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	<title>H1DD3N.R350URC3</title>
	
	<link>http://blog.hexagonstar.com</link>
	<description>Even more Adventures in Indie Gaming</description>
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		<title>Turrican I Theme (Overdrive Mix)</title>
		<link>http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/</link>
		<comments>http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 03:10:16 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Remixing]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1033</guid>
		<description><![CDATA[I&#8217;ve been busy with some audio work recently again and decided to remix the famous Turrican I Title Theme by Chris Huelsbeck. Here it is &#8230; I haven&#8217;t intentionally made too many changes to the arrangement because I wanted to stick close to the original on the first approach and concentrate on the instrumentation instead [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been busy with some audio work recently again and decided to remix the famous <strong>Turrican I Title Theme</strong> by <strong>Chris Huelsbeck</strong>. Here it is &#8230; I haven&#8217;t intentionally made too many changes to the arrangement because I wanted to stick close to the original on the first approach and concentrate on the instrumentation instead which has been completely changed. You can download it too (if you&#8217;re into synth music/game tune remixes that is).</p>
<p>(All work done in <a href="http://www.cockos.com/reaper/" target="_blank">REAPER</a>. Instruments used: Synth1, V-Station, minimonsta, Nexus, MOTU BPM for drums.)</p>

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<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1033&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/">Permalink</a> | <a href="http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/game-music/" rel="tag">Game Music</a>, <a href="http://blog.hexagonstar.com/tag/remixing/" rel="tag">Remixing</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/&title=Turrican I Theme (Overdrive Mix)">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>For less Left-Hander Discrimination in Gaming!</title>
		<link>http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/</link>
		<comments>http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 07:02:03 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Left-Handed]]></category>
		<category><![CDATA[Mouse]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1023</guid>
		<description><![CDATA[I&#8217;m a southpaw! I do all kinds of things that require a certain degree of eye to hand-coordinated skill with my left hand. This includes using the computer mouse too. So I have the mouse on the left side next to my keyboard with my left hand using the mouse and left part of the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a southpaw! I do all kinds of things that require a certain degree of eye to hand-coordinated skill with my left hand. This includes using the computer mouse too. So I have the mouse on the left side next to my keyboard with my left hand using the mouse and left part of the keyboard and the right hand using the right side, incl. cursor keys and numeric keyblock.</p>
<p>With a standard keyboard we lefties actually have a  slight advantage over right-handers when it comes to playing First-Person-Shooters or third-person-view games since we have a nicely separated block of keys that we can use for controls with the right hand where right-handers would need to use some obnoxious key layouts in the depths of the left side of their keyboard, in particular the notorious WASD keys.</p>
<p>>> <a href="http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/">Continue reading "For less Left-Hander Discrimination in Gaming!"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/">Permalink</a> | <a href="http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/controls/" rel="tag">Controls</a>, <a href="http://blog.hexagonstar.com/tag/keyboard/" rel="tag">Keyboard</a>, <a href="http://blog.hexagonstar.com/tag/left-handed/" rel="tag">Left-Handed</a>, <a href="http://blog.hexagonstar.com/tag/mouse/" rel="tag">Mouse</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/&title=For less Left-Hander Discrimination in Gaming!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Good Old Games releases Realms of Arkania</title>
		<link>http://blog.hexagonstar.com/gog-releases-realms-of-arkania/</link>
		<comments>http://blog.hexagonstar.com/gog-releases-realms-of-arkania/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 04:03:09 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1007</guid>
		<description><![CDATA[After their last RPG masterpiece release, the Might &#38; Magic 6-Pack, gog.com have now released Realms of Arkania 1+2 and 3. RoA is the English version of  what I only knew as Das Schwarze Auge in German back in the 16-bit days of Amiga. If my memory serves me right only the first part [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/roa3.png" rel="lightbox[1007]"><img class="alignright size-medium wp-image-1008" title="roa3" src="http://blog.hexagonstar.com/wp-content/uploads/roa3-219x151.png" alt="roa3" width="219" height="151" /></a>After their last RPG masterpiece release, the <a href="http://www.gog.com/en/gamecard/might_and_magic_6_limited_edition/" target="_blank">Might &amp; Magic 6-Pack</a>, <a href="http://www.gog.com/" target="_blank">gog.com</a> have now released <a href="http://www.gog.com/en/gamecard/realms_of_arkania_1_2" target="_blank">Realms of Arkania 1+2</a> and <a href="http://www.gog.com/en/gamecard/realms_of_arkania_3" target="_blank">3</a>. RoA is the English version of  what I only knew as <em>Das Schwarze Auge</em> in German back in the 16-bit days of Amiga. If my memory serves me right only the first part of RoA made it to the Amiga while the two followers were only available for DOS.</p>
