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	<title>iPwnGames</title>
	
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	<description>iPhone game reviews, iPhone games news and games for iPod Touch</description>
	<lastBuildDate>Mon, 02 Apr 2012 14:42:29 +0000</lastBuildDate>
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		<title>Top 5 iPhone Puzzle Games</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/IN5xJmCITjE/top-5-iphone-puzzle-games</link>
		<comments>http://ipwngames.com/iphone/top-5-iphone-puzzle-games#comments</comments>
		<pubDate>Mon, 02 Apr 2012 14:42:29 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1091</guid>
		<description><![CDATA[Puzzles are among the most popular games that people download on their mobile devices: searches for favorite puzzle games occur as often as searches for any other type of downloadable game. Puzzles are fun and arguably addictive, and can also be useful for testing a person&#8217;s problem solving skills. They are also recommended for people [...]]]></description>
			<content:encoded><![CDATA[<p>Puzzles are among the most popular games that people download on their mobile devices: searches for favorite <a href="http://puzzle-games.pogo.com/">puzzle games</a> occur as often as searches for any other type of downloadable game. Puzzles are fun and arguably addictive, and can also be useful for testing a person&#8217;s problem solving skills. They are also recommended for people for logic (reasoning) strengthening, pattern recognition, sequence solving, strategy and word completion.</p>
<p>The iPhone is one of the most popular mobile devices on the market. The iTunes store makes it easy for iPhone owners to download puzzles as well as thousands of other games. Below are five popular puzzles, each of which challenges players in different ways.</p>
<p><strong>Bejeweled Blitz</strong></p>
<p><a href="http://ipwngames.com/iphone/top-5-iphone-puzzle-games/attachment/bejeweled" rel="attachment wp-att-1093"><img class="aligncenter size-full wp-image-1093" src="http://ipwngames.com/wp-content/uploads/2012/04/bejeweled.jpg" alt="" width="260" height="194" /></a></p>
<p><em>Cost: Free</em></p>
<p>This is the same game that people find so addictive on the Internet. Although <a href="http://itunes.apple.com/us/app/bejeweled-blitz/id469960709?mt=8">Bejeweled Blitz</a> is largely a game of luck, it also tests your focus. The object is to match as many gems as you can in one minute. The iPhone app connects to a browser version of the game with Facebook, allowing you to compete against your friends and view scores on a cross-platform leader board.</p>
<p><strong>Scribblenauts Remix</strong></p>
<p><a href="http://ipwngames.com/iphone/top-5-iphone-puzzle-games/attachment/scribblenauts" rel="attachment wp-att-1094"><img class="aligncenter size-full wp-image-1094" src="http://ipwngames.com/wp-content/uploads/2012/04/scribblenauts.jpg" alt="" width="259" height="194" /></a></p>
<p><em>Cost: $0.99</em></p>
<p><a href="http://itunes.apple.com/us/app/scribblenauts-remix/id444844790?mt=8">Scribblenauts Remix</a> is a puzzle game that challenges your creativity. Players write any word that they want, modify it with an adjective, and bring that object to life in order to solve puzzles.  Although this is an action-packed game, it&#8217;s a thinking person&#8217;s game as well. Scribble Speak, which simplifies the game by allowing players to say the words rather than type them, is exclusive to iPhone 4S.</p>
<p><strong>Sudoku</strong></p>
<p><a href="http://ipwngames.com/iphone/top-5-iphone-puzzle-games/attachment/sudoku" rel="attachment wp-att-1095"><img class="aligncenter size-full wp-image-1095" src="http://ipwngames.com/wp-content/uploads/2012/04/sudoku.jpg" alt="" width="204" height="204" /></a></p>
<p><em>Cost: Free</em></p>
<p><a href="http://itunes.apple.com/us/app/sudoku-free/id285755462?mt=8">Sudoku</a> is the same Japanese puzzle game that is available in puzzle books and newspapers. The object is to put the numbers 1-9 into a grid of cells; no row or column can have the same number more than once, which makes this game very challenging. This app has four different skill levels, multiple color schemes and approximately 700 puzzles. Additionally, there are different puzzle styles, including standard, symmetrical and patterned.</p>
<p><strong>W.E.L.D.E.R. Words</strong></p>
<p><a href="http://ipwngames.com/iphone/top-5-iphone-puzzle-games/attachment/welder" rel="attachment wp-att-1092"><img class="aligncenter size-full wp-image-1092" src="http://ipwngames.com/wp-content/uploads/2012/04/welder.jpg" alt="" width="279" height="181" /></a></p>
<p><em>Cost: $0.99</em></p>
<p><a href="http://itunes.apple.com/us/app/w.e.l.d.e.r./id471056941?mt=8">W.E.L.D.E.R. Words</a> received the iPhone Game of the Week Award, and it was also designated the top iPad Game of 2011. This word game challenges you to create words and gain points by using gems and gold tiles. The rules are simple: the more words you create, the more rewards you earn. Special reverse, jump swaps and group make it possible for players to clear broken tiles and create more words. With multiplier tiles, you earn even more points. Phones that use the iOS 5 operating system have a built-in dictionary, which you can consult for help.</p>
<p><strong>Unblock Me</strong></p>
<p><a href="http://ipwngames.com/iphone/top-5-iphone-puzzle-games/attachment/unblock" rel="attachment wp-att-1096"><img class="aligncenter size-full wp-image-1096" src="http://ipwngames.com/wp-content/uploads/2012/04/unblock.jpg" alt="" width="187" height="269" /></a></p>
<p><em>Cost: Free</em></p>
