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	<title>Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Marathon Adds a PvE Version of Cryo Archive on July 21st; Season 3 Goes Live on September 22nd</title>
		<link>https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 16:12:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647031</guid>

					<description><![CDATA[Vault Breaker mode will enable players to experience the end-game raid-like area without having to deal with other teams.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">We&#8217;ve talked in great detail about Bungie&#8217;s player numbers for <em>Marathon</em>, specifically on Steam, and how <a href="https://gamingbolt.com/playstations-marathon-bet-looks-like-its-already-backfiring">they&#8217;re not exactly setting the world on fire</a>. Perhaps in response to the same, the start date for NIGHTFALL&#8217;s mid-season has been <a href="https://www.bungie.net/7/en/News/Article/season_2_key_dates" target="_blank" rel="noreferrer noopener">announced</a> well in advance. It begins on July 21st and features none other than the second PvE mode, which offers a surprising twist.</p>



<p class="wp-block-paragraph">If you&#8217;ve ever wanted to delve into Cryo Archive but hated facing other teams, Vault Breaker is essentially a PvE version. You&#8217;ll take on &#8220;progressively challenging&#8221; vaults with a unique progression system that helps you get stronger over time.</p>



<p class="wp-block-paragraph">There are multiple caveats, though. You can only enter with a Vault Breaker Sponsored Kit, and can&#8217;t exfil anything but Vault Data. The latter is used to purchase gear for regular PvEvP, and can also be used to upgrade the unique Sponsored Kits for better odds.</p>



<p class="wp-block-paragraph">Other notable changes include the Cradle Evolution system to essentially Prestige it and unlock new Runner Shell skins and one additional max Energy point. Players can also finally look forward to profile stats, showcasing their history as a Tau Ceti IV nuisance.</p>



<p class="wp-block-paragraph">But that&#8217;s not all, as Season 3 is confirmed for September 22nd. It adds a new Runner Shell, weapons and equipment alongside an overhaul of Perimeter. It could be thematically relevant as Bungie promises new locations, encounters and mechanics, but other surprises also await in the season, so stay tuned.</p>
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		<title>Grand Theft Auto 6&#8217;s Story Might Be Split Into Chapters According to Ultimate Edition Description</title>
		<link>https://gamingbolt.com/grand-theft-auto-6s-story-might-be-split-into-chapters-according-to-ultimate-edition-description</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 16:01:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647035</guid>

					<description><![CDATA[This would mean that Rockstar Games is taking a page out of the narrative structure of its last game, Red Dead Redemption 2.]]></description>
										<content:encoded><![CDATA[<p>Rockstar Games might be taking a page out of its previous release – <em>Red Dead Redemption 2</em> – to structure the main campaign of the upcoming <em>Grand Theft Auto 6</em>. The company recently revealed details about the base and Ultimate editions for <em>Grand Theft Auto 6</em>, and the latter, <a href="https://gamingbolt.com/grand-theft-auto-6-will-cost-80-ultimate-edition-retails-for-100">which costs $100</a>, will include bonuses that are “threaded across all aspects of Jason and Lucia’s story, with new items uncovered behind each chapter.”</p>
<p>This would be a major change for the <em>Grand Theft Auto</em> franchise. Since the 2001 release of <em>Grand Theft Auto 3</em> – which was also the first 3D entry in the series – the core narrative for the games has largely flowed from mission to mission, and hasn’t really been split up into distinct chapters. However, there have been moments in these titles that one could see as marking the start and end of chapters, like when CJ gets taken out of Los Santos in <em>Grand Theft Auto: San Andreas</em>, for example.</p>
<p><em>Red Dead Redemption 2</em>, on the other hand, had a <a href="https://gamingbolt.com/red-dead-redemption-2s-story-will-see-van-der-lindes-gang-fall-apr">narrative focus</a> on its six main chapters and two-part epilogue. One of the distinct features of its story was the fact that Arthur Morgan and the rest of the Van Der Linde gang would move their base camp further east in their attempts to avoid being discovered by federal agents. While this had little impact on the open world itself, since players, in the role of Morgan, could explore most of the map without major repercussions, new story missions and even side activities would be locked behind certain chapters. The chapters would also allow the story of <em>Red Dead Redemption 2</em> to make major changes to its world, since it also denoted the passage of time.</p>
<p>If <em>Grand Theft Auto 6</em> takes its cues about narrative structure from <em>Red Dead Redemption 2</em>, we could similarly end up seeing Jason and Lucia travel all across the state of Leonida – the game’s primary setting – throughout their journey together. Whether this means that some parts of the game’s world will be locked out remains to be seen, however.</p>
<p>As for what kind of extra content you’ll get from the $100 Ultimate Edition of <em>Grand Theft Auto 6</em>, Rockstar Games has <a href="https://gamingbolt.com/grand-theft-auto-6-ultimate-edition-announced-with-exclusive-outfits-vehicles-shops-and-more">confirmed</a> that it will include an “exclusive collection of premium vehicles, weapons, apparel, and action around every corner.” Players will also get access to an exclusive shop for modifying their vehicles, dubbed Rideout Customs, as well as a place for unique hairstyles, facial hair, makeup, and nailwork, dubbed Sara’s Unisex Salon.</p>
<p><em>Grand Theft Auto 6</em> is being developed for PS5 and Xbox Series X/S, and is slated for release on November 19th. Pre-orders will begin <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-to-start-on-june-25th-cover-art-revealed">on June 25th</a>. In the meantime, you can take a look at some of the PS5 features of the title thanks to its <a href="https://gamingbolt.com/grand-theft-auto-6-supports-ps5-pro-confirms-playstation-store-listing">listing on the PlayStation Store</a>. This includes “near-instant load times”, and support for PS5 Pro features thanks to its “PS5 Pro Enhanced” tag. Rockstar Games will likely reveal more details about the title with a brand-new trailer that <a href="https://gamingbolt.com/grand-theft-auto-6-trailer-3-could-drop-soon-heres-why">we expect to drop soon</a>.</p>
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		<title>Planet Zoo 2 Gets 35-Minute Deep Dive Video</title>
		<link>https://gamingbolt.com/planet-zoo-2-gets-35-minute-deep-dive-video</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 15:32:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647032</guid>

