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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">
 
        <title>6 Rupees News Feed</title>
        <subtitle>News &amp; updates from 6 Rupees, a Zelda newspaper, blog, and forum all in one.</subtitle>
        
        <link href="http://6rupees.com/" />
        <id>http://6rupees.com/</id>
        <updated>2012-12-18T23:33:05+00:00</updated>
        <author>
                <name>Toby Zerner</name>
                <email>toby@gametoaid.org</email>
        </author>
        <icon>http://6rupees.com/skins/6Rupees/favicon.png</icon>

                <feedburner:info uri="6rupees" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/gametoaid" /><feedburner:info uri="gametoaid" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><logo>http://gametoaid.org/img/favicon.png</logo><entry>
                <title>What's next for 6 Rupees?</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/FiNwfhn3h7M/461-what-s-next-for-6-rupees" />
                <id>http://6rupees.com/461-what-s-next-for-6-rupees</id>
                <updated>2012-12-18T23:33:05+00:00</updated>
                <content type="html">&lt;p&gt;As I&amp;#039;m sure you&amp;#039;ve noticed, things have been pretty dead around here lately. This is not surprising &amp;mdash; everyone, including myself, seems to be occupied by this thing called &amp;quot;life&amp;quot;. Damn life!&lt;/p&gt;&lt;p&gt;At this stage, I think the thing that we really need if we want to liven things up, and inspire us 6R veterans to be more active, is &lt;b&gt;new members&lt;/b&gt;. With GameToAid&amp;#039;s &lt;a href='http://gametoaid.org/apocalyptathon' rel='nofollow external' target='_blank'&gt;Apocalyptathon&lt;/a&gt; just around the corner, I think we should work together to make the most of this opportunity. &lt;b&gt;Let&amp;#039;s do everything we can to make 6R attractive to our marathon guests, and promote it during the marathon like there&amp;#039;s no tomorrow!&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Let me address the first point: making 6R attractive to potential newcomers. I think it&amp;#039;s pretty clear that something&amp;#039;s not quite &amp;quot;right&amp;quot; about the forum as it is, given that we&amp;#039;ve had a minimal number of new members from past marathons. I&amp;#039;m not sure what it is exactly, but here&amp;#039;s a few questions I&amp;#039;m asking myself:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Could &lt;b&gt;low activity levels / lack of interesting discussion&lt;/b&gt; prior to the marathon be putting potential new members off?&lt;/li&gt;&lt;li&gt;Could the name &lt;b&gt;&amp;quot;6 Rupees&amp;quot; be confusing/unclear&lt;/b&gt; as to what this forum actually is and its relationship with GameToAid? Would something simple like &amp;quot;GameToAid Forum&amp;quot; be better?&lt;/li&gt;&lt;li&gt;On that note, would a more &lt;b&gt;GameToAid-centric focus&lt;/b&gt; be beneficial, since our primary source of members is GameToAid? (and let&amp;#039;s face it, there&amp;#039;s nothing interesting happening in the Zelda world these days)&lt;/li&gt;&lt;li&gt;Could the &lt;b&gt;skin / use of esoTalk&lt;/b&gt;, and how unconventional it is compared to the average internet forum, be off-putting?&lt;/li&gt;&lt;li&gt;Even when we do get new members, often they&amp;#039;ll only stay around for a few days/weeks and then we&amp;#039;ll never hear from then again. &lt;b&gt;How can we hook people into staying?&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I&amp;#039;d love to hear all of your thoughts!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/FiNwfhn3h7M" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/461-what-s-next-for-6-rupees</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/iHaYAU06VGc/461-what-s-next-for-6-rupees</feedburner:origLink></entry>
                <entry>
                <title>Nintendo to announce Wii U price and date this Fall</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/iMlCxOTNCMY/407-nintendo-to-announce-wii-u-price-and-date-this-fall" />
                <id>http://6rupees.com/407-nintendo-to-announce-wii-u-price-and-date-this-fall</id>
                <updated>2012-07-04T15:56:00+00:00</updated>
