<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0IHRXc-fSp7ImA9WxNUGEs.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061</id><updated>2009-11-10T08:58:54.955-05:00</updated><title>Game programming news for newbies</title><subtitle type="html">News and resources for newbie game developers</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://gpnfn.blogspot.com/" /><link rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>215</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/gpnfn" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry gd:etag="W/&quot;C0IHRXc9eyp7ImA9WxNUGEs.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-2592928354233511912</id><published>2009-11-10T08:14:00.004-05:00</published><updated>2009-11-10T08:58:54.963-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-10T08:58:54.963-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="engines" /><category scheme="http://www.blogger.com/atom/ns#" term="programming" /><title>Trying Crystal</title><content type="html">No, Im not talking about Krystal Steal (I wish so), but about &lt;a href="http://crystalspace3d.org/main/Main_Page"&gt;Crystal Space&lt;/a&gt; game engine. After delaying it some time, I decided to give it a try and have my own opinions.&lt;br /&gt;Crystal Space is a full game engine with lots of features like sound, OpenGL based 3d rendering, networking python scripting... A totally self sufficient package, unlike Ogre, which is just a graphic rendering engine. I havent gone too deep on it, but I can confirm a few things I heard about it. First, it is a bit complex. Do not expect to get the basics in a couple of days. But hey, it is a big engine! There is a lot of topics to master.&lt;br /&gt;The manual is very detailed, and seems to contain the best step by step tutorial I have found, more exactly, the only one I have found. I miss a wiki with more choices and more practical applications. So, as average, the documentation is not enough; when you start you need a lot of samples and they should be very accessible.&lt;br /&gt;Do I recommend this engine? Yes, I do, if you have some experience with game programming. If not, go for Irrlicht, it is much easier. CS have CELstart, which is supposed to be a framework that lets you build a game just with xml and python. Sounds easy and nice.&lt;br /&gt;So, after you finish playing with Unreal Engine, give it a try to Crystal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-2592928354233511912?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SOqiMIAme757ZcfWx7ljS0q-6dQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SOqiMIAme757ZcfWx7ljS0q-6dQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SOqiMIAme757ZcfWx7ljS0q-6dQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SOqiMIAme757ZcfWx7ljS0q-6dQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=_eclVJpWKWY:GpgSdDYmBoo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=_eclVJpWKWY:GpgSdDYmBoo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=_eclVJpWKWY:GpgSdDYmBoo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/_eclVJpWKWY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/2592928354233511912/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/11/trying-crystal.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2592928354233511912?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2592928354233511912?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/_eclVJpWKWY/trying-crystal.html" title="Trying Crystal" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/11/trying-crystal.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4FQno4eip7ImA9WxNUF0U.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-8225059923927696625</id><published>2009-11-09T11:01:00.002-05:00</published><updated>2009-11-09T11:08:33.432-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-09T11:08:33.432-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>OpenAL Soft 1.10.622 released</title><content type="html">&lt;a name="overview"&gt;OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the &lt;/a&gt;&lt;a href="http://openal.org/"&gt;OpenAL 3D audio API&lt;/a&gt;. It's built off of the open-sourced Windows version available originally from the SVN repository at openal.org.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-8225059923927696625?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pjfp9gTIN5m82lXvjCCNnzFG__g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pjfp9gTIN5m82lXvjCCNnzFG__g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pjfp9gTIN5m82lXvjCCNnzFG__g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pjfp9gTIN5m82lXvjCCNnzFG__g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=qssBxbLwuGI:lbNNPc9P9Js:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=qssBxbLwuGI:lbNNPc9P9Js:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=qssBxbLwuGI:lbNNPc9P9Js:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/qssBxbLwuGI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/8225059923927696625/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/11/openal-soft-110622-released.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/8225059923927696625?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/8225059923927696625?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/qssBxbLwuGI/openal-soft-110622-released.html" title="OpenAL Soft 1.10.622 released" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/11/openal-soft-110622-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MFSH04cCp7ImA9WxNUF00.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-4525945032232524019</id><published>2009-11-08T13:32:00.002-05:00</published><updated>2009-11-08T13:36:59.338-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-08T13:36:59.338-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>SDL_mixer 1.2.10</title><content type="html">SDL_mixer 1.2.10 has been released. SDL_mixer is a sample multi-channel audio mixer library. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music, mixed by the popular MikMod MOD, Timidity MIDI, Ogg Vorbis, and SMPEG MP3 libraries.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-4525945032232524019?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ebcnLDmiXRoqN4TMKxx0Sn7tMvY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ebcnLDmiXRoqN4TMKxx0Sn7tMvY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ebcnLDmiXRoqN4TMKxx0Sn7tMvY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ebcnLDmiXRoqN4TMKxx0Sn7tMvY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=JWB1RfJJXm0:ISsB565l5hs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=JWB1RfJJXm0:ISsB565l5hs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=JWB1RfJJXm0:ISsB565l5hs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/JWB1RfJJXm0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/4525945032232524019/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/11/sdlmixer-1210.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/4525945032232524019?