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      <title>Usability Ideas &amp; News  UX/AI</title>
      <description>User interface design, usability, information architecture, information aesthetics</description>
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      <pubDate>Thu, 01 Oct 2015 19:00:49 +0000</pubDate>
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         <title>The Best Way To Process Big Data Is Unconsciously</title>
         <link>http://feedproxy.google.com/~r/whatmakesthemclick/Flnp/~3/aCzB-U0iABY/</link>
         <description>Jason is 20 years old and he’s deaf. He puts on a special vest that’s wired so that when it receives data, it sends pulses to his back. The vest is connected to a tablet. When I say the word&lt;span class=&quot;ellipsis&quot;&gt;&amp;#8230;&lt;/span&gt;&lt;div class=&quot;read-more&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.blog.theteamw.com/2015/10/01/the-best-way-to-process-big-data-is-unconsciously/&quot;&gt;Read more &amp;#8250;&lt;/a&gt;&lt;/div&gt;</description>
         <guid isPermaLink="false">http://www.blog.theteamw.com/?p=6390</guid>
         <pubDate>Thu, 01 Oct 2015 14:49:33 +0000</pubDate>
         <content:encoded><![CDATA[<div id="attachment_6393" style="width:383px;" class="wp-caption alignleft"><a rel="nofollow" target="_blank" href="http://www.blog.theteamw.com/wp-content/uploads/2015/10/hqdefault.jpg"><img class="wp-image-6393" src="http://www.blog.theteamw.com/wp-content/uploads/2015/10/hqdefault.jpg" alt="picture of David Eagleman wearing his sensory vest" width="373" height="280"/></a><p class="wp-caption-text">David Eagleman wearing the sensory vest</p></div>
<p class="p2">Jason is 20 years old and he’s deaf. He puts on a special vest that’s wired so that when it receives data, it sends pulses to his back.</p>
<p class="p3">The vest is connected to a tablet. When I say the word “book” into a microphone that feeds into the tablet, the tablet turns the word into a signal that is sent to the vest. Jason now feels a pattern on his back through his sense of touch. Initially, he can’t tell you what the word is. I keep saying words and he keeps feeling the patterns. Eventually, he’ll be able to tell me the words that he’s hearing. His brain learns to take the pattern and translate that into words.</p>
<p class="p3">The interesting thing is that this happens unconsciously. He doesn’t have to consciously work at learning the patterns.</p>
<p class="p3">This describes an actual project by David Eagleman, a neuroscientist from the Baylor College of Medicine.</p>
<p class="p3"><strong>Sensory Substitution &#8212;</strong> Eagleman calls it sensory substitution. Information comes into your body and brain from your eyes, ears, touch, and so on. But did you know that the brain is actually quite flexible and plastic in this regard? When data from the environment comes in, from any of the senses, the brain figures out the best way to analyze and interpret it. Sometimes you’re consciously aware of the data and its meaning, but most of the time your brain is analyzing data and using that data to make decisions, and you don’t even realize it.</p>
<p class="p4"><strong>Sensory Addition &#8212;</strong> Eagleman takes the idea of sensory substitution a step further, to sensory addition. He has people (without hearing impairments) put on the vest. He takes stock market data and uses the same program on the tablet to turn the stock market data into patterns, and sends those patterns to the vest. The people wearing the vest don’t know what the patterns are about. They don’t even know it has anything to do with the stock market. He then hands them another tablet where a screen periodically appears with a big red button and a big green button.</p>
<p class="p6">Eagleman tells them to press a button when the colors appear. At first they have no idea why they should press one button versus the other. They’re told to press a button anyway, and when they do, they get feedback about whether they’re wrong or right, even though they have no idea what they are wrong or right about. The buttons are actually buy and sell decisions (red is buy, green is sell) that are related to the data they’re receiving, but they don’t know that.</p>
<p class="p3">Eventually, however, their button presses go from random to being right all the time, even though they still don’t know anything consciously about the patterns. Eagleman is essentially sending big data to people’s bodies, and their brains interpret the data and make decisions from it—all unconsciously.</p>
<p class="p3"><strong>Engaging the unconcsious for big data &#8212;</strong> Big data refers to large data sets that are combed for predictive analytics. The idea is that if you can collect massive amounts of data, even disparate data, and analyze it for patterns, you can learn important information and make decisions based on that information. Data sets of Internet searches, Twitter messages, meteorology, and more are being collected and analyzed. But how do you convey the information in a way that makes sense? How can you get the human mind to see patterns in what at first seems like meaningless data? The conscious thought process is not very good at this task. The conscious mind can handle only a small subset of data at one time, but the unconscious is great at taking in large amounts of data and finding patterns. If you want to see the patterns in big data, you have to engage the unconscious.</p>
<p class="p2"><strong>A Sensory Room &#8212;</strong> Other scientists are also working on the idea. Jonathan Freeman, a professor of psychology at Goldsmiths, University of London, and Paul Verschure, a professor at the Universitat Pompeu Fabra in Barcelona, have created the eXperience Induction Machine (XIM). The XIM is a room with speakers, projectors, projection screens, pressure-sensitive floor tiles, infrared cameras, and a microphone. A person stands in the room and big data visualizations appear on the screen. Freeman and Verschure monitor the response of the person in the room through a headset. They can tell when the person is getting overloaded or tired, and then they can make the visuals simpler.</p>
<p class="p3"><strong>Go direct &#8212;</strong> When you work with big data, consider the idea of bypassing complex visual analysis and how to represent the data analytically. It’s probably better to feed the data directly to sense organs and let the brain do the analytics.</p>
<p class="p12"><strong>For more information &#8212;</strong> Here’s a <a rel="nofollow" target="_blank" href="http://www.ted.com/talks/david_eagleman_can_we_create_new_senses_for_humans?language=en">great TED Talk by Dr. Eagleman</a></p>
<p class="p5">If you liked this article, check out my new book, which covers this topic and 99 others! It&#8217;s shipping any day now.</p>
<p><a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/0134196031/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0134196031&amp;linkCode=as2&amp;tag=weinschenkconsul&amp;linkId=UUDUN4A6YBHJQ4RM"><img src="http://www.blog.theteamw.com/wp-content/uploads/2015/08/BookCTATall.jpg" alt="BookCTATall" width="254" height="384" border="0"/></a></p>
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      </item>
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         <title>5 Games That Teach You How to Code</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/yJrGRx4XzjE/</link>
         <description>&lt;p&gt;These Web games will give you a fun and engaging introduction to the world of programming.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/resources/games-that-teach-how-to-code/&quot;&gt;5 Games That Teach You How to Code&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8663</guid>
         <pubDate>Wed, 30 Sep 2015 23:43:21 +0000</pubDate>
         <content:encoded><![CDATA[<p>These Web games will give you a fun and engaging introduction to the world of programming.</p>
<h2><a rel="nofollow" target="_blank" href="https://codecombat.com/">CodeCombat</a></h2>
<p>CodeCombat is an HTML5 role-playing game (RPG) that teaches you fundamental programming concepts.</p>
<p><img src="http://cdn.sixrevisions.com/0562-01-codecombat.png" width="640" height="418" alt="CodeCombat"></p>
<p>In CodeCombat, you play a hero adventuring through the game&#8217;s levels. The first level is <em>Kithard Dungeon</em>, which covers basic programming concepts. You&#8217;re faced with coding challenges throughout your journey, and if you overcome them, you&#8217;ll unlock the next level and earn experience points (XP) that you can use to improve your hero.</p>
<p><img src="http://cdn.sixrevisions.com/0562-02-codecombat-levels.png" alt="Levels in CodeCombat" width="640" height="403"></p>
<p>CodeCombat is appealing to young, aspiring programmers. According to an in-game survey, 62% of CodeCombat&#8217;s users are under 18 years old.</p>
<p><img src="http://cdn.sixrevisions.com/0562-03-codecombat-age-survey.png" width="640" height="532"></p>
<p>CodeCombat supports five programming languages: JavaScript, CoffeeScript, Lua, and Python. The game covers a wide range of programming topics &#8212; strings, variables, method invocation, vector drawing, and much more.</p>
<h2><a rel="nofollow" target="_blank" href="https://www.codehunt.com/">Code Hunt</a></h2>
<p>Code Hunt is a Sci-Fi-themed HTML5 game developed by Microsoft Research.</p>
<p><img src="http://cdn.sixrevisions.com/0562-04-codehunt.jpg" width="640" height="446" alt="Code Hunt"></p>
<p>In this game, you play as a code hunter tasked with repairing code so that it returns the expected result. There are 14 levels, called <em>Sectors</em> in the Code Hunt nomenclature,  for you to complete.</p>
<p><img src="http://cdn.sixrevisions.com/0562-05-codehunt-ui.jpg" width="640" height="419" alt="Code Hunt user interface"></p>
<p>Code Hunt supports either Java or C#. Programming concepts you&#8217;ll learn include arithmetic, loops, and conditional expressions.</p>
<p>Teachers who would like to extend the game with additional Sectors can do so by first reading the <a rel="nofollow" target="_blank" href="https://www.codehunt.com/docs/designer.html">Code Hunt Designer Manual</a>.</p>
<h2><a rel="nofollow" target="_blank" href="https://www.codingame.com/start">CodinGame</a></h2>
<p>CodinGame is a huge suite of challenging games for programmers. If you want to improve your coding skills, playing CodinGame is a fun way to do so. </p>
<p><img src="http://cdn.sixrevisions.com/0562-06-codeingame.jpg" width="640" height="394" alt="CodinGame"></p>
<p>Over 20 programming languages including PHP, C, and JavaScript are supported by CodinGame. The user interface is feature-packed and can be customized. For example, you can choose your code editor&#8217;s style: &quot;Emacs&quot;, &quot;Vim&quot;, or &quot;Classic&quot; (the default theme).</p>
<p><img src="http://cdn.sixrevisions.com/0562-07-codeingame-ui.jpg" width="640" height="359" alt="CodinGame example"></p>
<p>The game can be played on single player mode or multiplayer mode. In multiplayer mode, you can solve CodinGame challenges with other users.</p>
<h2><a rel="nofollow" target="_blank" href="https://screeps.com/">Screeps</a></h2>
<p>Screeps is a <a rel="nofollow" target="_blank" href="https://en.wikipedia.org/wiki/Massively_multiplayer_online_game">massively multiplayer online game</a> (MMO) for JavaScript programmers.</p>
<p><img src="http://cdn.sixrevisions.com/0562-08-screeps.jpg" width="640" height="446" alt="Screeps"></p>
<p>The game is an open-world strategy game where you control units, called <em>creeps</em>, that will help you mine resources, establish your territory, and so forth. Being a multiplayer online game means your creeps will be alongside the creeps of other players.</p>
<p><img src="http://cdn.sixrevisions.com/0562-09-screeps-ui.png" width="640" height="418" alt="Screeps simulation"></p>
<p>Controlling your creeps involves writing JavaScript. (Screeps = <em>scripting your creeps</em>.) To learn how to play the game, hit up the <a rel="nofollow" target="_blank" href="http://support.screeps.com/hc/en-us/categories/200505851">docs</a>.</p>
<h2><a rel="nofollow" target="_blank" href="http://fightcodegame.com/">FightCode</a></h2>
<p>In FightCode, the objective is simple: Create a robot that will defeat the robots of other players.</p>
<p><img src="http://cdn.sixrevisions.com/0562-10-fightcode.png" width="640" height="399" alt="FightCode"></p>
<p>How do you create a robot? By writing some JavaScript. For example, you can use the <code>.rotateCannon()</code> method to rotate your robot&#8217;s cannon by a certain number of degrees when a certain event happens.</p>
<p><img src="http://cdn.sixrevisions.com/0562-11-fightcode-ui.png" width="640" height="444" alt="FightCode demo"></p>
<p>Before building your indestructible, world-dominating robot, the first step you&#8217;ll need to take is to read the <a rel="nofollow" target="_blank" href="http://fightcodegame.com/docs/">docs</a> to learn how to code a robot.</p>
<h2>Read Next</h2>
<p><a rel="nofollow" target="_blank" href="http://sixrevisions.com/resources/10-puzzle-websites-to-sharpen-your-programming-skills/"><strong>10 Puzzle Websites to Sharpen Your Programming Skills</strong></a></p>
<p><strong><a rel="nofollow" target="_blank" href="http://sixrevisions.com/lists/free-books-code/">15 Free Books for People Who Code</a></strong></p>
<p><strong><a rel="nofollow" target="_blank" href="http://sixrevisions.com/web-development/5-good-habits-that-will-make-you-a-better-coder/">5 Good Habits That Will Make You a Better Coder</a></strong><a rel="nofollow" target="_blank" href="http://sixrevisions.com/web-development/5-good-habits-that-will-make-you-a-better-coder/"></a></p>
<p class="about-author"><img src="http://images.sixrevisions.com/authors/jacob_gube_small.jpg"><span class="author-bio-text"><strong>Jacob Gube</strong> is the founder of Six Revisions. He’s a front-end developer. Connect with him on <a rel="nofollow" target="_blank" href="http://twitter.com/sixrevisions">Twitter</a> and <a rel="nofollow" target="_blank" href="https://www.facebook.com/sixrevisions">Facebook</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/resources/games-that-teach-how-to-code/">5 Games That Teach You How to Code</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>Resources</category>
      </item>
      <item>
         <title>A Playbook for Improving Customer Journeys</title>
         <link>http://feedproxy.google.com/~r/adaptivepath/~3/jHBQLKACsq0/</link>
         <description>It feels great to see and map the experiences that customers have; you suddenly have a handle on what’s really happening from their perspective. But you’ve also set yourself up for something much harder—improving that customer journey you now see. You can&amp;#8217;t just stop after creating an experience map. That&amp;#8217;s because a good current-state experience [&amp;#8230;]</description>
         <guid isPermaLink="false">http://adaptivepath.org/?p=7281</guid>
         <pubDate>Wed, 30 Sep 2015 21:32:32 +0000</pubDate>
         <content:encoded><![CDATA[<p>It feels great to see and map the experiences that customers have; you suddenly have a handle on what’s really happening from their perspective. But you’ve also set yourself up for something much harder—improving that customer journey you now see.</p>
<p class="normal">You can&#8217;t just stop after creating an <a rel="nofollow" target="_blank" href="http://mappingexperiences.com">experience map</a>. That&#8217;s because a good current-state experience map is simply oozing with potential: the potential to create an even better experience. But how do you move forward? How do you see the opportunities? Well, it&#8217;s a little easier when you know what to look for, what the patterns of success are.</p>
<p class="normal">From a wealth of work in this space, we&#8217;ve found some common patterns that have emerged when we travel from current-state experience maps to bringing about future-state experiences. Here are the categories of solutions we&#8217;ve seen turn up repeatedly, a list we hope generates ideas and debate over how to best improve the customer experience you’re managing:</p>
<p class="normal"><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Easing-Troughs.png" title=""><img class="alignnone size-full wp-image-7284" src="http://adaptivepath.org/wp-content/uploads/2015/09/Easing-Troughs.png" alt="Easing Troughs" width="975" height="382"/></a></p>
<p><strong>Erasing Troughs<br />
</strong>A particularly bad point in the experience becomes the memorable moment to customers. By solving these troughs you can turn a low moment in the experience into a smooth moment, letting another great moment stand out for the customer. Or, with a great solution, you might even invert the trough into a new memorable peak in the experience. <em>For example, GE Healthcare redesigned their medical imaging equipment so that children would find the experience less scary.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Early-Solutions.png" title=""><img class="alignnone size-full wp-image-7285" src="http://adaptivepath.org/wp-content/uploads/2015/09/Early-Solutions.png" alt="Early Solutions" width="975" height="382"/></a></p>
<p><strong>Early Solutions<br />
</strong>A pervasive or reoccurring problem in the experience can often be solved by looking upstream in the experience to find where the problem could be avoided or diminished by setting better expectations or putting the customer on a smoother path. <em>For example, a homebuilder creates an at-home guide for customizing your new home’s build-out so that the decisions would be less daunting when you arrive at their design center.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Strong-Starts.png" title=""><img class="alignnone size-full wp-image-7286" src="http://adaptivepath.org/wp-content/uploads/2015/09/Strong-Starts.png" alt="Strong Starts" width="975" height="382"/><br />
</a><strong>Strong Starts<br />
</strong>Akin to Early Solutions, these are strong starting experiences that set the customer up with better expectations and greater likelihood for actually making it to the rest of the experience. <em>For example, unboxing and on-boarding experiences are designed to get customers started successfully so that they begin engaging with a new product or service and are therefore more likely to adopt it for regular use.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Strong-Ends.png" title=""><img class="alignnone size-full wp-image-7287" src="http://adaptivepath.org/wp-content/uploads/2015/09/Strong-Ends.png" alt="Strong Ends" width="975" height="382"/></a></p>
<p><strong>Strong Ends<br />
</strong>The end of the experience is one of the two things customers remember about their experience (the other thing being the best or worst part of the experience, according to the Peak-End Rule). Finishing on a relevant high note helps send customers off with a very positive recall of their journey. <em>For example, some services work to give you tangible evidence of what they did for you as a final point of uplift.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Earlier-Starts-Later-Ends.png" title=""><img class="alignnone size-full wp-image-7288" src="http://adaptivepath.org/wp-content/uploads/2015/09/Earlier-Starts-Later-Ends.png" alt="Earlier Starts Later Ends" width="975" height="382"/></a></p>
<p><strong>Earlier Starts, Later Ends<br />
</strong>What&#8217;s the customer doing immediately before or immediately after their journey with you? One of the best ways to improve their experience might be by meeting them where they&#8217;re at or taking them to the next step of where they&#8217;re going. Changing the &#8220;goal posts&#8221; can change your metrics and results in big ways. <em>For example, </em><a rel="nofollow" target="_blank" href="http://www.quora.com/What-was-the-step-that-Twitter-added-to-its-new-user-flow-that-caused-a-20-increase-in-conversion"><em>take it from Twitter</em></a><em> when they gained big by focusing on converting non-users to not just new users, but active users.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Smoother-Handoffs.png" title=""><img class="alignnone size-full wp-image-7289" src="http://adaptivepath.org/wp-content/uploads/2015/09/Smoother-Handoffs.png" alt="Smoother Handoffs" width="975" height="382"/></a></p>
<p><strong>Smoother Handoffs<br />
</strong>One of the easiest things to find and often the hardest to orchestrate are better handoffs between touchpoints and moments. Customers quit the journey or have big frustrations when they seemingly have to start over again when switching touchpoints. Smoothing these out means erasing the seams between internal business units and departments to work in a forward flow with the customer. <em>Both OpenTable and Starbucks have started offering Uber rides within their mobile apps to remove the seems between finding a location and getting there to enjoy it.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Skips-and-Jumps.png" title=""><img class="alignnone size-full wp-image-7290" src="http://adaptivepath.org/wp-content/uploads/2015/09/Skips-and-Jumps.png" alt="Skips and Jumps" width="975" height="382"/></a></p>
<p><strong>Skips and Jumps<br />
</strong>Completely remove steps or stages of the journey that you can do on the customer&#8217;s behalf. <em>For example,</em> <em>Intuit’s SnapTax does the data entry work for customers by uploading and transcribing a photo of their W-2 form (a tax form for employees stating how much money they were paid by their </em><em>employer).</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Magnifying-Peaks.png" title=""><img class="alignnone size-full wp-image-7291" src="http://adaptivepath.org/wp-content/uploads/2015/09/Magnifying-Peaks.png" alt="Magnifying Peaks" width="975" height="382"/></a></p>
<p><strong>Magnifying Peaks<br />
</strong>You might have a strong point in the experience that you do better than anyone, but not every customer experiences it or it simply doesn&#8217;t stand out. Magnifying peaks means scaling the peak to everyone possible, setting expectations that something great is going to happen, and then embellishing so the customer feels it full-force. <em>For example,</em> <em>Netflix builds up expectations for the release of it’s own content, such as </em>House of Cards<em>, and makes it available, the entire season in full, to every one of its subscribers.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Total-Reimagning.png" title=""><img class="alignnone size-full wp-image-7292" src="http://adaptivepath.org/wp-content/uploads/2015/09/Total-Reimagning.png" alt="Total Reimagning" width="975" height="430"/></a></p>
<p><strong>Total Reimagining<br />
</strong>It&#8217;s a completely new experience, taking advantage of capabilities that current providers just haven’t or just can’t take advantage of. In many cases, this might involve reversing assumptions about how the experience is enabled. <em>For example, Airbnb has reimagined rentals, orchestrating an entirely new type of experience so you feel at home wherever you are in the world. Today, Airbnb is one of the biggest providers of overnight rentals, yet they don’t own any real estate.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Reordering.png" title=""><img class="alignnone size-full wp-image-7293" src="http://adaptivepath.org/wp-content/uploads/2015/09/Reordering.png" alt="Reordering" width="975" height="382"/></a></p>
<p><strong>Reordering<br />
</strong>The order of stages and steps in the experience is driven by a business process. Meanwhile, the customer&#8217;s natural decision-making process happens in a different order. This means re-ordering the business process to work the way the customer does. <em>For example, Warby Parker’s </em><a rel="nofollow" target="_blank" href="https://www.warbyparker.com/home-try-on"><em>Home Try-On</em></a><em> experience moves the purchase moment to a point after you’ve had five days to try out five frames at home.</em></p>
<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://adaptivepath.org/wp-content/uploads/2015/09/Intelligent-Experiences.png" title=""><img class="alignnone size-full wp-image-7294" src="http://adaptivepath.org/wp-content/uploads/2015/09/Intelligent-Experiences.png" alt="Intelligent Experiences" width="975" height="440"/></a></p>
<p><strong>Intelligent Experiences<br />
</strong>Better knowledge of the customer and digital services allows for journeys to feel smarter: journeys that sense context, anticipate needs, proactively adapt, respect people, and continuously measure and improve the outcomes. Yes, I totally stole this from the qualities of “intelligent experiences” of Mike Wittenstein written up in the <a rel="nofollow" target="_blank" href="http://kerrybodine.com/blog/ebook-the-2015-customer-experience-outlook/">CX Outlook</a>. <em>For example, Disney’s </em><a rel="nofollow" target="_blank" href="http://www.wired.com/2015/03/disney-magicband/"><em>MagicBand</em></a><em> combines knowledge of the guest and knowledge of park conditions to create better experiences within what remains to largely be the same resort environment as always.</em></p>
<p>&nbsp;</p>
<p>Of course, which category of solution depends on your experience. To really improve the customer experience you have, you&#8217;re going to need to use not just one, but a few of the types of solutions above.</p>
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         <title>[Experientia book] Ethnography on elderly health and wellness</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/jCqJ1U3bdBY/</link>
         <description>&lt;p&gt;&lt;img width=&quot;600&quot; height=&quot;400&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/ageinggracefully.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;ageinggracefully&quot;/&gt;As we age, we increasingly depend on public services and the community for support. Well-designed public services can greatly affect the lives of the elderly and their experiences of healthcare. Experientia collaborated with DesignSingapore Council on understanding how the elderly interact with public services and how we can look towards improving their lives with design. [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/experientia-book-ethnography-on-elderly-health-and-wellness/&quot;&gt;[Experientia book] Ethnography on elderly health and wellness&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18301</guid>
         <pubDate>Tue, 29 Sep 2015 14:44:52 +0000</pubDate>
         <content:encoded><![CDATA[<img width="600" height="400" src="http://www.experientia.com/blog/uploads/2015/09/ageinggracefully.jpg" class="attachment-large wp-post-image" alt="ageinggracefully"/><p><strong>As we age, we increasingly depend on public services and the community for support. Well-designed public services can greatly affect the lives of the elderly and their experiences of healthcare. Experientia collaborated with DesignSingapore Council on understanding how the elderly interact with public services and how we can look towards improving their lives with design.</strong></p>
<p>On 1 October, <a rel="nofollow" target="_blank" href="http://www.designsingapore.org/">DesignSingapore Council</a> will <a rel="nofollow" target="_blank" href="http://www.designsingapore.org/who_we_are/WhatsOn/EventDetails.aspx?eID=8b01a404-4fb8-4037-aadb-b23a5d738359">launch</a> the book &#8220;<strong><a rel="nofollow" target="_blank" href="http://www.designsingapore.org/who_we_are/News/design_news/15-09-25/New_book_I_Ethnography_on_elderly_health_and_wellness.aspx">Design for Ageing Gracefully – Rethinking Health &#038; Wellness for the Elderly (Public Services)</a></strong>&#8220;, that it co-developed with <a rel="nofollow" target="_blank" href="http://www.experientia.com/">Experientia</a>, the global user experience research and design consultancy.</p>
<p>The publication is the result of a major research ethnography and service design project focused on elderly Singaporeans and their caregivers. The project was conducted in anticipation of a profound upsurge in the aged population in Singapore – and how design can help to support, even enrich, the process of ageing. It identifies global trends in the healthcare industry and gaps in people’s experiences in using existing healthcare services, and proposes design innovations for Singapore&#8217;s public healthcare system.</p>
<p>The project involved the team of the DesignSingapore Council&#8217;s <a rel="nofollow" target="_blank" href="http://www.designsingapore.org/who_we_are/what_we_do/design_innovation.aspx">Asian Insights &#038; Design Innovation</a> (AIDI), in addition to Experientia, and is part of the broader &#8220;<a rel="nofollow" target="_blank" href="http://www.designsingapore.org/for_designers/workshops/Rethinking_Health_and_Wellness.aspx">Rethinking Health and Wellness for the Elderly programme</a>&#8221; steered by AIDI, with the participation of healthcare professionals, infocomm specialists and designers.</p>
<p>The <a rel="nofollow" target="_blank" href="http://www.designsingapore.org/who_we_are/WhatsOn/EventDetails.aspx?eID=8b01a404-4fb8-4037-aadb-b23a5d738359">book launch</a> will take place on October 1st, 10am at the National Design Centre auditorium in Singapore. <strong>Michele Visciola</strong>, president of Experientia, will be a guest speaker at the launch. </p>
<p>The book will be available for download after the launch.</p>
<p>Here are some of the <strong>leading insights and trends</strong>, as well as <strong>design proposals and concepts</strong>:</p>
<p><strong>INSIGHTS/TRENDS</strong></p>
<p><strong>It takes a village: new models of care</strong><br />
There is greater attention on deepening relationship and extending connection between individuals and their family members, friends, community, caregivers and care partners. There will be a shift towards “networked care”.</p>
<p><strong>Internet of everything: technology and care</strong><br />
Information can be used and turned into actions to create new capabilities, richer experiences and unprecedented economic opportunity for businesses, individuals and countries. Technology will also alleviate the current intensive labour and resources needed in care-giving.</p>
<p><strong>The new face of the elderly: awareness and prevention</strong><br />
Next-generation seniors must now start to prepare for their future by supporting and making an impact on care for the aged. Raising awareness, educating and empowering people to embrace and prepare for ageing allows them to play an active and valuable role in society.</p>
<p><strong>DESIGN PROPOSALS/CONCEPTS</strong></p>
<p><strong>Coordinated, holistic care agency integrating bottom-up and top-down approaches</strong><br />
An appointed agency that coordinates, manages and integrates the programmes implemented by government agencies and social groups such as voluntary work organisations, service providers, grassroot leaders, caregivers and community groups.</p>
<p><strong>Pairing up students with elderly person for activities such as a walk, an MRT ride, or grocery shopping</strong><br />
Facilitate matching, incentivising and ideas. Student participants will get school reward points. This is a social innovation concept that connects people, cultures, healthcare and infrastructure.</p>
<p><strong>Mobile café in HDB void decks by “senior navigators” who are paid senior citizen volunteers</strong><br />
Open café set-up which provides beverages – and is also a point to disseminate information on health, provide financial and nutrition counselling and other meaningful services.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/experientia-book-ethnography-on-elderly-health-and-wellness/">[Experientia book] Ethnography on elderly health and wellness</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>UX Research &amp; Strategy: a Designlab Course Review</title>
         <link>http://tracking.feedpress.it/link/7644/1811606</link>
         <description>&lt;p&gt;Kristina Bjoran has been working in UX for years, but this week she shows us what we can all learn from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://trydesignlab.com/ux-design-course/?utm_source=uxbooth&quot;&gt;DesignLab's user experience courses&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/ux-research-course-review/&quot;&gt;UX Research &amp;#038; Strategy: a Designlab Course Review&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39700</guid>
         <pubDate>Tue, 29 Sep 2015 13:30:05 +0000</pubDate>
         <content:encoded><![CDATA[<p class="introduction">There are plenty of online courses available for anyone looking. They come from both educational institutions like <a rel="nofollow" target="_blank" href="http://online.stanford.edu/">Stanford</a> and <a rel="nofollow" target="_blank" href="http://ocw.mit.edu">MIT</a>, and from those looking to disrupt the education industry, like <a rel="nofollow" target="_blank" href="http://udemy.com">Udemy</a> and <a rel="nofollow" target="_blank" href="https://www.khanacademy.org/">Khan Academy</a>. Although these efforts have all achieved a fair amount of popularity, they suffer from regular shortcomings, ranging from certifications that don&rsquo;t prove their value, to lack of engagement, to lack of curricular direction.</p>

In the design and tech industry there is an eager community of students, willing to pay and interested in learning. As a result, a number of organizations specialize in the tech industry, including the casual <a rel="nofollow" target="_blank" href="https://teamtreehouse.com">Treehouse</a>, more institutionalized <a rel="nofollow" target="_blank" href="https://generalassemb.ly/">General Assembly</a>, <strong>and our topic for today, <a rel="nofollow" target="_blank" href="http://tryDesignlab.com/?utm_source=uxbooth">Designlab</a></strong>.

Designlab focuses on user experience, visual design, and branding courses, and has a <a rel="nofollow" target="_blank" href="http://tryDesignlab.com/about/?utm_source=uxbooth">few big names</a> on its advisory board. Designlab looks impressive. But rather than compare it to other online courseware, we thought we&rsquo;d take a look at a simple question: how does <a rel="nofollow" target="_blank" href="http://tryDesignlab.com/ux-design-course/?utm_source=uxbooth">Designlab&rsquo;s <strong>UX Research &#038; Strategy course</strong></a> stack up as a standalone approach to the topics it addresses? What sort of UX practitioner will benefit from it?

