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	<title>H1DD3N.R350URC3 » Dev</title>
	
	<link>http://blog.hexagonstar.com</link>
	<description>Still chasing the dream</description>
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		<title>AIR needs GPU support!</title>
		<link>http://blog.hexagonstar.com/air-needs-gpu-support/</link>
		<comments>http://blog.hexagonstar.com/air-needs-gpu-support/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 04:21:43 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Fullscreen]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[WModes]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=863</guid>
		<description><![CDATA[Imagine you&#8217;re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can&#8217;t really handle this.
After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode [...]]]></description>
			<content:encoded><![CDATA[<p>Imagine you&#8217;re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can&#8217;t really handle this.</p>
<p>After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode that is otherwise supported by Flash embedded in HTML via wmodes parameter. In fact <a href="http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html" target="_blank">the docs state</a> it&#8217;s not even supported by AIR &#8230;</p>
<blockquote><p><em>&#8230; Flash Player 10 introduces two window modes, direct and GPU compositing, which you can enable through the publish settings in the Flash authoring tool. These modes are not supported in AIR &#8230;</em></p></blockquote>
<p>While this is a definitive must for a hopefully soon appearing update there&#8217;s another issue with fullscreen modes &#8230; AIR doesn&#8217;t really feature any decent solution for fullscreen! You can have your app to be either in fullscreen OR in windowed mode but trying to be able to switch between both looks very ugly because the system chrome isn&#8217;t being disabled automatically when switching to fullscreen which results in that the window size will simply get maximized. So creating applications where you could let the user switch between fullscreen and windowed mode seems to be impossible at the moment with AIR 1.5.</p>
<p>I can understand that the Flash player on the web needs it&#8217;s security restrictions in this regard but AIR should definitely not be touched by this! I hope Adobe will improve this for a future update, AIR is a great platform for (complex) game development but these two issues are serious limitations to that!</p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/air-needs-gpu-support/">Permalink</a> | <a href="http://blog.hexagonstar.com/air-needs-gpu-support/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/fullscreen/" rel="tag">Fullscreen</a>, <a href="http://blog.hexagonstar.com/tag/gpu/" rel="tag">GPU</a>, <a href="http://blog.hexagonstar.com/tag/wmodes/" rel="tag">WModes</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/air-needs-gpu-support/&title=AIR needs GPU support!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PushButton Engine</title>
		<link>http://blog.hexagonstar.com/pushbutton-engine/</link>
		<comments>http://blog.hexagonstar.com/pushbutton-engine/#comments</comments>
		<pubDate>Wed, 06 May 2009 03:34:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=860</guid>
		<description><![CDATA[Probably old news but I&#8217;ve just found some time to read about the recently released pushbutton engine, a modular ActionScript 3 engine tailored especially for game development. It seems that Jeff Tunnel &#38; Co (of Garage Games fame) were sitting down and wrote some serious ActionScript library overnight.
&#8220;&#8230;and a component system which lets you easily [...]]]></description>
			<content:encoded><![CDATA[<p>Probably old news but I&#8217;ve just found some time to read about the recently released <a href="http://pushbuttonengine.com/" target="_blank">pushbutton engine</a>, a modular ActionScript 3 engine tailored especially for game development. It seems that Jeff Tunnel &amp; Co (of Garage Games fame) were sitting down and wrote some serious ActionScript library overnight.</p>
<p><em>&#8220;&#8230;and a component system which lets you easily package game functionality into reusable modules. The component system draws on nearly a decade of game development history&#8230;&#8221;</em></p>
<p>This looks very promising indeed and the component structure makes a lot of sense.</p>
<p>I&#8217;ve been working on the <a href="http://code.google.com/p/hexagon/" target="_blank">hexagonLib</a> on and off but time is sparse currently and so it seems I would never get it into a decent release state. I Might as well see how the pb engine works out for me. Let&#8217;s see how this engine fits for my current role-playing game project!</p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/pushbutton-engine/">Permalink</a> | <a href="http://blog.hexagonstar.com/pushbutton-engine/#comments">16 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/pushbutton-engine/&title=PushButton Engine">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Setting up Eclipse for Flash Developers</title>
		<link>http://blog.hexagonstar.com/eclipse-for-flash-devs/</link>
		<comments>http://blog.hexagonstar.com/eclipse-for-flash-devs/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 17:19:07 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=665</guid>
		<description><![CDATA[I&#8217;ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.
