<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>IGN News</title><link>https://www.ign.com/articles</link><description>The latest IGN news, previews and features about video games, movies, TV, tech and comics</description><copyright>Copyright (c) IGN Entertainment Inc., a Ziff Davis company</copyright><atom:link href="https://www.ign.com/rss/articles/feed?tags=news" rel="self" type="application/rss+xml"/><atom:link href="https://www.ign.com/rss/articles/feed?tags=news&amp;start=20&amp;count=20" rel="next" type="application/rss+xml"/><image><url>https://s3.amazonaws.com/o.assets.images.ign.com/kraken/IGN-Logo-RSS.png</url><title>IGN Logo</title><link>https://www.ign.com</link><width>142</width><height>44</height></image><item><title><![CDATA[Final Fantasy 7 Revelation Director Confirms New Voice Actor for Sephiroth]]></title><link>https://www.ign.com/articles/final-fantasy-7-revelation-director-confirms-new-voice-actor-for-sephiroth</link><description><![CDATA[Square Enix has confirmed the English voice actor for Sephiroth has been recast for Final Fantasy 7 Revelation.]]></description><pubDate>Sat, 6 Jun 2026 07:11:43 +0000</pubDate><guid isPermaLink="false">ea00a4bd-e790-4dfa-b28c-4678b3632e46</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/06/final-fantasy-7-revelation-sephiroth-1780729489098.png"/><section data-transform="mobile-ad-break"></section><p>Square Enix has confirmed the English voice actor for Sephiroth has been recast for <a href="https://www.ign.com/games/final-fantasy-vii-revelation"><u>Final Fantasy 7 Revelation</u></a>.</p><p>Director Naoki Hamaguchi confirmed the One-Winged Angel would sound a bit different in the upcoming remake continuation during an interview with YouTuber and Final Fantasy 7 aficionado <a href="https://www.youtube.com/watch?v=jp0MlhMJvhM&t=24200s"><u>Maximilian Dood</u></a>. He showed up to share more about Square Enix&#39;s latest just hours after its <a href="https://www.ign.com/articles/final-fantasy-vii-remake-part-3-called-revelation-out-simultaneously-across-all-platforms"><u>Summer Game Fest 2026 reveal trailer</u></a> pulled back the curtain with a first look at gameplay and a Sephiroth with a lower, gravellier voice.</p><p>Fans had immediately noticed the character sounded different from the performance actor Tyler Hoechlin delivered in Final Fantasy 7 Remake and Rebirth. Hamaguchi said this is, in fact, due to the role being recast because Hoechlin was unavailable during development.</p><section data-transform="ignvideo" data-slug="final-fantasy-7-revelation-official-reveal-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>For Final Fantasy 7 Revelation, fans will instead hear Tarvis Willingham – an actor with a long, long history in video games, movies, and shows – playing the English version of Sephiroth. His resume is so filled with projects that, chances are, you&#39;ve probably heard his voice at least once, if not a few times, through the years.</p><p>Sonic the Hedgehog fans might recognize Willingham as the voice behind Knuckles in Sonic Boom, while Fullmetal Alchemist: Brotherhood watchers will know him as Roy Mustang. In addition to being one of the many faces behind Dungeons &amp; Dragons show Critical Role and Thor in many Marvel projects, Willingham has even provided his talents to both the Final Fantasy and Kingdom Hearts series in the past.</p><p>While Willingham will bring a lot of experience to Sephiroth in Final Fantasy 7 Revelation, some fans will no doubt be at least a bit disappointed to hear that Hoechlin has exited the role just as the trilogy comes to a head. There&#39;s also the fact that Hoechlin played Sephiroth not only for Remake and Rebirth but Crisis Core: Final Fantasy Reunion and Final Fantasy 7: The First Soldier, too.</p><section data-transform="slideshow" data-slug="final-fantasy-vii-revelation-screenshots" data-value="final-fantasy-vii-revelation-screenshots" data-type="slug" data-caption=""></section><p>It&#39;s too soon to tell how players who have followed Square Enix&#39;s Final Fantasy 7 Remake journey will respond to the voice actor switch. Although fans got a nice, long look at how Final Fantasy 7 Revelation will send Cloud and company into the future, the publisher was reluctant to share its release date outside of the promise to launch simultaneously across PC via Steam and Epic Games Store, Nintendo Switch 2, PlayStation 5, and Xbox Series X | S in spring 2027.</p><p>We&#39;ll surely get to hear more from Willingham&#39;s performance as Sephiroth in the coming months. Until then, you can check out <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced"><u>everything announced at Summer Game Fest 2026</u></a>.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>]]></content:encoded><media:content height="1080" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/06/final-fantasy-7-revelation-sephiroth-1780729489098.png" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/06/final-fantasy-7-revelation-sephiroth-1780729489098.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[Fortnite Live Event Stuns Fans as The Rock's Fate Is Revealed and Ben Starr's Character Is Unmasked in Shock Twist]]></title><link>https://www.ign.com/articles/fortnite-live-event-stuns-fans-as-the-rocks-fate-is-revealed-and-ben-starrs-character-is-unmasked-in-shock-twist</link><description><![CDATA[Fortnite has just concluded a stunning live event that saw the game's storyline propelled forward in dramatic style.]]></description><pubDate>Sat, 6 Jun 2026 00:53:28 +0000</pubDate><guid isPermaLink="false">99c53a5c-02c4-4804-b020-29fc31a6e863</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/06/fortnite-shattered-chapter-7-season-2-live-end-event-team-ice-king-00-10-50-1780704856214.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/fortnite">Fortnite</a> has just concluded a stunning live event that saw the game&#39;s storyline propelled forward in dramatic style, with a shock defeat for Dwayne &#39;The Rock&#39; Johnson&#39;s heroic character, and an eye-popping unmasking of his ally played by Ben Starr.</p><p>Epic Games&#39; battle royale is now in downtime following the events of Shattered, the long-awaited conclusion to its latest season that saw players decide the fate of a months-long grudge match between Johnson&#39;s The Foundation and his frosty rival The Ice King. </p><p>Shattered was unique as it offered two entirely separate narrative viewpoints from which to view its events, depending on whether you&#39;d previously backed The Foundation or The Ice King over the course of the season. Players who backed The Foundation began the event in a bunker with trusty ally The Visitor (played by Clair Obscur&#39;s Ben Starr) and long-time Fortnite protagonist Jonesy, picking up banter and clues to the mission ahead. Players who picked The Ice King, meanwhile, got a glimpse into his wintry fortress, and learned more about his mission to serve the game&#39;s current major antagonist, The Dark Voyager.</p><section data-transform="ignvideo" data-slug="fortnite-official-shattered-chapter-7-s2-live-end-event-full-intro-trailer-ign-summer-of-gaming" data-loop=""></section><p>As the two teams moved against each other, players briefly came into combat — though the fireworks were truly reserved for the showdown between The Foundation and The Ice King themselves, which players could follow close-up as they smashed up each other and huge chunks of the Fortnite battle royal Island. Ultimately, The Foundation lost — regardless of team, players were informed on screen that the overall winner of the season was not the former WWE star — and because of that, players saw him frozen solid, his ultimate fate left uncertain. The Ice King fared no better in the end, however, as he was double-crossed by The Dark Voyager, and seemingly reduced to atoms.</p><p>It&#39;s interesting to ponder how the pair might have fared if players picked The Foundation to win. Would their fates have been similar, somehow? Either way, both characters have been taken off the board, for now.</p><p>Shattered concluded with players witnessing Fortnite&#39;s long-term macguffin, the Zero Point, reforged just in time to completely revamp the game&#39;s map — a mid-year refresh of a kind never seen in Fortnite before. Narratively, it&#39;s a cool idea and fitting with the Zero Point&#39;s return. Mechanically, it&#39;s also a sign Epic Games may be keen to keep its game feeling fresher than ever as player numbers decline.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/06/06/fortnite-shattered-chapter-7-season-2-live-end-event-team-ice-king-00-10-58-1-1780706585845.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/06/06/fortnite-shattered-chapter-7-season-2-live-end-event-team-ice-king-00-10-58-1-1780706585845.png" data-caption="Ben%20Starr%20is%20Geno.%20Image%20credit%3A%20Epic%20Games." /></section><p>But the most shocking part of the event was still to come, as Jonesy reflected on its events and realized something fishy was going on... only for trusty ally The Visitor to remove his helmet and reveal himself to actually be Geno — the ultimate villain of Fortnite never properly glimpsed in-game before, but teased in other live events and depicted in spinoff comic books. Geno is a figure that fans have wanted to finally see since his name was initially referenced five years ago. The boss of the Imagined Order, the creator of the Oathbound, his name is legend among Fortnite lore fans... and now he is here, as Fortnite begins its next season in just a few hours&#39; time.</p><p>On social media, fans have reacted with praise for the live event, which featured more gameplay and narrative surprises than any other in recent memory. Starr, meanwhile, has revelled in confirming his role as Geno going forward (and yes, when he appeared tonight at Summer Game Fest, he was indeed wearing a pin teasing his character&#39;s true identity).</p><p>For those who want to watch the live event, you can watch its introduction from both teams&#39; perspective above, with its main gameplay then also watchable from the viewpoint of both <a href="https://www.youtube.com/watch?v=nBXSMEm0z7A">Team Foundation</a> and <a href="https://www.youtube.com/watch?v=MxJ_MjE5PH0">Team Ice King</a>.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="530" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/06/fortnite-shattered-chapter-7-season-2-live-end-event-team-ice-king-00-10-50-1780704856214.png" width="942"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/06/fortnite-shattered-chapter-7-season-2-live-end-event-team-ice-king-00-10-50-1780704856214.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[God of War Laufey Director 'Understands' Skepticism Following Reveal, but Hopes Fans Give It a Chance]]></title><link>https://www.ign.com/articles/god-of-war-laufey-director-understands-skepticism-following-reveal-but-hopes-fans-give-it-a-chance</link><description><![CDATA[God of War Laufey's director, Ariel Lawrence, has addressed "skepticism" following the game's reveal, hoping fans give it a chance.]]></description><pubDate>Sat, 6 Jun 2026 00:37:37 +0000</pubDate><guid isPermaLink="false">f8ebb340-524d-4300-9e1e-19774107cf07</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/02/gowmeetthecastthumb-1780442012331.