					<description><![CDATA[The video features various members of the Planet Zoo 2 development team and goes into detail about the title's visuals and gameplay.]]></description>
										<content:encoded><![CDATA[<p>Just a few weeks after giving us a look at the <a href="https://gamingbolt.com/planet-zoo-2-showcases-its-gameplay-in-new-trailer">gameplay for <em>Planet Zoo 2</em></a>, developer Frontier Developments has now released a new video that goes deeper into the management sim and its various gameplay aspects. The video comes in at 35 minutes in length, and you can check it out below.</p>
<p>The main focus of the new video is the zoo that was used for the gameplay showcase from earlier this month, and was captured using a development build from earlier this year. As such, some of the things shown off might have been changed quite a bit by the time we get close to Project Zoo 2’s October 13th release date.</p>
<p>The video features video artist Mel Cox, art director Marc Cox, and game director Gareth Hughes, and is hosted by senior influencer manager Chris Owen. As explained by Hughes, the video gives us a look at a tropical zoo built in <em>Planet Zoo 2</em>, and in the process, focuses on some of the new things that players can look forward to in the game.</p>
<p>The biggest change in <em>Planet Zoo 2</em> over its predecessor is a massive jump in visual fidelity. This includes things like background terrain, foliage, and even rocks. This was achieved thanks to a newer version of Frontier Developments’ internal game engine, dubbed Cobra. This upgrade has allowed the studio to make use of an entirely new lighting system with global illumination.</p>
<p>Along with the visuals, the developers also made a point of focusing on the guests who can visit the zoo. They describe it as an “interesting combination of simulation and realism”. The video then goes into detail about some of the new tools that will be available in order to make the gameplay more accessible for casual players. However, veterans of <em>Planet Zoo</em> will also find plenty to love here, with brand-new assets that give them fine control over their zoo’s layout and aesthetics.</p>
<p>Going further into the new tools, we get to see how the developers were able to create an ideal enclosure for a tiger, giving it plenty of room to move around and a pleasant pond to drink water out of. Quite a bit of attention was paid to how the various animals will interact with the things in their enclosures. The tiger, for example, after having had her fill of water, decides to lounge around in the pond and try to climb up a wooden post.</p>
<p>Frontier Developments had confirmed with its previous gameplay showcase that <em>Planet Zoo 2</em> will feature aerial and aquatic creatures, giving players more options for their zoos. Some of the new animals include the Toco Toucan, the Secretary Bird, Blacktip Reef Sharks, and Hawksbill Turtles. The title will also allow players to focus their efforts on creating Wildlife Reserves, which start off conservation projects before evolving into full-blown habitats. These reserves can be set up anywhere in the world and are designed around being long-term goals for players.</p>
<p><a href="https://gamingbolt.com/planet-zoo-2-announced-for-october-13th-release-features-brand-new-wildlife-reserves"><em>Planet Zoo 2</em></a> is being developed for PC, PS5, and Xbox Series X/S.</p>
<p><iframe title="Planet Zoo 2 | Official Zoo Tour Gameplay" width="500" height="281" src="https://www.youtube.com/embed/JEtDCX-mKfc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">647032</post-id>	</item>
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		<title>Grand Theft Auto 6 Supports PS5 Pro, Confirms PlayStation Store Listing</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-supports-ps5-pro-confirms-playstation-store-listing</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 15:12:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647028</guid>

