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	<title>The Gaming Historian</title>
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	<link>https://thegaminghistorian.com</link>
	<description>High-Quality Video Game Documentaries</description>
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		<title>Cum S? Interpretezi Rtpul ?i Volatilitatea Jocurilor Pentru O Strategie Responsabil? La Vox Casino Bonus Fara Depunere</title>
		<link>https://thegaminghistorian.com/cum-s-interpretezi-rtpul-i-volatilitatea-jocurilor/</link>
		
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		<pubDate>Tue, 24 Feb 2026 01:06:21 +0000</pubDate>
				<category><![CDATA[voxcasinoro]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23874</guid>

					<description><![CDATA[Cum s? interpretezi RTP-ul ?i volatilitatea jocurilor pentru o strategie responsabil? la vox casino bonus fara depunere Gestionarea riscului este fundamentul oric?rei strategii de joc reu?ite, indiferent dac? e?ti un încep?tor la Vox Casino România sau un juc?tor experimentat. Într-un mediu unde emo?ia ?i matematica se întâlnesc, în?elegerea conceptelor de RTP (Return to Player) ?i [...]]]></description>
										<content:encoded><![CDATA[<h1>Cum s? interpretezi RTP-ul ?i volatilitatea jocurilor pentru o strategie responsabil? la vox casino bonus fara depunere</h1>
<p>Gestionarea riscului este fundamentul oric?rei strategii de joc reu?ite, indiferent dac? e?ti un încep?tor la Vox Casino România sau un juc?tor experimentat. Într-un mediu unde emo?ia ?i matematica se întâlnesc, în?elegerea conceptelor de RTP (Return to Player) ?i volatilitate poate face diferen?a dintre o sesiune echilibrat? ?i una riscant?. Acest articol te va ghida pas cu pas în interpretarea acestor indicatori pentru a-?i construi un plan eficient ?i responsabil de pariere.</p>
<p>Mul?i juc?tori se concentreaz? exclusiv pe grafic? sau pe tematica sloturilor, ignorând parametrii care definesc comportamentul real al jocului. La Vox Casino Online, unde oferta este ampl? ?i variat?, o strategie bazat? pe cunoa?tere te ajut? s?-?i protejezi bugetul ?i s? te bucuri de experien?? pe termen lung.</p>
<h2>RTP-ul – o busol? matematic? pentru decizii inteligente</h2>
<p>RTP-ul reprezint? procentul teoretic pe care un joc îl returneaz? juc?torilor în timp. De exemplu, un RTP de 96% indic? faptul c?, în teorie, pentru fiecare 100 RON paria?i, jocul returneaz? 96 RON. Totu?i, acest indicator nu garanteaz? rezultate imediate – el reflect? mii de rota?ii simulate. De aceea, un RTP ridicat nu înseamn? neap?rat câ?tiguri rapide, ci un poten?ial mai bun pe termen lung.</p>
<p>Un juc?tor prudent folose?te RTP-ul ca instrument de orientare, nu ca promisiune. Dac? î?i stabile?ti un buget clar ?i alegi jocuri cu un RTP peste 95%, î?i dai ?ansa de a gestiona mai eficient riscul. Platforme precum Vox Casino ofer? acces transparent la aceste date, un semn al responsabilit??ii ?i al încrederii.</p>
<h2>Volatilitatea – barometrul emo?iilor ?i al riscului</h2>
<p>Volatilitatea indic? frecven?a ?i m?rimea poten?ialelor câ?tiguri. Jocurile cu <strong>volatilitate mare</strong> ofer? premii mai rare, dar mai consistente, în timp ce cele cu <strong>volatilitate mic?</strong> aduc câ?tiguri mai dese, dar de valoare redus?. Gânde?te-te la ea ca la pulsul jocului — ritmul care î?i define?te a?tept?rile ?i modul în care î?i dozezi resursele.</p>
<p>De exemplu, dac? ai un buget modest ?i preferi o experien?? mai echilibrat?, jocurile cu volatilitate sc?zut? sunt o alegere în?eleapt?. În schimb, dac? te sim?i confortabil cu perioade mai lungi f?r? câ?tiguri, dar vizezi un poten?ial mai mare, po?i explora titlurile cu volatilitate ridicat? disponibile la VoxCasino.</p>
<h2>Construirea unei strategii bazate pe echilibru ?i responsabilitate</h2>
<p>Chiar dac? matematica jocurilor este fascinant?, cheia succesului st? în <em>autocontrol</em> ?i în stabilirea unor limite realiste. Înainte de a porni o sesiune, define?te un buget fix ?i un timp maxim de joc. Un truc eficient este s? împar?i bankroll-ul zilnic în sesiuni mai mici, pentru a-?i p?stra claritatea decizional?.</p>
<p>De asemenea, nu te baza doar pe un singur tip de joc. Alterneaz? între sloturi cu volatilitate diferit? pentru a men?ine un echilibru între distrac?ie ?i sustenabilitate. Pentru detalii suplimentare despre strategii ?i oferte, merit? s? consul?i <a href="https://www.euphoriakitchenmd.com/">vox casino bonus fara depunere</a>, unde po?i g?si informa?ii utile despre modurile sigure de testare a sloturilor f?r? a-?i risca bugetul.</p>
<h2>Analiza riscului – dincolo de câ?tiguri ?i pierderi</h2>
<p>O abordare matur? presupune acceptarea faptului c? pierderile fac parte din joc. De aceea, planificarea financiar? este la fel de important? ca alegerea jocurilor potrivite. Mul?i juc?tori la Vox Casino România folosesc un jurnal de joc pentru a monitoriza evolu?ia bugetului ?i pentru a identifica tiparele comportamentale care pot duce la decizii impulsive.</p>
<p>În final, interpretarea corect? a RTP-ului ?i a volatilit??ii nu înseamn? doar a c?uta profit, ci a construi o rela?ie responsabil? cu jocul. Fiecare rotire trebuie s? fie o experien?? controlat?, nu o curs? dup? emo?ii instantanee.</p>
<h2>Concluzie: strategia eficient? e cea echilibrat?</h2>
<p>Vox Casino ofer? o platform? unde cuno?tin?ele ?i disciplina pot transforma jocul într-o experien?? educativ? ?i sigur?. În?elegerea RTP-ului ?i a volatilit??ii este doar primul pas; urm?torul este aplicarea lor într-o strategie adaptat? personalit??ii ?i bugetului t?u.</p>
<p>Joac? întotdeauna con?tient, informeaz?-te ?i nu uita c? divertismentul adev?rat vine din control ?i echilibru. Doar astfel fiecare sesiune la Vox Casino Online devine nu doar un moment de relaxare, ci ?i o lec?ie valoroas? de responsabilitate financiar?.</p>
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		<title>Vavada Casino Polska &#8211; kasyno online 2026</title>
		<link>https://thegaminghistorian.com/vavada-casino-polska-kasyno-online-2026/</link>
		
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		<pubDate>Wed, 18 Feb 2026 18:04:42 +0000</pubDate>
				<category><![CDATA[vavada]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23870</guid>

					<description><![CDATA[Vavada Casino Polska – kasyno online 2026 – recenzja, bonusy, wskazówki Vavada Casino to popularna platforma hazardowa dost?pna dla graczy w Polsce, gdzie znale?? mo?esz nie tylko bogaty wybór gier czy atrakcyjne bonusy, ale równie? wygodne metody p?atno?ci oraz intuicyjny interfejs. Przekonaj si?, jakie s? najwa?niejsze zalety kasyna online Vavada dla polskich graczy. Si?gnij po [...]]]></description>
										<content:encoded><![CDATA[<h1 class="bef_b">Vavada Casino Polska – kasyno online 2026 – recenzja, bonusy, wskazówki</h1>
<p>Vavada Casino to popularna platforma hazardowa dost?pna dla graczy w Polsce, gdzie znale?? mo?esz nie tylko bogaty wybór gier czy atrakcyjne bonusy, ale równie? wygodne metody p?atno?ci oraz intuicyjny interfejs. Przekonaj si?,<br />
                            jakie s? najwa?niejsze zalety kasyna online Vavada dla polskich graczy. Si?gnij po bonus powitalny, zgarniaj promocje dla sta?ych klientów i odkryj tysi?ce automatów od topowych deweloperów. Do??cz do gry ju? dzi? – za?ó? konto<br />
                            i rozpocznij przygod? z najlepszym kasynem internetowym!</p>
<h2 class="title">Vavada Casino recenzja – najwa?niejsze informacje</h2>
<p>Z roku na rok przybywa w kasynie zarejestrowanych graczy, którzy poszukuj? tutaj unikalnych rozwi?za? w dziedzinie hazardu. Kasyno online cieszy si? rosn?cym zainteresowaniem w?ród entuzjastów slotów online, gier na ?ywo, a tak?e<br />
                            tradycyjnych rozgrywek sto?owych i karcianych. Trzeba przy tym podkre?li?, ?e kasyno jest ca?kowicie legalne, gdy? prowadzi dzia?alno?? na podstawie posiadanej przez operatora licencji kasynowej.</p>
<p>Zanim przejdziesz do rejestracji, wp?aty depozytu i wyboru gry, poznaj kasyno z bliska. Najwa?niejsze informacje zebrali?my dla Ciebie w poni?szej tabelce:</p>
<h3 class="wp-block-heading">Kasyno Vavada Poland – status na lokalnym rynku</h3>
<p>W?a?ciciel kasyna internetowego dok?ada wszelkich stara?, aby uprzyjemni? do?wiadczenie polskiego u?ytkownika podczas gry w serwisie. Dlatego te? ca?a platforma hazardowa zosta?a przet?umaczona na j?zyk polski, a gracze mog? realizowa?<br />
                    p?atno?ci przy u?yciu polskiej waluty. Na uwag? zas?uguje równie? dost?pno?? witryny Vavada PL, z któr? bez trudu po??czy? si? mog? gracze pochodz?cy z Polski.</p>
<p>Vavada Casino opinie w?ród rodzimych entuzjastów hazardu online ma niezwykle pozytywne. Ro?nie te? liczba zarejestrowanych graczy, którzy ceni? sobie fachowe podej?cie operatora do tematu lokalizacji j?zykowej. Je?li szukasz zatem godnego<br />
                    zaufania kasyna sieciowego, koniecznie zajrzyj na oficjaln? stron? i zacznij gra? ju? dzi?.</p>
<h2 class="title">Licencje i bezpiecze?stwo – czy Vavada Polska to legalne kasyno?</h2>
<p>W?a?cicielem kasyna internetowego jest spó?ka Vavada B.V., która prowadzi legaln? dzia?alno?? hazardow? na podstawie aktywnej licencji. Certyfikat ten zosta? przyznany przez organ reguluj?cy hazard online z Curacao. Numer dokumentu<br />
                            to 8048/JAZ2017-035. W praktyce posiadanie takiej licencji sprawia, ?e platforma dzia?a zgodnie z obowi?zuj?cym w Unii Europejskiej prawem.</p>
<p>Co si? z kolei tyczy bezpiecze?stwa, w tym przypadku platforma bazuje na nowoczesnych systemach ochrony danych wszystkich u?ytkowników. Mowa przede wszystkim o aktualnym certyfikacie SSL, którego 256-bitowe szyfrowanie jest gwarancj?<br />
                            bezpiecznego po??czenia z serwerami kasynowymi. Ponadto w?a?ciciel kasyna funkcjonuje zgodnie z obowi?zuj?cymi zasadami polityki AML (Anti Money Laundering) oraz KYC (Know Your Customer).</p>
<p>Krótko mówi?c, Casino Vavada Poland to legalny operator, który prowadzi bezpieczn? i licencjonowan? dzia?alno?? hazardow? w sieci.</p>
<h2 class="title bef_b">Vavada kasyno online – najlepsze funkcje dla graczy</h2>
<h3>Szeroka selekcja gier</h3>
<h3>B?yskawiczne p?atno?ci</h3>
<h3>Polskoj?zyczna obs?uga klienta</h3>
<h3>Atrakcyjne bonusy i promocje</h3>
<p>To tylko niektóre z wielu mocnych stron kasyna Vavada Poland. Jeste? gotów odkry? je wszystkie? Otwórz profil gracza i przekonaj si?, co jeszcze dla Ciebie przygotowali?my!</p>
<h2 class="title">Vavada – bonusy i promocje</h2>
<p>Wielu graczy decyduje si? na gr? w kasynie internetowym ze wzgl?du na intratne oferty promocyjne. Dlatego te? w naszym kasynie z my?l? o nowych u?ytkownikach przygotowano rewelacyjny pakiet powitalny. Na tym jednak nie koniec,<br />
                            poniewa? premie dla u?ytkowników dost?pne s? tak?e za aktywn? i lojaln? gr?.</p>
<p>Zobacz, jaki Vavada bonus najbardziej przypadnie Ci do gustu:</p>
<p>A to tylko cz??? bogatej oferty, jaka dost?pna jest w kasynie internetowym dla wszystkich graczy po zalogowaniu. Z pewno?ci? znajdziesz tutaj odpowiednie gry i promocje dla siebie, co pozwoli Ci powalczy? o bogate nagrody i wysokie<br />
                            wygrane.</p>
<h3 class="title">Casino Vavada bonus powitalny bez tajemnic</h3>
<p>Sprawa jest prosta: Ty zak?adasz konto, a kasyno do?adowuje Twój profil dodatkowymi ?rodkami. Brzmi ca?kiem nie?le, prawda? Dla nowych graczy przygotowany zosta? atrakcyjny bonus powitalny 100% od depozytu do warto?ci maksymalnej<br />
                                5000 PLN oraz 100 darmowych spinów. Mamy dla Ciebie gar?? szczegó?ów, dzi?ki którym lepiej zrozumiesz zasady pakietu startowego za rejestracj? profilu do gry:</p>
<p>Jak odebra? bonus powitalny Vavada Casino Polska? Sprawd? instrukcj? krok po kroku:</p>
<p>Si?gnij po najbardziej atrakcyjn? ofert? dla nowych graczy i ju? teraz odbierz swoje bonusy rejestracyjne w naszym kasynie internetowym. Poznaj te? inne akcje promocyjne, w tym nader ciekawe turnieje kasynowe, w których do wygrania s?<br />
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<h3 class="title">Vavada kod promocyjny: bonus 30 free spinów</h3>
<p>Co powiesz na dodatkowe darmowe spiny za rejestracj? konta w kasynie? Dost?pny kod promocyjny wystarczy aktywowa? przy zak?adaniu profilu gracza. Pozwala on otrzyma? a? 30 free spinów na slot online o nazwie Towering Plays<br />
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<p>Ten przygotowany przez kasyno Vavada bonus bez depozytu nie wymaga wp?aty na konto, jest wi?c bonusem bez ryzyka utraty w?asnych ?rodków finansowych. Za pomoc? darmowych obrotów mo?esz wypróbowa? mechanik? gry w kasynie, a<br />
                                tak?e powalczy? o prawdziwe pieni?dze za darmo. Pami?taj jednak o warunkach obrotu — te wynosz? 40x, a czas na realizacj? wymogów to 14 dni.</p>
<h3 class="title">Vavada cashback 10%</h3>
<p>Raz na wozie, raz pod wozem — w naszym kasynie doskonale rozumiemy, ?e wygrywaj?ca passa czasami ko?czy si? przykrym niepowodzeniem. Có?, wszystkie gry hazardowe s? tutaj oparte na technologii losowo?ci RNG, zapewniaj?c uczciwo??<br />
                                i nieprzewidywalno?? rezultatów. </p>
<p>W zwi?zku z tym mo?esz aktywowa? w kasynie cashback, za pomoc? którego zwrócimy Ci 10% utraconych na gr? ?rodków. Bonus przyznawany jest pierwszego dnia ka?dego miesi?ca, ?eby? móg? rozpocz?? nowy rozdzia? w grze z dodatkowymi<br />
                                ?rodkami bonusowymi. Otrzymany zwrot masz prawo wykorzysta? na kolejne rozgrywki w kasynie.</p>
<h2 class="title">Vavada Casino Polska – aplikacja mobilna</h2>
<p>Czy u?ytkownicy mobilni mog? pobra? Vavada App na swoje urz?dzenia z systemem Android lub iOS? Takie pytanie cz?sto pojawia si? w przestrzeni, dlatego te? spieszymy z odpowiedzi?. Na chwil? obecn? Vavada aplikacja mobilna nie jest<br />
                            dost?pna do pobrania na smartfony oraz tablety. Przygotowana zosta?a jednak alternatywna opcja, dzi?ki której mo?esz bez trudu obstawia? gry hazardowe na urz?dzeniu przeno?nym.</p>
<p>Zarówno u?ytkownicy Android, jak i zwolennicy iOS, mog? si?gn?? po mobiln? wersj? strony internetowej naszego kasyna. Jest ona dost?pna z poziomu dowolnej przegl?darki, co znacznie u?atwia i przyspiesza dost?p do Twoich ulubionych<br />
                            gier.</p>
<p>Nie musisz nic ?ci?ga? i instalowa? na swoim urz?dzeniu – po prostu otwórz mobiln? przegl?dark?, wpisz adres witryny kasyna, a nast?pnie przejd? do gry. Mobilne kasyno Vavada Polska oferuje pe?en dost?p do wszystkich swoich us?ug<br />
                            i zasobów. Zdecydowanie polecamy takie rozwi?zanie, je?li chcesz mie? natychmiastowy dost?p do ulubionych gier zawsze pod r?k?.</p>
<h2 class="title">Jak za?o?y? nowe konto? Rejestracja Vavada kasyno online</h2>
<p>Dost?p do kilku tysi?cy gier hazardowych, mo?liwo?? odblokowania bonusów, a tak?e wiele innych korzy?ci jest na wyci?gni?cie r?ki. Wystarczy utworzy? nowy profil gracza. Prosty i nieskomplikowany formularz zapewnia starannie przygotowana<br />
                            przez kasyno Vavada rejestracja dla nowych klientów. Przekonaj si?, jak ?atwo krok po kroku do??czy? do gry:</p>
<p>W serwisie kasynowym w Polsce proces rejestracji dla nowych u?ytkowników zosta? maksymalnie uproszczony. Nie musisz podawa? ?adnych danych osobowych w formularzu, poniewa? wszelkie dodatkowe informacje mo?esz uzupe?ni? w pó?niejszym<br />
                            terminie.</p>
<h2 class="title">Jak zalogowa? si? na nowy profil gracza w kasynie?</h2>
<p>Równie ?atwe i szybkie, co rejestracja dla nowych graczy, jest te? logowanie na profil kasynowy. W tym przypadku wystarczy post?powa? zgodnie z poni?szymi wskazówkami, aby b?yskawicznie rozpocz?? korzystanie ze swojego konta online:</p>
<p>Proces rejestracji i logowania jest na tyle przejrzysty, ?e poradz? sobie z tym nawet pocz?tkuj?cy entuzja?ci kasyn online. Mo?esz zatem ju? teraz rozpocz?? swoj? przygod? z najlepszym kasynem – wystarczy par? sekund, aby sta?<br />
                            si? pe?noprawnym u?ytkownikiem Vavada Poland.</p>
<h2 class="title">Metody p?atno?ci – wp?aty depozytów, wyp?aty wygranych</h2>
<p>Kiedy ju? staniesz si? posiadaczem zarejestrowanego profilu gracza, mo?esz od razu przej?? do realizacji wp?aty depozytu na swoje saldo. Pami?taj przy tym o mo?liwo?ci uzyskania bonusu powitalnego za pierwsz? wp?at?: czeka na Ciebie<br />
                            100% od depozytu do 1000 USD, 100 free spinów, a tak?e 10% cashbacku.</p>
<p>I tu pojawia si? pytanie, jakie metody p?atno?ci kasyno honoruje w?ród polskich graczy? Szczegó?owa dost?pno?? mo?e zale?e? od Twojej aktualnej lokalizacji, dlatego warto sprawdzi?, jak wygl?daj? wszystkie dost?pne opcje p?atnicze.<br />
                            Jest ich ??cznie ponad 30, a oto najpopularniejsze z nich:</p>
<p>Porównaj zasady korzystania z poszczególnych sposobów wp?aty i wyp?aty, jakie kasyno udost?pnia w Twoim kraju. W ten sposób odpowiednio przygotowujesz si? do realizacji swoich transakcji i nie b?dziesz musia? traci? czasu na dostosowanie si?<br />
                do aktualnych wymogów finansowych.</p>
<h3 class="wp-block-heading">Jak wp?aci? depozyt na konto gracza?</h3>
<p>W kasynie Vavada depozyt mo?esz zrealizowa? b?yskawicznie na wiele ró?nych sposobów. W?ród dost?pnych opcji polscy u?ytkownicy szczególnie upodobali sobie kilka metod p?atno?ci, które porównujemy w poni?szej tabeli:</p>
<p>Dzi?ki natychmiastowemu przetwarzaniu wszystkich wp?at depozytu, mo?esz niezw?ocznie przej?? do gry na prawdziwe pieni?dze. Transakcje p?atnicze s? tutaj pod ?cis?? ochron?, wi?c nie musisz obawia? si? o swoje dane osobowe. Aby zleci?<br />
                    wp?at? ?rodków na swoje konto, skorzystaj z naszych wskazówek:</p>
<p>To wszystko! Nie czekaj ani chwili d?u?ej – wp?a? depozyt i rozpocznij gr? w naszym kasynie!</p>
<h3 class="wp-block-heading">Jak wyp?aci? wygrane na rachunek osobisty?</h3>
<p>Wygrane pieni?dze w kasynie internetowym mo?esz wyp?aci? na swoje konto osobiste. ?eby to zrobi?, wystarczy dos?ownie kilka sekund i par? klikni??. W kasynie Vavada wyp?aty mo?esz zrealizowa? w nast?puj?cy sposób krok po kroku:</p>
<p>Polscy gracze powinni by? ?wiadomi ogranicze? w zakresie wyp?at, jakie ustalone zosta?y w regulaminie kasyna. Nasze kasyno opinie o p?atno?ciach ma dobre równie? ze wzgl?du na wysokie limity wyp?at, które uzale?nione s? od poziomu<br />
                        w programie lojalno?ciowym:</p>
<p>Uwaga: limit wyp?at krypto wynosi 1 000 000 USD miesi?cznie. Wszelkie ustalone przez kasyno ograniczenia kwotowe obowi?zuj? w dni powszechnie. Realizacja wyp?aty wygranych w weekendy ma limit 2000 USD dziennie. P?atno?ci mo?na realizowa?<br />
                        codziennie i ca?odobowo, za? ich przetworzenie zajmowa? mo?e od kilku minut do maksymalnie 24 godzin.</p>
<h2 class="title">Oferta gier hazardowych online</h2>
<p>Jednym z najwi?kszych atutów kasyna jest bogata oferta gier hazardowych w kilku najwa?niejszych kategoriach. Znajdziesz tutaj nie tylko popularne sloty online, ale równie? szereg gier sto?owych i karcianych, a tak?e fantastyczne<br />
                            kasyna na ?ywo. Nasza platforma hazardowa ?ci?le wspó?pracuje z najlepszymi dostawcami oprogramowania, takimi jak NetEnt, Microgaming, Play’n GO, Pragmatic Play czy te? Evolution Gaming. Dzi?ki temu selekcja gier kasynowych<br />
                            jest niezwykle zró?nicowana, a zarejestrowani u?ytkownicy mog? wybiera? spo?ród setek tytu?ów.</p>
<p>Warto równie? doda?, ?e w kasynie mo?esz obstawia? sloty online za darmo. Zach?camy do wypróbowania ró?nych automatów do gry w wersji demo, która nie wymaga od gracza wp?aty depozytu na saldo g?ówne. Jest to idealna opcja dla ka?dego,<br />
                            kto chce zapozna? si? z mechanik? obstawiania maszyn hazardowych bez ryzykowania w?asnych ?rodków finansowych.</p>
<p>Spo?ród ponad 4500 gier, jakie znajdziesz w bibliotece naszego kasyna, wybrali?my dla Ciebie TOP 3 najch?tniej wybierane maszyny. Poznaj je bli?ej, aby wiedzie?, czego mo?esz si? spodziewa? po najlepszych grach kasynowych w Polsce!</p>
<h3 class="wp-block-heading">Aviator – najlepsza gra crash na ?wiecie</h3>
<p>W kasynie Vavada Aviator cieszy si? ogromnym zainteresowaniem u?ytkowników, którzy ceni? sobie b?yskawiczn? rozgrywk? i wysok? jako?? grafiki. Jest to stosunkowo nowa gra z kategorii crash games, a jej twórc? jest studio Spribe. </p>
<p>Rozgrywka polega na tym, ?e gracz ma na pocz?tku postawi? pojedyncz? lub podwójn? stawk? na kolejn? rund?. Gdy ta si? rozpocznie, na ekranie pojawi si? samolot, który b?dzie si? wznosi?, zwi?kszaj?c tym samym mno?nik potencjalnych wygranych.<br />
                    Zadaniem gracza jest wyp?ata wygranej za pomoc? przycisku „Cashout” przed odlotem tytu?owego Aviatora z ekranu.</p>
<p>Aviator RTP ma na poziomie oko?o 97%, co gwarantuje spory poziom zwrotu stawek w formie wygranych dla graczy. Prosta rozgrywka, szybkie ?adowanie si? kolejnych rund, a tak?e dost?p do statystyk sprawiaj?, ?e obstawianie Aviatora to rozrywka<br />
                    na najlepszym mo?liwym poziomie!</p>
<h3 class="wp-block-heading">Gates of Olympus – popularny slot Pragmatic Play</h3>
<p>Je?eli szukasz znanych i lubianych automatów online, koniecznie sprawd? ofert? dewelopera Pragmatic Play. W?ród slotów dost?pnych w kasynie Vavada Gates of Olympus tego renomowanego twórcy gier cieszy si? ogromn? popularno?ci?. Slot pozwala<br />
                    Ci wczu? si? w klimat staro?ytnej Grecji, towarzysz?c bogom Olimpu w kr?ceniu b?bnem maszyny hazardowej.</p>
<p>Stawki na zak?ady w Gates of Olympus Vavada Casino mieszcz? si? w przedziale od 0,01 do 0,50. Dzi?ki temu nie musisz obstawia? za du?e pieni?dze, aby rozegra? par? rund. Pragmatic Play ustawi? wska?nik zwrotu RTP Gates of Olympus na poziomie<br />
                    96,50%. Do??cz do gry, testuj?c automat online za pomoc? wersji demonstracyjnej, która dost?pna jest w naszym kasynie ca?kowicie za darmo!</p>
<h3 class="wp-block-heading">Tigers Gold – polecany automat online marki Booongo</h3>
<p>Kolejna polecana przez graczy opcja to gra Tigers Gold stworzona przez studio Booongo. Ta gra w Vavada Casino opinie ma bardzo dobre, dzi?ki czemu od lat pozostaje cz?stym wyborem zarówno nowych, jak i sta?ych klientów. Slot online mia?<br />
                    swoj? premier? w roku 2020 i bazuje na tradycyjnych rozwi?zaniach graficznych oraz technologicznych.</p>
<p>W przypadku slotu Tigers Gold RTP wynosi oko?o 95%, zmienno?? automatu jest ?rednia b?d? wysoka, a maszyna posiada 25 linii p?atniczych. Mechanizm rozgrywki wzbogacaj? dodatkowe symbole Wild i Scatter, a tak?e dost?pne rundy bonusowe.<br />
                    Polecamy ka?demu, kto ma ochot? powalczy? o atrakcyjne wygrane.</p>
<h2 class="title">Kasyno na ?ywo</h2>
<p>Sekcja gier na ?ywo w kasynie online to nie lada gratka dla wszystkich osób, które chcia?yby si? poczu? jak w prawdziwym kasynie. Trzeba w tym miejscu podkre?li?, ?e kasyno na ?ywo to sekcja rozgrywek przy sto?ach obs?ugiwanych<br />
                            przez prawdziwych krupierów. S? to profesjonali?ci zatrudniani przez czo?owych dostawców oprogramowania hazardowego, a obstawianie odbywa si? ca?kowicie w czasie rzeczywistym.</p>
<p>Kasyno wspó?pracuje z sam? czo?ówk? deweloperów oprogramowania live:</p>
<p>Oferta stale si? powi?ksza, a w?ród dost?pnych gier znajdziesz sto?y do ruletki, pokera, blackjacka czy bakarata. Do tego dochodz? równie? teleturnieje online na ?ywo, a w?ród nich równie? popularna gra Sweet Bonanza Candyland.<br />
                            Zdecydowanie warto rzuci? okiem na dost?pno?? gier kasynowych na ?ywo, gdy? gwarantuj? one niepowtarzalny zastrzyk emocji.</p>
<h2 class="title">Vavada Casino Polska – sloty online</h2>
<p>Automaty online stanowi? w ofercie kasyna internetowego najwi?kszy wybór gier hazardowych. Znajdziesz tutaj ponad 4000 tytu?ów, które dostarczane s? przez ponad 40 topowych twórców oprogramowania kasynowego. Sprawd?, które sloty<br />
                            online aktualnie ciesz? si? najwi?ksz? popularno?ci? w?ród polskich graczy naszego kasyna:</p>
<p>Starannie dobrane automaty do gry charakteryzuj? si? atrakcyjnymi warunkami rozgrywki. ?redni poziom wska?nika zwrotu do gracza (RTP) slotów w naszym serwisie przekracza wynik 95%. Mo?esz typowa? maszyny o niskiej, ?redniej, a tak?e wysokiej<br />
                zmienno?ci i ró?nych opcjach bonusowych.</p>
<p>Warto doda?, ?e w kasynie dost?pne s? liczne turnieje, które pozwalaj? powalczy? o podzia? pot??nych puli nagród. Jackpoty osi?gaj? cz?sto kilkadziesi?t tysi?cy dolarów, a udzia? w turniejach promocyjnych jest ca?kowicie bezp?atny. Wystarczy<br />
                kr?ci? b?bnami slotów, które wchodz? w ofert? danej akcji. Im wi?cej grasz, tym wi?ksze szanse masz na uzyskanie atrakcyjnych wygranych.</p>
<h2 class="title">Poker w ofercie kasyna Vavada Polska</h2>
<p>Cho? brakuje tutaj oddzielnej zak?adki dla najpopularniejszej gry karcianej w kasynach online, oferta Vavada poker prezentuje si? naprawd? dobrze. Dost?pne sto?y z grami znajdziesz zarówno w zak?adce kasyna na ?ywo, jak te? gier<br />
                            sto?owych. Mo?esz zatem obstawia? pokera z prawdziwymi krupierami lub w wersji wirtualnej – wybór nale?y tylko do Ciebie!</p>
<p>Pokerzy?ci mog? si?ga? po nowoczesne rozwi?zania technologiczne, jakie oferuje portal online. Przygotowane s? ró?ne wersje pokera, od Texas Hold’em po bardziej egzotyczne odmiany, takie jak Omaha czy Caribbean Stud Poker. Regularnie<br />
                            organizowane s? równie? fachowe turnieje pokerowe, w których mo?na wygra? atrakcyjne nagrody pieni??ne.</p>
<h2 class="title">Gra Plinko na stronie internetowej kasyna</h2>
<p>Jeszcze jedna fantastyczna opcja gry dla wszystkich zarejestrowanych u?ytkowników naszego kasyna online. Dost?pna w bibliotece Vavada Plinko to popularna gierka, która przenosi rozwi?zania gry planszowej do Internetu. Fani tej<br />
                            rozgrywki online mog? skorzysta? z kilku wersji automatu:</p>
<p>Zapoznaj si? ze szczegó?owymi zasadami poszczególnych alternatyw tej rozchwytywanej rozgrywki. Gdy tylko b?dziesz gotów do gry, to od razu przejd? do obstawiania maszyny hazardowej w naszym serwisie. Z pewno?ci? nie po?a?ujesz<br />
                            tej decyzji, gdy? rozrywka w Plinko gwarantuje emocje nie z tej ziemi!</p>
<h2 class="title">Sto?y z bakaratem w kasynie</h2>
<p>W sekcji kasyna Vavada baccarat cieszy si? rosn?c? popularno?ci?, co sprawia, ?e w lobby pojawiaj? si? nowe wersje tej gry karcianej. Mo?esz obstawia? nie tylko wirtualne sto?y z bakaratem, ale równie? rozgrywki z prawdziwymi krupierami<br />
                            w kasynie na ?ywo. Dostawcami ulubionych gier naszych u?ytkowników s? mi?dzy innymi Evolution Gaming, a tak?e BetGames.</p>
<p>Rozpocznij gr? i obstawiaj ró?ne wersje znanych i lubianych gier karcianych czy sto?owych. W kasynie znajdziesz wiele ciekawych opcji, które gwarantuj? moc zabawy zarówno dla nowych graczy, jak i starych kasynowych wyjadaczy.</p>
<h2 class="title">Obs?uga klienta Vavada Casino Polska</h2>
<p>Czasami mo?e si? zdarzy?, ?e podczas gry w naszym kasynie internetowym napotkasz jakie? problemy lub ograniczenia. Bez obaw jednak, poniewa? wiele spraw mo?esz rozwi?za? sam, korzystaj?c z naszego profesjonalnego wsparcia klienta.<br />
                            Si?gnij do regulaminu kasyna, zapoznaj si? z najcz??ciej zadawanymi pytaniami i znajd? odpowied? na swoje w?tpliwo?ci.</p>
<p>Je?eli jednak potrzebujesz dodatkowej pomocy, poznaj dost?pne metody kontaktu z biurem obs?ugi klienta. Vavada opinie o wsparciu technicznym ma bardzo dobre, gdy? pomoc dzia?a ca?odobowo i przez siedem dni w tygodniu. Sprawd?,<br />
                            jak mo?esz skontaktowa? si? z konsultantami naszej platformy hazardowej:</p>
<p>W kasynie znajdziesz wsparcie w j?zyku polskim, dzi?ki czemu bez ?adnych przeszkód uzyskasz oczekiwan? pomoc. Skorzystaj z dost?pnych opcji kontaktu, które gwarantuj? fachowe odpowiedzi na wszelkie pytania i w?tpliwo?ci.</p>
<h2 class="title">Czym jest gra Aviator w Vavada Casino?</h2>
<p>Dost?pny w kasynie Vavada Polska Aviator to innowacyjna gra hazardowa, która ró?ni si? od tradycyjnych automatów. Nie ma tutaj b?bna do obracania, linii p?atniczych czy te? free spinów. Jest za to dynamika, której nie powstydzi?yby<br />
                        si? nawet innowacyjne video sloty.</p>
<p>G?ównym celem rozgrywki w tej popularnej grze crash jest przewidywanie, kiedy z Twojego ekranu odleci wznosz?cy si? w gór? samolot. Im d?u?ej tytu?owy cud techniki awiacyjnej pozostaje w powietrzu, tym wi?kszy mno?nik potencjalnej<br />
                        wygranej. </p>
<p>Wyzwaniem stoj?cym przed graczem jest klikni?cie przycisku wyp?aty wygranych w odpowiednim momencie, poniewa? wraz z odlotem samolotu tracisz swoj? stawk?.</p>
<p>W serwisie Vavada Aviator cieszy si? ogromnym zainteresowaniem zarejestrowanych graczy. Spor? popularno?? ta innowacyjna gierka kasynowa zawdzi?cza wielu czynnikom. Zacznijmy od przedstawienia kilku kluczowych informacji:</p>
<h2 class="title">Najwa?niejsze cechy i funkcje gry Vavada Aviator</h2>
<p>Gra Aviator Vavada Casino to jedyna w swoim rodzaju rozgrywka w stylu crash game. Ta kategoria rozgrywek hazardowych zdobywa coraz wi?ksz? popularno?? na ca?ym ?wiecie. Wzrost zainteresowania zawdzi?cza nieskomplikowanej rozgrywce,<br />
                        szybkiemu obstawianiu kolejnych rund, a tak?e przejrzystemu uk?adowi poszczególnych elementów. Aviator jest swego rodzaju prekursorem tego rodzaju automatów, dlatego te? od lat pozostaje numerem jeden w?ród graczy kasyna Vavada.</p>
<p>Zastanawiasz si?, dlaczego warto przetestowa? t? maszyn? do gry w naszym kasynie? Zwró? uwag? na najciekawsze funkcje, które wyró?niaj? Aviatora na tle innych automatów:</p>
<p>Si?gnij po gr? Aviator w Vavada Casino Polska i powalcz o wygrane!</p>
<h2 class="title">Jak rozpocz?? gr? w Aviator Vavada Casino?</h2>
<p>Je?eli chcesz przej?? do obstawiania w kasynie Vavada gry Aviator, mo?esz zrobi? to ju? w kilka minut. Przygotowali?my dla Ciebie krótki poradnik krok po kroku, dzi?ki któremu ?atwo przejdziesz do rozgrywki za darmo lub za prawdziwe<br />
                        pieni?dze:</p>
<p>W kasynie Vavada rejestracja jest niezb?dna do gry na pieni?dze. Warto pami?ta?, ?e nasza platforma oferuje równie? tysi?ce innych automatów, a tak?e szereg godnych uwagi premii i benefitów za lojaln? gr?.</p>
<h2 class="title">Bonus powitalny za rejestracj? w Vavada Casino</h2>
<p>Nowi gracze na mog? liczy? na atrakcyjny bonus powitalny, który dost?pny jest ju? po rejestracji konta do gry. W przypadku kasyna Vavada bonus na start wymaga tylko wp?aty depozytu, a<br />
                        wówczas nowy u?ytkownik uzyska dost?p do nast?puj?cych promocji:</p>
<p><strong>100 free spinów </strong>na slot Great Pigsby Megaways (Relax Gaming, RTP 96,08%)</p>
<p><strong>100% od pierwszej wp?aty </strong>do 1000 USD</p>
<p><strong>10% zwrotu </strong>co tydzie? w formie cashback</p>
<p>Jak otrzyma? swój bonus? To bardzo proste, zobacz sam:</p>
<p>Uzyskane w kasynie Vavada bonusy mo?esz przeznaczy? na rozegranie rund bez ryzyka utraty w?asnych ?rodków finansowych. Jest to ?wietna okazja dla ka?dego, kto chce przetestowa? nasze kasyno za darmo.</p>
<h2 class="title">Vavada Aviator – na czym polega rozgrywka?</h2>
<p>Aviator to gra, w której równie istotny jest refleks, co przygotowana przez gracza strategia obstawiania. Na pocz?tku dobierasz pojedyncz? lub podwójn? stawk?, jak? zagrasz w kolejnej rundzie. Gdy ta si? zacznie po ko?cowym odliczaniu,<br />
                        wówczas na ekranie pojawi si? wznosz?cy si? samolot. </p>
<p>Im d?u?ej samolot leci, tym bardziej ro?nie mno?nik potencjalnych wygranych. Teraz wszystko jest w Twoich r?kach. Musisz zdecydowa? o najlepszym momencie na klikni?cie opcji „cashout”, za pomoc? których uzyskasz swoje zdobycze finansowe.</p>
<p>?eby lepiej przygotowa? si? do gry, warto przetestowa? gr? w wersji demo. Jest to opcja dost?pna w kasynie Vavada, dzi?ki której mo?esz za darmo rozegra? par? rund, aby pozna? wszystkie opcje rozgrywki.</p>
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		<item>
		<title>Oficjalna strona internetowa Vavada casino PL</title>
		<link>https://thegaminghistorian.com/oficjalna-strona-internetowa-vavada-casino-pl/</link>
		
