<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0' gd:etag='W/&quot;DkAEQn07eSp7ImA9WhFUFUo.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461</id><updated>2013-08-27T06:38:23.301+03:00</updated><category term='base64'/><category term='fractal'/><category term='jQuery'/><category term='RFC2397'/><category term='save offline'/><category term='neural networks'/><category term='javascript'/><category term='Martingale'/><category term='html5'/><category term='genetic algorithms'/><category term='roulette'/><category term='data:'/><category term='nature'/><category term='canvas'/><category term='puzzle'/><category term='game'/><category term='Google'/><category term='recursion'/><title>GameScripter</title><subtitle type='html'>...basically JavaScript experiments that you may enjoy</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;DUQGRXw8fip7ImA9Wx9VFUw.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-1602854497869865746</id><published>2010-05-19T21:37:00.004+03:00</published><updated>2011-02-01T01:42:04.276+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-01T01:42:04.276+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><title>How to exclude your own visits from Google Analytics Reports</title><summary>



Owning or managing a site means you are using a traffic analysis tool. Well, at least it means you should. Google, as usual, has built such a tool and it provides it to the webmasters for free. They say it's "Powerful, flexible and
        easy-to-use" and, from my experience, it really is.
There is, however, a but. It doesn't provide a really quick way of excluding your own visits from its </summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/1602854497869865746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=1602854497869865746&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/1602854497869865746?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/1602854497869865746?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/05/how-to-exclude-your-own-visits-from.html' title='How to exclude your own visits from Google Analytics Reports'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dFvILwVn1B4/S_QHf49txnI/AAAAAAAAAF8/vre3esxjpbc/s72-c/analytics1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;D08NQHk_fSp7ImA9WxFQFko.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-6314736796646825588</id><published>2010-05-12T17:51:00.000+03:00</published><updated>2010-05-12T17:51:31.745+03:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-05-12T17:51:31.745+03:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='puzzle'/><category scheme='http://www.blogger.com/atom/ns#' term='jQuery'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title>BlockScape - levelpack 4</title><summary>

This pack has 20 new levels.

I've also built a level picker so you can jump to a desired level more easily.
Harder levels are initially locked(gray) and get unlocked(red) as you complete(green) the easier ones. If you've been here before and managed to finish all the previous 30 levels, most of the new 20 should be unlocked.

I challenge you to turn the board GREEN.
There's at least one more </summary><link rel='related' href='http://gamescripter.blogspot.com/p/blockscape.html' title='BlockScape - levelpack 4'/><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/6314736796646825588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=6314736796646825588&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/6314736796646825588?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/6314736796646825588?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/05/blockscape-levelpack-4.html' title='BlockScape - levelpack 4'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dFvILwVn1B4/S-q5KGHGNNI/AAAAAAAAAFs/calOjcvAkEs/s72-c/blockscape_levels.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;D04NQHc8fCp7ImA9WxFQFko.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-2866184505081116694</id><published>2010-05-06T14:11:00.001+03:00</published><updated>2010-05-12T17:53:11.974+03:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-05-12T17:53:11.974+03:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='puzzle'/><category scheme='http://www.blogger.com/atom/ns#' term='jQuery'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title>BlockScape - levelpack 3</title><summary>


10 New levels to screw with your brain.

This brings the total to 30 but there are more to come. 
I should be implementing a control to allow jumping to a certain level and progressive unlocking of harder levels. 
These should be around soon enough so keep in touch.



As usual, feedback is always welcome.



Enjoy!(and don't forget to share)


</summary><link rel='related' href='http://gamescripter.blogspot.com/p/blockscape.html' title='BlockScape - levelpack 3'/><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/2866184505081116694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=2866184505081116694&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/2866184505081116694?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/2866184505081116694?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/05/blockscape-levelpack-3.html' title='BlockScape - levelpack 3'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dFvILwVn1B4/S9bjZyn1mFI/AAAAAAAAAFA/tT6u-ePxGF8/s72-c/blockscape.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUEGR3k6eSp7ImA9WxFRGEU.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-3990979262454946365</id><published>2010-05-03T13:47:00.000+03:00</published><updated>2010-05-03T13:47:06.711+03:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-05-03T13:47:06.711+03:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='puzzle'/><category scheme='http://www.blogger.com/atom/ns#' term='jQuery'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title>BlockScape - levelpack 2</title><summary>


As promised, I bring some new levels.



