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	<subtitle>Boards to discuss all things Hârn: HârnWorld, HârnMaster, Harshlands, and RPGs in general.</subtitle>
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	<updated>2026-05-30T04:59:46+10:00</updated>

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		<entry>
		<author><name><![CDATA[ScottyScott]]></name></author>
		<updated>2026-05-30T04:59:46+10:00</updated>

		<published>2026-05-30T04:59:46+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297490#p297490</id>
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		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

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<blockquote class="uncited"><div>Thanks everyone, for your help.  I'll purchase the <em class="text-italics">Orbaal</em> kingdom module for my campaign there.</div></blockquote>I suspect you will be happy with the purchase.  I have the Kaldor book and I have enjoyed reading it and found it most useful!<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=36881">ScottyScott</a> — Sat May 30, 2026 4:59 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Krazma]]></name></author>
		<updated>2026-05-30T04:50:11+10:00</updated>

		<published>2026-05-30T04:50:11+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297489#p297489</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297489#p297489"/>
		<title type="html"><![CDATA[Bazaar of the GameMaster • Re: Conquering Orbaal]]></title>

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Have fun!<br><br>If you are looking for ideas, here's one:<br>The two mages can be Jmorvi, looking to find the hidden chantry at Gwaeryn, and or to recover some lost enchanted weapon, like the Spear of Albarra (which is reputed to lie, among other places, in the lair of the dragon Veximath).<br>The ranger could be a member of the Uthriem Roliri, giving connections to both Azadmere and Evael, but also possibly to the giant Noron.<br>The paladin could be a devout Laranian who has received some sort of mission (divinely inspired or otherwise) to go defeat the evil Agrikans of the Crimson Dancer in Orbaal. <br><br>Start off with whatever adventures in Kaldor. When it's time to head north, take Noron's Way, allowing for adventures involving Noron, then get involved in the situations in the Anoth Delta (utilizing Lorkin, Arone, and Gedan source materials. This would introduce the Jarin-Ivinian conflict and give the PCs the opportunity to make some connections (both allies and enemies) that might play a part in later parts of the campaign.<br>Once you are ready to move on, you can either head westward to Leriel and Gwaeryn or hop a vessel bound for Geldeheim or any other ports of call you want to use along the way. Note, whichever way the PCs go, it doesn't exclude the other option at a later point.<br>Other side options could include adventures like Bognor's Folly or Araka-Kalai.<br>All of this gets them the opportunity to get the lay of the land and (in D&amp;D), gain levels before they have to begin seriously contemplating how they are going to conquer it all.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=1006">Krazma</a> — Sat May 30, 2026 4:50 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[EltonJ]]></name></author>
		<updated>2026-05-30T02:36:51+10:00</updated>

		<published>2026-05-30T02:36:51+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297488#p297488</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297488#p297488"/>
		<title type="html"><![CDATA[Bazaar of the GameMaster • Conquering Orbaal]]></title>

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Okay, moving the Orbaal thread here, because it fits better.<br><br>=====================================================================<br><br><em class="text-italics">Start</em>: My group wants to start in Kaldor.  Okay, good start so far.<br><br><em class="text-italics">Motivation</em>: They don't want to be involved in the Succession Crisis, they want to conquer Orbaal.  I said their motivation collectively is fame and glory.  Each character has their own motivation.<br><br><em class="text-italics">System</em>: AD&amp;D 2nd Edition.<br><br><em class="text-italics">Classes</em>: One wants to play a paladin.  Another wants to play a Ranger.  And two want to play mages of the Shek-Pvar.<br><br>We are rolling up characters (probably) today, so I won't be able to tell you their backstories until they are rolled up.  I've got a pdf on Kaldor (for HARN 3rd edition).  So starting them in Kaldor isn't going to be a problem.<br><br>This is going to be my first game in Harn, and I'm excited.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34449">EltonJ</a> — Sat May 30, 2026 2:36 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[HalC]]></name></author>
		<updated>2026-05-29T07:50:50+10:00</updated>

		<published>2026-05-29T07:50:50+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297487#p297487</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297487#p297487"/>
		<title type="html"><![CDATA[Mangai Square • Re: Alewives in Harn]]></title>

