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      <title>Ian Bogost</title>
      <link>http://www.bogost.com/</link>
      <description>Official website of Ian Bogost (a videogame theorist, critic, and designer), including books, games, writing, teaching, speaking, and blog</description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Sun, 08 Nov 2009 00:30:30 -0500</lastBuildDate>
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         <title>Barred Ronald</title>
		 <description><![CDATA[ &mdash; Is there a Lacanian matheme for this?... (<a href="http://www.bogost.com/blog/barred_ronald.shtml">read more</a>) ]]></description>
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                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">criticism</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">photography</category>
        
         <pubDate>Sun, 08 Nov 2009 00:30:30 -0500</pubDate>
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            <item>
         <title>Speculative Realism Notes</title>
		 <description><![CDATA[Observations from SLSA &mdash; This weekend the SLSA Conference is taking place in Atlanta, and a few things of interest to those of you who follow speculative realism are going on. For starters, I presented my keynote yesterday, on alien phenomenology. In general, the audience seemed still unfamiliar with SR and OOO, but also very curious. I took a number of useful new thoughts away from the Q&A session too, which was quite lively, usually a good sign. Graham mentions that he's also started using "ontography" in his forthcoming L'Object Quadruple, although in a different way. I'll look forward to reading more about this.... (<a href="http://www.bogost.com/blog/speculative_realism_notes.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/speculative_realism_notes.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Sat, 07 Nov 2009 04:38:50 -0500</pubDate>
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         <title>Alien Phenomenology</title>
		 <description><![CDATA[Abstract for my SLSA plenary &mdash; The Society for Science Literature and the Arts annual conference is about to start up here in Atlanta. The program is online, and the SLSA folks have updated it with the abstract for my Friday evening plenary. I thought I'd reproduce it here for those of you who are interested in such things. In recent years, a small cadre of rogue philosophers have assembled, thinkers who eschew both the analytical and continental traditions that drove most of twentieth century thought. Loosely grouped under the name "speculative realism" after a symposium by that name held at Goldsmiths College in 2007, key... (<a href="http://www.bogost.com/blog/alien_phenomenology.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/alien_phenomenology.shtml</link>
         <guid>http://www.bogost.com/blog/alien_phenomenology.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Wed, 04 Nov 2009 20:55:37 -0500</pubDate>
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         <title>Pretty Girls for Nixon</title>
		 <description><![CDATA[An image and a story on a theme, circa 1972 &mdash;  Feb. 21, 1972, Mao's residence, the first meeting between Nixon and Mao, as arranged by Kissinger. Nixon: I have read the chairman's poems and speeches, and I knew he was a professional philosopher. (The Chinese laugh.) Mao (looking at Kissinger): He is a doctor of philosophy? Nixon: He is a doctor of brains. Mao: What about asking him to be the main speaker today? Nixon: He is an expert in philosophy. Kissinger: I used to assign the chairman's collective writings to my classes at Harvard. Mao: Those writings of mine aren't anything. There is nothing instructive in what I... (<a href="http://www.bogost.com/blog/pretty_girls_for_nixon.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/pretty_girls_for_nixon.shtml</link>
         <guid>http://www.bogost.com/blog/pretty_girls_for_nixon.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">politics</category>
        
         <pubDate>Tue, 03 Nov 2009 00:02:30 -0500</pubDate>
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         <title>Atari Hacks and Demakes</title>
		 <description><![CDATA[My Spring 2010 seminar &mdash; Some of you might be interested in this, the course description for my Spring 2010 graduate seminar/studio course, LCC 8823 Special Topics in Game Design and Analysis: The Atari Video Computer System: Hacks and Demakes In this intensive seminar, we will explore every aspect of the Atari VCS (2600), the most important early home videogame console. Based on a critical-technical practice Nick Montfort and I call platform studies, we will investigate the way the Atari VCS influenced games and game design through a thorough analysis of its technical properties. In addition to learning about its history and its games, students... (<a href="http://www.bogost.com/blog/atari_hacks_and_demakes.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/atari_hacks_and_demakes.shtml</link>
         <guid>http://www.bogost.com/blog/atari_hacks_and_demakes.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">teaching</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Sun, 01 Nov 2009 01:45:19 -0500</pubDate>
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         <title>If You Follow Me...</title>
		 <description><![CDATA[Twitter and Subtlety &mdash; In June 2007, Ian McCarthy and I started performing Wandering Rocks on Twitter each Bloomsday. My original explanation of our project began with the phrase "I do not like Twitter." I hadn't realized it until today, but back in June (almost exactly two years after our first effort), my name appeared on a list of 100 Educators to Follow on Twitter. In the years between those two Junes, I took Brenda Brathwaite's suggestion to use Twitter in earnest. Given my field of study, it did seem irresponsible not to have some first-hand idea about Twitter, how it worked, and why... (<a href="http://www.bogost.com/blog/if_you_follow_me.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/if_you_follow_me.shtml</link>
         <guid>http://www.bogost.com/blog/if_you_follow_me.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">cynicism</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">education</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">press</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Web 2.0</category>
        