<a rel="nofollow" target="_blank" href="http://tryDesignlab.com/ux-design-course/?utm_source=uxbooth" class="cta-button">Take a peak at Designlab before we dive in <i class="fa fa-arrow-right"></i></a>
 
Below, we look at at the straight-up facts about the course, what makes it something special, where they&rsquo;re working out the kinks, and ultimately, a final verdict. 

<h3>Straight Facts</h3>

First, the basics. Designlab&rsquo;s UX Research &#038; Strategy covers user experience research, design thinking, and product ideation. The coursework is set up to be reviewed and completed over 4 weeks, costs $300, and demands about 40 hours of the student&rsquo;s time, all in all. 

Before getting started, students are encouraged (but not required) to check out the following toolset: 
<ul>
<li>Adobe Photoshop and Illustrator</li>
<li>Balsamiq Mockups</li>
<li>Sketch</li>
<li>Keynote</li>
<li>Macaw</li>
</ul>
According to Designlab, coursework is broken up as 30% reading time, 50% project time, and 20% communications.  

As for structure, the course is divided into 6 &ldquo;units.&rdquo; Each unit comprises an introduction, some descriptions and then &ldquo;Lectures,&rdquo; which are separate from the main interface, and provide a distraction-free clickthrough experience. The Lectures are brief, and often link to further recommended reading or watching. The 6 units are:
<ol>
<li>Introduction</li>
<li>Empathize</li>
<li>Define</li>
<li>Ideate</li>
<li>Prototype</li>
<li>Test</li>
</ol>
This list might look familiar — the curriculum is modeled off of the <a rel="nofollow" target="_blank" href="http://dschool.stanford.edu/redesigningtheater/the-design-thinking-process/">Stanford design thinking methodology</a> (also seen all over the place at <a rel="nofollow" target="_blank" href="http://www.designkit.org/">IDEO&rsquo;s Design Kit</a>). For the more seasoned UXers and designers, there are probably no surprises hidden within these lectures and exercises. However, for those new to user experience research and design, this is a solid overview. 

What makes Designlab stand out is their mentorships. All students are assigned a <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/the-value-of-modern-day-mentorship/">real human mentor</a>, who reviews exercises, answers questions, and checks in on a weekly basis. Mentor meetings are built into the requirements, and count toward course completion. In addition, the course encourages students to bring their own real-world projects to work on and workshop with their mentor.

Finally, upon course completion, students are given a certificate for all their hard work. But that&rsquo;s enough of the facts. Let&rsquo;s jump into the the good stuff, the minor gripes, and other qualitative bits. 

<h3>The Good</h3>

My overall experience in this course was positive. Although I&rsquo;m an experienced UX designer, I enjoyed a few &ldquo;aha&rdquo; moments while working through the exercises. Designlab&rsquo;s web app for the online coursework is simple but nice, and it was neat to see other students&rsquo; work in the community showcase area (but more on that later).

There were a few things that stood out, though. 

<h4>The Curriculum</h4>
Make no mistake&mdash;this is certainly an introductory course, and it&rsquo;s nothing novel. For students who have any project experience (agency or in-house), this course is likely not worth the cost. But for beginners, this is one of the best overview courses I&rsquo;ve seen.

The folks who designed Designlab&rsquo;s course very much subscribe to the Stanford D-School style of design thinking—and that&rsquo;s a very good thing. By providing students with a respected and useful framework for design ideation, the course does a good job setting the stage for those &ldquo;aha!&rdquo; moments. It also serves as a good introduction into the field&rsquo;s jargon; those new to UX will walk away from the course ready to throw down &ldquo;storyboard&rdquo; or &ldquo;empathy map&rdquo; into a conversation. 

I could certainly understand any criticism that the curriculum is a mile wide and an inch deep, but the point of this work isn&rsquo;t so much in the lectures&mdash;it&rsquo;s in the application and exercises. And those, for the most part, are well structured. Interspersed within each of the units are &ldquo;projects,&rdquo; which require students to apply what they&rsquo;ve just learned. Projects range from storyboards to landing page mockups to landing page testing. Once projects are completed, the student uploads the work (in various formats&mdash;there&rsquo;s a lot of flexibility) and then, come time for the weekly mentor meeting, student and mentor are prepared to discuss. This process makes the course curriculum a knock-out.

<h4>The Web App</h4>
As web apps go, this is a nice app. It does what it needs to do, which is allow me to complete my coursework and submit it. The collapsible vertical navigation is usable and yet stays out of the student&rsquo;s way while she works through the units. A progress wheel on the dashboard vibrantly displays the amount of work done, and what&rsquo;s remaining. The mentor&rsquo;s happy face is on that dashboard too, welcoming the student to ask questions, should questions arise. 

<div class="center large image-container"> <img src="http://i0.wp.com/assets.uxbooth.com/uploads/2015/09/Welcome.png" alt="The Designlab welcome screen"/>
<p class="caption">I feel real, real good about those check marks.</p></div>

Units are broken out by vertically stacked cards, which ensures each unit is clearly separate. When activated, the unit takes over the whole screen, further ensuring that visual distractions are a minimum. 

While it&rsquo;s not perfect (for example, there are surveys that pop up at the end of each and every lecture) , it&rsquo;s certainly an environment conducive to learning, and one that allowed me to understand my overall position in the course. And perhaps more importantly, the bright colors, soft shadows, and plethora of icons is friendly. It just feels nice to interact with. 

<h4>The (Well, My) Mentor</h4>
Still, what sets Designlab apart is <a rel="nofollow" target="_blank" href="http://tryDesignlab.com/mentors/?utm_source=uxbooth">their mentor program</a>, and having been through a course, I can understand why. My mentor had no business being as patient as she was. She was fantastic. Always prompt, always firm with her requests or suggestions, and always fully present. When a pretty severe personal crisis interfered with the course (I actually was unable to finish in 4 weeks, extending the course to 6), she was thoughtful, accommodating, and understanding.

Our sessions were over Skype (though Skype can be finicky), and were scheduled to be an hour long, once a week. We&rsquo;d go over the exercises I&rsquo;d completed, discuss them and the choices I&rsquo;d made, and just generally talked design. 

The value may be self evident, but <strong>having someone available to talk through a design or an idea — this might have been what made or broke the course as a whole</strong>. The conversations really drive a need to justify decisions and choices, which is an invaluable skill and requisite in a UX professional&rsquo;s day-to-day. Without having a real person to go over things with, driving things, it would have been a very different beast. 


<h3>Be Forewarned</h3>

While Designlab is doing a great job with their mentorship opportunities and course offerings, there are always areas for growth and opportunity. And, to be honest, there are some things that prospective students should just know ahead of time, so that they might avoid frustration or mishap..  

<h4>The Time Constraints</h4>

Students are expected to finish their Designlab coursework in a month. I&rsquo;m a firm believer in deadlines, and the Designlab folks are not afraid to tell us &ldquo;the design process requires a lot of time and effort.&rdquo; Good on them. 

And yet… while boundaries are awesome and, arguably, essential for maintaining momentum, it really turned into a primary source of stress. Yes I committed to it, and yes I was told up front it would be a lot of work. Still, most people taking a course have full time jobs (as I do) and after-work activities (guilty as well). As a result, I was left feeling guilty for having to reschedule with my mentor a number of times. 

Again, this isn&rsquo;t on Designlab; it&rsquo;s on me. But it&rsquo;s worth pointing out to prospective students&mdash;with accountability measures in place, this can certainly be a point of stress. Designlab is not as casual as other online learning tools: be prepared, and clear your schedule!

<h4>The Community</h4>

This is where Designlab has the most work ahead of them. Social pressure, interaction, obligation, etc&mdash;these are important elements in the success and efficacy of any online learning experience (and an ongoing challenge online learning environments). Designlab attempts to address this in two ways.

First, the Discussions tab; essentially a message board. A rather empty one at that, or at least it was in this particular course. It would have been really nice if students were more eager to communicate in the discussion section; I&rsquo;m not convinced, however, there&rsquo;s a solution to this, particularly given the amount of attention required for the actual project work. Students may not have time to contribute to the message board, which decreases the sense of community. 

Next, the Explore section. This is where all students currently enrolled in the course showcase their work&mdash;which, as I mentioned earlier, was extremely valuable. Sharing is automated&mdash;there&rsquo;s no opt out available. It&rsquo;s like a collective portfolio. And since we&rsquo;re all working on the same exercises, it&rsquo;s both educational and feels supportive to be able to scroll around and see what else folks have done. 

That said, it&rsquo;s just not fleshed out well enough yet. For instance, I am able to see another student&rsquo;s &ldquo;Research Methodology&rdquo; exercise, along with the comments from his mentor. I don&rsquo;t mind having my critiques public, but I imagine for new designers, this might be mildly intimidating, especially because not a lot of <em>other</em> interaction seems to happen there.

<div class="center large image-container"> <img src="http://i0.wp.com/assets.uxbooth.com/uploads/2015/09/UX-research-plan.png" alt="One of the homework assignments."/>
<p class="caption">One of my projects&mdash;A UX research plan&mdash;which everyone else in the course can see.</p></div>

This feature can be improved by building more of a sense of community in the course, which as we&rsquo;ve noted, is tough to do. That&rsquo;s not for want of trying though; Harish, one of the cofounders of Designlab, actively posts in the Discussion section, even though there&rsquo;s not a lot of response. 

Granted, this stuff is tough to get right, and I&rsquo;m not convinced anyone has done it yet. They&rsquo;re trying, and given their product so far, I have high hopes. 


<h3>The Final Verdict</h3>

Designlab provides a solid learning tool, with a vetted curriculum, and a 1-on-1 element missing in many other online learning platforms. The UX Research &#038; Strategy course in particular is good for those who are new to user experience and design thinking. The course teaches a well respected methodology, and does so without getting too weighed down in the philosophy, which can scare away the greener folks. 

The value is clear:
<ul>
<li>As an experienced designer, I had new moments of insight when working on old concepts, like playing with &ldquo;How Might We&rdquo; statements—questions that guide the quest for solutions based on insights gained in research—for the first time in ages. Awesome.</li>
<li>Mentors are invaluable. My mentor in particular&mdash;once again&mdash;she rocked.</li>
<li>Though it&rsquo;s rocky at the moment, I applaud Designlab&rsquo;s efforts in starting community interaction. It is really, really tough, and I imagine with time they&rsquo;ll be going strong.</li>
<li>I&rsquo;m left wondering how the other courses are, which is a good sign!</li>
</ul>
For confident, disciplined self learners there are plenty of free alternatives to this Designlab course out there. But anyone looking for a directed learning experience and some 1-on-1 time with a UX professional should definitely give this course a shot.

<a rel="nofollow" target="_blank" href="http://tryDesignlab.com/?utm_source=uxbooth" class="cta-button">Enroll at Designlab <i class="fa fa-arrow-right"></i></a><p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/ux-research-course-review/">UX Research &#038; Strategy: a Designlab Course Review</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>People Read Only 60% Of An Online Article</title>
         <link>http://feedproxy.google.com/~r/whatmakesthemclick/Flnp/~3/dCbhsS58-4o/</link>
         <description>Tony Haile (CEO of Chartbeat &amp;#8212; a company that analyzes real-time web analytics) analyzed 2 billion online interactions, most of them from online articles and news sites, and found that 55 percent of the time people spend less than 15 seconds&lt;span class=&quot;ellipsis&quot;&gt;&amp;#8230;&lt;/span&gt;&lt;div class=&quot;read-more&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.blog.theteamw.com/2015/09/28/people-read-only-60-of-an-online-article/&quot;&gt;Read more &amp;#8250;&lt;/a&gt;&lt;/div&gt;</description>
         <guid isPermaLink="false">http://www.blog.theteamw.com/?p=6380</guid>
         <pubDate>Mon, 28 Sep 2015 17:02:49 +0000</pubDate>
         <content:encoded><![CDATA[<p class="p2"><b><a rel="nofollow" target="_blank" href="http://www.blog.theteamw.com/wp-content/uploads/2015/09/readingonline.jpeg"><img class=" wp-image-6387 alignleft" src="http://www.blog.theteamw.com/wp-content/uploads/2015/09/readingonline-1024x680.jpeg" alt="readingonline" width="434" height="288"/></a></b>Tony Haile (CEO of Chartbeat &#8212; a company that analyzes real-time web analytics) analyzed 2 billion online interactions, most of them from online articles and news sites, and found that <strong>55 percent of the time people spend less than 15 seconds on a page</strong>, which means they’re not reading the news articles.</p>
<p class="p3">Hmmm, it likely took you 15 seconds to read the above paragraph, so maybe I&#8217;ve already lost you.</p>
<p class="p2"><b>Clicking and/or sharing doesn&#8217;t equal reading &#8212; </b>A lot of money has changed hands over pay-per-click and page views, both of which measure the success of online advertising by counting clicks. Haile says that’s the wrong measurement &#8212; Instead of clicks, we should concentrate on the amount of attention the audience gives, and whether they come back.</p>
<p class="p2"><b></b>Another action that is traditionally sought after is sharing on social media. Can you assume that if people share an article, for example, on Facebook, or tweet about it, that they’ve read what they’re sharing?</p>
<p class="p4"><strong>The relationship between reading and sharing is weak &#8212;  </strong>Articles that are read all the way through aren’t necessarily shared. Articles that are shared have likely not been read past 60 percent.</p>
<p class="p4">According to Adrianne Jeffries, Buzzeed and Upworthy report that <strong>most tweets occur either at 25 percent through the article or at the end of the article, but not much in between those two extremes.</strong></p>
<p class="p5">Takeaways (if you even got this far!):</p>
<ul>
<li class="p2">Don’t assume people are reading the whole article.</li>
<li class="p2">Put your most important information before the 60 percent point of the article.</li>
<li class="p2">When you want people to share the article, remind them to do that about 25 percent of the way through the article and again at the end.</li>
<li class="p3">Don’t assume that if people shared the article that means they read all or even most of it.</li>
</ul>
<p class="p5">For more information:</p>
<p class="p2">Haile, Tony. 2014. “What You Think You Know about the Web Is Wrong.” http://time. com/12933/what-you-think-you-know-about-the-web-is-wrong</p>
<p class="p2">Adrienne. 2014. “You’re Not Going to Read This.” http://www.theverge. com/2014/2/14/5411934/youre-not-going-to-read-this</p>
<p class="p5">If you liked this article (and if you actually read to the end!), you might want to check out my new book, which covers this topic and 99 others! It&#8217;s shipping any day now.</p>
<p><a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/0134196031/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0134196031&amp;linkCode=as2&amp;tag=weinschenkconsul&amp;linkId=UUDUN4A6YBHJQ4RM"><img src="http://www.blog.theteamw.com/wp-content/uploads/2015/08/BookCTATall.jpg" alt="BookCTATall" width="254" height="384" border="0"/></a><img style="border:none !important;margin:0px !important;" src="http://ir-na.amazon-adsystem.com/e/ir?t=weinschenkconsul&amp;l=as2&amp;o=1&amp;a=0134196031" alt="" width="1" height="1" border="0"/></p>
<p>Lastly, It might be too late to ask this (more than 25% through the article!): If you liked this article, please <strong>share it with your network.</strong></p>
<p>&nbsp;</p>
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         <title>Cheatsheet: Photoshop Keyboard Shortcuts</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/OhTJSqOGkWQ/</link>
         <description>&lt;p&gt;A cheatsheet showing keyboard shortcuts for important Adobe Photoshop CS6 commands.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/photoshop/photoshop-keyboard-shortcuts/&quot;&gt;Cheatsheet: Photoshop Keyboard Shortcuts&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8661</guid>
         <pubDate>Mon, 28 Sep 2015 10:00:58 +0000</pubDate>
         <content:encoded><![CDATA[<p>This useful cheatsheet shows the <strong>keyboard shortcuts</strong> for important Adobe Photoshop CS6 commands.</p>
<p><img src="http://cdn.sixrevisions.com/0561-01-photoshop-keyboard-shortcuts-small.png" width="640" height="495"></p>
<p><a rel="nofollow" target="_blank" href="http://cdn.sixrevisions.com/b/photoshop-keyboard-shortcuts/photoshop-keyboard-shortcuts.html"><strong>View Larger Version</strong></a></p>
<p><strong>Note:</strong> For Photoshop commands that are displayed in blue, such as &quot;Quit&quot;, &quot;Close&quot;, and &quot;Merge Layer&quot;, you must also press <code>Ctrl</code> on Windows or <code>Command</code> on Mac OS. For example, to issue the &quot;Quit&quot; command, press <code>Ctrl + Q</code> if you&#8217;re on Windows or <code>Command + Q</code> if you&#8217;re on Mac OS.</p>
<p>This excellent resource  is by ZeroLag. ZeroLag provided me with a special version of their existing <a rel="nofollow" target="_blank" href="http://www.zerolag.com/infographics/adobe-photoshop-cs6-shortcuts-cheatsheet/">Adobe Photoshop CS6 Shortcuts Cheatsheet</a>. The version I posted here doesn&#8217;t display their logo.</p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/photoshop/70-excellent-photoshop-resources/">70 Excellent Photoshop Resources</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/graphics-design/10-excellent-open-source-and-free-alternatives-to-photoshop/">Open Source and Free Alternatives to Photoshop</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/tools/sketch-for-web-designers/">Why Sketch is Ideal for Web Designers</a></li>
</ul>
<p class="about-author"><img src="http://images.sixrevisions.com/authors/jacob_gube_small.jpg"><span class="author-bio-text"><strong>Jacob Gube</strong> is the founder of Six Revisions. He’s a front-end developer. Connect with him on <a rel="nofollow" target="_blank" href="http://twitter.com/sixrevisions">Twitter</a> and <a rel="nofollow" target="_blank" href="https://www.facebook.com/sixrevisions">Facebook</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/photoshop/photoshop-keyboard-shortcuts/">Cheatsheet: Photoshop Keyboard Shortcuts</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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<a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/sixrevisions?a=OhTJSqOGkWQ:s6Bv9GjeHjk:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/sixrevisions?i=OhTJSqOGkWQ:s6Bv9GjeHjk:V_sGLiPBpWU" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/sixrevisions?a=OhTJSqOGkWQ:s6Bv9GjeHjk:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/sixrevisions?d=yIl2AUoC8zA" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/sixrevisions?a=OhTJSqOGkWQ:s6Bv9GjeHjk:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/sixrevisions?d=qj6IDK7rITs" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/sixrevisions?a=OhTJSqOGkWQ:s6Bv9GjeHjk:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/sixrevisions?i=OhTJSqOGkWQ:s6Bv9GjeHjk:gIN9vFwOqvQ" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/sixrevisions?a=OhTJSqOGkWQ:s6Bv9GjeHjk:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/sixrevisions?d=7Q72WNTAKBA" border="0"></a>
</div><img src="http://feeds.feedburner.com/~r/sixrevisions/~4/OhTJSqOGkWQ" height="1" width="1" alt=""/>]]></content:encoded>
         <category>Photoshop</category>
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         <title>Privacy is UX</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/lePyHkVqerg/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1024&quot; height=&quot;411&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/privacy-1024x411.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;privacy&quot;/&gt;UX strategist and researcher Alex Schmidt argues that in a world full of security breaches, snooping, and third-party data aggregators, you should know where your users’ data goes. In this article, she explains why it’s time we make privacy part of our product design process—and helps us figure out how to build it into our [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/privacy-is-ux/&quot;&gt;Privacy is UX&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18296</guid>
         <pubDate>Sun, 27 Sep 2015 10:06:46 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1024" height="411" src="http://www.experientia.com/blog/uploads/2015/09/privacy-1024x411.jpg" class="attachment-large wp-post-image" alt="privacy"/><p>UX strategist and researcher <a rel="nofollow" target="_blank" href="http://www.alexandraschmidt.com/about/">Alex Schmidt</a> argues that in a world full of security breaches, snooping, and third-party data aggregators, you should know where your users’ data goes. In <strong><a rel="nofollow" target="_blank" href="http://alistapart.com/article/privacy-is-ux">this article</a></strong>, she explains why it’s time we make privacy part of our product design process—and helps us figure out how to build it into our requirements and skill sets.</p>
<blockquote><p>&#8220;Just as we have a responsibility to design accessible products, even when it’d be easier not to, we have a responsibility to consider privacy. We all have a role in shaping the way products are delivered, ensuring they serve users’ interests in an era when the notion of private life has been thoroughly compromised. So let’s do it mindfully, not limiting our considerations to features that users see. Instead, let’s look underneath and above, reach further into the future, and think bigger about what user experience is.&#8221;</p></blockquote>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/privacy-is-ux/">Privacy is UX</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
<img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/lePyHkVqerg" height="1" width="1" alt=""/>]]></content:encoded>
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         <title>[Book] The first-ever ethnographic study of the global reinsurance industry</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/FP3EX4GTcEo/</link>
         <description>&lt;p&gt;&lt;img width=&quot;674&quot; height=&quot;1024&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/actsofgod-674x1024.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;actsofgod&quot;/&gt;Making a Market for Acts of God: The Practice of Risk Trading in the Global Reinsurance Industry By Paula Jarzabkowski, Rebecca Bednarek, and Paul Spee Oxford Scholarship Online April 2015 Abstract Reinsurance is financial market trading in the risk of unpredictable and devastating disasters—e.g. Hurricane Katrina or the Tōhoku earthquake and tsunami—that are increasing in [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/book-the-first-ever-ethnographic-study-of-the-global-reinsurance-industry/&quot;&gt;[Book] The first-ever ethnographic study of the global reinsurance industry&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18290</guid>
         <pubDate>Sat, 26 Sep 2015 11:51:56 +0000</pubDate>
         <content:encoded><![CDATA[<img width="674" height="1024" src="http://www.experientia.com/blog/uploads/2015/09/actsofgod-674x1024.jpg" class="attachment-large wp-post-image" alt="actsofgod"/><p><strong><a rel="nofollow" target="_blank" href="http://www.oxfordscholarship.com/view/10.1093/acprof:oso/9780199664764.001.0001/acprof-9780199664764#">Making a Market for Acts of God: The Practice of Risk Trading in the Global Reinsurance Industry</a></strong><br />
By Paula Jarzabkowski, Rebecca Bednarek, and Paul Spee<br />
Oxford Scholarship Online<br />
April 2015</p>
<p><strong>Abstract</strong></p>
<p>Reinsurance is financial market trading in the risk of unpredictable and devastating disasters—e.g. Hurricane Katrina or the Tōhoku earthquake and tsunami—that are increasing in frequency, severity, and cost. Reinsurance insures insurance companies, enabling them to pay claims arising from their losses; a market mechanism that provide a critical social and economic safety net. </p>
<p>To demonstrate how risk is calculated and traded globally, this book uses real-life tales from an ethnographic, “fly-on-the-wall” study of the global reinsurance industry over three annual cycles. Underwriters were shadowed around the world as they traded risks through multiple disasters. Readers witness the desperate hours of pricing Japanese risks during March 2011, while the devastating aftermath of the Tōhoku earthquake is unfolding. There are authentic observations of reinsurers in Bermuda, London, Continental Europe, and South East Asia as they evaluate, price and compete for different risks during their everyday practice. </p>
<p>Understanding how this market for disasters works has never been more critical, given the impact of climate change and increased global connectivity, where a flood in one country can trigger losses to supply chains around the world. The book develops a novel concept of how global markets work, advancing scholarship and challenging current thinking about how financial markets trade in intangible assets such as risk.</p>
<p><strong>Authors</strong></p>
<p>Paula Jarzabkowski, Professor, Cass Business School, City University London<br />
Rebecca Bednarek, Research Fellow, Cass Business School, City University London<br />
Paul Spee, Senior Lecturer, Queensland University </p>
<p><strong>Review</strong></p>
<p>A <strong><a rel="nofollow" target="_blank" href="http://www.ft.com/intl/cms/s/0/872eeec8-6168-11e5-a28b-50226830d644.html">reflection by Gillian Tett</a></strong>, Financial Times journalist and social anthropologist:</p>
<blockquote><p>As consolidation has taken hold, this has cut sharply the number of players who handle reinsurance products — meaning that the sector now looks less like a diversified “market” than a club. And while the insurance companies say they want to &#8220;diversify&#8221; their risks, they are all doing this in exactly the same way — which produces less, not more, diversity.</p></blockquote>
<p><strong>Video</strong></p>
<p>In this <strong><a rel="nofollow" target="_blank" href="http://www.cii.co.uk/knowledge/london-market/article/?content_nodeid=35571">Insurance Institute of London lecture</a></strong> (April 2015), Professor Paula Jarzabkowski launched her book &#8220;Making a Market for Acts of God: The Practice of Risk-Trading in the Global Reinsurance Industry&#8221; which explains the practice of risk training in the global reinsurance industry today.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/book-the-first-ever-ethnographic-study-of-the-global-reinsurance-industry/">[Book] The first-ever ethnographic study of the global reinsurance industry</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>[Free eBook] Understanding the Connected Home</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/aa_zD2Dxqa8/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1024&quot; height=&quot;378&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/understanding-the-connected-home-1024x378.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;understanding-the-connected-home&quot;/&gt;Understanding the Connected Home: Thoughts on living in tomorrow&amp;#8217;s connected home By Peter Bihr and Michelle Thorne Berlin, September 2015 Available on GitBook We know that connectivity increasingly makes its way into our living rooms, kitchens and bedrooms. Into our smoke detectors, lights, door locks, kitchen scales and ovens. We bring in more connectivity through [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/free-ebook-understanding-the-connected-home/&quot;&gt;[Free eBook] Understanding the Connected Home&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18286</guid>
         <pubDate>Thu, 24 Sep 2015 15:41:03 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1024" height="378" src="http://www.experientia.com/blog/uploads/2015/09/understanding-the-connected-home-1024x378.jpg" class="attachment-large wp-post-image" alt="understanding-the-connected-home"/><p><strong><a rel="nofollow" target="_blank" href="http://theconnectedhome.org/">Understanding the Connected Home: Thoughts on living in tomorrow&#8217;s connected home</a></strong><br />
By Peter Bihr and Michelle Thorne<br />
Berlin, September 2015<br />
Available on GitBook</p>
<p>We know that connectivity increasingly makes its way into our living rooms, kitchens and bedrooms. Into our smoke detectors, lights, door locks, kitchen scales and ovens. We bring in more connectivity through fitness tracking wristbands and our phones and tablets, and take it along when we get into the driving computers that are our cars.</p>
<p>Understanding the connected home &#8211; how it can be structured it, how it can be designed, how we can engage with it and turn it off &#8211; these questions will be essential for living in this century.</p>
<p>This publication kicks off an exploration of various aspects of the connected home. It started out as a <a rel="nofollow" target="_blank" href="http://www.thewavingcat.com/tag/understandingtheconnectedhome/">series of blogposts</a>, but it became clear that we would want to increase the scope. So in a one week book sprint, we put down the ground work for an ongoing research project.</p>
<p>This collection of content &#8211; we consider it a 0.9 version of a book that is still in beta &#8211; will help us map out the terrain, and start conversations with future collaborators. It also serves as a pool of content that is still under development.</p>
<p><strong>The authors</strong></p>
<p><strong>Peter Bihr</strong> explores the impact of emerging technologies. He founded <a rel="nofollow" target="_blank" href="http://www.thewavingcat.com">The Waving Cat</a> to help apply the insights through consulting, R&#038;D, conference and publications.<br />
As a strategy advisor, he helps organizations large and small excel in an environment shaped by digitization, connectedness and rapid change.<br />
He has co-founded and chaired many acclaimed emerging technology conferences including <a rel="nofollow" target="_blank" href="http://thingscon.com/">ThingsCon</a>, UIKonf and Cognitive Cities Conference, and serves as co-chair of Interaction16.</p>
<p><strong>Michelle Thorne</strong> wants to challenge the power structures of the past by making and teaching technology differently. She explores the <a rel="nofollow" target="_blank" href="http://woft.org/">web of things</a> at the <a rel="nofollow" target="_blank" href="https://2015.mozillafestival.org/">annual Mozilla Festival</a>, in a <a rel="nofollow" target="_blank" href="http://webwiththings.tumblr.com/">co-authored blog with Jon Rogers</a> and by <a rel="nofollow" target="_blank" href="http://michellethorne.cc/2015/06/thingscon-takeaways/">facilitating workshops</a>.<br />
As Mozilla&#8217;s Director of Web Literacy Programs, Michelle creates volunteer-led programs that cultivate leaders who teach and advocate for the web. Through a network of <a rel="nofollow" target="_blank" href="https://teach.mozilla.org/clubs/">local learning clubs</a>, grassroots teaching campaigns and annual leadership development events, she&#8217;s served thousands of professional educators and activists.<br />
Michelle has a dedicated interest in open practices and design, contributing to <a rel="nofollow" target="_blank" href="http://opendesignnow.org/">Open Design Now</a>, curating Berlin&#8217;s <a rel="nofollow" target="_blank" href="http://www.od10beta.info/dmy-maker-lab/">DMY Maker Lab</a> and co-authoring the book <a rel="nofollow" target="_blank" href="http://en.flossmanuals.net/an-open-web/">An Open Web</a>.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/free-ebook-understanding-the-connected-home/">[Free eBook] Understanding the Connected Home</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>[Video] Genevieve Bell on finding the ‘why’ in a complex, data-driven world</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/lfwKlLXRjes/</link>
         <description>&lt;p&gt;&lt;img width=&quot;760&quot; height=&quot;73&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/transform-it-showheader-inside-2.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;transform-it-showheader-inside-2&quot;/&gt;Our world is continuing to become more complex, more intense and more data driven. Yet counter-intuitively, this is making the human element more and more important. In an interview at Intel&amp;#8217;s Transform IT show, Genevieve Bell, Vice President and Fellow at Intel, explains that more data does not equal more truth, it just equals more [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/video-genevieve-bell-on-finding-the-why-in-a-complex-data-driven-world/&quot;&gt;[Video] Genevieve Bell on finding the &amp;#8216;why’ in a complex, data-driven world&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18283</guid>
         <pubDate>Thu, 24 Sep 2015 15:00:58 +0000</pubDate>
         <content:encoded><![CDATA[<img width="760" height="73" src="http://www.experientia.com/blog/uploads/2015/09/transform-it-showheader-inside-2.jpg" class="attachment-large wp-post-image" alt="transform-it-showheader-inside-2"/><p>Our world is continuing to become more complex, more intense and more data driven. Yet counter-intuitively, this is making the human element more and more important. </p>
<p>In an interview at Intel&#8217;s <a rel="nofollow" target="_blank" href="http://www.digitalfuture.tv/">Transform IT</a> show, <strong>Genevieve Bell</strong>, Vice President and Fellow at Intel, explains that more data does not equal more truth, it just equals more data. </p>
<p>In the interview [<strong><a rel="nofollow" target="_blank" href="http://www.digitalfuture.tv/finding-why-in-data-driven-world/">Episode 1</a></strong> | <strong><a rel="nofollow" target="_blank" href="http://www.digitalfuture.tv/finding-why-in-data-driven-world-finale/">Episode 2</a></strong>], she shares that we need to understand the &#8220;why&#8217;s&#8221; if we want to make sense of all this data and prepare for the transition as technology becomes more and more invisible and organic – and why this represents a huge opportunity for leaders that can embrace the human side of the future.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/video-genevieve-bell-on-finding-the-why-in-a-complex-data-driven-world/">[Video] Genevieve Bell on finding the &#8216;why’ in a complex, data-driven world</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
<img src="http://feeds.feedburner.com/~r/PuttingPeopleFirst/~4/lfwKlLXRjes" height="1" width="1" alt=""/>]]></content:encoded>
         <category>Ethnography</category>
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         <title>Is it time to forget Big Data and focus on real people?</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/dtNuhyIDu38/</link>
         <description>&lt;p&gt;&lt;img width=&quot;632&quot; height=&quot;307&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/big-data-real-people.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;big-data-real-people&quot;/&gt;Big data opens up whole world of insight for designers, but only if we focus on the actual users behind the numbers, writes Maya Nix, the Marketing Content Producer for ClickTale, in this UX Magazine article. &amp;#8220;When it comes to UX, before we jump on the big data bandwagon, we need to challenge its predominance. [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/is-it-time-to-forget-big-data-and-focus-on-real-people/&quot;&gt;Is it time to forget Big Data and focus on real people?&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18280</guid>
         <pubDate>Thu, 24 Sep 2015 14:52:35 +0000</pubDate>
         <content:encoded><![CDATA[<img width="632" height="307" src="http://www.experientia.com/blog/uploads/2015/09/big-data-real-people.jpg" class="attachment-large wp-post-image" alt="big-data-real-people"/><p>Big data opens up whole world of insight for designers, but only if we focus on the actual users behind the numbers, writes <strong>Maya Nix</strong>, the Marketing Content Producer for ClickTale, in <strong><a rel="nofollow" target="_blank" href="http://uxmag.com/articles/is-it-time-to-forget-big-data-and-focus-on-real-people">this UX Magazine article</a></strong>.</p>
<blockquote><p>&#8220;When it comes to UX, before we jump on the big data bandwagon, we need to challenge its predominance. UX professionals cannot create an experience for figures in a database or tracking systems, and designers must keep focusing on real people rather than on numbers. Online experiences must remain geared toward real users and their interests, goals, and desires.&#8221;</p></blockquote>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/is-it-time-to-forget-big-data-and-focus-on-real-people/">Is it time to forget Big Data and focus on real people?</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Using business anthropology for strategic cost reduction</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/RfvjST5OwWU/</link>
         <description>&lt;p&gt;When business anthropologists work with the C-suite of large companies, the clients or employers tend to be the chief marketing officer (for consumer research), the chief strategy officer (for strategy work anchored in an outside-in perspective), the chief innovation officer (for new product development work) or the head of HR (for corporate culture work). Cost [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/using-business-anthropology-for-strategic-cost-reduction/&quot;&gt;Using business anthropology for strategic cost reduction&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18278</guid>
         <pubDate>Thu, 24 Sep 2015 14:45:30 +0000</pubDate>
         <content:encoded><![CDATA[<p>When business anthropologists work with the C-suite of large companies, the clients or employers tend to be the chief marketing officer (for consumer research), the chief strategy officer (for strategy work anchored in an outside-in perspective), the chief innovation officer (for new product development work) or the head of HR (for corporate culture work). </p>
<p>Cost reduction, on the other hand, lies at the hands of the chief operating officer or the chief financial officer, corporate offices that are rarely visited by business anthropologists.</p>
<p><strong>Andreas Wester Hansen</strong> believes a fruitful new alley of engagement for <strong><a rel="nofollow" target="_blank" href="https://www.epicpeople.org/using-business-anthropology-for-strategic-cost-reduction/">corporate anthropologists would be to get involved in cost optimization initiatives</a></strong> in large companies</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/using-business-anthropology-for-strategic-cost-reduction/">Using business anthropology for strategic cost reduction</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Think First: A No-Nonsense Approach</title>
         <link>http://tracking.feedpress.it/link/7644/1794730</link>
         <description>&lt;p&gt;We were very pleased to interview author Joe Natoli about his new book Think First: My no-nonsense approach to creating successful products, memorable user experiences and happy customers. Today, we’ll be offering readers an excerpt of the book itself.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/think-first-a-no-nonsense-approach/&quot;&gt;Think First: A No-Nonsense Approach&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39690</guid>
         <pubDate>Thu, 24 Sep 2015 13:30:45 +0000</pubDate>
         <content:encoded><![CDATA[<p class="introduction">We were very pleased to interview author Joe Natoli about his new book <b>Think First: My no-nonsense approach to creating successful products, memorable user experiences and happy customers</b>. Today, we’ll be offering readers an excerpt of the book itself.</p>
<h2>Strategy Means Putting People <em>First</em></h2>

