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	<title>IGDA Twin Cities » Events</title>
	
	<link>http://www.igdatc.org</link>
	<description>The Twin Cities Chapter of the International Game Developers Association</description>
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	<itunes:summary>The Twin Cities Chapter of the International Game Developers Association</itunes:summary>
	<itunes:author>IGDA Twin Cities</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>The Twin Cities Chapter of the International Game Developers Association</itunes:subtitle>
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		<title>IGDA Twin Cities » Events</title>
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		<title>May 2012 Meeting – Darrel Cusey – Procedural Content Generation in Unity3D</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/m4922W1qpOw/</link>
		<comments>http://www.igdatc.org/2012/04/may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d/#comments</comments>
		<pubDate>Tue, 01 May 2012 03:57:52 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=221</guid>
		<description><![CDATA[Darrel Cusey &#8211; Procedural Content Generation in Unity3D Darrel Cusey (@Tulrath) Lakehome Games, LLC Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Darrel Cusey &#8211; Procedural Content Generation in Unity3D</strong></p>
<p>Darrel Cusey (@Tulrath)</p>
<p><a href="http://www.lakehomegames.com/">Lakehome Games, LLC</a></p>
<p>Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and Minecraft have refined these techniques to the point of a science.  Unfortunately, many game developers don&#8217;t use these techniques generally because they are considered &#8220;too noisy,&#8221; &#8220;too slow,&#8221; or &#8220;too unpredictable.&#8221;  This presentation will provide:</p>
<ul>
<li>A brief description of what PCG is (and what it is not)</li>
<li>Examine some current methodologies</li>
<li>Describe the current state of the art</li>
<li>And demonstrate some new technique of my own design that are not yet in general use.</li>
</ul>
<p>All of these methods will use algorithms that are fast enough to generate content real-time and use simple binary math that can be implemented in any programming language.  As we go through this presentation, we&#8217;re going to &#8220;build-up&#8221; our algorithms from the ground up using a simple game developed in Unity 3D.  Even though we will be implementing some higher-level math techniques, the presentation is designed to be accessible for your entire team &#8212; every member of your game development team will get something out of this presentation.</p>
<p>There will time for Q &amp; A, so be prepared for lots of discussion.  Darrel Cusey is a self-taught computer programmer and game designer recruit who has over 25 years of professional programming experience.  Darrel is the founder of Lakehome Games, a three-person video game development studio that is combining rich characters and stories with novel gameplay mechanics to create games for the Web and Mobile platforms that are both highly engaging but also immediately accessible for busy people.  Over the last 5 years, Darrel has been an active member in the Indie game development community, providing tutorials and instruction on topics like in-game terrain generation for the Toque Game Engine on the Garage Games forums, multiplayer game development and advanced network security implementations for the DarkGDK for The Game Creators forums (forum name &#8220;Omen&#8221;).</p>
<p><strong>Member Project: From Nothing &#8211; GravBlocks</strong><br />
<a href="https://www.facebook.com/pages/From-Nothing-Game-Studios/280564122030403">From Nothing</a> will present their puzzle game GravBlocks which has gravity changing as a core mechanic. Details and video are on the <a href="http://www.kickstarter.com/projects/1265375819/gravblocks">Kickstarter page</a>.</p>
<p>From Nothing Game Studios is Nick Behrens, Paul Metcalf, Josh Saville, Bob Andreae and Mee Thao.</p>
<p><strong>Agenda:</strong><br />
6:00 Pizza and Soda &#8211; Thanks to the Nerdery<br />
6:30 Member Project &#8211; From Nothing Game Studios<br />
7:00 Darrel Cusey</p>
<p>We&#8217;ll be heading to <a href="http://www.sensers.com/?page_id=76">Joe Sensers in Bloomington </a>after the event.</p>
<p><iframe src="http://www.eventbrite.com/tickets-external?eid=3451053193&amp;ref=etckt" frameborder="0" marginwidth="5" marginheight="5" scrolling="auto" width="100%" height="192"></iframe></p>
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		<item>
		<title>Video: February Meeting, Global Game Jam 2012 Recap and Play Party</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/QM_eN6BQoiI/</link>
		<comments>http://www.igdatc.org/2012/04/video-feb2012/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 14:55:07 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=215</guid>
