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	<title>Geepers - home of Greg Caldwell</title>
	
	<link>http://www.geepers.co.uk</link>
	<description>Away3D Developments and a few other bits n pieces that interest me</description>
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		<title>Away3DLite meets Haxe NME : POC</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/sU4AmkiY6Yg/</link>
		<comments>http://www.geepers.co.uk/?p=678#comments</comments>
		<pubDate>Thu, 29 Nov 2012 14:34:05 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Apps & Games]]></category>
		<category><![CDATA[Away3d]]></category>
		<category><![CDATA[HaxeNME]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Away3DLite]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[ExMQO]]></category>
		<category><![CDATA[Haxe]]></category>
		<category><![CDATA[Huawei Blaze]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[NME]]></category>
		<category><![CDATA[U8510]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=678</guid>
		<description><![CDATA[Whilst attending Reasons To Be Creative back in September 2012, I went to a Haxe NME presentation by Andreas Rønning which sparked my imagination.
If you don&#8217;t already know, Haxe NME allows you to write code in a language that has strong similarities to Actionscript 3 but compiles down to native code across multiple platforms including [...]]]></description>
			<content:encoded><![CDATA[<p>Whilst attending <a href="http://www.reasonstobecreative.com/">Reasons To Be Creative</a> back in September 2012, I went to a Haxe NME presentation by <a href="https://plus.google.com/100343108333442407381/posts">Andreas Rønning</a> which sparked my imagination.</p>
<p>If you don&#8217;t already know, <a href="http://www.haxenme.org/">Haxe NME</a> allows you to write code in a language that has strong similarities to Actionscript 3 but compiles down to native code across multiple platforms including iOS, Android, BlackBerry, Windows, Mac, Linux, Flash and (beta) HTML5. Admittedly, Adobe Air also provides a fantastic mechanism for publishing to multiple platforms but the temptation of native performance was very enticing.</p>
<h2>Introduction</h2>
<p>What you see here is a brief summary of the NME port of Away3Dlite proof-of-concept. </p>
<p>Check out the following two videos (available on YouTube) to see <strong>3D in Haxe NME in action</strong> .</p>
<div class="aligncenter">
<iframe width="560" height="315" src="http://www.youtube.com/embed/CVbqg2iy7sQ" frameborder="0" allowfullscreen></iframe><br />
<br/>
</div>
<div class="aligncenter">
<iframe width="560" height="315" src="http://www.youtube.com/embed/ddmUBgYzol8" frameborder="0" allowfullscreen></iframe><br />
<br/>
</div>
<h2>Starting off</h2>
<p>To begin with, it took no time at all to set myself up to build the supplied examples. The biggest thing for me was having to install <a href="http://monodevelop.com/">MonoDevelop</a> and the plugin to build NME applications. I use FDT on a day-to-day basis and there are Haxe templates but unfortunately, I couldn&#8217;t find any NME templates and didn&#8217;t want to spend any time trying to create one.</p>
<p>With <a href="http://monodevelop.com/">MonoDevelop</a> &#038; <a href="http://www.haxenme.org/">Haxe NME</a> setup, building and deploying to all my devices was incredibly easy and I had the supplied Box2D example up and running on my Mac, iPad, Blackberry Playbook, iPod touch 2G and Huawei U8510 (Ideos X3/Blaze). What was particularly interesting for me was that it was now possible to easily build and deploy to my devices that don&#8217;t meet the min specs for Flash/Air &#8211; so I&#8217;ve been previously unable to develop for these devices (iPod Touch 2nd gen &#038; Huawei U8510). Very impressive.</p>
<h2>Lets go for an Away3D test drive</h2>
<p>My first idea was to try a simple Away3D type test and this was my first problem. The only library that has been ported to Haxe is Away3Dlite. No problem, I can give that a try. This was where the second problem arose and my noob-ness was showing. Having not played with <a href="http://haxe.org/">Haxe</a> before, I didn&#8217;t really know what the differences were between it and Haxe NME. As such, when i came to use the Away3Dlite Haxe code, I found lots of reference to <code>flash....</code> packages rather than <code>nme....</code> packages. This meant that the port of Away3Dlite was for Haxe only and for NME it needed to be different.</p>
<p>I then started to realise it was not going to be such plain sailing as I had first thought. I soon found that there were some fundamental missings from NME &#8211; namely the <code>z</code> property on display objects and other 3D supporting classes and methods. </p>
<h2>Building on Haxe NME</h2>
<p>The next part of the setup, to allow me to add the missing functionality was a little more problematic but all those problems were down to relatively straight forward problems, but unless you know what you&#8217;re doing, can seem quite fundamental stumbling blocks &#8211; it was a bit of new territory for me. A quick post to the <a href="http://www.haxenme.org/community/forums/">forums on www.haxenme.org</a> pointed me in the right direction and soon enough I was able to have a play.</p>