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/4525945032232524019?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/JWB1RfJJXm0/sdlmixer-1210.html" title="SDL_mixer 1.2.10" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/11/sdlmixer-1210.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8GSHs9eyp7ImA9WxNUFE4.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-6376134802720872410</id><published>2009-11-05T11:11:00.002-05:00</published><updated>2009-11-05T11:17:09.563-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-05T11:17:09.563-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Free Unreal Development Kit</title><content type="html">Nvidia &lt;a href="http://developer.nvidia.com/object/udk.html"&gt;announces&lt;/a&gt; the release of Unreal® Development Kit, the free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more.&lt;br /&gt;Of course, free for non-commercial projects. If you plan to earn money with your project, then check the licensing terms. Expensive, IMHO, but not as the elder brother used in almost every major title  released in the last 2 years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-6376134802720872410?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3fNXLaPjNmfGXG5FerhEEZ33_-Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3fNXLaPjNmfGXG5FerhEEZ33_-Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3fNXLaPjNmfGXG5FerhEEZ33_-Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3fNXLaPjNmfGXG5FerhEEZ33_-Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=aswPuASgBq8:7OJG4YueWA8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=aswPuASgBq8:7OJG4YueWA8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=aswPuASgBq8:7OJG4YueWA8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/aswPuASgBq8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/6376134802720872410/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/11/free-unreal-development-kit.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/6376134802720872410?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/6376134802720872410?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/aswPuASgBq8/free-unreal-development-kit.html" title="Free Unreal Development Kit" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/11/free-unreal-development-kit.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IMR345eCp7ImA9WxNUFE8.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-8094093252387768041</id><published>2009-11-05T08:51:00.002-05:00</published><updated>2009-11-05T08:59:46.020-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-05T08:59:46.020-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Nebula SDK nov 2009</title><content type="html">There is a &lt;a href="http://flohofwoe.blogspot.com/2009/11/nebula3-sdk-nov-2009-changelog.html"&gt;new SDK release&lt;/a&gt; for &lt;a href="http://www.radonlabs.de/nebula.html"&gt;Nebula 3&lt;/a&gt;, an open source multiplatform engine created and maintained by Radon Labs. Nebula was used for Drakensang, a commercial title, and of course it is being used also for Drakensang 2.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-8094093252387768041?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_7GFmq2KqaI0D5l538M0IabmlOk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_7GFmq2KqaI0D5l538M0IabmlOk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_7GFmq2KqaI0D5l538M0IabmlOk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_7GFmq2KqaI0D5l538M0IabmlOk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=fw6bfKUMfkQ:7cJjezf7r7c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=fw6bfKUMfkQ:7cJjezf7r7c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=fw6bfKUMfkQ:7cJjezf7r7c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/fw6bfKUMfkQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/8094093252387768041/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/11/nebula-sdk-nov-2009.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/8094093252387768041?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/8094093252387768041?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/fw6bfKUMfkQ/nebula-sdk-nov-2009.html" title="Nebula SDK nov 2009" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/11/nebula-sdk-nov-2009.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AHRXo6cSp7ImA9WxNUEk0.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-2057035132251140721</id><published>2009-11-02T15:55:00.004-05:00</published><updated>2009-11-02T19:55:34.419-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-02T19:55:34.419-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="other" /><title>OSLASH+3d engine</title><content type="html">I had a long chat today with superoptimo (aka projectileman), author of &lt;a href="http://kenai.com/projects/oslash/pages/Home"&gt;OSLASH&lt;/a&gt;. As he told me before, OSLASH is just a base to build a 3D game engine with lots of interesting features, the most important from my point of view is that it is going to give simplicity and  power. We mostly talked about the 3d engine features, which is still in very early stages.&lt;br /&gt;Believe me, it is going to be awesome. Based on OpenGL and specifically optimized for it, using advanced rendering algorithms and including its own physics library. Later it is planned to add networking, scripting, sound, until completing a full featured game engine. OSLASH will make a next generation game development framework which aims to leave far behind the currently available choices (Ogre3d, CrystalSpace, Irrlicht).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-2057035132251140721?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_tKV1Sej71LSstrex4TdMyBF-7A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_tKV1Sej71LSstrex4TdMyBF-7A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_tKV1Sej71LSstrex4TdMyBF-7A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_tKV1Sej71LSstrex4TdMyBF-7A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=qFvYXd1WPY8:bADVZZjtYZw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=qFvYXd1WPY8:bADVZZjtYZw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=qFvYXd1WPY8:bADVZZjtYZw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/qFvYXd1WPY8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/2057035132251140721/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/11/oslash3d-engine.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2057035132251140721?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2057035132251140721?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/qFvYXd1WPY8/oslash3d-engine.html" title="OSLASH+3d engine" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/11/oslash3d-engine.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8EQ30yfyp7ImA9WxNVF0g.