Motorola Droid: Only 256 MB for App Storage
The new Motorola Droid, probably the most anticipated Android handset to hit the broader market, has a 512 MB ROM embedded onto its motherboard. Of that, only 256 MB is available for application storage. From AndroidandMe's Taylor Wimberly:
The Motorola Droid will be the most powerful Android phone to date when it launches on November 6, 2009. However, the device still features the same shortcomings of all other Android phones. The Droid ships with a 512 MB ROM which contains only 256 MB available for app storage.
Google does not support installing apps to the SD card (and likely never will), so developers are limited in what they can create.
This makes no sense to me, and frankly, I'm surprised this handset came to market with this limitation. No doubt it's a measure to prevent app piracy -- a problem installing apps onto an SD card would surely create -- but this decsion shows a distinct misunderstanding about how an application-rich smartphone could be used. My old BlackBerry had the same thing, and the onboard memory to run apps got crowded -- fast.
On my iPhone 3GS, I have just over a gig used for 57 apps. I have a few games that weigh in at over 50 MB each, with one approaching 100 MB. For a single game. In light of this, 256 MB for app storage on the Droid seems ludicrous. Did anyone look at iPhone user/app stats before making a decision not to include more onboard memory, even if it meant the demise of SD support?
The confusing thing is that Motorola gave the Droid a PowerVR SGX 530 GPU -- a strong piece of kit capable of cranking out some impressive graphics. Did they expect users to have one or two games, and that's it? Because any graphics-rich game that takes advantage of that chipset is going to weigh in at a fairly hefty size.
The solution is a tough one. Either allow SD card support for app storage and runtime, or rev the hardware to include more onboard storage. The former is unlikely to happen because it's a policy-side Pandora's box, and the latter because it's otherworldly expensive.
The more I learn about the Droid, the more I see a rev A effort that shows a ton of promise, but has a long way to go before it can match the iPhone's user experience and platform polish. Give the iPhone a real network (say, Verizon, sometime, oh, around 3Q next year), and it will own the smartphone market the way Windows owns the desktop.




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