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	<title>The Indiepinion</title>
	
	<link>http://www.indiepinion.com</link>
	<description>Inspiring And Liberating Game Developers</description>
	<lastBuildDate>Wed, 22 Jun 2011 11:49:07 +0000</lastBuildDate>
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		<title>Indie Game Crowdfunding 101 (or two)</title>
		<link>http://feedproxy.google.com/~r/indiepinion/~3/T-XS22yauFs/</link>
		<comments>http://www.indiepinion.com/steffenj/indie-game-crowdfunding-101/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 11:49:07 +0000</pubDate>
		<dc:creator>steffenj@gaminghorror.net (GamingHorror alias Steffen Itterheim)</dc:creator>
				<category><![CDATA[Business & Industry]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[crowdfund]]></category>
		<category><![CDATA[dedication]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Fund]]></category>
		<category><![CDATA[Funding]]></category>
		<category><![CDATA[game business]]></category>
		<category><![CDATA[hope is not a strategy]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interstellar marines]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[promise]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.indiepinion.com/?p=2293</guid>
		<description>These days the game Interstellar Marines is making news. It&amp;#8217;s an FPS that rivals top titles like Halo but it started out as a four-man project in 2006 and is entirely funded by the community. The game is available for free as chunk-size bites called chapters that can be played for free. And it&amp;#8217;s being [...]&lt;img src="http://feeds.feedburner.com/~r/indiepinion/~4/T-XS22yauFs" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Interview with Team Wanderlust</title>
		<link>http://feedproxy.google.com/~r/indiepinion/~3/U3-kK7p8QhA/</link>
		<comments>http://www.indiepinion.com/steffenj/interview-with-team-wanderlust/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 13:00:58 +0000</pubDate>
		<dc:creator>steffenj@gaminghorror.net (GamingHorror alias Steffen Itterheim)</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[coop]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Diablo-clone]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jason Gordy]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Matthew Griffin]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[wanderlust]]></category>

		<guid isPermaLink="false">http://www.indiepinion.com/?p=2268</guid>
		<description>A few days ago, I received an email from an Indie developer who are about to release their game. They were looking for ways to promote their game. So far, nothing special. Except: their game is! Made with Game Maker, in development since 2006, featuring Online-Coop-Action in a game that on first sight looks like [...]&lt;img src="http://feeds.feedburner.com/~r/indiepinion/~4/U3-kK7p8QhA" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Ship Your Game With Programming, Motherfucker!</title>
		<link>http://feedproxy.google.com/~r/indiepinion/~3/37EE-cmIqts/</link>
		<comments>http://www.indiepinion.com/steffenj/ship-your-game-with-programming-motherfucker/#comments</comments>
		<pubDate>Sat, 28 May 2011 12:57:43 +0000</pubDate>
		<dc:creator>steffenj@gaminghorror.net (GamingHorror alias Steffen Itterheim)</dc:creator>
				<category><![CDATA[Experiences]]></category>
		<category><![CDATA[Bryan Sawler]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[manifesto]]></category>
		<category><![CDATA[Methodology]]></category>
		<category><![CDATA[motherfucker]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[software development methodology]]></category>
		<category><![CDATA[Zed Shaw]]></category>

		<guid isPermaLink="false">http://www.indiepinion.com/?p=2261</guid>
		<description>Bryan Sawler of Muteki Corporation posted an intruiging revelation about why it doesn&amp;#8217;t feel like they succeeded even though they created award winning games (Pirate Bay, Topple, MazeFinger) for ngmoco, EA, Pogo, Tapulous and many others. The reason? Because while we’ve spent half a decade helping everyone else be successful, we’ve only set aside tiny [...]&lt;img src="http://feeds.feedburner.com/~r/indiepinion/~4/37EE-cmIqts" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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	<copyright>Copyright (c) 2009 Steffen Itterheim</copyright><media:credit role="author">GamingHorror alias Steffen Itterheim</media:credit><media:rating>nonadult</media:rating><media:description type="plain">SpieleEntwicklerVeteranenPodcast</media:description></channel>
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