So today [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.</p>
<p>So today I finally figured out how to install the plug-ins that I really need and nothing else (well &#8230; almost nothing else). The following guide describes how you can set up your own custom Eclipse tailored for Flash/Flex development which features FDT plus Subclipse, a HTML, CSS, JavaScript and XML Editor and then some. The CSS Editor becomes especially useful for Flex Stylesheets.</p>
<p>>> <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/">Continue reading "Setting up Eclipse for Flash Developers"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/">Permalink</a> | <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/#comments">32 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/eclipse-for-flash-devs/&title=Setting up Eclipse for Flash Developers">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Alcon 3.1 Update</title>
		<link>http://blog.hexagonstar.com/alcon-31-update/</link>
		<comments>http://blog.hexagonstar.com/alcon-31-update/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 09:45:57 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=663</guid>
		<description><![CDATA[Although Alcon version 4 is currently under development I&#8217;ve decided to release a small update for Alcon 3, version 3.1 since I&#8217;ve received a code signing certificate from Adobe and wanted to keep up with re-releasing the now-signed application on the AIR Market Place.
Besides that Alcon is now code-signed there is exactly one new feature [...]]]></description>
			<content:encoded><![CDATA[<p>Although <a href="http://blog.hexagonstar.com/alcon/">Alcon</a> version 4 is currently under development I&#8217;ve decided to release a small update for Alcon 3, version 3.1 since I&#8217;ve received a code signing certificate from Adobe and wanted to keep up with re-releasing the now-signed application on the <a href="http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&amp;offeringID=10317" target="_blank">AIR Market Place</a>.</p>
<p>Besides that Alcon is now code-signed there is exactly one new feature in v3.1 which I called <strong>Key Tracer</strong>. You can toggle Key Tracing Mode from the Log menu. If you enable it you are able to press any keys and their key code (and if available character code) will be listed in Alcon&#8217;s output window which is a useful feature if you want to know the codes for some specific keys quickly.</p>
<p>More features where planned (and already started) like a Search function, Log Level Filtering and even a Calculator but these haven&#8217;t made it finished yet into v3 so most of them will come with version 4, which is &#8211; yet again &#8211; a complete re-write (I do loathe my source code that is over one year old <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>The newest version can as always be found <a href="http://blog.hexagonstar.com/alcon/">here</a>.</p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon-31-update/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon-31-update/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon-31-update/&title=Alcon 3.1 Update">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple’s Developer Membership Order System is broken!</title>
		<link>http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/</link>
		<comments>http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 15:31:03 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=659</guid>
		<description><![CDATA[Apple, you really know how to piss off developers! First you want me to pay 99$ just to be able to actually test my iPhone apps on the device then your Shop Order Form does not allow me to set it to English if I&#8217;m not living in the US/UK and to top it all [...]]]></description>
			<content:encoded><![CDATA[<p>Apple, you really know how to piss off developers! First you want me to pay 99$ just to be able to actually test my iPhone apps on the device then your Shop Order Form does not allow me to set it to English if I&#8217;m not living in the US/UK and to top it all your Order system is broken and thanks to that I&#8217;m now stuck at a &#8220;Thank you for your enrollment!&#8221; page without ever having enrolled into anything nor having bought the membership. Worse, you don&#8217;t allow me to re-apply the product to the shopping basket so that I might actually be able to buy it!</p>
<p>That&#8217;s right, I cannot buy the dev membership now because Apple&#8217;s site is obviously broken and thinks I&#8217;ve already bought the membership. An advice: DON&#8217;T leave the address fill-out page or empty your shopping cart! You will not have a chance later to come back and reach the page that puts the product into your cart.</p>
<p>But enough rant for today! I think I go and write some ActionScript &#8230; which is much more fun &#8230; and it&#8217;s FREE!</p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/">Permalink</a> | <a href="http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/iphone/" rel="tag">iPhone</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/apples-developer-membership-order-system-is-broken/&title=Apple&#8217;s Developer Membership Order System is broken!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Confusion about ‘this’</title>