		<description><![CDATA[Original Posting Details &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="598" height="336" src="http://www.youtube.com/embed/CBwObnhtFHA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a title="IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party" href="http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/">Original Posting Details</a></p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/igdatcevents/~4/QM_eN6BQoiI" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The Ludum Dare Is In Progress</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/inYJoUyUhC0/</link>
		<comments>http://www.igdatc.org/2012/04/the-ludum-dare-is-in-progress/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 15:47:04 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=212</guid>
		<description><![CDATA[The Ludum Dare has begun and I have setup a chat line on IRC in case people want to hop on and discuss stuff. I unfortunately will not be entering this time as my weekend just got too full of stuff to do. If you want to chat just hop on an IRC client and [...]]]></description>
			<content:encoded><![CDATA[<p>The Ludum Dare has begun and I have setup a chat line on IRC in case people want to hop on and discuss stuff. I unfortunately will not be entering this time as my weekend just got too full of stuff to do. If you want to chat just hop on an IRC client and connect to irc.synirc.net then join the channel #IGDATC.</p>
<p>The theme this time around is Tiny World. So run wild with it and let us know how things are going. Can&#8217;t wait to see the results. Also don&#8217;t forget there is a seperate Jam going on that gives you an extra day to work on the game. Good luck participants.</p>
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		<item>
		<title>I Ludum Dare You!</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/FX2RjVGniH0/</link>
		<comments>http://www.igdatc.org/2012/04/i-ludum-dare-you/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 02:17:15 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=211</guid>
		<description><![CDATA[The event is coming soon. We all ready ourselves with collections of snacks and caffeinated beverages. Ludum Dare 22 is nearing. On April 20th, thru the 23rd, we invite everyone to participate in the Ludum Dare game design competition. While we don&#8217;t have a specific location I do plan on setting up an IRC chat [...]]]></description>
			<content:encoded><![CDATA[<p>The event is coming soon. We all ready ourselves with collections of snacks and caffeinated beverages. Ludum Dare 22 is nearing.</p>
<p>On April 20th, thru the 23rd, we invite everyone to participate in the Ludum Dare game design competition. While we don&#8217;t have a specific location I do plan on setting up an IRC chat channel for the weekend for us to chat in during the competition. The Ludum Dare is a single event, no teams, and you must start from scratch or use publicly available libraries.</p>
<p>You can learn more at: <a href="http://ludumdare.com/compo/">http://ludumdare.com/compo/</a></p>
<p>Let us know in the comments if you will be taking part or join us on the IRC channel. The details for that will be coming in the next few days.</p>
<img src="http://feeds.feedburner.com/~r/igdatcevents/~4/FX2RjVGniH0" height="1" width="1"/>]]></content:encoded>
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		<title>April Meeting, Coasters, Karts and Bass and Innocence</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/I8_infy5Og4/</link>
		<comments>http://www.igdatc.org/2012/04/april-meeting-coasters-karts-and-bass-and-innocence/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 23:51:27 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=207</guid>
		<description><![CDATA[(Sorry for the late details on this meeting &#8211; was traveling.) Big John Games &#8211; Coasters, Karts, and Bass Ken Patterson, Matt Heinzen and Ajani Boganey from Big John Games will be showing three new games, each for a different Nintendo Platform. Coaster Creator 3D is a 3DS game that allows easy creation of roller coaster track&#8217;s using [...]]]></description>
			<content:encoded><![CDATA[<p>(Sorry for the late details on this meeting &#8211; was traveling.)</p>
<p><strong><span style="font-size: small;">Big John Games &#8211; Coasters, Karts, and Bass</span></strong></p>
<p>Ken Patterson, Matt Heinzen and Ajani Boganey from <a href="http://www.bigjohngames.com/">Big John Games </a>will be showing three new games, each for a different Nintendo Platform.</p>
<p><strong>Coaster Creator 3D</strong> is a 3DS game that allows easy creation of roller coaster track&#8217;s using a draw the track method using the stylus. Players can create tracks, customize there coaster tracks and coaster cars. Players can also import Mii&#8217;s and take them for rides.</p>
<p><strong>Kart Krashers</strong> is a DSiWare game that plays like a vehicle platformer. Player&#8217;s drive karts through stages and collect stars and smash into almost everything that can find.</p>