                <content type="html">&lt;p&gt;&lt;img src='http://www.blisteredthumbs.net/wp-content/uploads/2012/01/satoru-iwata-wii-u.jpg' alt='-image-'/&gt;&lt;br/&gt;Satoru Iwata, President of Nintendo has spoken out to the public and announced that Nintendo&amp;#039;s new console the Wii U will be priced and a release date will be revealed this fall (September-November)&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;We made a statement in public before E3 that we would announce neither the launch date nor the price (of the Wii U) at E3. It&amp;rsquo;s nothing new at all because, when we introduced the Wii, the Nintendo DS and the Nintendo 3DS, we didn&amp;rsquo;t announce the launch date or the price at the E3 shows, either&lt;/p&gt;&lt;p&gt;It is our intention to convey a strong message this fall with the information about the price and the launch date and then to create momentum good enough to convince our consumers to buy (the Wii U.)&lt;/p&gt;&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/iMlCxOTNCMY" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/407-nintendo-to-announce-wii-u-price-and-date-this-fall</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/Y5EPZjWYsvs/407-nintendo-to-announce-wii-u-price-and-date-this-fall</feedburner:origLink></entry>
                <entry>
                <title>Zelda Timeline Marathon Wrap-up</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/FgABk91m5TQ/409-zelda-timeline-marathon-wrap-up" />
                <id>http://6rupees.com/409-zelda-timeline-marathon-wrap-up</id>
                <updated>2012-07-10T11:07:50+00:00</updated>
                <content type="html">&lt;p&gt;Last weekend, the GameToAid team sat down and raced through six Zelda games. Through ups and downs, temples and caves, and unfortunately, a few rings, we managed to complete all of them in about &lt;b&gt;84 hours&lt;/b&gt;. Meanwhile, you guys tuned in and donated &lt;b&gt;$11,194.09&lt;/b&gt; to Child&amp;#039;s Play&amp;mdash;&lt;b&gt;and we can&amp;#039;t thank you enough!&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;img src='http://img.6rupees.com/T2Ii.jpg' alt='-image-'/&gt;&lt;/p&gt;&lt;p&gt;(Artwork by &lt;a href='/member/name/CranberryTime'&gt;CranberryTime&lt;/a&gt;)&lt;/p&gt;&lt;p&gt;100% of this money went directly to Child&amp;#039;s Play, and will go to hospitals where it is needed to provide sick children with distractions, such as video games, toys, and books. &lt;a href='http://childsplaycharity.org' rel='nofollow external' target='_blank'&gt;Child&amp;#039;s Play&lt;/a&gt; is a fantastic cause that rightfully gets a lot of support from fundraisers all around the world, and it was thrilling to finally do a fundraiser for them at GameToAid.&lt;/p&gt;&lt;p&gt;On our side of things, this marks the most we have ever raised in a fundraiser. So, viewers and donors alike, words can&amp;#039;t thank you enough for your constant support... &lt;b&gt;You all rock!&lt;/b&gt;&lt;/p&gt;&lt;p&gt;The marathon itself ran just over &lt;b&gt;84 hours&lt;/b&gt;, and the two teams&amp;mdash;&lt;b&gt;Beedle&lt;/b&gt; and &lt;b&gt;Tingle&lt;/b&gt;&amp;mdash;raced through 6 of the best Zelda games in the official timeline order. Team Tingle got off to a flying start with Scott exploiting some l33t hax in &lt;i&gt;Skyward Sword&lt;/i&gt; to wrap it up in 14 hours. But it was all Beedle from there, as they took the wins for &lt;i&gt;Ocarina of Time&lt;/i&gt;, &lt;i&gt;A Link to the Past&lt;/i&gt;, &lt;i&gt;Majora&amp;#039;s Mask&lt;/i&gt;, &lt;i&gt;Link&amp;#039;s Awakening&lt;/i&gt;, and finally, &lt;i&gt;The Wind Waker&lt;/i&gt;. With the final point tally a lopsided &lt;b&gt;105 to 55&lt;/b&gt;, I think we may need to devise a better system for picking teams...&lt;/p&gt;&lt;p&gt;Many memorable moments were had during this marathon, ranging from the unexpected &lt;a href='http://www.youtube.com/watch?v=97uIwtd7Flc' rel='nofollow external' target='_blank'&gt;Infinite Ocarinas glitch&lt;/a&gt; in Majora&amp;#039;s Mask to the epic &lt;a href='http://www.youtube.com/watch?v=SklL0LJkEXs&amp;amp;feature=plcp' rel='nofollow external' target='_blank'&gt;blindfolded battle with Ganondorf&lt;/a&gt; in The Wind Waker. We received a whopping &lt;b&gt;650+ pieces&lt;/b&gt; of &lt;a href='http://gametoaid.org/zelda/art' rel='nofollow external' target='_blank'&gt;fan art&lt;/a&gt; (by far the most we&amp;#039;ve ever had in a marathon), so thank you for all those who took the time to brighten our weekend!