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<channel>
	<title>Infovore</title>
	
	<link>http://infovore.org</link>
	<description>a weblog by Tom Armitage</description>
	<lastBuildDate>Thu, 18 Mar 2010 13:00:26 +0000</lastBuildDate>
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		<title>Links for March 17th through March 18th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/9BqF6_EklS4/</link>
		<comments>http://infovore.org/archives/2010/03/18/links-for-march-17th-3/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 13:00:09 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[benheck]]></category>
		<category><![CDATA[billpaxton]]></category>
		<category><![CDATA[bitdifficultreally]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gdc10]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romance]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[toplay]]></category>
		<category><![CDATA[turn10]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/18/links-for-march-17th-3/</guid>
		<description><![CDATA[

GDC 2010: Streaming Massive Environments from 0 to 200 MPH &#171; Double Buffered
&#34;Here&#8217;s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He&#8217;s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://doublebuffered.com/2010/03/17/gdc-2010-streaming-massive-environments-from-0-to-200-mph/">GDC 2010: Streaming Massive Environments from 0 to 200 MPH &laquo; Double Buffered</a></div>
<div class="delicious-extended">&quot;Here&rsquo;s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He&rsquo;s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum.&quot; Very technical. But: if you can grok what&#39;s going on (and this is about at the limits of my simple understanding &#8211; could barely start to recreate what&#39;s described), it&#39;s very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/turn10">turn10</a> <a href="http://delicious.com/infovore/forza">forza</a> <a href="http://delicious.com/infovore/programming">programming</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/streaming">streaming</a> <a href="http://delicious.com/infovore/gdc10">gdc10</a> <a href="http://delicious.com/infovore/rendering">rendering</a> <a href="http://delicious.com/infovore/bitdifficultreally">bitdifficultreally</a> )</div>
</li>
<li>
<div><a href="http://www.scoutshonour.com/digital/">Digital: A Love Story</a></div>
<div class="delicious-extended">&quot;A computer mystery/romance set five minutes into the future of 1988.&quot; Looks jolly good.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/retro">retro</a> <a href="http://delicious.com/infovore/game">game</a> <a href="http://delicious.com/infovore/adventure">adventure</a> <a href="http://delicious.com/infovore/romance">romance</a> <a href="http://delicious.com/infovore/indie">indie</a> <a href="http://delicious.com/infovore/toplay">toplay</a> )</div>
</li>
<li>
<div><a href="http://benheck.com/03-16-2010/bill-paxton-pinball">Bill Paxton Pinball</a></div>
<div class="delicious-extended">Ben Heck made his own pinball table. And it&#39;s not some half-baked pinball table running off a connected PC, with off the shelf components; it&#39;s largely built from scratch, from the cabinet to the LED matrix (!). All running off a single microcontroller. He&#39;s a smart guy.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/benheck">benheck</a> <a href="http://delicious.com/infovore/pinball">pinball</a> <a href="http://delicious.com/infovore/homebrew">homebrew</a> <a href="http://delicious.com/infovore/making">making</a> <a href="http://delicious.com/infovore/hacking">hacking</a> <a href="http://delicious.com/infovore/billpaxton">billpaxton</a> )</div>
</li>
</ul>
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		<item>
		<title>Links for March 16th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/Xz-XGovEZVI/</link>
		<comments>http://infovore.org/archives/2010/03/17/links-for-march-16th-2/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 13:00:09 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[ascension]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[nethack]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[yaap]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/17/links-for-march-16th-2/</guid>
		<description><![CDATA[