I've been working on a way to measure the difficulty of a level and I've come up with sort of a measure.

First, I find the minimum number of moves needed to solve a level and then analyze each move to build a difficulty score. I count the number of moves each piece has to make in order to solve the game. The moves made by the target piece count more </summary><link rel='related' href='http://gamescripter.blogspot.com/p/blockscape.html' title='BlockScape - levelpack 2'/><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/3990979262454946365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=3990979262454946365&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/3990979262454946365?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/3990979262454946365?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/05/blockscape-levelpack-2.html' title='BlockScape - levelpack 2'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dFvILwVn1B4/S9bjZyn1mFI/AAAAAAAAAFA/tT6u-ePxGF8/s72-c/blockscape.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkYMQH87fip7ImA9WxFRE0o.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-767097828122920335</id><published>2010-04-27T17:20:00.001+03:00</published><updated>2010-04-27T17:23:01.106+03:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-04-27T17:23:01.106+03:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='puzzle'/><category scheme='http://www.blogger.com/atom/ns#' term='jQuery'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title>BlockScape</title><summary>

Here's another game I wrote. It's not just another jQuery experiment... You may actually enjoy this one, or it may drive you mad.

[ Here's a quick link to the game for all the anctious people.]

Your task is to get the RED block out of the playing field.
Sounds simple but there's a catch. The blocks can only move in one direction and they can't overlap. If they do overlap then there's probably</summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/767097828122920335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=767097828122920335&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/767097828122920335?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/767097828122920335?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/04/blockscape.html' title='BlockScape'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dFvILwVn1B4/S9bjZyn1mFI/AAAAAAAAAFA/tT6u-ePxGF8/s72-c/blockscape.PNG' height='72' width='72'/><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;DEECQ3kycCp7ImA9WxBUEU8.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-2857015630296506851</id><published>2010-02-23T23:40:00.016+02:00</published><updated>2010-02-25T21:37:42.798+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-02-25T21:37:42.798+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='recursion'/><category scheme='http://www.blogger.com/atom/ns#' term='jQuery'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title>The Marbles Game</title><summary>

Finally a post worth half the name of the blog




 I decided to post a little javascript/DHTML game. I've been working on this in my spare time(which is virtually inexistent) but I managed to squeeze it in somehow(Yeah, that's what she said).
I used a little jQuery for some transition effects and event handling. I've just started to use jQuery so, for the web developer in you, please excuse my</summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/2857015630296506851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=2857015630296506851&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/2857015630296506851?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/2857015630296506851?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/02/marbles-game.html' title='The Marbles Game'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dFvILwVn1B4/S4Q7j29kYSI/AAAAAAAAADI/v2Ggn2TIWGw/s72-c/marbles.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry gd:etag='W/&quot;CkAGR34_eip7ImA9WxBUEEg.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-8844057230604110784</id><published>2010-02-19T22:00:00.011+02:00</published><updated>2010-02-25T00:32:06.042+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-02-25T00:32:06.042+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='recursion'/><category scheme='http://www.blogger.com/atom/ns#' term='nature'/><category scheme='http://www.blogger.com/atom/ns#' term='fractal'/><category scheme='http://www.blogger.com/atom/ns#' term='canvas'/><title>Inspired by nature</title><summary>

How about some ordered chaos?
I mean, that's what nature is all about, right? Think about it. Every living creature is modeled by it's DNA and the external factors influencing its growth. This natural principle can be applied in a lot of ways to a lot of things. Here's one way of using it with fractals, math stuff that looks strangely natural.

Noise is natural.
If something were to grow in an </summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/8844057230604110784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=8844057230604110784&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/8844057230604110784?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/8844057230604110784?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/02/inspired-by-nature.html' title='Inspired by nature'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dFvILwVn1B4/S37E8MZxsJI/AAAAAAAAACY/qfgje3Qvvac/s72-c/fractal_tree.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;Ck8AQHw-eCp7ImA9WxBVFkU.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-6333368308681451271</id><published>2010-01-19T00:34:00.008+02:00</published><updated>2010-02-20T17:47:21.250+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-02-20T17:47:21.250+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='Martingale'/><category scheme='http://www.blogger.com/atom/ns#' term='roulette'/><title>The easiest losing strategy for roulette</title><summary>

I wrote a little script that plays the Martingale strategy to "even" odds bets in roulette. These would be the red or black, odd or even numbers, 1 to 18(low) or 19 to 36(high).  I say "even" because the number 0 doesn't belong to any of these categories so the actual odds of winning are slightly lower than even. Or you could pick your own game like 'flip a coin' or something.