<p>My objective, and proof-of-concept was to get <a href="https://github.com/away3d/away3dlite-core-fp10">Away3Dlite</a> or more specifically, the <a href="https://github.com/away3d/away3dlite-core-haxe">Haxe implementation</a> working under NME so I can build native apps. </p>
<h2>The Proof-of-concept</h2>
<p>This port, for now, is a far from complete NME port of the original Away3DLite Haxe port, with the addition of NME extra bit&#8217;s-n-pieces so it all works together. As Away3dlite is based on Flash Player 10, there is no Stage3D code in there, just good old fashioned <code>DisplayObject</code> type stuff. Also, this implementation also only supports iOS, OSX, Blackberry and Android targets in NME, so far. I suspect the Windows and Linux targets should be ok if they depend on the neash packages but I&#8217;ve not really tried the Flash or HTML targets as there may be conflicts or un-implemented features that I have built into NME and the neash packages.</p>
<p>You may be asking &#8216;why bother&#8217;, as Stage3D bring huge performance improvements with greater capabilities and is supported across multiple platforms. Well, for starters, Away3Dlite had already been through a port &#8211; so the starting point wasn&#8217;t right at the beginning. Secondly, I&#8217;ve been annoyed for a while that I have devices that I couldn&#8217;t build for. Yes they are low-spec or quite old but it seems a shame that other apps work well but anything done in Air can&#8217;t be published &#8211; very frustrating. I was also curious to see what performance could be had in comparison to Stage3D &#8211; and that&#8217;s something I still need to ascertain &#8211; See the &#8216;The Future?&#8217; section below for more info. </p>
<p>One major reason for giving it a try was to get familiar with NME and begin to understand what can be achieved with the platform and I am very impressed so far.</p>
<h2>On to the demo</h2>
<p>All the demos are versions of the standard ExMQO.as example from the <a href="https://github.com/away3d/away3dlite-examples-fp10">Away3DLite examples</a> git repository. It loads a Messerschmitt BF109 aircraft and clones it four times, positioning them in a cross formation, then on each <code>Event.ENTER_FRAME</code> increments the X,Y and Z rotation of each model.</p>
<p>In total, there are 6072 triangles in the scene with approximately around 3000-3300 triangles visible at any one time. So it is quite an intensive demo.</p>
<p>The following is a performance table of all the devices used in the above videos. The performance FPS are not especially accurate, more indicative of the comparative performance on the devices under relatively normal operating conditions. Also, there may have been other factors that contributed to the values, good or bad, which I may have overlooked.</p>
<table class="downloadinfo">
<tbody>
<tr>
<th colspan="3" scope="colgroup">Performance scores &#8211; from my observations</th>
</tr>
<tr>
<th>Device</th>
<th><span class="aligncenter">Air Captive Runtime FPS</span></th>
<th><span class="aligncenter">HaxeNME FPS</span></th>
</tr>
<tr>
<td>MacBook Pro 13&#8243; 2.26Ghz Core 2 Duo</td>
<td><span class="aligncenter">17</span></td>
<td><span class="aligncenter">37</span></td>
</tr>
<tr>
<td>iPad 3: iOS 6.01</td>
<td><span class="aligncenter">3</span></td>
<td><span class="aligncenter">11</span></td>
</tr>
<tr>
<td>Blackberry Playbook: OS 2.1</td>
<td><span class="aligncenter">4</span></td>
<td><span class="aligncenter">11</span></td>
</tr>
<tr>
<td>iPod Touch 2nd Gen: iOS 4.2.1</td>
<td><span class="aligncenter">not supported</span></td>
<td><span class="aligncenter">5</span></td>
</tr>
<tr>
<td>Huawei Blaze/Ideos X3/U8510: Android 2.3.5 (600Mhz)</td>
<td><span class="aligncenter">not supported</span></td>
<td><span class="aligncenter">4</span></td>
</tr>
</tbody>
</table>
<p>For the iPad and Playbook, both the HaxeNME version were built and deployed along with an AIR captive runtime version whereas the iPod and U8510 could only manage the HaxeNME version &#8211; but at least they managed it <img src='http://www.geepers.co.uk/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Admittedly, the performance wasn&#8217;t phenomenal but to be honest, I wasn&#8217;t expecting it to be that high really. The POC takes advantage of HaxeNME&#8217;s GPU graphics rendering but ideally it would implement the GPU drawing in a far more efficient way to take advantage directly of the &#8216;z&#8217; property (at the GPU level), depth buffer, etc, as used in more conventional hardware 3D rendering scenarios including OpenGL and Stage3D. This implementation pre-transforms all the triangles from 3D to 2D on the CPU rather than feeding 3D information to the GPU drawing API and even then the drawing uses the default system within NME rather than being an optimised version. I went for an ease in implementation rather than trying to change the rendering pipe-line of NME (I did look at it originally, but things soon broke so I stayed away from it for now).</p>
