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<channel>
	<title>J.C. Hutchins: New Fiction And Author Updates</title>
	
	<link>http://jchutchins.net/site</link>
	<description />
	<lastBuildDate>Tue, 15 May 2012 21:27:31 +0000</lastBuildDate>
	<language>en</language>
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	<copyright>2006-2009 </copyright>
	<managingEditor>7thSonnovel@gmail.com (J.C. Hutchins: New Fiction And Author Updates)</managingEditor>
	<webMaster>7thSonnovel@gmail.com (J.C. Hutchins: New Fiction And Author Updates)</webMaster>
	<ttl>1440</ttl>
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		<url>http://jchutchins.net/files/7th-son-serialized-cover1.jpg</url>
		<title>J.C. Hutchins: New Fiction And Author Updates</title>
		<link>http://jchutchins.net/site</link>
		<width>144</width>
		<height>144</height>
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	<itunes:subtitle>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:subtitle>
	<itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary>
	<itunes:keywords />
	<itunes:category text="Society &amp; Culture" />
	<itunes:author>J.C. Hutchins: New Fiction And Author Updates</itunes:author>
	<itunes:owner>
		<itunes:name>J.C. Hutchins: New Fiction And Author Updates</itunes:name>
		<itunes:email>7thSonnovel@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://jchutchins.net/files/7th-son-serialized-cover1.jpg" />
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		<title>Podcast: Interview with Karen Wehner &amp; Lucas Johnson of “The Time Tribe”</title>
		<link>http://jchutchins.net/site/2012/05/15/podcast-interview-with-karen-wehner-lucas-johnson-of-the-time-tribe/</link>
		<comments>http://jchutchins.net/site/2012/05/15/podcast-interview-with-karen-wehner-lucas-johnson-of-the-time-tribe/#comments</comments>
		<pubDate>Tue, 15 May 2012 21:27:31 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6842</guid>
		<description><![CDATA[In this conversation, J.C. chats with Karen Wehner and Lucas Johnson, co-founders of The Time Tribe, a transmedia experience designed to teach youngsters about world history. Combining video games, comics, real-world artifacts and more, the project aims to create an accessible, educational narrative that engages players in the media they love. In addition to sharing The Time [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://jchutchins.net/site/wp-content/uploads/2012/05/TimeTribe.png"><img class="aligncenter size-full wp-image-6844" title="TimeTribe" src="http://jchutchins.net/site/wp-content/uploads/2012/05/TimeTribe.png" alt="" width="581" height="317" /></a></p>
<p>In this conversation, J.C. chats with Karen Wehner and Lucas Johnson, co-founders of <strong><em><a href="http://www.thetimetribe.com/">The Time Tribe</a></em></strong>, a transmedia experience designed to teach youngsters about world history. Combining video games, comics, real-world artifacts and more, the project aims to create an accessible, educational narrative that engages players in the media they love.</p>
<p>In addition to sharing <em>The Time Tribe&#8217;s </em>creative and educational goals, Karen and Lucas express some of the financial realities of realizing such an ambitious independent project. If you&#8217;re dazzled by their project, be sure to chip in to their recently-announced <strong><a href="http://www.kickstarter.com/projects/1361047337/the-time-tribe-episodic-time-travel-adventure-game">Kickstarter campaign</a></strong>!</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><a href="http://www.thetimetribe.com/"><em>The Time Tribe</em> website</a></li>
<li><a href="http://thetimetribe.tumblr.com/"><em>The Time Tribe</em> production blog</a></li>
<li><a href="http://www.kickstarter.com/projects/1361047337/the-time-tribe-episodic-time-travel-adventure-game"><em>The Time Tribe&#8217;s</em> Kickstarter campaign</a></li>
<li><a href="http://www.facebook.com/thetimetribe"><em>The Time Tribe</em> on Facebook</a></li>
<li><a href="https://twitter.com/#!/thetimetribe"><em>The Time Tribe</em> on Twitter</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/05/15/podcast-interview-with-karen-wehner-lucas-johnson-of-the-time-tribe/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051412.mp3" length="36833997" type="audio/mpeg" />
		<itunes:duration>0:39:00</itunes:duration>
		<itunes:subtitle>
In this conversation, J.C. chats with Karen Wehner and Lucas Johnson, co-founders of The Time Tribe, a transmedia experience designed to teach youngsters about world history. Combining video games, comics, real-world artifacts and more, the project[...]</itunes:subtitle>
		<itunes:summary>
In this conversation, J.C. chats with Karen Wehner and Lucas Johnson, co-founders of The Time Tribe, a transmedia experience designed to teach youngsters about world history. Combining video games, comics, real-world artifacts and more, the project aims to create an accessible, educational narrative that engages players in the media they love.
In addition to sharing The Time Tribe’s creative and educational goals, Karen and Lucas express some of the financial realities of realizing such an ambitious independent project. If you’re dazzled by their project, be sure to chip in to their recently-announced Kickstarter campaign!
Links mentioned in this episode:

The Time Tribe website
The Time Tribe production blog
The Time Tribe’s Kickstarter campaign
The Time Tribe on Facebook
The Time Tribe on Twitter
</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051412.mp3" fileSize="36833997" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: StoryForward, Episode 010 — Jackie Turnure</title>
		<link>http://jchutchins.net/site/2012/05/03/podcast-storyforward-episode-010-jackie-turnure/</link>
		<comments>http://jchutchins.net/site/2012/05/03/podcast-storyforward-episode-010-jackie-turnure/#comments</comments>
		<pubDate>Thu, 03 May 2012 17:59:00 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6831</guid>
		<description><![CDATA[Veteran transmedia producer Jackie Turnure (Fourth Wall Studios) joins J.C. and Steve in this jam-packed episode. Their discussion spans her past Alternate Reality Game projects for LOST, Flash Forward, Salt and more, and leads up to an in-depth conversation about Fourth Wall Studios’ just-released project, Dirty Work and their new transmedia platform, RIDES. Jackie talks [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/05/Jackie-2_170_170_s_cy_100_gra.jpeg"><img class="alignleft size-full wp-image-6834" style="margin: 5px;" title="Jackie-2_170_170_s_cy_100_gra" src="http://jchutchins.net/site/wp-content/uploads/2012/05/Jackie-2_170_170_s_cy_100_gra.jpeg" alt="" width="170" height="170" /></a>Veteran transmedia producer Jackie Turnure (<a href="http://www.fourthwallstudios.com/" target="_blank">Fourth Wall Studios</a>) joins J.C. and Steve in this jam-packed episode. Their discussion spans her past Alternate Reality Game projects for LOST, Flash Forward, Salt and more, and leads up to an in-depth conversation about Fourth Wall Studios’ just-released project, Dirty Work and their new transmedia platform, RIDES.</p>
<p>Jackie talks about what makes Dirty Work different, and the unique challenges that a transmedia entertainment studio faces.</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><a href="http://www.dirtywork.com/" target="_blank">Dirty Work</a></li>
<li><a href="http://www.rides.tv/" target="_blank">Rides.tv</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/05/03/podcast-storyforward-episode-010-jackie-turnure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_010.mp3" length="66111282" type="audio/mpeg" />
		<itunes:duration>1:08:48</itunes:duration>
		<itunes:subtitle>Veteran transmedia producer Jackie Turnure (Fourth Wall Studios) joins J.C. and Steve in this jam-packed episode. Their discussion spans her past Alternate Reality Game projects for LOST, Flash Forward, Salt and more, and leads up to an in-depth con[...]</itunes:subtitle>
		<itunes:summary>Veteran transmedia producer Jackie Turnure (Fourth Wall Studios) joins J.C. and Steve in this jam-packed episode. Their discussion spans her past Alternate Reality Game projects for LOST, Flash Forward, Salt and more, and leads up to an in-depth conversation about Fourth Wall Studios’ just-released project, Dirty Work and their new transmedia platform, RIDES.
Jackie talks about what makes Dirty Work different, and the unique challenges that a transmedia entertainment studio faces.
Links mentioned in this episode:

Dirty Work
Rides.tv
</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_010.mp3" fileSize="66111282" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: StoryForward, Episode 009 — Brian Clark</title>
		<link>http://jchutchins.net/site/2012/04/26/podcast-storyforward-episode-009-brian-clark/</link>
		<comments>http://jchutchins.net/site/2012/04/26/podcast-storyforward-episode-009-brian-clark/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 13:16:50 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6827</guid>
		<description><![CDATA[In this bonus episode, Brian Clark (GMD studios) defends his controversial assertion that “transmedia” has outlived its usefulness as a descriptive term for storytelling … and how refining the definition of this emerging breed of narrative will contribute to its long-term viability. Links mentioned in this episode: Transmedia Is a Lie (Facebook Post) LA Times: Fourth Wall Does [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/04/brianclark_pttp.jpeg"><img class="alignleft size-medium wp-image-6839" style="margin: 5px;" title="brianclark_pttp" src="http://jchutchins.net/site/wp-content/uploads/2012/04/brianclark_pttp-300x199.jpg" alt="" width="300" height="199" /></a>In this bonus episode, Brian Clark (<a href="http://www.gmdstudios.com/" target="_blank">GMD studios</a>) defends his controversial assertion that “transmedia” has outlived its usefulness as a descriptive term for storytelling … and how refining the definition of this emerging breed of narrative will contribute to its long-term viability.</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><a href="https://www.facebook.com/notes/brian-clark/transmedia-is-a-lie/10150841850433993">Transmedia Is a Lie</a> (Facebook Post)</li>
<li>LA Times: <a href="http://www.latimes.com/entertainment/news/la-ca-fourth-wall-20120415,0,1360215.story" target="_blank">Fourth Wall Does the Dirty Work of Innovation</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/04/26/podcast-storyforward-episode-009-brian-clark/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_009.mp3" length="59341179" type="audio/mpeg" />
		<itunes:duration>1:04:00</itunes:duration>
		<itunes:subtitle>In this bonus episode, Brian Clark (GMD studios) defends his controversial assertion that “transmedia” has outlived its usefulness as a descriptive term for storytelling … and how refining the definition of this emerging breed of narrative will cont[...]</itunes:subtitle>
		<itunes:summary>In this bonus episode, Brian Clark (GMD studios) defends his controversial assertion that “transmedia” has outlived its usefulness as a descriptive term for storytelling … and how refining the definition of this emerging breed of narrative will contribute to its long-term viability.
Links mentioned in this episode:

Transmedia Is a Lie (Facebook Post)
LA Times: Fourth Wall Does the Dirty Work of Innovation
</itunes:summary>
		<itunes:keywords>Other</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_009.mp3" fileSize="59341179" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: StoryForward, Episode 008 — Adrian Hon, Jim Babb &amp; Mur Lafferty</title>
		<link>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-008-adrian-hon-jim-babb-mur-lafferty/</link>
		<comments>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-008-adrian-hon-jim-babb-mur-lafferty/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 05:43:15 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6821</guid>
		<description><![CDATA[Note: J.C.&#8217;s recent conversation with Shadowrun creator Jordan Weisman was re-broadcast at the StoryForward site as episode 007 of that show. This explains the &#8220;missing&#8221; 007 episode of StoryForward in J.C.&#8217;s podcast feed &#8212; it was already published.  In a special roundtable discussion, Mur Lafferty, Adrian Hon (Six to Start) and Jim Babb (Awkward Hug) join hosts J.C. Hutchins and Steve [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Note: </strong>J.C.&#8217;s<a href="http://jchutchins.net/site/2012/04/04/podcast-interview-with-jordan-weisman-on-shadowrun-returns/"> recent conversation with Shadowrun creator Jordan Weisman</a> was re-broadcast at the StoryForward site as episode 007 of that show. This explains the &#8220;missing&#8221; 007 episode of StoryForward in J.C.&#8217;s podcast feed &#8212; it was already published. </em></p>
<p>In a special roundtable discussion, <a href="http://www.murverse.com/" target="_blank">Mur Lafferty</a>, <a href="http://mssv.net/" target="_blank">Adrian Hon</a> (<a href="http://www.sixtostart.com/" target="_blank">Six to Start</a>) and <a href="http://trouthammer.com/" target="_blank">Jim Babb</a> (<a href="http://awkwardhug.com/" target="_blank">Awkward Hug</a>) join hosts J.C. Hutchins and Steve Peters as they talk about their recent Kickstarter campaigns.</p>
<p>If you’re in the midst of, or thinking about, starting a Kickstarter campaign for your creative project, you won’t want to miss this episode. Best practices and great advice abound!</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><a href="http://penny-arcade.com/report/editorial-article/the-ugly-side-of-kickstarter-why-the-risks-in-backing-gaming-campaigns-are-" target="_blank">The Ugly Side of Kickstarter</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-008-adrian-hon-jim-babb-mur-lafferty/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_008.mp3" length="61547239" type="audio/mpeg" />
		<itunes:duration>1:00:00</itunes:duration>
		<itunes:subtitle>Note: J.C.’s recent conversation with Shadowrun creator Jordan Weisman was re-broadcast at the StoryForward site as episode 007 of that show. This explains the “missing” 007 episode of StoryForward in J.C.’s podcast feed [...]</itunes:subtitle>
		<itunes:summary>Note: J.C.’s recent conversation with Shadowrun creator Jordan Weisman was re-broadcast at the StoryForward site as episode 007 of that show. This explains the “missing” 007 episode of StoryForward in J.C.’s podcast feed — it was already published. 
In a special roundtable discussion, Mur Lafferty, Adrian Hon (Six to Start) and Jim Babb (Awkward Hug) join hosts J.C. Hutchins and Steve Peters as they talk about their recent Kickstarter campaigns.
If you’re in the midst of, or thinking about, starting a Kickstarter campaign for your creative project, you won’t want to miss this episode. Best practices and great advice abound!
Links mentioned in this episode:

The Ugly Side of Kickstarter
</itunes:summary>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_008.mp3" fileSize="61547239" type="audio/mpeg" /><itunes:keywords>All Posts</itunes:keywords></item>
		<item>
		<title>Podcast: StoryForward, Episode 006 — Jay Ferguson &amp; Kate Sullivan</title>
		<link>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-006-jay-ferguson-kate-sullivan/</link>
		<comments>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-006-jay-ferguson-kate-sullivan/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 05:39:58 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6814</guid>
		<description><![CDATA[In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark &#38; Gleam. Jay talks about his recent real-time webseries Guidestones, and Kate and J.C. talk about how transmedia is affecting new models of publishing. Links from [...]]]></description>
			<content:encoded><![CDATA[<p>In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark &amp; Gleam.</p>
<div>
<p>Jay talks about his recent real-time webseries Guidestones, and Kate and J.C. talk about how transmedia is affecting new models of publishing.</p>
<p>Links from this show:</p>
<ul>
<li><a href="http://dirtywork.com/" target="_blank">Dirty Work</a></li>
<li><a href="http://candlemarkandgleam.com/" target="_blank">Candlemark &amp; Gleam</a></li>
<li><a href="http://guidestones.org/" target="_blank">Guidestones</a></li>
<li><a href="http://www.kickstarter.com/projects/susanbellfilm/the-miracle-mile-paradox-arg" target="_blank">Miracle Mile Paradox ARG</a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-006-jay-ferguson-kate-sullivan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_006.mp3" length="62356337" type="audio/mpeg" />
		<itunes:duration>1:00:00</itunes:duration>
		<itunes:subtitle>In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark &amp; Gleam.

Jay talks about his recent real-time webse[...]</itunes:subtitle>
		<itunes:summary>In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark &amp; Gleam.

Jay talks about his recent real-time webseries Guidestones, and Kate and J.C. talk about how transmedia is affecting new models of publishing.
Links from this show:

Dirty Work
Candlemark &amp; Gleam
Guidestones
Miracle Mile Paradox ARG

</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_006.mp3" fileSize="62356337" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: Interview with Jordan Weisman, on “Shadowrun Returns”</title>
		<link>http://jchutchins.net/site/2012/04/04/podcast-interview-with-jordan-weisman-on-shadowrun-returns/</link>
		<comments>http://jchutchins.net/site/2012/04/04/podcast-interview-with-jordan-weisman-on-shadowrun-returns/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 14:00:08 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Jordan Weisman]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Shadowrun]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6793</guid>
		<description><![CDATA[Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer Jordan Weisman. In his first audio interview on the topic, Jordan shares the news about a Kickstarter campaign to fund the development and release of Shadowrun Returns, a videogame that will bring players back to the ultra-imaginative RPG world of Shadowrun. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/04/weisman.jpeg"><img class="alignleft size-full wp-image-6795" style="margin: 5px;" title="weisman" src="http://jchutchins.net/site/wp-content/uploads/2012/04/weisman.jpeg" alt="" width="190" height="182" /></a>Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer <a href="http://www.harebrained-schemes.com/">Jordan Weisman</a>. In his first audio interview on the topic, Jordan shares the news about a<strong> <a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns">Kickstarter campaign</a></strong> to fund the development and release of <strong><em>Shadowrun Returns</em></strong>, a videogame that will bring players back to the ultra-imaginative RPG world of <em>Shadowrun.</em></p>
<p>Longtime players of paper-and-pen role playing games know <em>Shadowrun </em>well; in fact, the near future tech-meets-magic RPG setting remains a beloved storyworld for many gaming enthusiasts.</p>
<p>Here, Jordan shares stories about the beginnings of his RPG company FASA, the creation of <em>Shadowrun</em> in the 1980s, and the opportunity to &#8220;Kickstart&#8221; a new tablet &amp; PC video game set in the <em>Shadowrun </em>world. Along the way, he describes the game itself, and the nuanced, multi-faceted play it will deliver.</p>
<p>It&#8217;s a terrific talk with a true ultracreative in the transmedia and game industries, and a chance to support the creation of a cool story-driven video game!</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><strong><a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns"><em>Shadowrun Returns</em> Kickstarter page</a></strong></li>
<li><em>Shadowrun Returns</em> coverage <a href="http://kotaku.com/5898926/the-shadowrun-video-game-youve-always-wanted">at gaming site Kotaku</a></li>
<li><a href="http://www.harebrained-schemes.com/">Harebrained Schemes</a>, Jordan&#8217;s game company</li>
<li><em><a href="http://jchutchins.net/site/personal-effects/">Personal Effects: Dark Art</a></em>, the transmedia thriller novel written by J.C. and Jordan</li>
<li>More information about <em>Shadowrun</em> at <a href="http://en.wikipedia.org/wiki/Shadowrun">Wikipedia</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/04/04/podcast-interview-with-jordan-weisman-on-shadowrun-returns/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_040412.mp3" length="37235832" type="audio/mpeg" />
		<itunes:duration>0:38:40</itunes:duration>
		<itunes:subtitle>Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer Jordan Weisman. In his first audio interview on the topic, Jordan shares the news about a Kickstarter campaign to fund the development and release of S[...]</itunes:subtitle>
		<itunes:summary>Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer Jordan Weisman. In his first audio interview on the topic, Jordan shares the news about a Kickstarter campaign to fund the development and release of Shadowrun Returns, a videogame that will bring players back to the ultra-imaginative RPG world of Shadowrun.
Longtime players of paper-and-pen role playing games know Shadowrun well; in fact, the near future tech-meets-magic RPG setting remains a beloved storyworld for many gaming enthusiasts.
Here, Jordan shares stories about the beginnings of his RPG company FASA, the creation of Shadowrun in the 1980s, and the opportunity to “Kickstart” a new tablet &amp; PC video game set in the Shadowrun world. Along the way, he describes the game itself, and the nuanced, multi-faceted play it will deliver.
It’s a terrific talk with a true ultracreative in the transmedia and game industries, and a chance to support the creation of a cool story-driven video game!
Links mentioned in this episode:

Shadowrun Returns Kickstarter page
Shadowrun Returns coverage at gaming site Kotaku
Harebrained Schemes, Jordan’s game company
Personal Effects: Dark Art, the transmedia thriller novel written by J.C. and Jordan
More information about Shadowrun at Wikipedia

 </itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_040412.mp3" fileSize="37235832" type="audio/mpeg" /></item>
		<item>
		<title>Upcoming Presentations &amp; Conferences!</title>
		<link>http://jchutchins.net/site/2012/03/22/upcoming-presentations-conferences/</link>
		<comments>http://jchutchins.net/site/2012/03/22/upcoming-presentations-conferences/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 21:29:29 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Multi-PlatFORUM]]></category>
		<category><![CDATA[PAX east]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6784</guid>
		<description><![CDATA[I&#8217;ve been a busy bee this week, finalizing travel plans to several transmedia/game conferences in the upcoming weeks. Now that these engagements have been booked, I can share the news with you! Multi-PlatFORUM 2012 Regina, Saskatchewan, Canada March 27-28 Multi-PlatFORUM is a two-day networking and professional development event focusing on digital content creation from both [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been a busy bee this week, finalizing travel plans to several transmedia/game conferences in the upcoming weeks. Now that these engagements have been booked, I can share the news with you!</p>
<h2><strong>Multi-PlatFORUM 2012</strong><br />
<em></em></h2>
<p><em>Regina, Saskatchewan, Canada</em><br />
<em>March 27-28</em></p>
<p><em></em><a href="http://www.smpia.sk.ca/news-events/multi-platforum-2012.htm">Multi-PlatFORUM</a> is a two-day networking and professional development event focusing on digital content creation from both creative and business perspectives. I&#8217;ll be speaking about how transmedia storytelling can help companies achieve their financial and marketing objectives. I may also be on a multi-guest panel discussing transmedia.</p>
<h2><strong>Transmedia, Hollywood 3</strong><br />
<em></em></h2>
<p><em>Los Angeles, California</em><br />
<em>April 6</em></p>
<p><em></em><a href="http://legacy.tft.ucla.edu/transmedia/">Transmedia, Hollywood</a> is a one-day public symposium exploring the role of transmedia franchises in today&#8217;s entertainment industries. Academics and practitioners converge to share insights and best practices. I&#8217;ll be an attendee.</p>
<h2><strong>PAX East</strong><br />
<em></em></h2>
<p><em>Boston, Massachusetts</em><br />
<em>April 7</em></p>
<p><em></em><a href="http://east.paxsite.com/">This legendary east coast convention</a> is dedicated exclusively for gaming, created by the folks at Penny Arcade. I&#8217;ll be speaking with transmedia superstars <a href="https://twitter.com/labfly">Jan Libby</a> and <a href="https://twitter.com/gupfee">Marie Lamb</a> in a presentation called &#8220;Transmedia, Alternate Reality Games and Storytelling &#8212; Why Players (and Creators) Should Care.&#8221; We&#8217;ll examine past attempts to expand game worlds beyond the screen, discuss what worked and what didn’t, and ponder the future of this kind of storytelling.</p>
<p>If you&#8217;re attending any of these fine events, please come see me and say hi!</p>
<p><em>&#8211;J.C.</em></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/03/22/upcoming-presentations-conferences/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Podcast: StoryForward, Episode 005 — Christy Dena &amp; Tom Salamon</title>
		<link>http://jchutchins.net/site/2012/03/22/podcast-storyforward-episode-005-christy-dena-tom-salamon/</link>
		<comments>http://jchutchins.net/site/2012/03/22/podcast-storyforward-episode-005-christy-dena-tom-salamon/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 16:22:06 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6774</guid>
		<description><![CDATA[Hosts Steve Peters and J.C. Hutchins talk with Tom Salamon, the co-creator and writer of Accomplice, an ongoing live action/transmedia show with performances in New York, Los Angeles and London. Also in this episode, J.C. talks with Christy Dena about the perception of value of artists who work in several media. Links from this show: [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_6776" class="wp-caption alignleft" style="width: 194px"><a href="http://jchutchins.net/site/wp-content/uploads/2012/03/christy_and_tom.png"><img class="size-medium wp-image-6776" title="christy_and_tom" src="http://jchutchins.net/site/wp-content/uploads/2012/03/christy_and_tom-184x300.png" alt="" width="184" height="300" /></a><p class="wp-caption-text">Christy Dena &amp; Tom Salamon</p></div>
<p>Hosts Steve Peters and J.C. Hutchins talk with Tom Salamon, the co-creator and writer of <em>Accomplice</em>, an ongoing live action/transmedia show with performances in New York, Los Angeles and London.</p>
<p>Also in this episode, J.C. talks with Christy Dena about the perception of value of artists who work in several media.</p>
<p>Links from this show:</p>
<ul>
<li><em><a href="http://ps3.ign.com/objects/867/867592.html" target="_blank">Journey</a></em></li>
<li><em><a href="http://masseffect.com/agegate/?url=%2F" target="_blank">Mass Effect 3</a></em></li>
<li><em><a href="http://meanland.com.au/blog/post/do-you-go-both-ways/" target="_blank">Do You Go Both Ways?</a></em></li>
<li><em><a href="http://www.authenticinallcaps.com/">AUTHENTIC IN ALL CAPS</a></em></li>
<li><a href="http://www.universecreation101.com/" target="_blank">Universe Creation 101</a></li>
<li><a href="http://accomplicetheshow.com/" target="_blank"><em>Accomplice</em></a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/03/22/podcast-storyforward-episode-005-christy-dena-tom-salamon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_005.mp3" length="50085471" type="audio/mpeg" />
		<itunes:duration>0:52:06</itunes:duration>
		<itunes:subtitle>Christy Dena &amp; Tom Salamon
Hosts Steve Peters and J.C. Hutchins talk with Tom Salamon, the co-creator and writer of Accomplice, an ongoing live action/transmedia show with performances in New York, Los Angeles and London.
Also in this episode, J[...]</itunes:subtitle>
		<itunes:summary>Christy Dena &amp; Tom Salamon
Hosts Steve Peters and J.C. Hutchins talk with Tom Salamon, the co-creator and writer of Accomplice, an ongoing live action/transmedia show with performances in New York, Los Angeles and London.
Also in this episode, J.C. talks with Christy Dena about the perception of value of artists who work in several media.
Links from this show:

Journey
Mass Effect 3
Do You Go Both Ways?
AUTHENTIC IN ALL CAPS
Universe Creation 101
Accomplice
</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_005.mp3" fileSize="50085471" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: Interview with Kate Sullivan, of Candlemark &amp; Gleam</title>
		<link>http://jchutchins.net/site/2012/03/20/podcast-interview-with-kate-sullivan-of-candlemark-gleam/</link>
		<comments>http://jchutchins.net/site/2012/03/20/podcast-interview-with-kate-sullivan-of-candlemark-gleam/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 22:34:05 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Candlemark & Gleam]]></category>
		<category><![CDATA[Constellation Games]]></category>
		<category><![CDATA[digital publishing]]></category>
		<category><![CDATA[Kate Sullivan]]></category>
		<category><![CDATA[Leonard Richardson]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6766</guid>
		<description><![CDATA[Today, J.C. chats with Kate Sullivan, the mastermind of indie digital publisher Candlemark &#38; Gleam. The company, which has been publishing books since 2010, pioneers the emerging digital publishing space, and often experiments with promotion and distribution. In this conversation, Kate shares the story behind Candlemark &#38; Gleam, and dives deep on the innovative business and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/03/Constellation-Games-Final.jpeg"><img class="alignleft size-medium wp-image-6768" style="margin: 5px;" title="Constellation-Games-Final" src="http://jchutchins.net/site/wp-content/uploads/2012/03/Constellation-Games-Final-201x300.jpg" alt="" width="201" height="300" /></a>Today, J.C. chats with Kate Sullivan, the mastermind of indie digital publisher <a href="http://www.candlemarkandgleam.com/">Candlemark &amp; Gleam</a>. The company, which has been publishing books since 2010, pioneers the emerging digital publishing space, and often experiments with promotion and distribution.</p>
<p>In this conversation, Kate shares the story behind Candlemark &amp; Gleam, and dives deep on the innovative business and distribution model fueling the recent release of C&amp;G&#8217;s latest title <em>Constellation Games</em>, a sci-fi comedy novel written by Leonard Richardson.</p>
<p>It&#8217;s a fun and fascinating look at the publishing marketplace, and how indie publishers are uniquely poised to move fast, bet smart, and win big.</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><a href="http://www.candlemarkandgleam.com/">Candlemark &amp; Gleam</a></li>
<li><a href="http://www.candlemarkandgleam.com/store/delivery/constellation-games-serial/">Constellation Games</a></li>
<li>Author <a href="http://www.crummy.com/writing/">Leonard Richardson</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/03/20/podcast-interview-with-kate-sullivan-of-candlemark-gleam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_032012.mp3" length="19683236" type="audio/mpeg" />
		<itunes:duration>0:20:00</itunes:duration>
		<itunes:subtitle>Today, J.C. chats with Kate Sullivan, the mastermind of indie digital publisher Candlemark &amp; Gleam. The company, which has been publishing books since 2010, pioneers the emerging digital publishing space, and often experiments with promotion and[...]</itunes:subtitle>
		<itunes:summary>Today, J.C. chats with Kate Sullivan, the mastermind of indie digital publisher Candlemark &amp; Gleam. The company, which has been publishing books since 2010, pioneers the emerging digital publishing space, and often experiments with promotion and distribution.
In this conversation, Kate shares the story behind Candlemark &amp; Gleam, and dives deep on the innovative business and distribution model fueling the recent release of C&amp;G’s latest title Constellation Games, a sci-fi comedy novel written by Leonard Richardson.
It’s a fun and fascinating look at the publishing marketplace, and how indie publishers are uniquely poised to move fast, bet smart, and win big.
Links mentioned in this episode:

Candlemark &amp; Gleam
Constellation Games
Author Leonard Richardson
</itunes:summary>
		<itunes:keywords>Announcements, Other</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_032012.mp3" fileSize="19683236" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: StoryForward, Episode 004 — Michel Reilhac</title>
		<link>http://jchutchins.net/site/2012/03/17/podcast-storyforward-episode-004-michel-reilhac/</link>
		<comments>http://jchutchins.net/site/2012/03/17/podcast-storyforward-episode-004-michel-reilhac/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 16:39:00 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Arte France]]></category>
		<category><![CDATA[Michel Reilhac]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6759</guid>
		<description><![CDATA[Hosts Steve Peters and J.C. Hutchins have a fascinating chat with Michel Reilhac, who is the Executive Director of Arte France Cinéma and Director of Film Acquisitions for ARTE France. A passionate evangelist of Transmedia Storytelling, Michel shares his experiences pitching and producing projects in Europe, and talks about the changing transmedia landscape there. Links from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/03/3896387916_8bc61cbeae.jpeg"><img class="alignleft size-medium wp-image-6761" style="margin: 5px;" title="3896387916_8bc61cbeae" src="http://jchutchins.net/site/wp-content/uploads/2012/03/3896387916_8bc61cbeae-199x300.jpg" alt="" width="199" height="300" /></a>Hosts Steve Peters and J.C. Hutchins have a fascinating chat with Michel Reilhac, who is the Executive Director of Arte France Cinéma and Director of Film Acquisitions for <a href="http://www.artefrance.fr/" target="_blank">ARTE France</a>. A passionate evangelist of Transmedia Storytelling, Michel shares his experiences pitching and producing projects in Europe, and talks about the changing transmedia landscape there.</p>
<p>Links from this show:</p>
<ul>
<li><a href="https://www.weylandindustries.com/" target="_blank">Weyland Industries</a></li>
<li><a href="http://youtu.be/_sUeGC-8dyk" target="_blank">Quad copters play the James Bond theme</a></li>
<li><a href="http://www.arte.tv/" target="_blank">Arte.tv</a></li>
<li><a href="http://diydays.com/" target="_blank">DIY Days</a></li>
<li><a href="http://www.argn.com/2012/02/a_fond_farewell_to_this_is_not_a_game/" target="_blank">A Fond Farewell to This is Not A Game </a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/03/17/podcast-storyforward-episode-004-michel-reilhac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_004.mp3" length="54978939" type="audio/mpeg" />
		<itunes:duration>0:57:12</itunes:duration>
		<itunes:subtitle>Hosts Steve Peters and J.C. Hutchins have a fascinating chat with Michel Reilhac, who is the Executive Director of Arte France Cinéma and Director of Film Acquisitions for ARTE France. A passionate evangelist of Transmedia Storytelling, Michel share[...]</itunes:subtitle>
		<itunes:summary>Hosts Steve Peters and J.C. Hutchins have a fascinating chat with Michel Reilhac, who is the Executive Director of Arte France Cinéma and Director of Film Acquisitions for ARTE France. A passionate evangelist of Transmedia Storytelling, Michel shares his experiences pitching and producing projects in Europe, and talks about the changing transmedia landscape there.
Links from this show:

Weyland Industries
Quad copters play the James Bond theme
Arte.tv
DIY Days
A Fond Farewell to This is Not A Game 
</itunes:summary>
		<itunes:keywords>Announcements, Other</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_004.mp3" fileSize="54978939" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: StoryForward, Episode 003 — Joe Lidster</title>
		<link>http://jchutchins.net/site/2012/03/14/podcast-storyforward-episode-003-joe-lidster/</link>
		<comments>http://jchutchins.net/site/2012/03/14/podcast-storyforward-episode-003-joe-lidster/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 02:13:28 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Joe Lidster]]></category>
		<category><![CDATA[Sherlock]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6754</guid>
		<description><![CDATA[In this special episode of StoryForward, co-host Steve Peters talks with Joe Lidster, a television writer best known for his work on Torchwood, The Sarah Jane Adventures and most recently, the online story content for the BBC series Sherlock, starring Benedict Cumberbatch and Martin Freeman. They talk about the unique process behind the TV show, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/03/photo.jpeg"><img class="alignleft  wp-image-6755" style="margin: 5px;" title="Joe Lidster" src="http://jchutchins.net/site/wp-content/uploads/2012/03/photo-300x279.jpg" alt="" width="200" /></a>In this special episode of StoryForward, co-host Steve Peters talks with Joe Lidster, a television writer best known for his work on <em>Torchwood, The Sarah Jane Adventures</em> and most recently, the online story content for the BBC series <em>Sherlock</em>, starring Benedict Cumberbatch and Martin Freeman.</p>
<p>They talk about the unique process behind the TV show, which, in true transmedia storytelling fashion, simultaneously spans your television screen, multiple websites and more.</p>
]]></content:encoded>
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			<enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_003.mp3" length="28415613" type="audio/mpeg" />
		<itunes:duration>0:29:30</itunes:duration>
		<itunes:subtitle>In this special episode of StoryForward, co-host Steve Peters talks with Joe Lidster, a television writer best known for his work on Torchwood, The Sarah Jane Adventures and most recently, the online story content for the BBC series Sherlock, starri[...]</itunes:subtitle>
		<itunes:summary>In this special episode of StoryForward, co-host Steve Peters talks with Joe Lidster, a television writer best known for his work on Torchwood, The Sarah Jane Adventures and most recently, the online story content for the BBC series Sherlock, starring Benedict Cumberbatch and Martin Freeman.
They talk about the unique process behind the TV show, which, in true transmedia storytelling fashion, simultaneously spans your television screen, multiple websites and more.</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_003.mp3" fileSize="28415613" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: Interview with Josh Viola, Creator of “The Bane of Yoto”</title>
		<link>http://jchutchins.net/site/2012/03/12/podcast-interview-with-josh-viola-creator-of-the-bane-of-yoto/</link>
		<comments>http://jchutchins.net/site/2012/03/12/podcast-interview-with-josh-viola-creator-of-the-bane-of-yoto/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 01:43:01 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6745</guid>
		<description><![CDATA[J.C. chats with his friend Josh Viola, writer and creator of The Bane of Yoto, a compelling science-fiction / fantasy mashup narrative that&#8217;s currently unfolding on mobile devices as a free downloadable app. In this conversation, Josh describes the creative roots of the Yoto storyworld, and its fascinating journey from novel to multimedia iOS app. If [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/03/yoto-posters.jpeg"><img class="alignleft size-medium wp-image-6747" style="margin: 5px;" title="The Bane of Yoto" src="http://jchutchins.net/site/wp-content/uploads/2012/03/yoto-posters-213x300.jpg" alt="" width="213" height="300" /></a>J.C. chats with his friend <strong>Josh Viola</strong>, writer and creator of <em>The Bane of Yoto</em>, a compelling science-fiction / fantasy mashup narrative that&#8217;s currently unfolding on mobile devices as a free downloadable app.</p>
<p>In this conversation, Josh describes the creative roots of the <em>Yoto</em> storyworld, and its fascinating journey from novel to multimedia iOS app.</p>
<p>If you&#8217;re keen to learn how independent creators are taking advantage of emerging technologies such as the iPad to tell compelling never-before-seen stories, this episode is a must-listen.</p>
<p>Links mentioned in this episode:</p>
<ul>
<li><em>The Bane Of Yoto</em> &#8220;soft launch&#8221; <a href="http://itunes.apple.com/us/app/bane-yoto-animotion-comic/id503236443?mt=8">free iOS app</a></li>
<li><em>The Bane Of Yoto</em> <a href="http://www.facebook.com/pages/Bane-of-Yoto-Comic-and-Novel/135017223255006">Facebook page</a></li>
<li><em>The Bane Of Yoto</em> <a href="http://baneofyoto.com">website</a></li>
<li><a href="http://www.leviathangames.com/">Leviathan Games</a></li>
<li><a href="http://www.fixtonline.com/">FiXT Online</a></li>
<li><a href="http://www.celldweller.com/">Celldweller</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_031212.mp3" length="31454959" type="audio/mpeg" />
		<itunes:duration>0:32:37</itunes:duration>
		<itunes:subtitle>J.C. chats with his friend Josh Viola, writer and creator of The Bane of Yoto, a compelling science-fiction / fantasy mashup narrative that’s currently unfolding on mobile devices as a free downloadable app.
In this conversation, Josh describe[...]</itunes:subtitle>
		<itunes:summary>J.C. chats with his friend Josh Viola, writer and creator of The Bane of Yoto, a compelling science-fiction / fantasy mashup narrative that’s currently unfolding on mobile devices as a free downloadable app.
In this conversation, Josh describes the creative roots of the Yoto storyworld, and its fascinating journey from novel to multimedia iOS app.
If you’re keen to learn how independent creators are taking advantage of emerging technologies such as the iPad to tell compelling never-before-seen stories, this episode is a must-listen.
Links mentioned in this episode:

The Bane Of Yoto “soft launch” free iOS app
The Bane Of Yoto Facebook page
The Bane Of Yoto website
Leviathan Games
FiXT Online
Celldweller
</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_031212.mp3" fileSize="31454959" type="audio/mpeg" /></item>
		<item>
		<title>Best. Infographic. Ever.</title>
		<link>http://jchutchins.net/site/2012/03/12/best-infographic-ever/</link>
		<comments>http://jchutchins.net/site/2012/03/12/best-infographic-ever/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 21:56:07 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Gratitude]]></category>
		<category><![CDATA[Whimsy]]></category>
		<category><![CDATA[Carrie Cutforth-Young]]></category>
		<category><![CDATA[infographic]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6732</guid>
		<description><![CDATA[The most epic infographic in the history of the multiverse, created by ultracool transmedia pro Carrie Cutforth-Young, quoting a grumpy tweet I made today about infographics. (Click the image for a larger version.)]]></description>
			<content:encoded><![CDATA[<p>The most epic infographic in the history of the multiverse, created by ultracool transmedia pro <a href="https://twitter.com/#!/kulturvulturz">Carrie Cutforth-Young</a>, quoting a grumpy tweet I made today about infographics.</p>
<p><em>(Click the image for a larger version.)</em></p>
<p><a href="http://postimage.org/image/ct0p5nkb1/"><img class="alignleft  wp-image-6733" style="margin: 5px;" title="infographics" src="http://jchutchins.net/site/wp-content/uploads/2012/03/infographics.gif" alt="" width="550" height="2475" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Creator Spotlight: Narrative Designer Jonathon Myers &amp; “Sleepwalking Backward”</title>
		<link>http://jchutchins.net/site/2012/02/13/creator-spotlight-narrative-designer-jonathon-myers-sleepwalking-backward/</link>
		<comments>http://jchutchins.net/site/2012/02/13/creator-spotlight-narrative-designer-jonathon-myers-sleepwalking-backward/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 19:08:51 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6700</guid>
		<description><![CDATA[I&#8217;ve been keen to contribute my storytelling skills to the video game industry for more than a year now, and during that time, I&#8217;ve met some incredibly talented folks in the business. One of them is narrative designer Jonathon Myers. Jonathon hails from a play- and screenwriting background, and presently works for Zynga Boston, as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/02/JonathonMyers.jpeg"><img class="size-medium wp-image-6704 alignleft" style="margin: 5px;" title="JonathonMyers" src="http://jchutchins.net/site/wp-content/uploads/2012/02/JonathonMyers-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p>I&#8217;ve been keen to contribute my storytelling skills to the video game industry for more than a year now, and during that time, I&#8217;ve met some incredibly talented folks in the business. One of them is narrative designer <a href="http://www.jonathonmyers.com/">Jonathon Myers</a>. Jonathon hails from a play- and screenwriting background, and presently works for Zynga Boston, as a Game Writer for its <em><a href="http://www.facebook.com/adventureworld">Indiana Jones Adventure World</a></em> Facebook game.</p>
<p>I recently learned that Jonathon had participated in this year&#8217;s <a href="http://globalgamejam.org/">Global Game Jam</a>, a worldwide celebration of video game creation. There, participants are given only a weekend to make a working video game based on a specific theme. It&#8217;s truly inspiring stuff, as is Jonathon&#8217;s co-creation (called <em>Sleepwalking Backward)</em>, which you&#8217;ll soon learn about in this Creator Spotlight.</p>
<p>If you&#8217;re interested in video games or storytelling, consider this conversation with Jonathon Myers a must-read. A special thanks to Jonathon for making the time to chat!</p>
<p><em>&#8211;J.C.</em></p>
<p style="text-align: center;">~ ~ ~</p>
<p><strong>J.C. HUTCHINS: </strong>Before we dig into <em>Sleepwalking Backward</em>, let&#8217;s talk about your love of video games and game writing. What games, or game narratives, have made an impact on you over the years?</p>
<p><strong>JONATHON MYERS:</strong> When I was young I loved the Zelda games and other titles that enabled me to feel like I was the hero of my own adventure story. And yet, something about those early NES games and RPGs like <em>Final Fantasy</em> were different in their story delivery when compared to novels or comics or movies. The interactivity and immersion better enabled me to pretend I was a participating character in a fictional world. As the story unfolded, I became an agent of action that had an effect on the world and a control over the outcomes.</p>
<p>Much later, I began to encounter games that focused directly on the power and possibilities of an interactive narrative experience. I played <em>Passage</em> by Jason Rohrer. In less than five minutes, I had a profound emotional experience from a very simple game. It enabled me to exist inside a simple sequence of events while my imagination pieced together a story during structured play.</p>
<p>While playing <em>BioShock,</em> I experienced a recognition and reversal as the protagonist of a classical story arc. I discovered that basic storytelling techniques could be applied to video game storytelling in refreshing, innovative ways.<span id="more-6700"></span></p>
<p><strong><strong>HUTCHINS: </strong></strong>What lessons from those experiences have you brought to your writing at Zynga and the Global Game Jam?</p>
<p><strong>MYERS: </strong>Good interactive narrative is about the player’s experience of the story during gameplay. Good game stories seldom come from a writer or a designer first developing and then narrating a story to the player. It’s about the player having agency within the constraints and conventions of a gameplay system. Events are not told, or even shown. Events are available for player experience and events are accomplished by the player. Story is what happens inside the player when those events are encountered during gameplay.</p>
<p>That is the challenge of being an interactive narrative designer and writing for games. Not only are you working with at team to implement stories, but the system will often determine a large portion of the experience before you write one word. You must come to understand the gameplay system and ensure that any narrative elements are not at odds with the experience of that system.</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/02/Indiana-Jones-Adventure-World-Logo.png"><img class="alignleft size-medium wp-image-6707" style="margin: 5px;" title="Indiana-Jones-Adventure-World-Logo" src="http://jchutchins.net/site/wp-content/uploads/2012/02/Indiana-Jones-Adventure-World-Logo-300x128.png" alt="" width="300" height="128" /></a>For example, my writing at Zynga Boston on <em>Indiana Jones Adventure World</em> is episodic, and even inside those episodes it usually displays in strings of 123 characters or less. Story nuggets and events are encountered by the player in bits and pieces for a few minutes here, a few minutes there, some today, some tomorrow, some next week. For a piecemeal experience like that, if you attempt a big story in which one moment is dependent on the previous moment for a long string of events &#8212; well, it just won’t work. The attention span isn’t there, because if someone plays a little bit every day or every other day for a couple weeks, there’s not much potential for that player to remember what started the story or what happened that long ago.</p>
<p>We (the design team and I) now try to think of very simple and non-subtle information delivery opportunities that fit this system. We try to use repetitive elements in short term episodes that release weekly or bi-weekly, like serialized content. We embrace our adventure genre roots and the system of our platform. I study the old <em>Flash Gordon</em> Sunday comic strips and the characterization in daily comic strips because their efficiency in keeping simple and to the point is an ideal parallel.</p>
<p>When I’m fortunate enough to be part of something in which the narrative matters or in which people care about quality writing, then I must always recognize that I am only one part in a larger whole that is developing a player experience. I look back to the games and interactive story experiences I loved. I recall that the most exciting aspect of player story experience is portrayal of an agent of action in a fictional universe of gameplay. Many of the writing basics still apply, re: character, conflict, goals, obstacles, etc. However, you’re in trouble as a game writer the moment you forget that the end goal is an experience over which you have only indirect control.</p>
<p>There is a fine line, though. Does this mean we need to always tell hero stories that feed an inner fantasy? Do we always need a narrative experience to be uplifting, enjoyable, and triumphant? I don’t think so, and that’s where we enter the lesser explored territory. I often like to explore that territory whenever I get an opportunity to work on something as a non-commercial side project.</p>
<p><strong><strong>HUTCHINS: </strong></strong>On to <em>Sleepwalking Backward</em>. Tell us what it&#8217;s about, and what experience you and your Global Game Jam team were trying to create with the game.</p>
<p><strong>MYERS: </strong>We wanted to make a game for the Commodore 64 in one weekend and that was our start. We all liked the idea of using constraints in order to push ourselves creatively. As we began, it was clear that we wanted to provide an emotional experience in the simplest way possible.</p>
<p>The simplicity of the narrative came out of the simplicity of our mechanics. It would take too long to have gameplay that was more than controlling a player character to push squares and move from room to room. We envisioned that each room would include an image that the player would piece together. We were slightly bound by the Global Game Jam theme and interpreted it as a backwards yet ever-present cycle, like walking up the down escalator.</p>
<p>As designer/writer, I drew initial inspiration from a haunting song I had heard several times, <em>Somebody That I Used to Know</em> by Goyte. It was apparent by that point that our game would have a narrative focus and we were all interested in exploring something dark and moody. We explored our own processes while constantly checking in as a team to retain a unified vision. This guaranteed that the text, display, music, art, and mechanics would work in harmony.</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/02/screenshot7_1.png"><img class="alignleft" style="margin: 5px;" title="screenshot7_1" src="http://jchutchins.net/site/wp-content/uploads/2012/02/screenshot7_1-300x192.png" alt="" width="300" height="192" /></a>A framework emerged that focused on a male player character moving backwards through the memories of a past relationship. The memories became naturally related to the images in the rooms. The gameplay exertion of into putting pieces back together led to the deeper narrative exploration. Given that narrative starting point, the system of action seemed to denote a denial and a need to fix something that had broken at some point in the past.</p>
<p>I won’t go beyond that because I don’t want to spoil the experience or provide a specific interpretation of events. The story is only in the player experience and ultimately it’s up to them to decide exactly what has occurred and what it means to them.</p>
<p><strong><strong>HUTCHINS: </strong></strong>Tell us about the creative challenges the Global Game Jam presents to participants, and how you and your team overcame them.</p>
<div id="attachment_6705" class="wp-caption alignleft" style="width: 310px"><a href="http://jchutchins.net/site/wp-content/uploads/2012/02/c64-team-small.jpeg"><img class="size-medium wp-image-6705 " style="margin: 5px;" title="c64-team-small" src="http://jchutchins.net/site/wp-content/uploads/2012/02/c64-team-small-300x180.jpg" alt="" width="300" height="180" /></a><p class="wp-caption-text">Left to right: Arshan Gailus (Music), Elliott Mitchell (Art), Ethan Fenn (Programming), Gregory Kinneman (Programming), Jonathon Myers (Design and Writing), and (not pictured) Courtney Stanton (Producer).</p></div>
<p><strong>MYERS: </strong>From meeting up and pitching ideas, to forming a team and completing a game, participants have less than 48 hours to accomplish their goals. So time is the biggest challenge. You can’t really think too much about decisions, you just have to stay focused and trust your instincts.</p>
<p>Good team communication also became a major factor while working within the time constraint. We used Google Docs and regular check-ins to gauge our progress. We had the good fortune of working with site producer Courtney Stanton, who consistently kept us on track and reflected back to us our scope and the consequences of our decision-making. If we suddenly recognized we didn’t have time for a feature or idea, we immediately readjusted and scaled back.</p>
<p>It would take another full blog post to explain the obstacles we specifically faced in making a Commodore 64 game! Two of my teammates have already written and posted on that, as you can see below.</p>
<p><strong><strong>HUTCHINS: </strong></strong>If we wanted to learn more about the game and your work, where should we go online?</p>
<p><strong>MYERS: </strong>You can see our <a href="http://globalgamejam.org/2012/sleepwalking-backwards">Global Game Jam page</a> to get some immediate information, a Commodore 64 disk image and a link to the playable game. The game itself is <a href="http://files.arshangailus.com/sleepwalkingbackwards/">hosted and playable here</a> on the site of our musician, Arshan Gailus. It only takes about 2-3 minutes to play. If you’re interested in our process and the constraints of making a C64 game, check out these postmortem blog posts by <a href="http://www.firehosegames.com/2012/02/global-game-jam-sleepwalking-backwards/">our programmer Ethan Fenn</a> and <a href="http://blog.infrared5.com/2012/02/gaming-ouroboros-at-the-global-game-jam-2012/">our artist Elliott Mitchell</a>. While I’m at it, I’d like to give a shout-out to teammate Greg Kinneman. His programming, QA, and feedback on the narrative were crucial to the success of the project.</p>
<p>If folks want to know more about what I do, they can check out my portfolio site <a href="http://www.jonathonmyers.com/">here</a>.</p>
<div></div>
]]></content:encoded>
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		<title>Podcast: StoryForward, Episode 002 — Mike Monello</title>
		<link>http://jchutchins.net/site/2012/02/06/podcast-storyforward-episode-002-mike-monello/</link>
		<comments>http://jchutchins.net/site/2012/02/06/podcast-storyforward-episode-002-mike-monello/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 15:58:29 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[blair witch project]]></category>
		<category><![CDATA[campfire]]></category>
		<category><![CDATA[dark score stories]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[mike monello]]></category>
		<category><![CDATA[StoryForward]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6692</guid>
		<description><![CDATA[In this episode, Campfire partner and Chief Creative Officer Mike Monello gives us a rare behind-the-scenes glimpse into the Blair Witch mythology and how to navigate the fine line between creative storytelling, marketing and clients. He also discusses &#8220;Dark Score Stories,&#8221; Campfire&#8217;s transmedia campaign that supported the release of Stephen King&#8217;s Bag of Bones. Links from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/StoryForward_Logo.jpg"><img class="alignleft" style="margin: 5px;" title="StoryForward_Logo" src="http://jchutchins.net/site/wp-content/uploads/2012/01/StoryForward_Logo-300x300.jpg" alt="" width="200" height="200" /></a>In this episode, Campfire partner and Chief Creative Officer Mike Monello gives us a rare behind-the-scenes glimpse into the <em>Blair Witch</em> mythology and how to navigate the fine line between creative storytelling, marketing and clients. He also discusses &#8220;Dark Score Stories,&#8221; Campfire&#8217;s transmedia campaign that supported the release of <em>Stephen King&#8217;s Bag of Bones.</em></p>
<p>Links from this show:</p>
<ul>
<li><a href="http://news.bbc.co.uk/2/hi/programmes/click_online/9688435.stm" target="_blank">BBC Interview with Alison Norrington</a></li>
<li><a href="http://campfirenyc.com/" target="_blank">Campfire New York</a></li>
<li><a href="http://www.argn.com/2004/10/new_arg_legend_of_the_sacred_urns/" target="_blank">Legend of the Sacred Urns</a></li>
<li><a href="http://www.youtube.com/watch?v=z5w2CNB9clw" target="_blank">Art of the Heist</a></li>
<li><a href="http://campfirenyc.com/clients.html#work4" target="_blank">True Blood</a></li>
<li><a href="http://campfirenyc.com/news/2008/12/my-home-2-0-news/" target="_blank">My Home 2.0</a></li>
<li><a href="http://campfirenyc.com/clients.html#work1" target="_blank">Game of Thrones</a></li>
<li><a href="http://darkscorestories.com/" target="_blank">Dark Score Stories</a></li>
<li><a href="http://www.amazon.com/gp/product/1904994768/ref=as_li_ss_tl?ie=UTF8&amp;tag=vitalproducti-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1904994768" target="_blank">2012 Guinness Book of World Records Gamer’s Edition</a></li>
<li><a href="http://www.argn.com/">ARGNet</a></li>
</ul>
<p>Tell us what you think of the show by giving co-host Steve Peters and I a shout at <strong>info at storyworldpodcast dot com</strong>!</p>
<div></div>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/02/06/podcast-storyforward-episode-002-mike-monello/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.storyforwardpodcast.com/podpress_trac/web/760/0/StoryForward_002.mp3" length="59022750" type="audio/mpeg" />
		<itunes:duration>1:01:25</itunes:duration>
		<itunes:subtitle>In this episode, Campfire partner and Chief Creative Officer Mike Monello gives us a rare behind-the-scenes glimpse into the Blair Witch mythology and how to navigate the fine line between creative storytelling, marketing and clients. He also discus[...]</itunes:subtitle>
		<itunes:summary>In this episode, Campfire partner and Chief Creative Officer Mike Monello gives us a rare behind-the-scenes glimpse into the Blair Witch mythology and how to navigate the fine line between creative storytelling, marketing and clients. He also discusses “Dark Score Stories,” Campfire’s transmedia campaign that supported the release of Stephen King’s Bag of Bones.
Links from this show:

BBC Interview with Alison Norrington
Campfire New York
Legend of the Sacred Urns
Art of the Heist
True Blood
My Home 2.0
Game of Thrones
Dark Score Stories
2012 Guinness Book of World Records Gamer’s Edition
ARGNet

