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    <title>Support Structure</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/TMDMei6TiDM/39</link>
    <description>&lt;p&gt;There's a big portion of the economy that's simply ignored in this revision of the rules.  It's assumed that if you have a presence in a city, you can therefore build a cable to another one.  While this may be true at the very highest level, it leaves out the need to secure raw materials, produce the actual cabling, get the cable out to the ship that lays it, etc.  Adding in a need to create this support structure before laying a cable might help reduce the pace at which the game starts, and mitigate the advantage of going first.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Oj22giC1FuwFLhlVyehcQA1CAAQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oj22giC1FuwFLhlVyehcQA1CAAQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Oj22giC1FuwFLhlVyehcQA1CAAQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oj22giC1FuwFLhlVyehcQA1CAAQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/TMDMei6TiDM" height="1" width="1"/&gt;</description>
     <pubDate>Wed, 09 Jun 2010 12:11:04 +0000</pubDate>
 <dc:creator>cmlacy</dc:creator>
 <guid isPermaLink="false">comment 157 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/39#comment-157</feedburner:origLink></item>
  <item>
    <title>Hmmm</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/Zgyi2Il7_zQ/71</link>
    <description>&lt;p&gt;I also agree that this game sounds interesting.&lt;/p&gt;
&lt;p&gt;I would be a bit worried about how "the guesser gets a number of points equal to the number of rounds the identity was maintained."&lt;/p&gt;
&lt;p&gt;Wouldn't this just encourage players to not guess someones identity correctly for a few rounds in order to build up a large set of points later on?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vKWy2LkBV99rbBZG51CJtnwaKCM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vKWy2LkBV99rbBZG51CJtnwaKCM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vKWy2LkBV99rbBZG51CJtnwaKCM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vKWy2LkBV99rbBZG51CJtnwaKCM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/Zgyi2Il7_zQ" height="1" width="1"/&gt;</description>
     <pubDate>Mon, 07 Dec 2009 16:36:39 +0000</pubDate>
 <dc:creator>Tavataar</dc:creator>
 <guid isPermaLink="false">comment 111 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/71#comment-111</feedburner:origLink></item>
  <item>
    <title>About controlling the flow of</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/8rn7_nN33d0/69</link>
    <description>&lt;p&gt;About controlling the flow of information: You simply use a combination of passing post-it -notes and ordering non-involved players leave the room temporarily. (Yes, a Paranoia session definitely requires two rooms with a closed door between them. With two GM's, you usually can play in both rooms instead of the other room simply waiting.)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8nXmE7wpkRsWMTtMhr5VZ34Okvk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8nXmE7wpkRsWMTtMhr5VZ34Okvk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8nXmE7wpkRsWMTtMhr5VZ34Okvk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8nXmE7wpkRsWMTtMhr5VZ34Okvk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/8rn7_nN33d0" height="1" width="1"/&gt;</description>
     <pubDate>Wed, 25 Nov 2009 12:47:54 +0000</pubDate>
 <dc:creator>punnort</dc:creator>
 <guid isPermaLink="false">comment 107 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/69#comment-107</feedburner:origLink></item>
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    <title>In Paranoia the players try</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/sO3RZdG24rM/69</link>
    <description>&lt;p&gt;In Paranoia the players try to solve the adventure in some vague form of a co-operation, but they also have secret agendas to hurt each other. Those agendas often cause some players to do things in secret, and since the players play to some extent against each other, hearing things you're not supposed to hear is more harmful than in more co-operation spirited RPG's.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/z-czI5SAAyhvuaxqp6-XVD6UyhE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z-czI5SAAyhvuaxqp6-XVD6UyhE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/z-czI5SAAyhvuaxqp6-XVD6UyhE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z-czI5SAAyhvuaxqp6-XVD6UyhE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/sO3RZdG24rM" height="1" width="1"/&gt;</description>
     <pubDate>Wed, 25 Nov 2009 12:37:32 +0000</pubDate>
 <dc:creator>punnort</dc:creator>
 <guid isPermaLink="false">comment 106 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/69#comment-106</feedburner:origLink></item>
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    <title>Having never played it, what</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/VtLUpdkHFuQ/69</link>
    <description>&lt;p&gt;Having never played it, what is it about Paranoia that lends itself to splitting the party or soloing?  Do you find there are problems controlling the flow of information, where people overhear things they're not supposed to?  I know we're all supposed to play as if we didn't hear what the other players heard, but it's hard to not let that influence your actions.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EbLyCcjCIkeQaZuh8nb1-VD5SBk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EbLyCcjCIkeQaZuh8nb1-VD5SBk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EbLyCcjCIkeQaZuh8nb1-VD5SBk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EbLyCcjCIkeQaZuh8nb1-VD5SBk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/VtLUpdkHFuQ" height="1" width="1"/&gt;</description>