<p>There are bound to be a lot of optimizations that could be made by coding C++ implementations of methods rather than relying on the HaxeNME translation, none of which have been investigated as yet.</p>
<p>I suspect there is plenty of room for performance improvement.</p>
<h2>And now?</h2>
<p>Okay, the proof-of-concept did it&#8217;s job and I have an operational (too some degree) Away3Dlite port in Haxe NME, which is what I was after. I&#8217;d like to try and produce a more functional application using the port to see the what real world performance increases can be achieved.</p>
<p>I&#8217;d also like to investigate areas where I could improve performance. This will always be a trade off though between time and complexity of the solution &#8211; quick wins are good but re-writes/refactoring may need to happen to achieve significant gains. I need to understand the inner workings of NME in greater detail to have the confidence to dive in there.</p>
<h2>The Future?</h2>
<p>I know the current 3.4.4 beta of Haxe NME now has experimental support for OpenGL 2 and has examples of using shaders. I&#8217;d love to be able to port Away3D 4.x to HaxeNME for a full featured NME 3D engine. Again, I think it would take a while to implement as it would either require implementing Stage3D functionality in Haxe and NME or alternatively working the other way around and reworking the Stage3D implementation in Away3D and re-write necessary elements, such as shaders specifically for NME &#8211; even an NME rendering system.</p>
<p>Certainly a lot to think about but an interesting challenge. We&#8217;ll see what happens</p>
<p>Thanks</p>
<p>Greg209</p>
<img src="http://feeds.feedburner.com/~r/geeperscouk_rssfeed/~4/sU4AmkiY6Yg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geepers.co.uk/?feed=rss2&amp;p=678</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Away3D 4 NURBS</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/YHBBRinvT2o/</link>
		<comments>http://www.geepers.co.uk/?p=666#comments</comments>
		<pubDate>Tue, 09 Oct 2012 12:15:51 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Away3d]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[stage3d]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=666</guid>
		<description><![CDATA[After a number of posts on the Away3D Support Forum, a member managed to port the original Away3D 3.6 version of the NURBS primitive to 4.0. This kind of sparked a renewed interest in getting NURBS to take advantage of Stage3D GPU performance.
After a day of re-work, I&#8217;ve created an Away3D 4.x version of the [...]]]></description>
			<content:encoded><![CDATA[<p>After a number of posts on the <a href="http://away3d.com/forum/viewthread/172/">Away3D Support Forum</a>, a member managed to port the original Away3D 3.6 version of the NURBS primitive to 4.0. This kind of sparked a renewed interest in getting NURBS to take advantage of Stage3D GPU performance.</p>
<p>After a day of re-work, I&#8217;ve created an Away3D 4.x version of the NURBS class which will be available in the 4.1 release and will soon, if not already, be in the <a href="https://github.com/away3d/away3d-core-fp11/tree/dev">Away3D 4.1 dev branch on github</a>.</p>
<p>Click on the image to take a look at a simple demo demonstrating the current animation capabilities of the NURBS class including the use of the surface point retrieval for aligning other objects to the surface. The demo has 40&#215;40 segments with three control points being animated up and down.</p>
<div class="aligncenter">
<a class="boxed" title="Away3D 4.x NURBS demo" rel="{url:'/media/flash/software/NURBSTest.swf', handler:'swf', size:{x:800,y:600}, params:{wMode:'direct', minVer:'11.0'}}" href="/media/flash/software/NURBSTest.swf" data-bitly-type="bitly_hover_card"><img src="/media/images/software/nurbstest.jpg" alt="Away3D 4.x NURBS demo"><br />Away3D 4.x NURBS demo &#8211; Flash Player 11 required</a>
</div>
<p><br/><br />
There is definitely room for improvement but some investigation is needed to see what calculations can be pushed to the GPU, ideally removing the requirement of continually uploading the vertex buffers when things change.</p>
<p>Watch this space.</p>
<p>Greg</p>
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		<item>
		<title>Integrated Away3D &amp; Starling Demo</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/Ps3qeE-7clY/</link>
		<comments>http://www.geepers.co.uk/?p=643#comments</comments>
		<pubDate>Tue, 17 Jul 2012 21:05:32 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Away3d]]></category>
		<category><![CDATA[Starling]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[particles]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=643</guid>
		<description><![CDATA[Here is one of the demos available as part of the https://github.com/away3d/integration-examples-fp11 where we have a number of Away3D and Starling layers all working together. 