         <pubDate>Thu, 29 Oct 2009 20:32:51 -0500</pubDate>
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         <title>Rise, Crossover</title>
		 <description><![CDATA[Learning from the jazz pop instrumental &mdash; I seem to wind up in the car for at least part of the early afternoon every Saturday. As a result, I've developed a habit of listening to the reruns of America's Top 40 with Casey Kasem that play on satellite radio channel 70s on 7. This week's chart was from thirty years ago exactly, October 29, 1979. The number one song pushed the previous week's top hit, Michael Jackson's "Don't Stop Till You Get Enough," down to #2. Was it a cut from Earth, Wind, and Fire? Styx? Rupert Holmes? M? Paul McCartney? Gloria Gaynor? No. It was Herb... (<a href="http://www.bogost.com/blog/rise_crossover.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/rise_crossover.shtml</link>
         <guid>http://www.bogost.com/blog/rise_crossover.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">film</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">music</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">television</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Sun, 25 Oct 2009 14:03:51 -0500</pubDate>
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         <title>Things I Did Instead of Blogging</title>
		 <description><![CDATA[The miscellany of autumn &mdash; I've been a bit of a mess this week, as I'm finishing up the Newsgames book with my two graduate students and preparing my keynote for SLSA the week after next. Fortunately, interesting things have gone on without me. As I previously mentioned, on Monday, we hosted a colloquium on "how to think about narrative and interactivity," featuring Espen Aarseth, Fox Harrell, and Janet Murray. I got to be the moderator/inquisitor. The session was recorded, and you can now watch it in its entirety from the comfort of your Herman Miller chair. Speaking of graduate students, one of my Newsgames... (<a href="http://www.bogost.com/blog/things_i_did_instead_of_bloggi.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/things_i_did_instead_of_bloggi.shtml</link>
         <guid>http://www.bogost.com/blog/things_i_did_instead_of_bloggi.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">media</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">newsgames</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">politics</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Thu, 22 Oct 2009 22:22:34 -0500</pubDate>
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         <title>Now You Can Burn My Books</title>
		 <description><![CDATA[Thoughts on Kindle and electronic editions &mdash; Apparently my publisher has started issuing Kindle editions of my books. Two are now available in Amazon's electronic format: Persuasive Games and Unit Operations. Readers might be interested to find that MIT Press seems to have taken up a different strategy with their electronic book pricing. Specifically, the Kindle editions do not necessarily cost less than the print books. To wit, Unit Operations currently sells for $10.71 as a paperback on Amazon.com, while the Kindle edition costs the usual $9.99. The hardcover edition Persuasive Games sells for $29.60, while that book's Kindle edition goes for... exactly the same price. I... (<a href="http://www.bogost.com/blog/now_you_can_burn_my_books.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/now_you_can_burn_my_books.shtml</link>
         <guid>http://www.bogost.com/blog/now_you_can_burn_my_books.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Amazon.com</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">books</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">business</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">writing</category>
        
         <pubDate>Sun, 18 Oct 2009 13:15:12 -0500</pubDate>
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         <title>How to Think About Narrative and Interactivity</title>
		 <description><![CDATA[A colloquium with Espen Aarseth, Fox Harrell, and Janet Murray &mdash; The School of Literature Communication and Culture at Georgia Tech is hosting what is sure to be a great colloquium next week, "How to Think About Narrative and Interactivity." It will be held 4:30-6pm on Tuesday October 20th in the Skiles building on campus (map), room 002 on the ground floor. The colloquium will feature the following speakers and topics, as well as moderation/questions from myself and Celia Pearce. "A Narrative Theory of Games" Espen Aarseth "Phantasmal Narrative" Fox Harrell "Dramatic Agency through Suspense-Making" Janet Murray The event is free and open to the public. Refreshments will be served beforehand.... (<a href="http://www.bogost.com/blog/how_to_think_about_narrative_a_1.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/how_to_think_about_narrative_a_1.shtml</link>
         <guid>http://www.bogost.com/blog/how_to_think_about_narrative_a_1.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">computing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">speaking</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Fri, 16 Oct 2009 08:01:55 -0500</pubDate>
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         <title>Art on Spec</title>
		 <description><![CDATA[Thoughts on Kickstarter &mdash; A relatively new service called Kickstarter, which describes itself as a funding platform for artists. Writers, filmmakers, musicians, and other creators can post projects to the site with attached budgets, which visitors can fund via pledges. If the budget is met within the specified time, the project gets funded. Otherwise, all funds are returned to the patrons, like a challenge grant. Often, creators provide incentives for contributions of different levels, offering special editions, custom runs, concept art, or other exclusive materials for patrons at higher contribution levels. A number of game projects have found their way onto Kickstarter, including Mark... (<a href="http://www.bogost.com/blog/art_on_spec.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/art_on_spec.shtml</link>
         <guid>http://www.bogost.com/blog/art_on_spec.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">art</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">business</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">cynicism</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Web 2.0</category>
        
