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      <title>Ian Bogost</title>
      <link>http://www.bogost.com/</link>
      <description>Official website of Ian Bogost (a videogame theorist, critic, and designer), including books, games, writing, teaching, speaking, and blog</description>
      <language>en</language>
      <copyright>Copyright 2013</copyright>
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         <title>One Thing Materialism Hasn't Ever Celebrated</title>
		 <description><![CDATA[Bruno Latour on the missing materials in materialism &mdash; Steven Shaviro pulled a delightful quote from Bruno Latour's recent book Enquête sur les modes d'existence. Une anthropologie des Modernes, which will be published in English next month as An Inquiry into Modes of Existence: An Anthropology of the Moderns. I haven't yet read the book in either language, but I'm reposting this quote in a QFT sort of vein. S'il y a, vraiment, une chose que le matérialisme n'a jamais su célébrer, c'est la multiplicité des matériaux, cette altération indéfinie des puissances cachées qui donne de l'astuce à ceux qui vont les explorer. Something like this in English (with... (<a href="http://www.bogost.com/blog/one_thing_materialism_hasnt_ev.shtml">read more</a>) ]]></description>
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         <pubDate>Sat, 15 Jun 2013 13:08:34 -0500</pubDate>
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         <title>MOOCs and the Future of the Humanities (Part Two)</title>
		 <description><![CDATA[A roundtable at the LA Review of Books &mdash; On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part two, which included responses to the statements in part one (which you can find here; this response won't make much sense unless you read the part one contributions first). Please visit the LARB website to read all contributions in both parts, and to participate in the discussion. Discussions of polarizing topics tend to degrade into a caricature of deductive validity. "There are problems with... (<a href="http://www.bogost.com/writing/moocs_and_the_future_of_the_h2.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/moocs_and_the_future_of_the_h2.shtml</link>
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         <pubDate>Sat, 15 Jun 2013 10:04:36 -0500</pubDate>
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         <title>MOOCs and the Future of the Humanities (Part One)</title>
		 <description><![CDATA[A roundtable at the LA Review of Books &mdash; On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part one, which included initial statements by each of the participa. Part two will include responses to these statements. Please visit the LARB website to read all four pieces and to participate in the discussion. MOOCs are often discussed as an educational technology, as a new way of teaching. This is true to some extent, even if these courses look far less "disruptive" when understood... (<a href="http://www.bogost.com/writing/moocs_and_the_future_of_the_hu.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/moocs_and_the_future_of_the_hu.shtml</link>
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         <pubDate>Fri, 14 Jun 2013 11:17:00 -0500</pubDate>
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         <title>Announcing Object Lessons</title>
		 <description><![CDATA[An essay and book series on the hidden lives of things &mdash;  Earlier this week we launched Object Lessons, an essay and book series on the hidden lives of ordinary objects, published by The Atlantic and Bloomsbury and edited by me and Chris Schaberg. We've been working on getting this going for months, and I'm excited to finally be able to unleash it on you. Here's how it works: Object Lessons invites contributions from scholars, writers, journalists. Lithe, writerly essays of roughly 2,000 words will be published online at The Atlantic's Technology Channel. Concise, affordable, beautifully designed books of roughly 25,000 words will be published in print and electronic formats by... (<a href="http://www.bogost.com/blog/announcing_object_lessons.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/announcing_object_lessons.shtml</link>
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         <pubDate>Sat, 08 Jun 2013 12:59:39 -0500</pubDate>
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         <title>Exploded Ontography</title>
		 <description><![CDATA[The photography of Todd McLellan &mdash; In Alien Phenomenology, I discuss exploded views as one example of ontography, the cataloguing of being. Most exploded views are technical diagrams rather than, but some are aesthetic compositions that can be quite striking. Now there's a whole book full of the latter kind. The Canadian photographer Todd McLellan dismantles everyday objects, then carefully arranges and photographs them. He's collected a series of them in Things Come Apart: A Teardown Manual for Modern Living. Here's an example.... (<a href="http://www.bogost.com/blog/exploded_ontography.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/exploded_ontography.shtml</link>
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         <pubDate>Mon, 03 Jun 2013 21:08:32 -0500</pubDate>
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         <title>"Of Questionable Value"</title>
		 <description><![CDATA[Why do we take course ratings seriously in light of the horror of anonymous ratings and comments online? &mdash; I woke up this morning to a flurry of Facebook links to Do the Best Professors Get the Worst Ratings? on Psychology Today. Everyone also seemed to be excerpting the same summary, and I now follow suit here: To summarize the findings: because they didn't teach to the test, the professors who instilled the deepest learning in their students came out looking the worst in terms of student evaluations and initial exam performance. To me, these results were staggering, and I don't say that lightly.Bottom line? Student evaluations are of questionable value. The Psychology Today post starts by observing that... (<a href="http://www.bogost.com/blog/of_questionable_value.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/of_questionable_value.shtml</link>
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         <pubDate>Sun, 02 Jun 2013 11:50:14 -0500</pubDate>
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         <title>Fortunate People Say No</title>
		 <description><![CDATA[The circular logic of creative success &mdash; Creative People Say No is an article has been making the rounds this week, about how creativity demands focus and time and suffers when it's interrupted by extraneous jobs and tasks requested by others. The overall message works as a pique to get you to realize that you don't have to say 'yes' to everything, and that doing so may prevent you from realizing your goals. That's good advice. The problem is, that advice doesn't work the same for everyone. The article describes a researcher who tried to interview creators about their process, and who was struck by how many... (<a href="http://www.bogost.com/blog/fortunate_people_say_no.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/fortunate_people_say_no.shtml</link>
         <guid>http://www.bogost.com/blog/fortunate_people_say_no.shtml</guid>
        