<p><strong>Big Bass Arcade No Limit</strong>, is an expanded version of our WiiWare Bass fishing game that hit #1. It is a lot of fun to play, and pushes the Wii&#8217;s graphics to the limit. This game was built as a retail disc release.  A new challenge was added and programmed by a special guest star (Zach).</p>
<p><strong>Member Project: Core of Innocence<br />
</strong></p>
<div>Don James and co. from Pudding Hat Games will talk about <a href="http://puddinghatgames.com/projects/core-of-innocence/">Core of Innocence</a> - their nearly complete Metroidvania-style platformer and their recent <a href="http://www.kickstarter.com/projects/chaos680/core-of-innocence-an-epic-platform-adventure-game">Kickstarter campaign</a>.<br />
<span style="font-size: x-small;"><strong><br />
</strong></span></div>
<div>
<div><strong>Agenda:</strong></div>
<div>6:00 Pizza and Soda &#8211; Thanks to the Nerdery</div>
<div>6:30 Member Project &#8211; Pudding Hat Games</div>
<div>7:00 Big John Games</div>
<div></div>
</div>
<p>We&#8217;ll be heading to <a href="http://www.sensers.com/?page_id=76">Joe Sensers in Bloomington </a>after the event.</p>
<img src="http://feeds.feedburner.com/~r/igdatcevents/~4/I8_infy5Og4" height="1" width="1"/>]]></content:encoded>
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		<title>IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/93wugs2BMvc/</link>
		<comments>http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:02:36 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=184</guid>
		<description><![CDATA[&#160; Wednesday, February 8, 2012 from 6:00 PM to 9:00 PM (CT) Hosted at The Nerdery Bloomington, United States The 2012 Global Game Jam ended up with 244 sites in 48 countries hosting almost 11,000 participants.  Nearly 2,300 games were created.  IGDATC did it&#8217;s part with 27 participants and 11 game projects. Come and hear [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Wednesday, February 8, 2012 from 6:00 PM to 9:00 PM (CT)<br />
Hosted at The Nerdery<br />
Bloomington, United States</p>
<p>The 2012 Global Game Jam ended up with <a href="http://gamejaminabox.org/">244 sites in 48 countries</a> hosting almost 11,000 participants.  Nearly 2,300 games were created.  IGDATC did it&#8217;s part with <a href="../../global-game-jam-2012/">27 participants and 11 game projects</a>.</p>
<p>Come and hear a recap of the GGJ event and experience, and brief post-mortems from the IGDATC GGJ teams.  Then, play and rate some of the 2300 games to help find the gems.</p>
<p>Bring laptops, smartphones, ipads (and a PS3 or 360 controller if you&#8217;ve used it with a laptop before.)  We&#8217;ll also have a selection of the board games ready to play in the cafeteria.</p>
<p><strong><span style="font-size: x-small;">Agenda:<br />
</span></strong>6:00 Pizza and Soda &#8211; Thanks to the Nerdery<br />
6:30 GGJ 2012 Recap and quick post-mortems from IGDATC teams<br />
7:30 GGJ Play Party &#8211; Play and rate 2300 video and board games, note your favorites<br />
8:50 Review favorites and adjourn<br />
We&#8217;ll be heading to <a href="http://www.sensers.com/?page_id=76">Joe Sensers in Bloomington </a>after the event.</p>
<p><strong>Please register so we get an accurate count for the pizza order.</strong></p>
<div style="width: 100%; text-align: left;">
<p><iframe src="http://www.eventbrite.com/tickets-external?eid=2899274809&amp;ref=etckt" frameborder="0" marginwidth="5" marginheight="5" scrolling="auto" width="100%" height="192"></iframe></p>
<div style="font-family: Helvetica, Arial; font-size: 10px; padding: 5px 0 5px; margin: 2px; width: 100%; text-align: left;"><a style="color: #ddd; text-decoration: none;" href="http://www.eventbrite.com/r/etckt" target="_blank">Online Ticketing</a><span style="color: #ddd;"> for </span><a style="color: #ddd; text-decoration: none;" href="http://www.eventbrite.com/event/2899274809?ref=etckt" target="_blank">IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party</a><span style="color: #ddd;"> powered by </span><a style="color: #ddd; text-decoration: none;" href="http://www.eventbrite.com?ref=etckt" target="_blank">Eventbrite</a></div>
</div>
<p><a href="http://www.eventbrite.com/event/2899274809">Direct Link to Eventbrite Event</a></p>
<img src="http://feeds.feedburner.com/~r/igdatcevents/~4/93wugs2BMvc" height="1" width="1"/>]]></content:encoded>
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		<title>IGDA Twin Cities Global Game Jam 2012</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/M67csjsjKeE/</link>
		<comments>http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:56:24 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=181</guid>
		<description><![CDATA[Over the last weekend 25 local game developers converged on the Nerdery, taking hold of various tables and rooms for Global Game Jam 2012. The theme was a snake biting its tail, the Ouroboros. At then end of the 48 hour event, 10 games were released into the wild. Details about the local games are [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last weekend 25 local game developers converged on the Nerdery, taking hold of various tables and rooms for Global Game Jam 2012.  The theme was a snake biting its tail, the Ouroboros.  At then end of the 48 hour event, 10 games were released into the wild.  <a href="http://www.igdatc.org/global-game-jam-2012/">Details about the local games are here!</a></p>
