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				<title>Victorian Telepresence Today: Telectroscope Connects New York and London</title>
				<description><![CDATA[ <font style="font-size: 1.25em;"><b>Victorian Telepresence Today: Telectroscope Connects New York and London</b><br />&nbsp;&nbsp;&nbsp;&nbsp; By <b>John Serrao</b>, <i><b>Telepresence Options</b></i><br /></font><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="telectroscope_7.jpg" src="http://www.telepresenceoptions.com/assets_c/2008/05/telectroscope_7-thumb-250x374.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="374" width="250" />Somewhere between Orwell's Telescreen and the <a href="http://www.humanproductivitylab.com/archive_blogs/2007/03/04/programmable_claytronics_make.php">Star Trek Holodeck</a>, lies another fictional idea, this one from the Victorian era, where a magical tunnel connects two remote ends of the earth together.&nbsp;&nbsp; This intriguing device was trying to transmit images of people half way around the world while the participant would, simultaneously, be able to watch their audience.&nbsp; Fast forward 100 years and this dream has been transformed into reality.&nbsp; <br /><br />This device is known as The Telectroscope, an art installation created by the British artist Paul St George in cooperation with this main sponsors <a href="http://www.artichoke.uk.com/">Artichoke</a> and <a href="http://www.tiscali.net/index.php">Tiscali Communications</a>.&nbsp; St George and his sponsors first explained the device with a <a href="http://www.tiscali.co.uk/telectroscope/cn/story/index.php">wonderfully fabricated story</a> involving St George's great grandfather and some old fashioned schematics.&nbsp; However, the real story behind this strange device is as fascinating - and fictitious - as the one St. George and Co. dreamt up.</span><br /><br />

<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="telectroscope_1.jpg" src="http://www.telepresenceoptions.com/images/telectroscope_1.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="329" width="494" /></span><div align="center"><i>Above: The Telectroscope, New York Side</i><br /></div><br />In 1877, the New York Sun ran an article by 'The Electrician,' where he talks about a device called the '<i>Electroscope</i>', the forerunner to St George's installation.&nbsp; Below is an excerpt from that article (<a href="http://www.telepresenceoptions.com/docs/telectroscope_nysun_1877.03.28.png">which can be found here in its entirety</a>).&nbsp; Regular readers of Telepresence Options may find it particularly interesting:<br /><br /><i>"By means of the electroscope, merchants will be able to exhibit their goods, or samples of them, to any customer supplied the same instruments, where in Liverpool, London, Paris, Berlin, Calcutta, Peking, San Francisco, or New Orleans.&nbsp; A combination of the electroscope and telephone will be made which will permit people, not only to converse with each other, no matter how far they are apart, but also to look into each other's eyes and watch their every expression, gesture and motion while in the electroscope."</i>
<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.telepresenceoptions.com/images/telectroscope_6.jpg"><img alt="telectroscope_6.jpg" src="http://www.telepresenceoptions.com/images/telectroscope_6-thumb-250x184.jpg" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="184" width="250" /></a>
The Electrician's 19th century model of the electroscope very closely resembles the reality of today's telepresence rooms, in theory at least.&nbsp; His scientifically weak explanation of how the device worked was also featured in the article, but it bears little resemblance to how an actual electroscope or telepresence room works.</span>
<br /><br />
However, this scant scientific evidence was enough to get the mythical electroscope successfully submitted to the <a href="http://histv2.free.fr/senlecq/telectroscope3.htm">Scientific American for review</a>.&nbsp; Here we learn that the device will use the reflectivity of selenium to turn moving pictures into transmittable light signatures that can be widely distributed - a design similar to that which first brought the world television tubes and the modern mass media.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.telepresenceoptions.com/images/telectroscope_3.jpg"><img alt="telectroscope_3.jpg" src="http://www.telepresenceoptions.com/images/telectroscope_3-thumb-550x264.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="264" width="550" /></a></span><br /><div align="center"><i>Above, A fake rendering of what the tunnel may have looked like</i><br /></div><br />In line with these fanciful developments, 'The Electrician' was revealed to be Louis Figuier, a French scientist and professor, but not before the supposed functions of the device led to rampant speculation that something like it actually existed.&nbsp;&nbsp; In 1897, the New York Times&nbsp;&nbsp; ran <a href="http://www.telepresenceoptions.com/docs/telelectroscope_nytimes_1898_04_03.pdf">an article about the 'telectroscope'</a> and its detailed interworkings (note that the electroscope gained a letter 't' somewhere during this time, all due to a typo amazingly enough).&nbsp; <br /><br />This house-of-cards was later added to by none other than Mark Twain who wrote <a href="http://www.readbookonline.net/readOnLine/998/">an article for the London Times</a> in 1904 featuring the 'telelectroscope' - firmly cementing the device into the world's psyche.<br /><br />Which brings us back to where we started, with St George's artistic vision.&nbsp; <br /><br />"We all have that idea in our head if we could make a tunnel to the other side of the Earth, but we are not all crazy enough to actually try and do it."<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.telepresenceoptions.com/images/telectroscope_4.jpg"><img alt="telectroscope_4.jpg" src="http://www.telepresenceoptions.com/images/telectroscope_4-thumb-350x262.jpg" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="262" width="350" /></a>With that in mind, St George decided to take on the challenge of actually 'constructing' a tunnel to display moving images between two locations, similar to the stories of the late 19th century.&nbsp; He and his sponsors set out to connect two of the largest cities from that era - London and New York.&nbsp; Luckily, the tunnel this artwork employs is distinctly from the 21st century.&nbsp; Each end of the device contains an HD camera connected together by an advanced video network, simplifying the digging process immensely.&nbsp; <br /><br />Staring into either the London or New York end of the telectroscope will provide a view of the other side, completing the original idea first dreamt up in the 1877 electroscope.&nbsp; While the actual interworkings of the device are not public knowledge, it likely employs some beam-splitting technology similar to some telepresence rooms, in order to make it appear as if the participants are truly looking into each other's eyes.</span><br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.telepresenceoptions.com/images/telectroscope_5.jpg"><img alt="" src="http://www.telepresenceoptions.com/assets_c/2008/05/telectroscope_5-thumb-300x200.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="200" width="300" /></a>Additionally, St George went the extra mile and styled both ends in an elaborate steampunk facade, evoking both the style and technological wonderings of the Victorian era.&nbsp; It makes for an impressive - and functional - public art display.&nbsp; You can listen to BBC Correspondent, Matthew Price, who <a href="http://www.bbc.co.uk/mediaselector/check/worldservice/meta/dps/2008/05/080523_price_tel_wup_sl?nbram=1&amp;nbwm=1&amp;bbram=1&amp;bbwm=1&amp;size=au&amp;lang=en-ws&amp;bgc=003399">talks about his visit</a> to the New York side of the telectroscope.</span><br /><br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="telectroscope_8.jpg" src="http://www.telepresenceoptions.com/images/telectroscope_8.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="334" width="500" /></span><br />If you want to see the device in action yourself, you better make your plans quickly.&nbsp; This exhibit only runs until June 15th on the shores of the East River in the DUMBO neighborhood of Brooklyn and also in the shadow of the Tower Bridge along the River Thames in London.<br /><br />Additional Reading:<br /><br /><a href="http://www.tiscali.co.uk/telectroscope/">The Telectroscope Project</a> [via <a href="http://www.tiscali.co.uk/">Tiscali</a>]<br /><a href="http://www.nytimes.com/2008/05/21/arts/design/21tele.html">Telescope Takes a Long View, to London</a> [via <a href="http://www.nytimes.com/">New York Times</a>]<br /><a href="http://www.cnn.com/2008/WORLD/europe/05/22/scope.project/index.html">Giant 'telescope' links London, New York</a> [via <a href="http://www.cnn.com/">CNN</a>]<br /><br /><br /><br /><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/Q-lNZrW8r3w&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/Q-lNZrW8r3w&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2008/05/27/victorian_telepresence_today_t.php</link>
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				<category>Serraos Content Channel</category>
				<pubDate>Tue, 27 May 2008 10:14:12 -0500</pubDate>
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				<title>UPDATED - TelePresence Tech unveils TPT Room in Texas with Howard Lichtman&apos;s Thoughts and Analysis</title>
				<description><![CDATA[<p>Telepresence Options traveled to Plano, Texas earlier this month for <a href="http://www.telepresencetech.com/index.html">TelePresence Tech's</a> unveiling of their new <a href="http://www.telepresencetech.com/tptroom.html">TPT Room</a>, featuring a seamless 70" conferencing display and 3, 40" collaboration screens.&nbsp; Using multiple <a href="http://en.wikipedia.org/wiki/Beamsplitters">beamsplitters</a>, participants in the TPT room see life-size conferencing attendees and shared documents in the same field of vision, allowing for a more fluid conferencing experience.&nbsp; The new&nbsp; room also features specially designed acoustical treatments, lighting and seating.&nbsp;  <br /><br /></p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2008_05_06_telepresencetech.jpg" src="http://www.telepresenceoptions.com/images/2008_05_06_telepresencetech.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="402" width="550" /></span>