<p><a href="http://itunes.apple.com/us/app/unblock-me-free/id315019111?mt=8">Unblock Me</a> is a free puzzle game that challenges you to slide blocks out of the way so you can get the red block off of the board. It comes as a 400-puzzle pack in the beginner level; however, there are 200 more unique puzzles as part of the intermediate and advanced levels.</p>
<p>People are always drawn to video games. The games that are available as apps for cell phones offer challenges to users that range from sheer luck to creativity, logic and the ability to come up with words. Some are also interactive in that they are entwined with social media networks, as is the case with Bejeweled. If you are a puzzle lover, then these five top iPhone games are definitely worth investigating. Have fun!</p>
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		<title>Shining, Shimmering, Splendid: iPad 3′s Retina Display Dazzles</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/sf5jVrdrRHA/shining-shimmering-splendid-ipad-3s-retina-display-dazzles</link>
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		<pubDate>Mon, 26 Mar 2012 21:38:06 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1087</guid>
		<description><![CDATA[Chances are you have heard about the new Apple tablet affectionately named “iPad 3.” If you&#8217;re wondering what the big deal is with the buzz surrounding Apple&#8217;s latest tablet, then you really haven&#8217;t been paying attention. Perhaps the most talked about, and hyped aspect of the new iPad is the retina display. While the retina [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ipwngames.com/iphone/shining-shimmering-splendid-ipad-3s-retina-display-dazzles/attachment/ipad-retina" rel="attachment wp-att-1088"><img class="aligncenter size-full wp-image-1088" src="http://ipwngames.com/wp-content/uploads/2012/03/iPad-Retina.jpg" alt="" width="455" height="349" /></a></p>
<p>Chances are you have heard about the new Apple tablet affectionately named “iPad 3.” If you&#8217;re wondering what the big deal is with the buzz surrounding Apple&#8217;s latest tablet, then you really haven&#8217;t been paying attention. Perhaps the most talked about, and hyped aspect of the new iPad is the retina display. While the retina display is not new to Apple &#8212; the iPhone 4 saw the introduction of the retina display in mid-2010 &#8212; but the flashy new display is a key piece of what makes the new iPad great for gamers. There are already some <a href="http://www.zdnet.com/blog/apple/five-great-games-that-push-the-ipad-3s-retina-display/12591">games that push the limits</a> of the iPad’s new display and many argue that the iPad retina display outshines every other tablet on the market in the video quality category. Still, others wonder if the new retina display is enough to drive hardcore gamers to the iPad.</p>
<p><strong>Some Amazing Graphics Features</strong></p>
<ul>
<li><strong>Retina Display &#8211;</strong> In case you were wondering whether or not the new retina display was awesome, we&#8217;ll bang that drum one more time &#8212; the new iPad retina display is awesome. It boasts four times the video resolution of the iPad 2. What does this mean in numbers? For the true gadget nerds out there, this means a resolution of 2048-by-1536, 44 percent more color saturation and upwards of 3.1 million pixels on the screen. That&#8217;s over 3 million pixels on a 9.7-inch screen.</li>
<li><strong>Quad-Core Graphics Processing &#8211;</strong>There is some controversy surrounding the iPad&#8217;s A5X quad core graphics processing claim. Without getting too technical, the argument is that Apple misrepresented the GPU capabilities, or that the new iPad is not truly capable of quad-core graphics processing. Wherever you land on this issue, it&#8217;s undeniable that the graphics processing capabilities on the new iPad are superior to most tablets on the market. Tested against other tablets, the new iPad performs complicated graphics processing tasks much quicker, and with minimal to zero latency.</li>
<li><strong>Up to 1080p HD &#8212; </strong>While not a graphics-specific feature, this is a neat tool for anyone interested in tech gadgets of the future. That is, the new iPad can shoot HD video up 1080p, which is a significant upgrade from the iPad 2 that shot digital video up to 720p.</li>
</ul>
<p><strong>So, Will Gamers Migrate to the iPad HD? Probably. </strong></p>
<p>It would surprise no one to find that Apple&#8217;s recent foray into mobile gaming was no coincidence &#8212; especially with the release of the new iPad. The key to attracting the most hardcore gamers has to do with <a href="https://developer.qualcomm.com/develop/mobile-technologies/graphics-optimization-adreno">mobile graphics</a> processing. Without a powerful graphics processor, mobile gaming is pointless. But this is where things have gotten a little fuzzy in the race for the fastest graphics in the tablet world. Many tablets that claim to have the best graphics are often making that claim while running a dual core graphics processor. But considering that Apple upgraded the iPad HD&#8217;s video processor to quad-core processing with the new A5X processor, that claim can no longer hold up. This is where the graphics race expects to get heated. More and more hardware manufacturers are beginning to develop quad core graphics processors, which will bring mobile gaming to the next level.</p>
<p>&nbsp;</p>
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		<title>The Line Between Games and Reality Further Blurred</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/NZGX3lCoEKA/the-line-between-games-and-reality-further-blurred</link>
		<comments>http://ipwngames.com/reviews/the-line-between-games-and-reality-further-blurred#comments</comments>
