<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Irrational Podcasts</title>
	
	<link>http://irrationalgames.com</link>
	<description>Irrational Behavior is an inside look at the studio culture of Irrational Games, creator of BioShock and System Shock 2. Irrational Interviews features conversations between creative director Ken Levine and interesting personalities from game development and other fields.</description>
	<lastBuildDate>Tue, 29 May 2012 19:33:45 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/irrationalgames" /><feedburner:info uri="irrationalgames" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Irrational Games</media:copyright><media:thumbnail url="http://downloads.2kgames.com/irrational/irrationalpodcasts_300.png" /><media:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>cremo@irrationalgames.com</itunes:email><itunes:name>Irrational Games</itunes:name></itunes:owner><itunes:author>Irrational Games</itunes:author><itunes:explicit>yes</itunes:explicit><itunes:image href="http://downloads.2kgames.com/irrational/irrationalpodcasts_300.png" /><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><itunes:subtitle>Irrational Behavior &amp; Irrational Interviews</itunes:subtitle><itunes:summary>Irrational Behavior is an inside look at the studio culture of Irrational Games, creator of BioShock and System Shock 2. Irrational Interviews features conversations between creative director Ken Levine and interesting personalities from game development and other fields.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><image><link>http://www.irrationalgames.com/</link><url>http://downloads.2kgames.com/irrational/irrationalpodcasts_144.png</url><title>Irrational Podcasts</title></image><item>
		<title>Irrational Interviews 11: Amy Hennig</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/tCRXmttxun0/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-11-amy-hennig/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 20:33:38 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=25966</guid>
		<description><![CDATA[In this episode of Irrational Interviews, we sit down with Amy Hennig, Naughty Dog’s Creative Director and writer. Amy is best known for her work on the groundbreaking Uncharted series...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10556" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></p>
<p></p>
<p>In this episode of Irrational Interviews, we sit down with Amy Hennig, Naughty Dog’s Creative Director and writer. Amy is best known for her work on the groundbreaking <em>Uncharted</em> series, for which she&#8217;s won two Writers Guild of America awards.</p>
<p>The topic is, of course, storytelling. How does a writer create a complex narrative for a big budget video game? How does one drive the creative process of a large, intricate game development team? In this episode of Irrational Interviews, listen in while Ken Levine &#8212; Irrational Games’ own Creative Director and writer – has a reflective conversation with Amy about the unique challenges they both face in their individual, yet strikingly similar roles.</p>
<p>The focus of the conversation is the writer&#8217;s process. “It’s not the way films are made,” says Amy.  “I’ve described this to friends of mine who are screenwriters, and they just think we’re insane.”</p>
<p>The two also dig into their personal process &#8212; the act of faith involved in embarking on the journey of writing for a game. As Ken says, “Part of that act of faith is the faith that you have to put in yourself.”</p>
<p>The broad-ranging conversation also turns to the challenge of managing complicated production realities while maintaining the flexibility to take creative risks. As Amy explains, “We just sort of loosely plan what we’re doing, because that’s the best you can do with something that’s as iterative and experimental as what we do. We adapt, and we trust each other’s experience – to know that we’re going to make the wisest, most pragmatic decisions we can, while still trying to keep the quality of the product and stay inspired.”</p>
<p>Share your thoughts about this podcast in the comments below, or head over to <a href="http://irrationalgames.com/community/forums/podcast-discussion/" target="_blank">the forums</a> for a more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e11_AHennig.mp3">Direct Download Episode 11</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney, Elena Siegman, and Julian Murdoch</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a></li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=tCRXmttxun0:4dgc3jtk_ks:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=tCRXmttxun0:4dgc3jtk_ks:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/tCRXmttxun0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-11-amy-hennig/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e11_AHennig.mp3" length="45797776" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e11_AHennig.mp3" fileSize="45797776" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>In this episode of Irrational Interviews, we sit down with Amy Hennig, Naughty Dog’s Creative Director and writer. Amy is best known for her work on the groundbreaking Uncharted series...</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>In this episode of Irrational Interviews, we sit down with Amy Hennig, Naughty Dog’s Creative Director and writer. Amy is best known for her work on the groundbreaking Uncharted series...</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-11-amy-hennig/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 10: Best Games of 2011</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/74kNx1MLYiw/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior-episode-10-best-games-of-2011/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 15:18:44 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=24361</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-21746" title="irrational_behavior2" src="http://irrationalgames.com/files/2011/12/irrational_behavior2.jpg" alt="" width="480" height="337" /></p>
<p></p>
<p>At Irrational, it’s likely no surprise that we play a lot of games. In this podcast, Level Designer Shawn Elliott talks to folks in the studio about which games in 2011 inspired them, gave them new professional insight, or maybe&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-21746" title="irrational_behavior2" src="http://irrationalgames.com/files/2011/12/irrational_behavior2.jpg" alt="" width="480" height="337" /></p>
<p></p>
<p>At Irrational, it’s likely no surprise that we play a lot of games. In this podcast, Level Designer Shawn Elliott talks to folks in the studio about which games in 2011 inspired them, gave them new professional insight, or maybe just introduced them to new ways to grief their friends. Listen as we wax philosophical about how <em>Dead Island’s</em> reward loop hypnotized us, how Naughty Dog inspires us with their voice over recording process, and how <em>Modern Warfare 3’s</em> weapon mechanics satisfied and delighted us. You’ll also hear how the complex decisions we had to make in <em>Deus Ex</em> fascinated us as gamers and game designers, and the lessons we learned about ourselves as people while playing <em>Skyrim.</em></p>
<ul>
<li>Part 1: Dead Island &#8211; Shawn Robertson, Nate Wells</li>
<li>Part 2: The Use of Voice Over in Games in 2011 &#8211; Jim Bonney, Jeff Seamster</li>
<li>Part 3: Deus Ex &#8211; Forrest Dowling, Alexx Kay, Ken Strickland</li>
<li>Part 4: Modern Warfare 3 &#8211; Ray Holbrook, Dan Scholten</li>
<li>Part 5: Skyrim &#8211; Ken Levine, Sarah Rosa</li>
</ul>
<p>Be sure to let us know what you think in the comments section below!</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_e10.mp3">Direct Download Episode 10</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Podcast produced by James Bonney and Elena Siegman.</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a>.</li>
</ul>
<p>Podcast music provided by:</p>
<ul>
<li>George Glass</li>
<li>The Monolaters</li>
<li>Taxpayer</li>
<li>Elena Siegman</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=74kNx1MLYiw:l3VbWsjAdM8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=74kNx1MLYiw:l3VbWsjAdM8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/74kNx1MLYiw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior-episode-10-best-games-of-2011/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_e10.mp3" length="39237070" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_e10.mp3" fileSize="39237070" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> At Irrational, it’s likely no surprise that we play a lot of games. In this podcast, Level Designer Shawn Elliott talks to folks in the studio about which games in 2011 inspired them, gave them new professional insight, or maybe&amp;#8230;</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary> At Irrational, it’s likely no surprise that we play a lot of games. In this podcast, Level Designer Shawn Elliott talks to folks in the studio about which games in 2011 inspired them, gave them new professional insight, or maybe&amp;#8230;</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior-episode-10-best-games-of-2011/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews 10: Troy Baker and Courtnee Draper</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/2jAln7Yh06w/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-10-troy-baker-and-courtnee-draper/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:52:23 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=22431</guid>