<p><br /></p><div align="center"><i>Above: </i><i>A birds-eye view of the new 70" TPT Room.&nbsp; Below: the 50" TPT Conference system.</i><br /></div><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2008_05_06_telepresencetech_2.jpg" src="http://www.telepresenceoptions.com/assets_c/2008/05/2008_05_06_telepresencetech_2-thumb-350x197.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="197" width="350" />To get a better idea of what the TPT Room means to Telepresence Tech, Howard Lichtman, Publisher of Telepresence Options, sat down with the CEO of <a href="http://www.telepresencetech.com/">Telepresence Tech</a>, Duffie White, and the co-owner of <a href="http://www.regalresearch.com/">Regal Research and Manufacturing</a>, Mike Powell.&nbsp; The three discussed the development process behind the new TPT Room, emphasizing the benefits of having the in-house manufacturing capabilities of Regal behind the venture.&nbsp; After initially partnering, Regal has now <a href="http://www.telepresenceoptions.com/2008/05/telepresence_tech_secures_worl/">officially</a> taken an equity stake in Telepresence Tech, according to Powell.&nbsp; White added that tighter integration of design and manufacturing services will allow Telepresence Tech to accommodate volume sales of their full range of products, including the new TPT room.</span><br /><br />
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<br /><br /><i><b>

<p></b></i><p><i><b>See the 3-D TelePresence Room in Action</b><br /><br /><br /></i></p></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2008_05_06_telepresencetech_duffie.jpg" src="http://www.telepresenceoptions.com/images/2008_05_06_telepresencetech_duffie.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="413" width="550" /></span></p>

<p><br /></p><div align="center"><i>From left to right:&nbsp; Mike Powell, co-owner Regal Research and Mfg, Co., Duffie White, CEO, TelePresence Tech, Howard Lichtman, Publisher, Telepresence Options</i><br /><br /><br /></div>

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<p><i><b>Watch the Complete Interview</b><br /></i></p><p><i><br /></i></p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2008_05_06_telepresencetech_3.jpg" src="http://www.telepresenceoptions.com/images/2008_05_06_telepresencetech_3.jpg" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="231" width="350" />Following the interview session, we were given a tour of the manufacturing facilities used to create the TPT room and other Telepresence Tech products.&nbsp; These state-of-the-art facilities included a bevy of technological advances themselves, including the Trumpf TruPunch 5000 Punch.&nbsp; This machine fully automates the entire process of turning sheet metal into finished product and it can even run "lights out" through the night without any human supervision.  We were also shown the paint room, an automated welder (Panasonic PerformArc Robotic Welder), and a host of other machines, all humming along on various projects.</span><br />
<br />
Later in the day, Lichtman sat down with Chris Carr of <a href="http://www.masergy.com/">MASERGY Communications</a>, a leading provider of telepresence network services also based in Plano, Texas.&nbsp; The two discussed a new service offering that Masergy will be announcing at InfoComm and how those new capabilities will impact the emerging telepresence industry.  Check back in June for the announcement and interview.<br />
<br /><br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2008_05_06_masergy.jpg" src="http://www.telepresenceoptions.com/images/2008_05_06_masergy.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="413" width="550" /></span><div align="center"><i>Chris Carr, MASERGY Communications (left) sits down with Howard Lichtman, Publisher, Telepresence Options (right)</i><br /><br /><div align="left">We will continue our survey of telepresence, telepresence managed services, and inter-networking telepresence with a comprehensive report due later this year in the <i><b>Telepresence Options 2008 Yearbook</b></i> (<a href="http://www.telepresenceoptions.com/syndication/">receive a free copy upon publication</a>).&nbsp; We look forward to reviewing these companies' offerings with the rest of the industry at the upcoming <a href="http://www.imcca.org/tpdaypgm.htm">Telepresence @ InfoComm Program</a> put on by our friends at the <a href="http://www.imcca.org/">IMCCA</a> at the <a href="http://www.infocommshow.org/">Infocomm 2008</a> conference in Las Vegas on June 19th.&nbsp; <br /><br /><b>Howard Lichtman's Thoughts and Analysis</b><br /><br />It is always a pleasure to escape the Silicon Plantation for a visit to my native Texas especially to check out new telepresence offerings.&nbsp; The TPT Room uses a similar beam splitter approach used by <a href="http://www.digitalvideoenterprises.com/">Digital Video Enterprises</a> but incorporates a second beamsplitter for displaying additional sites and/or collaborative data and/or 3-D visualizations.&nbsp; <br /><br /><b>What I liked:</b><br /><br /><b>Eye-contact</b> - Hiding the camera behind the beam splitter at eye-level provides for a more natural experience by keeping truer eye-lines and hiding the camera. <br /><br /><b>Open Platform &amp; Easy Way to Improve Existing Videoconferencing Deployments-</b> The TPT solution is an open platform for a variety of cameras and codecs and can improve the human factors of an existing SD or HD videoconferencing deployment by improving the end-user acceptance of the overall experience.&nbsp; The solution seems well-suited to videoconferencing managers looking to improve the usage of their existing videoconferencing investment without a greenfield upgrade.&nbsp; <br /><br /><b>Cost Effective </b>- Almost 1/2 the cost of many of the leading telepresence group solutions with the ability to run on a single T1 and/or E1. <br /><br /><br /><b>What I didn't: </b><br /><br /><b>Small Capacity in Life-size-</b> While the room can seat up to 11 participants (5 in the front row and 6 on a second row) the size of the primary participants must be reduced when you are seating more than 2-3 on the front row.<br /><br /><b>Awkward Beam Splitter -</b> Using beam splitters is the proverbial double-edged sword.&nbsp; On one hand you hide the camera and get a truer sense of eye-contact with remote participants, on the other hand you have a piece of glass jutting into the room at 45 degrees.&nbsp; It adds a degree of awkwardness that is equal to Cisco's Darth Vader camera array and/or most of the rest of the industry's flat screen displays that the human brain can't help but register and indicative of the trade-offs that all telepresence solutions face in trying to replicate a natural face-to-face encounter.&nbsp; <br /><br />Overall I was impressed with version one of the 3-D TelePresence Room and especially impressed with Mike Powell and the friendly, capable team at Regal Research. Partnering with a sophisticated contract manufacturer like Regal gives TelePresence Tech the capability to rapidly prototype new solutions and/or custom versions of their existing portfolio.&nbsp; I saw a prototype of true eye-contact executive system for the desk of someone using a laptop that Duffie was able to move from idea to prototype in one week.&nbsp; Try doing that when your manufacturing capability is in China! <br /><br /><b>Other:</b><br /><br /><b>Telepresence People</b><br /><br /><b>Steven R. King</b> has joined <a href="http://www.virtela.net/">Virtela</a> as CEO, President, and a member of the Board of Directors <a href="http://www.telepresenceoptions.com/2008/05/virtela_appoints_steven_r_king/">(More Info)</a><br /><br /><b>Doug Johnson</b> has been promoted to Chief Executive Officer at <a href="http://www.telanetix.com/">Telanetix</a> <br /><br /><b>Kevin Kennedy</b>, the president and CEO of <a href="http://www.jdsu.com/index.html">JDS Uniphase</a>, has joined the Board of Directors at<a href="http://www.polycom.com/"> Polycom</a> <a href="http://www.polycom.com/usa/en/company/news_room/press_releases/2008/20080508.html">(More Info) </a><br /><br /><b>Paul Quinn</b> has joined <a href="http://www.telanetix.com/">Telanetix</a> as Chief Financial Officer <br /><br /><b>Rick Snow </b>has joined <a href="http://www.haivision.com/">HaiVision</a> as Vice President of Operations <br /><br /><b>Nicole Reynolds</b> has joined <a href="http://www.videreconferencing.com/">Videré Conferencing</a> as General Sales Manager for the Western US <a href="http://www.videreconferencing.com/pr_renoylds08.html">(More Info)</a> <br /><br /><br /><p><strong>Glowpoint joins Telepresence Options!</strong><br /></p>