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The video itself was less about “wellness culture” than about traditional ale-making practices before modern industrial brewing. It discussed things like herbal additives (“gruit”), lower-temperature wort preparation, fermentation practices, and the role of alewives in household and small-scale brewing.<br><br>One of the points raised was that older European ale production did not necessarily involve aggressively boiling the wort the way modern brewing often does. The implication was that this preserved certain characteristics of the drink and its fermentation culture. Whether every historical brewer did this consistently is another matter, but that was part of the video’s argument.<br><br>Visually, it also showed alewives using relatively small wooden vessels rather than large industrial-style metal brewing setups, which got me thinking about the practical logistics and fuel economics involved in premodern brewing.<br><br>That led me into separate research and experimentation afterward — not directly from the video itself. One thing I found interesting is the old technique of heating non-porous stones in a fire and dropping them into the liquid to raise temperature. The stones create convection currents and help stir the wort naturally.<br><br>I then started exploring the thermal efficiency side of the problem with AI-assisted calculations. Initially I was looking at a single very large cauldron setup (something like 30–50 gallons), but those become enormously heavy and expensive. When I researched smaller 10-gallon cauldrons instead, it appeared that several smaller vessels might actually improve heat transfer efficiency compared to one massive pot.<br><br>Part of the concept I explored involved a large hearth or chimney fire using iron swing arms mounted into the masonry — the kind of ironwork often seen in historical kitchens and workshops. The arrangement I envisioned used roughly 2-foot iron arms supporting horizontal iron plates, with two supports on each side of the fire and narrow gaps between them so multiple cauldrons could sit close to the heat source while still being individually managed.<br><br>In that setup, four smaller cauldrons could potentially be heated simultaneously while heated stones from the same fire could also be transferred into either the cauldrons themselves or nearby wooden brewing vessels to help regulate temperature around the desired range.<br><br>One of the things I realized during this thought experiment was that I initially had a very modern mental image of physically lifting and moving a 130+ pound cauldron on and off hooks, which would obviously be impractical for most people. But there would be no need to do that in the first place. The liquid could simply be transferred with ladles into secondary containers, or poured gradually through stretched linen or cloth for straining. Once I stopped assuming the vessel itself had to be constantly moved around, the entire process became much more mechanically plausible.<br><br>The interesting part to me was not “proving” this was exactly how historical alewives worked, but exploring whether such a system could plausibly solve the practical problem of maintaining brewing temperatures without modern equipment.<br><br>Historically, my larger interest is in how ordinary or semi-professional alewives could brew without requiring late-medieval guild-scale infrastructure. Some brewing absolutely was domestic and local long before the tighter guild enforcement systems that became more common in the 14th–15th centuries.<br><br>If you want to avoid the AI narration entirely, you can skip toward the later sections, turn on captions/transcript, and just read through the material instead.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=797">HalC</a> — Fri May 29, 2026 7:50 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[EltonJ]]></name></author>
		<updated>2026-05-29T07:33:56+10:00</updated>

		<published>2026-05-29T07:33:56+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297486#p297486</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297486#p297486"/>
		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

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<blockquote class="uncited"><div><blockquote class="uncited"><div><br>Very good ideas, except that my PCs now want to conquer Orbaal for fame and glory.  They aren't going to be on either side at the beginning.  They might get smart and play off both sides until they get an advantage.</div></blockquote><br>Every conqueror had to start small and build a following and forge alliances.  Read the "Lion of Ireland" by Morgan Llywelyn. This historical fiction chronicles the rise  legendary Irish king Brian Boru, from a young warrior to the High King who united Ireland in the 10th century against Viking invaders, but died in the last battle (taking Dublin).  After your done you wish to lend it to your party leader.<br><br>PS playing both sides is a good way to be seen as untrustworthy and lose your followers.</div></blockquote>Yes.  However, I can't predict what my players will do.  But we will see what scenarios I can cook up for them for first level.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34449">EltonJ</a> — Fri May 29, 2026 7:33 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[rdelorme10a]]></name></author>
		<updated>2026-05-29T04:14:10+10:00</updated>

		<published>2026-05-29T04:14:10+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297485#p297485</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297485#p297485"/>
		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