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-541940782286063984</id><published>2009-10-28T14:04:00.001-05:00</published><updated>2009-10-28T14:06:42.397-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T14:06:42.397-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Unity Indie is now free</title><content type="html">Im not a Unity fan myself (it is in the list of pending tasks), but I have heard good things about this engine. I read in &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=551719"&gt;Gamedev&lt;/a&gt; that it has a free version for indies now. Go get it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-541940782286063984?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xIXv3XM0itEPVEizvSiP_UeI8e4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xIXv3XM0itEPVEizvSiP_UeI8e4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xIXv3XM0itEPVEizvSiP_UeI8e4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xIXv3XM0itEPVEizvSiP_UeI8e4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=KcpP1gnAiGU:dWn7cYs7pNU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=KcpP1gnAiGU:dWn7cYs7pNU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=KcpP1gnAiGU:dWn7cYs7pNU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/KcpP1gnAiGU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/541940782286063984/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/unity-indie-is-now-free.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/541940782286063984?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/541940782286063984?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/KcpP1gnAiGU/unity-indie-is-now-free.html" title="Unity Indie is now free" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/unity-indie-is-now-free.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEAQnczeyp7ImA9WxNVFkg.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-7905098853381186408</id><published>2009-10-27T08:22:00.002-05:00</published><updated>2009-10-27T08:37:23.983-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-27T08:37:23.983-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Torchlight released</title><content type="html">At last the game is out! Torchlight is an action RPG created by former members of the Diablo  team, that uses the Ogre  engine. An online RPG is expected for the next year, so it seems that we are watching the birth of a new franchise. Torchlight can be purchased from &lt;a target="_blank" href="http://torchlight.perfectworld.com/"&gt;Perfect World&lt;/a&gt;, &lt;a target="_blank" href="http://store.steampowered.com/app/41500/"&gt;Steam&lt;/a&gt;, &lt;a target="_blank" href="http://www.direct2drive.co.uk/"&gt; Direct2Drive&lt;/a&gt; and &lt;a target="_blank" href="http://www.torchlightgame.com/gamenews/2009/10/20/torchlight-partners/"&gt;other partners&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-7905098853381186408?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-PKCs40kFUngKHveYIvRYB4m-ZU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-PKCs40kFUngKHveYIvRYB4m-ZU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-PKCs40kFUngKHveYIvRYB4m-ZU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-PKCs40kFUngKHveYIvRYB4m-ZU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=STMbsNF2YwA:C5K6WftDYas:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=STMbsNF2YwA:C5K6WftDYas:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=STMbsNF2YwA:C5K6WftDYas:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/STMbsNF2YwA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/7905098853381186408/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/torchlight-released.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/7905098853381186408?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/7905098853381186408?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/STMbsNF2YwA/torchlight-released.html" title="Torchlight released" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/torchlight-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YDSXw4eip7ImA9WxNVGUk.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-7121870184102549091</id><published>2009-10-25T08:42:00.002-05:00</published><updated>2009-10-30T19:32:58.232-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-30T19:32:58.232-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="articles" /><title>Writing game plots: interest and emotion</title><content type="html">What makes a good game? The graphics? Probably not. Graphics tend to impress the in the first minutes of play, but an hour later we no longer see that nice cloud of dust, that detailed zombie hitting you with his forearm or the realistic scenario. Gameplay and storyline are the key elements that endure the whole game playing lifetime, and I will talk about the second here.&lt;br /&gt;&lt;br /&gt;What makes us keep playing the game until the end? If you say interest, you are right. So, if you want that players actually finish your game, you have to build interest. Want more inmersion? Then you need emotion.&lt;br /&gt;&lt;br /&gt;Emotion and interest are not the same. You can have the second, but completely miss the first. Fallout 3 creates interest. Mass Effect creates emotion. When there is interest, you look at the clock and say "it is 11 PM, I will continue tomorrow". When there is emotion you say "it is 1 AM, but I have to finish this quest before going bed!".&lt;br /&gt;&lt;br /&gt;Gameplay can generate interest, but emotion is only generated by the plot. There are some well known elements to introduce emotion and interest in your plot, they are easy to spot if you read a best seller. Take a look at Harry Potter books. They have an almost predictable structure: there is a mistery, of course; invariably there is somebody we will hate and the rest is filler, what makes the book diferent from the others. Easy, don't you think? But, being a writer myself, I tell you that sometimes we can miss these elements.&lt;br /&gt;&lt;br /&gt;A game plot is like a book plot with alternative pages. You can have a mistery based plot: the player is embarked in a quest to discover something, but won't achieve it until the end, or will reveal it progressively, piece by piece, in some cases finding that the object of his pursuit is totally different to what he thought in the beginning of the quest. Mistery can be built around anything: an item, an event, a character. Hide to the player why the item needs to be recovered, what really happened in that event or what are the true objectives of a character, or what are his own character true story.&lt;br /&gt;&lt;br /&gt;The other plot element: a nemesis, somebody we will hate. This hate can be built through his/her actions: betrayal, murder, etc. Same as mistery, you can escalate by providing another more evil enemy when you reach the first one. A very useful element that fits in any plot, and in fact, it is found in virtually all plots. At the same time, the opposed figure can be used: a friend or somebody to admire.