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	<title>The Forge</title>
	<link>http://forge.ironrealms.com</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Fri, 12 Nov 2010 16:16:39 +0000</pubDate>
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		<title>Project Entropia Becomes a Bank</title>
		<link>http://forge.ironrealms.com/2009/03/20/project-entropia-becomes-a-bank/</link>
		<comments>http://forge.ironrealms.com/2009/03/20/project-entropia-becomes-a-bank/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 23:12:53 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
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		<title>Hiring a Community Manager</title>
		<link>http://forge.ironrealms.com/2009/03/17/hiring-a-community-manager/</link>
		<comments>http://forge.ironrealms.com/2009/03/17/hiring-a-community-manager/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 19:39:10 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/03/17/hiring-a-community-manager/</guid>
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		<title>Sales Figures for Spiderweb Software</title>
		<link>http://forge.ironrealms.com/2009/03/17/sales-figures-for-spiderweb-software/</link>
		<comments>http://forge.ironrealms.com/2009/03/17/sales-figures-for-spiderweb-software/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 19:34:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/03/17/sales-figures-for-spiderweb-software/</guid>
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		<title>Freedom of Speech FTW!</title>
		<link>http://forge.ironrealms.com/2009/02/20/freedom-of-speech-ftw/</link>
		<comments>http://forge.ironrealms.com/2009/02/20/freedom-of-speech-ftw/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 20:38:38 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/02/20/freedom-of-speech-ftw/</guid>
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		<title>Atlantica Online</title>
		<link>http://forge.ironrealms.com/2009/02/20/atlantica-online/</link>
		<comments>http://forge.ironrealms.com/2009/02/20/atlantica-online/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 07:41:05 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/02/20/atlantica-online/</guid>
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		<title>Earth Eternal&#8217;s Relaunch</title>
		<link>http://forge.ironrealms.com/2009/02/18/earth-eternals-relaunch/</link>
		<comments>http://forge.ironrealms.com/2009/02/18/earth-eternals-relaunch/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 04:36:20 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/02/18/earth-eternals-relaunch/</guid>
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		<title>Another Person Who Hasn&#8217;t Read His History</title>
		<link>http://forge.ironrealms.com/2009/02/09/another-person-who-hasnt-read-his-history/</link>
		<comments>http://forge.ironrealms.com/2009/02/09/another-person-who-hasnt-read-his-history/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 22:44:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/02/09/another-person-who-hasnt-read-his-history/</guid>
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		<title>The Old Becomes New</title>
		<link>http://forge.ironrealms.com/2009/02/09/the-old-becomes-new/</link>
		<comments>http://forge.ironrealms.com/2009/02/09/the-old-becomes-new/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 20:55:53 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/02/09/the-old-becomes-new/</guid>
		<description><![CDATA[A blogger I&#8217;m not familiar with is quoted on Massively today as proposing a &#8220;twist&#8221; (Massively&#8217;s words) on the subscription model whereby people pay for time rather than a flat-rate subscription.
It&#8217;s moments like this that I realize how long I&#8217;ve been involved in MMOs/MUDs/VWs. Paying for time is hardly a new idea. In fact, it [...]]]></description>
			<content:encoded><![CDATA[<p class="BigFirst"><a title="Sample" href="http://www.sampletheweb.com/2009/02/06/a-proposed-alternate-pay-structure-for-mmporgs/">A blogger I&#8217;m not familiar with</a> is <a title="Massively" href="http://www.massively.com/2009/02/09/another-twist-on-the-mmo-subscription-model/">quoted on Massively</a> today as proposing a &#8220;twist&#8221; (Massively&#8217;s words) on the subscription model whereby people pay for time rather than a flat-rate subscription.</p>
<p>It&#8217;s moments like this that I realize how long I&#8217;ve been involved in MMOs/MUDs/VWs. Paying for time is hardly a new idea. In fact, it was <strong>the</strong> billing model for MMOs/MUDs for a decade, until AOL went flat-rate in &#8216;96. Pretty much all commercial online games in the West charged by the minute, from games on closed services like AOL and Compuserve to games that ran banks of modems for you to dial into (so you paid both for telephone time and game time) to games running on the internet.</p>
<p>As soon as AOL went flat-rate it was almost impossible to charge by the minute anymore and, in fact, it was AOL&#8217;s decision to go monthly that led indirectly to me pioneering the virtual goods model with Achaea. I had been planning to bill by the minute but that was no longer acceptable to consumers and didn&#8217;t have the marketing budget or big IP to get people to whip out a credit card, so decided to try auctioning off some custom items in-game, and the rest is history.</p>
<p>The idea of billing for time is also not something that&#8217;s dead. Some MMOs do offer that as an option even today. For instance, <a title="Ragnarok Online" href="http://www.ragnarokonline.com/">Ragnarok Online</a> lets you purchase game hours rather than using a subscription.</p>
<p>Would you be interested in paying by the hour rather than a monthly subscription? If so, how many hours/month do you think should be offered for $15?
</p>
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		<title>It&#8217;s Getting Ugly Out There</title>
		<link>http://forge.ironrealms.com/2009/02/01/its-getting-ugly-out-there/</link>
		<comments>http://forge.ironrealms.com/2009/02/01/its-getting-ugly-out-there/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 01:10:49 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/02/01/its-getting-ugly-out-there/</guid>
		<description><![CDATA[I get unsolicited resumes for both Iron Realms and Sparkplay on a daily basis. The flow of them has increased in the last 6 months, and especially in the last 2. One letter today really upped the desperation level though. The market for job seekers is unfortunately grim presently.