<p>Realms of Arkania is classic hardcore role-playing, <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">flip3D</a> style intermezzed with isometric combat screens and you can get this for a ridiculous cheap price now.</p>
<p><a href="http://blog.hexagonstar.com/wp-content/uploads/roa2.png" rel="lightbox[1007]"><img class="alignleft size-medium wp-image-1009" title="roa2" src="http://blog.hexagonstar.com/wp-content/uploads/roa2-219x151.png" alt="roa2" width="219" height="151" /></a>So far gog.com is only releasing DOS or Windows based games. For some games I wish they&#8217;d add Amiga games to their line-up simply because many Amiga games were better than their DOS conversions, just take a look at highly regarded <a href="http://www.mobygames.com/game/hired-guns" target="_blank">Hired Guns</a>. in case of Hired Guns you feel that the developers were a team of Amiga enthusiasts. The DOS version feels bland and rushed compared to the shiny and atmosphere-oozing Amiga version.</p>
<p>Either way, for DOS games <em>Good Old Games</em> are packing their releases up with a copy of DOSBox pre-configured and ready to install and run. For Amiga versions they would probably have to pack up a copy of WinUAE to assure a hassle-free experience. Not sure how that would work out.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1007&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/gog-releases-realms-of-arkania/">Permalink</a> | <a href="http://blog.hexagonstar.com/gog-releases-realms-of-arkania/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/fantasy/" rel="tag">Fantasy</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/gog-releases-realms-of-arkania/&title=Good Old Games releases Realms of Arkania">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>RPG Design: Character Development</title>
		<link>http://blog.hexagonstar.com/rpg-design-character-development/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-character-development/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 12:14:01 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Storywriting]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=984</guid>
		<description><![CDATA[
Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).
As a programmer you&#8217;d ever only write your code and if you are [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1016" title="char_banner" src="http://blog.hexagonstar.com/wp-content/uploads/char_banner.png" alt="char_banner" width="512" height="100" /></p>
<p>Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).</p>
<p>As a programmer you&#8217;d ever only write your code and if you are happy with it that&#8217;s fine but we <em>one-man-game-developer types</em> are more like <em>Jack of all trades</em> who want to create complete worlds &#8230; and stories. And then tell those stories by means of the game. And maybe throw a bit (or a large chunk) of dynamics in there again &#8230; as programmers.</p>
<p>One extremely satisfying aspect of game design (for games where narrative is important) is the development of characters that should act throughout the game. Creating characters is just as much fun as the other bases! If you do it right and create deep and sympathetic characters people will love them.</p>
<p>And  even villains can be sympathetic. In fact they should be! Who likes an antagonist that is completely unsympathetic? Nobody, right? But why should you even like a villain, after all he&#8217;s the guy who needs to be defeated? The answer to this is that the guy who is the villain is so only in the context of our story. Maybe he&#8217;s not so bad after all in a different context. Or in short: Antagonists also have a life, feelings &#8230; but guess what? Now I totally digress! I actually wanted to show you my new and all fresh character template that I came up with to shape out characters for my game.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Continue reading "RPG Design: Character Development"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-character-development/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/character-development/" rel="tag">Character Development</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/storywriting/" rel="tag">Storywriting</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-character-development/&title=RPG Design: Character Development">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
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		<title>Hidden Resource Mobile Version</title>
		<link>http://blog.hexagonstar.com/hidden-resource-mobile-version/</link>
		<comments>http://blog.hexagonstar.com/hidden-resource-mobile-version/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 12:26:36 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=980</guid>