     <pubDate>Wed, 25 Nov 2009 12:17:22 +0000</pubDate>
 <dc:creator>cmlacy</dc:creator>
 <guid isPermaLink="false">comment 105 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/69#comment-105</feedburner:origLink></item>
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    <title>Interesting!</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/VohYFpr73A4/71</link>
    <description>&lt;p&gt;This is intriguing.  I wonder though, won't people just be encouraged to make their clues so cryptic as to be nearly unintelligible?  Maybe you should be randomly assigned another player, and you get bonus points if you can guarantee that THEY are the one who guesses your identity, while keeping it hidden from everyone else?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/XNlnzmQtqMXOh767O4d7ttqGq_4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XNlnzmQtqMXOh767O4d7ttqGq_4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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     <pubDate>Wed, 25 Nov 2009 02:25:04 +0000</pubDate>
 <dc:creator>cmlacy</dc:creator>
 <guid isPermaLink="false">comment 104 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/71#comment-104</feedburner:origLink></item>
  <item>
    <title>I think people are shy</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/q1n4OMo0PL0/68</link>
    <description>&lt;p&gt;I know they're out there somewhere!  It's got to be the oldest game mechanic there is, I think.  Well, apart from just chasing each other.  It's interesting to me just how hard it is to convince people to share half-formed ideas.  Even through paying them!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/McyA6vx-avXfOnKSuEb-NKOTnnY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/McyA6vx-avXfOnKSuEb-NKOTnnY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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     <pubDate>Thu, 19 Nov 2009 14:36:06 +0000</pubDate>
 <dc:creator>cmlacy</dc:creator>
 <guid isPermaLink="false">comment 98 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/68#comment-98</feedburner:origLink></item>
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    <title>I don't know what to say. I</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/IFG3QcYA-FE/68</link>
    <description>&lt;p&gt;I don't know what to say. I like Tricky well enough over the whole range of players, and it even works with six (even if it takes a bit longer to play). But I really expected more people to submit dice games. I know there are a lot of good ones out there!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ArKvVp94CWTwSG9Yo6_y_9kC2tk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ArKvVp94CWTwSG9Yo6_y_9kC2tk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ArKvVp94CWTwSG9Yo6_y_9kC2tk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ArKvVp94CWTwSG9Yo6_y_9kC2tk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/IFG3QcYA-FE" height="1" width="1"/&gt;</description>
     <pubDate>Thu, 19 Nov 2009 13:57:15 +0000</pubDate>
 <dc:creator>CDRodeffer</dc:creator>
 <guid isPermaLink="false">comment 97 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/68#comment-97</feedburner:origLink></item>
  <item>
    <title>Seems like a likely candidate for adding RPG elements</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/4JjBLaAi328/45</link>
    <description>&lt;p&gt;After all, a tabletop RPG is really just a system for storytelling. What we'd have here would be a structure that allows each player to be both a character and story creator. Maybe there are cards or something that allow players to change the board, fling an impediment to their opponents, or pull the narratives together.  Perhaps involving oneself in story elements allows a player to accumulate "story points" which can be spent to influence the other players' storylines.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/E2ShfC84dwIKtJze1DEdvIy2R9A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E2ShfC84dwIKtJze1DEdvIy2R9A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/E2ShfC84dwIKtJze1DEdvIy2R9A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E2ShfC84dwIKtJze1DEdvIy2R9A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/grassrootsgamer/recent_comments/~4/4JjBLaAi328" height="1" width="1"/&gt;</description>
     <pubDate>Tue, 10 Nov 2009 16:19:33 +0000</pubDate>
 <dc:creator>cmlacy</dc:creator>
 <guid isPermaLink="false">comment 96 at http://www.grassrootsgamer.com/Site</guid>
  <feedburner:origLink>http://www.grassrootsgamer.com/Site/node/45#comment-96</feedburner:origLink></item>
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    <title>Super Cool, Thanks!</title>
    <link>http://feedproxy.google.com/~r/grassrootsgamer/recent_comments/~3/0VgrzlaFPwk/58</link>
    <description>&lt;p&gt;I will not miss this one, the dice game is already done, just need to get the rules completed -  the other one I will have to look.   Thanks for this great contest, I am looking forward to joining this one and will make sure I get my game in early!&lt;/p&gt;
&lt;p&gt;Hendal&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Wabq_Nxk6XpVyR0Hr1zkVD71rBY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Wabq_Nxk6XpVyR0Hr1zkVD71rBY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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     <pubDate>Thu, 29 Oct 2009 11:37:02 +0000</pubDate>
 <dc:creator>Hendal</dc:creator>
 <guid isPermaLink="false">comment 93 at http://www.grassrootsgamer.com/Site</guid>
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