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	<title>H1DD3N.R350URC3 » Design</title>
	
	<link>http://blog.hexagonstar.com</link>
	<description>Even more Adventures in Indie Gaming</description>
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		<title>RPG Design: Character Development</title>
		<link>http://blog.hexagonstar.com/rpg-design-character-development/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-character-development/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 12:14:01 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Storywriting]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=984</guid>
		<description><![CDATA[
Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).
As a programmer you&#8217;d ever only write your code and if you are [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1016" title="char_banner" src="http://blog.hexagonstar.com/wp-content/uploads/char_banner.png" alt="char_banner" width="512" height="100" /></p>
<p>Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).</p>
<p>As a programmer you&#8217;d ever only write your code and if you are happy with it that&#8217;s fine but we <em>one-man-game-developer types</em> are more like <em>Jack of all trades</em> who want to create complete worlds &#8230; and stories. And then tell those stories by means of the game. And maybe throw a bit (or a large chunk) of dynamics in there again &#8230; as programmers.</p>
<p>One extremely satisfying aspect of game design (for games where narrative is important) is the development of characters that should act throughout the game. Creating characters is just as much fun as the other bases! If you do it right and create deep and sympathetic characters people will love them.</p>
<p>And  even villains can be sympathetic. In fact they should be! Who likes an antagonist that is completely unsympathetic? Nobody, right? But why should you even like a villain, after all he&#8217;s the guy who needs to be defeated? The answer to this is that the guy who is the villain is so only in the context of our story. Maybe he&#8217;s not so bad after all in a different context. Or in short: Antagonists also have a life, feelings &#8230; but guess what? Now I totally digress! I actually wanted to show you my new and all fresh character template that I came up with to shape out characters for my game.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Continue reading "RPG Design: Character Development"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-character-development/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/character-development/" rel="tag">Character Development</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/storywriting/" rel="tag">Storywriting</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-character-development/&title=RPG Design: Character Development">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
	</item>
		<item>
		<title>RPG Design: Choosing the right Graphical Projection</title>
		<link>http://blog.hexagonstar.com/rpg-design-graphical-projection/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 12:06:50 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Isometric]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=900</guid>
		<description><![CDATA[
I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-937" src="http://blog.hexagonstar.com/wp-content/uploads/nwn2_banner.jpg" alt="Neverwinter Nights 2 Banner" width="512" height="153" /></p>
<p>I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I still haven&#8217;t made a decision on the type of graphical projection for the game so far. I&#8217;ve been thinking about five kinds of projection from the most basic one (2D orthographic) up to full dynamic 3D which would be quite an effort. As my development platform of choice happens to be Flash, the resources in terms of 3D are limited.</p>
<p>So with that in mind I thought it would be good opportunity to introduce some of the most-used projections in computer and video role-playing games to get to know them a little better. This is by no means a complete list of <a href="http://en.wikipedia.org/wiki/Category:Graphical_projections" target="_blank">all sorts of projection</a> used in games but I believe these  the ones most commonly used for role-playing games.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Continue reading "RPG Design: Choosing the right Graphical Projection"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/3d/" rel="tag">3D</a>, <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/isometric/" rel="tag">Isometric</a>, <a href="http://blog.hexagonstar.com/tag/projection/" rel="tag">Projection</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-graphical-projection/&title=RPG Design: Choosing the right Graphical Projection">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
	</item>
		<item>
