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		<title>Episode 18: Animation Podcast-ination</title>
		<link>http://graphitelab.com/blog/episode-18-animation-podcast-ination/</link>
		<comments>http://graphitelab.com/blog/episode-18-animation-podcast-ination/#respond</comments>
		<pubDate>Fri, 18 Jul 2014 15:57:45 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

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		<description><![CDATA[Sam Wade and Matt Raithel join the podcast to discuss their years of animation experience. Meanwhile John talks about the real-time rendering pipeline, EVO tournaments, Tekken 7, and questions why Ridley isn&#8217;t in the new Super Smash Bros. &#160;]]></description>
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		<title>Episode 17: The Best Day of the Year</title>
		<link>http://graphitelab.com/blog/episode-17-the-best-day-of-the-year/</link>
		<comments>http://graphitelab.com/blog/episode-17-the-best-day-of-the-year/#respond</comments>
		<pubDate>Fri, 11 Jul 2014 17:33:40 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1129</guid>
		<description><![CDATA[It&#8217;s a Birthday special here on Indie Dev as Matt Stevens and Jillian Stiles join John on the cast to talk about Stevens&#8217; dead hands, Pirates, Pixel Press, home entertainment analogies, potato salad, and much, much more. &#160;]]></description>
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		<title>Episode 16: It&#8217;s not just a podcast, it&#8217;s a state of mind</title>
		<link>http://graphitelab.com/blog/episode-16-its-not-just-a-podcast-its-a-state-of-mind/</link>
		<comments>http://graphitelab.com/blog/episode-16-its-not-just-a-podcast-its-a-state-of-mind/#respond</comments>
		<pubDate>Mon, 30 Jun 2014 16:47:12 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1124</guid>
		<description><![CDATA[Industry veteran DaveyG joins the cast this week to give his insight on E3, Surgeon Simulator, Primal Rage 2, League of Legends scholarships, and more news on Hive Jump. Keep your ears open because the great Hive Jump re-kick is right around the corner. &#160;]]></description>
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		<title>Episode 15: E3 Realities</title>
		<link>http://graphitelab.com/blog/episode-15-e3-realities/</link>
		<comments>http://graphitelab.com/blog/episode-15-e3-realities/#respond</comments>
		<pubDate>Fri, 13 Jun 2014 23:21:35 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1121</guid>
		<description><![CDATA[On this special E3 edition of Indie Dev; John, Rob, and MattyD discuss the highs and lows of the E3 press conferences. We talk about the biggest surprises and the biggest disappointments of the show. If you&#8217;re into E3, you&#8217;ll probably be into this. &#160;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Episode 14: Intern Madness!</title>
		<link>http://graphitelab.com/blog/episode-14-intern-maddness/</link>
		<comments>http://graphitelab.com/blog/episode-14-intern-maddness/#respond</comments>
		<pubDate>Fri, 06 Jun 2014 16:36:29 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1117</guid>
		<description><![CDATA[This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming language. Hope is not lost however, as Inters Jillian Stiles and Sam Wade  join the cast to give their input on the Wii [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Episode 13: The E3 Prophecies</title>
		<link>http://graphitelab.com/blog/episode-13-the-e3-prophecies/</link>
		<comments>http://graphitelab.com/blog/episode-13-the-e3-prophecies/#respond</comments>
		<pubDate>Mon, 02 Jun 2014 17:27:13 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1113</guid>
		<description><![CDATA[The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert&#8217;s blog at: http://robertkoh.tumblr.com/ It&#8217;s pretty cool. &#160;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Episode 12: New Blood</title>
		<link>http://graphitelab.com/blog/episode-12-new-blood/</link>
		<comments>http://graphitelab.com/blog/episode-12-new-blood/#respond</comments>
		<pubDate>Thu, 22 May 2014 21:22:39 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1109</guid>
		<description><![CDATA[We&#8217;re joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn&#8217;t touch them, Nier, Oculus Rift, and the Wii U version of Hive Jump. &#160;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Episode 11: You, Me and Davey G</title>
		<link>http://graphitelab.com/blog/episode-11-you-me-and-davey-g/</link>
		<comments>http://graphitelab.com/blog/episode-11-you-me-and-davey-g/#respond</comments>
		<pubDate>Fri, 16 May 2014 22:00:41 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1105</guid>
		<description><![CDATA[Mix master Davey G joins the crew to drop down some sick beats. He&#8217;s also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and our dwindling number of Steam Greenlight comments. &#160;]]></description>