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         <pubDate>Sun, 26 May 2013 12:21:40 -0500</pubDate>
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         <title>ShillVille</title>
		 <description><![CDATA[The ouroboros only eats ouroboroi &mdash; Kevin Werbach, who has been teaching a free Coursera MOOC on Gamification, spoke about teaching a free Coursera MOOC on Gamification at the $1k-2k/head GSummit, the gamification conference run by gamification consultant Gabe Zichermann. Now you can pay $15 to watch a video of Werbach talking about teaching a free Coursera MOOC on Gamification at the $1-2k/head Gsummit, the gamification conference run by gamification consultant Gabe Zichermann. Perhaps I'll take this opportunity to share another small excerpt from my previously mentioned, forthcoming article "Why Gamification is Bullshit": A quick view of Gamification.co's "getting started" guide reveals just how much Zichermann... (<a href="http://www.bogost.com/blog/shillville.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/shillville.shtml</link>
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          <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
         <pubDate>Sat, 25 May 2013 09:39:30 -0500</pubDate>
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         <title>The Electronic Book, circa 1995</title>
		 <description><![CDATA[The past and future novelty of digital publishing &mdash; It's easy to forget these things, so here's the description for the electronic "hypertext edition" of rhetorician Richard Lanham's collection of essays, The Electronic Word: Democracy, Technology, and the Arts. As Publishers Weekly wrote, "And, yes, the book is available in electronic form; as the first in the Chicago Expanded Book series, there will be a hypertext edition, shipped on 1.4 MB high-density floppy disks." The Electronic Word is also available as a Chicago Expanded Book for your Macintosh®. This hypertext edition allows readers to move freely through the text, marking "pages," annotating passages, searching words and phrases, and immediately... (<a href="http://www.bogost.com/blog/the_electronic_book_circa_1995.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_electronic_book_circa_1995.shtml</link>
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         <pubDate>Thu, 16 May 2013 12:28:53 -0500</pubDate>
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         <title>The Walled Kindergarten</title>
		 <description><![CDATA[The inevitability of corporate content controls on MOOCs &mdash; Last week, the Council of University of California Faculty Associations (CUCFA) president Robert Meister sent an open letter entitled "Can Venture Capital Deliver on the Promise of the Public University?" to MOOC provider Coursera's CEO, Daphne Koller. The CUCFA has published the letter, which is sly, scathing, and deeply entertaining whether no matter where you locate your opinions on the topic of MOOCs. There's much to say about Meister's letter, and I may say more in time. For now, I just wanted to pick out one small element of it. The conceit of the letter is Meister's backhanded invitation to... (<a href="http://www.bogost.com/blog/the_walled_kindergarten.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_walled_kindergarten.shtml</link>
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          <category domain="http://www.sixapart.com/ns/types#tag">Apple</category>
        
