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<channel>
	<title>Infovore</title>
	
	<link>http://infovore.org</link>
	<description>a weblog by Tom Armitage</description>
	<lastBuildDate>Fri, 12 Mar 2010 15:00:03 +0000</lastBuildDate>
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	<language>en</language>
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		<title>Links for March 12th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/zu_ET_bqWAk/</link>
		<comments>http://infovore.org/archives/2010/03/12/links-for-march-12th-2/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:00:03 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[meaning]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[sorenjohnson]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/12/links-for-march-12th-2/</guid>
		<description><![CDATA[

GDC: Mechanics Are Everything &#124; Edge Online
&#34;Just because you give a game a theme, doesn&#8217;t make a game about that thing. &#8230; A game&#8217;s mechanics give it meaning. It fundamentally does not matter how you theme a game, the mechanics ultimately determine what a game is about.&#34; Soren Johnson is smart.
(tags: games mechanics meaning sorenjohnson [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://edge-online.com/features/gdc-mechanics-are-everything">GDC: Mechanics Are Everything | Edge Online</a></div>
<div class="delicious-extended">&quot;Just because you give a game a theme, doesn&rsquo;t make a game about that thing. &hellip; A game&rsquo;s mechanics give it meaning. It fundamentally does not matter how you theme a game, the mechanics ultimately determine what a game is about.&quot; Soren Johnson is smart.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/mechanics">mechanics</a> <a href="http://delicious.com/infovore/meaning">meaning</a> <a href="http://delicious.com/infovore/sorenjohnson">sorenjohnson</a> )</div>
</li>
</ul>
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		<feedburner:origLink>http://infovore.org/archives/2010/03/12/links-for-march-12th-2/</feedburner:origLink></item>
		<item>
		<title>Links for March 10th through March 11th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/bgXKQoBEgxw/</link>
		<comments>http://infovore.org/archives/2010/03/11/links-for-march-10th-3/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 11:00:32 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[fitness]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[peripheral]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xkcd]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/11/links-for-march-10th-3/</guid>
		<description><![CDATA[

xkcd minus xkcd
&#34;XKCD minus XKCD is a site dedicated to removing XKCD from the XKCD comic strips, with apologies to Garfield Minus Garfield.&#34; Very droll.
(tags: xkcd comics meta )


Chris Harrison&#39;s mind-blowing &#34;Skinput&#34; interface &#8211; Core77
&#34;Harrison&#39;s concept&#8211;which works, by the way&#8211;uses the body as a sort of echo chamber. Which is to say, when the user [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://xkcd-xkcd.tumblr.com/">xkcd minus xkcd</a></div>
<div class="delicious-extended">&quot;XKCD minus XKCD is a site dedicated to removing XKCD from the XKCD comic strips, with apologies to Garfield Minus Garfield.&quot; Very droll.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/xkcd">xkcd</a> <a href="http://delicious.com/infovore/comics">comics</a> <a href="http://delicious.com/infovore/meta">meta</a> )</div>
</li>
<li>
<div><a href="http://www.core77.com/blog/object_culture/chris_harrisons_mind-blowing_skinput_interface_16087.asp">Chris Harrison&#39;s mind-blowing &quot;Skinput&quot; interface &#8211; Core77</a></div>
<div class="delicious-extended">&quot;Harrison&#39;s concept&#8211;which works, by the way&#8211;uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap.&quot; The detection of tap location is remarkable &#8211; a single sensor, that picks out location based on the characteristics of the body&#39;s reverberation from the tap.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/technology">technology</a> <a href="http://delicious.com/infovore/input">input</a> <a href="http://delicious.com/infovore/interface">interface</a> )</div>
</li>
<li>
<div><a href="http://www.engadget.com/2010/03/10/ea-sports-introduces-active-2-0-at-gdc-complete-with-sensors-ga/">EA Sports introduces Active 2.0 at GDC, complete with sensors galore &#8212; Engadget</a></div>
<div class="delicious-extended">EA Sports Active 2.0: for iPhone, Wii, and PS3 (along with centralized online hub). That&#39;s a really, really interesting lineup of products &#8211; especially considering that there&#39;s going to be peripherals for all of them &#8211; and slices through a casual-games/casual-exercise market.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/iphone">iphone</a> <a href="http://delicious.com/infovore/peripheral">peripheral</a> <a href="http://delicious.com/infovore/fitness">fitness</a> <a href="http://delicious.com/infovore/wii">wii</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/sports">sports</a> <a href="http://delicious.com/infovore/exercise">exercise</a> )</div>
</li>
</ul>
]]></content:encoded>
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		<feedburner:origLink>http://infovore.org/archives/2010/03/11/links-for-march-10th-3/</feedburner:origLink></item>
		<item>
		<title>Links for March 10th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/7iY9vW2pdQI/</link>
		<comments>http://infovore.org/archives/2010/03/10/links-for-march-10th-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 11:00:32 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[stepsequencer]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/10/links-for-march-10th-2/</guid>
		<description><![CDATA[