		<title>Creating a Galaxy in Photoshop</title>
		<link>http://blog.hexagonstar.com/galaxy-tutorial/</link>
		<comments>http://blog.hexagonstar.com/galaxy-tutorial/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 15:13:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=459</guid>
		<description><![CDATA[
In this tutorial I will explain how to create a relatively realistic looking galaxy with Photoshop. I was searching the web up- and downwards to find any tutorials that could tell me how to get a similar fantastic result. There are like 100.000 planet tutorials out there and the few tutorials which were about creating [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-485" title="galaxy" src="http://blog.hexagonstar.com/wp-content/uploads/galaxy_banner.jpg" alt="" width="500" height="200" /></p>
<p>In this tutorial I will explain how to create a relatively realistic looking galaxy with Photoshop. I was searching the web up- and downwards to find any tutorials that could tell me how to get a similar fantastic result. There are like 100.000 planet tutorials out there and the few tutorials which were about creating a galaxy where either very basic or the result looked like everything but a realistic galaxy. The galaxy I wanted should have looked massive and intricate &#8230; just like the real ones but with a slightly more artistic touch. I’ve needed a galaxy that I could use as a star map for a space-themed roleplaying game design and the image you see above is a part of the result. Let’s go try to do such one &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/galaxy-tutorial/">Continue reading "Creating a Galaxy in Photoshop"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/galaxy-tutorial/">Permalink</a> | <a href="http://blog.hexagonstar.com/galaxy-tutorial/#comments">18 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/artwork/" rel="tag">Artwork</a>, <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/galaxy-tutorial/&title=Creating a Galaxy in Photoshop">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Font Creation with Flex</title>
		<link>http://blog.hexagonstar.com/font-creation-with-flex/</link>
		<comments>http://blog.hexagonstar.com/font-creation-with-flex/#comments</comments>
		<pubDate>Sun, 18 May 2008 05:13:26 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=106</guid>
		<description><![CDATA[Fontstruct is an online font creator whose editor has been obviously developed with Flex. Users can register and design their own fonts which are made available for download. Looks slick!

© 2008 H1DD3N.R350URC3. &#124; Permalink &#124; No comments yet &#124; Tags: Flex, Link, Typography &#124; Add to del.icio.us]]></description>
			<content:encoded><![CDATA[<p><a href="http://fontstruct.fontshop.com/" target="_blank">Fontstruct</a> is an online font creator whose editor has been obviously developed with Flex. Users can register and design their own fonts which are made available for download. Looks slick!</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-100" src="http://blog.hexagonstar.com/wp-content/uploads/fontstruct_preview.png" alt="" width="500" height="302" /></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=165&type=feed" alt="" /><br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/font-creation-with-flex/">Permalink</a> | <a href="http://blog.hexagonstar.com/font-creation-with-flex/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/typography/" rel="tag">Typography</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/font-creation-with-flex/&title=Font Creation with Flex">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tools of the Trade Part 5: Filter Forge</title>
		<link>http://blog.hexagonstar.com/filter_forge/</link>
		<comments>http://blog.hexagonstar.com/filter_forge/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 04:21:06 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/tools-of-the-trade-part-5-filter-forge/</guid>
		<description><![CDATA[
Filter Forge is a new software for Windows that allows creating Photoshop filters in a tree node based editor. Yep, thats right! You design filters by connecting components together with virtual wires. Imagine the possibilities! The application ships with a standalone tool as well as a Photoshop PlugIn and after you played around a bit [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-234" src="http://blog.hexagonstar.com/wp-content/uploads/filter210.jpg" alt="" width="500" height="141" /></p>
<p><a href="http://www.filterforge.com/">Filter Forge</a> is a new software for Windows that allows creating Photoshop filters in a tree node based editor. Yep, thats right! You design filters by connecting components together with virtual wires. Imagine the possibilities! The application ships with a standalone tool as well as a Photoshop PlugIn and after you played around a bit with the trial version you might want to file this tool under &#8220;apps with that I could spend the whole day long, experimenting with it&#8221;!</p>