		<pubDate>Mon, 26 Mar 2012 21:17:19 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1080</guid>
		<description><![CDATA[As time goes on, technology gets more and more sophisticated and video games are becoming increasingly more realistic. Today’s games have stunning graphics, imaginative story lines, improved game interactions and controls, and online player connectivity. Video games are becoming increasingly more advanced, yet today’s entrepreneurs often still gain inspiration from the classic video games of [...]]]></description>
			<content:encoded><![CDATA[<p><strong></strong>As time goes on, technology gets more and more sophisticated and video games are becoming increasingly more realistic. Today’s games have stunning graphics, imaginative story lines, improved game interactions and controls, and online player connectivity. Video games are becoming increasingly more advanced, yet today’s entrepreneurs often still gain inspiration from the classic video games of yesteryear.</p>
<p>Many of today’s young entrepreneurs have fond memories of playing video games like Super Mario Brothers on the old Nintendo Entertainment Systems and that has given them ideas to create new and inventive products that are reminiscent of the older classic video games. In that sense, older games are becoming even more real than modern games.</p>
<p>Consider<a href="http://www.youtube.com/embed/bBJAoxm3CQ0"> the following</a>:</p>
<div id="attachment_1083" class="wp-caption aligncenter" style="width: 454px"><a href="http://ipwngames.com/reviews/the-line-between-games-and-reality-further-blurred/attachment/mario-coins" rel="attachment wp-att-1083"><img class="size-full wp-image-1083" src="http://ipwngames.com/wp-content/uploads/2012/03/mario-coins.png" alt="" width="444" height="558" /></a><p class="wp-caption-text">Mario Coins For Real</p></div>
<p>Bryan Duxbury and Adam Ellsworth have <a href="http://news.cnet.com/8301-17938_105-57397369-1/diy-weekend-shining-a-new-light-on-an-old-video-game-classic/">brought the iconic mystery box to reality</a> in a true feat of creativity over day jobs.</p>
<p>The two have created an interesting and innovative lamp based on Super Mario Bros., the old Nintendo game. One can turn the light off and on by punching the lamp, which then makes a sound of coins after it is tapped. After every eight hits, the lamp rewards the owner with the 1-Up sound. Duxbury had this idea for quite some time, but it wasn’t until he met Ellsworth did the project get off the ground. Ellsworth works in 3D printing, so he used a three dimensional printer to create a rapid prototype of the lamp within a week after he received it from Duxbury.</p>
<p><a href="http://www.realizeinc.com/">Rapid prototypes</a> allow for the creation of three dimensional scale models or even working prototypes with the assistance of computer aided design. This means that simple to intricate objects can be manufactured with computer aided design without the need to have manufacturing facilities at home or even at work. One can submit an interesting design to a rapid prototyping company, and they can create a 3D product. This can revolutionize the way at-home entrepreneurs can get his or her ideas to the marketplace and beyond.</p>
<p>While the initial <a href="http://www.etsy.com/shop/8BitLit">8BitLit</a> prototype was far from perfect, it gave the two hope that they were onto a great product. Future tweaking led to the great product that they have today. The lamp is proving to be so popular that the two are contemplating expanding their online store to include more lamp accessories and even more lamps.</p>
<p>Modern technology is improving rapidly by leaps and bounds. Ideas and concepts such as rapid prototyping are giving an almost immediate 3D product out of a mere idea. If we are able to create an almost instantaneous reality out of an idea, the future is boundless and unlimited. If rapid prototypes can create an invention out of a concept within a week, then the prospects for innovation and creativity are almost infinite. The future is bright and the limitless possibility for invention and advancement are within our grasp.</p>
<p>Just don’t tell the cosplayers.</p>
<p>&nbsp;</p>
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		<title>The Death and Rebirth of Mobile Gaming(Or, Give Me Buttons or Give Me Death!)</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/Ov4BzdjqaxE/the-death-and-rebirth-of-mobile-gamingor-give-me-buttons-or-give-me-death</link>
		<comments>http://ipwngames.com/games/the-death-and-rebirth-of-mobile-gamingor-give-me-buttons-or-give-me-death#comments</comments>
		<pubDate>Thu, 22 Mar 2012 21:38:14 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1073</guid>
		<description><![CDATA[Remember the Lynx? How about the N-Gage? Yeah, most people don’t because they were out and out flops upon their release. However, if you’re of a certain age you probably remember the Gameboy. Ever since the late 1980s Nintendo had the portable gaming market cornered, but with the less-than-stellar initial sales figures for the 3DS, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ipwngames.com/games/the-death-and-rebirth-of-mobile-gamingor-give-me-buttons-or-give-me-death/attachment/gameboy" rel="attachment wp-att-1074"><img class="size-full wp-image-1074 alignright" src="http://ipwngames.com/wp-content/uploads/2012/03/Gameboy.jpg" alt="" width="175" height="287" /></a>Remember the Lynx? How about the N-Gage? Yeah, most people don’t because they were out and out flops upon their release. However, if you’re of a certain age you probably remember the Gameboy. Ever since the late 1980s Nintendo had the portable gaming market cornered, but with the less-than-stellar initial sales figures for the 3DS, bloggers and gaming gurus alike have forecast the end of portal gaming as we know it. “Oh no! Smartphones are taking over the gaming market! Whatever will Nintendo do?”</p>