Tell us what you think of the show by giving co-host Steve Peters and I a shout at info at storyworldpodcast dot com!
</itunes:summary>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.storyforwardpodcast.com/podpress_trac/web/760/0/StoryForward_002.mp3" fileSize="59022750" type="audio/mpeg" /><itunes:keywords>All Posts, blair witch project, campfire, dark score stories, Game of Thrones, mike monello, StoryForward, transmedia</itunes:keywords></item>
		<item>
		<title>Best Thing Ever.</title>
		<link>http://jchutchins.net/site/2012/02/04/best-thing-ever/</link>
		<comments>http://jchutchins.net/site/2012/02/04/best-thing-ever/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 23:41:56 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6686</guid>
		<description><![CDATA[Totally NSFW.]]></description>
			<content:encoded><![CDATA[<p>Totally NSFW.</p>
<p><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/0PlwDbSYicM?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0PlwDbSYicM?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/02/04/best-thing-ever/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.youtube.com/v/0PlwDbSYicM?version=3&amp;amp;hl=en_US&amp;amp;rel=0" length="3311" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/0PlwDbSYicM?version=3&amp;amp;hl=en_US&amp;amp;rel=0" fileSize="3311" type="application/x-shockwave-flash" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts</itunes:keywords></item>
		<item>
		<title>Coming Soon</title>
		<link>http://jchutchins.net/site/2012/01/26/coming-soon/</link>
		<comments>http://jchutchins.net/site/2012/01/26/coming-soon/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 16:29:35 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[7th Son]]></category>
		<category><![CDATA[Deceit]]></category>
		<category><![CDATA[Destruction]]></category>
		<category><![CDATA[ebook]]></category>
		<category><![CDATA[Personal Effects]]></category>
		<category><![CDATA[sword of blood]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6669</guid>
		<description><![CDATA[Coming soon, exclusively in ebook format, to online retailers near you. I might redesign the covers before they hit the marketplace, but I think these are final. &#8211;J.C.]]></description>
			<content:encoded><![CDATA[<p>Coming soon, exclusively in ebook format, to online retailers near you. <img src='http://jchutchins.net/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/7S_7D.png"><img class="aligncenter  wp-image-6670" title="7S_7D" src="http://jchutchins.net/site/wp-content/uploads/2012/01/7S_7D.png" alt="" width="360" height="544" /></a></p>
<p style="text-align: center;"><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/7S_B2.png"><img class="aligncenter  wp-image-6671" title="7S_B2" src="http://jchutchins.net/site/wp-content/uploads/2012/01/7S_B2.png" alt="" width="360" height="544" /></a></p>
<p style="text-align: center;"><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/7S_B3.png"><img class="aligncenter  wp-image-6672" title="7S_B3" src="http://jchutchins.net/site/wp-content/uploads/2012/01/7S_B3.png" alt="" width="360" height="544" /></a></p>
<p style="text-align: center;"><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/PE_SoB.png"><img class="aligncenter  wp-image-6673" title="PE_SoB" src="http://jchutchins.net/site/wp-content/uploads/2012/01/PE_SoB.png" alt="" width="360" height="544" /></a></p>
<p>I might redesign the covers before they hit the marketplace, but I think these are final. <img src='http://jchutchins.net/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/01/26/coming-soon/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Podcast: StoryForward, Episode 001 – Jan Libby and Snow Town</title>
		<link>http://jchutchins.net/site/2012/01/20/podcast-storyforward-episode-001-jan-libby-and-snow-town/</link>
		<comments>http://jchutchins.net/site/2012/01/20/podcast-storyforward-episode-001-jan-libby-and-snow-town/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 00:25:40 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Jan Libby]]></category>
		<category><![CDATA[Snow Town]]></category>
		<category><![CDATA[StoryForward]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6656</guid>
		<description><![CDATA[In this special episode of StoryForward, co-host J.C. Hutchins chats with transmedia storyteller Jan Libby about her creative career, and her latest project, Snow Town. Links from this show: Jan Libby on Twitter Snow Town’s Kickstarter Page Lonely Girl 15 Sameees Tell us what you think of the show by giving co-host Steve Peters and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/StoryForward_Logo.jpg"><img class="alignleft  wp-image-6657" style="margin: 5px;" title="StoryForward_Logo" src="http://jchutchins.net/site/wp-content/uploads/2012/01/StoryForward_Logo-300x300.jpg" alt="" width="200" height="200" /></a>In this special episode of <strong><a href="http://storyforwardpodcast.com">StoryForward</a></strong>, co-host J.C. Hutchins chats with transmedia storyteller Jan Libby about her creative career, and her latest project, Snow Town.<br />
Links from this show:</p>
<p><a href="https://twitter.com/#!/labfly" target="_blank">Jan Libby on Twitter</a><br />
<a href="http://www.kickstarter.com/projects/1270960286/snow-town-an-i-fi-app" target="_blank">Snow Town’s Kickstarter Page</a><br />
<a href="http://www.lg15.com/" target="_blank">Lonely Girl 15</a><br />
<a href="http://sammeeeees.com/">Sameees</a></p>
<p>Tell us what you think of the show by giving co-host Steve Peters and I a shout at <strong>info at storyworldpodcast dot com</strong>!</p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/01/20/podcast-storyforward-episode-001-jan-libby-and-snow-town/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.storyforwardpodcast.com/podpress_trac/web/728/0/StoryForward_001.mp3" length="15204423" type="audio/mpeg" />
		<itunes:duration>0:15:46</itunes:duration>
		<itunes:subtitle>In this special episode of StoryForward, co-host J.C. Hutchins chats with transmedia storyteller Jan Libby about her creative career, and her latest project, Snow Town.
Links from this show:
Jan Libby on Twitter
Snow Town’s Kickstarter Page
Lonely G[...]</itunes:subtitle>
		<itunes:summary>In this special episode of StoryForward, co-host J.C. Hutchins chats with transmedia storyteller Jan Libby about her creative career, and her latest project, Snow Town.
Links from this show:
Jan Libby on Twitter
Snow Town’s Kickstarter Page
Lonely Girl 15
Sameees
Tell us what you think of the show by giving co-host Steve Peters and I a shout at info at storyworldpodcast dot com!</itunes:summary>
		<itunes:keywords>Announcements, Other</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.storyforwardpodcast.com/podpress_trac/web/728/0/StoryForward_001.mp3" fileSize="15204423" type="audio/mpeg" /></item>
		<item>
		<title>Podcast: ARGNetcast, Episode 128 – Interview with Thomas Dolby</title>
		<link>http://jchutchins.net/site/2012/01/16/podcast-argnetcast-episode-128-interview-with-thomas-dolby/</link>
		<comments>http://jchutchins.net/site/2012/01/16/podcast-argnetcast-episode-128-interview-with-thomas-dolby/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 15:46:10 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6651</guid>
		<description><![CDATA[Hey, everybody! After a long hiatus from regular podcasting, I&#8217;m back to the digital airwaves as co-host of the ARGNetcast, a show that covers the transmedia storytelling space. I&#8217;ll be posting episodes of that show here in my podcast feed (unless folks pipe up and tell me not to). Tell me what you think of [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, everybody! After a long hiatus from regular podcasting, I&#8217;m back to the digital airwaves as co-host of the ARGNetcast, a show that covers the transmedia storytelling space. I&#8217;ll be posting episodes of that show here in my podcast feed (unless folks pipe up and tell me not to). Tell me what you think of the show by giving co-host Steve Peters and I a shout at <strong>info at storyworldpodcast dot com</strong>!</p>
<p>Now, on to the episode&#8217;s show notes!</p>
<p><em>On this show, singer/songwriter <a href="http://www.thomasdolby.com/" target="_blank">Thomas Dolby</a> joins hosts Steve Peters and JC Hutchins, as they discuss Science, pushing creativity forward through technology, and the unique game project he co-created for his latest album, The Map of the Floating City.</em></p>
<p><em>Links from this show:</em></p>
<ul>
<li><a href="http://www.metacortechs.com/" target="_blank">Metacortechs</a></li>
<li><a href="http://www.thomasdolby.com/" target="_blank">Thomas Dolby</a></li>
<li><a href="http://www.floatingcity.com/" target="_blank">A Map of the Floating City</a> (game and website)</li>
<li><a href="http://itunes.apple.com/us/album/a-map-of-the-floating-city/id466617781" target="_blank">A Map of the Floating City</a> (iTunes album link)</li>
<li><a href="http://www.thomasdolby.com/time-capsule-tour-press-release/" target="_blank">Thomas Dolby Time Capsule Press Release</a></li>
<li><a href="http://www.thomasdolby.com/tour/" target="_blank">Thomas Dolby Tour Page</a></li>
<li><a href="http://storycode.org/" target="_blank">Storycode</a></li>
<li><a href="http://transmediala.net/" target="_blank">Transmedia LA</a></li>
<li><a href="http://www.storyworldconference.com/" target="_blank">StoryWorld Conference</a></li>
<li><a href="http://2012.argfestocon.com/" target="_blank">ARGFest</a></li>
<li><a href="http://mouth-taped-shut.com/" target="_blank">Mouth Taped Shut</a></li>
<li><a href="http://robotheartstories.com/" target="_blank">Robot Heart Stories</a></li>
<li><a href="https://www.zombiesrungame.com/" target="_blank">Zombies, Run!</a></li>
<li><a href="http://www.phonopath.com/" target="_blank">Phonopath</a></li>
<li><a href="http://www.argn.com/" target="_blank">ARGNet</a></li>
<li><a href="http://www.storyforwardpodcast.com/" target="_blank">StoryForward Podcast</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2012/01/16/podcast-argnetcast-episode-128-interview-with-thomas-dolby/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.storyforwardpodcast.com/podpress_trac/web/723/0/argnetcast128.mp3" length="24162974" type="audio/mpeg" />
		<itunes:duration>0:50:20</itunes:duration>
		<itunes:subtitle>Hey, everybody! After a long hiatus from regular podcasting, I’m back to the digital airwaves as co-host of the ARGNetcast, a show that covers the transmedia storytelling space. I’ll be posting episodes of that show here in my podcast fe[...]</itunes:subtitle>
		<itunes:summary>Hey, everybody! After a long hiatus from regular podcasting, I’m back to the digital airwaves as co-host of the ARGNetcast, a show that covers the transmedia storytelling space. I’ll be posting episodes of that show here in my podcast feed (unless folks pipe up and tell me not to). Tell me what you think of the show by giving co-host Steve Peters and I a shout at info at storyworldpodcast dot com!
Now, on to the episode’s show notes!
On this show, singer/songwriter Thomas Dolby joins hosts Steve Peters and JC Hutchins, as they discuss Science, pushing creativity forward through technology, and the unique game project he co-created for his latest album, The Map of the Floating City.
Links from this show:

Metacortechs
Thomas Dolby
A Map of the Floating City (game and website)
A Map of the Floating City (iTunes album link)
Thomas Dolby Time Capsule Press Release
Thomas Dolby Tour Page
Storycode
Transmedia LA
StoryWorld Conference
ARGFest
Mouth Taped Shut
Robot Heart Stories
Zombies, Run!
Phonopath
ARGNet
StoryForward Podcast
</itunes:summary>
		<itunes:keywords>Announcements, Other</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.storyforwardpodcast.com/podpress_trac/web/723/0/argnetcast128.mp3" fileSize="24162974" type="audio/mpeg" /></item>
		<item>
		<title>Creator Spotlight: Novelist Jonathan Maberry &amp; “Dead of Night”</title>
		<link>http://jchutchins.net/site/2012/01/11/creator-spotlight-novelist-jonathan-maberry-dead-of-night/</link>
		<comments>http://jchutchins.net/site/2012/01/11/creator-spotlight-novelist-jonathan-maberry-dead-of-night/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 16:27:20 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Dead of Night]]></category>
		<category><![CDATA[free fiction]]></category>
		<category><![CDATA[jonathan maberry]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6619</guid>
		<description><![CDATA[Few writers have captured my imagination the way Jonathan Maberry has. His Joe Ledger novel series &#8212; which chronicles the adventures of the &#8220;Department of Military Sciences,&#8221; a secret government rapid response team that handles horrific technology-created terrors &#8212; has entertained and inspired me in countless ways. Maberry&#8217;s horror fiction always bets big, the stakes are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/DeadOfNight_Cover.jpg"><img class="alignleft size-medium wp-image-6638" style="margin: 5px;" title="DeadOfNight_Cover" src="http://jchutchins.net/site/wp-content/uploads/2012/01/DeadOfNight_Cover-202x300.jpg" alt="" width="202" height="300" /></a>Few writers have captured my imagination the way <strong><a href="http://jonathanmaberry.com/">Jonathan Maberry</a></strong> has. His <em>Joe Ledger</em> novel series &#8212; which chronicles the adventures of the &#8220;Department of Military Sciences,&#8221; a secret government rapid response team that handles horrific technology-created terrors &#8212; has entertained and inspired me in countless ways.</p>
<p>Maberry&#8217;s horror fiction always bets big, the stakes are always high, and the payoffs always rock your socks. This dude can <em>write</em>.</p>
<p>When Maberry recently gave me a shout, eager to tell me (and you!) about his latest novel <em>Dead of Night, </em>I leaned in and listened good. I&#8217;ve never been much of a zombie fiction guy, but Maberry&#8217;s zombie fiction is smarter, meatier &#8212; and sometimes, just plain meaner &#8212; than most zombie stories out there.  Maberry delivered the goods in his 2009 novel <em>Patient Zero &#8230; </em>and he&#8217;s done it again with <em>Dead of Night.</em></p>
<p><em></em>This is a helluva good read &#8212; so good, in fact, that I asked Maberry if I might share an excerpt of it here via my blog. Maberry did me one better: He not only hooked us up with an excerpt; he agreed to an author Q&amp;A, <strong>and</strong> tossed in access to seven <em>Dead of Night </em>bonus scenes.  Hot damn, it&#8217;s Christmas all over again!</p>
<p>Maberry has been one of my favorite storytellers for years now, and <em>Dead of Night</em> didn&#8217;t disappoint. Let&#8217;s dig into my Q&amp;A with Maberry, and afterward, I&#8217;ll provide links to that PDF excerpt of <em>Dead of Night</em> and a link to bonus material!<span id="more-6619"></span></p>
<p style="text-align: center;">~ ~ ~</p>
<p><strong>J.C. HUTCHINS:</strong> We all have a scary memory from our youth. What&#8217;s one of the scariest things you recall from your childhood? Has it directly influenced your work?</p>
<p><strong>JONATHAN MABERRY:</strong> I grew up in a fairly violent and abusive household, so just waking up was scary and coming home from school was scary.  Two things happened as a result. First, I began studying martial arts with a friend and his dad –and later in one of Philadelphia’s major dojos &#8212; which made me tough enough to survive and ultimately escape that environment.  And second, I escaped into my imagination &#8212; and in that world the ‘monsters’ could be defeated.  Both of those informed my whole life, my outlook, and certainly what I write.</p>
<p>People often ask me why I write about monsters, and I tell them that I don’t.  I write about people who overcome monsters. Big difference.</p>
<p><strong>HUTCHINS:</strong> I&#8217;m head over heels for your Joe Ledger novels and <em>Dead of Night</em>. One reason is because you infuse elements of other genres into your horror fiction. What are some of those genres, and why do you enjoy bringing them into the mix?</p>
<p><strong><strong>MABERRY</strong>:</strong> I’m a total science geek.  I love cool science and freaky science and totally weird science.  So, pretty much anything I write is going to have some kind of science back-story.  That’s actually how I came to write both the Joe Ledger series and my my latest novel, <em>Dead of Night</em>.</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2012/01/Maberry-BookSigning.jpg"><img class="alignleft size-medium wp-image-6628" style="margin: 5px;" title="Maberry-BookSigning" src="http://jchutchins.net/site/wp-content/uploads/2012/01/Maberry-BookSigning-300x225.jpg" alt="" width="300" height="225" /></a>Back in 2008 I was approached by a publisher to write a nonfiction book on zombies.  This was a couple of years after Max Brooks lit the world on fire with the <em>Zombie Survival Guide</em>.  There weren’t too make nonfic zombie books out there apart from either books on zombie movies or attempts to rip-off Max.  I had no interest in doing either, so I told the publisher that I’d like to write a zombie book with some hard-core science in it.  Since one of my other loves is forensic science, I pitched <em>Zombie CSU: The Forensics of the Living Dead</em>. I interviewed over 250 experts in a variety of fields (police, science, medicine, the clergy, the press, psychologists, etc.) on how the real world would genuinely react if something like <em>Night of the Living Dead</em> actually happened. Not one person turned me down for an interview, and I’m talking Homeland Security, SWAT teams, award-winning journalists, celebrities and even priest, pastors and rabbis.  Every single one of them already had some sort of opinion about zombies.  Crazy, right?</p>
<p>So I wrote the book and it’s been a big seller for me all over the world.</p>
<p>Now, while researching and writing the science chapters, I cooked up a pretty reasonable &#8212; if scary &#8212; scenario for a zombie plague. That sparked the thought: “What would happen if this science was 100% real?  Who would be likely to misuse it?”  That fast I had the idea of terrorists using a weaponized zombie plague.  The 2009 novel <em>Patient Zero</em> was the result, which kicked off the Joe Ledger series.  Granted, only the first book in that series deals with zombies, but the book has a big audience.  It gave me a real taste for zombie fiction.</p>
<p>After <em>Patient Zero</em> hit it big, that publisher (St. Martin’s) asked me if I had any ideas for a standalone zombie novel.  I did, because I kept researching the science (being the geek I am) and I cooked up an entirely different and even MORE plausible scientific explanation for zombies. That book became <em>Dead of Night, </em>and everyone’s been telling me that it’s my best novel so far.</p>
<p><strong>HUTCHINS:</strong> Way back in 2010, you wrote the novelization of the movie <em>The Wolfman</em>. I&#8217;ve got a lot of love for that movie. I&#8217;ve also been curious about the adaptation process. What writing challenges did you experience adapting <em>The Wolfman</em> to novel format? Was there anything that was unexpectedly easy about the process?</p>
<p><strong><strong>MABERRY</strong>:</strong>  I was contacted directly by a vice president at Universal Pictures and offered the gig.  I did not get to see the movie, however, until a week after the book came out.  I worked from the original script by David Self.  I was asked to turn in the completed novel in eight weeks, which is pretty fast.  It was the fastest I’d written a book.  Of course, it was also a shorter novel than my previous books.  <em>Ghost Road Blues</em> was my shortest previous novel, but at 140,000 words it was fifty-five thousand words longer than <em>The Wolfman</em>.</p>
<p>To write the book, I first read the script through end to end without making notes.  I read it to appreciate the story, the characters, the writing, the dialogue and the pace. Then I re-read and made notes on things I needed to research and things I wanted to include.  Ideas occurred to me during the first two read-throughs and made a bunch of notes on themes, character traits and motifs.</p>
<p>After that I pulled out a scene and did a draft to get a feel of the voice.  Understand, I never got to see the film.  I was working entirely off of the script, a movie trailer and a handful of early production sketches.  So, I had no idea how the actors would interpret the lines or how the director would be crafting mood through camera angles, lighting, etc.</p>
<p>When I asked Universal how they wanted me to approach the writing, they said to make it my own.   I took them at their word, and when I sat down to write I was determined to write the best novel I could.  Understand, I wasn’t trying to novelize a movie script, I was writing a <em>novel</em>.  I wrote it so that people would enjoy reading it.</p>
<p>One of the challenges to adapting a novel is the fact that a line of script might translate to pages and pages of story.  For example, in the first draft of the script I read there was a scene of the moon rising above some ancient standing stones.  The script describes a visual and that’s it.  I took that and built a motif of the moon as a predatory goddess of the hunt, and echoed that through the story.</p>
<p><strong>HUTCHINS:</strong> You&#8217;ve written for Marvel Comics titles such as <em>Black Panther</em>. Totally frickin&#8217; awesome. Were you a fan of the genre before you started working with Marvel? It&#8217;s a highly collaborative medium; as a prose author who often flies solo, was that a challenging adjustment?</p>
<p><strong><strong>MABERRY</strong>:</strong> I grew up with Marvel Comics.  I remember going into a store to but my first comic book &#8230; <em>Fantastic Four #66</em>.  Brand spanking new.  I was hooked from the jump, and I collected comics up until around 1990.  Then I stopped for a while; but when Marvel’s editor-in-chief Axel Alonso reached out and asked me if I wanted to write for them, I started right back up again.  Now I sink a bunch of bucks every week at the comic book store.</p>
<p>The process of adjustment was interesting.  Writing novels is a very solitary process. It’s just you.  Comics are different, and the process is faster.  With comics it starts with a pitch to an editor, which comes with some discussion and idea-swapping.  Then the writer does the script and dribbles it back to the editor, who often has notes.  That’s a process.  Then the artist gets the script and roughs it out.  The editor gives him notes and lets the writer see the pencil sketches. After more edits, the artist does the finished pencils, then an inker steps in.  And then the letterer.  It’s complicated and there are a million emails firing back and forth.  So, to make it work you have to learn how to play with the whole team, and to allow each member of the team to have an equal voice.</p>
<p>The biggest challenge for me was to write less and allow the art to say more.  Novels are all about words, and even though writers do the comic book script first, at the end of the day the comic is a visual medium.  Visuals tell the story.</p>
<p><strong>HUTCHINS:</strong> I&#8217;m always interested in learning what entertainment my favorite creators consume. What creative content &#8212; be it music, TV, books, film, games, etc. &#8212; is really ringing your bell these days, and why?</p>
<p><strong><strong>MABERRY</strong>:</strong> I have pretty eclectic tastes.  I’m a huge fan of <em>Dexter</em>.  I’ve spoken with Jeff Lindsay, the author of the books, and I’ve been a fan of both the print and TV versions of Dexter.  This season ended with a mind-blowing finale that actually had me screaming at the TV.  I also fell in love with <em>Homeland</em>.  What a first season!  But I dig a bunch of other shows, like <em>Modern Family, Parenthood, Doctor Who, Being Human, Primeval, Luther, Torchwood, Sherlock</em>, and a very small group of reality shows &#8211; <em>Cake Boss, No Reservations, America&#8217;s Best Dance Crew and So You Think You Can Dance.</em></p>
<p>As for games &#8230; I’m in awe of anyone who can negotiate today’s modern video games. I apparently lack the gene. <em>Snood</em> taxes my upper range of skill.</p>
<p>I’m digging this season’s crop of movies.  Loved <em>Mission Impossible: Ghost Protocol, Sherlock Holmes, War Horse, The Descendants </em>and<em> We Bought a Zoo.</em> And I have really high hopes for upcoming flicks like <em>Prometheus, The Hobbit, Dark Knight Rises, Spider-Man, Superman </em>and <em>The Avengers.</em></p>
<p>My relationship with books is obscene.  I buy so many &#8212; in print and for my e-reader. All genres, too.  Crime novels, thrillers, horror, westerns, literary, mainstream, fantasy, Steampunk &#8230; I’m all over the place.  Because of being on the road so much with book tours and convention appearances, I’ve mostly been listening to audiobooks.  And &#8230; yes &#8230; I’ve listened to all of my own books on disk. It’s weird, because I don’t always remember writing some of what I hear.  That’s fun.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>What an incredible Q&amp;A, eh? Maberry&#8217;s the MAN. Now, on to these free reads.</p>
<ul>
<li>Download the <strong><a href="http://traffic.libsyn.com/jchutchins/DeadOfNight_Excerpt.pdf">FREE <em>Dead of Night</em> except</a></strong></li>
<li>Download seven bonus scenes from <em>Dead of Night</em> via <strong><a href="http://jonathanmaberry.com/happy-holidays-from-jonathan">Jonathan Maberry&#8217;s website</a></strong></li>
</ul>
<p>If you like what you read &#8212; and I&#8217;m certain you will &#8212; take the plunge and purchase a copy of <em>Dead of Night</em> <strong><a href="http://www.amazon.com/Dead-Night-Zombie-Jonathan-Maberry/dp/031255219X/">via Amazon</a></strong> or another terrific retailer. Enjoy!</p>
<p><em>&#8211;J.C.</em></p>
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			<enclosure url="http://traffic.libsyn.com/jchutchins/DeadOfNight_Excerpt.pdf" length="487864" type="application/pdf" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Few writers have captured my imagination the way Jonathan Maberry has. His Joe Ledger novel series — which chronicles the adventures of the “Department of Military Sciences,” a secret government rapid response team that handles hor[...]</itunes:subtitle>
		<itunes:summary>Few writers have captured my imagination the way Jonathan Maberry has. His Joe Ledger novel series — which chronicles the adventures of the “Department of Military Sciences,” a secret government rapid response team that handles horrific technology-created terrors — has entertained and inspired me in countless ways.
Maberry’s horror fiction always bets big, the stakes are always high, and the payoffs always rock your socks. This dude can write.
When Maberry recently gave me a shout, eager to tell me (and you!) about his latest novel Dead of Night, I leaned in and listened good. I’ve never been much of a zombie fiction guy, but Maberry’s zombie fiction is smarter, meatier — and sometimes, just plain meaner — than most zombie stories out there.  Maberry delivered the goods in his 2009 novel Patient Zero … and he’s done it again with Dead of Night.
This is a helluva good read — so good, in fact, that I asked Maberry if I might share an excerpt of it here via my blog. Maberry did me one better: He not only hooked us up with an excerpt; he agreed to an author Q&amp;A, and tossed in access to seven Dead of Night bonus scenes.  Hot damn, it’s Christmas all over again!
Maberry has been one of my favorite storytellers for years now, and Dead of Night didn’t disappoint. Let’s dig into my Q&amp;A with Maberry, and afterward, I’ll provide links to that PDF excerpt of Dead of Night and a link to bonus material!
~ ~ ~
J.C. HUTCHINS: We all have a scary memory from our youth. What’s one of the scariest things you recall from your childhood? Has it directly influenced your work?
JONATHAN MABERRY: I grew up in a fairly violent and abusive household, so just waking up was scary and coming home from school was scary.  Two things happened as a result. First, I began studying martial arts with a friend and his dad –and later in one of Philadelphia’s major dojos — which made me tough enough to survive and ultimately escape that environment.  And second, I escaped into my imagination — and in that world the ‘monsters’ could be defeated.  Both of those informed my whole life, my outlook, and certainly what I write.
People often ask me why I write about monsters, and I tell them that I don’t.  I write about people who overcome monsters. Big difference.
HUTCHINS: I’m head over heels for your Joe Ledger novels and Dead of Night. One reason is because you infuse elements of other genres into your horror fiction. What are some of those genres, and why do you enjoy bringing them into the mix?
MABERRY: I’m a total science geek.  I love cool science and freaky science and totally weird science.  So, pretty much anything I write is going to have some kind of science back-story.  That’s actually how I came to write both the Joe Ledger series and my my latest novel, Dead of Night.
Back in 2008 I was approached by a publisher to write a nonfiction book on zombies.  This was a couple of years after Max Brooks lit the world on fire with the Zombie Survival Guide.  There weren’t too make nonfic zombie books out there apart from either books on zombie movies or attempts to rip-off Max.  I had no interest in doing either, so I told the publisher that I’d like to write a zombie book with some hard-core science in it.  Since one of my other loves is forensic science, I pitched Zombie CSU: The Forensics of the Living Dead. I interviewed over 250 experts in a variety of fields (police, science, medicine, the clergy, the press, psychologists, etc.) on how the real world would genuinely react if something like Night of the Living Dead actually happened. Not one person turned me down for an interview, and I’m talking Homeland Security, SWAT teams, award-winning journalists, celebrities and even priest, pastors and rabbis.  Every single one of them already had some sort of opinion about zombies.  Crazy, right?
So I wrote the book and it’s been a big sel[...]</itunes:summary>
		<itunes:keywords>Announcements, Other</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/DeadOfNight_Excerpt.pdf" fileSize="487864" type="application/pdf" /></item>
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		<title>Guest Post: A Message from Author Bill DeSmedt</title>
		<link>http://jchutchins.net/site/2011/12/14/guest-post-a-message-from-author-bill-desmedt/</link>
		<comments>http://jchutchins.net/site/2011/12/14/guest-post-a-message-from-author-bill-desmedt/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 20:37:28 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Bill DeSmedt]]></category>
		<category><![CDATA[ebook]]></category>
		<category><![CDATA[Singularity]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6607</guid>
		<description><![CDATA[Hey, everybody! During my new media travels over the past five years, I&#8217;ve met a lot of terrifically talented and kindhearted folk &#8230; but few are as classy and clever as author Bill DeSmedt. I&#8217;ve known him since 2006, when we were both releasing our science fiction novels as free serialized audiobooks over at Podiobooks.com. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/12/desmedt_grey.jpeg"><img class="alignleft  wp-image-6614" style="margin: 5px;" title="desmedt_grey" src="http://jchutchins.net/site/wp-content/uploads/2011/12/desmedt_grey.jpeg" alt="" width="150" /></a>Hey, everybody! During my new media travels over the past five years, I&#8217;ve met a lot of terrifically talented and kindhearted folk &#8230; but few are as classy and clever as author <strong><a href="http://www.billdesmedt.com/">Bill DeSmedt</a></strong>. I&#8217;ve known him since 2006, when we were both releasing our science fiction novels as free serialized audiobooks over at <a href="http://Podiobooks.com">Podiobooks.com</a>.</p>
<p>Bill has some terrific news to share about his book <em>Singularity, </em>and I&#8217;ve given him the stage to tell you all about it. I hope you&#8217;re as delighted by this news as I am. Take it away, Bill!</p>
<p><em>&#8211;J.C.</em></p>
<p style="text-align: center;">~ ~ ~</p>
<p>Thanks very much, Hutch, for the virtual soapbox. And thanks as well to all you Beta-clones for lending a virtual ear to what I hope is some exciting news.</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/12/singularity_photo_150.png"><img class="alignleft size-full wp-image-6609" style="margin: 5px;" title="singularity_photo_150" src="http://jchutchins.net/site/wp-content/uploads/2011/12/singularity_photo_150.png" alt="" width="150" height="225" /></a>But first, perhaps an introduction is in order &#8212; an introduction not to me, but to my book. Some of you who first encountered Hutch&#8217;s <em>7th Son</em> on the Podiobooks website may have lingered to give a listen to the podcast of <em>Singularity</em> by yours truly. But in case you missed it there, <em>Singularity</em> is an award-winning science thriller that kicks off with the most violent cosmic collision in recorded history &#8212; and keeps right on building suspense with what Kevin J. Anderson calls &#8220;convincing research and locomotive pacing.&#8221;</p>
<p>The collision in question was the Tunguska Event of 1908 &#8212; a multi-megaton explosion that flash-incinerated a swath of Siberian forest twice the size of Greater New York in a blast felt a thousand miles away, yet left behind no crater, no fragments, not a shred of hard evidence as to what might have caused it.</p>
<p>Of all the explanations offered in the century or so since the Event, surely one of the weirdest is that the culprit was a submicroscopic<strong> primordial black hole</strong> &#8212; smaller than an atom, heavier than a mountain, older than the stars.</p>
<p>Cool, no? But there&#8217;s just one little hitch: A black hole that small and that dense should have cut through the solid body of the earth like the sun through morning mist and rocketed out the other side of the globe, wreaking as much devastation on leaving as it did on arrival. The failure to find any sign of such an &#8220;exit event&#8221; tolled a death knell for the black hole impact theory&#8230;</p>
<p>&#8230;or did it? What if the damned thing went in &#8212; <em>and never came out?</em> What if that fantastic object is still down there, hurtling round and round through the Earth&#8217;s mantle, slowly consuming the planet itself? What if you could capture it, and harness its awesome continuum-warping power to transform the world &#8212; or end it?</p>
<p>That’s how <em>Singularity</em> starts out. As to finding out where it all ends up, that&#8217;s where the good news I mentioned at the outset comes in.</p>
<p>Because as of today Singularity is available as an ebook, <strong><a href="http://www.perasperapress.com/books/singularity.html">right here</a></strong>.</p>
<p>I hope you&#8217;ll take a moment to check out what Larry Niven has called &#8220;a wonderful, intricate story, wonderfully well told.&#8221;</p>
<p><em>&#8211;Bill</em></p>
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		<title>How Are You Enjoying The Mescaline?</title>
		<link>http://jchutchins.net/site/2011/12/07/how-are-you-enjoying-the-mescaline/</link>
		<comments>http://jchutchins.net/site/2011/12/07/how-are-you-enjoying-the-mescaline/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 22:06:44 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6589</guid>
		<description><![CDATA[The funniest thing I&#8217;ve seen in weeks. Reminds me of a similar scene in Go. Original post is here. See more from the &#8220;Animals Talking In All Caps&#8221; site here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/12/Animals.jpg"><img class="size-full wp-image-6590 alignnone" title="Animals" src="http://jchutchins.net/site/wp-content/uploads/2011/12/Animals.jpg" alt="" width="560" /></a></p>
<p>The funniest thing I&#8217;ve seen in weeks. Reminds me of a <strong><a href="http://www.youtube.com/watch?v=fpY_MuHjbuQ&amp;feature=related">similar scene in </a><em><a href="http://www.youtube.com/watch?v=fpY_MuHjbuQ&amp;feature=related">Go</a></em></strong>.</p>
<p>Original post is <strong><a href="http://animalstalkinginallcaps.tumblr.com/post/13832599457/good-morning-how-are-you-enjoying-the-mescaline">here</a></strong>. See more from the &#8220;Animals Talking In All Caps&#8221; site <strong><a href="http://animalstalkinginallcaps.tumblr.com/">here</a></strong>.</p>
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		<title>Get This Book: Julien Smith’s “The Flinch”</title>
		<link>http://jchutchins.net/site/2011/12/07/get-this-book-julien-smiths-the-flinch/</link>
		<comments>http://jchutchins.net/site/2011/12/07/get-this-book-julien-smiths-the-flinch/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 18:39:07 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[free ebook]]></category>
		<category><![CDATA[julien smith]]></category>
		<category><![CDATA[The Flinch]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6553</guid>
		<description><![CDATA[Ah. You&#8217;re here! Awesome. Make yourself at home. Take a load off. Put your feet up on my digital coffee table. Fire up the XBox. Hell, drink straight from the milk carton. Mi casa es su casa, right? Get really comfy, at least for a few paragraphs. Enjoy it while you can. Because the mind-wracking anxiety [...]]]></description>
			<content:encoded><![CDATA[<p>Ah. You&#8217;re here! Awesome. Make yourself at home. Take a load off. Put your feet up on my digital coffee table. Fire up the XBox. Hell, drink straight from the milk carton. <em>Mi casa es su casa</em>, right?</p>
<p>Get really comfy, at least for a few paragraphs. Enjoy it while you can. Because the mind-wracking anxiety and discomfort will come soon enough &#8230; and trust me: <em>that&#8217;s a good thing.</em></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/12/julien.jpeg"><img class="alignleft size-full wp-image-6554" style="margin: 5px;" title="julien" src="http://jchutchins.net/site/wp-content/uploads/2011/12/julien.jpeg" alt="" width="300" height="199" /></a>I want you to meet somebody I appreciate and admire. Dude&#8217;s name is <strong>Julien Smith</strong>. I&#8217;ve followed his work for years. He updates <strong><a href="http://inoveryourhead.net/" target="_blank">his blog</a></strong> in hurricane bursts of creativity, intensity and razor-sharp insight &#8212; often writing about how this titanic Internet thing affects how we perceive and interact with the world. He&#8217;s co-host (with other whip-smart folk) <strong><a href="http://www.twistimage.com/podcast/" target="_blank">on a podcast</a></strong> that, at its core, explores the topic of how we communicate online. Well beyond the social media nerdsphere, he&#8217;s best known as the <em>New York Times</em> bestselling co-author of <strong><em><a href="http://www.amazon.com/Trust-Agents-Influence-Improve-Reputation/dp/0470743085" target="_blank">Trust Agents</a></em></strong>, the most resonant book about online relationship-building I&#8217;ve ever read.</p>
<p>But Julien&#8217;s no Social Media Douchebag™. He&#8217;s always been smarter, and always soared higher, than those buzzword-squawking parrots. Julien seems to strive for authenticity in nearly everything he does. This is a man who has no patience for excuses, and even less for bullshit. He&#8217;s not an angry man. He&#8217;s <em>honest</em> &#8212; honest in a way that slices through the blubbery, blubbering excuses so many of us use to rationalize the fundamental dissatisfaction in our lives.</p>
<p>Which brings me to mind-wracking anxiety and discomfort &#8230; and <em>The Flinch.</em></p>
<p><em>The Flinch</em> is Julien&#8217;s new ebook. It was released today over at Amazon. <em>The Flinch </em>is a brisk read; you&#8217;ll tear through it in an hour or so. And it&#8217;s <strong>FREE</strong>, and always will be. Go to Amazon and <strong><a href="http://www.amazon.com/The-Flinch-ebook/dp/B0062Q7S3S/" target="_blank">get your copy right now</a></strong>.</p>
<p>I know you didn&#8217;t click that link. You&#8217;re still here. That&#8217;s cool. But know that what I say next, I say with absolute certainty:</p>
<p>You need to read this book.</p>
<p>I have absolute confidence making that proclamation because <em>I</em> needed to read this book. See, I am haunted and held captive by something Julien calls &#8220;the flinch&#8221; &#8212; the self-preserving flight instinct in the famous <em>fight or flight</em> equation. Here&#8217;s the rub: You&#8217;re haunted by the flinch, too. Julien explains:</p>
<blockquote><p>The flinch is your real opponent, and information won&#8217;t help you fight it. It&#8217;s behind every unhappy marriage, every hidden vice, and every unfulfilled life. Behind the flinch is pain avoidance, and dealing with pain demands strength you may not think you have. &#8230; Behind every act you&#8217;re unable to do, fear of the flinch is there, like a puppet master, steering you off course.</p></blockquote>
<p>Everyone is haunted by the flinch. &#8220;It&#8217;s a reaction that brings up old memories and haunts you with them,&#8221; Julien writes. &#8220;It tightens your chest and makes you want to run. It does whatever it must do to prevent you from moving forward. &#8230; Whatever form it takes, the flinch is there to support the status quo.&#8221;</p>
<p>Can you accurately count the times in your life when that chest-tightening fear overpowered your desire to change &#8212; to surge beyond the doldrums of Status Quo? I can&#8217;t. Hell, I can&#8217;t accurately count those instances in my <em>current daily life</em>. Oh, all the things I pine to do! Oh, all the things I postpone because I know exactly what to tell myself to rationalize my fear-soaked cowardice. When I stop squinting and honestly examine my life, I see that I&#8217;m surrounded by the flinch.</p>
<p>I bet when you stop squinting, you&#8217;ll see the flinch everywhere too.</p>
<p>Julien&#8217;s thoughtful, zero-bullshit, examination of this fear is well worth the download and read. The very fact he was able to give such a powerful force an instantly-recognizable name is worthy of your peepers, too. But let&#8217;s not kid ourselves: Naming a fear makes it easier to identify and discuss &#8230; but calling something &#8220;the flinch&#8221; doesn&#8217;t provide much backbone in overcoming it.</p>
<p>Thankfully, that&#8217;s what the rest of Julien&#8217;s ebook is about.</p>
<p>I dare not reveal the steps Julien suggests to address and rise above the primal fear of the flinch &#8230; or the simple yet revelatory &#8220;homework&#8221; assignments he gives readers. That stuff, you can easily discover on your own. However, I will promise that by reading <em>The Flinch</em>, you&#8217;ll learn something about yourself &#8230; and you might see that you have far more gumption than you ever imagined.</p>
<p><em>The Flinch</em> isn&#8217;t a brutal book, but it does challenge you to toughen up, glare at the opponent inside you, and step into a boxing ring to take care of some serious fucking business. As Julien writes:</p>
<blockquote><p>In a fight, there is a fundamental difference between boxers and everyone else. The guys who have trained are different. If you hit them, they don’t flinch. It takes practice to get there, but if you want to fight, you have no choice. It’s the only way to win.</p></blockquote>
<p>Which is why you must get brave, and acknowledge the mind-wracking anxiety and discomfort &#8212; the flinch. It&#8217;s why you need to <strong><a href="http://www.amazon.com/The-Flinch-ebook/dp/B0062Q7S3S/" target="_blank">read this book</a></strong>.</p>
<p><em>&#8211;J.C.</em></p>
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		<title>Liner Notes: 7th Son – The Soundtrack</title>
		<link>http://jchutchins.net/site/2011/12/02/liner-notes-7th-son-the-soundtrack/</link>
		<comments>http://jchutchins.net/site/2011/12/02/liner-notes-7th-son-the-soundtrack/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 13:11:40 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gratitude]]></category>
		<category><![CDATA[7th Son]]></category>
		<category><![CDATA[Brandon Winrich]]></category>
		<category><![CDATA[liner notes]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6535</guid>
		<description><![CDATA[Yesterday, I released 7th Son: The Soundtrack, nearly 30 minutes of classical music inspired by my 7th Son technothriller trilogy. If you haven&#8217;t already, you oughta take a listen. The terrific music was composed by University of Rhode Island student Brandon Winrich, a talented young man who&#8217;s set his eyes on someday creating musical scores for films, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/12/7S-the-soundtrack.jpg"><img class="alignleft size-full wp-image-6515" style="margin: 5px;" title="7S-the-soundtrack" src="http://jchutchins.net/site/wp-content/uploads/2011/12/7S-the-soundtrack.jpg" alt="" width="200" height="200" /></a>Yesterday, I released <em>7th Son: The Soundtrack,</em> nearly 30 minutes of classical music inspired by my <em>7th Son</em> technothriller trilogy. If you haven&#8217;t already, you <a href="http://jchutchins.net/site/2011/12/01/music-7th-son-the-soundtrack/">oughta take a listen</a>.</p>
<p>The terrific music was composed by University of Rhode Island student <strong><a href="http://twitter.com/#!/toa_of_pi">Brandon Winrich</a></strong>, a talented young man who&#8217;s set his eyes on someday creating musical scores for films, TV shows and video games. If his <em>7th Son</em> music is any indication, Brandon won&#8217;t have a problem finding work after graduation.</p>
<p>In addition to providing a recording of that evening&#8217;s performance, Brandon gave me some incredible <strong>liner notes</strong>, packed with comments and artistic insights about the creation of <em>7th Son: The Soundtrack</em>, all written by him. He was keen to share his creative commentary with my audience. I was happy to oblige, and designed a downloadable PDF for you.</p>
<p>A link to these liner notes is below. If you&#8217;ve ever wanted a behind-the-scenes peek at a composer&#8217;s creative process, you should check it out.</p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/12/02/liner-notes-7th-son-the-soundtrack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/7thSonSoundtrack_LinerNotes.pdf" length="539928" type="application/pdf" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Yesterday, I released 7th Son: The Soundtrack, nearly 30 minutes of classical music inspired by my 7th Son technothriller trilogy. If you haven’t already, you oughta take a listen.
The terrific music was composed by University of Rhode Island [...]</itunes:subtitle>
		<itunes:summary>Yesterday, I released 7th Son: The Soundtrack, nearly 30 minutes of classical music inspired by my 7th Son technothriller trilogy. If you haven’t already, you oughta take a listen.
The terrific music was composed by University of Rhode Island student Brandon Winrich, a talented young man who’s set his eyes on someday creating musical scores for films, TV shows and video games. If his 7th Son music is any indication, Brandon won’t have a problem finding work after graduation.
In addition to providing a recording of that evening’s performance, Brandon gave me some incredible liner notes, packed with comments and artistic insights about the creation of 7th Son: The Soundtrack, all written by him. He was keen to share his creative commentary with my audience. I was happy to oblige, and designed a downloadable PDF for you.
A link to these liner notes is below. If you’ve ever wanted a behind-the-scenes peek at a composer’s creative process, you should check it out.
–J.C.</itunes:summary>
		<itunes:keywords>Announcements, Gratitude</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/7thSonSoundtrack_LinerNotes.pdf" fileSize="539928" type="application/pdf" /></item>
		<item>
		<title>Music: 7th Son – The Soundtrack</title>
		<link>http://jchutchins.net/site/2011/12/01/music-7th-son-the-soundtrack/</link>
		<comments>http://jchutchins.net/site/2011/12/01/music-7th-son-the-soundtrack/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 18:20:16 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gratitude]]></category>
		<category><![CDATA[7th Son]]></category>
		<category><![CDATA[Brandon Winrich]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6510</guid>
		<description><![CDATA[Early last month, I traveled from my Denver home to Rhode Island to meet Brandon Winrich, a music composition major at the University of Rhode Island. It was the conclusion of a remarkable artistic journey for him, and was a life-changing day for me &#8212; a day three years in the making. In 2008, Brandon contacted me, asking [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/12/7S-the-soundtrack.jpg"><img class="alignleft size-full wp-image-6515" style="margin: 5px;" title="7S-the-soundtrack" src="http://jchutchins.net/site/wp-content/uploads/2011/12/7S-the-soundtrack.jpg" alt="" width="300" height="300" /></a>Early last month, I traveled from my Denver home to Rhode Island to meet <strong><a href="http://twitter.com/#!/toa_of_pi">Brandon Winrich</a></strong>, a music composition major at the University of Rhode Island. It was the conclusion of a remarkable artistic journey for him, and was a life-changing day for me &#8212; a day three years in the making.</p>
<p>In 2008, Brandon contacted me, asking for permission to compose orchestral music inspired by my <em>7th Son</em> sci-fi thriller novel trilogy. As a lifelong fan of classical music, I was humbled and delighted &#8230; and I gave Brandon the green light without reservation.</p>
<p>The following year, Brandon composed and helped perform <em><a href="http://jchutchins.net/site/2009/06/10/fan-created-music-7th-son-movement-1-descent/">Movement 1: Descent</a>, </em>a 6:45 song inspired by the events in the first <em>7th Son</em> novel. This was part of a project for his musical studies. In 2010, he paid similar homage to <em>Deceit </em>with another public performance. But this year, for his third and final <em>7th Son-</em>inspired composition (and senior recital), Brandon emailed and asked if I might personally attend the live performance of movements 1 and 2 &#8230; and a first-ever performance of <em>Movement 3: Destruction</em>. The trilogy of songs would be played by 10 musicians, and conducted by a URI graduate.</p>
<p>I booked the flight that night.</p>
<p>The audio file at the end of this post is a recording of that live performance. Click play, and you&#8217;ll hear the work of a talented young man embarking on what can only be an incredibly successful artistic career. I am deeply touched and honored that anyone would be so inspired by my work to create something so compelling. I&#8217;m grateful Brandon allowed me to freely share this recording with you.</p>
<p>Here is a guide of the <em>7th Son</em> <em>Trilogy</em> scenes Brandon re-created in this 25-minute performance. Note that movements &#8212; each named after <em>7th Son </em>novels &#8212; are introduced by a long note played by horns &#8230; the very <em>hmmmmm</em> &#8221;scene change&#8221; sound heard in the <em>7th Son </em>podcast novels.</p>
<p><span style="text-decoration: underline;"><em>7th Son, Movement 1: Descent</em> is comprised of 8 sections:</span></p>
<ol>
<li>&#8220;The president of the United States is dead.  He was murdered in the morning sunlight by a four-year-old boy.&#8221;</li>
<li>A Former Life</li>
<li>Send in the Clones</li>
<li>Descent / The Womb</li>
<li>Contacting the Outside</li>
<li>Following Alpha&#8217;s Trail / &#8220;I Comply&#8221; / Hacking the CDC</li>
<li>Showdown at Folie à Deux</li>
<li>&#8220;It&#8217;s Never Over&#8221;</li>
</ol>
<p><span style="text-decoration: underline;"><em>7th Son, Movement 2: Deceit</em> is comprised of 8 sections:</span></p>
<ol>
<li>John Alpha(s) and Special(k)</li>
<li>Homecoming / To the Fallen</li>
<li>Alert Status 1: Lockdown</li>
<li>The Proto Womb</li>
<li>Hack Back</li>
<li>Prime Time</li>
<li>Escape from Prophecy, Texas</li>
<li>Wild Card / Tanker Chase / The Fifth Wheel</li>
</ol>
<p><span style="text-decoration: underline;"><em>7th Son, Movement 3: Destruction</em> is comprised of 12 sections:</span></p>
<ol>
<li>Killjoy</li>
<li>760 United Nations Plaza</li>
<li>The Cavalry Arrives</li>
<li>Catalyst</li>
<li>A Fateful Ride</li>
<li>Obsidian</li>
<li>The Life and Times of Kilroy 2.0</li>
<li>Return to the 7th Son Facility</li>
<li>Commotion in the Common Room / The Madman&#8217;s March</li>
<li>The Final Battle</li>
<li>Aftermath</li>
<li>Epilogue – 6 months later</li>
</ol>
<p>Tomorrow, I&#8217;ll post a PDF of incredible liner notes, packed with comments and artistic insights written by Brandon himself. He was keen to share his creative commentary with you, and I am delighted to oblige.</p>
<p>Before I present the recording<em>,</em> I want to introduce you to the 10 musical performers of <em>7th Son: The Soundtrack. </em>The musicians are URI students. The conductor is a URI alum. All are supremely talented.</p>
<ul>
<li>Geri Muller &#8212; Flute, Piccolo</li>
<li>Theresa Procopio &#8212; Oboe, English Horn</li>
<li>Brandon Winrich &#8212; Clarinet</li>
<li>Charles Larson &#8212; Soprano Saxophone, Alto Saxophone, Tenor Saxophone</li>
<li>Chelsea Anderson &#8212; Trumpet</li>
<li>Erin Dawson &amp; Michael Rayner &#8212; Trombone</li>
<li>Benjamin Boisclair, Zachary Friedland &amp; Christopher Vinciguerra &#8212; Percussion</li>
<li>Stephen Grueb &#8212; Conductor</li>
</ul>
<p>I hope you are as dazzled by this three-movement performance as I was. It&#8217;s further proof that <em>7th Son</em> fans remain the greatest fans in the world.</p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/12/01/music-7th-son-the-soundtrack/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/7th_Son__The_Soundtrack.mp3" length="36786693" type="audio/mpeg" />
		<itunes:duration>0:25:30</itunes:duration>
		<itunes:subtitle>Early last month, I traveled from my Denver home to Rhode Island to meet Brandon Winrich, a music composition major at the University of Rhode Island. It was the conclusion of a remarkable artistic journey for him, and was a life-changing day for me[...]</itunes:subtitle>
		<itunes:summary>Early last month, I traveled from my Denver home to Rhode Island to meet Brandon Winrich, a music composition major at the University of Rhode Island. It was the conclusion of a remarkable artistic journey for him, and was a life-changing day for me — a day three years in the making.
In 2008, Brandon contacted me, asking for permission to compose orchestral music inspired by my 7th Son sci-fi thriller novel trilogy. As a lifelong fan of classical music, I was humbled and delighted … and I gave Brandon the green light without reservation.
The following year, Brandon composed and helped perform Movement 1: Descent, a 6:45 song inspired by the events in the first 7th Son novel. This was part of a project for his musical studies. In 2010, he paid similar homage to Deceit with another public performance. But this year, for his third and final 7th Son-inspired composition (and senior recital), Brandon emailed and asked if I might personally attend the live performance of movements 1 and 2 … and a first-ever performance of Movement 3: Destruction. The trilogy of songs would be played by 10 musicians, and conducted by a URI graduate.
I booked the flight that night.
The audio file at the end of this post is a recording of that live performance. Click play, and you’ll hear the work of a talented young man embarking on what can only be an incredibly successful artistic career. I am deeply touched and honored that anyone would be so inspired by my work to create something so compelling. I’m grateful Brandon allowed me to freely share this recording with you.
Here is a guide of the 7th Son Trilogy scenes Brandon re-created in this 25-minute performance. Note that movements — each named after 7th Son novels — are introduced by a long note played by horns … the very hmmmmm ”scene change” sound heard in the 7th Son podcast novels.
7th Son, Movement 1: Descent is comprised of 8 sections:

“The president of the United States is dead.  He was murdered in the morning sunlight by a four-year-old boy.”
A Former Life
Send in the Clones
Descent / The Womb
Contacting the Outside
Following Alpha’s Trail / “I Comply” / Hacking the CDC
Showdown at Folie à Deux
“It’s Never Over”

7th Son, Movement 2: Deceit is comprised of 8 sections:

John Alpha(s) and Special(k)
Homecoming / To the Fallen
Alert Status 1: Lockdown
The Proto Womb
Hack Back
Prime Time
Escape from Prophecy, Texas
Wild Card / Tanker Chase / The Fifth Wheel

7th Son, Movement 3: Destruction is comprised of 12 sections:

Killjoy
760 United Nations Plaza
The Cavalry Arrives
Catalyst
A Fateful Ride
Obsidian
The Life and Times of Kilroy 2.0
Return to the 7th Son Facility
Commotion in the Common Room / The Madman’s March
The Final Battle
Aftermath
Epilogue – 6 months later

Tomorrow, I’ll post a PDF of incredible liner notes, packed with comments and artistic insights written by Brandon himself. He was keen to share his creative commentary with you, and I am delighted to oblige.
Before I present the recording, I want to introduce you to the 10 musical performers of 7th Son: The Soundtrack. The musicians are URI students. The conductor is a URI alum. All are supremely talented.

Geri Muller — Flute, Piccolo
Theresa Procopio — Oboe, English Horn
Brandon Winrich — Clarinet
Charles Larson — Soprano Saxophone, Alto Saxophone, Tenor Saxophone
Chelsea Anderson — Trumpet
Erin Dawson &amp; Michael Rayner — Trombone
Benjamin Boisclair, Zachary Friedland &amp; Christopher Vinciguerra — Percussion
Stephen Grueb — Conductor