Yoshi AKAI &#8211; Lego Step Sequencer
&#34;The Lego Step-sequencer is 3 channels 8 steps sequencer. The different coloured Lego pieces each have their own sound. Connecting the Lego three-dimensional makes complex sound. This is building sound more than playing sound.&#34;
(tags: music lego stepsequencer hardware electronics )


]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://www.yoshiakai.com/2008/Lego%20Sequencermovie.html">Yoshi AKAI &#8211; Lego Step Sequencer</a></div>
<div class="delicious-extended">&quot;The Lego Step-sequencer is 3 channels 8 steps sequencer. The different coloured Lego pieces each have their own sound. Connecting the Lego three-dimensional makes complex sound. This is building sound more than playing sound.&quot;</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/music">music</a> <a href="http://delicious.com/infovore/lego">lego</a> <a href="http://delicious.com/infovore/stepsequencer">stepsequencer</a> <a href="http://delicious.com/infovore/hardware">hardware</a> <a href="http://delicious.com/infovore/electronics">electronics</a> )</div>
</li>
</ul>
]]></content:encoded>
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		<feedburner:origLink>http://infovore.org/archives/2010/03/10/links-for-march-10th-2/</feedburner:origLink></item>
		<item>
		<title>Comrades in the Great Intergalactic Glee Club</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/wpm4zREKksk/</link>
		<comments>http://infovore.org/archives/2010/03/09/the-great-intergalactic-glee-club/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:32:52 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[detail]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[masseffect2]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://infovore.org/?p=3371</guid>
		<description><![CDATA[
Internet culture talks often about the moment some piece of media “jumped the shark”; I’d say that Mordin moment, is the inversion of this, the moment when games stepped up from being puerile, simplistic and arbitrary constructs of a moment’s pleasure, to fully-fledged self-sustaining, confident and internally coherent worlds of their own.
Dan Griliopolous has some [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="475" height="388"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=339393"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?umid=339393" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="475" height="388"></embed></object></p>
<blockquote><p>Internet culture talks often about the moment some piece of media “jumped the shark”; I’d say that Mordin moment, is the inversion of this, the moment when games stepped up from being puerile, simplistic and arbitrary constructs of a moment’s pleasure, to fully-fledged self-sustaining, confident and internally coherent worlds of their own.</p></blockquote>
<p>Dan Griliopolous has some good stuff to say on <a href='http://funambulism.com/?p=1399'>That Mordin Moment: The Unusual Case of the Singing Salarian</a>.</p>
<p>The belly-laugh I got from that moment was totally unexpected, and tickled me the more I thought about: a relatively obscure gag, that you&#8217;d only discover if you spent a while digging into Mordin&#8217;s personality (or the conversation trees that stand for it), and even then (not wanting to sound snobbish) you might not get it. Of <i>course</i> the Salarians are ideally suited to patter-songs. Of <i>course</i> Mordin feels like a character from a comic operetta anyway &#8211; it&#8217;s that serious, slightly po-faced character combined with a knowing and devilish wit.</p>
<p>Not all the content in <i>Mass Effect 2</i> is for every player. Some players might never see the bad endings; some might never see the good endings. Some players might not see certain quests, or conversation branches. That doesn&#8217;t mean those assets, or that development time, is wasted: this is how Bioware have chosen to make games. Those choices are choices they value.</p>
<p>And so when I got to that joke, I recoiled: in laughter; in surprise (that someone had even bothered to <i>make</i> that gag &#8211; to write it, to animate it, to record the VO); and, most of all, in the wonder that I thought that the joke was written <i>just for me</i>.</p>
<p>A magic moment that, in the way it combined genuine characterisation with seemingly-private easter-egg, felt suitably game-ish. A totally optional dialogue moment, totally ephemeral in the course of the plot, became not only a moment of a humour, but also a further tight bond between my Mordin and my Shepard (for it is never &#8220;Shepard&#8221;, but invariably <i>my</i> Shepard, when you talk <em>Mass Effect</em>). They were not comrades not only in arms, but also in the Great Intergalactic Glee Club. It wasn&#8217;t just a gag; for me &#8211; and my Shepard &#8211; it became role-playing.</p>
<p>Dan&#8217;s right: it&#8217;s this little ephemeral moment, its unnecessary detail crafted with no less care than plot-critical dialogue, that reminds you how well filled-out the <i>Mass Effect</i> universe is. Characters don&#8217;t just have stats and firearms; they have hobbies and histories, too. World&#8217;s aren&#8217;t just created in the macro, but also the micro. This was one of the many tiny moments in <i>Mass Effect 2</i> that made me love the game as much, if not more, than the tubthumping, huge moments.</p>
<p><i>And</i> it made me guffaw.</p>
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		<feedburner:origLink>http://infovore.org/archives/2010/03/09/the-great-intergalactic-glee-club/</feedburner:origLink></item>
		<item>
		<title>Links for March 9th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/nG8BYqxo2Oo/</link>
		<comments>http://infovore.org/archives/2010/03/09/links-for-march-9th-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:00:10 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[apache]]></category>
		<category><![CDATA[deployment]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[passenger]]></category>
		<category><![CDATA[preferencepane]]></category>
		<category><![CDATA[rack]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/09/links-for-march-9th-2/</guid>
		<description><![CDATA[