		<description><![CDATA[During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for the answers.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10556" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></p>
<p></p>
<p>During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, questions we sadly couldn’t answer due to a lack of time. Fortunately, we heard many of them from the Irrational Games community, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for the answers.</p>
<p>In this episode, Creative Director Ken Levine is joined by BioShock Infinite voice actors Troy Baker (Booker DeWitt) and Courtnee Draper (Elizabeth), as they tackle questions taken directly from our audience. Things kick off with Ken, Troy and Courtnee discussing the process of voice acting, how they approach their characters in BioShock Infinite, the emotions involved in a memorable performance, and even the collaborative process between the actors and director.</p>
<p>The podcast closes out as our trio explores how their characters evolve over the project, and how they identify with them as they become more familiar with the roles. Each person has a different perspective on how they learn about the characters, but the actors are able to shape the Booker and Elizabeth relationship as they build the connection between each other.</p>
<p>Share your thoughts about this podcast in the comments below, or head over to <a href="http://irrationalgames.com/community/forums/podcast-discussion/" target="_blank">the forums</a> for a more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e10_TBaker_CDraper.mp3">Direct Download Episode 10</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney, Eduardo Vasconcellos, and Julian Murdoch</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a></li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=2jAln7Yh06w:svVzxweRq0M:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=2jAln7Yh06w:svVzxweRq0M:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/2jAln7Yh06w" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-10-troy-baker-and-courtnee-draper/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e10_TBaker_CDraper.mp3" length="43599728" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e10_TBaker_CDraper.mp3" fileSize="43599728" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for the answers.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-10-troy-baker-and-courtnee-draper/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 9: Con Artistry</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/yZwoOfuCsOQ/</link>
		<comments>http://irrationalgames.com/insider/irrational-bahavior-episode-9-con-artistry/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 16:47:17 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=21741</guid>
		<description><![CDATA[Throughout the history of Irrational, the minds behind the games would often have to travel to the various gaming conventions throughout the year, giving each team member a unique viewpoint to the festivities.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-21746" title="irrational_behavior2" src="http://irrationalgames.com/files/2011/12/irrational_behavior2.jpg" alt="" width="480" height="337" /></p>
<p></p>
<p>One of the largest facets of the video game industry lies with the various game conventions that all developers must attend in order to show off their wares. Throughout the history of Irrational, the minds behind the games would often travel to the various gaming shows throughout the year, giving them unique experiences, including past events where some team members attended as part of the press. Not only did the team get to meet some of their heroes from the industry, but they also gained invaluable lessons when examining the wins, the failures, and the gaps between making and promoting a game.</p>
<ul>
<li>Part 1: The First Con &#8211; Ken Levine, Nate Wells</li>
<li>Part 2: The Middle Years – Ken Levine, Nate Wells, Shawn Robertson, Chris Kline</li>
<li>Part 3: Showing BioShock Infinite – Ken Levine, Nate Wells, Shawn Robertson, Chris Kline</li>
<li>Part 4: The Other Side – Shawn Elliott, Joe Fielder, Chris Remo</li>
<li>Part 5: Press Past – Shawn Elliott, Joe Fielder, Chris Remo</li>
<li>Part 6: Covering Conventions – Shawn Elliott, Joe Fielder, Chris Remo</li>
</ul>
<p>Be sure to let us know what you think <a href="http://irrationalgames.com/community/forums/podcast-discussion/" target="_blank">in the forums</a>, and in the comments section below!</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_e09.mp3">Direct Download Episode 9</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Podcast produced by James Bonney and Shawn Elliott.</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a>.</li>
</ul>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://signalhillmusic.com/">Signal Hill</a> (Theme music)</li>
<li><a href="http://www.cathoderaysmusic.com/home.html">Cathode Rays</a> (Part 1 intro)</li>
<li><a href="http://www.themonolators.com/">The Monolaters</a> (Part 2 intro)</li>
<li><a href="http://www.themonolators.com/">The Monolaters</a> (Part 3 intro)</li>
<li><a href="http://www.cathoderaysmusic.com/home.html">Cathode Rays</a> (Part 4 intro)</li>
<li><a href="http://www.judenemo.com/">Justin Schwenk</a> (Part 5 intro)</li>
<li><a href="http://signalhillmusic.com/">Signal Hill</a> (Credits music)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=yZwoOfuCsOQ:bdeDs6iLEmE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=yZwoOfuCsOQ:bdeDs6iLEmE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/yZwoOfuCsOQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-bahavior-episode-9-con-artistry/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_e09.mp3" length="42726194" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_e09.mp3" fileSize="42726194" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Throughout the history of Irrational, the minds behind the games would often have to travel to the various gaming conventions throughout the year, giving each team member a unique viewpoint to the festivities.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Throughout the history of Irrational, the minds behind the games would often have to travel to the various gaming conventions throughout the year, giving each team member a unique viewpoint to the festivities.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-bahavior-episode-9-con-artistry/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews 9: Guillermo del Toro, Part 2</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/HMNp9yLQ01w/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-9-guillermo-del-toro-part-2/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 15:55:35 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[guillermo del toro]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=21281</guid>
		<description><![CDATA[In this second part of our Guillermo del Toro interview, Ken and Guillermo talk about story telling in different mediums, how to adapt when working within multiple story telling mediums, and how passion has guided them to where they are today.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10556" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></p>
<p></p>
<p>Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.</p>
<p>In this second part of our Guillermo del Toro interview, Creative Director Ken Levine chats with Guillermo about what’s necessary to tell a story in a brand new medium, and how he’s adapting to the gaming industry to ensure his upcoming projects live up to his standards. These two narrators also discuss how to tell stories in various mediums, and how flexibility and dedication are necessities to the creative process.</p>
<p>To close out the interview, Ken and Guillermo return to the concept of passion, and how hard work and persistence will lead to bigger and better things.“At the end of the day, it’s about love. You can love wherever you are and you can love whatever you’re doing,” says del Toro. “I don’t want to sound like Mr. Chirpy, but put your shoulder to it, and put your heart into it.”</p>
<p>Share your thoughts about this podcast in the comments below, or head over to <a href="http://irrationalgames.com/community/forums/podcast-discussion/" target="_blank">the forums</a> for a more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e09_GuillermoDelToro_02.mp3">Direct Download Episode 9</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney &amp; Julian Murdoch</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a></li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=HMNp9yLQ01w:okLoq37vfEo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=HMNp9yLQ01w:okLoq37vfEo:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/HMNp9yLQ01w" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-9-guillermo-del-toro-part-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e09_GuillermoDelToro_02.mp3" length="20274262" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e09_GuillermoDelToro_02.mp3" fileSize="20274262" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>In this second part of our Guillermo del Toro interview, Ken and Guillermo talk about story telling in different mediums, how to adapt when working within multiple story telling mediums, and how passion has guided them to where they are today.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>In this second part of our Guillermo del Toro interview, Ken and Guillermo talk about story telling in different mediums, how to adapt when working within multiple story telling mediums, and how passion has guided them to where they are today.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-9-guillermo-del-toro-part-2/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews 9: Guillermo del Toro, Part 1</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/CnqDcx-Ru1g/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-9-guillermo-del-toro-part-1/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 15:11:13 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[guillermo del toro]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=20641</guid>