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         <pubDate>Tue, 14 May 2013 13:11:04 -0500</pubDate>
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         <title>Seeing Ultraviolet</title>
		 <description><![CDATA[Man sees beyond the normal human visual spectrum after cataract surgery &mdash; Alek Komar had cataract surgery and now he can see the ultraviolet spectrum. Read about it here. One of the more interesting aspects of the article to me details why this ability might offer an alien phenomenology of certain animals: Komar's case is interesting for multiple reasons. It's a demonstration of how modern medicine can change what we think of as "natural" vision by altering the lens. It's also a small window into how tetrachromats&mdash;animals with four types of cone cells&mdash;may see the world. But then a surprise, the second half of the article goes into considerable detail about the... (<a href="http://www.bogost.com/blog/seeing_ultraviolet.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/seeing_ultraviolet.shtml</link>
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         <pubDate>Mon, 13 May 2013 21:07:32 -0500</pubDate>
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         <title>Object Lessons is coming...</title>
		 <description><![CDATA[A teaser for a new project &mdash; I've been working for months on a new writing and publishing project that continues and extends my interest in thinking and writing about things. Here's a teaser: objectsobjectsobjects.com. Want more info? Wait for the official announcement and full website, or just ask!... (<a href="http://www.bogost.com/blog/object_lessons_is_coming.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/object_lessons_is_coming.shtml</link>
         <guid>http://www.bogost.com/blog/object_lessons_is_coming.shtml</guid>
        
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         <pubDate>Wed, 08 May 2013 12:41:11 -0500</pubDate>
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         <title>Work With Me on Tinkering Platforms</title>
		 <description><![CDATA[I need undergrads interested in electronics looking for summer work &mdash; Under the aegis of the Georgia Tech branch of the Intel Science and Technology Center for Social Computing, my PhD student Tom Jenkins and I have spent the year thinking about and making what we call "tinkering platforms"&mdash;those simple hardware prototyping systems like Arduino, Raspberry Pi, and so forth. Our gripe about these systems is that they are too expensive, too full-featured, and too much like fashion or identity statements to become really viable, general purpose, hardware-store like physical computing systems. (Tom and I have written an extensive survey article on this topic which we'll be publishing soon.) So we've... (<a href="http://www.bogost.com/blog/work_with_me_on_tinkering_plat.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/work_with_me_on_tinkering_plat.shtml</link>
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          <category domain="http://www.sixapart.com/ns/types#tag">Georgia Tech</category>
        
         <pubDate>Sun, 05 May 2013 11:43:32 -0500</pubDate>
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         <title>Doing Things is Okay</title>
		 <description><![CDATA[On Darius Kazemi's "Fuck Videogames" &mdash; Darius Kazemi has published a fiery talk he delivered at Boston Indies entitled Fuck Videogames. Click over and give it a read (it's quick) and then come back to read the rest. I see three main points in Darius's argument: It's not necessarily more "noble" or whatever to express something in videogame form, particularly if it's not working for you. Often expressing something with videogames primarily serves a meta-rhetorical purpose or benefit ("Look, X made a game about Y"), which might actually detract from or even reverse the desired expression. Often the desire to express something with videogames is really... (<a href="http://www.bogost.com/blog/doing_things_is_okay.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/doing_things_is_okay.shtml</link>
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          <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Fri, 03 May 2013 13:25:14 -0500</pubDate>
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         <title>Preview: Why Gamification Is Bullshit</title>
		 <description><![CDATA[From a longer article forthcoming in <i>The Gameful World</i> &mdash; My short essay Gamification is Bullshit was a very widely read provocation, but it was never meant to be a complex argument. I've finally written a longer, more detailed version of that argument in an article titled "Why Gamification Is Bullshit." It will appear in Steffen P. Walz and Sebastian Deterding's forthcoming collection The Gameful World: Approaches, Issues, Applications, to be published by MIT Press later this year. But I have to admit, I've been anxious making all of you wait for it. So I thought I'd post occasional excerpts. Here's one: Given the long tradition of business intelligence in... (<a href="http://www.bogost.com/blog/preview_why_gamification_is_bu.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/preview_why_gamification_is_bu.shtml</link>
         <guid>http://www.bogost.com/blog/preview_why_gamification_is_bu.shtml</guid>
        
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         <pubDate>Wed, 01 May 2013 20:12:30 -0500</pubDate>
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         <title>Well, what's your solution then?</title>
		 <description><![CDATA[David Graeber on thinking about ideas &mdash; Lately, it's common to see critique&mdash;even smart, detailed critique&mdash;answered with a crass dismissal: "Well, what's your solution then?" As if the very idea of raising a concern is invalid on its own. Among boosters, no critique is deemed valid without a complete alternative program. This David Graeber article is about much more than just critique, but I enjoyed it for the following response to demands for programmatic solution: Normally, when you challenge the conventional wisdom--that the current economic and political system is the only possible one--the first reaction you are likely to get is a demand for a detailed architectural... (<a href="http://www.bogost.com/blog/well_whats_your_solution_then.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/well_whats_your_solution_then.shtml</link>
         <guid>http://www.bogost.com/blog/well_whats_your_solution_then.shtml</guid>
        