Passenger Preference Pane &#183; Fingertips
&#34;The Passenger preference pane is a preference pane for Mac OS X, it enables you to configure a Rails or Rack application in a matter of seconds.&#34; It does. It&#39;s very good.
(tags: preferencepane osx ruby apache passenger rack deployment )


]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://www.fngtps.com/passenger-preference-pane">Passenger Preference Pane &middot; Fingertips</a></div>
<div class="delicious-extended">&quot;The Passenger preference pane is a preference pane for Mac OS X, it enables you to configure a Rails or Rack application in a matter of seconds.&quot; It does. It&#39;s very good.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/preferencepane">preferencepane</a> <a href="http://delicious.com/infovore/osx">osx</a> <a href="http://delicious.com/infovore/ruby">ruby</a> <a href="http://delicious.com/infovore/apache">apache</a> <a href="http://delicious.com/infovore/passenger">passenger</a> <a href="http://delicious.com/infovore/rack">rack</a> <a href="http://delicious.com/infovore/deployment">deployment</a> )</div>
</li>
</ul>
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		<feedburner:origLink>http://infovore.org/archives/2010/03/09/links-for-march-9th-2/</feedburner:origLink></item>
		<item>
		<title>Links for March 4th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/Xradh-NKu2A/</link>
		<comments>http://infovore.org/archives/2010/03/05/links-for-march-4th-2/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 10:00:06 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[alexrushmer]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[pudding]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/05/links-for-march-4th-2/</guid>
		<description><![CDATA[

Just Cook It: (Almost) Instant Sponge Pudding
&#34;As far as sponge puddings go, it won&#8217;t win any awards. It certainly doesn&#8217;t have the artery clogging density of a steamed suet based effort or the deft lightness of a well worked cake. But what it lacks in technique, it more than makes up for in brevity.&#34; Alex&#39;s [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://justcookit.blogspot.com/2010/03/almost-instant-sponge-pudding.html">Just Cook It: (Almost) Instant Sponge Pudding</a></div>
<div class="delicious-extended">&quot;As far as sponge puddings go, it won&rsquo;t win any awards. It certainly doesn&rsquo;t have the artery clogging density of a steamed suet based effort or the deft lightness of a well worked cake. But what it lacks in technique, it more than makes up for in brevity.&quot; Alex&#39;s microwaved sponge pudding looks fun.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/alexrushmer">alexrushmer</a> <a href="http://delicious.com/infovore/cooking">cooking</a> <a href="http://delicious.com/infovore/pudding">pudding</a> <a href="http://delicious.com/infovore/fast">fast</a> )</div>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Links for March 3rd</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/TR0wacU4ZBk/</link>
		<comments>http://infovore.org/archives/2010/03/04/links-for-march-3rd-3/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 10:00:06 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[americanpsycho]]></category>
		<category><![CDATA[astronauts]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[condensation]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[herculean]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[philipbond]]></category>
		<category><![CDATA[portraits]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[women]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/04/links-for-march-3rd-3/</guid>
		<description><![CDATA[