Two Stage3D instances : Two Away3D layers : Three Starling layers
The demo works with two Stage3D instances. The first (behind) has a Starling layer scrolling the wall, fireplace and particle [...]]]></description>
			<content:encoded><![CDATA[<p>Here is one of the demos available as part of the <a href="https://github.com/away3d/integration-examples-fp11">https://github.com/away3d/integration-examples-fp11</a> where we have a number of Away3D and Starling layers all working together. </p>
<h2>Two Stage3D instances : Two Away3D layers : Three Starling layers</h2>
<p>The demo works with two Stage3D instances. The first (behind) has a Starling layer scrolling the wall, fireplace and particle fire. On top of this layer is an Away3D layer animating the character, and the attacking sphere. On top of this is the particle effect for showing the sphere impact. The second Stage3D instance on top of the other, contains a Starling layer that shows a small animated Head-Up-Display that has an Away3D layer on top containing a shield that reacts when the sphere hits and a few energy balls rotating around it.</p>
<p>Click the image to see it. Full sources and resources are available at <a href="https://github.com/away3d/integration-examples-fp11">https://github.com/away3d/integration-examples-fp11</a></p>
<div class="aligncenter">
<a class="boxed" title="Away3D and Starling integration demo" rel="{url:'/media/flash/software/Away3D_Starling_Layering_Demo.swf', handler:'swf', size:{x:800,y:600}, params:{wMode:'direct', minVer:'11.0'}}" href="/media/flash/software/Away3D_Starling_Layering_Demo.swf" data-bitly-type="bitly_hover_card"><img src="/media/images/software/awaystarlingdemo.jpg" alt="Away3D and Starling integration demo"><br />Away3D and Starling integration demo</a>
</div>
<p><br/></p>
<h2>Don&#8217;t forget to check out the Away3D and Starling Interoperation Tutorial <a href="http://www.geepers.co.uk/software/away3d_4_starling_interoperation.html">here (geepers.co.uk)</a> or <a href="http://away3d.com/example/away3d_4.0_and_starling_interoperation">here (away3d.com).</a></h2>
<p><br/></p>
<p>Check out the following recent announcements :</p>
<ul>
<li><a href="http://away3d.com/comments/away3d_4.0_gold">Away3D 4.0 Gold</a></li>
<li><a href="http://away3d.com/comments/away3d_adobe_and_the_away_foundation">The Away Foundation and funding partner Adobe</a></li>
<li><a href="http://blogs.adobe.com/digitalmedia/2012/07/qa-with-the-away-foundations-rob-bateman/">Adobes Q&#038;A interview with Rob Bateman.</a></li>
</ul>
<p>Greg209</p>
<img src="http://feeds.feedburner.com/~r/geeperscouk_rssfeed/~4/Ps3qeE-7clY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Away3D 4.0 Gold Released</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/TdE_Pl9AxVM/</link>
		<comments>http://www.geepers.co.uk/?p=632#comments</comments>
		<pubDate>Tue, 17 Jul 2012 13:17:42 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Apps & Games]]></category>
		<category><![CDATA[Away3d]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Starling]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[stage3d]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=632</guid>
		<description><![CDATA[
The Away 3D team is pleased to announce that the &#8216;production ready&#8217; version of the Away3D library &#8211; version 4.0 Gold &#8211; has been released.