		<link>http://blog.hexagonstar.com/the-confusion-about-this/</link>
		<comments>http://blog.hexagonstar.com/the-confusion-about-this/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 05:01:39 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=654</guid>
		<description><![CDATA[I often browse through code libraries written by others and can&#8217;t deny noticing that so many developers are making exaggerated use of the &#8216;this&#8217; keyword in their code. Today I came across CASAlib an otherwise very neat and certainly helpful library and after roaming through some of the code base it turns out that in [...]]]></description>
			<content:encoded><![CDATA[<p>I often browse through code libraries written by others and can&#8217;t deny noticing that so many developers are making exaggerated use of the &#8216;this&#8217; keyword in their code. Today I came across <a href="http://casalib.org/" target="_blank">CASAlib</a> an otherwise very neat and certainly helpful library and after roaming through some of the code base it turns out that in most classes they&#8217;ve put &#8216;this&#8217; in front of every single class property.</p>
<p>It seems that many newcomers to ActionScript still don&#8217;t understand the use of &#8216;this&#8217; and that it&#8217;s only really necessary in rare cases, for example if a method parameter has the same name like it&#8217;s relative class property or in a few scope-related situations. It&#8217;s also good to have &#8216;this&#8217; at hand if a dynamic property of a class needs to be accessed (this["foo"]) but other than that please do all a favor and throw out those unnecessary &#8216;this&#8217;! Ban it, lock it in your basement and don&#8217;t let it out unless there&#8217;s really a need for it!</p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/the-confusion-about-this/">Permalink</a> | <a href="http://blog.hexagonstar.com/the-confusion-about-this/#comments">21 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/the-confusion-about-this/&title=The Confusion about &#8216;this&#8217;">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Customizing toString()</title>
		<link>http://blog.hexagonstar.com/customizing-tostring/</link>
		<comments>http://blog.hexagonstar.com/customizing-tostring/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 17:15:56 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=640</guid>
		<description><![CDATA[When writing classes for a framework I usually put a custom toString method into important classes so that debugging becomes easier. Normally they would go like something along the lines of:

override public function toString&#40;&#41;:String &#123;
	return &#34;[ClassName]&#34;;
&#125;

&#8230; Sometimes adding properties to the returned String that give back information about the class, e.g.

override public function toString&#40;&#41;:String &#123;
	return [...]]]></description>
			<content:encoded><![CDATA[<p>When writing classes for a framework I usually put a custom toString method into important classes so that debugging becomes easier. Normally they would go like something along the lines of:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">override <span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">toString</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">return</span> <span style="color: #990000;">&quot;[ClassName]&quot;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>&#8230; Sometimes adding properties to the returned String that give back information about the class, e.g.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">override <span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">toString</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">return</span> <span style="color: #990000;">&quot;[ImageClass, size=&quot;</span> <span style="color: #000000; font-weight: bold;">+</span> _size <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot;]&quot;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>But writing them rigid like that is a disadvantage when you decide later to refactor class names. Admittedly it&#8217;s also not a very elegant way so I got the idea to take the class name that is returned by <em>getQualifiedClassName()</em>. The only problem is that getQualifiedClassName not only provides the type name but also the whole package String of the class. Regular Expressions to the rescue! After twiddling around with them for a while (I&#8217;m by no means a RegExp expert) I got my toString method into the shape that I desired:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">override <span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">toString</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">return</span> <span style="color: #990000;">&quot;[&quot;</span> <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #004993;">getQualifiedClassName</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>.<span style="color: #004993;">match</span><span style="color: #000000;">&#40;</span><span style="color: #990000;">&quot;[^:]*$&quot;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#93;</span> <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot;, size=&quot;</span> <span style="color: #000000; font-weight: bold;">+</span> _size <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot;]&quot;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>This way it matches the String returned by getQualifiedClassName with the Regular Expression [^:]*$ which checks from the right end for an arbitrary text up to the first occurring colon, but without including the colon. Taking the first element of the Array returned by match() and you got what you need!</p>