My Nethack YAAP
&#34;Nethack does what computers do best &#8211; what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane &#8230; but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://garote.bdmonkeys.net/nethack/index.html">My Nethack YAAP</a></div>
<div class="delicious-extended">&quot;Nethack does what computers do best &#8211; what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane &#8230; but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it&#39;s even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.&lt;br /&gt;<br />
&lt;br /&gt;<br />
This is one of those pages. I&#39;m writing this because, after twenty years of playing, I finally completed the game.&quot; It&#39;s quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/yaap">yaap</a> <a href="http://delicious.com/infovore/nethack">nethack</a> <a href="http://delicious.com/infovore/ascension">ascension</a> <a href="http://delicious.com/infovore/roguelike">roguelike</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/stories">stories</a> <a href="http://delicious.com/infovore/writing">writing</a> )</div>
</li>
</ul>
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		<item>
		<title>Links for March 16th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/jjx4uKHjJ7M/</link>
		<comments>http://infovore.org/archives/2010/03/16/links-for-march-16th/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 13:00:09 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[instapaper]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/16/links-for-march-16th/</guid>
		<description><![CDATA[

Give Me Something To Read
&#34;Need something to read? Enjoy these selections from among the most frequently bookmarked articles on Instapaper.&#34;
(tags: instapaper reading writing articles )


]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://givemesomethingtoread.com/">Give Me Something To Read</a></div>
<div class="delicious-extended">&quot;Need something to read? Enjoy these selections from among the most frequently bookmarked articles on Instapaper.&quot;</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/instapaper">instapaper</a> <a href="http://delicious.com/infovore/reading">reading</a> <a href="http://delicious.com/infovore/writing">writing</a> <a href="http://delicious.com/infovore/articles">articles</a> )</div>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Links for March 15th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/NSpDQKGZjB0/</link>
		<comments>http://infovore.org/archives/2010/03/15/links-for-march-15th-3/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 13:00:09 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc2010]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[valvesoftware]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/15/links-for-march-15th-3/</guid>
		<description><![CDATA[

The Silver Age &#8211; The Gameshelf
&#34;I see Valve Software today holding the same position in the overall media landscape that Marvel Comics occupied in the early-mid 1960s. In both cases, we have two experienced studios, neither the mainstream-recognized giants of their fields, who made an unusual decision: they chose to spend the creative capital gained [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://gameshelf.jmac.org/2010/03/valve-and-marvel.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+%28The+Gameshelf+%28blog%29%29">The Silver Age &#8211; The Gameshelf</a></div>
<div class="delicious-extended">&quot;I see Valve Software today holding the same position in the overall media landscape that Marvel Comics occupied in the early-mid 1960s. In both cases, we have two experienced studios, neither the mainstream-recognized giants of their fields, who made an unusual decision: they chose to spend the creative capital gained from prior commercial success to quietly revolutionize their respective medium&#39;s dominant genres, rather than take the safer path of grinding out more derivative sameness.&quot;</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/comics">comics</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/valvesoftware">valvesoftware</a> <a href="http://delicious.com/infovore/valve">valve</a> <a href="http://delicious.com/infovore/marvel">marvel</a> <a href="http://delicious.com/infovore/invention">invention</a> )</div>
</li>
<li>
<div><a href="http://doublebuffered.com/2010/03/14/gdc-2010-design-in-detail-changing-the-time-between-shots-for-the-sniper-rifle-from-0-5-to-0-7-seconds-for-halo-3/">GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 &laquo; Double Buffered</a></div>
<div class="delicious-extended">Ben Zeigler&#39;s notes on Bunge&#39;s Jaime Griesemer&#39;s talk at GDC, all about balancing. Sample quotation:  &quot;It can be tricky to balance, because designers can misinterpret competence (getting good at a weapon) with the weapon being balanced. We CANNOT use our intuition at this stage because it will lie to us. Changes will have to be done in larger batches, and we need to avoid bias effects.&quot; Really, the whole thing is jampacked with interesting stuff (not all of which I agree with, but most of it is very good indeed).</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/bungie">bungie</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/design">design</a> <a href="http://delicious.com/infovore/balance">balance</a> <a href="http://delicious.com/infovore/gdc">gdc</a> <a href="http://delicious.com/infovore/gdc2010">gdc2010</a> <a href="http://delicious.com/infovore/psychology">psychology</a> )</div>
</li>
</ul>
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		<item>
		<title>Links for March 12th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/zu_ET_bqWAk/</link>
		<comments>http://infovore.org/archives/2010/03/12/links-for-march-12th-2/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:00:03 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[meaning]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[sorenjohnson]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/12/links-for-march-12th-2/</guid>
		<description><![CDATA[

