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<channel>
	<title>Jason de Runa's thoughts and experiences about design and grad school.</title>
	<link>http://jasonderuna.com/blog</link>
	<description />
	<pubDate>Thu, 26 Feb 2009 00:25:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
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		<title>Readings on Collocated Work</title>
		<link>http://jasonderuna.com/blog/2009/02/24/readings-on-collocated-work/</link>
		<comments>http://jasonderuna.com/blog/2009/02/24/readings-on-collocated-work/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 04:08:47 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[readings]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/02/24/readings-on-collocated-work/</guid>
		<description><![CDATA[This week readings relate to designers work environments and the importance of face-to-face interactions. 
The Currently Unique Advantages of Collocated Work
Judith S. Olson, Stephanie Teasley, Lisa Covi, Gary Olson
What do we know about proximity and distance in work groups?
Sara Kiesler, Jonathon M. Cummings
]]></description>
			<content:encoded><![CDATA[<p>This week readings relate to designers work environments and the importance of face-to-face interactions. </p>
<p><a href="http://books.google.com/books?hl=en&#038;lr=&#038;id=3aAwmlgC7YMC&#038;oi=fnd&#038;pg=PA113&#038;dq=The+(currently)+unique+advantages+of+collocated+work+acm&#038;ots=3ObbV0cmdI&#038;sig=XZZSW8fJ5rIkmDyIhuGGxGWYLkw">The Currently Unique Advantages of Collocated Work</a><br />
Judith S. Olson, Stephanie Teasley, Lisa Covi, Gary Olson</p>
<p><a href="http://books.google.com/books?hl=en&#038;lr=&#038;id=3aAwmlgC7YMC&#038;oi=fnd&#038;pg=PA57&#038;dq=What+do+we+know+about+proximity+and+distance+in+work+groups%3F+acm&#038;ots=3ObbV0cncI&#038;sig=0YXvV4l_5Dy5TXPzVVyWGbayzXs">What do we know about proximity and distance in work groups?</a><br />
Sara Kiesler, Jonathon M. Cummings</p>
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		<item>
		<title>Building a Minature Model</title>
		<link>http://jasonderuna.com/blog/2009/02/16/building-a-minature-model/</link>
		<comments>http://jasonderuna.com/blog/2009/02/16/building-a-minature-model/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 03:34:50 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[learning]]></category>

		<category><![CDATA[physical interactive media]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/02/16/building-a-minature-model/</guid>
		<description><![CDATA[Last week Professor Andrew Bucksbarg, instructed the Physical Media class to build a minature model of our project and present it to the class. The reason for this exercise is to open our projects to more critique and encourage students to get a better understanding how the individual parts fit together - the arduinos, mounting [...]]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://www.organicode.net/about.html">Professor Andrew Bucksbarg</a>, instructed the <a href="http://www.organicode.net/phys_media_intro.html">Physical Media class</a> to build a minature model of our <a href="http://jasonderuna.com/blog/2009/02/15/making-progress-on-ili-interactive-light-installation/">project</a> and present it to the class. The reason for this exercise is to open our projects to more critique and encourage students to get a better understanding how the individual parts fit together - the arduinos, mounting the LEDs and sensors, and how the wiring and power sources are positioned in the enclosure. </p>
<p>Our model was made of foam board and paper vellum. We revised the physical dimensions from 3 x 3 (rows, columns) to 4 x 3. Where the center of the installation is at eye-level and the sensors are positioned between the waist and knee area for an adult. </p>
<p><img src='http://jasonderuna.com/blog/wp-content/uploads/2009/02/img_1256.jpg' alt='Jordan slicing the vellum paper' /></p>
<p><img src='http://jasonderuna.com/blog/wp-content/uploads/2009/02/img_1260.jpg' alt='Minature Prototype' /></p>
<p>One important question our team didn&#8217;t address in the design - what happens when nobody interacts with it? What does it do? To encourage engagement, we thought about various interactions that feels inviting yet triggers curiosity. In other words a &#8220;teaser&#8221;. Some ideas we played around with were to have certain squares fade or blink, a snake-like pattern from left to right, or spell out the words &#8220;YMCA&#8221;.  </p>
<p>What&#8217;s next?</p>
<ul>
<li>Build the wooden casing (enclosure).</li>
<li>Code the proximity sensors to map to certain colors with various distances.</li>
<li>Brainstorm the detailed interactions when nobody interacts with it. When one, two, or three people interact with it (individually or jointly).</li>
</ul>
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		<item>
		<title>Design and Emotion Readings</title>
		<link>http://jasonderuna.com/blog/2009/02/15/emotion-in-design-readings/</link>
		<comments>http://jasonderuna.com/blog/2009/02/15/emotion-in-design-readings/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 21:22:48 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[readings]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/02/15/emotion-in-design-readings/</guid>
		<description><![CDATA[Readings this week about emotion in computing:

Mood and Emotions in Small Groups and Work TeamsJanice R. Kelly, Sigal G. Barsade
I&#8217;m Sad You&#8217;re Sad: Emotional Contagion in Computer-Mediated CommunicationJeffrey T. Hancock, Kailyn Gee, Kevin Ciaccio, Jennifer Mae-Hwah Lin
Expressing Emotion in Text-Based CommunicationJeffrey T. Hancock, Christopher Landrigan, Courtney Silver

Affect and Intimacy Computing

How Emotion is Made and MeasuredKirsten [...]]]></description>
			<content:encoded><![CDATA[<p>Readings this week about emotion in computing:</p>
<ul>
<li>Mood and Emotions in Small Groups and Work Teams<br />Janice R. Kelly, Sigal G. Barsade</li>
<li><a href="http://portal.acm.org/citation.cfm?id=1460563.1460611">I&#8217;m Sad You&#8217;re Sad: Emotional Contagion in Computer-Mediated Communication</a><br />Jeffrey T. Hancock, Kailyn Gee, Kevin Ciaccio, Jennifer Mae-Hwah Lin</li>
<li><a href="http://portal.acm.org/citation.cfm?id=1240764 ">Expressing Emotion in Text-Based Communication</a><br />Jeffrey T. Hancock, Christopher Landrigan, Courtney Silver</li>
</ul>
<p>Affect and Intimacy Computing</p>
<ul>
<li><a href="http://portal.acm.org/citation.cfm?id=1225302.1225522">How Emotion is Made and Measured</a><br />Kirsten Boehner, Rogério DePaula, Paul Dourish, Phoebe Sengers</li>
<li><a href="http://portal.acm.org/citation.cfm?id=1225518">Experimental Evaluation of Five Methods for Collecting Emotions in Field Settings with Mobile Applications</a><br />Minna Isomursu, Marika Tahti, Soili Vainamo, Kari Kuutti</li>
<li><a href="http://www.amazon.com/Gender-Emotion-Psychological-Perspectives-Interaction/dp/0521639867">Gender and Emotion: Social Psychological Perspectives</a><br />Agneta H. Fischer</li>
</ul>
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		<item>
		<title>Making Progress on ILI (Interactive Light Installation)</title>
		<link>http://jasonderuna.com/blog/2009/02/09/making-progress-on-ili-interactive-light-installation/</link>
		<comments>http://jasonderuna.com/blog/2009/02/09/making-progress-on-ili-interactive-light-installation/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 02:42:05 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[concepts]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[graduate school]]></category>