<p>A nice way of using this is when writing abstract classes that contain the toString method and any subclass can use that toString method without the need to override it &#8230; that is of course unless you want ot add other output information.</p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/customizing-tostring/">Permalink</a> | <a href="http://blog.hexagonstar.com/customizing-tostring/#comments">9 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/customizing-tostring/&title=Customizing toString()">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Alcon 3 Out Now!</title>
		<link>http://blog.hexagonstar.com/alcon3-out-now/</link>
		<comments>http://blog.hexagonstar.com/alcon3-out-now/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 09:16:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=622</guid>
		<description><![CDATA[It took longer than expected thanks to obstacles like a crashed harddisk and other minorities in between but it&#8217;s finally done and I now can announce the immediate availability of Alcon 3! It runs currently on Windows and Mac and hopefully soon on Linux too. When I tested it on Ubuntu it installed and started [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-623" style="border: 0pt none;" title="Alcon 3 Icon" src="http://blog.hexagonstar.com/wp-content/uploads/alcon3_icon.jpg" alt="" width="128" height="128" />It took longer than expected thanks to obstacles like a crashed harddisk and other minorities in between but it&#8217;s finally done and I now can announce the immediate availability of <strong>Alcon 3</strong>! It runs currently on Windows and Mac and hopefully soon on Linux too. When I tested it on Ubuntu it installed and started fine but the LocalConnection seems not to cut it in the current alpha release of the Linux AIR Runtime. Anyone know more details about this?</p>
<p>I recommend to check out the <a href="http://blog.hexagonstar.com/alcon/">Alcon Page</a> for more details and of course the download link. Enjoy your debugging!</p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon3-out-now/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon3-out-now/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon3-out-now/&title=Alcon 3 Out Now!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Alcon 3 Preview</title>
		<link>http://blog.hexagonstar.com/alcon3-preview/</link>
		<comments>http://blog.hexagonstar.com/alcon3-preview/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 05:05:31 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Debugging]]></category>
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		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=611</guid>
		<description><![CDATA[Since so many of you (well, at least four people) are feverishly waiting for the release of Alcon 3 here&#8217;s a preview screenshot to comfort your waiting time. The shot shows Alcon&#8217;s trace output panel with some bogus Array being traced iteratively and as a hex dump. the top of the window displays Alcon&#8217;s new [...]]]></description>
			<content:encoded><![CDATA[<p>Since so many of you (well, at least four people) are feverishly waiting for the release of Alcon 3 here&#8217;s a preview screenshot to comfort your waiting time. The shot shows Alcon&#8217;s trace output panel with some bogus Array being traced iteratively and as a hex dump. the top of the window displays Alcon&#8217;s new App Monitor which can be used to monitor framerate, frame render time and memory consumption. It also shows the version of the runtime that the monitored application is run in (clicking on the version text will list all System.capabilities properties in the Trace panel).</p>
<p style="text-align: center;"><a href="http://blog.hexagonstar.com/wp-content/uploads/alcon3_preview.jpg" rel="lightbox[611]"><img class="aligncenter size-full wp-image-612" style="border: 0pt none;" title="Alcon 3 in action!" src="http://blog.hexagonstar.com/wp-content/uploads/alcon3_preview.jpg" alt="" width="500" height="640" /></a></p>
<p>Then there&#8217;s the Options dialog with Trace options opened where you will be able to set font, colors etc. On the File Loggers Options you will be able to optionally enable up to two File Loggers that can be used for example to log the flashlog.txt to see output made by ActionScript&#8217;s own trace method.<br />
There&#8217;s of course the new Object Inspector and a new Help panel for Quickstart Help and API Docs. Alcon 3 is being written 99% in ActionScript 3 using FDT (the 1% left being the Main.mxml that is necessary to compile a Flex application). It&#8217;s only a matter of a few days now until release, some bug fixing, finishing touches and a few more documentation to write and it will be out so please endure!</p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon3-preview/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon3-preview/#comments">10 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon3-preview/&title=Alcon 3 Preview">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Announcing Alcon 3</title>