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/god-of-war-laufey">God of War Laufey&#39;s</a> director, Ariel Lawrence, has addressed &quot;skepticism&quot; following the game&#39;s reveal, hoping fans give it a chance. </p><p><a href="https://www.ign.com/articles/god-of-war-laufey-isnt-a-prequel-heres-why">God of War Laufey was revealed as the big &quot;one last thing&quot; at this week&#39;s PlayStation State of Play</a> and while there was a lot of enthusiasm, there was also some backlash. Some of that comes from the fact that Faye, Kratos&#39; wife, is the main character and not the titular God of War himself. Others believe that the game isn&#39;t enough of a departure from Kratos&#39; journey, as it utilizes the same one-shot camera style as the last two games.</p><p>Lawrence <a href="https://www.gamespot.com/articles/god-of-war-laufeys-director-talks-fan-skepticism-new-ideas-and-phranque-the-cube/">told GameSpot</a> she sees this story as something new and is hopeful fans will give it a chance. </p><section data-transform="ignvideo" data-slug="god-of-war-laufey-official-combat-first-look-trailer" data-loop=""></section><p>&quot;I understand the skepticism,&quot; she said. &quot;I hope they will give it a chance and be excited to play. I think for me it’s just, is it fun? Is it an adventure that I haven’t been on before? And I think the biggest thing is just, for us, is how can we hold onto the surprise? I think it’s just so hard to be surprised today. Everybody always knows exactly how it’s going to play out. So I’m hopeful that this is a place where we can still have some mystery.&quot;</p><p>In a separate <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-is-every-bit-as-god-of-war-as-all-of-the-things-that-weve-done-director-ariel-lawrence-says-i-hope-to-win-over-the-skeptics-in-the-future/">interview wtih GamesRadar</a>, Lawrence acknowledged that fans have a deep connection to God of War, which typically revolves around Kratos. Even <a href="https://www.ign.com/articles/dominos-pizza-wades-into-god-of-war-laufey-no-kratos-discourse-sparks-spicy-replies">Domino&#39;s Pizza of all places chimed in to talk about how the lack of Kratos in a God of War game feels wrong</a>. However, she views the intense response to the game as a positive, as it means people really care about this franchise.</p><p>&quot;We have to honor that everybody has their connection with a God of War story, and I think that a lot of people have a lot of different opinions, so some of them are hesitant, some of them are all in, and I think for me, I&#39;m just happy that everybody cares about this,&quot; Lawrence said. &quot;I think if we had put something out and people had been like, &#39;It&#39;s okay,&#39; I think it would have been more disheartening. But if people have feelings, great, I hope to win over the skeptics in the future.&quot;</p><section data-transform="ignvideo" data-slug="god-of-war-announcement-trailer-state-of-play-2026" data-loop=""></section><p>Sony Santa Monica has already confirmed that there are many <a href="https://www.ign.com/articles/playstation-promises-many-more-stories-to-tell-with-kratos-in-future-after-god-of-war-laufey">more stories for Kratos on the horizon</a> and he remains a vital part of the franchise, so Laufey won&#39;t be &quot;replacing&quot; him. It&#39;s unclear what&#39;s next for his story, but Laufey may be the end of the Norse saga. Ragnarok seemed to put a bow on that era of the franchise, but Laufey runs in parallel to the last two games, so it&#39;s possible this will be the true conclusion and maybe set up what&#39;s next for Kratos.</p><p><a href="https://www.ign.com/articles/godofwarlaufeyinterview">IGN also had an extensive conversation</a> with Lawrence and Cory Barlog, the director of 2018&#39;s God of War and head of creative at Sony Santa Monica, where we learned a bunch of new details about the studio&#39;s plan for the game and God of War as a whole. Be sure to check it out, as it may answer some lingering questions you have for the game.</p><p>God of War Laufey will release on PS5 at an undisclosed date in the future.</p><section data-transform="divider"></section><p><em>Cade Onder is a freelancer for IGN&#39;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</em></p></section>]]></content:encoded><media:content height="1080" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/02/gowmeetthecastthumb-1780442012331.png" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/02/gowmeetthecastthumb-1780442012331.png</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[007 First Light Reveals Road Map; Story DLC, New Game+, and More Coming Soon]]></title><link>https://www.ign.com/articles/007-first-light-reveals-road-map-story-dlc-new-game-and-more-coming-soon</link><description><![CDATA[007 First Light is getting an impressive amount of post-launch support, according to the game's year one road map.]]></description><pubDate>Sat, 6 Jun 2026 00:28:56 +0000</pubDate><guid isPermaLink="false">78120d11-ea88-4979-a1df-6830f390eba7</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/24/007-first-light-1-1779638838516.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/007-first-light">007 First Light</a> is getting an impressive amount of post-launch support, according to the game&#39;s year one road map. At Summer Game Fest, IO Interactive debuted a teaser trailer for a new story DLC for the game centered around Bawama, the pirate king warlord played by Lenny Kravitz. Details are scarce on what we&#39;ll be doing with Bawama, but his story did end rather abruptly in the base game so it makes sense to return to him. It&#39;s also unclear if this will be a paid expansion or if it&#39;ll be a free update.</p><p>007 First Light will also get a year of updates which will include new TacSim challenges, a new gadget, New Game+, and a photo mode. It&#39;s pretty exciting, as IO Interactive stated that this is the &quot;year one&quot; roadmap, suggesting that there may be more content after this. IO Interactive is known for supporting its games with tons of extra content, but it will likely depend on if players keep showing up to support the game. <a href="https://www.ign.com/articles/007-first-lights-tacsim-mode-is-a-shadow-of-hitmans-brilliant-endgame">Hitman is far more replayable than 007 First Light</a>, but the new Bond game seems to doing well thanks to strong word of mouth.</p><p>Estimates suggest <a href="https://www.ign.com/articles/007-first-light-estimated-to-have-sold-22-million-copies-generating-150-million-in-revenue">007 First Light sold over 2 million copies in its first week</a> and the game has been showered in praise from fans and critics alike. <a href="https://www.ign.com/articles/007-first-light-review">IGN gave 007 First Light a 9/10</a>, noting that it is &quot;demonstrably obsessed with bringing the Bond fantasy to life in a way no game has ever managed before.&quot;</p><section data-transform="ignvideo" data-slug="007-first-light-official-bawma-will-return-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>IO Interactive also <a href="https://www.ign.com/articles/how-007-first-light-sets-up-a-sequel">set up a sequel at the end of 007 First Light</a>, which Amazon recently confirmed will not be self-published by IO Interactive. <a href="https://www.ign.com/articles/io-interactive-wont-self-publish-future-james-bond-games-amazon-will-have-more-control">Amazon is expected to have a much larger role in future Bond games</a> and will handle publishing on any sequels to First Light.</p><p>For all other things announced tonight, be sure to <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">check out our roundup of everything announced at Summer Game Fest</a>, where we will be posting all of the biggest announcements and news.</p><section data-transform="divider"></section><p><em>Cade Onder is a freelancer for IGN&#39;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</em></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/05/24/007-first-light-1-1779638838516.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/24/007-first-light-1-1779638838516.png</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[Telltale CEO Explains Why The Wolf Among Us 2 Has Taken So Long, And What Happened With That Split With Dispatch Maker Ad Hoc]]></title><link>https://www.ign.com/articles/telltale-ceo-explains-why-the-wolf-among-us-2-has-taken-so-long-and-what-happened-with-that-split-with-dispatch-maker-ad-hoc</link><description><![CDATA[IGN interviews Telltale Games CEO Jamie Ottilie to discover why the company restarted work on The Wolf Among Us 2, what became of its partnership with Dispatch maker AdHoc, and whether we'll ever see a Wolf Among Us 3.]]></description><pubDate>Sat, 6 Jun 2026 00:01:10 +0000</pubDate><guid isPermaLink="false">796c799f-45f5-467a-8658-3c308279c5f3</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/waur-screenshot-8-1780651084233.png"/><section data-transform="mobile-ad-break"></section><p>Nearly a decade on from Telltale Games&#39; first announcement of a Wolf Among Us sequel, there&#39;s finally some good news. The rebooted version of Telltale has committed to a <a href="https://www.ign.com/articles/the-wolf-among-us-2-now-due-in-2027-following-remaster-of-telltales-original-game">2027 launch for Bigby Wolf&#39;s long-awaited next chapter, as well as a remastered version of his first adventure due out later this year</a>. </p><p>But what has taken so long? Well, the project has survived <a href="https://www.ign.com/articles/2018/09/21/telltale-games-reportedly-shutting-down">the shuttering of Telltale in 2018</a> and <a href="https://www.ign.com/articles/2019/12/13/telltale-games-shut-down-and-revival-explained">the brand&#39;s subsequent revival</a>, <a href="https://www.ign.com/articles/2019/12/18/the-wolf-among-us-2-completely-restarted-with-new-engine">a subsequent reboot</a>, <a href="https://www.ign.com/articles/the-wolf-among-us-2-pushed-to-next-year-in-effort-to-avoid-crunch">numerous delays</a>, <a href="https://www.ign.com/articles/telltale-games-has-allegedly-laid-off-most-of-its-workers">layoffs</a>, and the now-dissolved partnership with <a href="https://www.ign.com/games/dispatch">Dispatch</a> maker AdHoc Studio — which worked on the game for several years. But, as Telltale Games CEO Jamie Ottilie discusses with IGN below, that&#39;s only part of the story.</p><p>Read on for detail on why Telltale restarted work on The Wolf Among Us 2 back in 2023, what became of the company&#39;s partnership with AdHoc, and how much of the Dispatch developer&#39;s work remains in the game — plus, Telltale&#39;s plans for the future, and whether we&#39;ll ever see a Wolf Among Us 3.</p><section data-transform="ignvideo" data-slug="the-wolf-among-us-2-official-trailer" data-loop=""></section><section data-transform="divider"></section><p><strong>IGN: I&#39;m looking forward to replaying The Wolf Among Us. Obviously there have been reports of a remaster, but it&#39;s definitely been long enough since the original. </strong></p><p><strong>Jamie Ottilie:</strong> That&#39;s good to hear. Some people are on the fence about remasters and why would you be? It&#39;s 13 years old and we want to preserve it and make sure it runs on modern consoles and that new people can experience it. Why wouldn&#39;t we do it?</p><p><strong>And I guess you want the sequel to launch to as big an audience as possible and the first one coming back again helps grow that audience, 13 years on.