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		<content type="html" xml:base="https://www.lythia.com/forum/viewtopic.php?p=297485#p297485"><![CDATA[
<blockquote class="uncited"><div><br>Very good ideas, except that my PCs now want to conquer Orbaal for fame and glory.  They aren't going to be on either side at the beginning.  They might get smart and play off both sides until they get an advantage.</div></blockquote><br>Every conqueror had to start small and build a following and forge alliances.  Read the "Lion of Ireland" by Morgan Llywelyn. This historical fiction chronicles the rise  legendary Irish king Brian Boru, from a young warrior to the High King who united Ireland in the 10th century against Viking invaders, but died in the last battle (taking Dublin).  After your done you wish to lend it to your party leader.<br><br>PS playing both sides is a good way to be seen as untrustworthy and lose your followers.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34144">rdelorme10a</a> — Fri May 29, 2026 4:14 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[EltonJ]]></name></author>
		<updated>2026-05-29T04:02:23+10:00</updated>

		<published>2026-05-29T04:02:23+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297484#p297484</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297484#p297484"/>
		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

					<category term="Geographica Kethîra" scheme="https://www.lythia.com/forum/viewforum.php?f=9" label="Geographica Kethîra"/>
		
		<content type="html" xml:base="https://www.lythia.com/forum/viewtopic.php?p=297484#p297484"><![CDATA[
<blockquote class="uncited"><div><blockquote class="uncited"><div>My group has interest in adventuring in Orbaal. Aside from being an Ivinian kingdom, or colony; do you suggest I buy the Orbaal hardcover? Vikings aside, and yes they had wonderful swords.  Anyway, anyone running campaigns here at the moment?  The whole Ivinian repressing the Jarin and revolt thing seems to be the only angle here.  Oh, my Pendragon RPG expansion Land of Giants is helpful here.<br><br>My group wants to help the Jarin in their plight. So, I'm starting them out at first level.  I probably won't have the full scale revolt until they are level 5 or so.  Are there any adventures on Lythia.com you can recommend?</div></blockquote> <br>Sounds like a D&amp;D based campaign? (Levels art a thing on Harnmaster) <br><br>Adventures:<br>1) <strong class="text-strong">Barbarian Raid: </strong>PC live in one of the Jarin control regions OR Ivivian that is more tolerant. A group of rival Ivinian decides that to go "a Viking".  PC's village in in the way. (I would wait to 4th or 5th here) Maybe this starts a Orbaal civil war: two feuding lord escalates into civil war. <br> <br>2)<strong class="text-strong"> Mystery:</strong> (who killed the Ivinian bailiff)  Find the culprit or the over lord will sell the whole village into slavery: after torturing to death the PC families. Can do at 1st level. <br><br>3)<strong class="text-strong"> Refugees</strong>: Ivinian lord decides that one or more of the PC is a rebel. Warned they have to flee into the wilderness.  Lots of survival encounters, dealing with barbarians (make friends or become enemy trespassers). Can be any level and many adventures.<br><br>4)<strong class="text-strong"> Emissaries:</strong> A Jarin Lord is looking for allies with the Barbarians: have top look at barbarians of Harn but there are two tribes that have less than good relations with the Ivinian of Orbaal.  Good wilderness encounters, great opportunity for a Bard character. <br><br>5) Treasure Hunt:  There are several Jarin legionary heroes that meet tragic ends. The PC are task at finding one of the heroes legendary weapons to rally the Jarin people behind (like Attala's "Sword of Destiny")  The item does not have to be powerful just hold symbolic power.</div></blockquote>Very good ideas, except that my PCs now want to conquer Orbaal for fame and glory.  They aren't going to be on either side at the beginning.  They might get smart and play off both sides until they get an advantage.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34449">EltonJ</a> — Fri May 29, 2026 4:02 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[rdelorme10a]]></name></author>
		<updated>2026-05-29T03:55:29+10:00</updated>

		<published>2026-05-29T03:55:29+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297483#p297483</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297483#p297483"/>
		<title type="html"><![CDATA[Geographica Kethîra • Re: Minarsas Town Watch]]></title>