&#8220;I can work 18 hours at maximum [...]]]></description>
			<content:encoded><![CDATA[<p class="BigFirst">I get unsolicited resumes for both Iron Realms and Sparkplay on a daily basis. The flow of them has increased in the last 6 months, and especially in the last 2. One letter today really upped the desperation level though. The market for job seekers is unfortunately grim presently.</p>
<p>&#8220;<em>I can work 18 hours at maximum efficiency without food. I never take vacations or holidays, and I am available at all times - days, nights, and weekends.</em>&#8221;</p>
<p>Yikes.
</p>
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		<title>Seriosity - What The Hell?</title>
		<link>http://forge.ironrealms.com/2009/01/09/seriosity-what-the-hell/</link>
		<comments>http://forge.ironrealms.com/2009/01/09/seriosity-what-the-hell/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 08:14:00 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://forge.ironrealms.com/2009/01/09/seriosity-what-the-hell/</guid>
		<description><![CDATA[There&#8217;s this company called Seriosity. They produce some sort of software that integrates with MS Outlook to help you sort through your email more efficiently. Specifically, they have a virtual currency system using a currency they call Serios. They use their virtual currency like this:

Each user generates for himself a fixed amount of Serios per [...]]]></description>
			<content:encoded><![CDATA[<p class="BigFirst">There&#8217;s this company called <a title="Seriosity" href="http://www.seriosity.com">Seriosity</a>. They produce some sort of software that integrates with MS Outlook to help you sort through your email more efficiently. Specifically, they have a virtual currency system using a currency they call <em>Serios</em>. They use their virtual currency like this:</p>
<ol>
<li>Each user generates for himself a fixed amount of <em>Serios</em> per X time period. It&#8217;s equal for all users.</li>
<li>When you send an email, you can attach a certain amount of <em>Serios</em> to it.</li>
<li>Your email client can/will display the emails with the greatest number of <em>Serios</em> attached on top.</li>
<li>You keep the <em>Serios</em> attached to emails sent to you you (though presumably they&#8217;ll have to implement some sort of tax or other way to take currency out of the system as otherwise they&#8217;ll have massive inflation problems).</li>
</ol>
<p>Essentially, then, they&#8217;re creating a currency of attention. The more emails you get, the more <em>Serios</em> you&#8217;re likely to get, giving you the ability to send more <em>Serios</em> to other people than you would be able to otherwise.</p>
<p>I&#8217;d never heard of this until today, when I got an email from an acquaintance (as he&#8217;s been outed now, it&#8217;s Associate Professor Edward Castronova&#8230;amusingly, he studies virtual stuff). He had sent an email to a lot of people he knew letting people know that from now on he&#8217;d be prioritizing whom he responded to by how many <em>Serios</em> were attached to the emails to him.</p>
<p>Here was my response:</p>
<p>&#8220;<em>If I didn&#8217;t respect you and know that you mean well, I think my response to getting the email you sent would be to be a little pissed.<br />
To be told that someone is going to delay answering my emails unless I attach some random virtual currency to it prompts a combination of incredulity and just general annoyance at the implication that getting an email from me isn&#8217;t important based on the content of the email and the recipient&#8217;s relationship with me. I don&#8217;t pay people I have relationships with to talk to me.</em></p>
<p><em>I have two active companies. I get and send as much email as anyone. This system would cause me to have to spend more time answering and sending emails than I do now. Why do I want to worry about how many Serios to allocate, and why would I permit the sender to determine how important an email is to me?</em></p>
<p><em>For instance, a random recruiter mails me. To him, it&#8217;s very important. I&#8217;ve gotten three emails previously that day from people just like him in other companies though. While I appreciate his point of view, from my point of view it ranks very low on the importance scale. Why would I want to permit him to determine what I prioritize my life around? I know what&#8217;s important to me. The sender does not.</em></p>
<p><em>Beyond that, the whole thing is just demeaning. Business is built on relationships as much as anything else. Seriosity is seriously mistaken if it thinks that people want to have to worry about &#8216;bidding&#8217; to get the attention of business partners/employees/superiors. I find the idea of participating in it&#8230;yucky.</em></p>
<p><em>&#8211;matt, from the bottom of your inbox.</em>&#8221;</p>
<p>So what do you think? Am I missing a bigger picture here? Is this something you&#8217;d want to participate in? I just can&#8217;t imagine spending the mental overhead on what amounts to a game that just gets in my way when I use email almost entirely as a business tool.</p>
<p>P.S. Have a look at the comments thread. They&#8217;re almost entirely negative.</p>
<p>P.P.S. There are a couple of threads on Terranova (both of whose comments sections are broken) started by Edward on this. <a title="Terranova - Serios" href="http://terranova.blogs.com/terra_nova/2009/01/on-the-serio.html">In the first</a>, he defended his decision to ignore people who aren&#8217;t using Serios. <a title="Terranova - Serios" href="http://terranova.blogs.com/terra_nova/2009/01/serio-ii.html">In the second</a>, he decided that he did the big thing, apologized for offending people, and agreed that it was a mistake to try this.
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