		<wfw:commentRss>http://graphitelab.com/blog/episode-11-you-me-and-davey-g/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Episode 10: Clash of Crayons</title>
		<link>http://graphitelab.com/blog/episode-10-clash-of-crayons/</link>
		<comments>http://graphitelab.com/blog/episode-10-clash-of-crayons/#respond</comments>
		<pubDate>Mon, 12 May 2014 19:54:35 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1102</guid>
		<description><![CDATA[We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.]]></description>
		<wfw:commentRss>http://graphitelab.com/blog/episode-10-clash-of-crayons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Episode 9: The Blue Blood Blues</title>
		<link>http://graphitelab.com/blog/episode-9-the-blue-blood-blues/</link>
		<comments>http://graphitelab.com/blog/episode-9-the-blue-blood-blues/#respond</comments>
		<pubDate>Fri, 02 May 2014 23:05:16 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1099</guid>
		<description><![CDATA[HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing issues Graphite Lab has ever faced: what color should a marines blood be.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Episode 8: Jammin&#8217; Das Cube</title>
		<link>http://graphitelab.com/blog/episode-8-jammin-das-cube/</link>
		<comments>http://graphitelab.com/blog/episode-8-jammin-das-cube/#respond</comments>
		<pubDate>Wed, 16 Apr 2014 20:08:24 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1094</guid>
		<description><![CDATA[On this episode of Indie Dev; Matt, John, and Ben give you the hottest tips and tricks to make the next great 2D RTS in just under 48 hours. Also, we welcome Das Cube to the Graphite Lab family of games we&#8217;ve made, read steam greenlight comments, talk about PAX, and much much more.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Episode 7: May the Code be With You</title>
		<link>http://graphitelab.com/blog/episode-7-may-the-code-be-with-you/</link>
		<comments>http://graphitelab.com/blog/episode-7-may-the-code-be-with-you/#respond</comments>
		<pubDate>Thu, 10 Apr 2014 14:48:21 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1090</guid>
		<description><![CDATA[Zack Smith joins the podcast to talk about how much he loves Goat Simulator, also Matt Stevens has now been replaced by a CG version of himself. Beyond all that, there&#8217;s a lot of talk about Mazda spiders, level editors, PlayMaker, Star Wars, and plenty of other wacky stuff. &#160;]]></description>
		<wfw:commentRss>http://graphitelab.com/blog/episode-7-may-the-code-be-with-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Episode 6: The April Fools Thought Experiment</title>
		<link>http://graphitelab.com/blog/episode-6-the-april-fools-thought-experiment/</link>
		<comments>http://graphitelab.com/blog/episode-6-the-april-fools-thought-experiment/#respond</comments>
		<pubDate>Fri, 04 Apr 2014 23:24:28 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1088</guid>
		<description><![CDATA[Join the gang at Graphite Lab for the final episode of Indie Dev. APRIL FOOLS!!! In all seriousness the podcast is back in full force as we discuss Hawken, expansion packs, scruming-it-up, and the thousand April Fools announcements by Blizzard.]]></description>
		<wfw:commentRss>http://graphitelab.com/blog/episode-6-the-april-fools-thought-experiment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Episode 5: The Bums of GDC</title>
		<link>http://graphitelab.com/blog/episode-5-the-bums-of-gdc/</link>
		<comments>http://graphitelab.com/blog/episode-5-the-bums-of-gdc/#respond</comments>
		<pubDate>Thu, 27 Mar 2014 22:45:30 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1065</guid>
		<description><![CDATA[Matt Raithel returns from a full week at the Game Developer&#8217;s Conference, and he comes bearing stories of San Francisco bums, busted planes, heart attacks, Adult Swim parties, and maybe a few informative tidbits about professional QA. This podcast has been David Greenfield approved.]]></description>
		<wfw:commentRss>http://graphitelab.com/blog/episode-5-the-bums-of-gdc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Episode 4: Without no universe, there is no podcast</title>
		<link>http://graphitelab.com/blog/episode-4-without-no-universe-there-is-no-podcast/</link>
		<comments>http://graphitelab.com/blog/episode-4-without-no-universe-there-is-no-podcast/#respond</comments>
		<pubDate>Thu, 06 Mar 2014 17:43:48 +0000</pubDate>
		<dc:creator><![CDATA[GraphiteLab]]></dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://graphitelab.com/blog/?p=1062</guid>
		<description><![CDATA[Resident spaceman Matt Stevens joins the podcast crew to regale us with stories of orbiting the sun, space debris, Castlevania, SpriteLamp, and getting down and dirty with Diablo 3. Also, Alien Swarm?]]></description>
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		<slash:comments>0</slash:comments>
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