<p>The Lab is pleased to welcome telepresence and videoconferencing service provider <a href="http://www.glowpoint.com/TelepresenceSolutions.aspx">Glowpoint</a> as a sponsor of our multi-vendor survey of telepresence and effective visual collaboration, <em><strong>Telepresence Options 2008</strong></em>. To get a free hard copy of the <i>Telepresence Options 2008 Yearbook</i> and/or to subscribe to our newsletter, the <i>Telepresence Options Telegraph</i>, sign up here: <a href="http://www.telepresenceoptions.com/syndication/">http://www.telepresenceoptions.com/syndication/</a><br /><br /><b>Glowpoint</b> provides managed services, managed IP network
connectivity and white label VNOC solutions for telepresence, video
conferencing, broadcast and call center applications. Glowpoint's
comprehensive knowledge base of IP networking, video engineering, and
application development and enables the delivery of consistent,
reliable, and high quality video communications that meet the demands
of today's global marketplace.&nbsp; The company also runs one of the
world's largest visual communication's networks allowing connectivity
to joint venture partners, vendors, and customers that use telepresence
and videoconferencing.<br />More information at: <a href="http://www.glowpoint.com/TelepresenceSolutions.aspx">http://www.Glowpoint.com/TelepresenceSolutions.aspx</a><br /><br /></p></div></div><br />
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]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2008/05/20/telepresence_tech_unveils_tpt.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2008/05/20/telepresence_tech_unveils_tpt.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Tue, 20 May 2008 14:04:13 -0500</pubDate>
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				<title>FOSE 2008: Mobile Telepresence in the Cisco NERV</title>
				<description><![CDATA[  <div>
The FOSE show in DC specifically caters to technology innovations that affect how government works rather typical private sector clients.&nbsp; Security clearances and business suits were far more common at this show than the typical booth babes and gadgetry as you can see in this shot of the show floor.&nbsp; <br /><br /><br /><span class="mt-enclosure mt-enclosure-image"><img alt="Thumbnail image for IMG_0859.JPG" src="http://www.telepresenceoptions.com/images/IMG_0859-thumb-550x412.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="412" width="550" /></span><br />Tidbits about the NERV have been floating online since late 2007 but the FOSE show is the first public display of the truck.&nbsp; Only two of these trucks currently exist, one on each coast of the US.&nbsp; The NERV itself is a product of Cisco's tactical operations support division, aimed at both public and private sectors.&nbsp; Places like FEMA, large insurers and public universities are the companies Cisco is targeting with this release.&nbsp;&nbsp; <br /><br /><br /><span class="mt-enclosure mt-enclosure-image"><a href="http://www.telepresenceoptions.com/images/IMG_0863.JPG"><img alt="IMG_0863.JPG" src="http://www.telepresenceoptions.com/images/IMG_0863-thumb-550x412.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="412" width="550" /></a></span><br />NERV comes from Cisco stock loaded with the gear they have determined is most crucial in disaster situations form their experience in places like the Katrina Hurricane aftermath.&nbsp; The main area of the truck is highly versatile; it can be used as a videoconferencing hookup or a live TV feed for personnel on the scene of a disaster.&nbsp; The truck can also create a wireless mesh network around itself, a technology envisioned to give disaster survivors a quick, orderly way to inform loved one of their whereabouts.<br /><br /><br /><span class="mt-enclosure mt-enclosure-image"><a href="http://www.telepresenceoptions.com/images/IMG_0861.JPG"><img alt="IMG_0861.JPG" src="http://www.telepresenceoptions.com/assets_c/2008/04/IMG_0861-thumb-350x466.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="466" width="350" /></a></span><br />The added bonus that piqued the Lab's interest in the truck was the inclusion of a fully capable telepresence solution.&nbsp; According to Cisco representatives at the show, the truck's telepresence unit had to be modified to accommodate the tighter bandwidth and longer latency requirements a satellite uplink imposes.&nbsp; Ideally, the truck's satellite communique is the only outer space 'hop' it should have to endure, keeping latency to a minimum.&nbsp; The unit exhibited slightly more ghosting than previously seen in other grounded telepresence deployments but further technology enhancements may improve the performance.<br /><br /><br /><span class="mt-enclosure mt-enclosure-image"><a href="http://www.telepresenceoptions.com/images/IMG_0864.JPG"><img alt="IMG_0864.JPG" src="http://www.telepresenceoptions.com/images/IMG_0864-thumb-550x412.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="412" width="550" /></a></span><br /><br />

<span class="mt-enclosure mt-enclosure-image"><a href="http://www.telepresenceoptions.com/images/IMG_0870.JPG"><img alt="IMG_0870.JPG" src="http://www.telepresenceoptions.com/images/IMG_0870-thumb-550x412.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="412" width="550" /></a></span><br />There is also a Cisco video you can see on our youtube channel that gives a good overview of what the truck can do in the field as well as a techno-fix for anyone interested in the trucks capabilities.&nbsp; The short talks about Cisco's experience last year during the October fire disaster in southern California.&nbsp; The NERV was rolled into one of the largest fire zones, the <a href="http://en.wikipedia.org/wiki/October_2007_California_wildfires#Harris_Fire">Harris County Fire</a>.&nbsp; The county got wired/wireless phones, VoIP phones, telepresence, outbound fax, internet access, TV feeds and tied the fire department and sheriff's radios together - all within 30 minutes, according to video.<br /><br /><br />
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<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/s_O4flTAECs&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/s_O4flTAECs&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="355" width="425"></object></form>
Overall, the NERV truck combines some very impressive gadgetry and systems knowledge into a mobile package built for times of crisis.<br /><br /></div>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2008/04/03/fose_2008_mobile_telepresence.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2008/04/03/fose_2008_mobile_telepresence.php</guid>
				<category>Serraos Content Channel</category>
				<pubDate>Thu, 03 Apr 2008 15:55:14 -0500</pubDate>
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			<item>
				<title>Electrosonic Visits the HPL</title>
				<description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="vnencoder_300x350px.jpg" src="http://www.telepresenceoptions.com/images/vnencoder_300x350px.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="350" width="300" /><p style="margin-bottom: 0in;"><br /></p><p style="margin-bottom: 0in;">This last Friday, the Lab had the
pleasure of being personally introduced to some of the good folks at
<a href="http://www.electrosonic.com/">Electrosonic</a> Systems and their 2D/3D encoder the <font color="#0000ff"><u><a href="http://www.vn-matrix.com/">VN-Matrix</a></u></font>.
 The VN is an unassuming little black box that claims to be one of
the world's fastest encoder and decoders, with only a 35ms latency
for encoding/decoding 2D images.  Our firsthand look proved an interesting window
into the world of bandwidth-intelligent high-resolution imaging
technology.</span></p><br /><span class="mt-enclosure mt-enclosure-image"><i><img alt="electrosonic_hsl_450x299px.jpg" src="http://www.telepresenceoptions.com/images/electrosonic_hsl_450x299px.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="299" width="450" />From Left: Chris Nelson of Electrosonic, HSL and Karl Johnson in front of the Lab's VN_Matrix Test Bed.<br /></i></span> 