Features include :

Starling integration
Mouse interaction and picking
Frame based animation
Plus lots, lots more&#8230;

For full details, click the image above or got here : Away3D 4.0 Gold Release
Also, check out my Starling Interoperation [...]]]></description>
			<content:encoded><![CDATA[<p><a class="aligncenter" href="http://away3d.com/comments/away3d_4.0_gold"><img src="/media/images/away3dgold.jpg" alt="Away3D 4.0 Gold released" /></a></p>
<p>The Away 3D team is pleased to announce that the &#8216;production ready&#8217; version of the Away3D library &#8211; version 4.0 Gold &#8211; has been released.</p>
<p>Features include :</p>
<ul>
<li>Starling integration</li>
<li>Mouse interaction and picking</li>
<li>Frame based animation</li>
<li>Plus lots, lots more&#8230;</li>
</ul>
<p>For full details, click the image above or got here : <a href="http://away3d.com/comments/away3d_4.0_gold">Away3D 4.0 Gold Release</a></p>
<p>Also, check out my <a href="/software/away3d_4_starling_interoperation.html">Starling Interoperation Tutorial</a> on this site or on the official <a href="http://away3d.com/example/away3d_4.0_and_starling_interoperation">Away 3D Tutorials &#8211; Away3D &#038; Starling Interoperation</a> pages.</p>
<p><a class="aligncenter" href="/software/away3d_4_starling_interoperation.html"><img src="/media/images/software/integrationdemo.jpg" alt="Away3D &#038; Starling Interoperation"><br/><strong>Away3D &#038; Starling Interoperation</strong></a></p>
<p><br/></p>
<img src="http://feeds.feedburner.com/~r/geeperscouk_rssfeed/~4/TdE_Pl9AxVM" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Ground Rush – Now Available!</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/uKpxnC2kubk/</link>
		<comments>http://www.geepers.co.uk/?p=576#comments</comments>
		<pubDate>Fri, 23 Mar 2012 08:09:07 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Apps & Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Away3d]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[blackberry app world]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ground rush]]></category>
		<category><![CDATA[playbook]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=576</guid>
		<description><![CDATA[
Ground Rush
&#8230; for the Blackberry Playbook&#8482; is now available in the Blackberry App-World.
Ground-Rush is a simple yet addictive game where you fly through a myriad of obstacles, collecting &#8216;Bonus&#8217; points on the way until you get destroyed.
HOW LONG CAN YOU LAST &#8230;..


For full details about &#8216;Ground Rush&#8217;, click here to got to it&#8217;s home page.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://appworld.blackberry.com/webstore/content/86416?lang=en"><img class="thumbLeft" src="http://www.geepers.co.uk/media/images/groundrush/icon114.png" alt="Ground Rush"></a></p>
<h2>Ground Rush</h2>
<p>&#8230; for the Blackberry Playbook&trade; is now available in the Blackberry App-World.</p>
<p>Ground-Rush is a simple yet addictive game where you fly through a myriad of obstacles, collecting &#8216;Bonus&#8217; points on the way until you get destroyed.</p>
<p>HOW LONG CAN YOU LAST &#8230;..</p>
<p><a class="aligncenter" href="/software/groundrush.html"><img src="/media/images/groundrush/GroundRush0-500.jpg" alt="Ground Rush for the Blackberry Playbook"></a></p>
<p><a class="aligncenter" href="http://appworld.blackberry.com/webstore/content/86416?lang=en"><img src="/media/images/BBAppWorld.jpg" alt="Ground Rush for the Blackberry Playbook"></a></p>
<p><a class="aligncenter" href="/software/groundrush.html">For full details about &#8216;Ground Rush&#8217;, click here to got to it&#8217;s home page.</a></p>
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		<item>
		<title>Warp-a-tron : Photo Effects Updated to V1.3.1</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/onDYu4nQtPo/</link>
		<comments>http://www.geepers.co.uk/?p=539#comments</comments>
		<pubDate>Fri, 13 Jan 2012 09:16:10 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Apps & Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[blackberry app world]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[halftone]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[playbook]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[Warp-a-tron]]></category>
		<category><![CDATA[Warpatron]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=539</guid>
		<description><![CDATA[
Warp-a-tron : Photo Effects for the Blackberry Playbook &#8211; Updated to V1.3.1.
This update brings a couple of brand new effects and a minor bug fix.
You can see the new Halftone effect and Displacement effect in the images below.