		<dc:creator><![CDATA[root]]></dc:creator>
		<pubDate>Thu, 22 Jan 2026 22:34:08 +0000</pubDate>
				<category><![CDATA[Vavus]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23872</guid>

					<description><![CDATA[Oficjalna strona internetowa Vavada casino PL Oficjalna strona kasyna Vavada to platforma hazardowa online, któr? mo?na odwiedzi? na g?ównych domenach takich jak Vavada.com albo mirror-stronach dedykowanych Polsce i innym krajom europejskim. Serwis istnieje od 2017 roku i zdoby? szerok? baz? graczy dzi?ki ogromnej bibliotece gier, licznym promocjom i prostemu systemowi rejestracji. Kasyno dzia?a na licencji [...]]]></description>
										<content:encoded><![CDATA[<h1>Oficjalna strona internetowa Vavada casino PL</h1>
<p>Oficjalna strona kasyna Vavada to platforma hazardowa online, kt&oacute;r? mo?na odwiedzi? na g?&oacute;wnych domenach takich jak Vavada.com albo mirror-stronach dedykowanych Polsce i innym krajom europejskim. Serwis istnieje od 2017 roku i zdoby? szerok? baz? graczy dzi?ki ogromnej bibliotece gier, licznym promocjom i prostemu systemowi rejestracji. Kasyno dzia?a na licencji z Curacao &#8211; oznacza to, ?e jest formalnie zarejestrowane i podlega zasadom regulacyjnym tej jurysdykcji, ale nie ma szczeg&oacute;lnego nadzoru ze strony europejskich organ&oacute;w stricte hazardowych.</p>
<p>Strona jest dost?pna w wielu j?zykach, w tym po polsku, i oferuje mo?liwo?? szybkiego przej?cia przez proces logowania lub rejestracji. Interfejs u?ytkownika jest podzielony na wygodne sekcje &#8211; konto gracza, portfel z histori? transakcji i metodami p?atno?ci, sekcja bonus&oacute;w oraz status lojalno?ciowy gracza. W panelu konta znajdziesz r&oacute;wnie? komunikaty od kasyna oraz informacje o aktywnych promocjach.</p>
<p>Platforma umo?liwia gr? zar&oacute;wno na komputerach, jak i urz?dzeniach mobilnych &#8211; bez konieczno?ci instalowania osobnej aplikacji, poniewa? mobilna wersja strony oferuje funkcjonalno?? pe?n? jak na desktopie. Dodatkowo kasyno obs?uguje wiele walut i ponad 17 metod p?atno?ci, co daje du?? elastyczno?? osobom, kt&oacute;re preferuj? r&oacute;?ne sposoby depozyt&oacute;w lub wyp?at.</p>
<h2>Kolekcja gier</h2>
<p>Gdy spojrzysz na kolekcj? gier dost?pnych w Vavada kasyno, to pierwsze, co uderza &#8211; ogrom i r&oacute;?norodno??, kt&oacute;ra dos?ownie zasypuje nowego gracza ju? na etapie przegl?dania katalogu. Oficjalne dane m&oacute;wi? o ponad 4 500 tytu?ach z ca?ego ?wiata &#8211; od automat&oacute;w typu slot po sto?y z ?ywymi krupierami i klasyczne gry sto?owe.</p>
<h3>Sloty &#8211; serce kolekcji</h3>
<p>Sloty stanowi? lwi? cz??? ca?ej biblioteki &#8211; cz?sto ponad 90% wszystkich dost?pnych gier. Znajdziesz tu klasyczne automaty owocowe, nowoczesne video sloty z wieloma liniami wygranych oraz tytu?y typu Megaways. Popularne przyk?ady gier to m.in. Sweet Bonanza, Book of Ra, Gates of Olympus, The Dog House czy Big Bass Bonanza &#8211; ka?da z nich ma w?asne unikalne bonusy w grze, darmowe rundy i mechaniki, kt&oacute;re porywaj? uwag?.</p>
<h3>Gry sto?owe i karciane</h3>
<p>Poza slotami, Vavada oferuje ruletk?, blackjacka, baccarat, a tak?e inne klasyki sto?owe. To mniej rozbudowana sekcja ni? sloty, ale wci?? stanowi solidn? opcj? dla os&oacute;b, kt&oacute;re wol? strategiczn? rozgrywk? nad prostym kr?ceniem b?bn&oacute;w.</p>
<h3>Live casino &#8211; emocje jak w realu</h3>
<p>Je?eli chcesz poczu? atmosfer? prawdziwego kasyna, dost?pna jest sekcja live dealer, gdzie gra toczy si? na ?ywo, a profesjonalni krupierzy prowadz? ruletk?, blackjacka i inne rozgrywki w czasie rzeczywistym. Transmisje odbywaj? si? 24/7 i bywaj? popularne w godzinach wieczornych, gdy aktywno?? graczy ro?nie.</p>
<h3>Dostawcy oprogramowania</h3>
<p>Kasyno wsp&oacute;?pracuje z du?? liczb? renomowanych dostawc&oacute;w gier &#8211; w katalogu pojawiaj? si? tacy jak Pragmatic Play, Evolution Gaming, Relax Gaming, Push Gaming, NetEnt, Play&rsquo;n GO, ELK Studios i wielu innych. Dzi?ki temu tytu?y s? nie tylko r&oacute;?norodne, ale cz?sto aktualizowane i technicznie dopracowane.</p>
<h2>Bonusy i promocje</h2>
<p>System bonus&oacute;w w Vavada casino online to co?, co przyci?ga wiele os&oacute;b &#8211; i to ju? od pierwszego kontaktu z kasynem. Oferta jest z?o?ona, obejmuje bonusy powitalne, darmowe spiny, promocje cykliczne i elementy programu lojalno?ciowego.</p>
<h3>Bonus powitalny</h3>
<p>Nowi gracze otrzymuj? pakiet powitalny &#8211; klasyczny zestaw to 100% bonus od pierwszej wp?aty z mo?liwo?ci? zwi?kszenia salda nawet do 1000 $ lub r&oacute;wnowarto?ci w innej walucie oraz dodatkowe 100 darmowych spin&oacute;w do wykorzystania na konkretnych slotach. Minimalna wp?ata, aby aktywowa? ten bonus, to zazwyczaj 1 EUR / 1 $.</p>
<p>Warunki obrotu (czyli tzw. wager) przy bonusie depozytowym zwykle wynosz? x35, co oznacza, ?e ?rodki bonusowe trzeba obr&oacute;ci? 35 razy przed mo?liwo?ci? wyp?aty wygranych z bonusu. W przypadku darmowych spin&oacute;w r&oacute;wnie? obowi?zuj? warunki obrotu, cz?sto x20-x40 zale?nie od promocji i zasad konkretnej nagrody.</p>
<h3>Darmowe spiny i bonus bez depozytu</h3>
<p>Opr&oacute;cz klasycznego pakietu powitalnego, kasyno regularnie oferuje darmowe spiny bez depozytu &#8211; np. 100 darmowych spin&oacute;w za samo za?o?enie konta, kt&oacute;re mo?na wykorzysta? na wybranych automatach, cz?sto z limitem na maksymaln? wysoko?? wyp?aty wygranych z tych spin&oacute;w.</p>
<h3>Cashback i promocje sta?e</h3>
<p>Vavada casino ma te? mechanizm cashback, najcz??ciej na miesi?cznej zasadzie &#8211; gracze mog? odzyska? cz??? przegranych ?rodk&oacute;w (np. 10% r&oacute;?nicy mi?dzy ??cznymi zak?adami a wygranymi) w formie bonusowej.</p>
<h3>Program VIP i turnieje</h3>
<p>Platforma posiada tak?e program lojalno?ciowy z kilkoma poziomami &#8211; im wi?cej grasz i obracasz depozytami, tym wy?sze statusy i lepsze bonusy mo?esz uzyska?, w tym wy?sze limity wyp?at lub indywidualne oferty. Regularnie organizowane s? te? turnieje z nagrodami, w kt&oacute;rych pula nagr&oacute;d mo?e by? znaczna.</p>
<h2>Metody p?atno?ci i wyp?aty ?rodk&oacute;w</h2>
<p>Jednym z kluczowych aspekt&oacute;w ka?dego kasyna online jest wygoda i bezpiecze?stwo transakcji finansowych. Vavada casino oferuje ponad 17 metod p?atno?ci, kt&oacute;re obejmuj? zar&oacute;wno tradycyjne karty bankowe Visa i Mastercard, jak i nowoczesne portfele elektroniczne takie jak Skrill, Neteller czy ecoPayz. Dla graczy preferuj?cych kryptowaluty dost?pne s? r&oacute;wnie? opcje depozyt&oacute;w i wyp?at w Bitcoin, Ethereum, Litecoin oraz innych popularnych walutach cyfrowych, co zapewnia dodatkow? warstw? anonimowo?ci i szybko?ci przetwarzania transakcji.</p>
<p>Minimalna kwota depozytu jest zazwyczaj bardzo niska &#8211; cz?sto wynosi zaledwie 1 EUR lub r&oacute;wnowarto?? w innej walucie, co sprawia, ?e platforma jest dost?pna nawet dla graczy z niewielkim bud?etem. Je?li chodzi o wyp?aty, kasyno deklaruje czas przetwarzania od kilku minut do 24 godzin w zale?no?ci od wybranej metody, cho? w praktyce czas ten mo?e si? wyd?u?y? ze wzgl?du na procesy weryfikacyjne, szczeg&oacute;lnie przy pierwszych wyp?atach lub wy?szych kwotach.</p>
<h2>Bezpiecze?stwo i odpowiedzialna gra</h2>
<p>Vavada stosuje standardowe protoko?y szyfrowania SSL, kt&oacute;re chroni? dane osobowe graczy oraz informacje finansowe podczas przesy?ania ich przez internet. Kasyno wymaga r&oacute;wnie? weryfikacji to?samo?ci (KYC) przed dokonaniem pierwszej wyp?aty &#8211; gracze musz? przes?a? kopi? dokumentu to?samo?ci oraz potwierdzenie adresu zamieszkania, co jest standardow? praktyk? w bran?y hazardowej online i ma na celu zapobieganie praniu pieni?dzy oraz oszustwom.</p>
<p>Platforma udost?pnia r&oacute;wnie? narz?dzia odpowiedzialnej gry, takie jak mo?liwo?? ustawienia limit&oacute;w depozyt&oacute;w dziennych, tygodniowych lub miesi?cznych, a tak?e opcj? samowy??czenia konta na okre?lony czas. S? to wa?ne mechanizmy dla graczy, kt&oacute;rzy chc? kontrolowa? swoje wydatki i unika? problematycznych zachowa? hazardowych. Warto jednak pami?ta?, ?e licencja z Curacao nie zapewnia takiego samego poziomu ochrony konsumenta jak licencje wydawane przez europejskie organy regulacyjne, takie jak Malta Gaming Authority czy UK Gambling Commission.</p>
<h2>Obs?uga klienta</h2>
<p>Kasyno Vavada oferuje wsparcie techniczne i pomoc dla graczy przez ca?? dob? za po?rednictwem czatu na ?ywo, kt&oacute;ry jest dost?pny bezpo?rednio na stronie internetowej. Alternatywnie gracze mog? skontaktowa? si? z zespo?em obs?ugi klienta przez email. Czas odpowiedzi na czacie na ?ywo jest zazwyczaj kr&oacute;tki &#8211; kilka minut w godzinach szczytu &#8211; natomiast odpowiedzi na wiadomo?ci email mog? zaj?? do 24 godzin. Obs?uga jest dost?pna w kilku j?zykach, co u?atwia komunikacj? graczom z r&oacute;?nych kraj&oacute;w. Warto podkre?li?, ?e jako?? obs?ugi klienta jest istotnym czynnikiem przy wyborze kasyna, poniewa? szybka i kompetentna pomoc mo?e znacz?co wp?yn?? na og&oacute;lne do?wiadczenie u?ytkownika, szczeg&oacute;lnie w przypadku problem&oacute;w z transakcjami lub weryfikacj? konta.</p>
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		<title>The Story of The Oregon Trail</title>
		<link>https://thegaminghistorian.com/23849-2/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Thu, 11 Apr 2024 17:30:40 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23849</guid>

					<description><![CDATA[Release Date: April 11th, 2024 The Story of The Oregon Trail originally began in 2019. I had made contact with most of the original creators and even interviewed them on camera. Then COVID happened, which shut down most of the archives and museums I needed to visit to complete my research. I [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 1" src="https://www.youtube.com/embed/8QbjlHeoLdc?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div></div><style type="text/css">.fusion-body .fusion-builder-column-0{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-0 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-0{width:100% !important;order : 0;}.fusion-builder-column-0 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-0{width:100% !important;order : 0;}.fusion-builder-column-0 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-1 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-1"><p><strong>Release Date:</strong> April 11th, 2024</p>
<p>The Story of The Oregon Trail originally began in 2019. I had made contact with most of the original creators and even interviewed them on camera. Then COVID happened, which shut down most of the archives and museums I needed to visit to complete my research. I decided to put this video on hold. Four years later, in 2023, I made a goal to finish this project. I rarely use video interviews in my work, so incorporating three of them was quite a challenge. Not only that, but I had to figure out how to play old versions of Oregon Trail from the 1970s!</p>
<p>I knew I wanted to take my time with this video. Oregon Trail is one of my favorite games and really fueled my passion for history and video games. I didn&#8217;t give myself a deadline and just kept telling myself &#8220;it&#8217;s done when it&#8217;s done.&#8221; This is my longest video to date but I also believe it is my best. Hope you enjoy it!</p>
</div></div><style type="text/css">.fusion-body .fusion-builder-column-1{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-1 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-1{width:100% !important;order : 0;}.fusion-builder-column-1 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-1{width:100% !important;order : 0;}.fusion-builder-column-1 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-1{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-2 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-2 fusion_builder_column_1_1 1_1 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-separator fusion-full-width-sep" style="align-self: center;margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-single sep-solid" style="border-color:#e0dede;border-top-width:1px;"></div></div><div class="fusion-text fusion-text-2"><h1>Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">
<div class="csl-bib-body">
<div class="csl-entry">Bouchard, Philip. Philip Bouchard Interview. Video, November 15, 2019.</div>
<div class="csl-entry">“Classic Game Postmortem: Oregon Trail &#8211; YouTube,” March 15, 2017. <a href="https://www.youtube.com/watch?v=vdGNFhKhoKY">https://www.youtube.com/watch?v=vdGNFhKhoKY</a>.</div>
<div class="csl-entry">Dillenberger, Paul. Paul Dillenberger Interview. Video, June 3, 2019.</div>
<div class="csl-entry">Halvorsen, Donna. “Kids Mosey to Mall to Hit New Oregon Trail Cybergame.” <i>Star Tribune</i>, February 26, 1995.</div>
<div class="csl-entry">Heinemann, Bill. Bill Heinemann Interview. Video, June 4, 2019.</div>
<div class="csl-entry">“History at GDC: Don Rawitsch on The Oregon Trail.” History Respawned <a href="https://soundcloud.com/historyrespawned/episode-94-forging-a-new-oregon-trail">https://soundcloud.com/historyrespawned/episode-94-forging-a-new-oregon-trail</a>.</div>
<div class="csl-entry">Inskip, Leonard. “Giving Minnesota’s Computer Agency a Chance to Compete.” <i>Star Tribune</i>, April 4, 1984.</div>
<div class="csl-entry">“MECC, The Company That Launched Educational Gaming,” October 18, 2017. <a href="http://www.museumofplay.org/blog/chegheads/2016/10/mecc-the-company-that-launched-educational-gaming">http://www.museumofplay.org/blog/chegheads/2016/10/mecc-the-company-that-launched-educational-gaming</a>.</div>
<div class="csl-entry">News. “Carl Creators of Oregon Trail Celebrate 50th Anniversary &#8211; Carleton College.” <a href="https://www.carleton.edu/news/stories/carl-creators-of-oregon-trail-celebrate-50th-anniversary/">https://www.carleton.edu/news/stories/carl-creators-of-oregon-trail-celebrate-50th-anniversary/</a>.</div>
<div class="csl-entry">pastemagazine.com. “The Making of The Oregon Trail: An Interview with Don Rawitsch,” October 22, 2015. <a href="https://www.pastemagazine.com/articles/2015/10/the-making-of-the-oregon-trail-an-interview-with-d.html">https://www.pastemagazine.com/articles/2015/10/the-making-of-the-oregon-trail-an-interview-with-d.html</a>.</div>
<div class="csl-entry">Rankin, Joy Lisi. <i>A People’s History of Computing in the United States</i>. Harvard University Press, 2018.</div>
<div class="csl-entry">Rawitsch, Don. Don Rawitsch Interview. Phone, September 24, 2019.</div>
<div class="csl-entry">———. “Letters from Readers &#8211; Computer Program.” <i>Star Tribune</i>, April 1, 1979.</div>
<div class="csl-entry">reddit. “R/IAmA &#8211; I Am Don Rawitsch, a Co-Inventor of the Original Oregon Trail Computer Game. AMA!,” February 1, 2016. <a href="https://www.reddit.com/r/IAmA/comments/43ooqf/i_am_don_rawitsch_a_coinventor_of_the_original/">https://www.reddit.com/r/IAmA/comments/43ooqf/i_am_don_rawitsch_a_coinventor_of_the_original/</a>.</div>
<div class="csl-entry">Singer, Dale. “Students ‘travel’ the Old Oregon Trail via Computer.” <i>Star Tribune</i>, March 18, 1979.</div>
<div class="csl-entry">Smithsonian. “How You Wound Up Playing The Oregon Trail in Computer Class,” July 22, 2016. <a href="https://www.smithsonianmag.com/innovation/how-you-wound-playing-em-oregon-trailem-computer-class-180959851/">https://www.smithsonianmag.com/innovation/how-you-wound-playing-em-oregon-trailem-computer-class-180959851/</a>.</div>
<div class="csl-entry">Whitaker, Robert. “He Created The Oregon Trail.” <i>Slate</i>, November 17, 2021. <a href="https://slate.com/news-and-politics/2021/11/oregon-trail-game-history-inventor-don-rawitsch.html">https://slate.com/news-and-politics/2021/11/oregon-trail-game-history-inventor-don-rawitsch.html</a>.</div>
<div class="csl-entry">Wills, Kendall J. “WHAT’S NEW WITH NONPROFIT ORGANIZATIONS.” <i>The New York Times</i>, May 5, 1985, sec. Business. <a href="https://www.nytimes.com/1985/05/05/business/what-s-new-with-nonprofit-organizations.html">https://www.nytimes.com/1985/05/05/business/what-s-new-with-nonprofit-organizations.html</a>.</div>
<div class="csl-entry">Wong, Kevin. “The Forgotten History of ‘The Oregon Trail,’ As Told By Its Creators.” Motherboard, February 15, 2017. <a href="https://motherboard.vice.com/en_us/article/qkx8vw/the-forgotten-history-of-the-oregon-trail-as-told-by-its-creators">https://motherboard.vice.com/en_us/article/qkx8vw/the-forgotten-history-of-the-oregon-trail-as-told-by-its-creators</a>.</div>
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</div></div><style type="text/css">.fusion-body .fusion-builder-column-2{width:100% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-2 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 1.92%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 1.92%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-2{width:100% !important;order : 0;}.fusion-builder-column-2 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-2{width:100% !important;order : 0;}.fusion-builder-column-2 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-2{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div></p>
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		<title>Gaming Historian 1UPcard Cartridge Cleaners</title>
		<link>https://thegaminghistorian.com/gaming-historian-1upcard-cartridge-cleaners/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Thu, 22 Jun 2023 18:53:40 +0000</pubDate>
				<category><![CDATA[Products]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23834</guid>