		<description><![CDATA[Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10556" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></p>
<p></p>
<p>Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.</p>
<p>For this Halloween installment of Irrational Interviews, Creative Director Ken Levine had a chance to sit down with this master of horror to talk about how to tell a frightening story, and how to create a character that is a monster to better suit the narrative at hand. Levine and del Toro also chat about the concept of passion, passion for what they do, and how that kind of enthusiasm helps on each project they work on.</p>
<blockquote class="pquote"><p>“Films are fantastic – they are one of the peaks of human narrative. But I’m sorry to break the news to the movie industry: So is a video game.” – Guillermo del Toro</p></blockquote>
<p>Share your thoughts about this podcast in the comments below, or head over to <a href="http://irrationalgames.com/community/forums/podcast-discussion/" target="_blank">the forums</a> for a more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e09_GuillermoDelToro_01.mp3">Direct Download Episode 9</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames"> Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney &amp; Chris Remo</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a></li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=CnqDcx-Ru1g:LZLrQ5NbW6w:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=CnqDcx-Ru1g:LZLrQ5NbW6w:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/CnqDcx-Ru1g" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-9-guillermo-del-toro-part-1/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e09_GuillermoDelToro_01.mp3" length="25245887" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e09_GuillermoDelToro_01.mp3" fileSize="25245887" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-9-guillermo-del-toro-part-1/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews 8: BioWare</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/hDvSyjFCUZw/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-8-bioware/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 19:15:42 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Greg Zeschuk]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Ray Muzyka]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=18476</guid>
		<description><![CDATA[Video game developers, entrepreneurs, medical doctors--BioWare's Ray Muzyka and Greg Zeschuk are formidable figures in our industry. We talked to both of them in this episode of Irrational Interviews.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10556" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></p>
<p>This episode of Irrational Interviews features two guests. That&#8217;s particularly noteworthy, because either one of them alone has a list of accomplishments a mile long.</p>
<p>Ray Muzyka and Greg Zeschuk co-founded BioWare, the RPG-oriented group that now consists of five locations within Electronic Arts. They started out as doctors (actual practicing medical doctors, mind you), and BioWare was once a developer of games as well as medical software.</p>
<p>As a fellow entrepreneur, Irrational creative director Ken Levine chats with the doctors about the challenges and perks of running a video game company&#8211;all three have seen their studios grow from small PC-exclusive teams to modern, triple-A, multiplatform dev studios. They also share the experience of starting out in fields not particularly related to games, Ken in screenwriting and Ray and Greg in medicine.</p>
<p>&#8220;We were having lunch one day after having made some medical education software,&#8221; recalls Ray, &#8220;then we realized what we&#8217;re really passionate about is video games. Why don&#8217;t we just make some video games? Take everything we own, and everything we make as doctors on weekends, to fund the company. &#8230;That was the extent of the conversation.&#8221;</p>
<p>It seems to have worked out.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e08_BioWare.mp3">Direct Download Episode 8</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames"> Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney &amp; Chris Remo</li>
<li>Editing by <a href="http://www.antbearaudio.com/">Ant Bear Audio</a></li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=hDvSyjFCUZw:ovga8GaVxRQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=hDvSyjFCUZw:ovga8GaVxRQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/hDvSyjFCUZw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-8-bioware/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e08_BioWare.mp3" length="27093071" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e08_BioWare.mp3" fileSize="27093071" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Video game developers, entrepreneurs, medical doctors--BioWare's Ray Muzyka and Greg Zeschuk are formidable figures in our industry. We talked to both of them in this episode of Irrational Interviews.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Video game developers, entrepreneurs, medical doctors--BioWare's Ray Muzyka and Greg Zeschuk are formidable figures in our industry. We talked to both of them in this episode of Irrational Interviews.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-8-bioware/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews 7: Brian Reynolds</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/xcW9BpMEsVg/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-7-brian-reynolds/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 18:45:16 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Brian Reynolds]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=14666</guid>
		<description><![CDATA[If you've played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Listen to his chat with Ken Levine about game design, storytelling, and entrepreneurship.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" title="irrational_interviews_logo_header2" src="../files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></p>
<p></p>
<p>If you&#8217;ve played <em>Civilization II</em>, <em>Alpha Centauri</em>, <em>Rise of Nations</em>, or <em>Frontierville</em>, you know the work of Brian Reynolds. Having spent 30 years (and counting) making games, Brian&#8217;s game design experience spans the most hardcore to the most casual. He co-founded Firaxis Games and Big Huge Games, and he&#8217;s now Chief Game Designer at social game giant Zynga.</p>
<p>Brian sat down with Irrational&#8217;s creative director Ken Levine for a chat that touches on the past, present, and potential future of games, on both the hardcore and casual sides of the spectrum. They discuss the ins and outs of entrepreneurship, the advantages of having Sid Meier around when you start a new company, and how a strategy game like <em>Alpha Centauri</em> and a shooter like <em>BioShock</em> may have more in common than you&#8217;d think.</p>
<p>Share your thoughts about this podcast in the comments below, or head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/">forums</a> for more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e07_BrianReynolds.mp3">Direct Download Episode 7</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames"> Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney &amp; Chris Remo</li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=xcW9BpMEsVg:aQ5f74RFhSs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=xcW9BpMEsVg:aQ5f74RFhSs:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/xcW9BpMEsVg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-7-brian-reynolds/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e07_BrianReynolds.mp3" length="34590254" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e07_BrianReynolds.mp3" fileSize="34590254" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>If you've played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Listen to his chat with Ken Levine about game design, storytelling, and entrepreneurship.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>If you've played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Listen to his chat with Ken Levine about game design, storytelling, and entrepreneurship.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-7-brian-reynolds/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews 6: Randy Pitchford</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/F-g-TKLvSa4/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-6-randy-pitchford/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 20:41:46 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Randy Pitchford]]></category>