         <pubDate>Thu, 15 Oct 2009 00:17:30 -0500</pubDate>
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         <title>Disney: We Own the Concept of the Castle</title>
		 <description><![CDATA[Fun with Infringement &mdash; Almost a year ago, I wrote about my modest success selling t-shirt designs on Zazzle.com that artfully depict the Disney World monorail announcer's characteristic Por favor manténgase alejado de las puertas. In that piece, I also drew attention to the ways products like this exert fandom by commercially exploiting holes in a property owner's own productization of itself. What I didn't report was this: some months after I originally wrote about my designs, the pink "Fantasyland" version of these shirts got pulled from Zazzle due to a copyright infringement claim from Disney. What's most fascinating about this action is not... (<a href="http://www.bogost.com/blog/disney_we_own_the_concept_of_t.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/disney_we_own_the_concept_of_t.shtml</link>
         <guid>http://www.bogost.com/blog/disney_we_own_the_concept_of_t.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">cynicism</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">geekery</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">theme parks</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">travel</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Web 2.0</category>
        
         <pubDate>Mon, 12 Oct 2009 00:08:19 -0500</pubDate>
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         <title>She is beautiful, and I love her</title>
		 <description><![CDATA[New Yorker parodies the New York Times &mdash; This is already a month old, but I'm just seeing it now: the New Yorker ran a set of satirical New York Times videogame reviews, in response to the Seth Schiesel fawn over The Beatles: Rock Band (to which I responded strongly, in case you forgot). My favorites: A princess has been kidnapped. Her name is Zelda, she is beautiful, and I love her.The new Nintendo video game Duck Hunt is a game about hunting ducks, right? Wrong! It is so much more. In this deep, rich cultural narrative, we are the ducks and society the gun. Simply try to... (<a href="http://www.bogost.com/blog/she_is_beautiful_and_i_love_he.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/she_is_beautiful_and_i_love_he.shtml</link>
         <guid>http://www.bogost.com/blog/she_is_beautiful_and_i_love_he.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">cynicism</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Thu, 08 Oct 2009 21:19:49 -0500</pubDate>
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         <title>Object-Oriented Ontogeny</title>
		 <description><![CDATA[Kids and Objects &mdash; Just to assure everyone that the torch will be passed to the younger generation, behold the following. My seven year-old has been working on analogies in her schooling, and she recently took the opportunity to affirm the wonder of the world of objects. She reads: "Happy is to sad as ____ is to ____." She thinks. Then writes: "Happy is to sad as pig is to washing machine." Perhaps it's not surprising, though: things are far more signal than noise to children, for whom the wonder of worldly repleteness has not yet been lost to the ennui of social practice.... (<a href="http://www.bogost.com/blog/objectoriented_ontogeny.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/objectoriented_ontogeny.shtml</link>
         <guid>http://www.bogost.com/blog/objectoriented_ontogeny.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">teaching</category>
        
         <pubDate>Mon, 05 Oct 2009 10:22:13 -0500</pubDate>
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         <title>Material Permanence</title>
		 <description><![CDATA[Or, atoms are more memorable than bits &mdash; I read this article about alternatives to paper business cards yesterday. It mostly covers electronic alternatives to business cards, from social networking sites like LinkedIn to iPhone apps like Bump. It made me think of when I first met Jouni Mannonen, a Finnish game entrepreneur. We met at the 2003 Game Developers Conference, in the unrivaled San Jose Fairmont hotel lobby bar. He gave me his business card. It was a remarkable card, pressed from plastic instead of cardstock, with texture, die cuts, and transparent windows. (cont'd below image) Jouni told me a story about the card. He'd given some... (<a href="http://www.bogost.com/blog/material_permanence.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/material_permanence.shtml</link>
         <guid>http://www.bogost.com/blog/material_permanence.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Apple</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">business</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iPhone</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Web 2.0</category>
        
