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<channel>
	<title>GamniX</title>
	
	<link>http://gamnix.com</link>
	<description>Free Games News portal</description>
	<lastBuildDate>Fri, 17 May 2013 00:00:00 +0000</lastBuildDate>
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		<title>Squeal of Fortune: Alchemist’s Amulet Returns</title>
		<link>http://gamnix.com/2013/05/17/squeal-of-fortune-alchemists-amulet-returns/</link>
		<comments>http://gamnix.com/2013/05/17/squeal-of-fortune-alchemists-amulet-returns/#comments</comments>
		<pubDate>Fri, 17 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Game Update News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/squeal-of-fortune-alchemists-amulet-returns</guid>
		<description><![CDATA[
				Collect amulet fragments and transform them into two new amulets and hefty gold prizes, only on Squeal of Fortune.
			]]></description>
				<content:encoded><![CDATA[<p>				Collect amulet fragments and transform them into two new amulets and hefty gold prizes, only on Squeal of Fortune.</p>
]]></content:encoded>
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		<title>Community Round-Up 16/05</title>
		<link>http://gamnix.com/2013/05/16/community-round-up-1605/</link>
		<comments>http://gamnix.com/2013/05/16/community-round-up-1605/#comments</comments>
		<pubDate>Thu, 16 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Customer Support News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/community-round-up-1605</guid>
		<description><![CDATA[Come and check out the latest events, news, videos and awesome community creations in this week&#8217;s Community Round-Up!]]></description>
				<content:encoded><![CDATA[<p>				Come and check out the latest events, news, videos and awesome community creations in this week’s Community Round-Up!</p>
]]></content:encoded>
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		<title>New Interface System Alpha Update</title>
		<link>http://gamnix.com/2013/05/16/new-interface-system-alpha-update/</link>
		<comments>http://gamnix.com/2013/05/16/new-interface-system-alpha-update/#comments</comments>
		<pubDate>Thu, 16 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Game Update News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/new-interface-system-alpha-update</guid>
		<description><![CDATA[
				We've had some amazing feedback in the NIS Alpha's first few weeks, and today we've launched a batch of your most-requested changes. On top of this, the NIS Alpha is now open to every member who registered their interest. Keep the feedback coming!...]]></description>
				<content:encoded><![CDATA[<p>				We&#8217;ve had some amazing feedback in the NIS Alpha&#8217;s first few weeks, and today we&#8217;ve launched a batch of your most-requested changes. On top of this, the NIS Alpha is now open to every member who registered their interest. Keep the feedback coming!</p>
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		<title>Above the Lore Podcast: The Future of Funny</title>
		<link>http://gamnix.com/2013/05/16/above-the-lore-podcast-the-future-of-funny/</link>
		<comments>http://gamnix.com/2013/05/16/above-the-lore-podcast-the-future-of-funny/#comments</comments>
		<pubDate>Thu, 16 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Game Update News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/above-the-lore-podcast-the-future-of-funny</guid>
		<description><![CDATA[
				This week's Above the Lore podcast is entitled The Future of Funny, and features four JMods, plenty of pirates, and more megalomaniacal penguins than you can conceivably cram into a submarine. 