					<description><![CDATA[Further details have yet to be revealed, however, as the open-world title continues its march towards a November 19th launch.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With the influx of <em>Grand Theft Auto 6</em> news, especially as pre-orders begin to go live around the world, one detail nearly slipped under the radar. It&#8217;s always been highly likely, but now the <a href="https://www.playstation.com/en-us/games/grand-theft-auto-vi/" target="_blank" rel="noreferrer noopener">official PlayStation Store listing</a> confirms that the title will be PS5 Pro Enhanced.</p>



<p class="wp-block-paragraph">Of course, how it will leverage the console&#8217;s hardware remains unknown, though you&#8217;d have to assume some usage of PSSR to ensure high-quality visuals with fast performance. Sony certainly wouldn&#8217;t reveal anything, as it <a href="https://gamingbolt.com/grand-theft-auto-6-has-near-instant-load-times-on-ps5-as-sony-outlines-dualsense-support">detailed</a> all the ways that the title leverages the DualSense. It also touted &#8220;near-instant load times&#8221; &#8211; undoubtedly a feature on Xbox Series X/S as well, but more a testament to the seamlessness of exploration.</p>



<p class="wp-block-paragraph">Regardless, there&#8217;s plenty of time to learn more, especially the resolution and frame rate on the base PS5 and Xbox. <em>Grand Theft Auto 6</em> launches on November 19th for consoles and <a href="https://gamingbolt.com/grand-theft-auto-6-will-cost-80-ultimate-edition-retails-for-100">will retail for $80</a>.</p>



<p class="wp-block-paragraph">The <a href="https://gamingbolt.com/grand-theft-auto-6-ultimate-edition-announced-with-exclusive-outfits-vehicles-shops-and-more">Ultimate Edition</a> costs $100 and includes a bevvy of different bonuses, including access to cars, special missions and whatnot. Perhaps most intriguing is that five stores will be exclusive to this edition, from a shop with over 50 tattoos to not one but two modding shops for customizing vehicles. As always, stay tuned for more details (and <a href="https://gamingbolt.com/grand-theft-auto-6-trailer-3-could-drop-soon-heres-why">that elusive Trailer 3</a>).</p>
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		<title>Multiplayer Halo Project Ekur Was Going To Be An Extraction Shooter &#8211; Rumor</title>
		<link>https://gamingbolt.com/multiplayer-halo-project-ekur-was-going-to-be-an-extraction-shooter-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 14:49:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Halo: Campaign Evolved]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Ekur]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647025</guid>