		<link>http://blog.hexagonstar.com/announcing-alcon3/</link>
		<comments>http://blog.hexagonstar.com/announcing-alcon3/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 02:44:13 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=583</guid>
		<description><![CDATA[Alcon 3 is in the works! The new version is being written for Adobe AIR and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/alcon/">Alcon</a> 3 is in the works! The new version is being written for <a href="http://www.adobe.com/products/air/" target="_blank">Adobe AIR</a> and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top works properly, auto-update etc. etc. etc.</p>
<p>Some of the new features besides the already existing Trace Command and File Loggers are a Memory Consumption and Frames-Per-Second Monitor, a completely new and improved Object Inspector that is finally useful for Debugging, an Options dialog to comfortably configure Alcon, proper AS2 support and a couple of other minorities here and there.</p>
<p>The progress moves on quick enough that I dare to say that the release date is only a few weeks away from now so sit tight, it&#8217;ll be there in a heartbeat.</p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/announcing-alcon3/">Permalink</a> | <a href="http://blog.hexagonstar.com/announcing-alcon3/#comments">7 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/announcing-alcon3/&title=Announcing Alcon 3">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>ActionScript3 Dice Class</title>
		<link>http://blog.hexagonstar.com/diceclass/</link>
		<comments>http://blog.hexagonstar.com/diceclass/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 11:29:23 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
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		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/</guid>
		<description><![CDATA[
In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static Dice class provides a set of methods to roll dice as it is common in a Role-playing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-217 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/dice_collection.jpg" alt="" width="500" height="179" /></p>
<p>In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static <em>Dice class</em> provides a set of methods to roll dice as it is common in a Role-playing game, to be exact four-, six-, eight-, ten-, twelve-, twenty-sided and percentile dice.</p>
<p>>> <a href="http://blog.hexagonstar.com/diceclass/">Continue reading "ActionScript3 Dice Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/diceclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/diceclass/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/diceclass/&title=ActionScript3 Dice Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Container bug in Flex3 beta2</title>
		<link>http://blog.hexagonstar.com/container-bug-in-flex3-beta2/</link>
		<comments>http://blog.hexagonstar.com/container-bug-in-flex3-beta2/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 06:32:30 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/nasty-bug-in-flex3-beta2/</guid>
		<description><![CDATA[Makes me wonder why nobody else has yet written anything about this bug ... when using any container component like for example a Panel or TitleWindow with a different borderStyle than the default]]></description>
			<content:encoded><![CDATA[<p><div class="adcontent"><script type="text/javascript"><!--
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<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script>
</div>Update: This bug has long been fixed by Adobe. Please ignore this post, Flex 3 is wonderful!</p>
<p>Makes me wonder why nobody else has yet written anything about this bug &#8230; when using any container component like for example a Panel or TitleWindow with a different borderStyle than the default, e.g. <em>borderStyle: solid</em> all your contents of that container reach into the the chrome of the Panel/Window/etc. pretty much messing up your layout. How could this escape the eyes of Adobe&#8217;s Flex devs? Here&#8217;s the <a href="http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72&amp;catid=651&amp;threadid=1303903&amp;highlight_key=y&amp;keyword1=borderstyle" target="_blank">thread</a> at Adobe&#8217;s Flex forum. This is bad because it sort of prevents me from writing any Flex/AIR applications until this issue has been fixed, I&#8217;m using a custom theme for all my projects that use a solid borderStyle (similar to the one used in the <a href="http://examples.adobe.com/flex2/consulting/styleexplorer/Flex2StyleExplorer.html" target="_blank">Flex Style Explorer</a>). The marvels of open beta software pushed by corporations for mere publicity purpose!</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/container-bug-in-flex3-beta2/">Permalink</a> | <a href="http://blog.hexagonstar.com/container-bug-in-flex3-beta2/#comments">8 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/container-bug-in-flex3-beta2/&title=Container bug in Flex3 beta2">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>FDT 3 is final!</title>
		<link>http://blog.hexagonstar.com/fdt3_is_final/</link>