<p>The IGDA Twin Cities chapter would like to extra-huge-mega thank <a href="http://nerdery.com/">The Nerdery</a> for providing the location for the entire 48 hour event, as well as provining internet, drinks, snacks, food and ample whiteboard space!  Thanks to the staff, Tom, Greg and Joe for volunteering to spend their weekend and nights with us.  The Nerdery, and its employees, are top notch in every aspect and we can&#8217;t say thank you enough.</p>
<p>Thanks to everyone who participated. </p>
<p>Lastly, thanks to Zach Wendt for coordinating the event details and Ty Burks for helping drum up interest at the January meeting.</p>
<p>Our Feb meeting is already next week on 2/8 (event emails coming soon)!  IGDATC will be hosting a GGJ Play Party, where YOU will play and rate some of the 2300 games created by 11k participants at 244 sites world wide.  We&#8217;ll also have quick post-mortems for the local projects.  <a href="http://www.igdatc.org/global-game-jam-2012/">Details about the local games are here!</a></p>
<p>Game on!<br />
IGDATC staff</p>
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		<title>GGJ 2012 Last Call Almost Upon Us</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/1Y5ZGSPL6_c/</link>
		<comments>http://www.igdatc.org/2012/01/ggj-2012-last-call-almost-upon-us/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 19:53:54 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=174</guid>
		<description><![CDATA[We got the details worked out for the Global Game Jam event at The Nerdery. If you want in there is still time. Registration must be complete by Friday at 12:00PM (noon). Make sure you are signed up by then if you want to partake in the event. Sign-up is free and so is access [...]]]></description>
			<content:encoded><![CDATA[<p>We got the details worked out for the Global Game Jam event at The Nerdery. If you want in there is still time. Registration must be complete by Friday at 12:00PM (noon). Make sure you are signed up by then if you want to partake in the event. Sign-up is free and so is access to our sponsored location.</p>
<p>Another big update is that we will be driving this event through all 48 hours. The Nerdery will remain open the whole time so feel free to sleep there both nights (if you end up sleeping).</p>
<p>For far more details, schedule of events, or all the details of the freebies offered to competition goers check out our location page on the GGJ site right here:</p>
<p><a href="http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc">http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc</a></p>
<p>Remember, if you want to join us just create an account on the Global Game Jam site (free) and set the IGDATC as your location. Also make sure to fill out the profile as complete as you can so we know what skill sets we have coming to the event.</p>
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		<title>Video: January Meeting, Game Center for iOS, iCADE and Global Game Jam info</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/Fhgr-4FigJI/</link>
		<comments>http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 16:25:02 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=172</guid>
		<description><![CDATA[Original Posting Details Main Presentation: Doug Thorpe - Game Center for iOS Member Project: Martin Grider – iCADE for iPad, and a toddler drawing app Ty Burks – Global Game Jam 2012 details &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="598" height="336" src="http://www.youtube.com/embed/9MJpAfeeUqM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.igdatc.org/event/igdatc-jan-2012-doug-thorpe-game-center-for-ios-ty-burks-global-game-jam-2012/">Original Posting Details</a></p>
<p>Main Presentation: <strong>Doug Thorpe - Game Center for iOS</strong></p>
<p>Member Project:<strong> Martin Grider – iCADE for iPad, and a toddler drawing app</strong></p>
<p><strong>Ty Burks – Global Game Jam 2012 details</strong></p>
<p>&nbsp;</p>
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		<title>Global Game Jam Location Approved</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/hpYkfyOqruU/</link>
		<comments>http://www.igdatc.org/2012/01/global-game-jam-location-approved/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:12:14 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=170</guid>
		<description><![CDATA[We finally got our site approved by the people over at GGJ. You can now find it here: http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc Make sure to create an account on the Global Game Jam site and set the IGDA Twin Cities to your location. It appears that the final word on The Nerdery being open overnight on Saturday is [...]]]></description>