<p><br />Showing us the VN at the Lab were Karl Johnson, General Manager of Networked Imaging Products and Chris Nelson, Regional Business Manager - Mid Atlantic @ Electrosonic.  To give you a bit of background on Electrosonic, the company specializes in large screen image processing, media networks and show control, and outsourced facilities management and equipment maintenance.  These applications comes together in the form of large video walls for clients that range from Military Command and Control, Museum and Visitor Centers, Theme Park and Attractions all the way to the world of TV and Broadcasting.<br /><br /></p>

<span class="mt-enclosure mt-enclosure-image"><img alt="electronic_vnback_450x300px.jpg" src="http://www.telepresenceoptions.com/images/electronic_vnback_450x300px.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="300" width="450" /></span><br /><br />

<p style="margin-bottom: 0.2in;">The VN-Matrix product fits snugly into their lineup, allowing the company's video wall applications to replicate and render ultra-high resolution images across the globe. The box is capable of encoding and decoding detailed 2D imagery at the WUXGA (1920x1200) resolution or full HD video (1920x1200) with accompanying audio, all in real time. Some of the advantages the VN-Matrix claims over its competition are the way it handles errors. Using a proprietary codec, the VN is able to achieve 35ms latency through the box with limited pixel disruption that will not carry over into additional frames, like MPEG2 and H.264 encoding can do. The VN will also transmit the keyboard strokes and mouse gestures of the remote party across with the images they are sending, making this product a solution for the collaborative 2D space.</p>

<p><br /><br /></p><div><span class="mt-enclosure mt-enclosure-image"><img alt="vm_matrix_error_compare.jpg" src="http://www.humanproductivitylab.com/images/blog_pics/vm_matrix_error_compare.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="804" width="460" /></span>

<p style="margin-bottom: 0in;"><i>NOTE:&nbsp; All images come from a <a href="http://www.humanproductivitylab.com/docs/Washington_University_JPEG2000.pdf">Washington University Paper</a> that discusses the effect of bit errors on compressed systems like the VNMatrix.&nbsp; We have removed the MPEG4/H.264 error reproduction previously shown but Mr. Johnson would like to add that, "The effect of packet loss and bit errors on H.264 video streams is more severe than MPEG-2 because it has more efficient compression and a higher percentage of information represents I-frames. &nbsp;When I-frame data is corrupted it has a more catastrophic effect on the visible results."</i></p><p style="margin-bottom: 0in;"><br /></p>

<p style="margin-bottom: 0in;">The obvious appeal of the VN to the world of telepresence is the machine's ability to stream complex 'pixel-perfect' 2D images across vast distances to accompany any telepresence deployment.  Such precise distance image rendering may seem a touch excessive for routine office documents but between disparate engineering departments reliant on CAD drawings, the VN/telepresence combo could vastly improve intra-company
collaboration.  Some of the example applications shown to us include Boeing's collaboration on real-time CAD drawings, a BT global operations center, Lockheed flight simulators, and the ability for the military to share real-time targeting information over standard T1 lines.&nbsp; But how did the device work in a <i>real</i> world environment?</p>

<p style="margin-bottom: 0in;"><br /></p>

<p style="margin-bottom: 0in;">We put the VNMatrix into the new <b>HPL Test Bed</b> to see how it worked.  Our lab recently turned up a 4.5MBps / 3 T-1 line super-high QoS test network from visual collaboration Inter-networking provider <font color="#0000ff"><u><a href="http://www.masergy.com/index.htm">MASERGY</a></u></font> which runs alongside the Lab's existing Verizon FiOS connection.  As  part of the Lab's expansion program, we are looking to <a href="http://www.humanproductivitylab.com/gigs.php">hire a test engineer</a> to help professionalize out testing methodology. For this demonstration, Electrosonic provided us with a LAN network solution.</p><p style="margin-bottom: 0in;"><br /></p>

<span class="mt-enclosure mt-enclosure-image"><img alt="vnmatrix_diagram_460x352px.jpg" src="http://www.telepresenceoptions.com/images/vnmatrix_diagram_460x352px.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="352" width="460" /></span><p style="margin-bottom: 0in;"><br /></p>

<p style="margin-bottom: 0in;">In the test bed, the VN-Matrix encoder/decoder system was tasked with transmitting a simulated satellite's global position relative to the earth across a wired gigabit Ethernet connection (setup in much the same way the above diagram illustrates minus the WAN).  It worked very well with the crisp, pixel perfect images Electrosonic promised.  We also witnessed the system successfully transmit a 720p HD video signal across the same platform with only an almost imperceptible lag between the two screens.  Although the test was done on an in-house network, the remote display rendered by the VN was very impressive in both its quality and speed.  We would have liked to simulate various network conditions for the VN, which wasn't an option on this go round, but we still believe the VN-Matrix is worthy of a look from anyone with high resolution imaging needs.</p>

<p style="margin-bottom: 0in;"></p></div><div><br /></div><div><br /></div>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/10/09/electrosonic_visits_the_hpl.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/10/09/electrosonic_visits_the_hpl.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Tue, 09 Oct 2007 09:59:28 -0500</pubDate>
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			<item>
				<title>A Question of Reality and Our Future</title>
				<description><![CDATA[<p><img src="http://www.humanproductivitylab.com/images/blog_pics/gustave_reality_250x365px.jpg" width="250" height="356" align="right" style="padding: 0px 0px 10px 10px;" />The bleeding edge of our increasing connected world is immersive visual collaboration.  The telepresence technology that the Lab religiously covers represents a significant step towards bringing a more realistic conference environment to the business world.  Yet as immersed as telepresence makes its participants feel, this environment still takes real, tangible people and connects them through technology.  But what happens when we go beyond merely connecting people and instead create digital avatars of ourselves and meet together in a separate world?  What if those avatars so closely resemble ourselves that they begin can begin to appear alongside us in reality without being detected?  The short answer: the line between computers and reality <i>evolves</i>.</p>

<p><b>How did this start?</b></p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/mud_450x356px.jpg" width="450" height="356" /></p>

<p>The beginnings of this transformation find their roots in the world of video games from the late 1970s and early 80s.  Early attempts at creating alternate universes in a digital domain were called <a href="http://en.wikipedia.org/wiki/MUD" target=_blank>MUDs (Multi-User Dimensions)</a>.  Essentially, a MUD creates a textual fantasy world where players assume hierarchical roles and attack one another.  The famous Zork game of the 1980s was one of the first commercially successful MUDs.  Not exactly physically immersive experiences, but, in creating these worlds from dreams of digital Dungeons and Dragons, these MUDs represent the first alternate digital universes where people could interact with 'each other' through avatars. </p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/worldofwarfract_450x338px.jpg" width="450" height="338" /></p>

<p>As graphical horsepower caught up to the imagination of the dork underground over the next 10 years, these text based worlds became <a href="http://en.wikipedia.org/wiki/MMORPG" target=blank>Massively Multiplayer Online Role-Playing Games (MMORPGs)</a>.  Essentially based upon the same ideas as their MUD counterparts, MMORPGs turned the text-based fantasy worlds of MUDs into graphical wonderlands that actually showed the environment.  Famous titles like <a href="http://everquest.station.sony.com/" target=_blank>Everquest</a> and <a href="http://www.worldofwarcraft.com/" target=blank>World of Warcraft</a> reached millions, fueled by wider adoption of the internet as the 90s progressed.</p>

