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        <title>Video Game Reviews - High-Def Digest</title>
        <link>https://games.highdefdigest.com/reviews.html</link>
        <description>Video Game Reviews - High-Def Digest</description>
        <language>en-US</language>
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        <managingEditor>feedback@highdefdigest.com</managingEditor>
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                <item>
            <title><![CDATA[A50 Wireless Headset + Base Station (Gen 3)]]></title>
            <link>https://games.highdefdigest.com/36699/astro_gaming_a50_wireless__base_station__gen_3_dolby_gaming_headset_2016_ps4_pc_review.html</link>
            <description><![CDATA[]]></description>
                        <author><![CDATA[secondvariety@live.com (Brian Hoss)]]></author>
                        
                        <guid>https://games.highdefdigest.com/36699/astro_gaming_a50_wireless__base_station__gen_3_dolby_gaming_headset_2016_ps4_pc_review.html</guid>
            <pubDate>Sat, 31 Dec 16 16:38:08 -0800</pubDate>
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            <title><![CDATA[HyperX Alloy FPS Mechanical Gaming Keyboard]]></title>
            <link>https://games.highdefdigest.com/40726/hyperx_alloy_fps_mechanical_gaming_keyboard_pc.html</link>
            <description><![CDATA[]]></description>
                        <author><![CDATA[secondvariety@live.com (Brian Hoss)]]></author>
                        
                        <guid>https://games.highdefdigest.com/40726/hyperx_alloy_fps_mechanical_gaming_keyboard_pc.html</guid>
            <pubDate>Thu, 29 Dec 16 14:36:48 -0800</pubDate>
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            <title><![CDATA[Let it Die]]></title>
            <link>https://games.highdefdigest.com/42268/let_it_die_ps4.html</link>
            <description><![CDATA[I have a longstanding respect for the works of Grasshopper Manufacture, a studio that specializes in games that carry punk aesthetics and at times baffling design sensibilities. Even at their worst, their works carry surprising intelligence under their often crude surfaces. That said, I hesitate to say they&#039;ve ever been particularly good when it comes to gameplay, and even my favorite title of theirs &#039;No More Heroes&#039; was bogged down by extremely basic combat mechanics and one of the (possibly intentionally, depending on who you ask) dullest open-worlds in gaming. I was worried then, that being purchased by GungHo, a&#8230;]]></description>
                        <author><![CDATA[gooney5151@gmail.com (Sophia Edwards)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147086</comments>
                        <guid>https://games.highdefdigest.com/42268/let_it_die_ps4.html</guid>
            <pubDate>Sat, 24 Dec 16 07:54:07 -0800</pubDate>
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            <title><![CDATA[Shantae: Half-Genie Hero]]></title>
            <link>https://games.highdefdigest.com/42237/shantae_half_genie_hero_ps4.html</link>
            <description><![CDATA[When I think about Wayforward&#039;s library of games, it largely of games that are beautiful and rich in imagination, but often stumble with the execution of their sometimes lofty ideas. &#039;Shantae&#039;, however, has always been the series of theirs that I&#039;ve loved the most, and while they weren&#039;t immune to the studio&#039;s fairly common pitfalls, the basics in each entry in the series have been so strong that all of my issues with them ultimately ended up feeling like minor gripes. &#039;Half-Genie Hero&#039; might have some of my biggest issues with the franchise to date, but it&#039;s all wrapped up&#8230;]]></description>
                        <author><![CDATA[gooney5151@gmail.com (Sophia Edwards)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147078</comments>
                        <guid>https://games.highdefdigest.com/42237/shantae_half_genie_hero_ps4.html</guid>
            <pubDate>Thu, 22 Dec 16 12:56:15 -0800</pubDate>
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            <title><![CDATA[Telltale's The Walking Dead: Season Three - A New Frontier]]></title>
            <link>https://games.highdefdigest.com/42214/telltales_the_walking_dead_season_three_a_new_frontier_xbox_one.html</link>
            <description><![CDATA[In spite of Clementine&#039;s popularity, she is not the protagonist of these first two episodes. This honor goes to Javier Garc&amp;iacute;a, a young man who has managed to keep his family alive through the entire apocalypse by driving around in a van and scrounging for supplies when needed. At first I was put off by this, preferring to have been in control of Clem, but Telltale is beginning to convince me that Javier is worth it. He is not unlike Lee - reasonable, dependable, charismatic, and with a dark past (not nearly as bad as Lee&#039;s, however).