&lt;br /&gt;&lt;br /&gt;Decisions can be another way to create emotion. Confront the player with a choice: should I save the village or just the girl/boy I love? My best friend has taken the wrong path, should I kill him? There is a wide range of possibilities. The interactive nature of a videogame makes this a very interesting resource, but do not overexploit it. Difficult decisions are good, but not to trust the whole emotion building process to them. You want to give the player something fun, not a greek tragedy.&lt;br /&gt;&lt;br /&gt;Avoid excesively open worlds. Too much free roam disconnects the player from the storyline and dilutes the interest. It is good to have several paths to reach the end, but not too many paths taking you away from it. Introduce some reminder to bring the player back to the main quest.&lt;br /&gt;&lt;br /&gt;Action (in the sense of fight) is another source of emotion. But not all action weights the same, it is more effective when you fight a particulary important and strong enemy. The rest is just interest, not emotion builder.&lt;br /&gt;&lt;br /&gt;Build complex characters, both player and NPCs. Take some time to create a background for each one, and plan how to progressively revealing that information. Establish links among the player and NPCs, make the player feel that the party members are there for more than helping kill monsters.&lt;br /&gt;&lt;br /&gt;That is a short list of techniques to create some emotion in your game, but Im sure it is far from complete. Like a professional writer told me once: you will learn to write only by writing. Go and experiment!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-7121870184102549091?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/T1Qh3bdh_x-1zYLWDkUOQr-gsXM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T1Qh3bdh_x-1zYLWDkUOQr-gsXM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/T1Qh3bdh_x-1zYLWDkUOQr-gsXM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T1Qh3bdh_x-1zYLWDkUOQr-gsXM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=IDsWHswq4N8:BiHBM3yBess:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=IDsWHswq4N8:BiHBM3yBess:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=IDsWHswq4N8:BiHBM3yBess:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/IDsWHswq4N8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/7121870184102549091/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/writing-game-plots-interest-and-emotion.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/7121870184102549091?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/7121870184102549091?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/IDsWHswq4N8/writing-game-plots-interest-and-emotion.html" title="Writing game plots: interest and emotion" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/writing-game-plots-interest-and-emotion.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4ASHc_eSp7ImA9WxNVE0Q.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-1034687580431735036</id><published>2009-10-24T09:14:00.002-04:00</published><updated>2009-10-24T09:29:09.941-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-24T09:29:09.941-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="other" /><title>Testing SDL 1.3</title><content type="html">Well, it is time to start looking the new branch, so I donwloaded it. I couldnt made any test under Windows, as there is no Code::blocks project yet and I didnt wanted to compile with VC and then try to link to the dll. So, I installed it on my home directory in Linux and tried to link a project against it. It worked fine! Right now there are no tutorials about the new features and I havent seen the API docs yet, but Im pretty sure that it is backwards compatible.&lt;br /&gt;I still have more tests to do, I will post my results. My main interest is how the new OpenGL rendering works.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-1034687580431735036?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xsBq9bHT30Ai_irJh4n7lqh_6n8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xsBq9bHT30Ai_irJh4n7lqh_6n8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xsBq9bHT30Ai_irJh4n7lqh_6n8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xsBq9bHT30Ai_irJh4n7lqh_6n8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=arK7LYWBeAI:cn3S1LBA7zU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=arK7LYWBeAI:cn3S1LBA7zU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=arK7LYWBeAI:cn3S1LBA7zU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/arK7LYWBeAI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/1034687580431735036/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/testing-sdl-13.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/1034687580431735036?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/1034687580431735036?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/arK7LYWBeAI/testing-sdl-13.html" title="Testing SDL 1.3" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/testing-sdl-13.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cAR3czfip7ImA9WxNVE00.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-4524235024550529642</id><published>2009-10-23T09:31:00.001-04:00</published><updated>2009-10-23T09:37:26.986-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-23T09:37:26.986-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="resources" /><title>Art resources</title><content type="html">This is &lt;a href="http://hubpages.com/hub/Game-creation-resources"&gt;my second hub&lt;/a&gt;, this time a pack of links to free game resources: art, sounds, etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-4524235024550529642?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DVGCYDJDqewIhoDJbbPNnwS2JGo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DVGCYDJDqewIhoDJbbPNnwS2JGo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DVGCYDJDqewIhoDJbbPNnwS2JGo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DVGCYDJDqewIhoDJbbPNnwS2JGo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=z-CTgBx8hr8:kToD9D9uw7E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=z-CTgBx8hr8:kToD9D9uw7E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=z-CTgBx8hr8:kToD9D9uw7E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/z-CTgBx8hr8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/4524235024550529642/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/art-resources.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/4524235024550529642?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/4524235024550529642?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/z-CTgBx8hr8/art-resources.html" title="Art resources" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/art-resources.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMHRHo6fSp7ImA9WxNVEkw.