<p>>> <a href="http://blog.hexagonstar.com/filter_forge/">Continue reading "Tools of the Trade Part 5: Filter Forge"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/filter_forge/">Permalink</a> | <a href="http://blog.hexagonstar.com/filter_forge/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/filter_forge/&title=Tools of the Trade Part 5: Filter Forge">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photoshop Script: CenteredSelection</title>
		<link>http://blog.hexagonstar.com/centeredselection/</link>
		<comments>http://blog.hexagonstar.com/centeredselection/#comments</comments>
		<pubDate>Mon, 17 Jul 2006 14:24:37 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/photoshop-script-centeredselection/</guid>
		<description><![CDATA[Centered Selection is a simple but neat little JavaScript for Photoshop CS+ that can be used to create a rectangular or elliptical centered selection while maintaining the aspect ratio (i.e. width and height of the selection stay the same). Several options can be changed like the feather amount and the padding around the selection, whether [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/centeredselection_prev.png" rel="lightbox[89]"><img class="alignnone size-medium wp-image-235 alignright" style="float: right; border: none;" src="http://blog.hexagonstar.com/wp-content/uploads/centeredselection_prev-300x208.png" alt="" width="300" height="208" /></a><strong>Centered Selection</strong> is a simple but neat little JavaScript for Photoshop CS+ that can be used to create a rectangular or elliptical centered selection while maintaining the aspect ratio (i.e. width and height of the selection stay the same). Several options can be changed like the feather amount and the padding around the selection, whether using Antialias or not, creating an inverse selection and if an alpha channel should be created from the selection. This script can save a lot of hassle when trying to create a centered selection (imagine all that shift-, control- and space-holding and pressing to resize and drag around the selection)! As always a screenshot says more than thousand words.</p>
<p>>> <a href="http://blog.hexagonstar.com/centeredselection/">Continue reading "Photoshop Script: CenteredSelection"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/centeredselection/">Permalink</a> | <a href="http://blog.hexagonstar.com/centeredselection/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/scripts/" rel="tag">Scripts</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/centeredselection/&title=Photoshop Script: CenteredSelection">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Tools Of The Trade Part 2: Hi-Logic MainType</title>
		<link>http://blog.hexagonstar.com/hi_logic_maintype/</link>
		<comments>http://blog.hexagonstar.com/hi_logic_maintype/#comments</comments>
		<pubDate>Fri, 30 Jun 2006 06:26:59 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/tools-of-the-trade-part-2-hi-logic-maintype/</guid>
		<description><![CDATA[MainType is a relatively new font managing tool (for Win only) that puts Extensis Suitcase to shame! I&#8217;ve been trying Suitcase for a while but finding and activating fonts with it was a major pain in the butt. You had to dig around in the preview list on the right and then to activate the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/maintype_prev.jpg" rel="lightbox[81]"><img class="alignnone size-medium wp-image-236 alignright" style="float: right;" src="http://blog.hexagonstar.com/wp-content/uploads/maintype_prev-300x211.jpg" alt="" width="300" height="211" /></a><a href="http://www.high-logic.com/maintype.html" target="_blank">MainType</a> is a relatively new font managing tool (for Win only) that puts Extensis Suitcase to shame! I&#8217;ve been trying Suitcase for a while but finding and activating fonts with it was a major pain in the butt. You had to dig around in the preview list on the right and then to activate the font you once again had to search for the same font in the left side list (all with no mousewheel support).</p>
<p>After I was fed up with Suitcase I went with OT1 fontmanager for quite a while but this manager, while a crapload better than Suitcase, runs a bit unstable and doesn&#8217;t support some important formats. It also can only install/uninstall fonts but not activate them temporarily. There are also a ton of other font managing tools out there but almost all I&#8217;ve came across so far didn&#8217;t fulfill my requirements.</p>