		<category><![CDATA[learning]]></category>

		<category><![CDATA[physical interactive media]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/02/15/making-progress-on-ili-interactive-light-installation/</guid>
		<description><![CDATA[Project: ILI: Interactive Light Installation
In my Physical Games and Interactive Media course, our group (Ashley Engelhardt, Jordan Fugate, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, sensors will detect their proximity [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Project: ILI: Interactive Light Installation</strong><br />
In my <a href="http://www.organicode.net/phys_media_intro.html">Physical Games and Interactive Media</a> course, our group (<a href="http://www.ashley-engelhardt.com/">Ashley Engelhardt</a>, <a href="http://jordanfugate.com/">Jordan Fugate</a>, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, sensors will detect their proximity and change the light patterns. A series of tri-color LEDs will be mounted in a grid, each LED housed inside a semi-transparent casing. Infrared proximity sensors will be placed inside the grid, one for each column of LEDs. Using an Arduino Duemilanove board and Arduino software, the LEDs will be programmed to change color when someone is within a determined range of any of the infrared proximity sensors. </p>
<p><img src='http://jasonderuna.com/blog/wp-content/uploads/2009/02/project1_layout-1.jpg' alt='Project 1 Layout 1' /></p>
<p><img src='http://jasonderuna.com/blog/wp-content/uploads/2009/02/project1_layout-2.jpg' alt='Project 1 Layout 2' /></p>
<p><img src='http://jasonderuna.com/blog/wp-content/uploads/2009/02/project1_layout-3.jpg' alt='Project 1 Layout 3' /></p>
<p><a href='http://jasonderuna.com/blog/wp-content/uploads/2009/02/picture-3.png' title='Project 1 - Schematics'>Project Schematics</a></p>
<p>The proximity sensors will detect multiple ranges; for example, an individual viewing the piece within a range of 20 ft. will see the LED colors configured in a certain pattern, but that pattern will change within a range of 15 ft., change within 10ft., and so on. Having multiple proximity sensors will also allow for multiple viewers to interact with the piece together, perhaps even cooperatively.</p>
<p><strong>Materials</strong><br />
<a href="http://www.arduino.cc/en/Main/ArduinoBoardDuemilanove">Arduino Duemilanove board</a>, <a href="http://www.superbrightleds.com/TriColor%20LED.htm">9 5mm superbright tri-color LEDs</a>, <a href="http://www.sparkfun.com/commerce/product_info.php?products_id=639">3 ultrasonic proximity sensors</a>, 1k-Ohm resistors, <a href="http://www.sparkfun.com/commerce/product_info.php?products_id=8430">jumper wires</a>, power supply, wood, nails, screws, textured plexiglas sheet. </p>
<p><strong>Design Proposal</strong><br />
We presented our design proposal to the class and got some good feedback. The feedback we received actually made our project more technically complex. Suggestions consisted of experimenting with different shapes, avoiding predictable experiences, thinking about extensions of play, and adding interactions such as sonification. Though we appreciate the critique and suggestions, we see this project as experimental and foresee it to organically shape as we progress each week. We have only three weeks to build this project. If time permits, we might incorporate sound.</p>
<p>Last Wednesday, our group reached a milestone. Ashley figured out how to control the individual colors on a bi-color LED using an infrared proximity sensor. We&#8217;re hoping we can test this out on a superbright tri-color LED this week.</p>
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		<title>Awareness and Responsive Environment Readings</title>
		<link>http://jasonderuna.com/blog/2009/02/09/awareness-and-responsive-environment-readings/</link>
		<comments>http://jasonderuna.com/blog/2009/02/09/awareness-and-responsive-environment-readings/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 14:17:42 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[readings]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/02/09/awareness-and-responsive-environment-readings/</guid>
		<description><![CDATA[As a way to recall my readings and provide you an idea of what type of topics are in current discussion, I&#8217;m going to document my weekly reading list, starting today. 
I really wish I did this last year. Eventually, I will post my past semester readings in my spare time. 

Designing and Deploying an [...]]]></description>
			<content:encoded><![CDATA[<p>As a way to recall my readings and provide you an idea of what type of topics are in current discussion, I&#8217;m going to document my weekly reading list, starting today. </p>
<p>I really wish I did this last year. Eventually, I will post my past semester readings in my spare time. </p>
<ul>
<li><a href="http://portal.acm.org/citation.cfm?id=587122">Designing and Deploying an Information Awareness Interface</a><br />JJ Cadiz, Gina Venolia, Gavin Jancke, Anoop Gupta</li>
<li><a href="http://portal.acm.org/citation.cfm?id=117848.117853">Mutual Knowledge and Communicative Effectiveness</a><br />Robert M. Krauss, Susan R. Fussell</li>
<li>Talking Work: Argument, Common Knowledge, and Improvisation in Teamwork<br />David Middleton</li>
<li>Responsive Environments<br />Myron W. Krueger</li>
<li><a href="http://www.amazon.com/Soft-Architecture-Machines-Nicholas-Negroponte/dp/0262140187">From Soft Architecture Machines</a><br />Nicholas Negroponte</li>
</ul>
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		<item>
		<title>The Sixth Sense</title>
		<link>http://jasonderuna.com/blog/2009/02/08/the-sixth-sense/</link>
		<comments>http://jasonderuna.com/blog/2009/02/08/the-sixth-sense/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 05:55:03 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[concepts]]></category>