Products are used by people, so putting users and their <strong>needs</strong> first is a pretty good place to start:
<ul>
<li>What do they need to be able to do, and why do these things <em>matter</em> to them?</li>
<li>What do they want from us, and how is that related to <em>other goals</em> they may have?</li>
<li>How does using our product fit with <em>other products</em> they may be using?</li>
<li>What do they <em>expect</em>, based on their experiences with similar (or even dissimilar) products?</li> 
</ul>
These are all user-focused areas of inquiry.

People live on the other side of the fence as well, except they&rsquo;re funding the project. Which dictates that they&rsquo;re concerned with <strong>business objectives</strong>. Creation always entails cost &mdash; time, effort, money. And nearly every creator is looking for a way to <em>cover</em> that cost, along with a little extra. 

Even if you build apps for free, there is <em>something</em> you expect to get in return. That doesn&rsquo;t have to be money; it could be recognition or widespread adoption. It may simply be something that you truly feel good about because it helps people who are less fortunate. Whatever the case, there are objectives you have that need to be met, measures of success that <em>matter</em>.

If the business end of the equation is actually a business, then the objective, at the end of the day, is either making money or saving money. There are one or more strategic objectives that have to be met as a result of building this thing and putting it out there into the world. 

If you&rsquo;re responsible for helping make a product reality, then you&rsquo;re also responsible for uncovering <strong>what those objectives are</strong> and <strong>why they matter</strong>.

Strategy, then, is all about finding the <strong>sweet spots</strong> between what users want to make their lives easier and what the business needs to accomplish in order to survive, to prosper. It&rsquo;s about recognizing the gaps and the overlaps between those goals and thinking about how design can best serve both of these masters.

<div class="medium image-container"> <img src="http://i1.wp.com/assets.uxbooth.com/uploads/2015/09/UXD_sweet_spots.jpg" alt="The UX Sweet Spot"/>
<h3>Why the Strategy Plane Rules Them All</h3>

The UX designer&rsquo;s job is not only to address information concerns and the related needs of users &mdash; it&rsquo;s also to insist on being very <strong>selective</strong> and <strong>analytical</strong> in designing task flows and functional elements that serve a greater goal. 

And that greater goal is what I call the <strong>value loop</strong>: creating something that delivers value to users, so that value also comes back to the product&rsquo;s creator in the form of increased use, efficiency or good old fashioned dollars and cents.

UX strategy is the origin of the <strong>value loop</strong>, the part that you absolutely, positively have to get right if you want the finished product to be around longer than ten minutes.

The strategy plane is where you <em>think first</em>: where you work to uncover and qualify user needs, where you ensure that you understand all relevant business objectives. It&rsquo;s where you begin planting seeds of product success &mdash; or failure. 

Correctly identify and address these needs and objectives, and you deliver an experience that is the answer to someone&rsquo;s prayer. Guess wrong, or don&rsquo;t do enough digging, and you identify the <em>wrong</em> needs and objectives. Which turns the product into everyone&rsquo;s worst nightmare, including <em>yours</em>.

When it comes right down to it, design of any kind really means <strong>problem solving</strong>. Here&rsquo;s some advice given to me by a colleague many years ago that couldn&rsquo;t possibly be more true:

If you&rsquo;re a designer &mdash; experienced or fresh out of school &mdash; I want you to understand that <strong>you will not find inspiration looking at the work of other designers</strong>.

Let that sink in a minute.

I say again: you will <em>not</em> find inspiration. What you <em>will</em> find is someone else&rsquo;s solution to <em>someone else&rsquo;s problem</em>. 

You&rsquo;re looking at the end result, not the process. And the <strong>process</strong>, my friends, is where the power of design really lies. The first thing you have to do, no matter what you&rsquo;re creating, is identify the problem &mdash; and then make sure it&rsquo;s actually the <em>right</em> problem to solve.

When I was in college, my professors drilled the following fact into our heads, over and over across our four years together: 

<strong>If you don&rsquo;t come up with a good <em>solution</em> to something, it&rsquo;s likely that you don&rsquo;t have a very good <em>problem</em>.</strong>

That&rsquo;s a roundabout way of saying that the key to successful design is identifying the <strong><em>right problems</em></strong> to solve. User experience design essentially explores feasible solutions to strategic design problems: 
<ul>
<li>What matters <em>most</em>?</li> 
<li>What issues have the most impact, the most measurable value?</li>
<li>What can we do to address these issues, and do we have the time, money and personnel to take that action?</li>
<li>Is it realistic that we can provide a solution to this particular, precise, complex problem?</li>
</ul>
Anything involving human beings is inherently messy. We&rsquo;re interesting creatures. What we say doesn&rsquo;t always match what we do, and in general we can be very difficult to please. So any problems that involve our using something are typically difficult to solve. 

And if they aren&rsquo;t, raise the red flag &mdash; because that&rsquo;s a sure sign you&rsquo;re on the <em>wrong</em> path. 

<em>Joe Natoli&rsquo;s new book, Think First: My No-Nonsense Approach to Creating Successful Products, Memorable User Experiences + Very Happy Customers will be available in eBook and Paperback October 5th, 2015. Visit <a rel="nofollow" target="_blank" href="http://www.givegoodux.com/think-first/">givegoodux.com/think-first</a> to find out how you can get 3 free bonuses worth $600 when you buy Think First the week of launch!</em></div><p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/think-first-a-no-nonsense-approach/">Think First: A No-Nonsense Approach</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>New Mr Tappy: a filming rig for mobile and tablet usability testing</title>
         <link>http://feedproxy.google.com/~r/90percentofeverything/feed/~3/2kS0-DoMddo/</link>
         <description>If you ever do usaility testing for mobile devices, you&amp;#8217;ll know what a hassle it is to set up screen recording properly. The new Mr Tappy rig aims to solve these problems. Here&amp;#8217;s a quick unboxing walkthrough. This new Mr &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.90percentofeverything.com/2015/09/24/new-mr-tappy-a-filming-rig-for-mobile-and-tablet-usability-testing/&quot;&gt;&lt;small&gt;Continue reading&lt;/small&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://www.90percentofeverything.com/?p=6830</guid>
         <pubDate>Thu, 24 Sep 2015 11:18:48 +0000</pubDate>
         <content:encoded><![CDATA[<p>If you ever do usaility testing for mobile devices, you&#8217;ll know what a hassle it is to set up screen recording properly. The <a rel="nofollow" target="_blank" href="http://www.mrtappy.com/">new Mr Tappy</a> rig aims to solve these problems. Here&#8217;s a quick unboxing walkthrough.</p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/2015-09-24-11.24.02-1024x768.jpg"/><br />
This new <a rel="nofollow" target="_blank" href="http://www.mrtappy.com/">Mr Tappy</a> model is about 1/3 smaller than the original model, making it easier for you to lug around in your laptop bag and less tiring for users to hold during testing. </p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/2015-09-24-11.24.34-1024x768.jpg"/><br />
Comes with a neat little carry bag.</p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/2015-09-24-11.27.53-1024x768.jpg"/><br />
Inside the box you get various bits and bobs. The device itself is basically just some aluminum struts with a base at one end to attach your mobile device, and an HD webcam at the other end. </p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/2015-09-24-11.28.22-1024x768.jpg"/><br />
The webcam is mounted on a ball joint and the couplings are really well machined so it doesn&#8217;t wobble around.</p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/2015-09-24-11.30.12-1024x768.jpg" alt="2015-09-24 11.30.12" width="3264" height="2448" class="alignnone size-full wp-image-6835"/><br />
The base has either velcro attachments or a suction pad on the other side. The suction pad sticks to the smooth surface of an iPhone surprisingly well. I initially started to panic thinking I&#8217;d glued it on permenantly, but it actually comes off with a gentle twist, leaving no residue. </p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/2015-09-24-11.30.37-1024x768.jpg"/><br />
You also get an extra arm (useful if you&#8217;re testing huge tablets) and a connector for other kinds of cameras. </p>
<p><img src="http://www.90percentofeverything.com/wp-content/uploads/2015/09/Screenshot-2015-09-24-11.39.29.png"/><br />
Finally here&#8217;s a screengrab of the video quality. Even though it&#8217;s not pin sharp, it does automatic white balancing and focusing, which makes it a lot less hassle to use than alternatives like the <a rel="nofollow" target="_blank" href="http://www.ipevo.com/prods/ipevo-ziggi-hd-usb-document-camera">Ziggi HD</a>. The benefit of <a rel="nofollow" target="_blank" href="http://www.mrtappy.com/">Mr Tappy</a> over a software solution like <a rel="nofollow" target="_blank" href="http://www.airsquirrels.com/reflector/">Reflector</a> is that it works on any device with no preparation. Your users can just stick their own device on the pad and you&#8217;re away. </p>
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         <category>User Experience</category>
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         <title>A New Language for Movement</title>
         <link>http://feedproxy.google.com/~r/adaptivepath/~3/cYSXHnW4cpg/</link>
         <description>Last week Adaptive Path brought together designers from IDEO, Adaptive Path, IDEO.org, Rackspace, Granular, Capital One, Samsung, SAP Labs, Narrative, TechSoup, and Chase for what was probably the weirdest workshop we&amp;#8217;ve ever done: Laban Movement for Design. The workshop is based on the work of Rudolf Laban, who&amp;#8217;s known as &amp;#8216;the father of modern dance&amp;#8217;, and [&amp;#8230;]</description>
         <guid isPermaLink="false">http://adaptivepath.org/?p=7236</guid>
         <pubDate>Wed, 23 Sep 2015 17:00:25 +0000</pubDate>
         <content:encoded><![CDATA[<p>Last week Adaptive Path brought together designers from IDEO, Adaptive Path, IDEO.org, Rackspace, Granular, Capital One, Samsung, SAP Labs, Narrative, TechSoup, and Chase for what was probably the weirdest workshop we&#8217;ve ever done: Laban Movement for Design. The workshop is based on the work of Rudolf Laban, who&#8217;s known as &#8216;the father of modern dance&#8217;, and explored the effort category of his movement framework, Laban Movement Analysis. The Laban Design Framework consists of three binary switches that he called analyses: space, weight, and time. Different combinations of these three binaries produce archetypal efforts.</p>
<p><img class="alignnone size-large wp-image-7239" src="http://adaptivepath.org/wp-content/uploads/2015/09/Laban_AP_intro.001-1024x576.jpg" alt="Composition of an Effort" width="625" height="352"/></p>
<p>I developed the workshop at <a rel="nofollow" target="_blank" href="http://www.goinvo.com/">Involution Studios</a> in late 2012 with <a rel="nofollow" target="_blank" href="https://about.me/eadahl">Erik Dahl</a> and <a rel="nofollow" target="_blank" href="http://www.safd.org/MemberProfile/Details/32537">Rachel Mock</a> for Interaction13 in Toronto. The workshop evolves from physically acting out each binary, experimenting with various combinations of the binaries to create efforts, and then actually using the efforts in something that resembles a really really weird bodystorming exercise. The value comes from the physical exploration of a framework–you really learn a lot just from taking an abstract thing and making it real with your body, and in doing so, it becomes very clear that the relationship between our cognition (especially from an emotional perspective) and our physicality is a two-way relationship.</p>
<p><img class="alignnone size-large wp-image-7251" src="http://adaptivepath.org/wp-content/uploads/2015/09/Laban_AP_intro3.001-1024x576.jpg" alt="Eight efforts" width="625" height="352"/></p>
<p>The workshop is hard to explain, but it looks exactly like this:</p>
<p></p> 
<p>After the workshop, we got some really great feedback on potential applications of the framework, such as gestural input, observational research, developing video personas, service design, interface design, and more. The most common feedback was around the re-framing of the fundamental understanding of movement:</p>
<blockquote><p>As I walked down the sidewalk, it was as though there were a new UI inside my brain–like &#8216;<em>virtual reality&#8217;</em>, except it was just &#8216;reality&#8217;–and the meters in the heads-up display had labels of weight, space, and time.<br />
Then I started messing with the dials, and it was kind of crazy exploring that 2x2x2 while passing as a passerby. (I also realized that my default walk-to-work gait is strong, direct, and sustained, though kicks into sudden within two blocks of Market Street.)</p></blockquote>
<p>If you&#8217;re interested in bringing the workshop to your studio, email me at scott@adaptivepath.com</p>
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         <title>An Easy Way to Create a Freelance Contract for Your Projects</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/5uYb2mzz0No/</link>
         <description>&lt;p&gt;Bonsai had a Stanford-educated lawyer write a contract template that's easy to understand, and have decided to share it for free.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/resources/easy-freelance-contract/&quot;&gt;An Easy Way to Create a Freelance Contract for Your Projects&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8658</guid>
         <pubDate>Wed, 23 Sep 2015 10:00:39 +0000</pubDate>
         <content:encoded><![CDATA[<p>We all know that having a solid contract in place is a key element of your freelancing projects. A contract helps ensure you&#8217;ll get paid for your work and it will protect you from having to do <a rel="nofollow" target="_blank" href="http://sixrevisions.com/project-management/avoiding-unscoped-work-from-unreasonable-clients/" title="Avoiding Unscoped Work from Unreasonable Clients">out-of-scope work</a>.</p>
<p>But&#8230; we all also know it&#8217;s a hassle to create contracts. If you&#8217;re a solo freelancer or a small agency, chances are, you already have way too much stuff on your plate. Also, you might not have the necessary legal background to be able to create an effective project contract.</p>
<p>This is where <a rel="nofollow" target="_blank" href="https://www.hellobonsai.com/">Bonsai</a>, a resource that provides free contracts for freelance designers and developers, can help you. They had a Stanford-educated lawyer write a contract template that&#8217;s easy to understand, and have decided to share it for free.</p>
<p>Here are the steps for creating your own freelance contract using Bonsai:</p>
<ol>
<li>Click the <strong>Create a Contract</strong> button.
<p><img src="http://cdn.sixrevisions.com/0560-01-click-create-contract.png" width="640" height="444" alt="Click the &quot;Create Contract&quot; button."></p>
</li>
<li>You&#8217;ll then be asked what contract you&#8217;ll need. You have three choices: <strong>Development</strong>, <strong>Design</strong>, or <strong>Development &amp; Design</strong>.
<p><img src="http://cdn.sixrevisions.com/0560-02-contract-type.png" width="640" height="301" alt="Choose the type of contract you want to create."></p>
</li>
<li>You&#8217;ll then be asked to fill in some details about you and the project &#8212; basic info, scope of work, payment terms, and the time frame of your project.
<p><img src="http://cdn.sixrevisions.com/0560-03-basic-info.png" width="640" height="433" alt="Basic Info about the project."><span class="figure-caption">Fill out some basic info.</span></p>
<p><img src="http://cdn.sixrevisions.com/0560-04-scope-of-work.png" width="640" height="433" alt="Fill in the scope of the work you're going to be doing."><span class="figure-caption">Describe the scope of work.</span></p>
<p><img src="http://cdn.sixrevisions.com/0560-05-payment-terms.png" width="640" height="398" alt="Payment terms"><span class="figure-caption">Specify how you&#8217;d like to get paid.</span></p>
<p><img src="http://cdn.sixrevisions.com/0560-06-timeframe.png" width="640" height="369" alt="Timeframe"><span class="figure-caption">Specify the timeframe/schedule of the project.</span></p>
</li>
</ol>
<p>After all of that, you&#8217;ll end up with a customized freelance contract that looks something like this:</p>
<p><img src="http://cdn.sixrevisions.com/0560-07-custom-freelance-contract.png" width="640" height="690" alt="Custom freelance contract"></p>
<p>This is a pretty good service that Bonsai is offering for free. It seemed too good to be true, so I emailed the co-founder of Bonsai, Matt Brown, to see what the deal was. &quot;The contracts are totally free and will always be, since we don&#8217;t think we should charge for something that should be standard,&quot; Brown said. &quot;We&#8217;re working on other products that more directly help freelancers get paid and we&#8217;ll take a cut of revenue from that.&quot;</p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/project-management/tips-freelancer-design-contracts/">6 Good Tips for Your Freelance Design Contracts</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/project-management/avoiding-unscoped-work-from-unreasonable-clients/">Avoiding Unscoped Work from Unreasonable Clients</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/project-management/a-beginners-guide-to-the-business-side-of-freelancing/">A Beginner&#8217;s Guide to the Business Side of Freelancing</a></li>
</ul>
<p class="about-author"><img src="http://images.sixrevisions.com/authors/jacob_gube_small.jpg"><span class="author-bio-text"><strong>Jacob Gube</strong> is the founder of Six Revisions. He&#8217;s a front-end developer. Connect with him on <a rel="nofollow" target="_blank" href="http://twitter.com/sixrevisions">Twitter</a> and <a rel="nofollow" target="_blank" href="https://www.facebook.com/sixrevisions">Facebook</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/resources/easy-freelance-contract/">An Easy Way to Create a Freelance Contract for Your Projects</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>Resources</category>
      </item>
      <item>
         <title>Win a copy of Think First</title>
         <link>http://tracking.feedpress.it/link/7644/1784795</link>
         <description>&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/giveaways/win-a-copy-of-think-first-from-uxbooth/&quot;&gt;Win a copy of Think First&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/giveaways/win-a-copy-of-think-first-from-uxbooth/</guid>
         <pubDate>Tue, 22 Sep 2015 12:50:14 +0000</pubDate>
         <content:encoded><![CDATA[<p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/giveaways/win-a-copy-of-think-first-from-uxbooth/">Win a copy of Think First</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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      </item>
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         <title>A Strategy Can Make Or Break Design</title>
         <link>http://tracking.feedpress.it/link/7644/1784824</link>
         <description>&lt;p&gt;All the user experience best practices in the world won't save a project designed for the wrong audience, or designed to solve the wrong problem. This week, Joe Natoli, author of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://givegoodux.com/think-first/&quot;&gt;Think First&lt;/a&gt;, tells us how to avoid the pitfalls of starting without a strategy.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/a-strategy-can-make-or-break-design/&quot;&gt;A Strategy Can Make Or Break Design&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39672</guid>
         <pubDate>Tue, 22 Sep 2015 12:00:28 +0000</pubDate>
         <content:encoded><![CDATA[<p class="introduction">&ldquo;The start of any project is where the greatest risk lives. Essentially, you&rsquo;re starting from the darkest depths of the ocean&#8230;and it is a long, long way to the surface. If this sounds like a big task, that&rsquo;s because it most certainly is. But if you look at all the individual parts of any design process, and if you understand how they affect each other, it becomes a lot easier to tackle. and if you devote significant time and attention to the very first order of business &mdash; your strategy &mdash; the foundation you build will be strong enough to withstand any weather as you move into design and coding.&rdquo; &#8211;<a rel="nofollow" target="_blank" href="http://givegoodux.com/think-first/">Think First</a>, by Joe Natoli</p>

<div class="right small image-container"> <img src="http://i2.wp.com/assets.uxbooth.com/uploads/2015/09/Joe-Natoli.png" alt="Author Joe Natoli"/></div>

Thus begins <a rel="nofollow" target="_blank" href="http://givegoodux.com/think-first/">Think First</a>, Joe Natoli&rsquo;s new book about strategy, thoughtful UX, and successful projects. It&rsquo;s the perfect read for anyone who has ever been mid-project wondering, &ldquo;how did we end up here?!&rdquo; In Think First, Joe outlines not only what a strategy is, but how to build one, and  how to avoid many of the pitfalls we face when we follow them. 

We&rsquo;re delighted to be interviewing Joe this week. Read on to find out what inspires him, how he thinks we can design for the Internet of Things, and his magic formula for doing the impossible: staying within a project&rsquo;s scope! 

<strong><a rel="nofollow" target="_blank" href="http://www.uxbooth.com/giveaways/win-a-copy-of-think-first-from-uxbooth/">Want a copy of Think First? Enter to win a signed copy here. &#8594;</a>

<dl class="interview">
<dt class="question">Strategy provides the big-picture perspective for UX professionals who might otherwise get caught up in the weeds. What inspired you to write about strategic thinking?</dt>

<dd class="response">Experience. After doing this for so long &mdash; headed towards three decades now &mdash; what&rsquo;s become really clear is the fact that when a product fails, the underlying cause is rarely poor UI design, and it&rsquo;s not technology platform limitations. It&rsquo;s not even bad UX. Those things all contribute and exacerbate the problem, but they&rsquo;re really just symptoms. 

The underlying disease, so to speak, is almost always strategic in nature. The team delivered what the business <em>thought</em> customers expected or wanted or needed, without taking the time to qualify those features or functions or interactions. For example, maybe the UI design was done according to an existing theme or template, instead of being customized in a way that guided users appropriately, in a visual language they specifically would understand, that was appropriate for the context of use. 

<strong>In other words, the team jumped to tactical solutions before ever asking enough strategic questions.</strong> Designers were told to mimic a competitor&rsquo;s UI or interaction pattern, or that of a completely unrelated business. Development teams were pressured to deliver under time and budget constraints that left no room to implement anything other than lowest-common denominator functionality. While there was a whole lot of effort and activity, no one was certain whether any of this was the right thing to do. As a client of mine likes to say, &ldquo;the urgent trumps the important.&rdquo;

My experience has been that typically the three big questions I talk about in <a rel="nofollow" target="_blank" href="http://givegoodux.com/think-first/">Think First</a> are never asked, or at least never explored to the degree they should have been:
<ol>
<li>what&rsquo;s worth doing,</li>
<li>what exactly should we be creating, and</li>
<li>what value does it provide?</li>
</ol>
Knowing <em>why</em> you&rsquo;re doing something is the first step in making something of value. And when you don&rsquo;t take the requisite time to ask and then qualify the answers, you build something that people either don&rsquo;t need or can&rsquo;t use. You&rsquo;re solving the wrong problems &mdash; even though in some cases you&rsquo;re doing so really well!</dd>

<dt class="question">It&rsquo;s so important to know why you&#8217;re embarking on a project. Of course, it&#8217;s important for us to remember that realistically, some organizations&#8217; primary reason for creating things might be to &#8220;be successful&#8221; or &#8220;make money,&#8221; or even to &#8220;make a difference.&#8221; How do you recommend designers convert these vague goals into more specific strategies?</dt>

<dd class="response">You press the people in the room for specifics. And as I say in the book, until you get specifics, you <em>keep asking questions</em>. And you explain why specifics matter. For example, with enterprise clients, I&rsquo;ve had the following exchange many times:

<em>Client</em>: &ldquo;We have to make this responsive.&rdquo;
<em>Me</em>: &ldquo;Why?&rdquo;
<em>Client</em>: &ldquo;So people can use the site on their mobile phone.&rdquo;
<em>Me</em>: &ldquo;What part of this data-intensive system will anyone really be willing to 
look at on a six-inch screen? What specific interactions do we think they&rsquo;ll 
be willing to undertake in this format?&rdquo;

I often get silence after that question. But the reason I ask it is because &ldquo;responsive&rdquo; isn&rsquo;t a measurable goal. So I usually give them an example, something I&rsquo;ve experienced before or that a colleague has shared with me. For example, I tell them that I might learn that the company could save $600 for every one of its 3,000 employees who complete an onscreen process they&rsquo;re ignoring now. And maybe we would then find out that while they hate the internal system, simplifying it on a mobile device may get somewhere around 63% of all employees to do it. Now we&rsquo;re talking about saving $1 million and change semi-annually. That&rsquo;s a clear target, one we can focus on. And more importantly, one they&rsquo;re willing to invest time and money into researching and solving.

The light bulb goes on when you tell that story. They understand why you&rsquo;re being a pain in the ass, and they see how taking time to be specific could benefit them.

You do that in a polite, respectful way, mind you. I take great pains to remind clients that I&rsquo;m not pressing because I want to make their lives difficult: I&rsquo;m doing so that when they pull the trigger on a significant investment of time and money, they can do so with some peace of mind, with certainty that a real, measurable business problem will be solved as a result.</dd>

<dt class="question">That&rsquo;s a great place to get to with a client. You also suggest comparing the top business goals of your organization to your competitors. Of course, the challenge there is that we can&#8217;t see the competitors&#8217; process, but only their output. How do you recommend a designer determine the business model of a competitor?</dt>

<dd class="response">When you don&rsquo;t have access to any intel on competitors, you use the Internet. <strong>If people either radically love or hate something, you will find a wealth of evidence confirming that online.</strong> Facebook and Twitter alone are littered with praise and criticism for both B2B and B2C products. Any Google search on any business, product or service will return a mountain of forums and blogs and support websites filled with evidence.

And while you will certainly have to take some of what you read with a grain (or pound) of salt, when you do enough digging you will absolutely start to see patterns. Repeated instances of the same issues, over and over, people praising the same good and complaining about the same bad. So you can get a pretty reliable read on what competitors are doing right, and where they&rsquo;re screwing up. But it takes time &mdash; you really have to dig, spend a significant amount of time sifting through hundreds of instances.</dd>

<dt class="question">In your introduction you actually point out many important questions to consider for the user, including &#8220;how does using our product fit with other products they may be using?&#8221; This is even more important in today&#8217;s Internet of Things (IoT). Can you speak to some of the challenges in designing amidst the IoT?</dt>

<dd class="response">I think the biggest challenge for everyone &mdash; from product owners and BAs, to designers, developers and the businesses they serve &mdash; is to have the requisite time and resources to widen your scope enough to consider these things. In <a rel="nofollow" target="_blank" href="http://givegoodux.com/think-first/">Think First</a> I talk about the fact that there are a number of naturally competing forces at play in any project: preconceptions, personal opinion, politics, time, money, resources, and more. And all of those force all of us to be really judicious about how we spend our time and what we spend it doing. That&rsquo;s real pressure, and it often results in what I described at the outset of our conversation: not enough time spent asking and answering strategic questions, asking why, exploring the larger issues.