		<comments>http://blog.hexagonstar.com/fdt3_is_final/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 14:21:51 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[FDT]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/fdt3_is_final/</guid>
		<description><![CDATA[The guys at Powerflasher done a great job! Check out their new FDT 3 at fdt.powerflasher.com. Personally this has become once again my favorite coding tool (after an over one year break with FlexBuilder&#8217;s editor). FDT has many features that one would otherwise only find in superior tools like Eclipse&#8217;s own Java Development Tool &#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>The guys at Powerflasher done a great job! Check out their new FDT 3 at <a href="http://fdt.powerflasher.com/" target="_blank">fdt.powerflasher.com</a>. Personally this has become once again my favorite coding tool (after an over one year break with FlexBuilder&#8217;s editor). FDT has many features that one would otherwise only find in superior tools like Eclipse&#8217;s own Java Development Tool &#8230; and these are top notch! FDT is now shipped in three different versions, Basic, Professional and soon an Enterprise version which will add a Debugger, MXML Parser and advanced Refactoring.<br />
I&#8217;m especially looking forward to the MXML Parser since in it&#8217;s current state FDT only allows for pure ActionScript projects. The MXML Parser would make it possible to add Flex and Adobe AIR projects to the roll.</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fdt3_is_final/">Permalink</a> | <a href="http://blog.hexagonstar.com/fdt3_is_final/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fdt3_is_final/&title=FDT 3 is final!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Animated Bitmap Class Update</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclassupdate/</link>
		<comments>http://blog.hexagonstar.com/animatedbitmapclassupdate/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 06:45:07 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclassupdate/</guid>
		<description><![CDATA[I&#8217;ve updated theclass so that it now uses an external timer object to trigger the animation. The advantage of this is that one timer can be used for many animated objects that use the same framerate. For this purpose a custom FrameRateTimer class has been added. This saves memory and CPU cycles when many animated [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the <a href="http://blog.hexagonstar.com/the-crappiest-corporate-site-of-the-week/">AnimatedBitmap</a> class so that it now uses an external timer object to trigger the animation. The advantage of this is that one timer can be used for many animated objects that use the same framerate. For this purpose a custom FrameRateTimer class has been added. This saves memory and CPU cycles when many animated objects are used.<br />
I will eventually add an AnimatedDisplayObjectManager class later with that many animated objects can be controlled at once (e.g. stop/play all sprites at once) but this will probably be more intervened with the whole framework (as it might make use of custom data structures).</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/animatedbitmapclassupdate/">Permalink</a> | <a href="http://blog.hexagonstar.com/animatedbitmapclassupdate/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/animatedbitmapclassupdate/&title=Animated Bitmap Class Update">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Animated Bitmap Class</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/</link>
		<comments>http://blog.hexagonstar.com/animatedbitmapclass/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 17:25:29 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
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		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/</guid>
		<description><![CDATA[The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.
>> Continue reading "Animated Bitmap Class"
© 2007 H1DD3N.R350URC3. &#124; Permalink &#124; 29 comments &#124; Tags: [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>AnimatedBitmap</strong> class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.</p>
<p>>> <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Continue reading "Animated Bitmap Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/animatedbitmapclass/#comments">29 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/hexagon/" rel="tag">Hexagon</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/animatedbitmapclass/&title=Animated Bitmap Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>29</slash:comments>
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		<title>FDT 3.0 is Open Beta!</title>
		<link>http://blog.hexagonstar.com/fdt3_open_beta/</link>
		<comments>http://blog.hexagonstar.com/fdt3_open_beta/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 16:44:32 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[FDT]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/fdt3_open_beta/</guid>
		<description><![CDATA[I&#8217;ve joined the closed beta of FDT 3.0 a couple of weeks ago and saw that there was steady progress in bug fixing with around 3-4 updates every week. Now the guys at Powerflasher started the Open Beta which everybody can join by visiting the FDT Forum.