After a brief&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147070</comments>
                        <guid>https://games.highdefdigest.com/42214/telltales_the_walking_dead_season_three_a_new_frontier_xbox_one.html</guid>
            <pubDate>Wed, 21 Dec 16 19:47:03 -0800</pubDate>
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            <title><![CDATA[Beholder]]></title>
            <link>https://games.highdefdigest.com/42131/beholder_pc.html</link>
            <description><![CDATA[Carl Stein is a typical man living in the &quot;State&quot;, and has been given a new job. He is to report to a dilapidated apartment building that has been seized by the government and turned into public housing, and he is to be the landlord. The previous landlord, as the introductory cinematic shows us quite grimly, was incapable of carrying out his duties and forcibly removed from the premises. To his residents, Carl&#039;s tasks include renting out the units when they&#039;re available and fixing things that need fixing. Privately, however, Carl has another profession: government snitch. He is expected to&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147060</comments>
                        <guid>https://games.highdefdigest.com/42131/beholder_pc.html</guid>
            <pubDate>Tue, 20 Dec 16 15:17:50 -0800</pubDate>
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            <title><![CDATA[Batman: The Telltale Series - City of Light]]></title>
            <link>https://games.highdefdigest.com/42042/batman_the_telltale_series_episode_5_city_of_light_xbox_one.html</link>
            <description><![CDATA[The quality of Telltale&#039;s episodes have waxed and waned of late. Last year they had a good run with &#039;Game of Thrones&#039; and &#039;Borderlands&#039;, but this year they have struggled with their &#039;Minecraft&#039;, &#039;Michonne&#039;, and definitely this Batman series. It&#039;s not just the endless technical problems, it&#039;s inconsistency in the script, plot holes, the occasional weak actor, and above all, why? Why do we need to Telltale a Batman story? Are they going to do something no one else has in the last 80 years of the Dark Knight&#039;s escapades?
It turns out that they have, more or less. Despite&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147035</comments>
                        <guid>https://games.highdefdigest.com/42042/batman_the_telltale_series_episode_5_city_of_light_xbox_one.html</guid>
            <pubDate>Sun, 18 Dec 16 20:44:19 -0800</pubDate>
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            <title><![CDATA[I Expect You To Die (PS VR)]]></title>
            <link>https://games.highdefdigest.com/42103/i_expect_you_to_die_ps_vr.html</link>
            <description><![CDATA[A first impression goes a long way, and &#039;I Expect You To Die&#039; knows how to make a grand entrance. Schell Games&#039; virtual reality puzzle title opens with an interactive &#039;Bond&#039; title sequence that manages to set the tone that the player is experiencing something special. Accompanied by a fabulous theme song and stylized visuals of giant drills &amp;amp; dangerous sharks, it&#039;s one of the most impressive opening credits that I&#039;ve ever seen in a game.