The Martingale </summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/6333368308681451271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=6333368308681451271&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/6333368308681451271?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/6333368308681451271?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2010/01/easiest-losing-strategy-for-roulette.html' title='The easiest losing strategy for roulette'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dFvILwVn1B4/S30ruNPTI_I/AAAAAAAAAB4/GzxgNNs9_Ks/s72-c/roulette_table.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUQHRnsyfCp7ImA9WxBVFUQ.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-162073315870566260</id><published>2009-12-07T23:34:00.011+02:00</published><updated>2010-02-19T17:28:57.594+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-02-19T17:28:57.594+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='recursion'/><category scheme='http://www.blogger.com/atom/ns#' term='fractal'/><category scheme='http://www.blogger.com/atom/ns#' term='canvas'/><title>Simple Fractal</title><summary>

This post demonstrates a simple fractal generation algorithm. As before, you need a HTML5 compliant browser (no Internet Explorer) to view the results.
It all starts with a line that splits in two lines and each of those lines splits in two lines respectively, and so on and so forth. The algorithm is recursive, the main function draws a line then calls itself two times to draw its child lines </summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/162073315870566260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=162073315870566260&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/162073315870566260?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/162073315870566260?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2009/12/simple-fractal.html' title='Simple Fractal'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dFvILwVn1B4/S36uMBoeLQI/AAAAAAAAACI/NCMupyTEY_w/s72-c/simple_fractal.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DUEGSHo-fyp7ImA9Wx9VFUw.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-7194486863871053686</id><published>2009-11-19T20:16:00.004+02:00</published><updated>2011-02-01T01:47:09.457+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-01T01:47:09.457+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='save offline'/><category scheme='http://www.blogger.com/atom/ns#' term='base64'/><category scheme='http://www.blogger.com/atom/ns#' term='RFC2397'/><category scheme='http://www.blogger.com/atom/ns#' term='data:'/><title>Creating data URL's and saving data offline</title><summary>For security reasons, by default, javascript in a browser can't manipulate files on your
hard drive so there's no way to enable the user to save some data that
he or she has created using your web app, except by sending the data to
a remote server that presents it to the browser in a save-able way. Well, there's a way to do it, read along if you're interested.

I discovered that you can use the </summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/7194486863871053686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=7194486863871053686&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/7194486863871053686?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/7194486863871053686?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2009/11/creating-data-urls-and-saving-data.html' title='Creating data URL&apos;s and saving data offline'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dFvILwVn1B4/SwVl1uiKNZI/AAAAAAAAAAo/aMrqkbyukXc/s72-c/helix.GIF' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkIHQHwyeCp7ImA9WxBVFk0.&quot;'><id>tag:blogger.com,1999:blog-5695841043950580461.post-3820563098515962780</id><published>2009-11-04T13:18:00.021+02:00</published><updated>2010-02-19T21:42:11.290+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-02-19T21:42:11.290+02:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='neural networks'/><category scheme='http://www.blogger.com/atom/ns#' term='genetic algorithms'/><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><category scheme='http://www.blogger.com/atom/ns#' term='canvas'/><title>external code test</title><summary>This post is a test I'm making to see if I can run javascript from another location on the web.
If you're on firefox or chrome click on the "clickme" button to run an artificial life simulation built in javascript.
If your computer is slow this might work painfully slow...sorry for that(remember, this is just a test).

If you're wondering what it is you're seeing, it's one phase of a project I'm </summary><link rel='replies' type='application/atom+xml' href='http://gamescripter.blogspot.com/feeds/3820563098515962780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5695841043950580461&amp;postID=3820563098515962780&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/3820563098515962780?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5695841043950580461/posts/default/3820563098515962780?v=2'/><link rel='alternate' type='text/html' href='http://gamescripter.blogspot.com/2009/11/iframe-external-code-test.html' title='external code test'/><author><name>Mircea Nistor</name><uri>http://www.blogger.com/profile/04002167380509579707</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>