					<description><![CDATA[Plans have seemingly changed, and rumored developer Certain Affinity is now looking at making the title more like Halo 5's Warzone mode.]]></description>
										<content:encoded><![CDATA[<p>Rumored standalone <em>Halo</em> multiplayer title, known only as <a href="https://gamingbolt.com/halo-standalone-multiplayer-title-project-ekur-is-being-co-developed-by-certain-affinity-rumor"><em>Project Ekur</em></a>, has seemingly gone through a major genre shift. According to Rebs Gaming, the title was originally going to be an extraction shooter made by Certain Affinity. However, these plans have seemingly changed, and Project Ekur has seemingly been turned into a large-scale multiplayer shooter, similar to <em>Halo</em>’s Big Team Battle modes.</p>
<p>This wouldn’t be the first time Project Ekur has changed directions. According to the leaker, it was originally being developed as a battle royale game under the codename Tatanka. This got cancelled when Halo Studios decided to transition its development efforts to Unreal Engine 5. At the time, this transition involved giving Certain Affinity the task of creating prototypes to see whether the assets made for the Slipspace and Blam engines used for <em>Halo Infinite</em> could be imported over into Unreal Engine 5, and to see whether the resulting game could maintain the “feel” of <em>Halo</em>.</p>
<p>Citing sources, Rebs Gaming claims that these goals were originally accomplished in June 2023, with prototypes of Project Ekur being developed that involved AI opponents. This led to the exploration of a <em>Halo</em>-based extraction shooter. Among the concepts explored was the idea of players teaming up with AI squad members to explore a large map and scavenge for resources, often taking on other teams of players and their AI squads. While there were still some elements of the extraction shooter genre in this concept, the studio was reportedly going for something more in line with <em>Halo 5: Guardians</em>’ Warzone game mode.</p>
<p>While Halo Studios hasn’t officially confirmed the development of Project Ekur so far, such a game being made wouldn’t be too surprising, since the next big entry in the franchise is going to be the campaign and co-op-only title <em>Halo: Campaign Evolved</em>. A remake of the original <em>Halo</em>, the game will not feature any competitive game modes. Rather, Halo Studios has decided to focus strictly on single-player and co-op content. To that end, an accompanying game that focuses purely on PvP could be seen as a smart idea, since the <em>Halo</em> franchise as a whole is also beloved for its multiplayer.</p>
<p><em>Halo: Campaign Evolved</em> is coming to PC, PS5, and Xbox Series X/S on <a href="https://gamingbolt.com/halo-campaign-evolved-drops-new-trailer-releasing-july-28-2026">July 28th</a>. This will mark the first time that a <em>Halo</em> game is playable on a PlayStation console since the franchise’s inception all the way back in 2001.</p>
<p>Executive producer Damon Conn and creative director Max Szlagor have previously spoken about how Halo Studios wants to <a href="https://gamingbolt.com/halo-campaign-evolved-studio-wants-to-honor-franchise-while-bringing-it-to-a-new-generation">honor the entire franchise and its fans</a>, while also bringing it to a new generation of gamers.</p>
<p>“We hope to bring along the series veterans who have been with us for the past 25 years and have them play with an entirely new generation,” said Conn. “There are people who have never been exposed to <em>Halo</em>. Maybe they’ve always been on Sony products, switched consoles at a certain point, or just missed it at the time. We want to bring players back together.”</p>
<p>While you wait for <em>Halo: Campaign Evolved</em>, check out the <a href="https://gamingbolt.com/halo-campaign-evolved-10-major-differences-from-the-original">10 major differences</a> between it and the original <em>Halo: Combat Evolved</em>.</p>
<p><iframe title="Clarifying The Rumored Halo Multiplayer Game &quot;Project Ekur&quot;" width="500" height="281" src="https://www.youtube.com/embed/augAXQvS4SI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PS6 Could Use AI Features Like Frame Generation to Offer The &#8220;Feel&#8221; Of 4K/120 FPS &#8211; Rumor</title>
		<link>https://gamingbolt.com/ps6-could-use-ai-features-like-frame-generation-to-offer-the-feel-of-4k120-fps-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 14:34:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ps6]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647023</guid>

					<description><![CDATA[The report comes from a discussion about how Sony can keep the PS6's price reasonable despite the current state of hardware.]]></description>
										<content:encoded><![CDATA[<p>The current state of the hardware market has led many to speculate about the price and performance of next-generation consoles. According to known leaker Moore’s Law is Dead, Sony might try to improve the ratio of price to performance by making use of frame generation to offer smooth gameplay and visuals, while still keeping the overall price of the console down. In an episode of the Broken Silicon podcast, the leaker spoke about how a few leaked slides about the PS6’s use of AI, ray tracing, and PSSR will help in this regard.</p>
<p>&#8220;When I see things like AI, ray tracing, PSSR (PlayStation Spectral Super Resolution), keeping costs in control, whatever they&#8217;re going to do, they&#8217;re going to try to make it feel like 4K 120 [FPS] and cut costs after that,&#8221; he said. The podcast also discussed other potential ways Sony could make its next-generation console more enticing to potential buyers, like featuring an entirely new interface that made extensive use of voice recognition through AI models run locally on the system.</p>
<p>They also discussed the potential of more advanced AI-based features that use cloud hardware that could be locked behind various tiers of PlayStation Plus subscriptions.</p>
<p>There have recently been <a href="https://gamingbolt.com/sony-might-be-mulling-delaying-the-ps6s-release-from-its-planned-2027-launch-per-rumors">quite a few discussions</a> about whether the recent spike in RAM prices might lead Sony to push back its planned 2027 launch of the PS6 to 2028 or beyond. However, known industry insider and leaker KeplerL2 believes that <a href="https://gamingbolt.com/ps6-is-unlikely-to-face-delays-since-rd-manufacturing-deals-are-basically-done-rumor">we will not see such a delay</a>. While not elaborating much on the subject, KeplerL2 instead “liked” a post on NeoGAF about why Sony might go ahead with its 2027 plans.</p>
<p>“Delaying the console when it’s basically done doesn’t make any sense; they have TSMC contracts for production of APUs, maybe even GDDR7 contracts with memory makers, R&amp;D done that cost them a few hundred millions,” wrote NeoGAF user Bojji. “PS5 sales are slowing down, and there is NO guarantee that memory prices will drop between now and 2030.”</p>
<p>“Releasing it in 2027 – several million units sold before 2030, when memory price drops you just lower price of the console and gain massive market share (on top of what you already sold). Releasing it in 2030 – no sales… in 2030 memory prices could be lower, the same, or higher. You start from scratch.”</p>
<p>KeplerL2 had also previously noted that a delay in launching the console is unlikely since AMD has reportedly begun testing and validating the chips that it has designed for the PS6. “You think AMD is going to waste resources doing validation on something they think will get delayed?”</p>
<p>If you’re curious about what kind of performance we can expect from the next-generation PlayStation, rumors have indicated that its hardware will be capable of <a href="https://gamingbolt.com/ps6s-10x-ray-tracing-boost-over-ps5-will-result-in-around-3-10-times-the-frame-rate-rumor">boosting ray traced frame pacing by 10x</a>. This would result in around 3.10 times the frame rate that is currently possible on the same game running on current-generation consoles. Using <em>Assassin’s Creed Shadows</em> as an example, the PS5 can generate a new frame every 5 milliseconds, while a PS6 will be able to do so every 1.35 milliseconds.</p>
<p><iframe title="PS6 VFI Leak, PlayStation AI, Steam Machine, XBOX Helix Exclusives | MysticRyan | Broken Silicon 367" width="500" height="281" src="https://www.youtube.com/embed/55sZNPeSZ74?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Grand Theft Auto 6 Has &#8220;Near-Instant&#8221; Load Times on PS5, as Sony Outlines DualSense Support</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-has-near-instant-load-times-on-ps5-as-sony-outlines-dualsense-support</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:59:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647021</guid>