		<category><![CDATA[Shawn Elliott]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=11931</guid>
		<description><![CDATA[Gearbox Software co-founder and CEO Randy Pitchford joins Ken Levine for a discussion about making games, selling games, running game studios, and looking into the industry's future.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg"><img class="size-full wp-image-10556 aligncenter" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></a></p>
<p></p>
<p>Randy Pitchford surprised the world when he announced at PAX 2010 that the near-mythical <em>Duke Nukem Forever</em> would actually come out in 2011, courtesy of his studio Gearbox Software. The independent company developed the <em>Half-Life</em> expansions <em>Opposing Force</em> and <em>Blue Shift</em> as well as the successful World War II series <em>Brothers in Arms</em>, and it struck gold in 2009 with <em>Borderlands</em>, a visually distinctive FPS-RPG blending <em>Diablo</em>&#8217;s addictive lootfest with the action of a shooter.</p>
<p>Over Gearbox&#8217;s decade of operation, Pitchford has become known as an enthusiastic and outspoken representative of his studio&#8211;and of the industry. He joins Ken Levine and Shawn Elliott on this episode of Irrational Interviews to discuss how things have changed for game developers and what they want out of the next generation of game consoles. And since both Ken and Randy, now studio heads, started their careers in the trenches, they reminisce on how much more infuriating dev tools once were.</p>
<p>&#8220;Kismet is amazing compared to some of the things we had back in the day,&#8221; said Randy, referring to Unreal Engine 3&#8217;s scripting tool. &#8220;It&#8217;s funny when all the newbies bitch about it&#8211;it&#8217;s like, dude, you don&#8217;t even know. Shut the hell up, you have no idea what we struggled with!&#8221;</p>
<p>&#8220;I try to describe to people what it was like working in the Dark Engine on <em>System Shock 2</em>,&#8221; Ken agreed, &#8220;but you know what you sound like though? You sound like a fucking grandpa.&#8221;</p>
<p>Share your thoughts about this podcast in the comments below, or head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/">forums</a> for more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/us/podcast/irrational-podcasts/id412983840" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e06_RandyPitchford.mp3">Direct Download Episode 6</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney, Shawn Elliott, &amp; Chris Remo; editing by Tim Franklin (Ant Bear Audio)</li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=F-g-TKLvSa4:Lnm4ebO0O3M:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=F-g-TKLvSa4:Lnm4ebO0O3M:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/F-g-TKLvSa4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-6-randy-pitchford/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e06_RandyPitchford.mp3" length="33813115" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e06_RandyPitchford.mp3" fileSize="33813115" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Gearbox Software co-founder and CEO Randy Pitchford joins Ken Levine for a discussion about making games, selling games, running game studios, and looking into the industry's future.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Gearbox Software co-founder and CEO Randy Pitchford joins Ken Levine for a discussion about making games, selling games, running game studios, and looking into the industry's future.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-6-randy-pitchford/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior 8: Immigrants and Natives</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/SqsPWbD9asQ/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior-8-immigrants-and-natives/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 17:12:04 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Alexx Kay]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Chris Kline]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Don Norbury]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jeff Seamster]]></category>
		<category><![CDATA[Josh Davis]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Murray Kraft]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Robert Tzong]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Robertson]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=11256</guid>
		<description><![CDATA[Irrational Behavior returns as one of the studio's newest employees attempts to answer the question, "What is Irrational's mission?"]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6126" title="irrational_behavior2" src="http://irrationalgames.com/files/2010/08/irrational_behavior2.jpg" alt="" width="480" height="337" /></p>
<p></p>
<p>Does Irrational Games have a mission? Can there possibly be any methods to its well-documented madness? We&#8217;re ringing in the new year with an attempt to answer those questions, viewed through the lens of an employee who joined Irrational just four months ago. Discussions with studio members of all stripes&#8211;ranging from other relative newcomers all the way to co-founder Ken Levine&#8211;reveal that nothing is certain in the world of game development. And that&#8217;s just fine.</p>
<ul>
<li>Part 1: The Co-Founder &#8211; Ken Levine</li>
<li>Part 2: Immigrants &#8211; Don Norbury, Jeff Seamster, Josh Davis, Murray Kraft</li>
<li>Part 3: Gatekeepers &#8211; Bill Gardner, Shawn Robertson, Robert Tzong, Chris Kline</li>
<li>Part 4: Natives &#8211; Alexx Kay, Nate Wells, Scott Sinclair, Shawn Robertson</li>
</ul>
<p>Going forward, Irrational podcasts will continue to release once a month, but our plan is to alternate Irrational Behavior with Irrational Interviews. If you already subscribe to the individual podcast RSS feeds, please replace them with <a href="http://feeds.feedburner.com/irrationalgames">this new combined feed</a> that incorporates both Behavior and Interviews.</p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_s02_e08.mp3">Direct Download Episode 8</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p><a href="http://itunes.apple.com/us/podcast/id412983840">Irrational Podcasts iTunes Page</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://georgeglass.bandcamp.com/">George Glass</a> (Theme music)</li>
<li><a href="http://www.spiritkidmusic.com/">Spirit Kid</a> (Part 1 intro)</li>
<li><a href="http://permafav.com/">Permafav</a> (Part 2 intro)</li>
<li><a href="http://www.patrickbalthrop.com/">Patrick Balthrop</a> (Part 3 intro)</li>
<li><a href="http://walkingsleep.com/">Walking Sleep</a> (Part 4 intro)</li>
<li><a href="http://www.themonolators.com/">The Monolators</a> (Ending music)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=SqsPWbD9asQ:7rC3MqYyUlg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=SqsPWbD9asQ:7rC3MqYyUlg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/SqsPWbD9asQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior-8-immigrants-and-natives/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_s02_e08.mp3" length="29876120" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_s02_e08.mp3" fileSize="29876120" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Irrational Behavior returns as one of the studio's newest employees attempts to answer the question, "What is Irrational's mission?"</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Irrational Behavior returns as one of the studio's newest employees attempts to answer the question, "What is Irrational's mission?"</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior-8-immigrants-and-natives/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews Episode 5: Zack Snyder</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/Rwl2JZHZ5MM/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-episode-5-zack-snyder/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 16:30:47 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Zack Snyder]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=10886</guid>
		<description><![CDATA[Film director Zack Snyder (300, Watchmen) joins Ken Levine for a discussion of adapting and respecting material, the problem with video game movies, and nerd culture throughout the ages.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg"><img class="size-full wp-image-10556 aligncenter" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/11/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></a></p>
<p></p>
<p>Over the last several years, film director Zack Snyder has built a reputation on the back of successfully adapting and remaking fan-favorite works like the comic books <em>300 </em>and <em>Watchmen</em>, and the zombie film <em>Dawn of the Dead</em>. His next film, <em>Sucker Punch</em>, is based on an original screenplay but draws from many of those same nerd-culture inspirations.</p>
<p>For this episode of Irrational Interviews, Zack joined Irrational creative director Ken Levine as well as Chris Remo for a discussion of how mainstream treatment of niche entertainment has evolved in recent years&#8211;but how Hollywood still lags behind when it comes to worthwhile adaptation of video games. Snyder and Levine also discuss the finer points of translating Frank Miller&#8217;s comic book panels to the screen, and interpreting Ayn Rand&#8217;s philosophical manifestos in a video game; the processes are more similar than you&#8217;d think.</p>
