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	<title>Jameson Quave</title>
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	<title>Jameson Quave</title>
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		<title>Tutorial: Night Mode Support in iOS 13 and Swift 5</title>
		<link>https://jamesonquave.com/blog/tutorial-night-mode-support-in-ios-13-and-swift-5/</link>
					<comments>https://jamesonquave.com/blog/tutorial-night-mode-support-in-ios-13-and-swift-5/#respond</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Thu, 26 Mar 2020 14:07:07 +0000</pubDate>
				<category><![CDATA[Swift 5]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[dark mode]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[night mode]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://jamesonquave.com/blog/?p=2599</guid>

					<description><![CDATA[<p>Trying out an old iOS App of mine I discovered that some of the buttons weren&#8217;t visible in dark mode. So, in this tutorial, with a little extra time I&#8217;ve found for reasons that should be quite obvious, I&#8217;ll share how to update the UI of your app for night mode. Step 1. Finding the...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/tutorial-night-mode-support-in-ios-13-and-swift-5/">Tutorial: Night Mode Support in iOS 13 and Swift 5</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>ARKit Tutorial in Swift 4 for Xcode 9 using SceneKit</title>
		<link>https://jamesonquave.com/blog/arkit-tutorial-in-swift-4-for-xcode-9-using-scenekit/</link>
					<comments>https://jamesonquave.com/blog/arkit-tutorial-in-swift-4-for-xcode-9-using-scenekit/#comments</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Fri, 30 Jun 2017 22:55:11 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Swift 4]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[arkit]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios 11]]></category>
		<category><![CDATA[scenekit]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xcode]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2292</guid>

					<description><![CDATA[<p>ARKit Tutorial in Swift 4 for Xcode 9 In this tutorial I&#8217;m going to show you how to work with ARKit, the new Framework from Apple that allows us to easily create Augmented Reality experiences in our iOS apps. The first thing to know about ARKit is that it can be used in three major...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/arkit-tutorial-in-swift-4-for-xcode-9-using-scenekit/">ARKit Tutorial in Swift 4 for Xcode 9 using SceneKit</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
					<wfw:commentRss>https://jamesonquave.com/blog/arkit-tutorial-in-swift-4-for-xcode-9-using-scenekit/feed/</wfw:commentRss>
			<slash:comments>32</slash:comments>
		
		
			</item>
		<item>
		<title>Core NFC Tutorial for NFC on iOS Devices</title>
		<link>https://jamesonquave.com/blog/core-nfc-tutorial-for-nfc-on-ios-devices/</link>
					<comments>https://jamesonquave.com/blog/core-nfc-tutorial-for-nfc-on-ios-devices/#comments</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 15:06:08 +0000</pubDate>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[core nfc]]></category>
		<category><![CDATA[ios 11]]></category>
		<category><![CDATA[swift 4]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2270</guid>

					<description><![CDATA[<p>With the release of iOS 11, for the first time third-party developers are able to use the NFC reader on devices iPhone 7 and higher. This could be used for passing along identification information and a whole host of other data exchange applications from door locks to subway passes. The technology used on iOS 11...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/core-nfc-tutorial-for-nfc-on-ios-devices/">Core NFC Tutorial for NFC on iOS Devices</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
					<wfw:commentRss>https://jamesonquave.com/blog/core-nfc-tutorial-for-nfc-on-ios-devices/feed/</wfw:commentRss>
			<slash:comments>30</slash:comments>
		
		
			</item>
		<item>
		<title>ARKit on iOS 11</title>
		<link>https://jamesonquave.com/blog/arkit-on-ios-11/</link>
					<comments>https://jamesonquave.com/blog/arkit-on-ios-11/#respond</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Mon, 05 Jun 2017 19:15:46 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2265</guid>

					<description><![CDATA[<p>ARKit is the &#8220;largest AR platform in the world&#8221; according to Apple&#8217;s latest keynote address from WWDC 2017. So what can it do? Well, as we saw in the demos, ARKit enabled features for surface tracking, depth perception, and integrated with existing libraries from the game development world. Note: If you&#8217;re here to learn how...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/arkit-on-ios-11/">ARKit on iOS 11</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
					<wfw:commentRss>https://jamesonquave.com/blog/arkit-on-ios-11/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Core ML for iOS Apps in iOS 11</title>
		<link>https://jamesonquave.com/blog/core-ml-for-ios-apps-in-ios-11/</link>
					<comments>https://jamesonquave.com/blog/core-ml-for-ios-apps-in-ios-11/#respond</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Mon, 05 Jun 2017 19:07:32 +0000</pubDate>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Machine Learning]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2261</guid>