</strong></p><p><strong>Ottilie:</strong> Yeah, I can&#39;t believe it&#39;s been so long. The anniversary is this October. The remaster should be coming contemporous with the anniversary. Should be. </p><p><strong>Because it&#39;s been so long, fans have wondered if Wolf 2 will tell a completely different story to avoid alienating anyone — even if many hope at least some aspects continue from the first game to the second. What can you say there?</strong></p><p><strong>Ottilie: </strong>It&#39;s a new story but it&#39;s certainly a Bigby story. It&#39;s contemporous from a timeline standpoint with the first one. It&#39;s a true sequel. You don&#39;t need to play the first one to understand it, but it will help. It&#39;s the same universe, the same characters, fans should be very happy with what we&#39;re doing with the sequel. </p><p><strong>The original ended on something of a cliffhanger, or the suggestion of a reveal. Can you say whether that will be addressed in the sequel?</strong></p><p><strong>Ottilie: </strong>I can&#39;t say that right now. The other folks on my comms team are on this call will get very upset with me if I answer that question, but some of that will get covered at Summer Games Fest. I can say we do think fans will be very happy with what we&#39;re doing with the story and how we&#39;re respectfully treating some of the content from the first one. </p><section data-transform="slideshow" data-slug="the-wolf-among-us-2-summer-game-fest-2026-screenshots" data-value="the-wolf-among-us-2-summer-game-fest-2026-screenshots" data-type="slug" data-caption=""></section><p><strong>Out of all the original Telltale games, why is the new Telltale so committed to The Wolf Among Us like this?</strong></p><p><strong>Ottilie: </strong>Some of it&#39;s selfish [laughs]. I think it&#39;s important, it&#39;s one of my favorite games. One of the things that Mike and I bonded over is it&#39;s one of his favorite games. Quietly in conversations, you&#39;ll find that a lot of people will express that and put it in their top five or their top 10. It deserves a sequel. One of the reasons I chose to get involved with this iteration of Telltale was to see this sequel through. That level of desire is there and it isn&#39;t just me, it&#39;s everybody on my team. When I talked about putting Telltale back together with the folks who helped me do it, this was central to the conversation. So it&#39;s been there from the very beginning in terms of like, why are you doing this? What are you doing? Well, we&#39;re going to make this game, then we&#39;re going to figure the rest out. </p><p>It&#39;s been a longer journey than any of us had hoped. It&#39;s hard for me to believe it&#39;s been seven years. It&#39;s been hard to be quiet the last few years while we got our stuff together and got the game going, but we&#39;re here now, it feels pretty good.</p><section data-transform="quoteBox">&quot;It&#39;s been hard to be quiet the last few years while we got our stuff together...&quot;</section><p><strong>The Telltale brand still holds a lot of love from fans and there&#39;s a lot of curiosity around where the company as a whole is at. Can you get into the team&#39;s current size, and how much you&#39;re handling development internally? Obviously you&#39;ve worked with Deck Nine on The Expanse, and then I believe it&#39;s Trick Studios you&#39;re now working with on Wolf 2? </strong></p><p><strong>Ottilie: </strong>Yeah, Trick is our co-dev partner. We&#39;re working with Trick on a myriad of things and have been for a couple years now. One of the things that we decided to do as a company in terms of how we built this iteration of Telltale was to understand that development is cyclical. Your staffing meets are not consistent across a three-year period or a four-year period and rather than the boom bust cycle that we all went through in terms of hiring and laying off, that we would build intelligently around co-dev. So people that are internal to Telltale are really focused on leadership positions we know we&#39;re going to need for the long-term, structured around what the components of a Telltale game are and how we work effectively with co-dev partners to deliver  that when you need to be at scale making content. </p><p>That&#39;s been part of our business plan really from the outset. We did The Expanse externally with Deck Nine because we acknowledged that trying to do two games at the same time with a company from scratch is really not a great business plan. There&#39;s always been the understanding that you have to focus on what you can do. It&#39;s taken us longer than we intended because we did a tech reset in 2022. We originally started off with the legacy Telltale tool [and] Unreal Engine 4, and on paper that looked like [it would provide] all sorts of good production gains and tools and scalability and iteration. And a couple years into that journey the reality that like, &#39;no, that&#39;s not going to be true&#39; became obvious. And so we did a reset on pipeline and went back to square one in terms of how we were building the content, not what content we were building, but how we were structuring it, how we were building it.</p><p>There&#39;s a lot of cinematic minutes that go into a Telltale game and building those at quality [and] efficiently is kind of the central problem to how you run the company. </p><section data-transform="slideshow" data-slug="the-wolf-among-us-remastered-screenshots" data-value="the-wolf-among-us-remastered-screenshots" data-type="slug" data-caption=""></section><p><strong>So, Telltale still has its own development staff?</strong></p><p><strong>Ottilie: </strong>[It&#39;s] 40% internal, 60% external from a rule of thumb standpoint. We work with Trick. We also have a couple subject matter experts for some things like character rigging — it&#39;s super important and super specialized, but you also only need it for a [specific] period. And when you&#39;re done with it, those are very expensive, very talented people that don&#39;t have a lot to do for the rest of the title. So stuff like that is outsourced in the traditional way [to] subject matter experts and then Trick and Telltale have structured an integrated team. We don&#39;t do traditional co-dev that&#39;s asset based or output based. We run one team, and where those people happen to collect their paychecks is irrelevant from a team structure standpoint. It all works under the same management system, the same standups, the same milestone basis, the same sprints. And so that&#39;s been a really effective way for us to work together. We&#39;ve invested a couple years in our relationship with Trick, getting to the point where we can function this way. </p><p><strong>How did the Wolf Among Us Remastered project get started?</strong></p><p><strong>Ottilie: </strong>Wolf 1 has been, because it&#39;s on the legacy engine and a bespoke code base, it is harder to work with than doing stuff from scratch, just because there&#39;s a great deal of institutional knowledge that&#39;s necessary to be able to wield those tools. We&#39;re about a year and a half into the journey on the remaster for Wolf 1. It really started out of &#39;we need to update this to keep it current on consoles and functioning and there are some bugs here that are pretty egregious that would be nice to get rid of as we&#39;re playing through this.&#39; And then we did some experiments with, is it possible to make it look incrementally better and what would that look like? And so Wolf 1 just kind of grew organically out of that, wanting to continue to support it, wanting to see it stay in the market and be a really clean experience for new players that come in and want to play through it. </p><p>And then, you called it out earlier, we&#39;re doing the sequel. The best way to introduce people to the sequel is to let them play the first title. And so it made business sense, it made production sense. It made sense as fans of the content and materials to do it. So that&#39;s been effectively moving forward, a very slow burn with the right approach, training new folks to work with the tools and tech and standing that stuff back up and ensuring that we could do it effectively. </p><section data-transform="slideshow" data-slug="the-wolf-among-us-2-screenshots" data-value="the-wolf-among-us-2-screenshots" data-type="slug" data-caption=""></section><p><strong>How was development impacted by the Ad Hoc leaving? Can you talk about why that partnership ended, and how far it got?</strong></p><p><strong>Ottilie: </strong>We were working with Ad Hoc in the same way we were working with Trick, as an integrated team. It was not like a Deck Nine situation where we had an [external] developer. When we started working with Ad Hoc, they were relatively new. They were effectively four people, three of which had worked on Wolf 1. So it was natural for us to work together. When we did the tech reset and we realized that we&#39;re not going to be producing content for at least a year in terms of how we&#39;re approaching this, it didn&#39;t make sense for us to keep them tied up and effectively sitting on the sidelines not doing a lot while we went through the pipeline and [worked out] how we were going to build the content. And so it sort of came to a natural break point based upon the reality of where we were from a pipeline standpoint and they obviously had desires to ship their own games and did not want to be idle either. </p><p>And I don&#39;t know if you know the core history of the team, but the core group&#39;s been together for 11 years across multiple companies on a journey to ship games and they deserved to be able to go out and do that and make that happen. So we just sort of got to a place where it didn&#39;t make sense for us to keep them tied up, as much as we wanted to collaborate on this title. And then by the time we were ready, they were off doing Dispatch as we all know now and it wasn&#39;t really effective to reintegrate them into the team. Unfortunately, timing works that way sometimes. </p><section data-transform="quoteBox">&quot;I&#39;m not saying it was easy on anybody&quot;</section><p><strong>It sounds like from your side, the reset was just a technical thing you wanted to do. </strong></p><p><strong>Ottilie: </strong>It was the reality that we weren&#39;t going to ship on the path we were on, we were not going to ship a game worthy of the name [The Wolf Among Us] based upon how the content was coming together, what the pipeline looked like. It was a hard choice to do a reset. Nobody wants to do that. I&#39;m not saying it was easy on anybody, I guess is what I&#39;m trying to say. It&#39;s not the decision anybody wanted to make, but I think we all understood the nature of the decision of why it had to be made. </p><p><strong>Can you shed any light on how much of AdHoc&#39;s work remains in the game?</strong></p><p><strong>Ottilie: </strong>Certainly there&#39;s some pieces of it that are there, but at the end of the day, when you do a complete reset, you have to reset with the creative leadership you have and how you&#39;re building the game. So it certainly isn&#39;t the same game as envisioned that was there. Some of the gains we were expecting on the tools and pipeline were about how much content we could create in a given period of time on a given budget number and that wasn&#39;t going to come to fruition either. So the number of minutes and the scoping had to be different than where we were in terms of how we approached the content. There are elements of it, but it&#39;s a different game is probably the best answer that I can give. There are people that have been working on the title from its inception consistently. So there is some continuity in the team, and it&#39;s very difficult to draw like a clean line, &#39;Oh, this is the Ad Hoc version. This is what was going on here.