					<description><![CDATA[1UPcards are my favorite way to clean my old cartridge-based games. Now, you can get officially licensed Gaming Historian 1Upcards! Even better, every sale benefits the Video Game History Foundation. CLICK HERE TO PURCHASE]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="size-large wp-image-23835 alignnone" src="https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-1024x545.jpg" alt="" width="1024" height="545" srcset="https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-200x106.jpg 200w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-300x160.jpg 300w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-400x213.jpg 400w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-500x266.jpg 500w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-600x319.jpg 600w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-700x372.jpg 700w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-768x409.jpg 768w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-800x426.jpg 800w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-1024x545.jpg 1024w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-1200x638.jpg 1200w, https://thegaminghistorian.com/wp-content/uploads/2023/06/307748466_655404835971432_6359556673303795035_n-1536x817.jpg 1536w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>1UPcards are my favorite way to clean my old cartridge-based games. Now, you can get officially licensed Gaming Historian 1Upcards! Even better, every sale benefits the <a href="https://gamehistory.org/">Video Game History Foundation</a>.</p>
<p><a href="https://www.1upcard.com/collections/game-cartridge-cleaners/products/gaming-historian-1upcard-3-pack-multi-pack-officially-licensed-game-cartridge-cleaners?variant=32478104879170" target="_blank" rel="noopener"><b>CLICK HERE TO PURCHASE</b></a></p>
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		<title>The Story of the First Video Game Cartridge</title>
		<link>https://thegaminghistorian.com/firstcartridge/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 09 Jun 2023 17:30:12 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23827</guid>

					<description><![CDATA[Release Date: June 9th, 2023 Last year, fellow historian Ethan Johnson wrote the episode "When Nintendo Games Were on Atari." I really enjoyed the script, and I wanted to make more pre-NES video content. Shortly after, we did a topic vote on Patreon. The winning topic was about the Fairchild Channel F, [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-3 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-3 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 2" src="https://www.youtube.com/embed/Nio3hYAx_Tc?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div></div><style type="text/css">.fusion-body .fusion-builder-column-3{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-3 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-3{width:100% !important;order : 0;}.fusion-builder-column-3 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-3{width:100% !important;order : 0;}.fusion-builder-column-3 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-4 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-3"><p><strong>Release Date:</strong> June 9th, 2023</p>
<p>Last year, <a href="https://thehistoryofhowweplay.wordpress.com/">fellow historian Ethan Johnson</a> wrote the episode &#8220;When Nintendo Games Were on Atari.&#8221; I really enjoyed the script, and I wanted to make more pre-NES video content. Shortly after, we did a topic vote on Patreon. The winning topic was about the Fairchild Channel F, the first console to use cartridges.</p>
<p>This video took a long time &#8211; work originally began in the summer of 2022! Ethan wrote several drafts of the script while Kristin &amp; I revised it several times. Acquiring all of the hardware for filming also took a long time. The Channel F didn&#8217;t sell many units, so getting the console in the original box was challenging. Luckily, friend of the show Pat Contri was able to send me consoles from his collection.</p>
<p>I know this video won&#8217;t have gangbuster views &#8211; it&#8217;s an obscure topic &#8211; but I feel it is an <em>important</em> topic. And I&#8217;m proud of this video! It was a collaborative effort.</p>
</div></div><style type="text/css">.fusion-body .fusion-builder-column-4{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-4 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-4{width:100% !important;order : 0;}.fusion-builder-column-4 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-4{width:100% !important;order : 0;}.fusion-builder-column-4 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-3{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-4 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-5 fusion_builder_column_1_1 1_1 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-separator fusion-full-width-sep" style="align-self: center;margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-single sep-solid" style="border-color:#e0dede;border-top-width:1px;"></div></div><div class="fusion-text fusion-text-4"><h1>Sources</h1>
<p>Alpex Computer Corp. v. Nintendo Co., Ltd., No. No. 86 Civ. 1749 (KMW) (United States District Court, Southern District of New York July 18, 1991)<br />
Alpex Computer Corp. v. Nintendo Co., No. 102 F.3d 1214 (Fed. Cir. 1996) (United States Court of Appeals Federal Circuit November 6, 1996).<br />
Tristan Donovan, Replay: The History of Video Games (East Sussex, England: Yellow Ant, 2010).<br />
Benj Edwards, “The Untold Story Of The Invention Of The Game Cartridge,” Fast Company, January 22, 2015, https://www.fastcompany.com/3040889/the-untold-story-of-the-invention-of-the-game-cartridge.<br />
Benj Edwards, “VC&amp;G Interview: Jerry Lawson, Black Video Game Pioneer,” Vintage Computing and Gaming (blog), February 24, 2009, https://www.vintagecomputing.com/index.php/archives/545.<br />
Marty Goldberg and Curt Vendel, Atari Inc.: Business Is Fun (Carmel, NY: Syzygy Company Press, 2012).<br />
George Graves, “Struggling Alpex Mulls Merger, Sale or Purchase,” Hartford Courant, October 6, 1979.<br />
Ethan Johnson, “Exploring the First Microprocessor Video Games,” The History of How We Play (blog), September 11, 2018, https://thehistoryofhowweplay.wordpress.com/2018/09/11/microprocessors/.<br />
Ethan Johnson, “Video Game Sales: 1972-1999,” Gaming Alexandria, June 7, 2021, https://www.gamingalexandria.com/wp/2021/06/video-game-sales-1972-1999/.<br />
Fairchild Semiconductor Corp. v. Nintendo Co., Ltd., No. Civ. A. No. 2:92-2575-18 (United States District Court, D. South Carolina, Charleston Division December 18, 1992).<br />
Stacy V Jones, “Everything Is Automated but the Carhop,” Science Digest, November 1966, p. 32.<br />
Wallace Kirschner and Lawrence Martin Haskel, Television display control apparatus, United States US4026555A, filed March 12, 1975, and issued May 31, 1977, https://patents.google.com/patent/US4026555/en.<br />
Gene N. Landrum, “Business Opportunity Analysis Alpex Video Game,” Market Study, November 26, 1975.<br />
Jerry Lawson @CGE, 2005, https://www.youtube.com/watch?v=qWTuIwMnFG0.<br />
Jerry Lawson @CGE, 2005, https://www.youtube.com/watch?v=nyvYbXgsECI.<br />
Jerry Lawson 2005 CGE Keynote, 2005, https://www.youtube.com/watch?v=7ttrwiqUWUg.<br />
Jerry Lawson 2006, 2006, https://www.youtube.com/watch?v=eqiKTG_ONaA https://www.youtube.com/watch?v=H161f5vGOTE https://www.youtube.com/watch?v=boYwNF6drmU https://www.youtube.com/watch?v=9Ynvq3mK_l8.<br />
John McGinnis, “New TV Game Can Gobble You Up,” Democrat and Chronicle, October 9, 1977, p. 4B<br />
Myron K Myers, “Fairchild Introduces New Consumer Products,” Palo Alto Times, June 14, 1976, p. 9.<br />
Myron K Myers, “Fairchild’s Small Pause ‘May Be a Good Thing,’” Palo Alto Times, October 22, 1976, p. 11<br />
Myron K Myers, “National, Fairchild Attack Digital Watch Woes,” Palo Alto Times, March 9, 1977, p. 28.<br />
Rich Olney, Fairchild FCC Emissions Notes (Fairchild Semiconductor, October 9, 1976), p. 2.<br />
Alexander Smith, They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry Volume 1 (Boca Raton, FL: CRC Press, 2019).<br />
Keith Smith, “The Golden Age Arcade Historian: The (Almost) Untold Story of TV POWWW &#8211; The Original(??) Video Game TV Game Show,” The Golden Age Arcade Historian (blog), June 10, 2014, http://allincolorforaquarter.blogspot.com/2014/06/the-almost-untold-story-of-tv-powww.html.<br />
Home &amp; Coin Operated Electronic Games (Frost &amp; Sullivan, 1979), Sec. iii, p. 1.<br />
Suresh Vasa, Rich Olney, and Gerald A Lawson, “BLACKJACK ROUTINES,” Code Listing (Fairchild Semiconductor, August 12, 1976).<br />
Richard Veith, “The Game Called ‘Doodle’ Is In Living Color,” The San Francisco Examiner, April 24, 1977, p. 45<br />
Jonathan Weber, “Jury Rules Nintendo Infringed Patent,” The Boston Globe, June 7, 1994, p. 51.<br />
&#8220;Appointed,&#8221; The Journal News, July 18, 1968, p. 26.<br />
“CB Radios Bring Static to FCC,” Chicago Tribune, June 15, 1976, sec. 4, p. 9.<br />
“Entertainment System’s Sales Brisk in Carolinas,” The Charlotte News, August 17, 1977, p. 5C.<br />
“F8 VIDEO GAME PRICES HIKED,” Microcomputer Digest, January 1977, p. 28.<br />
“FAIRCHILD,” Mart, June 15, 1978, p. 64.<br />
“Fairchild Finds Friendly Takeover,” Chicago Tribune, May 22, 1979, sec. 4.<br />
“FAIRCHILD GAME OKAYED,” Weekly Television Digest with Consumer Electronics, October 25, 1976, p. 11.<br />
“Fairchild Gets OK to Market New Game,” Palo Alto Times, October 21, 1976, p. 9<br />
“Fairchild OK’s Pact,” Palo Alto Times, February 19, 1976, p. 7<br />
“FAIRCHILD ON GAMES,” Weekly Television Digest with Consumer Electronics, October 24, 1977, p. 12.<br />
“Fault Halts Nuclear Plant Construction,” The Orlando Sentinel, December 8, 1973, p. 7-B.<br />
FCC Submission Exhibits &#8211; Fairchild (Federal Communications Commission, 1976).<br />
“GAMES-NEW CES STAR,” Weekly Television Digest with Consumer Electronics, June 21, 1976.<br />
“GAMES PLAYING TO AN EMPTY HOUSE,” Weekly Television Digest with Consumer Electronics, March 14, 1977, p. 9<br />
“ILLOGICAL.,” Microelectronics News, October 18, 1975, p. 2.<br />
“INTEL MICRO COMPUTER FOR PITNEY BOWES-ALPEX POINT-OF-SALE TERMINAL,” Electronic Design, May 24, 1973, p. 123.<br />
“Norman Alpert, The Founder of Alpex Computer Corporation,” The New York Times, June 20, 1981, sec. 1 p. 21.<br />
“Other New Games,” Weekly Television Digest with Consumer Electronics, January 17, 1977, p. 12.<br />
“Patents Surprise Video Giants,” The Daily Sentinel, December 18, 1983, p. 3.<br />
“Pitney-Bowes, Alpex Plan Joint Venture,” The Chatham Press, January 8, 1970, p. 7.<br />
“Point of Sale Systems Dropped,” Dayton Daily News, November 12, 1973, p. 25.<br />
“Programmable Video Game,” Weekly Television Digest with Consumer Electronics, April 2, 1979, p. 14.<br />
“Switch on to a Feast of Fun,” The Sunday People, July 2, 1978, p. 15.<br />
“Television Arcade,” Democrat and Chronicle, April 24, 1977 p. 47.<br />
“The Games,” Video, Q1 1978, p. 30-31.<br />
“Turn to Channel F*&#8230; It’s the One with All the Fun!,” March 17, 1977, p. B12.<br />
Weekly Television Digest with Consumer Electronics, February 23, 1976, p. 10.</p>
</div></div><style type="text/css">.fusion-body .fusion-builder-column-5{width:100% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-5 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 1.92%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 1.92%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-5{width:100% !important;order : 0;}.fusion-builder-column-5 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-5{width:100% !important;order : 0;}.fusion-builder-column-5 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-4{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div></p>
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		<title>The Forgotten Portable NES</title>
		<link>https://thegaminghistorian.com/the-forgotten-portable-nes/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 10 Mar 2023 18:30:38 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23819</guid>

					<description><![CDATA[Release Date: March 10th, 2023 I was looking through my notebook of topic ideas when I stumbled on one that I simply wrote as "BDL Express." After a quick Google refresher, I decided to take a deep dive. The Express was a portable NES that was teased in a few video game [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-5 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-6 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 3" src="https://www.youtube.com/embed/OdjFvMGZCa8?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div></div><style type="text/css">.fusion-body .fusion-builder-column-6{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-6 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-6{width:100% !important;order : 0;}.fusion-builder-column-6 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-6{width:100% !important;order : 0;}.fusion-builder-column-6 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-7 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-5"><p><strong>Release Date:</strong> March 10th, 2023</p>
<p>I was looking through my notebook of topic ideas when I stumbled on one that I simply wrote as &#8220;BDL Express.&#8221; After a quick Google refresher, I decided to take a deep dive. The Express was a portable NES that was teased in a few video game magazines in the early 90s, including EGM and GamePro. Unfortunately, it never released. I spent a lot of time on this video trying to get a hold of Paul Biederman, the man behind the system. But sadly, I was never able to make contact.</p>
<p>How do you talk about a system that never released? For this video, we used the power of 3D animation. Old video game magazines had surprisingly detailed descriptions of the system. There was also one photo. With these clues, we were able to animate the Express in the 3rd dimension!</p>
<p>Oddly, my favorite bit of information I learned from this episode was about Camerica, the company who attempted to release The Express. Most wiki articles state the company &#8220;declared bankruptcy&#8221; in 1993. However, I was able to find a report stating that the Canadian government shut them down for illegally routing their 1-800 number through Cuba. Crazy!</p>
</div></div><style type="text/css">.fusion-body .fusion-builder-column-7{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-7 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-7{width:100% !important;order : 0;}.fusion-builder-column-7 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-7{width:100% !important;order : 0;}.fusion-builder-column-7 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-5{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-6 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-8 fusion_builder_column_1_1 1_1 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-separator fusion-full-width-sep" style="align-self: center;margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-single sep-solid" style="border-color:#e0dede;border-top-width:1px;"></div></div><div class="fusion-text fusion-text-6"><h1>Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">
<div class="csl-bib-body">
<div class="csl-entry">
<div class="csl-bib-body">
<div class="csl-entry">Electronic Gaming Monthly. “BDL Express,” June 1990.</div>
<div class="csl-entry">The Board Talk. “BDL Shuffle Advertisement,” May 1994.</div>
<div class="csl-entry">Electronic Gaming Monthly. “BDL’s Nintendo Express,” April 1990.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Camerica to Release NES Games &#8211; Rumors of Portable Nintendo and Gameboy Converter Also Growing!,” June 1991.</div>
<div class="csl-entry">GamePro. “Cutting Edge: Only from Camerica,” July 1991.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Gaming Gossip,” September 1990.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Gaming Gossip,” June 1991.</div>
<div class="csl-entry">Halfhill, Tom. “Nintendo News: Simpsons, Yes; Hand-Held, No!” <i>Game Players</i>, July 1990.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Interface: Letters to the Editor,” October 1993.</div>
<div class="csl-entry">Electronic Gaming Monthly. “New Convertor Allows Your To Play Gameboy Games On Your NES!,” December 1990.</div>
<div class="csl-entry">Electronic Gaming Monthly. “New Peripherals Increase NES Abilities&#8230;,” May 1990.</div>
<div class="csl-entry">RePlay. “Parts, Supplies &amp; Services,” September 1990.</div>
<div class="csl-entry">GamePro. “ProNews Report,” May 1990.</div>
<div class="csl-entry">GamePro. “ProNews Report: No NES-Compatible Color Handheld&#8230;for Now,” October 1990.</div>
<div class="csl-entry">Video Games &amp; Computer Entertainment. “Reader Mail: Handheld Queries,” December 1990.</div>
<div class="csl-entry">GamePro. “The Cutting Edge: New Handheld Game Systems,” December 1990.</div>
<div class="csl-entry">GamePro. “The Cutting Edge: Turbo Blaster,” May 1990.</div>
<div class="csl-entry">GamePro. “The Mail: From the Rumor Mill,” July 1990.</div>
<div class="csl-entry"><i>The Official 1990 World of Nintendo Buyers Guide</i>, 1990.</div>
<div class="csl-entry">Video Games &amp; Computer Entertainment. “The VG&amp;CE 1993 Phone Book,” January 1993.</div>
<div class="csl-entry">Communications Daily. “‘We Shut Them Down’; TREASURY CLOSES CANADIAN OPERATIONS RESELLING TRAFFIC TO CUBA,” July 13, 1993, Vol. 13, No. 133 edition.</div>
<div class="csl-entry">Worley, Joyce. “News Bits: BDL Denied License for NES Portable.” <i>Video Games &amp; Computer Entertainment</i>, July 1990.</div>
<div class="csl-entry">Video Games &amp; Computer Entertainment. “Yea &amp; Nay,” August 1990.</div>
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</div></div><style type="text/css">.fusion-body .fusion-builder-column-8{width:100% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-8 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 1.92%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 1.92%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-8{width:100% !important;order : 0;}.fusion-builder-column-8 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-8{width:100% !important;order : 0;}.fusion-builder-column-8 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-6{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div></p>
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		<title>Batter Up: Play Super Nintendo With a Baseball Bat</title>
		<link>https://thegaminghistorian.com/batter-up/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 27 Jan 2023 18:30:45 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23804</guid>

					<description><![CDATA[Release Date: January 27th, 2023 Last year, a viewer sent me this bat controller for a potential video topic. After finishing up the big Super Mario Kart video, I decided to make a video that was a little less intense, and so I chose to break out the Batter Up bat. I [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-7 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-9 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 4" src="https://www.youtube.com/embed/6jt3Fa1c_zg?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div></div><style type="text/css">.fusion-body .fusion-builder-column-9{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-9 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-9{width:100% !important;order : 0;}.fusion-builder-column-9 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-9{width:100% !important;order : 0;}.fusion-builder-column-9 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-10 fusion_builder_column_1_2 1_2 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-7"><p><strong>Release Date:</strong> January 27th, 2023</p>
<p>Last year, a viewer sent me this bat controller for a potential video topic. After finishing up the big Super Mario Kart video, I decided to make a video that was a little less intense, and so I chose to break out the Batter Up bat. I really enjoyed learning about the company behind this product, Sports Sciences. This video ending up being not only about the bat, but about the quick rise and fall of Sports Sciences.</p>
<p>I had trouble figuring out a title for this video. This is a pretty niche topic, so simply calling it &#8220;Batter Up Bat&#8221; probably wouldn&#8217;t garner much attention. Kristin suggested the subtitle &#8220;Play Super Nintendo With a Baseball Bat.&#8221; I always try to make sure my titles are accurate to what the video is about. Luckily, that ended up being 100% accurate!</p>
</div></div><style type="text/css">.fusion-body .fusion-builder-column-10{width:50% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-10 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 3.84%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 3.84%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-10{width:100% !important;order : 0;}.fusion-builder-column-10 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-10{width:100% !important;order : 0;}.fusion-builder-column-10 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}</style></div></div><style type="text/css">.fusion-body .fusion-flex-container.fusion-builder-row-7{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}</style></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-8 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row fusion-flex-align-items-flex-start" style="max-width:1144px;margin-left: calc(-4% / 2 );margin-right: calc(-4% / 2 );"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-11 fusion_builder_column_1_1 1_1 fusion-flex-column"><div class="fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-separator fusion-full-width-sep" style="align-self: center;margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-single sep-solid" style="border-color:#e0dede;border-top-width:1px;"></div></div><div class="fusion-text fusion-text-8"><h1>Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">Bator, Oulan. “The TeeVGolf.” <i>Banzzai (FR)</i>, November 1994.</div>
<div class="csl-entry">Popular Science. “Batter Up!,” December 1994.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Batter Up Advertisement,” July 1995.</div>
<div class="csl-entry">The Plain Dealer. “Batter Up Turns Living Rooms into Jacobs Field,” September 14, 1994.</div>
<div class="csl-entry">Black, Dorian. “Versatility of PC Platform Justifies Spending Big Bucks.” <i>The Age</i>, February 8, 1994.</div>
<div class="csl-entry">Burrill, William. “Get Your Hands on a Game for Swingers.” <i>The Toronto Star</i>, July 24, 1993.</div>
<div class="csl-entry">Challender, Mary. “So-Called Reality.” <i>The Des Moines Register</i>, June 17, 1995.</div>
<div class="csl-entry">The Akron Beacon Journal. “Company Works at Innovative Play,” January 2, 1995.</div>
<div class="csl-entry">The News and Observer. “Computer Cuts for Piniella,” January 7, 1995.</div>
<div class="csl-entry">Cook, Bob. “Sports Sciences Fights to Keep Company Alive.” <i>Crain’s Cleveland Business</i>, May 27, 1996.</div>
<div class="csl-entry">———. “Sports Sciences Gets New Name, Financing.” <i>Crain’s Cleveland Business</i>, January 20, 1997.</div>
<div class="csl-entry">Dille, Ed. “Batter Up!” <i>Electronic Games</i>, April 1995.</div>
<div class="csl-entry">Gamboa, Glenn. “Baseball Strike Is Good for Business.” <i>The Akron Beacon Journal</i>, October 29, 1994.</div>
<div class="csl-entry">———. “Tee off Indoors with a Hard Drive.” <i>The Akron Beacon Journal</i>, July 11, 1994.</div>
<div class="csl-entry">Harrison, Kimberly. “Sports Sciences Steps to Plate with New Game.” <i>Crain’s Cleveland Business</i>, June 27, 1994.</div>
<div class="csl-entry">Video Games The Ultimate Gaming Magazine. “Heads up, Swingers!,” January 1996.</div>
<div class="csl-entry">Sega Visions. “Heavy Equipment,” December 1994.</div>
<div class="csl-entry">PR Newswire. “Interactive Video Game Is a Hit with Baseball Enthusiasts,” June 21, 1994.</div>
<div class="csl-entry">Kalita, S.Mitra. “Queens Inc. / Yifan Communications of Flushing Goes Public.” <i>Newsday</i>, September 27, 2000.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Lifestyles SCES Special,” September 1994.</div>
<div class="csl-entry">States News Service. “No Headline,” December 7, 1993.</div>
<div class="csl-entry">Oblander, Terry. “Summit Ready to Rescind Abatements; Companies Didn’t Meet Employment Projections.” <i>The Plain Dealer</i>, December 24, 1997.</div>
<div class="csl-entry">Ong, Kace. “Computer Golf System Says It Can Improve Your Swing.” <i>The Straits Times</i>, April 26, 1994.</div>
<div class="csl-entry">Quartermann. “Gaming Gossip.” <i>Electronic Gaming Monthly</i>, June 1995.</div>
<div class="csl-entry">Sabath, Donald. “Driving the Blues Away; Game Allows Indoor Rounds of Winter Golf.” <i>The Plain Dealer</i>, December 11, 1993.</div>
<div class="csl-entry">Business Wire. “Smart Games Interactive Announces New Marketing Thrust,” January 28, 1997.</div>
<div class="csl-entry">“Smart Games Interactive Business Lookup,” n.d. Accessed December 28, 2022.</div>
<div class="csl-entry">PR Newswire. “Sports Sciences Announces Merger; Will Expand 3-D Virtual Reality Capacity,” April 9, 1996.</div>
<div class="csl-entry">PR Newswire. “Sports Sciences Announces Plan for Future Growth,” January 25, 1996.</div>
<div class="csl-entry">“Sports Sciences Business Lookup,” n.d. Accessed December 28, 2022.</div>
<div class="csl-entry">PR Newswire. “Sports Sciences Inc. Announces First Quarter 1994 Results,” May 24, 1994.</div>
<div class="csl-entry">Business Wire. “Sports Sciences Inc. Reports Second Quarter 1995 Results,” August 15, 1995.</div>
<div class="csl-entry">PR Newswire. “Sports Sciences’ Interactive Golf Games Win Two ’Innovations ‘94’ Awards,” June 1, 1994.</div>
<div class="csl-entry">Business Wire. “Sports Sciences Introduces PC Version of Batter UP and Car-Racing Simulation Game at Consumer Electronics Show,” January 6, 1995.</div>
<div class="csl-entry">Business Wire. “Sports Sciences Reports Record 3 Month and 9 Month Sales with Record Production of Its Virtual Reality Games,” November 18, 1994.</div>
<div class="csl-entry">Video Games The Ultimate Gaming Magazine. “SportsWire: Swing, Batter!,” October 1994.</div>
<div class="csl-entry">PR Newswire. “Step up to the Plate and Swing Right in Your Living Room &#8211; It’s Virtual Reality, Folks, in a Nifty New Dimension,” December 6, 1994.</div>
<div class="csl-entry">Play Meter. “What’s New,” May 1993.</div>
<div class="csl-entry">Electronic Gaming Monthly. “World Series A Bust, But Gamers Can Step Into The Electronic Batter’s Box,” November 1994.</div>
</div>
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		<title>The Story of Super Mario Kart</title>
		<link>https://thegaminghistorian.com/the-story-of-super-mario-kart/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Thu, 01 Dec 2022 07:00:22 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23734</guid>

					<description><![CDATA[Release Date: December 1st, 2022 After I finished my massive Super Mario World video, I realized that this year marks the 30th anniversary of Super Mario Kart. Growing up, Super Mario Kart was a big part of my life. My best friend &amp; I played it constantly. We unlocked everything in grand prix mode, [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-9 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-12 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 5" src="https://www.youtube.com/embed/NDHZKYETDyU?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-13 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-9"><p><strong>Release Date: </strong>December 1st, 2022</p>
<p>After I finished my massive Super Mario World video, I realized that this year marks the 30th anniversary of Super Mario Kart. Growing up, Super Mario Kart was a big part of my life. My best friend &amp; I played it constantly. We unlocked everything in grand prix mode, went head-to-head in battle mode, and raced one-on-one for the last donut in the box.</p>
<p>Unfortunately, I wasn&#8217;t able to finish the video in time for the anniversary. But I think the delay was worth it. In this video, I not only wanted to touch on the creation of the game, but the impact it had in the living room. Super Mario Kart crossed generations with its accessibility. And who doesn&#8217;t love a good racing game? It&#8217;s no surprise Super Mario Kart was inducted in the World Video Game Hall of Fame.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-10 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-14 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-11 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-15 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-10"><h1 style="text-align: center;">Source</h1>
<div class="csl-bib-body">
<div class="csl-entry">Camm, Mark. “Fast-Track Triumph for a Daggy Dad.” <i>The Sydney Morning Herald</i>, September 27, 1993.</div>
<div class="csl-entry">PR Newswire. “Domino’s Pizza Launches $25 Million Nintendo Instant Win Game,” November 23, 1992.</div>
<div class="csl-entry">Eguchi, Takahiro. “A Look at the State of Electronic Gaming in Japan.” <i>Video Games &amp; Computer Entertainment</i>, December 1992.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Gaming Gossip,” August 1992.</div>
<div class="csl-entry">Hawkins, Robert. “Video Game’s Debut Super ‘Sonic’; Sega Sinks $10 Mil into Promoting New ‘Hedgehog 2.’” <i>The San Diego Union-Tribune</i>, December 3, 1992.</div>
<div class="csl-entry">Electronic Gaming Monthly. “International News,” November 1992.</div>
<div class="csl-entry">Electronic Gaming Monthly. “International News,” February 1993.</div>
<div class="csl-entry">Electronic Gaming Monthly. “International News,” June 1993.</div>
<div class="csl-entry">Famitsu. “Introducing the Software Shown at the 4th Shoshinkai Event!! The Sequels to Several Well Known RPG Suddenly Appear!!,” September 18, 1992.</div>
<div class="csl-entry">“Iwata Asks?: Mario Kart Wii?: It Started With A Guy In Overalls.”  <a href="https://iwataasks.nintendo.com/interviews/wii/mariokart/0/0/">https://iwataasks.nintendo.com/interviews/wii/mariokart/0/0/</a>.</div>
<div class="csl-entry">“Iwata Asks?: Nintendo DSi?: What My Mother Taught Me.”  <a href="https://iwataasks.nintendo.com/interviews/ds/dsi/7/0/">https://iwataasks.nintendo.com/interviews/ds/dsi/7/0/</a>.</div>
<div class="csl-entry">Jones, Brett. “New Game Chip Will Boost Nintendo Speed and Cost.” <i>Times Record News</i>, November 6, 1992.</div>
<div class="csl-entry">Retro Gamer Magazine. “Mario Kart: The Untold Story,” April 20, 2017.</div>
<div class="csl-entry">The Seattle Times. “More Money for Mario,” November 2, 1992.</div>
<div class="csl-entry">Famitsu. “New Games Cross Review,” December 21, 1991.</div>
<div class="csl-entry">Famitsu. “New Games Cross Review,” October 2, 1992.</div>
<div class="csl-entry">Canada NewsWire. “Nintendo Maintains Industry Lead With Spectacular Sales in 1992,” January 7, 1993.</div>
<div class="csl-entry">PR Newswire. “Nintendo Releases Record Number of New Games,” May 28, 1992.</div>
<div class="csl-entry">Business Wire. “Nintendo Reports Record Revenues, Earnings; Software-Driven Strategy Prevails,” May 21, 1993.</div>
<div class="csl-entry">The Star-Democrat. “Parents’ Choice Picks Its Winners for 1992,” December 7, 1992.</div>
<div class="csl-entry">Famitsu. “Reader Opinion Board,” October 16, 1992.</div>
<div class="csl-entry">Shida, Namko. “Racing Games and Racing Simulations Are Different Things!” <i>Famitsu</i>, November 27, 1992.</div>
<div class="csl-entry">VGMO -Video Game Music Online-. “Soyo Oka Interview: The Comeback of Super Mario Kart’s Composer,” March 28, 2011. <a href="http://www.vgmonline.net/soyookainterview/">http://www.vgmonline.net/soyookainterview/</a>.</div>
<div class="csl-entry">Famitsu. “Summer CES Latest Breaking News!,” June 26, 1992.</div>
<div class="csl-entry">“Super Mario Kart Developer Interview.” In <i>Super Mario Kart Official Guide (Japan)</i>, 152–55. Shogakukan, 1992. translation by <a href="https://shmuplations.com/">shmuplations.com</a></div>
<div class="csl-entry">“Super Mario Kart Developer Interview &#8211; SNES Classic Edition &#8211; Official Site,” 2017. <a href="https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/">https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/</a>.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Super Mario Kart Preview,” September 1992.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Super Mario Kart Review,” November 1992.</div>
<div class="csl-entry">Video Games (Germany). “Super Mario Kart Review,” November 1992.</div>
<div class="csl-entry">Control (UK). “Super Mario Kart Review,” January 1993.</div>
<div class="csl-entry">GamePro. “Super NES Pro Review &#8211; Super Mario Kart,” December 1992.</div>
<div class="csl-entry">Thacyk, Lorri. “Nintendo Competitors Bite Dust.” <i>Calgary Herald</i>, July 5, 1992.</div>
<div>G-Han. “Koopa Beach Sheet Music,” n.d. <a href="https://www.ninsheetmusic.org/download/pdf/111">https://www.ninsheetmusic.org/download/pdf/111</a>.<br />
Static. “Battle Mode Sheet Music,” n.d. <a href="https://www.ninsheetmusic.org/download/pdf/107">https://www.ninsheetmusic.org/download/pdf/107</a>.<br />
Townsend, Juron. “NES Ice Hockey Medley,” n.d. <a href="https://musescore.com/jtownsend01/ice-hockey-nes-medley-piano-solo">https://musescore.com/jtownsend01/ice-hockey-nes-medley-piano-solo</a>.</div>
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		<title>Sharp SF1: A Super Famicom TV</title>
		<link>https://thegaminghistorian.com/sharp-sf1-a-super-famicom-tv/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 09 Sep 2022 17:30:59 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23721</guid>