		<description><![CDATA[Here&#8217;s just a small tidbit about a new Wordpress plugIn named WPTouch I&#8217;ve added to Hidden Resource that automatically displays the blog in a mobile-friendly theme on IPhones and Andoid phones. The mobile version is themed in a design similar to Apple&#8217;s appstore and it turns out to be a very smooth and slick experience  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/i_photo.jpg" rel="lightbox[980]"><img class="alignright size-medium wp-image-981" title="HDRS on WPTouch" src="http://blog.hexagonstar.com/wp-content/uploads/i_photo-146x220.jpg" alt="HDRS inb WPTouch" width="146" height="220" /></a>Here&#8217;s just a small tidbit about a new Wordpress plugIn named <a href="http://www.bravenewcode.com/wptouch/" target="_blank">WPTouch</a> I&#8217;ve added to Hidden Resource that automatically displays the blog in a mobile-friendly theme on IPhones and Andoid phones. The mobile version is themed in a design similar to Apple&#8217;s appstore and it turns out to be a very smooth and slick experience  indeed to read posts and comments and also leaving comments. The theme even features selectors to filter posts by tag or category and in fact the whole site feels as if it&#8217;s an iPhone app all by itself.<br />
So enjoy reading HDRS on your phone! Oh and if you&#8217;re running a WP blog you might want to consider installing the plugin because I might want to rejoice over your site on the phone. Besides installation is as easy as with all WP plugins so there&#8217;s virtually no excuse! <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=980&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/hidden-resource-mobile-version/">Permalink</a> | <a href="http://blog.hexagonstar.com/hidden-resource-mobile-version/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/blog/" rel="tag">Blog</a>, <a href="http://blog.hexagonstar.com/tag/iphone/" rel="tag">iPhone</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/hidden-resource-mobile-version/&title=Hidden Resource Mobile Version">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Flash for big Games?</title>
		<link>http://blog.hexagonstar.com/flash-for-big-games/</link>
		<comments>http://blog.hexagonstar.com/flash-for-big-games/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 07:18:23 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=970</guid>
		<description><![CDATA[Even though I love ActionScript more than my daily meal I&#8217;ve recently started to think about if the Flash Platform is actually the right stuff for developing big games. Most Flash game developers write small-scale games for the web which is totally fine and I too like to write a small coffee-break game sometimes but [...]]]></description>
			<content:encoded><![CDATA[<p>Even though I love ActionScript more than my daily meal I&#8217;ve recently started to think about if the Flash Platform is actually the right stuff for developing big games. Most Flash game developers write small-scale games for the web which is totally fine and I too like to write a small coffee-break game sometimes but often I&#8217;m craving for more! My dream has since long been to design and develop a large-scale role-playing game and I&#8217;m usually overflowing from new ideas coming to my mind every day that it&#8217;s almost hard to track all of them.</p>
<p>I could go on and make this project an oldschool-style game with 2D graphics like some <a href="http://www.heroicfantasygames.com/" target="_blank">other indie devs</a> are doing but I feel that going 3D would be the best bet to convey atmosphere and tactical gameplay at the same time (you could use switchable first-person and third-person views). This makes me think if ActionScript is actually sufficient for this but the experience of some of my recent coding tests with Away3D which already start to bog down the CPU with a few hundred polygons on the screen tend to say &#8220;no!&#8221; to my ambitious plans.</p>
<p>Since this is a desktop game my platform choice is AIR which offers more freedom that the Web Player but there are still many let-downs that make you grind your teeth &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/flash-for-big-games/">Continue reading "Flash for big Games?"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/flash-for-big-games/">Permalink</a> | <a href="http://blog.hexagonstar.com/flash-for-big-games/#comments">21 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/3d/" rel="tag">3D</a>, <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/flash-for-big-games/&title=Flash for big Games?">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>Bad Language in Games</title>
		<link>http://blog.hexagonstar.com/bad-language-in-games/</link>
		<comments>http://blog.hexagonstar.com/bad-language-in-games/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 07:15:40 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=951</guid>
		<description><![CDATA[The other day I was playing the Point Lookout Add-on for Fallout 3 and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly [...]]]></description>
			<content:encoded><![CDATA[<p>The other day I was playing the <strong>Point Lookout</strong> Add-on for <strong>Fallout 3</strong> and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly he made me help defend the house. At first I thought Desmond seemed to be a cool guy, after all he wears a suit and appeared like some sort of gentleman (as far as a ghoul can appear as a gentleman anyway).</p>
<p>But after we finished bouncing off the intruders and I&#8217;ve started a dialogue with him it turned out that he&#8217;s not such a gentleman after all. In nearly every <span style="text-decoration: line-through;">second</span> sentence in his dialogue he makes use of the notorious &#8216;F word&#8217;! No exaggeration! After a short while listening to his insults (calling me a moron several times) I got fed up of his overuse of nasty language and started to loathe this guy. Note that it turns out that he&#8217;s supposed to be an unlikable character but this could have also been very well transported without the overuse of bad language. &#8230; *Spoilers ahead*!</p>