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         <pubDate>Sun, 14 Apr 2013 22:38:20 -0500</pubDate>
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         <title>Two Reviews of Alien Phenomenology</title>
		 <description><![CDATA[By Sandy Alexandre and Cameron Kunzelman &mdash; For those of you interested in such things, here are two interesting and (to me) very gratifying reviews of Alien Phenomenology. First, a review in Invisible Culture by Sandy Alexandre, which considers (among other things), how literary practice relates to carpentry. I'll let you read to her conclusion on that front, but spoil the surprise by saying that I agree with it. Second, a review in Itineration by Cameron Kunzelman, which uses many of Darius Kazemi's bots as a lens through which to appreciate both carpentry and wonder. A nice quip from Kunzelman's review: "all things are elegant, but we... (<a href="http://www.bogost.com/blog/two_reviews_of_alien_phenomeno.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/two_reviews_of_alien_phenomeno.shtml</link>
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         <pubDate>Mon, 01 Apr 2013 13:53:03 -0500</pubDate>
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         <title>Carpentry vs. Art: What's the Difference?</title>
		 <description><![CDATA[A preview of an answer that might be forthcoming &mdash; Shortly after Alien Phenomenology was publsihed, Darius Kazemi asked: what's the difference between carpentry and art? Carpentry, for the record, is my name for the philosophical practice of making things, of which articles and books are but one example. I borrowed and expanded the term from the ordinary sense of woodcraft and adapted from Graham Harman and Alphonso Lingis, who use it to refer to the way things mold one another. Darius wondered, why distinguish between the different uses of things? Isn't this just a commission of the intentional fallacy? These are reasonable questions. As it happens, I have an... (<a href="http://www.bogost.com/blog/carpentry_vs_art_whats_the_dif.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/carpentry_vs_art_whats_the_dif.shtml</link>
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         <pubDate>Tue, 19 Mar 2013 19:12:23 -0500</pubDate>
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         <title>A Brief History of Websites</title>
		 <description><![CDATA[ &mdash;  1989 Any particle physicist can have a website! 1993 Any researcher can have a website! 1995 Anybody at a university can have a website! 1996 Any company can have a website! 1997 Anybody can have a crappy website! 2001 Anybody can have a decent website if it's a blog! 2003 Tech companies can help anybody have a blog! 2005 Big media companies can have a blog so you don't have to! 2007 Tech companies can help anybody not need to have a blog! 2008 Your website doesn't work on my mobile device! 2009 Tech companies can let you have... (<a href="http://www.bogost.com/blog/a_brief_history_of_websites.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_brief_history_of_websites.shtml</link>
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         <pubDate>Sat, 16 Mar 2013 00:13:15 -0500</pubDate>
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         <title>The End of the Hangup</title>
		 <description><![CDATA[Why the physical form of smartphones and the unreliable operation of cellular networks has made hanging up the telephone impossible. &mdash; Originally published at The Atlantic "Can I use my telephone to call Grandma?" my daughter asks. She means the Western Electric model 500 we bought at an antiques store at her insistence -- a curiosity that is now more household sculpture than communication appliance. The model 500 is the most common telephone set ever made, issued by Bell Systems from the 1950s through their divestiture in 1984. A black, desktop phone with a heavy handset and an angled rotary dial face: it's iconic, the archetype of "telephone." Or at least it used to be. The telephone jacks and lines in... (<a href="http://www.bogost.com/writing/the_end_of_the_hangup.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/the_end_of_the_hangup.shtml</link>
         <guid>http://www.bogost.com/writing/the_end_of_the_hangup.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">writing</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">history</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">technology</category>
        