					<description><![CDATA[From adaptive triggers with dynamic resistance to integrated speaker support, PS5 is seemingly the place to play Rockstar's next.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Grand Theft Auto 6</em> pre-orders officially go live at <a href="https://gamingbolt.com/grand-theft-auto-6-ultimate-edition-announced-with-exclusive-outfits-vehicles-shops-and-more">midnight local time on June 25th</a>. Heck, depending on your region, they could be live now (see: New Zealand). But while there&#8217;s already plenty of information to dig through, leave it to PlayStation to <a href="https://blog.playstation.com/2026/06/24/grand-theft-auto-vi-plays-best-on-ps5-november-19/">reveal</a> how its console is the best place to play the eagerly awaited open-world title while touting the &#8220;close partnership between Sony Interactive Entertainment and Rockstar Games.&#8221; </p>



<p class="wp-block-paragraph"><em>Grand Theft Auto 6</em> will support the DualSense&#8217;s suite of features. Haptic feedback for &#8220;responsive vibrations,&#8221; adaptive triggers with dynamic resistance, the integrated speaker providing &#8220;another dimension to key moments and interactions&#8221; &#8211; you know the drill. There are no examples given, though, not even for how different weapons will feel to fire, and you know that has to be intentional.</p>



<p class="wp-block-paragraph">Tempest 3D AudioTech is also supported, and the PS5&#8217;s SSD will ensure &#8220;near-instant load times,&#8221; which enables players to &#8220;experience the expansive world of Leonida&#8221; in all its glory. Not that you shouldn&#8217;t expect this on Xbox Series X/S, but the devil is in the details. Loading from one area to the next won&#8217;t take any time at all, essentially.</p>



<p class="wp-block-paragraph">Will that apply when entering the game from the dashboard? Time will tell, and it wouldn&#8217;t be surprising if Sony unveiled even more benefits for playing on PS5.</p>



<p class="wp-block-paragraph"><em>Grand Theft Auto 6</em> launches on November 19th for Xbox Series X/S and PS5 <a href="https://gamingbolt.com/grand-theft-auto-6-will-cost-80-ultimate-edition-retails-for-100">for $80</a>. Pre-loading begins on November 12th, and Rockstar has found a way to combat potential leaks from physical copies &#8211; namely, not having a disc in the box.</p>
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		<title>The Elder Scrolls 6 Director Says &#8220;We Know We Need to Get it Right&#8221;</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-director-says-we-know-we-need-to-get-it-right</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:33:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studio]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647019</guid>