The IoT essentially amplifies the fact that nothing is used in a vacuum. Nearly every tool we use, digital or otherwise, is used in conjunction with a multitude of software and hardware additions and variations. Sometimes those are things your app or system should be doing, so people can use one tool instead of three. At the same time, sometimes those are necessary complements, because you&rsquo;ll never be able to provide what those other tools can. And rolling out something half-baked is often a recipe for disaster. You can&rsquo;t unseat the king of the hill unless you are superior in every way &mdash; and if you&rsquo;re not, you&rsquo;ll just get yourself hurt. I&rsquo;ll give you an example.

I worked with a client awhile back who wanted to add an unrelated feature set to their core product, in order to capitalize on the popularity of a specific app their customers were using in conjunction with theirs. I advised them to qualify the idea before committing to such a large bet. Their plan didn&rsquo;t involve nearly the amount of upfront customer research and prototype testing that was necessary to qualify the idea and figure out whether it was worth doing. 

What I told them was this: &ldquo;unless you roll this out in a way that is absolutely, unquestionably superior to that app &mdash; in form, function, ease of use &mdash; you&rsquo;re going to waste a great deal of time and money and capture none of that market. If you don&rsquo;t want to commit to validating the idea, spend the money improving some other area of your business.&rdquo;

They did it anyway, their way. Several million dollars down the drain on features no one used because &mdash; you already know the answer &mdash; it was faster and easier to use the other app.</dd>

<dt class="question">So frustrating! Of course, doing all of the necessary research would probably have convinced them to add quite a bit beyond the original scope of the project. How do you recommend a designer help to keep clients within the scope while also maintaining the strategic goal?</dt>

<dd class="response">This is one of my favorite topics, and it could be my favorite part of the book! I think there are two parts to managing scope with clients. 

The first is that you have to make sure you do a good job <em>clearly establishing scope</em>, down to the most minute detail. A lot of folks tend to rush into the design and development process without really, fully understanding everything that the finished product needs to do. In most cases, what happens is that no one raises the red flag when they first start feeling uncomfortable, that little voice that suggests something is amiss, that scope isn&rsquo;t clearly defined. That something isn&rsquo;t possible or just doesn&rsquo;t make sense.

As I say in the book, silence is almost always interpreted as agreement &mdash; and that can get you in trouble. So if you say nothing when that voice in your head pipes up, you&rsquo;re not only agreeing that all of this is the right thing to do &mdash; you&rsquo;re agreeing to <em>do</em> it.

The second part of managing scope is that you have to be willing to act as the gatekeeper, the person who politely but firmly says &ldquo;no&rdquo; to additional requests that are outside the established scope. You can&rsquo;t take those requests personally, you can&rsquo;t internalize the pressure to do them to make someone happy. You have to hold your ground and say no. Otherwise, every little addition is another cut, another injury, and the project dies from the fabled &ldquo;death by a thousand cuts.&rdquo; It never ends, it never launches and everyone involved is very, very frustrated.</dd>

<div class="center large image-container"> <img src="http://i2.wp.com/assets.uxbooth.com/uploads/2015/09/Think-First.jpeg" alt="Think First"/></div>

<dt class="question">Thank you so much for talking with us Joe! Before we say goodbye, how do you recommend our readers begin the journey to thinking first?</dt>

<dd class="response">
First, let go of the idea that you have to be <em>right</em>. Don&rsquo;t get yourself locked into the idea that you have to know, at every point in a project, <em>exactly</em> what your requirements are, exactly what will result in the best UX or <em>exactly</em> how something should be designed. You don&rsquo;t, and you shouldn&rsquo;t be expected to. You don&rsquo;t miraculously have that intrinsic knowledge; you get it by investigating, by being willing to try some things and be wrong and learn. You&rsquo;re not the smartest person in the room and you don&rsquo;t have to be. Learn to collaborate instead, put all the brainpower in the room to work. Be patient, be flexible and remember that there is always more than one right way to do something.

Second, something I say often, both to myself and to young designers and developers: let go of the idea that success comes from being fearless. Forget the idea that successful people are somehow fearless in their endeavors. That&rsquo;s not true. People who succeed are almost always feeling more fear than they think they can handle, and they dive in and do it anyway. And even if you do get your nose broken, you&rsquo;ll learn that it doesn&rsquo;t kill you and that, in fact, the next time is a lot better from having had that experience. 

So in whatever you&rsquo;re doing, allow yourself to feel the fear &mdash; and then do it anyway.</dd>
</dl>
<em>Joe Natoli is the author of <a rel="nofollow" target="_blank" href="http://givegoodux.com/think-first/">Think First: My no-nonsense approach to creating successful products, memorable user experiences and happy customers</a>. His online UX courses serve over 30,000 students, and he has consulted with and trained Fortune 500 and 100 organizations for nearly three decades. His articles, tips and advice can be found at <a rel="nofollow" target="_blank" href="http://www.givegoodux.com">givegoodux.com</a>.

Readers: <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/giveaways/win-a-copy-of-think-first-from-uxbooth/">want to get a free copy of Think First? Enter our giveaway!</a></em></strong><p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/a-strategy-can-make-or-break-design/">A Strategy Can Make Or Break Design</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>50 Design Agency Websites for Inspiration</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/o0KjvJX7Vws/</link>
         <description>&lt;p&gt;These are some of the most beautiful design agency/studio websites you can find. Check them out for inspiration!&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/inspiration/design-agency-websites/&quot;&gt;50 Design Agency Websites for Inspiration&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8653</guid>
         <pubDate>Mon, 21 Sep 2015 10:00:22 +0000</pubDate>
         <content:encoded><![CDATA[<p>Are you building or sprucing up your design agency&#8217;s website? Check out these <strong>beautiful design agency websites</strong> for ideas and inspiration.</p>
<p><a rel="nofollow" target="_blank" href="http://brightbyte.co.uk/"><img src="http://cdn.sixrevisions.com/0559-19-design-agency-website-brightbyte.jpg" width="640" height="444" alt="Design agency: BrightByte Studio"></a><span class="figure-caption">BrightByte Studio</span></p>
<p><a rel="nofollow" target="_blank" href="http://nclud.com/"><img src="http://cdn.sixrevisions.com/0559-01-design-agency-website-nclud.jpg" width="640" height="444" alt="Design agency: nclud"></a><span class="figure-caption">nclud</span></p>
<p><a rel="nofollow" target="_blank" href="http://thisisdk.com/"><img src="http://cdn.sixrevisions.com/0559-35-design-agency-website-digitalkitchen.jpg" width="640" height="444" alt="Design agency: Digital Kitchen"></a><span class="figure-caption">Digital Kitchen</span></p>
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<p><a rel="nofollow" target="_blank" href="https://stupid-studio.com/"><img src="http://cdn.sixrevisions.com/0559-12-design-agency-website-stupidstudios.jpg" width="640" height="444" alt="Design agency: Stupid Studios"></a><span class="figure-caption">Stupid Studios</span></p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/blog-designs/">50 Beautiful Blog Designs</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/app-websites/">50 Awesome App Websites for Inspiration</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/portfolio-websites/">50 Portfolio Websites for Inspiration</a></li>
</ul>
<p class="about-author"><img src="http://images.sixrevisions.com/authors/jacob_gube_small.jpg"><span class="author-bio-text"><strong>Jacob Gube</strong> is the founder of Six Revisions. He’s a front-end developer. Connect with him on <a rel="nofollow" target="_blank" href="http://twitter.com/sixrevisions">Twitter</a> and <a rel="nofollow" target="_blank" href="https://www.facebook.com/sixrevisions">Facebook</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/design-agency-websites/">50 Design Agency Websites for Inspiration</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>Inspiration</category>
      </item>
      <item>
         <title>Too Damn High Five Emoticon for Hipchat</title>
         <link>http://feedproxy.google.com/~r/konigi/~3/1JTUdYuOW4U/</link>
         <description>&lt;div class=&quot;tool-screenshot screenshot center&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://media.konigi.com/tools/extras/toodamnhighfive.gif&quot;&gt;&lt;img src=&quot;http://media.konigi.com/tools/extras/toodamnhighfive.gif&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;I thought that &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.hipchat.com/&quot;&gt;Hipchat&lt;/a&gt; was in dire need of a (toodamnhighfive) emoticon.&lt;/p&gt;

&lt;p&gt;As with the needed &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://konigi.com/tools/coolio-emoticon-hipchat/&quot;&gt;(coolio)&lt;/a&gt;, I&amp;rsquo;ll forgive the omission and provide one to fill the gap.&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=1JTUdYuOW4U:NvtRmrgl86g:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=1JTUdYuOW4U:NvtRmrgl86g:7Q72WNTAKBA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=7Q72WNTAKBA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=1JTUdYuOW4U:NvtRmrgl86g:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?i=1JTUdYuOW4U:NvtRmrgl86g:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=1JTUdYuOW4U:NvtRmrgl86g:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=1JTUdYuOW4U:NvtRmrgl86g:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?i=1JTUdYuOW4U:NvtRmrgl86g:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;</description>
         <guid isPermaLink="false">http://konigi.com/tools/too-damn-high-five-emoticon-hipchat/</guid>
         <pubDate>Fri, 18 Sep 2015 15:53:49 +0000</pubDate>
      </item>
      <item>
         <title>Why Great UX Starts Between Your Ears (Not on the Screen)</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/VESPnInBZAY/</link>
         <description>&lt;p&gt;Great UX isn't a product of the tools you use, and it isn't what you build or design on screen. It's how you think about those things.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/user-experience-ux/ux-starts-between-your-ears/&quot;&gt;Why Great UX Starts Between Your Ears (Not on the Screen)&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8642</guid>
         <pubDate>Thu, 17 Sep 2015 10:00:34 +0000</pubDate>
         <content:encoded><![CDATA[<p>Google the term <a rel="nofollow" target="_blank" href="https://www.google.com/search?q=UX+best+practices">&quot;UX best practices&quot;</a> right now and you&#8217;ll get an endless stream of search results, the majority of which will be focused on tactical activities: UI design trends, how-to design articles, software tools and tutorials, a rehash of basic principles for UX or design or development.</p>
<p>These are all valuable, mind you, but they&#8217;re only a small part of what it takes to deliver a successful product&#8211;one that provides value to users and, therefore, value back to the business. One that helps people do things quicker, easier, faster, more accurately or more efficiently, in <em>addition</em> to looking good and not causing eye strain.</p>
<p>Great UX isn&#8217;t a product of the tools you use, and it isn&#8217;t what you build or design on screen. It&#8217;s how you <em>think</em> about those things.</p>
<p>Great UX isn&#8217;t a product of the tactical work you do; it&#8217;s a product of how you <em>decide</em> what tactical work to do. It&#8217;s not the decisions you make; it&#8217;s how long and hard you <em>think</em> about and arrive at those decisions. It&#8217;s not about how content, data or controls look on the screen; it&#8217;s about whether those things belong there in the first place.</p>
<p><img src="http://cdn.sixrevisions.com/0558-01-ux-starts-between-ears-image.jpg" alt="Great UX" width="640" height="401"></p>
<h2>How UX Design Typically Happens (And Why It&#8217;s Wrong)</h2>
<p>I spend a great deal of time working with design and development teams in enterprise organizations and mid-size companies, and there are some commonalities in the way they begin the process of UX, design, and development.</p>
<p>And before you read this next bit, I want you to understand that I&#8217;m not picking on anyone; I absolutely understand why it happens.</p>
<p>Here&#8217;s what I see a great deal of:</p>
<ul>
<li><strong>Starting with themes.</strong> For example, if the team&#8217;s building with Bootstrap, the first thing that happens is they choose a pre-built Bootstrap theme and run with it. The chosen theme essentially becomes the foundation of the project&#8217;s UI and UX design, and it stays that way through launch. The pre-built theme probably looks nice, but it was created in a vacuum. The theme doesn&#8217;t take into consideration the project&#8217;s unique design and development challenges.</li>
<li><strong>Starting with the work of other designers or developers.</strong> One of the most daunting things in life is a blank page, or a blank screen. Starting is the hardest part. So we hit up Pinterest, Behance, Dribbble, etc. to look at the freshest, newest, hippest UIs. But if you&#8217;re a designer or developer &#8212; experienced or fresh out of school &#8212; I want you to understand that you will not find the answer looking at the work of others. What you will find is someone else&#8217;s solution to someone else&#8217;s problem. The problem you have to solve belongs exclusively to you, to your client, and to your users. Mimicking someone else&#8217;s work won&#8217;t solve it.</li>
<li><strong>Starting with current UI trends.</strong> Flat design, anyone? Flat design has obviously become a widespread trend. And while it&#8217;s appropriate in some instances, it&#8217;s being applied haphazardly to all manner of interactions. Designers are adopting the look without taking the time to think about whether it&#8217;s appropriate for the situation or whether people will understand what they see. And a great deal of flat design I see is applied without visual affordances, which makes it difficult for the user to understand that what&nbsp;they&#8217;re seeing is interactive. That it can be tapped or swiped or clicked to make something happen. Visual affordances clearly communicate purpose and function,and you cannot remove them and expect people to know what to do.</li>
</ul>
<h2>Why Does This Happen?</h2>
<p>There are some very good reasons people take these approaches. In most cases, these courses of action with regards to UX design are <em>symptoms</em> of one or more of these scenarios:</p>
<ul>
<li><strong>The team is short-handed and  out of time.</strong> They&#8217;re working within a ridiculously compressed timeframe that doesn&#8217;t allow for any exploration or investigation into what&#8217;s most appropriate or even what the real strategic objectives are. The only objective is just to get the project completed.</li>
<li><strong>Other departments or management personnel are making the UX and design decisions.</strong> Someone is saying &quot;make it look like Amazon,&quot; or whatever site, app or system they&#8217;re enamored with or believe to be best practice. Or they&#8217;re saying &quot;we need to move to flat design like everyone else.&quot; The point is, they&#8217;re mandating solutions, usually before the team even understands what the problems are.</li>
<li><strong>The team is being asked to do things they don&#8217;t have a lot of experience with.</strong> If I had a nickel for every time a team of developers were tasked with the additional mountainous job of designing the UI and making sure the UX was great, I&#8217;d be retired and living on a desert island with little umbrellas in my drinks. Here&#8217;s the thing: <em>UX</em> is not <em>UI</em> is not <em>Development</em> is not <em>Programming</em> is not&#8230; you get the idea. It&#8217;s more than a little unfair to ask someone to do something they have no experience in or training for. But that&#8217;s exactly what happens; it&#8217;s a lot like asking your plumber to fix your car.</li>
</ul>
<h2>The Answer? Think First. Design Next.</h2>
<p><img src="http://cdn.sixrevisions.com/0558-02-ux-starts-between-ears-think-first.jpg" width="640" height="366"></p>
<p>The title of my new book, <em><a rel="nofollow" target="_blank" href="http://www.givegoodux.com/think-first/">Think First</a></em>, reflects my firm belief that strategic thinking is the foundation of great UX. <em>Think First</em> was created on the idea that a little strategic thinking goes a very long way. And that if you think first, you&#8217;ll find that the foundations of good UX will be evident in all you do. It&#8217;s the most critical part of everything we do as UXers, designers, developers, business analysts, product owners, and so forth. Because if you skip that part, or if you guess at what matters most, you&#8217;re likely designing and building something that people either don&#8217;t want or can&#8217;t use.</p>
<p>So the answer to the problems we&#8217;re discussing here is this: <em>Think first. Design next.</em></p>
<p>Everyone, every member of any team, can and should contribute to great UX.</p>
<p>How? By changing the way they <em>think</em> about what they do during the day. By making sure everyone understands the strategy behind what&#8217;s being built. By getting everyone on the team in the habit of questioning what they&#8217;re about to do, of asking themselves questions like:</p>
<ul>
<li>Does the potential reward to users or to the business equal the <em>time</em> and <em>effort</em> we&#8217;re going to spend doing this?</li>
<li>Does this feature or function really matter to people? Is it in line with what we believe they&#8217;ll find useful, usable or valuable?</li>
<li>How do they expect this feature/function to work? Does this workflow run counter to what they&#8217;re used to?</li>
<li>Will our users understand what this label means?</li>
<li>Is what&#8217;s on this screen in line with what we know users need to see or do first? Is this data point we&#8217;re showing on an already crowded screen critical in enabling the user to understand or act, or is it just noise?</li>
</ul>
<p>The answers build the foundation of the user experience. And when everyone filters their decisions and activities through that foundation, those daily decisions and activities change. For the better. And when you can&#8217;t do anything about unreasonable time and budget constraints, you&#8217;ll at least make better use of the time over the target you do have. You&#8217;ll be focusing on the important instead of the urgent.</p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/ux-tips-app/">UX Design Tips for Your App</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/agile-ux-design/">A Quick Introduction to Agile UX Design</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/fonts-ux/">How Fonts Affect the User Experience</a></li>
</ul>
<p class="about-author"><img src="http://cdn.sixrevisions.com/authors/joe-natoli-small.jpg"><span class="author-bio-text"><strong>Joe Natoli</strong> is the author of <em><a rel="nofollow" target="_blank" href="http://www.givegoodux.com/think-first/">Think First</a></em>, a no-nonsense approach to creating successful products, memorable user experiences and happy customers. His online UX courses serve over 30,000 students, and he has consulted with and trained Fortune 500 and 100 organizations for nearly three decades. His articles, tips and advice can be found at <a rel="nofollow" target="_blank" href="http://www.givegoodux.com/think-first/">givegoodux.com</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/ux-starts-between-your-ears/">Why Great UX Starts Between Your Ears (Not on the Screen)</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>User Experience (UX)</category>
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         <title>Do Innovation Labs Live Up to the Hype?</title>
         <link>http://tracking.feedpress.it/link/7644/1757688</link>
         <description>&lt;p&gt;Innovation is more than just a buzzword. These days it's as important as sales or engineering. This week, author Mike Gadsby reveals the benefits and challenges of starting an innovation lab.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/do-innovation-labs-live-up-to-the-hype/&quot;&gt;Do Innovation Labs Live Up to the Hype?&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39661</guid>
         <pubDate>Tue, 15 Sep 2015 13:30:00 +0000</pubDate>
         <content:encoded><![CDATA[<p class="introduction">Product incubators and innovation labs are on the rise, on both the agency side and the client side. As a business owner, UX professional and digital product enthusiast, it’s exciting for me to see the need for an “innovation team” becoming as ubiquitous as a sales, marketing or engineering department. But one has to ask: is it worth the investment?</p>

<h3>LABS ON THE RISE</h3>
Over the past several years, innovation labs have become quite common and have been implemented by all sorts of companies from <a rel="nofollow" target="_blank" href="http://www.lowesinnovationlabs.com/">large corporations</a> to <a rel="nofollow" target="_blank" href="http://www.unicef.org/innovation/innovation_73201.html">nonprofits</a>. While their missions vary across organizations, the typical—publicly stated—motivation is a need to solve problems in new and exciting ways. This could mean new product development, entirely new business divisions, or corporate sponsored startups.

<div class="left small image-container"><img src="http://i2.wp.com/assets.uxbooth.com/uploads/2015/09/b_line_jpg_770x2000_q90.jpg" alt="The red phone."/><p class="caption">The Breakfast B•Line</p></div>

While it may be a bit early to collectively judge the results of these programs, there are many examples of lab initiatives that have netted large gains for organizations. Amazon’s <a rel="nofollow" target="_blank" href="http://www.lab126.com/welcome.htm">Lab 126</a> has been an uber-successful labs program that has produced products like the Kindle and, more recently, the <a rel="nofollow" target="_blank" href="http://www.lab126.com/welcome.htm">Amazon Dash Button</a> and <a rel="nofollow" target="_blank" href="http://www.amazon.com/Amazon-SK705DI-Echo/dp/B00X4WHP5E/ref=sr_1_1?ie=UTF8&amp;qid=1442229404&amp;sr=8-1&amp;keywords=echo">Echo</a>. From a product incubation standpoint, we can point to the history of a product like <a rel="nofollow" target="_blank" href="https://slack.com/">Slack</a> as a perfect example of technology that was <a rel="nofollow" target="_blank" href="http://www.fastcolabs.com/3026418/open-company/this-story-about-slacks-founder-says-everything-you-need-to-know-about-him">born out of internal development</a> and innovation practices.

And then there are entire companies that are, essentially, innovation practices. I’m a huge fan of <a rel="nofollow" target="_blank" href="http://breakfastny.com/">Breakfast</a>. They are a rapid product and prototype company that develops intellectual property. Put simply, they are modern day inventors who use technology and design to blow your mind! Though they’ve done <a rel="nofollow" target="_blank" href="http://breakfastny.com/projects/">so many cool things</a>, my favorite is still their <a rel="nofollow" target="_blank" href="http://breakfastny.com/b-line">B•Line</a>. Instead of cold-calling new clients, they mail prospects a big red phone that calls the three co-founders of Breakfast. A brilliant idea on many levels.
<h3>ENTER O3 LABS</h3>
This past year, my business partner and I decided to take our chances with a <a rel="nofollow" target="_blank" href="http://o3world.com/work/labs/">labs program at O3</a>. First off, some background: we’re a digital product agency located in Philadelphia. We work with all sorts of companies to plan, design and develop digital products and applications. From our point of view, a lab program is a great way to not only expand our knowledge base and expertise, but to create a system to explore and introduce new technologies to our clients, and possibly to create spin-off product opportunities for our business.

We also justified the effort by trading the time that we were spending on blogging and article creation and put that towards labs instead. Our rationale was that, after years of doggedly promoting the virtues of blogging to our staff, it was clear that only a handful of people would ever truly be interested in actually writing. Alternatively, we figured if we gave these super talented folks a platform to build something unique, we’d have universal buy-in and a better product to market our collective skills.

Before we dove right in however, it was important to both of us that we create goals and boundaries for development. This meant that all project concepts had to be reviewed and approved by an executive labs committee. We did this to ensure that each labs concept had some sort of larger business application. It also meant that budgets would be applied and strictly enforced.

Of course, we also wanted this to be fun! So, we provided an opportunity to ALL staff members to participate. This was particularly important as we did not want this to become just a development or design initiative. So, we created a system where any staff member could submit a labs idea during a submission period. Once the executive committee had a chance to review, we narrowed the concepts down to the best three and had the staff vote on which ones we should develop. After establishing our process, we selected and executed our first labs project – our theme music app.
<h3>O3 THEME MUSIC</h3>
<div class="right small image-container"><img src="http://i1.wp.com/assets.uxbooth.com/uploads/2015/09/ltm-featured.jpg" alt="No snooze button."/></div>
<p class="caption">There’s No Snooze Button on Awesome</p>
Let’s face it, even when you like your job as much as we do, Monday mornings can be rough. <a rel="nofollow" target="_blank" href="http://o3world.com/work/labs/o3-theme-music/">For our first labs project</a>, we set out to make those first few minutes in the office just a bit more pleasant. Imagine opening the front door, slogging up the steps, then&#8230;BAM&#8230;your theme music comes on. All of a sudden, a great sense of euphoria overcomes you. You smile. Birds chirp. It’s magical.

The tech is fairly simple. We built custom iOS and Android apps that communicate with iBeacons to see arrivals, and a Raspberry Pi connected speaker plays a clip of the chosen jam. So, whether someone’s a rocker, a hip-hop enthusiast or a slow jam aficionado, all they need is the app and a jam, and they’re good to go.

From a practical standpoint, it’s not hard to see the business application for this pairing of technology; iBeacons are everywhere. From digital scavenger hunts, to production stats on a factory floor, or personalized greetings and promotions in a retail environment, the power of creating a solution where an experience is altered by simply entering a space has widespread possibilities.
<h3>SO FAR, SO GOOD</h3>
In our experience, the lab program has been a huge success. We’re on our 3rd official cycle (we budgeted for four this year), and we’ve managed to weave in a handful of mini-labs experiments as well. It’s been a ton of fun and the additional knowledge has been invaluable. While we’ve learned a ton in a short period of time, here are a few of the key takeaways:
<ul>
<li><strong>Keep it simple</strong>—I’d argue that some of our best labs work thus far has been our mini-labs projects. They basically have little-to-no-budget and are generally built to satisfy logistical problems around the office. Our <a rel="nofollow" target="_blank" href="http://o3world.com/work/labs/o3-roombot/">Roombot project</a> is an example of this. It’s a native OS X app that connects with our Google Calendars and office lights. As meeting times come to an end, the lights dim and people are notified that it’s time to clear out for the next group. Believe it or not, this only took about a week to produce and has found its way to client proposals already.</li>
<li><strong>Value, not polish</strong>—It’s easy to go off on tangents with these things. As an agency, we’re crazy about fine points and extra polish on everything we do. With labs work however, we needed to change that mindset to focus on delivering value, not polish. So, for example, interfaces tend to be minimal and rather bland in favor of providing more functionality.</li>
<li><strong>Empathy for our clients</strong>—I think the best result of our labs work is how much it has made us empathize for our clients. While a core tenant of our business is to collaborate and “partner”, sometimes it can be difficult to see things from a client’s perspective when you’re deep in the trenches. When we’re building our own products, we’re far more cost conscious from both a time and materials standpoint.</li>
<li><strong>New skills and services to offer</strong>—Certainly the most important value for O3 as a business is to develop our core skillset in order to create more value for our clients. From a technology perspective, this means that we’re starting to think outside of the browser to provide solutions that transcend desktop or mobile devices. From an experience standpoint, we’re now forced to consider physical processes as they relate to the digital experiences we create.</li>
<li><strong>Great for marketing</strong>—So while it’s not our only reason for implementing this program, I’d be remiss if I didn’t also state how successful it has been as a marketing initiative. We’ve received numerous mentions in various publications. That’s a win / win.</li>
</ul>
<h3>TO LAB OR NOT TO LAB</h3>
While our experience has been positive one, <a rel="nofollow" target="_blank" href="http://www.fastcompany.com/3043224/innovation-labs-rad-or-bullshit">there are skeptics</a> who doubt the value of labs programs. First, the feeling is that these ventures are wasteful and distracting to an organization’s core business objectives. Second, the sense is that innovation labs teams can alienate the rest of the &#8220;normal&#8221; staff by making them feel that perhaps their work is NOT innovative. The argument goes on to point out that if the entire company has &#8220;innovation&#8221; baked into their daily processes, then is a labs initiative really necessary?