					<description><![CDATA[Release Date: September 9th, 2022 Back in 2015, I made a video about the Sharp Nintendo Television. In that video, I briefly mention that Sharp also made a TV with a built-in Super Famicom, the Sharp SF1. Seven years later, I finally got my hands on one thanks to supporters on Patreon. This [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-12 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-16 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 6" src="https://www.youtube.com/embed/G_6PO3N8fig?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-17 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-11"><p><strong>Release Date: </strong>September 9th, 2022</p>
<p>Back in 2015, <a href="https://youtu.be/OmhhDvncrFY" target="_blank" rel="noopener noreferrer">I made a video about the Sharp Nintendo Television.</a> In that video, I briefly mention that Sharp also made a TV with a built-in Super Famicom, the Sharp SF1. Seven years later, I finally got my hands on one thanks to supporters on Patreon. This TV was shipped to me from Japan and I was shocked it survived the journey. This is a hefty television and it makes funny noises when I power it on. Electronics can&#8217;t last forever though. Luckily, it lasted long enough for me to film it!</p>
<p>I thought researching this topic would be easy, but I was wrong. There were lots of little things about the TV that were mysterious to me. And because it is a somewhat obscure piece of hardware, there was little to no information online. So I had to figure out a lot of these problems myself. Overall, I think this is the most comprehensive video about this television.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-13 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-18 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-14 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-19 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-12"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">
<div class="csl-bib-body">
<div class="csl-entry">Mean Machines. “News From Japan,” December 1990.</div>
<div class="csl-entry">“SF1.” In <i>Wikipedia</i>, February 23, 2022. <a href="https://ja.wikipedia.org/w/index.php?title=SF1&amp;oldid=88202709">https://ja.wikipedia.org/w/index.php?title=SF1&amp;oldid=88202709</a>.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Sharp Introduces a TV with a Super Famicom Built In!,” January 1991.</div>
<div class="csl-entry"><i>Sharp SF-1 Super Famicom (SNES) TV Repair!! Super Rare Super Famicom Built into a TV!!</i>, 2020. <a href="https://www.youtube.com/watch?v=CLdxjcwfJe0">https://www.youtube.com/watch?v=CLdxjcwfJe0</a>.</div>
<div class="csl-entry">SHARP ???????? [@SHARP_JP]. “?´-`?.?oO????????????????? 14G-SF1??24??????????? http://t.co/CeQfCOQe8x.” Tweet. <i>Twitter</i>, March 20, 2015. <a href="https://twitter.com/SHARP_JP/status/578900913202446336">https://twitter.com/SHARP_JP/status/578900913202446336</a>.</div>
<div class="csl-entry">Famitsu. “The 21G-SF1 TV With a Super Famicom Inside, Will Be Releasing on 12/5,” November 23, 1990.</div>
<div class="csl-entry">Popular Science. “What’s New,” June 1992.</div>
</div>
</div>
</div>
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		<title>When Nintendo Games Were on Atari</title>
		<link>https://thegaminghistorian.com/when-nintendo-games-were-on-atari/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 29 Jul 2022 17:30:16 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23709</guid>

					<description><![CDATA[Release Date: July 29th, 2022 This video is special because it was written by someone outside of the Gaming Historian family - a first for the series! A few months ago, I decided I wanted to add additional writers to the show. I thought it would not only allow for more content but [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-15 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-20 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 7" src="https://www.youtube.com/embed/BjRuV52Jk78?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-21 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-13"><p><strong>Release Date: </strong>July 29th, 2022</p>
<p>This video is special because it was written by someone outside of the Gaming Historian family &#8211; a first for the series! A few months ago, I decided I wanted to add additional writers to the show. I thought it would not only allow for more content but also give some recognition to some very talented video game historians who may not have a platform to display their work.</p>
<p><a href="https://twitter.com/GameResearch_E">Ethan Johnson</a> immediately came to mind when I was thinking of potential writers. He has helped me a few times before with research for a couple of videos. Ethan pitched me quite a few ideas, but this one stood out as a good one to start. I thought people would find the topic very interesting. It was a lot of fun to work with someone new on a project, and I think it turned out great! I think my favorite bit of information was the fact that Mario was advertising Atari and Nintendo products at the same time. Mama-mia!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-16 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-22 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-17 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-23 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-14"><h1 style="text-align: center;">Sources</h1>
<p>The Video Game Update. “AVAILABILITY UPDATE,” October 1983.<br />
The Video Game Update. “AVAILABILITY UPDATE,” January 1984.<br />
Minoru Arakawa, Deposition, Nintendo of America Inc. v Elcon Industries Inc. et al, No. 82-72398 (E.D MI), January 21, 1983, 13.<br />
Billboard Magazine. 1984-1985.<br />
Bloom, Steven. “PARKER BROTHERS STRIKES BACK.” Video Games, January 1983.<br />
Craddock, David L. Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room. Press Start Press, 2019.<br />
Goldberg, Marty, and Curt Vendel. Atari Inc.: Business Is Fun. Carmel, NY: Syzygy Company Press, 2012.<br />
Gorges, Florent. L’histoire de Nintendo. Volume 3, 1983-2016, la Famicom-Nintendo entertainment system. Châtillon: Omaké books, 2018.<br />
Greer, Jonathan. “Home Video Game Market Doing Well.” Sun Herald, June 13, 1986.<br />
“In the Matter of Robert Daniel Crane and Brian David DePew Members of the State Bar.” California State Bar Review 1, no. 12 (August 3, 1990): 139–62.<br />
Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokemon – The Story Behind the Craze That Touched Our Lives and Changed the World. 1st ed. Roseville, CA: Prima Publishing, 2001.<br />
McFerran, Damien. “RetroInspection: Colecovision.” Retro Gamer, February 4, 2010.<br />
Newsday. “RED HOT DEALS.” April 29, 1984, Suffolk edition.<br />
Roberts, Whitney. “Our Day at NOA.” Sky Skipper Project (blog), November 19, 2016. https://www.skyskipperproject.com/our-day-at-noa/.<br />
“Sales Activity Selected Part Numbers (by Part).” Atari Corporation, 1986-1990. https://atariage.com/forums/topic/144750-2600-sales-86-90/.<br />
Sheff, David. Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. 1st ed. New York: Random House, 1993.<br />
Forest Park South Star. “VIDEO GAME H-E-A-D-Q-U-A-R-T-E-R-S,” July 25, 1982.<br />
The Baltimore Sun. “VIDEO WAREHOUSE VIDEO GAME SALE!,” April 15, 1983.</p>
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		<item>
		<title>Microsoft&#8217;s 3 Biggest Mistakes</title>
		<link>https://thegaminghistorian.com/23705-2/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Thu, 30 Jun 2022 17:00:35 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23705</guid>

					<description><![CDATA[Release Date: June 30th, 2022 Microsoft was the last major company I needed to talk about in my "3 Biggest Mistakes" series. It was fun to research because I, personally, have experienced the consequences of every single one of these mistakes! I was (and still am) a big PC gamer, so I was [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-18 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-24 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 8" src="https://www.youtube.com/embed/8CapGWzI5Mo?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-25 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-15"><p><strong>Release Date: </strong>June 30th, 2022</p>
<p>Microsoft was the last major company I needed to talk about in my &#8220;3 Biggest Mistakes&#8221; series. It was fun to research because I, personally, have experienced the consequences of every single one of these mistakes! I was (and still am) a big PC gamer, so I was pretty excited for GFWL. But it was such a buggy mess. In 2013, I wanted to get the new Xbox One&#8230;until they actually announced it. I changed my mind and got a PS4. And finally, I bought an Xbox 360 in 2006 due to its popularity and low cost. I heard reports of the dreaded &#8216;red ring of death,&#8217; but Microsoft was downplaying the issue. Well, sure enough, I had the issue myself. Luckily, Microsoft fixed it for free. Because of my personal experiences, it was really fun to write up this episode.</p>
<p>This video was edited by <a href="https://twitter.com/HeyRaguio" target="_blank" rel="noopener noreferrer">Luis Illingsworth</a>.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-19 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-26 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-20 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-27 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-16"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">Adam Washington. <i>E3 2006 &#8211; Complete Microsoft Press Conference</i>, 2006. <a href="https://www.youtube.com/watch?v=FqKNvtsk-pg">https://www.youtube.com/watch?v=FqKNvtsk-pg</a>.</div>
<div class="csl-entry">VentureBeat. “Deal with It: Xbox One Requires an Internet Connection,” May 22, 2013. <a href="https://venturebeat.com/2013/05/21/deal-with-it-xbox-one-requires-an-internet-connection/">https://venturebeat.com/2013/05/21/deal-with-it-xbox-one-requires-an-internet-connection/</a>.</div>
<div class="csl-entry">“Double Fine<sup>TM</sup> &#8211; Action Forums,” August 20, 2012. <a href="https://web.archive.org/web/20120820032819/https://www.doublefine.com/forums/viewthread/7466">https://web.archive.org/web/20120820032819/https://www.doublefine.com/forums/viewthread/7466</a>.</div>
<div class="csl-entry">Eurogamer. <i>The Moment Sony Won E3 2013 &#8211; Sony Conference &#8211; Eurogamer</i>, 2013. <a href="https://www.youtube.com/watch?v=SJ-To7WJyWs">https://www.youtube.com/watch?v=SJ-To7WJyWs</a>.</div>
<div class="csl-entry">NME. “‘Fallout 3’ Finally Removes Notorious Games For Windows Live Requirement,” October 13, 2021. <a href="https://www.nme.com/news/gaming-news/fallout-3-finally-removes-notorious-games-for-windows-live-requirement-3069092">https://www.nme.com/news/gaming-news/fallout-3-finally-removes-notorious-games-for-windows-live-requirement-3069092</a>.</div>
<div class="csl-entry">ITPro Today: IT News, How-Tos, Trends, Case Studies, Career Tips, More. “Games for Windows LIVE Review,” 2007. <a href="https://www.itprotoday.com/games-windows-live-review">https://www.itprotoday.com/games-windows-live-review</a>.</div>
<div class="csl-entry">Giant Bomb. “Goodbye, Games for Windows Live? Xbox Live Inside Windows 8,” September 13, 2011. <a href="https://www.giantbomb.com/articles/goodbye-games-for-windows-live-xbox-live-inside-wi/1100-3660/">https://www.giantbomb.com/articles/goodbye-games-for-windows-live-xbox-live-inside-wi/1100-3660/</a>.</div>
<div class="csl-entry">GameSpot. “Halo 2 Review,” May 25, 2007. <a href="https://www.gamespot.com/reviews/halo-2-review/1900-6171591/">https://www.gamespot.com/reviews/halo-2-review/1900-6171591/</a>.</div>
<div class="csl-entry">Hoffman, Chris. “Why PC Gamers Hated Microsoft’s ‘Games for Windows LIVE.’” How-To Geek. Accessed May 18, 2022. <a href="https://www.howtogeek.com/244902/why-pc-gamers-hated-microsofts-games-for-windows-live/">https://www.howtogeek.com/244902/why-pc-gamers-hated-microsofts-games-for-windows-live/</a>.</div>
<div class="csl-entry">Industries, 343. “How Games Licensing Works on Xbox One.” Xbox Wire, June 6, 2013. <a href="https://news.xbox.com/en-us/2013/06/06/license/">https://news.xbox.com/en-us/2013/06/06/license/</a>.</div>
<div class="csl-entry">Kuchera, Ben. “Editorial: Games for Windows Live Is a Broken Mess and I Hate It.” Ars Technica, May 6, 2011. <a href="https://arstechnica.com/gaming/news/2011/05/editorial-games-for-windows-live-is-a-broken-mess-and-i-hate-it.ars">https://arstechnica.com/gaming/news/2011/05/editorial-games-for-windows-live-is-a-broken-mess-and-i-hate-it.ars</a>.</div>
<div class="csl-entry">Meer, Alec. “A Brief Moment Of Perverse Gratitude To GFWL.” <i>Rock, Paper, Shotgun</i>, March 5, 2013. <a href="https://www.rockpapershotgun.com/a-brief-moment-of-perverse-gratitude-to-gfwl">https://www.rockpapershotgun.com/a-brief-moment-of-perverse-gratitude-to-gfwl</a>.</div>
<div class="csl-entry">The Escapist. “Microsoft Drops Xbox One DRM Restrictions &#8211; UPDATED,” June 20, 2013. <a href="https://www.escapistmagazine.com/microsoft-drops-xbox-one-drm-restrictions-updated/">https://www.escapistmagazine.com/microsoft-drops-xbox-one-drm-restrictions-updated/</a>.</div>
<div class="csl-entry">PR Newswire. “Microsoft Unites Xbox and PC Gamers with Debut of Games for Windows &#8211; LIVE,” March 14, 2007.</div>
<div class="csl-entry">Stories. “Microsoft’s ‘Games for Windows’ Takes Center Stage at E3 2007,” July 11, 2007. <a href="https://news.microsoft.com/2007/07/11/microsofts-games-for-windows-takes-center-stage-at-e3-2007/">https://news.microsoft.com/2007/07/11/microsofts-games-for-windows-takes-center-stage-at-e3-2007/</a>.</div>
<div class="csl-entry">O’Connor, Alice. “Grand Theft Auto IV Will Return to Steam with No Games For Windows Live or Multiplayer.” <i>Rock, Paper, Shotgun</i>, February 19, 2020. <a href="https://www.rockpapershotgun.com/grand-theft-auto-iv-will-return-to-steam-with-no-games-for-windows-live-or-multiplayer">https://www.rockpapershotgun.com/grand-theft-auto-iv-will-return-to-steam-with-no-games-for-windows-live-or-multiplayer</a>.</div>
<div class="csl-entry">Orland, Kyle. “Microsoft Defends the Xbox One’s Licensing, Used Game Policies.” Ars Technica, June 12, 2013. <a href="https://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/">https://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/</a>.</div>
<div class="csl-entry">PlayStation. <i>Official PlayStation Used Game Instructional Video</i>, 2013. <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA">https://www.youtube.com/watch?v=kWSIFh8ICaA</a>.</div>
<div class="csl-entry">Plunkett, Stephen Totilo and Luke. “The Next Xbox Has Mandatory Kinect, Game-Swapping and New Controllers, According To Leaked Info.” Kotaku, February 11, 2013. <a href="https://kotaku.com/the-next-xbox-has-mandatory-kinect-game-swapping-and-n-5982986">https://kotaku.com/the-next-xbox-has-mandatory-kinect-game-swapping-and-n-5982986</a>.</div>
<div class="csl-entry">published, Adam Hartley. “Games For Windows Live Goes Free.” TechRadar, July 23, 2008. <a href="https://www.techradar.com/news/gaming/games-for-windows-live-goes-free-430738">https://www.techradar.com/news/gaming/games-for-windows-live-goes-free-430738</a>.</div>
<div class="csl-entry">Sarkar, Samit. “Microsoft Studios Creative Director’s Tweets Bring Always-on Console Unease to a Head.” Polygon, April 5, 2013. <a href="https://www.polygon.com/2013/4/5/4186676/always-on-consoles-unease-xbox-adam-orth-microsoft">https://www.polygon.com/2013/4/5/4186676/always-on-consoles-unease-xbox-adam-orth-microsoft</a>.</div>
<div class="csl-entry">Kotaku. “Sources: The Next Xbox Will Play Blu-Ray, May Not Play Used Games (And Will Introduce Kinect 2),” January 25, 2012. <a href="https://kotaku.com/sources-the-next-xbox-will-play-blu-ray-may-not-play-5879202">https://kotaku.com/sources-the-next-xbox-will-play-blu-ray-may-not-play-5879202</a>.</div>
<div class="csl-entry">Stop Skeletons From Fighting. <i>History of the Xbox 360 Red Ring of Death | Past Mortem [SSFF]</i>, 2017. <a href="https://www.youtube.com/watch?v=EhW_SXzyUXI">https://www.youtube.com/watch?v=EhW_SXzyUXI</a>.</div>
<div class="csl-entry">Kotaku. “The Next Xbox Will Require an Internet Connection To Start Games, Sources Say,” April 4, 2013. <a href="https://kotaku.com/the-next-xbox-will-require-an-internet-connection-to-st-470062456">https://kotaku.com/the-next-xbox-will-require-an-internet-connection-to-st-470062456</a>.</div>
<div class="csl-entry">Walker, John. “On The Rocks: Games For Windows Live.” <i>Rock, Paper, Shotgun</i>, March 9, 2011. <a href="https://www.rockpapershotgun.com/on-the-rocks-games-for-windows-live">https://www.rockpapershotgun.com/on-the-rocks-games-for-windows-live</a>.</div>
<div class="csl-entry">Warren, Tom. “Xbox 720 Document Leak Reveals $299 Console with Kinect 2 for 2013, Kinect Glasses Project.” The Verge, June 16, 2012. <a href="https://www.theverge.com/2012/6/16/3090944/microsoft-xbox-720-kinect-2-kinect-glasses-doc-leak-rumor">https://www.theverge.com/2012/6/16/3090944/microsoft-xbox-720-kinect-2-kinect-glasses-doc-leak-rumor</a>.</div>
<div class="csl-entry">———. “Xbox One No Longer Requires Kinect to Be Plugged In.” The Verge, August 12, 2013. <a href="https://www.theverge.com/2013/8/12/4615586/xbox-one-no-longer-needs-kinect-plugged-in">https://www.theverge.com/2013/8/12/4615586/xbox-one-no-longer-needs-kinect-plugged-in</a>.</div>
<div class="csl-entry">West, Joe “Steejee.” “Halo 2 Vista Review.” IGN, June 14, 2007. <a href="https://www.ign.com/articles/2007/06/14/halo-2-vista-review">https://www.ign.com/articles/2007/06/14/halo-2-vista-review</a>.</div>
<div class="csl-entry">Xbox. <i>Power On: The Story of Xbox | Chapter 5: The Red Ring of Death</i>, 2021. <a href="https://www.youtube.com/watch?v=z2d6IMBS8oY">https://www.youtube.com/watch?v=z2d6IMBS8oY</a>.</div>
<div class="csl-entry">VentureBeat. “Xbox 360 Defects: An inside History of Microsoft’s Video Game Console Woes,” September 5, 2008. <a href="https://venturebeat.com/2008/09/05/xbox-360-defects-an-inside-history-of-microsofts-video-game-console-woes/">https://venturebeat.com/2008/09/05/xbox-360-defects-an-inside-history-of-microsofts-video-game-console-woes/</a>.</div>
<div class="csl-entry">Gizmodo. “Xbox One: Everything You Need to Know About Microsoft’s New Console,” May 21, 2013. <a href="https://gizmodo.com/the-new-xbox-everything-you-need-to-know-about-microso-509033619">https://gizmodo.com/the-new-xbox-everything-you-need-to-know-about-microso-509033619</a>.</div>
<div class="csl-entry">“Xbox One Revealed,” May 21, 2013. <a href="https://advance.lexis.com/document/?pdmfid=1519360&amp;crid=ec917c1a-224b-4bc6-876e-5cbff8e87ccb&amp;pddocfullpath=%2Fshared%2Fdocument%2Fnews%2Furn%3AcontentItem%3A58G8-K1C1-JCMN-Y53R-00000-00&amp;pdcontentcomponentid=299488&amp;pdteaserkey=sr5&amp;pditab=allpods&amp;ecomp=sb_yk&amp;earg=sr5&amp;prid=20da0d2c-f4d3-48e2-bc68-93b4ce71e71e">https://advance.lexis.com/document/?pdmfid=1519360&amp;crid=ec917c1a-224b-4bc6-876e-5cbff8e87ccb&amp;pddocfullpath=%2Fshared%2Fdocument%2Fnews%2Furn%3AcontentItem%3A58G8-K1C1-JCMN-Y53R-00000-00&amp;pdcontentcomponentid=299488&amp;pdteaserkey=sr5&amp;pditab=allpods&amp;ecomp=sb_yk&amp;earg=sr5&amp;prid=20da0d2c-f4d3-48e2-bc68-93b4ce71e71e</a>.</div>
<div class="csl-entry">GamesIndustry.biz. “Xbox One: ‘The Buck Stopped with Mattrick,’” July 1, 2013. <a href="https://www.gamesindustry.biz/articles/2013-07-01-xbox-one-the-buck-stopped-with-mattrick">https://www.gamesindustry.biz/articles/2013-07-01-xbox-one-the-buck-stopped-with-mattrick</a>.</div>
<div class="csl-entry">“Xbox One Will Currently Not Play Xbox 360 Games,” May 21, 2013. <a href="https://advance.lexis.com/document/?pdmfid=1519360&amp;crid=c95f0ee5-4373-41ab-bdeb-7ec8177c19c1&amp;pddocfullpath=%2Fshared%2Fdocument%2Fnews%2Furn%3AcontentItem%3A58G8-4XF1-F0NV-F331-00000-00&amp;pdcontentcomponentid=401989&amp;pdteaserkey=sr4&amp;pditab=allpods&amp;ecomp=sb_yk&amp;earg=sr4&amp;prid=20da0d2c-f4d3-48e2-bc68-93b4ce71e71e">https://advance.lexis.com/document/?pdmfid=1519360&amp;crid=c95f0ee5-4373-41ab-bdeb-7ec8177c19c1&amp;pddocfullpath=%2Fshared%2Fdocument%2Fnews%2Furn%3AcontentItem%3A58G8-4XF1-F0NV-F331-00000-00&amp;pdcontentcomponentid=401989&amp;pdteaserkey=sr4&amp;pditab=allpods&amp;ecomp=sb_yk&amp;earg=sr4&amp;prid=20da0d2c-f4d3-48e2-bc68-93b4ce71e71e</a>.</div>
<div class="csl-entry">“Xbox.Com Forums,” May 10, 2015. <a href="https://web.archive.org/web/20150510080522/http://forums.xbox.com/gfw/technical_support/f/253/t/216032.aspx">https://web.archive.org/web/20150510080522/http://forums.xbox.com/gfw/technical_support/f/253/t/216032.aspx</a>.</div>
<div class="csl-entry">Xbox Wire. “Your Feedback Matters – Update on Xbox One,” June 19, 2013. <a href="https://news.xbox.com/en-us/2013/06/19/update/">https://news.xbox.com/en-us/2013/06/19/update/</a>.</div>
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		<title>The Story of Super Mario World</title>
		<link>https://thegaminghistorian.com/the-story-of-super-mario-world/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 06 May 2022 17:00:24 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23697</guid>