			<content:encoded><![CDATA[<p>We finally got our site approved by the people over at GGJ. You can now find it here:</p>
<p><a href="http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc" target="_blank">http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc</a></p>
<p>Make sure to create an account on the Global Game Jam site and set the IGDA Twin Cities to your location. It appears that the final word on The Nerdery being open overnight on Saturday is still up in the air so make sure to stay tuned for more updates.</p>
<p>We are also asking everyone to be sure to fill our your profile on the GGJ site so we know all of the skill sets and abilities we have coming in. If you can do multiple things make sure to list them all.</p>
<p>That&#8217;s all for now but I&#8217;m sure there will be more to come in the coming week as we lead into the GGJ.</p>
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		<title>Global Game Jam Location Pending</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/VkjQJFCTz4o/</link>
		<comments>http://www.igdatc.org/2012/01/global-game-jam-location-pending/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 05:59:27 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=157</guid>
		<description><![CDATA[The IGDATC has confirmed a site for the 2012 Global Game Jam. The Nerdery has confirmed that they will house our event starting at 4:00pm on Friday the 27th and we will go to 4:00pm on Sunday the 29th. There is still a bit of TBD as to whether we will be able to be [...]]]></description>
			<content:encoded><![CDATA[<p>The IGDATC has confirmed a site for the 2012 Global Game Jam. The Nerdery has confirmed that they will house our event starting at 4:00pm on Friday the 27th and we will go to 4:00pm on Sunday the 29th. There is still a bit of TBD as to whether we will be able to be there overnight from Saturday to Sunday. If we can&#8217;t they will close Saturday at 11:00pm and open again on Sunday at 9:00am. Again, we will get a final word on this before the event.</p>
<p>The full details and registration will be up by Friday. We still have to get the final confirmation that the site is official from the GGJ people. Until then you can <a href="http://globalgamejam.org/user/register" target="_blank">sign-up early</a> for a GGJ account and fill in your location when we get the notice that it is live.</p>
<p>Make sure to check back throughout the week to stay up to date with all the details.</p>
<p>So as a summary, tentative schedule (more detailed in the coming days) is as follows:</p>
<p>Starts Friday (1/27) &#8211; 4:00PM<br />
Possibly closed Saturday 11:00PM &#8211; Sunday 9:00PM<br />
Event Ends Sunday (1/29) &#8211; 4:00PM</p>
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		<title>Group Gaming Announcement</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/MoqXX7NRN08/</link>
		<comments>http://www.igdatc.org/2011/12/group-gaming-anouncemen/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 23:13:42 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=144</guid>
		<description><![CDATA[Did you know a gaming group for local IGDATC gamers has started?  Ryan Schaefer has been volunteered to manage it.  He posted the following to the mailing list, but we&#8217;re posting it here as well for all to see. In an effort to promote fun and enjoyment amongst this group, I have now usurped control [...]]]></description>
			<content:encoded><![CDATA[<p>Did you know a gaming group for local IGDATC gamers has started?  Ryan Schaefer has been volunteered to manage it.  He posted the following to the mailing list, but we&#8217;re posting it here as well for all to see.</p>
<blockquote><p><em>In an effort to promote fun and enjoyment amongst this group, I have now usurped control of the IGDATC Steam group.</em></p>
<p><em>What does this mean? It means we can very easily use Steam to organize games and have fun! Who doesn&#8217;t love fun?</em></p>
<p><em>If you&#8217;d like to be a part of this journey into gaming goodness, join our steam group at  <a href="http://steamcommunity.com/groups/IDGATC">http://steamcommunity.com/groups/IDGATC</a>. This steam group gives us a group page and allows us to schedule events, and view it&#8217;s members. It&#8217;s quite useful.</em></p>
<p><em>We also have a beautiful spreadsheet on Google Docs where we can easily see each other&#8217;s ID&#8217;s (Steam, XBox, PS3, other?) and current game fascinations: <a href="http://bit.ly/vHDZEL">http://bit.ly/vHDZEL</a> And let&#8217;s be honest, who *doesn&#8217;t* love spreadsheets? Feel free to add yourself and your info to the list!</em></p>
<p><em>If you&#8217;d like to join us for entertaining gaming shenanigans, but don&#8217;t have Steam or a PC, you can send a friend invite to the IGDATC Xbox Live account. &lt;<a href="http://live.xbox.com/en-US/Profile?gamertag=IGDATC">http://live.xbox.com/en-US/Profile?gamertag=IGDATC</a>&gt; This works in a similar manner to the steam group, only without the ability to schedule stuff. It also has 10 gamerpoints, so you know it&#8217;s serious!</em></p>
