine's claws, and even though the game's jumping timeline means that you'll be playing as both pre- and post-adamantium Logan, the claws retain their indestructible ability to slice through practically anything throughout the game. You have light and heavy attacks that you can string together to perform various combos, and also an extremely useful lunge that lets you launch Wolverine at enemies from a distance. These button-based combos are easy to pull off, and get gradually more intricate as you unlock more. As Wolverine gains levels, new combos open up, as well as four different fury attacks, which are supermoves that require you to build up your rage meter before unleashing. These four attacks can be upgraded as Wolverine gains experience, giving the game a very basic character-customization element. Although spamming the same combos can prove useful early in the game, you won't be able to get away with mindless mashing for too long. The game does a good job of forcing you to change your tactics, sending at you a wide variety of enemy types that require different attacks and combos to dispatch. For example, though the lunge may work on low-level enemies, tougher foes and midlevel bosses will simply swat you out of the air. With a bit of practice, all of Wolverine's moves can be chained seamlessly, making you feel extremely powerful as the mutant unleashes his rage on groups of enemies. You want gore? Then you've come to the right place, bub. Among the game's highlights are a number of particularly gruesome ways that you can dispatch your foes. Some are situational; throw enemies near any conveniently located floor or wall spike and you'll automatically impale them. Some are part of normal attacks, which can result in arms, legs, and heads flying in any direction. The best ones are Wolverine's various flashy finishing moves. The angry mutant can stab an opponent in the side of the head with one set of claws before decapitating them with the other; rip off someone's arm and beat him to death with it; literally tear someone in half; use the spinning blades of a helicopter to t</itunes:summary><itunes:keywords>Playstation 3</itunes:keywords><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/06/x-men-origins-wolverine.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" length="205584" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf</feedburner:origEnclosureLink></item><item><title>Sony Wows With Whopping PS2 Price Cut</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/mPRquvdVIGc/sony-wows-with-whopping-ps2-price-cut.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 04 Apr 2009 07:29:25 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-7606873627862654955</guid><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xNSiXVP30fU/SdduslC3lfI/AAAAAAAAAdQ/dqqZKx9YGTY/s1600-h/sony-ps2-150x150.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 150px;" src="http://3.bp.blogspot.com/_xNSiXVP30fU/SdduslC3lfI/AAAAAAAAAdQ/dqqZKx9YGTY/s400/sony-ps2-150x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5320843196898973170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;   &lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;Yesterday rumors abounded over a “Big” announcement from Sony. Speculation included a possible PSP2 unveiling, and/or a PS3 price cut that’s been long overdue.&lt;/p&gt; &lt;p&gt;Rumors weren’t what they seemed to be, or so it seems.&lt;br /&gt;&lt;span id="more-2512"&gt;&lt;/span&gt;&lt;br /&gt;Starting tomorrow, April 1st, the Playstation 2 (that’s TWO, not three) will sell for $99.99. I don’t know how excited you are, but I’m experiencing excruciating anticipation pains, especially since my PS2 died a year and a half after I bought it, and it was never replaced. Good times, good times.&lt;/p&gt; &lt;p&gt;Could this be a little April Fool’s Day action from Sony? Are they “hip” and “fun” enough to hoodwink us and declare a real announcement tomorrow or the day after? I hope so.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-7606873627862654955?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-04T21:29:25.697+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/_xNSiXVP30fU/SdduslC3lfI/AAAAAAAAAdQ/dqqZKx9YGTY/s72-c/sony-ps2-150x150.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/04/sony-wows-with-whopping-ps2-price-cut.html</feedburner:origLink></item><item><title>Air Conflicts</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/VRsMlvEzJz4/air-conflicts.html</link><category>PSP</category><category>Previews.Games</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 04 Apr 2009 07:22:20 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-1425850648639123029</guid><description>&lt;div style="text-align: center;"&gt;              &lt;/div&gt;&lt;div style="font-style: italic;" class="deck"&gt;    &lt;p&gt;&lt;span style="font-size:130%;"&gt;The long drought of WWII air combat sims on the PSP has finally come to an end.  We go hands on with Air Conflicts.&lt;/span&gt;&lt;/p&gt;   &lt;/div&gt;           &lt;div class="story_body"&gt;                          &lt;p&gt; When you think of World War II air combat games, Sony's PSP might not be the first gaming platform that pops into your head. After all, flight combat games have long been the dominion of the PC (and to a lesser degree, consoles). Still, that hasn't stopped developer Graffiti Entertainment from bringing the upcoming Air Conflicts: Aces of World War II to the handheld. We had a chance to try this game out recently to get a feel for how the genre translates to the small screen. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/042/958059_20090212_embed001.jpg" alt="" /&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;Off we go into the wide blue yonder!&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;The core of Air Conflict's modes is a campaign mode, where you can join one of four World War II forces: Germany, Britain, USA, and USSR. Each of the 13 campaigns is composed of a number of missions (240 total in the game) that are inspired by actual WWII combat actions, but all revolve around showing your worth behind the flight stick. &lt;/p&gt;&lt;p&gt;Campaign missions typically start out with a quick tutorial--the USAAF campaign we played first had us piloting our plane through a series of in-air waypoints. Soon enough, however, the action picks up and you'll be engaging the enemy in toe-to-toe dogfights. Right out of the box, Air Conflicts is a very difficult game, even on the novice difficulty setting. Part of the problem is the small screen size, and the even smaller aiming reticle that indicates where your bullets will strike. Compounding that is the very difficult nature of dogfights in general--you've got to lead your opponent, anticipating where the bullets will strike him when they reach his position. The aiming cursor helps a bit here by glowing red when you have an opponent correctly lined up, but it's very small, and the enemy AI is tenacious enough to put up a good fight even at the lowest difficulty level. &lt;/p&gt;&lt;p&gt;Mission varieties include escort missions, which have you protecting bombers as they look to destroy strategic targets; patrols, where you're looking to blast any enemy aircraft out of the skies; and bombing runs, where you're piloting the bomber and looking to take out targets yourself. &lt;/p&gt;&lt;p&gt; The game's varied missions demand a big roster of planes to pilot, and that's one aspect where Air Conflicts delivers, with 17 historically authentic planes. Sample aircraft include the Spitfire, the P-51 Mustang, the B-17 "Flying Fortress," the Ju-87 Stuka, and many more. Many of these planes have their specific uses--for instance, the B-17 is a bomber--but they all have strengths and weaknesses. For instance, while the aforementioned B-17 isn't very agile, its multiple machine-gun postings (front and rear) make it a formidable opponent against enemy fighters. Different planes have different weapon loadouts as well, and because you'll often have a choice of aircraft before beginning a mission, you'll want to make sure you choose the right plane for the job. &lt;/p&gt;&lt;p&gt;To its credit, Air Conflicts' realistic settings are counterbalanced by relatively simplistic controls. The left and right triggers control throttle, the analog stick is used to steer your plane, and the face buttons are used to fire various weapons (X for machine gun, triangle for missiles, square for bombs). Still, the game's AI is formidable, so don't be surprised if you're shot out of the sky multiple times in the early goings of the game. Interestingly, a failed mission doesn't necessarily mean the end of a campaign--sometimes you'll just move on to the next mission, even if you failed the previous mission. The game will also include multiplayer, with support for up to eight players to connect and battle it out. &lt;/p&gt;&lt;p&gt;Graphically, Air Conflicts holds up decently. The plane models are consistently nice, and some of the explosions in the game, particularly those of damaged planes crashing to the ground, are well done. We just wish that a game that's already presented on a small screen would take pity on folks with bad eyes--the miniscule aiming reticle and barely legible mission text might have you reaching for your glasses (or considering a prescription). Still, if you're upset over the WWII-flight-combat-game hole in your PSP library, Air Conflicts just might be your thing. Look for more on the game in the coming weeks.&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xNSiXVP30fU/Sddsl8wxbXI/AAAAAAAAAdI/pHn6yR0ZyKA/s1600-h/958059_120534_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 228px; height: 400px;" src="http://2.bp.blogspot.com/_xNSiXVP30fU/Sddsl8wxbXI/AAAAAAAAAdI/pHn6yR0ZyKA/s400/958059_120534_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5320840883983183218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;" class="product_title"&gt;&lt;span style="color: rgb(255, 0, 0);" class="open_toggle_panel"&gt;Air Conflicts: Aces of World War II&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Graffiti Entertainment&lt;br /&gt;Cowboy Rodeo&lt;span class="data"&gt;&lt;/span&gt;&lt;br /&gt;WWII Flight Sim&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Release&lt;/span&gt;:&lt;/span&gt;                                              &lt;span&gt;Apr  2, 2009&lt;/span&gt;&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;ESRB&lt;/span&gt;:&lt;/span&gt;                         &lt;span class="data"&gt;Teen&lt;/span&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-1425850648639123029?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-04T21:22:20.807+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/_xNSiXVP30fU/Sddsl8wxbXI/AAAAAAAAAdI/pHn6yR0ZyKA/s72-c/958059_120534_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/04/air-conflicts.html</feedburner:origLink></item><item><title>Guitar Hero: Metallica First Look</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/aD_ZcYq6CBI/guitar-hero-metallica-first-look.html</link><category>Reviews.Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 04 Apr 2009 07:16:45 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-1088517105670010805</guid><description>&lt;div style="text-align: center;"&gt;              &lt;/div&gt;    &lt;span style="font-weight: bold;font-size:130%;" &gt;We take a look at the first Guitar Hero spin-off to support guitars, drums, and vocals.&lt;/span&gt;&lt;div style="font-weight: bold;" class="deck"&gt;   &lt;/div&gt;           &lt;div class="story_body"&gt;                          &lt;p&gt; If you want a good example of the incredible growth the Guitar Hero series has undergone since its 2005 debut, last year's Guitar Hero: Aerosmith is a great place to start. It's hard to tell who exactly the headliner was in that show: the phenomenally successful band that's been around for nearly 40 years or the phenomenally successful video game franchise that's existed for a 10th of that time. No matter the answer, the formula must have worked, because Activision will soon be releasing a similar spin-off in the form of Guitar Hero: Metallica. Besides the obvious switch from bluesy hard rock to heavy metal, Guitar Hero: Metallica will differ from its predecessor by supporting the full suite of instruments bundled with Guitar Hero: World Tour while also cranking up the level of fan service packed into the game. Just yesterday, some members of the Neversoft development team dropped by the GameSpot office to give us a look at what to expect out of the final release. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/022/reviews/944963_20090123_embed001.jpg" alt="" /&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;Metallica band members are rendered in Guitar Hero's signature caricatures.&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; The challenge that exists in creating a music game dedicated to such a massive artist is the sense of progression in the game's Career mode. After all, when you're already on top of the world, there's not a lot of vertical growth left to achieve. Neversoft's solution to this will be to replace the documentary-style approach of the Aerosmith game--which took you on a chronological journey of the band's greatest hits--with a fleshed-out storyline that puts you in the shoes of a garage band looking to achieve their dream of opening for Metallica. Animated interludes that play out between sets show a young collection of Metallica fans doing their best to win over the famous rockers, and the visual style is definitely in the rough and grungy aesthetic Guitar Hero fans are familiar with. &lt;/p&gt;&lt;p&gt;The progression of the game's Career mode will alternate between performances by Metallica--complete with eerily accurate character models for all four members--and performances by the upstart band featuring characters of your own creation. Metallica will be playing some of their hits, such as "Enter Sandman," "Master of Puppets," "No Leaf Clover," "The Unforgiven," and "Nothing Else Matters," alongside some lesser-known numbers, while your group will be covering the work of bands that are associated with Metallica in some way. Whether it's a group that played with Metallica, inspired them, or used them as a source of their own inspiration, there will be a wide variety of other bands' music available to you. A few examples are Bob Seger's "Turn the Page," Social Distortion's "Mommy's Little Monster," Mastadon's "Blood and Thunder," Lynyrd Skynyrd's "Tuesdays Gone," and Judas Priest's "Hell Bent for Leather"--plus an unnamed Queen song. Similarly, the venues you'll be playing in will be those taken from key moments in Metallica's career and will include the likes of the Los Angeles Forum, Hammersmith Apollo, and Tushino Airfield in Moscow. &lt;/p&gt;&lt;p&gt; Like the Aerosmith game before it, Guitar Hero: Metallica will have a lot of fan service for those who consider themselves big followers of the band--the only difference is that Metallica will have a lot more of it. As you progress through the game's songs, you'll unlock all sorts of bonus features, such as video of old live performances and behind-the-scenes footage at Neversoft, pictures such as backstage photos and setlists, and other audiovisual fragments of the band's history. One of the more interesting unlockables is something called "Metallifacts," which is a performance of each song in the game by the computer accompanied by pop-ups on the screen containing facts about each song. For example, if you didn't realize before that "For Whom the Bell Tolls" was inspired by James Hetfield's love for the work of Ernest Hemingway and represents one of the many examples of literary allusion in his songs, well, now you do. Further unlockables include details for each song, such as lyricist, producer, original recording date, and complete lyrics. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                                                  &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/022/reviews/944963_20090123_embed002.jpg" alt="" /&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;Expert+ drum difficulty allows you to play with two kick pedals.&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; One thing that sets Metallica apart from a lot of bands featured in Guitar Hero games is the prominent use of double bass pedal in their drum work. For World Tour, Neversoft had to effectively cut the number of pedal strikes in half for a lot of songs on the expert difficulty level, at the risk of forcing players to upgrade their human feet into something a little more cyborg. Now they've introduced a new difficulty setting for drums called Expert+, which allows you to plug in a second kick pedal (using a splitter accessory) and play the songs with full pedals. We watched as a member of Neversoft played through one Metallica song on this setting, and at several points during the song his entire note highway was filled purple kick pedal notes. It made our feet hurt just looking at it. But you can take solace in the fact that this is a purely optional bonus setting for mildly insane drummers; normal players won't be required to drum with both pedals on the standard, beginner-to-expert difficulty levels. &lt;/p&gt;&lt;p&gt; This being Neversoft's second stab at the multi-instrument branch of rhythm games, it has had some time to see what works and doesn't work as far as the gameplay is concerned. What Neversoft has found is that it liked the way players mimicked songs, but there was some room for improvement in terms of how players could tell whether or not they were doing a good job of it. So Neversoft made a few small but noticeable changes to the game's heads-up display. Now your overall success gauge won't be tucked away in the upper left corner; it will be attached to each player's own note highway, so as to limit the distance your eyes need to travel between seeing which notes you're playing and seeing how well you're playing them. Another change has been made to the overall feedback system for how well you're doing as a band. If the entire group is at risk of failing a song, the edges of the screen will glow progressively redder, as you might see in a first-person shooter along the lines of Call of Duty. &lt;/p&gt;&lt;p&gt; One of the biggest features from Guitar Hero: World Tour, the music studio, will be available in the Metallica game. A few Metallica-specific guitar sounds have even been added, such as the ESP Truckster guitar tone. All the songs you make in the music studio here will be compatible with those made in World Tour's music studio, and vice versa. That's good news if you've created a discography's worth of Metallica-inspired tunes in the World Tour music studio and would love nothing more than to play them in Metallica's favorite venues using spot-on doppelgangers of the band. You'll have the chance to do that when the game is released this spring.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xNSiXVP30fU/Sddq47guLXI/AAAAAAAAAdA/xgPPpSex254/s1600-h/946757_103150_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 347px; height: 400px;" src="http://3.bp.blogspot.com/_xNSiXVP30fU/Sddq47guLXI/AAAAAAAAAdA/xgPPpSex254/s400/946757_103150_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5320839011041684850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;" class="product_title"&gt;&lt;span style="color: rgb(255, 0, 0);" class="open_toggle_panel"&gt;Guitar Hero: Metallica&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Activision&lt;br /&gt;Neversoft Ent.&lt;span class="data"&gt;&lt;/span&gt;&lt;br /&gt;Rhythm / Music&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Release&lt;/span&gt;:&lt;/span&gt;                     &lt;span class="data"&gt;                         Mar 29, 2009 »&lt;/span&gt;&lt;span class="label"&gt;&lt;/span&gt;&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;ESRB&lt;/span&gt;:&lt;/span&gt;                         &lt;span class="data"&gt;Teen&lt;/span&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-1088517105670010805?