<p>The narrative about the <a href="http://www.gamespot.com/features/is-handheld-gaming-doomed-6350367/">demise of portable gaming</a> has persisted since before the iPhone’s release and continues with last month’s release of Sony’s PlayStation Vita. Industry analysts cited the lower cost and high popularity of the iPhone as a death knell for portable gaming with its dedicated devices and $40 games. The truth is, mobile gaming and portable gaming are really two different markets and cross-pollinate more than people like to think.</p>
<p>iOS and Android games have exploded into their own market. Angry Birds is a genre defining cultural phenomenon. How many Words With Friends games do you have open right now? The market for free/chap, easy-to-play, casual experiences is booming and there is no better place to play those games than on a smartphone or tablet. But that’s slowly changing.</p>
<p>The <a href="https://developer.qualcomm.com/">mobile gaming</a> development community designs games for rapid consumption on mobile devices. Sony has had trouble in the past with regurgitations of console experiences on handhelds, which doesn’t work well all the time; only a small segment of society want to play a 40 hour RPG on their bus rides. As a result, mobile developers oftentimes cut their teeth in the iOS/Android market and then use their mobile acumen to design games for the 3DS or Vita that are more robust but distinctly portable experiences.</p>
<p>The sales figures on the PS Vita – <a href="http://vita.ign.com/articles/121/1219656p1.html">1.2 million worldwide</a> as of Feb. 2012 – are impressive by portable standards, though not as staggering as smartphone sales. Comparing the PS Vita to the 3DS makes sense, while comparing either device to a smartphone doesn’t. They’re essentially different platforms with different abilities and different properties.</p>
<p>Mobile gaming hits a different market of consumers than portable gaming. Sure, the two overlap to a point, but the people who buy an iPhone or an Android do so to have a phone and a mobile device first. How many consumers rush out and purchase an iPhone 4S for an Angry Birds update? The games on these platforms are just an added bonus and not the reason to purchase the device in the first place.</p>
<p>The market for portable consoles is controlled by other desires. Buyers want the newest launch titles and the depth of gameplay that most mobile games lack, according to Brendan Sinclair from <a href="http://www.gamespot.com/features/is-handheld-gaming-doomed-6350367/">GameSpot</a>. They want buttons for their games, not inaccurate touchscreens! They buy the platform that supports the titles they want to play &#8212; exclusive titles in many cases. If players want the newest Mario game they need to buy a 3DS and many are more than willing to shell out the cash. Of course it’s not the same number of people who will spend 99 cents on an iPhone game they might play once and never look at again. The mindsets behind the purchases are totally different.</p>
<p>The numbers behind the failure of the handheld gaming consoles don’t stack up either. The original DS beat the Gameboy as the highest selling portable console in U.S. history (51 million sold). In the first year of its life the 3DS sold 4.5 million units in the U.S. alone. There’s little doubt it won’t beat the original DS in terms of sales in the long run, but it’s unrealistic to think it could. Not to mention, the ‘failure’ is more of a moderate success. It doesn’t mean the end of portable gaming but rather a shift, according to Eric Caolli of <a href="http://tinycartridge.com/post/8447996953/on-the-death-of-handheld-gaming-the-3ds">Tiny Cartridge</a>.</p>
<p>The mobile market is already cornering the casual crowd, while the market for systems like the PS Vita and 3DS is moving to a smaller base, but that’s not necessarily a bad thing for dedicated gamers. It means Nintendo might stop mucking up their systems with third-party stinkers and get back to some solid titles for once. If portable gaming has to ‘die’ for that to happen, I hope the zombie corpse that comes back has some cool games on it.</p>
<p>&nbsp;</p>
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		<title>Learn Catching Hard Hits in Mobile Linebacker for iPad, iPhone, iPod Touch</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/w1uGkYqdAV8/learn-catching-hard-hits-in-mobile-linebacker-for-ipad-iphone-ipod-touch</link>
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		<pubDate>Sat, 04 Feb 2012 21:01:04 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Mobile Linebacker]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1068</guid>
		<description><![CDATA[Mobile Linebacker puts you in the defense line of football as a linebacker. The developer guys at VIVA! Vision Inc. and VODA digital LLC probably figured that kids nowadays are woosies and should learn to catch some hits. After all, offense is just a matter of having guts; defense is all about being a real [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="470" height="360" src="http://www.youtube.com/embed/oImD93W2fls" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Mobile Linebacker</strong> puts you in the defense line of football as a linebacker. The developer guys at VIVA! Vision Inc. and VODA digital LLC probably figured that kids nowadays are woosies and should learn to catch some hits. After all, offense is just a matter of having guts; defense is all about being a real man and fighting &#8217;til the end!</p>