					<description><![CDATA[Todd Howard also spoke about how The Elder Scrolls 6 is Bethesda's biggest project right now, and how most of the company is working on it.]]></description>
										<content:encoded><![CDATA[<p>In an interview with <a href="https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252" target="_blank" rel="noopener">Entertainment Weekly</a> celebrating the 25th anniversary of Xbox, Bethesda director Todd Howard was asked about the development progress of <em>The Elder Scrolls 6</em>, especially in light of its absence during Xbox’s showcase from earlier this month.</p>
<p>While he didn’t go into too many details, he referred to it as “our biggest project right now” and has confirmed that it’s what “the majority of the studio” is working on. He went on to say, “We know we need to get it right, and it’s been a long time.”</p>
<p>The fact that most of Bethesda is currently working on <em>The Elder Scrolls 6</em> should come as no surprise, since Howard had already <a href="https://gamingbolt.com/the-elder-scrolls-6-has-the-majority-of-this-building-working-on-it-says-todd-howard">spoken about this back in March</a>.</p>
<p>“The majority of this building is working on <em>The Elder Scrolls 6</em>,” he said. “It’s amazing for us to come back to it. I gotta be honest, right? Being in that world after not developing in <em>Elder Scrolls</em> – it’s so different than <em>Starfield</em>, so different than <em>Fallout</em> – it feels great for us.”</p>
<p>At the time, he also discussed how Bethesda uses <em>The Elder Scrolls</em> and <em>Fallout</em> games as follow-ups to each other with regard to the engine improvements each title tends to bring with it.</p>
<p>“We feel we’re in a really good place with these franchises,” he explained. “Obviously, we’re around <em>Fallout</em> stuff as well, and we feel good about that. The trick is still we have three big audiences, and in some ways, three big franchises – and in a lot of ways, the franchise is the studio. <em>Skyrim</em> is somewhat the sequel to <em>Fallout 3</em>. <em>Fallout 4</em> is somewhat our follow-up to <em>Skyrim</em>.”</p>
<p>Aside from Howard’s general silence on the subject, earlier this month, Xbox chief content officer Matt Booty was asked a similar question. He noted that the title<a href="https://gamingbolt.com/the-elder-scrolls-6-is-coming-along-well-says-xbox-cco-who-promises-a-reveal-at-the-right-time"> is “coming along well,”</a> and that it will be showcased “at the right time.”</p>
<p>“I would say one of the more challenging balancing acts of someone in a job like mine is balancing that you want to go show the world all the cool stuff you’re working on, and you want to get them excited early, but we also know that we want to wait till the right moment,” he said.</p>
<p>And when you decide to show it, you want it to be the best you’ve got. And also, that when you show the game, you’re also giving them a promise of, hey, it’s coming soon. So, I can tell you, having visited Bethesda and sat with Todd and seen &#8216;<em>Elder Scrolls&#8217;</em> playing, it looks amazing, and it’s coming along well. And we’ll make sure to announce it and really reveal it at the right time.”</p>
<p>Howard had previously confirmed that <em>The Elder Scrolls 6</em> is <a href="https://gamingbolt.com/the-elder-scrolls-6-developed-on-creation-engine-3-team-is-happy-where-its-headed">being developed with Creation Engine 3</a> – Bethesda’s in-house game engine that it has iterated upon for more than a decade. The last iteration of the game engine – Creation Engine 2 – was seen in <em>Starfield</em>. The director had noted that the studio had spent “the last several years” on continuing the engine’s development to make sure that it could handle the needs of <em>The Elder Scrolls 6</em>.</p>
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		<title>Final Fantasy 7 Remake Trilogy Will Incorporate Settings and Stories From All Spin-Offs &#8211; Director</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:22:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
		<category><![CDATA[Dirge of Cerberus: Final Fantasy 7]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[Final Fantasy 7: Advent Children]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647017</guid>