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-04T21:16:45.163+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/_xNSiXVP30fU/Sddq47guLXI/AAAAAAAAAdA/xgPPpSex254/s72-c/946757_103150_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/04/guitar-hero-metallica-first-look.html</feedburner:origLink></item><item><title>Netflix Also Eying Playstation 3 for Video Streaming Service</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/RSvW6vF3bqg/netflix-also-eying-playstation-3-for.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Wed, 25 Mar 2009 23:35:52 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-4046356384174587353</guid><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xNSiXVP30fU/Scsh7p2Fm6I/AAAAAAAAAac/FGGdftpdbOo/s1600-h/netflix-playstation-3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 250px; height: 157px;" src="http://1.bp.blogspot.com/_xNSiXVP30fU/Scsh7p2Fm6I/AAAAAAAAAac/FGGdftpdbOo/s400/netflix-playstation-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5317381093769714594" border="0" /&gt;&lt;/a&gt;We brought you news earlier in the week about Netflix polling its customers about a Nintendo Wii video streaming service. With news that Netflix has been sending a similar survey emphasizing the Playstation 3 as the delivery device, Netflix is exhibiting some aggressive expansionist tendencies. &lt;span id="more-2438"&gt;&lt;/span&gt; &lt;p&gt;The Netflix empire has already, conquered, subdued, and then won the hearts of Xbox Live subscribers, PC users, Mac users and DVR owners. Next thing you know, Netflix will be trying to shoot video directly into our brains via a convenient, one-time $9.99 implant.&lt;/p&gt; &lt;p&gt;The Netflix brainstreaming is probably a few years off, but judging from the text of Netflix’s email questionaires, PS3 (and Wii) video streaming will likely be a reality soon. The email survey, in fact, is identical to that sent out for the Wii.&lt;/p&gt; &lt;p&gt;The hypothetical PS3/Wii Netflix streaming service would require an “instant streaming disc” and, rather obviously, an internet connection.&lt;/p&gt; &lt;p&gt;Up against the Wii, the PS3 strikes me as a better candidate for Netflix streaming simply because it has a hard drive for buffer storage and is, subsequently, better equipped for HD video temporary storage. Either the PS3, Wii, or both would represent even more territory gains for Netflix. The company has been very forward-looking in their early adoption of new technology. A case in point: today Netflix introduced Facebook Connect, a service that lets you share movie ratings with friends.&lt;/p&gt; &lt;p&gt;That crazy Netflix, what will they think of next?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-4046356384174587353?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-26T13:35:52.304+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_xNSiXVP30fU/Scsh7p2Fm6I/AAAAAAAAAac/FGGdftpdbOo/s72-c/netflix-playstation-3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/netflix-also-eying-playstation-3-for.html</feedburner:origLink></item><item><title>Wanted: Weapons of Fate Updated Hands-On</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/fWzlqmRxWbw/wanted-weapons-of-fate-updated-hands-on.html</link><category>Previews.Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Mon, 23 Mar 2009 04:09:45 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-4048386929392433659</guid><description>&lt;span style="font-weight: bold;"&gt;We blast our way through three demo levels of this movie-based third-person action game.&lt;/span&gt;&lt;p&gt;There's a downside to being a stone-cold killer. Oh sure, being a globe-trotting member of a secret fraternity of superpowered assassins has its perks: cutting-edge weapons, an expense account that would rival the GDP of a small nation, not to mention that whole license-to-kill thing. Nevertheless, for every aspect of an assassin's life that just plain kicks butt, there's the flipside: the fact that practically wherever you go, people want you dead. That's certainly the case in Wanted: Weapons of Fate, the upcoming action game from developers Grin and based on last year's blockbuster movie. This week we had a chance to take the game for yet another spin, including a look at the tutorials and three levels from the game. &lt;/p&gt;&lt;p&gt;In Wanted, you'll play as both Wesley Gibson (played in the film by James McAvoy) and his father, Cross (played by Thomas Kretschmann). Both are members of the Fraternity, a supersecret band of assassins whose killing abilities are far beyond normal. Wanted's tutorials will take you through the basics, from basic aiming and shooting (controlled, respectively, with the left and right triggers), to the more-complicated gunplay of curving bullets and using the game's cover system and adrenaline feature. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Curving+bullets+around+cover+is+a+great+ability...','path':'2009\/057\/reviews\/951188_022709_embed001.jpg','img':'01','pid':951187,'sid':6205413}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/057/reviews/951188_022709_embed001.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Curving+bullets+around+cover+is+a+great+ability...','path':'2009\/057\/reviews\/951188_022709_embed001.jpg','img':'01','pid':951187,'sid':6205413}"&gt;Curving bullets around cover is a great ability...&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;Much like in the film, getting Wesley to curve bullets takes some adjustment. The mechanic is controlled with the right bumper (R1 on the PlayStation 3), which will bring up an arch tied to your target of choice that shows the curving path of your bullet. With some careful manipulation of the right stick, you can adjust the arch of the bullet, including not just the direction of the curve but also the height of the arch's apex (which is sometimes useful when trying to curve a bullet in tight quarters). Color-coding helps here: Once your target changes in color from red to white, you can let go of the shoulder button and the bullet will fly to its target. &lt;/p&gt;&lt;p&gt;Interestingly, curved bullets are not always a guaranteed kill. Occasionally the game will give you a nice "bullet cam" view of the shot curving toward your foe's head. More often, especially in the later levels of the demo that we played, a curving bullet will merely wound your opponents, often causing them to drop out of cover, which will give you a chance to unload on them as a result. &lt;/p&gt;&lt;p&gt;The game's adrenaline system will reward skillful shooting by giving you with one adrenaline point for every successful kill. Adrenaline is what powers abilities such as curving bullets and "assassin time," which briefly slows down the game, giving you a chance to quickly pick off multiple targets. The demo levels that we played maxed our adrenaline points at either one or two, depending on the level, but if you were careful with your bullets, you could effectively keep your adrenaline high and your assassin abilities always at the ready. &lt;/p&gt;&lt;p&gt;Though we've seen all three of the demo levels in our previous looks at Wanted, we saw a few aspects of each that we hadn't noticed before. The first nontutorial mission is called "When the Water Broke," and features Cross making his way through a quaint village and looking to make contact with a female character known as Alyse. After dealing with a bunch of peons with your curving-bullet ability--or the gruesome close-quarters kill with a press of the B button--you'll get to a sequence in which you must protect Alyse. She's located in an apartment building across from you, she's holding a baby (presumably, the infant Wesley), and her building is being overrun by bad guys. As Cross, you must protect her as she makes her way to safety by taking down those thugs using every trick in your book. You use curved bullets, straight-ahead gunplay, and even sequences in which you're blasting baddies to bits with a turret or sniper rifle. Strangely enough, the enemies all seem to be focused on you and don't seem to even notice Alyse and the baby; then again, you are the one with the gun.&lt;/p&gt;&lt;p&gt;The second level features Wesley in Chicago, looking to deal with that city's chapter of the Fraternity. It should be noted that the demo doesn't reveal much in terms of the game's narrative, so we can't tell you exactly &lt;i&gt;why&lt;/i&gt; Wesley is looking to take down the Fraternity with extreme prejudice. He just is. &lt;/p&gt;&lt;p&gt; Anyway, the level starts off in a courtyard, with Wesley sneaking around and eventually taking one of the guards unaware. You can choose to execute him on the spot with a press of the B button, or use him as a meat shield for as long as his corpse will hold up, which, considering the sheer number of enemies you face in the courtyard, isn't long at all. This level serves as a good reminder of the game's cover system, which uses the A button and the left stick to move from one cover point to the next. It also serves as a reminder that curving bullets is not the answer to all of an assassin's problems, as proved when you face an enemy wielding a riot shield, for which curving bullets are essentially no match. &lt;/p&gt;&lt;p&gt; In our experience in the demo level, there were two ways to deal with the riot-shield problem: A) run directly at the guy and hope to take him down with a melee attack, or B) use blind fire and cover in a smart way. Although Option A is the easier solution, it doesn't work that well at the higher difficulty level because you are much more vulnerable to damage. As a result, B is often the better but more difficult option. By firing blindly when in cover and then quickly moving to another position, you can fool the enemy into thinking you're in one spot when you're really in another. It's an effective method of sneaking up on a bad guy unawares, but realize that the window of opportunity is a small one. &lt;/p&gt;&lt;p&gt;After the courtyard, you're taken to a quick-time event as Wesley breaks into a warehouse and causes all sorts of mayhem. The quick-time events play a bit like the aforementioned "assassin time": short, scripted sequences interrupted by interactive bits in which you fire at enemies or even at the bullets they're shooting at you. Miss them and you'll end up wounded or worse and have to start the whole sequence over again. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'This+job+requires+bullets.+Lots+and+lots+of+bullets.','path':'2009\/057\/reviews\/951188_022709_embed003.jpg','img':'03','pid':951187,'sid':6205413}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/057/reviews/951188_022709_embed003.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'This+job+requires+bullets.+Lots+and+lots+of+bullets.','path':'2009\/057\/reviews\/951188_022709_embed003.jpg','img':'03','pid':951187,'sid':6205413}"&gt;This job requires bullets. Lots and lots of bullets.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;The final demo level was undoubtedly our favorite if only for its setting: a cramped airliner brimming with dead passengers and heavily armed bad guys. The confined movement area gave the mission an intense feel; we used passenger seats to avoid fire, pushed beverage carts up the aisle as moving cover, shot at fire extinguishers to blow them up (taking the airplane door and any bad guys nearby with it), and more. Despite its high points, the level had its quirks. The inability to move across passenger rows to get from one aisle to the next felt artificial, and the enemies seemed more bullet-resistant than in previous levels. It was also strange to have no living passengers on board; having to fight among civilians, choosing which targets to shoot and which to avoid, would have amped up the level even higher. &lt;/p&gt;&lt;p&gt;Based on our time with the demo, Wanted's greatest strengths can be found when you are truly in the flow of blasting arcing bullets at bad guys, sneaking from cover to cover, and diving full-throttle into the action. We're hoping that the game's story ties all of this action together in a meaningful way and that the action stays consistently engaging through the entirety of the game. We'll have our answers when Wanted arrives on March 24, so stay tuned for more in the coming weeks.&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xNSiXVP30fU/Scdta1IXsVI/AAAAAAAAAaU/XD-5gwZA-gY/s1600-h/951187_108521_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 346px; height: 400px;" src="http://4.bp.blogspot.com/_xNSiXVP30fU/Scdta1IXsVI/AAAAAAAAAaU/XD-5gwZA-gY/s400/951187_108521_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5316338192840372562" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(51, 102, 255);" class="open_toggle_panel"&gt;Wanted: Weapons of Fate&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;" class="product_title"&gt;Warner Bros. Interactive Entertainment&lt;br /&gt;GRIN&lt;span class="data"&gt;&lt;/span&gt;&lt;br /&gt;Modern Shooter&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Release&lt;/span&gt;:&lt;/span&gt;                                              Mar 24, 2009 »&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;ESRB&lt;/span&gt;:&lt;/span&gt;                         &lt;span class="data"&gt;Mature&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;              &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-4048386929392433659?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-23T18:09:45.255+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/_xNSiXVP30fU/Scdta1IXsVI/AAAAAAAAAaU/XD-5gwZA-gY/s72-c/951187_108521_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/wanted-weapons-of-fate-updated-hands-on.html</feedburner:origLink></item><item><title>Monsters vs. Aliens</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/Yi6ChxGVYAk/monsters-vs-aliens.html</link><category>Playstation 2</category><category>Previews.Games</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Mon, 23 Mar 2009 04:10:04 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-8786593695022685849</guid><description>&lt;span style="font-weight: bold;"&gt;Get more information about Monsters vs. Aliens.&lt;/span&gt;&lt;div class="deck"&gt;   &lt;/div&gt;           &lt;div class="story_body"&gt;                          &lt;p&gt; Based on the DreamWorks Animation 3D feature film, the Monsters vs. Aliens video game puts the fate of the planet in players' hands, to save the world as only a monster can! &lt;/p&gt;&lt;p&gt;Bash, skate, and ooze as the macho half-ape, half-fish The Missing Link, the 49'11" tall woman, Ginormica, and the gelatinous, indestructible, and brainless B.O.B, with the help of the monstrous 350' tall grub Insectosaurus. Plus, team up with the brilliant but insect-headed Dr. Cockroach, Ph.D. in co-op mode, to save the earth from the megalomaniacal alien Gallaxhar.&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xNSiXVP30fU/ScdqufD2cAI/AAAAAAAAAaM/MkXg_vWDZ_Y/s1600-h/955121_115414_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 400px;" src="http://1.bp.blogspot.com/_xNSiXVP30fU/ScdqufD2cAI/AAAAAAAAAaM/MkXg_vWDZ_Y/s400/955121_115414_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5316335231978336258" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 153);" class="open_toggle_panel"&gt;Monsters vs. Aliens&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;" class="product_title"&gt;Activision&lt;br /&gt;Adventure&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Release&lt;/span&gt;:&lt;/span&gt;                                              Mar 24, 2009 »&lt;span class="data"&gt;&lt;/span&gt;&lt;span class="label"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;ESRB&lt;/span&gt;:&lt;/span&gt;                         &lt;span class="data"&gt;Everyone 10+&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;              &lt;/div&gt;&lt;p&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Unleash unique powers as all your favorite monsters from the film - The Missing Link: Bash, bounce, swing, tail whip, and climb as this prehistoric brawler! B.O.B: Ooze through cracks, stick to ceilings, and absorb and spit out enemies as this gooey blob! Ginormica: Tower over the landscape, test your strength, and use cars as roller-skates as this battling behemoth!&lt;/li&gt;&lt;li&gt;Battle through locations from the movie and beyond - Adventure across 20 distinct levels set in locations from the film and beyond, including the streets of San Francisco, Gallaxhar's gargantuan spaceship, and the government's super-secret monster containment facility!&lt;/li&gt;&lt;li&gt;Play as a team in co-op mode - A second player can pick up a controller and drop in at anytime as Dr. Cockroach Ph.D. As the most brilliant scientist in the world, players can blast apart robots, toss away enemies, plus grab hard-to-reach upgrades and other rewards.&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6203485%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" height="362" width="432"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-8786593695022685849?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-23T18:10:04.289+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_xNSiXVP30fU/ScdqufD2cAI/AAAAAAAAAaM/MkXg_vWDZ_Y/s72-c/955121_115414_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" fileSize="205584" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Get more information about Monsters vs. Aliens. Based on the DreamWorks Animation 3D feature film, the Monsters vs. Aliens video game puts the fate of the planet in players' hands, to save the world as only a monster can! Bash, skate, and ooze as the mach</itunes:subtitle><itunes:author>noreply@blogger.com (MoStyle)</itunes:author><itunes:summary>Get more information about Monsters vs. Aliens. Based on the DreamWorks Animation 3D feature film, the Monsters vs. Aliens video game puts the fate of the planet in players' hands, to save the world as only a monster can! Bash, skate, and ooze as the macho half-ape, half-fish The Missing Link, the 49'11" tall woman, Ginormica, and the gelatinous, indestructible, and brainless B.O.B, with the help of the monstrous 350' tall grub Insectosaurus. Plus, team up with the brilliant but insect-headed Dr. Cockroach, Ph.D. in co-op mode, to save the earth from the megalomaniacal alien Gallaxhar. Monsters vs. Aliens Activision Adventure Release: Mar 24, 2009 » ESRB: Everyone 10+ Unleash unique powers as all your favorite monsters from the film - The Missing Link: Bash, bounce, swing, tail whip, and climb as this prehistoric brawler! B.O.B: Ooze through cracks, stick to ceilings, and absorb and spit out enemies as this gooey blob! Ginormica: Tower over the landscape, test your strength, and use cars as roller-skates as this battling behemoth!Battle through locations from the movie and beyond - Adventure across 20 distinct levels set in locations from the film and beyond, including the streets of San Francisco, Gallaxhar's gargantuan spaceship, and the government's super-secret monster containment facility!Play as a team in co-op mode - A second player can pick up a controller and drop in at anytime as Dr. Cockroach Ph.D. As the most brilliant scientist in the world, players can blast apart robots, toss away enemies, plus grab hard-to-reach upgrades and other rewards. </itunes:summary><itunes:keywords>Playstation 2, Previews.Games</itunes:keywords><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/monsters-vs-aliens.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" length="205584" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf</feedburner:origEnclosureLink></item><item><title>The Chronicles of Riddick: Assault on Dark Athena Hands-On</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/ZFcblgjmSQw/chronicles-of-riddick-assault-on-dark.html</link><category>Previews.Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Mon, 23 Mar 2009 04:16:43 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-5967625753495238189</guid><description>&lt;span style="font-size:180%;"&gt;A&lt;/span&gt; new chapter in the Riddick chronicles opens in March, and we had a hands-on with the first three hours of the new story.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Earlier this week, we braved the cold London weather to visit Atari's worldwide headquarters to play the first three hours of The Chronicles of Riddick: Assault on Dark Athena. On arrival, we'd not even removed our jacket, gloves, or scarf before our representative was attempting to set the record straight on what the game actually is. "There's been a lot of confusion surrounding Dark Athena," he said. "I've had people asking if it's a remake of the original, a multiplayer expansion, a new game. In truth, it's all these things." This is most definitely a full game, with a brand-new story and multiplayer mode, as well a remade version of 2004's Escape from Butcher Bay as a bonus. With the record set straight, we were let loose on the story part of the game, playing nonstop for three adrenaline-packed hours.            &lt;div class="story_body"&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Atari+promises+that+Dark+Athena%27s+story+will+take+about+11+hours%2C+compared+to+Butcher+Bay%27s+nine.','path':'2009\/006\/939612_20080107_embed002.jpg','img':'2','pid':939613,'sid':6202859}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/006/939612_20080107_embed002.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Atari+promises+that+Dark+Athena%27s+story+will+take+about+11+hours%2C+compared+to+Butcher+Bay%27s+nine.','path':'2009\/006\/939612_20080107_embed002.jpg','img':'2','pid':939613,'sid':6202859}"&gt;Atari promises that Dark Athena's story will take about 11 hours, compared to Butcher Bay's nine.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Dark Athena continues the story from Escape from Butcher Bay, with Riddick and the bounty hunter Johns in cryostasis, drifting through space. Their ship is eventually picked up by a pirate vessel--the titular Dark Athena--and though Riddick manages to wake up in time, Johns' pod is infiltrated and he is taken prisoner. Hiding in the shadows, Riddick steals the captain's hairpin and is soon scouting the ship with nothing but the darkness and the hairpin as his weapons. However, before getting into the story, you have to play through a tutorial that is presented as one of Riddick's deep-sleep dreams. The basic movements remain the same as in Riddick's Xbox debut, but he has picked up a couple of new moves during his time in stasis. Many weapons are ID-tagged to their owner, but Riddick can now pick up dead bodies and manipulate them to fire. This is useful in a firefight, but at the start of the game, it's actually more useful for puzzle-solving--dragging a body around to shoot out glass windows, for example. Playing on the Xbox 360, we were also able to use the left bumper to pop our gun around corners, which lets you take cover while still going on the offensive. Atari promises that Dark Athena will be much more focused on gunplay than Butcher Bay was, and it was only a short time before we had regular access to guns. We ended up using the tranquiliser gun most frequently, temporarily stunning opponents before slicing them up in incredibly stylish fashion using the ulak blades. There will even be mechs that you can jump in, although we didn't make it far enough to see them. &lt;/p&gt;&lt;p&gt;It doesn't take a lot of play time to realise that the pirate ship is taking humans and converting them into drones, which are slaves that will automatically patrol a given area, or that can be controlled from afar by another person. Their faceplates change between red and white to indicate their current state, the former meaning that they'll follow set movement patterns, the latter meaning that they're more alert and looking for something specific. The game still favours the stealthy approach, at least during the time we played, and to enhance this you can still enter a crouched mode to hide and activate Riddick's night vision to help you in the shadows. What's most surprising is that the game still uses the NanoMED system to replenish health, so you need to collect med canisters and use them at certain points to regenerate. It feels more retro than the regenerative health system favoured by most shooters these days, and it results in quite a tough game even on the normal difficulty setting. &lt;/p&gt;&lt;p&gt;We managed to meet some of the major characters and get a feel for the overall story. The first person we spoke to was a young girl hiding out in the ventilation system; her mother was taken prisoner, and her father was "turned into a monster." Then there is the captain--played by actress Michelle Forbes--who clearly has a history with Riddick, and you can overhear soldiers talking about wanting to become her sex slave. Indeed, the world of Dark Athena is a very seedy place, from the conversations held by its crew, to the military pornography such as the Warchix magazine, and characters who masturbate as you walk past. The game's story is told completely using the in-game engine, with excellent lighting and character modelling, particularly for Vin Diesel's Riddick. Atari also teased us with news that 80 percent of the game will take place on Dark Athena, but a final act will offer something "completely different." &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Dark+Athena+certainly+looks+more+action-based+than+its+predecessor%2C+with+a+greater+variety+of+weapons.','path':'2009\/006\/939612_20080107_embed005.jpg','img':'5','pid':939613,'sid':6202859}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/006/939612_20080107_embed005.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Dark+Athena+certainly+looks+more+action-based+than+its+predecessor%2C+with+a+greater+variety+of+weapons.','path':'2009\/006\/939612_20080107_embed005.jpg','img':'5','pid':939613,'sid':6202859}"&gt;Dark Athena certainly looks more action-based than its predecessor, with a greater variety of weapons.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Although Dark Athena is often shockingly violent and even depraved, it manages to remain mature thanks to some excellent dialogue and voice acting. About an hour and a half in, we came across prison cells housing about eight different prisoners. Some of them were vital to our progress, whereas others were merely there to fill in the backstory. One female character had clearly been wronged by Riddick and told us that, among a shower of expletives, she was going to kill him. One particularly nasty character called Jaylor explained how he wanted to rape one of the other female inmates, after which he referred to you as a c***. Thankfully, this was offset by more sympathetic characters such as Senate, who had previously captained the ship, and Dacher, whose story about losing his wife was quite touching. &lt;/p&gt;&lt;p&gt; Some of these characters also turned out to be necessary in progressing through the game. Jaylor requested that we kill one of the pirates onboard and return his gold tooth, and in return he gave us the access code for a locker. Silverman was an engineer who made us a tool to enter certain other areas, and she also turned out to be the mother of the girl that we saw in the vents. And Dacher, the widower mentioned before, helped us hack into the ship's communication system and make it down to the drone control area. Our play time drew to a close with two fantastic set pieces. The first was one we'd seen in a previous demo, in which we jumped into one of the remote drone terminals and caused havoc from afar. You have access to only a limited number of drones, but running around and shooting up everything was great fun. The second was at the heart of the ship and its gravity generator, wherein shooting people sent them flying into the huge gravity pillar at the centre. &lt;/p&gt;&lt;p&gt;Before we left Atari, we also managed to take a quick look at the remake of Escape from Butcher Bay. Fans of the original game should remember that it was released in 2004, fairly late in the Xbox life cycle, which means that it was one of the most visually attractive games ever released on the system. The remake improves these visuals even further, with new textures for the environments and characters. The new weapons and moves have also been included from Dark Athena, and consequently you'll be able to pop your gun out from behind objects for the first time in the game. &lt;/p&gt;&lt;p&gt; Our three hours with Dark Athena were incredibly enjoyable, and we really wanted to stay longer and play more. The game offers all of the elements that made the first game so great, and the voice acting, set pieces, and new combat elements added even more to the experience. Atari claims that the game is finished, and that the team is now bug testing and polishing ahead of the March release date. We've also been promised a chance to play the multiplayer game against the developers very shortly, so expect to hear more on this promising package very soon.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;div style="font-weight: bold;" class="deck"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xNSiXVP30fU/ScOlIqdBuEI/AAAAAAAAAYE/9ZMFF5pxs-E/s1600-h/939613_87927_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 346px; height: 400px;" src="http://1.bp.blogspot.com/_xNSiXVP30fU/ScOlIqdBuEI/AAAAAAAAAYE/9ZMFF5pxs-E/s400/939613_87927_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5315273553480890434" border="0" /&gt;&lt;/a&gt;&lt;ul class="stats"&gt;&lt;li style="text-align: center;" class="publisher"&gt;                             &lt;span class="data"&gt;                                 Atari, Tigon                             &lt;/span&gt;                         &lt;/li&gt;&lt;li style="text-align: center;" class="developer"&gt;                             &lt;span class="data"&gt;                                 Starbreeze                                                             &lt;/span&gt;                         &lt;/li&gt;&lt;li style="text-align: center;" class="genre"&gt;                         &lt;span class="data"&gt;                             Sci-Fi First-Person...                         &lt;/span&gt;                     &lt;/li&gt;&lt;li style="text-align: center;" class="date"&gt;                     &lt;span class="label"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Release&lt;/span&gt;:&lt;/span&gt;                     &lt;span class="data"&gt;                         Apr  7, 2009 »&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: center;" class="date"&gt;&lt;span class="label"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;ESRB&lt;/span&gt;:&lt;/span&gt;                         &lt;span class="data"&gt;Mature&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-5967625753495238189?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-23T18:16:43.031+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_xNSiXVP30fU/ScOlIqdBuEI/AAAAAAAAAYE/9ZMFF5pxs-E/s72-c/939613_87927_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/chronicles-of-riddick-assault-on-dark.html</feedburner:origLink></item><item><title>Pro Evolution Soccer 2009</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/MAbpToGjQsM/pro-evolution-soccer-2009.html</link><category>Games</category><category>PSP</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Tue, 17 Mar 2009 04:05:44 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-5454336004158724095</guid><description>&lt;span style="font-size:180%;"&gt;P&lt;/span&gt;ro Evolution Soccer 2009 is an improvement on last year's game, but this is a series that desperately needs a complete overhaul.&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3&gt;The Good&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Simple, easy-to-pick-up gameplay &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Champions League license with official teams and sponsors &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         New four-player online mode.                                    &lt;/li&gt;&lt;/ul&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Bad&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Lack of improvement to core gameplay &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Dated animation system looks stilted &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Impoverished and laggy online play &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Poor presentation and commentary.                                    &lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xNSiXVP30fU/Sb-DU-eNpiI/AAAAAAAAAX8/VbnuHW2nfUc/s1600-h/949453_109921_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 279px; height: 330px;" src="http://2.bp.blogspot.com/_xNSiXVP30fU/Sb-DU-eNpiI/AAAAAAAAAX8/VbnuHW2nfUc/s400/949453_109921_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5314110481710818850" border="0" /&gt;&lt;/a&gt;Konami&lt;br /&gt;KCET&lt;br /&gt;Soccer Sim&lt;span class="label"&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;/blockquote&gt;Release:&lt;/span&gt;                                              Mar 17, 2009 »&lt;span class="label"&gt;&lt;br /&gt;ESRB:&lt;/span&gt;                         &lt;span class="data"&gt;Everyone&lt;/span&gt;&lt;br /&gt;                        &lt;br /&gt;&lt;div style="text-align: left;"&gt;UK REVIEW--Although Pro Evolution Soccer fans bought last year's game in droves, it was unfortunately an all-time low for the series on the PlayStation 3. Poor graphics, dreadful presentation, and basic online play failed to make the most of the hardware, and it was a step back in gameplay terms. Pro Evolution Soccer 2009 doesn't completely redress the balance, but it's a step in the right direction, with new game modes, an improved editor, and even a Champions League licence. Additionally, this is a more enjoyable game to play thanks to its slower pace, more responsive control system, and simple passing mechanic. Unfortunately these are only small fixes, and though there's a solid game at the core, it's one that still fails to keep up with the times. &lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;              &lt;/div&gt;&lt;div class="story_body"&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Pro+Evolution+Soccer+2009+includes+the+Champions+League+for+the+first+time%2C+complete+with+a+TV-like+audiovisual+presentation.','path':'2008\/294\/949452_20081022_embed027.jpg','img':'27','pid':949453,'sid':6199819}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2008/294/949452_20081022_embed027.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Pro+Evolution+Soccer+2009+includes+the+Champions+League+for+the+first+time%2C+complete+with+a+TV-like+audiovisual+presentation.','path':'2008\/294\/949452_20081022_embed027.jpg','img':'27','pid':949453,'sid':6199819}"&gt;Pro Evolution Soccer 2009 includes the Champions League for the first time, complete with a TV-like audiovisual presentation.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Pro Evolution Soccer 2009 continues the series’ accessible and deep gameplay. A couple of key changes bring the gameplay back toward Pro Evo 6, which should make fans of the series feel right at home. The overall pace has been reduced this year, and the ball feels heavier, both of which mean that it's easier than ever to link passes. The game is also incredibly fluid when you're trying to link together through-balls and crosses, and moving the ball around generally feels more natural and instinctive than before. However, football is an unpredictable game, and this is something that Pro Evo 2009 really struggles to capture. Part of this is down to the animation system, which lets players change direction quickly but looks outdated and overly procedural. Run a player down the wing and you'll see his animation routine repeating over and over, and though a fast player can outrun a slower one, there's no real sense of physical tussling in midfield. This year's players bounce off of goalposts and one another, but famous players such as Rooney and Ronaldinho have none of their other defining physical qualities. &lt;/p&gt;&lt;p&gt;Although the gameplay has merely been given a face-lift, a number of game modes are completely new for this year. At the top of the list is the new Champions League mode, which means that Europe's biggest club tournament is included with some of its key teams and sponsors. This is quite a boon for Konami, who have long failed to secure any official competitions for the series. The Champions League mode is not only given prime position on this year's main menu, but it's also given the full TV-style presentational treatment. You get the same dramatically shot videos, replays, and banner ads that adorn the TV presentation of the competition, and most crucially, Handel’s “Zadok the Priest” features throughout. It's quite a refreshing change from previous games that have had an unofficial feel to them, but it's not perfect; only 13 teams from this year's competition are included in their official capacity. Key squads such as Arsenal and Chelsea are still called "North London" and "London FC," and are listed outside of the official Champions League roster. &lt;/p&gt;&lt;p&gt;  &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'In+Become+a+Legend+Mode%2C+you+control+a+single+player+throughout+his+football+career.','path':'2008\/294\/949452_20081022_embed008.jpg','img':'8','pid':949453,'sid':6199819}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2008/294/949452_20081022_embed008.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'In+Become+a+Legend+Mode%2C+you+control+a+single+player+throughout+his+football+career.','path':'2008\/294\/949452_20081022_embed008.jpg','img':'8','pid':949453,'sid':6199819}"&gt;In Become a Legend Mode, you control a single player throughout his football career.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;The other major addition is the Become a Legend mode, in which you concentrate on an individual player rather than an entire team. You create your own player from scratch, choosing his height, weight, and facial details, even his celebration routines and likelihood of injury. You can also scan your own face if you have a PlayStation Eye camera, but the game just sticks your face on top of an existing model. This means that you need to adjust the skin tones on both the model and the photo to attain some sort of parity, and even then the results look oddly disjointed. That said, there's an absolute wealth of options to tweak, and it's great to see yourself score a goal in the game. &lt;/p&gt;&lt;p&gt;Ultimately, though, Become a Legend is a novel but rather boring take on the standard game. You spend most of the time running around off the ball, while midfield players will need to constantly chase down attackers while forwards will have to help score goals. Unlike the similar Be a Pro mode in FIFA 09, there's no incentive for actually performing your job on the pitch, given that you're not rewarded for your individual passing and tackling. If your team is scoring goals and winning games, then you'll be able to move to new teams, which means that your AI teammates become stronger along the way. The online version of Legend is much better because it does reward people for making successful passes and tackles, and the score multiplies the longer you hold on to the ball. The downside is that it only offers support for up to four players, and you have to play against an AI opponent. &lt;/p&gt;&lt;p&gt;The lack of official licences is something that Pro Evo fans should be used to by now, so it’s good that the edit mode has become even more extensive. You can manually edit everything from individual players and teams to stadiums and competitions, and if you spend a bit of time, you can update all of your favourite teams and leagues. Seeing "Yorkshire Orange" instead of "Hull City" can make any suspension of disbelief much harder, so it's worth doing. Even better, you can now import your own images and photos via USB memory stick or the PlayStation Eye camera. This still results in some funny-looking player faces, but it works well on club emblems. &lt;/p&gt;&lt;p&gt;Konami has clearly put some work into presentation this year, and though the results are still far from stylish, they are definitely &lt;i&gt;trying&lt;/i&gt;. The menu system has been given a pop art/Gilbert &amp;amp; George overhaul that may look dated, but it certainly differentiates in the world of commercial sports games. The sound is atrocious, with generic music for the menus and what is without doubt the worst commentary yet. The duo of John Champion and Mark Lawrenson have unwisely tried to inject some humour into this year's proceedings, saying things like, "This match will end in defeat for one party, and in a party for the other." Even worse, they make frequent factual inaccuracies, praising defenders who haven't even touched the ball or midfielders who made passes that went straight to the opposing team. There are also no trophies for the PS3 version, which is a shame because the Xbox 360 version does feature achievements. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Camera+and+photo+integration+lets+you+put+yourself+in+the+game.','path':'2008\/295\/949453_20081022_embed006.jpg','img':'8','pid':949453,'sid':6199819}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2008/295/949453_20081022_embed006.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Camera+and+photo+integration+lets+you+put+yourself+in+the+game.','path':'2008\/295\/949453_20081022_embed006.jpg','img':'8','pid':949453,'sid':6199819}"&gt;Camera and photo integration lets you put yourself in the game.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;Last year's online mode was laggy, simple, and prone to connection dropout, and though it was updated postrelease, it never reached the state that it really should have. This year's game is better, but it's still lacking on both features and performance. The registration process involves separate IDs for both the game and Konami, and even when you get into the online mode, it's a confusing collection of menus and options. Servers are split by language, probably because you can text chat in the lobby before a game, and then each lobby has a maximum player count of 100. You can challenge individual players to matches or pair up automatically with the quick-match option, but getting into an online game still requires much more time and effort than it should. Lag is also a problem, with balls that act erratically and players that transport from one location to another. Strangely, this seemed to afflict the standard 1-versus-1 online mode rather than it did the four-player Legends mode. &lt;/p&gt;&lt;p&gt; Pro Evolution Soccer 2009 is a good game, but it's one that has significantly failed to evolve over the last few years. The new modes add some potential interest for owners of last year’s game, but the Champions League is just flashy dressing for a competition that still doesn't feature all of the official teams, and the Become a Legend mode is neither as feature-packed nor as fun to play as FIFA 09's equivalent. If you love Pro Evolution Soccer's gameplay and simple control system then this year's game is worth checking out, but everyone has a right to demand much more from Konami's increasingly stale series. &lt;/p&gt;                          &lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-5454336004158724095?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-17T18:05:44.066+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/_xNSiXVP30fU/Sb-DU-eNpiI/AAAAAAAAAX8/VbnuHW2nfUc/s72-c/949453_109921_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/pro-evolution-soccer-2009.html</feedburner:origLink></item><item><title>MLB 09: The Show Review</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/7cmoRL3NcfE/mlb-09-show-review.html</link><category>Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Tue, 10 Mar 2009 22:46:08 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-4295292690629918193</guid><description>&lt;span style="font-size:180%;"&gt;T&lt;/span&gt;his superb video game adaptation of baseball knocks authenticity and realism out of the park.&lt;br /&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Good&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Absolutely authentic in just about every possible way &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Lifelike pitcher-batter duels &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Realistic visuals and animations &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt; Spectacularly addictive Road to the Show mode of play. &lt;/li&gt;&lt;/ul&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Bad&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Casual players might find the game too challenging at first &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt; Loading times are long and frequent in Road to the Show mode. &lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xNSiXVP30fU/SbdP-OvcH3I/AAAAAAAAAWo/_6mj2N7IMjw/s1600-h/955340_115806_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 347px; height: 400px;" src="http://2.bp.blogspot.com/_xNSiXVP30fU/SbdP-OvcH3I/AAAAAAAAAWo/_6mj2N7IMjw/s400/955340_115806_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5311802216034344818" border="0" /&gt;&lt;/a&gt;&lt;div class="story_body"&gt;                          &lt;p&gt; There is no room at Cooperstown for baseball games yet, but if the hallowed hall of fame ever adds such a facility, you can guarantee that MLB 09: The Show will be one of the very first inductees. Everything here is brought to life in such an exacting, authentic fashion that you finish games feeling like you've actually spent time out on a real diamond. Driving gappers to the wall, painting corners to ring up Ks, and making running catches on the warning track deliver a sense of satisfaction typically reserved for Little League memories or big-league dreams. This outstanding look at the grand old game is not merely an adaptation of baseball; it &lt;i&gt;is&lt;/i&gt; baseball in just about every conceivable way. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Pitcher-batter+confrontations+are+more+lifelike+than+ever.','path':'2009\/061\/955340_20090305_embed009.jpg','img':'9','pid':955340,'sid':6205858}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/061/955340_20090305_embed009.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Pitcher-batter+confrontations+are+more+lifelike+than+ever.','path':'2009\/061\/955340_20090305_embed009.jpg','img':'9','pid':955340,'sid':6205858}"&gt;Pitcher-batter confrontations are more lifelike than ever.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Sony's San Diego Studios has done a tremendous job of building on last year's stellar effort, subtly improving most aspects of gameplay while not reinventing the wheel. Granted, this sequel isn't as much of an overhaul as it is a refinement. A fair bit of MLB 09 is a straight rehash of its 2008 predecessor. Modes of play remain fundamentally unchanged from when you left them 12 months ago, including exhibition, franchise, rivalry, online one-off games and leagues (online games are silky smooth, too), and the superb Road to the Show. Nothing here will force you to do so much as glance at the manual, although some extras have been tossed into the mix such as the intense Legend difficulty setting, salary arbitration and the waiver wire in franchise play, and flex scheduling and live drafts in online leagues. Controls also remain pretty much the same, with the addition of a handful of amenities such as the ability to quickly shift fielders on the fly and a more interactive baserunning interface in which you use the analog sticks to steal and retreat. &lt;/p&gt;&lt;p&gt;The look and sound of the game mimics last year's game as well. As with the above, though, nearly everything has been improved in one way or another. Presentation is virtually identical to a Major League TV broadcast, especially with quick game turned off so you can see all of the close-ups and slow-motion camerawork in-between plays. Player detail is amazing. Not only do faces look almost photorealistic, but the detail is also so sharp that you can recognize Major League stars from halfway across the diamond. Animations are superb. Hundreds of batting stances are depicted, and all of the fielding moves could have been taken directly from &lt;i&gt;SportsCenter&lt;/i&gt;. Stadiums are packed with fine details. The grass looks so realistic that you might be tempted to mow it, and the infield dirt practically shimmers in the sunlight. Sound effects wrap right around you, with crowd noise and chants placing you on the diamond in the middle of a raucous stadium. The broadcast crew of Rex Hudler, Dave Campbell, and Matt Vasgerian do a good job of keeping you involved in the action, although they are a little too prone to repeating phrases and relying on stock sports cliches. Nevertheless, they provide good information, if not much in the way of cogent analysis. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'The+Road+to+the+Show+mode+may+take+some+commitment%2C+but+it%27s+worth+it+to+track+every+hit+and+fielding+play+in+your+player%27s+quest+for+the+Majors.','path':'2009\/057\/954991_20090227_embed001.jpg','img':'1','pid':955340,'sid':6205858}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/057/954991_20090227_embed001.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'The+Road+to+the+Show+mode+may+take+some+commitment%2C+but+it%27s+worth+it+to+track+every+hit+and+fielding+play+in+your+player%27s+quest+for+the+Majors.','path':'2009\/057\/954991_20090227_embed001.jpg','img':'1','pid':955340,'sid':6205858}"&gt;The Road to the Show mode may take some commitment, but it's worth it to track every hit and fielding play in your player's quest for the Majors.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; So you could fairly say that MLB 09 is the same as last year, only better--a lot better. The game on the field now feels almost entirely organic. Although the pitcher-batter duel in 2008 was very good, it now mimics real at-bats so accurately that it is uncanny. Ball physics are simply perfect. The ball comes off of the bat exactly as it should, depending totally on your timing, the location of your swing, and the location and movement of the pitch. When you hit a nubber, you know right away that you deserved to hit a nubber. When you crank one into the upper deck, you know right away that you deserved to crank one into the upper deck. Most at-bats are struggles when you're wielding the lumber. They play out just like in real baseball. You fight off tough pitches by getting a bit of wood on the ball, you can get jammed inside with bat-breaking results, and the pitcher will try to hoodwink you with garbage after getting ahead in the count. Drawing walks is now possible, too. You have to have a great eye and a lot of patience, but at least you can work your way aboard with a free pass now, which generally wasn't possible last year due to the supernatural acumen of the computer-controlled pitchers. Hitting mechanics are so well done that it's best to step into the box with all of the visual helpers switched off. In most baseball games, frills such as the strike box are necessary to get a handle on hitting the ball properly. Here, this graphical junk only interferes with reading pitches and taking cuts. &lt;/p&gt;&lt;p&gt;Pitching is equally brilliant and just as grueling. Every at-bat is a knock-down, drag-out scrap. Opposing hitters are extremely devious and very tough to fool. You can paint corners for Ks, although as in the real Majors, you're better off playing mind games and trying to mess up batters by varying pitch types and speeds. Opposing batters are a little easier to ring up than they were last year, given that their skills at reading pitches back then were so acute that it was just about impossible to get them to chase garbage even when they were behind in the count. Now you can get them to bite more often on pitches a little out of the zone, or freeze them with a heater down the pipe when they are expecting junk. It all adds up to an amazingly lifelike confrontation every time you hit the rubber.&lt;br /&gt;&lt;/p&gt;&lt;div class="story_body"&gt;                          &lt;p&gt; Authenticity is also more pronounced in the field. When balls are hit to players, they now react according to their stats, not according to stock animations. The end result is that you never know what's going to happen. In most sports games, when you see a player going all out, you know that a highlight reel is about to unfold. Here, however, you might see that all-out run end up in a face-plant and the ball bouncing off of a glove. In the dozens and dozens of games that we played, not one play felt canned or preordained. Every single, every home run, every strikeout, every 6-4-3 double play, every routine catch in the outfield was its own wholly unique event. Establishing this random, anything-can-happen vibe is sort of the Holy Grail for sports-game developers, and as such, is rarely realized. Yet here the developers make it seem almost effortless. The visuals back all of this up. Players will bobble balls, pull off one-handed grabs in the infield, and make radically different catches in the outfield depending on the situation. You feel like you never see the same thing twice. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Player+details+are+so+finely+realized+that+you+can+pick+out+stars+such+as+Derek+Jeter+from+halfway+across+the+diamond.','path':'2009\/061\/955340_20090305_embed010.jpg','img':'10','pid':955340,'sid':6205858}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/061/955340_20090305_embed010.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Player+details+are+so+finely+realized+that+you+can+pick+out+stars+such+as+Derek+Jeter+from+halfway+across+the+diamond.','path':'2009\/061\/955340_20090305_embed010.jpg','img':'10','pid':955340,'sid':6205858}"&gt;Player details are so finely realized that you can pick out stars such as Derek Jeter from halfway across the diamond.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;Difficulty is about the only drawback to MLB 09 on the field. Even on the Rookie setting, hitting, pitching, and even some fielding can be tough. Stats generated are nearly dead-on in comparison to the real Majors, so remember that even the best players in the league hit their way aboard an average of a little more than three times in every 10 at-bats. Casual gamers are apt to be very frustrated in the early stages. Until you start getting your timing down and exercising a lot of patience, hitting is extremely hard. You certainly can't pick up the gamepad for the first time and start jacking balls over the fence like you can in MLB 2K9. The same goes for pitching because computer-controlled batters track your efforts and are quick to leap on pitches if you fall into a routine with type and location. Always leading off with that four-seam fastball is a recipe for disaster; your opponents will soon come to look for it and then crush it. &lt;/p&gt;&lt;p&gt; Fielding isn't nearly as hard to handle as either hitting or pitching, although it can be problematic at times. Reading the ball off of the bat is a little tough due to the camera angles. If you go down too low you can't see as much, and if you scale back all the way to allow for a broader view of the diamond, then the ball becomes a BB that you can easily lose sight of against the infield dirt. Another possible issue for some might be the adherence to old-fashioned controls. Whereas most sports games seem to be switching over to handling everything with the analog sticks, MLB 09 continues with tried-and-true button hitting for batting and either a meter or the classic "choose pitch and pick a location" for pitching. This makes the game feel a touch more "gamey" than the equivalent right-stick hitting and right-stick pitching in MLB 2K9, although the results on the field are so much more lifelike than the competition that the trade-off is more than worthwhile. &lt;/p&gt;&lt;p&gt;About the only aspect of MLB 09 that hasn't advanced in a significant way is the Road to the Show role-playing mode. Creating a player and trying to get him to the Major Leagues through controlling him during every plate appearance and fielding chance is every bit as captivating now as it was when it was first introduced two years ago, although it still has a huge problem with load times. It takes a good 20-30 seconds to load up a game for your player, and then another 20-30 seconds at the end of that game to process your results and get back to the main player menu. This sort of wait is readily endurable if you're getting into a game in exhibition or franchise modes, given that you're loading up a full nine-inning contest that generally takes around an hour to play. However, if you choose to play as a batter rather than a pitcher in Road to the Show, you're waiting all this time just to load up a handful of at-bats and a couple of fielding plays. And that's if you're lucky enough to be starting. If you're coming off of the bench, which you almost certainly will be in your first season or two, you often sit through these long loads to fire up a single pinch-hit appearance that wraps up in less than a minute. This gets rather frustrating, and it really bogs down progression through a season if you want to actually play and not simulate your player's actions. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'New+Yankee+Stadium+is+present+in+all+of+its+%241.3+billion+glory.','path':'2009\/061\/955340_20090305_embed025.jpg','img':'25','pid':955340,'sid':6205858}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/061/955340_20090305_embed025.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'New+Yankee+Stadium+is+present+in+all+of+its+%241.3+billion+glory.','path':'2009\/061\/955340_20090305_embed025.jpg','img':'25','pid':955340,'sid':6205858}"&gt;New Yankee Stadium is present in all of its $1.3 billion glory.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;With all of that said, Road to the Show is still amazingly addictive. Sure, it's a time sink. But it feels like you're really building a Major Leaguer one game at a time, earning training points through successes in games and buying skill-enhancing workouts. So it is well worth the commitment. New features such as training in the batting cages, and a revamped baserunning interface that involves reading signs from the third-base coach, further the illusion of being in a player's cleats. Interactive training is probably the best addition because it makes player careers more engaging. Coaches are also responsive to what is happening during games. Have a rough outing against a guy throwing curveballs, for instance, and don't be surprised if you soon get asked to spend some time in the cage with a pitcher throwing nothing but curves. The only complaint about training sessions is that there just aren't enough of them. You seem to get called into one only every couple of weeks, which doesn't give you enough time to focus on improving your skills. &lt;/p&gt;&lt;p&gt;MLB 09: The Show is more of a love letter to baseball than it is just another game. Of course, nothing will ever take the place of the real thing, but anyone with a serious fondness for the national pastime will find this an enthralling substitute. &lt;/p&gt;                          &lt;/div&gt;&lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-4295292690629918193?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-11T12:46:08.599+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/_xNSiXVP30fU/SbdP-OvcH3I/AAAAAAAAAWo/_6mj2N7IMjw/s72-c/955340_115806_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/mlb-09-show-review.html</feedburner:origLink></item><item><title>Activision rocking out Van Halen, Band Hero, Guitar Hero 5 in '09?