It&#8217;s an interesting discussion, and certainly one that I’m keen on exploring. It’s also the panel topic we’ll be debating at the <a rel="nofollow" target="_blank" href="http://forgeconf.com/">Forge Conference</a> on October 9 in Philadelphia. With representatives from both the agency and client side, we’ll be touching upon many points both parties need to consider before diving right in. Let us know what you think. Are labs important to all organizations? Should innovation be a standard, or is best left to the specialists?<p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/do-innovation-labs-live-up-to-the-hype/">Do Innovation Labs Live Up to the Hype?</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>Win a ticket to Forge Conference</title>
         <link>http://tracking.feedpress.it/link/7644/1753794</link>
         <description>&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/giveaways/forge-conference/&quot;&gt;Win a ticket to Forge Conference&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?post_type=ks_giveaway&amp;p=39658</guid>
         <pubDate>Mon, 14 Sep 2015 13:36:09 +0000</pubDate>
         <content:encoded><![CDATA[<p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/giveaways/forge-conference/">Win a ticket to Forge Conference</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>10 Awesome UX Podcasts</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/HM2jHTPUtOs/</link>
         <description>&lt;p&gt;UX consultant/engineer Vinay Raghu talks about his favorite user experience (UX) design podcasts, as well his own podcast called IncrementalUX.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/user-experience-ux/ux-podcasts/&quot;&gt;10 Awesome UX Podcasts&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8640</guid>
         <pubDate>Fri, 11 Sep 2015 10:00:37 +0000</pubDate>
         <content:encoded><![CDATA[<p>There is no denying the fact that user experience (UX) is a  hot topic.  Being a UX consultant/engineer, as well as a long-time listener of tech- and design-related podcasts, I wanted to take this opportunity to share some excellent podcasts with you. In this post, I will talk about my favorite UX podcasts, as well as my recently launched podcast called <em>IncrementalUX</em>.</p>
<h2>1. <a rel="nofollow" target="_blank" href="http://www.uie.com/brainsparks/">Brain Sparks</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-01-ux-podcast-brainsparks.jpg" width="640" height="428" alt="Brain Sparks"></p>
<p>This podcast is hosted by usability and UI design expert, <a rel="nofollow" target="_blank" href="https://en.wikipedia.org/wiki/Jared_Spool">Jared Spool</a>. This podcast offers up a ton of value because you will hear many industry leaders &#8212; the same folks who frequent the conference circuits &#8212; share  insights on usability, UX design, and UI design.</p>
<p><strong>My favorite episode: <a rel="nofollow" target="_blank" href="http://www.uie.com/brainsparks/2015/08/25/kim-goodwin-using-scenarios-to-solve-problems/">Kim Goodwin &#8211; Using Scenarios to solve problems</a>.</strong> In this episode, Kim and Jared talk about how user scenarios are great for expressing design problems and desired solutions by putting the user and his/her requirements in the proper context.</p>
<h2>2. <a rel="nofollow" target="_blank" href="http://www.freshtilledsoil.com/category/podcast/">The Dirt Show</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-02-ux-podcast-thedirtshow.png" width="640" height="428" alt="The Dirt Show"></p>
<p><em>The Dirt Show</em> is a podcast hosted by the team behind the UX design agency, <a rel="nofollow" target="_blank" href="http://freshtilledsoil.com/">Fresh Tilled Soil</a>. One cool thing about this podcast is some topics follow a mini-series format, with multiple episodes and different guests talking about the same topic. For example, they have a mini-series on topics such as &quot;designing your career&quot; and &quot;designing the future&quot;.</p>
<p><strong>My favorite episode: <a rel="nofollow" target="_blank" href="http://www.freshtilledsoil.com/designing-the-future-pt-2/">Designing for Space Exploration with Jesse Kriss of NASA&#8217;s JPL</a>.</strong> To date, this is in my opinion the best episode of <em>The Dirt Show</em>. This particular episode talks about how NASA uses hologram and virtual reality technology to create 3D worlds that mimic data captured by Curiosity, one of the Mars exploration rovers. For science! You can really feel the enthusiasm in the hosts&#8217; voices because the topic is so cool.</p>
<h2>3. <a rel="nofollow" target="_blank" href="http://theuxintern.com/">The UX Intern</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-03-ux-podcast-theuxintern.png" width="640" height="428" alt="The UX Intern"></p>
<p>You should listen to <em>The UX Intern</em> podcast for a couple of reasons: There are only 12 episodes, so it will be easy for you to catch up and complete the whole series, and the episodes feature an all-star cast of best-selling authors and speakers in the UX industry. The likes of Steve Krug, of <em><a rel="nofollow" target="_blank" href="http://amzn.to/1K9bIMp" title="Don't Make Me Think, Revisited on Amazon.com (affiliate link)">Don&#8217;t Make Me Think</a></em> fame, and thought leaders whose work you will eventually come across if you are a UX professional, such as <a rel="nofollow" target="_blank" href="http://aarronwalter.com/">Aaron Walter</a> from MailChimp, have made appearances on <em>The UX Intern</em>.</p>
<p><strong>My favorite episode:</strong> I can&#8217;t pick one particular episode because I think each one is a gem in its own right. I recommend going ahead and giving them all a listen.</p>
<h2>4. <a rel="nofollow" target="_blank" href="http://uxpodcast.com/">UX Podcast</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-04-ux-podcast-uxpodcast.png" width="640" height="428" alt="UX Podcast"></p>
<p>This podcast broadcasts every other week and has some really high-quality content. The hosts regularly appear at UX design conferences, interviewing speakers right from the stage for <em>UX Podcast</em> episodes. They also do what they call &quot;link-shows&quot; where they take a few key articles that are trending and discuss the implications of the ideas presented in the articles.</p>
<p><strong>My favorite episode: <a rel="nofollow" target="_blank" href="http://uxpodcast.com/106-imposter-syndrome-interview-amy-silvers-lori-cavallucci/">Imposter syndrome with Amy Silvers &amp; Lori Cavallucci</a>.</strong> While this podcast is mostly about UX, my favorite episode is a deep conversation about <a rel="nofollow" target="_blank" href="https://medium.com/the-year-of-the-looking-glass/the-imposter-syndrome-9e23e2326d88" title="The Imposter Syndrome: Mastering the art of pretending">imposter syndrome</a>. I believe that this episode helps a lot of working professionals who don&#8217;t know that what they are feeling and going through is common.</p>
<h2>5. <a rel="nofollow" target="_blank" href="http://www.uxandgrowth.com/">UX &amp; Growth</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-05-ux-podcast-uxandgrowth.jpg" width="640" height="428" alt="UX &amp; Growth"></p>
<p>The recently-launched <em>UX &amp; Growth</em> podcast focuses on how startups can leverage UX to help grow their company. This podcast contains a ton of high-quality content and good discussions around topics surrounding UX design. It&#8217;s interesting to learn about UX from a perspective that&#8217;s not focused on design, but rather on business objectives.</p>
<p><strong>My favorite episode: <a rel="nofollow" target="_blank" href="http://www.uxandgrowth.com/human-to-human-ux">Human to Human UX</a>.</strong> This episode covers how companies can use the human connection to enhance how people feel about brands. They mention some good examples of companies that do this well.</p>
<h2>6. <a rel="nofollow" target="_blank" href="http://uxpod.com/">UX Pod</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-06-ux-podcast-uxpod.png" width="640" height="428" alt="UX Pod"></p>
<p>Although <em>UX Pod</em> hasn&#8217;t released a new podcast episode since late-2014, it&#8217;s still a treasure trove of information. If you are new to UX, this podcast is a great place to start.</p>
<p><strong>My favorite episode: <a rel="nofollow" target="_blank" href="http://uxpod.com/designing-good-five-second-tests-an-interview-with-paul-doncaster/">Designing good five-second tests</a>.</strong> In this episode, the discussion revolves around five-second tests for rapid design feedback. They discuss how and when to use this type of test, and share examples of when it&#8217;s effective and when it&#8217;s counterproductive.</p>
<h2>7. <a rel="nofollow" target="_blank" href="http://ux-radio.com/">UX Radio</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-07-ux-podcast-uxradio.png" width="640" height="428" alt="UX Radio"></p>
<p><em>UX Radio</em> is a podcast about <a rel="nofollow" target="_blank" href="http://sixrevisions.com/usabilityaccessibility/information-architecture-101-techniques-and-best-practices/" title="Information Architecture 101: Techniques and Best Practices">information architecture</a> (IA), UX, and design.</p>
<p><strong>My favorite episode: <a rel="nofollow" target="_blank" href="http://ux-radio.com/2015/01/curating-ux-expertise/">Curating UX Expertise with Louis Rosenfeld</a>.</strong></p>
<h2>8. <a rel="nofollow" target="_blank" href="http://uxmastery.com/category/podcast/">UX Mastery Podcast</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-08-ux-podcast-uxmastery.png" width="640" height="428" alt="UX Mastery Podcast"></p>
<p><em>UX Mastery</em> is a website that hosts a lot of useful articles and content related to user experience design. The site also has an infrequently updated podcast.</p>
<h2>9. <a rel="nofollow" target="_blank" href="http://uxdiscoverysession.com/">UX Discovery Session</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-09-ux-podcast-uxdiscovery.png" width="640" height="428" alt="UX Discovery Session"></p>
<p>The host of this podcast, Gerard Dolan, interviews prominent people in the UX field. What&#8217;s up with the name of the podcast? According to the site, &quot;A <em>discovery session</em> is an opportunity to learn about a relevant topic, generate ideas that expand a new technique or practice, or brainstorm concepts and ideas for the next new thing.&quot;</p>
<h2>10. <a rel="nofollow" target="_blank" href="http://incrementalux.com/podcast">IncrementalUX podcast</a></h2>
<p><img src="http://cdn.sixrevisions.com/0557-10-ux-podcast-incrementalux.png" width="640" height="428" alt="IncrementalUX podcast"></p>
<p>At this point, you may have realized how passionate I am about UX and podcasts. I&#8217;ve realized that you can, in fact, learn a lot about the subject just by listening to podcasts while on the go (for example, during your daily commute to work).</p>
<p>That had me wondering how awesome it would be if I started my own podcast and got a chance to interview industry leaders in the field of UX. By seeking out experts and teasing out UX design techniques from some of the best minds in the industry, I hope to help people incorporate user experience design into their workflows. So I started the IncrementalUX podcast. Feel free to give my podcast a try and give me your feedback.</p>
<p>For a taste of IncrementalUX content, check out this episode: <a rel="nofollow" target="_blank" href="http://incrementalux.com/podcast/user-research-with-danielle-smith/">User Research with Danielle Smith</a>. Dr. Smith is an exceptionally talented person, and we talk about several techniques for user research and testing in the episode.</p>
<h2>What&#8217;s Your Favorite UX Podcast?</h2>
<p>This is obviously not an exhaustive list of UX podcasts. I&#8217;m curious to find out what your favorite UX podcasts are, and I look forward to checking them out.</p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/web_design/overview-user-experience-webdesigners/">Quick Overview of User Experience for Web Designers</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/agile-ux-design/">A Quick Introduction to Agile UX Design</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/ux-tips-app/">UX Design Tips for Your App</a></li>
</ul>
<p class="about-author"><img src="http://cdn.sixrevisions.com/authors/vinay-raghu-small.jpg"><span class="author-bio-text"><strong>Vinay Raghu</strong> is a UX consultant based in New Haven, Connecticut. He&#8217;s the founder and host of the <a rel="nofollow" target="_blank" href="http://incrementalux.com/podcast/user-research-with-danielle-smith/">IncrementalUX</a> podcast. Previously, he was a senior UX engineer at Enqos and Runway2Street. Connect with Vinay via his website <a rel="nofollow" target="_blank" href="http://viii.in/">viii.in</a>, <a rel="nofollow" target="_blank" href="https://twitter.com/rvinay88">Twitter</a>, <a rel="nofollow" target="_blank" href="https://www.facebook.com/vinayraghu.in">Facebook</a>, and <a rel="nofollow" target="_blank" href="https://github.com/rvinay88">GitHub</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/ux-podcasts/">10 Awesome UX Podcasts</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>User Experience (UX)</category>
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         <title>CUA of the Month: Morteza Bahiraee</title>
         <link>http://www.humanfactors.com/cuaofthemonth/morteza_bahiraee.asp</link>
         <description>Morteza Bahiraee of Pardazeshgaran is September's Certified Usability Analyst of the month.</description>
         <guid isPermaLink="false">http://www.humanfactors.com/cuaofthemonth/morteza_bahiraee.asp</guid>
         <pubDate>Wed, 09 Sep 2015 19:30:00 +0000</pubDate>
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      <item>
         <title>CUA of the Month: Morteza Bahiraee</title>
         <link>http://www.humanfactors.com/cuaofthemonth/morteza_bahiraee.asp</link>
         <description>Morteza Bahiraee of Pardazeshgaran is September's Certified Usability Analyst of the month.</description>
         <guid isPermaLink="false">http://www.humanfactors.com/cuaofthemonth/morteza_bahiraee.asp</guid>
         <pubDate>Wed, 09 Sep 2015 19:30:00 +0000</pubDate>
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         <title>The Value of Modern-Day Mentorship</title>
         <link>http://tracking.feedpress.it/link/7644/1730942</link>
         <description>&lt;p&gt;In school we looked to teachers for advice and mentorship. But out in the &quot;real world,&quot; designers need to find alternative ways to continue to learn. This week, author Ximena Vengoechea explains how to get value out of modern-day mentorships.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/the-value-of-modern-day-mentorship/&quot;&gt;The Value of Modern-Day Mentorship&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39653</guid>
         <pubDate>Tue, 08 Sep 2015 13:30:47 +0000</pubDate>
         <content:encoded><![CDATA[<p class="introduction">Feedback is a gift. But what&rsquo;s the best way to find it? The common model suggests that we look to those who know more than us, which typically means that students turn to teachers, and interns and industry designers turn to their managers. The goal is to hear how we&rsquo;re doing, where we can improve, and how we can grow in our careers. But sometimes managers are unavailable, and teachers are difficult to find. In these cases we need to seek out feedback in the form of mentors or peers.</p>

There&rsquo;s a difference between getting our hands dirty and getting advice; there&rsquo;s only so much we can learn on our own when it comes to improving our craft and growing our skillsets. The problem exists for students in internships lacking career one-on-one&rsquo;s, and even more so for those of us in industry full time: across industries, <a rel="nofollow" target="_blank" href="http://www.gallup.com/businessjournal/182321/employees-lot-managers.aspx">a third of Americans</a> report low engagement at work, often the result of dissatisfaction with managers. 

Luckily there are still many opportunities to build meaningful mentorships and  grow in our careers&mdash;both for aspiring and seasoned designers. Those opportunities for mentorship just might look a bit different from what we expect. Read on for a look at why mentorship is so important in our careers, how it&rsquo;s changing, and how we can best adapt to get the feedback we need to make the progress we want.

<h3>Why Mentorship?</h3>

The standard forum for design feedback in many companies and art schools comes in the form of the crit. In many companies, the crit is a foundation of the design process&mdash;it&rsquo;s not just a school time activity, but an opportunity for designers to ask questions and make observations of work in progress, and offer each other advice and feedback.

When a crit goes well, peers can learn from each other and refine their craft. And because it is a designated safe space for respectfully giving feedback, it&rsquo;s often where informal mentorships form: when those with expertise and a willingness to support others and provide feedback speak up, peers and designers seeking a little more guidance take note. These may not be formalized mentorships, but they are opportunities to learn from those we admire.

Today&rsquo;s increasing shift to sharing ideas and designs on the web means that in some ways, the crit&mdash;and the opportunity to give and receive feedback &#8212; has become even more widespread. People&rsquo;s opinions and insights are much more accessible than they ever were before, including experts. This is a good thing, because it means designers can get feedback from many different sources, whether they are students still in school or long-time designers expanding their skillsets. 

<h3>Designing Mentorships</h3>

One company doing this is <a rel="nofollow" target="_blank" href="http://trydesignlab.com/?utm_source=uxbooth">Designlab</a> (disclaimer, I&rsquo;m a mentor there), a modern-day apprenticeship rooted in the traditions of learning by doing, and learning by example. At Designlab, students sign up for online courses in UX design and research, and are paired with experts in the field to help them throughout the course. These experts serve as mentors, providing regular, individualized feedback to students on projects, as well as answering bigger picture questions about career development or skills growth in the industry. 

Nearly 1,000 students have gone through Designlab&rsquo;s courses, and over time a few key lessons have stood out. The biggest lesson is about mentorship: when it comes to successfully completing courses, it turns out that mentorship is a major contributing factor: <strong>the number of mentor sessions a student attends directly correlates to their success in completing courses.</strong> Students who attended all of their mentor sessions completed on average 84% of their course, whereas students who attended 0 or 1 mentor session completed only 35% of the material. Those who attend more mentorship sessions are also more likely to rate courses a positive experience than those that do not. 

Why might this be? When students gave their own feedback on mentors, two reasons stood out: mentorship sessions introduce an element of accountability, as well as support in getting the work done. 

<blockquote>My mentor did a really great job of not only helping me with the questions I had during the course, but [also,] during our first session, I remember how she encouraged me to finish the course and gave me tips on how to manage my time. This really helped to stay on course.&rdquo;
&mdash;Tim Akinbo, UX Research &#038; Strategy student</blockquote>

<blockquote>My mentor was always helpful and engaging&#8211;and was never afraid to be honest about&#8230;the real world. I never felt like I was being judged for being a beginner; all of her advice was understanding and helpful for where I am in my career.&rdquo;
-Carrie Roberts, Design 101 student</blockquote>

Receiving regular feedback from mentors distinguishes students who will successfully complete and enjoy the course from those who will drop out.  This is similar to employee engagement for those in the workforce&mdash;receiving regular feedback creates more engaged employees. 

At Designlab, a tight feedback loop between mentors and students actually goes in both directions to ensure that the quality of mentorship sessions is high across mentorship pairings. After each 1-on-1 session, students provide feedback about how the session went. That information is shared with mentors so that they can learn how to improve their support.

<h3>Learn by Doing (but not in a vacuum)</h3>

Mentorship programs are ideal for some designers, but not all&mdash;so what options are there for the rest of us? Some designers may prefer to go their own way and seek mentorship outside a formal program. No matter how formal or informal the feedback we seek is, the important thing is that we&rsquo;re not learning or designing in a vacuum, and that bit by bit, in the forum that feels right to us, we&rsquo;re receiving and internalizing the feedback we need to keep improving every day.

The quickest way to getting feedback outside of a mentorship program is to share our work&mdash;online or offline&mdash;and to solicit feedback from those whose opinions are valuable to us. <a rel="nofollow" target="_blank" href="http://austinkleon.com/show-your-work/">Austin Kleon</a> has written extensively about this in his book &ldquo;Show Your Work!&rdquo; 

<blockquote>Traditionally, we&rsquo;ve been trained to regard the creative process as something that should be kept to ourselves. We&rsquo;re supposed to toil in secrecy, keeping our ideas and our work under lock and key, waiting until we have a magnificent product to show before we try to connect with others.
But human beings are interested in other human beings and what other human beings do. By sharing our process, we allow for the possibility of people having an ongoing connection with us and our work, which helps us move more of our product.&rdquo; 
&#8211; Austin Kleon, <a rel="nofollow" target="_blank" href="http://austinkleon.com/show-your-work/">Show Your Work!</a></blockquote>

And this is true even if we are not ready to share our work&mdash;perhaps even doubly so. It&rsquo;s important to share not just work that has been polished, but work  still in progress. Sharing our process is an opportunity to learn more about the process of others: how might the broader community of designers approach the same problem? As designers, sharing works in progress allows us to &ldquo;work aloud&rdquo; and iterate bit by bit with the help of others.

Today there are many places on the web and in person where designers can show and share their work. Online communities such as <a rel="nofollow" target="_blank" href="https://dribbble.com/">Dribbble</a> allow designers to show-and-tell their work, and explore each other&rsquo;s designs. For those who don&rsquo;t have a Dribbble invite yet, starting a <a rel="nofollow" target="_blank" href="https://www.tumblr.com/">Tumblr</a> is a great headstart to highlighting and sharing finished projects, and works-in-progress.

Local design meetups and workshops provide an opportunity to solicit feedback in person.Some even offer speed portfolio reviews where designers can solicit feedback on current projects and delve into feedback at a greater level of detail than the comments section of blog post might allow. <a rel="nofollow" target="_blank" href="https://www.linkedin.com/pulse/20140501221013-54266575-3-reasons-to-take-a-design-class-in-person">In-person design classes</a> are of course another option, though a bit more taxing on our calendars.

<h3>Not All Feedback is Equal</h3>

With so many potential feedback channels, it can be easy to  lose track of what to look for from mentor and team feedback. There are two core themes to keep in mind, regardless of designers&rsquo; career levels: expertise and empathy.

Expertise: Understand where the mentor, teammate, or manager is coming from&mdash;what is their specific expertise and thus their lens for giving feedback? Managers approach giving feedback differently than peers. Junior designers may highlight different feedback than senior designers. Visual designers may focus more on the visuals, and interaction designers more on interactions. Who to seek out depends on what the designer is trying to learn or validate. 

Empathy: When we seek the advice of others, it&rsquo;s up to us to ask the tough questions and keep the conversation going. We need to ask our mentors and peers why they think something is good or bad or great. When it comes to seeking out feedback, it&rsquo;s up to us to understand why others are noticing certain details, what they are looking for, and how we can meet their expectations in our designs. It can be hard to listen to feedback, but such sessions are a great opportunity to learn from the person providing it: as designers, we can use these sessions to listen to how others are articulating user problems and build our own vocabularies in the process. It&rsquo;s also important to always assume and remind ourselves that the other person has our best interests at heart. 

