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	<title>iOS-Blog</title>
	
	<link>http://ios-blog.co.uk</link>
	<description>Tutorials, Interviews, Resources and Competitions for the iPhone Developer</description>
	<lastBuildDate>Tue, 14 May 2013 11:11:14 +0000</lastBuildDate>
	<language>en</language>
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		<title>Controlling System Output Volume With The MPVolumeView Class (Part 2)</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/JnVD6CdY4NQ/</link>
		<comments>http://ios-blog.co.uk/tutorials/controlling-system-output-volume-with-the-mpvolumeview-class-part-2/#comments</comments>
		<pubDate>Thu, 09 May 2013 10:17:18 +0000</pubDate>
		<dc:creator>Paul Morris</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[MediaPlayer]]></category>
		<category><![CDATA[MPVolumeView]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4172</guid>
		<description>Inherits from: UIView : UIResponder : NSObject Framework: /System/Library/Frameworks/MediaPlayer.framework Availability: Available in iOS 2.0 and above Declared in: MPVolumeView.h If you happened to check out Part 1 of the MPVolumeView class tutorial then you will know that we ran through a simple example of instantiating an MPVolumeView object through the use of code and by using the Interface Builder within Xcode. If you missed Part 1 then make sure to give it a glance as Part 2 builds on that initial work. Controlling ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/JnVD6CdY4NQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/tutorials/controlling-system-output-volume-with-the-mpvolumeview-class-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/tutorials/controlling-system-output-volume-with-the-mpvolumeview-class-part-2/</feedburner:origLink></item>
		<item>
		<title>iOS Boilerplate – A base template for iOS apps</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/PgCf7KlNiis/</link>
		<comments>http://ios-blog.co.uk/resources/ios-boilerplate-a-base-template-for-ios-apps/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 15:37:17 +0000</pubDate>
		<dc:creator>Mark Petherbridge</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[boilerplate]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4215</guid>
		<description>For those of you have developed for the web, you may have heard of the HTML5 Boilerplate. Now Alberto Gimeno (@gimenete) brings you iOS Boilerplate. This resource now gives you a almost blank slate of compliant code perfect for starting out on your own iOS Project. What is it? This project is inspired on HTML5 boilerplate. It is intended to provide a base of code to start with It is not intended to be a framework It is intended to ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/PgCf7KlNiis" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/resources/ios-boilerplate-a-base-template-for-ios-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/resources/ios-boilerplate-a-base-template-for-ios-apps/</feedburner:origLink></item>
		<item>
		<title>Controlling System Output Volume With The MPVolumeView Class (Part 1)</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/Rvq7pQg8_zA/</link>
		<comments>http://ios-blog.co.uk/tutorials/controlling-system-output-volume-with-the-mpvolumeview-class-part-one/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 09:43:16 +0000</pubDate>
		<dc:creator>Paul Morris</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[MediaPlayer]]></category>
		<category><![CDATA[MPVolumeView]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4136</guid>
		<description>When building an iPhone or iPad application that allows the user to playback video or audio files it is entirely possible that the need may arise to also allow the same user to control the system volume output from within the app. Granted, the hardware based volume buttons are always available on the side of the iOS device, but embedding a method of control within the app makes everything feel a little bit tidier and also comes with the benefit ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/Rvq7pQg8_zA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/tutorials/controlling-system-output-volume-with-the-mpvolumeview-class-part-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/tutorials/controlling-system-output-volume-with-the-mpvolumeview-class-part-one/</feedburner:origLink></item>
		<item>
		<title>Show alert (UIAlertView) on iPhone</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/Zm3wkRBgzhQ/</link>
		<comments>http://ios-blog.co.uk/tutorials/show-alert-uialertview-on-iphone/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 12:21:23 +0000</pubDate>
		<dc:creator>yffaria</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[alert]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[UIAlertView]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4092</guid>
		<description>Many times, we want to give a visual indication to the user that something has happened. We might tell the user that a file was saved, information has loaded, or some condition has been met that they should be informed of. We might elect to do this with a UILabel, but for a truly attention-getting Many times, we want to give a visual indication to the user that something has happened. We might tell the user that a file was ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/Zm3wkRBgzhQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/tutorials/show-alert-uialertview-on-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/tutorials/show-alert-uialertview-on-iphone/</feedburner:origLink></item>
		<item>
		<title>Objective C &amp; iOS Weak Singletons</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/DNjhu4WF9Og/</link>
		<comments>http://ios-blog.co.uk/tutorials/objective-c-ios-weak-singletons/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 14:33:05 +0000</pubDate>
		<dc:creator>Andy Yardley</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios memory management]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[objective c singletons]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[singletons]]></category>
		<category><![CDATA[weak singletons]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4071</guid>