					<description><![CDATA[<p>Core ML, announced at WWDC 2017 is a new set of APIs built by Apple for use with iOS 11 or higher devices. With Core ML, developers can incorporate machine learning models in to their mobile apps, and have the inference accelerated using the Metal APIs. This means the processing of models will be significantly...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/core-ml-for-ios-apps-in-ios-11/">Core ML for iOS Apps in iOS 11</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Caffe2 on iOS &#8211; Deep Learning Tutorial</title>
		<link>https://jamesonquave.com/blog/caffe2-on-ios-deep-learning-tutorial/</link>
					<comments>https://jamesonquave.com/blog/caffe2-on-ios-deep-learning-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 20:45:30 +0000</pubDate>
				<category><![CDATA[Caffe2]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Machine Learning]]></category>
		<category><![CDATA[caffe2]]></category>
		<category><![CDATA[deep learning]]></category>
		<category><![CDATA[machine learning]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2247</guid>

					<description><![CDATA[<p>Caffe2 in an iOS App Deep Learning Tutorial At this years&#8217;s F8 conference, Facebook&#8217;s annual developer event, Facebook announced Caffe2 in collaboration with Nvidia. This framework gives developers yet another tool for building deep learning networks for machine learning. But I am super pumped about this one, because it is specifically designed to operate on...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/caffe2-on-ios-deep-learning-tutorial/">Caffe2 on iOS &#8211; Deep Learning Tutorial</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
					<wfw:commentRss>https://jamesonquave.com/blog/caffe2-on-ios-deep-learning-tutorial/feed/</wfw:commentRss>
			<slash:comments>27</slash:comments>
		
		
			</item>
		<item>
		<title>Swift 3 Tutorial &#8211; Fundamentals</title>
		<link>https://jamesonquave.com/blog/swift-3-tutorial-fundamentals/</link>
					<comments>https://jamesonquave.com/blog/swift-3-tutorial-fundamentals/#comments</comments>
		
		<dc:creator><![CDATA[Jameson Quave]]></dc:creator>
		<pubDate>Tue, 22 Nov 2016 02:58:00 +0000</pubDate>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Swift 3]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[swift 3]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2138</guid>

					<description><![CDATA[<p>Swift 3 Tutorial In this Swift 3 tutorial, we&#8217;ll focus on how beginners may approach going from complete beginner to having a basic grasp on Swift, and we&#8217;ll be working with Swift 3. We chose to write this tutorial because newcomers will find many tutorials out there that are out of date, so it&#8217;s not...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/swift-3-tutorial-fundamentals/">Swift 3 Tutorial &#8211; Fundamentals</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Designing Animations with UIViewPropertyAnimator in iOS 10 and Swift 3</title>
		<link>https://jamesonquave.com/blog/designing-animations-with-uiviewpropertyanimator-in-ios-10-and-swift-3/</link>
					<comments>https://jamesonquave.com/blog/designing-animations-with-uiviewpropertyanimator-in-ios-10-and-swift-3/#respond</comments>
		
		<dc:creator><![CDATA[Jason Newell]]></dc:creator>
		<pubDate>Tue, 28 Jun 2016 12:55:17 +0000</pubDate>
				<category><![CDATA[Guest Post]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Swift]]></category>
		<category><![CDATA[Swift 3]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[core animation]]></category>
		<category><![CDATA[ios 10]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://jamesonquave.com/blog/?p=2142</guid>

					<description><![CDATA[<p>Designing Animations with UIViewPropertyAnimator in iOS 10 and Swift 3 This is part of a series of tutorials introducing new features in iOS 10, the Swift programming language, and the new XCode 8 beta, which were just announced at WWDC 16 UIKit in iOS 10 now has &#8220;new object-based, fully interactive and interruptible animation support...</p>
<p>The post <a rel="nofollow" href="https://jamesonquave.com/blog/designing-animations-with-uiviewpropertyanimator-in-ios-10-and-swift-3/">Designing Animations with UIViewPropertyAnimator in iOS 10 and Swift 3</a> appeared first on <a rel="nofollow" href="https://jamesonquave.com/blog">Jameson Quave</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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