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<blockquote class="uncited"><div>The latest version of <em class="text-italics">Minarsas</em> has this as the location description for <strong class="text-strong">[18] Town Watch</strong>: <br>"The security-conscious earl maintains a town watch separate from the garrison of Caer Minarsas. The watchmen are commanded by Eredos of Lothlar and quick to administer a public thrashing to those breaching the peace."<br><br>An earlier version has the following:<br>"The security-conscious earl maintains a separate town watch in Minarsas, headquartered in this three-building complex, and commanded by Eredos of Lothlar."<br><br>The position of the location number on the GM Local Map is nearly identical between the 2 versions: either the number 18 could refer to the group of 3 buildings, or to just the small one in the middle.<br>Minarsas[18]TownWatch.png<br><br><br>Was it decided that the town watch doesn't really need 3 buildings, and that bit dropped intentionally?<br>I agree that 3 buildings seems excessive, <span style="text-decoration:underline">unless</span> they include lodging for the watchmen and their families.<br>Does that sound likely, or would we expect that no such accommodations would be offered, and that watchmen and their families would have to figure out their own living situations, like anyone else in town?</div></blockquote>One of the buildings could be that store rooms for the feudal levies weapons and equipment.  The other a smithy to make weapons and tools for the Earl's commoners.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34144">rdelorme10a</a> — Fri May 29, 2026 3:55 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[rdelorme10a]]></name></author>
		<updated>2026-05-29T03:51:54+10:00</updated>

		<published>2026-05-29T03:51:54+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297482#p297482</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297482#p297482"/>
		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

					<category term="Geographica Kethîra" scheme="https://www.lythia.com/forum/viewforum.php?f=9" label="Geographica Kethîra"/>
		
		<content type="html" xml:base="https://www.lythia.com/forum/viewtopic.php?p=297482#p297482"><![CDATA[
<blockquote class="uncited"><div>My group has interest in adventuring in Orbaal. Aside from being an Ivinian kingdom, or colony; do you suggest I buy the Orbaal hardcover? Vikings aside, and yes they had wonderful swords.  Anyway, anyone running campaigns here at the moment?  The whole Ivinian repressing the Jarin and revolt thing seems to be the only angle here.  Oh, my Pendragon RPG expansion Land of Giants is helpful here.<br><br>My group wants to help the Jarin in their plight. So, I'm starting them out at first level.  I probably won't have the full scale revolt until they are level 5 or so.  Are there any adventures on Lythia.com you can recommend?</div></blockquote> <br>Sounds like a D&amp;D based campaign? (Levels art a thing on Harnmaster) <br><br>Adventures:<br>1) <strong class="text-strong">Barbarian Raid: </strong>PC live in one of the Jarin control regions OR Ivivian that is more tolerant. A group of rival Ivinian decides that to go "a Viking".  PC's village in in the way. (I would wait to 4th or 5th here) Maybe this starts a Orbaal civil war: two feuding lord escalates into civil war. <br> <br>2)<strong class="text-strong"> Mystery:</strong> (who killed the Ivinian bailiff)  Find the culprit or the over lord will sell the whole village into slavery: after torturing to death the PC families. Can do at 1st level. <br><br>3)<strong class="text-strong"> Refugees</strong>: Ivinian lord decides that one or more of the PC is a rebel. Warned they have to flee into the wilderness.  Lots of survival encounters, dealing with barbarians (make friends or become enemy trespassers). Can be any level and many adventures.<br><br>4)<strong class="text-strong"> Emissaries:</strong> A Jarin Lord is looking for allies with the Barbarians: have top look at barbarians of Harn but there are two tribes that have less than good relations with the Ivinian of Orbaal.  Good wilderness encounters, great opportunity for a Bard character. <br><br>5) Treasure Hunt:  There are several Jarin legionary heroes that meet tragic ends. The PC are task at finding one of the heroes legendary weapons to rally the Jarin people behind (like Attala's "Sword of Destiny")  The item does not have to be powerful just hold symbolic power.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34144">rdelorme10a</a> — Fri May 29, 2026 3:51 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[rdelorme10a]]></name></author>
		<updated>2026-05-29T03:34:06+10:00</updated>

		<published>2026-05-29T03:34:06+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297481#p297481</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297481#p297481"/>
		<title type="html"><![CDATA[Mangai Square • Re: Kaldoric Succession Crisis Scenario]]></title>

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There some pieces of Canon that fits into this scenario:  1) Koris is actively hunting Nevahans in Tashal: is this to eliminate evidence or to uncover the assassins of his uncle?   2) Nevahans do not like drawing attention to their activities: assassinating a Royal is about the best way to draw attention.  I guess putting a sign out and handing out pamphlets might get quicker attention, but not by much.   The crown would offer huge rewards for information and anyone thinking of leaving the cult would find turning state evidence profitable and survivable as a vengeful crown would crush the temple with in hours.  3) The Harabors would still be a longshot in succession: as Merek was the Sheriff of Olokand, so no power base.   My bet would be the foolish half brother: he is heavily in debt (being black mailed? or the cost of the assassins bleed him dry).<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34144">rdelorme10a</a> — Fri May 29, 2026 3:34 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[rdelorme10a]]></name></author>
		<updated>2026-05-29T02:42:28+10:00</updated>