&#39; It was always a collaborative approach to how the content was being built. </p><p><strong>Is there anything more you want to say now, to reassure fans after this bumpy development process? Obviously Dispatch is now out, and has been this huge success which is great to see. </strong></p><p><strong>Ottilie: </strong>It&#39;s a great game. I would say internally we&#39;re thrilled that Ad Hoc got to go away and make Dispatch. The weird thing about narrative [games] is that none of us really think of each other as competitors. We&#39;re in such a niche piece of content that there&#39;s definitely a sprite of core in terms of people who make this kind of content. We&#39;re all rooting for each other. In terms of reassuring the fans, let&#39;s show you what we have at Summer Games Fest. We&#39;re pretty confident what we have will make Wolf two fans happy. We&#39;ve shown it to enough people to know that we&#39;re on the right path here. We get a very positive response from when we take people into what we&#39;re doing right now.</p><p>We are trying to be good stewards of the IP and the universe and everything that&#39;s there. While from the outside it seems like we&#39;ve been quiet and people have had their doubts about it, for the last seven years there isn&#39;t a person on my team that hasn&#39;t made this the priority professionally in their lives to get this game done. The amount of sacrifice and creativity that has been necessary to get us this far is incredible in terms of the team that&#39;s there. There&#39;s a great deal of passion, care, and love for this franchise in this team that is still there building it. </p><section data-transform="quoteBox">&quot;Certainly we&#39;d love to do Wolf 3...&quot;</section><p><strong>If everything goes well, what is your ambition for Telltale next? Is it more remasters, more sequels? Is there a particular focus? Is it Wolf 3? Is it bringing back another popular franchise from Telltale&#39;s past? Where would you love to go? </strong></p><p><strong>Ottilie: </strong>We are actively looking at what we&#39;ll do next. We&#39;re working on what we&#39;re calling a sequential slate, right? Instead of going wide, we&#39;re doing things in parallel, one thing in a time. We&#39;ll choose what we&#39;re doing next this year and have it in concept development while we&#39;re finishing up Wolf 2 so we know where we&#39;re moving to when we&#39;re done. There are quite a few games in contention for what that might be. It won&#39;t be Wolf 3 out of the gate. I mean, there needs to be some breathing room between sequels. Certainly we&#39;d love to do Wolf 3, but I think that&#39;s a &#39;ship this one, probably ship something else in between, come back to Wolf&#39;, that kind of cadence. In a perfect world, we&#39;d ship a new game every two years or so, taking about three years to make it, starting about a year prior so that there&#39;s a little bit of overlap with concept teams. </p><p>We do a lot of writing and experimenting on paper. Before we move something into production, we throw away a lot of pages. Sometimes we write for an IP that we haven&#39;t even talked to the licensor about just to see if it&#39;s worth talking to the licensor about it. So we certainly have some ideas. There are three or four frontrunners in terms of what we&#39;d like to do and there&#39;s a blend in there. There&#39;s some original IP in there. There&#39;s some legacy Telltale stuff in there. There&#39;s some new universes in there and I don&#39;t think we&#39;re ready to make that kind of commitment yet in terms of what&#39;s next, but it&#39;s top of mind for sure. </p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="2160" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/05/waur-screenshot-8-1780651084233.png" width="3840"><media:description type="html"> The Wolf Among Us Remastered screenshots.</media:description></media:content><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/waur-screenshot-8-1780651084233.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[The Wolf Among Us 2 Now Due in 2027, Following Remaster of Telltale's Original Game]]></title><link>https://www.ign.com/articles/the-wolf-among-us-2-now-due-in-2027-following-remaster-of-telltales-original-game</link><description><![CDATA[Telltale Games will finally launch The Wolf Among Us 2 in 2027, after a remaster of the beloved original game arrives later this year. ]]></description><pubDate>Sat, 6 Jun 2026 00:01:05 +0000</pubDate><guid isPermaLink="false">c50303dd-620c-4871-80e0-68ab7fd67201</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/the-wolf-among-us-2-1780655341221.jpg"/><section data-transform="mobile-ad-break"></section><p>Telltale Games will finally launch <a href="https://www.ign.com/games/the-wolf-among-us-2-a-telltale-series">The Wolf Among Us 2</a> in 2027, after a remaster of the beloved original game arrives later this year. </p><p>As confirmed tonight during the Summer Game Fest 2026 showcase, The Wolf Among Us 2 is now on track for launch at some point in 2027 for PC via Steam and Epic Games Store, PlayStation 4, PS5, Nintendo Switch, Switch 2, Xbox One and Xbox Series X/S.</p><p>It&#39;s been almost a decade since the original incarnation of Telltale Games confirmed plans to develop more The Wolf Among Us, an adaptation of the noir fantasy series based on dark fairytale comic book Fables. The project has since survived <a href="https://www.ign.com/articles/2018/09/21/telltale-games-reportedly-shutting-down">the shuttering of Telltale</a>, <a href="https://www.ign.com/articles/2019/12/13/telltale-games-shut-down-and-revival-explained">the brand&#39;s revival</a>, <a href="https://www.ign.com/articles/2019/12/18/the-wolf-among-us-2-completely-restarted-with-new-engine">a complete reboot</a>, <a href="https://www.ign.com/articles/the-wolf-among-us-2-pushed-to-next-year-in-effort-to-avoid-crunch">various delays</a>, <a href="https://www.ign.com/articles/telltale-games-has-allegedly-laid-off-most-of-its-workers">subsequent layoffs</a>, and a now-dissolved partnership with <a href="https://www.ign.com/games/dispatch">Dispatch</a> maker AdHoc Studio — which worked on the game for several years.</p><section data-transform="slideshow" data-slug="the-wolf-among-us-2-summer-game-fest-2026-screenshots" data-value="the-wolf-among-us-2-summer-game-fest-2026-screenshots" data-type="slug" data-caption=""></section><p>&quot;Set after the events of the original game, The Wolf Among Us 2 returns players to the shadowy streets of Fabletown, where fairytale characters live hidden among humans in modern-day New York,&quot; reads an official blurb. &quot;As tensions rise and long-simmering power struggles threaten to erupt, Snow White struggles to maintain order while new forces move to reshape the city’s underworld.</p><p>&quot;When a brutal series of crimes threatens to fracture the fragile balance holding Fabletown together, Bigby Wolf, sheriff of Fabletown, finds himself drawn into a dangerous conspiracy that reaches deep into the city’s criminal underworld. As suspicion spreads across the city and powerful forces work against him, Bigby must uncover the truth and decide what kind of sheriff - and what kind of wolf - he is willing to become.&quot;</p><section data-transform="slideshow" data-slug="the-wolf-among-us-remastered-screenshots" data-value="the-wolf-among-us-remastered-screenshots" data-type="slug" data-caption=""></section><p>The Wolf Among Us 2 will arrive following a fresh version of the series&#39; original game, which will return as <a href="https://www.ign.com/games/the-wolf-among-us">The Wolf Among Us Remastered</a>, due sometime this holiday for PC via Steam and Epic Game Store, PS5, Switch, Switch 2 and Xbox.</p><p>For this remaster, Telltale Games promises improved visuals, UI and accessibility features, and an hour of bonus content exploring deleted scenes, plus interviews with the game&#39;s cast.</p><p><a href="https://www.ign.com/articles/telltale-ceo-explains-why-the-wolf-among-us-2-has-taken-so-long-and-what-happened-with-that-split-with-dispatch-maker-ad-hoc">IGN recently sat down with Jamie Ottilie, CEO of Telltale, to find out why it&#39;s been such a long road to launch for The Wolf Among Us 2</a>, what happened with the split from Dispatch maker Ad Hoc, and discover more about Telltale&#39;s plans for the future.</p><p>To catch up on all the announcements from tonight, be sure to check out IGN&#39;s roundup of everything announced during Summer Game Fest 2026.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="1125" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/the-wolf-among-us-2-1780655341221.jpg" width="2000"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/the-wolf-among-us-2-1780655341221.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Super Yooka-Laylee Kart Announced, With SNES Mario Kart Vibes]]></title><link>https://www.ign.com/articles/super-yooka-laylee-kart-announced-with-snes-mario-kart-vibes</link><description><![CDATA[Playtonic Games has announced Super Yooka-Laylee Kart, a retro arcade racer fuelled by a new revenge mechanic, as well as SNES vibes.]]></description><pubDate>Sat, 6 Jun 2026 00:00:41 +0000</pubDate><guid isPermaLink="false">dc285958-b1c2-4c54-a1ad-951659f0a646</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/04/sylk-keyart-nologo-1780569716683.png"/><section data-transform="mobile-ad-break"></section><p>Playtonic Games has announced Super Yooka-Laylee Kart, a retro arcade racer fuelled by a new revenge mechanic, as well as retro SNES vibes.</p><p>The game is fronted by Playtonic&#39;s platforming duo Yooka and Laylee, plus a familiar cast of side-characters. Currently announced for PC with console versions to follow, Super Yooka-Laylee Kart will feature a solo story campaign, plus local and online multiplayer options for up to eight players.</p><p>Visually, Super Yooka-Laylee Kart is clearly inspired by Nintendo&#39;s own Super Mario Kart for the SNES. Where things diverge, however, is in the game&#39;s rage system — the source of special abilities that can be unleashed as race positions change, or if you&#39;re attacked by other players.</p><section data-transform="slideshow" data-slug="super-yooka-laylee-kart-screenshots" data-value="super-yooka-laylee-kart-screenshots" data-type="slug" data-caption=""></section><p>Playtonic describes its game as &quot;the most skilful, expressive and explosive racer built around mastery, rivalry, and revenge-fuelled comebacks.&quot; Its story campaign features rival races, time trials, endurance events and challenges, while multiplayer options will allow players to create friend lobbies or tournaments, and set race rules using numerous modifiers. </p><p>Revealed during this evening&#39;s Day of the Devs showcase, the game will be publicly playable soon on PC via a series of beta tests designed to test the game&#39;s online multiplayer functionality — keep an eye out for further updates. </p><p>Founded back in 2014 by a team of former Rare veterans who worked on Banjo-Kazooie, Playtonic Games has since shipped its crowdfunded 3D platforming success <a href="https://www.ign.com/games/yooka-laylee">Yooka-Laylee</a> and spinoff <a href="https://www.ign.com/games/yooka-laylee-and-the-impossible-lair">Yooka-Laylee and the Impossible Lair</a>. After a lengthy period which saw the studio enter indie game publishing, Playtonic launched the souped up remake <a href="https://www.ign.com/games/yooka-replaylee">Yooka-Replaylee</a> last year.