<p><b>Stepping into the Metaverse</b></p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/secondlife_avatar_450x338px.jpg" width="450" height="338" /><br />
<i>Young lady in Second Life buying the skin for her avatar [via <a href="http://www.2ndlook.org/profile.php?uid=77">2nd Look Gallery (Chip Midnight)</a>]</i><br />
 <br />
Building on the success of MMORPGs and the second-generation, higher-speed internet, entire virtual 3D worlds worlds like <a href="http://secondlife.com/" target=blank>Second Life</a> have now sprung up.  What separates these virtual worlds from their MMORPGs partners is that the user, not the producer of the title, defines the environment and the avatars (see image above).  There is no real goal to achieve in this 'game'; in that sense this is a digital world of avatars interacting with each other just for the sake of doing so, creating a metaverse (The metaverse is a concept created in the <a href="http://en.wikipedia.org/wiki/Cyberpunk" target=blank>cyberpunk</a> epic <a href="http://www.amazon.com/Snow-Crash-Bantam-Spectra-Book/dp/0553380958/" target=blank>Snow Crash</a> by Neal Stephenson - an <i>incredible</i> book you really need to read for both pleasure and to understand what is to come).  </p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/sonyhome_450x249px.jpg" width="450" height="249"/><br />
<i>An image taken from Sony's virtual world for the PS3, Home [via <a href="http://kotaku.com" target=blank>kotaku.com</a>]</i></p>

<p>Second Life is not alone in creating a virtual world.  Perennial big dog on the block, <a href="http://www.sony.com/index.php" target=blank>Sony</a>, is set to introduce their own virtual world called '<a href="" target=blank>Home</a>'.  Home is still currently in development but <a href="http://www.engadget.com/2007/04/25/sony-now-signing-up-playstation-home-beta-testers/" target=blank>beta testing has begun</a> and the finished product should be ready for the Playstation 3 platform <a href="http://www.theage.com.au/news/Technology/Sony-unveils-virtual-universe-for-PS3/2007/03/08/1173166881781.html" target=blank>later in 2007</a>.  The beastly <a href="http://en.wikipedia.org/wiki/Cell_microprocessor" target=_blank>Cell processor</a> that runs the PS3 gives Home best-in-class graphics (pictured above).  Sony is combining social networking capabilities like sharing video and instant messages with their own virtual world to create something above what even Second Life is offering.</p>

<p><b>Connecting You to the Metaverse</b></p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/emotiv_300x198px.jpg" width="300" height="198" style="padding:0px 0px 10px 10px;" align="right" />Trying to help you direct your avatar through the metaverse is complicated with only a keyboard and mouse so a new company called <a href="http://www.emotiv.com/2_0/2_1.htm">Emotiv</a> was formed to help fill the void.  Their newest product, Project Epoc, uses an electro-encephalograph (EEG), pictured, to transmit neural data between the user and computer.  It can transmit facial expressions, most user movements and even emotional states to help close the gap between the real world and virtual worlds, a use its founders specifically had in mind during the design process.  Despite some <a href="http://www.technologyreview.com/Biztech/18276/">criticisms</a> of the technology, it has been shown to be functional.  You can watch the system in action below:</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/YxMux4uEkLI"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YxMux4uEkLI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p><b>Are you real?</b></p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/virtual_actors_450x319px.jpg" width="450" height="319" /></p>

<p>As the technology to create an alternate world and use your brain to interact with it has now become reality, so has the technology to reverse the whole process and bring the first 'human avatars' - human reproductions of digital beings - into our reality.  In March 2007, The University of Florida, Bradley University in Illinois and The University of Waterloo in Canada jointly held the first play to incorporate an actor who was seamlessly 'beamed' onto multiple sets around North America.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/virtual_actors_450x318px.jpg" width="450" height="318" /></p>

<p>The main actor in the play, pictured above in Florida, had a computer on his person that was processing and sending his movements to both Canada and Illinois.  His movements were being recreated at the other locations in real time <i>as</i> he performed them.  With the aid of special lighting and 2D effects, all stages made it appear that both the real and avatar actors were there together on the same stage.  Professor James Oliverio of the University of Florida College of Fine Arts appropriately added,</p>

<blockquote>"We are now dealing with a 4D experience, where time is the fourth dimension. The innovation is that the virtual world is woven so tightly into the live, onstage physical performance that it forms a holistic whole for the audience."</blockquote>

<p><b>John's Thoughts</b></p>

<p>A conceptual metaverse where humans take the form of digital avatars has actually come into reality alongside the technology to reproduce digital avatars back into reality.  While both implementations are still crude, they exist and it lends us all a window into the future.  </p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/arpanet_450x292px.jpg" width="450" height="292" /></p>

<p>The first inklings of our digital world began from a military project that was simply trying to design a system that was able to cope with nodes failing and after 30 years was still only a disconnected basket of USENET groups, scientific listservs, and ISP portals.  It was only after the system was opened to outside development that this patchwork was woven into a connected universe we now call the Internet.  As Second Life opens their architecture to user-defined development and actively competes against other lesser-known virtual worlds like <a href="http://www.kaneva.com/" target=blank>Kaneva</a> and Sony's Home, these disconnected pieces will eventually coalesce into a metaverse, much like the internet did ten years prior.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/HP_Halo_Future_450x204.jpg" width="450" height="204" /></p>

<p>Telepresence appears to be a vital 'gap' technology between our current internet and this evolving metaverse.  Since the metaverse cannot yet produce a 3D avatar that could conduct a realistic meeting, telepresence essentially mimics this behavior over the internet by stuffing super high-end 2D video across tier-1 pipes.  Once the network of telepresence studios is more fully built out on a worldwide level, the result will be nearly instantaneous communications with anyone, anywhere - much like Stephenson outlines in the metaverse of Snow Crash.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/flat_world_460x352px.jpg" width="460" height="352" /><br />
<i>Cool graphic from <a href="http://www.davidarmano.com/" target=blank>David Armano</a></i></p>

<p>Together, this basket of revolutionary telecommunication technologies is transforming our world by undercutting the static, vertical hierarchies that were required to maintain order in a disconnected world.  The shift to horizontally aligned organizations can be viewed as the ultimate disruptive technology of the 21 century.  Everything from the destruction of the American manufacturing sector and the subsequent rise of Chinese economic power to the unfortunate success of asymmetrical terror-based warfare against vertical aligned armies underscores just how seismic this shift is.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/dystopia_450x338px.jpg" width="450" height="338" /></p>

<p>Cyperpunk dystopias like <a href="http://www.amazon.com/Neuromancer-William-Gibson/dp/0441012035/" target=blank>Neuromancer</a>, <a href="http://www.amazon.com/Blade-Runner-Directors-Remastered-Limited/dp/B000HC2LIK/" target=_blank>Blade Runner</a> and <a href="http://www.amazon.com/Snow-Crash-Bantam-Spectra-Book/dp/0553380958/" target=blank>Snow Crash</a> represent one view of our hyper-connected future we should learn from in advance.  The pace with which this technology is accelerating far outpaces our ability to predicts its ultimate impact on our lives.  We have already seen what the instantaneous textual information of the internet has done.  We are about to bear witness to what truly immersive instantaneous communication via telepresence can do and we are standing at the precipice of what true immersion into a metaverse will do.  In the wrong hands, such technology could be used as a powerful weapon but we can still name-our-own-adventure because the game has just begun.  Knowing that all this incredibly disruptive technology is coming makes it our responsibility to institute the proper safeguards that ensure those that come after can enjoy the same standard of living our freedoms provide us today.</p>