<h3>What Comes Next?</h3>
<ul>
<li>Seek ways to share work and gather feedback: Develop a habit of sharing works in progress, online or in person. Sites like dribbble.com are exclusively meant for this purpose.  Establishing a tumblr is a less structured but equally great way to start.</li>
<li>Become a mentor and pay it forward: Check company resources and opportunities to mentor other designers and researchers at work, or, check out Designlab&rsquo;s current course offerings and mentor designers and researchers outside of the office.</li>
</ul><p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/the-value-of-modern-day-mentorship/">The Value of Modern-Day Mentorship</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>Gallup: quantitative customer experience metrics aren’t enough</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/W0R_WB1hybY/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1024&quot; height=&quot;461&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/2m7baci5bee7j8mur_mpia-1024x461.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;2m7baci5bee7j8mur_mpia&quot;/&gt;Over the past decade, Gallup has observed a growing arms race among brands to implement bigger and better customer experience platforms. These systems &amp;#8212; also called customer experience platforms, customer experience management or CEX management &amp;#8212; aim to capture customer feedback, analyze how a company manages and resolves customer problems and provide actionable insights to [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/gallup-quantitative-customer-experience-metrics-arent-enough/&quot;&gt;Gallup: quantitative customer experience metrics aren&amp;#8217;t enough&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18274</guid>
         <pubDate>Sat, 05 Sep 2015 16:37:52 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1024" height="461" src="http://www.experientia.com/blog/uploads/2015/09/2m7baci5bee7j8mur_mpia-1024x461.jpg" class="attachment-large wp-post-image" alt="2m7baci5bee7j8mur_mpia"/><p>Over the past decade, Gallup has observed a growing arms race among brands to implement bigger and better customer experience platforms. These systems &#8212; also called customer experience platforms, customer experience management or CEX management &#8212; aim to capture customer feedback, analyze how a company manages and resolves customer problems and provide actionable insights to improve the customer experience.</p>
<p>Using this technology enables companies to quickly amass stockpiles of data about a customer&#8217;s experience at each touchpoint between a customer and a company, whether interactions are online or offline, mobile or social, or in person. Many companies purchase these systems hoping that the technology will help them bridge the gap from the corporate office to the front lines, ensuring employees consistently execute on the brand promise in each interaction.</p>
<p>The problem is, no customer experience technology platform, by itself, can provide deep insights into why customers do what they do. These systems can track an infinite number of transactions, but they can&#8217;t identify the key actions the company must take to gain more fully engaged customers.</p>
<p>To fully engage customers and achieve long-term growth, companies must connect with customers on an emotional level. Though customer measurement technologies offer valuable data, they often fail to provide insights into how companies can establish this emotional connection. By <strong><a rel="nofollow" target="_blank" href="http://www.gallup.com/businessjournal/185345/quantitative-customer-experience-metrics-aren-enough.aspx">combining quantitative measurement with qualitative research and analysis</a></strong>, companies can determine which customer touchpoints carry the most emotional significance &#8212; and which are the most likely to build customer engagement.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/gallup-quantitative-customer-experience-metrics-arent-enough/">Gallup: quantitative customer experience metrics aren&#8217;t enough</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Ezio Manzini talk at the RSA (London)</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/WgXB9OYoFBE/</link>
         <description>&lt;p&gt;Excerpt (above) &amp;#8211; full replay Abstract H​ow do we nurture conditions in which a diffuse creativity can flourish and evolve through collaborative organisations and, in so doing, realise meaningful steps towards a more resilient and sustainable society? In his talk at the RSA (on 30 June), Ezio Manzini, author of Design when Everybody Designs (MIT [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/ezio-manzini-talk-at-the-rsa-london/&quot;&gt;Ezio Manzini talk at the RSA (London)&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
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         <pubDate>Sat, 05 Sep 2015 14:46:30 +0000</pubDate>
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<p>Excerpt (above) &#8211; <a rel="nofollow" target="_blank" href="https://www.youtube.com/watch?v=m1ca8iYsHS8&#038;feature=youtu.be">full replay</a></p>
<p><strong>Abstract</strong><br />
H​ow do we nurture conditions in which a diffuse creativity can flourish and evolve through collaborative organisations and, in so doing, realise meaningful steps towards a more resilient and sustainable society?<br />
In <strong><a rel="nofollow" target="_blank" href="https://www.thersa.org/events/2015/06/design-when-everybody-designs/">his talk at the RSA</a></strong> (on 30 June), Ezio Manzini, author of <em><a rel="nofollow" target="_blank" href="https://mitpress.mit.edu/books/design-when-everybody-designs">Design when Everybody Designs</a></em> (MIT Press, 2015), builds on the experiences of the <a rel="nofollow" target="_blank" href="http://www.desis-network.org/">DESIS Network</a> (DESIS: design for social innovation towards sustainability) drawing a picture of what design experts can do to amplify and support the on-going flow of radical, bottom-up social innovation and a more resourceful social economy. He describes emerging forms of collaboration between design professionals and others, where new solutions are suggested and new meanings created. A new paradigm and practices emerge based on a more engaged, innovative and sustainable way of being in the world.<br />
In the excerpt above, Professor Ezio Manzini explores how emerging forms of collaboration in design practice are driving radical, bottom-up social innovation.</p>
<p><strong>The speaker</strong><br />
Ezio Manzini, a leading thinker in design for sustainability, founded <a rel="nofollow" target="_blank" href="http://www.desis-network.org">DESIS</a>, an international network on design for social innovation and sustainability. He is Honorary Professor at the Politecnico di Milano, Chair Professor at University of the Arts London, and currently guest Professor at Tongji University, Shanghai, and Jiangnan University, Wuxi.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/ezio-manzini-talk-at-the-rsa-london/">Ezio Manzini talk at the RSA (London)</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Prototypes capturing new user experiences for bicycles</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/N3japo2ZMkE/</link>
         <description>&lt;p&gt;Back in May 2015, the Urban Futures team of the Future Cities Catapult (based in London, UK) completed a design research project around cycling. This short project uses film to sketch out some possibilities of contemporary technologies such as wearables and Internet-of-Things, in order to imagine new user experiences for cyclists. It’s covered in depth [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/prototypes-capturing-new-user-experiences-for-bicycles/&quot;&gt;Prototypes capturing new user experiences for bicycles&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18267</guid>
         <pubDate>Sat, 05 Sep 2015 14:13:50 +0000</pubDate>
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<p>Back in May 2015, the <a rel="nofollow" target="_blank" href="https://futurecities.catapult.org.uk/">Urban Futures tea</a>m of the Future Cities Catapult (based in London, UK) completed a design research project around cycling. </p>
<p>This short project uses film to sketch out some possibilities of contemporary technologies such as wearables and Internet-of-Things, in order to imagine new user experiences for cyclists. </p>
<p>It’s covered in depth at <a rel="nofollow" target="_blank" href="http://www.dezeen.com/2015/06/02/future-cities-catapult-prototype-designs-augmented-reality-urban-cycling-safer/">Dezeen</a>, the <a rel="nofollow" target="_blank" href="http://www.connectedstreets.org/connected-wayfinding-what-is-a-cycle-path/">Design Catapult research blog</a>, and now <strong>Dan Hill</strong> has published some background notes on his own blog, <a rel="nofollow" target="_blank" href="http://www.cityofsound.com/blog/2015/09/sketchbook-new-user-experiences-for-cycling.html"><strong>City of Sound</strong></a>:</p>
<blockquote><p>&#8220;To some extent it&#8217;s an exercise in envisioning a possible future; albeit the future just around the corner. But the film attempts to locate that future in the everyday, to enable folks like transport infrastructure providers or technology companies to understand how they could work together to improve the &#8216;user experience&#8217; of cycling. While suitably open, and non-prescriptive, it gives us a token to have those conversations with.&#8221;</p></blockquote>
<p>The team was <a rel="nofollow" target="_blank" href="https://twitter.com/ClaireMookerjee">Claire Mookerjee</a> (Project Lead, Urbanism) with design by <a rel="nofollow" target="_blank" href="http://vikhornova.com/">Anastasia Vikhornova</a> and film by <a rel="nofollow" target="_blank" href="http://www.christianschmeer.com/">Christian Schmeer</a>, joined by <a rel="nofollow" target="_blank" href="https://www.linkedin.com/in/rebeccaannejones">Rebecca Jones</a> (Technologist) from the Catapult’s Lab team with &#8220;a bit of input&#8221; from <a rel="nofollow" target="_blank" href="https://www.twitter.com/cityofsound">Dan Hill</a> early on.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/prototypes-capturing-new-user-experiences-for-bicycles/">Prototypes capturing new user experiences for bicycles</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>[Book] Anthropologist observes the world of London bankers</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/Dkv1sT31XZM/</link>
         <description>&lt;p&gt;&lt;img width=&quot;747&quot; height=&quot;527&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/Screen-Shot-2015-09-05-at-15.04.58.png&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;Screen Shot 2015-09-05 at 15.04.58&quot;/&gt;Swimming with Sharks: My Journey into the World of the Bankers by Joris Luyendijk Guardian Faber Publishing September 2015 &amp;#8211; 288 pages Joris Luyendijk, an investigative journalist and anthropologist, knew as much about banking as the average person: almost nothing. Bankers, he thought, were ruthless, competitive, bonus-obsessed sharks, irrelevant to his life. And then he [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/book-anthropologist-observes-the-world-of-london-bankers/&quot;&gt;[Book] Anthropologist observes the world of London bankers&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18262</guid>
         <pubDate>Sat, 05 Sep 2015 13:10:41 +0000</pubDate>
         <content:encoded><![CDATA[<img width="747" height="527" src="http://www.experientia.com/blog/uploads/2015/09/Screen-Shot-2015-09-05-at-15.04.58.png" class="attachment-large wp-post-image" alt="Screen Shot 2015-09-05 at 15.04.58"/><p><strong><a rel="nofollow" target="_blank" href="http://www.faber.co.uk/9781783350643-swimming-with-sharks.html">Swimming with Sharks: My Journey into the World of the Bankers</a></strong><br />
by Joris Luyendijk<br />
Guardian Faber Publishing<br />
September 2015 &#8211; 288 pages</p>
<p>Joris Luyendijk, an investigative journalist and anthropologist, knew as much about banking as the average person: almost nothing. Bankers, he thought, were ruthless, competitive, bonus-obsessed sharks, irrelevant to his life. And then he was assigned to investigate the financial sector. </p>
<p>Joris immersed himself in the City for a few years, speaking to over 200 people &#8211; from the competitive investment bankers and elite hedge-fund managers to downtrodden back-office staff, reviled HR managers and those made redundant in the regular &#8216;culls&#8217;. Breaking the strictly imposed code of secrecy and silence, these insiders talked to Joris about what they actually do all day, how they see themselves and what makes them tick. They opened up about the toxic hiring and firing culture. They confessed to being overwhelmed by technological and mathematical opacity. They admitted that when Lehman Brothers went down in 2008 they hoarded food, put their money in gold and prepared to evacuate their children to the countryside. They agreed that nothing has changed since the crash. </p>
<p>Joris had a chilling realisation. What if the bankers themselves aren&#8217;t the real enemy? What if the truth about global finance is more sinister than that? This is a gripping work of reportage about the time bomb at the heart of our society. </p>
<p>&gt; <a rel="nofollow" target="_blank" href="http://www.jorisluyendijk.nl/english/">Personal page</a> | Former <a rel="nofollow" target="_blank" href="http://www.jorisluyendijk.nl/english/">Guardian Banking blogger</a></p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/book-anthropologist-observes-the-world-of-london-bankers/">[Book] Anthropologist observes the world of London bankers</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>What do people really do at airports?</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/1zIkWVLkdTw/</link>
         <description>&lt;p&gt;&lt;img width=&quot;683&quot; height=&quot;531&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/Screen-Shot-2015-09-02-at-13.00.58.png&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;Screen Shot 2015-09-02 at 13.00.58&quot;/&gt;A few days ago researcher Ben Kraal gave a talk at UX Australia 2015 describing four years of research done by him and his colleagues on what people do in airports and what airport user experience really means. He just posted his slides and speaker notes. Abstract Airports are a consensual hallucination experienced by billions [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/what-do-people-really-do-at-airports/&quot;&gt;What do people really do at airports?&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18257</guid>
         <pubDate>Wed, 02 Sep 2015 11:03:44 +0000</pubDate>
         <content:encoded><![CDATA[<img width="683" height="531" src="http://www.experientia.com/blog/uploads/2015/09/Screen-Shot-2015-09-02-at-13.00.58.png" class="attachment-large wp-post-image" alt="Screen Shot 2015-09-02 at 13.00.58"/><p>A few days ago researcher <strong>Ben Kraal</strong> gave a <a rel="nofollow" target="_blank" href="http://uxaustralia.com.au/uxaustralia-2015/airport-user-experience">talk at UX Australia 2015</a> describing  four years of research done by him and his colleagues on what people do in airports and what airport user experience really means. He just posted his <strong><a rel="nofollow" target="_blank" href="http://benkraal.com/current-research/ux-australia-2015-background/">slides and speaker notes</a></strong>.</p>
<p><strong>Abstract</strong></p>
<blockquote><p>Airports are a consensual hallucination experienced by billions of people each year. Airport User Experience is lie we tell ourselves because the reality is too horrible to contemplate: there’s no such thing as an airport user experience. In this talk, I’ll describe four years of research on what people do in airports and you’ll find out what we really mean when we talk about airport user experience.</p>
<p>Over the last four years, my colleagues and I have been to big and small airports, in arrivals and departures, and we’ve looked at passengers and staff. We’ve followed people around, used eye-tracking to see if people really do read all those signs and we’ve recorded how people shop in excruciating detail. We analyzed what we saw and heard using statistical and qualitative methods and we used that analysis to build new ways to understand how people engage with complex service environments.</p>
<p>In this talk, I’ll first show how to see complex services, like airports, as service ecosystems comprised of smaller service building blocks that interact in particular ways — some are tightly linked and others never occur together. Second, I’ll show how people using complex services are trying to match their expectations with the features of the service environment. We call these features “elements” of the space.</p>
<p>Last, I’ll describe the role that the concepts of risk and engagement can play for different types of users in complex services.</p>
<p>This is a lot to cover in 45 minutes so I’ll be providing a downloadable background sheet that includes they key practical lessons learned, has additional detail on the research methods, analysis techniques and software used and has links to all my colleagues and my freely available formal academic work on airport experience.</p></blockquote>
<p>Dr <a rel="nofollow" target="_blank" href="http://uxaustralia.com.au/uxaustralia-2015/ben-kraal">Ben Kraal</a> is a Research Fellow with the People and Systems Lab and a lecturer in the School of Design at QUT. </p>
<p>Photo credit: <a rel="nofollow" target="_blank" href="http://www.twitter.com/AndrewCave">@AndrewCave</a></p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/what-do-people-really-do-at-airports/">What do people really do at airports?</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>[Book] The Silo Effect</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/juCABnIXyKE/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1024&quot; height=&quot;661&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/the-silo-effect-1024x661.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;the-silo-effect&quot;/&gt;The Silo Effect: The Peril of Expertise and the Promise of Breaking Down Barriers by Gillian Tett Simon &amp;#038; Schuster &amp;#8211; September 1, 2015 304 pages &amp;gt; Extract Abstract From award-winning columnist and journalist Gillian Tett comes a brilliant examination of how our tendency to create functional departments—silos—hinders our work…and how some people and organizations [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/book-the-silo-effect/&quot;&gt;[Book] The Silo Effect&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18252</guid>
         <pubDate>Wed, 02 Sep 2015 10:29:39 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1024" height="661" src="http://www.experientia.com/blog/uploads/2015/09/the-silo-effect-1024x661.jpg" class="attachment-large wp-post-image" alt="the-silo-effect"/><p><strong><a rel="nofollow" target="_blank" href="http://books.simonandschuster.com/The-Silo-Effect/Gillian-Tett/9781451644739">The Silo Effect: The Peril of Expertise and the Promise of Breaking Down Barriers</a></strong><br />
by Gillian Tett<br />
Simon &#038; Schuster &#8211; September 1, 2015<br />
304 pages<br />
&gt; <a rel="nofollow" target="_blank" href="http://www.theatlantic.com/business/archive/2015/09/economists-tribal-thinking/403075/">Extract</a></p>
<p><strong>Abstract</strong></p>
<p>From award-winning columnist and journalist Gillian Tett comes a brilliant examination of how our tendency to create functional departments—silos—hinders our work…and how some people and organizations can break those silos down to unleash innovation.</p>
<p>One of the characteristics of industrial age enterprises is that they are organized around functional departments. This organizational structure results in both limited information and restricted thinking. <em>The Silo Effect</em> asks these basic questions: why do humans working in modern institutions collectively act in ways that sometimes seem stupid? Why do normally clever people fail to see risks and opportunities that later seem blindingly obvious? Why, as psychologist Daniel Kahneman put it, are we sometimes so “blind to our own blindness”?</p>
<p>Gillian Tett, journalist and senior editor for the Financial Times, answers these questions by plumbing her background as an anthropologist and her experience reporting on the financial crisis in 2008. In <em>The Silo Effect</em>, she shares eight different tales of the silo syndrome, spanning <strong>Bloomberg’s City Hall</strong> in New York, the <strong>Bank of England</strong> in London, <strong>Cleveland Clinic hospital</strong> in Ohio, <strong>UBS bank</strong> in Switzerland, <strong>Facebook</strong> in San Francisco, <strong>Sony</strong> in Tokyo, the <strong>BlueMountain hedge fund</strong>, and the <strong>Chicago police</strong>. Some of these narratives illustrate how foolishly people can behave when they are mastered by silos. Others, however, show how institutions and individuals can master their silos instead. These are stories of failure and success.</p>
<p>From ideas about how to organize office spaces and lead teams of people with disparate expertise, Tett lays bare the silo effect and explains how people organize themselves, interact with each other, and imagine the world can take hold of an organization and lead from institutional blindness to 20/20 vision. </p>
<p><strong>The Financial Times</strong></p>
<p>&gt; Excerpt from <a rel="nofollow" target="_blank" href="http://www.ft.com/intl/cms/s/0/ac89e9cc-4a55-11e5-b558-8a9722977189.html">review</a> by Felix Martin</p>
<p>&#8220;Of course, silos — both organisational and mental — are unavoidable in life. The benefits from specialisation are real, and mental building blocks are necessary if we are to think constructively at all. Hence when Tett moves on to solutions, her aim is not to investigate how we can eliminate silos, but how, as she puts it, we can master them instead of allowing them to master us.</p>
<p>She starts from the observation that what we are talking about, ultimately, is culture. That gives her a useful perspective on the silo effect. For Tett herself happens to have trained to the doctoral level not in finance or business administration, but in the science of human culture: Tett is an anthropologist. And she argues persuasively that the most successful masters of the silo effect in business and government are, in important ways, anthropologists too.&#8221;</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/book-the-silo-effect/">[Book] The Silo Effect</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Anthropologists addressing burning issues on a hot planet</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/dcsKY5ZBm9U/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1024&quot; height=&quot;477&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/09/burningissues-1024x477.png&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;burningissues&quot;/&gt;Our planet is becoming increasingly hot. We are facing climate change, social turmoil on local and global scales, and changing political and economic systems. The symposium &amp;#8220;Why the World Needs Anthropologists&amp;#8221; (27 September, Ljubljana, Slovenia) will explore anthropology’s applied aspects and potential benefits for society, economy, and the environment. Three keynote speakers &amp;#8211; Genevieve Bell, [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/anthropologists-addressing-burning-issues-on-a-hot-planet/&quot;&gt;Anthropologists addressing burning issues on a hot planet&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18248</guid>
         <pubDate>Wed, 02 Sep 2015 10:00:37 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1024" height="477" src="http://www.experientia.com/blog/uploads/2015/09/burningissues-1024x477.png" class="attachment-large wp-post-image" alt="burningissues"/><p>Our planet is becoming increasingly hot. We are facing climate change, social turmoil on local and global scales, and changing political and economic systems. </p>
<p>The symposium &#8220;<strong><a rel="nofollow" target="_blank" href="http://www.applied-anthropology.com/">Why the World Needs Anthropologists</a></strong>&#8221; (27 September, Ljubljana, Slovenia) will explore anthropology’s applied aspects and potential benefits for society, economy, and the environment. </p>
<p>Three keynote speakers &#8211; <strong>Genevieve Bell</strong>, <strong>Thomas Hylland Eriksen</strong> and <strong>Joana Breidenbach</strong> &#8211; will present the ways in which anthropologists can affect and improve the current circumstances often caused by human recklessness, and inspire us to join them on their missions. After the keynotes, the speakers will join a  panel discussion, where they will be joined by guests <strong>Lučka Kajfež Bogataj</strong> and Lenora Bohren.</p>
<p><strong>Genevieve Bell</strong> (<a rel="nofollow" target="_blank" href="https://en.wikipedia.org/wiki/Genevieve_Bell">wikipedia</a>) is a <a rel="nofollow" target="_blank" href="http://newsroom.intel.com/community/intel_newsroom/bios">Vice President and Intel Fellow in the Corporate Strategy Office at Intel</a>. Genevieve currently leads an R&#038;D team of social scientists, interaction designers and human factors engineers to drive consumer-centric product innovation in Intel’s consumer electronics business. She is responsible for setting research directions, conducting comparative qualitative and quantitative research globally, leading new product strategy and definition, and championing consumer-centric innovation and thinking across the company.</p>
<p><strong>Thomas Hylland Eriksen</strong> (<a rel="nofollow" target="_blank" href="https://en.wikipedia.org/wiki/Thomas_Hylland_Eriksen">wikipedia</a> | <a rel="nofollow" target="_blank" href="http://hyllanderiksen.net/">personal site</a>) is <a rel="nofollow" target="_blank" href="http://www.sv.uio.no/sai/english/people/aca/geirthe/">Professor of Social Anthropology at the University of Oslo</a> and President of the European Association of Social Anthropologists (EASA). His publications span many genres and topics, largely focusing on the politics of culture and identity, globalisation and the history of anthropology. His latest research project ‘Overheating: The Three Crises of Globalisation’ is a comparative endeavour aiming to develop an understanding of local responses to accelerated change in the realms of economy/finance, climate/environment, and culture/identity.</p>
<p><strong>Joana Breidenbach</strong> is the founder of <a rel="nofollow" target="_blank" href="http://betterplace.org">betterplace.org</a>, Germany’s largest crowdfunding platform for social projects, and the betterplace lab, a think- and do-tank focused on digital-social innovation. She holds a PhD in cultural anthropology and is author of numerous articles and books on cultural consequences of globalisation.</p>
<p><strong>Lučka Kajfež Bogataj </strong>is Professor for Climatology at the University of Ljubljana, Slovenia, and a member of the <a rel="nofollow" target="_blank" href="http://www.ipcc.ch/">Intergovernmental Panel on Climate Change</a> (IPCC). Her current research interests include biometeorology, climate change scenarios and impacts on ecosystems.</p>
<p><strong>Lenora Bohren</strong> is an <a rel="nofollow" target="_blank" href="http://anthropology.colostate.edu/lenora-bohren/">environmental anthropologist and senior research scientist</a> and director of the <a rel="nofollow" target="_blank" href="http://sustainability.colostate.edu/centers/vehicle-emissions">National Center for Vehicle Emissions Control and Safety</a> (NCVECS) at Colorado State University, USA. She was also responsible for National and International Clean Air Conferences for over 25 years.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/anthropologists-addressing-burning-issues-on-a-hot-planet/">Anthropologists addressing burning issues on a hot planet</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Win a copy of Managing Chaos: Digital Governance by Design</title>
         <link>http://tracking.feedpress.it/link/7644/1730943</link>
         <description>&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/giveaways/win-a-copy-of-managing-chaos-digital-governance-by-design/&quot;&gt;Win a copy of Managing Chaos: Digital Governance by Design&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?post_type=ks_giveaway&amp;p=39649</guid>
         <pubDate>Tue, 01 Sep 2015 18:07:06 +0000</pubDate>
         <content:encoded><![CDATA[<p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/giveaways/win-a-copy-of-managing-chaos-digital-governance-by-design/">Win a copy of Managing Chaos: Digital Governance by Design</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>Preparing Users for a Future of Wearables (Part 2)</title>
         <link>http://tracking.feedpress.it/link/7644/1730944</link>
         <description>&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/preparing-users-for-a-future-of-wearables/&quot;&gt;In part 1&lt;/a&gt; of this 2-part series,  Associate Professor Nick Bowman explored the social implications of wearable technologies such as Google Glass. Now, in part 2, Bowman shares results of a study conducted by his communication technology team at West Virginia University&amp;#8217;s Interaction Lab.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/preparing-users-for-a-future-of-wearables-part-2/&quot;&gt;Preparing Users for a Future of Wearables (Part 2)&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39644</guid>
         <pubDate>Tue, 01 Sep 2015 13:30:09 +0000</pubDate>
         <content:encoded><![CDATA[<p class="introduction">Communication technologies are no stranger to moral panic. People unfamiliar with new technologies often feel (at best) concern, and (at worst) outright fear that newer ways of communicating will <a rel="nofollow" target="_blank" href="http://www.zdnet.com/pictures/photos-top-10-technology-induced-moral-panics/">irreparably damage human interaction</a>. Consider Socrates&rsquo; fears of the written word&mdash;thought to damage our ability to communicate authentically&mdash;and more recent fears of electronic telephones&mdash;thought to invade privacy and encourage stay-at-home wives to communicate with ne&rsquo;er do wells (Author&rsquo;s note: I wish I were making this up &#8230; ). The public outcry over Glass&rsquo;s inhuman and invasive presence seemed to spike almost from the start, only intensifying until the eventual hiatus of the Glass program. Observing this, our communication technology research team&mdash;a joint venture with West Virginia University&rsquo;s Interaction Lab (<a rel="nofollow" target="_blank" href="https://twitter.com/hashtag/ixlab">#ixlab</a>) and North Dakota State University&mdash;set out to analyze people&rsquo;s real feelings and reactions to Google Glass.</p> 

In <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/preparing-users-for-a-future-of-wearables/">part 1 of this article</a>, we explored the theoretical social implications and media reception of Google Glass in order to understand the budding wearable technology landscape. But theory only gets us so far. Let&rsquo;s now dive into how augmented sociality presents itself in a (designed, near-to-)real-life scenario. 

We can generally agree that wearable technologies are not gone. As recently as July 2015, Google <a rel="nofollow" target="_blank" href="http://www.theverge.com/2015/7/3/8889271/gg1-new-google-glass-fcc-tests">coyly leaked plans</a> for their newest Glass apparatus, and other technologies such as Apple&rsquo;s iWatch generated <a rel="nofollow" target="_blank" href="http://www.redmondpie.com/apple-watch-sales-figures-3-million-devices-preordered-2-billion-in-revenue/">pre-sale revenues topping $2 billion</a>. As much as people expressed angst towards the idea of living in an augmented sociality&mdash;wearing Glass and interacting through a heads-up interface&mdash;today&rsquo;s technology user is becoming increasingly comfortable with tools that integrate seamlessly into the human perceptual system. 

The secret for UX designers working in the augmented sociality space will be to understand not just the experience of augmented sociality for the one using an interface, but also to understand the experiences of those being &ldquo;augmented&rdquo; by wearable technology: that is, the people that we Glassholes scan while we interact with them. Just as one cannot understand the concept of &ldquo;social&rdquo; without considering more than one individual, understanding how to successfully augment social interactions with wearable technologies will require UX designers to understand the experience of all of the social actors in an experience. 

With this in mind, our team of communication technology scientists designed a series of faux interactions, some with Google Glass and some without, to compare and contrast how the individuals in these conversations might respond to each other&mdash;specifically, we wondered if the Glass device might impact (a) perceptions of the conversation, (b) perceptions of the conversational partner, and (c) perceptions of one&rsquo;s self.

<h3>Designing a study on Glass</h3>
At the 2015 <a rel="nofollow" target="_blank" href="http://www.icahdq.org/">International Communication Association</a> conference in San Juan, our communication technology research team at West Virginia University and North Dakota State University designed a simple study. We asked students to visit our laboratory at WVU to discuss campus transportation&mdash;namely, the campus&rsquo; <a rel="nofollow" target="_blank" href="https://www.youtube.com/watch?v=fEgboXXflwo">lovable but aging transportation system</a>. Students were assigned to discuss campus transportation with each other, but they did not know each other prior to the study; this was important to control for students having expectations about a casual conversation with a stranger rather than meeting with a friend or colleague. None of this, of course, appeared to have anything to do with communication technology or user interfaces. 

However, our study had one important caveat: for half of the student pairs, one student was randomly assigned to wear a pair of Google Glass. None of the students were aware of this prior to the study. Moreover, this student&rsquo;s pair of Glass were &ldquo;programmed&rdquo; to facially recognize the conversation partner, and then display that person&rsquo;s last five minutes of social media activity&mdash;in truth, <a rel="nofollow" target="_blank" href="https://docs.google.com/presentation/d/1ip7ExQgY8Ai_nTcNetAev2Nau5Gll55kqF2Wrv66MIY/edit?usp=sharing">false information created by our research team</a> to purposely cast the partner in a bad light. Following the conversations, all students were asked to complete open- and closed-ended survey questions about the conversations, including how much they recalled from the conversation and how they felt about the person they interacted with, as well as how they felt about themselves. 

<h3>The findings</h3>
Our team had predicted that the the Glass interface would impact conversations because it represented precisely the sort of augmented sociality referenced in part 1 of this article: live face-to-face human interactions in which at least one person is able to access social media information about the other, without breaking their attention from the conversation. We hypothesized, for example, that the wearer might feel superior to their partner, as a result of all the extra-dyadic information they saw with the device&mdash;those (fake) social media cues, that is. <a rel="nofollow" target="_blank" href="http://www.wired.co.uk/news/archive/2014-01/16/why-wearable-tech-is-unwearable">We also hypothesized</a> that the non-wearer might feel as if they are talking to a sub-human machine and feel uncomfortable. Broadly, our expectations were that Glass wearers would have a very different recollection of the conversation than their non-wearing partner. 

<a rel="nofollow" target="_blank" href="https://drive.google.com/file/d/0B4_xmT9wYdhqd3diRF9YM0JuQmc/preview">Our full findings are online</a>, but in general <strong>we did not find evidence for the Glasshole effect</strong>! The popular anecdote found in mainstream and social media coverage of Glass is that anyone wearing Glass will be seen as a &ldquo;Glasshole&rdquo;&mdash;uninterested in their conversation partner, and unaware of their rudeness. We did, however find both positive and negative effects. Specifically: 

Non-wearers rated the Glass wearers as more physically attractive, and as being more socio-emotionally close in the conversation. Essentially, the Glass technology seemed to have a &ldquo;cool kid&rdquo; effect regarding others&rsquo; perceptions of the wearer. 
Non-wearers felt that the conversation with a Glass wearer was more mentally and physically demanding, and they reported lower self-esteem following the conversation. When talking to somebody wearing Glass, participants didn&rsquo;t so much feel uncomfortable about the conversation but rather, felt as if they had to work harder in order to pay attention. 

Conversations in which Glass was present were less on-topic than conversations without Glass, in that the conversation participants did not recall any details of the campus transportation issue. Following the conversation, participants in the non-Glass conversations were able to recall more details about the discussion as well as about each other, while Glass conversations had fewer recollections in general. 

Put simply, the Glass device somewhat distracted <em>both</em> people, although only two people explicitly referenced Glass in their recollections, suggesting that the device&rsquo;s impact on the conversations was more implicit in nature.

<h3>Designing for Augmented Sociality</h3>
Other designers, such as <a rel="nofollow" target="_blank" href="http://www.eleks.com">the team at ELEKS</a> have already described some of the more practical considerations regarding UX design and wearable technologies. As communication scholars and media psychologists, our team was particularly curious about some of the social and psychological determinations of the success of wearables such as Glass. For us&mdash;and this has been demonstrated by past research into technology acceptance&mdash;it is just as important to understand the individual and social experience of a technology as it is to understand specific interface design. The rapid rise and (temporary?) fall of Google Glass provides an excellent case study in a technology misunderstood by its creators as well as by eager developers and UX designers. 

The device was not simply an interface, but rather a shift in the way in which humans interacted with each other. Shifting social information from our smartphones to our eyeballs represents a foray into cyborg face-to-face interaction&mdash;layering social information into spaces such as interpersonal conversations normally considered free from such content. This augmented sociality breaks many of the expectations that we have for human interaction, and these breaks&mdash;rather than any deficiencies with the devices themselves&mdash;might explain the vitriol directed at the devices.  

Successfully designing for wearable technology will require a more reflective understanding not only in the social patterns of technology innovation, but also a more intimate understanding of what it means to mediate face-to-face reality. Specifically, UX designers should: 
<ul>
<li><strong>Understand the social and contextual factors of an interface</strong>, just as much as the technical factors. Superior UX design can&rsquo;t overcome negative social perceptions of technology. Remember, at one point society feared that telephones would also steal our privacy and now there are <a rel="nofollow" target="_blank" href="http://www.independent.co.uk/life-style/gadgets-and-tech/news/there-are-officially-more-mobile-devices-than-people-in-the-world-9780518.html">more registered phone numbers than people</a> on Earth.</li> 
<li><strong>Pay closer attention to the perceived usability of a technology.</strong> Potential users should know what a technology can and cannot do, and observers and social commentators need to know the same. For example, Google Glass does not have <a rel="nofollow" target="_blank" href="http://www.theguardian.com/technology/2013/jun/03/google-glass-facial-recognition-ban">facial recognition software</a>. Communicating the true scope of a technology&rsquo;s capabilities can go a long way towards acceptance. Related to this, the possible benefits of a technology should be <a rel="nofollow" target="_blank" href="https://www.youtube.com/watch?v=mE_bDNaYAr8">clearly communicated</a> and for Glass, that <a rel="nofollow" target="_blank" href="http://techcrunch.com/2014/03/15/why-we-hate-google-glass-and-all-new-tech/">this did not happen</a>.</li>
<li><strong>Consider how a technology, and its interface, influence the reality of those using it.</strong> Talking to each other through a heads-up display is not the same as talking through one&rsquo;s eyes, but it&rsquo;s not an inherently bad experience either. Designers must move past anecdotes and assumptions and instead, step back and understand the <a rel="nofollow" target="_blank" href="http://www.media-ecology.org/media_ecology/">media ecology</a>&mdash;the larger system of communication&mdash;that their interfaces exist in. This final point is perhaps most relevant to UX, because it might help aid in the creation of a more meaningful and useful design philosophy.</li>
</ul>
<em><strong>Author&rsquo;s Note:</strong> None of this article would have been possible without the support of my colleagues <a rel="nofollow" target="_blank" href="http://comm.wvu.edu/fs/faculty/jbanks">Dr. Jaime Banks</a> (West Virginia University) and <a rel="nofollow" target="_blank" href="http://www.ndsu.edu/communication/faculty/david_westerman/">Dr. David Westerman</a> (North Dakota State University), my equal partners in our continued research and writings on the future of augmented sociality. </em><p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/preparing-users-for-a-future-of-wearables-part-2/">Preparing Users for a Future of Wearables (Part 2)</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>50 Restaurant Websites for Inspiration</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/Lryodc_oYqo/</link>
         <description>&lt;p&gt;Check out these beautiful restaurant website designs for ideas and inspiration!&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/inspiration/restaurant-websites/&quot;&gt;50 Restaurant Websites for Inspiration&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8636</guid>
         <pubDate>Mon, 31 Aug 2015 10:00:05 +0000</pubDate>
         <content:encoded><![CDATA[<p>Are you designing a website for a restaurant? Check out these beautiful restaurant website designs for ideas and inspiration!</p>
<p><a rel="nofollow" target="_blank" href="http://www.ruxbinchicago.com/"><img src="http://cdn.sixrevisions.com/0556-37-restaurant-website-ruxbin.jpg" width="640" height="444" alt="Image of a restaurant website: Ruxbin Chicago"></a><span class="figure-caption">Ruxbin Chicago</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.risotteriamelottinyc.com/"><img src="http://cdn.sixrevisions.com/0556-12-restaurant-website-risotteria.jpg" width="640" height="444" alt="Image of a restaurant website: Risotteria Melotti"></a><span class="figure-caption">Risotteria Melotti</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.theeddynyc.com/"><img src="http://cdn.sixrevisions.com/0556-09-restaurant-website-theeddy.jpg" width="640" height="444" alt="Image of a restaurant website: The Eddy NYC"></a><span class="figure-caption">The Eddy NYC</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.brassunion.com/"><img src="http://cdn.sixrevisions.com/0556-35-restaurant-website-brass.jpg" width="640" height="444" alt="Image of a restaurant website: Brass"></a><span class="figure-caption">Brass</span></p>
<p><a rel="nofollow" target="_blank" href="http://quay.com.au/"><img src="http://cdn.sixrevisions.com/0556-01-restaurant-website-quay.jpg" width="640" height="444" alt="Image of a restaurant website: Quay Restaurant"></a><span class="figure-caption">Quay Restaurant</span></p>
<p><a rel="nofollow" target="_blank" href="http://junctionmoama.com.au/"><img src="http://cdn.sixrevisions.com/0556-14-restaurant-website-junction.jpg" width="640" height="444" alt="Image of a restaurant website: Junction Moama"></a><span class="figure-caption">Junction Moama</span></p>
<p><a rel="nofollow" target="_blank" href="http://mariannerestaurant.com/"><img src="http://cdn.sixrevisions.com/0556-04-restaurant-website-marianne.jpg" width="640" height="444" alt="Image of a restaurant website: Marianne Restaurant"></a><span class="figure-caption">Marianne Restaurant</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.arbor-restaurant.co.uk/"><img src="http://cdn.sixrevisions.com/0556-05-restaurant-website-arbor.jpg" width="640" height="444" alt="Image of a restaurant website: Arbor Restaurant"></a><span class="figure-caption">Arbor Restaurant</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.restaurantebaobab.com/"><img src="http://cdn.sixrevisions.com/0556-06-restaurant-website-baobab.jpg" width="640" height="444" alt="Image of a restaurant website: Baobab"></a><span class="figure-caption">Baobab</span></p>
<p><a rel="nofollow" target="_blank" href="http://mercertavern.com/"><img src="http://cdn.sixrevisions.com/0556-08-restaurant-website-mercer.jpg" width="640" height="444" alt="Image of a restaurant website: Mercer Tavern"></a><span class="figure-caption">Mercer Tavern</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.whitmansnyc.com/"><img src="http://cdn.sixrevisions.com/0556-10-restaurant-website-whitmans.jpg" width="640" height="444" alt="Image of a restaurant website: Whitmans"></a><span class="figure-caption">Whitmans</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.brindisatapaskitchens.com/"><img src="http://cdn.sixrevisions.com/0556-11-restaurant-website-brindisa.jpg" width="640" height="444" alt="Image of a restaurant website: Brindisa Tapas Kitchens"></a><span class="figure-caption">Brindisa Tapas Kitchens</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.cowandcocafe.com/"><img src="http://cdn.sixrevisions.com/0556-13-restaurant-website-cowco.jpg" width="640" height="444" alt="Image of a restaurant website: Cow&amp;amp;Co Cafe"></a><span class="figure-caption">Cow&amp;Co Cafe</span></p>
<p><a rel="nofollow" target="_blank" href="http://cafe.monocle.com/"><img src="http://cdn.sixrevisions.com/0556-15-restaurant-website-monoclecaf.jpg" width="640" height="444" alt="Image of a restaurant website: The Monocle Caf&#xe9;"></a><span class="figure-caption">The Monocle Café</span></p>
<p><a rel="nofollow" target="_blank" href="http://drurybuildings.com/"><img src="http://cdn.sixrevisions.com/0556-18-restaurant-website-drury.jpg" width="640" height="444" alt="Image of a restaurant website: Drury Buildings"></a><span class="figure-caption">Drury Buildings</span></p>
<p><a rel="nofollow" target="_blank" href="http://finopar.com.au/"><img src="http://cdn.sixrevisions.com/0556-19-restaurant-website-finopar.jpg" width="640" height="444" alt="Image of a restaurant website: Fino Par"></a><span class="figure-caption">Fino Par</span></p>
<p><a rel="nofollow" target="_blank" href="http://coloniaverdenyc.com/#/"><img src="http://cdn.sixrevisions.com/0556-20-restaurant-website-coloniaver.jpg" width="640" height="444" alt="Image of a restaurant website: Colonia Verde"></a><span class="figure-caption">Colonia Verde</span></p>
<p><a rel="nofollow" target="_blank" href="http://baystreetbiergarten.com/"><img src="http://cdn.sixrevisions.com/0556-21-restaurant-website-baystreet.jpg" width="640" height="444" alt="Image of a restaurant website: Bay Street Biergarten"></a><span class="figure-caption">Bay Street Biergarten</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.lemonadela.com/"><img src="http://cdn.sixrevisions.com/0556-22-restaurant-website-lemonade.jpg" width="640" height="444" alt="Image of a restaurant website: Lemonade"></a><span class="figure-caption">Lemonade</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.fuelcafedenver.com/"><img src="http://cdn.sixrevisions.com/0556-23-restaurant-website-fuelcafe.jpg" width="640" height="444" alt="Image of a restaurant website: Fuel Cafe"></a><span class="figure-caption">Fuel Cafe</span></p>
<p><a rel="nofollow" target="_blank" href="http://olesoiree.de/"><img src="http://cdn.sixrevisions.com/0556-24-restaurant-website-olesoir.jpg" width="640" height="444" alt="Image of a restaurant website: OL&#xc9; SOIREE"></a><span class="figure-caption">OLÉ SOIREE</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.bigapplehotdogs.com/"><img src="http://cdn.sixrevisions.com/0556-25-restaurant-website-bigappled.png" width="640" height="444" alt="Image of a restaurant website: Big Apple Hot Dogs"></a><span class="figure-caption">Big Apple Hot Dogs</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.canjubany.com/"><img src="http://cdn.sixrevisions.com/0556-26-restaurant-website-jubany.jpg" width="640" height="444" alt="Image of a restaurant website: Restaurant Can Jubany"></a><span class="figure-caption">Restaurant Can Jubany</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.giraffe.net/"><img src="http://cdn.sixrevisions.com/0556-27-restaurant-website-giraffe.jpg" width="640" height="444" alt="Image of a restaurant website: giraffe"></a><span class="figure-caption">giraffe</span></p>
<p><a rel="nofollow" target="_blank" href="http://benitos-hat.com/"><img src="http://cdn.sixrevisions.com/0556-29-restaurant-website-benitoshat.jpg" width="640" height="444" alt="Image of a restaurant website: Benito's Hat"></a><span class="figure-caption">Benito&#8217;s Hat</span></p>
<p><a rel="nofollow" target="_blank" href="http://cafesydney.com/home"><img src="http://cdn.sixrevisions.com/0556-30-restaurant-website-cafesydney.jpg" width="640" height="444" alt="Image of a restaurant website: Cafe Sydney"></a><span class="figure-caption">Cafe Sydney</span></p>
<p><a rel="nofollow" target="_blank" href="http://braerestaurant.com/"><img src="http://cdn.sixrevisions.com/0556-33-restaurant-website-brae.jpg" width="640" height="444" alt="Image of a restaurant website: Brae"></a><span class="figure-caption">Brae</span></p>
<p><a rel="nofollow" target="_blank" href="http://shizuku.com.au/"><img src="http://cdn.sixrevisions.com/0556-34-restaurant-website-shinzuku.jpg" width="640" height="444" alt="Image of a restaurant website: Shizuku Ramen"></a><span class="figure-caption">Shizuku Ramen &#8211; Contemporary Japanese Restaurant</span></p>
<p><a rel="nofollow" target="_blank" href="http://jafflejaffle.com.au/"><img src="http://cdn.sixrevisions.com/0556-36-restaurant-website-jaffle.jpg" width="640" height="444" alt="Image of a restaurant website: Jaffle Jaffle"></a><span class="figure-caption">Jaffle Jaffle</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.fifteen.net/"><img src="http://cdn.sixrevisions.com/0556-38-restaurant-website-fifteen.jpg" width="640" height="444" alt="Image of a restaurant website: Fifteen"></a><span class="figure-caption">Jamie Oliver&rsquo;s Fifteen restaurant London</span></p>
<p><a rel="nofollow" target="_blank" href="http://caravanonexmouth.co.uk/"><img src="http://cdn.sixrevisions.com/0556-41-restaurant-website-caravan.jpg" width="640" height="444" alt="Image of a restaurant website: CARAVAN"></a><span class="figure-caption">CARAVAN Restaurant, Bar &amp; Roastery</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.wiredcafe.co.uk/"><img src="http://cdn.sixrevisions.com/0556-42-restaurant-website-wired.jpg" width="640" height="444" alt="Image of a restaurant website: Wired"></a><span class="figure-caption">Wired</span></p>
<p><a rel="nofollow" target="_blank" href="http://dukesbrewandque.com/"><img src="http://cdn.sixrevisions.com/0556-44-restaurant-website-dukes.jpg" width="640" height="444" alt="Image of a restaurant website: Duke's Brew &amp;amp; Que"></a><span class="figure-caption">Duke&#8217;s Brew &amp; Que</span></p>
<p><a rel="nofollow" target="_blank" href="http://jacksbarlondon.co.uk/"><img src="http://cdn.sixrevisions.com/0556-45-restaurant-website-jacks.jpg" width="640" height="444" alt="Image of a restaurant website: Jacks Bar"></a><span class="figure-caption">Jacks Bar</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.thepapermill-lasswade.co.uk/"><img src="http://cdn.sixrevisions.com/0556-46-restaurant-website-papermill.jpg" width="640" height="444" alt="Image of a restaurant website: The Paper Mill"></a><span class="figure-caption">The Paper Mill</span></p>
<p><a rel="nofollow" target="_blank" href="http://thekingsarmslondon.co.uk/"><img src="http://cdn.sixrevisions.com/0556-47-restaurant-website-kingsarms.jpg" width="640" height="444" alt="Image of a restaurant website: The Kings Arms"></a><span class="figure-caption">The Kings Arms</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.pitchcardiff.com/"><img src="http://cdn.sixrevisions.com/0556-48-restaurant-website-pitch.jpg" width="640" height="444" alt="Image of a restaurant website: Pitch"></a><span class="figure-caption">Pitch</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.the-bancroft.com/"><img src="http://cdn.sixrevisions.com/0556-49-restaurant-website-bancroft.jpg" width="640" height="444" alt="Image of a restaurant website: The Bancroft"></a><span class="figure-caption">The Bancroft</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.joes.co.nz/"><img src="http://cdn.sixrevisions.com/0556-40-restaurant-website-joesgarage.jpg" width="640" height="444" alt="Image of a restaurant website: Joe's Garage"></a><span class="figure-caption">Joe&#8217;s Garage</span></p>
<p><a rel="nofollow" target="_blank" href="http://maaemo.no/"><img src="http://cdn.sixrevisions.com/0556-03-restaurant-website-maemo.jpg" width="640" height="444" alt="Image of a restaurant website: Maaemo Restaurant"></a><span class="figure-caption">Maaemo Restaurant</span></p>
<p><a rel="nofollow" target="_blank" href="http://supremesupreme.co.nz/"><img src="http://cdn.sixrevisions.com/0556-17-restaurant-website-supreme.jpg" width="640" height="444" alt="Image of a restaurant website: Supreme Supreme"></a><span class="figure-caption">Supreme Supreme</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.gauchorestaurants.co.uk/"><img src="http://cdn.sixrevisions.com/0556-02-restaurant-website-gaucho.jpg" width="640" height="444" alt="Image of a restaurant website: Gaucho"></a><span class="figure-caption">Gaucho</span></p>
<p><a rel="nofollow" target="_blank" href="http://chicksfryhouse.com/"><img src="http://cdn.sixrevisions.com/0556-16-restaurant-website-chicksfry.jpg" width="640" height="444" alt="Image of a restaurant website: Chick's Fry House"></a><span class="figure-caption">Chick&#8217;s Fry House</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.theblacksparrow.co.nz/"><img src="http://cdn.sixrevisions.com/0556-50-restaurant-website-lounge.jpg" width="640" height="444" alt="Image of a restaurant website: The Black Sparrow"></a><span class="figure-caption">The Black Sparrow</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.easybistro.com/"><img src="http://cdn.sixrevisions.com/0556-31-restaurant-website-easybistro.jpg" width="640" height="444" alt="Image of a restaurant website: easybistro.com"></a><span class="figure-caption">easybistro.com</span></p>
<p><a rel="nofollow" target="_blank" href="http://rosebudkitchen.com/"><img src="http://cdn.sixrevisions.com/0556-07-restaurant-website-rosebud.jpg" width="640" height="444" alt="Image of a restaurant website: "></a><span class="figure-caption"></span></p>
<p><a rel="nofollow" target="_blank" href="http://eattheordinary.com/"><img src="http://cdn.sixrevisions.com/0556-32-restaurant-website-theordinary.png" width="640" height="444" alt="Image of a restaurant website: The Ordinary"></a><span class="figure-caption">The Ordinary</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.marcogrill.com/"><img src="http://cdn.sixrevisions.com/0556-43-restaurant-website-marco.jpg" width="640" height="444" alt="Image of a restaurant website: Marco Grill"></a><span class="figure-caption">Marco Grill</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.lamourfou.be/en"><img src="http://cdn.sixrevisions.com/0556-39-restaurant-website-lamour.jpg" width="640" height="444" alt="Image of a restaurant website: L&amp;rsquo;Amour Fou"></a><span class="figure-caption">L&rsquo;Amour Fou</span></p>
<p><a rel="nofollow" target="_blank" href="http://artifactcoffee.com/"><img src="http://cdn.sixrevisions.com/0556-28-restaurant-website-artifact.jpg" width="640" height="444" alt="Image of a restaurant website: Artifact Coffee"></a><span class="figure-caption">Artifact Coffee</span></p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/freebies/icons/free-food-icons/">Food Icons: Free Icon Set</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/clean-websites/">50 Clean Websites for Inspiration</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/portfolio-websites/">50 Portfolio Websites for Inspiration</a></li>
</ul>
<p class="about-author"><img src="http://images.sixrevisions.com/authors/jacob_gube_small.jpg"><span class="author-bio-text"><strong>Jacob Gube</strong> is the founder of Six Revisions. He&#8217;s a front-end developer. Connect with him on <a rel="nofollow" target="_blank" href="http://twitter.com/sixrevisions">Twitter</a> and <a rel="nofollow" target="_blank" href="https://www.facebook.com/sixrevisions">Facebook</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/restaurant-websites/">50 Restaurant Websites for Inspiration</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>Inspiration</category>
      </item>
      <item>
         <title>Newsletter: Gamification of UX Research - A Board Game to Study Future User Needs</title>
         <link>http://www.humanfactors.com/newsletters/gamification_of_ux_research.asp</link>
         <description>HFI's newsletter on user experience research.</description>
         <guid isPermaLink="false">http://www.humanfactors.com/newsletters/gamification_of_ux_research.asp</guid>
         <pubDate>Sun, 30 Aug 2015 17:40:00 +0000</pubDate>
      </item>
      <item>
         <title>Newsletter: Gamification of UX Research - A Board Game to Study Future User Needs</title>
         <link>http://www.humanfactors.com/newsletters/gamification_of_ux_research.asp</link>
         <description>HFI's newsletter on user experience research.</description>
         <guid isPermaLink="false">http://www.humanfactors.com/newsletters/gamification_of_ux_research.asp</guid>
         <pubDate>Sun, 30 Aug 2015 17:40:00 +0000</pubDate>
      </item>
      <item>
         <title>Principle for Mac: Animation and Prototyping</title>
         <link>http://feedproxy.google.com/~r/konigi/~3/8o3cHTb9F1E/</link>
         <description>&lt;div class=&quot;video&quot;&gt;&lt;/div&gt;