<p>>> <a href="http://blog.hexagonstar.com/bad-language-in-games/">Continue reading "Bad Language in Games"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/bad-language-in-games/">Permalink</a> | <a href="http://blog.hexagonstar.com/bad-language-in-games/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/dialogue/" rel="tag">Dialogue</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/bad-language-in-games/&title=Bad Language in Games">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>RPG Design: Choosing the right Graphical Projection</title>
		<link>http://blog.hexagonstar.com/rpg-design-graphical-projection/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 12:06:50 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Isometric]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=900</guid>
		<description><![CDATA[
I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-937" src="http://blog.hexagonstar.com/wp-content/uploads/nwn2_banner.jpg" alt="Neverwinter Nights 2 Banner" width="512" height="153" /></p>
<p>I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I still haven&#8217;t made a decision on the type of graphical projection for the game so far. I&#8217;ve been thinking about five kinds of projection from the most basic one (2D orthographic) up to full dynamic 3D which would be quite an effort. As my development platform of choice happens to be Flash, the resources in terms of 3D are limited.</p>
<p>So with that in mind I thought it would be good opportunity to introduce some of the most-used projections in computer and video role-playing games to get to know them a little better. This is by no means a complete list of <a href="http://en.wikipedia.org/wiki/Category:Graphical_projections" target="_blank">all sorts of projection</a> used in games but I believe these  the ones most commonly used for role-playing games.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Continue reading "RPG Design: Choosing the right Graphical Projection"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/3d/" rel="tag">3D</a>, <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/isometric/" rel="tag">Isometric</a>, <a href="http://blog.hexagonstar.com/tag/projection/" rel="tag">Projection</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-graphical-projection/&title=RPG Design: Choosing the right Graphical Projection">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
	</item>
		<item>
		<title>ActionScript: Beaten like a ginger stepchild</title>
		<link>http://blog.hexagonstar.com/actionscript-beaten-like-a-ginger-stepchild/</link>
		<comments>http://blog.hexagonstar.com/actionscript-beaten-like-a-ginger-stepchild/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 06:55:37 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=893</guid>
		<description><![CDATA[Recently there has been a lot of uproar about ActionScript from some of the more nominated ActionScript developers. People like Joa Ebert, Nicolas Canasse, Andre Michelle and Peter Elst spoke off their dissatisfaction about the current state of ActionScript, that&#8217;s it&#8217;s stuck in the middle of nowhere, that Adobe isn&#8217;t open enough about their plans [...]]]></description>
			<content:encoded><![CDATA[<p>Recently there has been a lot of uproar about ActionScript from some of the more nominated ActionScript developers. People like <a href="http://blog.joa-ebert.com/2009/08/06/this-is-an-outrage/" target="_blank">Joa Ebert</a>, <a href="http://ncannasse.fr/blog/the_failure_of_as3" target="_blank">Nicolas Canasse</a>, <a href="http://blog.andre-michelle.com/2009/as3-failure/" target="_blank">Andre Michelle</a> and <a href="http://www.peterelst.com/blog/2009/08/09/making-the-case-for-actionscript/" target="_blank">Peter Elst</a> spoke off their dissatisfaction about the current state of ActionScript, that&#8217;s it&#8217;s stuck in the middle of nowhere, that Adobe isn&#8217;t open enough about their plans with the Flash platform, that ActionScript has become too OOP, etc. etc. And though all this bashing hurts, they all got a point about their complaints.</p>
<p>>> <a href="http://blog.hexagonstar.com/actionscript-beaten-like-a-ginger-stepchild/">Continue reading "ActionScript: Beaten like a ginger stepchild"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/actionscript-beaten-like-a-ginger-stepchild/">Permalink</a> | <a href="http://blog.hexagonstar.com/actionscript-beaten-like-a-ginger-stepchild/#comments">19 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/actionscript-beaten-like-a-ginger-stepchild/&title=ActionScript: Beaten like a ginger stepchild">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>FDT Template: Quick-create Child DisplayObject</title>
		<link>http://blog.hexagonstar.com/fdt-template-quick-create-child-displayobject/</link>
		<comments>http://blog.hexagonstar.com/fdt-template-quick-create-child-displayobject/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:20:09 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Templates]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=865</guid>
		<description><![CDATA[Let&#8217;s burrow some in my FDT templates crate &#8230; how often do you have to add a child display object to another display object? If the answer is &#8216;very often&#8217; then this small FDT template might save you some time.