			]]></description>
				<content:encoded><![CDATA[<p>				This week&#8217;s Above the Lore podcast is entitled The Future of Funny, and features four JMods, plenty of pirates, and more megalomaniacal penguins than you can conceivably cram into a submarine. </p>
]]></content:encoded>
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		<title>Behind the Scenes Video: RS3 Audio</title>
		<link>http://gamnix.com/2013/05/15/behind-the-scenes-video-rs3-audio/</link>
		<comments>http://gamnix.com/2013/05/15/behind-the-scenes-video-rs3-audio/#comments</comments>
		<pubDate>Wed, 15 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Behind the Scenes News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/behind-the-scenes-video-rs3-audio</guid>
		<description><![CDATA[The orchestral music coming in RuneScape 3 is pretty awesome, but as Mod Lord tells us in today's Behind the Scenes, it&#8217;s just the tip of the iceberg.]]></description>
				<content:encoded><![CDATA[<p>				The orchestral music coming in RuneScape 3 is pretty awesome, but as Mod Lord tells us in today&#8217;s Behind the Scenes, it’s just the tip of the iceberg.</p>
]]></content:encoded>
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		<title>Play FreeCiv in your browser (HTML5)</title>
		<link>http://gamnix.com/2013/05/13/play-freeciv-in-your-browser-html5/</link>
		<comments>http://gamnix.com/2013/05/13/play-freeciv-in-your-browser-html5/#comments</comments>
		<pubDate>Mon, 13 May 2013 16:23:00 +0000</pubDate>
		<dc:creator>Julius</dc:creator>
				<category><![CDATA[Free Gamer]]></category>

		<guid isPermaLink="false">http://gamnix.com/?guid=3696a773ef452b69650066381fd3b1e0</guid>
		<description><![CDATA[FreeCiv is now available as a HTML5 implementation that runs right in your (modern) browser:Load times are quick too, so give it a try. It even supports multiplayer.Tip: Moving units is either done via the arrow keys (preferably the number key-pad ones...]]></description>
				<content:encoded><![CDATA[<p><a href="http://play.freeciv.org/">FreeCiv</a> is now available as a <a href="http://en.wikipedia.org/wiki/HTML5">HTML5</a> implementation that runs right in your (modern) browser:</p>
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-wntwlHwjd0s/UZESFZOYLRI/AAAAAAAAAWU/UqIUvDyDqPg/s1600/freecivhtml5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="161" src="http://3.bp.blogspot.com/-wntwlHwjd0s/UZESFZOYLRI/AAAAAAAAAWU/UqIUvDyDqPg/s320/freecivhtml5.png" width="320" /></a></div>
<p>Load times are quick too, so give it a try. It even supports multiplayer.</p>
<p>Tip: Moving units is either done via the arrow keys (preferably the number key-pad ones as those allow diagonal movement) or by dragging a red line from the unit to the desired location.
<div class="blogger-post-footer">
<p><b><strong>This post was retrieved from <a href="http://freegamer.blogspot.com/">freegamer.blogspot.com</a>.</strong></b></p>
</div>
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		<title>A preview of novel features for the next release</title>
		<link>http://gamnix.com/2013/05/13/a-preview-of-novel-features-for-the-next-release/</link>
		<comments>http://gamnix.com/2013/05/13/a-preview-of-novel-features-for-the-next-release/#comments</comments>
		<pubDate>Mon, 13 May 2013 11:57:33 +0000</pubDate>
		<dc:creator>Thorsten R.</dc:creator>
				<category><![CDATA[Info]]></category>

		<guid isPermaLink="false">http://www.flightgear.org/?p=1823</guid>
		<description><![CDATA[<p>Flightgear is constantly under development, and the current development version (2.11) contains already a number of interesting features beyond what 2.10 could do &#8211; so here is some (incomplete) list of what to expect from the next release:</p>
<p><b>Novel water effects</b></p>
<p>As part of the Atmospheric Light Scattering rendering scheme, some novel features have been added to the water shader:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/sea02.jpg"><img src="http://www.flightgear.org/wp-content/uploads/2013/05/sea02.jpg" alt="" width="504" height="378"></a></p>
<p>Subtle variations in sea color and surface reflectivity are rendered at high quality, which together with slighly patchy fog improves the visual impression significantly. In addition, an experimental effect generating surf at some coastlines is under active development (coast of &#8230; <a href="http://www.flightgear.org/info/a-preview-of-novel-features-for-the-next-release/"><br />Read the rest... &#62;&#62;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Flightgear is constantly under development, and the current development version (2.11) contains already a number of interesting features beyond what 2.10 could do &#8211; so here is some (incomplete) list of what to expect from the next release:</p>
<p><b>Novel water effects</b></p>