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="2160" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/04/sylk-keyart-nologo-1780569716683.png" width="3840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/04/sylk-keyart-nologo-1780569716683.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[First Alien: Isolation 2 Footage Revealed at Summer Game Fest 2026]]></title><link>https://www.ign.com/articles/first-alien-isolation-2-footage-revealed-at-summer-game-fest-2026</link><description><![CDATA[The first trailer for Alien: Isolation 2 has been show at SGF 2026, revealing a new planet and the return of the galaxy's deadliest predator.]]></description><pubDate>Fri, 5 Jun 2026 23:02:53 +0000</pubDate><guid isPermaLink="false">c0652bb5-dbe9-41e9-a504-53f64d0d43cd</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/hkfvvpub0aakl-1780700567931.jpg"/><section data-transform="mobile-ad-break"></section><p>Sega and Creative Assembly have finally officially revealed <a href="https://www.ign.com/games/alien-isolation-sequel">Alien: Isolation 2</a> with a new trailer at Summer Game Fest 2026.</p><p>While the trailer stops short of announcing a release date or even a release window, Alien: Isolation 2 has now been confirmed for PlayStation 5, Xbox Series X/S, and PC via Steam, and can now be wishlisted from their respective stores. Alien: Isolation 2 will also be coming to Nintendo Switch 2, and will be available to wishlist from the eShop soon.</p><p>Players will explore the Weyland-Yutani outpost Kurosaki Station as part of Alien: Isolation 2’s campaign. The story will be told from the perspective of a brand new protagonist, and once again pit you against the deadly xenomorph in a terrifying game of cat-and-mouse. New tools, techniques, and tactics to help you outmaneuver and overcome the perfect organism are promised.</p><section data-transform="ignvideo" data-slug="alien-isolation-2-official-reveal-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>“It has been over a decade since we created the original Alien: Isolation and I am so excited to show everyone the first glimpse of the sequel,” said creative director Al Hope in a statement. “Our dedicated Survival team at Creative Assembly has been working hard to create a new, evolved Isolation experience continuing the legacy of the Alien franchise, making the eponymous killer smarter, the environment harsher and the chance of survival slimmer.”</p><p>Creative Assembly <a href="https://www.ign.com/articles/alien-isolation-2-confirmed"><u>confirmed that a sequel</u></a> to Alien: Isolation was in the works back in 2024, a decade after the original was released. Earlier this year it <a href="https://www.ign.com/articles/alien-isolation-2-seemingly-teased-in-new-video-posted-by-sega-and-creative-assembly"><u>teased outdoor environments</u></a>, a major change from the claustrophobic corridors of the first game. As this new trailer shows, Alien: Isolation 2 will shift between interior and exterior locations, allowing us to explore the surface of the colony world beyond the walls of Kurosaki Station.</p><p>Here&#39;s <a href="https://www.ign.com/articles/among-us-animated-series-shadow-drops-on-paramount">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store.</p><section data-transform="divider"></section><p><em>Matt Purslow is IGN&#39;s Executive Editor of Features. </em></p></section>]]></content:encoded><media:content height="877" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/hkfvvpub0aakl-1780700567931.jpg" width="1559"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/hkfvvpub0aakl-1780700567931.jpg</media:thumbnail><dc:creator>Matt Purslow</dc:creator></item><item><title><![CDATA[Among Us Animated Series Shadow Drops on Paramount+]]></title><link>https://www.ign.com/articles/among-us-animated-series-shadow-drops-on-paramount</link><description><![CDATA[All 10 episodes of the Among Us animated series have dropped on Paramount+.]]></description><pubDate>Fri, 5 Jun 2026 23:01:42 +0000</pubDate><guid isPermaLink="false">783e2469-280e-4255-95ef-720be5836dad</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/pr-horz-16x9-3840x2160-1780665169370.jpg"/><section data-transform="mobile-ad-break"></section><p>All 10 episodes of the <a href="https://www.ign.com/tv/among-us">Among Us animated series</a> have dropped on Paramount+.</p><p>The surprise announcement of the June 5 premiere was made at Summer Game Fest on stage by stars Yvette Nicole Brown and Liv Hewson alongside a first-look trailer.</p><p>The Among Us animated series is produced by CBS Studios and Innersloth, the developer of the hugely popular social deduction game.</p><p>Here’s the official blurb:</p><blockquote>Among Us follows a group of eccentric, monochromatic Crewmates of a ship transporting junk across the galaxy who must root out an Impostor in their midst before they fall victim to its villainous designs. The series is based on the globally popular multiplayer social deception game of the same name.</blockquote><section data-transform="ignvideo" data-slug="among-us-story-on-guard-official-announcement-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>The voice cast includes Yvette Nicole Brown as “Orange,” Kimiko Glenn as “Cyan,” Liv Hewson as “Black,” Ashley Johnson as “Purple,” Wayne Knight as “Lime,” Phil LaMarr as “Brown,” Randall Park as “Red,” Dan Stevens as “Blue,” Debra Wilson as “Yellow” and “Computer,” Elijah Wood as “Green,” and Patton Oswalt as “White.”</p><p>Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="1291" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/pr-horz-16x9-3840x2160-1780665169370.jpg" width="2295"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/pr-horz-16x9-3840x2160-1780665169370.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Final Fantasy VII Remake Part 3 Called Revelation, Out Simultaneously Across All Platforms]]></title><link>https://www.ign.com/articles/final-fantasy-vii-remake-part-3-called-revelation-out-simultaneously-across-all-platforms</link><description><![CDATA[Square Enix has finally revealed Final Fantasy VII Remake part three, called Revelation. It’s due out simultaneously across PlayStation 5, Xbox Series X and S, and PC.]]></description><pubDate>Fri, 5 Jun 2026 23:00:16 +0000</pubDate><guid isPermaLink="false">8c717f87-b1d8-4f2c-82ef-a66377246161</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/hkfch3haiaax91h-1780700227262.jpg"/><section data-transform="mobile-ad-break"></section><p>Square Enix has finally revealed Final Fantasy VII Remake part three, called Revelation. It’s due out simultaneously across Nintendo Switch 2, PlayStation 5, Xbox Series X and S, and PC via Steam and Epic Games Store in spring 2027.</p><p>Revelation concludes the Final Fantasy VII remake trilogy, following Final Fantasy VII remake’s release in 2020, and Rebirth’s release in 2024. Here&#39;s the official blurb from Square Enix:</p><blockquote>In this climactic conclusion, Cloud Strife and his loyal companions face a world that teeters on the brink of annihilation. Grieving a beloved ally, and with their nemesis Sephiroth nearing godhood, the party takes to the skies aboard the airship Highwind in a race against time to stop Meteor, the ultimate destructive magic, and the total obliteration of the planet.</blockquote><blockquote>With deft gunslinger Vincent Valentine and cantankerous pilot Cid Highwind aboard, the heroic team will journey freely across the entire planet and explore expansive new areas, harness a new job system in combat and forge unbreakable bonds to overcome the greatest threat they’ve ever faced.</blockquote><section data-transform="slideshow" data-slug="final-fantasy-vii-revelation-screenshots" data-value="final-fantasy-vii-revelation-screenshots" data-type="slug" data-caption=""></section><p>Square Enix announced Revelation at Summer Game Fest alongside a debut trailer showing the game&#39;s cast of now familiar characters in the nation of Wutai. We also learned that Vincent Valentine and Cid Highwind are playable characters alongside Cloud, Tifa, Barret, Red XIII, Yuffie, Cait Sith.</p><p>Square Enix has said that Final Fantasy VII Revelation will feature its most expansive open world yet which you&#39;ll able to explore aboard the Highwind, seamlessly skydiving from the airship to the world below. The entire planet serves as the stage for your adventure, Square Enix said. In addition to areas featured in previous entries, players can explore newly introduced regions, such as Mideel and Wutai.</p><p>And as we see in the trailer, Weapons finally make an appearance. As Final Fantasy 7 fans will know, Weapons are monstrous guardians awakened by the planet itself to defend against Meteor. &quot;Indiscriminate in their destruction, even the Weapons are enemies that Cloud and his companions must stand against,&quot; Square Enix said.</p><section data-transform="ignvideo" data-slug="final-fantasy-7-revelation-official-gameplay-overview-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>The new combat system, called FITS, lets you change your characters’ combat style by equipping different outfits, each unlocking unique abilities and expanding your strategic options. Alongside FITS, you can customize your build with weapons and materia to prepare your team.</p><p>For example, The Warrior Enhances offensive capabilities, enabling a wide range of aggressive playstyles. The Black Mage, however, specializes in offensive magic, enabling spell-focused combat. &quot;Achieve new heights of power with this system by equipping unique outfits that bestow new movesets, evoking classic Final Fantasy jobs like Warrior and Black Mage,&quot; Square Enix said. &quot;Enjoy each distinct look as you refine your build to suit your playstyle and develop your strategy.&quot;</p><p>Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="2012" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/hkfch3haiaax91h-1780700227262.jpg" width="3577"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/hkfch3haiaax91h-1780700227262.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Palworld Is Finally Getting Its Full 1.0 Release, Coming in July]]></title><link>https://www.ign.com/articles/palworld-is-finally-getting-its-full-10-release-coming-in-july</link><description><![CDATA[Palworld has been in early access for over two years and come July 10, 2026, it'll have its official Palworld 1.0 release.]]></description><pubDate>Fri, 5 Jun 2026 22:59:15 +0000</pubDate><guid isPermaLink="false">898fc640-bd63-49d2-aba2-446988273292</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/palworld10-1780700486756.jpg"/><section data-transform="mobile-ad-break"></section><p>Along with the slew of new game announcments during the Summer Game Fest showcase, developer Pocketpair revealed that Palworld 1.0 is coming July 10 this year. You may be thinking, hasn&#39;t Palworld been around for a couple years already? Well, yeah, but it&#39;s been an early access game this entire time released on PC and Xbox Series X|S back in January 2024 and PS5 in September 2024. There isn&#39;t too much information about the specific new content coming along with the full release, but you can check out the Palworld 1.0 cinematic trailer in the meantime.