$&#123;property&#125; = new $&#123;cursor&#125;;
addChild&#40;$&#123;property&#125;&#41;;

It&#8217;s very simple but effective. Usage: Let&#8217;s for example name this template &#8220;newDisplayObject&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s burrow some in my FDT templates crate &#8230; how often do you have to add a child display object to another display object? If the answer is &#8216;very often&#8217; then this small FDT template might save you some time.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">$<span style="color: #000000;">&#123;</span>property<span style="color: #000000;">&#125;</span> = <span style="color: #0033ff; font-weight: bold;">new</span> $<span style="color: #000000;">&#123;</span>cursor<span style="color: #000000;">&#125;</span>;
<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>$<span style="color: #000000;">&#123;</span>property<span style="color: #000000;">&#125;</span><span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>It&#8217;s very simple but effective. Usage: Let&#8217;s for example name this template &#8220;newDisplayObject&#8221; and after invoking it with CTRL+SPACE you start typing the name of the display object property that you defined as a class property before which then should be auto-completed, then you hit TAB and then CTRL+SPACE to quick-insert the type after the &#8216;new&#8217; operator (FDT is finding the correct type for you) and Voila, you&#8217;re finished, no need to add that extra &#8216;addChild&#8217; manually.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=865&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fdt-template-quick-create-child-displayobject/">Permalink</a> | <a href="http://blog.hexagonstar.com/fdt-template-quick-create-child-displayobject/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/templates/" rel="tag">Templates</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fdt-template-quick-create-child-displayobject/&title=FDT Template: Quick-create Child DisplayObject">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
		<series:name><![CDATA[FDT Templates]]></series:name>
	</item>
		<item>
		<title>AIR needs GPU support!</title>
		<link>http://blog.hexagonstar.com/air-needs-gpu-support/</link>
		<comments>http://blog.hexagonstar.com/air-needs-gpu-support/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 04:21:43 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Fullscreen]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[WModes]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=863</guid>
		<description><![CDATA[Imagine you&#8217;re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can&#8217;t really handle this.
After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode [...]]]></description>
			<content:encoded><![CDATA[<p>Imagine you&#8217;re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can&#8217;t really handle this.</p>
<p>After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode that is otherwise supported by Flash embedded in HTML via wmodes parameter. In fact <a href="http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html" target="_blank">the docs state</a> it&#8217;s not even supported by AIR &#8230;</p>
<blockquote><p><em>&#8230; Flash Player 10 introduces two window modes, direct and GPU compositing, which you can enable through the publish settings in the Flash authoring tool. These modes are not supported in AIR &#8230;</em></p></blockquote>
<p>While this is a definitive must for a hopefully soon appearing update there&#8217;s another issue with fullscreen modes &#8230; AIR doesn&#8217;t really feature any decent solution for fullscreen! You can have your app to be either in fullscreen OR in windowed mode but trying to be able to switch between both looks very ugly because the system chrome isn&#8217;t being disabled automatically when switching to fullscreen which results in that the window size will simply get maximized. So creating applications where you could let the user switch between fullscreen and windowed mode seems to be impossible at the moment with AIR 1.5.</p>
<p>I can understand that the Flash player on the web needs it&#8217;s security restrictions in this regard but AIR should definitely not be touched by this! I hope Adobe will improve this for a future update, AIR is a great platform for (complex) game development but these two issues are serious limitations to that!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=863&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/air-needs-gpu-support/">Permalink</a> | <a href="http://blog.hexagonstar.com/air-needs-gpu-support/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/fullscreen/" rel="tag">Fullscreen</a>, <a href="http://blog.hexagonstar.com/tag/gpu/" rel="tag">GPU</a>, <a href="http://blog.hexagonstar.com/tag/wmodes/" rel="tag">WModes</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/air-needs-gpu-support/&title=AIR needs GPU support!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>PushButton Engine</title>
		<link>http://blog.hexagonstar.com/pushbutton-engine/</link>
		<comments>http://blog.hexagonstar.com/pushbutton-engine/#comments</comments>
		<pubDate>Wed, 06 May 2009 03:34:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=860</guid>
		<description><![CDATA[Probably old news but I&#8217;ve just found some time to read about the recently released pushbutton engine, a modular ActionScript 3 engine tailored especially for game development. It seems that Jeff Tunnel &#38; Co (of Garage Games fame) were sitting down and wrote some serious ActionScript library overnight.