&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://principleformac.com/&quot;&gt;Principle for Mac&lt;/a&gt; ($99) is a tool for designing animation, primarily for mobile devices. It provides an easy to use interface for prototyping interaction, transitions, or other animated elements in your interface.&lt;/p&gt;

&lt;p&gt;You can design with text, rectangles (which can modified with border radius to make circles), or graphics created with other tools, and then hook up animations for actions like taps, scrolling, and drag, and use the drivers UI to connect those actions to drive other properties. An animation UI gives you control over timing and easing for specific transitions, but the defaults also work well without customization. Really nice.&lt;/p&gt;

&lt;p&gt;In the prototype window, you can test out your actions and animations. Pressing the video icon will record the session and allow you to export as a .mov file or animated gif.&lt;/p&gt;

&lt;p&gt;They have a gallery of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://principletemplates.com/&quot;&gt;starter templates&lt;/a&gt; to help you with basic needs. There&amp;rsquo;s also some &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://dribbble.com/tags/principle&quot;&gt;great examples&lt;/a&gt; of what people are building over on Dribble.&lt;/p&gt;

&lt;p&gt;Read more about &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://principleformac.com/&quot;&gt;Principle for Mac&lt;/a&gt;.&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=8o3cHTb9F1E:uTcjl9erago:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=8o3cHTb9F1E:uTcjl9erago:7Q72WNTAKBA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=7Q72WNTAKBA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=8o3cHTb9F1E:uTcjl9erago:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?i=8o3cHTb9F1E:uTcjl9erago:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=8o3cHTb9F1E:uTcjl9erago:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=8o3cHTb9F1E:uTcjl9erago:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?i=8o3cHTb9F1E:uTcjl9erago:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;</description>
         <guid isPermaLink="false">http://konigi.com/tools/submissions/principle-mac/</guid>
         <pubDate>Fri, 28 Aug 2015 17:31:39 +0000</pubDate>
      </item>
      <item>
         <title>Zero UI — The Future of Interfaces</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/JiptT3ZL4zA/</link>
         <description>&lt;p&gt;Zero UI is the concept of having a more seamless interaction with technology.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/user-interface/zero-ui/&quot;&gt;Zero UI — The Future of Interfaces&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8629</guid>
         <pubDate>Fri, 28 Aug 2015 10:00:23 +0000</pubDate>
         <content:encoded><![CDATA[<p>Are we in the era of Zero UI? Not quite, but we&#8217;re getting close.</p>
<p>Zero UI is the concept of removing the barrier between <em>user</em> and <em>device</em>, and having a more seamless interaction with technology.</p>
<p>Industry advancements are moving towards not only more intuitive and integrated pieces of tech, but also an environment that creates less disconnect from our world, providing authentic, meaningful interactive spaces. </p>
<p>Zero UI is all about how we as the user interact with our content. Typically we have a device being interacted with directly through a touchscreen, or indirectly with a remote control. Zero UI is the push to become even more integrated with our tech. Touchless tech or Zero UI.</p>
<p>
 
</p>
<p>While a world completely devoid of physical interfaces may never be a reality, being less tied to our devices may be in the cards. </p>
<p>At the helm of this transition are gesture-based user interfaces. The gaming world has been one of the first to adopt gesture controls as a way of providing a more natural user experience.  Think Wii, PlayStation Move and Microsoft Kinect. Our ability to control our gaming console has become less tied to button commands and instead allows us to incorporate more properties of physical space and motion into our experience. </p>
<p></p> 
<p>More recently, Google has announced an advancement to gesture control through <a rel="nofollow" target="_blank" href="http://thenextweb.com/google/2015/05/29/google-unveils-project-soli-a-radar-based-wearable-to-control-anything/" title="Google unveils Project Soli, a radar-based wearable to control anything">Project Soli</a>, a chip that will allow users to gesture above a device without needing to touch the screen directly. </p>
<p></p> 
<p>Say &quot;so long&quot; to tapping tiny buttons on a small screen; with this project by Google, users will be able to press their fingers together and incorporate other hand gestures that simulate using physical controls.</p>
<p>Machine-learning technologies employed by companies like <a rel="nofollow" target="_blank" href="https://nest.com/">Nest</a> are helping to further the idea of touchless interfaces.</p>
<p></p> 
<p> Having tech that doesn&#8217;t get in the way is crucial to having devices that feel more like a part of our environment, rather than foreign objects taking up our space.</p>
<p>Just as our lives are multidimensional, our devices must also be able to have and understand a complete 360<sup>o</sup> vantage point.</p>
<h2>Related Content</h2>
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<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-interface/poka-yoke-ui-design/">Poka-Yoke in User Interface Design</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-interface/ideas-designing-user-interfaces/">Ideas to Keep in Mind When Designing User Interfaces</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-experience-ux/agile-ux-design/">A Quick Introduction to Agile UX Design</a></li>
</ul>
<p class="about-author"><img src="http://cdn.sixrevisions.com/authors/jenna-palermo-small.jpg"><span class="author-bio-text"><strong>Jenna Palermo</strong> is a designer for ESPN and also an online design instructor. She&#8217;s based in Los Angeles, CA. Check out <a rel="nofollow" target="_blank" href="https://www.behance.net/JennaPalermo">her projects on Behance</a>, follow her on Twitter <a rel="nofollow" target="_blank" href="https://twitter.com/wittythings">@wittythings</a>, and visit her site: <a rel="nofollow" target="_blank" href="http://www.yesjuliet.com/">Yes Juliet</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/user-interface/zero-ui/">Zero UI — The Future of Interfaces</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>User Interface</category>
      </item>
      <item>
         <title>50 Beautiful Websites with Big Background Images</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/GIcZFnifwKE/</link>
         <description>&lt;p&gt;Check out how these  sites use beautifully large background photos.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/inspiration/websites-big-background-images/&quot;&gt;50 Beautiful Websites with Big Background Images&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8626</guid>
         <pubDate>Wed, 26 Aug 2015 10:00:46 +0000</pubDate>
         <content:encoded><![CDATA[<p>Using a big background image can help you create an impressive and memorable experience for your site visitors. For ideas and inspiration, see how these  sites use beautifully big background images.</p>
<p><a rel="nofollow" target="_blank" href="http://www.hellothierry.com/"><img src="http://cdn.sixrevisions.com/0554-08-big-background-image-thierryamb.jpg" width="640" height="444" alt="Thierry Ambraisse"></a><span class="figure-caption">Thierry Ambraisse</span></p>
<p><a rel="nofollow" target="_blank" href="http://mollyandmepecans.com/"><img src="http://cdn.sixrevisions.com/0554-01-big-background-image-mollyme.jpg" width="640" height="444" alt="Molly &amp;amp; Me Pecans"></a><span class="figure-caption">Molly &amp; Me Pecans</span></p>
<p><a rel="nofollow" target="_blank" href="http://mancinimade.com.au/"><img src="http://cdn.sixrevisions.com/0554-04-big-background-image-mancini.jpg" width="640" height="444" alt="Mancini Made"></a><span class="figure-caption">Mancini Made</span></p>
<p><a rel="nofollow" target="_blank" href="http://julia-music.ru/"><img src="http://cdn.sixrevisions.com/0554-27-big-background-image-juliagavri.jpg" width="640" height="444" alt="Julia Gavrilova"></a><span class="figure-caption">Julia Gavrilova</span></p>
<p><a rel="nofollow" target="_blank" href="http://tomcolearchitect.com/"><img src="http://cdn.sixrevisions.com/0554-05-big-background-image-tomcole.jpg" width="640" height="444" alt="Tom Cole Architecture"></a><span class="figure-caption">Tom Cole Architecture</span></p>
<p><a rel="nofollow" target="_blank" href="http://anotherescape.com/"><img src="http://cdn.sixrevisions.com/0554-03-big-background-image-anotherescape.jpg" width="640" height="444" alt="Another Escape"></a><span class="figure-caption">Another Escape</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.protest.eu/en/"><img src="http://cdn.sixrevisions.com/0554-24-big-background-image-protest.jpg" width="640" height="444" alt="Protest Sportswear"></a><span class="figure-caption">Protest Sportswear</span></p>
<p><a rel="nofollow" target="_blank" href="http://junctionmoama.com.au/"><img src="http://cdn.sixrevisions.com/0554-19-big-background-image-junctionmoa.jpg" width="640" height="444" alt="Junction Moama"></a><span class="figure-caption">Junction Moama</span></p>
<p><a rel="nofollow" target="_blank" href="https://weareisland.com/"><img src="http://cdn.sixrevisions.com/0554-07-big-background-image-island.jpg" width="640" height="444" alt="Island"></a><span class="figure-caption">Island</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.theeddynyc.com/"><img src="http://cdn.sixrevisions.com/0554-09-big-background-image-theeddy.jpg" width="640" height="444" alt="The Eddy NYC"></a><span class="figure-caption">The Eddy NYC</span></p>
<p><a rel="nofollow" target="_blank" href="http://purgotea.com/"><img src="http://cdn.sixrevisions.com/0554-10-big-background-image-purgo.jpg" width="640" height="444" alt="Purgo Tea"></a><span class="figure-caption">Purgo Tea</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.danielspatzek.com/"><img src="http://cdn.sixrevisions.com/0554-11-big-background-image-dnlsptzk.jpg" width="640" height="444" alt="dnlsptzk"></a><span class="figure-caption">dnlsptzk</span></p>
<p><a rel="nofollow" target="_blank" href="http://eightarms.co.uk/"><img src="http://cdn.sixrevisions.com/0554-12-big-background-image-eightarms.jpg" width="640" height="444" alt="Eight Arms"></a><span class="figure-caption">Eight Arms</span></p>
<p><a rel="nofollow" target="_blank" href="http://petermanningconductor.com/"><img src="http://cdn.sixrevisions.com/0554-13-big-background-image-petermanning.jpg" width="640" height="444" alt="Peter Manning"></a><span class="figure-caption">Peter Manning</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.folchstudio.com/"><img src="http://cdn.sixrevisions.com/0554-15-big-background-image-folch.jpg" width="640" height="444" alt="Folch"></a><span class="figure-caption">Folch</span></p>
<p><a rel="nofollow" target="_blank" href="https://www.anchour.com/"><img src="http://cdn.sixrevisions.com/0554-14-big-background-image-anchour.jpg" width="640" height="444" alt="Anchour"></a><span class="figure-caption">Anchour</span></p>
<p><a rel="nofollow" target="_blank" href="http://designertrek.com/"><img src="http://cdn.sixrevisions.com/0554-17-big-background-image-designertrek.jpg" width="640" height="444" alt="Designer Trek"></a><span class="figure-caption">Designer Trek</span></p>
<p><a rel="nofollow" target="_blank" href="http://eyeheartworld.org/"><img src="http://cdn.sixrevisions.com/0554-16-big-background-image-eyeheart.jpg" width="640" height="444" alt="Eye Heart World"></a><span class="figure-caption">Eye Heart World</span></p>
<p><a rel="nofollow" target="_blank" href="http://arielbeninca.com/"><img src="http://cdn.sixrevisions.com/0554-06-big-background-image-arielbenin.jpg" width="640" height="444" alt="Ariel Beninca"></a><span class="figure-caption">Ariel Beninca</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.martinasperl.at/"><img src="http://cdn.sixrevisions.com/0554-18-big-background-image-martina.jpg" width="640" height="444" alt="Martina Sperl"></a><span class="figure-caption">Martina Sperl</span></p>
<p><a rel="nofollow" target="_blank" href="http://luneteyewear.com/"><img src="http://cdn.sixrevisions.com/0554-20-big-background-image-luneteye.jpg" width="640" height="444" alt="Lunet Eyewear"></a><span class="figure-caption">Lunet Eyewear</span></p>
<p><a rel="nofollow" target="_blank" href="http://yourmajesty.co/"><img src="http://cdn.sixrevisions.com/0554-21-big-background-image-yourmajesty.jpg" width="640" height="444" alt="Your Majesty"></a><span class="figure-caption">Your Majesty</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.thegreenwichhotel.com/penthouse/"><img src="http://cdn.sixrevisions.com/0554-32-big-background-image-tibecapent.jpg" width="640" height="444" alt="The TriBeCa Penthouse"></a><span class="figure-caption">The TriBeCa Penthouse</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.finalcut-edit.com/"><img src="http://cdn.sixrevisions.com/0554-23-big-background-image-finalcut.jpg" width="640" height="444" alt="Final Cut"></a><span class="figure-caption">Final Cut</span></p>
<p><a rel="nofollow" target="_blank" href="http://juerglehni.com/"><img src="http://cdn.sixrevisions.com/0554-25-big-background-image-jurgleh.jpg" width="640" height="444" alt="J&#xfc;rg Lehni"></a><span class="figure-caption">Jürg Lehni</span></p>
<p><a rel="nofollow" target="_blank" href="http://wearefounded.com/"><img src="http://cdn.sixrevisions.com/0554-26-big-background-image-founded.jpg" width="640" height="444" alt="Founded"></a><span class="figure-caption">Founded</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.stevenholl.com/"><img src="http://cdn.sixrevisions.com/0554-33-big-background-image-stevenholl.jpg" width="640" height="444"></a><span class="figure-caption">Steven Holl Architects</span></p>
<p><a rel="nofollow" target="_blank" href="http://thronewatches.com/"><img src="http://cdn.sixrevisions.com/0554-28-big-background-image-throne.jpg" width="640" height="444" alt="Throne Watches"></a><span class="figure-caption">Throne Watches</span></p>
<p><a rel="nofollow" target="_blank" href="http://bauart.ch/home-en/"><img src="http://cdn.sixrevisions.com/0554-31-big-background-image-bauart.jpg" width="640" height="444" alt="bauart"></a><span class="figure-caption">bauart</span></p>
<p><a rel="nofollow" target="_blank" href="https://bondstreet.com/"><img src="http://cdn.sixrevisions.com/0554-29-big-background-image-bondst.jpg" width="640" height="444" alt="Bond Street"></a><span class="figure-caption">Bond Street</span></p>
<p><a rel="nofollow" target="_blank" href="http://kurppahosk.com/"><img src="http://cdn.sixrevisions.com/0554-34-big-background-image-kurppa.jpg" width="640" height="444" alt="Kurppa Hosk"></a><span class="figure-caption">Kurppa Hosk</span></p>
<p><a rel="nofollow" target="_blank" href="http://stmarkssquare.co.uk/"><img src="http://cdn.sixrevisions.com/0554-35-big-background-image-stmarks.jpg" width="640" height="444" alt="St. Mark's Sq."></a><span class="figure-caption">St. Mark&#8217;s Sq.</span></p>
<p><a rel="nofollow" target="_blank" href="http://bilderphoto.com/"><img src="http://cdn.sixrevisions.com/0554-22-big-background-image-bilder.jpg" width="640" height="444" alt="Bilder"></a><span class="figure-caption">Bilder</span></p>
<p><a rel="nofollow" target="_blank" href="http://saboc.com/"><img src="http://cdn.sixrevisions.com/0554-36-big-background-image-saboc.jpg" width="640" height="444" alt="Saboc"></a><span class="figure-caption">Saboc</span></p>
<p><a rel="nofollow" target="_blank" href="http://famousvs.com/"><img src="http://cdn.sixrevisions.com/0554-37-big-background-image-famousvisual.jpg" width="640" height="444" alt="Famous Visual Services"></a><span class="figure-caption">Famous Visual Services</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.1100architect.com/"><img src="http://cdn.sixrevisions.com/0554-38-big-background-image-ll00archit.jpg" width="640" height="444" alt="1100 Architect"></a><span class="figure-caption">1100 Architect</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.nakeddesign.at/"><img src="http://cdn.sixrevisions.com/0554-30-big-background-image-naked.jpg" width="640" height="444" alt="Naked"></a><span class="figure-caption">Naked</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.davidnolangallery.com/"><img src="http://cdn.sixrevisions.com/0554-39-big-background-image-davidnol.jpg" width="640" height="444" alt="David Nolan Gallery"></a><span class="figure-caption">David Nolan Gallery</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.giannibotsford.com/"><img src="http://cdn.sixrevisions.com/0554-40-big-background-image-giannibot.jpg" width="640" height="444" alt="Gianni Botsford Architects"></a><span class="figure-caption">Gianni Botsford Architects</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.luciacuba.com/"><img src="http://cdn.sixrevisions.com/0554-46-big-background-image-luciacuba.jpg" width="640" height="444" alt="Lucia Cuba"></a><span class="figure-caption">Lucia Cuba</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.michaelreynoldsnyc.com/"><img src="http://cdn.sixrevisions.com/0554-41-big-background-image-michaelrey.jpg" width="640" height="444" alt="Michael Reynolds"></a><span class="figure-caption">Michael Reynolds</span></p>
<p><a rel="nofollow" target="_blank" href="http://wildrenfrew.com/"><img src="http://cdn.sixrevisions.com/0554-42-big-background-image-wildren.jpg" width="640" height="444" alt="wildrenfrew.com"></a><span class="figure-caption">wildrenfrew.com</span></p>
<p><a rel="nofollow" target="_blank" href="http://truephotojournal.com/"><img src="http://cdn.sixrevisions.com/0554-47-big-background-image-true.jpg" width="640" height="444" alt="True"></a><span class="figure-caption">True</span></p>
<p><a rel="nofollow" target="_blank" href="http://billbyronwines.com/"><img src="http://cdn.sixrevisions.com/0554-44-big-background-image-billbyronwines.jpg" width="640" height="444" alt="Bill Byron wines"></a><span class="figure-caption">Bill Byron wines</span></p>
<p><a rel="nofollow" target="_blank" href="http://brightbyte.co.uk/"><img src="http://cdn.sixrevisions.com/0554-43-big-background-image-brightbyte.jpg" width="640" height="444" alt="BrightByte Studio"></a><span class="figure-caption">BrightByte Studio</span></p>
<p><a rel="nofollow" target="_blank" href="http://globalwaveconference.org/"><img src="http://cdn.sixrevisions.com/0554-45-big-background-image-globalwave.jpg" width="640" height="444" alt="Global Wave Conference"></a><span class="figure-caption">Global Wave Conference</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.passengercoffee.com/"><img src="http://cdn.sixrevisions.com/0554-49-big-background-image-passengercoffee.jpg" width="640" height="444" alt="Passenger Coffee"></a><span class="figure-caption">Passenger Coffee</span></p>
<p><a rel="nofollow" target="_blank" href="http://seeovergrowth.com/"><img src="http://cdn.sixrevisions.com/0554-02-big-background-image-overgrowth.jpg" width="640" height="444" alt="Overgrowth"></a><span class="figure-caption">Overgrowth</span></p>
<p><a rel="nofollow" target="_blank" href="http://thegardenedit.com/"><img src="http://cdn.sixrevisions.com/0554-50-big-background-image-gardenedit.jpg" width="640" height="444" alt="The Garden Edit"></a><span class="figure-caption">The Garden Edit</span></p>
<p><a rel="nofollow" target="_blank" href="http://www.wilkinsoneyre.com/"><img src="http://cdn.sixrevisions.com/0554-48-big-background-image-wilinsoneyre.jpg" width="640" height="444" alt="WilkinsonEyre"></a><span class="figure-caption">WilkinsonEyre</span></p>
<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/css/responsive-background-image/">Responsive Full Background Image Using CSS</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/design-showcase-inspiration/webdesigns-photos-backgrounds/">30 Beautiful Web Designs That Use Photos as Backgrounds</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/web_design/websites-background-images/">Websites with Large Background Images: 25 Inspiring Examples</a></li>
</ul>
<p class="about-author"><img src="http://images.sixrevisions.com/authors/jacob_gube_small.jpg"><span class="author-bio-text"><strong>Jacob Gube</strong> is the founder of Six Revisions. He’s a front-end developer. Connect with him on <a rel="nofollow" target="_blank" href="http://twitter.com/sixrevisions">Twitter</a> and <a rel="nofollow" target="_blank" href="https://www.facebook.com/sixrevisions">Facebook</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/inspiration/websites-big-background-images/">50 Beautiful Websites with Big Background Images</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>Inspiration</category>
      </item>
      <item>
         <title>Roots Static Site Builder</title>
         <link>http://feedproxy.google.com/~r/konigi/~3/_LnG3uifpvM/</link>
         <description>&lt;div class=&quot;tool-screenshot&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roots.cx/&quot;&gt;&lt;img src=&quot;http://media.konigi.com/tools/external/roots-cx.png&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roots.cx/&quot;&gt;Roots&lt;/a&gt; is an open source static site compiler that can help take some of the work out of setting up your own build tasks using taskrunners like gulp or grunt. It runs in your terminal and requires minimal setup.&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=_LnG3uifpvM:kSSqjZkmI5o:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=_LnG3uifpvM:kSSqjZkmI5o:7Q72WNTAKBA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=7Q72WNTAKBA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=_LnG3uifpvM:kSSqjZkmI5o:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?i=_LnG3uifpvM:kSSqjZkmI5o:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=_LnG3uifpvM:kSSqjZkmI5o:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/konigi?a=_LnG3uifpvM:kSSqjZkmI5o:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/konigi?i=_LnG3uifpvM:kSSqjZkmI5o:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;</description>
         <guid isPermaLink="false">http://konigi.com/tools/submissions/roots/</guid>
         <pubDate>Tue, 25 Aug 2015 22:15:25 +0000</pubDate>
      </item>
      <item>
         <title>Preparing Users for a Future of Wearables (Part 1)</title>
         <link>http://tracking.feedpress.it/link/7644/1730945</link>
         <description>&lt;p&gt;Wearable technologies &amp;#8212; such as Google Glass &amp;#8212; present not only a direct user experience challenge, but also a social experience challenge. How are individuals wearing these new technologies perceived? How do they perceive themselves? In part 1 of this 2&amp;#8212;part series, Associate Professor Nick Bowman explores social implications of wearable technology, and in part 2, shares results of a study conducted by his communication technology team.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com/articles/preparing-users-for-a-future-of-wearables/&quot;&gt;Preparing Users for a Future of Wearables (Part 1)&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uxbooth.com&quot;&gt;UX Booth&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.uxbooth.com/?p=39620</guid>
         <pubDate>Tue, 25 Aug 2015 13:10:07 +0000</pubDate>
         <content:encoded><![CDATA[In Tim Burton’s rendition of <em>Batman</em> (1989), a demented and delirious Joker (Jack Nicholson) grabs a pair of horn-rimmed spectacles to try and elicit some mercy out of Batman (Michael Keaton). The strategy, of course, didn’t work. Fast forward to the 21st century, and communication technologies have advanced to the point at which eyeglasses are no longer restricted to the stereotypical meek and mild-mannered “Clark Kent” types (Author’s note: As a glasses wearer, I quietly reject this stereotype. #seewhatIdidthere).
<div class="center small image-container"><img src="http://i0.wp.com/assets.uxbooth.com/uploads/2015/08/i_197685.jpg" alt="Batman"/></div>
<p class="caption">You wouldn’t hit a guy with glasses huh, would ya?</p>
February 2013 saw the anticipated release of the Google Glass apparatus, a wearable technology that promised to revolutionize the manner in which mobile users accessed information — moving from their fingertips to their natural field of vision. For UX designers, such a move represents a natural evolution in interface design to make information access more <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/the-uncanny-valley-is-uncanny/">natural and transparent</a> so that — in the words of noted computer scientists and engineer Douglas Engelbart — Glass &#8220;<a rel="nofollow" target="_blank" href="http://www.theguardian.com/technology/2013/feb/24/google-glass-vision-naughton">should do what machines do best, thereby freeing up humans to do what they do best</a>.”
<h3>Developing an augmented sociality</h3>
To our Interaction Lab research team here at West Virginia University, Google Glass is thought to represent an <strong>augmented sociality</strong> — a device that provides conversational cues that would not normally be present in a face—to—face conversation. Some of these cues include social media content, profile information, or even the actual Glass device itself. Glass represents a cyborg—like face-to-face interaction in which the wearer could layer social information on top of the “normal” face—to—face interaction, similar to how some video games place digital objects into physical worlds <a rel="nofollow" target="_blank" href="http://mixedrealitylab.org/projects/all-projects/human-pacman/">in a game of Human Pac-Man</a>. For some this augmented sociality might provide us the best of both face—to—face and computer—mediated worlds: we can look each other in the eye, and we can dial up information about each other on—demand without breaking eye contact.