<p>Share your thoughts about this podcast in the comments below, or head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/">forums</a> for more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/podcast/irrational-interviews/id380486802" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e05_ZackSnyder.mp3">Direct Download Episode 5</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney &amp; Chris Remo; editing by Tim Franklin (Ant Bear Audio)</li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=Rwl2JZHZ5MM:TRzMR3wLwGY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=Rwl2JZHZ5MM:TRzMR3wLwGY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/Rwl2JZHZ5MM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-episode-5-zack-snyder/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e05_ZackSnyder.mp3" length="22732900" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e05_ZackSnyder.mp3" fileSize="22732900" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Film director Zack Snyder (300, Watchmen) joins Ken Levine for a discussion of adapting and respecting material, the problem with video game movies, and nerd culture throughout the ages.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Film director Zack Snyder (300, Watchmen) joins Ken Levine for a discussion of adapting and respecting material, the problem with video game movies, and nerd culture throughout the ages.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-episode-5-zack-snyder/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews Episode 4: Cliff Bleszinski</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/iEwNtFzBwM0/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-episode-4/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 23:43:38 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Cliff Bleszinski]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=10376</guid>
		<description><![CDATA[Epic Games design director and game industry celebrity Cliff Bleszinski joins us for an Irrational Interviews discussion about his unique role in games, outside perceptions of the medium, and the collaborative nature of development.]]></description>
			<content:encoded><![CDATA[<p><a href="http://irrationalgames.com/files/2010/09/irrational_interviews_logo_header2.jpg"><img class="aligncenter size-full wp-image-7561" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/09/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></a></p>
<p></p>
<p>Not many game developers can be considered celebrities, but Cliff Bleszinski fits the bill. One of the industry&#8217;s best-known names, he travels in star-studded circles and serves as a de facto representative for games among a wider audience. Meanwhile, he holds down a day job as design director at Epic Games, where he&#8217;s in the middle of development on <em>Gears of War 3</em>.</p>
<p>Cliff joins Irrational&#8217;s own creative director Ken Levine as well as Chris Remo to discuss that unique role as well as how the mainstream perceives game makers. And along with that consideration of game industry celebrity, there is talk of the realities of how games are made: the collaborative team-based development process.</p>
<p>Share your thoughts about this podcast in the comments below, or head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/">forums</a> for more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/podcast/irrational-interviews/id380486802" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e04_CliffBleszinski.mp3">Direct Download Episode 4</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney &amp; Chris Remo, with editing by Tim Franklin (Ant Bear Audio)</li>
<li>Music courtesy of <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=iEwNtFzBwM0:aLTUQw3aPBU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=iEwNtFzBwM0:aLTUQw3aPBU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/iEwNtFzBwM0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-episode-4/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e04_CliffBleszinski.mp3" length="41621808" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e04_CliffBleszinski.mp3" fileSize="41621808" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Epic Games design director and game industry celebrity Cliff Bleszinski joins us for an Irrational Interviews discussion about his unique role in games, outside perceptions of the medium, and the collaborative nature of development.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Epic Games design director and game industry celebrity Cliff Bleszinski joins us for an Irrational Interviews discussion about his unique role in games, outside perceptions of the medium, and the collaborative nature of development.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-episode-4/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews Episode 3: Kieron Gillen</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/1WHrWCJdSl4/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-episode-3/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 20:33:50 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Kieron Gillen]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=9121</guid>
		<description><![CDATA[The third episode of Irrational Interviews features game journalist-turned-comics writer Kieron Gillen, founder of Rock Paper Shotgun and author of Phonogram and a recent run on Marvel's Thor.]]></description>
			<content:encoded><![CDATA[<p><a href="http://irrationalgames.com/files/2010/09/irrational_interviews_logo_header2.jpg"><img class="aligncenter size-full wp-image-7561" title="irrational_interviews_logo_header2" src="http://irrationalgames.com/files/2010/09/irrational_interviews_logo_header2.jpg" alt="" width="480" height="411" /></a></p>
<p></p>
<p>Creative people have no shortage of media through which to express their ideas, and they often move from one to another before they find the one that most speaks to them. Kieron Gillen had a long and successful career as a game journalist, including founding the popular PC game blog <a href="http://www.rockpapershotgun.com/">Rock, Paper, Shotgun</a>. Now, he has largely put journalism behind him and has signed an agreement to write comic books exclusively for Marvel, following his respected work on Marvel&#8217;s <em>Thor</em> and the Image-published <em>Phonogram</em>.</p>
<p>In the third episode of Irrational Interviews, Gillen joins Irrational&#8217;s Ken Levine and Chris Remo to talk about how creative works can convey the fears, preoccupations, and passions of their makers. They discuss the similarities (and differences) between comics and games, and how it becomes more difficult for creators to perceive their works in the same way consumers see them. Also, learn what horse-faced hammer-wielding space aliens have to do with musings on humanity and divinity.</p>
<p>Share your thoughts about this podcast in the comments below, or head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/">forums</a> for more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/podcast/irrational-interviews/id380486802" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e03_KieronGillen.mp3">Direct Download Episode 3</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney, Chris Remo, and Alan Bise</li>
<li>Music provided by <a href="http://www.myspace.com/thehappyhollows">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=1WHrWCJdSl4:NxdAFs5-yw8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=1WHrWCJdSl4:NxdAFs5-yw8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/1WHrWCJdSl4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-episode-3/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e03_KieronGillen.mp3" length="38133045" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e03_KieronGillen.mp3" fileSize="38133045" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>The third episode of Irrational Interviews features game journalist-turned-comics writer Kieron Gillen, founder of Rock Paper Shotgun and author of Phonogram and a recent run on Marvel's Thor.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>The third episode of Irrational Interviews features game journalist-turned-comics writer Kieron Gillen, founder of Rock Paper Shotgun and author of Phonogram and a recent run on Marvel's Thor.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-episode-3/</feedburner:origLink></item>
		<item>
		<title>Irrational Interviews Episode 2: Brian Michael Bendis</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/lXl4F-fXGtQ/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-episode-2/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:29:10 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Brian Michael Bendis]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Shawn Elliott]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=7391</guid>
		<description><![CDATA[The second episode of Irrational Interviews features noted comics writer Brian Michael Bendis, of Powers and Ultimate Spider-Man fame.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>&#8220;The city is an equal lead character to whoever your leads are,&#8221; says noted comics writer Brian Michael Bendis, author of successful independent series <em>Powers</em> as well as numerous Marvel lines including <em>Ultimate Spider-Man</em>. That philosophy makes Bendis the perfect interview subject for Ken Levine, whose contributions to <em>BioShock</em>&#8217;s city of Rapture helped make the game&#8217;s setting its most defining element.</p>