&#8220;&#8230;and a component system which lets you easily [...]]]></description>
			<content:encoded><![CDATA[<p>Probably old news but I&#8217;ve just found some time to read about the recently released <a href="http://pushbuttonengine.com/" target="_blank">pushbutton engine</a>, a modular ActionScript 3 engine tailored especially for game development. It seems that Jeff Tunnel &amp; Co (of Garage Games fame) were sitting down and wrote some serious ActionScript library overnight.</p>
<p><em>&#8220;&#8230;and a component system which lets you easily package game functionality into reusable modules. The component system draws on nearly a decade of game development history&#8230;&#8221;</em></p>
<p>This looks very promising indeed and the component structure makes a lot of sense.</p>
<p>I&#8217;ve been working on the <a href="http://code.google.com/p/hexagon/" target="_blank">hexagonLib</a> on and off but time is sparse currently and so it seems I would never get it into a decent release state. I Might as well see how the pb engine works out for me. Let&#8217;s see how this engine fits for my current role-playing game project!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=860&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/pushbutton-engine/">Permalink</a> | <a href="http://blog.hexagonstar.com/pushbutton-engine/#comments">16 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/pushbutton-engine/&title=PushButton Engine">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Setting up Eclipse for Flash Developers</title>
		<link>http://blog.hexagonstar.com/eclipse-for-flash-devs/</link>
		<comments>http://blog.hexagonstar.com/eclipse-for-flash-devs/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 17:19:07 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=665</guid>
		<description><![CDATA[I&#8217;ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.
So today [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.</p>
<p>So today I finally figured out how to install the plug-ins that I really need and nothing else (well &#8230; almost nothing else). The following guide describes how you can set up your own custom Eclipse tailored for Flash/Flex development which features FDT plus Subclipse, a HTML, CSS, JavaScript and XML Editor and then some. The CSS Editor becomes especially useful for Flex Stylesheets.</p>
<p>>> <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/">Continue reading "Setting up Eclipse for Flash Developers"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/">Permalink</a> | <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/#comments">33 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/eclipse-for-flash-devs/&title=Setting up Eclipse for Flash Developers">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>33</slash:comments>
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		<item>
		<title>Alcon 3.1 Update</title>
		<link>http://blog.hexagonstar.com/alcon-31-update/</link>
		<comments>http://blog.hexagonstar.com/alcon-31-update/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 09:45:57 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=663</guid>
		<description><![CDATA[Although Alcon version 4 is currently under development I&#8217;ve decided to release a small update for Alcon 3, version 3.1 since I&#8217;ve received a code signing certificate from Adobe and wanted to keep up with re-releasing the now-signed application on the AIR Market Place.
Besides that Alcon is now code-signed there is exactly one new feature [...]]]></description>
			<content:encoded><![CDATA[<p>Although <a href="http://blog.hexagonstar.com/alcon/">Alcon</a> version 4 is currently under development I&#8217;ve decided to release a small update for Alcon 3, version 3.1 since I&#8217;ve received a code signing certificate from Adobe and wanted to keep up with re-releasing the now-signed application on the <a href="http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&amp;offeringID=10317" target="_blank">AIR Market Place</a>.</p>
<p>Besides that Alcon is now code-signed there is exactly one new feature in v3.1 which I called <strong>Key Tracer</strong>. You can toggle Key Tracing Mode from the Log menu. If you enable it you are able to press any keys and their key code (and if available character code) will be listed in Alcon&#8217;s output window which is a useful feature if you want to know the codes for some specific keys quickly.</p>
<p>More features where planned (and already started) like a Search function, Log Level Filtering and even a Calculator but these haven&#8217;t made it finished yet into v3 so most of them will come with version 4, which is &#8211; yet again &#8211; a complete re-write (I do loathe my source code that is over one year old <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>The newest version can as always be found <a href="http://blog.hexagonstar.com/alcon/">here</a>.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=663&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon-31-update/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon-31-update/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon-31-update/&title=Alcon 3.1 Update">del.icio.us</a></small>]]></content:encoded>
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		<title>Apple’s Developer Membership Order System is broken!</title>
		<link>http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/</link>
		<comments>http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 15:31:03 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=659</guid>
		<description><![CDATA[Apple, you really know how to piss off developers! First you want me to pay 99$ just to be able to actually test my iPhone apps on the device then your Shop Order Form does not allow me to set it to English if I&#8217;m not living in the US/UK and to top it all [...]]]></description>