         <pubDate>Sat, 03 Oct 2009 00:02:54 -0500</pubDate>
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         <title>The Ribs of Reform</title>
		 <description><![CDATA[Politics and Slow Cooking &mdash; There's been a surge of discussion in the past couple days about the relationship between object-oriented ontology and politics. For one part, Levi Bryant responded to Reid Kane's concerns about what he perceived to be the "absent political dimensions" and "neoliberal alliances" of OOO and Actor-Network Theory. A liveley discussion ensued, and Levi followed up with some thoughts on the compatibilities of OOO and politics. But for another part, Nick Srnicek posted his short article on Framing Militancy [PDF]. Although Nick mentions that the piece "received mixed reactions" when he presented it at Goldsmiths, I found it quite thought provoking... (<a href="http://www.bogost.com/blog/the_ribs_of_reform.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_ribs_of_reform.shtml</link>
         <guid>http://www.bogost.com/blog/the_ribs_of_reform.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">food</category>
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         <pubDate>Fri, 02 Oct 2009 00:34:57 -0500</pubDate>
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         <title>Presentation Software Sucks</title>
		 <description><![CDATA[Here are some features that would make it better. &mdash; I do a lot of presentations. They come in various forms: class lectures, conference papers, keynote talks, corporate presentations, and business pitches, to name a few. Often I use slides and visuals in these talks, and I do so in various ways. In my class lectures I try to use slides as a way to reinforce the key ideas from the material. In conference papers and keynotes, I use slides to interject visual aids and evocative images as I speak. In corporate presentations and business pitches I use slides to show a current or a potential work in progress. I'm pretty... (<a href="http://www.bogost.com/blog/presentation_software_sucks.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/presentation_software_sucks.shtml</link>
         <guid>http://www.bogost.com/blog/presentation_software_sucks.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Apple</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Microsoft</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">software</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">speaking</category>
        
         <pubDate>Thu, 01 Oct 2009 00:03:34 -0500</pubDate>
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         <title>Hegemony and Salad Shooters</title>
		 <description><![CDATA[Cultural Studies, Politics, and Realism &mdash; If you're the kind of person who is the subject of Michael Bérubé's scathing critique of cultural studies in last week's Chronicle of Higher Education, then you've probably read it already. To summarize via citation, Bérubé argued that the impact of cultural studies "has the carbon footprint of a unicorn," and yet nobody within the field notices or cares. If you run in different circles, then you probably haven't read it, and likely you either abhor cultural studies or haven't heard of it, perhaps for precisely the reasons Bérubé describes. I find it hard to object to the critique, and... (<a href="http://www.bogost.com/blog/hegemony_and_salad_shooters.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/hegemony_and_salad_shooters.shtml</link>
         <guid>http://www.bogost.com/blog/hegemony_and_salad_shooters.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">criticism</category>
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         <pubDate>Mon, 28 Sep 2009 19:59:49 -0500</pubDate>
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         <title>Speculative Realism Aggregator</title>
		 <description><![CDATA[All your blogs are belong to us &mdash; Of the many exciting aspects of speculative realism and object-oriented ontology, one of them is the movement's strong presence online, especially through blogs. I realized that I've been having a hard time keeping up with all the SR-related blogs, so I created an aggregator that slurps them up, labels them, and puts them all in one convenient place. Since this may be of use to many of you, I've made a page on this site that displays excerpts and links to original posts. You can also get an RSS feed for use in your favorite reader. A list of initial... (<a href="http://www.bogost.com/blog/speculative_realism_aggregator.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/speculative_realism_aggregator.shtml</link>
         <guid>http://www.bogost.com/blog/speculative_realism_aggregator.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
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         <pubDate>Sun, 27 Sep 2009 16:17:50 -0500</pubDate>
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         <title>Peanuts, by Charles Bukowski</title>
		 <description><![CDATA[Schroeder played the piano and all of the girls loved him. &mdash; I'm not a big fan of fanfic, but I am quite enamored of appropriations of pop culture that shed surprising new light on their source material. For some time, my favorite example of this sort of thing has been Garfield Minus Garfield. By removing the titular cat from each comic strip, Dan Walsh exposed "the existential angst of a certain young Mr. Jon Arbuckle." Garfield creator Jim Davis liked the idea so much that he agreed to do an official Garfield Minus Garfield book. I wonder if they sell it at the school book fair. But I may have to... (<a href="http://www.bogost.com/blog/peanuts_by_charles_bukowski.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/peanuts_by_charles_bukowski.shtml</link>
         <guid>http://www.bogost.com/blog/peanuts_by_charles_bukowski.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">art</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">literature</category>
        