<p>Both creators made their biggest impact on fiction after exploring other forms. Bendis cut his teeth on crime fiction, while Levine began his writing career as a screenwriter. Those experiences helped them develop their ideas about writing, as well as an appreciation for what makes their chosen forms unique.</p>
<p>In the second episode of Irrational Interviews&#8211;recorded prior to the announcement of <em>BioShock Infinite</em>&#8211;Levine, Bendis, and Shawn Elliott discuss lessons learned in writing, the challenges of character permanence in games and comics, and much more.</p>
<p>Share your thoughts about this podcast in the comments below, or head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-interviews-pilot-discussion/">forums</a> for more in-depth discussion.</p>
<p><a href="http://itunes.apple.com/podcast/irrational-interviews/id380486802" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e02_BrianMichaelBendis.mp3">Direct Download Episode 2</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney, Shawn Elliott and Alan Bise</li>
<li>Music provided by<a href="http://www.myspace.com/thehappyhollows"> The Happy Hollows</a></li>
<li><em>Spider-Woman Motion Comic</em> clips courtesy of Marvel Comics</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=lXl4F-fXGtQ:om0O-W9C6kg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=lXl4F-fXGtQ:om0O-W9C6kg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/lXl4F-fXGtQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-episode-2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e02_BrianMichaelBendis.mp3" length="25730300" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e02_BrianMichaelBendis.mp3" fileSize="25730300" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>The second episode of Irrational Interviews features noted comics writer Brian Michael Bendis, of Powers and Ultimate Spider-Man fame.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>The second episode of Irrational Interviews features noted comics writer Brian Michael Bendis, of Powers and Ultimate Spider-Man fame.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-episode-2/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/sLIgJ-FpFww/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 15:38:02 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jim Bonney]]></category>
		<category><![CDATA[Jorge Lacera]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Kristina Drzaic]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Patrick Balthrop]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Shawn Elliott]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=6746</guid>
		<description><![CDATA[In this episode we look at what it took to make the BioShock Infinite trailer.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-6126" title="irrational_behavior2" src="http://irrationalgames.com/files/2010/08/irrational_behavior2.jpg" alt="" width="480" height="337" /></p>
<p></p>
<p>In this episode of Irrational Behavior we let you look behind the scenes of the creation at the <em>BioShock Infinite</em> trailer.  Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material as well as the hurdles that had to be overcome along the way in order to get to what you see  <a href="http://www.youtube.com/watch?v=J_gEzOZKyE4" target="_blank">released</a>.</p>
<p><strong>WARNING:</strong> This episode of Irrational Behavior is filled with spoilers.  Watch the trailer at <a href="http://www.BioshockInfinite.com">http://www.BioshockInfinite.com</a> before listening to the podcast.</p>
<ul>
<li>Part 1: The Creative Vita-Chamber</li>
<li>Part 2: Infinite&#8217;s Horizon</li>
<li>Part 3: Listen Up!</li>
<li>Part 4: Days in the Dark</li>
</ul>
<p>This completes the first season of Irrational Behavior.  The show will be going on a break but stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for the latest news and content on <em>BioShock Infinite</em> as well as the return of Irrational Interviews starting September 1st.  Continue to discuss this episode of Irrational Behavior and <em>BioShock Infinite </em>in our <a href="http://irrationalgames.com/community/forums/" target="_blank">forums</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast07_part2.mp3">Direct Download Episode 7: Part 2</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.taxpayermusic.com/" target="_blank">Taxpayer</a></li>
<li><a href="http://www.cathoderaysmusic.com/home.html">Cathode Rays</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=sLIgJ-FpFww:EX9qTgdph74:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=sLIgJ-FpFww:EX9qTgdph74:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/sLIgJ-FpFww" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast07_part2.mp3" length="35731564" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast07_part2.mp3" fileSize="35731564" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>In this episode we look at what it took to make the BioShock Infinite trailer.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>In this episode we look at what it took to make the BioShock Infinite trailer.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 7 Part 1: Calm Before The Storm</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/Y5TFs5AQErs/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-1/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 18:07:18 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Irrational Behavior Episode 7]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=6111</guid>
		<description><![CDATA[Fans leave us voicemails on what they think we are working on and the staff explain what the pending release means to them personally.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>What are we working on and what does it mean to us here at Irrational Games, that is what we discuss in this special episode of Irrational Behavior.  We asked you the fans to call us up and leave your best guess on what we are working on.  After sorting through hundreds of voicemails we put together some of the best.  Perhaps yours was used.  We also talked to the staff what they think of the pending announcement.  What does it mean to them professional and personally.</p>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for more content and come back later this month for a full episode of Irrational Behavior.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-7-part-1-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast07_part1.mp3">Direct Download Episode 7: Part 1</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://www.judenemo.com/" target="_blank">Justin Schwenk</a></li>
<li><a href="http://www.timdaviesbigband.com/dialmentia/" target="_blank">Tim Davies Big Band</a></li>
<li><a href="http://www.soundcloud.com/dillz">Geoff Graves</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=Y5TFs5AQErs:OjtP1cPx6_8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=Y5TFs5AQErs:OjtP1cPx6_8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/Y5TFs5AQErs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-1/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast07_part1.mp3" length="7731564" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast07_part1.mp3" fileSize="7731564" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Fans leave us voicemails on what they think we are working on and the staff explain what the pending release means to them personally.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Fans leave us voicemails on what they think we are working on and the staff explain what the pending release means to them personally.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-1/</feedburner:origLink></item>
		<item>
		<title>Introducing Irrational Interviews</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/Go9_6edV8w4/</link>
		<comments>http://irrationalgames.com/insider/irrational-interviews-pilot/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 03:50:24 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Interviews]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Shawn Elliott]]></category>
		<category><![CDATA[Todd Howard]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=5601</guid>
		<description><![CDATA[Check out the pilot episode of Irrational Interviews with special guest Todd Howard of Bethesda.]]></description>
			<content:encoded><![CDATA[<p><br />
Since launching <em>IrrationalGames.com</em> we&#8217;ve been thrilled by the public&#8217;s reaction to our monthly features <em>From the Vault</em> and <em>Irrational Behavior. </em>Today we are excited to announce the pilot episode of <em>Irrational Interviews</em>.<em> Irrational Interviews </em>features Ken Levine and Shawn Elliott sitting down with members of the entertainment industry and having a frank and open discussion on a wide variety of topics.</p>
<p>For the pilot episode we are happy to have Todd Howard, Executive Producer and Game Director from Bethesda Softworks.  Howard has been at Bethesda since 1994, with countless classics under his belt including <em>The Elder Scrolls III: Morrowind</em>, <em>The Elder Scrolls IV: Oblivion</em>, and most recently <em>Fallout 3.</em> Howard is well known for his sense of humor and his drive to make great games.</p>
<p>Head over to the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-interviews-pilot-discussion/">forums</a> for the usual lively discussion.</p>