FDT 3.0 is pure coding comfort indeed! After using [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve joined the closed beta of FDT 3.0 a couple of weeks ago and saw that there was steady progress in bug fixing with around 3-4 updates every week. Now the guys at Powerflasher started the Open Beta which everybody can join by visiting the <a href="http://www.powerflasher.com/fdt/forum/index.php" target="_blank">FDT Forum</a>.</p>
<p>FDT 3.0 is pure coding comfort indeed! After using it you&#8217;ll agree that the Flex ActionScript editor looks like a poor excuse compared to FDT! There are all the features for ActionScript 3.0 that also were in FDT 1 and a lot of new stuff. Luxurious syntax coloring and semantic syntax highlighting, code templates,my number one favorite feature Mark Occurences, code formatter, quick fixes, Flash IDE and Flex compiler support, limited refactoring and more.</p>
<p>Now all I wish for is that FDT works flawlessly together with Flex/AIR projects but that will probably come at a later date since getting a stable release is more important now. It kind of feels awkward if you have to go back to the Flex AS editor once you used FDT!</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fdt3_open_beta/">Permalink</a> | <a href="http://blog.hexagonstar.com/fdt3_open_beta/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fdt3_open_beta/&title=FDT 3.0 is Open Beta!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Alcon</title>
		<link>http://blog.hexagonstar.com/alcon/</link>
		<comments>http://blog.hexagonstar.com/alcon/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 03:26:02 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=217</guid>
		<description><![CDATA[Alcon is a lightweight debugging tool for ActionScript developers that provides several straightforward and quickly accessible methods to debug any ActionScript 2 or ActionScript 3 application, be it from the Web Browser, the standalone Flash Player or an AIR Runtime. It offers an easy way to output debug information from anywhere, not just while in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/alcon3_view1.jpg" rel="lightbox[156]"><img class="alignright size-medium wp-image-617" style="border: 0pt none;" title="Alcon 3" src="http://blog.hexagonstar.com/wp-content/uploads/alcon3_view1-190x220.jpg" alt="" width="190" height="220" /></a>Alcon is a lightweight debugging tool for ActionScript developers that provides several straightforward and quickly accessible methods to debug any ActionScript 2 or ActionScript 3 application, be it from the Web Browser, the standalone Flash Player or an AIR Runtime. It offers an easy way to output debug information from anywhere, not just while in the Flash IDE or in the Flex Debugger. It comes packed with an Application Monitor that can monitor the framerate and memory consumption, an Object Inspector for viewing the properties of any Object, Array or Class and up to two File Loggers. Alcon runs on any platform that supports <a href="http://www.adobe.com/products/air/" target="_blank">Adobe AIR</a> and can be used with the <a href="http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK" target="_blank">Flex compiler</a>, the <a href="http://www.adobe.com/products/flash/" target="_blank">Flash IDE</a> or <a href="http://www.mtasc.org/" target="_blank">MTASC</a>.</p>
<p>>> <a href="http://blog.hexagonstar.com/alcon/">Continue reading "Alcon"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon/#comments">72 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon/&title=Alcon">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>72</slash:comments>
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		<title>ActionScript 3 MultiMap Class</title>
		<link>http://blog.hexagonstar.com/as3_multimap_class/</link>
		<comments>http://blog.hexagonstar.com/as3_multimap_class/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 08:28:11 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Data Structures]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/actionscript-3-multimap-class/</guid>
		<description><![CDATA[Recently I needed a HashMap for a project to map key/value pairs but in that particular case the Map required to map not just one but several values to a key. I could have used an array or object to store the values in and map that one but in practice it turned out that [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I needed a HashMap for a project to map key/value pairs but in that particular case the Map required to map not just one but several values to a key. I could have used an array or object to store the values in and map that one but in practice it turned out that accessing the map looked rather messy. It would be much more elegant to have a map to that multiple values can be mapped directly. After some investigation (strangely even Java seems not to have a MultiMap included) I came up with writing my own MultiMap class, so here it is!</p>
<p>>> <a href="http://blog.hexagonstar.com/as3_multimap_class/">Continue reading "ActionScript 3 MultiMap Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/as3_multimap_class/">Permalink</a> | <a href="http://blog.hexagonstar.com/as3_multimap_class/#comments">11 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/data-structures/" rel="tag">Data Structures</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/as3_multimap_class/&title=ActionScript 3 MultiMap Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Getting rich with Free Flash Games?</title>