I hope you are as dazzled by this three-movement performance as I was. It’s further proof that 7th Son fans remain the greatest fans in the world.
–J.C.</itunes:summary>
		<itunes:keywords>Announcements, Gratitude</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/7th_Son__The_Soundtrack.mp3" fileSize="36786693" type="audio/mpeg" /></item>
		<item>
		<title>What You Said: Your Three Favorite Podcasts</title>
		<link>http://jchutchins.net/site/2011/10/25/what-you-said-your-three-favorite-podcasts/</link>
		<comments>http://jchutchins.net/site/2011/10/25/what-you-said-your-three-favorite-podcasts/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 21:56:08 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gratitude]]></category>
		<category><![CDATA[three favorite podcasts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6457</guid>
		<description><![CDATA[Today, I posted on Twitter, Facebook and Google+: Yo, I need YOUR help! I&#8217;m sniffing around for new things to listen to. What are your THREE FAVORITE podcasts? Hit me! Here&#8217;s what you said. Thanks for all the wonderful suggestions! On Twitter&#8230; ElanaRoth &#8211; Elana All of the How Stuff Works shows, @neiltyson&#8216;s Star Talk radio, and anything [...]]]></description>
			<content:encoded><![CDATA[<p>Today, I posted on Twitter, Facebook and Google+:</p>
<p><strong><em>Yo, I need YOUR help! I&#8217;m sniffing around for new things to listen to. What are your THREE FAVORITE podcasts? Hit me!</em></strong></p>
<p>Here&#8217;s what you said. Thanks for all the wonderful suggestions!</p>
<h2><strong>On Twitter&#8230;</strong></h2>
<div>
<ul>
<li><strong><a title="Elana Roth" href="http://twitter.com/#!/ElanaRoth" data-user-id="19116778">ElanaRoth</a></strong> &#8211; Elana All of the How Stuff Works shows, <a href="http://twitter.com/#!/neiltyson" rel="nofollow" data-screen-name="neiltyson"><s>@</s>neiltyson</a>&#8216;s Star Talk radio, and anything from Slate.</li>
<li><strong><a title="Peter Kelly" href="http://twitter.com/#!/PeterKelly82" data-user-id="94109969">PeterKelly82</a></strong> &#8211; 1) NPR: On The Media, 2) NPR: Planet Money, 3) NPR: Radiolab (I really like NPR)</li>
<li><strong><a title="Jenn" href="http://twitter.com/#!/ONoesUDidnt" data-user-id="108663002">ONoesUDidnt</a></strong> &#8211; 1) Functional Nerds 2) P2RTransmission, 3) SFSignal, 4) anyone who happens to be interviewing <a href="http://twitter.com/#!/pascallangdale" rel="nofollow" data-screen-name="pascallangdale"><s>@</s>pascallangdale</a> at the time</li>
<li><strong><a title="Erik Ackerman" href="http://twitter.com/#!/Silvervale" data-user-id="3568821">Silvervale</a></strong> &#8211; The Gearheart, Disasterpiece Theatre, and Sigler (the list is longer, and you used to top it, but you&#8217;ve kinda pod faded <img src='http://jchutchins.net/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) &#8230; <a href="http://twitter.com/#!/TeeMonster" rel="nofollow" data-screen-name="TeeMonster"><s>@</s>TeeMonster</a> and <a href="http://twitter.com/#!/PhilippaJane" rel="nofollow" data-screen-name="PhilippaJane"><s>@</s>PhilippaJane</a> are also strong contributors.</li>
<li><strong><a title="Ruth Stearns" href="http://twitter.com/#!/rampantpanda" data-user-id="9523952">rampantpanda</a></strong> &#8211; 3 favorite podcasts: I Should Be Writing, Writing Excuses, and <a title="http://hppodcraft.com/" href="http://t.co/xzimZzwM" rel="nofollow" target="_blank" data-expanded-url="http://HPPodcraft.com" data-ultimate-url="http://hppodcraft.com/">HPPodcraft.com</a></li>
<li><strong><a title="Tom Boucher" href="http://twitter.com/#!/trekkie" data-user-id="708083">trekkie</a></strong> &#8211; SMODCast, Slice of SciFi, and Real time with bill maher</li>
<li><strong><a title="David Griner" href="http://twitter.com/#!/griner" data-user-id="13110812">griner</a></strong> &#8211; These probably got mentioned, but I&#8217;m a big fan of Film Sack, Giant Bombcast, History of Rome, RadioLab &amp; This Is Only a Test</li>
<li><strong><a title="Lorraine Hopping" href="http://twitter.com/#!/HoppingFun" data-user-id="120515305">HoppingFun</a></strong> &#8211; Was hoping to catch live show in LA, but must settle for podcasts: <a href="http://twitter.com/#!/5TruthsAndALie" rel="nofollow" data-screen-name="5TruthsAndALie"><s>@</s>5TruthsAndALie</a></li>
<li><strong><a title="Anne Ramos" href="http://twitter.com/#!/sophialoving" data-user-id="277628128">sophialoving</a></strong> &#8211; top 3 podcasts: age of persuasion, spark and q with<a href="http://twitter.com/#!/jianghomeshi" rel="nofollow" data-screen-name="jianghomeshi"><s>@</s>jianghomeshi</a> <a title="#proudcanuck" href="http://twitter.com/#!/search?q=%23proudcanuck" rel="nofollow"><s>#</s>proudcanuck</a></li>
<li><strong><a title="Ian Pottmeyer" href="http://twitter.com/#!/Tonamel" data-user-id="14347420">Tonamel</a></strong> &#8211; Right now, mine are probably <a href="http://twitter.com/#!/theshaftpodcast" rel="nofollow" data-screen-name="theshaftpodcast"><s>@</s>theshaftpodcast</a><a href="http://twitter.com/#!/allsongs" rel="nofollow" data-screen-name="allsongs"><s>@</s>allsongs</a> and <a href="http://twitter.com/#!/nerdist" rel="nofollow" data-screen-name="nerdist"><s>@</s>nerdist</a></li>
<li><strong><a title="Eliza Sea" href="http://twitter.com/#!/elizasea" data-user-id="886071">elizasea</a></strong> &#8211; citizen radio, qn, Star Talk with <a href="http://twitter.com/#!/neiltyson" rel="nofollow" data-screen-name="neiltyson"><s>@</s>neiltyson</a></li>
<li><strong><a title="Mark Harris" href="http://twitter.com/#!/Mark_D_Harris" data-user-id="14203823">Mark_D_Harris</a></strong> &#8211; Major Spoilers, Ihnatko Almanac, Macbreak Weekly.</li>
<li><strong><a title="ZombieFarmer" href="http://twitter.com/#!/ZombieFarmer" data-user-id="18064694">ZombieFarmer</a></strong> &#8211; anything and everything by darker porjects and we&#8217;re alive</li>
<li>
<div><strong><a title="Ryan Sullivan" href="http://twitter.com/#!/sullybaby" data-user-id="17036965">sullybaby</a></strong> &#8211; Nerdist, Adam Carolla, Skeptics Guide to the Universe.<span id="more-6457"></span></div>
</li>
</ul>
<h2><strong>On Facebook&#8230;</strong></h2>
<ul>
<li><strong><a href="http://www.facebook.com/jennifer.bengel" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=695358281">Jennifer Schooley Bengel</a></strong> &#8211; I listen to two podcasts- Handel On The Law and Freakonomics.</li>
<li><strong><a href="http://www.facebook.com/jorowi" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=17506158">John Wilkerson</a></strong> &#8211; Mac OS Ken, Get-It-Done Guys Quick and Dirty Tips, Security: Now!</li>
<li><strong><a href="http://www.facebook.com/matthew.wayne.selznick" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=720967135">Matthew Wayne Selznick</a></strong> &#8211; Studio 360, Selected Shorts, In Our Time</li>
<li><strong><a href="http://www.facebook.com/robsuarez" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=619768337">Rob Suarez</a></strong> &#8211; Old news but I am currently hooked on Decoder Ring Theater. Another really well produced audio drama series is Star Trek: Outpost from Giant Gnome Productions.</li>
<li><strong><a href="http://www.facebook.com/toasterboy" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=616441893">Grant Baciocco</a></strong> &#8211; THe Art of Wrestling Podcast. SOme great interviews and &#8216;road stories&#8217; from pro wrestlers.</li>
<li><strong><a href="http://www.facebook.com/aaron.osgood" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1647046727">Aaron Osgood</a></strong> &#8211; Escape Pod</li>
<li><strong><a href="http://www.facebook.com/Bronzethumb" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=686386951">Paul Pearson</a></strong> &#8211; The Critical Myth Podcast, The Moral of the Story Podcast, TOFOP: Aussie comedy podcast.</li>
<li><strong><a href="http://www.facebook.com/ChrisLittleFameMonsterMcWhite" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1674436765">Chris Mc White</a></strong> ‎&#8211; <a href="http://www.facebook.com/scottsigler" data-hovercard="/ajax/hovercard/user.php?id=607850367">Scott Sigler</a>, WNYC Soundcheck and Harry Strange</li>
<li><strong><a href="http://www.facebook.com/zaren" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=776244114">Jim Schmidt</a></strong> &#8211; The only podcast I listen to any more is Mac OS Ken &#8211; well, that, and as much of NHK World News that will fit into my morning commute</li>
<li><strong><a href="http://www.facebook.com/blairisbuffy" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1176931394">Blair Herzig</a></strong> &#8211; All excellent Podiobook Novels free on itunes: 1. The Leviathan Chronicles 2. The Rookie 3. The Prophet of Panemindorah 4. Morevi 5. Shadowmagic 6. Murder at Avedon Hill</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=100002401673973" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=100002401673973">Paul Knowles</a></strong> &#8211; Leviathan Chronicles, 7th Son, Urban Shooter, ProArms, Traders Tales, Bigger on the Inside, anything by Scott Sigler or Tee Morris or Paul E. Cooley, JRR Tolkien, and more.</li>
<li><strong><a href="http://www.facebook.com/gabe.reed" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=723698994">Gabe Reed</a></strong> &#8211; Mysterious Universe, Nature Podcast, TWiG</li>
<li><strong><a href="http://www.facebook.com/steve.pountney" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1813753093">Steve Pountney</a></strong> &#8211; Other than you, Radio 5 Live F1 (UK), Mike Bennett, The Bellfaire Podcast, The Escape Pod</li>
<li><strong><a href="http://www.facebook.com/amanda.tikkanen" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1481534237">Amanda Tikkanen</a></strong> &#8211; Weird Things, Skeptic&#8217;s Guide to the Universe, and Coverville, and Skeptoid!</li>
<li><strong><a href="http://www.facebook.com/VMunashii" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1262111165">Void Munashii</a></strong> &#8211; ‎(This is excluding Escape Artists podcasts) The Dunesteef Audio Fiction Magazine, The Weekly Geek (which is, sadly, ending soon), Planet Money</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=1143931630" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1143931630">Mike Anino</a></strong> &#8211; Decoder Ring Theater, Thrilling Adventure Hour and Nerdist</li>
<li><strong><a href="http://www.facebook.com/jennifer.navarrete" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=533348668">Jennifer Navarrete</a></strong> &#8211; We&#8217;re getting ready to kick off National Podcast Post Month on November 1st. 30 days of podcasting from folks around the globe. For now you might want to look at PsuedoPod (scarey) or PodCastle (fantasy).</li>
<li><strong><a href="http://www.facebook.com/schell.chuck" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=615623853">Chuck Schell</a></strong> &#8211; Patrick E Mclean. How to succeed in evil.</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=100000559812429" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=100000559812429">Daniel Schreiber</a></strong> &#8211; Right now my three favorite podcasts are Risk, WTF with Marc Maron, and Radio Lab</li>
<li><strong><a href="http://www.facebook.com/marcdepuma" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=690566215">Marc Lombart</a></strong> &#8211; My three: Slice of SciFi, Grammar Girl, and I Should be Writing.</li>
<li><strong><a href="http://www.facebook.com/SupComTabz" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=717795615">Tabitha Grace Smith</a></strong> &#8211; I&#8217;m pretty sure you listen to This American Life, so: Radio Lab is one of my new favorites. Other than TAL and Radio Lab the only other podcasts I listen to are mine or IntroCasts.</li>
<li><strong><a href="http://www.facebook.com/dave.minkus" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=1384426687">Dave Minkus</a></strong> &#8211; Because I refuse to self-promote, I&#8217;ll throw out anything that Leo Laporte does (my personal favorite is The Tech Guy), FilmJunk and GeeksOn.</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=18704947" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=18704947">Anne-Marie Skjong-Nilsen</a></strong> &#8211; SModcast, Tank Riot, and RISK atm (but I got a bunch more I love).</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=662469213" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=662469213">Rev Chumley</a></strong> &#8211; The adventures of Mike Detective, Air out my shorts, Superego</li>
<li><strong><a href="http://www.facebook.com/CelticGoddess1326" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=625431425">Elizabeth Fracek Nalagan</a></strong> &#8211; The Geologic Podcast, AstronomyCast, and Radio Free Burrito (and that Mr. Wheaton needs to do a new episode soon!).</li>
<li><strong><a href="http://www.facebook.com/knibblet" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=720988568">Barbara Jungbauer</a></strong> &#8211; Escape Pod, that bald guy&#8230; <a href="http://www.facebook.com/scottsigler" data-hovercard="/ajax/hovercard/user.php?id=607850367">Scott Sigler</a> &#8230; and cruise through podiobooks. Oh! Dan Carlin&#8217;s Hardcore History and any other art of history ones I can find.</li>
<li><strong><a href="http://www.facebook.com/kjtoo" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=681765802">Kris Johnson</a></strong> &#8211; The Tobolowsky Files, Pulp Audio Weekly and The *mumble*mumble*mumble*.</li>
<li><strong><a href="http://www.facebook.com/vhopwood" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=503162601">Vincent Hopwood</a></strong> &#8211; The Gearheart, Toothless. If you don&#8217;t love &#8216;em both, I&#8217;ll eat my Facebook page.</li>
<li><strong><a href="http://www.facebook.com/clinton.alvord" data-ft="{&quot;type&quot;:35}" data-hovercard="/ajax/hovercard/user.php?id=603667064">Clinton Alvord</a></strong> &#8211; Judge John Hodgman, Tech News Today, Bells in the Batfry</li>
</ul>
<h2><strong>On Google+&#8230;</strong></h2>
<ul>
<li><strong><a href="https://plus.google.com/102372690636453052676" rel="nofollow">Nicole Gugliucci</a></strong> &#8211; Geologic Podcast, The Death Panel, Skeptics Guide to the Universe</li>
<li><strong><a href="https://plus.google.com/104046494991129079004" rel="nofollow">Jonathan Howell</a></strong> &#8211; DrabbleCast, Tech News Today, Escape Pod</li>
<li><strong><a href="https://plus.google.com/107560138675261473715" rel="nofollow">John Miley</a></strong> &#8211; Cowry Catchers, or The Starter, if you&#8217;re looking for episodic fiction, StarShipSofa, for more of a fanzine</li>
<li><strong><a href="https://plus.google.com/105306493874979475298" rel="nofollow">Daniel Andrlik</a></strong> &#8211; Writing excuses, Nerdist, The Bugle</li>
<li><strong><a href="https://plus.google.com/102335604938334513987" rel="nofollow">Seth Hanisek</a> &#8211; </strong>Read It And Weep &#8211; three funny guys talk about bad books, movies and TV,  99% Invisible &#8211; short, brilliant pieces telling the stories of design, Necessary &amp; Sufficient &#8211; discussions about pairs of words (much cooler than that description)</li>
<li><strong><a href="https://plus.google.com/103327539399930612083" rel="nofollow">Chris Grant</a></strong> &#8211; I Should Be Writing, Adventures in Sci-Fi Publishing, Writing Excuses, Adam Carolla has a great, non-writing podcast, too.</li>
<li><strong><a href="https://plus.google.com/103546400464337783760" rel="nofollow">Kevin Lovecraft</a></strong> &#8211; hppodcraft, thehorror!, thescopeshow</li>
<li><strong><a href="https://plus.google.com/102773861216271254714" rel="nofollow">Jess Hartley</a></strong> &#8211; The Splendid Table (cooking/food), Car Talk (nominally cars, but really humor), Pulp Gamer Out of Character (mostly tabletop/board/card games) &#8211; Caveat for the last one &#8211; I used to guest-host on a regular basis, so I&#8217;m biased.</li>
<li><strong><a href="https://plus.google.com/112674893401585050829" rel="nofollow">Scott Roche</a></strong> &#8211; Currently Flash Pulp, Decorder Ring Theater and WNYC&#8217;s Radio Lab.</li>
<li><strong><a href="https://plus.google.com/103974448542785064836" rel="nofollow">Ryan H</a></strong> &#8211; Decoder Ring Theatre (modern versions of old-time radio), Quirks and Quarks (science show from Canada&#8217;s public broadcaster), The New Yorker (authors appearing in the New Yorker reading stories that previously appeared in the magazine and inspired them)</li>
<li><strong><a href="https://plus.google.com/100982336081520603984" rel="nofollow">John Jennings</a></strong> &#8211; Skeptic&#8217;s Guide to the Universe, Geologic Podcast, DrabbleCast</li>
<li><strong><a href="https://plus.google.com/104602396524453958754" rel="nofollow">Evan Lecklider</a></strong> &#8211; Geek Friday, Wait Wait Don&#8217;t Tell Me, Back to Work</li>
<li><strong><a href="https://plus.google.com/100273157011240146568" rel="nofollow">Nobilis Reed</a></strong> &#8211; DrabbleCast, Dunesteef, Bedpost Confessions</li>
<li><strong><a href="https://plus.google.com/115762443397100073251" rel="nofollow">R Taylor</a></strong> &#8211; Non-fiction: Geek Out! with Mainframe, Nutty Bites, Polyamory Weekly. Fiction: Trader&#8217;s Tales, Podcastle, The Gearheart</li>
<li><strong><a href="https://plus.google.com/100765827185632795164" rel="nofollow">Tim Mills</a></strong> &#8211; Mark Kermode and Simon Mayo&#8217;s Film Reviews</li>
<li><strong><a href="https://plus.google.com/110056382298092102303" rel="nofollow">Ben Gerber</a></strong> &#8211; History of Rome, Radiolab, Smodcast</li>
<li><strong><a href="https://plus.google.com/116815336283187876496" rel="nofollow">Doak Williford</a></strong> &#8211; Astronomy Cast, The Moth, Le Show</li>
<li><strong><a href="https://plus.google.com/104314714333375706008" rel="nofollow">David Jacobs</a></strong> &#8211; Check this dude out. mouselink</li>
<li><strong><a href="https://plus.google.com/116620638419097792544" rel="nofollow">Christopher Morse</a></strong> &#8211; Never Not Funny, Thrilling Adventure Hour, Walking the Room</li>
<li><strong><a href="https://plus.google.com/109968249347359290894" rel="nofollow">Maurice Singleton</a></strong> &#8211; EscapePod, Clarksworld and Lightspeed are all good. I like Starship Sofa too, but its usually pretty long. For reviews of &#8220;genre&#8221; tv, movies &amp; pop culture, try SliceOfSciFi.com. NPR&#8217;s Planet Money and WSJ Tech News briefing are good quick hits also.</li>
<li><strong><a href="https://plus.google.com/109012229167328511070" rel="nofollow">Martyn Casserly</a></strong> &#8211; Hatchet Job podcast, Thinking Allowed, Gamers With Jobs</li>
<li><strong><a href="https://plus.google.com/113354981268159594541" rel="nofollow">Richard Green</a></strong> &#8211; View From Valhalla, Parsec winners and finalists, Decoder Ring Theatre</li>
<li><strong><a href="https://plus.google.com/101519964681868787648" rel="nofollow">Jared Axelrod</a></strong> &#8211; &#8221;This American Life,&#8221; &#8220;Planet Money&#8221; and &#8220;How Did This Get Made&#8221;</li>
<li><strong><a href="https://plus.google.com/116893325733822534829" rel="nofollow">murph nj</a></strong> &#8211; No Agenda, The Linux Link Tech Show, The Tin Foil Hat Show.</li>
<li><strong><a href="https://plus.google.com/105592786795263733518" rel="nofollow">Jonathan Kift</a></strong> &#8211; Drabblecast (weird fiction and hilarity), FIlmspotting (fun, unpretentious film criticism), The Dice Tower (best boardgaming podcast on the planet)</li>
<li><strong><a href="https://plus.google.com/110230017608588216351" rel="nofollow">Tobias Queen</a></strong> &#8211; The Dunesteef Audio Fiction Magazine, The Metamor City Podcast, FETIDUS &#8211; The Foundation for the Ethical Treatment of the Innocently Damned, Undead and Supernatural, Jake Bible Audio Fiction, Guild of the Cowry Catchers</li>
<li><strong><a href="https://plus.google.com/109430491441039163793" rel="nofollow">David Risner</a></strong> &#8211; Skeptics Guide to the Universe, Wait Wait Don&#8217;t Tell Me, Tech News Today</li>
<li><strong><a href="https://plus.google.com/102819987958461328164" rel="nofollow">Natalie Metzger</a></strong> &#8211; Current favorites include: FourCast, Radio Lab, Geek A Week</li>
<li><strong><a href="https://plus.google.com/101344628908855586319" rel="nofollow">Chris Thompson</a></strong> &#8211; Geologic x3</li>
<li><strong><a href="https://plus.google.com/117814448311598672849" rel="nofollow">Alan Smithee</a></strong> &#8211; Too Beautiful To Live, The Grapes of Rad, Air-Raid Podcast</li>
</ul>
<div>I&#8217;m closing comments on this post, since there&#8217;s plenty of great stuff for all of us to check out. However, if you&#8217;d like to spread the word about YOUR three favorite podcasts, kindly share them with your friends and online followers! The creators of those shows will appreciate your evangelism!</div>
</div>
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		<title>Guest Post: A Message from Author Jeremy Robinson</title>
		<link>http://jchutchins.net/site/2011/10/20/guest-post-a-message-from-author-jeremy-robinson/</link>
		<comments>http://jchutchins.net/site/2011/10/20/guest-post-a-message-from-author-jeremy-robinson/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 15:00:43 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Jeremy Robinson]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6438</guid>
		<description><![CDATA[Hey, everybody &#8212; J.C. Hutchins here. Not long ago, I allowed my pal and fellow new media author Seth Harwood to commandeer this here blog to tell you about some exciting things he was working on. Today, I&#8217;m doing the same for the supremely-talented Jeremy Robinson, a storyteller who excels at telling tales in many genres. [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, everybody &#8212; J.C. Hutchins here. Not long ago, I allowed my pal and fellow new media author Seth Harwood to commandeer this here blog to tell you about some exciting things he was working on. Today, I&#8217;m doing the same for the supremely-talented <a href="http://www.jeremyrobinsononline.com/">Jeremy Robinson</a>, a storyteller who excels at telling tales in many genres.</p>
<p>Jeremy wants to introduce himself to you fine peeps &#8212; and I thought be best-possible way to do that was to <strong>let him choose any three topics he wanted</strong>, and share his thoughts about them with you. Along the way, he&#8217;ll share some cool news about his latest novel <em>The Sentinel </em>and tell you about an opportunity to win a free Amazon Kindle e-reader. Two Kindles are up for grabs, so it&#8217;s worth your while to learn about Jeremy&#8217;s work &#8230; and how you might become a lucky winner.</p>
<p>So long from me &#8212; the rest of this post is all Jeremy!</p>
<p><strong>Welcome to Jeremy Robinson’s Great Kindle Giveaway and Blog Tour&#8230;</strong></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/10/hunter-descent.jpg"><img class="alignleft size-full wp-image-6442" style="margin: 5px;" title="hunter-descent" src="http://jchutchins.net/site/wp-content/uploads/2011/10/hunter-descent.jpg" alt="" width="200" height="300" /></a>“Hurray for free Kindles!” you say, but who the hell is Jeremy Robinson? Allow me to introduce myself. I’m the author of 11 mixed genre novels, published in 10 languages, including the popular fantasy YA series <em><a href="http://www.amazon.com/gp/product/B004D4YNUW">The Last Hunter</a></em>, and the fast-paced Jack Sigler series (also known as Chess Team &#8212; not nearly as nerdy as it sounds), <em><a href="http://www.amazon.com/gp/product/0312540280">Pulse</a></em>, <em><a href="http://www.amazon.com/Instinct-Chess-Adventure-Jeremy-Robinson/dp/0312540299/">Instinct</a></em> and <em><a href="http://www.amazon.com/gp/product/0312540302">Threshold</a></em> from Thomas Dunne Books/St. Martin’s Press. I’m the co-author of an expanding series of novellas deemed the <em>Chesspocalypse</em>, which take place in the Chess Team universe. If that doesn’t wet your whistle, I’m also known as Jeremy Bishop, the #1 Amazon.com horror author of <em><span style="text-decoration: underline;"><a href="http://www.amazon.com/gp/product/B005LDJHYG">The Sentinel</a></span></em> and the controversial novel, <em><a href="http://www.amazon.com/TORMENT-Novel-Dark-Horror-ebook/dp/B004AYCTH4">Torment</a></em>. For more about me, or my books, visit <a href="http://www.jeremyrobinsononline.com/">my website</a>.</p>
<p>J.C. told me I could tackle any three topics I wanted in my guest post &#8212; so I did just that. My three topics are below. I hope you enjoy them.</p>
<p>Also know that there are rewards for sloughing through the questions and answers. I&#8217;ll be giving away two Kindles to two randomly selected readers who sign up for my newsletter. Details on the giveaway can be found below. On to the Q&amp;A!</p>
<p><strong>You published two novels, <em>Beneath</em> and <em>Kronos</em> as free podcasts novels a few years back. What was your podcast experience like, and why haven’t you released another podcast novel since?</strong></p>
<p>In general, my experience with releasing the two podcast novels was great. <em>Kronos</em> has been listened to, in full, 19,500 times. <em>Beneath</em> has been listened to 16,600 times. From what I understand, those are very good stats. Maybe not Sigler or Hutchins stats, but respectable. But have that podcast fanbase translated to sales of my other, non-free books (which is the goal when giving something away)? It&#8217;s impossible to say for sure, but my guess would be no. In fact, when the podcasts were new and being downloaded in large numbers, there was no noticeable uptick in sales of my non-free books. I suspect this is because there is a glut of free books available now, so why bother paying for something when there are other free options?<span id="more-6438"></span></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/10/sentinel.jpg"><img class="alignleft size-full wp-image-6444" style="margin: 5px;" title="sentinel" src="http://jchutchins.net/site/wp-content/uploads/2011/10/sentinel.jpg" alt="" width="200" height="300" /></a>That said, there are some hardcore podcast novel fans who are dedicated to supporting the authors they listen to. And I&#8217;ve heard from many who have bought my books, but it&#8217;s a microscopic percentage of total listeners. And that&#8217;s why I haven&#8217;t put out any more free books. I&#8217;m a crappy narrator, so I actually spent thousands of dollars creating each book. I’m glad I did it, but I can&#8217;t justify doing it for the rest of my novels. I am, however, using ACX and partnering with Jeff Kafer, the narrator of my podcast novels, to get the rest of my books selling as audiobooks via iTunes and Audible.</p>
<p><strong>You&#8217;ve written more than a dozen books, but your interests seem to expand into other forms of media: screenplays, an iPhone app, and game, and are always putting out video trailers and viral videos for your books. Do you plan to expand your career, officially, into other forms of media?</strong></p>
<p>I&#8217;m going to say something that might be surprising. I am not a writer. Sure, I string together words in a way that other people call writing. But unlike most writers, I am not in love with the English language. I can&#8217;t quote rules of grammar. I’m not a living thesaurus. I loathe most classic novels. These things don&#8217;t even interest me.</p>
<p>So what am I then? I&#8217;m a storyteller, and I&#8217;m not married to any particular format. I started in comic books (writing and illustrating), shifted to screenwriting, and then to novels. I not only want to see my books turned into movies, I would like to write the screenplays for them. I would like to direct them. I have big aspirations, and may never get that far, but I&#8217;m going to try. I will probably always write novels. Turns out I&#8217;m pretty good at it and they pay the bills. But I&#8217;m going to try every form of storytelling I can. Making money isn&#8217;t the point. I&#8217;m planning to direct a low/no budget movie, hopefully next summer, titled <em>The Devil is in the Details</em>. I&#8217;m going to write it. Direct it. Edit it. And release it. Will it be in theaters? I doubt it. Direct to DVD? If I&#8217;m lucky, but the odds are against it. I don&#8217;t create for the money, I create for myself. For the first thirty years of my life, I drew, painted, wrote and made movies for fun. For free. Just because I now make a living writing novels doesn’t mean I&#8217;m finished experimenting with storytelling. If I manage to make a kick-ass movie and some studio picks it up, that might make it official, but money or no money, I&#8217;ll continue to branch into whatever form of story-telling that fancies me.</p>
<p><strong>Which of your books is your favorite, and why?</strong></p>
<p>I think I’m supposed to say this is a hard decision, but it’s not. <em>The Last Hunter &#8212; Descent</em> and the other books in the Antarktos Saga, are by far my top picks. They&#8217;re written in the first person and the main character, Solomon, is a combination of my son, the real Solomon, and my childhood experiences. So the story is deeply personal for me, but that carries across to the reader as well. The stories feel real, despite being my most fantastic in terms of settings, creatures and scope. They&#8217;re technically YA/teen books, but that&#8217;s only because the main character is a teenager in the first few books. The books are as action-packed, violent and frightening as all my other books, but are balanced by more heart and deeper characters. As for what the story is about, I&#8217;ll let Solomon tell you in his own words:</p>
<p style="padding-left: 30px;"><em>I&#8217;ve been told that the entire continent of Antarctica groaned at the moment of my birth. The howl tore across glaciers, over mountains and deep into the ice. Everyone says so. Except for my father; all he heard was Mother&#8217;s sobs. Not of pain, but of joy, so he says. Other than that, the only verifiable fact about the day I was born is that an iceberg the size of Los Angeles broke free from the ice shelf a few miles off the coast. Again, some would have me believe the fracture took place as I entered the world. But all that really matters, according to my parents, is that I, Solomon Ull Vincent, the first child born on Antarctica &#8212; the first and only Antarctican &#8212; was born on September 2nd, 1974.</em></p>
<p style="padding-left: 30px;"><em>If only someone could have warned me that, upon my return to the continent of my birth thirteen years later, I would be kidnapped, subjected to tortures beyond comprehension and forced to fight  &#8230; and kill. If only someone had hinted that I&#8217;d wind up struggling to survive in a subterranean world full of ancient warriors, strange creatures and supernatural powers. </em></p>
<p style="padding-left: 30px;"><em>Had I been warned I might have lived a normal life. The human race might have remained safe. And the fate of the world might not rest on my shoulders. Had I been warned&#8230;. </em></p>
<p style="padding-left: 30px;"> <em>This is my story&#8211;the tale of Solomon Ull Vincent &#8212; The Last Hunter.</em></p>
<p>Hope that was as good for you as it was for me. Now how about that kindle giveaway?</p>
<p><strong>Here’s the deal:</strong> To be entered to win one of two free Kindles all you have to do is visit <a href="http://jeremyrobinsononline.com">my website</a> and sign up for the newsletter. That&#8217;s it. The first Kindle will go to a randomly chosen newsletter signup on October 31. For the second Kindle, there&#8217;s a catch. The second giveaway will <em>only be triggered if</em> <em>one of my Kindle books hits the Amazon.com bestseller list</em> (top 100). So pick up some books (most are just $2.99 a pop) and spread the word! If one of the books squeaks up to #100 for just a single hour, the second kindle will be given away to another randomly chosen newsletter sign up on October 31.</p>
<p style="padding-left: 30px;"><em> *When you sign up for the newsletter, be sure to include the name of the blog that referred you in the field provided. I’ll be giving away two $50 Amazon.com gift certificates to the blog that refers the most sign-ups and another to the blog who referred the first kindle winner.</em></p>
<p style="padding-left: 30px;"><em>** I will announce winners via Twitter, Facebook, my blog, and newsletter (which you will be signed up for!) but I’ll also e-mail the winners directly—I’ll need to know where to ship those kindles!</em></p>
<p>Thanks for spending some time with me today. Hope you enjoyed the Q&amp;A, and good luck with the Kindle giveaway!</p>
<p><em>&#8211;Jeremy Robinson</em></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/10/20/guest-post-a-message-from-author-jeremy-robinson/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Podcast: Interview with Chuck Wendig, Storyteller</title>
		<link>http://jchutchins.net/site/2011/10/08/podcast-interview-with-chuck-wendig-storyteller/</link>
		<comments>http://jchutchins.net/site/2011/10/08/podcast-interview-with-chuck-wendig-storyteller/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 15:41:22 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6430</guid>
		<description><![CDATA[After months away from the podcast feed, J.C. extracts himself from a hearty heap of freelance storytelling to chat with another freelance storyteller, the supremely talented Chuck Wendig. Chuck has professionally written in many media and industries, including gaming, novels, screenplays, transmedia and more. &#8220;Versatility&#8221; is a topic of great interest in this chat. During [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/10/sternwendig_edit-copy.jpeg"><img class="size-full wp-image-6431 alignleft" style="margin: 5px;" title="Chuck Wendig" src="http://jchutchins.net/site/wp-content/uploads/2011/10/sternwendig_edit-copy.jpeg" alt="" width="200" height="200" /></a>After months away from the podcast feed, J.C. extracts himself from a hearty heap of freelance storytelling to chat with another freelance storyteller, the supremely talented <strong><a href="http://terribleminds.com/">Chuck Wendig</a></strong>. Chuck has professionally written in many media and industries, including gaming, novels, screenplays, transmedia and more. &#8220;Versatility&#8221; is a topic of great interest in this chat.</p>
<p>During the conversation, J.C. and Chuck discuss a freelancer&#8217;s life, the compelling opportunities for writers these days, and Chuck&#8217;s remarkable and varied storytelling career. If you&#8217;re a working writer, or dreaming of becoming one, you won&#8217;t want to miss Chuck&#8217;s incredible story, and his approach to telling tales.</p>
<ul>
<li>Visit Chuck&#8217;s website <a href="http://terribleminds.com/">Terribleminds</a>, and follow him on <a href="http://twitter.com/chuckwendig">Twitter</a></li>
<li>Learn more about (and pre-order!) Chuck&#8217;s upcoming novel <em><a href="http://www.amazon.com/Double-Dead-Tomes-Chuck-Wendig/dp/1907992413/">Double Dead</a></em></li>
<li>Get your learn-on about Chuck and Lance Weiler&#8217;s gobsmackingly awesome transmedia experience, <em><a href="http://lanceweiler.com/2011/01/pandemic-1-0/">Pandemic</a></em></li>
<li>Snag copies of Chuck&#8217;s nonfiction ebooks (<em>Penmonkey</em> books <a href="http://www.amazon.com/Confessions-Freelance-Penmonkey-ebook/dp/B0051JTOLQ/">One</a> and <a href="http://www.amazon.com/Revenge-of-the-Penmonkey-ebook/dp/B005L9CZSA/">Two</a>, and <em><a href="http://www.amazon.com/Things-Should-About-Writing-ebook/dp/B005D4Y2GQ/">250 Things&#8230;</a></em>), which offer insight on the writerly life</li>
<li>Read the spectacularly cool transcript of Steven Spielberg, George Lucas and Lawrence Kasden <a href="http://www.sendspace.com/file/cnoe3r">as they brainstorm </a><em><a href="http://www.sendspace.com/file/cnoe3r">Raiders of the Lost Ark</a></em></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/10/08/podcast-interview-with-chuck-wendig-storyteller/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_100711.mp3" length="51491029" type="audio/mpeg" />
		<itunes:duration>0:55:00</itunes:duration>
		<itunes:subtitle>After months away from the podcast feed, J.C. extracts himself from a hearty heap of freelance storytelling to chat with another freelance storyteller, the supremely talented Chuck Wendig. Chuck has professionally written in many media and industrie[...]</itunes:subtitle>
		<itunes:summary>After months away from the podcast feed, J.C. extracts himself from a hearty heap of freelance storytelling to chat with another freelance storyteller, the supremely talented Chuck Wendig. Chuck has professionally written in many media and industries, including gaming, novels, screenplays, transmedia and more. “Versatility” is a topic of great interest in this chat.
During the conversation, J.C. and Chuck discuss a freelancer’s life, the compelling opportunities for writers these days, and Chuck’s remarkable and varied storytelling career. If you’re a working writer, or dreaming of becoming one, you won’t want to miss Chuck’s incredible story, and his approach to telling tales.