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-1074245631831207879</id><published>2009-10-22T07:36:00.003-04:00</published><updated>2009-10-22T07:53:55.415-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-22T07:53:55.415-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>SDL_image and SDL_mixer releases</title><content type="html">The final version of &lt;a href="http://www.libsdl.org/projects/SDL_mixer/"&gt;SDL_mixer 1.2.9&lt;/a&gt; and &lt;a href="http://www.libsdl.org/projects/SDL_image/"&gt;SDL_Image 1.2.8&lt;/a&gt; has been released, with the usual list of bugfixes.&lt;br /&gt;Also, &lt;a href="http://erikhjortsberg.blogspot.com/2009/10/ember-057-released.html"&gt;Ember has released version 0.5.7&lt;/a&gt;, which includes a lot of new nifty authoring features, such as snap-to movement. Also some effort was put into getting it to run correctly (with all nice shader effects) on ATI cards (gret for me, I have an ATI card). And there are lots of speedups, especially in the terrain handling code.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-1074245631831207879?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mxADyJquytZAWTGIOrXecjmQn-M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mxADyJquytZAWTGIOrXecjmQn-M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mxADyJquytZAWTGIOrXecjmQn-M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mxADyJquytZAWTGIOrXecjmQn-M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=fAavsFRFCGc:Wg-sUT4Or-I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=fAavsFRFCGc:Wg-sUT4Or-I:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=fAavsFRFCGc:Wg-sUT4Or-I:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/fAavsFRFCGc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/1074245631831207879/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/sdlimage-and-sdlmixer-releases.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/1074245631831207879?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/1074245631831207879?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/fAavsFRFCGc/sdlimage-and-sdlmixer-releases.html" title="SDL_image and SDL_mixer releases" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/sdlimage-and-sdlmixer-releases.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQNSHY7fyp7ImA9WxNVEU8.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-2034193709477103438</id><published>2009-10-21T08:02:00.002-04:00</published><updated>2009-10-21T08:16:39.807-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-21T08:16:39.807-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="resources" /><title>Game developer links</title><content type="html">I have created &lt;a href="http://hubpages.com/hub/Links-for-game-developers"&gt;a hub&lt;/a&gt;  with some links related to game development. I plan to continue adding links as soon as I find and check them. Also I will add another article about general programming links.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-2034193709477103438?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zvPCx1rF2N60AcrMgYfs-Iq1oQM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zvPCx1rF2N60AcrMgYfs-Iq1oQM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zvPCx1rF2N60AcrMgYfs-Iq1oQM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zvPCx1rF2N60AcrMgYfs-Iq1oQM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=F70_9-pOVuI:TSdKbS5ei2E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=F70_9-pOVuI:TSdKbS5ei2E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=F70_9-pOVuI:TSdKbS5ei2E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/F70_9-pOVuI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/2034193709477103438/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/game-developer-links.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2034193709477103438?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2034193709477103438?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/F70_9-pOVuI/game-developer-links.html" title="Game developer links" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/game-developer-links.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QCRX4zeSp7ImA9WxNVEEk.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-94544252307854447</id><published>2009-10-20T08:32:00.002-04:00</published><updated>2009-10-20T09:29:24.081-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-20T09:29:24.081-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>SDL 1.2.14</title><content type="html">The final version is here. Now, all efforts will go to 1.3 branch, which is in beta state, well, sort of. So, it is time to start testing, because soon (dont know how soon) we will be dealing with a new branch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-94544252307854447?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WRcVBBeEjuoP6vdpdzLtjA661Yk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WRcVBBeEjuoP6vdpdzLtjA661Yk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WRcVBBeEjuoP6vdpdzLtjA661Yk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WRcVBBeEjuoP6vdpdzLtjA661Yk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=k7_8r_prHeU:onakK19pIgg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=k7_8r_prHeU:onakK19pIgg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=k7_8r_prHeU:onakK19pIgg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/k7_8r_prHeU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/94544252307854447/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/sdl-1214.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/94544252307854447?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/94544252307854447?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/k7_8r_prHeU/sdl-1214.html" title="SDL 1.2.14" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/sdl-1214.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYGSHgzeSp7ImA9WxNWF08.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-5602702697944335440</id><published>2009-10-16T16:11:00.002-04:00</published><updated>2009-10-16T16:15:29.681-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-16T16:15:29.681-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>OpenGL 3.1 and 3.2 samples</title><content type="html">OpenGL 3.1 and 3.2 &lt;a href="http://www.g-truc.net/post-0204.html"&gt;code samples&lt;/a&gt; are available to document the OpenGL API. These samples do not use any deprecated OpenGL code, and are aim at getting you started with the most recent API. As you know, version 3.1 of the standard changed drastically the API by deprecating all fixed pipeline and left us learning an almost different OpenGL.&lt;br /&gt;This project is using &lt;a class="post-link" href="http://www.libsdl.org/svn.php"&gt;SDL 1.3 beta&lt;/a&gt;,            &lt;a class="post-link" href="http://www.g-truc.net/post-0197.html"&gt;GLM 0.8.4.1&lt;/a&gt; as a math library and a replacement for deprecated OpenGL fucntions and            &lt;a class="post-link" href="http://www.g-truc.net/post-0186.html"&gt;GLI 0.1.1.0&lt;/a&gt; to load images.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-5602702697944335440?