<p><b>Further Reading:</b></p>

<ul>
<li><a href="http://www.technologyreview.com/Biztech/18276/">Connecting your Brain to the Game</a> by [via <a href="http://www.technologyreview.com/">Technology Review</a>]</li>
<li><a href="http://www.amazon.com/Snow-Crash-Bantam-Spectra-Book/dp/0553380958/" target=blank>Snow Crash</a> by Neal Stephenson</li>
<li><a href="http://abc.net.au/science/news/stories/2007/1875007.htm" target=blank>Virtual Actors Take to the Stage</a> by Jennifer Viegas [via <a href="http://abc.net.au/" target=blank>Australian Broadcasting Company</a>]</li>
</ul>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/04/30/a_question_of_reality.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/04/30/a_question_of_reality.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Mon, 30 Apr 2007 11:33:16 -0500</pubDate>
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			<item>
				<title>It&apos;s a Hologram World</title>
				<description><![CDATA[<p><img src="http://www.humanproductivitylab.com/images/blog_pics/toyota_3d_300x170px.jpg" width="300" height="170" alt="" border="0" align="right" style="padding:10px;" />After the interest shown in our last future tech article about <a href="http://www.humanproductivitylab.com/archive_blogs/2007/03/04/programmable_claytronics_make.php">catoms and holodecks</a>, I thought a survey of the most recent holographic developments might interest those of you who want to get an idea of where holographic presence technology is at in early 2007.  In short, it's here.  To my surprise, there are literally hundreds of holographic displays active right now with many other holographic presentations taking place in settings that might surprise you.  Ad agencies now even integrate holographic displays as part of their bag of tricks they sell to their clients.  Click through to learn a bit about the history of holography and see some of the most advanced displays to date.</p>

<p>Basic holographic technology has been integrated into our daily lives for awhile now so it may not at first appear all that impressive.  You are probably most familiar with the rainbow hologram, developed in 1968 by Dr. Stephen Benton.  These are the type that appear on the back of your credit cards.  </p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/creditcard_holo_465x224px.jpg" width="465" height="224" /></p>

<p>These type of holograms refract light that comes into them whereas the more advanced type of holograms you see actually display a 3D image in front of you.  These much cooler type of holograms are explained by the <a href="http://www.media.mit.edu/spi/HVstereograms.htm">hologram gurus at MIT</a> (they also have a museum of holograms with images like the one below). </p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/hologram_mit_465x349px.jpg" width="465" height="349" /></p>

<p>Essentially these more modern holograms use a series of cameras that recreate the image in front of you in 3-dimensions.  Since most of these holograms are driven by lasers, their accessibility to the common people has been limited by price.  However, the rise of CDs and DVDs has driven the price of solid state lasers to the floor, allowing for holograms to become a more mainstream application. An example of just such a application is when Musion and Toyota recently joined forces to create the most complex 3D hologram ever displayed [pictured below].</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/toyota_auris_hlgm_465x294px.jpg" width="465" height="294" /></p>

<p>This builds off of earlier Toyota 3D display projects where a RAV4 was rendered in 3D using the <a href="http://www.vizoo.com" target=_blank>ViZoo</a> <a href="http://www.cheoptics360.dk/" target=_blank>Cheoptics360 system</a>.  </p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/E1sXyqpnWBY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/E1sXyqpnWBY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>In 2005, the Gorillaz performed <b>as holograms</b> with Madonna at the MTV Europe Awards in Lisbon, Portugal.  You should really check this one out:</p>

<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/CPi9EVGuC94&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/CPi9EVGuC94&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>

<p>GE also recently introduced their new NX jet engine with an impressive holographic presentation:</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/a7_Y7gnSuLc"></param><embed src="http://www.youtube.com/v/a7_Y7gnSuLc" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>

<p>At the recent FIFPRO XI Player Award Show, holographic soccer/football players were seen live on stage:</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/KCTPVZRUPwE"></param><embed src="http://www.youtube.com/v/KCTPVZRUPwE" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>

<p>All of these videos highlight what is possible with the current technology available but there are even more opportunities than these waiting for holograms.  As current storage densities on optical media like CDs, DVDs and BLURAY/HDDVD discs reach the physical limits of laser miniaturization, holograms appear to be one of the surest ways to increase storage densities and transfer speeds using a relatively similar disc technology.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/hvd_400x300px.jpg" width="400" height="300" /></p>

<p>The discs 'burn' information into holograms rather than just ones and zeros yet the entire hologramic storage bit is decoded as one unit, raising the productivity of the data fetch by leaps and bounds.  Youc an learn more about this technology <a href="http://electronics.howstuffworks.com/hvd.htm" target=_blank>(Holographic Versatile Disc - HVD) here</a></p>

<p><b>John Analysis:</b></p>

<p>All of these holographic displays and storage mediums will continue to increase in usage due to lower prices and the need for more advanced 3D imaging techniques.  Events like the GE product unveiling and FIFPRO show will continue to highlight what is possible.  Over the course of 2007 and 2008 the Gorillaz plan to do an entire tour as holograms performers, a feat never attempted before.  As BLURAY and HDDVD become mainstream, newer technology discussion will have to include holographic storage.  Excitement awaits in this industry; stay tuned.</p>

<p><b>UPDATE:</b></p>

<p>Check out Cisco's use of <a href="http://www.humanproductivitylab.com/archive_blogs/2007/11/15/cisco_experimenting_with_an_on_1.php">on stage telepresence holograms</a></p>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/04/02/its_a_hologram_world.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/04/02/its_a_hologram_world.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Mon, 02 Apr 2007 20:00:00 -0500</pubDate>
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			<item>
				<title>Intracellular Virtual Reality</title>
				<description><![CDATA[<p><img src="http://www.humanproductivitylab.com/images/blog_pics/inner_cell_323x242px.jpg" width="323" height="242" alt="" border="0" align="right" style="padding:10px;" />
Medical animation company <a href="http://www.xvivo.net/" target=_blank>Xvivo</a> has released a journey through the life and times of the sometimes forgotten hero of our immune systems, the white blood cell.  The video is called <b>The Inner Life of the Cell</b> and its journey takes you through the intimate details of what is under the hood of a white cell in a stunning virtual reality 3D immersion that has brought the group great praise.  David Bolinsky, founder of Xvivo, indirectly describes the video as the logical extension of <a href="http://en.wikipedia.org/wiki/Frank_Netter" target=_blank>Frank Netter's</a> famous medical illustration artworks.  Check out the video after the break.</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/_H1S9d5h-Ps"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_H1S9d5h-Ps" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/03/14/intracellular_virtual_reality.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/03/14/intracellular_virtual_reality.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Wed, 14 Mar 2007 13:22:05 -0500</pubDate>
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			<item>
				<title>Programmable Claytronics make the Holodeck Real</title>
				<description><![CDATA[<p><img src="http://www.humanproductivitylab.com/images/blog_pics/holodeck_300x233px.jpg" width="300" height="233" alt="" border="0" align="right" style="padding:10px;" />Well, maybe the holodeck is still a stretch, but it's getting much closer to reality.  Researchers at <a href="http://www.cmu.edu/" target=_blank>Carnegie Mellon University</a> have created programmable matter that can take any form, including that of a human being.  Known technically as dynamic physical renderings, these 3D holograms are composed of nano-sized reconfigurable claytronic atoms or <i>catoms</i>.  Billions of catoms get conducted into a symphony of rhythmic motion, say that of a smile, by numbingly complex software.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/catoms_460x200px.jpg" width="460" height="200" alt="Catoms Simply" border="0" /></p>

<p>The catoms can be aligned to create any shape imaginable, in theory.  In reality, the technology remains at a point where a smile is still a laughable proposition (my apologies to Phill Robb).  Researchers are still hoping to create the first real life catoms but they have achieved some success in getting catom-like objects to 'wiggle' in a laboratory setting.  </p>

<p>A <a href="http://www.cs.cmu.edu/~claytronics/movies/firstcatomensemble.mov" target=_blank>wiggling catom</a> (not so small just yet):</p>

<p><a href="http://www.cs.cmu.edu/~claytronics/movies/firstcatomensemble.mov" target=_blank"><img src="http://www.humanproductivitylab.com/images/blog_pics/catoms_move_456x437px.jpg" width="456" height="437" alt="Catoms Simply" border="0" /></a></p>

<p>What the <a href="http://www.cs.cmu.edu/~claytronics/talks/claytronics-3d-sweep.mpeg" target=_blank>catoms will really do someday</a>:</p>

