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<channel>
	<title>Hellmode</title>
	
	<link>http://hellmode.com</link>
	<description>We write about video games.</description>
	<lastBuildDate>Thu, 21 Mar 2013 22:35:15 +0000</lastBuildDate>
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		<title>This Isn’t the Article I Wanted to Write About Tomb Raider</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/sN1mw8RaJcE/</link>
		<comments>http://hellmode.com/2013/03/21/this-isnt-the-article-i-wanted-to-write-about-tomb-raider/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 21:48:45 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=781</guid>
		<description>This isn&amp;#8217;t the article I wanted to write about Tomb Raider. In fact, I had an article that was a lot more poetic; there were lines about agency, the environment becoming a character, and how Tomb Raider truly was a next gen title that was my game of the year. Instead this is an article [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/sN1mw8RaJcE" height="1" width="1"/&gt;</description>
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		<slash:comments>75</slash:comments>
		<feedburner:origLink>http://hellmode.com/2013/03/21/this-isnt-the-article-i-wanted-to-write-about-tomb-raider/</feedburner:origLink></item>
		<item>
		<title>Morals of the Mojave</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/7R1WJds_qWs/</link>
		<comments>http://hellmode.com/2010/12/01/morals-of-the-mojave/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 17:35:59 +0000</pubDate>
		<dc:creator>Rollin</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=720</guid>
		<description>In Fallout: New Vegas, there are certain factions that, regardless of the circumstances, you gain karma by killing. The Legion and Powder Gangers both suffer this fate. Patrolling, sleeping or guarding an outpost&amp;#8211;it doesn’t matter. They have been designed this way and therefore any method of punishment you can dispense is legitimate because, clearly, they [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/7R1WJds_qWs" height="1" width="1"/&gt;</description>
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		<slash:comments>19</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/12/01/morals-of-the-mojave/</feedburner:origLink></item>
		<item>
		<title>The Final Fantasy MMORPGs: Roads Less Traveled</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/lfIo00G8MIY/</link>
		<comments>http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 19:08:58 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Square-Enix]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=657</guid>
		<description>My overall conflicted experience with Final Fantasy XIV still didn&amp;#8217;t stop my jaw from dropping the first time I saw a dust storm settle over the sky of Ul&amp;#8217;dah at night. But for better or worse, Ul&amp;#8217;dah and its dust storms are something that many gamers will never see. Unfortunately, not many saw its distant [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/lfIo00G8MIY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/</feedburner:origLink></item>
		<item>
		<title>The Collector’s Conundrum</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/ujlQk2u7qVY/</link>
		<comments>http://hellmode.com/2010/09/17/the-collectors-conundrum/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 06:50:10 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Collector's Edition]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=636</guid>
		<description>Civilization V is coming out soon and I feel like I&amp;#8217;m ten years old again on Christmas Eve; unabashedly, I brimming with excitement. For me, the series represents the very foundation of gaming. It was also one of the staple titles of my early youth, something that grew up as I did&amp;#8211;from my years in [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=ujlQk2u7qVY:hXhU6mk6b10:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=ujlQk2u7qVY:hXhU6mk6b10:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=ujlQk2u7qVY:hXhU6mk6b10:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=ujlQk2u7qVY:hXhU6mk6b10:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=ujlQk2u7qVY:hXhU6mk6b10:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/ujlQk2u7qVY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://hellmode.com/2010/09/17/the-collectors-conundrum/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/09/17/the-collectors-conundrum/</feedburner:origLink></item>
		<item>
		<title>What Final Fantasy XIII and Heavy Rain Have in Common</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/jXeBRnCm_FQ/</link>
		<comments>http://hellmode.com/2010/09/02/what-final-fantasy-xiii-and-heavy-rain-have-in-common/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 12:10:09 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Heavy Rain]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=610</guid>
		<description>Gaming is about the experience. Mashing buttons and keys is how I spent the nineties&amp;#8211;I stomped on Goombas, explored dungeons in Hyrule, and bunnyhopped in Quake. When playing Doom in my early years, I was terrified of the demons that the gates of Hell unleashed. And I&amp;#8217;ll never forget the first time I saw the [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=jXeBRnCm_FQ:sY_uqLiHTdU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=jXeBRnCm_FQ:sY_uqLiHTdU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=jXeBRnCm_FQ:sY_uqLiHTdU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=jXeBRnCm_FQ:sY_uqLiHTdU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=jXeBRnCm_FQ:sY_uqLiHTdU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/jXeBRnCm_FQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://hellmode.com/2010/09/02/what-final-fantasy-xiii-and-heavy-rain-have-in-common/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/09/02/what-final-fantasy-xiii-and-heavy-rain-have-in-common/</feedburner:origLink></item>
		<item>