Visit Chuck’s website Terribleminds, and follow him on Twitter
Learn more about (and pre-order!) Chuck’s upcoming novel Double Dead
Get your learn-on about Chuck and Lance Weiler’s gobsmackingly awesome transmedia experience, Pandemic
Snag copies of Chuck’s nonfiction ebooks (Penmonkey books One and Two, and 250 Things…), which offer insight on the writerly life
Read the spectacularly cool transcript of Steven Spielberg, George Lucas and Lawrence Kasden as they brainstorm Raiders of the Lost Ark
</itunes:summary>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_100711.mp3" fileSize="51491029" type="audio/mpeg" /><itunes:keywords>All Posts</itunes:keywords></item>
		<item>
		<title>Guest Post: A Message from Author Seth Harwood</title>
		<link>http://jchutchins.net/site/2011/10/06/guest-post-a-message-from-author-seth-harwood/</link>
		<comments>http://jchutchins.net/site/2011/10/06/guest-post-a-message-from-author-seth-harwood/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 19:44:25 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[podcast novel]]></category>
		<category><![CDATA[Seth Harwood]]></category>
		<category><![CDATA[this is life]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6419</guid>
		<description><![CDATA[Hey, everybody! I&#8217;d like to share some cool stuff concocted by one of my new media author pals, Seth Harwood. Seth&#8217;s written a guest post that shares some deets about his recent successes, his incredible new (and free) content, and his plans to make a splash in the Amazon Kindle store with his latest ebook [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, everybody! I&#8217;d like to share some cool stuff concocted by one of my new media author pals, <a href="http://sethharwood.com/">Seth Harwood</a>. Seth&#8217;s written a guest post that shares some deets about his recent successes, his incredible new (and free) content, and his plans to make a splash in the Amazon Kindle store with his latest ebook release <em>Jack Palms II: This Is Life</em>.</p>
<p>Seth and I go way back, and I&#8217;m honored to share his great news with you.</p>
<p>Take it away, Seth!</p>
<p><em>&#8211;J.C.</em></p>
<p style="text-align: center;">~ ~ ~</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/10/Front-Cover-Small.jpg"><img class="size-full wp-image-6422 alignleft" style="margin: 5px;" title="Cover of &quot;This Is Life&quot;" src="http://jchutchins.net/site/wp-content/uploads/2011/10/Front-Cover-Small.jpg" alt="" width="200" height="308" /></a>Hey Beta Clones,</p>
<p>Your boy here, Seth Harwood, dropping a line to let you know I’m back on the podcast scene with a new novel, a new special edition print book of <em>Jack Palms II: This Is Life</em> and a whole series of ebooks springing to life right around the corner.</p>
<p>But first and foremost, let’s get to <strong>what’s in it for you</strong>: more free crime fiction in the action/thriller genre as I present <em><a href="http://sethharwood.com/category/tags/broad-daylight">In Broad Daylight</a></em>, my first story featuring <strong>FBI agent Jess Harding</strong>. Here she’s chasing a serial killer of young women across Alaska in a summer of 20-hour days. When she starts to realize that the killer knows as much about her as she does about him, it starts getting messy. Will she find him before he finds her?</p>
<p>I just put up episode six today and you can get them all <a href="http://sethharwood.com/category/tags/broad-daylight">here with my talk</a> at sethharwood.com or on <a href="http://www.podiobooks.com/title/in-broad-daylight">Podiobooks.com</a> without my big yap. I hope you’ll come on over and give this story a try. If you like thrillers, action movies, police procedurals or stuff by Sigler and Hutch, I think you’ll dig it. <a href="http://media.podiobooks.com/pbpromos/InBroadDaylight-Promo.mp3">Listen as even Nathan Lowell gives it the thumbs up</a>!</p>
<p>Next up I have a <a href="http://sethharwood.com/kick">Kickstarter project</a> that ends on Saturday at 9am Pacific, Noon eastern. This has been a wonderfully successful way to fund a lot of the projects I have coming up this winter in <strong>ebook-land</strong> and offers the chance to get special editions of <em><a href="http://sethharwood.com/this_is_life">This is Life</a></em> in hardcover or paperback AND copies of lots more upcoming work. Time is short, so if you want, you must act soon.</p>
<p>And this brings me to my last point: my proposed <strong>domination of Amazon’s Kindle</strong> bestseller charts. I know, I know, but let’s at least try. <em>This is Life</em> is now available for <a href="http://www.amazon.com/This-Life-Palms-Crime-ebook/dp/B005S67GPS/ref=sr_1_1?ie=UTF8&amp;qid=1317881379&amp;sr=8-1">Kindle at Amazon</a> and <a href="http://www.barnesandnoble.com/w/this-is-life-a-jack-palms-novel-seth-harwood/1106064510?ean=2940013339163&amp;itm=1&amp;usri=this%2bis%2blife%2bjack%2bpalms">B&amp;N’s Nook</a>! Picking one up at $2.99 will really help this podcaster get noticed by more ebook buyers and sell some product! If you want to support and don’t have a Kindle, no problem: you can <a href="http://www.amazon.com/gp/feature.html/ref=kcp_ipad_mkt_lnd?docId=1000493771">download a Kindle App here for FREE</a> and buy the book then.</p>
<p>That’s all from me then, clones! Thanks big time to J.C. for letting me post this piece and I hope to see you in your earbuds this fall! <em><a href="http://sethharwood.com/category/tags/broad-daylight">In Broad Daylight</a></em> is waiting!</p>
<p><em>&#8211;Seth</em></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/10/06/guest-post-a-message-from-author-seth-harwood/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://media.podiobooks.com/pbpromos/InBroadDaylight-Promo.mp3" length="0" type="audio/mpeg" />
	<media:content url="http://media.podiobooks.com/pbpromos/InBroadDaylight-Promo.mp3" type="audio/mpeg" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts, podcast novel, Seth Harwood, this is life</itunes:keywords></item>
		<item>
		<title>ARGfest Keynote 2011: “Getting To Good”</title>
		<link>http://jchutchins.net/site/2011/09/03/argfest-keynote-2011-getting-to-good/</link>
		<comments>http://jchutchins.net/site/2011/09/03/argfest-keynote-2011-getting-to-good/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 18:13:36 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gratitude]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[argfest]]></category>
		<category><![CDATA[getting to good]]></category>
		<category><![CDATA[keynote]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6412</guid>
		<description><![CDATA[I had the great honor of presenting the keynote speech at ARGfest 2011 (Aug. 18-21), a convention that celebrates transmedia storytelling and gaming. I was humbled by the transmedia community&#8217;s kindness and support. During my presentation, I shared the important creative and business lessons I&#8217;ve learned during my 15 years a professional storyteller, and discussed [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/28548577?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="571" height="321"></iframe></p>
<p>I had the great honor of presenting the keynote speech at <a href="http://2011.argfestocon.com/">ARGfest 2011</a> (Aug. 18-21), a convention that celebrates transmedia storytelling and gaming. I was humbled by the transmedia community&#8217;s kindness and support.</p>
<p>During my presentation, I shared the important creative and business lessons I&#8217;ve learned during my 15 years a professional storyteller, and discussed a critical ingredient in becoming a creative professional &#8212; something I call &#8220;getting to good.&#8221;</p>
<p>Many thanks to Brandie Minchew (<a href="twitter.com/OctoberDreaming">@OctoberDreaming</a> on Twitter) and <a href="http://www.argn.com/">ARGN.com</a> for providing the audio recording from the event. I hope you enjoy it.</p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/09/03/argfest-keynote-2011-getting-to-good/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Podcast: Interview with Mike Knowlton, Social Film Producer</title>
		<link>http://jchutchins.net/site/2011/06/09/podcast-interview-with-mike-knowlton-social-film-producer/</link>
		<comments>http://jchutchins.net/site/2011/06/09/podcast-interview-with-mike-knowlton-social-film-producer/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 20:33:39 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Him Her and Them]]></category>
		<category><![CDATA[Mike Knowlton]]></category>
		<category><![CDATA[Murmur]]></category>
		<category><![CDATA[Social Film]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6390</guid>
		<description><![CDATA[Today, J.C. chats with Mike Knowlton, co-founder of Murmur, a studio/technology company that creates and distributes a new breed of entertainment called &#8220;Social Films.&#8221; The company recently released its first story in this genre, a Facebook-based film/interactive narrative called Him, Her and Them, which Mike produced. Mike shares an in-depth perspective about the unique aspects of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/06/Him-Her-And-Them.jpeg"><img class="alignleft size-full wp-image-6393" style="margin: 5px;" title="Him-Her-And-Them" src="http://jchutchins.net/site/wp-content/uploads/2011/06/Him-Her-And-Them.jpeg" alt="" width="200" height="200" /></a>Today, J.C. chats with Mike Knowlton, co-founder of <a href="http://www.murmurco.com/">Murmur</a>, a studio/technology company that creates and distributes a new breed of entertainment called &#8220;Social Films.&#8221; The company recently released its first story in this genre, a Facebook-based film/interactive narrative called <em><em><a href="http://www.facebook.com/HimHerandThem">Him, Her and Them</a></em>,</em> which Mike produced.</p>
<p>Mike shares an in-depth perspective about the unique aspects of Social Filmmaking, the interactive elements of <em>Him, Her and Them</em>, and the creative and marketing challenges he and his team encountered during the production of the experience. Mike also shares some information about the cool meetup organization <a href="http://www.meetup.com/Transmedia-New-York-City/">Transmedia NYC</a>, a terrific resource for creators of all fields.</p>
<p>If you&#8217;re keen to see a fascinating evolution of filmmaking and storytelling, this interview is a must-listen.</p>
<ul>
<li>Visit and experience <em><a href="http://www.facebook.com/HimHerandThem">Him, Her and Them</a></em></li>
<li>Learn more about <a href="http://www.murmurco.com/">Murmur</a></li>
<li>Learn more about <a href="http://www.meetup.com/Transmedia-New-York-City/">Transmedia NYC</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/06/09/podcast-interview-with-mike-knowlton-social-film-producer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_060911.mp3" length="35628613" type="audio/mpeg" />
		<itunes:duration>0:36:00</itunes:duration>
		<itunes:subtitle>Today, J.C. chats with Mike Knowlton, co-founder of Murmur, a studio/technology company that creates and distributes a new breed of entertainment called “Social Films.” The company recently released its first story in this genre, a Faceb[...]</itunes:subtitle>
		<itunes:summary>Today, J.C. chats with Mike Knowlton, co-founder of Murmur, a studio/technology company that creates and distributes a new breed of entertainment called “Social Films.” The company recently released its first story in this genre, a Facebook-based film/interactive narrative called Him, Her and Them, which Mike produced.
Mike shares an in-depth perspective about the unique aspects of Social Filmmaking, the interactive elements of Him, Her and Them, and the creative and marketing challenges he and his team encountered during the production of the experience. Mike also shares some information about the cool meetup organization Transmedia NYC, a terrific resource for creators of all fields.
If you’re keen to see a fascinating evolution of filmmaking and storytelling, this interview is a must-listen.

Visit and experience Him, Her and Them
Learn more about Murmur
Learn more about Transmedia NYC

 </itunes:summary>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_060911.mp3" fileSize="35628613" type="audio/mpeg" /><itunes:keywords>All Posts, Him Her and Them, Mike Knowlton, Murmur, Social Film</itunes:keywords></item>
		<item>
		<title>Podcast: Interview with Jim Babb, Transmedia Storyteller and Game Designer</title>
		<link>http://jchutchins.net/site/2011/05/18/podcast-interview-with-jim-babb-transmedia-storyteller-and-game-designer/</link>
		<comments>http://jchutchins.net/site/2011/05/18/podcast-interview-with-jim-babb-transmedia-storyteller-and-game-designer/#comments</comments>
		<pubDate>Thu, 19 May 2011 02:01:57 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6376</guid>
		<description><![CDATA[Today, J.C. speaks with Jim Babb, a New York-based creator who uses transmedia storytelling methods, game design and people&#8217;s curiosity to create fun stories that inspire audience participation. The latest project he and his company Awkward Hug are overseeing is the brilliant and charming Socks Inc. In this chat, Jim shares how he was first [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/05/Jim-Babb.jpeg"><img class="alignleft size-full wp-image-6381" style="margin: 5px;" title="Jim Babb" src="http://jchutchins.net/site/wp-content/uploads/2011/05/Jim-Babb.jpeg" alt="" width="211" height="305" /></a>Today, J.C. speaks with <a href="http://trouthammer.com/">Jim Babb</a>, a New York-based creator who uses transmedia storytelling methods, game design and people&#8217;s curiosity to create fun stories that inspire audience participation. The latest project he and his company <a href="http://www.awkwardhug.com/">Awkward Hug</a> are overseeing is the brilliant and charming <a href="http://www.socksinc.com/">Socks Inc.</a></p>
<p>In this chat, Jim shares how he was first exposed to unconventional storytelling, and how it influenced his life and career &#8230; and how it directly impacted the development of Socks Inc. Along the way, we&#8217;ll learn how Jim incorporated filmmaking, games, play and &#8212; most important &#8212; audience interaction into his projects. It&#8217;s a delightful conversation about a very fun (and funny!) online-meets-real-world narrative.</p>
<ul>
<li>Visit and experience <a href="http://www.socksinc.com/">Socks Inc.</a></li>
<li>Check out <a href="http://trouthammer.com/">Jim Babb&#8217;s website</a></li>
<li>Follow Jim on <a href="http://twitter.com/#!/jimbabb">Twitter</a></li>
<li>Learn about <a href="http://www.awkwardhug.com/">Awkward Hug</a></li>
<li>Learn about <a href="http://www.mustloverobots.com/">Must Love Robots</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://jchutchins.net/site/2011/05/18/podcast-interview-with-jim-babb-transmedia-storyteller-and-game-designer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051811.mp3" length="33833149" type="audio/mpeg" />
		<itunes:duration>0:36:00</itunes:duration>
		<itunes:subtitle>Today, J.C. speaks with Jim Babb, a New York-based creator who uses transmedia storytelling methods, game design and people’s curiosity to create fun stories that inspire audience participation. The latest project he and his company Awkward Hu[...]</itunes:subtitle>
		<itunes:summary>Today, J.C. speaks with Jim Babb, a New York-based creator who uses transmedia storytelling methods, game design and people’s curiosity to create fun stories that inspire audience participation. The latest project he and his company Awkward Hug are overseeing is the brilliant and charming Socks Inc.
In this chat, Jim shares how he was first exposed to unconventional storytelling, and how it influenced his life and career … and how it directly impacted the development of Socks Inc. Along the way, we’ll learn how Jim incorporated filmmaking, games, play and — most important — audience interaction into his projects. It’s a delightful conversation about a very fun (and funny!) online-meets-real-world narrative.

Visit and experience Socks Inc.
Check out Jim Babb’s website
Follow Jim on Twitter
Learn about Awkward Hug
Learn about Must Love Robots
</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051811.mp3" fileSize="33833149" type="audio/mpeg" /></item>
		<item>
		<title>In Which I Introduce Myself</title>
		<link>http://jchutchins.net/site/2011/05/17/in-which-i-introduce-myself/</link>
		<comments>http://jchutchins.net/site/2011/05/17/in-which-i-introduce-myself/#comments</comments>
		<pubDate>Tue, 17 May 2011 18:29:22 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6314</guid>
		<description><![CDATA[It is my earnest hope that a mutual friend&#8217;s tweet or Facebook post brought you here. I appreciate your curiosity for clicking that link &#8212; and since I also appreciate your time, I&#8217;ll be quick. I&#8217;m J.C. Hutchins. I&#8217;m a freelance storyteller. I&#8217;d like to work with you. I write transmedia experiences, novels, screenplays and [...]]]></description>
			<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.1px 0.0px 0.1px 0.0px; font: 13.5px Georgia} p.p2 {margin: 0.1px 0.0px 0.1px 0.0px; font: 12.0px 'Times New Roman'; min-height: 15.0px} p.p3 {margin: 0.1px 0.0px 0.1px 0.0px; font: 13.5px Georgia; min-height: 15.0px} --><a href="http://jchutchins.net/site/wp-content/uploads/2011/05/Snoopy-writer.jpg"><img class="alignleft size-full wp-image-6361" style="margin: 5px;" title="Snoopy-writer" src="http://jchutchins.net/site/wp-content/uploads/2011/05/Snoopy-writer.jpg" alt="" width="200" /></a>It is my earnest hope that a mutual friend&#8217;s tweet or Facebook post brought you here. I appreciate your curiosity for clicking that link &#8212; and since I also appreciate your time, I&#8217;ll be quick.</p>
<p>I&#8217;m J.C. Hutchins. I&#8217;m a freelance storyteller. I&#8217;d like to work with you.</p>
<p>I write transmedia experiences, novels, screenplays and more, all for hire. My trilogy of technothriller novels, <em>7th Son</em>, was optioned by Warner Bros in 2009.  A book I co-wrote, <em>Personal Effects: Dark Art</em>, is now in development as a Starz TV series.</p>
<p>My original stories have been enjoyed by tens of thousands of people in more than a dozen countries. My for-hire work has connected with hundreds of thousands. I continue to develop original IP, work with creators to expand new IP, and collaborate with agencies to enhance existing IP.</p>
<p>I also help craft multimedia marketing campaigns that create memorable connections between people and products. Most of these products were my own. Others were more high profile, such as toys (<em>Nanovor</em>) and television series (Discovery Channel&#8217;s <em>The Colony</em>).</p>
<p>I&#8217;ve worked with pioneers in the transmedia storytelling space such as Jordan Weisman, and agencies that innovate branded storytelling experiences such as Campfire. I live to collaborate, rev it to the creative red-line when needed, and consider deadlines immovable objects.</p>
<p>Do you need a fleet-footed creator to help your company or client achieve its business goals? I might be able to help. <strong><a title="J.C.'s resume" href="http://jchutchins.net/files/jchutchins.pdf" target="_blank">Download my creative resume</a></strong> to see what I&#8217;ve been up to recently. If my skills and accomplishments ring your bell, toss my name in your Rolodex.</p>
<p>And please, <strong><a title="Contact J.C." href="http://jchutchins.net/site/contact/" target="_blank">introduce yourself</a></strong>. I&#8217;d love to learn more about you, and answer any questions you might have about me or my work.</p>
<p>Thanks again for your curiosity and consideration. I hope to hear from you soon.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		<enclosure url="http://jchutchins.net/files/jchutchins.pdf" length="58752" type="application/pdf" /><media:content url="http://jchutchins.net/files/jchutchins.pdf" fileSize="58752" type="application/pdf" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts, Announcements, Other</itunes:keywords></item>
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		<title>Improve Your Authorial Voice Not By Writing, But By Watching</title>
		<link>http://jchutchins.net/site/2011/05/09/improve-your-authorial-voice-not-by-writing-but-by-watching/</link>
		<comments>http://jchutchins.net/site/2011/05/09/improve-your-authorial-voice-not-by-writing-but-by-watching/#comments</comments>
		<pubDate>Mon, 09 May 2011 14:31:43 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[screenplay]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6364</guid>
		<description><![CDATA[Note: This post originally appeared on the website WriterUnboxed. This is the one of several WU guest posts I’ll reprint here on my site. I love reading prose fiction &#8212; but in my heart of hearts, I&#8217;m a movie junkie. It&#8217;s a brilliant way to economically tell stories, and I enjoy the creative constraints the medium [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website <a href="http://writerunboxed.com/" target="_blank">WriterUnboxed</a>. This is the one of several WU guest posts I’ll reprint here on my site.</em></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/05/lights_camera_action_by_gavbee.jpg"><img class="alignleft size-medium wp-image-6365" style="margin: 5px;" title="lights_camera_action_by_gavbee" src="http://jchutchins.net/site/wp-content/uploads/2011/05/lights_camera_action_by_gavbee-249x300.jpg" alt="" width="200" /></a>I love reading prose fiction &#8212; but in my heart of hearts, I&#8217;m a movie junkie. It&#8217;s a brilliant way to economically tell stories, and I enjoy the creative constraints the medium has: running time, MPAA ratings, budget. The mission? To cram as much narrative &#8212; both spoken and unspoken &#8212; into the frame as possible.</p>
<p>Notice that I said &#8220;unspoken.&#8221; That&#8217;s key. I believe prose fiction writers can easily learn about voice by watching and studying movies &#8212; especially when they pay attention to those unspoken bits.</p>
<p>Writing great books and short stories hinges greatly on your authorial voice &#8212; but always remember that your voice requires tonal flexibility. This can be defined by a character&#8217;s point of view, the pacing of a scene, or what&#8217;s happening in that scene. Thoughtful characters and slower-paced scenes can permit a more lyrical authorial voice; peppy characters and action sequences often demand something else.</p>
<p>Now I can&#8217;t tell you how to craft your voice; I believe your personal world view defines most of that. I also believe that the best authorial voices don&#8217;t attract attention to themselves. But if you&#8217;re looking for ways to appropriately use your voice for characters and scenes, I suggest popping in a DVD, muting the volume, and watching what unfolds.</p>
<p>Don&#8217;t watch the actors. Try to ignore the blitz-cut editing. Forget trying to decipher what&#8217;s being said. Instead, look for what&#8217;s happening in the frame overall &#8212; mostly the use of colors, color saturation and lighting. In the hands of filmmaking masters, these techniques represent the invisible art of cinema: the ability to wordlessly evoke emotion. To me, they represent the &#8220;voice&#8221; of the overall film, or a particular scene.</p>
<p>I think there’s wisdom there &#8230; and if you look for patterns, you&#8217;ll find them. For instance, most films these days depict workplace interiors &#8212; no matter how much sunshine is streaming through the locale’s windows &#8212; as cold, emotionless, antiseptic places. Filmmakers achieve this by clever lighting, or by processing the film (or digital footage) in such a way to suck the color from the moving images. The result is often a gray- or blue-tinged scene, with its characters looking as happy as a herd of zombies.</p>
<p>This is an immediate, visually tonal manipulation of the story. A word of dialogue may never be uttered, and yet we&#8217;re emotionally steered in a particular direction. Our brains &#8220;get it,&#8221; even if we as viewers never consciously get it.</p>
<p>Contrast that with movie scenes that take place in a happy home. There&#8217;s often lots of lush, warm-colored wood, and amber, creamy tones in the frame. Subconsciously, our brains do the math: our society associates this palate of colors with warmth and comfort. Again, the &#8220;voice&#8221; of the unfolding narrative invisibly connects the overall setting with how the audience should be feeling.</p>
<p>We&#8217;ve all seen the original <em>Star Wars</em> movie. Contrast the earthy, oil-stained interior of heroic Han Solo&#8217;s Millennium Falcon spaceship with the spartan hallways of the villains&#8217; Death Star battle station. This visual information alone conveys everything we need to know: the good guys are scrappy, underfunded ragamuffins &#8230; and the bad guys are (literally) as imperious as it gets.</p>
<p>If you can make the esoteric leap from the visual voice of cinema to the narrative voice of prose fiction, you&#8217;ll notice ways to appropriately use your authorial voice when handling specific characters, scenes or events within a scene. Just as oil stains would be forbidden in the halls of the Death Star, certain words and writerly observations would appear incongruous in particular scenes.</p>
<p>Is a violence-packed action sequence best served by lyrical, multisyllabic flowery prose? Probably not. Does a contemplative scene work best with clipped, one- or two-word paragraphs? Probably not. Using creative flexibility in your narrative&#8217;s tone, vocabulary and sentence structure is absolutely critical to capturing the emotional core of your story. You may have a distinctive authorial voice, but be sure to tweak it as needed, depending on what&#8217;s happening in your tale.</p>
<p>If you can do that, you’ll control the invisible &#8212; yet critical &#8212; art of emotionally moving people.</p>
<p>So pop in a few DVDs, and dial down the volume. See what filmmaking maestros do with color, set design and other visual cues, and try applying those tonal techniques to your own writing voice.</p>
<p><em>&#8211;J.C.</em></p>
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		<title>Make Friends. It’s Good For Business.</title>
		<link>http://jchutchins.net/site/2011/05/02/make-friends-its-good-for-business/</link>
		<comments>http://jchutchins.net/site/2011/05/02/make-friends-its-good-for-business/#comments</comments>
		<pubDate>Mon, 02 May 2011 19:09:42 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[book promotion]]></category>
		<category><![CDATA[cross-promotion]]></category>
		<category><![CDATA[scott sigler]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6300</guid>
		<description><![CDATA[Note: This post originally appeared on the website WriterUnboxed. This is the one of several WU guest posts I’ll reprint here on my site. There comes a point in the life of your Work In Progress when &#8212; hot dog! &#8212; it&#8217;s no longer a Work In Progress. The sucker&#8217;s done, you did it &#8230; heck, [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website <a href="http://writerunboxed.com/" target="_blank">WriterUnboxed</a>. This is the one of several WU guest posts I’ll reprint here on my site.</em></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/05/President_and_King.jpg"><img class="size-full wp-image-6303 alignnone" style="margin: 5px;" title="President_and_King" src="http://jchutchins.net/site/wp-content/uploads/2011/05/President_and_King.jpg" alt="" width="570" /></a></p>
<p>There comes a point in the life of your Work In Progress when &#8212; hot dog! &#8212; it&#8217;s no longer a Work In Progress. The sucker&#8217;s done, you did it &#8230; heck, you frickin&#8217; <em>nailed</em> it, and the time has come to query agents, or present it to your agent or editor, or self-publish. The rest of this essay assumes that your work will resonate with the appropriate gatekeepers, and soon soar beyond your grasp, off into the world, to be consumed by an audience.</p>
<p>This distribution could come in the form of a big-name publisher, an indie press, DIY-fueled print on demand, self-recorded audio podcast, home-brewed blog serialization &#8230; whatever. Point is, it&#8217;ll be out there. But unless you&#8217;re blessed with an existing audience (fancy-pants publishers call this a &#8220;platform,&#8221; though I prefer the term &#8220;wicked awesome fans&#8221;), few people are going to know about it. Your brilliant tale is bobbing in a sea of other brilliant tales. Your signal is lost in all that noise.</p>
<p>To leave the success of your work completely in the hands of a publisher publicist is foolish; that professional may be talented, but he&#8217;s pimping at least 20 other books this month, and is spread so thin, he gives Silly Putty a run for its money. To believe that random word of mouth alone will differentiate your stuff from other novelists&#8217; is equally wrongheaded; how can people gab about something they don&#8217;t know exists? You&#8217;re a writer, which means you&#8217;re probably broke, so self-funded ads are out of the question. And doggone it, Oprah isn&#8217;t returning your calls.</p>
<p>There&#8217;s a dozen-dozen ways to combat the great enemy Obscurity &#8212; but I recommend making friends. It&#8217;s good for business.</p>
<p>Cranking out that novel (or other creative work) was a solitary act: It was just you and the words. Now that it&#8217;s in the wild, you&#8217;re personally, ethically obligated to give it every chance to succeed. Reaching out to published peers and influencers can help. By contacting fellow players in the industry, you can earn the attention of colleagues, share your content across multiple fan-bases, and increase awareness for your work.</p>
<p>Now remember, making friends is good for business. And business is what you should be most concerned about, now that you&#8217;re staring down the howitzer barrel of earning out that advance. Make-believe time is over. You&#8217;re no longer a wordsmith; you&#8217;re a businessperson. It&#8217;s time to strategize. You gotta move books, man.</p>
<p>So make friends. Do some research. Find online-savvy authors in your genre &#8212; or compatible genres &#8212; who like to blog, are on Facebook or Twitter, or release content in other interesting ways (like podcasting). Examine what they&#8217;re talking about in these spaces, especially if they&#8217;re talking about other authors. This is a good thing, particularly if you&#8217;re already a fan of their work. This is an opportunity to make friends.<span id="more-6300"></span></p>
<p>Reach out to these authors with a respectful email that gently flatters and then gets down to business: You&#8217;d like to engage their audiences in a creative way that helps boost awareness for your work &#8230; and in exchange, you&#8217;ll promote the authors&#8217; works via your online outlets. It&#8217;s a mutually-beneficial opportunity for you, the person you&#8217;re pitching, and both audiences.</p>
<p>I&#8217;m all about making such offers, often with creators who&#8217;ve never heard of my work. Despite the seemingly impossible odds, I have found it to be particularly effective in not only forming win-win alliances with fellow creators, but making true friendships. Those are also good for business.</p>
<p>For instance: I&#8217;m a writer who released his novels online as free serialized audiobooks. Each week, new chapters of my novel (which I record myself) were released on my site and on iTunes as a podcast. I was part of a small-but-growing subculture of authors who use this content-powered &#8220;loss leader&#8221; strategy to build an audience for our stuff.</p>
<p><a href="http://scottsigler.com/" target="_blank">Scott Sigler</a> is another popular podcast novelist. A few years ago, Scott and I got to talking. We&#8217;re both thriller writers. (Scott writes brilliant sci-fi horror; I roll with technothrillers.) We were releasing our then-unpublished podcast novels at the same time, and we both craved larger audiences. What if we combined our efforts and promoted each other’s work in an innovative way? Since our manuscripts weren&#8217;t yet published anywhere in &#8220;ink,&#8221; we could alter the manuscripts, and make references to each other&#8217;s novels within our own work. Better still, we&#8217;d host a contest for our listeners: They&#8217;d have to listen to <em>both books</em> to catch these &#8220;crossover&#8221; references. Those who spotted all six crossovers could win a prize.</p>
<p>The cross-promotion worked. Our audiences grew exponentially, and we still share a great many fans. We consistently promoted each other&#8217;s work on our podcasts and websites. We found common ground, discovered an untapped opportunity to cross-promote, and ran with it.</p>
<p>Your cross-promotional pitches need not be so ambitious. You could scheme on something as simple as a series of mutually beneficial Twitter tweets, a blog post, mentions on your Facebook pages, an ad swap, a one-minute audio commercial to play on a podcast &#8230; the low-impact list goes on and on.</p>
<p>Want to upgrade that cross-promotion? Consider a short fiction collaboration, serialized at your websites. (Part 1 would be at your site, Part 2 at your collaborator&#8217;s site, and so on.) Team up for appearances at conventions, and promote this &#8220;twofer&#8221; appearance to your audiences. (This increases the number of attendees, and widens your net for new customers.) Same goes for book signings, if geography and budget permits. You&#8217;re limited only by your imagination, and the interest level of your cross-promotional partners.</p>
<p>Of course, the more successful the creator you&#8217;re pitching, the more likely they are to either ignore your request, or reject it. That&#8217;s cool. But don&#8217;t let the fear of rejection stop you from pursuing an alliance. Heck, it didn&#8217;t stop you from writing your book or querying agents, so why should the possibility of &#8220;no&#8221; stop you now?</p>
<p>In fact, my mantra is &#8220;All they can say is no.&#8221; I&#8217;ve pitched popular podcasters, bestselling novelists, film actors and directors on my fiction, often asking them to lend a hand (or credibility) to my projects. This crazy-ass breed of chutzpah has scored endorsements from the creators of <em>Friday the 13th</em>, <em>The Blair Witch Project, Final Destination</em>, several movie stars, cameo podcast appearances by cast members of <em>Firefly, Battlestar Galactica</em>, and more. Their assistance either dazzled my fans &#8212; which is also good for business &#8212; or helped move the needle with the promotion of my work.</p>
<p>I share these successes not to brag, but to prove that this strategy is extremely viable, and that it gets people talking about your work &#8230; which is the whole point, right?</p>
<p>By approaching influential creators &#8212; and equally important, creators on the same influential &#8220;level&#8221; as you &#8212; and asking them to help evangelize your work, you&#8217;re offering them an opportunity to provide something of value to their audiences. They&#8217;ll be talking about something cool and interesting. People love to read or hear about cool and interesting things. Plus, these creators benefit by your cross-promotional love via your online outlets. Every fan counts, and new fans are precious indeed, whether you&#8217;re a noob or a veteran.</p>
<p>By making friends, you&#8217;ll also form meaningful bonds with fellow authors. Cross-promotional potential will become more evident, the more you correspond. These professional alliances become personal ones &#8212; and even more opportunities can spring from these relationships. I&#8217;ve referred colleagues for freelance fiction writing work, and they&#8217;ve opened doors for me. It&#8217;s not a magic bullet to a love-in, but goodness, does it make book promotion easier and fun.</p>
<p>So make friends, whenever you can. Target colleagues in your genre and reach out. They&#8217;ll likely be flattered to know that you want to help tell the world about their work &#8230; and may very well respond in kind.</p>
<p><em>&#8211;J.C.</em></p>
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		<title>Videos Of My Cat…</title>
		<link>http://jchutchins.net/site/2011/04/25/videos-of-my-cat/</link>
		<comments>http://jchutchins.net/site/2011/04/25/videos-of-my-cat/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 20:45:58 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6289</guid>
		<description><![CDATA[&#8230;because I&#8217;m rather fond of the wicked little critta.]]></description>
			<content:encoded><![CDATA[<p>&#8230;because I&#8217;m rather fond of the wicked little critta.</p>
<p><iframe src="http://player.vimeo.com/video/22859160?byline=0&amp;portrait=0" width="580" height="326" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/22859339?byline=0&amp;portrait=0" width="580" height="326" frameborder="0"></iframe></p>
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		<title>On the Horizon: THUNDERTAKER</title>
		<link>http://jchutchins.net/site/2011/04/20/on-the-horizon-thundertaker/</link>
		<comments>http://jchutchins.net/site/2011/04/20/on-the-horizon-thundertaker/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 20:48:11 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[The 33]]></category>
		<category><![CDATA[Thundertaker]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6261</guid>
		<description><![CDATA[I can&#8217;t rightly say if it&#8217;ll be a full-on novel, novella, straight read or transmedia experience (like Personal Effects: Dark Art). Hell, it could jump over into screenplay territory by the time it&#8217;s said and done. All I know is that I&#8217;ve wanted to write a Western for years, I&#8217;ve got a title, and I can [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t rightly say if it&#8217;ll be a full-on novel, novella, straight read or transmedia experience (like <em><a href="http://jchutchins.net/site/personal-effects/">Personal Effects: Dark Art</a></em>). Hell, it could jump over into screenplay territory by the time it&#8217;s said and done. All I know is that I&#8217;ve wanted to write a Western for years, I&#8217;ve got a title, and I can hear the low-frequency rumble of a spiffy idea growling in my gut.</p>
<p>Oh, and a cover. Because the stock photo was free at iStockphoto.com, and I had two hours to kill.</p>
<p>On May 1, I&#8217;ll start working on <em>THUNDERTAKER</em>, the first story set in the universe I&#8217;ve created for <em>The 33. The 33</em> is a cross-media project that I&#8217;d originally intended to release as a free fiction podcast last year. The world of The 33 will now likely be first seen in a series of ebooks. That&#8217;s what <em>THUNDERTAKER</em> will probably become.</p>
<p>Truth is, I don&#8217;t fully know what <em>THUNDERTAKER</em> will be by May&#8217;s end, save for the fact that it&#8217;ll be gruff, gritty and as nasty as razor wire. And for me, there&#8217;s something delightful in not knowing what unholy mayhem will soon unfold.</p>
<p>I&#8217;ll probably keep you in the loop as the story develops. Stay tuned &#8230; and watch the horizon.</p>
<p><em>&#8211;J.C.</em></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/04/Thundertaker_Cover_1.png"><img class="alignnone size-full wp-image-6265" style="margin: 5px;" title="Thundertaker_Cover_1" src="http://jchutchins.net/site/wp-content/uploads/2011/04/Thundertaker_Cover_1.png" alt="" width="580" /></a></p>
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		<title>Why You Won’t Find My eBooks In the Bargain Basement</title>
		<link>http://jchutchins.net/site/2011/04/19/why-you-wont-find-my-ebooks-in-the-bargain-basement/</link>
		<comments>http://jchutchins.net/site/2011/04/19/why-you-wont-find-my-ebooks-in-the-bargain-basement/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 06:57:11 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[99 centsers]]></category>
		<category><![CDATA[bargain basement]]></category>
		<category><![CDATA[ebook]]></category>
		<category><![CDATA[pricing]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6167</guid>
		<description><![CDATA[&#160; Since every other windbag author has blown a few thousand words on this topic, I reckon I oughta chime in about ebooks, pricing and value. To be clear: Right now, I don&#8217;t have much skin in the ebook game. My thriller, 7th Son: Descent, was released in e-formats by St. Martin&#8217;s Griffin back in [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/04/kindle_full.jpg"><img class="size-medium wp-image-6236  alignleft" style="margin: 5px;" title="kindle_full" src="http://jchutchins.net/site/wp-content/uploads/2011/04/kindle_full-300x300.jpg" alt="" width="200" height="200" /></a></p>
<p>Since every other windbag author has blown a few thousand words on this topic, I reckon I oughta chime in about ebooks, pricing and value.</p>
<p>To be clear: Right now, I don&#8217;t have much skin in the ebook game. My thriller, <em><a href="http://jchutchins.net/site/about-7th-son/7th-son-descent-novel/">7th Son: Descent</a></em>, was released in e-formats by St. Martin&#8217;s Griffin back in 2009. I&#8217;m a couple thousand bucks away from earning out my low five-figure advance. Ebook sales have made a positive and meaningful impact on <em>7th Son&#8217;s </em>bottom line.</p>
<p>Thanks mostly to the Kindle&#8217;s debut back in 2007, the ebook marketplace has exploded in popularity, and swelled with content. Particularly empowering is the unfolding revolution in which creators can now become entrepreneurs by self-publishing their works in e-formats. They can even set the price for these ebooks.</p>
<p>I absolutely support this empowerment. My five-year history as an independent / freelance creator, and my consistent vociferous and monetary support of my indie colleagues should eliminate any doubt of this.</p>
<p>That said, I&#8217;ve become increasingly concerned about authors selling their ebooks at rock-bottom prices. I&#8217;m not concerned about the widely-discussed (and, according to critics, destructive and unsustainable) &#8220;race to the bottom&#8221; pricing trend; ebooks for a buck set bad precedents, pundits say. I&#8217;m also unconcerned about indies moving aggressively into marketplaces once traditionally dominated by mega-corps. Stick it to the The Man, I say. Hell, stick it in and break it off. The Man has it comin&#8217;.</p>
<p>No, my concern is philosophical. Authors who sell their novels at ultra-low prices (such as 99 cents) use this pricing as a differentiator to attract new customers with a nigh-zero-risk proposition. 99 cents is practically free, after all. I spent years offering similar nigh-zero-risk propositions to consumers by releasing my content as Free online audiobooks.</p>
<p>I admire the at-a-glance savvy of the 99-cent strategy, but fear these creators wildly undervalue the worth of their work &#8212; and the ultra-low price undervalues the work&#8217;s worth in the eyes of the consumer.</p>
<p><span id="more-6167"></span></p>
<p>Put another way: The only 99 cent ebooks I buy are from creator friends, because I know them personally and want to see them succeed. Beyond that caveat, I don&#8217;t buy 99 cent books because I reckon they&#8217;re probably shit. I don&#8217;t buy $3 books for the same reason. Their (very often) inarguably shitty covers, and (very often) inarguably shittily-written product descriptions and synopses provide further reasons not to buy. Very few novelists are accomplished graphic designers and marketeers, yet most playing in the self-publishing ebook space seem to think they are. Regrettably.</p>
<p>But I digress.</p>
<p>The point: I associate price with quality. I unashamedly judge books by their covers. You&#8217;d be a fool to think I&#8217;m the only one, or that this mindset is abnormal. It isn&#8217;t.</p>
<p>I have no doubt these bargain basement authors &#8212; let&#8217;s call them the 99 Centsers &#8212; sell plenty of ebooks. But I wonder how many sales they&#8217;ve lost from customers like me: normal folk who rationally associate price with quality, and who would&#8217;ve happily spent $10 for the same product. (Provided it was packaged with the panache worthy of a monetary transaction.)</p>
<p>99 Centsers also often insist it&#8217;s the consumer hive-mind that should define pricing, not the entrepreneur: <em>The marketplace decides pricing</em>. I get the fleeting wisdom of that, despite the inconvertible fact that consumers presently support thousands of authors/publishers who sell books for $10 or more. Shoppers can&#8217;t pass up deals, the 99 Centsers probably say. Ten dollars is simply too much to pay for an ebook.</p>
<p>What self-defeating, prideless bullshit. Shame on creators who believe this insulting myth. And if there are ebook shoppers who actually believe $10 is too rich for their Kindle-and-PC-owning, very likely broadband-Internet-and-premium-cable-subscribing blood, shame on them too.</p>
<p>For your consideration: The federal minimum wage is presently $7.25 an hour. Yet with this anemic pay, it requires <em>less than two hours of effort</em>, at today&#8217;s minimum wage, to earn enough cash to buy a $10 ebook &#8230; a product that will provide many more hours of engagement to read and complete. That is, in fact, a great value. If the book makes an emotional impact, hell, ten clams is a frickin&#8217; steal.</p>
<p>Since it&#8217;s fair to assume the average ebook consumer earns at least the federal hourly minimum wage (and likely more), $10 is a more-than-fair ebook price for both consumer and creator.</p>
<p>Your work is worth far more than a buck, 99 Centsers. You may never believe it &#8212; and I truthfully don&#8217;t care if I convince you; it&#8217;s not my career &#8212; but I believe in my bones that it&#8217;s true. Indeed, 99 Centsers don&#8217;t, in fact, make a solid buck off their sales. The online retailer through which they distribute takes a cut before authors get their cash.</p>
<p>Finally, I want to briefly return to the topic of consumer and author expectations, and the exchange of currency for goods. At its simplest, if you&#8217;re selling your ebook, you must be doing so because you have the nerve &#8212; the wonderful, absolutely awesome, flipping-the-bird-at-the-odds nerve &#8212; that your work is worthy of a stranger&#8217;s time and money.</p>
<p>By god, it had better be. Because the very act of offering your work for purchase proclaims that you believe your work is worthy to compete against the likes of Dan Brown, Anne Rice, Brad Meltzer and anyone else&#8217;s book coming out of New York City. And that means you&#8217;ve busted a heroic amount of ass to write, edit, polish (and repeatedly rewrite, re-edit and re-polish) that novel until it shines bold and bright. Hell, you&#8217;ve worked <em>harder</em> than those mainstream novelists because you wrote the thing, edited it, packaged it and promoted it, all out of pocket &#8230; <em>for no advance pay</em>. You&#8217;ve assumed a shit-ton of risk.</p>
<p>And you&#8217;re going to sell that book &#8212; a book you soulfully believe stands up against the work of fellow pros, and worthy of a stranger&#8217;s money (for why else would you sell it?) &#8212; <em>for a pitiful 99 cents a pop?</em> Or an equally woeful three bucks a pop? My heart aches that so many creative people willfully sell themselves so short.</p>
<p>Folks who disagree with my perspective will delight in learning that I have no statistical data to support my claims about ebooks, pricing and value. I happily admit that I didn&#8217;t birddog those numbers at all. For me, this isn&#8217;t a debate or a discussion &#8212; it&#8217;s a declaration. I am genuinely unconcerned about crunching numbers and being numerically &#8220;right&#8221; about this. I am, however, deeply concerned about being philosophically and ethically right <em>for me</em>, and for my own creative and entrepreneurial path.</p>
<p>I am especially concerned because I&#8217;ll publish ebooks of my own fiction later this year. I&#8217;ll ship two novels &#8212; <em>7th Son: Deceit </em>and <em>7th Son: Destruction</em> &#8212; and at least one short story anthology &#8212; <em>7th Son: 7 Days</em> &#8212; and at least one novella. I&#8217;ll price novels at $9.99, anthologies and novellas between $4.99 and $2.99, and short stories at 99 cents. Why? Because I&#8217;m confident in my abilities, and believe any content I have the nerve to sell will deliver entertainment value that transcends these low prices.</p>
<p>And just as the 99 Centsers have a true believer&#8217;s zeal for their pricing strategies, I&#8217;ll very likely be equally unwavering in my own. I&#8217;ll sleep soundly knowing I&#8217;m charging a fair price for my work. I won&#8217;t bat an eye at whining shoppers who claim they can&#8217;t afford a $10 ebook, for I&#8217;ll know they are very likely lying, and probably don&#8217;t value creative effort. If I can dictate my price, I can also dictate the quality of my customer. There is immeasurable value in that; ask any entrepreneur.</p>
<p>Call me creaky and slow-witted, but I simply wouldn&#8217;t be proud to sell my stories for less than they&#8217;re worth. From where I sit, that&#8217;s an unnecessary compromise that would degrade the perceived quality of my work, and my reputation as an author.</p>
<p>I&#8217;ve worked too hard building both to sell them for a buck.</p>
<p><em>&#8211;J.C.</em></p>
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		<title>He falls for the Facebook. He is killed by ad.</title>
		<link>http://jchutchins.net/site/2011/04/17/he-falls-for-the-facebook-he-is-killed-by-ad/</link>
		<comments>http://jchutchins.net/site/2011/04/17/he-falls-for-the-facebook-he-is-killed-by-ad/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 21:44:59 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Whimsy]]></category>
		<category><![CDATA[falls for the booty]]></category>
		<category><![CDATA[killed by knife]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6162</guid>
		<description><![CDATA[I occasionally post a peculiar message on Twitter and Facebook &#8212; &#8220;He falls for the booty. He is killed by knife.&#8221; &#8212; because it&#8217;s an undeniably weird frickin&#8217; thing to say, and because its strange backstory amuses me. But I got my own dose of strangeness when I posted the message to Facebook today. Behold, why I both loathe [...]]]></description>
			<content:encoded><![CDATA[<p>I occasionally post a peculiar message on Twitter and Facebook &#8212; <em>&#8220;He falls for the booty. He is killed by knife.&#8221;</em> &#8212; because it&#8217;s an undeniably weird frickin&#8217; thing to say, and because its <a href="http://jchutchins.net/site/2008/10/28/he-falls-for-the-booty-he-is-killed-by-knife/">strange backstory</a> amuses me.</p>
<p>But I got my own dose of strangeness when I posted the message to Facebook today. Behold, why I both loathe and begrudgingly admire Facebook&#8217;s user profiling technology:</p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/04/booty.png"><img class="alignnone size-full wp-image-6163" title="booty" src="http://jchutchins.net/site/wp-content/uploads/2011/04/booty.png" alt="" width="458" height="299" /></a></p>
<p>As one of my pals on Facebook reported, &#8220;Only 824 people like the booty? This surprises me!&#8221; <img src='http://jchutchins.net/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><em>&#8211;J.C.</em></p>
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		<title>Podcast: Interview with Andrea Phillips, Transmedia Writer and Game Designer</title>
		<link>http://jchutchins.net/site/2011/04/14/podcast-interview-with-andrea-phillips-transmedia-writer-and-game-designer/</link>
		<comments>http://jchutchins.net/site/2011/04/14/podcast-interview-with-andrea-phillips-transmedia-writer-and-game-designer/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 23:23:12 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6144</guid>
		<description><![CDATA[Today, J.C. speaks with Andrea Phillips, an influential transmedia writer and game designer. Andrea has worked and played in the transmedia space for a decade &#8212; and has been a storyteller for far longer than that. In this epic 90-minute conversation, Andrea discusses her lifelong love of writing, how she was exposed to transmedia 10 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/04/APhillips.jpg"><img class="alignleft size-full wp-image-6149" style="margin: 5px;" title="Andrea Phillips" src="http://jchutchins.net/site/wp-content/uploads/2011/04/APhillips.jpg" alt="" width="200" /></a>Today, J.C. speaks with <a href="http://www.deusexmachinatio.com/about-me.html">Andrea Phillips</a>, an influential transmedia writer and game designer. Andrea has worked and played in the transmedia space for a decade &#8212; and has been a storyteller for far longer than that.</p>
<p>In this epic 90-minute conversation, Andrea discusses her lifelong love of writing, how she was exposed to transmedia 10 years ago, and some of the lessons and unique challenges she&#8217;s experienced while telling transmedia stories. J.C. chimes in with perspectives gleaned from his own transmedia creation experiences.</p>
<p>Andrea writes about games, storytelling, digital culture, and gender issues on her blog, <a href="http://www.deusexmachinatio.com/">Deus Ex Machinatio</a>.</p>
<ul>
<li>Visit <a href="http://www.deusexmachinatio.com/">Andrea&#8217;s  website</a></li>
<li>Follow Andrea <a href="http://twitter.com/#!/andrhia">on Twitter</a></li>
<li>Learn about <em><a href="http://en.wikipedia.org/wiki/Perplex_City">Perplex City</a></em></li>
<li><em></em>Learn about <em><a href="http://www.themaesterspath.com/">The Maester&#8217;s Path</a></em></li>
<li><em></em>Learn about <em><a href="http://apps.facebook.com/twentyfortynine/">America 2049</a></em></li>
<li><em></em>Learn about <em><a href="http://en.wikipedia.org/wiki/The_Beast_(game)">The Beast</a></em></li>
<li><em></em>Learn about <a href="http://www.cloudmakers.org/">The Cloudmakers</a></li>
<li>J.C.&#8217;s <em>Maester&#8217;s Path </em><a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/">unboxing videos</a></li>
<li><a style="font-style: italic;" href="http://jchutchins.net/site/personal-effects/">Personal Effects: Dark Art</a></li>
<li><em></em><em>#StillHere</em>, aka <a href="http://TheColony.Discovery.com">TheColony.Discovery.com</a></li>
</ul>
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		<slash:comments>2</slash:comments>
			<enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_041411.mp3" length="86060824" type="audio/mpeg" />
		<itunes:duration>1:30:00</itunes:duration>
		<itunes:subtitle>Today, J.C. speaks with Andrea Phillips, an influential transmedia writer and game designer. Andrea has worked and played in the transmedia space for a decade — and has been a storyteller for far longer than that.
In this epic 90-minute conver[...]</itunes:subtitle>
		<itunes:summary>Today, J.C. speaks with Andrea Phillips, an influential transmedia writer and game designer. Andrea has worked and played in the transmedia space for a decade — and has been a storyteller for far longer than that.
In this epic 90-minute conversation, Andrea discusses her lifelong love of writing, how she was exposed to transmedia 10 years ago, and some of the lessons and unique challenges she’s experienced while telling transmedia stories. J.C. chimes in with perspectives gleaned from his own transmedia creation experiences.
Andrea writes about games, storytelling, digital culture, and gender issues on her blog, Deus Ex Machinatio.