					<description><![CDATA[Release Date: May 6th, 2022 The Super Mario videos are always very popular. I originally wanted to release this video in August 2021, the 30th anniversary of the North American release date. But when I realized the scope of the project, I decided to put it on the backburner. I researched on / [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-21 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-28 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 9" src="https://www.youtube.com/embed/s2bTQK6vbKI?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-29 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-17"><p><strong>Release Date: </strong>May 6th, 2022</p>
<p>The Super Mario videos are always very popular. I originally wanted to release this video in August 2021, the 30th anniversary of the North American release date. But when I realized the scope of the project, I decided to put it on the backburner. I researched on / off throughout 2021. In January of 2022, I decided to focus on this project full-time. It&#8217;s the longest video I have ever made and, I think, my most well-researched and best-edited video.</p>
<p>What made this project a little more difficult was the fact that Super Mario World was a launch title for the Super Famicom/Super Nintendo. It almost felt like I was making two videos. There was also a lot of new information about Super Mario World. A couple of years ago, some Nintendo leaks revealed early sprites of the game. I had to carefully construct a timeline of what the game looked like throughout development. It really put my skills to the test. But I couldn&#8217;t have done it without the help of others. Several people assisted with translations, scanning, and knowledge of Super Nintendo game development.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-22 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-30 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-23 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-31 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-18"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">Electronic Gaming Monthly. “16-Bit Sizzler,” May 1989.</div>
<div class="csl-entry">The News and Observer. “Addictive Power Is Key to Nintendo’s Future,” February 7, 1991.</div>
<div class="csl-entry">Audureau, William. “From Disneyland to Mario World.” In <i>The History of Mario</i>, 333–43. Pix’n Love, 2014.</div>
<div class="csl-entry">Bassave, Roy. “The Home Games: Faster, Jazzier &#8211; Costlier.” <i>The Miami Herald</i>, November 17, 1991.</div>
<div class="csl-entry">Bensing, Karen. “NEC Fires Phasers in Video Battle of the Bits.” <i>The Financial Post</i>. September 4, 1989, sec. 1.</div>
<div class="csl-entry">Blanton, Kimberly. “It’s a Big Game; Sega’s Genesis Takes on Nintendo for Yule Sales.” <i>The Boston Globe</i>, December 19, 1991, sec. ECONOMY.</div>
<div class="csl-entry">Bloom, Jeremy. “No Recession for Fun.” <i>The Post-Star</i>, November 24, 1991.</div>
<div class="csl-entry">Blustein, Paul. “Marketers Cater to Japanese Kids.” <i>The Charlotte Observer</i>, March 10, 1991.</div>
<div class="csl-entry">Burrill, William. “Games Show in Las Vegas Offers Peek into Future.” <i>The Toronto Star</i>, January 26, 1991, sec. LIFE.</div>
<div class="csl-entry">Campbell, Ron. “Super Nintendo Sells Quickly at OC Outlets.” <i>Orange County Register</i>, August 27, 1991, sec. BUSINESS.</div>
<div class="csl-entry">Chow, Elaine. “Super Nintendo’s Price Cut.” <i>Orange County Register</i>, January 11, 1992.</div>
<div class="csl-entry">Corr, O. Casey. “Super Nintendo: Is It All in the Game?” <i>Asbury Park Press</i>, September 7, 1991.</div>
<div class="csl-entry">Della Cava, Marco. “Hardware Threatens Nintendo’s Reign as King of Video Games.” <i>The Daily Journal</i>. June 21, 1990, sec. B.</div>
<div class="csl-entry">Della Cava, Marco. “Saying No to Nintendo.” <i>USA Today</i>, May 31, 1991, sec. LIFE.</div>
<div class="csl-entry">“_Development:Super Mario World (SNES)/Sprites &#8211; The Cutting Room Floor.” Accessed October 10, 2021. <a href="https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites">https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites</a>.</div>
<div class="csl-entry">Eisenstodt, Gale. “The Charge of the Hedgehog.” <i>Forbes</i>, September 2, 1991.</div>
<div class="csl-entry">“Famicom Popular In The Home.” <i>White Paper on Information Technology 1989 80’s History and Future Prospects for Information Technology</i>, 1989, 105.</div>
<div class="csl-entry">Famitsu. “Famitsu Express Vol. 28,” September 1, 1989.</div>
<div class="csl-entry">Famitsu. “Famitsu Super Mario World Review,” December 21, 1990.</div>
<div class="csl-entry">Fischer, Jeri. “Will Parents Buy Super Nintendo This Summer?” <i>The Leaf-Chronicle</i>, June 3, 1991.</div>
<div class="csl-entry">Fish, Tim. “Zap! Games Battle It Out.” <i>The Press Democrat</i>, February 8, 1991.</div>
<div class="csl-entry">Video Game Sales Wiki. “Fourth Generation of Video Games.” Accessed January 17, 2022. <a href="https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games">https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games</a>.</div>
<div class="csl-entry">Franklin, Matthew. “From Corporate Loser to Computer Success Story.” <i>Courier-Mail</i>, January 4, 1991.</div>
<div class="csl-entry">“F-ZERO Developer Interview &#8211; SNES Classic Edition &#8211; Official Site,” 2017. <a href="https://www.nintendo.com/super-nes-classic/interview-f-zero/">https://www.nintendo.com/super-nes-classic/interview-f-zero/</a>.</div>
<div class="csl-entry">“GlitterBerri’s Game Translations?» Discussion Between Miyamoto &amp; Horii.” Accessed October 10, 2021. <a href="https://www.glitterberri.com/developer-interviews/miyamoto-horii-discussion/">https://www.glitterberri.com/developer-interviews/miyamoto-horii-discussion/</a>.</div>
<div class="csl-entry">Goldstein, Alan. “Can Nintendo Do It Again?” <i>Tampa Bay Times</i>, September 8, 1991.</div>
<div class="csl-entry">Guinn, Jeff. “Recharging Sales: Nintendo Brings out New 16-Bit Game System at Electronics Show.” <i>Fort Worth Star-Telegram</i>, June 2, 1991.</div>
<div class="csl-entry">Guinn, Jeff. “Stores Gobble up 16-Bit Super Nintendo.” <i>Fort Worth Star-Telegram</i>, June 4, 1991.</div>
<div class="csl-entry">———. “Super Nintendo Prepares to Zap Old Video Games into Obsolecence.” <i>The Des Moines Register</i>, May 11, 1991.</div>
<div class="csl-entry">Halfhill, Tom. “Super NES Is Almost Here!” <i>Game Player’s</i>, August 1991.</div>
<div class="csl-entry">Harris, Blake. “Worth Waiting For.” In <i>Console Wars</i>, 185, n.d.</div>
<div class="csl-entry">Harris, Jim. “Your Kid’s Nintendo Will Be Obsolete.” <i>Stevens Point Journal</i>, May 10, 1991.</div>
<div class="csl-entry">Harris, Steve. “Future Play.” <i>Electronic Gaming Monthly</i>, January 1990.</div>
<div class="csl-entry">———. “Nintendo Ignores 16-Bit in ’89.” <i>Electronic Gaming Monthly</i>, November 1989.</div>
<div class="csl-entry">Haynes, Rik. “Mario 4.” <i>ACE</i>, February 1991.</div>
<div class="csl-entry">The Toronto Star. “Holding Back on Sharper System an ‘advantage’ for Nintendo,” April 27, 1991, sec. LIFE.</div>
<div class="csl-entry">Holton, Lisa. “As Rivals, Slump Take Toll, Nintendo Cuts Prices by 10%.” <i>Chicago Sun-Times</i>, January 10, 1992, sec. FINANCIAL.</div>
<div class="csl-entry">Horton, Cleveland. “Videogames See Another Hot Year.” <i>Advertising Age</i>, January 21, 1991, sec. NEWS.</div>
<div class="csl-entry">Electronic Gaming Monthly. “International Outlook,” November 1989.</div>
<div class="csl-entry">Ishizawa, Masato. “Sega to Bring CD-ROM Game Machine to Market.” <i>The Nikkei Weekly</i>, December 14, 1991.</div>
<div class="csl-entry">“Iwata Asks?: Super Mario All-Stars?: Selecting Mario’s Most Representative Music,” October 21, 2010. <a href="https://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/0">https://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/0</a>.</div>
<div class="csl-entry">“Iwata Asks?: Super Mario Bros. 25th Anniversary Volume 5: Original Super Mario Developers.” Accessed January 27, 2022. <a href="https://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0">https://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0</a>.</div>
<div class="csl-entry">Jacobson, David. “Get Set for the Second Wave of Nintendo.” <i>Hartford Courant</i>, July 6, 1991.</div>
<div class="csl-entry">Japan Economic Newswire. “Japanese Toy Makers Enjoying Favorable Sales.” December 20, 1990.</div>
<div class="csl-entry">Jennison, Stewart. “Can Super Mario Survive the Attack of the 16-Bit Hedgehog?” <i>Messenger-Inquirer</i>, November 8, 1991.</div>
<div class="csl-entry">Jeremy Parish, Video Works. <i>Super Mario World Retrospective: Mario’s Place in the SNES Lineup | Super NES Works #002, Pt. 1</i>, 2016. <a href="https://www.youtube.com/watch?v=esqc2t7XLG4">https://www.youtube.com/watch?v=esqc2t7XLG4</a>.</div>
<div class="csl-entry">Johnston, John. “Sales Super for Newest Nintendo.” <i>The Cincinnati Enquirer</i>, September 5, 1991.</div>
<div class="csl-entry">Jones, Dylan. “Super Nintendo Finds Genesis Tough Competition.” <i>USA Today</i>, October 31, 1991, sec. LIFE.</div>
<div class="csl-entry">Katz, Arnie. “Who Will Win World Video-Game War II?” <i>Video Games &amp; Computer Entertainment</i>, June 1990.</div>
<div class="csl-entry">Kellner, Mark. “Super Mario vs. Super Sonic.” <i>The Washington Times</i>, December 1, 1991, sec. MONEY.</div>
<div class="csl-entry">Kesten, Lou. “Blip Goes Nintendo? Video Games Have a New Mutation.” <i>Newsday</i>. June 15, 1989, sec. Part II.</div>
<div class="csl-entry">Kocher, Greg. “Sneak Preview of New Nintendo System Makes a Hit.” <i>The Jackson Sun</i>, July 22, 1991.</div>
<div class="csl-entry">Shmuplations. “Koji Kondo &#8211; 1991 Developer Interview,” 1991. <a href="http://shmuplations.com/supermarioworld/">http://shmuplations.com/supermarioworld/</a>.</div>
<div class="csl-entry">kukun kun. <i>It’s Morning! What Happens? November 21, 1990 The Topic of Super Nintendo</i>, 2019. <a href="https://www.youtube.com/watch?v=FcDAf2EN7EE">https://www.youtube.com/watch?v=FcDAf2EN7EE</a>.</div>
<div class="csl-entry">Leroux, Charles. “Jump aside, Mario, Super Nintendo Is Coming.” <i>Chicago Tribune</i>, May 30, 1991.</div>
<div class="csl-entry">Lynch, Dennis. “A First Look at Games for Super NES.” <i>Chicago Tribune</i>, May 31, 1991.</div>
<div class="csl-entry">———. “Computing 1990’s Best and Worst.” <i>Chicago Tribune</i>, January 25, 1991.</div>
<div class="csl-entry">Mallory, Maria. “Super NES Is a Whole New Game.” <i>Star Tribune</i>, June 13, 1991.</div>
<div class="csl-entry">Mascitti, Al. “Video Game Wars.” <i>Democrat and Chronicle</i>, December 16, 1991.</div>
<div class="csl-entry">McMahan, Kim. “Nintendo Won’t Introduce New System in U.S.” <i>The Akron Beacon Journal</i>. December 6, 1990, sec. B.</div>
<div class="csl-entry">Moore, Clarence. “Nintendo Hopes Only Juiced-Up System Will Do.” <i>The Commercial Appeal</i>, June 1, 1991.</div>
<div class="csl-entry">Moore, Myra. “Bit-by-Bit, Video War Heats Up.” <i>The Des Moines Register</i>. October 20, 1990, sec. T.</div>
<div class="csl-entry">The Kilgore News Herald. “New Nintendos Hard to Keep on Store Shelves,” September 11, 1991.</div>
<div class="csl-entry">NintenDaanNC. <i>[NC UK] Koji Kondo Interview</i>, 2009. <a href="https://www.youtube.com/watch?v=5ilJCerCucA">https://www.youtube.com/watch?v=5ilJCerCucA</a>.</div>
<div class="csl-entry">Nintendo. <i>Chatting with Koji Kondo &#8211; Nintendo Minute</i>, 2014. <a href="https://www.youtube.com/watch?v=3WsP4lnFq9w">https://www.youtube.com/watch?v=3WsP4lnFq9w</a>.</div>
<div class="csl-entry">The Times. “Nintendo and Sega Battle for Top Share.” November 27, 1991.</div>
<div class="csl-entry">PR Newswire. “Nintendo Announces New Configuration for 16-Bit Super Nintendo Entertainment System,” May 27, 1992.</div>
<div class="csl-entry">Business Wire. “Nintendo Launches ‘A Bit More’ Advertising for Its New Super Nintendo Entertainment System,” September 5, 1991.</div>
<div class="csl-entry">Famitsu. “Nintendo President Yamauchi Speaks at the Second Shoshinkai,” September 28, 1990.</div>
<div class="csl-entry">Famitsu. “Nintendo Ramps Up Production on the Super Famicom,” December 21, 1990.</div>
<div class="csl-entry">PR Newswire. “Nintendo Reports Strong 1990 Sales and Predicts Healthy 1991 Growth,” January 10, 1991.</div>
<div class="csl-entry">The Daily Yomiuri. “Nintendo Scores Big With Super Famicom,” December 26, 1990.</div>
<div class="csl-entry">The Guardian. “Nintendo Tops.” August 24, 1989.</div>
<div class="csl-entry">Nintendo UK. <i>Super Mario Bros. 30th Anniversary &#8211; Special Interview</i>, 2015. <a href="https://www.youtube.com/watch?v=bKhAOe96T8c">https://www.youtube.com/watch?v=bKhAOe96T8c</a>.</div>
<div class="csl-entry">Game Machine. “Nintendo Unveiled Its ‘Super Famicom’ Plan,” January 1, 1989.</div>
<div class="csl-entry">Great Falls Tribune. “Nintendo’s New Game System Arriving Early in Some Stores around Country,” August 27, 1991.</div>
<div class="csl-entry">Nikkei Newspapers. “Nintendo’s Super Famicom Carries New 16-Bit Processor,” November 22, 1988.</div>
<div class="csl-entry">Game Machine. “Nintendo’s Super Famicom Will Release on 11/21,” August 1, 1990.</div>
<div class="csl-entry">Nonomura, Fumihiro. “Full Details on Nintendo’s Rumored New Hardware Straight From President Hiroshi Yamauchi.” <i>TOUCH</i>, September 13, 1988.</div>
<div class="csl-entry">Ono, Hideo. “Software Makers Cool to ‘Super Famicom.’” <i>The Japan Economic Journal</i>, February 16, 1991, sec. NEW PRODUCTS.</div>
<div class="csl-entry">Pereira, Joseph. “Mightier Mario: Video-Game Leader Has Super System to Succeed.” <i>The Wall Street Journal</i>, May 11, 1991.</div>
<div class="csl-entry">Pugh, Tony. “Nintendo II: High Power, High Price.” <i>The Miami Herald</i>, September 7, 1991.</div>
<div class="csl-entry">USATODAY.COM. “Q&amp;A: ‘Mario’ Creator Shigeru Miyamoto.” Accessed January 27, 2022. <a href="http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1">http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1</a>.</div>
<div class="csl-entry">Quartermann. “Gaming Gossip.” <i>Electronic Gaming Monthly</i>, September 1, 1989.</div>
<div class="csl-entry">———. “Gaming Gossip.” <i>Electronic Gaming Monthly</i>, April 1990.</div>
<div class="csl-entry">———. “Gaming Gossip.” <i>Electronic Gaming Monthly</i>, May 1990.</div>
<div class="csl-entry">Ratliff, Rick. “Is Frenzy over Super Nintendo Fact or Fantasy?” <i>Detroit Free Press</i>, August 27, 1991.</div>
<div class="csl-entry">Read, Richard. “Mighty Nintendo Prepares It’s Next Incarnation For U.S.” <i>The Sunday Oregonian</i>, June 23, 1991.</div>
<div class="csl-entry">Rignall, Julian. “Special: Super Famicom.” <i>Mean Machines</i>, February 1991.</div>
<div class="csl-entry">Rosenberg, Joyce. “Nintendo Rivals Join to Create New Products.” <i>The News Tribune</i>, October 31, 1991.</div>
<div class="csl-entry">Rosenberg, Scott. “Condemned to Be Mario: The Video-Game Plumber as Existential Hero.” <i>San Francisco Examiner</i>, September 1, 1991.</div>
<div class="csl-entry">Rubenstein, Glenn. “Japan’s Super Famicom 16-Bit Video System Bites Pocketbook.” <i>The San Francisco Examiner</i>, January 8, 1991.</div>
<div class="csl-entry">Ryan, Jeff. “Mario’s Clash: The Sonic-Mario Showdown.” In <i>Super Mario: How Nintendo Conquered America</i>, 119–29. Portfolio/Penguin, 2011.</div>
<div class="csl-entry">S A. <i>1990 Super Famicom Launch News Segment</i>, 1990. <a href="https://www.youtube.com/watch?v=Bhe0_KM6uh8">https://www.youtube.com/watch?v=Bhe0_KM6uh8</a>.</div>
<div class="csl-entry">Schofield, Jack. “Super Famicom.” <i>The Guardian</i>. November 29, 1990.</div>
<div class="csl-entry">———. “Where Every Home Game Turns out to Be a Winner: Nintendo’s Family Computer.” <i>The Guardian</i>, March 6, 1986.</div>
<div class="csl-entry">Video Games &amp; Computer Entertainment. “SCI Imports Ad,” May 1991.</div>
<div class="csl-entry">The Economist. “Sega v Nintendo; Sonic Boom,” January 25, 1992, sec. BUSINESS.</div>
<div class="csl-entry">Sheff, David. <i>Game Over</i>. Vintage Books, 1994.</div>
<div class="csl-entry">———. “Nintendo Isn’t Playing Games.” <i>San Francisco Examiner</i>. December 2, 1990.</div>
<div class="csl-entry">Nintendo Dream. “Shigeru Miyamoto Interview: The 25th Anniversary of Super Mario Bros.,” December 2010.</div>
<div class="csl-entry">“Shigeru Miyamoto x Yuji Horii – 1990 Developer Interview,” 1990. <a href="http://shmuplations.com/miyamotohorii/">http://shmuplations.com/miyamotohorii/</a>.</div>
<div class="csl-entry">Silverman, Edward. “Despite Snags, Nintendo Still Game.” <i>Newsday</i>, December 24, 1991.</div>
<div class="csl-entry">Spencer-Mention, Kathy. “New Nintendo Expected to Top Santa’s List.” <i>The Greenville News</i>, September 15, 1991.</div>
<div class="csl-entry">———. “Super Chips Off the Old Block.” <i>The Greenville News</i>, September 15, 1991.</div>
<div class="csl-entry">“Star Fox &amp; Star Fox 2 Developer Interview &#8211; SNES Classic Edition &#8211; Official Site,” 2017. <a href="https://www.nintendo.com/super-nes-classic/interview-star-fox-2/">https://www.nintendo.com/super-nes-classic/interview-star-fox-2/</a>.</div>
<div class="csl-entry">Japanese Secrets! “Super Famicom: August 1988.” Accessed January 17, 2022. <a href="https://www.chrismcovell.com/secret/SFC_1988Q3.html">https://www.chrismcovell.com/secret/SFC_1988Q3.html</a>.</div>
<div class="csl-entry">Famitsu. “Super Famicom New Game Cross Review,” November 23, 1990.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Super Famicom Special,” October 1990.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Super Famicom Update&#8230;16-Bit Nintendo Close to Production!!,” July 1990.</div>
<div class="csl-entry">“Super Mario Kart Developer Interview &#8211; SNES Classic Edition &#8211; Official Site,” 2017. <a href="https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/">https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/</a>.</div>
<div class="csl-entry">Electronic Gaming Monthly. “Super Mario Takes On the 16-Bit World,” November 1990.</div>
<div class="csl-entry">Shmuplations. “Super Mario World &#8211; 1990 Developer Interview,” 1990. <a href="http://shmuplations.com/supermarioworld/">http://shmuplations.com/supermarioworld/</a>.</div>
<div class="csl-entry">Nintendo. “Super Mario World &amp; Yoshi’s Island Developer Interview,” 2017. <a href="https://www.nintendo.com/super-nes-classic/interview-super-mario-world/">https://www.nintendo.com/super-nes-classic/interview-super-mario-world/</a>.</div>
<div class="csl-entry">Statesman Journal. “Super Nintendo Coming Soon,” June 4, 1991.</div>
<div class="csl-entry">United Press International. “Super Nintendo Sales to Top 2 Million,” December 30, 1991.</div>
<div class="csl-entry">Sykes, Debbi. “Super Nintendo Set Hits Right Buttons.” <i>The News and Observer</i>, September 6, 1991.</div>
<div class="csl-entry">Takiff, Jonathan. “Here Are Some Bits of Advice for Picking New Video Games.” <i>Philadelphia Daily News</i>, September 24, 1991.</div>
<div class="csl-entry">Electronic Gaming Monthly. “The Amazing Super Nintendo,” July 1989.</div>
<div class="csl-entry">GAME Watch. “The Creator of NES and the Designer of Super Mario Are Here!,” February 8, 2016. <a href="http://game.watch.impress.co.jp/docs/news/742615.html">http://game.watch.impress.co.jp/docs/news/742615.html</a>.</div>
<div class="csl-entry">GamePro. “The Mail,” January 1991.</div>
<div class="csl-entry">“The Man Behind Mario.” In <i>Mario Mania</i>, 30–32. Nintendo of America, 1991.</div>
<div class="csl-entry">“The Night before the Release of Super Nintendo: An Old Game. &#8211;Bromaga,” August 15, 2014. <a href="https://web.archive.org/web/20140815092310/https://ch.nicovideo.jp/gamemusic/blomaga/ar304408">https://web.archive.org/web/20140815092310/https://ch.nicovideo.jp/gamemusic/blomaga/ar304408</a>.</div>
<div class="csl-entry">Famitsu. “The Super Famicom Is Out! And the People Who Were There on That Day&#8230;,” December 21, 1990.</div>
<div class="csl-entry">Famitsu. “The Super Famicom Won’t Go On Sale Until Next Spring?,” March 1, 1990.</div>
<div class="csl-entry">Thorpe, Nick. “The Making of Super Mario World 2: Yoshi’s Island.” <i>Retro Gamer Magazine</i>, March 1, 2019.</div>
<div class="csl-entry">———. “Your Greatest Game of All Time.” <i>Retro Gamer Magazine</i>, December 2015.</div>
<div class="csl-entry">The Sydney Morning Herald. “True Blue Right Through.” August 7, 1989.</div>
<div class="csl-entry">Star-Phoenix. “Video Game Selection Daunting to Parents,” December 9, 1991.</div>
<div class="csl-entry">Vierria, Dan. “In World of Games, Big Guys Fight Big Battle.” <i>The Sacramento Bee</i>, November 14, 1991.</div>
<div class="csl-entry">Time. “What Super Mario Bros.’ Creators Think of Super Mario Maker.” Accessed January 27, 2022. <a href="https://time.com/4030885/super-mario-maker-nintendo-wii-u/">https://time.com/4030885/super-mario-maker-nintendo-wii-u/</a>.</div>
<div class="csl-entry">Famitsu. “When the Super Famicom Goes On Sale&#8230;,” September 11, 1990.</div>
<div class="csl-entry">Famitsu. “Will You Be Able to Buy a Super Famicom on Launch Day?,” September 14, 1990.</div>
<div class="csl-entry">Shmuplations. “Yoshi’s Island &#8211; 1995 Developer Interview,” 1995. <a href="http://shmuplations.com/yoshi/">http://shmuplations.com/yoshi/</a>.</div>
<div class="csl-entry">Ziegler, Bart. “Nintendo, Sega Claim Supremacy in Video Game Market.” <i>The Associated Press</i>, January 9, 1992.</div>
<div class="csl-entry"><i>[Super Nintendo] When Can I Buy It? Reservation 1.5 Million / Shipment 300,000 Units Battle Nintendo Super Mario The Legend of Zelda Nintendo SNES</i>, 2021. <a href="https://www.youtube.com/watch?v=BxpRYF-YuQs">https://www.youtube.com/watch?v=BxpRYF-YuQs</a>.</div>
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		<title>The Ultimate Guide to NES Light Guns</title>
		<link>https://thegaminghistorian.com/23688-2/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 10 Dec 2021 18:30:02 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23688</guid>

					<description><![CDATA[Release Date: December 10th, 2021 After the U-Force video, I promised myself I would take a break from hardware videos. They are a ton of work. Then I made this light gun video, my biggest hardware video to-date. Oops. I can't remember exactly how I decided to cover this topic. But somehow, I [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-24 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-32 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 10" src="https://www.youtube.com/embed/keyDD-Eqom0?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-33 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-19"><p><strong>Release Date: </strong>December 10th, 2021</p>
<p>After the U-Force video, I promised myself I would take a break from hardware videos. They are a ton of work. Then I made this light gun video, my biggest hardware video to-date. Oops.</p>
<p>I can&#8217;t remember exactly how I decided to cover this topic. But somehow, I stumbled on a few 3rd party light guns on the NES. I honestly didn&#8217;t know any of them existed, minus the infamous Konami LaserScope. In my quest to learn more, I figured making a video would teach me everything I need to know. I think my favorite part of the research process was learning the history of light guns and how they work. It&#8217;s amazing that technology from the 80&#8217;s and 90&#8217;s dates back to the early 1900&#8217;s.</p>
<p>I started working on this video in the summer. One of the hardest parts was just acquiring all of the hardware. This video also required <em>a lot </em>of filming. At one point, my hard drive ran out of space and I had to make some room!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-25 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-34 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-26 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-35 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-20"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">“After 3 Deaths, Realistic Toys Are Under Fire.” <i>The New York Times</i>, June 16, 1988, sec. Home &amp; Garden. <a href="https://www.nytimes.com/1988/06/16/garden/after-3-deaths-realistic-toys-are-under-fire.html">https://www.nytimes.com/1988/06/16/garden/after-3-deaths-realistic-toys-are-under-fire.html</a>.</div>
<div class="csl-entry">Bishop, Katherine. “IDEAS &amp; TRENDS; Legislators Find Even Fake Guns Difficult to Control.” <i>The New York Times</i>, October 16, 1988, sec. Week in Review. <a href="https://www.nytimes.com/1988/10/16/weekinreview/ideas-trends-legislators-find-even-fake-guns-difficult-to.html">https://www.nytimes.com/1988/10/16/weekinreview/ideas-trends-legislators-find-even-fake-guns-difficult-to.html</a>.</div>
<div class="csl-entry">ClanOfTheGrayWolf. <i>The Way Games Work &#8211; NES Zapper</i>, 2011. <a href="https://www.youtube.com/watch?v=c3tBk-LYyzo">https://www.youtube.com/watch?v=c3tBk-LYyzo</a>.</div>
<div class="csl-entry">Gorges, Florent. <i>L’histoire de Nintendo</i>. Nouvelle éd. améliorée et augmentée. Châtillon: Omaké books, 2018.</div>
<div class="csl-entry">Griffith, Charles. “Charles Griffith Marksmanship Practicing Patent #2007082.” USPTO, April 12, 1934.</div>
<div class="csl-entry">Horowitz, Ken. <i>Beyond Donkey Kong: A History of Nintendo Arcade Games</i>. Jefferson, North Carolina: McFarland &amp; Company, Inc., Publishers, 2020.</div>
<div class="csl-entry">miSci &#8211; museum of innovation and science. <i>Excursions in Science #4: Phototubes &#8211; 1937</i>, 2013. <a href="https://www.youtube.com/watch?v=rXTRopi5XdU">https://www.youtube.com/watch?v=rXTRopi5XdU</a>.</div>
<div class="csl-entry">“NES Zapper (1989) Manual,” 1989</div>
<div class="csl-entry">Okada, Satoru. “NES Zapper Patent # 4813682.” USPTO, March 21, 1989.</div>
<div class="csl-entry">Our Lost Arcade &#8211; The History of Coin-Op. “Ray-O-Lite Tweets.” Tweet. <i>@ourlostarcade</i> (blog), October 13, 2020. <a href="https://twitter.com/ourlostarcade/status/1315816178175143937">https://twitter.com/ourlostarcade/status/1315816178175143937</a>.</div>
<div class="csl-entry">Sheff, David. <i>Game Over</i>. Place of publication not identified: Knopf Doubleday Publishing Group, 2011. <a href="http://api.overdrive.com/v1/collections/v1L2BMAAAAM0GAAA19/products/a7e4a67b-80c9-4030-83be-7c4229294fff">http://api.overdrive.com/v1/collections/v1L2BMAAAAM0GAAA19/products/a7e4a67b-80c9-4030-83be-7c4229294fff</a>.</div>
<div class="csl-entry">The Game Scholar. “THE NINTENDO ODYSSEY,” April 29, 2020. <a href="https://thegamescholar.com/2020/04/28/the-nintendo-odyssey/">https://thegamescholar.com/2020/04/28/the-nintendo-odyssey/</a>.</div>
<div class="csl-entry">videogamehistorian. “Rayolite Rifle Range.” They Create Worlds. Accessed November 9, 2021. <a href="https://videogamehistorian.wordpress.com/tag/rayolite-rifle-range/">https://videogamehistorian.wordpress.com/tag/rayolite-rifle-range/</a>.</div>
<div class="csl-entry">Voskuil, Erik. “Nintendo Kôsenjû Duck Hunt.” Accessed November 9, 2021. <a href="http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html">http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html</a>.</div>
<div class="csl-entry">———. “Nintendo Kôsenjû Duck Hunt &#8211; How It Works.” Accessed November 9, 2021. <a href="http://blog.beforemario.com/2012/10/nintendo-kousenjuu-duck-hunt-how-it.html">http://blog.beforemario.com/2012/10/nintendo-kousenjuu-duck-hunt-how-it.html</a>.</div>
<div class="csl-entry">———. “Nintendo Light-Beam Games Kôsenjû SP and Kôsenjû Custom.” Accessed November 9, 2021. <a href="http://blog.beforemario.com/2011/02/light-gun-games-kousenjuu-sp-and.html">http://blog.beforemario.com/2011/02/light-gun-games-kousenjuu-sp-and.html</a>.</div>
<div class="csl-entry">“What Was the NES? Masayuki Uemura x Koichi Hosoi Interview,” October 9, 2003. <a href="https://web.archive.org/web/20031009061507/http://www.ritsumei.ac.jp/acd/gr/gsce/s/um01/021218.htm">https://web.archive.org/web/20031009061507/http://www.ritsumei.ac.jp/acd/gr/gsce/s/um01/021218.htm</a>.</div>
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		<title>What Happened to Mega Man Universe?</title>
		<link>https://thegaminghistorian.com/what-happened-to-mega-man-universe/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 05 Nov 2021 17:00:52 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23682</guid>