		<title>Video Games Are Undeniably Art</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/bJxlLbUbHhM/</link>
		<comments>http://hellmode.com/2010/08/21/video-games-are-undeniably-art/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 14:32:44 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=581</guid>
		<description>Video games are art. It&amp;#8217;s boring, it&amp;#8217;s been said, and it&amp;#8217;s been argued against. But it&amp;#8217;s true. Game developers are this generation&amp;#8217;s unnamed Ansel Adams and Andy Warhols. The video games they work to create are their own unique worlds imagined and they bring to life these visions with precise direction and immense effort. By [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=bJxlLbUbHhM:2W7UJl_ZBwI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=bJxlLbUbHhM:2W7UJl_ZBwI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=bJxlLbUbHhM:2W7UJl_ZBwI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=bJxlLbUbHhM:2W7UJl_ZBwI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=bJxlLbUbHhM:2W7UJl_ZBwI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/bJxlLbUbHhM" height="1" width="1"/&gt;</description>
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		<slash:comments>55</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/08/21/video-games-are-undeniably-art/</feedburner:origLink></item>
		<item>
		<title>Playing Video Games With an Open Mind</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/N2qj0iq8yco/</link>
		<comments>http://hellmode.com/2010/08/20/playing-video-games-with-an-open-mind/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 21:50:02 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Final Fantasy XII]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Oblivion]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=560</guid>
		<description>I thought the pigeons in Grand Theft Auto IV were pointless, but I found them all anyway. I spent hours getting Tonberry as a Guardian Force in Final Fantasy VIII although he was underpowered as a summon. I even saved Cybil in Silent Hill through some extra legwork. I try to play video games with [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/N2qj0iq8yco" height="1" width="1"/&gt;</description>
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		<slash:comments>34</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/08/20/playing-video-games-with-an-open-mind/</feedburner:origLink></item>
		<item>
		<title>My Darker Competitive Side</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/JdGaqE14O5w/</link>
		<comments>http://hellmode.com/2010/08/14/my-darker-competitive-side/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 05:02:59 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=537</guid>
		<description>My hands hurt from holding my mouse so tightly and my heart&amp;#8217;s pounding. In a few seconds, I will be wiped out by several siege tanks, but I don&amp;#8217;t know this yet and what I don&amp;#8217;t know is killing me. It&amp;#8217;s a mirror match for 1v1 ladder play in StarCraft 2. I just placed platinum [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=JdGaqE14O5w:PGWZtd8LIVo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=JdGaqE14O5w:PGWZtd8LIVo:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=JdGaqE14O5w:PGWZtd8LIVo:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/hellmode?a=JdGaqE14O5w:PGWZtd8LIVo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/hellmode?i=JdGaqE14O5w:PGWZtd8LIVo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/hellmode/~4/JdGaqE14O5w" height="1" width="1"/&gt;</description>
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		<slash:comments>98</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/08/14/my-darker-competitive-side/</feedburner:origLink></item>
		<item>
		<title>On Morality and Making Choices Matter in Video Games</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/ANQMbyBQ_MY/</link>
		<comments>http://hellmode.com/2010/08/05/on-morality-and-making-choices-matter-in-video-games/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 12:55:24 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dino Crisis]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=491</guid>
		<description>I take my choices in video games seriously. Although their concept of morality is usually nothing more than a ruse to present players with a common thread to characters, I still care about the illusion it generates&amp;#8211;repeatedly finding myself entangled in the web of choices that are presented. Moreover, I always find a sense of [...]&lt;div class="feedflare"&gt;
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		<wfw:commentRss>http://hellmode.com/2010/08/05/on-morality-and-making-choices-matter-in-video-games/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		<feedburner:origLink>http://hellmode.com/2010/08/05/on-morality-and-making-choices-matter-in-video-games/</feedburner:origLink></item>
		<item>
		<title>There’s Narrative in my RTS: StarCraft Told a Story, Will the Sequel Make People Listen?</title>
		<link>http://feedproxy.google.com/~r/hellmode/~3/BqpIAIBDaMQ/</link>
		<comments>http://hellmode.com/2010/07/24/theres-narrative-in-my-rts-starcraft-told-a-story-will-the-sequel-make-people-listen/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 09:11:44 +0000</pubDate>
		<dc:creator>Ashelia</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Real-Time Strategy]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[WarCraft]]></category>

		<guid isPermaLink="false">http://hellmode.com/?p=466</guid>
		<description>The next great American novel won&amp;#8217;t be inspired by a zerg rush, but Kerrigan and Raynor want their story to be told nonetheless. For over a decade now, the StarCraft series has aspired to a daunting task. It&amp;#8217;s tried to weave a compelling tale in the real-time strategy genre, attempting to break categorical confines and [...]&lt;div class="feedflare"&gt;
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		<slash:comments>33</slash:comments>
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