<p>As part of the Atmospheric Light Scattering rendering scheme, some novel features have been added to the water shader:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/sea02.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/sea02.jpg" alt="" width="504" height="378" /></a></p>
<p>Subtle variations in sea color and surface reflectivity are rendered at high quality, which together with slighly patchy fog improves the visual impression significantly. In addition, an experimental effect generating surf at some coastlines is under active development (coast of Lanai, Hawaii from the EC-135 cockpit).</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/ice.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/ice.jpg" alt="" width="504" height="378" /></a></p>
<p>The environment control allows to a drift ice overlay effect to render winter scenes in cold climate (coastline near Juneau, Alaska).</p>
<p><b>Improved usability</b></p>
<p>Flightgear becomes better accessible for the novel user:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/tooltips.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/tooltips.jpg" alt="" width="504" height="378" /></a></p>
<p>A new tooltip system has been added, identifying knobs, gauges and levers for the new user and also indicating their value, thus eliminating the need to zoom to read badly visible instruments. On-screen messages are rendered in a new gnome-like semi-transparent window style.  These changes are part of a larger restructuring of the user interface, which standardizes the interaction with cockpit clickspots and adds a more intuitive view mode by right-click/drag as option.</p>
<p><b>Lighting</b></p>
<p>The Rembrandt rendering does shadows best, but this does not mean other frameworks can do nothing:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/shadow01.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/shadow01.jpg" alt="" width="504" height="378" /></a></p>
<p>The balance of direct and indirect light has been re-adjusted to simulate the self-shading of terrain better. In clear weather, shaded surface are now rendered much darker, leading to much improved visuals in low morning or afternoon light (the B-1900D over the French Alps near Grenoble).</p>
<p><b>Air-air refueling</b></p>
<p>Fans of realistic air-air refueling will be happy:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/tanker.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/tanker.jpg" alt="" width="504" height="378" /></a></p>
<p>The air to air refueling system has been much improved. It now contains a menu to select tanker type, speed and contact radius. Two new tanker planes have been added, and the contact points are now correctly specified, allowing for a much more realistic aerial refueling experience.</p>
<p><b>Ground texture resolution</b></p>
<p>Landing somewhere off an airport was never before this nice:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/terrain01.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/terrain01.jpg" alt="" width="504" height="378" /></a></p>
<p>A high resolution shader effect has been added to the procedural terrain rendering of the Atmospheric Light Scattering framework, which renders cm-scale detail resolution. This allows for a much improved low level flight experience and more interesting helicopter operations in the terrain, as there are now visual markers available to gauge distance to the terrain (the EC-135 landing on Lanai shrubland).</p>
<p><b>Weather</b></p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/weather09.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/weather09.jpg" alt="" width="504" height="378" /></a></p>
<p>The weather system has received a major upgrade. The grouping of sparse clouds into patterns is now much more realistic, replacing simple clusters by visually more interesting undulatus or wavy patterns.</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/weather02.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/weather02.jpg" alt="" width="504" height="378" /></a></p>
<p>As part of these changes, the rendering of low visibility scenes in Atmospheric Light Scattering has also been made more consistent.</p>
<p><b>EC-135</b></p>
<p>The next version of a well-known aircraft arrives:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/weather06.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/weather06.jpg" alt="" width="504" height="378" /></a></p>
<p>The Eurocopter EC-135 is currently undergoing a major overhaul. The FDM is completely revised, leading to a more stable experience in level flight, and the cockpit is done in high-resolution photorealistic texturing (over the French Alps, close to Grenoble).</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/weather07.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/weather07.jpg" alt="" width="504" height="378" /></a></p>
<p>A large selection of different models is provided, all with different liveries, equipment and slightly altered FDM (over the French Alps, close to Grenoble).</p>