The Halftone effect can give your images a magazine/newspaper &#8216;print&#8217; look. Coupled with the background images, frames you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://appworld.blackberry.com/webstore/content/66353?lang=en"><img class="thumbLeft" src="http://www.geepers.co.uk/media/images/warpatron/icon114.png" alt="Warp-a-tron : Photo Effects" /></a><br />
<h2>Warp-a-tron : Photo Effects for the Blackberry Playbook &#8211; Updated to V1.3.1.</h2>
<p>This update brings a couple of brand new effects and a minor bug fix.</p>
<p>You can see the new Halftone effect and Displacement effect in the images below.</p>
<p>The Halftone effect can give your images a magazine/newspaper &#8216;print&#8217; look. Coupled with the background images, frames you can add and vignetting you can create some astonishing photo&#8217;s straight from the Playbook camera.</p>
<p>You have full control over the size of the &#8216;Halftone&#8217; blobs and rotation of the pattern. You can change the foreground and background colours or even opt to have the background transparent.</p>
<p>The Displacement effect displaces/refracts the photo using a particular pattern. There are a number of patterns to chose from and they can all be scaled and rotated. You can also adjust the strength of the image displacement/refraction and optionally add a psuedo depth (bump) to the displacement or make it transparent.</p>
<p>Warp-a-tron : Photo Effects in the App World : <a href="http://appworld.blackberry.com/webstore/content/66353?lang=en">Warp-a-tron : Photo Effects</a></p>
<div class="aligncenter">
<a href="http://www.flickr.com/photos/greg209/sets/72157628144647395"><br />
Full size images are available at Flicker<br/><br/><br />
<img src="http://farm8.staticflickr.com/7164/6688892337_ac32109be7.jpg" alt="A range of effects available in Warp-a-tron : Photo Effects" /><br />
</a><br />
<br/><br/><strong>Here are a selection of images of two new effects</strong><br/><br/><br />
<img src="http://farm8.staticflickr.com/7162/6543874969_41f0a773fb.jpg" alt="Ye Olde Laptop" /><br />
Ye Olde Laptop<br />
<br/><br />
<img src="http://farm8.staticflickr.com/7013/6543878023_74c898f3dd.jpg" alt="Castle - Halftone (Blue)" /><br />
Castle &#8211; Halftone<br />
<br/><br />
<img src="http://farm8.staticflickr.com/7034/6543876637_bcee42c8e9.jpg" alt="Castle - Halftone (Blobby)" /><br />
Castle &#8211; Halftone (Blobby)<br />
<br/><br />
<img src="http://farm8.staticflickr.com/7145/6686604399_b3e9e53f5a.jpg" alt="Displacement effect - Using the Voronoi pattern" /><br />
Displacement effect &#8211; Using the Voronoi pattern<br />
<br/><br />
<img src="http://farm8.staticflickr.com/7175/6686596297_280ec9d4dd.jpg" alt="Displacement effect - Using the Voronoi pattern and showing the bump depth." /><br />
Displacement effect &#8211; Using the Voronoi pattern and showing the bump depth.<br />
<br/><br />
<img src="http://farm8.staticflickr.com/7175/6686620009_27d8f8ca42.jpg"" alt="Displacement effect - Using the brick work pattern" /><br />
Displacement effect &#8211; Using the brick work pattern<br />
<br/><br />
<img src="http://farm8.staticflickr.com/7010/6686610733_f2a7c19abd.jpg" alt="Displacement effect - Using the square stud pattern rotated." /><br />
Displacement effect &#8211; Using the square stud pattern rotated.<br />
<br/></div>
<img src="http://feeds.feedburner.com/~r/geeperscouk_rssfeed/~4/onDYu4nQtPo" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Warp-a-tron for Blackberry Playbook</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/X_UD_HmoDo4/</link>
		<comments>http://www.geepers.co.uk/?p=524#comments</comments>
		<pubDate>Fri, 25 Nov 2011 20:30:07 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Apps & Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[blackberry app world]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[playbook]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[Warp-a-tron]]></category>
		<category><![CDATA[Warpatron]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=524</guid>
		<description><![CDATA[Warp-a-tron for the Blackberry Playbook™ is now available through the Blackberry App World.
Warp-a-tron allows you to take snapshots with special effect directly on your Playbook. Preview and adjusts the effects in real-time using the multi-touch screen controls and save your master-piece to JPG or PNG in your photo library.