					<description><![CDATA[Naoki Hamaguchi was asked about whether Crisis Core's Cissnei would once more show up in Revelation after last being seen in Rebirth.]]></description>
										<content:encoded><![CDATA[<p>While <em>Final Fantasy 7 Revelation</em> is set to feature many iconic scenes and characters from the original <em>Final Fantasy 7</em>, director Naoki Hamaguchi has teased that there will also be characters from spin-offs of the original showing up. In a Q&amp;A session in Shanghai, as caught by Genki_JPN, Hamaguchi was asked about whether <em>Crisis Core: Final Fantasy 7</em>’s Cissnei, who we last saw in <em>Final Fantasy 7 Rebirth</em>, will be showing up in <em>Revelation</em>.</p>
<p>“Well, at this time it’s best not to say whether Cissnei will appear or not, but there is one thing I can tell you,” replied Hamaguchi. “This <em>Final Fantasy 7 Remake</em> series is not simply a recreation of the original work, but rather, our goal is to create a single, new <em>Final Fantasy 7</em> that incorporates the settings and concepts of all the previous spin-off titles, such as <em>Advent Children</em>, <em>Dirge of Cerberus</em>, and <em>Crisis Core</em>. Therefore, the appearance of Cissnei and the inclusion of <em>Dirge of Cerberus</em> Soldiers in the DLC, all have that meaning.”</p>
<p>“So, since that concept will of course carry over into <em>Revelation</em> as well, not limited to Cissnei, for the last entry, there will be characters that have appeared in the various <em>FF7</em> compilation games that I think will be there, and each of these characters has a large and dedicated fanbase, so we want to create a work that can satisfy the feelings of those people.”</p>
<p>He went on to talk about how Cissnei has a lot of fans. “Whenever I talk to the media or fans, they very often ask me if Cissnei will appear or say they like Cissnei,” he laughed.</p>
<p>Fans of the original <em>Final Fantasy 7</em> and its spin-offs shouldn’t find this too surprising, since we’ve seen many references to these spin-offs and even cross-media stories like novels throughout the trilogy so far. <em>Final Fantasy 7 Remake</em>, for instance, featured an appearance of Leslie Kyle during its Wall Market sections. This character made his first appearance in <em>Final Fantasy VII The Kids Are Alright: A Turks Side Story</em> – a story published in Japan back in 2011. The same game also features the main antagonists of <em>Dirge of Cerberus</em> – Weiss and Nero – as VR missions in its <em>Episode</em> <em>INTERmission</em> DLC, which eventually got included with the base game as <em>Final Fantasy 7 Remake Intergrade</em>.</p>
<p><em>Final Fantasy 7 Rebirth</em> saw similar inclusions. Along with the appearance of Cissnei, the title also included smaller references to other stories in the same universe, such as Tifa having a cat.</p>
<p>Earlier this month, Hamaguchi also spoke about how he had played through <em>Final Fantasy 7 Revelation</em> around 40 times, and how a certain emotional scene <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays">always ended up leaving him in tears</a>.</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and will be coming out in Spring 2027. For more details about why Square Enix decided to call the third entry in the trilogy <em>Revelation</em>, take a look at what Hamaguchi had to say about <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">potentially calling it Resolve</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Naoki Hamaguchi says that other characters from the FF7 compilation and spinoffs may appear in FF7 Revelation, just like Cissnei has appeared in the previous games!<br><br>&quot;Well, at this time it&#39;s best not to say whether Cissnei will appear or not, but there is one thing I can tell… <a href="https://t.co/oasAIYVCEF">pic.twitter.com/oasAIYVCEF</a></p>&mdash; Genki✨ (@Genki_JPN) <a href="https://x.com/Genki_JPN/status/2068648972189868178?ref_src=twsrc%5Etfw">June 21, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<title>Grand Theft Auto 6 Trailer 3 Could Drop Soon &#8211; Here&#8217;s Why</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-trailer-3-could-drop-soon-heres-why</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:01:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647006</guid>