</p><section data-transform="ignvideo" data-slug="palworld-official-10-cinematic-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>Earlier this year, Pocketpair said <a href="https://www.ign.com/articles/pocketpair-suggests-a-decade-of-continuous-massive-updates-is-probably-not-on-the-cards-but-teases-it-wouldnt-rule-out-a-palworld-20">it wouldn&#39;t rule out a Palworld 2.0</a> in due time, but wouldn&#39;t want to commit to 10 years-worth of updates as a long-term vision. Even if you don&#39;t play Palworld, you probably caught wind of it when it garnered the attention of Nintendo and The Pokemon Company, which led to a <a href="https://www.ign.com/articles/uspto-rejects-nintendos-controversial-summon-character-and-let-it-fight-pokemon-patent-in-non-final-ruling-as-palworld-legal-battle-rumbles-on">legal battle over the patent of similar gameplay mechanics</a>. Either way, it turned out wildly popular and is a solid game having earned an 8/10 in our <a href="https://www.ign.com/articles/palworld-review">early access Palworld review</a><em>.</em></p><section data-transform="divider"></section><p><em>Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He&#39;s usually entrusted with covering long RPGs and tech products, but he&#39;s got range when it comes to games. You&#39;ll also catch him at events and hosting video content, including </em><a href="https://youtube.com/playlist?list=PL99PCYdTX-vcBZW5aQAHlTHZr08eO4Vnj&si=pKiQPXYM7V9j1CXJ"><em>IGN&#39;s weekly podcast Unlocked</em></a><em>.</em></p></section>]]></content:encoded><media:content height="1050" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/palworld10-1780700486756.jpg" width="1840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/palworld10-1780700486756.jpg</media:thumbnail><dc:creator>Michael Higham</dc:creator></item><item><title><![CDATA[Stellar Blade Blood Rain Revealed With Debut Trailer]]></title><link>https://www.ign.com/articles/stellar-blade-bloodrain-revealed-with-debut-trailer</link><description><![CDATA[Shift Up has announced Stellar Blade 2 alongside a debut trailer at Summer Game Fest 2026.]]></description><pubDate>Fri, 5 Jun 2026 22:46:56 +0000</pubDate><guid isPermaLink="false">a11cb81f-b376-4e0d-a1ed-ee40443887fd</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/hkfaoorwgaar2-r-1780699607211.jpg"/><section data-transform="mobile-ad-break"></section><p>Shift Up has announced a Stellar Blade sequel, Stellar Blade Blood Rain, alongside a debut trailer at Summer Game Fest 2026.</p><p>The sequel to the hit 2024 action adventure game will be published by Shift Up’s new publishing division. The first Stellar Blade was published by Sony Interactive Entertainment as a PlayStation 5 exclusive, before it made its way to PC a year later. <a href="https://www.ign.com/articles/stellar-blade-2-wont-be-published-by-sony-potentially-hinting-at-multiplatform-launch">Shift Up’s decision to go it alone</a> means Stellar Blade 2 can launch on Xbox Series X and S as well as PC and PS5.</p><p>Tonight&#39;s showing came with the caveat that the game was still early in development, so don&#39;t expect it to arrive anytime soon.</p><section data-transform="slideshow" data-slug="stellar-blade-blood-rain-screenshots" data-value="stellar-blade-blood-rain-screenshots" data-type="slug" data-caption=""></section><p><em>&quot;</em>Stellar Blade: Blood Rain marks the next chapter in the acclaimed action-adventure franchise being developed by the original<em> </em>team,&quot; reads an official blurb. &quot;Set in the same universe as Stellar Blade, the next installment continues the story beyond the events of the first game, introducing new protagonist Evie and expanding the world in a bold new direction. </p><p>&quot;While the project is still in early development, Shift Up has made incredible progress and is looking forward to sharing more details when ready. The team is hard focused on building upon the stylish action, world-building, and core elements that fans have adored from Stellar Blade, while evolving the universe in ambitious new ways.&quot;</p><section data-transform="ignvideo" data-slug="stellar-blade-blood-rain-official-reveal-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store. </p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="724" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/hkfaoorwgaar2-r-1780699607211.jpg" width="1287"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/hkfaoorwgaar2-r-1780699607211.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Maverick Game’s Open-World Racer Clutch Is Set on the French Riviera, Features Monaco]]></title><link>https://www.ign.com/articles/maverick-games-open-world-racer-clutch-is-set-on-the-french-riviera-features-monaco</link><description><![CDATA[Location, cast, and story revealed for open-world action-driving game, Clutch.]]></description><pubDate>Fri, 5 Jun 2026 22:33:00 +0000</pubDate><guid isPermaLink="false">458a8b2c-6907-4f59-8f46-f4baf66d864b</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/02/clutch-1280-1780395643697.png"/><section data-transform="mobile-ad-break"></section><p>New UK racing studio Maverick Games has revealed a first look at the location, characters, and story of its upcoming open-world action-driving game Clutch during the Summer Game Fest 2026 showcase.</p><p>Clutch’s open-world world is inspired by the iconic Mediterranean coastline of the French Riviera, with the official announcement from the studio stating it will feature miles of diverse roads and terrain, and that players will be able to “weave through vibrant city streets, conquer dramatic mountain switchbacks and unleash top speed on breathtaking coastal highways.”</p><p>“Clutch is set in Monaco and the surrounding French Riviera,” Maverick Games founder Mike Brown tells IGN. “We’ve built a version of Monaco that is actually larger than real-life Monaco. So Monaco, known for being quite dense and tight, we’ve allowed our level designers to add a little bit of space here and there – but every main road, every main landmark is present and correct. But the actual footprint of the space is larger than real-life Monaco.</p><p>“And then that’s surrounded by a sprawling French Riviera that goes up as high as the Alps and out to the Verdon Gorge, and then as far to the west as Saint-Tropez. We have three city hubs along the coast; you’ve got Monaco, and then Cannes, and then Saint-Tropez. So a huge world to explore and one that, we think, everywhere you go there’s real beautiful things to explore and see.”</p><section data-transform="slideshow" data-slug="maverick-games-untitled-driving-game-first-screenshots" data-value="maverick-games-untitled-driving-game-first-screenshots" data-type="slug" data-caption=""></section><p>The studio has also debuted a story trailer for Clutch, and detailed how its characters find themselves straddling a trio of different worlds, including professional circuit racing, a nighttime underground street racing scene, and intense, high-speed pursuits and getaways. With a script by Scottish TV writer Jamie Brittain (the co-creator of acclaimed British teen drama Skins), Clutch is the story of Theo Martial and his younger sister, Cass. With the guidance of his adoptive father Ludo, Theo is a star driver in the revered Riviera 1000 racing tournament – the R1K. For the purposes of Clutch, the R1K is the most prestigious event in all motorsport, and Ludo is a former champion of the tournament. </p><p>After the R1K is rocked by a tragic accident on track, however, its current custodian George McBride plans to introduce new technology to prevent any further incidents. This controversial plan splits the drivers, and eventually leads Theo to the Midnight Collective – the underground street racing community based in the area – and into an adjacent spot of trouble that leaves him owing favours to the wrong sort of people. It’s at this point, however, that Theo discovers a conspiracy at the heart of the R1K.</p><p>During Clutch we’ll race as both Theo, played by Tosin Cole (Supacell, Doctor Who), and Cass, played by Little Simz (Top Boy, Venom: Let There Be Carnage).</p><p>“Depending on how much of a fan of UK hip hop you are will determine how excited you are about that inclusion,” jokes Brown. “But Little Simz is basically the biggest name in UK hip hop at the moment – probably the biggest female rapper in the world – and she’s also a great actor. If you’ve seen Top Boy, she plays the love interest of the main character, she was in the second Venom movie, she had a movie on Netflix last year called Steve where she starred alongside Cillian Murphy, and she also played Glastonbury main stage, as well. She was also at Coachella as well, a few weeks ago, so she’s a very, very big talent in both screen and on stage.”</p><p>French actor Grégory Montel stars as the pair’s father Ludo, and Peter Serafinowicz (who you may recall from Shaun of the Dead, or as The Sommelier in John Wick: Chapter 2) features as R1K boss George McBride. Clutch will also feature Jane Perry, who is the BAFTA award-winning voice of the lead character in 2021’s Returnal, as well as Agent 47’s handler Diana Burnwood in the most recent Hitman trilogy. She was also the voice of the in-car navigation in the first two Forza Horizon games, which is humorous considering how adjacent Clutch’s world finds itself to Forza Horizon 2 (which was also set on a segment of the French Riviera, centred around Nice.</p><section data-transform="ignvideo" data-slug="clutch-official-behind-the-scenes-reveal" data-loop=""></section><p>It’s an entertaining coincidence that Clutch and Forza Horizon 2 find themselves such close neighbours, considering developer Maverick Games itself is within walking distance of Forza Horizon developer Playground Games.</p><p>“In this specific area, it all does kinda flower originally out of Codemasters,” explains Brown, formerly of Playground Games, where he worked on a number of Forza Horizon games and was the creative director of Forza Horizon 5. “There is/was a massive developer [and] publisher just outside Leamington Spa that employed loads and loads of people, and built many, many very good racing games, and then that just builds a level of talent that then can flower out and start new studios, and it’s kinda grown out of that. </p><p>“It is unusual and it’s unique. I don’t think there’s anything really else like it anywhere in the world, or in the games industry, where you can point to one thing – in this case, Codemasters – that then just leads to this growth and growth in what is actually quite a specialised thing, in racing games. It’s not just in video games, it is actually racing. Because there’s even Sumo Leamington, which is slightly different, but still in racing. Even these other studios that you might not immediately think of are still in Leamington doing racing, or racing adjacent work.</p><p>“Anywhere else in the world, if you tell people you’re a game designer, they’re like, ‘Bloody hell, that’s interesting! What’s that like?’ In this town, if you say you work in the games industry, it’s like, ‘Yeah, obviously.’ It’s as normal as saying you’re a geography teacher.”