			<content:encoded><![CDATA[<p>Apple, you really know how to piss off developers! First you want me to pay 99$ just to be able to actually test my iPhone apps on the device then your Shop Order Form does not allow me to set it to English if I&#8217;m not living in the US/UK and to top it all your Order system is broken and thanks to that I&#8217;m now stuck at a &#8220;Thank you for your enrollment!&#8221; page without ever having enrolled into anything nor having bought the membership. Worse, you don&#8217;t allow me to re-apply the product to the shopping basket so that I might actually be able to buy it!</p>
<p>That&#8217;s right, I cannot buy the dev membership now because Apple&#8217;s site is obviously broken and thinks I&#8217;ve already bought the membership. An advice: DON&#8217;T leave the address fill-out page or empty your shopping cart! You will not have a chance later to come back and reach the page that puts the product into your cart.</p>
<p>But enough rant for today! I think I go and write some ActionScript &#8230; which is much more fun &#8230; and it&#8217;s FREE!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=659&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/">Permalink</a> | <a href="http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/iphone/" rel="tag">iPhone</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/&title=Apple&#8217;s Developer Membership Order System is broken!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Confusion about ‘this’</title>
		<link>http://blog.hexagonstar.com/the-confusion-about-this/</link>
		<comments>http://blog.hexagonstar.com/the-confusion-about-this/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 05:01:39 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=654</guid>
		<description><![CDATA[I often browse through code libraries written by others and can&#8217;t deny noticing that so many developers are making exaggerated use of the &#8216;this&#8217; keyword in their code. Today I came across CASAlib an otherwise very neat and certainly helpful library and after roaming through some of the code base it turns out that in [...]]]></description>
			<content:encoded><![CDATA[<p>I often browse through code libraries written by others and can&#8217;t deny noticing that so many developers are making exaggerated use of the &#8216;this&#8217; keyword in their code. Today I came across <a href="http://casalib.org/" target="_blank">CASAlib</a> an otherwise very neat and certainly helpful library and after roaming through some of the code base it turns out that in most classes they&#8217;ve put &#8216;this&#8217; in front of every single class property.</p>
<p>It seems that many newcomers to ActionScript still don&#8217;t understand the use of &#8216;this&#8217; and that it&#8217;s only really necessary in rare cases, for example if a method parameter has the same name like it&#8217;s relative class property or in a few scope-related situations. It&#8217;s also good to have &#8216;this&#8217; at hand if a dynamic property of a class needs to be accessed (this["foo"]) but other than that please do all a favor and throw out those unnecessary &#8216;this&#8217;! Ban it, lock it in your basement and don&#8217;t let it out unless there&#8217;s really a need for it!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=654&type=feed" alt="" /><br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/the-confusion-about-this/">Permalink</a> | <a href="http://blog.hexagonstar.com/the-confusion-about-this/#comments">22 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/the-confusion-about-this/&title=The Confusion about &#8216;this&#8217;">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<item>
		<title>10 Days …</title>
		<link>http://blog.hexagonstar.com/10days/</link>
		<comments>http://blog.hexagonstar.com/10days/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 04:40:53 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Hilarities]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=651</guid>
		<description><![CDATA[&#8230; until the president election! Do the world a favor and vote for the right guys. And by that I mean not for THEM! People with at least a tad of intelligence now that Barack dances better anyway.   
© 2008 H1DD3N.R350URC3. &#124; Permalink &#124; No comments yet &#124; Tags: Hilarities, Link, Rant &#124; Add [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230; until the president election! Do the world a favor and vote for the right guys. And by that I mean not for <a href="http://www.palinaspresident.us/" target="_blank">THEM</a>! People with at least a tad of intelligence now that Barack <a href="http://www.minimovie.com/film-128460-McCain-Obama%20Dance-Off" target="_blank">dances</a> better anyway.  <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=651&type=feed" alt="" /><br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/10days/">Permalink</a> | <a href="http://blog.hexagonstar.com/10days/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/hilarities/" rel="tag">Hilarities</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/10days/&title=10 Days &#8230;">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Customizing toString()</title>
		<link>http://blog.hexagonstar.com/customizing-tostring/</link>
		<comments>http://blog.hexagonstar.com/customizing-tostring/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 17:15:56 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Snippets]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=640</guid>
		<description><![CDATA[When writing classes for a framework I usually put a custom toString method into important classes so that debugging becomes easier. Normally they would go like something along the lines of:

override public function toString&#40;&#41;:String &#123;
	return &#34;[ClassName]&#34;;
&#125;

&#8230; Sometimes adding properties to the returned String that give back information about the class, e.g.