<p><em>In closing, we should play some games, because games are fun! &#8212; Ryan Schaefer &lt;<a href="http://ryanschaefer.yolasite.com/">http://ryanschaefer.yolasite.com/</a>&gt; @Digitalistic</em></p></blockquote>
<p>Additionally, although it is short notice, this Thursday (Dec. 7th), he&#8217;s hosting a multiplayer Terraria server.  Join the steam group for more details.  Terraria is a blast!</p>
<p style="text-align: center;"><a title="Play on Steam" href="http://www.igdatc.org/2011/12/group-gaming-anouncemen/terrarialogo/" rel="attachment wp-att-145" target="_blank"><img class="size-full wp-image-145 aligncenter" title="TerrariaLogo" src="http://www.igdatc.org/blog/wp-content/uploads/2011/12/TerrariaLogo.png" alt="" width="364" height="106" /></a></p>
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		<title>Video: November Meeting, Game Design for Free-to-play Mobile and Two Member Projects</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/YD_mkmJ0L1Q/</link>
		<comments>http://www.igdatc.org/2011/12/video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 14:52:21 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=140</guid>
		<description><![CDATA[Original Posting Event Details Member Project: How Crowd Source Funding is a Game Changer – Christopher Figueroa &#124; KinifiGames Member Project 2: Racing Games Sound – Damian Kastbauer of Lost Chocolate Lab and David Nichols of Track Time Audio Main Presentation: Game Design for Free-to-play on Mobile – Aaron Bannin &#124; Recharge Studios &#124; W3i &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="598" height="336" src="http://www.youtube.com/embed/l4iBVONRo60?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><a href="http://www.igdatc.org/2011/10/igdatc-nov-2011-aaron-bannin-game-design-for-free-to-play-on-mobile/">Original Posting Event Details</a></p>
<p>Member Project: <strong><strong>How Crowd Source Funding is a Game Changer – Christopher Figueroa | <a href="http://kinifigames.com/" target="_blank">KinifiGames</a></strong></strong></p>
<p>Member Project 2: <strong>Racing Games Sound – Damian Kastbauer of <a href="http://www.lostchocolatelab.com/" target="_blank">Lost Chocolate Lab</a> and David Nichols of <a href="http://www.tracktimeaudio.com/" target="_blank">Track Time Audio</a></strong></p>
<p>Main Presentation: <strong>Game Design for Free-to-play on Mobile – Aaron Bannin | <a href="http://www.rechargestudios.com/" target="_blank">Recharge Studios</a> | <a href="http://www.w3i.com/" target="_blank">W3i</a></strong></p>
<p>&nbsp;</p>
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		<title>IGDATC Tue Dec 13 2011 – Winter Social at Chatterbox Pub</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/hWvqyNHwWKc/</link>
		<comments>http://www.igdatc.org/2011/11/igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 05:27:19 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=136</guid>
		<description><![CDATA[Join IGDATC for our winter social in the banquet room at the Chatterbox Pub St. Paul. Drop by any time for happy hour, dinner, or evening entertainment. Expect folks to stay past 10. Happy hour is 2-5 and 10-12. We&#8217;re setting up in the banquet room at 4pm with some great arcade games on real [...]]]></description>
			<content:encoded><![CDATA[<p>Join IGDATC for our winter social in the banquet room at the Chatterbox Pub St. Paul. Drop by any time for happy hour, dinner, or evening entertainment.</p>
<p>Expect folks to stay past 10. Happy hour is 2-5 and 10-12.</p>
<p>We&#8217;re setting up in the banquet room at 4pm with some great arcade games on real arcade controls, a Kinect with the best of the new games, and a lonely 3DS with Mario Kart 7. Bring your 3DS for link and download play, card or board games, or anything else you&#8217;d like to share.</p>
<p>If you&#8217;ve never been to the Chatterbox Pub, they&#8217;re known for free board games, cheap Atari, NES and Sega rentals on retro TVs and couches, and great microbrew beer, homemade ginger ale and root beer.</p>
<p><a href="http://www.eventbrite.com/event/2557264848">Click here to get your tickets</a>.</p>
<p>Also mark your calendar for some other happenings in Dec:<br />
<strong>2011 Minnesota Electronic Theater</strong><br />
Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5)<br />
Sneaky Pete&#8217;s Bar and Grill in downtown Minneapolis<br />
<a href="http://www.met2011.org/"> http://www.met2011.org/</a></p>
<p><strong>Twin Cities XNA 3rd Annual Charity Frag-A-Thon</strong><br />
Sat Dec 3 at 5pm (tourney starts at 5:30 sharp)<br />
Magenic Technologies in St. Louis Park<br />
<a href="http://www.meetup.com/TwinCitiesXNA/"> http://www.meetup.com/TwinCitiesXNA/</a></p>
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		<title>Video: October Meeting, Graveck Latest Games and Unite 11</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/YdAkXx1K4uA/</link>