Choose from a whole range of special [...]]]></description>
			<content:encoded><![CDATA[<p>Warp-a-tron for the Blackberry Playbook™ is now available through the Blackberry App World.</p>
<p>Warp-a-tron allows you to take snapshots with special effect directly on your Playbook. Preview and adjusts the effects in real-time using the multi-touch screen controls and save your master-piece to JPG or PNG in your photo library.</p>
<p>Choose from a whole range of special effects including zooms, twirls, colouring effects, etc and even optionally add a frame to you picture.</p>
<p><a class="aligncenter" href="http://appworld.blackberry.com/webstore/content/66353?lang=en"><img src="/media/images/BBAppWorld.jpg" alt="Warp-a-tron for the Blackberry Playbook"></a></p>
<p><a class="aligncenter" href="http://www.geepers.co.uk/software/warpatron.html">FOR FULL DETAILS CLICK HERE OR ON ONE OF THE IMAGES BELOW</a></p>
<p><a class="aligncenter" href="http://www.geepers.co.uk/software/warpatron.html"><img id="s01" src="http://farm8.staticflickr.com/7021/6399331157_2418176a8d.jpg" alt="Warpatron title screen" title="Warpatron title screen"></a></p>
<p><a class="aligncenter" href="http://www.geepers.co.uk/software/warpatron.html"><img id="s03" src="http://farm7.staticflickr.com/6119/6399331831_1b79e8d6bf.jpg" alt="Demonstation multi-touch controls" title="Demonstation multi-touch controls"></a></p>
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		<item>
		<title>Away3D 4.0 – Demo updates.</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/cWCZungTnlA/</link>
		<comments>http://www.geepers.co.uk/?p=421#comments</comments>
		<pubDate>Tue, 23 Aug 2011 13:02:52 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Away3d]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Flash player 11]]></category>
		<category><![CDATA[Fur]]></category>
		<category><![CDATA[Primitives]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=421</guid>
		<description><![CDATA[Just a quick note to let you know that I&#8217;ve updated my recent demos that previously relied on the Broomstick version a Away3D and the Incubator version of the Flash Player, to now work with the latest Flash Player 11 RC1 and also the latest Away3D which is being built against the new player versions.
There [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note to let you know that I&#8217;ve updated my recent demos that previously relied on the Broomstick version a Away3D and the Incubator version of the Flash Player, to now work with the latest Flash Player 11 RC1 and also the latest Away3D which is being built against the new player versions.</p>
<p>There are no functional changes at this stage, just a rebuild/refactor of the original demos. I&#8217;ve got a work-in-progress revision of the Fur experiments to follow soon, hopefully.</p>
<p><strong>Update!!! The three examples now supports full screen. Click somewhere in the flash movie and press a key (except Esc) &#8211; Esc to return to windowed.</strong></p>
<p><strong class="aligncenter important">You may need to clear you browsers cache to pull in the latest SWF file.</strong></p>
<p>Click on the following to download.</p>
<ul>
<li><strong><a href="http://labs.adobe.com/technologies/flashplatformruntimes/flashplayer11/">Flash Player 11 Beta version</a></strong></li>
<li><strong><a href="http://github.com/away3d/">The latest Away3D 4.0 &#8211; &#8216;away3d-core-fp11&#8242; repository</a></strong></li>
</ul>
<div class="aligncenter">
<a class="boxed left" title="RegularPolygon Primitive" rel="{url:'/media/flash/software/RegularPolygon.swf',handler:'swf',size:{x:800,y:600},params:{wmode: 'direct',allowFullScreen:'true'}}" href="/media/flash/software/RegularPolygon.swf"><img class="centre" title="RegularPolygon Primitives" src="/media/images/software/regularpoly_thumb.jpg" alt="RegularPolygon Primitives" width="180" height="145" /></a><a class="boxed left" title="Cylinder/Cone Primitives" rel="{url:'/media/flash/software/CylinderCone.swf',handler:'swf',size:{x:800,y:600},params:{wmode: 'direct',allowFullScreen:'true'}}" href="/media/flash/software/CylinderCone.swf"><img class="centre" title="Cylinder/Cone Primitives" src="/media/images/software/cylinder_cone_thumb.jpg" alt="Cylinder/Cone Primitives" width="180" height="145" /></a><a class="boxed left" title="Fur Example 1 - Grass" rel="{url:'/media/flash/software/FurExample1.swf',handler:'swf',size:{x:800,y:600},params:{wmode: 'direct',allowFullScreen:'true'}}" href="/media/flash/software/FurExample1.swf"><img class="centre" title="Fur Example 1 - Grass" src="/media/images/software/fur1_thumb.jpg" alt="Fur Example 1 - Grass" width="180" height="145" /></a>
</div>
<div class="clearleft">&nbsp;</div>
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		<title>iOS, Android &amp; Playbook – Sum It All Up – Available for ALL</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/cdM90osrln0/</link>
		<comments>http://www.geepers.co.uk/?p=397#comments</comments>
		<pubDate>Wed, 06 Jul 2011 22:09:09 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Apps & Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[multi platform]]></category>
		<category><![CDATA[playbook]]></category>
		<category><![CDATA[sum it all up]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=397</guid>
		<description><![CDATA[Yes, after the recent addition of Android devices, Sum It All Up is now cross platform onto iOS devices.