<p><b>Canvas</b></p>
<p>The environment becomes more interactive:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/guidance.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/guidance.jpg" alt="" width="504" height="378" /></a></p>
<p>Canvas is a technology to render 2-d information into the scene &#8211; it can be used for complicated instruments or a HUD. However, it has now been extended to be applicable to scenery objects as well &#8211; this allows for novel features such as airliner docking guidance systems as shown here.</p>
<p><b>Seasonal effects</b></p>
<p>Now you don&#8217;t only have to fly in summer or winter:</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/weather05.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/weather05.jpg" alt="" width="504" height="378" /></a></p>
<p>As part of a restructured tree shader, deciduous trees now shed their foliage if they are above the snowline, thus they adapt to the shader-drawn snow effects better. In addition, Atmospheric Light Scattering includes now an experimental season effect (mostly tested for Europe) which allows to simulate the autumn coloring of deciduous forests and pastures.</p>
<p><b>And many improvements more&#8230;</b></p>
<p>And that&#8217;s not all:</p>
<p>* regional textures for Middle East, the UK, Greenland, Indonesia, the arctic sea and Madagascar have been added<br />
* improved aircraft checklists<br />
* better interface between Basic Weather and Atmospheric Light Scattering rendering<br />
* tree movement in the wind<br />
* novel animations, allowing e.g. for more realistic rendering of complex gear motion<br /><iframe class='youtube-player youtuber' type='text/html' width='425' height='355' src='http://www.youtube.com/embed/bWGLapFgOtw?rel=0&amp;fs=1' webkitAllowFullScreen mozallowfullscreen allowFullScreen frameborder='0'></iframe></p>
<p>*&#8230;</p>
<p>Stay tuned as we fly towards the next release!</p>
<p><a href="http://www.flightgear.org/wp-content/uploads/2013/05/weather10.jpg"><img class="alignnone size-full wp-image-588" src="http://www.flightgear.org/wp-content/uploads/2013/05/weather10.jpg" alt="" width="504" height="378" /></a></p>
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		<title>The Nexus</title>
		<link>http://gamnix.com/2013/05/13/the-nexus-2/</link>
		<comments>http://gamnix.com/2013/05/13/the-nexus-2/#comments</comments>
		<pubDate>Mon, 13 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Game Update News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/c=DgE4PHiliQI/the-nexus</guid>
		<description><![CDATA[
				It's time for a deep cleanse! Hold back the horror emerging from Lumbridge Swamp for Prayer XP aplenty in this social training method, aimed at low-level RuneScape members. 
			]]></description>
				<content:encoded><![CDATA[<p>				It&#8217;s time for a deep cleanse! Hold back the horror emerging from Lumbridge Swamp for Prayer XP aplenty in this social training method, aimed at low-level RuneScape members. </p>
]]></content:encoded>
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		<title>Solomon’s General Store: Elements of Death</title>
		<link>http://gamnix.com/2013/05/13/solomons-general-store-elements-of-death-2/</link>
		<comments>http://gamnix.com/2013/05/13/solomons-general-store-elements-of-death-2/#comments</comments>
		<pubDate>Mon, 13 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Game Update News]]></category>

		<guid isPermaLink="false">http://services.runescape.com/m=news/c=DgE4PHiliQI/solomons-general-store-elements-of-death</guid>
		<description><![CDATA[Finish your PvP victims in style, with earth, water, air and fire-themed death animations, available now from Solomon&#8217;s General Store.]]></description>
				<content:encoded><![CDATA[<p>				Finish your PvP victims in style, with earth, water, air and fire-themed death animations, available now from Solomon’s General Store.</p>
]]></content:encoded>
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		<title>Solomon’s General Store: Elements of Death</title>
		<link>http://gamnix.com/2013/05/13/solomons-general-store-elements-of-death/</link>
		<comments>http://gamnix.com/2013/05/13/solomons-general-store-elements-of-death/#comments</comments>
		<pubDate>Mon, 13 May 2013 00:00:00 +0000</pubDate>
		<dc:creator>RuneScape Recent News</dc:creator>
				<category><![CDATA[Game Update News]]></category>

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		<description><![CDATA[Finish your PvP victims in style, with earth, water, air and fire-themed death animations, available now from Solomon&#8217;s General Store.]]></description>
				<content:encoded><![CDATA[<p>				Finish your PvP victims in style, with earth, water, air and fire-themed death animations, available now from Solomon’s General Store.</p>
]]></content:encoded>
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