		<published>2026-05-29T02:42:28+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297480#p297480</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297480#p297480"/>
		<title type="html"><![CDATA[Mangai Square • Re: Celts and Picts! the Barbarians of Harn]]></title>

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<blockquote class="uncited"><div>Okay, I might pick up the Barbarians book, but bear with me.<br><br>How many of you based the barbarians of Harn on the Picts or the Celts?  I mean, stripping naked, picking up six foot swords, and hollering up a storm to scare knights on foot or on horseback?  After reading my HarnDex (for 2nd Edition), I felt that the barbarians could be interpreted in various ways. Including stripping naked, painting woad on one self, spiking their hair, picking up their six foot sword, and go fight!<br><br>If that is not the way you think the barbarians should be interpreted, feel free to say so. However, I do have <em class="text-italics">Beyond the Wall</em> for King Arthur Pendragon -- and I can use the book to give the Barbarians a spiritual dimension based on the Heathenism described in that book.  So, what do you think?  Giving the barbarians of Harn more of a Pict or Celt character a good idea? If not, should I pick up the Barbarians book anyhow?</div></blockquote>Interesting interpretation of Celts and Picts.  Historically the Celts mostly fought with armor, shields and spears: Naked Gauls (Celts) comes from a few battles in northern Italy (Poe River Valley), when a group of elite warriors (the Gaesatae) shed their armor to launch an attack across rough terrain (PS the Gaesatae lost the battle). There are other accounts of naked gallic warriors: at least one of these accounts has the gallic troops swimming a river to engage their enemy.  Some modern historians believe that the poorer unarmored Picts may have their cloths at home as the offered little protection and were valuable possessions.  Unlike the Gaesatae,  the warriors elites of the Picts always wore their best armor  <br><br>Actually the army that we have the best records of fighting naked was the Greeks.  The standing army of the Greeks: Hoplites and Peltast had good equipment armor, shields, spears and swords; but the skirmishers were raised from the very poor who were unarmored and often only had one set of cloths. These troops often went into battle naked as not to get their cloths ruined; may sound silly to use but price out a set of cloths on Harn and the figure that a common laborer earns 30d a month and spends at least half that sum on food.  The other Greek troops that fought naked were oarsmen.  The rowers of triremes were highly skilled, but if was sniffling hot work, thus common practice was to row in the buff and water boys poured water on the rowers to cool them off. Once the ship was engaged in a boarding action the rowers grabbed weapons and shield and joined the fight on deck.  If the "navy" attacked amphibiously the naked rowers armed with spear and shield formed up behind the armored hoplites.   These facts are well documented in ancient tactical manuals and accounts of battles.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34144">rdelorme10a</a> — Fri May 29, 2026 2:42 am</p><hr />
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		<entry>
		<author><name><![CDATA[EltonJ]]></name></author>
		<updated>2026-05-29T02:14:19+10:00</updated>

		<published>2026-05-29T02:14:19+10:00</published>
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		<title type="html"><![CDATA[Geographica Kethîra • Re: Harn foods and vegetables]]></title>

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<blockquote class="uncited"><div>I suppose you could get some of it from HarnManor in terms of crops grown (Manor 29), or from the Food &amp; Cooking section (Manor 7).<br><br>There's also this old bit of fanon (author unknown):<br><br>Cookery.pdf</div></blockquote>That actually helps, Krazma, thank you!<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34449">EltonJ</a> — Fri May 29, 2026 2:14 am</p><hr />
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		<entry>
		<author><name><![CDATA[EltonJ]]></name></author>
		<updated>2026-05-29T01:56:53+10:00</updated>

		<published>2026-05-29T01:56:53+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297478#p297478</id>
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		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