</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/0lhxq-20f7k/activision-rocking-out-van-halen-band.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Mon, 09 Mar 2009 00:52:15 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-7818872745601720539</guid><description>&lt;div class="blog_post"&gt;                     &lt;div class="wrap"&gt;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt; UK game-info site &lt;a href="http://www.eurogamer.net/articles/van-halen-gh5-band-hero-for-2009" target="new"&gt;Eurogamer&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;img src="http://image.com.com/gamespot/images/2009/064/eddievanhalen792_screen838_178thumb.jpg" align="right" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;What we heard:&lt;/strong&gt; During a February 11 earnings call, Activision Publishing president and CEO Mike Griffith talked about the year's Guitar Hero titles. Those included Guitar Hero: Metallica (due out March 29), Guitar Hero: Greatest Hits for consoles, and a new Guitar Hero DS game, identified this week as Guitar Hero: Modern Hits.&lt;/p&gt;&lt;p&gt;Griffith also hinted that something bigger was in store for the billion-dollar rhythm franchise. "As we look at that back half of the year we expect to release the majority of our games," he declared. "Starting with the Guitar Hero franchise, we'll launch a major restage of the business, with all-new differentiated Guitar Hero products, plus the launch of DJ Hero, a line extension that enhances the franchise."&lt;/p&gt;&lt;p&gt;Today, Eurogamer cited "a source close to the publisher" as confirming that Activision is adding three more installments to its rhythm series this year. According to the British site, "Guitar Hero 5" will arrive in September, followed a month later by the already officially confirmed DJ Hero.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;However, two previously unannounced games were also named: "Hard Rock Van Halen" in August and "Band Hero" in November. The former is not totally unexpected, as Activision Blizzard CEO Bobby Kotick name-checked the rock supergroup at a conference last March. (The "Hard Rock" subtitle is odd though--could a Hard Rock Cafe-branded game be in the works?) The latter, however, remains shrouded in mystery. Will it offer new types of non-rock music (funk, perhaps?) with new peripherals? Then again, for anyone who was part of a music class in high school, the title "Band Hero" evokes nightmarish flashbacks of brass instruments like those mocked by &lt;a href="http://www.theonion.com/content/news/activision_reports_sluggish_sales" target="new"&gt;&lt;em&gt;The Onion&lt;/em&gt;'s Sousaphone Hero parody&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The official story:&lt;/strong&gt; E-mails asking for comment about any unconfirmed upcoming music games got the silent treatment from Activision.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bogus or not bogus?:&lt;/strong&gt; Band Hero? Possibly. Hard Rock Van Halen? Likely. Guitar Hero 5? Inevitably.&lt;/p&gt;&lt;/div&gt;                 &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-7818872745601720539?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-09T14:52:15.756+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/activision-rocking-out-van-halen-band.html</feedburner:origLink></item><item><title>Dynasty Warriors: Gundam 2 Hands-On</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/hNE_5CbjXu8/dynasty-warriors-gundam-2-hands-on.html</link><category>Games</category><category>Playstation 2</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Thu, 12 Mar 2009 04:27:06 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-3883095090695449608</guid><description>Do enough damage to robots to match the gross domestic product of a medium-sized nation in     the latest Dynasty Warriors title.&lt;div class="deck"&gt;&lt;br /&gt;If you've always been a fan of the Dynasty Warriors series but couldn't help feeling that ancient China could use some towering robots locked in fisticuffs, you were probably a fan of last year's spin-off, Dynasty Warriors: Gundam. Therefore you're probably equally excited about the upcoming sequel known appropriately as Dynasty Warriors: Gundam 2. Indeed, the world of hulking robots is as hostile as ever, because there are still battles to be fought, feuds to be settled, and gameplay updates to be added. We've been battling our way through a preview build of Dynasty Warriors: Gundam 2--our first look at it since October's Tokyo Game Show--in order to get a better feel for what to expect out of these updates when the game arrives on March 24.    &lt;/div&gt;           &lt;div class="story_body"&gt;                          &lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Attack%2C+robots%2C+attack%21','path':'2009\/022\/952638_20090123_embed001.jpg','img':'1','pid':952639,'sid':6205026}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/022/952638_20090123_embed001.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Attack%2C+robots%2C+attack%21','path':'2009\/022\/952638_20090123_embed001.jpg','img':'1','pid':952639,'sid':6205026}"&gt;Attack, robots, attack!&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Dynasty Warriors: Gundam 2 offers a pair of different campaigns. Official mode is the default choice, allowing you to take part in storylines from various incarnations of the Gundam anime series, while Mission mode allows you to play fast and loose with the Gundam universe by taking its characters and mixing them up in new and different ways. Official mode begins with an initial selection of characters that includes Amuro Ray, Kamille Bidan, Judau Ashta, and Char Aznable--a roster that allows you to play the same missions from different sides of the good-versus-evil fence. &lt;/p&gt;&lt;p&gt; Jumping into your first mission reveals a style of gameplay that should feel very familiar to those who've invested any amount of time in the Dynasty Warriors series. In essence, you control a character who parades around a battlefield mowing down dozens upon dozens of similar-looking enemies in rapid, rhythmic succession. Combat is broken down into normal attacks, ranged charge attacks, and SP attacks that you pull off after filling up your SP gauge. The latter can be performed on the ground or in midair and vary in power depending on which SP level you're at or if you're on the brink of death and thus able to let out a hyper SP attack. &lt;/p&gt;&lt;p&gt; At certain points during the battle, you'll need to break from mashing the normal attack button to rush over to enemy commanders who provide a temporary spike in challenge. You'll need to use your full repertoire of moves on them and will often find yourself engaging in a quick-time event that prompts a series of button inputs when the two of you become deadlocked in battle. Successfully completing these missions lets you upgrade your character's level, unlock new characters, and find new parts that you can bring to your friendly neighborhood Gundam mechanic in order to upgrade your mobile suit. &lt;/p&gt;&lt;p&gt; Yes, the action itself ought to feel quite familiar to Dynasty Warriors loyalists. So where should you look to find new content in this sequel? The answer lies primarily in the aforementioned Mission mode. Hardcore Gundam fans ought to squeal with glee at the way this mode will let you submerge yourself in the anime's ecosystem of characters and mobile suits. It begins with a roster selection of such diverse names as Heero Yuy, Milliardo Peacecraft, Seabrook Arno, and Üso Ewin. From there, it's essentially a career mode for your Gundam pilot. The main lobby lets you choose from a variety of missions, alter your suit in the Mobile Suit Lab, dive into your character's stats and bio in the Lounge, and exchange messages with other pilots in the Terminal. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Expect+to+see+lots+of+enemies+on+screen.','path':'2009\/022\/952638_20090123_embed005.jpg','img':'5','pid':952639,'sid':6205026}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/022/952638_20090123_embed005.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Expect+to+see+lots+of+enemies+on+screen.','path':'2009\/022\/952638_20090123_embed005.jpg','img':'5','pid':952639,'sid':6205026}"&gt;Expect to see lots of enemies on screen.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Missions in this mode are broken down into story missions that let you advance your character's plot, but they also include collection missions designed to let you find new parts, friendship missions for increasing your relationship with other pilots, and license missions to help unlock new classes of mobile suits. But if you'd rather just cause some ruckus, there's also a free mission option. Between the mission choice, pilot interactions, and customization options, Gundam nuts should enjoy this part of the game quite a bit. However, if you're not a Gundam nut and you think the name Char Aznable sounds like an ancient form of Aztec rugby, there's probably not a whole lot for you in Mission mode. &lt;/p&gt;&lt;p&gt; Dynasty Warriors: Gundam 2 is slated for release on March 24 on the Xbox 360, PlayStation 3, and PlayStation 2. You can expect to see our review right around then.&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xNSiXVP30fU/SbNEUoThOeI/AAAAAAAAAWc/VTnw8mK_ugQ/s1600-h/952639_111687_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 400px;" src="http://1.bp.blogspot.com/_xNSiXVP30fU/SbNEUoThOeI/AAAAAAAAAWc/VTnw8mK_ugQ/s400/952639_111687_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5310663506807306722" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-3883095090695449608?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-12T18:27:06.795+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_xNSiXVP30fU/SbNEUoThOeI/AAAAAAAAAWc/VTnw8mK_ugQ/s72-c/952639_111687_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/dynasty-warriors-gundam-2-hands-on.html</feedburner:origLink></item><item><title>Sack it to Me - The “We’re Biting Our Tongue” Edition</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/LjBDc0K7gVY/sack-it-to-me-were-biting-our-tongue.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 07 Mar 2009 16:04:32 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-487027479056917723</guid><description>&lt;p&gt;Admittedly, this week’s update is a bit on the light side - mainly because we have some great stuff that we have to wait until next week’s post. But instead of not posting anything, we thought it would be best to at least update you on a few things…&lt;/p&gt; &lt;p&gt;&lt;strong&gt;MediaMolecule Podcast&lt;/strong&gt;&lt;br /&gt;As a new feature to the &lt;a href="http://mediamolecule.com/"&gt;MediaMolecule.com&lt;/a&gt; site, Media Molecule has just posted the first of many &lt;a href="http://www.mediamolecule.com/podcasts/MM_Podcast_01_04.03.09.mp3"&gt;podcasts&lt;/a&gt;. It’s a new endeavor, so they’re looking for feedback - so if you have any, comment away!&lt;/p&gt; &lt;p style="text-align: center;" class="center"&gt;&lt;img src="http://farm4.static.flickr.com/3600/3334330472_8763ee43dc_m.jpg" alt="LittleBigPlanet - Media Molecule starts podcasting" height="180" width="240" /&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Another Clever Commercial from the UK&lt;/strong&gt;&lt;br /&gt;You’ve seen the hilarious commercials from our UK offices. They’ve just finalized one more and it’s a ’stinker’…literally (check for yourself).&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"&gt;&lt;param name="movie" value="http://www.viddler.com/simple_on_site/ef14137a"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="wmode" value="transparent"&gt; &lt;embed src="http://www.viddler.com/simple_on_site/ef14137a" width="437" height="265" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" name="viddler"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;LittleBigChallenge2&lt;/strong&gt;&lt;br /&gt;We were originally planning to announce today, but in an effort to make this an exclusive and simultaneous challenge for multiple countries, we have to “dot a few more i’s” and “cross a few more t’s” before we make an official announcement. Hold tight.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;LittleBigApparel&lt;/strong&gt;&lt;br /&gt;In need of some new clothes?  Love SackBoy?  If the answer is yes to both, head to your nearest &lt;a href="http://www.kohls.com/kohlsStore/homepage.jsp"&gt;Kohl’s&lt;/a&gt; or &lt;a href="http://www.hottopic.com/hottopic/index.jsp"&gt;Hot Topic&lt;/a&gt;, where you’ll find the latest trend in SackBoy fashion. Our partners @ &lt;a href="http://www.ivgear.com/Licenses_VG-Little-Big-Planet.html"&gt;IVGear&lt;/a&gt; have several designs of official merchandise in the works and this is just the first of them.&lt;/p&gt; &lt;p style="text-align: center;" class="center"&gt;&lt;img src="http://farm4.static.flickr.com/3373/3333493651_189d138a44_m.jpg" alt="LittleBigPlanet LBP tshirt" height="240" width="221" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-487027479056917723?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-08T07:04:32.054+07:00</app:edited><media:thumbnail url="http://farm4.static.flickr.com/3600/3334330472_8763ee43dc_t.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/22BQTRuqyWs/MM_Podcast_01_04.03.09.mp3" fileSize="3168029" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Admittedly, this week’s update is a bit on the light side - mainly because we have some great stuff that we have to wait until next week’s post. But instead of not posting anything, we thought it would be best to at least update you on a few things… Medi</itunes:subtitle><itunes:author>noreply@blogger.com (MoStyle)</itunes:author><itunes:summary> Admittedly, this week’s update is a bit on the light side - mainly because we have some great stuff that we have to wait until next week’s post. But instead of not posting anything, we thought it would be best to at least update you on a few things… MediaMolecule Podcast As a new feature to the MediaMolecule.com site, Media Molecule has just posted the first of many podcasts. It’s a new endeavor, so they’re looking for feedback - so if you have any, comment away! Another Clever Commercial from the UK You’ve seen the hilarious commercials from our UK offices. They’ve just finalized one more and it’s a ’stinker’…literally (check for yourself). LittleBigChallenge2 We were originally planning to announce today, but in an effort to make this an exclusive and simultaneous challenge for multiple countries, we have to “dot a few more i’s” and “cross a few more t’s” before we make an official announcement. Hold tight. LittleBigApparel In need of some new clothes? Love SackBoy? If the answer is yes to both, head to your nearest Kohl’s or Hot Topic, where you’ll find the latest trend in SackBoy fashion. Our partners @ IVGear have several designs of official merchandise in the works and this is just the first of them. </itunes:summary><itunes:keywords>NEWS</itunes:keywords><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/sack-it-to-me-were-biting-our-tongue.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/22BQTRuqyWs/MM_Podcast_01_04.03.09.mp3" length="3168029" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.mediamolecule.com/podcasts/MM_Podcast_01_04.03.09.mp3</feedburner:origEnclosureLink></item><item><title>Need for Speed: Shift</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/Iyj9A5KNABk/need-for-speed-shift.html</link><category>Games</category><category>PSP</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Fri, 06 Mar 2009 22:01:31 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-1308852683405352846</guid><description>&lt;div id="article_text"&gt;&lt;p&gt;&lt;a href="http://blog.wired.com/photos/uncategorized/2009/03/04/nfsshift1_5.jpg"&gt;&lt;img src="http://blog.wired.com/games/images/2009/03/04/nfsshift1_5.jpg" title="Nfsshift1_5" alt="Nfsshift1_5" border="0" height="353" width="660" /&gt;&lt;/a&gt; &lt;/p&gt;   &lt;p&gt; Electronic Arts' &lt;cite&gt;Need for Speed&lt;/cite&gt; series has a long, storied history, dating back to the 3D0 in 1994. Three new games are currently in development, distinct titles that EA hopes will appeal to different types of racing fans. &lt;/p&gt;  &lt;p&gt; &lt;cite&gt;Need for Speed: Shift &lt;/cite&gt;is aimed squarely at simulator buffs, emulating an authentic racing experience with complex physics, fully realized performance modeling and a selection of high-performance vehicles tearing around closed-track environments. &lt;/p&gt;  &lt;p&gt;I recently had a chance to test drive an early build of the PC version, experiencing all the joys of careening into stationary objects at mind-numbing speeds. Even in this early state, it's an impressive ride. &lt;/p&gt; &lt;/div&gt;             &lt;p&gt; &lt;a href="http://www.needforspeed.com/"&gt;&lt;cite&gt;Need or Speed: Shift&lt;/cite&gt;&lt;/a&gt; is being developed by Slightly Mad Studios, whose previous titles (under the moniker "Blimey! Games") include racing simulators like &lt;cite&gt;GT Legends&lt;/cite&gt; and &lt;cite&gt;GTR 2&lt;/cite&gt; -- games that are generally ranked among the upper echelons of racing simulators.&lt;/p&gt;  &lt;p&gt; In &lt;em&gt;Shift&lt;/em&gt;, subtle details go a long way toward enhancing the racing experience. Every car features a fully modeled interior, which we are told will be accurate down to the knobs on the Audi RS4's radio or the distinct logo on the Corvette's speedometer. Performance varies wildly among the vehicles, with heavy, rear-wheel drive behemoths like the Shelby Mustang demanding a dramatically different approach to driving than the nimble, comparatively petite Lotus. &lt;/p&gt;  &lt;p&gt;&lt;a href="http://blog.wired.com/photos/uncategorized/2009/03/04/nfsshift2_2.jpg"&gt;&lt;img alt="Nfsshift2_2" title="Nfsshift2_2" src="http://blog.wired.com/games/images/2009/03/04/nfsshift2_2.jpg" border="0" height="406" width="660" /&gt;&lt;/a&gt; &lt;/p&gt; &lt;p&gt; Should you choose to race with a view from inside the cockpit, you'll find a fully animated driver, and an involved driving experience. A helmet-mounted camera will react to your actions -- accelerate, and the camera will pivot back, while braking suddenly will cause it to dip forward. Once you've really picked up speed, you'll experience tunnel vision, blurring your surroundings and bringing the camera's focus onto the road.  &lt;/p&gt;  &lt;p&gt; These camera effects extend to moments when you're not racing. Hit a wall and you'll experience a moment of disorientation: The camera will jostle, and your vision will blur, with effects intensifying for your more spectacular screw-ups. &lt;/p&gt;  &lt;p&gt; &lt;cite&gt;Shift&lt;/cite&gt; also features full damage modeling, which I saw in its earliest stages. The occasional dent or dirt collecting on the hood might mar the paint finish, but serious mishaps will ultimately affect the performance attributes of your vehicle. If you choose to sit inside the cockpit, you might find your vision suddenly obscured by a cracked windshield or a raised, crumpled hood -- perfect for getting a peek at the fully modeled engine rumbling underneath. Should you plow into a wall while driving a supercar at 300 mph, don't expect to bounce back into the race.  &lt;/p&gt;  &lt;p&gt; While watching gorgeous, expensive automobiles crumple is quite a bit of fun, &lt;cite&gt;Shift&lt;/cite&gt; is ultimately about racing. The experience can be scaled for simulator fans of all skill levels. A driving line on the track will show you the ideal route to take; it is updated dynamically to give you suggestions, based on your current speed. &lt;/p&gt;  &lt;p&gt; If the line is blue, drive a little faster. Once the line goes red, start mashing the brakes or be prepared to hit something heavy. Braver, experienced racing fans can tweak the game to their liking, from shutting off the driving line to disabling safeguards like traction control or the anti-lock braking system, unleashing the full capabilities of their racing machines. &lt;/p&gt;  &lt;p&gt;Computerized competitors will adapt to your performance as you race. Aggressive players will encounter racers who are more than happy to nudge them into a guardrail, while civilized drivers will be left alone. Your automated opponents will also make the occasional mistake -- these can range from locking up their brakes to causing multiple-car pileups, encouraging racers to keep an eye on their surroundings. Difficulty will scale between matches, so those players (like myself) who regularly limp along at the back of the pack will be able to compete, while racing-sim aficionados will face consistent challenges. &lt;/p&gt;  &lt;p&gt; The game will ship with somewhere between 60 and 100 customizable cars, and an unspecified number of tracks that will feature full weather effects that affect your performance. These will range from official circuit tracks like &lt;a href="http://en.wikipedia.org/wiki/Brands_Hatch"&gt;Brands Hatch&lt;/a&gt;, to fictional courses in real-world locations like London. These are all closed-road tracks, so don't expect police chases or civilian automobiles.&lt;/p&gt;  &lt;p&gt;&lt;em&gt;Need for Speed: Shift&lt;/em&gt; is scheduled to arrive this fall for PC, Xbox 360, PlayStation 3 and PSP.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-1308852683405352846?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-07T13:01:31.796+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/need-for-speed-shift.html</feedburner:origLink></item><item><title>Killzone 2 Review</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/O7YopHrg7M8/killzone-2-review.html</link><category>Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Wed, 04 Mar 2009 02:12:55 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-1224121846127214322</guid><description>&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;Killzone 2 boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a name="evtst|a|B000FQBF1M" href="http://www.amazon.com/gp/product/B000FQBF1M?ie=UTF8&amp;amp;tag=storeplays-20&amp;amp;link_code=as3&amp;amp;camp=211189&amp;amp;creative=373489&amp;amp;creativeASIN=B000FQBF1M" id="static_img_preview"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/51U7kuBXD4L._SL160_.jpg" id="static_preview_img" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/B000FQBF1M?ie=UTF8&amp;amp;tag=storeplays-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B000FQBF1M"&gt;Killzone 2&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=storeplays-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B000FQBF1M" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" width="1" height="1" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;h3&gt;The Good&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Well-paced campaign keeps you in the thick of action &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Great online play constantly rewards you &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Intricate, balanced multiplayer maps &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Weapons are beefy and fun to shoot &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt; Visually stunning, both technically and artistically. &lt;/li&gt;&lt;/ul&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Bad&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Forgettable story and characters &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Tacked-on motion controls.                                    &lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xNSiXVP30fU/Sa0K2Wnx3BI/AAAAAAAAAWA/s5tQHzzBS0c/s1600-h/928377_67440_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 346px; height: 400px;" src="http://2.bp.blogspot.com/_xNSiXVP30fU/Sa0K2Wnx3BI/AAAAAAAAAWA/s5tQHzzBS0c/s400/928377_67440_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5308911464641322002" border="0" /&gt;&lt;/a&gt;&lt;div class="story_body"&gt;                          &lt;p&gt; No one could have suspected that the sequel to 2004's Killzone would be this good. Killzone 2 is a tremendous package, offering an exciting campaign and terrific competitive online play, neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre, making its meager attempts at storytelling easy to ignore. PlayStation 3 owners looking for a shooter to keep them busy for the rest of 2009 and beyond need look no further: The fierce action will keep you glued to your television screen for some time to come. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'The+M82%3A+Is+there+nothing+it+can%27t+do%3F','path':'2009\/041\/928377_20090211_embed001.jpg','img':'#','pid':928377,'sid':6205274}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/041/928377_20090211_embed001.jpg" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;                         &lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'The+M82%3A+Is+there+nothing+it+can%27t+do%3F','path':'2009\/041\/928377_20090211_embed001.jpg','img':'#','pid':928377,'sid':6205274}"&gt;The M82: Is there nothing it can't do?&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; What makes Killzone 2's single-player campaign so much fun? First and foremost, the weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your loadout. The M82's effective scope makes zooming in on your target a breeze, yet this rifle is effective at close range as well, establishing itself from the beginning as a formidable firearm. The LS13 shotgun is also powerful and rewarding to fire; though you may only shoot off a foe's helmet with other weapons, you'll watch entire heads explode with a single blast from this close-range powerhouse. The bolt gun is another favorite, skewering enemy soldiers onto surfaces and exploding a short moment later. Though you're traversing a sci-fi setting, your weapons are decidedly modern-day, from the sniper rifle to the vicious flamethrower, with one exception: the lightning gun. This mighty instrument showers enemies with overpowering jolts of electricity, and though it's not available for long, it makes short work of robotic and humanoid foes. Each of these weapons feels just right; fantastic spurts of blood, outstanding animations, exquisitely detailed weapon models, and explosive sound effects fuse seamlessly and give a satisfying sense of impact every time you land a shot. &lt;/p&gt;&lt;p&gt; Although there's a great variety of weaponry, you won't encounter that many different kinds of enemies as you fight your way across the war-torn landscapes of the planet Helghan. As in the original Killzone, your enemies consist largely of Helghast soldiers, yet though this limited selection led to monotony in the past, an assortment of factors in the sequel hold tedium at bay. The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters. As a result, Killzone 2's thrilling large-scale battles unfold dynamically and offer a legitimate challenge while rarely feeling unfair--a frustrating rocket-heavy final battle serving as the only exception. &lt;/p&gt;&lt;p&gt;Some excellent turret sequences and other segments also provide welcome variations on the shooting theme. At one point, you'll climb into a robotic shell and mow down infantry and tanks with machine gun fire and rockets. The way your transparent protective shield exhibits cracks as you take damage and the remarkable fire and smoke effects that light up the screen add to the excitement of the level. In another fun and visually stunning sequence, you'll use an antiaircraft turret to take down squadrons of enemy fighters. Even operating a standard turret is more appealing than you would expect, which is a result of great map design and well-scripted enemy entrances. If you're just using your standard arsenal, missions are diverse and engaging. You'll take aim at tanks (and in one boss fight, a hovering aircraft) using Killzone 2's potent rocket launcher, and you'll fight your way through a besieged air base in which winding corridors and intersecting passages have you battling multiple enemies on multiple levels. &lt;/p&gt;&lt;p&gt; Most levels take their cue from the usual first-person shooter formulas, and though it takes place in the spacefaring future, Killzone 2 feels more akin to a modern-day day FPS by way of its standard weapons and mostly humanoid enemies. It's an interesting blend of two disparate sensibilities that works far better than in the original, and it's further ripened by gameplay touches that feel authentic within that framework. Movement and turning speeds have a real feeling of weight, which is appropriate considering the heavy armor burdening you. This can make the controls feel somewhat sluggish at first, given that you take a moment to gather momentum. It doesn't take long to get accustomed to this sense of overall bulkiness, though, and it's consistently delivered across multiple mechanics. For example, when you jump, the way that you bend into the leap and cushion the landing with another slight crouch feels surprisingly realistic. That weight also informs movement in and out of cover. Killzone 2's cover system is solid, and it never removes you from a first-person viewpoint. Though some objects can obscure your view if you try to take potshots from behind them, sticking to cover and leaning out from behind walls is generally effective and intuitive. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'This+armored+suit+is+the+ultimate+death+machine.','path':'2009\/032\/928377_20090202_embed005.jpg','img':'#','pid':928377,'sid':6205274}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/032/928377_20090202_embed005.jpg" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;                         &lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'This+armored+suit+is+the+ultimate+death+machine.','path':'2009\/032\/928377_20090202_embed005.jpg','img':'#','pid':928377,'sid':6205274}"&gt;This armored suit is the ultimate death machine.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Whether you go for a pop-and-shoot approach or just gun your way through, the mission design keeps you constantly moving from one objective to the next. The quick pace is one of Killzone 2's finest facets; battles don't wear on too long, and they aren't so brief as to be anticlimactic. Like many other shooters, mission objectives often involve turning a crank or pushing a button. In Killzone 2, this may mean rotating the controller to simulate the onscreen activity. These moments feel unnecessary and ironically disrupt the sense of immersion, but as tacked-on as they are, the actions are too brief to be especially annoying. You'll also use your gamepad's motion sensitivity to stabilize the sniper rifle, though the implementation here is subtle and therefore relatively harmless. &lt;/p&gt;&lt;p&gt; It's a real pity that there is so little context for the exceptional action. If you're familiar with the original Killzone, you'll at least have an idea why the ISA (International Strategic Alliance) is attacking the Helghast homeworld; if not, it's clear that as Thomas Sevchenko, you are on the side of the good guys--just not clear why they &lt;i&gt;are&lt;/i&gt; the good guys. The dialogue is rudimentary (a discussion regarding sandwiches jumps immediately to mind), the characters forgettable, and the plot serves purely as a thin framework to move you from one environment to the next. Yet the cutscenes are top-notch, and unlike their counterparts in fellow PS3 shooter Haze, there's nothing intrinsically offensive or wearisome about the fist-pumping grunts at the core of the story. The story isn't deep or involving--it's just &lt;i&gt;there&lt;/i&gt;, neither enhancing nor diminishing Killzone 2's action.&lt;br /&gt;&lt;/p&gt;&lt;p&gt; That action is enhanced by groundbreaking visuals that elevate Killzone 2 to the head of its class. Both technically and artistically, this is a real stunner. You'll first notice the obvious expressions of its technical prowess: environments jam-packed with objects and textured architectural details, pipes and crumbling rebar jutting from dilapidated buildings, and gorgeous lighting that drenches market squares and sandy battlefields with an incandescent glow. As you peel away the visual layers, your appreciation will only grow. Soldier animations are the best in the genre: Enemies move so fluidly during battle, and shift from cover to firing stance so smoothly, it's clear that meticulous attention was given to making each limb move authentically. Even the smallest details are striking. Raging fires react to the wind as it blows through the level, lightning flashes across the gloomy skies, and billows of smoke so thick you could choke on them cloud your view--but never so much as to be a gameplay annoyance. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'The+environments+are+dripping+with+grim+ambience.','path':'2009\/053\/928377_20090220_embed003.jpg','img':'#','pid':928377,'sid':6205274}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/053/928377_20090220_embed003.jpg" alt="" /&gt;&lt;/span&gt;                         &lt;/div&gt;&lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'The+environments+are+dripping+with+grim+ambience.','path':'2009\/053\/928377_20090220_embed003.jpg','img':'#','pid':928377,'sid':6205274}"&gt;The environments are dripping with grim ambience.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; These visuals coalesce beautifully to give Killzone 2 a cohesive look that relies as much on its art design as it does on its technology. A subtle grain filter, a good amount of motion blur, and deep color saturation give most levels a dank, overcast ambience, and asymmetrical architecture and other small stylistic touches make Helghan feel more like a grim alternate-universe Earth than a completely foreign world. The sound design offers an equally intense palette. Explosions are obnoxiously loud, and the din of gunfire spreads across the map. The largest battles, such as one that rages across a decrepit bridge, sound intensely chaotic, and the crack of lightning bolts on Blood Gracht may cause you to jump out of your seat. The stormy soundtrack rages at all the right moments but gets a bit overwrought, which befits the hammy voice acting more than it does the layered sound effects. &lt;/p&gt;&lt;p&gt; Although the campaign is over in eight or nine hours, many levels are eminently replayable thanks to tough enemy AI and multiple difficulty levels, and the game makes it easy to revisit specific sequences within its mission menu. But what gives this shooter legs is its fantastic online play, a fun and competitive extravaganza that issues a constant stream of benefits. Like the most recent Call of Duty games, Killzone 2 rewards you with bonuses as you play, which in this case can mean new weapons, extra grenades awarded upon respawning, and most intriguingly, entire classes. This is done not only via a leveling system that pushes you ever closer to the next reward, but also with ribbons earned by completing specific tasks, such as getting a certain percentage of your team's kills. These bonuses are earned separately from leveling, which makes for two layers of online play enhancements to keep you ever addicted. &lt;/p&gt;&lt;p&gt;These dividends flow in a seemingly endless current, though they aren't the only facet of online play that will keep you gripping your controller; the team-based gameplay itself is outstanding, which serves as reason enough to stick with Killzone 2. The modes themselves offer few surprises, what with variants on Team Deathmatch (Bodycount), Conquest (Capture and Hold), and Capture the Flag (Search and Retrieve), among others. Rather, matches are unique because these modes are strung seamlessly together, forcing teams to move from one objective to the next with barely a breather in-between. Up to five modes mesh into a single game, which keeps teams on their toes and spreads hotbeds of action about the maps. In a single match, you're likely to band with teammates in an exposed courtyard, navigate tight walkways as battles rage in the artificial gulley just beyond, and defend an objective in a claustrophobic alcove. It's unlikely that you'll have trouble finding players online to join you in one of Killzone 2's 32-player engagements, but should you be so inclined, you can fill out the games that you host with up to 15 AI-controlled bots. You can even practice offline in one-off matches with those same bots if you prefer. &lt;/p&gt;&lt;p&gt;The eight maps included are exceptional, largely because they are flexible enough to make every mode feel like a natural fit for the precise layouts. Aspects such as the varying spawn points of the propaganda speaker in Search and Retrieve, and the vulnerable locations of capture points in Capture and Hold, provide focused hot spots and send you to every nook and cranny of the maps. Be prepared to think vertically because the pathways wind up stairwells, through hidden tunnels, and across balconied walkways. The addition of techniques available to each of Killzone 2's seven classes makes the ensuing action even more dynamic. An engineer's turrets can make Pyrrhus Rise's natural chokepoints even more treacherous, whereas a cloaked enemy may pounce on you as you navigate Tharsis Depot's constricted walkways. All the while, visual flourishes such as floating embers on Visari Hammer and distant artillery fire on Salamun Market keep the mood oppressive. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Online+play+offers+an+embarrassment+of+rewards.','path':'2009\/050\/928377_20090220_embed004.jpg','img':'#','pid':928377,'sid':6205274}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/050/928377_20090220_embed004.jpg" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;                         &lt;p style="text-align: center;" class="embscreen_caption"&gt;&lt;span class="{'caption':'Online+play+offers+an+embarrassment+of+rewards.','path':'2009\/050\/928377_20090220_embed004.jpg','img':'#','pid':928377,'sid':6205274}"&gt;Online play offers an embarrassment of rewards.&lt;/span&gt;&lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; Additional features flesh out the robust online play. You can join other teammates in a squad, a la Battlefield 2 and Enemy Territory, a feature that lets you coordinate attacks with ease. Full support for clans and clan challenges should make Killzone 2 a natural destination for competitive teams, and you can use killzone.com to schedule clan matches and tournaments. But whether you're a lone wolf or a clan enthusiast, you'll be happy to find a mostly smooth online experience, with only rare and short bouts of visual slowdown and online lag. In light of this extraordinary suite of online options, it's a pity that there is no cooperative play, and the single-player campaign seems ripe for such an addition, given that you're usually accompanied by an AI teammate. &lt;/p&gt;&lt;p&gt; You'll have to look to the inevitable Killzone 3 to find out if developer Guerilla can dig any diamonds out of this series' rough narrative. Otherwise, Killzone 2 is an exceptional first-person shooter, not because it does anything particularly new, but because it does everything extraordinarily well. There's certainly no doubting its graphical superiority, but though its moody visuals invite incessant superlatives, it's the tight, electric action that will make this an off- and online haven.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;Video Preview :&lt;/span&gt;&lt;/p&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6205152%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br /&gt;                     &lt;/div&gt;                         &lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-1224121846127214322?