That&#039;s a lot of momentum straight off the bat, but thankfully Schell Games is able to carry it onto the first mission after a&#8230;]]></description>
                        <author><![CDATA[tylertreese@gmail.com (Tyler Treese)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147034</comments>
                        <guid>https://games.highdefdigest.com/42103/i_expect_you_to_die_ps_vr.html</guid>
            <pubDate>Sat, 17 Dec 16 14:24:53 -0800</pubDate>
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            <title><![CDATA[Stardew Valley]]></title>
            <link>https://games.highdefdigest.com/42096/stardew_valley_xbox_one.html</link>
            <description><![CDATA[Having played several of the &#039;Harvest Moon&#039; titles extensively as a kid, particularly &#039;Harvest Moon 64&#039;, I was excited to experience a modern take on it. Sure there are other farming sims, like the aptly named &#039;Farming Simulator&#039; series and &#039;Harvest Moon&#039; itself (although the series seems to go by the name of &#039;Story of Seasons&#039; now, due to a publishing split), but I relished the opportunity to channel that childhood nostalgia. &#039;Stardew Valley&#039; begins much like those old games did: the player character is a burnt-out cubicle jockey who has been willed a rickety farm by their passing grandfather,&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=147031</comments>
                        <guid>https://games.highdefdigest.com/42096/stardew_valley_xbox_one.html</guid>
            <pubDate>Fri, 16 Dec 16 16:05:35 -0800</pubDate>
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            <title><![CDATA[The Last Guardian]]></title>
            <link>https://games.highdefdigest.com/10965/the_last_guardian_ps4.html</link>
            <description><![CDATA[&#039;The Last Guardian&#039; features the most impressive feat I&#039;ve ever experienced in gaming. The adventure title revolves around interacting with Trico, a&amp;nbsp;griffin-like creature that has the head of a dog, and exploring an area that the player, a small boy, wakes up in. What&#039;s groundbreaking here is that Trico never feels like a video game character, rather he interacts as a wild animal would be expected to.
From both an animation and programming standpoint, it&#039;s phenomenal. From watching Trico barely squeeze his way through tight areas to seeing him playfully interact with a large bell as if he was a&#8230;]]></description>
                        <author><![CDATA[tylertreese@gmail.com (Tyler Treese)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146984</comments>
                        <guid>https://games.highdefdigest.com/10965/the_last_guardian_ps4.html</guid>
            <pubDate>Wed, 14 Dec 16 18:45:30 -0800</pubDate>
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            <title><![CDATA[The Little Acre]]></title>
            <link>https://games.highdefdigest.com/41904/the_little_acre_ps4.html</link>
            <description><![CDATA[&#039;The Little Acre&#039; is one of the most charming games I&#039;ve played. The adventure game is filled with likable characters, and even manages to have two rad protagonists (the wisecracking father Aidan, and his spunk-filled daughter Lily) when developers often struggle to develop one. A lot of this charm is due to the game&#039;s fantastic hand-drawn animation that makes a rather by-the-numbers game (for a more in-depth overview of the basics, check out my impressions piece) feel fresh.
The game&#039;s narrative has players interacting in both 1950s Ireland and a mysterious new world filled with strange creatures (including an adorable&#8230;]]></description>
                        <author><![CDATA[tylertreese@gmail.com (Tyler Treese)]]></author>
                        
                        <guid>https://games.highdefdigest.com/41904/the_little_acre_ps4.html</guid>
            <pubDate>Tue, 13 Dec 16 02:00:00 -0800</pubDate>
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            <title><![CDATA[ABZÛ]]></title>
            <link>https://games.highdefdigest.com/41848/abzu_xbox_one.html</link>
            <description><![CDATA[&#039;ABZ&amp;Ucirc;&#039; is, on a gameplay level, a swimming simulator. It requires a very low level of interaction, nothing more advanced than looping and flipping around in a 3D aquatic environment. Some of the aquatic creatures present in the ocean are amenable to being &quot;ridden&quot; by the diver, where I would swim alongside them, grab hold of them along a fin, and be able to move around the waters at their speed. This can be a lazy experience, like grabbing onto a sea turtle, or a social one. Dolphins love serving as a mount and all of their little friends come&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146946</comments>
                        <guid>https://games.highdefdigest.com/41848/abzu_xbox_one.html</guid>
            <pubDate>Mon, 12 Dec 16 08:42:41 -0800</pubDate>
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            <title><![CDATA[Lara Croft GO]]></title>
            <link>https://games.highdefdigest.com/41810/lara_croft_go_ps4.html</link>
            <description><![CDATA[The &#039;Tomb Raider&#039; series is known for its dramatic chase sequences, exotic locations, and difficult puzzles. All of these elements are present in the Square Enix Montreal&#039;s turn-based puzzle game adaptation &#039;Lara Croft GO.&#039; It&#039;s really an impressive feat how the developer was able to make a game feel like an extension of the &#039;Tomb Raider&#039; games, as it&#039;s a much more difficult game to adapt than &#039;Hitman,&#039; which ultimately was just turn-based stealth.