<p><a href="http://itunes.apple.com/podcast/irrational-interviews/id380486802" target="_blank">iTunes Feed</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e01_ToddHoward.mp3">Direct Download Episode 1</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<ul>
<li>Produced by James Bonney, Shawn Elliott and Alan Bise</li>
<li>Music Provided by <a href="http://www.myspace.com/thehappyhollows" target="_blank">The Happy Hallows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=Go9_6edV8w4:NADADv_QdR8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=Go9_6edV8w4:NADADv_QdR8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/Go9_6edV8w4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-interviews-pilot/feed/</wfw:commentRss>
		<slash:comments>76</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e01_ToddHoward.mp3" length="42183747" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalInterviews_s01e01_ToddHoward.mp3" fileSize="42183747" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Check out the pilot episode of Irrational Interviews with special guest Todd Howard of Bethesda.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Check out the pilot episode of Irrational Interviews with special guest Todd Howard of Bethesda.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-interviews-pilot/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 6: Do Game Makers Game Differently?</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/xojerau0BXs/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-6/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 00:23:44 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jim Bonney]]></category>
		<category><![CDATA[Justin Pappas]]></category>
		<category><![CDATA[Justin Sonnekalb]]></category>
		<category><![CDATA[Ken Strickland]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Ray Holbrook]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Elliott]]></category>
		<category><![CDATA[Shawn Robertson]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4821</guid>
		<description><![CDATA[Do game makers game differently?  In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Do game makers game differently?  In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.  From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering  great single player experiences, how do we play and what do we think.  We also ask the team on games that influenced them in their roles and impacted the games they helped create.</p>
<ul>
<li>Part 1: Team Deathmatch</li>
<li>Part 2: Appetite for Deconstruction</li>
</ul>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for   more content related to this month’s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-6-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes    Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast06.mp3">Direct    Download Episode 6</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li> <a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://patrickbalthrop.com/flash.php" target="_blank">Patrick Balthrop</a></li>
<li><a href="http://www.disasterpeace.com/" target="_blank">Rich Vreeland</a></li>
<li><a href="http://www.myspace.com/razorsboston" target="_blank">Razors in the Night</a></li>
</ul>
<p>Additional Production provided by:</p>
<ul>
<li>Tim Franklin</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=xojerau0BXs:yzWxOoKGAyE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=xojerau0BXs:yzWxOoKGAyE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/xojerau0BXs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-6/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast06.mp3" length="30231564" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast06.mp3" fileSize="30231564" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Do game makers game differently? In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Do game makers game differently? In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-6/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 5: What Are We Afraid Of</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/pnOScAHLKl4/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-5/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:55:43 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Chad LaClair]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jeff Seamster]]></category>
		<category><![CDATA[Jim Bonney]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Ken Strickland]]></category>
		<category><![CDATA[Matt Boehm]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Richard Jobling]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Scott Haraldsen]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4566</guid>
		<description><![CDATA[In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Sharks, spiders, the dark, and chemistry exams.  These are just a couple of the things that we are scared of.  In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.  Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.</p>
<ul>
<li>Part 1: What Are We Afraid Of</li>
<li>Part 2: Why Fear is Fun</li>
<li>Part 3: The Art of Fear</li>
<li>Part 4: The Feel of Fear</li>
<li>Part 5: The Sound of Fear</li>
</ul>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for  more content related to this month’s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-5-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes   Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast05.mp3">Direct   Download Episode 5</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li> <a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.walkingsleep.com/" target="_blank">Walking Sleep</a></li>
<li><a href="http://soundcloud.com/dillz" target="_blank">Geoff Graves</a></li>
<li><a href="http://www.myspace.com/thehappyhollows" target="_blank">The Happy Hollows</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=pnOScAHLKl4:KDTa1X4lFXc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=pnOScAHLKl4:KDTa1X4lFXc:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/pnOScAHLKl4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-5/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast05.mp3" length="28590495" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast05.mp3" fileSize="28590495" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-5/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 4: Our Nerdiest Secrets</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/0jXFhU0IYCI/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 20:24:32 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Keith Shetler]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shane Mathews]]></category>
		<category><![CDATA[Shawn Elliott]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4181</guid>
		<description><![CDATA[This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>What do the dorky things that we do say about ourselves? More importantly, do they give game developers an edge? This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.</p>
<ul>
<li>Part 1: Guys and Dolls</li>
<li>Part 2: Tired of Sleep</li>
<li>Part 3: Off Kilter</li>
<li>Part 4: Cosplay Confession</li>
<li>Part 5: WE LOVE LARPING</li>
<li>Part 6: Roasted</li>
</ul>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for more content related to this month’s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-4-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes  Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast04.mp3">Direct  Download Episode 4</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.myspace.com/fredrikkaupang" target="_blank">Frederik Kaupang</a></li>
<li><a href="http://soundcloud.com/dillz" target="_blank">Geoff Graves</a></li>
<li><a href="www.fbpsound.com" target="_blank">Filippo Beck Peccoz</a></li>
<li>Rich Vreeland/<a href="http://www.disasterpeace.com/" target="_blank">DisasterPeace</a></li>
<li><a href="http://www.judenemo.com/bas/" target="_blank">Justin Schwenk</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=0jXFhU0IYCI:_poLBl9DdFY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=0jXFhU0IYCI:_poLBl9DdFY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/0jXFhU0IYCI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast04.mp3" length="28680701" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast04.mp3" fileSize="28680701" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 3: How We Got Here</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/_JNrqm_71Zo/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-3/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 22:35:03 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Mauricio Tejerina]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Ray Holbrook]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=3571</guid>
		<description><![CDATA[A look into the past lives of the staff here at Irrational Games in this month's episode of Irrational Behavior.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Telemarketer Ken Levine. Playboy illustrator Scott Sinclair.  This month’s episode of Irrational Behavior explores what we did before we began developing videogames.  This months episode highlights include the commiserations of former game store clerks, an artist who accidentally concealed a Satanic message in a Christian comic for children, and a confession from the man who claims to have created the deer in Golden Tee Golf.</p>