		<category><![CDATA[data visualization]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[techy stuff]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/02/08/the-sixth-sense/</guid>
		<description><![CDATA[No, I&#8217;m not going to talk about &#8220;seeing dead people&#8221; or any references to M. Night Shyamalan&#8217;s 1999 movie with Bruce Willis. I&#8217;m talking about the creation of a new digital &#8220;sixth sense&#8221; for humans by the MIT Media Lab - Fluid Interface Group.
The Six Sense ubiquitous technology means that physical touch screen interfaces maybe [...]]]></description>
			<content:encoded><![CDATA[<p>No, I&#8217;m not going to talk about &#8220;seeing dead people&#8221; or any references to M. Night Shyamalan&#8217;s 1999 <a href="http://www.imdb.com/title/tt0167404/">movie</a> with Bruce Willis. I&#8217;m talking about the creation of a new digital &#8220;sixth sense&#8221; for humans by the <a href="http://ambient.media.mit.edu/index.html">MIT Media Lab - Fluid Interface Group</a>.</p>
<p>The <a href="http://blog.wired.com/business/2009/02/ted-digital-six.html">Six Sense ubiquitous technology</a> means that physical touch screen interfaces maybe a thing of the past. The prototype projects on any surface, meaning as wireless web connections becomes more available, you can use the technology everywhere. Also, the cost of touch interfaces found in Microsoft Surface and the Apple iPhone are far more expensive than the technology used for the prototype. The Fluid Interface Group created a prototype utilizing a digital webcam, battery-powered projector, mirror, and phone under $350. </p>
<p>I can definitely see this prototype useful during group collaboration at lunch or for leisure activities. Such as watching the latest episode of &#8216;Lost&#8217; with a group of friends on a warm night in the park.</p>
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		<item>
		<title>“No Go” from CHI</title>
		<link>http://jasonderuna.com/blog/2009/01/28/no-go-from-chi/</link>
		<comments>http://jasonderuna.com/blog/2009/01/28/no-go-from-chi/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 03:59:04 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[concepts]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[graduate school]]></category>

		<category><![CDATA[learning]]></category>

		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://jasonderuna.com/blog/2009/01/28/no-go-from-chi/</guid>
		<description><![CDATA[It&#8217;s unfortunate that our submission did not get accepted to the student design competition. I was hesitant to post this news because any form of rejection is a hard pill to swallow. 
After receiving this discouraging news, I recall a phrase a senior designer told me:
&#8220;We learn wisdom from failure much more than from success. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s unfortunate that <a href="http://jasonderuna.com/portfolio/energypledge/">our submission</a> did not get accepted to the <a href="http://www.chi2009.org/Authors/CallForPapers/StudentDesignCompetition.html">student design competition</a>. I was hesitant to post this news because any form of rejection is a hard pill to swallow. </p>
<p>After receiving this discouraging news, I recall a phrase a senior designer told me:</p>
<blockquote><p>&#8220;We learn wisdom from failure much more than from success. We often discover what will do, by finding out what will not do; and probably he who never made a mistake never made a discovery.&#8221;<br />
&#8211;Samuel Smiles</p></blockquote>
<p>By sharing our experience, I hope current and future design students can see value from our misfortunes. </p>
<p>Below are the comments we received on our <a href="http://jasonderuna.com/portfolio/energypledge/energypledge_chi09.pdf">paper</a>. We scored high in design process quality and solution concept, but low on the feasibility of our solution, which I strongly disagree.</p>
<p><strong>Judge 1</strong><br />
Overall Rating: 3  (Borderline: Overall I would not argue for accepting this paper.)<br />
The solution and the UCD process followed to develop the solution are impressive and will likely be successful if implemented. However, the solution does not directly address the stated problem of developing a solution to &#8220;support the idea of utilizing or consuming local resources rather than global resources, in a sustainable and environmentally efficient manner.&#8221; Instead, this solution is exclusively focused on reducing the consumption of resources regardless of whether the resources are local or not. Thus, I do not think it should move on in the competition. However, I would strongly argue for it if the problem better fit their solution.</p>
<p><strong>Judge 2</strong><br />
Overall Rating: 4  (Probably accept: I would argue for accepting this paper.)<br />
The authors describe the design and early development of &#8220;Energy Pledge&#8221;, an eco-visualization system that aims to promote more sustainable consumption of water (a local resource) and electricity in student dormitory communities. The authors formulated user-centered research questions and also provide very interesting research findings and insights</p>
<p><strong>Judge 3</strong><br />
Overall Rating: 2  (Probably reject: I would argue for rejecting this paper.)<br />
This paper seems like a result of going thru the required parts one by one and doing them. Energy conservation is a laudable goal but the project seems to me neither novel nor highly effective. I got no idea of the specific goals of the project besides &#8216;raising awareness&#8217;. Neither was there any research into others work outside of the narrow bounds of getting the students to sign a pledge. Well written and laid out, I don&#8217;t recomend acceptance of this project but wish the authors luck on their next project.</p>
<p>To end on a positive note, I want to congratulate my colleagues Dane Petersen, Jay Steele, and Joe Wilkerson. Their concept <a href="http://brainsideout.com/portfolio/energymonitor/">WattBot</a> is advancing to the next round! I look forward to see how far they&#8217;ll go in April.</p>
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