		<comments>http://www.igdatc.org/2011/11/video-october-meeting-graceck-latest-games-and-unite-11/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 15:56:14 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=128</guid>
		<description><![CDATA[Member Project: Ryan Foss Main Presentation: Graveck Latest Games and Unite 11]]></description>
			<content:encoded><![CDATA[<p>Member Project: Ryan Foss<br />
Main Presentation: Graveck Latest Games and Unite 11</p>
<p><object width="598" height="336"><param name="movie" value="http://www.youtube.com/v/4S4ng86zcOk?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4S4ng86zcOk?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="598" height="336" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Video: September Meeting, Member Project Night</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/A4MiCzBTWi0/</link>
		<comments>http://www.igdatc.org/2011/09/video-september-meeting-commmunity-projects/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 21:16:20 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Zach Wendt]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=108</guid>
		<description><![CDATA[Ryan Foss – Community Arcade Games update Zach Wendt – Visual 3D Math (for non-math folks) Zach Johnson – Apestronauts]]></description>
			<content:encoded><![CDATA[<p>Ryan Foss – Community Arcade Games update<br />
Zach Wendt – Visual 3D Math (for non-math folks)<br />
Zach Johnson – Apestronauts</p>
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		<title>Video: Damian Kastbauer’s Presentation</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/Jzde9g-lxZg/</link>
		<comments>http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 17:51:32 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=61</guid>
		<description><![CDATA[Full video of Damian Kastbauer&#8217;s &#8220;A Footstep and Movement Sound Study Discussion&#8221; presentation from the April 13th, 2011 IGDA Twin Cites meeting at the Nerdery. Footstep and movement sounds are a fundamental of many of today&#8217;s video games. While not always the focus, these sounds can turn a walk in the park into a test [...]]]></description>
			<content:encoded><![CDATA[<p>Full video of Damian Kastbauer&#8217;s &#8220;A Footstep and Movement Sound Study Discussion&#8221; presentation from the April 13th, 2011 IGDA Twin Cites meeting at the Nerdery.</p>
<p><iframe title="YouTube video player" width="560" height="349" src="http://www.youtube.com/embed/uyLSbX0vYX4" frameborder="0" allowfullscreen></iframe></p>
<p>Footstep and movement sounds are a fundamental of many of today&#8217;s video  games. While not always the focus, these sounds can turn a walk in the  park into a test of player patience due to repetition or lack of  consideration for sounds heard during hours of gameplay. Join us as we  explore the art of footsteps and movement and how they contribute to the  overall sound of a game by focusing on examples from different genres  for comparison. Learn about some of the common challenges, solutions,  and interesting insights that will sharpen your perception of movement  in games.</p>
<p>Full Article: Footsteps and Informal Game Sound Study<br />
<a title="http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html" dir="ltr" rel="nofollow" href="http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html" target="_blank">http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study&#8230;.</a><br />
Footstep  Game Sound Study Video Album<br />
<a title="http://vimeo.com/album/142094" dir="ltr" rel="nofollow" href="http://vimeo.com/album/142094" target="_blank">http://vimeo.com/album/142094</a><br />
Game  Audio Podcast: Footsteps &amp; Foley<br />
<a title="http://www.gameaudiopodcast.com/?p=106" dir="ltr" rel="nofollow" href="http://www.gameaudiopodcast.com/?p=106" target="_blank">http://www.gameaudiopodcast.com/?p=106</a><br />
Dense  Clarity &#8212; Clear Density by Walter Murch<br />
<a title="http://transom.org/?page_id=7006" dir="ltr" rel="nofollow" href="http://transom.org/?page_id=7006" target="_blank">http://transom.org/?page_id=7006</a><br />
Footsteps  Procedural Style by Andy Farnell:<br />
<a title="http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html" dir="ltr" rel="nofollow" href="http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html" target="_blank">http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html</a><br />
The  Sonic Spread: Iconic Game Sounds<br />
<a title="http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/" dir="ltr" rel="nofollow" href="http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/" target="_blank">http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/</a><br />
Super  Mario Bros. Real SFX Replacement<br />
<a title="http://www.youtube.com/watch?v=u9wp6cz0A1o" dir="ltr" rel="nofollow" href="http://www.youtube.com/watch?v=u9wp6cz0A1o" target="_blank">http://www.youtube.com/watch?v=u9wp6cz0A1o</a></p>