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<blockquote class="uncited"><div><blockquote class="uncited"><div>And while it may not be particularly accurate to canon, making the Ymodi into your Pictish analogue I think would work. But note: <strong class="text-strong">mcammer</strong> is <a href="https://www.lythia.com/forum/viewtopic.php?p=291842#p291842" class="postlink">very protective</a> of the Ymodi and may be along to offer his own critique.</div></blockquote>I am going to ignore this obvious flame bait and try to be helpful to OP.   <img class="smilies" src="https://www.lythia.com/forum/images/smilies/eusa_naughty.gif" width="20" height="16" alt="[-X" title="Shame on you">  <img class="smilies" src="https://www.lythia.com/forum/images/smilies/eusa_hand.gif" width="17" height="16" alt="=;" title="Speak to the hand"> <br><br>First of all, Elton, I think it is worthwhile to have the Kingdom module. It will save you the effort of making up the environment your players are operating in. You'll know who is where, how they're allied, etc. At the very least, you won't have to make up so many names. Below that, do whatever you want. It is more important to have a campaign that your players find exciting than to keep it consistent with the vast body of published work. The campaign should be internally consistent, though, and that's where the Kingdom module gives you a big start.<br><br>There are a lot of ways to start your players out and let them grow the skills and connections they will need to conquer all of Orbaal. They could be part of the warband for one Ivinian clan and rise in service as it comes to dominate other clans. Marby would be my choice here.<br><br>They could be Jarin malcontents who rally the people behind the dream of liberating Jara. The rebel groups are so fractious that your characters could dominate any one of them (or start their own). The Aenghysa at Gedan (in the east) or the Wolves of Jara at Pethwys (in the west) are solid choices.<br><br>They could be mercenaries or caravan guards who turn on their employer and become rapacious warlords.<br><br>They could start outside Orbaal and see it as easy pickings. Or they could be halfway through their own conquest and then have to fight off an external threat.<br><br>Any of the themes mentioned in other posts would be a good sideplot to the main campaign arc. IMO, the neighboring barbarian tribes are more likely to be used as pawns by the more organized factions than pose a threat to take over Orbaal themselves. But if you need the Ymodi to be reskinned Picts, go ahead. Or you could rebrand the Kubora or Anoa to serve that role. They start off Ugly already.<br><br>Pedants and purists like me will argue this stuff up, down and sideways. Ignore it if it doesn't fit your game. I wouldn't listen to anyone who names himself after the nightmare card of tarot. Players want a fun story, not canonical exactitude.<br><br>-----edited to add-----<br>Oh good grief, now I see there's a whole other thread arguing this very issue...</div></blockquote>Ha!<br><br>Actually, I have the Hardback <em class="text-italics">Kingdom of Orbaal</em> on my wishlist, along with the 40th Anniversary of HarnWorld hardback.  I'll be getting them both, along with the map (not that I need it, my Map hardcopy is still in good condition!)<br><br>Thanks for your suggestions of possible plot outlines my group can story tell.  If you have more suggestions, keep them coming!  I'm still open for more plot ideas along this line.<p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34449">EltonJ</a> — Fri May 29, 2026 1:56 am</p><hr />
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		<entry>
		<author><name><![CDATA[SableFox]]></name></author>
		<updated>2026-05-29T00:52:32+10:00</updated>

		<published>2026-05-29T00:52:32+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297477#p297477</id>
		<link href="https://www.lythia.com/forum/viewtopic.php?p=297477#p297477"/>
		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

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That is the trouble with these nomadic hunter-gather types, they are so busy tending their dogs and tracking prey, that they have no time to attend court and keep up with the latest gossip. <img class="smilies" src="https://www.lythia.com/forum/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":-D" title="Very Happy"><p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=177">SableFox</a> — Fri May 29, 2026 12:52 am</p><hr />
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		<entry>
		<author><name><![CDATA[claudermilk]]></name></author>
		<updated>2026-05-29T00:35:37+10:00</updated>

		<published>2026-05-29T00:35:37+10:00</published>
		<id>https://www.lythia.com/forum/viewtopic.php?p=297476#p297476</id>
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		<title type="html"><![CDATA[Geographica Kethîra • Re: Orbaal]]></title>

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Yeah, I found it right after jumping out of this thread. <img class="smilies" src="https://www.lythia.com/forum/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"> But I left my snark. Just because.   <img class="smilies" src="https://www.lythia.com/forum/images/smilies/icon_razz.gif" width="15" height="15" alt=":P" title="Razz"><p>Statistics: Posted by <a href="https://www.lythia.com/forum/memberlist.php?mode=viewprofile&amp;u=34940">claudermilk</a> — Fri May 29, 2026 12:35 am</p><hr />
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