Visit Andrea’s  website
Follow Andrea on Twitter
Learn about Perplex City
Learn about The Maester’s Path
Learn about America 2049
Learn about The Beast
Learn about The Cloudmakers
J.C.’s Maester’s Path unboxing videos
Personal Effects: Dark Art
#StillHere, aka TheColony.Discovery.com
</itunes:summary>
		<itunes:keywords>Announcements</itunes:keywords>
		<itunes:author>7thSonnovel@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>The Ebook Will Evolve. So Should Authors.</title>
		<link>http://jchutchins.net/site/2011/04/12/the-ebook-will-evolve-so-should-authors/</link>
		<comments>http://jchutchins.net/site/2011/04/12/the-ebook-will-evolve-so-should-authors/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 12:53:09 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[enhanced ebooks]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6130</guid>
		<description><![CDATA[Note: This post originally appeared on the website E2BU. E2BU, aka the Enhanced Ebook University, educates authors and publishers on the creative and business potential of enhanced ebooks &#8212; electronic books that transcend traditional reading experiences by incorporating video, online links and other multimedia elements into the narrative. Enhanced ebooks are an emerging storytelling form. [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website <a href="http://e2bu.com/">E2BU</a>. E2BU, aka the Enhanced Ebook University, educates authors and publishers on the creative and business potential of <span style="text-decoration: underline;">enhanced ebooks</span> &#8212; electronic books that transcend traditional reading experiences by incorporating video, online links and other multimedia elements into the narrative.</em></p>
<p><em>Enhanced ebooks are an emerging storytelling form. I&#8217;ve yet to see an enhanced ebook that captures my vision for the platform&#8217;s incredible narrative potential. I hope this post, which was originally written for authors and publishers, gets readers and creators thinking about the platform&#8217;s potential. </em></p>
<p><em></em><a href="http://jchutchins.net/site/wp-content/uploads/2011/04/ebook640.jpg"><img class="alignleft size-medium wp-image-6135" style="margin: 5px;" title="ebook640" src="http://jchutchins.net/site/wp-content/uploads/2011/04/ebook640-300x200.jpg" alt="" width="300" height="200" /></a>Here&#8217;s some enhanced e-book wisdom for my author colleagues: It all starts with <span style="text-decoration: underline;">you</span>.</p>
<p>I&#8217;m approaching this from a fiction writer&#8217;s perspective, though non-fiction writers can benefit from this advice. Prepare your work&#8217;s enhanced ebook experience from the very beginning, as you conceive your book. As you plot and write, always remember that you’re now armed with countless opportunities to push your narrative beyond words. Take advantage of that, and the many emotionally-resonant strengths other media have over text.</p>
<p>Presently, enhanced content is often an afterthought, tacked on at the end of a production process as a blingy differentiator. We are now in an age of storytelling where that model is practically insulting to a reader. These days, there are few good reasons for creators to ignore the potential of integrating resonant multimedia elements into their stories.</p>
<p>From my perspective as an online- and transmedia-savvy creator, &#8220;enhanced&#8221; content should make a meaningful narrative contribution to the main story.  Consider the narrative impact of experiencing fictional family photo albums, sci-fi computer dossiers, fake newspaper clippings, video blogs from your characters, etc.  Every genre can benefit from this story-centric approach, and can move readers in new ways.</p>
<p><span id="more-6130"></span></p>
<p>Make this content mission-critical to the narrative experience. Cleverly devise ways to structure your story so that photographs you choose to fleetingly describe in text (for instance) are visible via the enhanced ebook. Inject visual clues/foreshadowing into those photos that will pay off later in the story; savvy readers will be delighted. If you’re an indie creator rolling your own enhanced ebooks, take advantage of the cheap and free online tools at your disposal. Get free phone numbers via Google Voice and use them in your stories &#8212; readers can leave voicemails to their favorite characters. Is there a crime scene video that&#8217;s heating up your cop thriller? Include it in your enhanced experience.</p>
<p>Tightly integrate these transmedia opportunities into your stories. Don’t do what publishers are doing now. Don’t create a so-called enhanced experience that plays merely like a novel with some multimedia elements wedged into the narrative for the sake of spiffiness. Readers are smart, and they’ll smell that rat a mile away. They&#8217;ll probably feel like they’ve wasted their money. That&#8217;s bad storytelling, and bad for business.</p>
<p>Avoid self-congratulatory behind the scenes content such as author bios, old drafts of your manuscripts and the like. Only longtime/hardcore fans are into that stuff &#8230; and most authors don’t have longtime/hardcode fans. There&#8217;s very little value in this content; certainly not enough to charge the premium most enhanced ebooks command. Give people what they want: world-enhancing, emotionally-resonant fiction in various media.</p>
<p>Speaking from experience: If your funds and production capabilities are limited and you fear your enhanced elements appear amateurish, slyly manage audience expectations in your text by referring to it as feeling home-brewed. <em>The Blair Witch Project</em> did this to great effect. This way, the videos you shoot with an affordable Flip cam or cell phone don&#8217;t feel cheap &#8212; they feel authentic. Same goes for photos, and audio recordings.</p>
<p>If you self-publish an enhanced ebook and it becomes a viral or sales hit, know that a mainstream publisher will come a-callin&#8217;. An editor will wave a check under your nose, and you&#8217;ll probably be appropriately wooed. Awesome. But as part of your negotiations, make certain to insist that the publisher create &#8220;more professional&#8221; versions of that enhanced content, if you have concerns about its quality. Make it a deal-breaker if you have to. Remember, you&#8217;re doing the publisher a favor by signing on the dotted line, not vice-versa.</p>
<p>We&#8217;ve yet to see a truly resonant enhanced e-novel experience, but this is probably mostly due to ever-conservative publishers being unwilling to pony up cash to get experimental &#8212; and authors embracing the self-defeating notion that they &#8220;can only write books.&#8221; The former is short-sighted. The latter is preposterous, and insulting to one&#8217;s creative abilities.</p>
<p>Embracing multiple narrative media ensures that you&#8217;re not just building &#8220;enhanced&#8221; content &#8212; you&#8217;re learning new creative and artistic skills, which will improve your life and work.</p>
<p>I believe a killing can be made in this space, but it requires resources &#8212; measured either in publisher dollars or indie creator sweat equity &#8212; a lot of beyond-the-page creative thinking, and a willingness to embrace risk.</p>
<p>Are publishers willing to pull the trigger? They&#8217;ve been pretty gun-shy so far. As with most evolutions in storytelling and entertainment, it&#8217;ll probably require an indie creator to prove the model works &#8230; or a publisher identifying a qualified creator or two, paying them, and making a business leap of faith.</p>
<p><em>&#8211;J.C.</em></p>
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		<title>How To Become A Better (And Future-Friendly) Storyteller</title>
		<link>http://jchutchins.net/site/2011/04/11/how-to-become-a-better-and-future-friendly-storyteller/</link>
		<comments>http://jchutchins.net/site/2011/04/11/how-to-become-a-better-and-future-friendly-storyteller/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 00:17:17 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6122</guid>
		<description><![CDATA[Note: This post originally appeared on the website WriterUnboxed. This is the first of several WU guest posts I&#8217;ll reprint here on my site. I submit this for your consideration: Expand and improve your media vocabulary. It might positively impact your career now, and certainly will in the future. I define &#8220;media vocabulary&#8221; as the [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website <a href="http://writerunboxed.com/" target="_blank">WriterUnboxed</a>. This is the first of several WU guest posts I&#8217;ll reprint here on my site. </em></p>
<p><a href="http://jchutchins.net/site/wp-content/uploads/2011/04/multimedia.jpg"><img class="alignleft size-medium wp-image-6125" style="margin: 5px;" title="multimedia" src="http://jchutchins.net/site/wp-content/uploads/2011/04/multimedia-300x200.jpg" alt="" width="300" height="200" /></a>I submit this for your consideration: Expand and improve your media vocabulary. It might positively impact your career now, and certainly will in the future.</p>
<p>I define &#8220;media vocabulary&#8221; as the various media one uses to tell resonant stories. Since most readers of this blog are authors, I reckon we&#8217;re fluent in the vocabulary of text-based storytelling. But how many of us have more than a pedestrian consumer&#8217;s knowledge of other media such as video, audio, photography, or graphic design? How many of us use those media in our stories?</p>
<p>Based on anecdotal and professional experience, I believe in my marrow that now is the time for talespinners to get savvy with several storytelling media. Within years, I expect we&#8217;ll see an explosive rise of enhanced ebooks, app-based fiction and transmedia narratives that will leverage technologies and trends that have already become mainstream.</p>
<p>Fret not, hand-wringing wordherding purists: These multimedia, aka &#8220;transmedia&#8221; &#8212; or as I sometimes call them, &#8220;mergemedia&#8221; &#8212; stories will never replace a printed book or text-only ebook. But publishers will soon get into the enhanced narrative business in a big way, and will keenly quest for stories that organically incorporate disparate media into cohesive, resonant narratives.</p>
<p>And who better than <strong>you</strong> to deliver that very thing? You&#8217;ll be a hot tamale, on the front lines of a business trend that&#8217;ll reinvent the way audiences experience stories.</p>
<p><span id="more-6122"></span></p>
<p>Few authors are prepared for this dramatic storytelling shift. I&#8217;m blessed to say I&#8217;m one of them. I recently co-wrote a novel that included tangible artifacts that came <em>with the book</em> &#8212; real-life, convincing items such as IDs, business cards, family photos and more. These artifacts had clues hidden within them. When readers combined clues in the novel&#8217;s text with clues in the artifacts, they could experience more of the story in other media: audio phone messages, fake character blogs, websites of locales mentioned in the book, and more. They learned aspects of the story my novel&#8217;s hero never discovered &#8212; including a beyond-the-book twist ending.</p>
<p>I&#8217;ve dabbled in video storytelling. I&#8217;ve written screenplays for an animated web series. I was Head Writer for an immersive transmedia online narrative that promoted a Discovery Channel show. I&#8217;ve recorded my own audio fiction, been a voice actor for more than a dozen other audio fiction projects, incorporated photography and graphic design into my stories &#8230; and even crafted book promotions that invited my fans to become &#8220;patients&#8221; in my fictional insane asylum.</p>
<p>Am I exceptionally gifted in all of these media? Of course not. But I&#8217;m clever, creative and curious enough to know it&#8217;s in the best interest of my career to bust beyond any self-inflicted Perception Prison and just be a &#8220;writer&#8221; or &#8220;novelist.&#8221; I&#8217;m a multifaceted Storyteller. If I can&#8217;t stellarly execute a particular multimedia storytelling element, I&#8217;ll ask around until I find someone who can help realize it for me. That&#8217;s what the Internet is for.</p>
<p>I understand, as you should, that different media convey different narrative information and evoke different emotional reactions. We, as storytellers, should absolutely leverage that to our advantage. Consider this:</p>
<ul>
<li>A smartly-crafted paragraph about an elderly woman&#8217;s house burning down</li>
<li>A photograph of her porcelain doll collection by the window, ablaze</li>
<li>Video of those doll&#8217;s faces shattering from the intense heat</li>
<li>An audio recording of the woman wailing at her loss, with the roar of the inferno and sirens in the background</li>
</ul>
<p>Now consider these related &#8212; yet unique and equally emotionally resonant &#8212; elements presented together in a cohesive, organically-constructed narrative, experienced on a hand-held device. An iPad. An iPhone. The next generation Kindle. A laptop. Doesn&#8217;t matter.</p>
<p>What matters is this isn&#8217;t a gimmick. This is, very likely, the future of storytelling.</p>
<p>By dipping your toes into media other than text &#8212; be it writing for the screen or comic book, envisioning cool opportunities to take your story &#8220;beyond words&#8221; and into a medium that appeals to an entirely different sense (and evoke unique emotional reactions), or developing and deploying story-enhancing online destinations (such as a fictional company&#8217;s website) &#8212; you&#8217;re expanding and improving your media vocabulary. This will expand and improve your storytelling skills, and will differentiate you from the thousands of other writers who merely put one word in front of the other.</p>
<p>Differentiation is good for business. As I wrote this post, I received an email from an independent game developer who wanted to hire me for some voice acting work. That opportunity never would&#8217;ve occurred had I not expanded my media vocabulary to include audio storytelling years ago. (I said yes to the offer. That&#8217;s paid work, homes.)</p>
<p>Same goes for my transmedia novel work and the Discovery Channel gig. I created narratives using several media, became well-known for them, and was hired to participate in those projects. I can&#8217;t guarantee that you’ll experience similar opportunities, but your chances are hella better when you get experimental and go beyond your creative comfort zone.</p>
<p>How do you start down this path? I won&#8217;t waste precious words, or your time, with a technical how-to. We&#8217;re nowhere near ready for that. Instead, let me offer some thoughts on how to get your creative mind into the philosophy fueling my perspective. You’ve spent years crafting tales with words. You need to think beyond words.</p>
<p>Noodle on your work in progress, and then ask yourself questions such as:</p>
<ul>
<li>Are there ways to incorporate narrative portals to, say, a website where more narrative information can be delivered in an unconventional way? (Such as a character&#8217;s video blog.)</li>
<li>Can you leverage real-life everyday objects and conventional behavior in new and interesting ways? (Such as including a phone number in your story &#8211;which is actually a free Google Voice number you&#8217;ve registered &#8212; for people to call and hear a message from the antagonist.)</li>
<li>Are there familiar items that can enhance your narrative by adding an element of &#8220;real world&#8221; credibility to your story? (Such as fake classified blueprints, viewable at a password-protected website &#8212; a site mentioned in your story.)</li>
<li>Can you deliver a kind of real world interaction between your audience and characters? (Such as a blog written by your character, who responds to fans who comment on her posts.)</li>
</ul>
<p>I&#8217;m scratching the surface here &#8212; only your personal knowledge of your story and creative curiosity can determine if what you&#8217;re presently writing can benefit from these &#8220;beyond the page&#8221; experience-based narrative tools. But my point should be clear: these narrative opportunities exist, and can be downright cheap (or free) to execute.</p>
<p>We storytellers now stand at the convergence of several world-changing trends: cheap tools to help us create multimedia story elements … increasingly available (and affordable) Internet access for consumers … portable digital devices that can talk to the Web and play that multimedia … and an always-on 24/7 resource (the Web) that can put us in touch with creators who can assist us, should we not have the skills to execute our projects on our own.</p>
<p>There&#8217;s never been a better time in history to be a storyteller &#8212; and there will likely never be a better time for you to become a first mover in what will soon become a prosperous storytelling space. If you&#8217;re reading the same writing on the wall that I am, you&#8217;ll want to start expanding and improving your media vocabulary.</p>
<p>You don&#8217;t need to be an expert. You just need to be creative, and ask for help if you can&#8217;t execute on your own.</p>
<p>Don&#8217;t let the future of storytelling pass you by. It&#8217;s already here.</p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
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		<title>On Being An “Aspiring Writer”</title>
		<link>http://jchutchins.net/site/2011/04/10/on-being-an-aspiring-writer/</link>
		<comments>http://jchutchins.net/site/2011/04/10/on-being-an-aspiring-writer/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 23:21:35 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6087</guid>
		<description><![CDATA[I spotted the words &#8220;aspiring writer&#8221; on a website today. My mood went south, as it always does when I encounter this flawed phrase. When I see aspiring writer, I don&#8217;t think it&#8217;s shorthand for meanings such as: &#8220;Aspiring professional writer&#8221; &#8212; meaning, the person is writing, but aims to someday be paid for her [...]]]></description>
			<content:encoded><![CDATA[<p>I spotted the words &#8220;aspiring writer&#8221; on a website today. My mood went south, as it always does when I encounter this flawed phrase.</p>
<p>When I see <em>aspiring writer,</em> I don&#8217;t think it&#8217;s shorthand for meanings such as:</p>
<ul>
<li>&#8220;Aspiring professional writer&#8221; &#8212; meaning, the person is writing, but aims to someday be paid for her creative investment and output.</li>
<li>Or &#8220;aspring <span style="text-decoration: underline;">full-time</span> pro writer&#8221; &#8212; meaning, the person is writing, but aims to someday make <span style="text-decoration: underline;">a living wage</span> from her wordherding.</li>
<li>Or &#8220;aspiring to complete a writing project&#8221; &#8212; meaning, the person is writing, and aims to someday type <em>The End</em> or <em>Fade To Black</em> on her short story, novel or screenplay.</li>
</ul>
<p>In my more literal view, the phrase means, &#8220;I am not writing, but am talking and dreaming about writing.&#8221; Which might as well be, &#8220;I am masturbating.&#8221; I am qualified to characterize this in such harsh terms because in my own life, I talked about writing fiction long before I actually wrote a word of it. These years of windbaggery added precisely zero words to my novel manuscripts or screenplays. I wasn&#8217;t aspiring. I was wanking.</p>
<p>You&#8217;re either writing, or you aren&#8217;t. Unspoken qualifiers such as &#8220;being a writer means making money from one&#8217;s words&#8221; or &#8220;being a writer means your entire income hails from writing&#8221; feel like strange constrictions to me, mental obstacles that young writers place before themselves to &#8230; to &#8230; I don&#8217;t know what, precisely. Perhaps it&#8217;s to:</p>
<ul>
<li>Perpetuate some form of artistic self-loathing? (Oh, how writers love to hate their work.)</li>
<li>Ensure years of handwringing and self-doubt? (Writers are unhealthily preoccupied with the notion that they&#8217;ll someday be discovered as no-talent hacks. They don&#8217;t yet realize that the only writers who <em>don&#8217;t</em> have that fear are, in fact, the no-talent hacks.)</li>
<li>Permit and maintain a level of mediocrity in the quality of their work? (Qualifiers such as &#8220;aspiring&#8221; permit such stagnation.)</li>
<li>Assign a tangible, rational goal to an intangible, downright spooky act? (Thereby justifying one&#8217;s creative investment.)</li>
</ul>
<p>Could be any, all, or none of these things. The only truth that I know is this: In my world, there are no aspiring writers. There are writers, and everyone else.</p>
<p>If you&#8217;re writing, you&#8217;re a writer. Own that fact. Be proud of it. Your pen is moving (or your fingers are typing), and that&#8217;s a thousand times cooler and more committed than the douchebags who endlessly drone on about the books, poems, plays and movies they&#8217;ll never write. You&#8217;re not aspiring, because you&#8217;re already doing the hard part.</p>
<p>Other aspects of the creative life &#8212; such as making money from your words &#8212; do indeed represent aspirational goals. Call yourself an &#8220;aspiring <span style="text-decoration: underline;">professional</span> writer&#8221; if that is indeed your aim. But if you&#8217;re writing, don&#8217;t dare label yourself as an &#8220;aspiring writer.&#8221; To do so undervalues what you&#8217;re doing to you and others, and creates a disconnect between the challenging act you&#8217;re already performing &#8212; the very thing that makes writers <em>writers</em> &#8212; and other aspects of the life.</p>
<p>I assure you: perform enough of the former (the act of writing) and you&#8217;ll achieve the latter (the goal of getting paid or published, for instance). Your success may be wildly different than you ever imagined, as may your path to achieving it. But it will happen if you continue to put words on the page, and remain committed to improving your craft.</p>
<p>You don&#8217;t need permission to write &#8230; and you mustn&#8217;t make money to call yourself a writer.</p>
<p>Writers write. That&#8217;s it.</p>
<p>Those who don&#8217;t, merely <em>aspire</em>.</p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<title>Perhaps the most cruel photo on the ‘net…</title>
		<link>http://jchutchins.net/site/2011/04/10/perhaps-the-most-cruel-photo-on-the-net/</link>
		<comments>http://jchutchins.net/site/2011/04/10/perhaps-the-most-cruel-photo-on-the-net/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 17:52:42 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Whimsy]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6077</guid>
		<description><![CDATA[&#8230;and also perhaps the funniest. I&#8217;m still laughing. I think it&#8217;s the cat. &#8211;J.C. &#160;]]></description>
			<content:encoded><![CDATA[<p>&#8230;and also perhaps the funniest. I&#8217;m still laughing. I think it&#8217;s the cat.</p>
<p style="text-align: left;"><em>&#8211;J.C.<br />
<a href="http://jchutchins.net/site/wp-content/uploads/2011/04/birthday-cake-adopted.jpeg"><img class="alignnone size-full wp-image-6078" title="birthday cake adopted" src="http://jchutchins.net/site/wp-content/uploads/2011/04/birthday-cake-adopted.jpeg" alt="" width="400" height="376" /></a> </em></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Welcome to America.</title>
		<link>http://jchutchins.net/site/2011/04/10/welcome-to-america/</link>
		<comments>http://jchutchins.net/site/2011/04/10/welcome-to-america/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 17:32:55 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Whimsy]]></category>
		<category><![CDATA[slobstopper]]></category>
		<category><![CDATA[wtf]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6070</guid>
		<description><![CDATA[Spilling store-bought coffee on your Ralph Lauren button-down while sitting in your air conditioned late model car and eying a pretty lady walking down an absolutely safe street. It&#8217;s a nightmare world in which we live.]]></description>
			<content:encoded><![CDATA[<p>Spilling store-bought coffee on your Ralph Lauren button-down while sitting in your air conditioned late model car and eying a pretty lady walking down an absolutely safe street. It&#8217;s a nightmare world in which we live.</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/AZsiOTVLKGI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="580" height="465" src="http://www.youtube.com/v/AZsiOTVLKGI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		<enclosure url="http://www.youtube.com/v/AZsiOTVLKGI?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" length="1058" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/AZsiOTVLKGI?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" fileSize="1058" type="application/x-shockwave-flash" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts, Whimsy, slobstopper, wtf</itunes:keywords></item>
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		<title>Annnnnnd Here’s The Pitch…</title>
		<link>http://jchutchins.net/site/2011/04/08/annnnnnd-heres-the-pitch/</link>
		<comments>http://jchutchins.net/site/2011/04/08/annnnnnd-heres-the-pitch/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 18:45:07 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=5645</guid>
		<description><![CDATA[I&#8217;m no stranger to the marketing pitch &#8212; I&#8217;ve lost count of the pitches I&#8217;ve written and sent over the years promoting my fiction &#8230; and I&#8217;ve lost count of the pitches I&#8217;ve received as a journalist (10+ years ago) and more recently as a new media creator and interviewer. A few months ago, I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m no stranger to the marketing pitch &#8212; I&#8217;ve lost count of the pitches I&#8217;ve written and sent over the years promoting my fiction &#8230; and I&#8217;ve lost count of the pitches I&#8217;ve received as a journalist (10+ years ago) and more recently as a new media creator and interviewer.</p>
<p>A few months ago, I griped online about an email pitch I&#8217;d received. The pitch was for a pretty cool (and Free) online service. The rub: The CEO sending the email made no effort to personalize the pitch letter, or even include my name. These are both elementary no-no&#8217;s in publicity &#8212; online marketing especially.</p>
<p><strong>The rules for pitching are simple, and every marketeer should know them:</strong></p>
<ul>
<li>Know the name of the person you&#8217;re pitching, and include it in your salutation.</li>
<li>i.e., do not say &#8220;Dear Blogger.&#8221; (Many pitches I receive start like this.)</li>
<li>Customize your lede paragraph in at least one way, to illustrate you know the pitchee&#8217;s work. (Or create the illusion that you do.)</li>
<li>I also suggest customizing at least one other paragraph in the pitch (preferably in the last third of the pitch) with a reference to the pitchee&#8217;s work, but this isn&#8217;t mission-critical.</li>
</ul>
<p>That&#8217;s it. And yet, this appears to be nuclear physics for 90 percent of the marketers conducting online outreach. My recent online gripes captured this spirit of disgust, and my firend Michael Andersen chimed in by sending me the email below. I nearly cried laughing. This is your &#8220;what not to wear&#8221; when it comes to pitches, although it&#8217;s written 1000 times better than most of the pitch-crap I receive.</p>
<p>Enjoy.</p>
<p><em>&#8211;J.C.</em></p>
<h2>Michael&#8217;s Pitch Letter</h2>
<p>Dear <em>MR HUTCHINS</em>,</p>
<p>Can I call you <em>JC</em>?  <em>JC</em>, this is Michael Andersen from ARGNet (<a href="http://www.argn.com/">www.argn.com</a>), a fabulously successful website that plumbs the depths of internet badassery. We&#8217;re looking for a few good men (and women) with a penchant for prose and a knackering for narrative, and your work at <a href="http://JCHUTCHINS.NET/"><em>JCHUTCHINS.NET</em></a> has attracted our attention.  You, my friend, have a way with words, so I&#8217;m going to make you an exclusive offer, for your eyes only.</p>
<p>Do you want to be filthy rich?</p>
<p>Let&#8217;s be crystal clear: I&#8217;m not talking appetizers with your dinner at Red Lobster rich&#8230;I&#8217;m talking monogrammed bathrobe, private yacht, reality television show obscenely wealthy.  The kind of money that only comes to people who invent Wacky Wall Walkers and Pop Rocks. Well, <em>JC</em>, I have a foolproof plan to get you Scrooge McDucking it in your own personal money bin. Your website, <a href="http://JCHUTCHINS.NET/"><em>JCHUTCHINS.NET</em></a>, consistently brings in thousands of visitors a month. Why, in September 2010 alone, your site brought in <em>5,418 </em>unique visitors: visitors just itching to show their support for you. But how, you might ask?</p>
<p><strong><em>Affiliate Marketing.</em></strong> We have stuff that needs to be sold. You have people interested in buying stuff. For all the stuff you help us sell, you&#8217;ll get a generous cut.  But wait, there&#8217;s more &#8212; if you recruit readers to sell for you, you&#8217;ll get a cut of their profits too! We&#8217;ll even help you sell your own stuff, launching profits into the stratosphere! Use your gift of gab for good, and you&#8217;ll never have to work again.</p>
<p>Yours,</p>
<p>&#8211;Michael Andersen<br />
Successful American Businessman</p>
<p><em>DISCLAIMER: This email contains confidential information. If you are not the intended recipient of this email, you may be in violation of the Uniform Trade Secrets Act and any disclosure will be prosecuted to the full extent allowed by law. This email will self-destruct in twenty seconds. If you or someone you know experiences any adverse side effects as a result of this email&#8217;s self-destruction, contact a medical professional immediately. Taylor Swift 4Ever.</em></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Haters (NSFW)</title>
		<link>http://jchutchins.net/site/2011/04/07/haters-nsfw/</link>
		<comments>http://jchutchins.net/site/2011/04/07/haters-nsfw/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 16:02:43 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6053</guid>
		<description><![CDATA[Very not safe for work. But also very, very true.]]></description>
			<content:encoded><![CDATA[<p><strong>Very</strong> not safe for work. But also very, very true.</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/e7z_ztMxBgk?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/e7z_ztMxBgk?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		<enclosure url="http://www.youtube.com/v/e7z_ztMxBgk?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" length="1080" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/e7z_ztMxBgk?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" fileSize="1080" type="application/x-shockwave-flash" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts</itunes:keywords></item>
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		<title>Follow-Up: Winter Is Coming.</title>
		<link>http://jchutchins.net/site/2011/02/28/follow-up-winter-is-coming/</link>
		<comments>http://jchutchins.net/site/2011/02/28/follow-up-winter-is-coming/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 19:31:09 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[HBO]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6041</guid>
		<description><![CDATA[If you were dazzled by my recent Game of Thrones scent-based transmedia experience &#8212; and were curious to learn where that unusual rabbit hole might lead us &#8212; you&#8217;ll be interested to read this email I received today from HBO: Dear JC, Thank you so much for sharing the Game of Thrones scent experience with your [...]]]></description>
			<content:encoded><![CDATA[<p>If you were dazzled by my recent <em>Game of Thrones</em> <a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/">scent-based transmedia experience</a> &#8212; and were curious to learn where that unusual rabbit hole might lead us &#8212; you&#8217;ll be interested to read this email I received today from HBO:</p>
<blockquote><p>Dear JC,</p>
<p>Thank you so much for sharing the <em>Game of Thrones</em> scent experience with your audience. We wanted to let you know that fans can now take the next step in this unique sensory journey by visiting <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a>.</p>
<p>The Maester&#8217;s Path is an interactive journey into the world of <em>Game of Thrones</em>, where players can vie to become &#8220;maesters,&#8221; the healers, teachers and advisers of this world.  Maesters wear chains as a symbol of their learning, each link representing one discipline. Players at <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a> earn &#8220;links&#8221; in their chains by completing a series of online challenges. <strong>In fact, the clues to answering the first of those challenges were hidden within the scent recipes you received.</strong></p>
<p>The experience begins at <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a> &#8212; we hope you and your readers may find it interesting.</p>
<p>Thanks,</p>
<p><em>The HBO Marketing Team</em></p></blockquote>
<p>I visited the site &#8212; it&#8217;s incredible &#8212; and savvily conquered the first online challenge. You can too, by checking out the photos <a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/">at my original post about the <em>GoT</em> box,</a> and then heading over to <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a>. Your keen eyes and curiosity will be rewarded!</p>
<p>I wish HBO the best of luck with its <em>GoT</em> campaign and series!</p>
<p><em>&#8211;J.C.</em></p>
]]></content:encoded>
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		<title>Pre-Order Melzer’s “Escape” And Hit The Mother Lode!</title>
		<link>http://jchutchins.net/site/2011/02/25/pre-order-melzers-escape-and-hit-the-mother-lode/</link>
		<comments>http://jchutchins.net/site/2011/02/25/pre-order-melzers-escape-and-hit-the-mother-lode/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 16:10:04 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[anthology]]></category>
		<category><![CDATA[david moody]]></category>
		<category><![CDATA[Escape]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[james melzer]]></category>
		<category><![CDATA[matt wallace]]></category>
		<category><![CDATA[mur lafferty]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[The Mother Lode]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=6027</guid>
		<description><![CDATA[My friend and fellow author James Melzer debuted some terrific news today, and I wanted to share it with you fine peeps. Melzer is the author of Escape: A Zombie Chronicles Novel, the first book in a trilogy that combines zombies and government conspiracies. It&#8217;ll be in bookstores later this year. To whet your appetite [...]]]></description>
			<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial; min-height: 15.0px} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; line-height: 20.0px; font: 13.0px Arial} p.p4 {margin: 0.0px 0.0px 0.0px 0.0px; line-height: 20.0px; font: 13.0px Arial; min-height: 15.0px} span.s1 {text-decoration: underline} span.s2 {text-decoration: underline ; color: #0035cc} span.s3 {text-decoration: underline ; color: #154fae} --><a href="http://jchutchins.net/site/wp-content/uploads/2011/02/EscapeCover.jpeg"><img class="alignleft size-full wp-image-6031" style="margin: 5px;" title="EscapeCover" src="http://jchutchins.net/site/wp-content/uploads/2011/02/EscapeCover.jpeg" alt="" width="192" height="288" /></a>My friend and fellow author James Melzer debuted some terrific news today, and I wanted to share it with you fine peeps.</p>
<p>Melzer is the author of <em><a href="http://jamesmelzer.net/audio-archives/archives/">Escape: A Zombie Chronicles Novel</a></em>, the first book in a trilogy that combines zombies and government conspiracies. It&#8217;ll be in bookstores later this year.</p>
<p>To whet your appetite for that novel, Melzer is rewarding folks who pre-order <em>Escape</em> by sending them an exclusive excerpt of the novel months before it&#8217;s released &#8230; and he&#8217;s sending pre-order customers <strong><em>The Mother Load</em></strong>, a massively awesome horror/suspense short story anthology Melzer commissioned for this promotion.</p>
<p><em><a href="http://jchutchins.net/site/wp-content/uploads/2011/02/MotherLoadCover.jpg"><img class="alignleft size-medium wp-image-6033" style="margin: 5px;" title="MotherLoadCover" src="http://jchutchins.net/site/wp-content/uploads/2011/02/MotherLoadCover-238x300.jpg" alt="" width="192" /></a>The Mother Load</em> is an eBook collection of never-before published stories from six great authors, including <a href="http://murverse.com/">Mur Lafferty</a>, <a href="http://sgbrowne.com/">S.G. Browne</a>, <a href="http://www.djmoody.co.uk/">David Moody</a>, <a href="http://www.waynesimmons.org/">Wayne Simmons</a>, <a href="http://matt-wallace.com/">Matt Wallace</a>, and <a href="http://www.jeremycshipp.com/">Jeremy C. Shipp</a>. It&#8217;s available to anyone who pre-orders <em>Escape</em> starting today &#8212; Friday, February 25, 2011 &#8212; and right up until <em>Escape&#8217;s</em> release on <strong>December 6, 2011</strong>.</p>
<p>Wanna support Melzer? Awesome. Here&#8217;s the rules:</p>
<p>The only way folks can get their hands on this eBook collection is by pre-ordering <em>Escape</em> at any of the following online retailers: <a href="http://www.amazon.com/Escape-Zombie-Chronicles-James-Melzer/dp/1439180733/ref=sr_1_4?ie=UTF8&amp;s=books&amp;qid=1298135652&amp;sr=8-4">Amazon (Print Edition)</a>, <a href="http://www.amazon.com/Escape-ebook/dp/B003VPWYTG/ref=tmm_kin_title_0?ie=UTF8&amp;m=AG56TWVU5XWC2&amp;qid=1298135652&amp;sr=8-4">Amazon (Kindle Edition)</a>, <a href="http://www.amazon.co.uk/Escape-Zombie-Chronicles-James-Melzer/dp/1439180733/ref=sr_1_1?ie=UTF8&amp;qid=1298135733&amp;sr=8-1">Amazon UK</a>, <a href="http://www.amazon.ca/Escape-Zombie-Chronicles-James-Melzer/dp/1439180733/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1298135789&amp;sr=8-1">Amazon Canada</a>, <a href="http://www.borders.com/online/store/TitleDetail?view=2&amp;type=1&amp;contrib=James+Melzer&amp;catalogId=10001&amp;rpp=25&amp;defaultSearchView=List&amp;LogData=%5Bsearch:+14,parse:+27%5D&amp;searchData=%7BproductId:null,sku:null,type:1,sort:null,currPage:1,resultsPerPage:25,simpleSearch:false,navigation:5185,moreValue:null,coverView:false,url:rpp%3D25%26view%3D2%26type%3D1%26contrib%3DJames%2BMelzer%26page%3D1%26kids%3Dfalse%26nav%3D5185%26simple%3Dfalse,terms:%7Bcontrib%3DJames+Melzer%7D%7D%26storeId%3D13551%26sku%3D1439180733%26ddkey%3Dhttp:SearchResults">Borders.com</a>, and <a href="http://www.chapters.indigo.ca/books/Escape-A-Zombie-Chronicles-Novel-James-Melzer/9781439180730-item.html?ikwid=james+melzer&amp;ikwsec=Home">Indigo Canada</a>.</p>
<p>People must forward their purchase receipts to <a href="mailto:EscapeNovel@Gmail.com"><strong>EscapeNovel@Gmail.com</strong></a>. Within 24 hours, they&#8217;ll receive a .zip file containing <em>The Mother Load</em> anthology in .mobi, .epub and PDF formats for their eReaders. An exclusive text excerpt of <em>Escape</em> is included in this file.</p>
<p>Learn more about <em>Escape</em> at <a href="http://jamesmelzer.net/audio-archives/archives/">Melzer&#8217;s website</a>. Here are some great things two great writers are saying about Melzer&#8217;s work:</p>
<blockquote><p>&#8220;This is the 1984 of zombie novels&#8221; &#8211; <strong>Scott Sigler</strong>, New York Times Bestselling author of <em>Ancestor</em> and <em>Contagious</em></p>
<p>“Just when you think you know where it’s going, Melzer kicks you in the balls and turns everything on its head. Escape will take you to the edge and leave you wanting more.” &#8211; <strong>David Moody</strong>, author of <em>Hater</em>, <em>Autumn</em>, and <em>Dog Blood</em></p></blockquote>
<p>So what are you waiting for? Support my friend and fellow author James Melzer by pre-ordering a copy of Escape today! With that anthology and excerpt of the book that&#8217;ll soon arrive in your inbox as reward, you&#8217;ll feel like you&#8217;ve hit the mother lode!</p>
<p><em>&#8211;J.C.</em></p>
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		<enclosure url="http://www.chapters.indigo.ca/books/Escape-A-Zombie-Chronicles-Novel-James-Melzer/9781439180730-item.html?ikwid=james+melzer&amp;amp;ikwsec=Home" length="1672" type="application/octet-stream" /><media:content url="http://www.chapters.indigo.ca/books/Escape-A-Zombie-Chronicles-Novel-James-Melzer/9781439180730-item.html?ikwid=james+melzer&amp;amp;ikwsec=Home" fileSize="1672" type="application/octet-stream" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts, anthology, david moody, Escape, horror, james melzer, matt wallace, mur lafferty, pre-order, The Mother Lode</itunes:keywords></item>
		<item>
		<title>Winter Is Coming. (A Transmedia Fiction Experience with J.C.)</title>
		<link>http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/</link>
		<comments>http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 05:47:32 +0000</pubDate>
		<dc:creator>J.C. Hutchins</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[George R.R. Martin]]></category>
		<category><![CDATA[HBO]]></category>
		<category><![CDATA[J.C. Hutchins]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://jchutchins.net/site/?p=5990</guid>
		<description><![CDATA[This afternoon, a package from HBO arrived at my doorstep. Curious, I grabbed my vidcam and documented what quickly became not only an awesome &#8220;unboxing&#8221; video, but an amazing &#8212; and remarkably unconventional &#8212; narrative journey. Ride shotgun with me as you get an unfiltered, as-it-happens look at this amazing HBO package as I experience [...]]]></description>
			<content:encoded><![CDATA[<p>This afternoon, a package from HBO arrived at my doorstep. Curious, I grabbed my vidcam and documented what quickly became not only an awesome &#8220;unboxing&#8221; video, but an amazing &#8212; and remarkably unconventional &#8212; narrative journey.</p>
<p>Ride shotgun with me as you get an unfiltered, as-it-happens look at this amazing HBO package as I experience it &#8230; and learn a little about the world of HBO&#8217;s upcoming fantasy series <em><a href="http://www.hbo.com/game-of-thrones">Game Of Thrones</a></em> (based on the terrific novel series by George R.R. Martin) along the way.</p>
<p>For viewers who want a closer look at the images seen briefly in the videos, check the gallery below for larger versions.</p>
<p>And do be careful out there. <strong>Winter is coming.</strong></p>
<p><em>&#8211;J.C.</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=20355888&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="580" height="326" src="http://vimeo.com/moogaloop.swf?clip_id=20355888&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=20357152&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="580" height="326" src="http://vimeo.com/moogaloop.swf?clip_id=20357152&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Click the image thumbnails below to view detail shots of the HBO package. (Click your browser&#8217;s &#8220;back&#8221; button to return to this page, and the gallery.)</p>