					<description><![CDATA[Release Date: November 05, 2021 In 2010, Capcom announced Mega Man Universe, a game that let you make your own Mega Man levels! The announcement came with a fantastic claymation trailer of Mega Man, Ryu, and Sir Arthur fighting off enemies. I was excited about this game. But in less than a year, [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-27 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-36 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 11" src="https://www.youtube.com/embed/biwsmuT73qA?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-37 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-21"><p><strong>Release Date: </strong>November 05, 2021</p>
<p>In 2010, Capcom announced Mega Man Universe, a game that let you make your own Mega Man levels! The announcement came with a fantastic claymation trailer of Mega Man, Ryu, and Sir Arthur fighting off enemies. I was excited about this game. But in less than a year, Capcom canceled Mega Man Universe. I always wondered what happened to this game because I thought it had a lot of potential. Five years later, Super Mario Maker proved how popular this game concept could be. I finally decided to look into what happened. It turns out this story is about way more than just one game.</p>
<p>Mega Man Universe might be one of the most modern games I have ever made a video on!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-28 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-38 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-29 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-39 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-22"><h1 style="text-align: center;">Sources</h1>
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<div class="csl-entry">Capcom-Unity. “Announcing Mega Man Universe for Xbox Live and PlayStation Network,” July 16, 2010. <a href="https://web.archive.org/web/20100718074542/http://www.capcom-unity.com/jgonzo/blog/2010/07/15/announcing_mega_man_universe_for_xbox_live_and_playstation_network">https://web.archive.org/web/20100718074542/http://www.capcom-unity.com/jgonzo/blog/2010/07/15/announcing_mega_man_universe_for_xbox_live_and_playstation_network</a>.</div>
<div class="csl-entry">Bramwell, Tom. “Captivate: Keiji Inafune and David Reeves Speeches.” <i>Eurogamer</i> (blog), April 28, 2009. <a href="https://www.eurogamer.net/articles/captivate-inafune-and-reeves-speeches-blog-entry">https://www.eurogamer.net/articles/captivate-inafune-and-reeves-speeches-blog-entry</a>.</div>
<div class="csl-entry">———. “Inafune: Japanese Industry.” <i>Eurogamer</i> (blog), September 28, 2009. <a href="https://www.eurogamer.net/articles/inafune-japanese-industry-is-finished">https://www.eurogamer.net/articles/inafune-japanese-industry-is-finished</a>.</div>
<div class="csl-entry">Brian Austrin Interview. Phone, October 11, 2021.</div>
<div class="csl-entry">GameSpot. “Capcom Annual Profits Fall 73.1%,” May 7, 2010. <a href="https://www.gamespot.com/articles/capcom-annual-profits-fall-731/1100-6261569/">https://www.gamespot.com/articles/capcom-annual-profits-fall-731/1100-6261569/</a>.</div>
<div class="csl-entry">Mega Man Universe Official Website. “CAPCOM: Mega Man Universe Official Website,” September 17, 2010. <a href="https://web.archive.org/web/20100926224054/http://www.capcom.co.jp/megaman_universe/">https://web.archive.org/web/20100926224054/http://www.capcom.co.jp/megaman_universe/</a>.</div>
<div class="csl-entry">Mega Man Universe Official Website. “CAPCOM: Mega Man Universe Official Website,” March 31, 2011. <a href="https://web.archive.org/web/20110401141952/http://www.capcom.co.jp/megaman_universe/">https://web.archive.org/web/20110401141952/http://www.capcom.co.jp/megaman_universe/</a>.</div>
<div class="csl-entry">Capcom-Unity. “Capcom Returns to PAX West 2010,” September 1, 2010. <a href="https://www.capcom-unity.com/2010/09/01/capcom-returns-to-pax-west-2010/">https://www.capcom-unity.com/2010/09/01/capcom-returns-to-pax-west-2010/</a>.</div>
<div class="csl-entry">GameSpot. “Capcom Teases Mega Man Online, New Dev Strategies,” May 11, 2010. <a href="https://www.gamespot.com/articles/capcom-teases-mega-man-online-new-dev-strategies/1100-6261939/">https://www.gamespot.com/articles/capcom-teases-mega-man-online-new-dev-strategies/1100-6261939/</a>.</div>
<div class="csl-entry">GamesIndustry.biz. “Capcom to Develop Major New IP Primarily in Japan,” January 4, 2010. <a href="https://www.gamesindustry.biz/articles/capcom-to-develop-major-new-ip-primarily-in-japan">https://www.gamesindustry.biz/articles/capcom-to-develop-major-new-ip-primarily-in-japan</a>.</div>
<div class="csl-entry">Capcom. “CAPCOM: TOKYO GAME SHOW 2010 ? Mega Man Universe,” September 18, 2010. <a href="https://web.archive.org/web/20110723232433/http://www.capcom.co.jp/tgs2010/mmu.html">https://web.archive.org/web/20110723232433/http://www.capcom.co.jp/tgs2010/mmu.html</a>.</div>
<div class="csl-entry">Capcom-Unity. “Capcom Vs. The Brooklyn Library Next Week,” October 1, 2010. <a href="https://www.capcom-unity.com/2010/10/01/capcom-vs-the-brooklyn-library-next-week/">https://www.capcom-unity.com/2010/10/01/capcom-vs-the-brooklyn-library-next-week/</a>.</div>
<div class="csl-entry">CGRundertow. <i>CGR at NY COMIC CON 2010: Mega Man Universe!</i>, 2010. <a href="https://www.youtube.com/watch?v=uO4IACnRdI8">https://www.youtube.com/watch?v=uO4IACnRdI8</a>.</div>
<div class="csl-entry">Clements, Ryan. “TGS: Mega Man Universe Preview.” <i>IGN</i> (blog), September 16, 2010. <a href="https://www.ign.com/articles/2010/09/16/tgs-mega-man-universe-preview">https://www.ign.com/articles/2010/09/16/tgs-mega-man-universe-preview</a>.</div>
<div class="csl-entry">Capcom-Unity. “Comic-Con Swag Round-up and Booth Layout,” July 19, 2010. <a href="https://www.capcom-unity.com/2010/07/19/comic-con-swag-round-up-and-booth-layout/">https://www.capcom-unity.com/2010/07/19/comic-con-swag-round-up-and-booth-layout/</a>.</div>
<div class="csl-entry">Kotaku. “‘Cultural Differences’ Mean Capcom Developer And West Can’t Collaborate,” December 7, 2009. <a href="https://kotaku.com/cultural-differences-mean-capcom-developer-and-west-c-5421129">https://kotaku.com/cultural-differences-mean-capcom-developer-and-west-c-5421129</a>.</div>
<div class="csl-entry">Feit, Daniel. “Not Quite Finished: Keiji Inafune’s Bold New Plan for Japan from 1UP.Com.” <i>1Up</i> (blog), May 21, 2011. <a href="http://web.archive.org/web/20111026055147/http:/www.1up.com/features/finished-keiji-inafune-bold-plan">http://web.archive.org/web/20111026055147/http:/www.1up.com/features/finished-keiji-inafune-bold-plan</a>.</div>
<div class="csl-entry">Fletcher, JC. “Capcom Producer Megafies Our Understanding of Mega Man Universe.” <i>Engadget</i> (blog), September 17, 2010. <a href="https://www.engadget.com/2010-09-17-capcom-producer-megafies-our-understanding-of-mega-man-universe.html">https://www.engadget.com/2010-09-17-capcom-producer-megafies-our-understanding-of-mega-man-universe.html</a>.</div>
<div class="csl-entry">GameSpot. <i>Mega Man Universe TGS 2010 Interview: Akiko Ito</i>, 2010. <a href="https://www.youtube.com/watch?v=9qjRc_0biFg">https://www.youtube.com/watch?v=9qjRc_0biFg</a>.</div>
<div class="csl-entry">Gilbert, Ben. “Inafune: ‘Messed up’ Working Relationship Led to Bionic Commando’s Wifearm | Joystiq.” <i>Joystiq</i> (blog), October 19, 2011. <a href="https://web.archive.org/web/20111019151656/http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/">https://web.archive.org/web/20111019151656/http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/</a>.</div>
<div class="csl-entry">Graft, Kris. “Inafune: Japanese Publishers Turning Creators Into ‘Salarymen.’” <i>Gamasutra</i> (blog), November 1, 2010. <a href="https://gamasutra.com/view/news/121967/Inafune_Japanese_Publishers_Turning_Creators_Into_Salarymen.php">https://gamasutra.com/view/news/121967/Inafune_Japanese_Publishers_Turning_Creators_Into_Salarymen.php</a>.</div>
<div class="csl-entry">“Is Japanese Gaming in Crisis?,” November 4, 2010. <a href="http://news.bbc.co.uk/2/hi/programmes/click_online/9159905.stm">http://news.bbc.co.uk/2/hi/programmes/click_online/9159905.stm</a>.</div>
<div class="csl-entry">andriasang. “Keiji Inafune Leaving Capcom (Andriasang.Com, 10.29.2010),” October 29, 2010. <a href="https://web.archive.org/web/20101101052724/http://www.andriasang.com/e/blog/2010/10/29/inafune_leaving_capcom/">https://web.archive.org/web/20101101052724/http://www.andriasang.com/e/blog/2010/10/29/inafune_leaving_capcom/</a>.</div>
<div class="csl-entry">Marie, Meagan. “Mega Man Universe Gives Power To The Players.” <i>Game Informer</i> (blog), September 16, 2010. <a href="https://www.gameinformer.com/b/news/archive/2010/09/16/interview-mega-man-universe-gives-power-to-the-players.aspx">https://www.gameinformer.com/b/news/archive/2010/09/16/interview-mega-man-universe-gives-power-to-the-players.aspx</a>.</div>
<div class="csl-entry">Capcom-Unity. “Marvel Vs. Capcom: Clash of the Communities Next Week In NYC,” October 1, 2010. <a href="https://www.capcom-unity.com/2010/10/01/marvel-vs-capcom-clash-of-the-communities-next-week-in-nyc/">https://www.capcom-unity.com/2010/10/01/marvel-vs-capcom-clash-of-the-communities-next-week-in-nyc/</a>.</div>
<div class="csl-entry">McWhertor, Michael. “The Father Of Mega Man Explains Mega Man Universe.” <i>Kotaku</i> (blog), July 22, 2010. <a href="https://kotaku.com/the-father-of-mega-man-explains-mega-man-universe-5594213">https://kotaku.com/the-father-of-mega-man-explains-mega-man-universe-5594213</a>.</div>
<div class="csl-entry">Kotaku. “Mega Man Creator To Assure Capcom’s Future,” April 22, 2010. <a href="https://kotaku.com/mega-man-creator-to-assure-capcoms-future-5516739">https://kotaku.com/mega-man-creator-to-assure-capcoms-future-5516739</a>.</div>
<div class="csl-entry">Capcom-Unity. “Mega Man Legends 3 Project Announced for the Nintendo 3DS,” September 28, 2010. <a href="https://web.archive.org/web/20100930165042/http://www.capcom-unity.com/jgonzo/blog/2010/09/28/mega_man_legends_3_project_announced_for_the_nintendo_3ds">https://web.archive.org/web/20100930165042/http://www.capcom-unity.com/jgonzo/blog/2010/09/28/mega_man_legends_3_project_announced_for_the_nintendo_3ds</a>.</div>
<div class="csl-entry">Capcom-Unity. “Mega Man Universe Gameplay Overview,” September 9, 2010. <a href="https://www.capcom-unity.com/2010/09/09/mega-man-universe-gameplay-overview/">https://www.capcom-unity.com/2010/09/09/mega-man-universe-gameplay-overview/</a>.</div>
<div class="csl-entry">GameSpot. “Mega Man Universe Q&amp;A,” July 16, 2010. <a href="https://web.archive.org/web/20121110103406/http://www.gamespot.com/mega-man-universe/previews/mega-man-universe-qanda-6269366/">https://web.archive.org/web/20121110103406/http://www.gamespot.com/mega-man-universe/previews/mega-man-universe-qanda-6269366/</a>.</div>
<div class="csl-entry"><i>Mega Man Universe Trailer</i>. IGN, 2010. <a href="https://www.youtube.com/watch?v=_7LjFGIChnc">https://www.youtube.com/watch?v=_7LjFGIChnc</a>.</div>
<div class="csl-entry">Capcom-Unity. “Mega Man Universe…Possible Ideas?,” September 14, 2010. <a href="https://www.capcom-unity.com/2010/09/14/mega-man-universe-possible-ideas/">https://www.capcom-unity.com/2010/09/14/mega-man-universe-possible-ideas/</a>.</div>
<div class="csl-entry">Protodude. “How Over-Ambition and Mismanagement Killed Mega Man Universe.” <i>Rockman Corner</i> (blog), August 15, 2021. <a href="https://www.rockman-corner.com/2021/08/how-overambition-and-mismanagement.html">https://www.rockman-corner.com/2021/08/how-overambition-and-mismanagement.html</a>.</div>
<div class="csl-entry">———. “Mega Man Universe Patent Details Cancelled Game’s Stage Editor.” <i>Rockman Corner</i> (blog), October 16, 2014. <a href="https://www.rockman-corner.com/2014/10/mega-man-universe-patent-details.html">https://www.rockman-corner.com/2014/10/mega-man-universe-patent-details.html</a>.</div>
<div class="csl-entry">Reeves, Ben. “Mega Man Universe Customization Videos.” <i>Game Informer</i> (blog), September 16, 2010. <a href="https://www.gameinformer.com/b/news/archive/2010/09/16/mega-man-universe-customization-videos.aspx">https://www.gameinformer.com/b/news/archive/2010/09/16/mega-man-universe-customization-videos.aspx</a>.</div>
<div class="csl-entry">Reilly, Jim. “Capcom Prepares for Its Next Generation &#8211; IGN.” <i>IGN</i> (blog), June 3, 2011. <a href="https://www.ign.com/articles/2011/06/03/capcom-prepares-for-its-next-generation">https://www.ign.com/articles/2011/06/03/capcom-prepares-for-its-next-generation</a>.</div>
<div class="csl-entry">Sheehy, Tim. “TGS: My Mega Frustration with Mega Man Universe.” <i>Destructoid</i> (blog), September 16, 2010. <a href="https://www.destructoid.com/tgs-my-mega-frustration-with-mega-man-universe/">https://www.destructoid.com/tgs-my-mega-frustration-with-mega-man-universe/</a>.</div>
<div class="csl-entry">Stop Skeletons From Fighting. <i>Inafune Explained: How The Mighty Have Fallen | Past Mortem [SSFF]</i>. Stop Skeletons From Fighting, 2017. <a href="https://www.youtube.com/watch?v=ZUWJQgQ8ysk">https://www.youtube.com/watch?v=ZUWJQgQ8ysk</a>.</div>
<div class="csl-entry">Tabuchi, Hiroko. “One on One: Keiji Inafune, Game Designer.” <i>Bits Blog</i> (blog), September 20, 2010. <a href="https://bits.blogs.nytimes.com/2010/09/20/one-on-one-keiji-inafune-game-designer/">https://bits.blogs.nytimes.com/2010/09/20/one-on-one-keiji-inafune-game-designer/</a>.</div>
<div class="csl-entry">Capcom-Unity. “TGS 2010: Mega Man Universe Customization Videos,” September 16, 2010. <a href="https://www.capcom-unity.com/2010/09/16/tgs-2010-mega-man-universe-customization-videos/">https://www.capcom-unity.com/2010/09/16/tgs-2010-mega-man-universe-customization-videos/</a>.</div>
<div class="csl-entry">TheMegaManNetwork. <i>Mega Man Universe Full Length Trailer (HD)</i>. Capcom, 2010. <a href="https://www.youtube.com/watch?v=JBLQFg09THs">https://www.youtube.com/watch?v=JBLQFg09THs</a>.</div>
<div class="csl-entry">“Trademark Mega Man Universe.” United States Patent &amp; Trademark Office, April 21, 2010.</div>
<div class="csl-entry">NeoGAF. “Translation of Keiji Inafune’s Capcom Departure Interview,” November 1, 2010. <a href="https://www.neogaf.com/threads/translation-of-keiji-inafunes-capcom-departure-interview.411847/">https://www.neogaf.com/threads/translation-of-keiji-inafunes-capcom-departure-interview.411847/</a>.</div>
<div class="csl-entry">Yin-Poole, Wesley. “Capcom’s Keiji Inafune.” <i>Eurogamer</i> (blog), September 3, 2010. <a href="https://www.eurogamer.net/articles/2010-09-03-capcoms-keiji-inafune-interview">https://www.eurogamer.net/articles/2010-09-03-capcoms-keiji-inafune-interview</a>.</div>
<div class="csl-entry">———. “Inafune: Japan ‘Five Years behind’ West.” <i>Eurogamer</i> (blog), September 20, 2010. <a href="https://www.eurogamer.net/articles/2010-09-20-inafune-japan-five-years-behind-west">https://www.eurogamer.net/articles/2010-09-20-inafune-japan-five-years-behind-west</a>.</div>
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		<title>How the Mario Characters Got Their Names</title>
		<link>https://thegaminghistorian.com/how-the-mario-characters-got-their-names/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 29 Sep 2021 18:35:06 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23675</guid>

					<description><![CDATA[Release Date: September 29th, 2021 While researching another episode, I found a great interview with Shigeru Miyamoto from the Japanese video game magazine Nintendo Dream. In the interview, Miyamoto discusses a few of the origin stories of Mario characters. I thought it was the best part of the interview, so I wanted to [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-30 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-40 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 12" src="https://www.youtube.com/embed/aTyxQfpOEbE?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-41 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-23"><p><strong>Release Date: </strong>September 29th, 2021</p>
<p>While researching another episode, I found a great interview with Shigeru Miyamoto from the Japanese video game magazine Nintendo Dream. In the interview, Miyamoto discusses a few of the origin stories of Mario characters. I thought it was the best part of the interview, so I wanted to do a whole video about name origins and include more Mario characters.</p>
<p>My last two videos were pretty heavy on obscure hardware, and I needed a break from that type of content. This video was a nice change of pace, and I had a lot of fun researching the Mario characters. If I have learned anything, it is that Nintendo isn&#8217;t super consistent with their Mario lore. Even they don&#8217;t know what is considered &#8220;correct!&#8221;</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-31 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-42 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-32 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-43 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-24"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">@Arc_Hound. “Arc Hound Donkey Kong Tweet,” March 10, 2018. <a href="https://twitter.com/Arc_Hound/status/972630889938202624">https://twitter.com/Arc_Hound/status/972630889938202624</a>.</div>
<div class="csl-entry">Audureau, William. “The Birth of Little Mario.” In <i>The History of Mario</i>, 75–80. Pix’n Love, 2014.</div>
<div class="csl-entry">“Donkey Kong Arcade Flyer.” Nintendo of America, 1981.</div>
<div class="csl-entry">“Electronic Game Hero Is the Rage in Japan.” <i>The Leader-Post</i>, September 2, 1986.</div>
<div class="csl-entry">“Game|Life Podcast,” n.d. <a href="https://www.wired.com/2012/02/gamelife-podcast-episode-18/">https://www.wired.com/2012/02/gamelife-podcast-episode-18/</a>.</div>
<div class="csl-entry">“Gunpei Yokoi Deposition,” January 13, 1983.</div>
<div class="csl-entry">Harris, Blake. “Blake Harris Nintendo Character Manual Tweet.” Twitter, October 5, 2014. <a href="https://twitter.com/blakejharrisnyc/status/496780367538302976">https://twitter.com/blakejharrisnyc/status/496780367538302976</a>.</div>
<div class="csl-entry"><i>How Mario Got His Mustache and His Name</i>. Great Big Story, 2017. <a href="https://www.youtube.com/watch?v=v9ERab8P6Io">https://www.youtube.com/watch?v=v9ERab8P6Io</a>.</div>
<div class="csl-entry">Nintendo.com. “Iwata Asks: New Super Mario Bros. Wii: The Reason Mario Wears Overalls,” November 13, 2009. <a href="https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1">https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1</a>.</div>
<div class="csl-entry">Nintendo.com. “Iwata Asks: Super Mario Bros. 25th Anniversary: The Grand Culmination of Famicom Cartridges,” September 13, 2010. <a href="https://iwataasks.nintendo.com/interviews/#/wii/mario25th/1/3">https://iwataasks.nintendo.com/interviews/#/wii/mario25th/1/3</a>.</div>
<div class="csl-entry">Makino, Takefumi. <i>Gunpei Yokoi</i>. Pix’n Love, 2010.</div>
<div class="csl-entry">Mandelin, Clyde. “Why Yoshi Is Sometimes Called Yossy in Japan.” <i>Legends of Localization</i> (blog), July 12, 2013. <a href="https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/">https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/</a>.</div>
<div class="csl-entry">“Minoru Arakawa Affidavit,” May 7, 1982.</div>
<div class="csl-entry">“Minoru Arakawa Deposition,” August 30, 1982.</div>
<div class="csl-entry">MTV.com. “Nintendo Fans Swarm Mario’s Father During New York Visit,” September 27, 2005. <a href="http://www.mtv.com/news/1510449/nintendo-fans-swarm-marios-father-during-new-york-visit/">http://www.mtv.com/news/1510449/nintendo-fans-swarm-marios-father-during-new-york-visit/</a>.</div>
<div class="csl-entry">“Nintendo Interrogatory Response,” December 20, 1982.</div>
<div class="csl-entry">“Nintendo-Manton Cork Licensing Agreement,” May 12, 1982.</div>
<div class="csl-entry">Sheff, David. “For a Fistful of Quarters.” In <i>Game Over</i>, 123, 1994.</div>
<div class="csl-entry">“Shigeru Miyamoto Deposition,” January 11, 1983.</div>
<div class="csl-entry">Famitsu.com. “Shigeru Miyamoto Interview,” 2000.</div>
<div class="csl-entry">“Shigeru Miyamoto Name Ideas,” January 11, 1983.</div>
<div class="csl-entry">“Shigeru Miyamoto Speaks!” <i>Nintendo Dream</i>, January 2010.</div>
<div class="csl-entry">“Shinichi Todori Deposition,” January 12, 1983.</div>
<div class="csl-entry">“Shinichi Todori Name Ideas,” January 12, 1983.</div>
<div class="csl-entry">“Super Mario Bros. 2 Manual.” Nintendo of America, 1988.</div>
<div class="csl-entry">“Super Mario Bros. Manual.” Nintendo of America, 1985.</div>
<div class="csl-entry">Shmuplations. “Super Mario Land 2 – 1992 Developer Interview,” n.d. <a href="http://shmuplations.com/supermarioland2/">http://shmuplations.com/supermarioland2/</a>.</div>
<div class="csl-entry">Wonderopolis. “What Is a Toadstool?,” n.d. <a href="https://wonderopolis.org/">https://wonderopolis.org/</a>.</div>
<div class="csl-entry">BabyCenter. “Yoshi &#8211; Boy’s Name Meaning, Origin, and Popularity,” n.d. <a href="https://www.babycenter.com/baby-names-yoshi-4768.htm">https://www.babycenter.com/baby-names-yoshi-4768.htm</a>.</div>
<div class="csl-entry">“Yoshi’s Safari Manual.” Nintendo of America, 1993.</div>
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		<title>Don&#8217;t Touch: The Story of the U-Force</title>
		<link>https://thegaminghistorian.com/dont-touch-the-story-of-the-u-force/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 17:21:27 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23666</guid>

					<description><![CDATA[Release Date: September 1st, 2021 On November 3rd, 2020, in honor of Election Day here in the United States, I put up a poll on Patreon for a new episode topic. The theme was "weird controllers," and the options were LJN's Roll &amp; Rocker, Broderbund's U-Force, and the Sega Activator. The winner was [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-33 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-44 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 13" src="https://www.youtube.com/embed/EVszKSeSE-0?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-45 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-25"><p><strong>Release Date: </strong>September 1st, 2021</p>
<p>On November 3rd, 2020, in honor of Election Day here in the United States, I put up a poll on Patreon for a new episode topic. The theme was &#8220;weird controllers,&#8221; and the options were LJN&#8217;s Roll &amp; Rocker, Broderbund&#8217;s U-Force, and the Sega Activator. The winner was U-Force, with 163 votes!</p>
<p>I started working on this video right away and was able to secure interviews with three people involved with the U-Force, including Dave Capper, the inventor of the U-Force. Unfortunately, the project was put on hold due to graduate school. But after the semester, I picked it back up again. In total, I&#8217;d say this video took about three months to make.</p>
<p>One of the more challenging parts was the actual hardware. I had to learn how the U-Force worked. I actually bought a spare U-Force so I could take it apart and see the inside. The technology is pretty clever, and I was honestly surprised by how well it performed. I heard horror stories about the controller and how it just didn&#8217;t work. But that was not my experience. As far as functionality, the U-Force works fine. But like other experimental controllers, it&#8217;s just not a great way to play video games. I think it really shines with certain first-person games like driving and flying games.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-34 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-46 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-35 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-47 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-26"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">Adler, Jerry, Michael Rogers, Karen Brailsford, Jeanne Gordon, and Vicki Quade. “The Nintendo Kid.” <i>Newsweek</i>, March 6, 1989.</div>
<div class="csl-entry">Advokat, Stephen. “New Video Games Get out of Hand.” <i>Detroit Free Press</i>. June 15, 1989.</div>
<div class="csl-entry">Alan Weiss Interview. Phone, January 18, 2021.</div>
<div class="csl-entry">“Astyanax NES Manual.” Jaleco, March 8, 1990.</div>
<div class="csl-entry">“Broderbund Steals the Show with U-Force.” <i>Computer Entertainer</i>, January 1989.</div>
<div class="csl-entry">Capper, Dave. “Control Interface Apparatus Patent #5288078.” United States Patent Office, February 22, 1994.</div>
<div class="csl-entry">Carlsen, Clifford. “Broderbund Software Inc. Jettisons Nintendo, Games.” <i>San Francisco Business Times</i>, September 10, 1990.</div>
<div class="csl-entry">Carlston, Douglas G. <i>Software People: An Insider’s Look at the Personal Computer Software Industry</i>. New York: Computer Book Division, Simon &amp; Schuster, 1985.</div>
<div class="csl-entry">“CES-Er’s Palace.” <i>Computer &amp; Video Games</i>, April 1989.</div>
<div class="csl-entry">Connelly, Sherryl. “New Kicks on the Block.” <i>Daily News</i>. February 13, 1990.</div>
<div class="csl-entry">Dave Capper Interview. Zoom, January 29, 2021.</div>
<div class="csl-entry">DeMaria, Rusel. “Industry News &amp; Views.” <i>Computer Play</i>, March 1989.</div>
<div class="csl-entry">Ditlea, Steve. “Virtual Reality.” <i>San Francisco Examiner</i>, October 21, 1990.</div>
<div class="csl-entry">“EGM Rates the Joysticks.” <i>Electronic Gaming Monthly</i>, February 1990.</div>
<div class="csl-entry"><i>Gary Carlston Interview</i>. Video Game News Room Time Machine, 2020.</div>
<div class="csl-entry">“Going Round the U-Bend.” <i>Total!</i>, July 1992.</div>
<div class="csl-entry">Gutman, Dan. “New Gaming Gear Is ‘Untouchable.’” <i>The Miami Herald</i>, February 24, 1989.</div>
<div class="csl-entry">Harrington, Richard. “All They Want For Christmas.” <i>The Record</i>. December 11, 1989.</div>
<div class="csl-entry">Horton, Cleveland. “Nintendo Paces Videogames.” <i>Advertising Age</i>, January 30, 1989.</div>
<div class="csl-entry">Jacobson, David. “Video Games Increasingly Complex, Interactive.” <i>Hartford Courant</i>. July 12, 1990.</div>
<div class="csl-entry">John Mann Interview. Phone, January 19, 2021.</div>
<div class="csl-entry">“Kay-Bee Toys Ad.” <i>Orlando Sentinel</i>, December 25, 1990.</div>
<div class="csl-entry">Kent, Steven. <i>The Ultimate History of Video Games</i>. Crown/Archetype, 2010.</div>
<div class="csl-entry">Kunkel, Bill. “Kunkel Report: Everything You Ever Wanted to Know About Specialty Controllers.” <i>Electronic Games</i>, July 1993.</div>
<div class="csl-entry">Kunkel, Bill, and Joyce Worley. “A Question of Control.” <i>Video Games &amp; Computer Entertainment</i>, August 1989.</div>
<div class="csl-entry">Lewis, Peter. “Child’s Play.” <i>New York Times</i>, August 6, 1989.</div>
<div class="csl-entry">Leyenberger, Arthur. “ST User.” <i>ST Log Magazine</i>, May 1989.</div>
<div class="csl-entry">Lynch, Dennis. “Nintendo Stars at the Electronics Show.” <i>Chicago Tribune</i>. June 23, 1989.</div>
<div class="csl-entry">Manning, Ric. “Video-Game Makers Are Working to Build a Better Joystick.” <i>The Courier-Journal</i>. February 25, 1989.</div>
<div class="csl-entry">Marianyi, Esther. “Software Firm Takes the Joystick out of Video Games.” <i>Journal and Courier</i>, January 12, 1989.</div>
<div class="csl-entry">Marley, Scott. “New Video Games Look Alive.” <i>News-Journal</i>. October 11, 1989.</div>
<div class="csl-entry">“Mean Machine News.” <i>Computer &amp; Video Games</i>, March 1989.</div>
<div class="csl-entry">Moore, Myra. “Accessory Charges.” <i>Austin American-Statesman</i>, August 11, 1990.</div>
<div class="csl-entry">Murrieta, Ed. “U-Force: New Generation of Video Play Debuts Here.” <i>The Sacramento Bee</i>, November 19, 1989.</div>
<div class="csl-entry">“News at the European Computer Trade Show.” <i>Amstrad Sinclair Ocio</i>, April 1990.</div>
<div class="csl-entry">“Nintendomania: Peripherals Take Off.” <i>ACE</i>, August 1989.</div>
<div class="csl-entry">Pakin, Allan. “New Video Game Quality Tops This Year.” <i>The Times</i>, November 21, 1990.</div>
<div class="csl-entry">“ProNews Report.” <i>GamePro</i>, November 1989.</div>
<div class="csl-entry">Quinlan, Joseph. “New Punch Presses Pack More Punch.” <i>Tooling &amp; Production</i>, June 1, 1990.</div>
<div class="csl-entry">“Reach Out, Reach Out and Crush Someone&#8230;” <i>MacWorld</i>, July 1989.</div>
<div class="csl-entry">Rosenthall, Marshall. “Dare to Compare.” <i>Electronic Gaming Monthly</i>, August 1989.</div>
<div class="csl-entry">Rosenthall, Marshall. “The Joy of Sticks.” <i>The Games Machine</i>, April 1989.</div>
<div class="csl-entry">Ross, Chuck. “Glove Will Let Nintendo Players Control Screen with Their Hands.” <i>Lexington Herald-Leader</i>. June 16, 1989.</div>
<div class="csl-entry">“Tesco Industries Ad.” Electronic Gaming Monthly, May 1991.</div>
<div class="csl-entry">“The American Wave.” <i>Commodore User</i>, March 1989.</div>
<div class="csl-entry">“Third-Party Licensees Now Number Over Fifty.” <i>Computer Entertainer</i>, June 1989.</div>
<div class="csl-entry">“Toy Retailers Gather to Gawk at New Products for Kids.” <i>The Jackson Sun</i>. February 13, 1989.</div>
<div class="csl-entry">“U-Force &#8211; The Trade Fair Hit.” <i>Power Play</i>, March 1989.</div>
<div class="csl-entry">“U-Force Ad.” <i>GamePro</i>, December 1989.</div>
<div class="csl-entry">“U-Force Ad, Baltimore MD.” <i>The Evening Sun</i>. February 14, 1990.</div>
<div class="csl-entry">“U-Force Ad, Modesto CA.” <i>The Modesto Bee</i>, November 22, 1990.</div>
<div class="csl-entry">“U-Force Ad, Reno NV.” <i>Reno Gazette-Journal</i>, January 7, 1990.</div>
<div class="csl-entry">“U-Force Ad, Sacramento CA.” <i>The Sacramento Bee</i>. December 17, 1989.</div>
<div class="csl-entry">“U-Force Power Games Preview.” <i>Electronic Gaming Monthly</i>, August 1990.</div>
<div class="csl-entry">“U-Force: The Master in Motion.” <i>GamePro</i>, December 1989.</div>
<div class="csl-entry">Vettel, Phil. “Waving ’bye to Joysticks at Toy Fair.” <i>Chicago Tribune</i>, March 3, 1989.</div>
<div class="csl-entry">“Wealth of New Titles for Nintendo System.” <i>Computer Entertainer</i>, June 1987.</div>
<div class="csl-entry">“Widgets and Doobrie.” <i>Total!</i>, September 1992.</div>
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		<title>SEGA Mega Modem: Ahead of Its Time</title>
		<link>https://thegaminghistorian.com/sega-mega-modem-ahead-of-its-time/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 26 May 2021 17:30:44 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23658</guid>