<p>The game includes about 20 new plays, and was developed in collaboration with some kings of defense such as Joe Tafoya of the Arizone Cardinals, Chike Okeafor of the San Francisco 49ers and Running Back Kerry Carter of the Seattle Seahawks amongst others.</p>
<p>Today, a <a href="http://itunes.apple.com/us/app/mobile-linebacker/id476396646?mt=8" title="Mobile Linebacker in the App Store">new update for the game was released</a>, a reason for us to finally write about this game as it&#8217;s unique in the field of sports games for iPhone, iPad and iPod Touch. <span id="more-1068"></span></p>
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		<item>
		<title>Van Buren – An Introduction</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/hjkQ0VJ3Sz4/van-buren-an-introduction</link>
		<comments>http://ipwngames.com/site-updates/van-buren-an-introduction#comments</comments>
		<pubDate>Sat, 04 Feb 2012 15:44:46 +0000</pubDate>
		<dc:creator>Van Buren</dc:creator>
				<category><![CDATA[Site Updates]]></category>
		<category><![CDATA[TheVanBurenBoys]]></category>
		<category><![CDATA[Triple Entendre]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1041</guid>
		<description><![CDATA[I would like to take this opportunity to allow myself to introduce&#8230; myself. I&#8217;m a new writer here at iPwnGames (and in the blogosphere in general), and I&#8217;m looking forward to sharing my views and insights with you, the readers. First, a little bit of background. I&#8217;m an attorney, or at least I used to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ipwngames.com/site-updates/van-buren-an-introduction/attachment/triple-entendre-iphone" rel="attachment wp-att-1050"><img align="right" src="http://ipwngames.com/wp-content/uploads/2012/02/triple-entendre-iphone-150x150.png" alt="Triple Entendre iPhone apps" title="triple-entendre-iphone" width="150" height="150" class="alignright size-thumbnail wp-image-1050" /></a>I would like to take this opportunity to allow myself to introduce&#8230; myself. I&#8217;m a new writer here at iPwnGames (and in the blogosphere in general), and I&#8217;m looking forward to sharing my views and insights with you, the readers. First, a little bit of background. I&#8217;m an attorney, or at least I used to be. I&#8217;m currently working as an app developer for the Van Buren Boys &#8211; a development company started by myself and another attorney. I taught myself objective C, and started programming for the iPhone in 2011. Since then, <a href="http://thevanburenboys.com/" title="TheVanBurenBoys.com">the Van Buren Boys </a>have released numerous apps in the iTunes app store, under the Triple Entendre brand. We have had some success and some failure. Certainly I have learned a lot about the processess of coding, submitting, and marketing in the mobile gaming space. <span id="more-1041"></span></p>
<p><a href="http://ipwngames.com/site-updates/van-buren-an-introduction/attachment/thevanburenboys-iphone" rel="attachment wp-att-1047"><img align="center" src="http://ipwngames.com/wp-content/uploads/2012/02/thevanburenboys-iphone-470x71.png" alt="TheVanBurenBoys" title="thevanburenboys-iphone" width="470" height="71" class="alignleft size-medium wp-image-1047" /></a></p>
<p>As far as programming, I have experience with BASIC (thank you Commodore 64), Pascal, C++, visual basic, and now objective C. But this site is not really about programming &#8211; rather, its about games. I&#8217;m not the greatest gamer in the world, certainly. However, I do have 30+ years experience obsessively playing all sorts of video games, from the afore-mentioned Commodore 64, to the PC an Mac, the SEGA Master System (and of course the NES), the Turbo Graphx (Express!) and Genesis, Xbox (and both iterations thereof), Playstation (I,II, and III), and Wii. I would guess that most of you have similar gaming pedigrees.</p>
<p>As I stepped more into the adult world of work and family, my time for console games waned. In order to get my gaming fix, I began, in about 2005, playing more games on my cell phone (at the time, a <a href="http://en.wikipedia.org/wiki/Palm_Treo" title="Palm Treo on Wikipedia">Palm Treo</a>). The benefit of being able to play a game at any time, anywhere, outweighed the graphical and game play limitations presented by that particular phone. When I bought my first iPhone, in 2008, my obsession with mobile gaming only increased.</p>
<p>So here I am, now writing for your favorite (maybe?) site about iPhone games. I hope you will enjoy reading my reviews and articles as much as I anticipate that I will enjoy writing them. I hope that the Pacific is as blue as it has been in my dreams. I hope you all go and <a href="http://itunes.apple.com/us/app/triple-entendre/id475135061?mt=8" title="Triple Entendre in the App Store">check out Triple Entendre in the App Store</a>. I hope.</p>
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		<title>Gaming Veteran Robin Burrowes Moving to Help Develop App Store for Apple</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/pk6clvO6sWs/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple</link>
		<comments>http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:43:21 +0000</pubDate>
		<dc:creator>Justin Taylor</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Robin Burrowes]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1027</guid>