</p><p>Maverick Games revealed Clutch for the first time earlier this week. Described as a “cinematic open-world action-driving game,” Clutch will launch in Spring 2027 on PlayStation 5, Xbox Series X|S, and PC.</p><p>Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what else the video game industry has in store.</p><section data-transform="divider"></section><p><em>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.</em></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/02/clutch-1280-1780395643697.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/02/clutch-1280-1780395643697.png</media:thumbnail><dc:creator>Luke Reilly</dc:creator></item><item><title><![CDATA[Hot Wheels Infinite Rush Takes the Racing Game Series Open World]]></title><link>https://www.ign.com/articles/hot-wheels-infinite-rush-takes-the-racing-game-series-open-world</link><description><![CDATA[Hot Wheels Infinite Rush is the next game in the Hot Wheels racing series, and this time it’s going open world.]]></description><pubDate>Fri, 5 Jun 2026 22:30:43 +0000</pubDate><guid isPermaLink="false">8c7655b1-3d7f-4fd3-9f5b-35f58c73c4d6</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/hkfv3jtbeaa1djl-1780698550353.jpg"/><section data-transform="mobile-ad-break"></section><p>Hot Wheels Infinite Rush is the next game in the Hot Wheels racing series, and this time it’s going open world.</p><p>Revealed at Summer Game Fest alongside a debut trailer, Infinite Rush is due out on September 24, 2026 priced $49.99 across PlayStation 5, Xbox Series X and S, PC via Steam and the Epic Games Store, and Nintendo Switch 2. Yes, that’s another September game to add to the list this year.</p><p>Infinite Rush is developed by Milestone, which created the two Hot Wheels Unleashed games. By going open world, Hot Wheels is following in the footsteps of this year’s Forza Horizon 6, and also goes up against open-world racer Clutch.</p><section data-transform="ignvideo" data-slug="hot-wheels-infinite-rush-official-reveal-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>Hot Wheels Infinite Rush, however, is aimed squarely at a younger audience, primarily kids who play with Hot Wheels cars. Although I imagine there will be plenty of parents who are excited by the prospect of playing the game with their children, too.</p><p>Today&#39;s footage showed the dinky cars racing across beaches, urban landscapes and through jungle — there was even a toy King Kong on top of a skyscraper.</p><p>Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="1440" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/hkfv3jtbeaa1djl-1780698550353.jpg" width="2560"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/hkfv3jtbeaa1djl-1780698550353.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Mafia: The Old Country Is Getting a Story DLC Very Soon]]></title><link>https://www.ign.com/articles/mafia-the-old-country-is-getting-a-story-dlc-very-soon</link><description><![CDATA[Mafia: The Old Country is getting a surprise story expansion this August.]]></description><pubDate>Fri, 5 Jun 2026 22:18:33 +0000</pubDate><guid isPermaLink="false">d58af4d0-9937-4fc8-8349-916097dd25b8</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/08/08/mafiathumb-1754671935604.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/mafia-the-old-country">Mafia: The Old Country</a> is getting a surprise story expansion this August. The first trailer for Mafia: The Old Country&#39;s DLC, Man of Honor, confirmed that Don Salieri will return in this story expansion. The charcater was prominently featured as the antagonist in the original Mafia game. The new expansion will only cost $10 and will release on August 14th, adding two new story chapters that take place in the middle of the main game&#39;s story and additional Free Ride content.</p><p>The new missions take place in winter 1905 and sees Enzo assisting Ennio Salieri following his release from prison. The expansion will feature new weapons, vehicles, and environments for players to participate in. </p><section data-transform="ignvideo" data-slug="mafia-the-old-country-man-of-honor-story-expansion-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>In an <a href="https://www.polygon.com/mafia-the-old-country-man-of-honor-interview/">interview with Polygon</a>, associate design director Josh Zammit explained the decision to revisit the character of Salieri, long before he becomes the kingpin we know him as in the original Mafia.</p><p>“We dive into some of the stories about what [Salieri] was doing beforehand, stuff that players of the previous games won&#39;t know,” Zammit told Polygon. “Ultimately, his goal to get to America is his driving factor at this point. And maybe that plays into the later story, right? Plants a little bit of a seed in Enzo&#39;s head about what he might want to do with his future. That was an interesting thing for us to play with as well — this idea that where did he get this idea of going to the new life? Maybe there was somebody there that was driving it home and sort of eventually it stuck with Enzo as an opportunity as well.”</p><p>The news was a bit of a surprise, as Mafia: The Old Country was designed as a smaller-scale title. It was released last year as a $50 title and isn&#39;t a big AAA open-world game that takes dozens of hours to complete. However, the game was a sizable hit, prompting Hanger 13 to <a href="https://www.ign.com/articles/mafia-the-old-country-gets-free-ride-update-this-week-adds-first-person-driving-challenges-classic-difficulty-and-more">keep supporting it</a>.</p><p>We gave the game <a href="https://www.ign.com/articles/mafia-the-old-country-review">an 8/10 in our review</a>, praising it for being a &quot;conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.&quot;</p><p>For all other things announced tonight, be sure to <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">check out our roundup of everything announced at Summer Game Fest</a>, where we will be posting all of the biggest announcements and news.</p><section data-transform="divider"></section><p><em>Cade Onder is a freelancer for IGN&#39;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</em></p></section>]]></content:encoded><media:content height="1080" type="image/png" url="https://assets-prd.ignimgs.com/2025/08/08/mafiathumb-1754671935604.png" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2025/08/08/mafiathumb-1754671935604.png</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[Assassin's Creed Co-Creator Re-Reveals 1666 Amsterdam, 30-Minute Demo Playable Now]]></title><link>https://www.ign.com/articles/assassins-creed-co-creator-re-reveals-1666-amsterdam-30-minute-demo-playable-now</link><description><![CDATA[Once-abandoned historical action adventure 1666 Amsterdam has been re-announced at Summer Game Fest by Assassin's Creed co-creator Patrice Désilets.]]></description><pubDate>Fri, 5 Jun 2026 22:16:51 +0000</pubDate><guid isPermaLink="false">2755aef1-f064-47a7-8578-9c60735e5d35</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/hkfqknlwaaafark-1780697087378.jpg"/><section data-transform="mobile-ad-break"></section><p>Once-abandoned historical action adventure <a href="https://www.ign.com/games/1666-amsterdam">1666 Amsterdam</a> has been reannounced at Summer Game Fest by Assassin&#39;s Creed co-creator Patrice Désilets.</p><p>Described as a dark third-person story-led action-adventure, 1666 Amsterdam has re-emerged 15 years after Désilets first began working on the concept back at the long-defunct THQ Montreal. That studio was then bought by Ubisoft, for whom Désilets worked for several years before his acrimonious departure. </p><p>Now at his own studio Panache Digital, which made ape survival game Ancestors: A Humankind Odyssey, Désilets won back the rights to 1666 Amsterdam — though opted to make Ancestors first. </p><p>Now, a free playable 30-minute prologue is available now on Steam and Epic Games Store, while the full game is set to launch in early Access on PC in 2026, with console versions coming later.</p><section data-transform="slideshow" data-slug="1666-amsterdam-screenshots" data-value="1666-amsterdam-screenshots" data-type="slug" data-caption=""></section><p>“It’s been a long time coming, and I couldn’t be prouder of our team of nearly 70 talented developers in Montreal,&quot; Désilets said. &quot;For the past six years, we’ve focused on one thing above all else: the game itself. No fake footage, no vertical slices, just a playable experience evolving build after build, day after day.</p><p>&quot;Today, we’re finally ready to invite players into that process. The free prologue available now on Steam and Epic Games Store is only a small taste of what’s to come, an amuse-bouche before a nine-course dinner, an introduction to the world, its characters, and its different time periods. We hope players will enjoy discovering it as much as we’ve enjoyed creating it.&quot;</p><p>Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="663" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/hkfqknlwaaafark-1780697087378.jpg" width="1179"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/hkfqknlwaaafark-1780697087378.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Guild Wars 3 Officially Revealed, Beta Starts Fall 2027 for ArenaNet's Next MMORPG ]]></title><link>https://www.ign.com/articles/guild-wars-3-officially-revealed-beta-starts-fall-2027-for-arenanets-next-mmorpg</link><description><![CDATA[Guild Wars 3 was officially announced at Summer Game Fest along with a reveal trailer. It'll come to PC and PS5 and a beta is planned for Fally 2027.]]></description><pubDate>Fri, 5 Jun 2026 22:03:34 +0000</pubDate><guid isPermaLink="false">91b14576-a21b-48d9-91b2-87c1da9de776</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/trailer-still-3-1780696427970.png"/><section data-transform="mobile-ad-break"></section><p>As part of the Summer Game Fest showcase, developer ArenaNet officially revealed the next entry in its long-running MMORPG series with Guild Wars 3. It&#39;ll be an action-style RPG with a focus on traversal, using momentum for combat, and branching skillsets and customization, all while being tuned for keyboard-mouse controls and gamepad.</p><p>The reveal trailer opens with the player character known as the Vaelwarden riding a majestic wolf-like mount and scaling up cliffs on foot. It also teased its world, which is set in the Tyrian region of Orr, which looks expansive, and you&#39;ll be responsible for protecting and preserving nature and spirits amid conflict between the world&#39;s guilds. Guild Wars 3 takes place a thousand years before the first entry, and there are new magical elements like Vael spirits and the Seeker who connect you to the land, adnt the trailer teased that you can play with a party of four. You can watch the trailer below.</p><section data-transform="ignvideo" data-slug="guild-wars-3-official-announcement-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>Studio head Colin Johanson said, &quot;Our approach with <em>Guild Wars 3 </em>is to push MMORPGs forward, to create an online game world that feels believable, rewarding, responsive, and innovative while at the same time respecting players’ time and providing a positive, supportive space to build community and enjoy new stories in our universe.