					<description><![CDATA[Release Date: May 26th, 2021 I stumbled across the Mega Modem (or Telegenesis Modem) in an old issue of Electronic Gaming Monthly. The article headline was "Tele-Genesis: The Future of Video Games?" I had never heard of the modem before. Considering EGM thought it could be the future of video games, I decided [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-36 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-48 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 14" src="https://www.youtube.com/embed/pbWkjAFgR5Q?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-49 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-27"><p><strong>Release Date: </strong>May 26th, 2021</p>
<p>I stumbled across the Mega Modem (or Telegenesis Modem) in an old issue of Electronic Gaming Monthly. The article headline was &#8220;Tele-Genesis: The Future of Video Games?&#8221; I had never heard of the modem before. Considering EGM thought it could be the future of video games, I decided to make it an episode. Usually, hardware videos are relatively easy topics. But the more I researched, the more I uncovered a fascinating story of a video game company taking big risks to compete in the market. Another big hurdle was the sources. The Mega Modem only came out in Japan, so I had to get tons of articles translated for my research. We uncovered some fascinating, new information!</p>
<p>I&#8217;m extremely proud of this video because I believe it is the most comprehensive examination of the SEGA Mega Modem available online. I am shocked SEGA does not talk more about this part of their history. The Mega Modem truly was ahead of its time.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-37 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-50 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-38 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-51 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-28"><h1 style="text-align: center;">Sources</h1>
<p><span style="font-weight: 400;">Al Nilsen Interview. E-Mail, January 29, 2021.</span></p>
<p><span style="font-weight: 400;">Baer, Ralph H. </span><i><span style="font-weight: 400;">Videogames: In the Beginning</span></i><span style="font-weight: 400;">. 1st ed. Springfield, NJ: Rolenta Press, 2005.</span></p>
<p><span style="font-weight: 400;">“Beeple Land &#8211; I Have Something I Want to Say to the Industry!” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, June 1992.</span></p>
<p><span style="font-weight: 400;">“Beeple Land &#8211; Practical Ideas for the Game Library!” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, April 1992.</span></p>
<p><span style="font-weight: 400;">“Development Code No. 1212X.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, April 1992.</span></p>
<p><span style="font-weight: 400;">Franklin, Paul. “Putting the Byte on Video Games.” </span><i><span style="font-weight: 400;">The Courier-News</span></i><span style="font-weight: 400;">, October 22, 1989.</span></p>
<p><span style="font-weight: 400;">“Gadgets of the Future Come to Life at Show.” </span><i><span style="font-weight: 400;">The Miami Herald</span></i><span style="font-weight: 400;">, June 17, 1989.</span></p>
<p><span style="font-weight: 400;">“Gaming by Phone.” </span><i><span style="font-weight: 400;">Computer Entertainer</span></i><span style="font-weight: 400;">, January 1990.</span></p>
<p><span style="font-weight: 400;">“Genesis Golden Axe Ad.” </span><i><span style="font-weight: 400;">GamePro</span></i><span style="font-weight: 400;">, January 1990.</span></p>
<p><span style="font-weight: 400;">“Genesis Phantasy Star II Ad.” </span><i><span style="font-weight: 400;">Electronic Gaming Monthly</span></i><span style="font-weight: 400;">, June 1990.</span></p>
<p><span style="font-weight: 400;">Hicks, Larry. “Battle Brews in Video-Game Market.” </span><i><span style="font-weight: 400;">The Sacramento Bee</span></i><span style="font-weight: 400;">, January 14, 1990.</span></p>
<p><span style="font-weight: 400;">Retrocomputing Stack Exchange. “History &#8211; What Technological Factors Drove the Rise of ‘High-Speed’ Modems in the Early 1990s?” Accessed March 18, 2021. https://retrocomputing.stackexchange.com/questions/5064/what-technological-factors-drove-the-rise-of-high-speed-modems-in-the-early-19.</span></p>
<p><span style="font-weight: 400;">“Hot Blooded Mega Drive Proclamations.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, February 1990.</span></p>
<p><span style="font-weight: 400;">Kunkel, Bill. “Game Doctor.” </span><i><span style="font-weight: 400;">Sega Visions</span></i><span style="font-weight: 400;">, October 1990.</span></p>
<p><span style="font-weight: 400;">Lewin, Kelsey. </span><i><span style="font-weight: 400;">The Famicom Network System &#8211; A Modem for Nintendo’s Famicom!</span></i><span style="font-weight: 400;">, 2017.</span></p>
<p><span style="font-weight: 400;">“Mega ANSER Pamphlet,” 1991.</span></p>
<p><span style="font-weight: 400;">“Movement 1988-1996.” In </span><i><span style="font-weight: 400;">Sega Consumer History</span></i><span style="font-weight: 400;">. EnterBrain, 2002.</span></p>
<p><span style="font-weight: 400;">MUNPEI. “Challenge! Sega Game.” </span><i><span style="font-weight: 400;">MICOM Basic</span></i><span style="font-weight: 400;">, October 1989.</span></p>
<p><span style="font-weight: 400;">“New Machine Development Workshop.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, February 1991.</span></p>
<p><span style="font-weight: 400;">“Pick Up Mega Modem.” In </span><i><span style="font-weight: 400;">Sega Consumer History</span></i><span style="font-weight: 400;">, 134–35. EnterBrain, 2002.</span></p>
<p><span style="font-weight: 400;">“Pro Yakyuu VAN Pamphlet,” 1991.</span></p>
<p><span style="font-weight: 400;">“Sega Game Library Ad.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, November 1990.</span></p>
<p><span style="font-weight: 400;">“Sega Game Library Enrollment Guide.” Sega, October 1990.</span></p>
<p><span style="font-weight: 400;">“Sega Game Library Pamphlet.” Sega, 1990.</span></p>
<p><span style="font-weight: 400;">“Sega Genesis: 16-Bit Sophistication for Gamers.” </span><i><span style="font-weight: 400;">Computer Entertainer</span></i><span style="font-weight: 400;">, June 1989.</span></p>
<p><span style="font-weight: 400;">“Sega Genesis Ad.” </span><i><span style="font-weight: 400;">GamePro</span></i><span style="font-weight: 400;">, September 1989.</span></p>
<p><span style="font-weight: 400;">“Sega Genesis Marketing Announcement Press Release.” Sega of America, June 29, 1989.</span></p>
<p><span style="font-weight: 400;">“Sega Genesis Preview.” </span><i><span style="font-weight: 400;">Electronic Gaming Monthly</span></i><span style="font-weight: 400;">, August 1989.</span></p>
<p><span style="font-weight: 400;">“Sega Special Report: New Challenges on the Mega Drive.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, June 1990.</span></p>
<p><span style="font-weight: 400;">Sheff, David. </span><i><span style="font-weight: 400;">Game over: Press Start to Continue</span></i><span style="font-weight: 400;">. New York: Cyberactive Publ., 1999.</span></p>
<p><span style="font-weight: 400;">“Software List (Released by Soft Licensee) | Mega Drive | Sega Hard Encyclopedia | Sega,” July 2, 2020. https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html.</span></p>
<p><span style="font-weight: 400;">“Software List (Sega Released) | Mega Drive | Sega Hard Encyclopedia | Sega.” Accessed March 18, 2021. https://web.archive.org/web/20200720095133/https://sega.jp/history/hard/megadrive/software.html.</span></p>
<p><span style="font-weight: 400;">“Special Project: Fight! Mega Drive! Part 2.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, December 1990.</span></p>
<p><span style="font-weight: 400;">“Special Reader Expectations Project: Fight! Mega Drive!” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, September 1990.</span></p>
<p><span style="font-weight: 400;">“Tele-Genesis: The Future of Video Games?” </span><i><span style="font-weight: 400;">Electronic Gaming Monthly</span></i><span style="font-weight: 400;">, October 1989.</span></p>
<p><span style="font-weight: 400;">“The Cutting Edge: Modems, Phone Lines, and Video Games.” </span><i><span style="font-weight: 400;">GamePro</span></i><span style="font-weight: 400;">, January 1991.</span></p>
<p><span style="font-weight: 400;">“The Mega Drive/Genesis Powers Up!” </span><i><span style="font-weight: 400;">Electronic Gaming Monthly</span></i><span style="font-weight: 400;">, September 1989.</span></p>
<p><span style="font-weight: 400;">“The Mega Modem Report.” </span><i><span style="font-weight: 400;">Beep! Mega Drive</span></i><span style="font-weight: 400;">, April 1990.</span></p>
<p><span style="font-weight: 400;">“The Sega Library Program is Closed.” </span><i><span style="font-weight: 400;">Mega</span></i><span style="font-weight: 400;">, December 1992.</span></p>
<p><span style="font-weight: 400;">“The Witness of History.” In </span><i><span style="font-weight: 400;">Sega Consumer History</span></i><span style="font-weight: 400;">. EnterBrain, 2002.</span></p>
<p><span style="font-weight: 400;">“Tsushin Booster Page!” Accessed March 18, 2021. https://www.chrismcovell.com/TsushinBooster/index.html.</span></p>
<p><span style="font-weight: 400;">“Video Game Enthusiasts Will Soon Test Skills by Telephone.” </span><i><span style="font-weight: 400;">The Town Talk</span></i><span style="font-weight: 400;">, February 2, 1990.</span></p>
<p><span style="font-weight: 400;">“Video Game Giant Nintendo Challenged by Technology.” </span><i><span style="font-weight: 400;">The Daily Review</span></i><span style="font-weight: 400;">, June 5, 1989.</span></p>
<p><span style="font-weight: 400;">“Winter CES.” </span><i><span style="font-weight: 400;">Computer Gaming World</span></i><span style="font-weight: 400;">, February 1990.</span></p>
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		<title>LJN&#8217;s Roll &#038; Rocker</title>
		<link>https://thegaminghistorian.com/ljns-roll-rocker/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 24 Feb 2021 18:35:58 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23635</guid>

					<description><![CDATA[Release Date: February 24, 2021 I first heard about LJN's Roll &amp; Rocker from the Angry Video Game Nerd episode on NES accessories. Ever the historian, my initial reaction was, "why?" Back in December of 2020, I finally decided to look into this odd peripheral. What I found was a company in a [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-39 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-52 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 15" src="https://www.youtube.com/embed/5fiPgcQNE3w?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-53 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-29"><p><strong>Release Date: </strong>February 24, 2021</p>
<p>I first heard about LJN&#8217;s Roll &amp; Rocker from the <a href="https://www.youtube.com/watch?v=9kBMscW_dVg" target="_blank" rel="noopener noreferrer">Angry Video Game Nerd episode on NES accessories.</a> Ever the historian, my initial reaction was, &#8220;why?&#8221; Back in December of 2020, I finally decided to look into this odd peripheral. What I found was a company in a tight situation. One of LJN&#8217;s toy gun lines, Gotcha!, was a complete disaster. Luckily, their video game products were selling very well and keeping the company profitable. But with licensee regulations and a chip shortage, LJN needed to expand into NES accessories. That&#8217;s how we got the infamous Roll &amp; Rocker.</p>
<p>My favorite part of making this video was cracking open the device. It&#8217;s 95% plastic! I also enjoyed testing all the games. I do want to be fair to the Roll &amp; Rocker: It does work! But it&#8217;s not a great way to play video games.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-40 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-54 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-41 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-55 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-30"><h1 style="text-align: center;">Sources</h1>
<p><span style="font-weight: 400;">“Acclaim Entertainment Completes Acquisition of LJN Toys from MCA.” </span><i><span style="font-weight: 400;">PR Newswire</span></i><span style="font-weight: 400;">, April 23, 1990.</span></p>
<p><span style="font-weight: 400;">“Check Out These Moves!” </span><i><span style="font-weight: 400;">GamePro</span></i><span style="font-weight: 400;">, August 1989.</span></p>
<p><span style="font-weight: 400;">Gellene, Denise. “MCA to Take $35-Million Charge in Quarter.” </span><i><span style="font-weight: 400;">Los Angeles Times</span></i><span style="font-weight: 400;">, June 29, 1988.</span></p>
<p><span style="font-weight: 400;">“Hilltop Department Stores Ad.” </span><i><span style="font-weight: 400;">The Herald-Palladium</span></i><span style="font-weight: 400;">, December 21, 1990.</span></p>
<p><span style="font-weight: 400;">“Industry News &amp; Views.” </span><i><span style="font-weight: 400;">Computer Play</span></i><span style="font-weight: 400;">, March 1989.</span></p>
<p><span style="font-weight: 400;">“Put Your Body into Your Game.” </span><i><span style="font-weight: 400;">The Miami Herald</span></i><span style="font-weight: 400;">, April 21, 1989.</span></p>
<p><span style="font-weight: 400;">“The Ultimate Game Club Ad.” </span><i><span style="font-weight: 400;">Hartford Courant</span></i><span style="font-weight: 400;">, January 5, 1990.</span></p>
<p><span style="font-weight: 400;">“Torrent of Titles from Nintendo Licensees.” </span><i><span style="font-weight: 400;">Computer Entertainer</span></i><span style="font-weight: 400;">, June 1988.</span></p>
<p><span style="font-weight: 400;">Vettel, Phil. “Waving ’bye to Joysticks at Toy Fair.” </span><i><span style="font-weight: 400;">Chicago Tribune</span></i><span style="font-weight: 400;">, March 3, 1989.</span></p>
<p><span style="font-weight: 400;">“Wealth of New Titles for Nintendo System.” </span><i><span style="font-weight: 400;">Computer Entertainer</span></i><span style="font-weight: 400;">, June 1987.</span></p>
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		<item>
		<title>Homework First</title>
		<link>https://thegaminghistorian.com/homework-first/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 06 Jan 2021 18:30:42 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23623</guid>

					<description><![CDATA[Release Date: January 6th, 2021 I was honored to be a guest on the very first episode of the Video Game History Hour Podcast, hosted by Kelsey Lewin and Frank Cifaldi of the Video game History Foundation. During our conversation about Mario Paint, we talked about parental concerns about video games during the [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-42 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-56 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 16" src="https://www.youtube.com/embed/-a02mozgBmY?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-57 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-31"><p><strong>Release Date: </strong>January 6th, 2021</p>
<p>I was honored to be a guest on the very first episode of the <a href="https://podcasts.apple.com/us/podcast/video-game-history-hour/id1536393630" target="_blank" rel="noopener noreferrer">Video Game History Hour Podcast</a>, hosted by Kelsey Lewin and Frank Cifaldi of the Video game History Foundation. During our conversation about Mario Paint, we talked about parental concerns about video games during the late 1980s and early 1990s. Kelsey mentioned a product called &#8220;Homework First.&#8221; It was a lock for the Nintendo Entertainment System that prevented you from putting a cartridge into the console! For some reason, I couldn&#8217;t stop thinking about the concept, and setup an eBay alert for the lock. Sure enough, a BRAND NEW one came up for sale. The price? A whopping $300.</p>
<p>This is the first episode filmed in my new basement setup and the first video of 2021! I live in a 100+ year old house that, surprisingly, has a decent basement. I did have to battle unlevel floors though. If you look closely at a few shots in the video, you might notice things are leaning slightly!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-43 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-58 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-44 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-59 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-32"><h1 style="text-align: center;">Sources</h1>
<p>Bishop, Pete. “Kids Finding Nintendo Too Hard to Resist.” <em>Daily Journal</em>, August 3, 1989.</p>
<p>Clark, Don. “Gadget Controls Kids’ Access to Video Games.” <em>Record-Journal</em>. May 17, 1991.</p>
<p>Fasoldt, Al. “Nintendo Has Hands-Free Controls for Handicapped.” <em>Star Tribune</em>, June 8, 1990.</p>
<p>“Lock Helps Prevent Nintendo Overdose.” <em>Spokane Chronicle</em>, June 12, 1989.</p>
<p>“Mother’s Helpers.” <em>The Indianapolis Star</em>, July 6, 1990.</p>
<p>“Nintendomania: Peripherals Take Off.” <em>ACE</em>, August 1989.</p>
<p>Oakes, Elizabeth, and John Bradford, eds. <em>Resources For People With Disabilities</em>. Chicago, IL: Ferguson Publishing Company, 1998.</p>
<p>“Paparazzi News.” <em>Joystick Hebdo</em>, September 1989.</p>
<p>Takiff, Jonathan. “Now Parents Can Lock up Those CDs and Nintendos.” <em>The Miami Herald</em>, November 24, 1989.</p>
<p>Warshaw, Michael. “The Thing That Would Not Die.” Inc.com, March 15, 2000. <a href="https://www.inc.com/magazine/20000315/17875.html" target="_blank" rel="noopener noreferrer">https://www.inc.com/magazine/20000315/17875.html</a>.</p>
<p>Wharton, David. “VIEW FINDER: ODDS &amp; ENDS AROUND THE VALLEY.” <em>Los Angeles Times</em>, July 5, 1990.</p>
<p>“Whatta Catch! Advertisment.” <em>Electronic Gaming Monthly</em>, November 1992.</p>
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		<title>The Story of Mega Man on DOS</title>
		<link>https://thegaminghistorian.com/the-story-of-mega-man-on-dos/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 30 Oct 2020 19:04:24 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23566</guid>

					<description><![CDATA[Release Date: October 30th, 2020         Sources Caruso, Norman. Joe Morici Interview. E-Mail, September 15, 2020. ———. Stephen &amp; William Rozner Interview. Webcam Interview, August 13, 2020. Joe Morici Interview. Video Game News Room Time Machine. Accessed August 30, 2020. https://www.youtube.com/watch?v=CO5V4BLA9oo. “Nintendo Announces Licensing.” Computer Entertainer, [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-45 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-60 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 17" src="https://www.youtube.com/embed/gwt5yWJqCzU?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-61 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-33"><p><strong>Release Date: </strong>October 30th, 2020</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-46 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-62 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-47 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-63 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-34"><h1 style="text-align: center;">Sources</h1>
<div class="csl-bib-body">
<div class="csl-entry">Caruso, Norman. Joe Morici Interview. E-Mail, September 15, 2020.</div>
<div></div>
<div class="csl-entry">———. Stephen &amp; William Rozner Interview. Webcam Interview, August 13, 2020.</div>
<div></div>
<div class="csl-entry"><i>Joe Morici Interview</i>. Video Game News Room Time Machine. Accessed August 30, 2020. <a href="https://www.youtube.com/watch?v=CO5V4BLA9oo">https://www.youtube.com/watch?v=CO5V4BLA9oo</a>.</div>
<div></div>
<div class="csl-entry">“Nintendo Announces Licensing.” <i>Computer Entertainer</i>, October 1986.</div>
<div></div>
<div class="csl-entry">Szczepaniak. <i>The Untold History of Japanese Game Developers</i>. First edition. United States: SMG Szczepaniak, 2014.</div>
</div>
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		<title>The Story of Mario Paint</title>
		<link>https://thegaminghistorian.com/the-story-of-mario-paint/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 19:37:23 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=23359</guid>

					<description><![CDATA[Release Date: July 28th, 2020 In April of 2020, I gave my Patrons 3 options for a new episode: Chex Quest, Sony's 3 Biggest Mistakes, and Mario Paint. With 490 votes cast, Mario Paint won the contest with 211 votes! But right away, I thought I had made a mistake. As I started [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-48 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-64 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 18" src="https://www.youtube.com/embed/54bXwb5DfRI?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-65 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-35"><p><strong>Release Date: </strong>July 28th, 2020</p>
<p>In April of 2020, I gave my Patrons 3 options for a new episode: Chex Quest, Sony&#8217;s 3 Biggest Mistakes, and Mario Paint. With 490 votes cast, Mario Paint won the contest with 211 votes!</p>
<p>But right away, I thought I had made a mistake. As I started initial research, there just wasn&#8217;t much out there. I was concerned I wouldn&#8217;t be able to make the video. But as I kept digging, I discovered a lot of people <em>still using Mario Paint</em>. This blew my mind, since the game came out almost 30 years ago. I decided that the video would answer 2 questions: Why did Nintendo make Mario Paint and how did it affect kids growing up?</p>
<p>I posted a call-out on Twitter for people who grew up playing Mario Paint and interviewed about 10 different people. I narrowed that down to 5, and then finally down to 3. Their stories really helped flesh out this video, and I think it is easily one of my favorites.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-49 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-66 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-50 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-67 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-36"><h1 style="text-align: center;">Sources</h1>
<p><strong>Court Cases</strong></p>
<ul>
<li>
<div class="csl-bib-body">
<div class="csl-entry">Gussin v. Nintendo of America, No. 2:93-cv-04308-LGB-B (n.d.).</div>
</div>
</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>
<div class="csl-bib-body">
<div class="csl-entry">“Nintendo Readies Mario Paint Package.” <i>Advertising Age</i>, August 31, 1992.</div>
</div>
</li>
</ul>
<p><strong>Newspapers</strong></p>
<div class="csl-bib-body">
<div class="csl-entry">
<div class="csl-bib-body">
<div class="csl-bib-body">
<div class="csl-bib-body">
<div class="csl-bib-body">
<ul>
<li>
<div class="csl-bib-body">
<div class="csl-entry">Burrill, William. “Mario Paint Unlocks Imagination, Allows Children to Become Artists.” <i>The Gazette</i>. December 10, 1992.</div>
</div>
</li>
<li>Erickson, Jim. “Of Mice and Math; New Generation of Computer Games Teaches Kids as It Entertains.” <i>Seattle Post-Intelligencer</i>, October 26, 1992.</li>
<li>Hunt, Dennis. “A Vast Video Wasteland &#8211; Nintendo Shies Away from Developing ‘educational’ Games.” <i>Austin American-Statesman</i>, August 4, 1990.</li>
<li>
<div class="csl-bib-body">
<div class="csl-entry">Leary, Warren. “School Computers Emulate Games To Capture the Attention of Pupils.” <i>New York Times</i>, May 25, 1993.</div>
</div>
</li>
<li>Levinson, Arlene. “Nintendo Gives MIT $3 Million to Make Games More Educational.” <i>The Monitor</i>. May 18, 1990, sec. D.</li>
<li>“Nintendo Posts $785 Million Profit For 1992.” <i>Associated Press</i>, May 21, 1993, sec. Business News.</li>
<li>Pereira, Joseph. “Nintendo Gives MIT $3 Million for Research on Educational Games.” <i>The Baltimore Sun</i>, May 16, 1990, sec. F.</li>
<li>Rubin, Neal. “Guard Your Child from the Dark Side of Nintendo.” <i>The Dispatch</i>. May 26, 1989, sec. B.</li>
</ul>
<p><strong>Press Releases</strong></p>
<div class="csl-bib-body">
<div class="csl-entry">
<div class="csl-bib-body">
<ul>
<li class="csl-entry">“Mario Paint and Mouse Leads Way to New Era of Educational Software.” <i>Canada NewsWire</i>, June 1, 1992.</li>
</ul>
<div></div>
</div>
</div>
</div>
</div>
</div>
<p><strong>Radio</strong></p>
<ul>
<li>
<div class="csl-bib-body">
<div class="csl-entry">“Educational Software Selling Briskly.” <i>NPR All Things Considered</i>, December 20, 1992.</div>
</div>
</li>
</ul>
<p><strong>Websites</strong></p>
</div>
</div>
</div>
</div>
<div class="csl-bib-body">
<ul>
<li class="csl-entry"><a href="https://garage.creatures.co.jp/blog/496/" target="_blank" rel="noopener noreferrer">Creatures Garage &#8211;  “Creative Director Hirofumi Matsuoka Personal Interview (Part 1)”</a></li>
<li><a href="https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64" target="_blank" rel="noopener noreferrer">IGN &#8211; &#8220;Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64&#8221;</a></li>
<li><a href="http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0" target="_blank" rel="noopener noreferrer">Iwata Asks &#8211; WarioWare: D.I.Y.</a></li>
<li><a href="https://time.com/4030885/super-mario-maker-nintendo-wii-u/" target="_blank" rel="noopener noreferrer">Time &#8211; &#8220;Here&#8217;s What Super Mario Bros.&#8217; Creators Think of Super Mario Maker&#8221;</a></li>
</ul>
</div>
<p><strong>Videos</strong></p>
<ul>
<li><a href="https://www.youtube.com/watch?v=MTzyz2TgGls" target="_blank" rel="noopener noreferrer">Parents Upset Over New Nintendo Console (1991)</a></li>
<li><a href="https://www.youtube.com/watch?v=b-VhSinN_NI" target="_blank" rel="noopener noreferrer">Parents Upset Over SNES &#8211; News Report</a></li>
</ul>
</div><div class="fusion-clearfix"></div></div></div></div></div></p>
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		<title>Crusader of Centy: Sega&#8217;s Zelda Clone on the Genesis</title>
		<link>https://thegaminghistorian.com/crusader-of-centy-segas-zelda-clone-on-the-genesis/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Tue, 12 May 2020 14:10:02 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=19417</guid>

					<description><![CDATA[Release Date: May 7th, 2020 Due to the COVID-19 outbreak, many of my bigger projects have been put on hold. I decided to check out some smaller topics I could cover. I bought Crusader of Centy years ago and had always wanted to learn more about it. This seemed like a good time! [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-51 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-68 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 19" src="https://www.youtube.com/embed/kCgIZIasYnE?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-69 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-37"><p><strong>Release Date: </strong>May 7th, 2020</p>
<p>Due to the COVID-19 outbreak, many of my bigger projects have been put on hold. I decided to check out some smaller topics I could cover. I bought Crusader of Centy years ago and had always wanted to learn more about it. This seemed like a good time! The research was a little more than I imagined. All of the best sources were in Japanese! I had <a href="https://twitter.com/BClarkOMP">Brian Clark</a> translate some coverage of the game from Beep! MegaDrive magazine, which is where I learned a lot of information. I had no idea Sega had a &#8220;Mega Role-Playing Project.&#8221; It made sense though. As a kid, I always wished the Genesis had more RPGs.</p>
<p>There are other Zelda clones on the Genesis &#8211; Landstalker comes to mind. But I think Crusader of Centy got the closest. It&#8217;s a great game!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-52 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-70 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-53 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-71 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-38"><h1 style="text-align: center;">Sources</h1>
<p><strong>Magazines</strong></p>
<ul>
<li>Beyond Oasis Preview, GameFan, March 1995, pg. 38-41</li>
<li>Crusader of Centy Preview, GameFan, November 1994, pg. 54-55</li>
<li>Crusader of Centy Review, Video Games: The Ultimate Magazine, March 1995, pg. 66</li>
<li>International Outlook &#8211; Ragnacenti, Electronic Gaming Monthly, March 1994, pg. 80</li>
<li>&#8220;Urgent Project: It&#8217;s Finally Begun! The Sega Mega Role-Playing Project&#8221;, Beep! MegaDrive, July 1994, pg. 92-99</li>
</ul>
<p><strong>Newspapers</strong></p>
<ul>
<li>&#8220;Firms in Mortal Combat&#8221;, Red Deer Advocate, February 4th, 1995</li>
<li>&#8220;Game sparks frenzy in Japan&#8221;, The Leader-Post, February 19th, 1988, pg. C11</li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="https://web.archive.org/web/20120115021142/http://www.nex-ent.co.jp/Company.html" target="_blank" rel="noopener noreferrer">Nex Entertainment: Company History</a></li>
</ul>
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		<title>Awesome Possum: Tengen&#8217;s Failed Mascot</title>
		<link>https://thegaminghistorian.com/awesome-possum-tengens-failed-mascot/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 08 Apr 2020 15:07:13 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=18054</guid>

					<description><![CDATA[Release Date: April 08th, 2020 Why in the world would I make a video about Awesome Possum? I asked myself the same question. Initially, it was going to be a brief look at the game along with the lawsuit. I had known about the lawsuit for awhile now, but it was such a [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-54 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-72 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 20" src="https://www.youtube.com/embed/3sQpWt4eZW8?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-73 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-39"><p><strong>Release Date: </strong>April 08th, 2020</p>
<p>Why in the world would I make a video about Awesome Possum? I asked myself the same question. Initially, it was going to be a brief look at the game along with the lawsuit. I had known about the lawsuit for awhile now, but it was such a silly case that never went anywhere. I figured it would be a short episode. But after interviewing Richard Seaborne, the games creator, it really opened up a bigger story. The context surrounding the game was interesting: Climate change, Atari Games looking for a mascot, etc.</p>
<p>I thought it would be fun to include some fun facts about Opossums in this episode as well. The Lakeside Nature Center in Kansas City was kind enough to speak with me and let me shoot footage of one of their opossums. Her name is Peggy and she only has 3 legs! She is a permanent resident of the Lakeside Nature Center and was great on camera.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-55 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-74 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-56 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-75 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-40"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>Hothouse Earth: The Greenhouse Effect and Gaia by Michael Syzmanski</li>
</ul>
<p><strong>Interviews</strong></p>
<ul>
<li>Richard Seaborne Interview via E-mail, April 13th 2020</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>Electronic Games, December 1993, pg. 122</li>
<li>Electronic Games, March 1994, pg. 44</li>
<li>Mean Machine, February 1994, pg. 54-55</li>
<li>Sega Visions, December-January 1994, pg. 96</li>
</ul>
<p><strong>Newspapers</strong></p>
<ul>
<li>&#8220;Cartoon punches Earth&#8217;s Villains&#8221; by Michael Syzmanski, The Sacramento Bee, September 14th, 1990</li>
<li>&#8220;Clarks Summit man loses claim to &#8216;Awesome Possum&#8217; character&#8221; by Frank Scholz, The Tribune, July 15th, 1997</li>
<li>&#8220;Comic Book &#8216;Zen&#8217; Is No Extraterrestrial Wimp&#8221;, Los Angeles Times, December 08th, 1989</li>
<li>&#8220;PBS&#8217; ambitious &#8216;Race&#8217; series lacks sense of urgency&#8221; by Connie Koenenn, The Palm Beach Post, October 07th, 1990</li>
</ul>
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		<title>The Story of Super Mario Bros. 3</title>
		<link>https://thegaminghistorian.com/the-story-of-super-mario-bros-3/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Mon, 06 Jan 2020 19:16:07 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=13578</guid>