		<description><![CDATA[Apple has brought on another veteran gaming expert to help develop their App Store. Robin Burrowes, a former marketing manager over at Microsoft and Xbox will be a major addition to the App Store and gaming focus for Apple. In Burrowes’ his time at Xbox he was in charge of Xbox live for the UK, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple/attachment/robin-burrowes" rel="attachment wp-att-1028"><img align="right" src="http://ipwngames.com/wp-content/uploads/2012/02/Robin-Burrowes-150x150.jpg" alt="Robin Burrowes Apple" title="Robin-Burrowes" width="150" height="150" class="alignleft size-thumbnail wp-image-1028" /></a>Apple has brought on another veteran gaming expert to help develop their App Store. Robin Burrowes, a former marketing manager over at Microsoft and Xbox will be a major addition to the App Store and gaming focus for Apple. In Burrowes’ his time at Xbox he was in charge of Xbox live for the UK, playing a major role in the dashboard update last year as he attended several conferences all over the globe. His seven years of experience working for Xbox and Xbox Live should be a big addition to the gaming aspect of the App Store. </p>
<p>His previous time working on Xbox materials are likely to phase into new ideas involved with the App Store in general and with its games. This comes at a time when the App Store and Apple’s products are hitting a new height in popularity. Their new products have been successful for years, but the dropping prices in <a href="http://www.gamestop.com/gamestop-refurbished-iphone-ipad-ipod" title="Refurbished iPhones and iPads at GameStop">refurbished iPhone- and iPad-models</a> have brought the older versions of their products into even more homes. <span id="more-1027"></span></p>
<p><a href="http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple/attachment/robin-burrowes-apple" rel="attachment wp-att-1029"><img src="http://ipwngames.com/wp-content/uploads/2012/02/robin-burrowes-apple-470x314.jpg" alt="Robin Burrowes on App Store team" title="robin-burrowes-apple" width="470" height="314" class="alignleft size-medium wp-image-1029" /></a></p>
<h3>Apple Turning Up its Game</h3>
<p>Apple has seemingly started an influx of new talent with a strong background in gaming. They’ve already brought on gaming veteran Robert Saunders, who once worked a public relations manager for Nintendo. He’ll be taking the reins on promoting different applications for iPhones, iPods and iPads. This is on top of a similar adding for Apple with the move of former PR rep from EA, Activision and Xbox Nick Grange. He’ll take on the project of hardware for game apps, as they’ve aimed to really begun to focus their attention on the gaming market. </p>
<p>Throughout the gaming industry, Apple’s iOS devices have continued to gain steam and popularity in the recent years. Last year the smart phone market really took a strong hold on the gaming market, as nearly 58 percent of gaming software revenue recorded was traced back to iPhone and Android developers. This comes at the same time that handheld devices have started to experience real difficulties. The PlayStation Vita has been under much criticism ahead of its North American release this year, as it’s already debuted to underwhelming numbers overseas. </p>
<h3>Third of Gaming Revenue Pie Going to Apple</h3>
<p><a href="http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple/attachment/apple-pie" rel="attachment wp-att-1030"><img align="left" src="http://ipwngames.com/wp-content/uploads/2012/02/apple-pie-150x150.jpg" alt="Apple pie - App Store sales numbers" title="apple-pie" width="150" height="150" class="alignleft size-thumbnail wp-image-1030" /></a>Gaming has also continued to be a fair share of Apple’s revenue in the App Store. Last year, they took in close to <strong>a third of the total revenue for the store</strong>. Considering that smart phone software has grown over 30 percent in the revenue share for the gaming market, the same could soon be true for the total share in the application stores. Regardless, it seems as if Apple has taken a vested focus of improving games in 2012, not only with more resources into their PR and development, but also in attracting veteran gaming experts to join their team. </p>
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		<title>Sims Creator Begins Tampering with Real Life</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/myC4NL6M-9k/sims-creator-begins-tampering-with-real-life</link>
		<comments>http://ipwngames.com/iphone/sims-creator-begins-tampering-with-real-life#comments</comments>
		<pubDate>Mon, 21 Nov 2011 21:56:20 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1018</guid>
		<description><![CDATA[Will Wright, creator of The Sims, is moving beyond mere pixels, and taking gamers with him. Instead of letting you play god and housing designer to a group of non-sentient AI, his newest game will actually play games with your life with a little help from GPS, cloud storage, and your friends. If it sees [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://stapledesign.com/wp-content/uploads/2009/08/will-wright.jpg" alt="" width="470" height="365" /></p>
<p>Will Wright, creator of The Sims, is moving beyond mere pixels, and taking gamers with him. Instead of letting you play god and housing designer to a group of non-sentient AI, his newest game will actually play games with your life with a little help from GPS, <a href="http://www.rackspace.com/cloud/cloud_hosting_products/files/">cloud storage</a>, and your friends.</p>
<p>If it sees that you go to car shows frequently, it will mold the game accordingly. The more the game finds out about you, the more it’s going to be customized to your life. If you share absolutely nothing with it, you’ll be left with what should be a very generic, but perhaps mildly entertaining game.<span id="more-1018"></span></p>