         <pubDate>Fri, 15 Mar 2013 08:59:39 -0500</pubDate>
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         <title>A Lesson in Offloading</title>
		 <description><![CDATA[The logic of California higher education funding &mdash; Today California announced the introduction of legislation to require schools to accept credit for certain online courses, including those offered by MOOC providers like Udacity and Coursera. Let's review the logic of this process. Massively cut funding to California public education. Simultaneously, reduce public receipts, in part by offering massive tax forgiveness to the most profitable California industrial sector, technology. Reframe the higher education situation as "unsustainable" even in the face of 1. and 2. Introduce legislation that offloads public solutions to 1. to the private benefit of industries reflected in 2. Feel gratified that, in addition to 1. and... (<a href="http://www.bogost.com/blog/a_lesson_in_offloading.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_lesson_in_offloading.shtml</link>
         <guid>http://www.bogost.com/blog/a_lesson_in_offloading.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">education</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">politics</category>
        
         <pubDate>Wed, 13 Mar 2013 18:45:15 -0500</pubDate>
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         <title>A dumb question about Mail.app in Mountain Lion</title>
		 <description><![CDATA[ &mdash; I finally upgraded to OS X Mountain Lion. There are a few new things to get used to, not the least of which is the horror of having desktop notifications (even if they can be turned off). But I'm more confused by a very specific behavior in Mail.app surrounding message deletion. I noticed that sometimes when I delete a message, Mail moves the selection to the message prior to the one I deleted in my inbox after performing the deletion. Other times, Mail moves the selection to the message after the one I deleted. Weird. After some experimentation, I determined... (<a href="http://www.bogost.com/blog/a_dumb_question_about_mailapp_.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_dumb_question_about_mailapp_.shtml</link>
         <guid>http://www.bogost.com/blog/a_dumb_question_about_mailapp_.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Apple</category>
        
         <pubDate>Mon, 04 Mar 2013 15:07:12 -0500</pubDate>
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         <title>Bigos is no Ordinary Dish</title>
		 <description><![CDATA[A poem about the Polish hunter's stew &mdash; I haven't "blogged" for some time, mostly because I'm not sure how to blog anymore. I think you just post stuff, but it's longer than a tweet? I'm going to take a swing at it by posting this nearly two-century old poem about the Eastern European hunter's stew Bigos: Bigos is no ordinary dish, For it is aptly framed to meet your wish. Founded upon good cabbage, sliced and sour, Which, as men say, by its own zest and power Melts in one's mouth, it settles in a pot And its dewy bosom folds a lot Of the best portions... (<a href="http://www.bogost.com/blog/bigos_is_no_ordinary_dish.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/bigos_is_no_ordinary_dish.shtml</link>
         <guid>http://www.bogost.com/blog/bigos_is_no_ordinary_dish.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">food</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">poetry</category>
        
         <pubDate>Sun, 24 Feb 2013 15:17:30 -0500</pubDate>
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         <title>PlayStation 4: A Videogame Console</title>
		 <description><![CDATA[Today, the most novel feature of new technology is ordinariness. &mdash; Originally published at The Atlantic The logo for the Dutch videogame studio Guerrilla Games is an object lesson in mixed metaphor: an orange "G" contorted into the chevron shape of a military rank insignia. Guerrilla insurgencies are often organized and sometimes even state-based, but they are hardly represented by the formal emblem of command and control military structure. Guerrilla warfare is irregular, asymmetrical, and lithe. It ambushes and sabotages, seeing itself as a noble defense of the many against the oppression of the few. Guerrilla Games's managing director Hermen Hulst is a hulking blonde with a square jaw and a... (<a href="http://www.bogost.com/writing/playstation_4.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/playstation_4.shtml</link>
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          <category domain="http://www.sixapart.com/ns/types#category">writing</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">writing</category>
        
         <pubDate>Fri, 22 Feb 2013 17:13:40 -0500</pubDate>
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         <title>Proteus: A Trio of Artisanal Game Reviews</title>
		 <description><![CDATA[Three reviews as three lenses through which to approach and appreciate an unusual videogame. &mdash; Originally published at Gamasutra One: Nil Person Videogames are narcissistic. They are about you, even when they put you in someone else's shoes. You are a space marine among hell spawn. You are a mafioso just released from prison. You are a bear with a bird in your backpack. You are a Tebowing Tim Tebow. We may think we play videogames to be someone or something else, but inevitably we do so to be ourselves as well&mdash;ourselves in the guise of someone else. Film and television and literature may not put you in control like games do, but instead they... (<a href="http://www.bogost.com/writing/proteus.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/proteus.shtml</link>
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          <category domain="http://www.sixapart.com/ns/types#category">writing</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">criticism</category>
        
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         <pubDate>Fri, 15 Feb 2013 14:26:01 -0500</pubDate>
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