 

Of course, the promise of the Glass revolution has yet to be realized — that is, we’re not living an augmented sociality. In one UX Booth article, the software team at ELEKS provided a hand—on perspective on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/exploring-google-glass/">designing for Glass</a>, outlining the challenges and limitations of developing programs for a device with physical and contextual limitations, such as a smaller and omnipresent screen, a lack of tactile interface, and a limited battery capacity. Others — such as <a rel="nofollow" target="_blank" href="http://www.wsj.com/news/articles/SB10001424127887323982704578453031054200120">Wall Street Journal’s Kevin Sintumuang</a> — have highlighted the awkward social moments known as the “Glasshole” effect, during which humans walking the streets with conspicuous mounted technology are viewed as at best smug and elitist and at worst <a rel="nofollow" target="_blank" href="http://stopthecyborgs.org/">serial, cyborgic data—miners</a>, invading the privacy of those around them. As of January 15, 2015, Google stopped all distribution of Glass but was quick to denounce rumors that the project was dead — although many have attributed the program’s “failure” to <a rel="nofollow" target="_blank" href="http://www.forbes.com/sites/quickerbettertech/2014/04/21/how-google-screwed-up-google-glass/">poor design</a>.

As a media psychologist, I take a very different perspective on the story of Google Glass. I suggest that the Glass experiment “failed” more as a result of negative public perception of the misunderstood technology, rather than concerns over the technology’s design and functionality. Below, I’ve shared what we have learned from the project, what the apparatus represents for human interaction, and what all of this means for UX design.
<h3>Social perception and technology adoption</h3>
In the study of communication technology, there are a number of models of technology acceptance that have been proposed. One of more influential ones — <a rel="nofollow" target="_blank" href="http://onlinelibrary.wiley.com/doi/10.1111/j.1540-5915.2008.00192.x/abstract;jsessionid=DE8D02345ACA072F9B1E9251C1F154C2.f04t01">since updated in more recent work</a> — was proposed by University of Michigan MIS researcher Fred Davis in 1989.
<div class="center large image-container"><img src="http://i1.wp.com/assets.uxbooth.com/uploads/2015/08/image01.png" alt="Technology Acceptance Model"/></div>
Davis’ <a rel="nofollow" target="_blank" href="http://www.jstor.org/stable/249008?origin=crossref">Technology Acceptance Model</a> (TAM) is a very simple approach to UX design: technologies that are both perceived to be <strong>useful</strong> and <strong>easy to use</strong> are more likely to be adopted. This is not a paradigm—changing model of UX design, yet closer inspection reveals some surprising omissions.

For Davis — and many engineers and media psychologists alike — the focus on technology acceptance is less about the technological capabilities of a given interface and more on the social perceptions of the technology. In the TAM model above, perceptions of usefulness and ease of use do not <em>directly</em> predict actual system use; rather, they predict society’s likely attitude towards the system, which in turn impacts user’s likelihood to explore the system. Put shortly, <a rel="nofollow" target="_blank" href="http://highered.mheducation.com/sites/dl/free/0070952027/363504/Ch04_Myers3Ce.pdf">our attitudes have a remarkable impact on our behaviors</a> (PDF).

In the case of Google Glass, negative assumptions ranged from “I wouldn’t need it for anything,” to “it will probably be difficult to use.” While it’s possible that the apps designed for Glass were not optimized for the head—mounted display (as the ELEKS team discovered during the app design process), even before trying Google Glass, many would—be adopters were uncomfortable with the very idea of using a computer placed directly in their field of vision. In addition, the unfamiliar finger swipes and eye blinks (as opposed to a keyboard or touch screen) disrupted the mental models users held for mobile technology. Similar research on video game controllers has shown motion—capture controllers (such as the Nintendo Wiimote) result in <a rel="nofollow" target="_blank" href="http://www.psychologyofgames.com/2015/04/why-we-hate-some-motion-controls/">frustrating experiences when the controllers don’t sync up</a> with the user’s past gaming experiences.
<h3>External factors in technology adoption</h3>
Moreover, our perceptions of both usefulness and ease of use also have external factors — one of the strongest being how our friends and colleagues <a rel="nofollow" target="_blank" href="http://nypost.com/2014/07/14/is-google-glass-cool-or-just-plain-creepy/">view the technologies</a>. Scholar Everett Rogers, one of the formative authors on the topic of innovation, sociologist and communication, wrote his authoritative em&gt;<a rel="nofollow" target="_blank" href="https://teddykw2.files.wordpress.com/2012/07/everett-m-rogers-diffusion-of-innovations.pdf">Diffusion of Innovations</a> (PDF) in 1962. Among the many findings put forward in his book, one of the more enduring is the logistic function that most all technologies — <a rel="nofollow" target="_blank" href="http://www.bookweb.org/graphics/articles/200903/adoption.jpg">from hybrid corn seeds to the modern—day smartphone</a> — seem to follow.
<div class="center large image-container"><img src="http://i0.wp.com/assets.uxbooth.com/uploads/2015/08/image02.png" alt="Diffusion of Innovations model"/></div>
<p class="caption">The Diffusion of Innovations model, as explained by Everett Rogers. The blue line represents the proportion of adopters for each category over time, while the orange line represents the cumulative number of people adopting an innovation.</p>
Similar to Davis, Rogers noticed several characteristics of technology innovation that were more social in nature, and not related to functionality. For Rogers, these were:
<ul>
<li>characteristics of the adopters themselves</li>
<li>the communication channels used to discuss an adoption</li>
<li>the social system of an adoption, and</li>
<li>an amount of time necessary for the innovation to be adopted</li>
</ul>
In the case of Glass, many of these factors worked against the technology. <a rel="nofollow" target="_blank" href="http://www.techrepublic.com/article/the-main-reasons-people-hate-google-glass-and-why-they-wont-in-a-few-years/">Adopters were mocked for being elitist</a>, or at least connected enough to Google to earn an invitation, and wealthy enough to afford the $1500 Explorer price—tag. Social networks and blogospheres lit up with <a rel="nofollow" target="_blank" href="http://www.forbes.com/sites/tarunwadhwa/2014/04/24/the-google-glass-explorer-program-was-a-social-experiment-that-backfired/">Glass-hate</a>, and Google’s own Glass Explorers channels were under—utilized. The social system surrounding us — <a rel="nofollow" target="_blank" href="http://www.cnet.com/news/72-percent-say-no-to-google-glass-because-of-privacy/">at least 72% of technology users</a> — was expressly concerned about supposed privacy violations. As a result, the Glass Explorer program was halted only 23 months into its potential adoption cycle.

Technologies that can attain a critical mass of adopters (the “early majority” from the chart above) are the most likely to be adopted en mass, but the barriers to this critical mass are often the perceptual ones. As both Davis and Rogers explain: <strong>technology adoption is every bit as much social as it is technical</strong>. Even as groups such as ELEKS worked to make promising and innovative, user—friendly Glass apps, the <a rel="nofollow" target="_blank" href="http://nypost.com/2014/07/14/is-google-glass-cool-or-just-plain-creepy/">Glasshole perception</a> has thus far proven too much of a social perception for the technology to overcome: even Google itself put out a bulletin to coach Glass users on <a rel="nofollow" target="_blank" href="http://www.quora.com/How-many-people-now-own-a-Google-Glass-Explorer-edition">how to behave with their technology</a>.

However, for all of the Glasshole anecdotes in the media, our research team wondered: how might Glass impact everyday interactions between people? To us, it seemed that very few of these stories were coming from actual experiences using the technologies, as <a rel="nofollow" target="_blank" href="http://www.quora.com/How-many-people-now-own-a-Google-Glass-Explorer-edition">even liberal estimates</a> as to the number of Glass devices sold haven’t topped 20,000 units. (considerably lower than Business Insider’s projections of 2.5 million Glass units sold by the <a rel="nofollow" target="_blank" href="http://www.quora.com/How-many-people-now-own-a-Google-Glass-Explorer-edition">end of 2015</a>.)
<h3>Explore the impact of social effects</h3>
Now that we’ve set the stage, in part 2, we’ll walk through the practical social effects as seen through the lens of a study and we’ll present a few lessons learned for UX designers and researchers when venturing into the realm of wearable technology — or any radically new interface, for that matter. Without stealing our own thunder from the conclusion of part 2, perhaps the most important lesson for now is that <strong>individual and social perceptions of a new technology product are as vital to its successful adoption as is the reality of the product itself</strong>. In other words, one can invent the next great bread slicer, mouse trap, or social media platform, but if public perception of the platform isn’t there, then the innovation just isn’t going to take off. After all, for quite a few years the Earth was decidedly flat …<p>The post <a rel="nofollow" target="_blank" href="http://www.uxbooth.com/articles/preparing-users-for-a-future-of-wearables/">Preparing Users for a Future of Wearables (Part 1)</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.uxbooth.com">UX Booth</a>.</p>
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         <title>Infographic: 69 Web Design Tips</title>
         <link>http://feedproxy.google.com/~r/sixrevisions/~3/UdkIB_YagkI/</link>
         <description>&lt;p&gt;This infographic will remind you about the important web design do's and don'ts when creating websites.&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com/infographics/69-web-design-tips/&quot;&gt;Infographic: 69 Web Design Tips&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixrevisions.com&quot;&gt;Six Revisions&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://sixrevisions.com/?p=8623</guid>
         <pubDate>Mon, 24 Aug 2015 10:00:28 +0000</pubDate>
         <content:encoded><![CDATA[<p><em>This infographic was first published on <a rel="nofollow" target="_blank" href="https://psdtowp.net/website-design-tips.html">PSDtoWP.net</a>.</em></p>
<p>This infographic will remind you about the important web design do&#8217;s and don&#8217;ts when creating websites. There are tips in this infographic for every level of expertise and for every part of the website design and development process.</p>
<p><a rel="nofollow" class="button" target="_blank" href="http://cdn.sixrevisions.com/infographics/web-design-tips/index.html?v1.0.1">View Larger Version</a></p>
<p><img src="http://cdn.sixrevisions.com/0553-02-web-design-tips-infographic-small.png" width="640" height="5761" alt="Infographic: 69 Web Design Tips"></p>
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<h2>Related Content</h2>
<ul>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/infographics/what-are-websites-made-of-infographic/">What Are Websites Made Of? (Infographic)</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/infographics/mobile-web-infographic/">The Takeover of the Mobile Web (Infographic)</a></li>
<li><a rel="nofollow" target="_blank" href="http://sixrevisions.com/infographics/web-designers-vs-web-developers-infographic-remix/">Web Developers vs. Web Developers (Infographic)</a></li>
</ul>
<p class="about-author"><img src="http://cdn.sixrevisions.com/authors/bauke-roesink-small.jpg"><span class="author-bio-text"><strong>Bauke Roesink</strong> is the founder of <a rel="nofollow" target="_blank" href="https://psdtowp.net/website-design-tips.html">PSDtoWP.net</a>. He&#8217;s based in Groningen, the Netherlands. Follow him on Twitter: <a rel="nofollow" target="_blank" href="https://twitter.com/BRoesink">@BRoesink</a>.</span></p>
<p>The post <a rel="nofollow" target="_blank" href="http://sixrevisions.com/infographics/69-web-design-tips/">Infographic: 69 Web Design Tips</a> appeared first on <a rel="nofollow" target="_blank" href="http://sixrevisions.com">Six Revisions</a>.</p>
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         <category>Infographics</category>
      </item>
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         <title>It’s not a company. It’s an idea.</title>
         <link>http://feedproxy.google.com/~r/adaptivepath/~3/zq3zS8uxcxg/</link>
         <description>A couple years ago, we took a step back to indulge ourselves in a navel-gazing exercise to consider what Adaptive Path was and what it should do. What emerged was an intoxicating notion: Adaptive Path wasn’t just a company; it was an idea. The idea is that designing for human experiences is transformative. It brings [&amp;#8230;]</description>
         <guid isPermaLink="false">http://adaptivepath.org/?p=6521</guid>
         <pubDate>Mon, 24 Aug 2015 05:10:47 +0000</pubDate>
         <content:encoded><![CDATA[<p>A couple years ago, we took a step back to indulge ourselves in a navel-gazing exercise to consider what Adaptive Path was and what it should do. What emerged was an intoxicating notion: Adaptive Path wasn’t just a company; it was an idea.</p>
<p>The idea is that designing for human experiences is transformative. It brings the needs of people to the forefront and allows businesses, organizations, and communities to solve problems and see possibilities in new, effective, and meaningful ways. Whether we’re talking about business, systems, government, or society; people matter most. We should treat them well, with thoughtfulness, empathy, kindness, and respect. And through this philosophy, we can create experiences that improve our lives, our businesses, and our communities.<br />
It’s an idea that we share with our partners at Capital One, and we work hard to bring about every day. Together, we want to make sure this idea lives not only in our work, but also in a space where it can be grown, shared, and spread. So today, we’re excited to formalize and introduce that idea and that shared space as AdaptivePath.org.</p>
<p>What is it? It’s much more than site. In part, it’s that public side of Adaptive Path that you might be familiar with: the events we host to teach, learn, and become inspired from each other, plus the methods and tools we love to share. Only now, it’s on a mission that gives it more focus and clarity than ever before. The mission is to inspire, enable, and involve others to create great human experiences that impact the community and transform us all.</p>
<p>This evolution to AdaptivePath.org means we improve what we’re already doing while putting new things in play:</p>
<p><strong>We’ll continue to host our annual events and multiple workshops, only better. We’ll keep on hosting Managing Experiences, UX Week, and the Service Experience conference.</strong> And quietly since the start of 2015, we’ve designed and programmed each event and workshop around its own specific contribution to the mission, whether that’s to grow leaders or inspire and enable us all to create better experiences. The result has been even more passion and resolve for us to deliver great events that lead to impact in the careers and work of those in our event community. It’s also led us to offer programs like student scholarships to UX Week so that we can encourage the next generation and create a more diverse community of professionals.</p>
<p><strong>We’ll share more ideas, tools, and methods that contribute to our community of practice.</strong> We’ve already reorganized and curated what we think are some of our best into nine guides on topics like Experience Strategy, Service Design, and Design Management. Meanwhile, we’ve been greasing the idea-sharing-tracks so that there will be more to look forward to, and we’re extremely excited to be inviting the vast design talent at Capital One to share their best so we’ll have an even richer stream and exchange of ideas.</p>
<p><strong>We’ll showcase our practices in action by applying them to—and eventually involving the community in—pro bono engagements and community programs.</strong> As a part of Capital One, we now have partners like Capital One Community Affairs through their Future Edge initiative. Relationships like these help bring design practices to organizations that are focused on benefitting communities through their charitable or philanthropic mission. Need examples? We’re happily continuing a relationship with the Richland Public Library system in their efforts to re-imagine public libraries as studios. We’ve also invested time in helping The Harris Foundation redesign RockIt!, their immersive learning program that brings financial literacy to public schools across the country. Our two-day workshop exploring different experiential opportunities led to a new curriculum, a roadmap for the future, and a solid plan for production and implementation. And we’re happy we got to play with the awesome team at IDEO.org last month to share the insights we’re uncovering about the financial world, offering new perspectives to their project working with the financial institutions that help fund farmers in Cambodia. In turn, they invited us to hear about the work they&#8217;re doing using design to solve issues around poverty, a dot-org-to-dot-org relationship we really hope to continue.<br />
No doubt there are questions about how and why we’re going about this, some of which we ourselves haven’t fully answered. We’ve taken a swing at answering a few, but if we knew all the answers, that would make this whole endeavor much less interesting, wouldn’t it?</p>
<p>All told, we’re super happy for what we believe this change of three little letters in our name signifies for all the stakeholders: you, Capital One, us, and the people and experiences we all design for. Specifically for you, we hope it signifies commitment to continue doing much of what Adaptive Path has always done, only better. It is, after all, where it felt like we were heading all along.</p>
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         <title>Innovation labs as public change agents</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/GUSwBeRuaT4/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1000&quot; height=&quot;390&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/08/christiansen-and-sabroe-cat.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;christiansen-and-sabroe-cat&quot;/&gt;Jesper Christiansen and Runa Sabroe of the Danish human-centred internal governmental body MindLab ask how to increase the effectiveness and legitimacy of public sector interventions – both by creating the actual outcomes that are politically intended, and by enabling a more open approach to governance by involving and building on the resources of citizens, communities [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/innovation-labs-as-public-change-agents/&quot;&gt;Innovation labs as public change agents&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18241</guid>
         <pubDate>Sat, 15 Aug 2015 10:09:52 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1000" height="390" src="http://www.experientia.com/blog/uploads/2015/08/christiansen-and-sabroe-cat.jpg" class="attachment-large wp-post-image" alt="christiansen-and-sabroe-cat"/><p><strong>Jesper Christiansen</strong> and <strong>Runa Sabroe</strong> of the Danish human-centred internal governmental body <a rel="nofollow" target="_blank" href="http://mind-lab.dk/en/">MindLab</a> ask <strong><a rel="nofollow" target="_blank" href="https://www.publicsectordigest.com/articles/view/1495/shareHash:1496|787c1c01b75890f5389c632ef6b37770">how to increase the effectiveness and legitimacy of public sector interventions</a></strong> – both by creating the actual outcomes that are politically intended, and by enabling a more open approach to governance by involving and building on the resources of citizens, communities and other users that could aid in addressing societal issues. </p>
<p>This question is currently being explored by Public and Social Innovation Labs (PSI labs) around the world. Embedding a human-centred design approach in the central admin- istration of government, PSI labs have the potential to address this question by contrib- uting to a shift in the culture of decision-making and by rethinking the practice of public policy. This allows PSI labs to create better outcomes and enable a more effective realisa- tion of political intentions and ideas.</p>
<p>They conclude:</p>
<blockquote><p>PSI labs can be valuable assets in pursuing better public outcomes. Not only in creating user-centred solutions and service systems facilitating a new relationship be- tween system challenges and citizen interface. Nor only by opening up government to ide- as and experiences outside the system and working with citizens, communities, NGO’s and businesses to co-design and co-produce new solutions. But also by creating a new culture of decision making that transforms the way government works by institutionalizing a new organisational capacity to explore, learn, shape and adapt over time.</p></blockquote>
<p><strong>Jesper Christiansen</strong> (PhD, Head of Research, MindLab) works with complex change process- es and the relationship between strategy and practice in the public sector. He has completed his PhD at MindLab on public innovation with a focus on the cultural, epistemic and systemic implications. Jesper has responsibility for assigning the knowledge and research to Mindlab’s project work.<br />
<strong>Runa Sabroe</strong> (Program Manager, MindLab) has extensive experience designing and implementing public development projects. As a program manager responsible for Ministry of Education at MindLab, she focuses on interdisciplinary collaboration. She holds a MA in Media Studies and is a popular speaker, facilitator and teacher in Denmark and internationally. She has collaborated with UNDP, the European Commission, Reykjavik University among others.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/innovation-labs-as-public-change-agents/">Innovation labs as public change agents</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>What is the ‘sharing economy’? A perspective from Seoul</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/H-kwAwP0I78/</link>
         <description>&lt;p&gt;&lt;img width=&quot;738&quot; height=&quot;492&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/08/seoul.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;seoul&quot;/&gt;As a Fulbright grantee, Emily Hong spent part of the last year researching the sharing economy in Seoul. One of her main findings? Korea actually has two. The first is small-scale, hyper local and socialist in flavor. This first “sharing Seoul” is largely supported by the Seoul Metropolitan government, and consists of a handful of [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/what-is-the-sharing-economy-a-perspective-from-seoul/&quot;&gt;What is the &amp;#8216;sharing economy&amp;#8217;? A perspective from Seoul&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18238</guid>
         <pubDate>Sat, 15 Aug 2015 09:53:26 +0000</pubDate>
         <content:encoded><![CDATA[<img width="738" height="492" src="http://www.experientia.com/blog/uploads/2015/08/seoul.jpg" class="attachment-large wp-post-image" alt="seoul"/><p>As a Fulbright grantee, <strong>Emily Hong</strong> spent part of the last year <strong><a rel="nofollow" target="_blank" href="http://techcrunch.com/2015/08/14/lessons-from-seouls-two-sharing-economies/">researching the sharing economy in Seoul</a></strong>. One of her main findings? Korea actually has two.</p>
<blockquote><p>The first is small-scale, hyper local and socialist in flavor. This first “sharing Seoul” is largely supported by the Seoul Metropolitan government, and consists of a handful of social entrepreneurs largely working through <a rel="nofollow" target="_blank" href="http://english.sharehub.kr/">ShareHub</a>, an outgrowth of the Korean chapter of Creative Commons.</p>
<p>The second is the polar opposite of the first, and encompasses Airbnb and Uber, the enormous, multinational corporations that remain those best associated with the term “sharing economy” worldwide.</p></blockquote>
<p>However, she writes, in Korea, and also around the world, it is increasingly evident that <strong>to include this latter category of companies under the sharing label is a mistake</strong>:</p>
<blockquote><p>Korea’s two “sharing economies” are moving in opposite directions. One operates at the microscale, comprised of dedicated individuals applying sharing principles to build communities in Seoul. Their operations are on the fringe, generating just enough revenue to keep the services alive. The other is increasingly capitalistic, driven by global flows of money and people.</p>
<p>Yet, despite their divergent paths, these two movements continue to be lumped under the same term: sharing economy. For its part, Airbnb, chafing under the confusion and baggage increasingly accompanying the term, has also become wary of the label &#8216;sharing economy.&#8217;</p></blockquote>
<p>Hong ends with some provocative thoughts on what the two forms of “sharing” have in common. </p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/what-is-the-sharing-economy-a-perspective-from-seoul/">What is the &#8216;sharing economy&#8217;? A perspective from Seoul</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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         <title>Jon Kolko: Design thinking comes of age</title>
         <link>http://feedproxy.google.com/~r/PuttingPeopleFirst/~3/Wj-X9JA7Bqg/</link>
         <description>&lt;p&gt;&lt;img width=&quot;1024&quot; height=&quot;481&quot; src=&quot;http://www.experientia.com/blog/uploads/2015/08/R1509D_YOUNSE1-1024x481.jpg&quot; class=&quot;attachment-large wp-post-image&quot; alt=&quot;R1509D_YOUNSE1&quot;/&gt;How should companies think about design centricity? For Jon Kolko, vice president of design at Blackboard, an education software company, design thinking can define the way an organization functions at the most basic levels—how it relates to users, how it prototypes products, how it assesses risk. In &amp;#8220;Design Thinking Comes of Age,&amp;#8221; Kolko says that [&amp;#8230;]&lt;/p&gt;
&lt;p&gt;The post &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog/jon-kolko-design-thinking-comes-of-age/&quot;&gt;Jon Kolko: Design thinking comes of age&lt;/a&gt; appeared first on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.experientia.com/blog&quot;&gt;Putting people first&lt;/a&gt;.&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.experientia.com/blog/?p=18235</guid>
         <pubDate>Fri, 14 Aug 2015 16:25:19 +0000</pubDate>
         <content:encoded><![CDATA[<img width="1024" height="481" src="http://www.experientia.com/blog/uploads/2015/08/R1509D_YOUNSE1-1024x481.jpg" class="attachment-large wp-post-image" alt="R1509D_YOUNSE1"/><p>How should companies think about design centricity? For <strong>Jon Kolko</strong>, vice president of design at Blackboard, an education software company, design thinking can define the way an organization functions at the most basic levels—how it relates to users, how it prototypes products, how it assesses risk. In &#8220;<strong><a rel="nofollow" target="_blank" href="https://hbr.org/2015/09/design-thinking-comes-of-age">Design Thinking Comes of Age</a></strong>,&#8221; Kolko says that companies today must contend with unprecedented technological and business complexity and that design can help simplify and humanize complex systems.</p>
<blockquote><p>There’s a shift under way in large organizations, one that puts design much closer to the center of the enterprise. But the shift isn’t about aesthetics. It’s about applying the principles of design to the way people work.</p>
<p>This new approach is in large part a response to the increasing complexity of modern technology and modern business. That complexity takes many forms. Sometimes software is at the center of a product and needs to be integrated with hardware (itself a complex task) and made intuitive and simple from the user’s point of view (another difficult challenge). Sometimes the problem being tackled is itself multi-faceted: Think about how much tougher it is to reinvent a health care delivery system than to design a shoe. And sometimes the business environment is so volatile that a company must experiment with multiple paths in order to survive.</p></blockquote>
<p><strong>Other articles</strong> from this month&#8217;s <strong><a rel="nofollow" target="_blank" href="https://hbr.org/archive-toc/BR1509?cm_sp=Article-_-Links-_-Magazine%20Issue">Harvard Business Review special on design thinking</a></strong>:</p>
<p><a rel="nofollow" target="_blank" href="https://hbr.org/2015/09/design-for-action">Design for Action</a><br />
By <em>Tim Brown</em> and <em>Roger Martin</em><br />
In [this article] we’ll explain this new challenge and demonstrate how design thinking can help strategic and system innovators make the new worlds they’ve imagined come to pass. In fact, we’d argue that with very complex artifacts, the design of their “intervention”—their introduction and integration into the status quo—is even more critical to success than the design of the artifacts themselves.</p>
<p><a rel="nofollow" target="_blank" href="https://hbr.org/2015/09/design-thinking-comes-of-age">How Samsung Became a Design Powerhouse</a><br />
By <em>Youngjin Yoo</em> (Professor in Management Information Systems at Temple University) and <em>Kyungmook Kim</em> (Principal Designer at Samsung Electronics’ Corporate Design Center)<br />
Shifting to an innovation-focused culture without losing an engineering edge is not a simple matter. Samsung’s success in making this shift can be traced back to a single early decision—to build design competency in-house rather than import it. The corps has helped institute policies and structures that embed design thinking in all corporate functions and provide a framework for reevaluating products in the face of dramatic technological change.</p>
<p>H<a rel="nofollow" target="_blank" href="https://hbr.org/2015/09/how-indra-nooyi-turned-design-thinking-into-strategy">ow Indra Nooyi Turned Design Thinking Into Strategy: An Interview with PepsiCo’s CEO</a><br />
By <em>Adi Ignatius</em><br />
These days <strong>Indrea Nooyi</strong>, 59, exudes confidence. The company has enjoyed steady revenue growth during her nine years in the top job, and Pepsi’s stock price is rising again after several flat years. All of this frees Nooyi to focus on what she says is now driving innovation in the company: design thinking. [In this interview Nooyi] talked about what design means to her, the challenges in changing a culture, and her proudest achievement.</p>
<p><a rel="nofollow" target="_blank" href="https://hbr.org/2015/08/pepsicos-chief-design-officer-on-creating-an-organization-where-design-can-thrive">PepsiCo’s Chief Design Officer on Creating an Organization Where Design Can Thrive</a><br />
By <em>James de Vries</em><br />
<strong>Mauro Porcini</strong> is PepsiCo’s Chief Design Officer—the first to hold the position—where he oversees design-led innovation across all the company’s brands under CEO Indra Nooyi. De Vries spoke with Porcini on a variety of topics, from prototyping to the essential qualities of a great design organization.</p>
<p>The post <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog/jon-kolko-design-thinking-comes-of-age/">Jon Kolko: Design thinking comes of age</a> appeared first on <a rel="nofollow" target="_blank" href="http://www.experientia.com/blog">Putting people first</a>.</p>
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