<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/hbo_letter/' title='HBO_Letter'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/HBO_Letter-150x150.jpg" class="attachment-thumbnail" alt="HBO_Letter" title="HBO_Letter" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_01/' title='Box_01'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_01-150x150.jpg" class="attachment-thumbnail" alt="Box_01" title="Box_01" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_02/' title='Box_02'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_02-150x150.jpg" class="attachment-thumbnail" alt="Box_02" title="Box_02" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_03/' title='Box_03'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_03-150x150.jpg" class="attachment-thumbnail" alt="Box_03" title="Box_03" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_04/' title='Box_04'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_04-150x150.jpg" class="attachment-thumbnail" alt="Box_04" title="Box_04" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_05/' title='Box_05'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_05-150x150.jpg" class="attachment-thumbnail" alt="Box_05" title="Box_05" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_07/' title='Box_07'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_07-150x150.jpg" class="attachment-thumbnail" alt="Box_07" title="Box_07" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/box_08/' title='Box_08'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Box_08-150x150.jpg" class="attachment-thumbnail" alt="Box_08" title="Box_08" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scents_01/' title='Scents_01'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scents_01-150x150.jpg" class="attachment-thumbnail" alt="Scents_01" title="Scents_01" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scents_02/' title='Scents_02'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scents_02-150x150.jpg" class="attachment-thumbnail" alt="Scents_02" title="Scents_02" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scents_03/' title='Scents_03'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scents_03-150x150.jpg" class="attachment-thumbnail" alt="Scents_03" title="Scents_03" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scroll_01/' title='Scroll_01'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scroll_01-150x150.jpg" class="attachment-thumbnail" alt="Scroll_01" title="Scroll_01" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scroll_02/' title='Scroll_02'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scroll_02-150x150.jpg" class="attachment-thumbnail" alt="Scroll_02" title="Scroll_02" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scroll_03/' title='Scroll_03'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scroll_03-150x150.jpg" class="attachment-thumbnail" alt="Scroll_03" title="Scroll_03" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scroll_04/' title='Scroll_04'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scroll_04-150x150.jpg" class="attachment-thumbnail" alt="Scroll_04" title="Scroll_04" /></a>
<a href='http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/scroll_05/' title='Scroll_05'><img width="150" height="150" src="http://jchutchins.net/site/wp-content/uploads/2011/02/Scroll_05-150x150.jpg" class="attachment-thumbnail" alt="Scroll_05" title="Scroll_05" /></a>

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		<enclosure url="http://vimeo.com/moogaloop.swf?clip_id=20355888&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" length="-1" type="application/x-shockwave-flash" /><media:content url="http://vimeo.com/moogaloop.swf?clip_id=20355888&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" /><itunes:summary>The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</itunes:summary><itunes:keywords>All Posts, Announcements, Other, fantasy, Game of Thrones, George R.R. Martin, HBO, J.C. Hutchins, transmedia</itunes:keywords></item>
	<media:credit role="author">J.C. Hutchins: New Fiction And Author Updates</media:credit><media:rating>nonadult</media:rating><media:description type="plain">The podcast of J.C. Hutchins, novelist, screenwriter and transmedia storyteller.</media:description></channel>
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