<p><a href="http://www.cs.cmu.edu/~claytronics/talks/claytronics-3d-sweep.mpeg" target=_blank><img src="http://www.humanproductivitylab.com/images/blog_pics/catoms_move2_460x346px.jpg" width="460" height="346" alt="Catoms in 3D model" border="0" /></a></p>

<p>The two leaders of this project, Todd Mowry and Seth Goldstein (associate professors of computer science at Carnegie Mellon University) laid out their vision with terminology that will strike a cord with frequent HPL readers - a 'telepresence'.  They describe a telepresence as a 3D duplicated version of a person that would have the ability to <b>replace traditional conferencing by placing all meeting participants in the same virtual environment</b>.  </p>

<p>The first realization of this idea has been in a fully virtual space - Second Life.  A PR-plug by PR firm <a href="http://www.text100.com/" target=_blank>Text 100</a> explains the commercial benefits of this technology in this solid YouTube short:</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/synxFmQJ_0A"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/synxFmQJ_0A" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>The next milestone in this project is to create a <a href="http://www.cs.cmu.edu/~claytronics/papers/2006-10-3DFax-IROS2006.pdf" target=_blank">3D fax machine</a> (.pdf link!).  The limitless possibilities of the project have also attracted a bevy of public and private investment, namely that of the <a href="http://www.nsf.gov/" target=_blank>National Science Foundation</a>, <a href="http://www.cra.org/" target=_blank>Computing Research Association</a>, <a href="http://www.darpa.mil/" target=_blank>DARPA</a> and tech-bellwether <a href="http://www.intel-research.net/pittsburgh/" target=_blank>Intel</a>.</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/picard_300x361px.jpg" width="300" height="361" alt="" border="0" align="right" style="padding:10px;" />For those of you who are a little <i>lower</i> on the nerd ladder than your friends at the lab, a <a href="http://en.wikipedia.org/wiki/Holodeck" target=_blank>holodeck</a> is a fictitious virtual reality room from the world of Star Trek where re-programmable matter, aligned by tractor beams and force fields, takes on the look of the real world when overlaid by holographic images.   Taking this a step 'closer' to reality, the Star Trek Encyclopedia II states that "holodeck matter is a partially stable form of matter, created by transporter-based replicators, for use in holographic simulations."  To see the most interactive holodeck in 'existence', check out the one that has been built in Second Life (where the present limitations of catom tech are not so apparent):</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/hU-aYVTkWEY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/hU-aYVTkWEY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>In essence, the holodeck is the realization of catom technology or, at the very least, the general direction such a technology is advancing towards.</p>

<p>John's Analysis:</p>

<p>How do catoms, programmable matter, the holodeck we all want to try out and telepresence relate to each other (not a bad question, honestly)?  Catoms fall somewhere in the chasm between the of fantasy Star Trek/Second Life and the reality of modern telepresence solutions.  The birth of commercial telepresence came out of a need for more effective visual collaboration <i>without</i> the burdens of actually having to travel the physical distance.  The natural evolution of real-world collaboration technologies further moves our world towards the still fictitious collaborative ideas presented by the holodecks in Star Trek and Second Life.  </p>

<p>Once you move beyond the fantasy of Star Trek 70s-80s-era's tractor beams, you will see the 21st century catom is essentially the foundation of the mythical holodeck.  This logically places the research by Mowry and Goldstein into the feasability of catoms and programmable matter as the first step in making taking this science fiction fantasy into reality.  As these interactive collaboration technologies like catoms, <a href="http://www.humanproductivitylab.com/archive_blogs/2007/02/23/puredepth_3d_lcd_aok.php">multi-layer LCDs</a> and <a href="http://www.humanproductivitylab.com/archive_blogs/2006/12/04/3d_images_floating_in_thin_air.php">3D images without holograms</a> fall to realistic price points, they will get integrated into 2nd, 3rd and 4th generation telepresence environments not as odd science fiction fantasies but rather as business necessities.   </p>

<p>For more information on this project and the technology associated with it, check out these sites:</p>

<ul>
<li><a href="http://www.cs.cmu.edu/~claytronics/" target=_blank>Claytronics Synthetic Reality Project at Carnegie Mellon</a></li>
<li><a href="http://www.govtech.net/magazine/story.php?id=103598" target=_blank>3D You by Chad Vander Veen</a> (govtech.net)</li>
<li><a href="http://troymcluhan.com/2006/10/03/second-life-vs-holodecks/">Second Life vs Holodecks</a></li>
<li><a href="http://www.post-gazette.com/pg/05136/505033.stm" target=_blank>'Programmable matter' one day could transform itself into all kinds of look-alikes</a></li>
</ul>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/03/04/programmable_claytronics_make.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/03/04/programmable_claytronics_make.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Sun, 04 Mar 2007 12:18:49 -0500</pubDate>
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				<title>Telanetix Announces Interoperability Between Its Digital Presence System and Existing Video Conferencing Systems</title>
				<description><![CDATA[<p>Company's New Platform Eases Customer Transition to Telepresence</p>

<p><img src="http://www.humanproductivitylab.com/images/blog_pics/telepresence_press/telanetix_300x87px.jpg" width="300" height="87" border="0" alt="" align="right" style="padding:10px;" />SAN DIEGO, Feb. 20 -- Telanetix, Inc. (<a href="http://finance.google.com/finance?q=TNXI" target=_blank">TNXI</a>), a leading developer of Telepresence technology, announced today its plans to offer a new interoperable digital presence platform by the end of the first quarter of 2007. The new platform will give Telanetix users the option to participate in Telepresence meetings with standard H.263 and H.264 SIP enabled video conferencing systems currently being offered by video conferencing providers such as Polycom, Inc. and Tandberg.</p>

<p>"The Telepresence market currently has a large number of organizations that are using a mixed suite of conferencing products and services," stated Rick Ono, Telanetix Chief Operating Officer. "In an effort to offer our users the most advanced digital presence solution, Telanetix has created one of the first truly interoperable platforms for Telepresence. As video conferencing continues to become a mainstream application for businesses, our powerful solution offers all the benefits of Telepresence without requiring our customers to abandon existing systems. Our interoperability platform shifts the market in a new direction and will have significant impact on the Telepresence industry for years to come."</p>

<p>The interoperable platform will be offered as an option to Telanetix's popular Digital Presence System. The platform is a combination of hardware and software components that facilitate seamless connectivity directly with the core of the Telanetix System.</p>

<p>"There are several methods that we could have used to accomplish interoperability," said Rob Arnold, CTO of Telanetix, Inc. "While we have always supported room interoperability through integration of existing legacy systems, we found many people were looking for a more elegant solution. Based on that feedback from our customers and potential customers, we opted for a fully integrated solution that does not involve the use of a third party system, which enables us to ensure the installation, management and maintenance of our system remains seamless and<br />
hassle free."</p>

<p>The interoperable platform will be available on all Telanetix Digital Presence products. Existing installations are easily field upgradeable.</p>

<p>About Telanetix, Inc.<br />
Telanetix, Inc. has developed a unique technology which creates a fully immersive and interactive environment that integrates audio, video, and data from multiple locations into a single environment regardless of geographic boundaries. The company's Digital Presence Technology delivers full size, face-to-face images of real-time video, audio, and data in high quality resolution at 30 frames per second which is so profoundly real that users feel as if they are all present in the same room. Using Telanetix developed Codecs and advanced MPEG-4 compression on a Linux platform, the Company has effectively replaced the central videoconferencing bridge of legacy systems with high quality decentralized IP multicasting which provides speed and resolution which is significantly greater than those found in most existing technologies.</p>

<p>Additional information is available at the Telanetix Corporate website at <a href="http://www.telanetix.com" target=_blank>http://www.telanetix.com</a>.</p>

