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	<title>IGXPro</title>
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	<link>http://igxpro.com</link>
	<description>Video Game News, Tech News, Geek Resource</description>
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		<title>Review: Brothers: A Tale of Two Sons</title>
		<link>http://igxpro.com/2013/09/06/review-brothers-tale-two-sons/1325788</link>
		
		<dc:creator><![CDATA[Vincent Parisi]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 17:01:00 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[505 games]]></category>
		<category><![CDATA[A tale of two sons]]></category>
		<category><![CDATA[Brothers]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Starbreeze Studios]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[xbla]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25788</guid>

					<description><![CDATA[Developer: Starbreeze Studios Publisher: 505 Games MSRP: $14.99 Platforms: PSN, Steam, XBLA (reviewed) When it comes to Arcade titles, I think we often temper our expectations at least a little bit; whether we&#8217;re willing to admit it out loud or not. The obvious assumption is that, because a game is cheaper, it is somehow inherently of less value. While this next bit is admittedly pure speculation, perhaps it&#8217;s because the adventures take less time to complete from start to finish, or because they lack the eye-dazzling HD CGI that screams &#8220;AAA&#8221; so expected of console gaming today. I bring this ]]></description>
		
		
		
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		<title>Nokia Lumia 1020 to Arrive in Canada</title>
		<link>http://igxpro.com/2013/09/01/nokia-lumia-1020-arrive-canada/1525783</link>
		
		<dc:creator><![CDATA[Nick Hernandez]]></dc:creator>
		<pubDate>Sun, 01 Sep 2013 19:01:00 +0000</pubDate>
				<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[canada release]]></category>
		<category><![CDATA[cell phone]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[nokia lumia 1020]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25783</guid>

					<description><![CDATA[The 41 megapixel camera phone Nokia Lumia 1020 will be made available in Canada via the telecom companies Rogers and Telus. While no concrete information regarding its arrival date, price etc. has been unveiled, it is believed that this hugely anticipated model will be available in black and yellow colours. It may be noted that the handset was launched via AT&#38;T last month, which went smooth and on time. As Nokia continue to expand its Lumia series, release of its higher models could follow soon in the coming time. The handset’s camera, quite obviously, is its USP. The innovative downsampling technology which debuted in Nokia 808 Pureview has been ]]></description>
		
		
		
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		<item>
		<title>Keiji Inafune announces Mighty No. 9, a crowdfunded spiritual successor to Mega Man</title>
		<link>http://igxpro.com/2013/09/01/keiji-inafune-announces-mighty-9-crowdfunded-spiritual-successor-mega-man/0125778</link>
		
		<dc:creator><![CDATA[Michael Lacerna]]></dc:creator>
		<pubDate>Sun, 01 Sep 2013 05:59:08 +0000</pubDate>
				<category><![CDATA[Console News]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Comcept]]></category>
		<category><![CDATA[Keiji Inafune]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[YESSSSSS]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25778</guid>

					<description><![CDATA[Capcom may not think there&#8217;s a market for Mega Man games anymore, but that isn&#8217;t stopping Mega Man&#8217;s creator from creating his own brand new (and amazing looking) Mega Man-style platformer. Today at PAX Prime in Seattle, former Capcom producer and Mega Man creator Keiji Inafune announced his latest project: Mighty No. 9, a Kickstarter funded, old-school 2D platformer that bares more than a passing resemblance to Capcom&#8217;s forgotten mascot. Like Inafune&#8217;s most famous creation, Mighty No. 9 is about a boy robot who specializes in stealing his enemies&#8217; special abilities. Unlike Mega Man, Mighty No. 9&#8217;s hero doesn&#8217;t simply ]]></description>
		
		
		
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		<item>
		<title>Review: Killer is Dead</title>
		<link>http://igxpro.com/2013/08/31/review-killer-dead/1725763</link>
		
		<dc:creator><![CDATA[Vincent Parisi]]></dc:creator>
		<pubDate>Sat, 31 Aug 2013 21:13:32 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Gigolo]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[killer is dead]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Suda51]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25763</guid>

					<description><![CDATA[Developer: Grasshopper Manufacture Publisher: XSEED Games MSRP: $59.99 Platforms: PS3, Xbox 360 (reviewed) I think by now we all know what to expect when we pop a Suda51 game into our disc trays, and that&#8217;s the unexpected. Goichi Suda made a name for himself with niche titles like Killer7 and the No More Heroes series, and has since gone on to make interesting, if not controversial, games such as Lollipop Chainsaw and Shadows of the Damned. It&#8217;s fascinating how once a game, or in this case the face of a development team, achieves cult status or falls into the routine ]]></description>
		
		
		
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		<item>
		<title>Indie Spotlight: 5 Lives Studios</title>
		<link>http://igxpro.com/2013/08/30/indie-spotlight-5-lives-studios/1125738</link>
		
		<dc:creator><![CDATA[Vincent Parisi]]></dc:creator>
		<pubDate>Fri, 30 Aug 2013 15:19:33 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[5 Lives Studios]]></category>
		<category><![CDATA[Indie Spotlight]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Satellite Reign]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25738</guid>

					<description><![CDATA[In this week’s installment of Indie Spotlight, we’ll be talking with another small group of industry veterans who decided to walk away from the bright lights of AAA development in favor of the smaller, yet no less luminescent, endeavor of developing indie titles. The team is 5 Lives Studios: A group of, you guessed it, five guys who decided to take their long history of partnering up on previous projects that include Darksiders 2, LA Noire, and GTAIV, and consolidate their efforts working together on a dream project. That project? Satellite Reign: An open-world, real-time, class-based strategy game that takes ]]></description>
		