override public function toString&#40;&#41;:String &#123;
	return [...]]]></description>
			<content:encoded><![CDATA[<p>When writing classes for a framework I usually put a custom toString method into important classes so that debugging becomes easier. Normally they would go like something along the lines of:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">override <span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">toString</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">return</span> <span style="color: #990000;">&quot;[ClassName]&quot;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>&#8230; Sometimes adding properties to the returned String that give back information about the class, e.g.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">override <span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">toString</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">return</span> <span style="color: #990000;">&quot;[ImageClass, size=&quot;</span> <span style="color: #000000; font-weight: bold;">+</span> _size <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot;]&quot;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>But writing them rigid like that is a disadvantage when you decide later to refactor class names. Admittedly it&#8217;s also not a very elegant way so I got the idea to take the class name that is returned by <em>getQualifiedClassName()</em>. The only problem is that getQualifiedClassName not only provides the type name but also the whole package String of the class. Regular Expressions to the rescue! After twiddling around with them for a while (I&#8217;m by no means a RegExp expert) I got my toString method into the shape that I desired:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">override <span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">toString</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">return</span> <span style="color: #990000;">&quot;[&quot;</span> <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #004993;">getQualifiedClassName</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>.<span style="color: #004993;">match</span><span style="color: #000000;">&#40;</span><span style="color: #990000;">&quot;[^:]*$&quot;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#93;</span> <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot;, size=&quot;</span> <span style="color: #000000; font-weight: bold;">+</span> _size <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot;]&quot;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>This way it matches the String returned by getQualifiedClassName with the Regular Expression [^:]*$ which checks from the right end for an arbitrary text up to the first occurring colon, but without including the colon. Taking the first element of the Array returned by match() and you got what you need!</p>
<p>A nice way of using this is when writing abstract classes that contain the toString method and any subclass can use that toString method without the need to override it &#8230; that is of course unless you want ot add other output information.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=640&type=feed" alt="" /><br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/customizing-tostring/">Permalink</a> | <a href="http://blog.hexagonstar.com/customizing-tostring/#comments">9 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a>, <a href="http://blog.hexagonstar.com/tag/snippets/" rel="tag">Snippets</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/customizing-tostring/&title=Customizing toString()">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Aw Snap! This site is not meant for you!</title>
		<link>http://blog.hexagonstar.com/aw-snap/</link>
		<comments>http://blog.hexagonstar.com/aw-snap/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 05:22:12 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=637</guid>
		<description><![CDATA[Chrome, the new snazzy browser from Google is currently in everyone&#8217;s mouth and most people who had a look at it seem to be impressed so I decided to give it a go, after all it can&#8217;t be so bad, right?
Chrome installs right onto your system from the website and then takes over (or if [...]]]></description>
			<content:encoded><![CDATA[<p>Chrome, the new snazzy browser from Google is currently in everyone&#8217;s mouth and most people who had a look at it seem to be impressed so I decided to give it a go, after all it can&#8217;t be so bad, right?</p>
<p>Chrome installs right onto your system from the website and then takes over (or if you are cynical: steals) all the bookmarks, history, passwords etc. from Firefox (to make your life easier). It then opens with a slick and slender window that lacks all the tackiness of a plugin-convoluted Firefox. When opening a new tab it shows a neat history list with thumbnails of your most recent visited websites. Chrome starts up as fast as a finger snap! Maybe even faster! Can it get any better?</p>
<p>>> <a href="http://blog.hexagonstar.com/aw-snap/">Continue reading "Aw Snap! This site is not meant for you!"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/aw-snap/">Permalink</a> | <a href="http://blog.hexagonstar.com/aw-snap/#comments">9 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/aw-snap/&title=Aw Snap! This site is not meant for you!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Alcon 3 Out Now!</title>
		<link>http://blog.hexagonstar.com/alcon3-out-now/</link>
		<comments>http://blog.hexagonstar.com/alcon3-out-now/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 09:16:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=622</guid>
		<description><![CDATA[It took longer than expected thanks to obstacles like a crashed harddisk and other minorities in between but it&#8217;s finally done and I now can announce the immediate availability of Alcon 3! It runs currently on Windows and Mac and hopefully soon on Linux too. When I tested it on Ubuntu it installed and started [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-623" style="border: 0pt none;" title="Alcon 3 Icon" src="http://blog.hexagonstar.com/wp-content/uploads/alcon3_icon.jpg" alt="" width="128" height="128" />It took longer than expected thanks to obstacles like a crashed harddisk and other minorities in between but it&#8217;s finally done and I now can announce the immediate availability of <strong>Alcon 3</strong>! It runs currently on Windows and Mac and hopefully soon on Linux too. When I tested it on Ubuntu it installed and started fine but the LocalConnection seems not to cut it in the current alpha release of the Linux AIR Runtime. Anyone know more details about this?</p>
<p>I recommend to check out the <a href="http://blog.hexagonstar.com/alcon/">Alcon Page</a> for more details and of course the download link. Enjoy your debugging!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=622&type=feed" alt="" /><br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon3-out-now/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon3-out-now/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon3-out-now/&title=Alcon 3 Out Now!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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