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-04T17:12:55.684+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/_xNSiXVP30fU/Sa0K2Wnx3BI/AAAAAAAAAWA/s5tQHzzBS0c/s72-c/928377_67440_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><media:content url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" fileSize="205584" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Killzone 2 boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more. Killzone 2 The Good Well-paced campaign keeps you in the thick of action Great online play constantly rewards you Intricate, ba</itunes:subtitle><itunes:author>noreply@blogger.com (MoStyle)</itunes:author><itunes:summary> Killzone 2 boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more. Killzone 2 The Good Well-paced campaign keeps you in the thick of action Great online play constantly rewards you Intricate, balanced multiplayer maps Weapons are beefy and fun to shoot Visually stunning, both technically and artistically. The Bad Forgettable story and characters Tacked-on motion controls. No one could have suspected that the sequel to 2004's Killzone would be this good. Killzone 2 is a tremendous package, offering an exciting campaign and terrific competitive online play, neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre, making its meager attempts at storytelling easy to ignore. PlayStation 3 owners looking for a shooter to keep them busy for the rest of 2009 and beyond need look no further: The fierce action will keep you glued to your television screen for some time to come. The M82: Is there nothing it can't do? What makes Killzone 2's single-player campaign so much fun? First and foremost, the weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your loadout. The M82's effective scope makes zooming in on your target a breeze, yet this rifle is effective at close range as well, establishing itself from the beginning as a formidable firearm. The LS13 shotgun is also powerful and rewarding to fire; though you may only shoot off a foe's helmet with other weapons, you'll watch entire heads explode with a single blast from this close-range powerhouse. The bolt gun is another favorite, skewering enemy soldiers onto surfaces and exploding a short moment later. Though you're traversing a sci-fi setting, your weapons are decidedly modern-day, from the sniper rifle to the vicious flamethrower, with one exception: the lightning gun. This mighty instrument showers enemies with overpowering jolts of electricity, and though it's not available for long, it makes short work of robotic and humanoid foes. Each of these weapons feels just right; fantastic spurts of blood, outstanding animations, exquisitely detailed weapon models, and explosive sound effects fuse seamlessly and give a satisfying sense of impact every time you land a shot. Although there's a great variety of weaponry, you won't encounter that many different kinds of enemies as you fight your way across the war-torn landscapes of the planet Helghan. As in the original Killzone, your enemies consist largely of Helghast soldiers, yet though this limited selection led to monotony in the past, an assortment of factors in the sequel hold tedium at bay. The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters. As a result, Killzone 2's thrilling large-scale battles unfold dynamically and offer a legitimate challenge while rarely feeling unfair--a frustrating rocket-heavy final battle serving as the only exception. Some excellent turret sequences and other segments also provide we</itunes:summary><itunes:keywords>Games, Playstation 3</itunes:keywords><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/killzone-2-review.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" length="205584" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf</feedburner:origEnclosureLink></item><item><title>Sony details further restructuring</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/U1BxU-Ikc6E/sony-details-further-restructuring.html</link><category>NEWS</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Tue, 03 Mar 2009 02:41:41 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-2720069173693042941</guid><description>&lt;div class="blog_post"&gt;&lt;p class="deck"&gt;CEO Howard Stringer takes direct control of ailing Japanese electronics giant as Hirai-led PlayStation group combines with VAIO PCs, mobile, and media software. &lt;/p&gt;                                                        &lt;div class="story_body"&gt;                                  &lt;p&gt; Sony is &lt;span class="gslink"&gt;poised to post its first full fiscal-year loss since 1995&lt;/span&gt;, and reversing the company's fortunes has become a top priority for management. In December, &lt;span class="gslink"&gt;Sony announced a cost-cutting measure that would save $1.1 billion through April 2010&lt;/span&gt;--at the price of approximately 16,000 jobs.  &lt;/p&gt; &lt;div class="embscreen"&gt;&lt;div style="text-align: center;"&gt;                             &lt;span class="{'caption':'Howard+Stringer','path':'2009\/057\/Stringer682_screen.jpg','blog':1,'img':1}"&gt;                             &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/057/Stringer682_embed.jpg" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style="text-align: center;" class="caption"&gt;&lt;span class="{'caption':'Howard+Stringer','path':'2009\/057\/Stringer682_screen.jpg','blog':1,'img':1}"&gt;Howard Stringer&lt;/span&gt;&lt;/p&gt;&lt;/div&gt; &lt;p&gt; Today, the ailing Japanese electronics giant revealed the next phase in that corporate-restructuring effort. CEO Howard Stringer, the company's first British-born executive, will take direct control of Sony's bread-and-butter electronics division, with current electronics-division president Ryoji Chubachi becoming vice chairman. &lt;/p&gt;&lt;p&gt; "Consumers want products that are networked, multi-functional, and service-enhanced utilizing open technologies, and user experiences that are rich, shared, and, increasingly, green," Stringer said in a statement. "This reorganization is designed to transform Sony into a more innovative, integrated, and agile global company with its next generation of leadership firmly in place." &lt;/p&gt;&lt;p&gt;As part of the restructuring, Sony's PlayStation, VAIO PC, mobile, and media software and services divisions have been reorganized under the new umbrella arm Networked Products &amp;amp; Services Group. The group will be headed up by current Sony Computer Entertainment CEO Kaz Hirai, who will also continue his role as president and CEO of SCE. A second division--New Consumer Products Group--will handle development of Sony's TV, digital camera, and home audio and video businesses, and will be led by current TV executive vice president Hiroshi Yoshioka. &lt;/p&gt;&lt;p&gt;Following on from Stringer's professed desire for products that more substantively integrate with one another across divisions, Sony also announced the formation of the Common Software and Technology team. The group has been tasked with implementing "integrated technology and software solutions" across the company. &lt;/p&gt;&lt;p&gt; The moves come as Sony faces mounting losses from its games group. As part of its &lt;span class="gslink"&gt;third-quarter earnings report&lt;/span&gt; in January, Sony reported sales of ¥393.8 billion ($4.03 billion), down more than 32 percent from the same period of 2007. For the quarter, Sony managed to sell 4.46 million PlayStation 3s globally, a dip from the previous year's 4.9 million units. &lt;/p&gt;                  &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-2720069173693042941?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-03T17:41:41.151+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/sony-details-further-restructuring.html</feedburner:origLink></item><item><title>Tom Clancy's HAWX</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/6UQB5A9ODGY/tom-clancys-hawx.html</link><category>Games</category><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Wed, 04 Mar 2009 02:11:21 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-7099044610689951277</guid><description>&lt;div style="text-align: center;"&gt;&lt;a name="evtst|a|B0017XFP8G" href="http://www.amazon.com/gp/product/B0017XFP8G?ie=UTF8&amp;amp;tag=storeplays-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B0017XFP8G" id="static_img_preview"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/61Hq9NTZiJL._SL160_.jpg" id="static_preview_img" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/B0017XFP8G?ie=UTF8&amp;amp;tag=storeplays-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B0017XFP8G"&gt;Tom Clancy's HAWX&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=storeplays-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B0017XFP8G" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" width="1" height="1" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;From Rainbow Six to Ghost Recon and even Splinter Cell, Tom Clancy games have a long lineage of strong online multiplayer. But one key difference between these games and the upcoming Tom Clancy's HAWX is that in this game, your feet won't be planted safely on the ground. Instead, battles are waged thousands of feet above the earth with the latest in fighter jet technology. However, while the altitude may be different, you'll still find that most familiar of online multiplayer features: Team Deathmatch. We recently had the good fortune of being shot out of the sky by members of Ubisoft during a round of multiplayer matches this past week, and we're happy to say we had a pretty fun time with it. &lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'Blue+Team+and+Green+Team%3A+Bitter+rivals.','path':'2009\/056\/reviews\/943417_02262009_embed001.jpg','img':'001','pid':943416,'sid':6205337}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/056/reviews/943417_02262009_embed001.jpg" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;                         &lt;p&gt;Right from the outset, we should probably mention that HAWX's multiplayer capabilities aren't limited to the competitive variety. We've already covered how the entire game can be played cooperatively, but this is the first time we've been able to go at it in a less civil environment. Essentially, multiplayer is a spiced-up version of Team Deathmatch. You split up into a blue team and a green team, and the basic objective is a simple one: be the first team to reach a predetermined number of kills. &lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; But of course the path to that goal isn't always an easy one. It's not simply a matter of routine dogfighting--following enemy jets, locking on, and firing a missile at them. What happens over the course of the game is that as you rack up kill streaks, you unlock support items for your team that alter the game with a sudden shift in your team's favor. You can suppress the other team's radar in order to remove any trace of your team's presence from the screens of enemies, send in a repair drone to bring the integrity of your jets back to factory condition, impose an altitude limit on the other team, restrict what sort of missiles the other team can fire, and so on. In our experience, the game does a good job of letting you know which support items are in effect so that it doesn't feel like a storm of random upgrades. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;&lt;div style="text-align: center;"&gt;                         &lt;span class="{'caption':'The+EMP+Blast+support+item+will+mess+you+up.','path':'2009\/056\/reviews\/943417_02262009_embed002.jpg','img':'002','pid':943416,'sid':6205337}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2009/056/reviews/943417_02262009_embed002.jpg" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;                         &lt;p&gt;Whether triggering support items or collecting individual kills, everything you do in multiplayer earns you XP points (which can also be done in single-player, and the points go toward the same overall total). However, the fastest way to earn more XP is by completing challenges. These are feats performed throughout the game that earn you XP in bunches, and they include easy objectives, such as winning five total Team DM games, and not-so-easy objectives, such as deflecting 10 missiles from your team's ace. The benefit of XP is that you'll unlock new ranks, weapons, and jets for use in these matches, so while you'll start in an ancient, practically steampunk Russian MiG-21, you'll eventually get to ride in the much nicer F-22 Raptor or B-2 Spirit. The whole rank-and-reward process feels compelling, almost like Call of Duty 4 set in the sky. &lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;Another fun feature that looks like it should add some personality to different matches is the way your performance will be displayed in the form of various post-match awards. These isolate the top performers in various categories and, conversely, those who didn't quite pull their weight. Some of the obvious awards include Assassin, the player who does the most damage during a match, and Life Guard, the player who deflects the most missiles. Other awards include Iceman, the player who recovers from a stall the closest to the ground, and Stuntman, the player who crashes the most. These awards don't have any effect on gameplay, but they do provide a nice chance to razz teammates after a match. &lt;/p&gt;&lt;span style="font-style: italic;"&gt;HAWX Video Preview&lt;/span&gt; :&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6205363%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xNSiXVP30fU/Sa0MjQSJLHI/AAAAAAAAAWI/6oWj7ernbfw/s1600-h/943416_96351_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 345px; height: 400px;" src="http://2.bp.blogspot.com/_xNSiXVP30fU/Sa0MjQSJLHI/AAAAAAAAAWI/6oWj7ernbfw/s400/943416_96351_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5308913335545703538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-7099044610689951277?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-04T17:11:21.521+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/_xNSiXVP30fU/Sa0MjQSJLHI/AAAAAAAAAWI/6oWj7ernbfw/s72-c/943416_96351_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" fileSize="205584" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Tom Clancy's HAWX From Rainbow Six to Ghost Recon and even Splinter Cell, Tom Clancy games have a long lineage of strong online multiplayer. But one key difference between these games and the upcoming Tom Clancy's HAWX is that in this game, your feet won</itunes:subtitle><itunes:author>noreply@blogger.com (MoStyle)</itunes:author><itunes:summary> Tom Clancy's HAWX From Rainbow Six to Ghost Recon and even Splinter Cell, Tom Clancy games have a long lineage of strong online multiplayer. But one key difference between these games and the upcoming Tom Clancy's HAWX is that in this game, your feet won't be planted safely on the ground. Instead, battles are waged thousands of feet above the earth with the latest in fighter jet technology. However, while the altitude may be different, you'll still find that most familiar of online multiplayer features: Team Deathmatch. We recently had the good fortune of being shot out of the sky by members of Ubisoft during a round of multiplayer matches this past week, and we're happy to say we had a pretty fun time with it. Right from the outset, we should probably mention that HAWX's multiplayer capabilities aren't limited to the competitive variety. We've already covered how the entire game can be played cooperatively, but this is the first time we've been able to go at it in a less civil environment. Essentially, multiplayer is a spiced-up version of Team Deathmatch. You split up into a blue team and a green team, and the basic objective is a simple one: be the first team to reach a predetermined number of kills. But of course the path to that goal isn't always an easy one. It's not simply a matter of routine dogfighting--following enemy jets, locking on, and firing a missile at them. What happens over the course of the game is that as you rack up kill streaks, you unlock support items for your team that alter the game with a sudden shift in your team's favor. You can suppress the other team's radar in order to remove any trace of your team's presence from the screens of enemies, send in a repair drone to bring the integrity of your jets back to factory condition, impose an altitude limit on the other team, restrict what sort of missiles the other team can fire, and so on. In our experience, the game does a good job of letting you know which support items are in effect so that it doesn't feel like a storm of random upgrades. Whether triggering support items or collecting individual kills, everything you do in multiplayer earns you XP points (which can also be done in single-player, and the points go toward the same overall total). However, the fastest way to earn more XP is by completing challenges. These are feats performed throughout the game that earn you XP in bunches, and they include easy objectives, such as winning five total Team DM games, and not-so-easy objectives, such as deflecting 10 missiles from your team's ace. The benefit of XP is that you'll unlock new ranks, weapons, and jets for use in these matches, so while you'll start in an ancient, practically steampunk Russian MiG-21, you'll eventually get to ride in the much nicer F-22 Raptor or B-2 Spirit. The whole rank-and-reward process feels compelling, almost like Call of Duty 4 set in the sky. Another fun feature that looks like it should add some personality to different matches is the way your performance will be displayed in the form of various post-match awards. These isolate the top performers in various categories and, conversely, those who didn't quite pull their weight. Some of the obvious awards include Assassin, the player who does the most damage during a match, and Life Guard, the player who deflects the most missiles. Other awards include Iceman, the player who recovers from a stall the closest to the ground, and Stuntman, the player who crashes the most. These awards don't have any effect on gameplay, but they do provide a nice chance to razz teammates after a match. HAWX Video Preview : </itunes:summary><itunes:keywords>Games, Playstation 3</itunes:keywords><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/tom-clancys-hawx.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/gamersplaystation/news/~5/teEFsf4SokY/proteus2.swf" length="205584" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf</feedburner:origEnclosureLink></item><item><title>Patapon</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/f44PlcuBeDA/patapon.html</link><category>PSP</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 28 Feb 2009 22:55:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-1730175868431899182</guid><description>&lt;div class="info"&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div class="content"&gt;&lt;style&gt;.fullpost{display:inline;}&lt;/style&gt; &lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xNSiXVP30fU/SaovL1BCDiI/AAAAAAAAAVU/aAexu9A-a0o/s1600-h/942065_93122_front.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 229px; height: 396px;" src="http://2.bp.blogspot.com/_xNSiXVP30fU/SaovL1BCDiI/AAAAAAAAAVU/aAexu9A-a0o/s400/942065_93122_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5308106991066025506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Good&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Superb art design &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Innovative rhythm-based real-time strategy gameplay &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Some varied and memorable level designs &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Plenty of loot to collect for your army &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Excellent value for money.                                    &lt;/li&gt;&lt;/ul&gt;&lt;div class="module review_proscons"&gt;                                 &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3&gt;The Bad&lt;/h3&gt;                     &lt;/div&gt;                      &lt;/div&gt;                             &lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         No multiplayer support &lt;span&gt; &lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Replaying hunt levels gets old after a while.                                    &lt;/li&gt;&lt;/ul&gt;                             &lt;/div&gt;                         &lt;/div&gt;                             &lt;/div&gt;                         &lt;/div&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;div class="story_body"&gt;                          &lt;p&gt; Like Puzzle Quest before it, Patapon is a game that grabs key features from existing genres, squishes them together like different-colored balls of Play-Doh, and then turns them into something far more special than you might expect. For example, if you combined a ball of red and ball of blue you might expect to get a big lump of purple, while a rainbow-colored re-creation of the Venus de Milo would seem unlikely. But Patapon is just that special. Puzzle Quest's nontoxic, nonstaining ingredients included a Bejeweled-style puzzle component used for combat, as well as a character advancement system and storyline that belonged in a role-playing game. Patapon's recipe, on the other hand, blends rhythm-based controls with a horizontally scrolling real-time strategy game. Then--as if that combo wasn't already enticing enough--it sprinkles plenty of RPG-style gear collection and some fabulous visuals from French artist Rolito on top. In short, Patapon is unlike any game that has come before it, and with a retail price that's half of what many PSP games sell for, our recommendation of this ingenious recipe that has been masterfully realized is a no-brainer. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;                         &lt;a href="http://www.gamespot.com/psp/action/patapon/review.html?om_act=convert&amp;amp;om_clk=gsbottomnav&amp;amp;tag=quicklinks;reviews#" rel="popup:imageviewer nofollow" class="{'caption':'The+Patapon+won%27t+let+you+rest+until+you%27ve+guided+them+to+Earthend.','path':'2008\/049\/reviews\/942065_20080219_embed002.jpg','img':'2','pid':942065,'sid':6186272}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2008/049/reviews/942065_20080219_embed002.jpg" alt="" /&gt;&lt;/a&gt;                         &lt;p&gt;Developed by Interlink, the same studio responsible for 2006's Loco Roco, Patapon casts you in the role of a deity who is worshipped by the titular tribe. The Patapon have fallen on hard times since being forced from their homeland by the evil Zigaton army, and you're their best shot at ever reclaiming it. Since you've showed up in their hour of need, you've also been tasked with leading the tribe to a mysterious place called Earthend so that they might gaze upon a sacred object known simply as "IT." The Patapon are a tribe of adept warriors, but they're clueless without someone to lead them and won't do anything without first being told to by The Almighty. That's you. &lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;You interact with the tribe using a set of four battle drums, which are mapped to the PSP's face buttons. Orders must be given to the tribe in time with a beat that's constant throughout every mission using different sequences of four drum notes. Simple orders, such as "advance" and "attack," are enough to get you through the early levels. But you'll learn others, such as "charge," "defend," and "retreat" as you progress through the game. Furthermore, you'll learn to use your godlike powers to perform four different weather-changing miracles that can be used to give your archers' arrows a tailwind or to unsettle a boss with an earthquake among other things. &lt;/p&gt;&lt;p&gt;Archers, which are known as "Yumipon" in-game, are one of six different unit types that you'll be adding to your army's ranks as you battle your way toward Earthend. The others, which also have different names that will mean nothing to you, are essentially foot soldiers, spearmen, cavalry, musicians (whose tubalike instruments launch deadly projectiles), and heavies armed with oversized maces or hammers. You can only take three different unit types with you on each mission, and you can use a maximum of either three or six of each of them depending on their size. Inevitably, you'll have favorites, but choosing the correct units for a given level is every bit as important as giving them the right orders once a mission is underway. &lt;/p&gt;&lt;p&gt;The 30-plus missions offer plenty of variety and come in three distinct flavors: hunts, battles, and bosses. Hunting levels are a way for you to gather resources from the occasionally bizarre and mostly harmless indigenous creatures of the Patapon's world. Battles against the Zigaton army are objective-based (rescuing a captured Patapon or escorting a catapult to and then destroying a Zigaton base, for example). Because you get to pick up any weapons dropped by fallen enemies, battles are also a great way to improve your army without spending resources. Boss encounters are the most challenging missions the first time you play them because you need to figure out and memorize the bosses' attack patterns before you really stand a chance of issuing the right orders to your forces in a timely fashion. Bosses modeled after dinosaurs, giant crabs, sandworms, and carnivorous plants make up much of the roster, but even those with similar appearances offer quite different challenges. Furthermore, after beating a boss you have the option to go back to face it over and over again. And it gets tougher each time you do. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;                         &lt;a href="http://www.gamespot.com/psp/action/patapon/review.html?om_act=convert&amp;amp;om_clk=gsbottomnav&amp;amp;tag=quicklinks;reviews#" rel="popup:imageviewer nofollow" class="{'caption':'Boss+encounters+can+be+tough+first+time+around+because+you+need+to+formulate+a+strategy.','path':'2008\/049\/reviews\/942065_20080219_embed003.jpg','img':'3','pid':942065,'sid':6186272}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2008/049/reviews/942065_20080219_embed003.jpg" alt="" /&gt;&lt;/a&gt;                         &lt;p&gt;Replaying boss levels is fun for a while, and the number of times you can beat a boss is a pretty good measure for the strength of your army. Hunting levels can also be replayed as many times as you like, though they don't get any more difficult and offer no challenge whatsoever after a while. This is unfortunate because hunting levels are the only quick way to earn the ka-ching (Patapon's life-giving currency) necessary to create new units for your army. But replaying them over and over again--which you'll have to do at times--gets old pretty fast. Battle levels are the only ones that can't be replayed, which is also unfortunate because they're the most enjoyable missions of all and you'll rarely get new weapons for your army any other way. &lt;/p&gt;                    &lt;/div&gt; &lt;p&gt;When you're not leading your Patapon army on a mission, there are a number of things to keep you occupied back at the tribe's home base. A handful of rhythm-based minigames that are unlocked during missions can be played here to earn extra resources and, in one case, to prepare attribute-boosting food for your army. There's also a life-giving tree of sorts where you can plant resources, such as meat, rocks, and alloys to birth new warriors for your ranks. The quality and rarity of the materials that you use here will have an impact on the appearance and attributes of the warrior that's created, but you'll also need a &lt;em&gt;lot&lt;/em&gt; more ka-ching to make it happen. Regular Patapon units are black and white; to paraphrase an insult from a Zigaton enemy, they look a lot like eyeballs with limbs. When you create stronger, faster, or fire-resistant units (to list a few examples of what's possible), the eyeballs change color to blue, orange, or green and occasionally sport some quite unusual headgear that prevents them from wearing any helmets you pick up from fallen Zigatons. &lt;/p&gt;&lt;p&gt;As is the case in many role-playing games, collecting armor and weapons is one of the more compelling features of Patapon. Your army of eyeballs will look mighty impressive by the time you reach the end of the game. Because the game's loot selection is so large and varied, it's also unlikely it will look the same as anyone else's. Some of the more ornate helmets dropped by mini-bosses are guaranteed to end up in your armory at some point, but there are plenty of swords, spears, shields, axes, maces, bows, and other weapons that you might never see even if you played through the entire game two or three times. Incidentally, it took us a little more than 13 hours to play through Patapon the first time, though we admittedly spent a lot of time experimenting with weather miracles and the like to uncover secrets. We also made a point of beating all of the bosses several times over simply because we enjoyed doing so. You're free to continue playing even after you've beaten the final boss, by the way, which would be great, except that there's very little motivation to do so. Yes, the game is still fun and the bosses continue to get more challenging. But what Patapon really lacks is some way for you to show off your army, its gear, and its achievements to other players on a leaderboard or in a multiplayer mode. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embscreen_large"&gt;                         &lt;a href="http://www.gamespot.com/psp/action/patapon/review.html?om_act=convert&amp;amp;om_clk=gsbottomnav&amp;amp;tag=quicklinks;reviews#" rel="popup:imageviewer nofollow" class="{'caption':'Minigames+like+this+one+are+an+easy+way+to+earn+resources+for+your+tribe.','path':'2008\/049\/reviews\/942065_20080219_embed004.jpg','img':'4','pid':942065,'sid':6186272}"&gt;                         &lt;img class="thumb" src="http://image.com.com/gamespot/images/2008/049/reviews/942065_20080219_embed004.jpg" alt="" /&gt;&lt;/a&gt;                         &lt;p&gt;Patapon is a strategy game with some great boss encounters, as well as plenty of different weapons and armor pieces to collect. But first and foremost, it's still a rhythm game. If you can't keep a beat, you'll struggle to string together combos of orders, which will result in your army standing around hopelessly anytime it is unsure about what to do. Fortunately, the game's lighthearted soundtrack (not to mention a pulsating border around the screen) is helpful in this regard, and once you settle into a rhythm, your army will even start to sing along. Patapon's audio design, like that in LocoRoco, is something that you're either going to love or hate, but even those of you in the latter camp are sure to raise a smile at times. For example, there's a baby mountain that lets out a cute chuckle when you play music on its toes in one of the minigames, and in some of the later levels, the music you've come to rely on for rhythm guidance seems purposefully composed to confuse you, which is a neat touch. &lt;/p&gt;                    &lt;/div&gt; &lt;p&gt; There's never been a game quite like Patapon before. Its combination of light real-time strategy and rhythm is as superb as it is surprising. Anyone with access to a PSP would do well to check it out. &lt;/p&gt;                          &lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-1730175868431899182?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-01T13:55:01.066+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/_xNSiXVP30fU/SaovL1BCDiI/AAAAAAAAAVU/aAexu9A-a0o/s72-c/942065_93122_front.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/03/patapon.html</feedburner:origLink></item><item><title>PSP 2000 Console - Piano Black</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/22Y7C7hoZcg/product-features-1.html</link><category>PSP</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 21 Feb 2009 17:05:27 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-2969092395426623123</guid><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xNSiXVP30fU/SaCku_vjV8I/AAAAAAAAASI/WToglSjVRPc/s1600-h/51YC-VHY7PL._AA280_.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 280px; height: 280px;" src="http://1.bp.blogspot.com/_xNSiXVP30fU/SaCku_vjV8I/AAAAAAAAASI/WToglSjVRPc/s400/51YC-VHY7PL._AA280_.jpg" alt="" id="BLOGGER_PHOTO_ID_5305421488334264258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Product Features&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. WiFi capability&lt;br /&gt;2. Internet access&lt;br /&gt;3. MemoryStick Pro Duo storage&lt;br /&gt;4. Use a MP3 audio and MP4 video player&lt;br /&gt;5. See movies on UMD&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://www.amazon.com/gp/product/B000V6J068?ie=UTF8&amp;amp;tag=thebesnot-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B000V6J068"&gt;View Product Details&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=thebesnot-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B000V6J068" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" width="1" height="1" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The PSP is the first truly integrated handheld entertainment system designed to handle multiple applications — music, video, communication, and wireless networking, with games as its primary driver. PSP brings an unparalleled gaming experience to a handheld platform, allowing users to enjoy 3D games, with high-quality, full-motion video, and high-fidelity stereo audio. With graphics rendering capability comparable to that of PlayStation®2, PSP features a 4.3-inch wide screen, high-resolution TFT display. PSP also adopts a newly developed, proprietary compact but high-capacity (1.8GB) optical disc, Universal Media Disc (UMD), as its storage medium.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-2969092395426623123?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-22T08:05:27.031+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_xNSiXVP30fU/SaCku_vjV8I/AAAAAAAAASI/WToglSjVRPc/s72-c/51YC-VHY7PL._AA280_.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/02/product-features-1.html</feedburner:origLink></item><item><title>Playstation 3 Console</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/5L4LCqDHwAg/as-dvd-playback-made-playstation-2-more.html</link><category>Playstation 3</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 21 Feb 2009 16:54:07 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-7564860149743174524</guid><description>&lt;img alt="video games" title="" style="margin: 10px; float: left;" src="http://ecx.images-amazon.com/images/I/41CZ71myTGL._AA280_video%20games_.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;As DVD playback made the PlayStation 2 more than just a game machine, hefty multi-media features make the PlayStation 3 an even more versatile home entertainment machine. Features such as video chat, internet access, digital photo viewing, and digital audio and video will likely make it the central component of your media set-up. Still, it is first and foremost a powerful gaming console.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/B001FRTP94?ie=UTF8&amp;amp;tag=thebesnot-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B001FRTP94"&gt;View Product Details&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=thebesnot-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B001FRTP94" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Under the Hood&lt;/b&gt;&lt;br /&gt;The PS3 features IBM's "Cell" processor and a co-developed Nvidia graphics processor that makes the system able to perform two trillion calculations per second. That makes the PlayStation 3 40 times faster than the PS2. Along with the traditional AV and composite connections, it also boasts an HDMI (High-Definition Multimedia Interface) port, which delivers uncompressed, unconverted digital picture and sound to compatible high-definition TV and projectors. &lt;img alt="video games" title="" style="margin: 10px; float: right;" src="http://images.amazon.com/images/G/01/videogames/detail-page/PS3-3-black.jpg" /&gt;The system is capable of 128-bit pixel precision and 1080p resolution for a full HD experience. This console also provides for a sound experience by supporting Dolby Digital 5.1, DTS 5.1, as well as Linear PCM 7.1. A pre-installed 40 GB hard disc drive allows you to save games as well as download content from the internet. Unlike the other models of the PlayStation 3, the 40GB does not offer backwards compatibility.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blu-Ray Is the New Way&lt;/b&gt;&lt;br /&gt;Sony's PlayStation 3 games are encoded onto the Blu-Ray disc media format, which can hold six times as much data as traditional DVDs. This increase in capacity, combined with the awesome power of its processor and graphics card, promises mind-blowing games once developers have learned how to fully harness the new console's power. The PS3 will also support CD-ROM, CD-RW, DVD, DVD-ROM, DVD-R, DVD+R formats.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-7564860149743174524?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-22T07:54:07.411+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/02/as-dvd-playback-made-playstation-2-more.html</feedburner:origLink></item><item><title>Playstation 2 Wireless Controller - Silver</title><link>http://feedproxy.google.com/~r/gamersplaystation/news/~3/gzr6Y682RNo/playstation-2-wireless-controller.html</link><category>Accesories</category><author>noreply@blogger.com (MoStyle)</author><pubDate>Sat, 21 Feb 2009 16:58:14 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4008761570986077998.post-5010475400664077361</guid><description>&lt;h3 class="post-title entry-title"&gt; &lt;a href="http://videogamesstation.blogspot.com/2008/04/playstation-2-wireless-controller.html"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/h3&gt;   &lt;p&gt;&lt;img alt="video games" title="" style="margin: 10px; float: left;" src="http://ecx.images-amazon.com/images/I/41dh0ZDU-2L._SL500_AA280_video%20games_.jpg" /&gt;&lt;br /&gt;Using 2.4GHz technology, Katana's official Sony-licensed Wireless Control Pad for the PlayStation 2 computer entertainment system supplies the gamer with a freedom of motion that is not reliant on a line of site to the receiver. With it's vibration feedback and ergonomic hand grips, Katana's wireless controller will enhance even the most discriminating gamers PlayStation 2 experience. Includes twin analog control sticks which translates into double the control and twice the advantage, as well as intelligent self-calibrating analog system that automatically optimizes performance for very game.&lt;/p&gt;&lt;a href="http://www.amazon.com/gp/product/B000WE8JCA?ie=UTF8&amp;amp;tag=thebesnot-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B000WE8JCA"&gt;View Product Details&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=thebesnot-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B000WE8JCA" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" width="1" height="1" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Product Features&lt;/b&gt;&lt;br /&gt;a. 2.4 GHz Wireless controller&lt;br /&gt;b. Full Analog/Digital Buttons and Twin Analog Control Sticks&lt;br /&gt;c. Vibration Feedback&lt;br /&gt;d. Ergonomic Hand Grip&lt;br /&gt;e. Operates up to 50 feet with up to 50 hours of continuous play&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4008761570986077998-5010475400664077361?l=gamersplaystation.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-22T07:58:14.015+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamersplaystation.blogspot.com/2009/02/playstation-2-wireless-controller.html</feedburner:origLink></item><media:rating>adult</media:rating></channel></rss>