Not So Final Fantasy
&#34;&#8230;several months ago, for no particular reason that I remember, I thought it would be silly and possibly fun to play all the Final Fantasy games.&#34; A blog to chronicle that journey, from I through to XIII, excluding XI (sensibly) and including X-2 and Crisis Core. Blimey. Not my cup of tea, [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://notsofinalfantasy.blogspot.com/">Not So Final Fantasy</a></div>
<div class="delicious-extended">&quot;&#8230;several months ago, for no particular reason that I remember, I thought it would be silly and possibly fun to play all the Final Fantasy games.&quot; A blog to chronicle that journey, from I through to XIII, excluding XI (sensibly) and including X-2 and Crisis Core. Blimey. Not my cup of tea, but the endeavour alone is worth a bookmark.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/blogs">blogs</a> <a href="http://delicious.com/infovore/finalfantasy">finalfantasy</a> <a href="http://delicious.com/infovore/herculean">herculean</a> )</div>
</li>
<li>
<div><a href="http://www.flickr.com/photos/planetbond/sets/72157612379863486/">astronauts &#8211; a set on Flickr</a></div>
<div class="delicious-extended">&quot;I started with Valentina Tereshkova in January 2009 thinking if I drew one every week I&#39;d finish the series around the end of the year. See how well that worked out.&quot; I like Phil Bond&#39;s art already, but this set of portraits of female astronauts is just lovely.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/illustration">illustration</a> <a href="http://delicious.com/infovore/philipbond">philipbond</a> <a href="http://delicious.com/infovore/space">space</a> <a href="http://delicious.com/infovore/astronauts">astronauts</a> <a href="http://delicious.com/infovore/women">women</a> <a href="http://delicious.com/infovore/portraits">portraits</a> )</div>
</li>
<li>
<div><a href="http://creativereview.co.uk/cr-blog/2010/march/films-in-six-frames">Creative Review &#8211; Kicking ass in six frames</a></div>
<div class="delicious-extended">Six-panel comics truncating movies in their entirety. Although the Zombieland one won, I love the American Psycho one.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/movies">movies</a> <a href="http://delicious.com/infovore/comics">comics</a> <a href="http://delicious.com/infovore/condensation">condensation</a> <a href="http://delicious.com/infovore/americanpsycho">americanpsycho</a> )</div>
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		<item>
		<title>Links for March 3rd</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/a1Gh6-PgiVM/</link>
		<comments>http://infovore.org/archives/2010/03/03/links-for-march-3rd-2/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 10:00:06 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[billharris]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[callofduty]]></category>
		<category><![CDATA[depressing]]></category>
		<category><![CDATA[financials]]></category>
		<category><![CDATA[infinityward]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/03/links-for-march-3rd-2/</guid>
		<description><![CDATA[

Dubious Quality: More
&#34;&#8230;our top three franchises, Call of Duty, Guitar Hero, and World of Warcraft, accounted for approximately 68% of our net revenues for the year ended December 31, 2009. We expect that a limited number of popular franchises will increasingly produce a disproportionately high percentage of our revenues and profits.&#34; How depressing. Bill Harris [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://dubiousquality.blogspot.com/2010/03/more.html">Dubious Quality: More</a></div>
<div class="delicious-extended">&quot;&#8230;our top three franchises, Call of Duty, Guitar Hero, and World of Warcraft, accounted for approximately 68% of our net revenues for the year ended December 31, 2009. We expect that a limited number of popular franchises will increasingly produce a disproportionately high percentage of our revenues and profits.&quot; How depressing. Bill Harris delves into Activision&#39;s latest financial report and finds more rational behind the crazy Infinity Ward shenanigans of the past week.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/billharris">billharris</a> <a href="http://delicious.com/infovore/activision">activision</a> <a href="http://delicious.com/infovore/financials">financials</a> <a href="http://delicious.com/infovore/infinityward">infinityward</a> <a href="http://delicious.com/infovore/callofduty">callofduty</a> <a href="http://delicious.com/infovore/depressing">depressing</a> <a href="http://delicious.com/infovore/business">business</a> )</div>
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</ul>
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		<title>Links for March 1st</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/cUwgteQIbps/</link>
		<comments>http://infovore.org/archives/2010/03/01/links-for-march-1st/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 22:00:20 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[sad]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/01/links-for-march-1st/</guid>
		<description><![CDATA[

level end
:(
(tags: comic games play sad )