&lt;/p&gt;&lt;p&gt;I&amp;#039;d like to thank &lt;a href='http://Twitch.tv' rel='nofollow external' target='_blank'&gt;Twitch.tv&lt;/a&gt; for their amazing streaming service and promotional support throughout the event. Also, a huge  thanks to everyone else who promoted us, be it on a blog, sharing over Facebook and Twitter, or simply by word of mouth.&lt;/p&gt;&lt;p&gt;So, with that, I guess it&amp;#039;s time to start looking forward to the next GameToAid marathon! As always, stay tuned on &lt;a href='http://facebook.com/gametoaid' rel='nofollow external' target='_blank'&gt;Facebook&lt;/a&gt; and &lt;a href='http://twitter.com/gametoaid' rel='nofollow external' target='_blank'&gt;Twitter&lt;/a&gt; for updates, and join our forum &lt;a href='http://6rupees.com' rel='nofollow external' target='_blank'&gt;6 Rupees&lt;/a&gt; to stay in touch.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/FgABk91m5TQ" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/409-zelda-timeline-marathon-wrap-up</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/0zweYqNTSCk/409-zelda-timeline-marathon-wrap-up</feedburner:origLink></entry>
                <entry>
                <title>Zelda Timeline Marathon Announcement</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/w82SfyCuDOY/389-zelda-timeline-marathon-announcement" />
                <id>http://6rupees.com/389-zelda-timeline-marathon-announcement</id>
                <updated>2012-05-12T11:46:21+00:00</updated>
                <content type="html">&lt;p&gt;It&amp;#039;s that time of the year again&amp;mdash;the mid-year uni break in Australia is rapidly approaching. That means it&amp;#039;s time for a new marathon announcement!&lt;/p&gt;&lt;p&gt;If you&amp;#039;ve seen the &amp;quot;teaser&amp;quot; image that was posted a few days ago (or read the title of this news post, for that matter), you&amp;#039;ve probably guessed what the theme for this next one is. It starts with a &amp;#039;Z&amp;#039;, and ends with an &amp;#039;elda&amp;#039;. That&amp;#039;s right&amp;mdash;&lt;b&gt;we&amp;#039;re doing a Zelda marathon!&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;img src='http://gametoaid.org/img/banners/zelda.png' alt='-image-'/&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Thanks to &lt;a href='/member/name/CranberryTime'&gt;CranberryTime&lt;/a&gt; for the banner artwork. It looks fantastic!&lt;/i&gt;&lt;/p&gt;&lt;p&gt;Personally, I&amp;#039;ve been looking forward to doing a Zelda marathon &lt;a href='http://game-over-school.gametoaid.org' rel='nofollow external' target='_blank'&gt;ever since we started GameToAid&lt;/a&gt; (and even a bit before that.) It certainly is an exciting prospect, given that the Zelda series contains some of the greatest games ever created.&lt;/p&gt;&lt;p&gt;The marathon will take place over the &lt;b&gt;July 5-8 weekend&lt;/b&gt;. We haven&amp;#039;t yet finalised the exact start time, but we&amp;#039;ll announce that closer to the date.&lt;/p&gt;&lt;p&gt;The charity we have selected to support during this fundraiser is &lt;b&gt;Child&amp;#039;s Play&lt;/b&gt;. &lt;a href='http://childsplaycharity.org' rel='nofollow external' target='_blank'&gt;Child&amp;#039;s Play&lt;/a&gt; seeks to improve the lives of children in hospitals around the world through the kindness and generosity of the video game industry and the power of play. It&amp;#039;s an honour to be supporting such a great gaming-related cause, and I hope that together with your help we can make a difference to a bunch of childrens&amp;#039; lives.