<p>>> <a href="http://blog.hexagonstar.com/hi_logic_maintype/">Continue reading "Tools Of The Trade Part 2: Hi-Logic MainType"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/hi_logic_maintype/">Permalink</a> | <a href="http://blog.hexagonstar.com/hi_logic_maintype/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/reviews/" rel="tag">Reviews</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a>, <a href="http://blog.hexagonstar.com/tag/typography/" rel="tag">Typography</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/hi_logic_maintype/&title=Tools Of The Trade Part 2: Hi-Logic MainType">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Tools Of The Trade Part 1: Alias SketchBook Pro</title>
		<link>http://blog.hexagonstar.com/alias_sketchbook_pro/</link>
		<comments>http://blog.hexagonstar.com/alias_sketchbook_pro/#comments</comments>
		<pubDate>Mon, 25 Jul 2005 13:32:32 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sketching]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/tools-of-the-trade-part-1-alias-sketchbook-pro/</guid>
		<description><![CDATA[As a one-man-game developer of worldclass (exaggeration intended!) it&#8217;s good to have a bunch of tools at hand that help with the tasks for creating games! In this series I will introduce helpful &#8216;nice to have&#8217; or even &#8216;must have&#8217; tools that make a game developers/designers day easier. In this part I will cover Alias [...]]]></description>
			<content:encoded><![CDATA[<p>As a one-man-game developer of worldclass (exaggeration intended!) it&#8217;s good to have a bunch of tools at hand that help with the tasks for creating games! In this series I will introduce helpful &#8216;nice to have&#8217; or even &#8216;must have&#8217; tools that make a game developers/designers day easier. In this part I will cover Alias SketchBook Pro &#8230;</p>
<p>I&#8217;ve bought myself a periphery some days ago about which I was pondering to buy for a long time already, a Wacom Intuos 3 graphics tablet! I choose the smallest version 4&#215;5 since I&#8217;m not a drawing pro and have limited desktop real estate and the smallest one suffices pretty well for just some sketching.</p>
<p>>> <a href="http://blog.hexagonstar.com/alias_sketchbook_pro/">Continue reading "Tools Of The Trade Part 1: Alias SketchBook Pro"</a></p>
<br /><small>© 2005 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alias_sketchbook_pro/">Permalink</a> | <a href="http://blog.hexagonstar.com/alias_sketchbook_pro/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/reviews/" rel="tag">Reviews</a>, <a href="http://blog.hexagonstar.com/tag/sketching/" rel="tag">Sketching</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alias_sketchbook_pro/&title=Tools Of The Trade Part 1: Alias SketchBook Pro">del.icio.us</a></small>]]></content:encoded>
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		<title>Graphical User Interfaces – When will they be normalized?</title>
		<link>http://blog.hexagonstar.com/graphical-user-interfaces-2/</link>
		<comments>http://blog.hexagonstar.com/graphical-user-interfaces-2/#comments</comments>
		<pubDate>Sat, 12 Jun 2004 03:50:26 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=31</guid>
		<description><![CDATA[I&#8217;ve installed SuSE Linux v9.1 a couple of days ago on my now secondary PC and after 2-3 days also managed to get rid of that ugly default KDE desktop look and turned it into a somewhat bearable view.
Honestly when do the interface designers stop smoking strange things and come back to a neat and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve installed <a href="http://www.suse.de/" target="_blank">SuSE Linux v9.1</a> a couple of days ago on my now secondary PC and after 2-3 days also managed to get rid of that ugly default <a href="http://www.kde.org/">KDE</a> desktop look and turned it into a somewhat bearable view.<br />
Honestly when do the interface designers stop smoking strange things and come back to a neat and clear GUI design? The icons of the default KDE were huge (48px) and even looked way to big on my 1280&#215;1024 resolution. The initially chosen color palette can only be described as atrocity and the default wallpaper was of minor quality! When flapping out the kicker menu (that&#8217;s basically the same as the windows start menu) again huge icons and text is thrown at you and shine in a multitude of fancy colors with soft edges as if they want to compete with the Teletubbies! Who ever had the idea to introduce 24 bit colored icons: here comes my hand and whips to your face!</p>
<p>>> <a href="http://blog.hexagonstar.com/graphical-user-interfaces-2/">Continue reading "Graphical User Interfaces &#8211; When will they be normalized?"</a></p>
<br /><small>© 2004 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/graphical-user-interfaces-2/">Permalink</a> | <a href="http://blog.hexagonstar.com/graphical-user-interfaces-2/#comments">1 comment</a> | Tags:  | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/graphical-user-interfaces-2/&title=Graphical User Interfaces &#8211; When will they be normalized?">del.icio.us</a></small>]]></content:encoded>
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