		<description>Temporary shared memory management is always a bit of a difficult problem to solve. There are various well known ways of dealing with this problem but recently i’ve come across a novel solution to this problem that actual takes advantage of Objective C’s Automatic Reference Counting (although it could also work without ARC) The singleton pattern is used in quite a lot of applications i’ve worked on, usually it retains some objects in memory and can exist for the lifetime ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/DNjhu4WF9Og" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/tutorials/objective-c-ios-weak-singletons/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/tutorials/objective-c-ios-weak-singletons/</feedburner:origLink></item>
		<item>
		<title>BSON – What, why, how ?</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/hTBICwcq8Dc/</link>
		<comments>http://ios-blog.co.uk/tutorials/bson-what-why-how/#comments</comments>
		<pubDate>Sun, 10 Feb 2013 13:29:54 +0000</pubDate>
		<dc:creator>deepukjayan</dc:creator>
				<category><![CDATA[Getting Started]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Binary JSON]]></category>
		<category><![CDATA[BSON]]></category>
		<category><![CDATA[Encode Decode]]></category>
		<category><![CDATA[Objective-C]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=3981</guid>
		<description>BSON is often referred as Binary JSON. BSON is the serialization of JSON-like objects that are binary encoded. Just like JSON, BSON also supports nested objects, arrays, strings, integers etc. BSON supports some more data types, especially raw binary data. So we can consider BSON as a super-set of JSON. BSON is designed to be fast to transport and fast to decode. The main features of BSON are: Traversable Light weight and Efficient Lets stop lecturing about BSON and move on to discussion regarding ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/hTBICwcq8Dc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/tutorials/bson-what-why-how/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/tutorials/bson-what-why-how/</feedburner:origLink></item>
		<item>
		<title>Win an iPad Mini 16gb Wifi</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/2p9Ay3nmu4o/</link>
		<comments>http://ios-blog.co.uk/competitions/win-an-ipad-mini-16gb-wifi/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 12:04:30 +0000</pubDate>
		<dc:creator>Mark Petherbridge</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Previous Competitions]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4039</guid>
		<description>With the Success of our first competition to promote our new Affiliate Program. We have decided to give away yet another iPad Mini (yes yes, I know, we are just Awesome). However, this time it is not limited to Affiliate Members. We see the value of our social media presence and thus we are out to test whether its stronger than our Affiliate Program. Basically we just wanna see what the best avenue to hold competitions is through. Which ever ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/2p9Ay3nmu4o" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/competitions/win-an-ipad-mini-16gb-wifi/feed/</wfw:commentRss>
		<slash:comments>106</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/competitions/win-an-ipad-mini-16gb-wifi/</feedburner:origLink></item>
		<item>
		<title>Beginning iOS 6 Development: Exploring the iOS SDK</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/8VxKopVY72U/</link>
		<comments>http://ios-blog.co.uk/resources/beginning-ios-6-development-exploring-the-ios-sdk/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 12:13:22 +0000</pubDate>
		<dc:creator>yffaria</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=4025</guid>
		<description>Get your copy The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple&amp;#8217;s latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There&amp;#8217;s coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/8VxKopVY72U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/resources/beginning-ios-6-development-exploring-the-ios-sdk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/resources/beginning-ios-6-development-exploring-the-ios-sdk/</feedburner:origLink></item>
		<item>
		<title>The Core iOS 6 Developer’s Cookbook</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/MlBfszyDKjI/</link>
		<comments>http://ios-blog.co.uk/resources/the-core-ios-6-developers-cookbook/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 12:05:06 +0000</pubDate>
		<dc:creator>yffaria</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Cookbook]]></category>
		<category><![CDATA[core]]></category>
		<category><![CDATA[ios6]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=3991</guid>
		<description>Get your copy The Core iOS 6 Developer’s Cookbook brings together reliable, proven solutions for the heart of day-to-day iOS 6 development. World-renowned iOS programming expert Erica Sadun covers all the classes you’ll need to create successful iOS 6 mobile apps with standard APIs and interface elements and take full advantage of iOS 6 graphics, touches, and views. As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/MlBfszyDKjI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/resources/the-core-ios-6-developers-cookbook/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/resources/the-core-ios-6-developers-cookbook/</feedburner:origLink></item>
		<item>
		<title>How to Populate a UITableView From a plist (property list)</title>
		<link>http://feedproxy.google.com/~r/iosdevblog/~3/36xoph1ZMgI/</link>
		<comments>http://ios-blog.co.uk/tutorials/how-to-populate-a-uitableview-from-a-plist-property-list/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 21:16:46 +0000</pubDate>
		<dc:creator>Nick Petrov</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ios-blog.co.uk/?p=3967</guid>
		<description>Start a new &amp;#8220;single view&amp;#8221; project (I named it PopulateUITableView).  Delete ViewController.h and ViewController.m from the project navigator (command+1).  Open MainStoryboard.storyboard and delete the scene that came with the template.  In the object library find a Table View Controller and drag it as a new scene.  This is what the project should look like at this point. To manage the table view we need to create a new class TableViewController that is a s subclass of UITableViewController.  (command+N) create a ...&lt;img src="http://feeds.feedburner.com/~r/iosdevblog/~4/36xoph1ZMgI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ios-blog.co.uk/tutorials/how-to-populate-a-uitableview-from-a-plist-property-list/feed/</wfw:commentRss>
		<slash:comments>49</slash:comments>
		<feedburner:origLink>http://ios-blog.co.uk/tutorials/how-to-populate-a-uitableview-from-a-plist-property-list/</feedburner:origLink></item>
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