&lt;/p&gt;&lt;p&gt;Fittingly, we are playing the games in &lt;b&gt;timeline order&lt;/b&gt;, as per the &lt;a href='http://zelda.wikia.com/wiki/Timeline' rel='nofollow external' target='_blank'&gt;timeline recently released by Nintendo&lt;/a&gt;. Of course, as the timeline splits into three separate timelines after Ocarina of Time, we can&amp;#039;t really simulate that in a marathon. (Does anyone have a spare time machine lying around?) Additionally, we won&amp;#039;t have time to play &lt;i&gt;all&lt;/i&gt; of the Zelda games (we&amp;#039;d need a full week for that.) Rather, we&amp;#039;ll simply be playing these games in this order:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Skyward Sword&lt;/li&gt;&lt;li&gt;Ocarina of Time&lt;/li&gt;&lt;li&gt;A Link to the Past&lt;/li&gt;&lt;li&gt;The Legend of Zelda&lt;/li&gt;&lt;li&gt;Majora&amp;#039;s Mask&lt;/li&gt;&lt;li&gt;The Wind Waker&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Depending on how many competent players we can get to practice, &lt;b&gt;some or all of these games will be raced&lt;/b&gt;! Ideally, we&amp;#039;ll have two teams, just like in our first ever marathon, &lt;a href='http://game-over-school.gametoaid.org' rel='nofollow external' target='_blank'&gt;Game Over School&lt;/a&gt;. Team Bacon FTW!&lt;/p&gt;&lt;p&gt;So, without further ado, you can view the page on which the marathon will take place &lt;a href='http://gametoaid.org/zelda' rel='nofollow external' target='_blank'&gt;here&lt;/a&gt;. Feel free to give the fan art page a kick start. We&amp;#039;ll be opening up donations for Child&amp;#039;s Play within the coming weeks, so keep your wallets (or PayPal accounts!) handy, and stay tuned for more details!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/w82SfyCuDOY" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/389-zelda-timeline-marathon-announcement</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/bSBPF-DFIA4/389-zelda-timeline-marathon-announcement</feedburner:origLink></entry>
                <entry>
                <title>Zelda Timeline Marathon Date Change</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/DpON3MEhIlk/397-zelda-timeline-marathon-date-change" />
                <id>http://6rupees.com/397-zelda-timeline-marathon-date-change</id>
                <updated>2012-06-01T13:16:46+00:00</updated>
                <content type="html">&lt;p&gt;Due to the presence of two other Zelda marathons on the same weekend that we were planning for the &lt;a href='http://gametoaid.org/zelda' rel='nofollow external' target='_blank'&gt;Zelda Timeline Marathon&lt;/a&gt;, we&amp;#039;ve decided to do it a week earlier. &lt;b&gt;The new dates are June 28 to July 1.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;img src='http://gametoaid.org/img/banners/zelda.png' alt='-image-'/&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/DpON3MEhIlk" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/397-zelda-timeline-marathon-date-change</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/wle5EpwRZQE/397-zelda-timeline-marathon-date-change</feedburner:origLink></entry>
                <entry>
                <title>Ocarina of Time Ura: A Fan-Made Sequel</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/sWxJP_jfdJM/394-ocarina-of-time-ura-a-fan-made-sequel" />
                <id>http://6rupees.com/394-ocarina-of-time-ura-a-fan-made-sequel</id>
                <updated>2012-05-20T01:41:02+00:00</updated>
                <content type="html">&lt;p&gt;After &lt;i&gt;Ocarina of Time&lt;/i&gt; was released, Nintendo promised an expansion pseudo-sequel using the Nintendo 64 DD tentatively titled &lt;i&gt;Ura Zelda&lt;/i&gt;. However, this expansion never saw the light of day due to the failure of the 64DD, and Nintendo moved on to begin work on &lt;i&gt;Majora&amp;#039;s Mask&lt;/i&gt;. Now, a fan project is currently in development to recreate what Ura Zelda could&amp;#039;ve been. Read on for more information and a trailer.&lt;/p&gt;&lt;p&gt;&lt;img src='http://img.6rupees.com/Xzbc.jpg' alt='-image-'/&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;About The URA Project&lt;/cite&gt; The Legend of Zelda: Ocarina of Time URA is an expansion based from The Legend of Zelda: Ocarina of Time for the Nintendo 64. Nintendo promised a great tale of adventure, new dungeons, new side quest and much more but it was never delivered due to the failure of the 64DD. A group of hackers have joined together, creating their own version of URA (known around the community as The URA Project) with their ideas and input from the community on the direction to take this project. Their goal? To make it one of the best expansions to follow in the footsteps of Ocarina of Time.