<img src="http://feeds.feedburner.com/~r/igdatcevents/~4/Jzde9g-lxZg" height="1" width="1"/>]]></content:encoded>
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		<title>Video: Big John Games Presentation</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/5pHExFFyrOU/</link>
		<comments>http://www.igdatc.org/2011/03/video-big-john-games-presentation/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 15:32:54 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=39</guid>
		<description><![CDATA[Full video of Big John Games presentation from the March 9th, 2011 IGDA Twin Cities meeting at the Nerdery. This presentation includes an overview of graphics technology presented at GDC by Zach Wendt. Here are some of the links from Zach&#8217;s presentation: BF3, Frostbite 2 (siggraph09: parallel, compute shaders. 10: RT radiosity) http://www.youtube.com/user/Battlefield http://publications.dice.se/publications.asp?show_category=yes&#38;which_category=Rendering http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf [...]]]></description>
			<content:encoded><![CDATA[<p>Full video of Big John Games presentation from the March 9th, 2011 IGDA Twin Cities meeting at the Nerdery.</p>
<p>This presentation includes an overview of graphics technology presented at GDC by Zach Wendt.</p>
<p><object width="598" height="361"><param name="movie" value="http://www.youtube.com/v/vlGyIADv-Jo?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vlGyIADv-Jo?version=3" type="application/x-shockwave-flash" width="598" height="361" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here are some of the links from Zach&#8217;s presentation:</p>
<p>BF3, Frostbite 2 (siggraph09: parallel, compute shaders. 10: RT radiosity)<br />
<a href="http://www.youtube.com/user/Battlefield">http://www.youtube.com/user/Battlefield</a><br />
<a href="http://publications.dice.se/publications.asp?show_category=yes&amp;which_category=Rendering">http://publications.dice.se/publications.asp?show_category=yes&amp;which_category=Rendering</a><br />
<a href="http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf">http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf</a><br />
<a href="http://www.youtube.com/watch?v=foXVF7q035Y">http://www.youtube.com/watch?v=foXVF7q035Y</a></p>
<p>UE3 Next Gen<br />
<a href="http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action">http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action</a><br />
<a href="http://www.joystiq.com/screenshots/full/unreal-engine-3-gdc-2011/#/0">http://www.joystiq.com/screenshots/full/unreal-engine-3-gdc-2011/#/0</a></p>
<p>Autodesk @ GDC, Game tech -&gt; content creation<br />
DMM, PhysX, Bullet (AMD)<br />
<a href="http://area.autodesk.com/gdc2011">http://area.autodesk.com/gdc2011</a><br />
<a href="http://www.pixelux.com/dmmPlugin.html">http://www.pixelux.com/dmmPlugin.html</a></p>
<p>DBP<br />
<a href="https://www.dreambuildplay.com/Main/HowToCompete.aspx">https://www.dreambuildplay.com/Main/HowToCompete.aspx</a></p>
<p>move.me<br />
<a href="http://us.playstation.com/ps3/playstation-move/move-me/">http://us.playstation.com/ps3/playstation-move/move-me/</a></p>
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		<title>Video: Sandra Voelker – Dead Space 2 Presentation</title>
		<link>http://feedproxy.google.com/~r/igdatcevents/~3/6JPIIxDEL84/</link>
		<comments>http://www.igdatc.org/2011/02/video-sandra-voelker-dead-space-2-presentation/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:22:18 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Sandra Voelker]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=25</guid>
		<description><![CDATA[Full video of Sandra Voelker&#8217;s presentation from the February 9, 2011 IGDA Twin Cities meeting at the Nerdery. This presentation outlines the development process for Dead Space 2, specifically the production process, character creation process, and environment creation process. Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral [...]]]></description>
			<content:encoded><![CDATA[<p>Full video of Sandra Voelker&#8217;s presentation from the February 9, 2011 IGDA Twin Cities meeting at the Nerdery.</p>
<p>This presentation outlines the development process for Dead Space 2, specifically the production process, character creation process, and environment creation process.</p>
<p><object width="598" height="361"><param name="movie" value="http://www.youtube.com/v/8_cIxUMbKOQ?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8_cIxUMbKOQ?version=3" type="application/x-shockwave-flash" width="598" height="361" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral Studios, a division of EA Games. Her latest project, Dead Space 2, was just released for Xbox 360, PS3 and PC on 1/25/2011.</p>
<p>Thanks to Ryan Foss for all his work to edit and upload this presentation and to Tori Kamal for all the sound. If you enjoyed this video, be sure to thank them at the next meeting!</p>
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