					<description><![CDATA[Pre-orders go live at midnight local time on June 25th, but there's plenty of evidence to suggest that the newest trailer isn't far behind.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s a certain buzz in the air these days. Amid all the depressing rumors and reports of layoffs at Xbox and Bungie, as developers and publishers scramble to optimize their titles before the big release wave in the coming months, it&#8217;s none other than <em>Grand Theft Auto 6</em>. Last we left Rockstar Games, it revealed some pretty snazzy cover art and a date, June 25th, when pre-orders will go live.</p>
<p>Since then, we&#8217;ve seen a well-known French retailer&#8217;s Portuguese chain post five listings, seemingly indicating different editions from 90 to 200 Euros (which caused many to assume that the Standard Edition would cost $80). No sooner had that happened than Dealabs&#8217; billbil-kun, who&#8217;s been on the money for various leaks throughout the years, claimed that these weren&#8217;t representative of the game&#8217;s final price.</p>
<p>Granted, it didn&#8217;t take long for the truth to come out. The Standard Edition will retail for $80 while the Ultimate Edition costs $100. But this is <em>Grand Theft Auto 6</em> we&#8217;re talking about – where the hours feel like days and the days feel like months, desperate for any new details. Even if it&#8217;s clear when we can expect more, that doesn&#8217;t make the wait any less agonizing. And who should pour more fuel on that fire than, of all entities, YouTube.</p>
<p><iframe loading="lazy" title="GTA 6 Trailer 3 Might Be Closer Than You Think" width="500" height="281" src="https://www.youtube.com/embed/O3wePG_-DQE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>If you happened to return to <em>Grand Theft Auto 6&#8217;s</em> Trailer 2 due to the announcement of pre-orders, then you might have noticed an influx of new comments. Fans excited about the same, making plans to call in sick, predicting that it would sell at least 1000 copies on launch – the usual. All perfectly reasonable, because why wouldn&#8217;t you want to share your excitement, or keen financial prowess on how this latest title in a long-running franchise of multi-million blockbusters would perform at the very minimum?</p>
<p>However, in the midst of all this, the official YouTube channel, which feels like a paradox, commented: “Consider us busy June 25th.”</p>
<p>Now, on the surface, you could assume it&#8217;s just a playful comment about how it&#8217;s potentially looking forward to pre-ordering the game alongside millions of others (ignore the logistics on how). A bit of sharing in the community hype, and since this is one of the most popular trailers on the platform, it makes sense. But “consider us busy” is where things take a turn. It&#8217;s one thing for a fan to say this, but the biggest online video platform?</p>
<p>Thus, as someone looking forward to <em>Grand Theft Auto 6</em>, there&#8217;s only one reasonable conclusion to draw: Trailer 3 on June 25th.</p>
<p>A big leap in logic? Probably, but again, I wouldn&#8217;t consider pre-ordering a game something that should keep anyone, much less YouTube, “busy.”” Featuring and managing significant traffic for another trailer that brings in hundreds of millions of views in just a few hours, which could spawn who knows how many shorts, reactions, and whatnot? Now that sounds like busy work. And besides, there&#8217;s taking the remark in the most literal sense – that you should consider YouTube as a platform to be busy later this week. While that&#8217;s possible based on all the videos fans will doubtless share about pricing and various editions, it&#8217;s even more plausible if there&#8217;s a new trailer to go along with the same.</p>
<p>Alright, I can imagine your reaction, and it&#8217;s telling me that&#8217;s not enough evidence. Leaving aside the fact that we&#8217;re officially in what Take-Two Interactive considers the “Summer” window of when marketing is about to start, at least in the Astronomical sense, there&#8217;s also some history to draw on. Remember <em>Red Dead Redemption 2</em>? One of the greatest games ever made?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-647010" src="https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-35-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Its third trailer debuted on May 2nd, 2018 – a little over five months from its October 26th launch the same year. Fast forward to now, and June 25th is a little under five months before <em>Grand Theft Auto 6&#8217;s</em> launch on November 19th. You could call it a coincidence, but at this stage of development, everything that Rockstar does should be taken as completely intentional. Perhaps it judges that five months is enough for a marketing cycle, and quite frankly, it wouldn&#8217;t be wrong – hype notwithstanding, this is the first new title from the developer in more than eight years.</p>
<p>Of course, you probably shouldn&#8217;t expect anything too long if it does happen, simply because it will have an extended gameplay showcase and hands-on previews lined up in the coming months. Assuming it follows the same pattern as <em>Red Dead Redemption 2</em>, you can likely expect the showcase by late August or early September. Not because it needs to really show anything to guarantee those tens of millions of pre-orders, but because things will only continue to ramp up from there.</p>
<p>Then again, it&#8217;s always possible that this isn&#8217;t the plan. That <em>Grand Theft Auto 6</em> Trailer 3 doesn&#8217;t actually exist; that YouTube is just doing what it does; and that the marketing plan is completely different from what Rockstar did eight years ago (which only resulted in the third-best-selling game of all time, but I digress). But the more things change, the more they stay the same, and something tells me that the development team is eager to take the wraps off its open-world behemoth and outline everything about it.</p>
<p>And it may not be as immediately extensive as we&#8217;d all like at this stage, but Rockstar knows the assignment: Stoking the flames of hype. Rewarding fans who have waited this long for something, anything, new. Slick as those new clips on its official website may be, they&#8217;re not even enough as an appetizer, and you&#8217;d have to assume the team knows this. That&#8217;s the purpose behind a new trailer – to really build on everything that&#8217;s already there. Well, besides presenting something suitably attractive enough that the few people who don&#8217;t know about <em>Grand Theft Auto 6</em> would be willing to pre-order, coincidentally on the same day.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-647008" src="https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Grand-Theft-Auto-6_Ultimate-Edition-25-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>From there, the hype can really work its own magic, as fans dissect every single detail, though you&#8217;d have to assume that Rockstar would provide a little bit more than just new gameplay. A tease of the next <em>GTA Online</em>, perhaps? The announcement of advanced access for those nice enough to pre-order the Ultimate Edition? I wouldn&#8217;t go so far as the developer telling us when the showcase will happen, though. It would be nice, but that hasn&#8217;t been the developer&#8217;s MO.</p>
<p>Until it says that <em>Grand Theft Auto 6</em> has gone gold, and the game is on my console, ready to play, I&#8217;d really hesitate to say that it&#8217;s launching on November 19th, guaranteed. Such is the nature of game development, and I&#8217;ve seen plenty of instances where games get delayed weeks, even days, before their official release. Even if that ends up happening here, all the buzz and the start of Rockstar&#8217;s marketing campaign at least proves one thing – that <em>GTA 6</em> is very much real and tangible. And even if the chaotic nature of game development decides to play spoiler for whatever reason, it&#8217;s soon to be playable in the very near future. That alone is a good enough feeling – now it&#8217;s on the development team to deliver and live up to the monstrous hype.</p>


<p class="wp-block-paragraph"><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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