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/humZxahX4BBtaL3Z096_3F5px6U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/humZxahX4BBtaL3Z096_3F5px6U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/humZxahX4BBtaL3Z096_3F5px6U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/humZxahX4BBtaL3Z096_3F5px6U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=PnrhJF8MORM:dQtEBFwDBYw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=PnrhJF8MORM:dQtEBFwDBYw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=PnrhJF8MORM:dQtEBFwDBYw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/PnrhJF8MORM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/5602702697944335440/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/opengl-31-and-32-samples.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/5602702697944335440?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/5602702697944335440?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/PnrhJF8MORM/opengl-31-and-32-samples.html" title="OpenGL 3.1 and 3.2 samples" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/opengl-31-and-32-samples.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQCR3Y7fyp7ImA9WxNWFU8.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-2892870887981832016</id><published>2009-10-14T07:58:00.002-04:00</published><updated>2009-10-14T08:12:46.807-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-14T08:12:46.807-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>SDL 1.2.14 prerelease</title><content type="html">An SDL prerelease is available for testing. SDL 1.2.14 is going to be the last of the 1.2 branch, so developers insist that you test carefully this version before final release and report bugs. From now on, all efforts will be on 1.3. Get it &lt;a href="http://www.libsdl.org/tmp/SDL-1.2.zip"&gt;here&lt;/a&gt; (zip) or &lt;a href="http://www.libsdl.org/tmp/SDL-1.2.tar.gz"&gt;here&lt;/a&gt; (tar.gz). You can also pull from svn:&lt;br /&gt;&lt;pre wrap=""&gt;svn co &lt;a class="moz-txt-link-freetext" href="http://svn.libsdl.org/branches/SDL-1.2"&gt;http://svn.libsdl.org/branches/SDL-1.2&lt;/a&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-2892870887981832016?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/g9KfVvnEs63DD0M3EmrYrjM6_dg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g9KfVvnEs63DD0M3EmrYrjM6_dg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/g9KfVvnEs63DD0M3EmrYrjM6_dg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g9KfVvnEs63DD0M3EmrYrjM6_dg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=CQhyRARkZcw:f5ehNtfybVQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=CQhyRARkZcw:f5ehNtfybVQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=CQhyRARkZcw:f5ehNtfybVQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/CQhyRARkZcw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/2892870887981832016/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/sdl-1214-prerelease.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2892870887981832016?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2892870887981832016?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/CQhyRARkZcw/sdl-1214-prerelease.html" title="SDL 1.2.14 prerelease" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/sdl-1214-prerelease.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIMQnc6eip7ImA9WxNWEks.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-7816862149987931714</id><published>2009-10-11T09:42:00.000-04:00</published><updated>2009-10-11T09:43:03.912-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-11T09:43:03.912-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Old news: Irrlicht 1.6</title><content type="html">I copya and paste the most significant changes from the website:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures)&lt;/li&gt;&lt;li&gt;New Material properties ColorMask, Mipmap LOD, Depth test function, AlphaToCoverage, selective Anti-Aliasing&lt;/li&gt;&lt;li&gt;New console device and possibility to create different devices from the same library&lt;/li&gt;&lt;li&gt;OverrideMaterial for changing material properties globally&lt;/li&gt;&lt;li&gt;New Filesystem with tighter integration of different archive types&lt;/li&gt;&lt;li&gt;Improved Software rendering engine&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-7816862149987931714?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/d1oFLOH9VPvMjsTlzdfT0q_A7pw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d1oFLOH9VPvMjsTlzdfT0q_A7pw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/d1oFLOH9VPvMjsTlzdfT0q_A7pw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d1oFLOH9VPvMjsTlzdfT0q_A7pw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=v_VEkoGTd4M:TnCs1NJ7D34:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=v_VEkoGTd4M:TnCs1NJ7D34:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=v_VEkoGTd4M:TnCs1NJ7D34:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/v_VEkoGTd4M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/7816862149987931714/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/old-news-irrlicht-16.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/7816862149987931714?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/7816862149987931714?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/v_VEkoGTd4M/old-news-irrlicht-16.html" title="Old news: Irrlicht 1.6" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/old-news-irrlicht-16.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQCRHs_eSp7ImA9WxNXGEs.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-1748980831900064121</id><published>2009-10-06T16:50:00.001-04:00</published><updated>2009-10-06T16:52:45.541-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-06T16:52:45.541-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="resources" /><title>A ton of papers</title><content type="html">Feeling the need to read some complex stuff? The &lt;a href="http://kesen.huang.googlepages.com/"&gt;this&lt;/a&gt; is the place.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-1748980831900064121?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IpIpiGXCfRW5tYuvThdNEqUaaX8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IpIpiGXCfRW5tYuvThdNEqUaaX8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IpIpiGXCfRW5tYuvThdNEqUaaX8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IpIpiGXCfRW5tYuvThdNEqUaaX8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=3XFrJyo4Kd4:IWtSAftdihI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=3XFrJyo4Kd4:IWtSAftdihI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=3XFrJyo4Kd4:IWtSAftdihI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/3XFrJyo4Kd4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/1748980831900064121/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/10/ton-of-papers.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/1748980831900064121?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/1748980831900064121?