<p>Stay tuned to <a href="http://www.irrationalgames.com">IrrationalGames.com</a> for more content related to this month&#8217;s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-3-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast03.mp3">Direct Download Episode 3</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.joshrathbun.com/index.html" target="_blank">Josh Rathbun</a></li>
<li><a href="http://patrickbalthrop.com/flash.php" target="_blank">Patrick Balthrop</a></li>
<li><a href="http://www.judenemo.com/" target="_blank">Justin Schwenk</a></li>
<li><a href="http://www.fbpsound.com" target="_blank">Fillipo Beck Peccoz</a></li>
<li><a href="http://www.giancarlofeltrin.com/" target="_blank">Giancarlo Feltrin</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=_JNrqm_71Zo:9bxwPHXisU0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=_JNrqm_71Zo:9bxwPHXisU0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/_JNrqm_71Zo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-3/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast03.mp3" length="24393636" type="" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast03.mp3" fileSize="24393636" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>A look into the past lives of the staff here at Irrational Games in this month's episode of Irrational Behavior.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>A look into the past lives of the staff here at Irrational Games in this month's episode of Irrational Behavior.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-3/</feedburner:origLink></item>
		<item>
		<title>Irrational Behavior Episode 2: The Way Things Were</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/zWiSYXDSY0M/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-2/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:46:08 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Alexx Kay]]></category>
		<category><![CDATA[Dorian Hart]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Pat Lipo]]></category>
		<category><![CDATA[Robb Waters]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Tim Gerritsen]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=3041</guid>
		<description><![CDATA[Small budgets, employees as voice actors, and secrets of the past in this month's episode of Irrational Behavior.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Irrational was once a tiny team that made games on miniscule budgets. Today we&#8217;re much, much bigger and the budget&#8217;s grown along with the ambition of the group&#8217;s games. This month&#8217;s episode of Irrational Behavior explores what these changes have meant for the studio&#8217;s culture and the individuals who&#8217;ve been on board as the industry itself has had to adopt the professional practices of big business. Episode highlights include an insider take on the making of <em>Thief</em>, designers Dorian Hart and Alexx Kay waxing nostalgic on the days when they were allowed to do voice over work for <em>Freedom Force</em>, as well as the story of a mysterious onanist who secretly used artist Shawn Robertson&#8217;s office for forbidden self-pleasures.</p>
<p>Stay tuned to IrrationalGames.com for more content related to this months podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-2-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast02.mp3">Direct Download Episode 2</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://www.joshrathbun.com/index.html" target="_blank">Josh Rathbun</a></li>
<li><a href="http://mrgrimm.com/index.html" target="_blank">Matt Grimm</a></li>
<li><a href="http://soundcloud.com/dillz" target="_blank">Geoff Graves</a></li>
<li>Rich Vreeland/<a href="http://www.disasterpeace.com/" target="_blank">DisasterPeace</a></li>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=zWiSYXDSY0M:19uX28kPcd8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=zWiSYXDSY0M:19uX28kPcd8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/zWiSYXDSY0M" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-2/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast02.mp3" length="28273249" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast02.mp3" fileSize="28273249" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Small budgets, employees as voice actors, and secrets of the past in this month's episode of Irrational Behavior.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Small budgets, employees as voice actors, and secrets of the past in this month's episode of Irrational Behavior.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-2/</feedburner:origLink></item>
		<item>
		<title>Introducing Irrational Behavior</title>
		<link>http://feedproxy.google.com/~r/irrationalgames/~3/qOmSsu89Ctc/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 05:10:00 +0000</pubDate>
		<dc:creator>cremo@irrationalgames.com (Irrational Games)</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Chris Kline]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[John Abercrombie]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=5</guid>
		<description><![CDATA[Introducing our podcast: Irrational Behavior with Shawn Elliott.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an insight into what makes us – and our games – tick.</p>
<p>Each podcast will explore a particular theme in what we hope is an entertaining and insightful way, and this theme will also evolve throughout the month on the Irrational Games website itself. Visit regularly and you’ll find content on the site that helps illustrate what we’re trying to describe in the podcast, or expands and explores the theme further.</p>
<p>Please contribute to the discussions about the podcasts in the forums and if you have a great idea for a future theme then let us know! We might even send you something to say thanks. But don’t hold us to it.</p>
<p>So to kick off, we chose a brutal theme – “ideas that died”. We explore what happens when creativity runs into technical restrictions, a lack of clear consensus, and – at times – its own convolution. You’ll glimpse abandoned BioShock tidbits, as well as an as yet unrevealed game from four years ago when Irrational Games backed away from a zombie invasion. And much, much more.</p>
<p>Oh, and you’ll understand why ‘dog in a wheelchair’ is the answer to just about any question…</p>
<p><span id="more-5"></span><em>Irrational Behavior podcasts act as tables of contents for stories that appear here on IrrationalGames.com each month. January’s content continues to explore dead ideas with the following features:</em></p>
<p><a href="http://irrationalgames.com/insider/january-from-the-vault/"><img class="alignnone size-full wp-image-1646" src="http://irrationalgames.com/files/2010/01/IB2_fromthevault.jpg" alt="IB2_fromthevault" width="480" height="120" /></a></p>
<p><a href="http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/"><img class="alignnone size-full wp-image-1996" src="http://irrationalgames.com/files/2010/01/IB1_division9.jpg" alt="IB1_division9" width="480" height="120" /></a></p>
<p><a href="http://irrationalgames.com/insider/five-cut-features/"><img class="alignnone size-full wp-image-1686" src="http://irrationalgames.com/files/2010/01/IB3_fivefeatures.jpg" alt="IB3_fivefeatures" width="480" height="120" /></a></p>
<p><a href="http://irrationalgames.com/insider/what-might-have-been/"><img class="alignnone size-full wp-image-2256" src="http://irrationalgames.com/files/2010/01/IB5_systemshock2.jpg" alt="IB5_systemshock2" width="480" height="120" /></a></p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-1-discussion/" target="_blank">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/01_Introducing_Irrational_Behavior_1.mp3" target="_blank">Direct Download Episode 1</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames" target="_blank">Irrational Podcasts RSS Feed</a></p>
<p>Podcast theme song, “Luna Park”, provided by <a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a> from the album, “More After We’re Gone”.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/irrationalgames?a=qOmSsu89Ctc:extmqbaFj50:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/irrationalgames?a=qOmSsu89Ctc:extmqbaFj50:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/irrationalgames?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/irrationalgames/~4/qOmSsu89Ctc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/feed/</wfw:commentRss>
		<slash:comments>86</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/01_Introducing_Irrational_Behavior_1.mp3" length="28183633" type="audio/mpeg" />
		<media:content url="http://downloads.2kgames.com/irrational/01_Introducing_Irrational_Behavior_1.mp3" fileSize="28183633" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Introducing our podcast: Irrational Behavior with Shawn Elliott.</itunes:subtitle><itunes:author>Irrational Games</itunes:author><itunes:summary>Introducing our podcast: Irrational Behavior with Shawn Elliott.</itunes:summary><itunes:keywords>irrational,irrationalgames,video,games,games,2k,boston,bioshock,bioshock,infinite</itunes:keywords><feedburner:origLink>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/</feedburner:origLink></item>
	<copyright>Irrational Games</copyright><media:credit role="author">Irrational Games</media:credit><media:rating>adult</media:rating><media:description type="plain">Irrational Behavior &amp; Irrational Interviews</media:description></channel>
</rss>