This now includes :-

BlackBerry Playbook &#8211; Blackberry App World
Android devices (requires 2.2 or above) &#8211; Android Market
Android devices (requires 2.2 or above) &#8211; Amazon App Store for Android
Phone 3GS, iPhone 4 (requires iOS 4.0 or later) &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, after the recent addition of Android devices, <a href="http://www.geepers.co.uk/software/sumitallup.html">Sum It All Up</a> is now cross platform onto iOS devices.</p>
<p>This now includes :-</p>
<ul>
<li>BlackBerry Playbook &#8211; Blackberry App World</li>
<li>Android devices (requires 2.2 or above) &#8211; Android Market</li>
<li>Android devices (requires 2.2 or above) &#8211; Amazon App Store for Android</li>
<li>Phone 3GS, iPhone 4 (requires iOS 4.0 or later) &#8211; iTunes App Store</li>
<li>iPod touch (3rd generation), iPod touch (4th generation)(requires iOS 4.0 or later) &#8211; iTunes App Store</li>
<li>iPad, iPad 2 (requires iOS 4.0 or later) &#8211; iTunes App Store</li>
</ul>
<div class="aligncenter"><a href="http://itunes.apple.com/gb/app/sum-it-all-up/id446886827?mt=8&#038;uo=4"><img src="/media/images/sumitallup/iOSAppStore.jpg" alt="Sum It All Up - Get it at iTunes App Store" /></a><a href="http://www.amazon.com/gp/product/B005A83XDI"><img src="/media/images/sumitallup/amazonAppStore.jpg" alt="Sum It All Up - Get it at the Amazon App Store for Android" /></a></div>
<div class="aligncenter"><a href="http://appworld.blackberry.com/webstore/content/26765?lang=en"><img src="/media/images/sumitallup/BBAppWorld.jpg" alt="Sum It All Up - Get it at BlackBerry App World" /></a><a href="https://market.android.com/details?id=air.com.geepers.SumItAllUp"><img src="/media/images/sumitallup/android_badge.jpg" alt="Sum It All Up - Get it at the Android Market" /></a></div>
<h2 class="aligncenter">**** GET IT NOW ****</h2>
<p>Greg209</p>
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		<title>Sum It All Up … NOW for Android devices</title>
		<link>http://feedproxy.google.com/~r/geeperscouk_rssfeed/~3/85opyhmw9Kg/</link>
		<comments>http://www.geepers.co.uk/?p=390#comments</comments>
		<pubDate>Tue, 21 Jun 2011 11:43:48 +0000</pubDate>
		<dc:creator>Greg209</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[multi platform]]></category>
		<category><![CDATA[playbook]]></category>
		<category><![CDATA[sum it all up]]></category>

		<guid isPermaLink="false">http://www.geepers.co.uk/?p=390</guid>
		<description><![CDATA[With the recent release of Adobe Air 2.7, I am please to announce that Sum It All Up, previously only available on the BlackBerry Playbook, is now available on Android devices (2.2 onwards).
Featuring all the same, hundreds of maths problems and the addictive qualities.


The Android version requires Adobe Air 2.7 to be installed and can [...]]]></description>
			<content:encoded><![CDATA[<p>With the recent release of Adobe Air 2.7, I am please to announce that Sum It All Up, previously only available on the BlackBerry Playbook, is now available on Android devices (2.2 onwards).</p>
<p>Featuring all the same, hundreds of maths problems and the addictive qualities.</p>
<p><a class="aligncenter" href="https://market.android.com/details?id=air.com.geepers.SumItAllUp"><img src="/media/images/sumitallup/android_badge.jpg" alt="Sum It All Up - Get it at the Android Market" /></a></p>
<p><a class="aligncenter" href="http://www.geepers.co.uk/software/sumitallup.html"><img src="/media/images/sumitallup/android.jpg" alt="Sum It All Up for Android and the Blackberry PlayBook" /></a></p>
<p>The Android version requires Adobe Air 2.7 to be installed and can be installed on devices with the exception of small phones.</p>
<p>Greg209</p>
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