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/3XFrJyo4Kd4/ton-of-papers.html" title="A ton of papers" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/10/ton-of-papers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04CQHg6cCp7ImA9WxNXEUg.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-8692213804852465801</id><published>2009-09-28T12:30:00.003-04:00</published><updated>2009-09-28T12:39:21.618-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-28T12:39:21.618-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Ogre 1.6.4</title><content type="html">&lt;a href="http://www.ogre3d.org/2009/09/28/ogre-v1-6-4-shoggoth-released"&gt;New Ogre version&lt;/a&gt;! It is time for 1.6.4, with the usual load of bugfixes and still no Code::Blocks SDK. Seems that CB users will have to build their own Ogre.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-8692213804852465801?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VfWlH_SSCIBQA0xjWdbeDHO9CUI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VfWlH_SSCIBQA0xjWdbeDHO9CUI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VfWlH_SSCIBQA0xjWdbeDHO9CUI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VfWlH_SSCIBQA0xjWdbeDHO9CUI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=nHpO2Z1c8hI:FLFXkBIHmoQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=nHpO2Z1c8hI:FLFXkBIHmoQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=nHpO2Z1c8hI:FLFXkBIHmoQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/nHpO2Z1c8hI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/8692213804852465801/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/ogre-164.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/8692213804852465801?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/8692213804852465801?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/nHpO2Z1c8hI/ogre-164.html" title="Ogre 1.6.4" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/ogre-164.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AAQH4ycCp7ImA9WxNQFk4.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-2085321598391895836</id><published>2009-09-22T11:54:00.003-04:00</published><updated>2009-09-22T12:09:01.098-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-22T12:09:01.098-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="resources" /><title>Mocap lib</title><content type="html">&lt;a href="http://www.blendernation.com/carnegie-mellon-motion-captures-revisited/"&gt;This post&lt;/a&gt; in BlenderNation has led me to a few motion capture libraries with hundreds of files. They are in several formats, specially bvh, which is Blender compatible. You will also find in the links a tutorial explaining how to use them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-2085321598391895836?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_y68MtK3nfYhixskuL2rTMAqwV4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_y68MtK3nfYhixskuL2rTMAqwV4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_y68MtK3nfYhixskuL2rTMAqwV4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_y68MtK3nfYhixskuL2rTMAqwV4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=Ci-6mOYIjwA:YWO2HrZb9jc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=Ci-6mOYIjwA:YWO2HrZb9jc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=Ci-6mOYIjwA:YWO2HrZb9jc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/Ci-6mOYIjwA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/2085321598391895836/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/mocap-lib.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2085321598391895836?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/2085321598391895836?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/Ci-6mOYIjwA/mocap-lib.html" title="Mocap lib" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/mocap-lib.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEICSXw4fCp7ImA9WxNQFU4.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-119548343922780668</id><published>2009-09-21T08:17:00.003-04:00</published><updated>2009-09-21T08:36:08.234-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-21T08:36:08.234-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Linux users buys more?</title><content type="html">Linux Gamers has published an &lt;a href="http://www.linux-gamers.net/modules/news/article.php?storyid=2608"&gt;interesting post&lt;/a&gt;, which shows that Linux users are more willing to pay for indie games than Windows users. I consider this great news, but the study is not wide enough to accept this as a fact.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-119548343922780668?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hVNBUCT-r-mxtZJuMR4t9ORcRnM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hVNBUCT-r-mxtZJuMR4t9ORcRnM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hVNBUCT-r-mxtZJuMR4t9ORcRnM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hVNBUCT-r-mxtZJuMR4t9ORcRnM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=052XYxqRF3w:4CGR4kM2PL0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=052XYxqRF3w:4CGR4kM2PL0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=052XYxqRF3w:4CGR4kM2PL0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/052XYxqRF3w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/119548343922780668/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/linux-users-buys-more.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/119548343922780668?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/119548343922780668?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/052XYxqRF3w/linux-users-buys-more.html" title="Linux users buys more?" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/linux-users-buys-more.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUGQXg_cSp7ImA9WxNQEkU.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-6050561864663384535</id><published>2009-09-18T11:30:00.002-04:00</published><updated>2009-09-18T11:37:00.649-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-18T11:37:00.649-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Bullet with OpenCL</title><content type="html">Interesting news in BlenderNation got my attention today: &lt;a href="http://www.blendernation.com/amd-supports-opencl-bullet/"&gt;AMD offers to supports porting Bullet to OpenCL&lt;/a&gt;.  This means that withouth effort, our Bullet based physics will be accelerated using GPUs, extra CPUs, etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-6050561864663384535?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yQ3wgFOhAeuCrQqYaBOomlHU5J0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yQ3wgFOhAeuCrQqYaBOomlHU5J0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yQ3wgFOhAeuCrQqYaBOomlHU5J0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yQ3wgFOhAeuCrQqYaBOomlHU5J0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=OVySZpdZIrk:E9pO9VSff14:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=OVySZpdZIrk:E9pO9VSff14:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=OVySZpdZIrk:E9pO9VSff14:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/OVySZpdZIrk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/6050561864663384535/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/bullet-with-opencl.