GDC: Mechanics Are Everything &#124; Edge Online
&#34;Just because you give a game a theme, doesn&#8217;t make a game about that thing. &#8230; A game&#8217;s mechanics give it meaning. It fundamentally does not matter how you theme a game, the mechanics ultimately determine what a game is about.&#34; Soren Johnson is smart.
(tags: games mechanics meaning sorenjohnson [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://edge-online.com/features/gdc-mechanics-are-everything">GDC: Mechanics Are Everything | Edge Online</a></div>
<div class="delicious-extended">&quot;Just because you give a game a theme, doesn&rsquo;t make a game about that thing. &hellip; A game&rsquo;s mechanics give it meaning. It fundamentally does not matter how you theme a game, the mechanics ultimately determine what a game is about.&quot; Soren Johnson is smart.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/mechanics">mechanics</a> <a href="http://delicious.com/infovore/meaning">meaning</a> <a href="http://delicious.com/infovore/sorenjohnson">sorenjohnson</a> )</div>
</li>
</ul>
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		<item>
		<title>Links for March 10th through March 11th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/bgXKQoBEgxw/</link>
		<comments>http://infovore.org/archives/2010/03/11/links-for-march-10th-3/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 11:00:32 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[fitness]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[peripheral]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xkcd]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/11/links-for-march-10th-3/</guid>
		<description><![CDATA[

xkcd minus xkcd
&#34;XKCD minus XKCD is a site dedicated to removing XKCD from the XKCD comic strips, with apologies to Garfield Minus Garfield.&#34; Very droll.
(tags: xkcd comics meta )


Chris Harrison&#39;s mind-blowing &#34;Skinput&#34; interface &#8211; Core77
&#34;Harrison&#39;s concept&#8211;which works, by the way&#8211;uses the body as a sort of echo chamber. Which is to say, when the user [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div><a href="http://xkcd-xkcd.tumblr.com/">xkcd minus xkcd</a></div>
<div class="delicious-extended">&quot;XKCD minus XKCD is a site dedicated to removing XKCD from the XKCD comic strips, with apologies to Garfield Minus Garfield.&quot; Very droll.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/xkcd">xkcd</a> <a href="http://delicious.com/infovore/comics">comics</a> <a href="http://delicious.com/infovore/meta">meta</a> )</div>
</li>
<li>
<div><a href="http://www.core77.com/blog/object_culture/chris_harrisons_mind-blowing_skinput_interface_16087.asp">Chris Harrison&#39;s mind-blowing &quot;Skinput&quot; interface &#8211; Core77</a></div>
<div class="delicious-extended">&quot;Harrison&#39;s concept&#8211;which works, by the way&#8211;uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap.&quot; The detection of tap location is remarkable &#8211; a single sensor, that picks out location based on the characteristics of the body&#39;s reverberation from the tap.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/technology">technology</a> <a href="http://delicious.com/infovore/input">input</a> <a href="http://delicious.com/infovore/interface">interface</a> )</div>
</li>
<li>
<div><a href="http://www.engadget.com/2010/03/10/ea-sports-introduces-active-2-0-at-gdc-complete-with-sensors-ga/">EA Sports introduces Active 2.0 at GDC, complete with sensors galore &#8212; Engadget</a></div>
<div class="delicious-extended">EA Sports Active 2.0: for iPhone, Wii, and PS3 (along with centralized online hub). That&#39;s a really, really interesting lineup of products &#8211; especially considering that there&#39;s going to be peripherals for all of them &#8211; and slices through a casual-games/casual-exercise market.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/iphone">iphone</a> <a href="http://delicious.com/infovore/peripheral">peripheral</a> <a href="http://delicious.com/infovore/fitness">fitness</a> <a href="http://delicious.com/infovore/wii">wii</a> <a href="http://delicious.com/infovore/games">games</a> <a href="http://delicious.com/infovore/sports">sports</a> <a href="http://delicious.com/infovore/exercise">exercise</a> )</div>
</li>
</ul>
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		<item>
		<title>Links for March 10th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/7iY9vW2pdQI/</link>
		<comments>http://infovore.org/archives/2010/03/10/links-for-march-10th-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 11:00:32 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[stepsequencer]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/10/links-for-march-10th-2/</guid>
		<description><![CDATA[