					<description><![CDATA[Release Date: December 18th, 2019 After the huge success of my previous video, "The Story of Super Mario Bros. 2", making this episode was inevitable. Not only that, but this is probably my favorite Mario game. Because this was going to be my big video for 2019, I wanted to up my game [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-57 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-76 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 21" src="https://www.youtube.com/embed/MxT6IwUtLSU?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-77 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-41"><p><strong>Release Date: </strong>December 18th, 2019</p>
<p>After the huge success of my previous video, &#8220;The Story of Super Mario Bros. 2&#8221;, making this episode was inevitable. Not only that, but this is probably my favorite Mario game. Because this was going to be my big video for 2019, I wanted to up my game even more. I purchased tons of magazines / books from Japan. I got several interviews translated. I purchased a high quality scanner and scanned in rare photos. I licensed footage from the BBC. This is also the first episode featuring a new camera, the Sony FS5 Mark II!</p>
<p>Making this video was proof, once again, that I enjoy big projects the most. But I also learned that I need to take care of myself. The long, sit-down editing sessions brought on some nerve pain in my left leg. My doctor told me to move around more!</p>
<p>This episode was the premiere of our new branding. It&#8217;s also the fastest to reach 1 million views! It hit that milestone in 12 days.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-58 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-78 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-59 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-79 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-42"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>Family Computer 1983-1994</li>
<li>Game Over by David Sheff</li>
<li>The History of Mario by William Audureau</li>
<li>Mario Mania</li>
<li>Super Mario Bros. 3 by Alyse Knorr</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>Vending Times, Volume 29 No. 10, August 1989</li>
<li>MicomBASIC, February 1989 (<a href="https://thearkhound.tumblr.com/post/188457878823/shigeru-miyamoto-interview-from-micom-basic" target="_blank" rel="noopener noreferrer">translated by Arc Hound</a>)</li>
<li>Nintendo Power, Volume 10</li>
</ul>
<p><strong>Newspaper Articles</strong></p>
<ul>
<li>&#8220;Beeping invasion&#8221; by Willie Ehrlich, Lancaster Eagle-Gazette, January 06th, 1991</li>
<li>&#8220;Can challengers zap Nintendo?&#8221;, Daily News, January 20th, 1991</li>
<li>&#8220;Heavyweight Nintendo Takes On Angry Contenders In Video Game Marketplace&#8221; by Carla Lazzareschi, Albuquerque Journal, December 26th, 1988</li>
<li>&#8220;Move To Level Two &#8211; Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America&#8217;s Favorite Toy&#8221; by O. Casey Corr, Seattle Times, December 16th, 1990</li>
<li>&#8220;Nintendo&#8217;s challenge: Keep fans happy&#8221; by George Tibbits, December 26th, 1989</li>
<li>&#8220;Nintendo games zapping all competition this Christmas&#8221; by Frank Ruiz, Tampa Tribune, December 12th, 1988</li>
<li>&#8220;Nintendo Rules Home Video Games&#8221; by Daniel Golden, Boston Globe, December 20th, 1988</li>
<li>&#8220;Nintendo Scores Big&#8221; by Douglas C. McGill, New York Times, December 4th, 1988</li>
<li>&#8220;Shortage of Memory Chips Hurting Video Game Makers&#8221;, Los Angeles Times, May 26th, 1988</li>
<li>&#8220;Super News For Those Starved For Nintendo&#8221;, USA Today, March 24th, 1989</li>
<li>&#8220;Tracking the Elusive Nintendos&#8221; by Dennis Lynch, Chicago Tribune, March 31st, 1989</li>
<li>&#8220;U.S. parents! Get ready for the 3rd invasion of Super Mario Bros.&#8221; by Gary Dretzka, Chicago Tribune, March 29th, 1990</li>
<li>&#8220;Video games becoming popular now in Japan&#8221;, St. Joseph News-Press, June 14th, 1986</li>
<li>&#8220;Video game offers fistful of adventure&#8221; by Paul Franklin, The Courier-News, March 28th, 1990</li>
<li>&#8220;Where every home game turns out to be a winner&#8221;, The Guardian, March 06th, 1986</li>
</ul>
<p><strong>Videos</strong></p>
<ul>
<li><a href="https://www.youtube.com/watch?v=hYlm_9i5Dgc" target="_blank" rel="noopener noreferrer">&#8220;GO GO MARIO!!&#8221; Official Single (3/1986, English Subtitles) &#8211; NintendoComplete</a></li>
<li><a href="https://www.youtube.com/watch?v=xd1IOOiuoZ8" target="_blank" rel="noopener noreferrer">Super Mario Maker Developer Interview &#8211; Takashi Tezuka &amp; Yosuke Oshino</a></li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="https://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html" target="_blank" rel="noopener noreferrer">Chris Covell &#8211; The Stars of Famicom Games</a></li>
<li><a href="https://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-3-The-Developers-1-/1-Joining-Nintendo-After-Super-Mario/1-Joining-Nintendo-After-Super-Mario-222028.html" target="_blank" rel="noopener noreferrer">Iwata Asks | 1. Joining Nintendo After Super Mario | Super Mario Bros. 25th Anniversary | Nintendo</a></li>
<li><a href="http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/6" target="_blank" rel="noopener noreferrer">Iwata Asks : New Super Mario Bros. Wii : No Rest After Completing Super Mario Bros.</a></li>
<li><a href="http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0" target="_blank" rel="noopener noreferrer">Iwata Asks : New Super Mario Bros. Wii : Volume 2</a></li>
<li><a href="http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0" target="_blank" rel="noopener noreferrer">Iwata Asks : Super Mario Bros. 25th Anniversary (Vol. 5) : Using the D-pad to Jump</a></li>
<li><a href="http://magweasel.com/2011/05/02/mario-mania-i-1985-6/" target="_blank" rel="noopener noreferrer">Magweasel &#8211; Mario Mania I (1985-6)</a></li>
<li><a href="http://shmuplations.com/supermarioworld/" target="_blank" rel="noopener noreferrer">Shmuplations &#8211; Super Mario World &#8211; 1990 Developer Interview</a></li>
<li><a href="https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview/" target="_blank" rel="noopener noreferrer">Super Mario Bros. Developer Interview &#8211; NES Classic Edition – Official Site</a></li>
<li><a href="https://www.usgamer.net/articles/koji-kondo-interview-nintendo" target="_blank" rel="noopener noreferrer">USgamer &#8211; Super Mario&#8217;s Maestro: A Q&amp;A with Nintendo&#8217;s Koji Kondo</a></li>
</ul>
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		<title>Game Boy Pocket Sonar</title>
		<link>https://thegaminghistorian.com/game-boy-pocket-sonar/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 09 Oct 2019 17:42:03 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=9232</guid>

					<description><![CDATA[Release Date: October 8th, 2019 I stumbled across the Pocket Sonar in one of those "Top 10 Weirdest Game Boy Accessories!" blog posts you find on the internet. I found it amusing, so I decided to grab one on Ebay. It sat on my shelf for about a year until I decided it [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-60 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-80 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 22" src="https://www.youtube.com/embed/5mHSHmk_UU4?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-81 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-43"><p><strong>Release Date: </strong>October 8th, 2019</p>
<p>I stumbled across the Pocket Sonar in one of those &#8220;Top 10 Weirdest Game Boy Accessories!&#8221; blog posts you find on the internet. I found it amusing, so I decided to grab one on Ebay. It sat on my shelf for about a year until I decided it was time to check it out. I think what shocks me the most is how well this sonar still works! It&#8217;s over 20 year old, but it was able to easily find some fish.</p>
<p>There was little information on the Pocket Sonar available, so most of my information came from translating the instruction manual and just using the device.</p>
<p>Making this episode was a new experience for me. I&#8217;ve never really filmed outdoors before, minus some random b-roll shots in my Link&#8217;s Awakening episode. We filmed this entire episode outdoors, including the narration. It was hard dealing with the sun &amp; wind, but we got through it!</p>
<p>You may notice no background music in this episode. This was on purpose. I loved the sounds of nature in the background while narrating, and I wanted that to come through.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-61 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-82 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-62 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-83 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-44"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>Gyogun Tanchiki: Pocket Sonar Instruction Manual</li>
</ul>
</div><div class="fusion-clearfix"></div></div></div></div></div></p>
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		<title>When a 9-Year-Old Sued Nintendo</title>
		<link>https://thegaminghistorian.com/when-a-9-year-old-sued-nintendo/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 04 Sep 2019 17:19:27 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=7534</guid>

					<description><![CDATA[Release Date: September 4th, 2019 A few months ago, I heard about a case where a kid sued Nintendo because he was unhappy with a game. I found the whole situation amusing, so I added it to my list of topics. Back in June, I was moving to a new house while at [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-63 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-84 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 23" src="https://www.youtube.com/embed/z1F0bh4aVhQ?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-85 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-45"><p><strong>Release Date: </strong>September 4th, 2019</p>
<p>A few months ago, I heard about a case where a kid sued Nintendo because he was unhappy with a game. I found the whole situation amusing, so I added it to my list of topics. Back in June, I was moving to a new house while at the same time, remodeling our old house to get it ready to sell. It was a super stressful, busy time. But I also wanted to keep making videos. I came back to this topic and decided I really wanted to make it. I looked up the case on PACER and found that all the documents had been archived. I called the National Archives at Kansas City, who told me the documents were stored in the National Archives at Boston. A quick phone call and $90 later, I had a PDF with everything I needed. The bulk of my writing came from these court documents. I was also able to find some newspaper clippings about the case.</p>
<p>Although the whole thing was dismissed, I still can&#8217;t get over the idea of a kid suing Nintendo. Of course his dad was a lawyer!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-64 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-86 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-65 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-87 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-46"><h1 style="text-align: center;">Sources</h1>
<p><strong>Documents</strong></p>
<ul>
<li>Thiemann v. Nintendo of America, LJN Toys, MLB, Civil No. B-90-72-EBB</li>
</ul>
<p><strong>Newspapers</strong></p>
<ul>
<li>&#8220;Beware jilted fan&#8221; by Jim Taylor, The Province, February 18th, 1990</li>
<li>&#8220;Boy wages legal fight over video ballgame&#8221; by Joanne Johnson, Hartford Courant, March 5th, 1990</li>
<li>&#8220;Youth makes pitch to sue Nintendo, Major Leagues&#8221; by UPI, The Dispatch, February 1st, 1990</li>
</ul>
</div><div class="fusion-clearfix"></div></div></div></div></div></p>
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		<title>The Story of Zelda: Link&#8217;s Awakening</title>
		<link>https://thegaminghistorian.com/the-story-of-zelda-links-awakening/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Thu, 30 May 2019 21:36:22 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=3962</guid>

					<description><![CDATA[Release Date: May 30th, 2019 In February of 2019, Nintendo announced they were remaking "The Legend of Zelda: Link's Awakening" for the Nintendo Switch. I can't tell you how excited I got. Link's Awakening has always been one of my favorite Zelda games. It has such a unique story, unlike any other in [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-66 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-88 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 24" src="https://www.youtube.com/embed/pfvk6CJ3v34?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-89 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-47"><p><strong>Release Date: </strong>May 30th, 2019</p>
<p>In February of 2019, Nintendo announced they were remaking &#8220;The Legend of Zelda: Link&#8217;s Awakening&#8221; for the Nintendo Switch. I can&#8217;t tell you how excited I got. Link&#8217;s Awakening has always been one of my favorite Zelda games. It has such a unique story, unlike any other in the Zelda franchise. Back in the early days of Gaming Historian, I <em>almost </em>made a video about the history of Zelda. But my anxiety kicked in and I abandoned the project. I just felt like I couldn&#8217;t do it justice. Making a Link&#8217;s Awakening episode made me nervous, but I felt like it would be a good way to ease myself into making a full-blown Zelda retrospective. I think it turned out really well, although writing the episode was difficult. Sometimes it&#8217;s hard to put into words why a game is special.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-67 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-90 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-68 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-91 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-48"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>Hyrule Historia  by Dark Horse Books, pg. 102-103</li>
<li>The Legend of Zelda: Link&#8217;s Awakening, Nintendo Official Guide Book, pg. 120-124</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>&#8220;All Aboard&#8230;the Nintendo Game Train&#8221; Electronic Games, November 1993, pg. 24</li>
<li>Link&#8217;s Awakening Review, Nintendo Magazine System, September 1993, pg. 40-41</li>
</ul>
<p><strong>Newspapers</strong></p>
<ul>
<li>&#8220;Strange, On a Train&#8221; by Dennish Lynch, Chicago Tribune, September 23rd, 1993</li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="https://www.glitterberri.com/links-awakening/staff-questionnaire/" target="_blank" rel="noopener noreferrer">GlitterBerri &#8211; Link&#8217;s Awakening Staff Questionnaire</a></li>
<li><a href="https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-Zelda-Handheld-History-/1-Like-an-Afterschool-Club/1-Like-an-Afterschool-Club-233712.html" target="_blank" rel="noopener noreferrer">Iwata Asks &#8211; Zelda Handheld History</a></li>
<li><a href="https://www.gameinformer.com/b/features/archive/2016/03/05/looking-back-at-zelda-link-s-awakening.aspx" target="_blank" rel="noopener noreferrer">Game Informer &#8211; Looking Back at Zelda: Link&#8217;s Awakening With It&#8217;s Director Takashi Tezuka</a></li>
</ul>
</div><div class="fusion-clearfix"></div></div></div></div></div></p>
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		<title>Aladdin Deck Enhancer</title>
		<link>https://thegaminghistorian.com/aladdin-deck-enhancer/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 20 Mar 2019 23:14:28 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=3930</guid>

					<description><![CDATA[Release Date: February 21st, 2019 I bought an Aladdin Deck Enhancer way back in 2015. In fact, it was on an episode of "The Game Chasers." At the time, I knew next to nothing about it. There are a ton of weird accessories for the Nintendo Entertainment System, so just add it to the [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-69 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-92 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 25" src="https://www.youtube.com/embed/_eG-PSZU5MI?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-93 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-49"><p><strong>Release Date: </strong>February 21st, 2019</p>
<p>I bought an Aladdin Deck Enhancer way back in 2015. <a href="https://www.youtube.com/watch?v=nu--idjdZQg" target="_blank" rel="noopener">In fact, it was on an episode of &#8220;The Game Chasers.&#8221;</a> At the time, I knew next to nothing about it. There are a ton of weird accessories for the Nintendo Entertainment System, so just add it to the pile. But in late 2018, I saw it sitting on my shelf and decided to dive in. What I discovered was a fascinating story. It involves several companies (Camerica, Codemasters, Nintendo) and even a Nintendo World Champion (Thor Aackerland). Although the games for the Aladdin Deck Enhancer aren&#8217;t great, the actual device wasn&#8217;t a bad idea at all. It just came out at a time when the NES was on its way out and the new 16-bit systems were all the rage.</p>
<p>A huge thank you to <a href="http://www.nesworld.com" target="_blank" rel="noopener">Martin Nielsen of NES World</a> for sending me a treasure trove of material for this episode!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-70 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-94 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-71 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-95 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-50"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>I Am Error by Nathan Altice, pg. 241-242</li>
</ul>
<p><strong>Documents</strong></p>
<ul>
<li>Camerica Winter CES 1993 Press Release</li>
<li>Camerica Winter CES 1993 Price List</li>
</ul>
<p><strong>Interview</strong></p>
<ul>
<li>Terry Hickey, conducted via Skype, January 23rd 2019</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>Camerica To Make $15 NES Carts, EGM, February 1993, pg. 50</li>
<li>Hardware Helpers, GamePro, September 1992, pg. 42-43</li>
<li>Innovation Breeds Growth, Dealerscope, June 1992, pg. 86</li>
<li>Test Lab, Electronic Games, April 1993, pg. 94-95</li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="http://kevtris.org/mappers/camerica/aladdin.html" target="_blank" rel="noopener">Kevtris &#8211; The Aladdin Deck Enhancer</a></li>
<li><a href="http://www.nesworld.com/article.php?system=nes&amp;data=nes-aladdindeckenhancer" target="_blank" rel="noopener">NES World &#8211; Aladdin Deck Enhancer</a></li>
</ul>
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		<title>The Super Mario Land Series</title>
		<link>https://thegaminghistorian.com/the-super-mario-land-series/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 23 Jan 2019 16:44:16 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=3898</guid>

					<description><![CDATA[Release Date: January 23, 2019 Most hardcore fans of the show know that I love the Game Boy very much, and the Super Mario Land games are a big reason why. I wanted to make this video because not only do I really like the games, but there didn't seem to be much [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-72 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-96 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 26" src="https://www.youtube.com/embed/Jg1IIIJTrBI?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-97 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-51"><p><strong>Release Date: </strong>January 23, 2019</p>
<p>Most hardcore fans of the show know that I love the Game Boy very much, and the Super Mario Land games are a big reason why. I wanted to make this video because not only do I really like the games, but there didn&#8217;t seem to be much out there about them. It was fun replaying all the games over again. I never realized how short Super Mario Land is. You can beat it in 30 minutes easily! Super Mario Land 2 is still my favorite and I don&#8217;t think I&#8217;ll ever get tired of playing through that game. Wario Land was much harder than I remember. I think after playing the first 2 games, I wanted to blaze my way through the 3rd, but Wario Land is a much slower-paced experience. Once you understand that, it gets easier.</p>
<p>This episode reached the Top 50 Trending for Gaming on YouTube!</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-73 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-98 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-74 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-99 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-52"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>The History of Mario by William Audureau, pg. 307-319</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>Super Mario Land Review, Computer and Video Games, November 1989, pg. 119</li>
<li>Super Mario Land 2 Review, Electronic Gaming Monthly. February 1993, pg. 28</li>
<li>Super Mario Land Review, Electronic Gaming Monthly, September 1989, pg. 15</li>
<li>&#8220;In the Chair With Satoru Okada&#8221;, Retro Gamer (issue 163), December 2016, pg. 93-97</li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="https://www.planetvb.com/modules/games/?u020g" target="_blank" rel="noopener">Planet Virtual Boy &#8211; VB Mario Land</a></li>
<li><a href="http://shmuplations.com/supermarioland2/" target="_blank" rel="noopener">Shmuplations &#8211; Super Mario Land 2 Interview</a></li>
</ul>
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		<item>
		<title>The Story of Punch-Out!!</title>
		<link>https://thegaminghistorian.com/the-story-of-punch-out/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Wed, 05 Dec 2018 00:05:15 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=3847</guid>

					<description><![CDATA[Release Date: December 4th, 2018 On March 27th, 2018, I asked Patreon supporters what episode they would like to see made. The options were Punch-Out, The Super Mario Land Series, or Super Mario Bros. 3. Punch-Out won the poll with 183 votes out of 494 total. Initial research began in May. This episode [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-75 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-100 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 27" src="https://www.youtube.com/embed/XAwM-lCI4YU?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-101 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-53"><p><strong>Release Date: </strong>December 4th, 2018</p>
<p>On March 27th, 2018, I asked Patreon supporters what episode they would like to see made. The options were Punch-Out, The Super Mario Land Series, or Super Mario Bros. 3. Punch-Out won the poll with 183 votes out of 494 total. Initial research began in May. This episode was worked on part-time until around late September. After the release of our Spyro the Dragon episode, I went full-time on The Story of Punch-Out. One of the main takeaways from research was just how much people love this game, notably the NES version. Thematically, I wanted to give the viewer a warm, nostalgic look back on the series. I used a warm light rather than my standard daylight bulbs, paid extra attention to pacing, and carefully selected appropriate background music. This was the most work I&#8217;ve done editing-wise on a video, but I&#8217;m proud of how it turned out.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-76 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-102 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-77 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-103 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-54"><h1 style="text-align: center;">Sources</h1>
<p><strong>Books</strong></p>
<ul>
<li>Game Over by David Sheff, pg. 42-44</li>
<li>The Ultimate History of Video Games by Steven L. Kent, pg. 355-357</li>
</ul>
<p><strong>Interviews</strong></p>
<ul>
<li>Don James, conducted via phone, May 31st 2018</li>
<li>Jerry Momoda, conducted via phone, May 11th, 2018</li>
</ul>
<p><strong>Magazines</strong></p>
<ul>
<li>&#8220;Champion&#8221; by Dick Schapp, Parade Magazine, November 29th, 1987, pg. 4-7</li>
<li>Computer Entertainer, November 1987, pg. 12</li>
<li>Nintendo Power, Volume 18, pg. 96</li>
<li>RePlay Magazine, March 1984, pg. 163</li>
</ul>
<p><strong>Newspapers</strong></p>
<ul>
<li>&#8220;In Search of Princess Peach&#8221; by Daniel Golden, The Boston Globe, November 20th, 1988, pg. 82</li>
<li>&#8220;Video Games Winning Again&#8221; by Stephen Advokat, Detroit Free Press, May 19th, 1988, pg. 23</li>
</ul>
<p><strong>Video</strong></p>
<ul>
<li><a href="https://www.youtube.com/watch?v=n9rGBh5pvaE" target="_blank" rel="noopener">Nintendo SCES 1994 Take Away Video</a></li>
<li><a href="https://www.youtube.com/watch?v=VAcuDk4ovsw" target="_blank" rel="noopener">(1988) Mike Tyson &amp; Robin Givens Interview</a></li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="https://arstechnica.com/gaming/2009/03/punch-out/" target="_blank" rel="noopener">Ars Technica &#8211; Puzzles and rhythm: talking Punch-Out with game&#8217;s producer</a></li>
<li><a href="https://www.eurogamer.net/articles/gdc-punch-out-hands-on" target="_blank" rel="noopener">Eurogamer &#8211; GDC: Punch-Out!!</a></li>
<li><a href="http://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-an-introduction/" target="_blank" rel="noopener">Famicom World &#8211; Holy Grails</a></li>
<li><a href="http://www.gamasutra.com/view/news/205707/Next_Level_Games_Working_with_Nintendo_making_a_studio_great_for_developers.php" target="_blank" rel="noopener">Gamasutra &#8211; Working with Nintendo, making a studio great for developers</a></li>
<li><a href="http://jerrymomoda.com/spotlight-punch-out-arcade-game-3/" target="_blank" rel="noopener">Jerry Momoda &#8211; Spotlight: Punch-Out!! Arcade Game</a></li>
<li><a href="http://jerrymomoda.com/nintendo-my-first-video-game-job/" target="_blank" rel="noopener">Jerry Momoda &#8211; Nintendo: My First Video Game Job</a></li>
<li><a href="https://kotaku.com/5325989/punch-out-developer-envisions-wants-sequel" target="_blank" rel="noopener">Kotaku &#8211; Punch-Out!! Developer Envisions, Wants Sequel</a></li>
<li><a href="https://kotaku.com/5320198/punch-out-devs-talk-graphics-difficulty-nixed-princess-peach-idea" target="_blank" rel="noopener">Kotaku &#8211; Punch-Out Devs Talk Graphics, Difficulty, Nixed Princess Peach Idea</a></li>
<li><a href="http://iwataasks.nintendo.com/interviews/#/wii/punchout/0/0" target="_blank" rel="noopener">Nintendo &#8211; Iwata Asks: Punch-Out!!</a></li>
<li><a href="https://www.wired.com/2011/04/kensuke-tanabe-retro/" target="_blank" rel="noopener">WIRED &#8211; How a Slacker Became Nintendo&#8217;s Chief Ambassador</a></li>
</ul>
</div><div class="fusion-clearfix"></div></div></div></div></div></p>
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		<item>
		<title>The Story of Spyro the Dragon</title>
		<link>https://thegaminghistorian.com/the-story-of-spyro-the-dragon/</link>
		
		<dc:creator><![CDATA[Norman Caruso]]></dc:creator>
		<pubDate>Fri, 17 Aug 2018 15:13:59 +0000</pubDate>
				<category><![CDATA[Episodes]]></category>
		<guid isPermaLink="false">https://thegaminghistorian.com/?p=3881</guid>

					<description><![CDATA[Release Date: August 17th, 2018 Spryo the Dragon was one of my favorite series on the Sony Playstation. I was always jealous of the Nintendo 64 and all of its great 3D platforming games. Spyro the Dragon was Sony's answer, and the first three games are fantastic. In 2018, Toys For Bob announced [...]]]></description>
										<content:encoded><![CDATA[<p><div class="fusion-fullwidth fullwidth-box fusion-builder-row-78 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-104 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-first" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-right: 4%;margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-video fusion-youtube" style="max-width:600px;max-height:360px;"><div class="video-shortcode"><div class="fluid-width-video-wrapper" style="padding-top:60%;" ><iframe title="YouTube video player 28" src="https://www.youtube.com/embed/faV6qLqBAPc?wmode=transparent&autoplay=0" width="600" height="360" allowfullscreen allow="autoplay; fullscreen"></iframe></div></div></div><div class="fusion-clearfix"></div></div></div><div class="fusion-layout-column fusion_builder_column fusion-builder-column-105 fusion_builder_column_1_2 1_2 fusion-one-half fusion-column-last" style="width:50%;width:calc(50% - ( ( 4% ) * 0.5 ) );margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-55"><p><strong>Release Date: </strong>August 17th, 2018</p>
<p>Spryo the Dragon was one of my favorite series on the Sony Playstation. I was always jealous of the Nintendo 64 and all of its great 3D platforming games. Spyro the Dragon was Sony&#8217;s answer, and the first three games are fantastic. In 2018, Toys For Bob announced they were remastering the first three games. That was all the inspiration I needed to make a video. What was great about researching this topic was the vast amount of primary sources. The developer, Insomniac Games, did a ton of interviews with the media. Playstation Underground did several &#8220;behind-the-scenes&#8221; videos on the making of the games. Needless to say, it makes the research aspect a whole lot easier! Also included in this episode is a ton of great information on Disruptor, Insomniac Games first title.</p>
</div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-79 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-106 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-sep-clear"></div><div class="fusion-separator fusion-full-width-sep" style="margin-left: auto;margin-right: auto;width:100%;"><div class="fusion-separator-border sep-double sep-solid" style="border-color:#e0dede;border-top-width:1px;border-bottom-width:1px;"></div></div><div class="fusion-sep-clear"></div><div class="fusion-clearfix"></div></div></div></div></div><div class="fusion-fullwidth fullwidth-box fusion-builder-row-80 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling" style="background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;" ><div class="fusion-builder-row fusion-row"><div class="fusion-layout-column fusion_builder_column fusion-builder-column-107 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last" style="margin-top:0px;margin-bottom:20px;"><div class="fusion-column-wrapper fusion-flex-column-wrapper-legacy" style="background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;"><div class="fusion-text fusion-text-56"><h1 style="text-align: center;">Sources</h1>
<p style="text-align: left;"><strong>Video</strong></p>
<ul>
<li><a href="https://www.youtube.com/watch?v=HrPBCh-xDsQ" target="_blank" rel="noopener">Devs Play &#8220;Spyro the Dragon&#8221; with Ted Price and Tim Schafer</a></li>
<li><a href="https://www.youtube.com/watch?v=1IXLKY-oE_k" target="_blank" rel="noopener">G4 Icons: Insomniac Games</a></li>
<li><a href="https://www.gameinformer.com/b/features/archive/2012/10/22/insomniac-39-s-giant-leap-developing-disruptor-and-spyro-the-dragon.aspx" target="_blank" rel="noopener">Insomniac&#8217;s Giant Leap: Developing Disruptor and Spyro the Dragon</a></li>
<li><a href="https://www.youtube.com/watch?v=6Kc2gGycBXc" target="_blank" rel="noopener">Playstation Underground: Stewart Copeland</a></li>
<li><a href="https://www.youtube.com/watch?v=D3pCo4hhtp4" target="_blank" rel="noopener">Playstation Underground: The Making of Spyro 2: Ripto&#8217;s Rage!</a></li>
<li><a href="https://www.youtube.com/watch?v=Sg9VD1H1uWo" target="_blank" rel="noopener">Playstation Underground: The Making of Spyro the Dragon</a></li>
</ul>
<p><strong>Websites</strong></p>
<ul>
<li><a href="http://www.ign.com/articles/2012/09/28/always-independent-the-story-of-insomniac-games" target="_blank" rel="noopener">Always Independent: The Story of Insomniac Games</a></li>
<li><a href="http://www.cnn.com/2000/TECH/computing/10/13/spyro.dragon.idg/index.html" target="_blank" rel="noopener">Interview: &#8216;Spyro the Dragon&#8217; creator</a></li>
<li><a href="https://www.gamasutra.com/view/feature/131581/lessons_in_color_theory_for_spyro_.php" target="_blank" rel="noopener">Lessons in Color Theory for Spyro the Dragon</a></li>
<li><a href="http://www.psillustrated.com/ip_spyro_yearofthedragon.html" target="_blank" rel="noopener">Spyro 3: Year of the Dragon &#8211; An Interview with Ted Price of Insomniac Games</a></li>
<li><a href="https://www.theanimationacademy.com/spyromenu.htm" target="_blank" rel="noopener">Spyro Character Designs</a></li>
</ul>
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