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/6050561864663384535?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/6050561864663384535?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/OVySZpdZIrk/bullet-with-opencl.html" title="Bullet with OpenCL" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/bullet-with-opencl.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcNQn8zcSp7ImA9WxNRFE4.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-345389465877791443</id><published>2009-09-08T14:18:00.002-04:00</published><updated>2009-09-08T14:21:33.189-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-08T14:21:33.189-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Cyphesis 0.5.21</title><content type="html">This is the official! Im glad to announce that we have &lt;a href="http://worldforgedev.org/archives/188"&gt;Cyphesis 0.5.21&lt;/a&gt;, the small to medium scale server for WorldForge games, with builtin AI.I see no mention to persistence, so I guess that after 0.5.10 and 0.5.20 we can safely assume that we have it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-345389465877791443?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dg4Kw66SXLfP7nEFeazw3oRU8aQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dg4Kw66SXLfP7nEFeazw3oRU8aQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dg4Kw66SXLfP7nEFeazw3oRU8aQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dg4Kw66SXLfP7nEFeazw3oRU8aQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=pjJvJw0gW_I:I5o6D8_DbyE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=pjJvJw0gW_I:I5o6D8_DbyE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=pjJvJw0gW_I:I5o6D8_DbyE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/pjJvJw0gW_I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/345389465877791443/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/cyphesis-0521.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/345389465877791443?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/345389465877791443?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/pjJvJw0gW_I/cyphesis-0521.html" title="Cyphesis 0.5.21" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/cyphesis-0521.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYNQHk-fyp7ImA9WxNRE0s.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-358248162872796996</id><published>2009-09-07T19:23:00.003-04:00</published><updated>2009-09-07T19:29:51.757-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-07T19:29:51.757-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="articles" /><title>Torchlight, an example</title><content type="html">I have been aware of this game since a long time ago, as it uses Ogre engine. But important media seems to have discovered it just now, mostly because it is much like diablo, and part of the development team &lt;span style="font-style: italic;"&gt;actually worked&lt;/span&gt; in Diablo titles. Gamasutra has a couple of articles, &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=25139"&gt;here&lt;/a&gt; and &lt;a href="http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php"&gt;here&lt;/a&gt;, that you should read.&lt;br /&gt;Yes, an small team &lt;span style="font-weight: bold;"&gt;can&lt;/span&gt; make an RPG. A good one! By the way, Venetica was released a few days ago, another interesting title made with Ogre.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-358248162872796996?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OmUd-Zup0D89VxZfZ01Q2RwGSa0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OmUd-Zup0D89VxZfZ01Q2RwGSa0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OmUd-Zup0D89VxZfZ01Q2RwGSa0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OmUd-Zup0D89VxZfZ01Q2RwGSa0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=FtaBC-YbI0A:nrNh22eHeUY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=FtaBC-YbI0A:nrNh22eHeUY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=FtaBC-YbI0A:nrNh22eHeUY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/FtaBC-YbI0A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/358248162872796996/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/torchlight-example.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/358248162872796996?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/358248162872796996?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/FtaBC-YbI0A/torchlight-example.html" title="Torchlight, an example" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/torchlight-example.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUEQns8cCp7ImA9WxNREkk.&quot;"><id>tag:blogger.com,1999:blog-2984382498386322061.post-3746058932124414947</id><published>2009-09-06T10:23:00.002-04:00</published><updated>2009-09-06T10:26:43.578-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-06T10:26:43.578-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Blender 2.49b</title><content type="html">When I arrived this morning from my travel I thouth: "Im sure I missed something interesting while I was disconnected". Well, &lt;a href="http://www.blendernation.com/blender-2-49b-released/"&gt;Blender 2.49b&lt;/a&gt; isn't such a great thing, but it is worth to mention.&lt;br /&gt;Also, i will soon announce a new, very promissing  project, from a developer I admire a lot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2984382498386322061-3746058932124414947?l=gpnfn.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YXtUGq-QsPC6zxxUSdQU6MlYA7Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YXtUGq-QsPC6zxxUSdQU6MlYA7Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YXtUGq-QsPC6zxxUSdQU6MlYA7Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YXtUGq-QsPC6zxxUSdQU6MlYA7Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=Noq0GRSkMkw:5klQD8W9tK4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/gpnfn?a=Noq0GRSkMkw:5klQD8W9tK4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/gpnfn?i=Noq0GRSkMkw:5klQD8W9tK4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/gpnfn/~4/Noq0GRSkMkw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gpnfn.blogspot.com/feeds/3746058932124414947/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gpnfn.blogspot.com/2009/09/blender-249b.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/3746058932124414947?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2984382498386322061/posts/default/3746058932124414947?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/gpnfn/~3/Noq0GRSkMkw/blender-249b.html" title="Blender 2.49b" /><author><name>roger</name><uri>http://www.blogger.com/profile/17205814609478419944</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02390025167818673585" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gpnfn.blogspot.com/2009/09/blender-249b.html</feedburner:origLink></entry></feed>