<p>It’s going to be able to tell whether it’s <a href="http://venturebeat.com/2011/11/16/will-wright-hivemind/?volt=0" rel="nofollow">day or night</a>, and where you’re at. If you allow it access, it can even use information from purchases you make and how much money you have. It really points to being mobile by the fact that it will also interact with Google Maps and point out places you may want to journey to. If it gets really in-depth, you may even see events in your area pop up through the game.</p>
<p>HiveMind will theoretically be able to solve problems you may have by tapping into the network of those around you who are playing. Wright hasn’t fleshed that part out (at least to the press), but it’s an interesting theory. Maybe you need the cheapest price for repairing your brakes, or to even decide if it’s your breaks that need fixed. It seems like it will run off of the unfailing ideology of crowd sourcing an individual’s problems to get the best answer. Like a human-driven search engine, HiveMind will let you find what you need, as long as you give it enough data.</p>
<p>Before the conspiracy theorists chime in with ideas on how we’re <a href="http://www.gamepro.com/article/news/224999/the-sims-creator-reveals-his-next-game-hivemind/" rel="nofollow">one step</a> away from any science fiction dystopia you can think of, give Wright a little credit. Every single thing the game learns, it learns from you. You have to give it permission to do anything. It won’t sneakily grab your credit card information or your first born child.</p>
<p>However, in the days of LulzSec and Anonymous, users might be a bit spooked about putting information about themselves online. It’s a hurdle Wright and his team will have to overcome if they want to be successful. Users are pretty tired of being tricked and finagled into adding more and more data about themselves online (a la Facebook’s dubious privacy settings), so it will be a challenge to convince them to join in.</p>
<p>HiveMind sounds more like an augmented reality than an actual game, but we all know that if anyone can make paying taxes fun, it’s Will Wright. The ‘game’ sounds a bit all over the place right now (tracking fitness, solving your problems, knowing what time of day it is), but a lot of the hype is resting on Wright’s rather substantial laurels. We can all sit back and wait for him to make sense, and fun, out of what would be our standard daily lives.</p>
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		<title>Gaming in the Cloud</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/7I8I6sbfDpc/gaming-in-the-cloud</link>
		<comments>http://ipwngames.com/game-center/gaming-in-the-cloud#comments</comments>
		<pubDate>Wed, 02 Nov 2011 20:22:20 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[Game Center]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1014</guid>
		<description><![CDATA[The Game Center has been dead almost since it was introduced in Sept. 2010, but some iOS 5 updates could breathe more life into the stale medium. The idea was supposed to be a cross between playing games on Facebook and the social capabilities of Xbox Live. The execution fell fairly flat, as friends had [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://admintell.napco.com/ee/images/uploads/gamertell/game_center_screens_640.jpg" alt="" width="410" height="257" /></p>
<p>The Game Center has been dead almost since it was introduced in Sept. 2010, but some iOS 5 updates could breathe more life into the stale medium. The idea was supposed to be a cross between playing games on Facebook and the social capabilities of Xbox Live.</p>
<p>The <a href="http://technologizer.com/2010/09/08/iphone-ios-game-center-problems-no-games/" rel="nofollow">execution</a> fell fairly flat, as friends had no way to communicate or really even interact with their friends except to compete with them. The person on the other side might as well have been AI for all the contact you would have with them. Kudos to the person who remembered to brag about an awesome Ms. Pacman victory when they met up with their friend hours later.<span id="more-1014"></span></p>
<h3>The update:</h3>
<p>Several iOS updates have happened since its release, and none have really addressed the social issue fully. The <a href="http://www.apple.com/ios/features.html" rel="nofollow">newest update</a> has actually taken enough steps in the right direction that it might be worth picking up again, or picking up for the first time.</p>
<p>The iOS 5 update makes picking it up for the first time even easier with friend suggestions. Unlike the rather annoying Facebook friend suggestions you’re probably used to, the Game Center’s will actually help you find people you already interact with on a regular basis and let you know which games they regularly play. The days of awkwardly hitting up your co-workers to see if they play Words with Friends are over. After all, gaming may be growing more social by the day thanks to <a href="http://www.rackspace.com/cloud/what_is_cloud_computing/">cloud computing</a> servers, but it doesn’t mean you want to have conversations about your Bejeweled addiction in mixed company.</p>
<p>However, in case you really do want to show off your proudest jewel-sorting moments, look no farther than the Achievement Board section of the Game Center. Much like its sister feature in Xbox Live, it will show you all of your high scores and achievements, along with all of your friends. If you choose to be matched up with strangers, it will show you their Board before you begin the match. iPhone gaming isn’t as intense as playing in a pro-gaming environment yet, but it is nice to know who you’re up against regardless. A crushing defeat is lessened if you know you’re up against someone who spends their entire day on their phone.</p>
<p>You can also add a profile picture to your account and find new games from the Game Center portal, which will hopefully encourage more developers to begin using its capabilities.</p>