The puzzle game starts out very simple as Lara has to fight dangerous snakes in order to progress through caves. This is done by attacking them&#8230;]]></description>
                        <author><![CDATA[tylertreese@gmail.com (Tyler Treese)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146942</comments>
                        <guid>https://games.highdefdigest.com/41810/lara_croft_go_ps4.html</guid>
            <pubDate>Sun, 11 Dec 16 18:02:26 -0800</pubDate>
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            <title><![CDATA[Dead Rising 4]]></title>
            <link>https://games.highdefdigest.com/36714/dead_rising_4_xbox_one.html</link>
            <description><![CDATA[I fell in love with the zombies-in-a-shopping-mall fantasy while watching 2004&#039;s &#039;Dawn of the Dead&#039; remake. It sounds like a match made in heaven, doesn&#039;t it? All of the fun of the apocalypse and the lawlessness that goes along with it, combined with pure consumer gluttony. Looting stores, saving people from cannibalism, hopefully eating food if the mall had a grocery store, etc. Two years later my dreams came true in digital form with &#039;Dead Rising&#039;, a Capcom zombie game set in a typical American shopping mall, saturated in camp and punishing gameplay mechanics. It was beautiful. I have closely&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146940</comments>
                        <guid>https://games.highdefdigest.com/36714/dead_rising_4_xbox_one.html</guid>
            <pubDate>Sun, 11 Dec 16 08:49:59 -0800</pubDate>
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            <title><![CDATA[Final Fantasy XV]]></title>
            <link>https://games.highdefdigest.com/24457/final_fantasy_xv_ps4.html</link>
            <description><![CDATA[&#039;Final Fantasy XV&#039; is a messy game, but that&#039;s part of why I love it as much as I do. For all the development troubles it&#039;s gone through over 10 years, and the oddly rushed nature of much the game&#039;s back half, there&#039;s a clear love that shines through every crack, and a level of ambition that few games aspire to. I&#039;ve played games that were better put together, or had fewer weak moments than &#039;FFXV&#039; does, but I can&#039;t think of a single game this year that&#039;s made me smile quite as much as this has.
The story holds&#8230;]]></description>
                        <author><![CDATA[gooney5151@gmail.com (Sophia Edwards)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146936</comments>
                        <guid>https://games.highdefdigest.com/24457/final_fantasy_xv_ps4.html</guid>
            <pubDate>Fri, 09 Dec 16 09:13:06 -0800</pubDate>
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            <title><![CDATA[Dungeon Souls]]></title>
            <link>https://games.highdefdigest.com/41688/dungeon_souls_pc.html</link>
            <description><![CDATA[Like survival games, Steam is riddled with early access dungeon crawlers of all stripes. Some of them never see the light of day, while others quietly enter full release and then die an ignominious death. The fans there are gluttons for punishment, constantly demanding higher difficulty levels and berating the &quot;casuals&quot;. Only a select few become really amazing, polished products that inspire games like &#039;Dungeon Souls&#039;, and it is into this nether realm that Lamina descended when they began working on their first title. Early access adds another layer of challenge on top of normal game development, one where the&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146916</comments>
                        <guid>https://games.highdefdigest.com/41688/dungeon_souls_pc.html</guid>
            <pubDate>Wed, 07 Dec 16 17:33:20 -0800</pubDate>
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            <title><![CDATA[Bethesda Pinball]]></title>
            <link>https://games.highdefdigest.com/41620/bethesda_pinball_zen_studios_ps4.html</link>
            <description><![CDATA[It&#039;s familiar territory for Zen Studios to be working with established franchises, as they&#039;ve worked with &#039;Star Wars&#039; and &#039;Marvel&#039; in the past. These have proved to be successful both critically and commercially, as the studio has shown an ability to create a fun, accessible game of pinball while also respecting the source material. That&#039;s exactly why I was thrilled to check out &#039;Bethesda Pinball,&#039; the studio adaptation of Bethesda&#039;s three most popular franchises into pinball tables.