<p>Certain statements contained in this press release are "forward-looking statements" within the meaning of applicable federal securities laws, including, without limitation, anything relating or referring to future financial results and plans for future business development activities, and are thus prospective. Forward-looking statements are inherently subject to risks and uncertainties some of which cannot be predicted or quantified based on current expectations. Such risks and uncertainties include, without limitation, the risks and uncertainties set forth from time to time<br />
in reports filed by the company with the Securities and Exchange Commission. Although the company believes that the expectations reflected in such forward-looking statements are reasonable, it can give no assurance that such expectations will prove to have been correct. Consequently, future events and actual results could differ materially from those set forth in, contemplated by, or underlying the forward-looking statements contained herein. The company undertakes no obligation to publicly release statements made to reflect events or circumstances after the date hereof.</p>

<p>Contacts:</p>

<p>Company:<br />
Rick Ono               <br />
Telanetix, Inc.        <br />
(858) 362-2250         <br />
rick@telanetix.com     </p>

<p>Investor Relations:<br />
Terry McGovern                 <br />
Vision Advisors, Inc.          <br />
(415) 902-3001                 <br />
mcgovern@visionadvisors.net    </p>

<p>Warren Dexter<br />
SFC, Inc.<br />
(503) 722-7300<br />
jeff@sfcinc.com</p>

<p>Media:<br />
Todd Barrish<br />
Dukas Public Relations<br />
(212) 704-7385<br />
todd@dukaspr.com</p>

<p>Via [<a href="http://www.prnewswire.com/news/index_mail.shtml?ACCT=104&STORY=/www/story/02-20-2007/0004530672&EDATE=" target=_blank">PRNewswire</a>]</p>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/02/27/telanetix_announces_interopera.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/02/27/telanetix_announces_interopera.php</guid>
				<category>Telepresence Press Releases</category>
				<pubDate>Tue, 27 Feb 2007 13:05:04 -0500</pubDate>
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				<title>HPL launches Telepresence and Effective Visual Collaboration Website Directory and Link Exchange **UPDATED**</title>
				<description><![CDATA[<p><img src="http://www.humanproductivitylab.com/images/website_pics/rocket_300x358px.jpg" width="300" height="358" alt="Picture care of http://www.flickr.com/photos/jurvetson (CC License 2.0)" border="0" align="right" style="padding: 10px;" />The HPL is proud to announce the newest resource on the #1 website devoted to the emerging telepresence industry, <a href="http://www.humanproductivitylab.com/link_exchange">The Telepresence and Effective Visual Collaboration Industry Website Directory and Link Exchange</a>.  From <a href="http://www.humanproductivitylab.com/link_exchange/ccp/tmsp/index.php"><strong>telepresence solutions providers</strong></a> to <a href="http://www.humanproductivitylab.com/link_exchange/tc/c/index.php"><strong>telepresence consulting</strong></a> to <a href="http://www.humanproductivitylab.com/link_exchange/tmwb/t/index.php"><strong>industry conferences</strong></a>, our goal is to create the definitive resource for those researching telepresence and effective visual collaboration.  Our goal is simple: to create the most comprehensive resource available for those interested in researching and evaluating telepresence and effective visual collaboration solutions and providers.  

<p>We have launched the site in Beta Mode and would like your help and feedback to make it better. </p>

<p><strong>Could our categories and organization be better?</strong>  <a href="http://www.humanproductivitylab.com/contact.php"><em>Please drop us your suggestions! </em></a></p>

<p><strong>Did we forget to include your company, university, organization, trade show, or event?</strong> <a href="http://www.humanproductivitylab.com/link_exchange/info.php"><em>Please let us know!</em></a></p>

<p>Suggesting a link is FREE! <a href="http://www.humanproductivitylab.com/link_exchange/add_a_link.php"><a href="http://www.humanproductivitylab.com/link_exchange/info.php">Get the details Here</a>. </p>

<p>All we ask is that you return the favor and include a link to Lab in return!  Work at a corporate behemoth where it is easier to clean the Augean Stables then get a reciprical link added to the corporate website... We understand... We've been there too... We're cool if you just tell your friends about us!</p>

<p><em>Got a little juice in the organization?  Want to differentiate your company from the pack? Did we help you win a deal by educating senior executives on the usage, benefits, and ROI of telepresence? </em><a href="http://www.humanproductivitylab.com/link_exchange/info.php">We hope you will consider supporting our work by purchasing an enhanced link.  Get the 411 Here!</a></p>

<p>The Lab would especially like to thank <strong>Marc Trachtenberg</strong> and <strong>Jim Oldham</strong> at <a href="http://www.teliris.com/index_eng.html"><strong>Teliris</strong></a> and <strong>Eric Shepcaro</strong> and <strong>Hunter Newby</strong> at <a href="http://www.telx.com/"><strong>telX </strong></a>who sponsored this upgrade to Lab's website and whose support allows us to keep the site free of annoying Google Adsense, pop ups, pop unders, banners, and messenger ads! <strong><em>Your support of our research is greatly appreciated!!</em></strong></p>

<p>Expect more improvements to the site in the coming months including a discussion forum, a telepresence and effective visual collaboration library and bookstore, more original content, more video content, and much much more!  </p>

<p><strong>Other Site News: </strong></p>

<p>You can now get the latest <strong>Telepresence Industry News Articles</strong> and <strong>Telepresence Industry Press Releases</strong> delivered via RSS.  </p>

<p><a href="http://feeds.feedburner.com/HumanProductivityLab-TelepresenceNewsStories"><strong>Click Here to get the latest Telepresence Industry News Articles delivered via RSS.</strong></a></p>

<p><a href="http://feeds.feedburner.com/HumanProductivityLab-TelepresencePressReleases"><strong>Click Here to get the latest Telepresence Industry Press Releases deliverd via RSS.</strong> </a></p>

<p>Don't know much about RSS but would like to learn? <a href="http://www.humanproductivitylab.com/archive_blogs/2006/04/20/read_1000_headines_in_under_1_1.php">Click here for John Serrao's <em>excellent</em> tutorial on Real Simple Syndication (RSS) </a></p>

<p><strong>Important Reminders:</strong> </p>

<p><strong>Delivery of HPL News Articles Directly to Your Inbox</strong> - <a href="http://www.humanproductivitylab.com/blog_features/rss_via_email.php">You can also get the HPL's orginal content and most important news on the emerging telepresence industry (the articles and news items that appear on the Lab's Main Page) formatted in HTML and delivered via e-mail directly to your inbox.  Click Here for Details!</a></p>

<p><strong>Subscribe to the Lab's Free Newsletter: The <em>Art</em> of Productivity -</strong> The Lab's newsletter The Art of Productivity follows the emerging telepresence industry with original news, research commentary, and analysis that you can't get anywhere else and provides <em>news you can use</em> to improve your personal productivity and effectiveness. You can check out a sample issue on the right hand side of your screen and you can subscribe on the left hand side of the screen.  This month we have gone over <em><strong>ONE THOUSAND SUBSCRIBERS!</strong></em></p>

<p><strong>Subscribe to the Lab's YouTube Channel -</strong> The Lab's YouTube Channel, the #1 Channel on YouTube devoted to telepresence and effective visual collaboration, human computer interaction, and an eclectic mix of anything that tickles HSL's fancy has now gone over 469,000 views!  <br />
<a href="http://www.humanproductivitylab.com/archive_blogs/2007/02/01/bumptop_prototype_and_the_hpls.php"><strong>Get the scoop on the Lab's YouTube Channel and a sampler of our content Here.</strong></a>  <a href="http://www.youtube.com/subscription_center?add_user=HSL"></p>

<p><strong>Become a subscriber to the Lab's YouTube Channel Here.</strong>  </a></p>]]></description>
				<link>http://www.humanproductivitylab.com/archive_blogs/2007/02/26/hpl_launches_link_exchange.php</link>
				<guid>http://www.humanproductivitylab.com/archive_blogs/2007/02/26/hpl_launches_link_exchange.php</guid>
				<category>Telepresence and Visual Collaboration</category>
				<pubDate>Mon, 26 Feb 2007 13:59:49 -0500</pubDate>
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   </channel>
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