Yoshi AKAI &#8211; Lego Step Sequencer
&#34;The Lego Step-sequencer is 3 channels 8 steps sequencer. The different coloured Lego pieces each have their own sound. Connecting the Lego three-dimensional makes complex sound. This is building sound more than playing sound.&#34;
(tags: music lego stepsequencer hardware electronics )


]]></description>
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<div><a href="http://www.yoshiakai.com/2008/Lego%20Sequencermovie.html">Yoshi AKAI &#8211; Lego Step Sequencer</a></div>
<div class="delicious-extended">&quot;The Lego Step-sequencer is 3 channels 8 steps sequencer. The different coloured Lego pieces each have their own sound. Connecting the Lego three-dimensional makes complex sound. This is building sound more than playing sound.&quot;</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/music">music</a> <a href="http://delicious.com/infovore/lego">lego</a> <a href="http://delicious.com/infovore/stepsequencer">stepsequencer</a> <a href="http://delicious.com/infovore/hardware">hardware</a> <a href="http://delicious.com/infovore/electronics">electronics</a> )</div>
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		<title>Comrades in the Great Intergalactic Glee Club</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/wpm4zREKksk/</link>
		<comments>http://infovore.org/archives/2010/03/09/the-great-intergalactic-glee-club/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:32:52 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[detail]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[masseffect2]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://infovore.org/?p=3371</guid>
		<description><![CDATA[
Internet culture talks often about the moment some piece of media “jumped the shark”; I’d say that Mordin moment, is the inversion of this, the moment when games stepped up from being puerile, simplistic and arbitrary constructs of a moment’s pleasure, to fully-fledged self-sustaining, confident and internally coherent worlds of their own.
Dan Griliopolous has some [...]]]></description>
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<blockquote><p>Internet culture talks often about the moment some piece of media “jumped the shark”; I’d say that Mordin moment, is the inversion of this, the moment when games stepped up from being puerile, simplistic and arbitrary constructs of a moment’s pleasure, to fully-fledged self-sustaining, confident and internally coherent worlds of their own.</p></blockquote>
<p>Dan Griliopolous has some good stuff to say on <a href='http://funambulism.com/?p=1399'>That Mordin Moment: The Unusual Case of the Singing Salarian</a>.</p>
<p>The belly-laugh I got from that moment was totally unexpected, and tickled me the more I thought about: a relatively obscure gag, that you&#8217;d only discover if you spent a while digging into Mordin&#8217;s personality (or the conversation trees that stand for it), and even then (not wanting to sound snobbish) you might not get it. Of <i>course</i> the Salarians are ideally suited to patter-songs. Of <i>course</i> Mordin feels like a character from a comic operetta anyway &#8211; it&#8217;s that serious, slightly po-faced character combined with a knowing and devilish wit.</p>
<p>Not all the content in <i>Mass Effect 2</i> is for every player. Some players might never see the bad endings; some might never see the good endings. Some players might not see certain quests, or conversation branches. That doesn&#8217;t mean those assets, or that development time, is wasted: this is how Bioware have chosen to make games. Those choices are choices they value.</p>
<p>And so when I got to that joke, I recoiled: in laughter; in surprise (that someone had even bothered to <i>make</i> that gag &#8211; to write it, to animate it, to record the VO); and, most of all, in the wonder that I thought that the joke was written <i>just for me</i>.</p>
<p>A magic moment that, in the way it combined genuine characterisation with seemingly-private easter-egg, felt suitably game-ish. A totally optional dialogue moment, totally ephemeral in the course of the plot, became not only a moment of a humour, but also a further tight bond between my Mordin and my Shepard (for it is never &#8220;Shepard&#8221;, but invariably <i>my</i> Shepard, when you talk <em>Mass Effect</em>). They were not comrades not only in arms, but also in the Great Intergalactic Glee Club. It wasn&#8217;t just a gag; for me &#8211; and my Shepard &#8211; it became role-playing.</p>
<p>Dan&#8217;s right: it&#8217;s this little ephemeral moment, its unnecessary detail crafted with no less care than plot-critical dialogue, that reminds you how well filled-out the <i>Mass Effect</i> universe is. Characters don&#8217;t just have stats and firearms; they have hobbies and histories, too. World&#8217;s aren&#8217;t just created in the macro, but also the micro. This was one of the many tiny moments in <i>Mass Effect 2</i> that made me love the game as much, if not more, than the tubthumping, huge moments.</p>
<p><i>And</i> it made me guffaw.</p>
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		<title>Links for March 9th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/nG8BYqxo2Oo/</link>
		<comments>http://infovore.org/archives/2010/03/09/links-for-march-9th-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:00:10 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[apache]]></category>
		<category><![CDATA[deployment]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[passenger]]></category>
		<category><![CDATA[preferencepane]]></category>
		<category><![CDATA[rack]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/09/links-for-march-9th-2/</guid>
		<description><![CDATA[