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;div class='video'&gt;&lt;object width='400' height='225'&gt;&lt;param name='movie' value='http://www.youtube.com/v/p38hBWhmRx4'&gt;&lt;/param&gt;&lt;param name='allowFullScreen' value='true'&gt;&lt;/param&gt;&lt;param name='allowscriptaccess' value='always'&gt;&lt;/param&gt;&lt;embed src='http://www.youtube.com/v/p38hBWhmRx4' type='application/x-shockwave-flash' allowscriptaccess='always' allowfullscreen='true' width='400' height='225'&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;Check out the official project website for &lt;i&gt;The Legend of Zelda: Ocarina of Time Ura&lt;/i&gt; &lt;a href='http://uraproject.the-gcn.com' rel='nofollow external' target='_blank'&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Source: &lt;a href='http://www.zeldainformer.com/news/comments/ura-zelda-the-ocarina-of-time-sequel-that-never-was' rel='nofollow external' target='_blank'&gt;Zelda Informer&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/sWxJP_jfdJM" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/394-ocarina-of-time-ura-a-fan-made-sequel</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/VYjeD0SNAdU/394-ocarina-of-time-ura-a-fan-made-sequel</feedburner:origLink></entry>
                <entry>
                <title>New OoT Glitch Discovered!</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/AQ1h0hdBG2E/379-new-oot-glitch-discovered" />
                <id>http://6rupees.com/379-new-oot-glitch-discovered</id>
                <updated>2012-04-15T16:53:51+00:00</updated>
                <content type="html">&lt;p&gt;&lt;img src='http://img.6rupees.com/F56K.jpg' alt='-image-'/&gt;&lt;/p&gt;&lt;p&gt;A whole fourteen years after the release of Ocarina of Time on the Nintendo 64, a brand new warping glitch in the game has been discovered. Found by &lt;a href='http://Twitch.tv' rel='nofollow external' target='_blank'&gt;Twitch.tv&lt;/a&gt; streamers &amp;#039;r0bd0g&amp;#039; and &amp;#039;Sockfolder&amp;#039;, it allowed them to do a speedrun of OoT in just under 26 minutes.&lt;/p&gt;&lt;p&gt;From &lt;a href='http://ZeldaUniverse.net:' rel='nofollow external' target='_blank'&gt;ZeldaUniverse.net:&lt;/a&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The glitch, which involves activating, but not travelling through the blue warp circle after defeating Queen Gohma, allows players to warp directly from the Great Deku Tree straight to escaping from Ganon&amp;rsquo;s Castle, &amp;ldquo;skipping adult, light medallion, magic, lullaby, and pretty much everything else.&amp;rdquo;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The current world record for an OoT any% speedrun exploiting this glitch is 22:09 by &lt;a href='http://www.twitch.tv/cosmowright' rel='nofollow external' target='_blank'&gt;cosmowright&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Have a look at the &lt;a href='http://www.youtube.com/watch?v=ZZLynuAe9oo&amp;amp;feature=player_embedded' rel='nofollow external' target='_blank'&gt;video&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;This game never ceases to amaze!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/AQ1h0hdBG2E" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/379-new-oot-glitch-discovered</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/UWQ-GnftNnI/379-new-oot-glitch-discovered</feedburner:origLink></entry>
                <entry>
                <title>Power Cubes, a free puzzle-arcade iOS game!</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/VAY7cnrZXbM/391-power-cubes-a-free-puzzle-arcade-ios-game" />
                <id>http://6rupees.com/391-power-cubes-a-free-puzzle-arcade-ios-game</id>
                <updated>2012-05-09T22:50:10+00:00</updated>
                <content type="html">&lt;p&gt;I hope you don&amp;#039;t mind a bit of shameless promotion... because that&amp;#039;s exactly what this is. My iOS game, Power Cubes, is &lt;a href='http://itunes.apple.com/au/app/power-cubes/id450432561?mt=8' rel='nofollow external' target='_blank'&gt;now available on the App Store&lt;/a&gt; for free! Please try it out and perhaps give it a review or rating if you enjoy it.