		
		
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		<item>
		<title>Review: TMNT: Out of the Shadows</title>
		<link>http://igxpro.com/2013/08/29/review-tmnt-shadows/1425716</link>
					<comments>http://igxpro.com/2013/08/29/review-tmnt-shadows/1425716#comments</comments>
		
		<dc:creator><![CDATA[Vincent Parisi]]></dc:creator>
		<pubDate>Thu, 29 Aug 2013 18:42:43 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[OOTS]]></category>
		<category><![CDATA[Out of the Shadows]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles]]></category>
		<category><![CDATA[TMNT]]></category>
		<category><![CDATA[xbox live]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25716</guid>

					<description><![CDATA[Developer: Red Fly Studios Publisher: Activision MSRP: $14.99 Platforms: Steam, Xbox Live Arcade (Reviewed), PSN (Coming Sept. 24) The Teenage Mutant Ninja Turtles are part of a long-standing legacy that spans quite a few generations of fans at this point. Some fans are more attuned to the original run under Mirage Studios; which featured a grittier, more violent style of the turtles. If you remember Raphael as the leader of the group, you belong in this category. For others, like myself, the most recognizable personalities and aspects of the TMNT brand stems from the 1987 TV series (Heroes in a ]]></description>
		
					<wfw:commentRss>http://igxpro.com/2013/08/29/review-tmnt-shadows/1425716/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Bethesda Wants to Waive Xbox Live Gold and PS+ Fees for ESO Subscribers</title>
		<link>http://igxpro.com/2013/08/28/bethesda-wants-waive-xbox-gold-ps-fees-eso-subscribers/1025708</link>
		
		<dc:creator><![CDATA[Vincent Parisi]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 14:06:49 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[ESO]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Subscription Fee]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25708</guid>

					<description><![CDATA[Amidst the collective groans of gamers everywhere as news broke during gamescom that The Elder Scrolls Online would require a monthly subscription fee, others were wondering what other console-specific fees might be attached. Given that the PS4 will require a subscription to play games online, an idea standardized by Microsoft this past generation, folks were wondering if the dreaded double subscription fee would be rearing its ugly head. Unfortunately, for the time being at least, it is. As it stands, folks interested in returning to Tamriel for the MMO romp will have to worry about an Xbox Live Gold or ]]></description>
		
		
		
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		<item>
		<title>Indie Spotlight: League of Geeks</title>
		<link>http://igxpro.com/2013/08/23/indie-spotlight-league-geeks/1125685</link>
		
		<dc:creator><![CDATA[Vincent Parisi]]></dc:creator>
		<pubDate>Fri, 23 Aug 2013 15:39:28 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Armello]]></category>
		<category><![CDATA[card-based strategy]]></category>
		<category><![CDATA[Indie Spotlight]]></category>
		<category><![CDATA[League of Geeks]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tablet devices]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25685</guid>

					<description><![CDATA[Of all the indie developers and titles we’ve featured here so far, League of Geeks and their upcoming title Armello likely have the biggest pre-release fan following. Since first announcing Armello back in September of 2012, the game has stolen the hearts of nearly everyone who’s been lucky enough to get an inside look or, luckier still, get some hands-on time with a pre-alpha build. By the end of today’s segment, it won’t be difficult to see why. For those who don’t know about League of Geeks, they are a collective of talented individuals from not just game development backgrounds, ]]></description>
		
		
		
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		<item>
		<title>Sonic Lost World gets a NiGHTS crossover level</title>
		<link>http://igxpro.com/2013/08/23/sonic-lost-world-gets-nights-crossover-level/1125688</link>
		
		<dc:creator><![CDATA[Michael Lacerna]]></dc:creator>
		<pubDate>Fri, 23 Aug 2013 15:29:08 +0000</pubDate>
				<category><![CDATA[Console News]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic team]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>
		<category><![CDATA[Sonic: Lost World]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25688</guid>

					<description><![CDATA[Old school Sega fans looking to relive the company&#8217;s glory days are advised to pre-order the upcoming Sonic Lost World for Wii U, as customers who do so will be given access to a special level themed after one of Sonic Team&#8217;s most beloved cult classics. Preorders for Sonic Lost World will automatically be upgraded (at no additional cost,) to the &#8220;Deadly Six Bonus Edition&#8221; of the game, which contains a special level themed after Sega and Sonic Team&#8217;s 1996 classic NiGHTS: Into Dreams. In the new level, Sonic will continue his battle against Lost World&#8217;s new team of antagonists, ]]></description>
		
		
		
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		<item>
		<title>CEO Steve Ballmer to retire from Microsoft</title>
		<link>http://igxpro.com/2013/08/23/ceo-steve-ballmer-retire-microsoft/1125684</link>
		
		<dc:creator><![CDATA[Michael Lacerna]]></dc:creator>
		<pubDate>Fri, 23 Aug 2013 15:08:12 +0000</pubDate>
				<category><![CDATA[Console News]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[steve ballmer]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>
		<guid isPermaLink="false">http://www.igxpro.com/?p=25684</guid>

					<description><![CDATA[Microsoft CEO Steve Ballmer announced today that he plans to retire from the company. In a statement released by Microsoft, Ballmer explained his decision to leave the company. &#8220;There is never a perfect time for this type of transition, but now is the right time,&#8221; Ballmer wrote. &#8220;We have embarked on a new strategy with a new organization and we have an amazing senior leadership team. My original thoughts on timing would have had my retirement happen in the middle of our company&#8217;s transformation to a devices and services company. We need a CEO who will be here longer term ]]></description>
		
		
		
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