The first table that I checked out was &#039;DOOM,&#039; and it was definitely my favorite of the bunch. The table is filled with&#8230;]]></description>
                        <author><![CDATA[tylertreese@gmail.com (Tyler Treese)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146891</comments>
                        <guid>https://games.highdefdigest.com/41620/bethesda_pinball_zen_studios_ps4.html</guid>
            <pubDate>Mon, 05 Dec 16 17:51:01 -0800</pubDate>
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            <title><![CDATA[Tom Clancy's The Division - Expansion II - Survival]]></title>
            <link>https://games.highdefdigest.com/41518/tom_clancys_the_division_expansion_ii_survival_xbox_one.html</link>
            <description><![CDATA[&#039;Survival&#039; mixes traditional &#039;Division&#039; shooter gameplay with elements of survival games, as the name might suggest. The character is dropped into a massive blizzard with very little equipment, and must make their way through New York into the Dark Zone for extraction. Up to 23 other players can join in on each session, making it a race to the finish and a competition for resources. For the especially competitive, the session can be made full PVP with combat allowed between players. Otherwise, players are competing for resources only, and cannot damage one another.

The first and last five minutes of&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146868</comments>
                        <guid>https://games.highdefdigest.com/41518/tom_clancys_the_division_expansion_ii_survival_xbox_one.html</guid>
            <pubDate>Thu, 01 Dec 16 21:07:26 -0800</pubDate>
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            <title><![CDATA[Batman: The Telltale Series - Guardian of Gotham]]></title>
            <link>https://games.highdefdigest.com/41426/batman_the_telltale_series_episode_4_guardian_of_gotham_xbox_one.html</link>
            <description><![CDATA[Bruce Wayne&#039;s freedom and fortune are both circling the drain. Last episode he beat Penguin (the new CEO of Wayne Enterprises, somehow) into a bloody pulp after being injected with a nasty drug, an act that landed him firmly in Arkham Asylum. As if that wasn&#039;t bad enough, Mayor Harvey Dent has betrayed Wayne, initiating a police manhunt and seizing the manor. Things are looking grim on the Bat side too, as the Children of Arkham have grown beyond the caped crusader&#039;s ability to stop them.

Telltale&#039;s stories often look hopeless by this point in a series, and Wayne is&#8230;]]></description>
                        <author><![CDATA[levi.vantine@gmail.com (Levi van Tine)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146855</comments>
                        <guid>https://games.highdefdigest.com/41426/batman_the_telltale_series_episode_4_guardian_of_gotham_xbox_one.html</guid>
            <pubDate>Wed, 30 Nov 16 14:47:57 -0800</pubDate>
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            <title><![CDATA[Killing Floor 2]]></title>
            <link>https://games.highdefdigest.com/41392/killing_floor_2_ps4.html</link>
            <description><![CDATA[The crunchy metal guitars and screaming zombie faces that greet the player upon loading &#039;Killing Floor 2&#039; somewhat betray the game&#039;s true nature; while these things are about as over-the-top as they get, the actual process of playing is decidedly minimalist. This is a wave-based cooperative shooter with just two modes, 10 or so maps and a handful of angry Zeds (read: zombies). In the game&#039;s main draw, &quot;Survival,&quot; the player&#039;s goal is to take out wave after wave of enemies, gradually building up a stack of cash to purchase new gear &amp;mdash; which will be vital in future battles&#8230;]]></description>
                        <author><![CDATA[joseph.p.meli@gmail.com (Joseph Meli)]]></author>
                        
                        <comments>https://forums.highdefdigest.com/showthread.php?t=146813</comments>
                        <guid>https://games.highdefdigest.com/41392/killing_floor_2_ps4.html</guid>
            <pubDate>Mon, 28 Nov 16 10:44:48 -0800</pubDate>
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