         <pubDate>Fri, 25 Sep 2009 21:12:03 -0500</pubDate>
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         <title>Super Bogost Land</title>
		 <description><![CDATA[My Videogame Cameo &mdash; Federico Fasce's games consultancy Urustar makes videogames for use in communication strategies. As a part of their launch, they have created Urustar - The Game, which you can play from their website. I seem to appear, in pixel form, in the game's opening. I think it's a good likeness. As you'll see if you play through, another, more well-known character from videogames appears later. As for the game itself, I suppose there's something of a mismatch between the pearls of wisdom about games that pixel-me asks you to collect, and the mechanics that underwrite that experience. But c'mon, really, how... (<a href="http://www.bogost.com/blog/super_bogost_land.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/super_bogost_land.shtml</link>
         <guid>http://www.bogost.com/blog/super_bogost_land.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Tue, 22 Sep 2009 12:22:45 -0500</pubDate>
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         <title>Little Black Sambo</title>
		 <description><![CDATA[On the aftermath of an accidental racial slur in Scribblenauts. From my "Persuasive Games" column at Gamasutra. &mdash; The distinctive feature of 5th Cell's critically-acclaimed Nintendo DS game Scribblenauts is its enormous dictionary of terms, any of which can be written to summon objects to solve puzzles in the game. Just about anything you might want to write, from "acai berry" to "zygote," gets transformed into a functional object. With well over twenty thousand words represented, some are bound to be surprising. And indeed, shortly after its release, a player found and reported an unusual term in the game's dictionary: "sambo." "Sambo" is a racial slur that originated in eighteenth century British and American English. It was, and... (<a href="http://www.bogost.com/writing/little_black_sambo.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/little_black_sambo.shtml</link>
         <guid>http://www.bogost.com/writing/little_black_sambo.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">criticism</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">politics</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">race</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Mon, 21 Sep 2009 13:54:28 -0500</pubDate>
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         <title>Computing as a Liberal Art </title>
		 <description><![CDATA[Thoughts on Education, Research, and Progress &mdash; I recently read Paul Lockhart's incredible essay "A Mathematician's Lament" [PDF]. Lockhart, a mathematics teacher at Saint Ann's School in Brooklyn, wrote the piece in 2002, but it wasn't published until last year, on Keith Devlin's monthly column. "A Mathematician's Lament" begins with the nightmares of a musician and a painter, both horrified to see their art forms turned into required curricula and stripped of all soul in the process. Some choice snippets: In their wisdom, educators soon realize that even very young children can be given this kind of musical instruction. In fact it is considered quite shameful if... (<a href="http://www.bogost.com/blog/computing_as_a_liberal_art.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/computing_as_a_liberal_art.shtml</link>
         <guid>http://www.bogost.com/blog/computing_as_a_liberal_art.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">computing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">education</category>
        
         <pubDate>Sun, 20 Sep 2009 14:25:18 -0500</pubDate>
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         <title>Buy Me</title>
		 <description><![CDATA[Cashback available &mdash; I've been trying out Microsoft's new search engine Bing, mostly out of curiosity, and partly to see how alternatives to Google feel for everyday use. Naturally, one of the first queries I conducted was an ego search. The results are reasonable enough, but what really caught my eye is that I am for sale. Given the tough economic conditions, I'm glad to see that I'm even available with a cashback incentive. Act now, quantities are limited.... (<a href="http://www.bogost.com/blog/buy_me.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/buy_me.shtml</link>
         <guid>http://www.bogost.com/blog/buy_me.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">computing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Web 2.0</category>
        
         <pubDate>Fri, 18 Sep 2009 09:12:09 -0500</pubDate>
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         <title>Philosophers are Worse Than Videogame Fans</title>
		 <description><![CDATA[A Visit to the Bestiary &mdash; When I was a philosophy undergraduate student, I had a life-changing experience in a class on the philosophy of language. It was a good class, as undergraduate classes tend to be: I learned the basics of a subject had known little about previously. The course was taught by a newly minted PhD whose specialty was that subject. She was young and smart and energetic. Don't underestimate this detail: philosophy is generally a field of old men, and as I had aspirations to make a living at this practice, it was important to catch a glimpse of a youthful, vivacious version... (<a href="http://www.bogost.com/blog/philosophers_are_worse_than_vi.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/philosophers_are_worse_than_vi.shtml</link>
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         <pubDate>Wed, 16 Sep 2009 00:05:36 -0500</pubDate>
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