		<link>http://blog.hexagonstar.com/getting_rich_with_free_flash_games/</link>
		<comments>http://blog.hexagonstar.com/getting_rich_with_free_flash_games/#comments</comments>
		<pubDate>Wed, 30 May 2007 06:30:37 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/getting-rich-with-free-flash-games/</guid>
		<description><![CDATA[Still have a skeptical opinion about using Flash for making games? Read and rethink &#8230; at least for earning money it seems to pay off if done right! Check out this interview with Desktop Tower Defense creator Paul Preece! Obviously it is possible to create a monthly 8000$ revenue just by putting together a simple [...]]]></description>
			<content:encoded><![CDATA[<p>Still have a skeptical opinion about using Flash for making games? Read and rethink &#8230; at least for earning money it seems to pay off if done right! Check out this <a href="http://gigaom.com/2007/05/27/desktop-tower-defense/" target="_blank">interview</a> with <a href="http://www.handdrawngames.com/DesktopTD/" target="_blank">Desktop Tower Defense</a> creator Paul Preece! Obviously it is possible to create a monthly 8000$ revenue just by putting together a simple but addictive Flash Game and make it freely available to people.<br />
Even though personally I&#8217;m not too impressed with the game (prefer better graphics/sounds) I found myself getting lost by its addictive gameplay for at least 30 minutes today. Why the heck do I sit here designing an overly complex roleplaying game??! To answer that question by myself: Because it&#8217;s what I love doing and its fun for me. But maybe I&#8217;m better off devoting some time to create a simple blockbuster first!</p>
<p style="text-align: center;">
<p><a href="http://blog.hexagonstar.com/wp-content/uploads/dtdefense.jpg" rel="lightbox[136]"><img class="alignnone size-medium wp-image-222 alignright" style="float: right;" src="http://blog.hexagonstar.com/wp-content/uploads/dtdefense-300x232.jpg" alt="" width="300" height="232" /></a>So what makes this game so addictive that people are coming back en masse? First and foremost it&#8217;s simple and straightforward. No long introduction, no necessity to read instructions, you get into the game quickly. Then there is the addiction factor &#8230; Maybe its just me but the reason why it is fun to play is because you try to make your defense perfect to stop the intruding enemies. Another factor is that you can shoot and destroy something. Sounds dumb? I know, but I can imagine that many people&#8217;s &#8216;hunting&#8217; instinct is triggered by that. After all many popular games follow the same scheme. In fact you don&#8217;t even need to do the shooting as that is what your towers are doing for you. You just have to place them in a strategically good  position and watch how well it works out. The author sure made a good choice by picking a Tower Defense game for this!</p>
<p>Now there are hundreds of other well proven addictive games out there. Make your choice and don&#8217;t forget to improve it by adding something that makes it even more fun to play! Meanwhile excuse me &#8230; I have to dig through my old games collection and do some searching &#8230; <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<address>(via <a href="http://www.rampantgames.com/blog/" target="_blank">Tales of the Rampant Coyote</a>)</address>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/getting_rich_with_free_flash_games/">Permalink</a> | <a href="http://blog.hexagonstar.com/getting_rich_with_free_flash_games/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/getting_rich_with_free_flash_games/&title=Getting rich with Free Flash Games?">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Hexagon Framework Effects Demo</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/</link>
		<comments>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comments</comments>
		<pubDate>Mon, 28 May 2007 07:47:13 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Hexagon]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/</guid>
		<description><![CDATA[Here&#8217;s a small demo that I threw together yesterday which shows how the effects in the Hexagon Framework effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/hexagon_effectsdemo_prev.png" rel="lightbox[134]"><img class="alignnone size-thumbnail wp-image-223 alignright" style="float: right;" src="http://blog.hexagonstar.com/wp-content/uploads/hexagon_effectsdemo_prev-150x110.png" alt="" width="150" height="110" /></a>Here&#8217;s a small demo that I threw together yesterday which shows how the effects in the <a href="http://code.google.com/p/hexagon/" target="_blank">Hexagon Framework</a> effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling class when they are finished and there are two more classes with that effects can be arranged, namely the EffectChainer class and the EffectCombiner class.</p>
<p>>> <a href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/">Continue reading "Hexagon Framework Effects Demo"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/">Permalink</a> | <a href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comments">6 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/hexagon/" rel="tag">Hexagon</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/hexagon_framework_effects_demo/&title=Hexagon Framework Effects Demo">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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