<h3>The remaining issues:</h3>
<p>Puzzlingly for an Apple product, much of how the Game Center functions has been left in the hands of individual developers. It’s lacking the rigid, perfection-driven focus of most of Apple’s software. Matching is also left to developers, who may not care to find an even system and instead simply throw together players of whatever skill levels together.</p>
<p>The major improvement that should happen, though, is including some way for friends to communicate with each other. Game Center was supposed to pave the way for mobile social gaming. As it stands, Game Center still is hardly a social experience.</p>
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		<title>Top 3 iPhone Strategy Games</title>
		<link>http://feedproxy.google.com/~r/ipwngames/~3/tKtDjj_2BpU/top-3-iphone-strategy-games</link>
		<comments>http://ipwngames.com/games/top-3-iphone-strategy-games#comments</comments>
		<pubDate>Mon, 24 Oct 2011 21:59:43 +0000</pubDate>
		<dc:creator>JesseLangley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1000</guid>
		<description><![CDATA[Strategy is a beautiful thing. It can win you wars, Sun Tzu-style, or it can help you pass time with your iPhone without going brain dead. While some of the simpler games are brilliant for passing a few minutes, there’s nothing like being actively engaged in something to whittle away the hours. If you’re far [...]]]></description>
			<content:encoded><![CDATA[<p>Strategy is a beautiful thing. It can win you wars, Sun Tzu-style, or it can help you pass time with your iPhone without going brain dead. While some of the simpler games are brilliant for passing a few minutes, there’s nothing like being actively engaged in something to whittle away the hours. If you’re far from home and missing your board games and your console games, check out our list of top strategy games.</p>
<p style="text-align: center"><img class="aligncenter" src="http://www.galcon.com/classic/content/19.png" alt="" width="410" height="307" /></p>
<p><span id="more-1000"></span><br />
<a href="http://itunes.apple.com/app/galcon/id285820845?mt=8" rel="nofollow">Galcon</a><br />
There are a handful of great space-themed games on the iPhone, but Galcon sets itself apart. It’s a re-spawn of the classic Galactic Conquest, but optimized for the touch screen and multiplayer. In Galcon, you start with a home planet (or planets), and then attempt to conquer those around you. If you control a planet, it creates ships for you. You can send out the fleet all at once, or stockpile part of them to wait in defense. Sending out 70 percent of your ships could be the difference between keeping and losing your home planets, but you may not be able to conquer enemy-controlled planets without more.</p>
<p>Despite the seemingly complex gameplay, the mechanics are simple. Touch a planet to travel to it or to attack, and then indicate what percentage of your ships you’re sending. Consider yourself warned, though — the game is highly addicting. People tend to run down their <a href="http://www.batteries.com/cell-phone/">cell phone batteries</a> quickly trying to conquer the galaxy.</p>
<p style="text-align: center"><img class="aligncenter" src="http://iosstrategygames.com/files/images/Fieldrunners01.jpg" alt="" width="432" height="288" /></p>
<p><a href="http://itunes.apple.com/app/fieldrunners/id292421271?mt=8" rel="nofollow">FieldRunners</a></p>
<p>Tower defense games have become almost cliché since Plants vs. Zombies blew up the genre. But that doesn’t mean there aren’t great games out there that have the same addictive powers minus the Miracle Grow.</p>
<p>FieldRunners is more of a classic take on tower defense that gives you nine different types of actual towers to protect your base with. You’ll have some success with just placing as many towers as you can around the base, but if you set up the towers to guide enemies into a maze of destruction that you control, you’ll really start seeing results. Some of the towers are designed for slowing enemies, whether by ice or by goo, while others like the lightning and mortar towers are built for raw force. They also all have different attack ranges, and some can do area damage while others are focused. The combination of several maps with different towers keeps the game interesting long after you’ve gotten your $2.99 worth of entertainment out of it.</p>
<p style="text-align: center"><img class="aligncenter" src="http://www.ewanspence.com/blog/wp-content/uploads/catan_exs_4251.jpg" alt="" width="425" height="314" /></p>
<p><a href="http://itunes.apple.com/us/app/catan/id335029050?mt=8" rel="nofollow">Catan</a>:</p>
<p>Tabletop gamers rejoice! The ever-popular board game Catan is on the iPhone. For those unfamiliar with the game, it centers around building up a medieval civilization by claiming spots on the interchangeable map that have access to brick, wool, grain, lumber, gold and ore. Build up your settlements into cities, and then protect them by fortifying them and adding a knight.</p>
<p>The principle seems easy enough, but when you’re racing for victory points against friends or the built-in AI, it’s easy to lose sight of the fact it’s just a game. You’ll likely find yourself looking up guides and reading about the different <a href="http://settlersofcatan.blogspot.com/" rel="nofollow">strategies</a>. Between natural disasters, robbers, and competitions to see who can get the longest road, Catan is the most fun you’ll have for $3.99. Once you get the hang of it, you can also download the Seafarer expansion for even more fun with ports and shipping lanes.</p>
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