&quot;</p><p>It&#39;s been 14 years since the launch of Guild Wars 2, but is still going strong with updates and new content, such as the Visions of Eternity expansion that came out in 2025. Continuiting series tradition, Guild Wars 3 will not require a subscription despite it being an MMORPG. You can wishlist it for PlayStation 5 and PC via Steam; it&#39;s worth noting that this is the first time the series will be on consoles. You can sign up for updates at <a href="GuildWars3.com">GuildWars3.com</a>, and a beta is planned for Fall 2027. Check out <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">all the announcements coming out of Summer Game Fest 2026</a>.</p><section data-transform="slideshow" data-slug="guild-wars-3-reveal-trailer-screenshots" data-value="guild-wars-3-reveal-trailer-screenshots" data-type="slug" data-caption=""></section><section data-transform="divider"></section><p><em>Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He&#39;s usually entrusted with covering long RPGs and tech products, but he&#39;s got range when it comes to games. You&#39;ll also catch him at events and hosting video content, including </em><a href="https://youtube.com/playlist?list=PL99PCYdTX-vcBZW5aQAHlTHZr08eO4Vnj&si=pKiQPXYM7V9j1CXJ"><em>IGN&#39;s weekly podcast Unlocked</em></a><em>.</em></p></section>]]></content:encoded><media:content height="2160" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/05/trailer-still-3-1780696427970.png" width="3840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/trailer-still-3-1780696427970.png</media:thumbnail><dc:creator>Michael Higham</dc:creator></item><item><title><![CDATA[Even the RuneScape Spinoff Is Coming Out in September]]></title><link>https://www.ign.com/articles/even-the-runescape-spinoff-is-coming-out-in-september</link><description><![CDATA[Add another game to the September pileup: RuneScape: Dragonwilds is due out on PC, PlayStation 5, and Xbox Series X and S on September 15, 2026.]]></description><pubDate>Fri, 5 Jun 2026 21:59:35 +0000</pubDate><guid isPermaLink="false">444e63a9-e29b-4863-a24b-01bd45e87341</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/rsdw-dr-ss-03-4k-1780658722879.png"/><section data-transform="mobile-ad-break"></section><p>Add another game to the September pileup: <a href="https://www.ign.com/games/runescape-dragonwilds">RuneScape: Dragonwilds</a> is due out on PC, PlayStation 5, and Xbox Series X and S on September 15, 2026.</p><p><a href="https://www.ign.com/articles/gta-6-has-turned-september-into-a-video-game-battle-royale">This September is jam-packed with video game launches</a> (Marvel’s Wolverine, Control Resonant, Silent Hill: Townfall etc), pretty much all on account of getting out ahead of the behemoth that is Grand Theft Auto 6’s release in November. RuneScape: Dragonwilds — the RuneScape IP’s debut on console — has now joined them.</p><p>The full 1.0 launch (RuneScape: Dragonwilds is already in early access on PC) includes the brand-new Scorned Wilderness update, alongside all content from the upcoming Umbral Sands expansion arriving later this summer.</p><section data-transform="slideshow" data-slug="runescape-dragonwilds-images" data-value="runescape-dragonwilds-images" data-type="slug" data-caption=""></section><p>RuneScape: Dragonwilds is an open-world, co-op, crafting and survival game, and the first standalone title in Jagex’s long-running medieval MMORPG franchise. It’s sold over 1 million copies during early access already.</p><p>Here’s the official blurb:</p><blockquote>Players embark solo or in teams of four across Gielinor’s previously unexplored continent of Ashenfall, on an epic quest to discover why untamed, transformative magic spills across the fractured land.</blockquote><blockquote>Through the power of magic that flows through the anima-rich landscape, players can not only obtain powerful spells to get them through battles, but find their practical uses as well, as they collect items and craft things to help them throughout their journey. In this land riddled with fierce dragons, players must level up skills, prepare potions, and craft gear, as they carve a path through these ferocious beasts and make their way to the Dragon Queen herself.</blockquote><p>As confirmed at State of Play, <a href="https://www.ign.com/articles/runescape-dragonwilds-launches-on-consoles-later-in-2026-sony-picks-up-spinoff-for-ps-plus">RuneScape: Dragonwilds is a day one launch on PlayStation Plus Extra and Premium</a>. Here&#39;s <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">everything announced at Summer Game Fest 2026</a> if you need a catch up on what the video game industry has in store.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="921" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/05/rsdw-dr-ss-03-4k-1780658722879.png" width="1637"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/rsdw-dr-ss-03-4k-1780658722879.png</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Gundam Rogue Orbit Revealed With Action-Packed Trailer and 2027 Release Window]]></title><link>https://www.ign.com/articles/gundam-rogue-orbit-revealed-with-action-packed-trailer-and-2027-release-window</link><description><![CDATA[As revealed at Summer Game Fest 2026, Gundam Rogue Orbit is a new action game from Bandai Namco that’s set to let players pilot their own mechs in 2027.]]></description><pubDate>Fri, 5 Jun 2026 21:57:12 +0000</pubDate><guid isPermaLink="false">841d665b-674b-4b21-88ce-cf11479eec7d</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/gundam-rogue-orbit-1780696564437.png"/><section data-transform="mobile-ad-break"></section><p>As revealed at Summer Game Fest 2026, <a href="https://www.ign.com/games/gundam-rogue-orbit">Gundam Rogue Orbit</a> is a new action game from Bandai Namco that’s set to let players pilot their own mechs in 2027.</p><p>The video shown at the June showcase gave players a mix of cinematic and gameplay footage. The player character can be seen sliding around enemies big and small, with in-game footage all backed by heavy metal music to set the tone.</p><p>&quot;Suit up for humanity,&quot; an official description from Bandai Namco said. &quot;Pilot your mobile suit and fight for survival in 2027.&quot;</p><section data-transform="ignvideo" data-slug="gundam-rogue-orbit-official-announcement-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>In a press release, Bandai Namco said Gundam Rogue Orbit &quot;introduces a brand-new timeline in the Gundam saga, where humanity must fight for survival against an unknown threat.&quot; The goal is to bring in longtime fans and newcomers while delivering an experience that stays true to everything existing fans enjoy about the series.</p><p>It will do that with what it calls &quot;high-mobility action&quot; and &quot;intense, hard-hitting combat.&quot; On it recently established <a href="https://www.bandainamcoent.com/games/gundam-rogue-orbit">website</a>, players looking forward to Gundam Rogue Orbit are told to expect gameplay that rewards quick thinking and combat mastery.</p><p>&quot;In Gundam Rogue Orbit, players will suit up as ace pilot RE-X, the protagonist in this new chapter for Gundam,&quot; an official description for its story said. &quot;Step into the cockpit of Gundam Helix, RE-X&#39;s high-mobility suit, so he along with a rag-tag crew of unsung soldiers, can fight to be humanity’s last hope for survival against this unknown enemy.</p><section data-transform="slideshow" data-slug="gundam-rogue-orbit-reveal-trailer-summer-game-fest-2026-screenshots" data-value="gundam-rogue-orbit-reveal-trailer-summer-game-fest-2026-screenshots" data-type="slug" data-caption=""></section><p>&quot;Gundam Rogue Orbit will feature explosive fast-paced battles set in sprawling environments, with players taking on enemy hordes, massive bosses, and seemingly insurmountable challenges, set against an engaging Sci-Fi backdrop. For Gundam fans, the title promises to deliver the emotionally charged moments and unforgettable action that have made the series one of the world’s most beloved entertainment franchises while also introducing a thrilling new direction for Gundam.&quot;</p><p>In <a href="https://x.com/BandaiNamcoUS/status/2063014701366202399?s=20">a separate post</a>, Bandai Namco confirmed that Gundam Rogue Orbit is expected to release for PC, PlayStation 5, and Xbox Series X | S sometime next year. The publisher promised to reveal more &quot;in the coming months.&quot; For all of the biggest highlights from the show, you can see <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced"><u>everything announced at Summer Game Fest 2026</u></a>.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/06/05/gundam-rogue-orbit-1780696564437.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/gundam-rogue-orbit-1780696564437.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[Stranger Than Heaven Release Date Revealed; Tupac Confirmed as a Character]]></title><link>https://www.ign.com/articles/stranger-than-heaven-release-date-revealed-tupac-confirmed-as-a-character</link><description><![CDATA[Stranger Than Heaven has a release date and Tupac is in the game... for some reason]]></description><pubDate>Fri, 5 Jun 2026 21:45:14 +0000</pubDate><guid isPermaLink="false">3e84de78-b506-4bac-a79b-1fba2612cb8e</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/tupac-stranger-than-heaven-1780695704331.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/stranger-than-heaven">Stranger Than Heaven</a> has a release date and Tupac is in the game... for some reason. It was revealed at Summer Game Fest that the game will be released on January 15th, 2027 and will feature a number of celebrities in the game, including Snoop Dogg. The new trailer also revealed Tupac is in the game. Not much was said about Tupac&#39;s presence in the game, so it&#39;s unclear how big his role is in the game.</p><p>For those who don&#39;t know, Tupac has been dead for 30 years. So it&#39;s unclear if someone else is voicing him, if they&#39;re using some kind of archival audio, or maybe he&#39;ll just be mute. Either way, it was something that raised eyebrows.</p><p><a href="https://www.ign.com/articles/everything-we-learned-about-stranger-than-heaven-during-the-xbox-presents-showcase">Stranger Than Heaven is a brand new Yakuza/Like a Dragon prequel </a>from RGG Studio and will tell a story over the course of five decades. Unlike Like a Dragon, this won&#39;t have turn-based combat. It has a much more dynamic and fluid style of combat where you can use the environment and weapons to battle foes. </p><section data-transform="ignvideo" data-slug="stranger-than-heaven-official-tupac-and-cast-reveal-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>Stranger Than Heaven will be released on Xbox Series X|S, PS5, and PC on January 15th, 2027. Xbox Game Pass users will get access to the game on day one at no extra cost. For all other things Summer Game Fest, be sure to <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced">check out our live coverage</a>, where we will be posting all of the biggest announcements and news.</p><section data-transform="divider"></section><p><em>Cade Onder is a freelancer for IGN&#39;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</em></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/06/05/tupac-stranger-than-heaven-1780695704331.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/06/05/tupac-stranger-than-heaven-1780695704331.jpg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item></channel></rss>