Passenger Preference Pane &#183; Fingertips
&#34;The Passenger preference pane is a preference pane for Mac OS X, it enables you to configure a Rails or Rack application in a matter of seconds.&#34; It does. It&#39;s very good.
(tags: preferencepane osx ruby apache passenger rack deployment )


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<div><a href="http://www.fngtps.com/passenger-preference-pane">Passenger Preference Pane &middot; Fingertips</a></div>
<div class="delicious-extended">&quot;The Passenger preference pane is a preference pane for Mac OS X, it enables you to configure a Rails or Rack application in a matter of seconds.&quot; It does. It&#39;s very good.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/preferencepane">preferencepane</a> <a href="http://delicious.com/infovore/osx">osx</a> <a href="http://delicious.com/infovore/ruby">ruby</a> <a href="http://delicious.com/infovore/apache">apache</a> <a href="http://delicious.com/infovore/passenger">passenger</a> <a href="http://delicious.com/infovore/rack">rack</a> <a href="http://delicious.com/infovore/deployment">deployment</a> )</div>
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		<title>Links for March 4th</title>
		<link>http://feedproxy.google.com/~r/infovoredotorg/~3/Xradh-NKu2A/</link>
		<comments>http://infovore.org/archives/2010/03/05/links-for-march-4th-2/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 10:00:06 +0000</pubDate>
		<dc:creator>delicious</dc:creator>
				<category><![CDATA[delicious]]></category>
		<category><![CDATA[alexrushmer]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[pudding]]></category>

		<guid isPermaLink="false">http://infovore.org/archives/2010/03/05/links-for-march-4th-2/</guid>
		<description><![CDATA[

Just Cook It: (Almost) Instant Sponge Pudding
&#34;As far as sponge puddings go, it won&#8217;t win any awards. It certainly doesn&#8217;t have the artery clogging density of a steamed suet based effort or the deft lightness of a well worked cake. But what it lacks in technique, it more than makes up for in brevity.&#34; Alex&#39;s [...]]]></description>
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<div><a href="http://justcookit.blogspot.com/2010/03/almost-instant-sponge-pudding.html">Just Cook It: (Almost) Instant Sponge Pudding</a></div>
<div class="delicious-extended">&quot;As far as sponge puddings go, it won&rsquo;t win any awards. It certainly doesn&rsquo;t have the artery clogging density of a steamed suet based effort or the deft lightness of a well worked cake. But what it lacks in technique, it more than makes up for in brevity.&quot; Alex&#39;s microwaved sponge pudding looks fun.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/infovore/alexrushmer">alexrushmer</a> <a href="http://delicious.com/infovore/cooking">cooking</a> <a href="http://delicious.com/infovore/pudding">pudding</a> <a href="http://delicious.com/infovore/fast">fast</a> )</div>
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