&lt;/p&gt;&lt;p&gt;&lt;img src='http://a3.mzstatic.com/us/r1000/065/Purple/v4/b2/a2/a8/b2a2a80b-fb19-798a-06ca-2bc83adc10ad/mza_3341375055799723792.320x480-75.jpg' alt='-image-'/&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Power Cubes is a new inventive puzzle-arcade game. Manoeuvre through labyrinth type levels, collect the range of different power cubes, solve challenging puzzles and be wary of the enemies! This fast paced arcade game will keep you on your fingers as well as providing clever puzzle mechanics which make you question your every move.&lt;/p&gt;&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/VAY7cnrZXbM" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/391-power-cubes-a-free-puzzle-arcade-ios-game</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/FftWyEJJinU/391-power-cubes-a-free-puzzle-arcade-ios-game</feedburner:origLink></entry>
                <entry>
                <title>Pokemon Black &amp; White 2's Release Date Leaked?</title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/TkJIk1lbW5M/384-pokemon-black-white-2-s-release-date-leaked" />
                <id>http://6rupees.com/384-pokemon-black-white-2-s-release-date-leaked</id>
                <updated>2012-04-25T02:46:17+00:00</updated>
                <content type="html">&lt;p&gt;&lt;img src='http://4.bp.blogspot.com/-7dVIj8hGDZ8/T5de7NWK4PI/AAAAAAAAAXE/XQQG2YlCOQk/s640/game_stop_pokemon.jpg' alt='-image-'/&gt;&lt;br/&gt;A GameStop employee has taken a snap shot of the upcoming releases for the Nintendo DS and has found that Pokemon Black and White 2 has been given a release date of October 2nd 2012.&lt;/p&gt;&lt;p&gt;With both Nintendo of America and Europe announcing that Pokemon Black and White 2 will be released in Fall this seems like a very plausible date.&lt;/p&gt;&lt;p&gt;Re-Post: &lt;a href='http://aussiegamereleases.blogspot.com.au/2012/04/rumour-pokemon-black-and-white-2s.html' rel='nofollow external' target='_blank'&gt;AussieGameReleases&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/TkJIk1lbW5M" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/384-pokemon-black-white-2-s-release-date-leaked</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/pcGEUp8lnyc/384-pokemon-black-white-2-s-release-date-leaked</feedburner:origLink></entry>
                <entry>
                <title>European Nintendo Direct Summary </title>
                <link href="http://feedproxy.google.com/~r/gametoaid/~3/YF6iToZYNTk/383-european-nintendo-direct-summary" />
                <id>http://6rupees.com/383-european-nintendo-direct-summary</id>
                <updated>2012-04-21T14:49:06+00:00</updated>
                <content type="html">&lt;p&gt;&lt;img src='http://img.6rupees.com/xqvl.jpg' alt='-image-'/&gt;&lt;br/&gt;Nintendo of Europe held their first Nintendo Direct conference this evening. At the conference they announced a whole bunch of games to be released in the next couple of months. Read on for the list!&lt;/p&gt;&lt;p&gt;&lt;b&gt;Mario Tennis Open set for May 24th&lt;/p&gt;&lt;p&gt;Heroes of Ruins European release of June 15th&lt;/p&gt;&lt;p&gt;Pokemon Black and White 2 set for a Spring release&lt;/p&gt;&lt;p&gt;Theatrhythm: Final Fantasy set for a Winter release&lt;/p&gt;&lt;p&gt;Beat the Beat Rhythm Paradise European release of July 6th&lt;/p&gt;&lt;p&gt;Disney Epic Mickey 2: Power of Illusion set for a Spring release&lt;/p&gt;&lt;p&gt;&lt;a href='http://aussiegamereleases.blogspot.com/2012/04/release-date-kingdom-hearts-3d-dream_22.html' rel='nofollow external' target='_blank'&gt;Kingdom Hearts 3D: Dream Drop Distance European/Australia release of July 20th&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://aussiegamereleases.blogspot.com/2012/04/announcement-new-super-mario-bros-2.html' rel='nofollow external' target='_blank'&gt;New Super Mario Bros. 2 set for an August release&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Re-Post From: &lt;a href='http://aussiegamereleases.blogspot.com/2012/04/announcements-european-nintendo-direct.html' rel='nofollow external' target='_blank'&gt;AussieGameReleases&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/gametoaid/~4/YF6iToZYNTk" height="1" width="1"/&gt;</content>
        <feedburner:origLink>http://6rupees.com/383-european-nintendo-direct-summary</feedburner:origLink><feedburner:origLink>http://feedproxy.google.com/~r/6rupees/~3/7AAki13zpyE/383-european-nintendo-direct-summary</feedburner:origLink></entry>
         
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