]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
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<div><a href="http://www.picturesforsadchildren.com/index.php?comicID=315">level end</a></div>
<div class="delicious-extended">:(</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/comic">comic</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/play">play</a> <a href="http://delicious.com/infovore/sad">sad</a> )</div>
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</ul>
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		<title>Links for February 26th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/ooJJaMqs8Fk/</link>
		<comments>http://infovore.org/archives/2010/02/27/links-for-february-26th-2/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 10:00:07 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[chrisremo]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[directing]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[heavyrain]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactivedrama]]></category>
		<category><![CDATA[markup]]></category>
		<category><![CDATA[michaelabbott]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[panopticon]]></category>
		<category><![CDATA[patrickredding]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[sass]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[sinatra]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/02/27/links-for-february-26th-2/</guid>
		<description><![CDATA[

Gamasutra &#8211; Features &#8211; On Changing The Shape Of Interaction
&#34;&#8230;let&#39;s not kid ourselves. If you sell a game that&#39;s a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the shadow that hangs over every character interaction that you have, no matter who they are, is the question in the [...]]]></description>
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<div><a href="http://www.gamasutra.com/view/feature/4290/on_changing_the_shape_of_.php">Gamasutra &#8211; Features &#8211; On Changing The Shape Of Interaction</a></div>
<div class="delicious-extended">&quot;&#8230;let&#39;s not kid ourselves. If you sell a game that&#39;s a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the shadow that hangs over every character interaction that you have, no matter who they are, is the question in the player&#39;s mind of &quot;What happens if I shoot this person?&quot; And that&#39;s our own fault! We&#39;ve sold the player that; we&#39;ve made a contract with the player that says it&#39;s okay to kill people. Why would we then chastise them for exploring that?&quot; Patrick Redding is brilliant. This interview, with Chris Remo on Gamasutra, is great &#8211; Remo asks some smart questions, and Redding gives some really smart answers.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/patrickredding">patrickredding</a> <a href="http://delicious.com/infovore/chrisremo">chrisremo</a> <a href="http://delicious.com/infovore/gamasutra">gamasutra</a> <a href="http://delicious.com/infovore/gameplay">gameplay</a> <a href="http://delicious.com/infovore/narrative">narrative</a> <a href="http://delicious.com/infovore/interaction">interaction</a> <a href="http://delicious.com/infovore/perspective">perspective</a> )</div>
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<li>
<div><a href="http://www.brainygamer.com/the_brainy_gamer/2010/02/heavy-rain.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brainygamer+%28The+Brainy+Gamer%29">The Brainy Gamer: Heavy Rain</a></div>
<div class="delicious-extended">&quot;The game insists that I focus, even for mundane activities like carrying groceries, on carefully following directions delivered to me visually on-screen. The simple act of carrying groceries is subsumed by the mechanical procedure of executing a series of prompts _for no apparent reason_. This, for me, is the primary disconnect in Heavy Rain. My mechanical game-directed actions don&#39;t amplify or add meaning to the in-game behaviors they execute. They don&#39;t pull me in; they keep me out.&nbsp;&quot; Hmn. I&#39;ve been thinking about something similar recently. Time to fire up the blogpostmatron&#8230;</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/heavyrain">heavyrain</a> <a href="http://delicious.com/infovore/michaelabbott">michaelabbott</a> <a href="http://delicious.com/infovore/acting">acting</a> <a href="http://delicious.com/infovore/directing">directing</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/interactivedrama">interactivedrama</a> )</div>
</li>
<li>
<div><a href="http://blog.peepcode.com/tutorials/2010/about-this-blog">About this Blog | Free PeepCode Blog</a></div>
<div class="delicious-extended">Lovely, lovely article explaining just how the PeepCode Blog works. The blog itself features unique layouts for every post. There&#39;s no CMS, no database, but what&#39;s going on under the hood is at least as clever &#8211; and the flexibility makes the beautiful and clear pages much easier to build.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/blog">blog</a> <a href="http://delicious.com/infovore/code">code</a> <a href="http://delicious.com/infovore/design">design</a> <a href="http://delicious.com/infovore/ruby">ruby</a> <a href="http://delicious.com/infovore/sinatra">sinatra</a> <a href="http://delicious.com/infovore/markup">markup</a> <a href="http://delicious.com/infovore/sass">sass</a> )</div>
</li>
<li>
<div><a href="http://joncartwright.wordpress.com/2010/02/26/56365/">56/365 &laquo;  Jon Cartwright Blog</a></div>
<div class="delicious-extended">&quot;&#8230;for reasons that baffle me, my TV can only receive the four terrestrial channels, plus a grainy feed from the building&rsquo;s security cameras. Easy choice.&quot;</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/tv">tv</a> <a href="http://delicious.com/infovore/security">security</a> <a href="http://delicious.com/infovore/panopticon">panopticon</a> )</div>
</li>
</ul>
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