<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><!--Generated by Site Server v6.0.0 (http://www.squarespace.com) on Tue, 18 Jun 2013 17:19:14 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Updates, Interviews and More - J.C. Hutchins</title><link>http://jchutchins.net/site/</link><lastBuildDate>Thu, 16 May 2013 18:04:38 +0000</lastBuildDate><language>en-US</language><generator>Site Server v6.0.0 (http://www.squarespace.com)</generator><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><description>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</description><itunes:explicit>no</itunes:explicit><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords><itunes:image href="http://getcanonical.com/jch/pro/itunes_cover.jpg" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/jchutchins" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="jchutchins" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:thumbnail url="http://getcanonical.com/jch/pro/itunes_cover.jpg" /><media:keywords>J,C,Hutchins,transmedia,7th,Son,author</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts</media:category><itunes:owner><itunes:email>jc@jchutchins.net</itunes:email></itunes:owner><itunes:category text="Arts" 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with Daily Rotation</feedburner:feedFlare><item><title>Podcast: StoryForward, Episode 35 -- Christian Fonnesbech</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 16 May 2013 18:04:30 +0000</pubDate><link>http://jchutchins.net/site/2013/5/16/podcast-storyforward-episode-34-christian-fonnesbech</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:51951e15e4b05b135b15c109</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/51951ecde4b088893b8651fb/1368727246615/Christian.jpg?format=500w" /><br/><p>Hey everyone! You’re really gonna like this episode a lot, trust us! In it, Steve chats with<span>&nbsp;</span><strong>Christian Fonnesbech</strong>, the Transmedia Director for the upcoming project Cloud Chamber. We talk about story, challenges and more.</p><p>Also, J.C. chats with ARGNet’s<span>&nbsp;</span><strong>Michael J. Andersen</strong><span>&nbsp;</span>about the latest happenings in the world of ARGs, and we talk about Douglas Rushkoff’s new book, Present Shock.</p><p>Links mentioned in this episode:</p><p></p><ul><li><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=KaOC9danxNo">Commander Hadfield’s cover of “Space Oddity”</a></li><li><a href="https://www.facebook.com/CloudChamberMystery">Cloud Chambers’s Facebook page</a></li><li><a href="http://argn.com/">ARGNet</a></li><li><a href="http://www.myskyisfalling.com/">My Sky Is Falling</a></li><li><a href="http://www.amazon.com/gp/product/1439170428/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1439170428&amp;linkCode=as2&amp;tag=vitalproducti-20">“Little Bets: How Breakthrough Ideas Emerge from Small Discoveries” by Peter Sims</a></li><li><a href="http://www.misfiteconomy.com/">The Misfit Economy</a></li><li>“<a href="http://www.amazon.com/gp/product/1591844762/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1591844762&amp;linkCode=as2&amp;tag=vitalproducti-20">Present Shock: When Everything Happens Now” by Douglas Rushkoff</a></li><li><a href="http://www.amazon.com/gp/product/0393339750/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0393339750&amp;linkCode=as2&amp;tag=vitalproducti-20">“The Shallows: What the Internet is Doing to Our Brains” by Nicholas Carr</a></li></ul><p></p>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 35 -- Christian Fonnesbech</itunes:subtitle><itunes:summary>Hey everyone! You’re really gonna like this episode a lot, trust us! In it, Steve chats with Christian Fonnesbech, the Transmedia Director for the upcoming project Cloud Chamber. We talk about story, challenges and more.</itunes:summary><itunes:keywords>J.C.,Hutchins,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:18:45</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_035.mp3" length="75,694,428" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_035.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 34 -- Listener Q&amp;A</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 03 May 2013 00:36:46 +0000</pubDate><link>http://jchutchins.net/site/2013/5/2/podcast-storyforward-episode-34-listener-mail</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:518306a9e4b04fc5ce6c300b</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5183d7cee4b04fc5ce6dc6cb/1367594959263/mailbag.jpeg?format=500w" /><br/><p>It’s another special Mailbag episode! Steve and J.C. answer your questions — and boy, were there some doozies this time!<br></p><p>Links mentioned in this episode:</p><p></p><ul><li><a href="http://www.digitalhollywood.com/">Digital Hollywood</a></li><li><a href="http://www.amazon.com/gp/product/B00B7VZN76/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00B7VZN76&amp;linkCode=as2&amp;tag=vitalproducti-20">Star Trek: The Next Generation – Season Three [Blu-ray]</a></li><li><a href="https://vimeo.com/57247466#at=0">Hybrid High ARG</a><span>&nbsp;</span>(video)</li><li><a href="http://educurious.org/">Educurious</a></li><li><a href="http://en.wikipedia.org/wiki/Majestic_(video_game)">Majestic</a></li><li><a href="http://www.onlinecaroline.com/">Online Caroline</a>&nbsp;(website up, but limited functionality)</li><li><a href="https://en.wikipedia.org/wiki/Watson_(computer)">Watson</a></li><li><a href="https://itunes.apple.com/us/podcast/hollywood-2.0/id429739025">Hollywood 2.0 podcast</a></li><li><a href="https://itunes.apple.com/us/podcast/culture-hacker/id390019644">Transmedia Talk podcast</a></li><li><a href="https://itunes.apple.com/us/podcast/storylabs-multi-platform-storytelling/id497215342?mt=2">StoryLabs podcast</a></li><li><a href="https://itunes.apple.com/us/podcast/transmedia-storytelling/id580762241?mt=2">Transmedia Storytelling podcast</a></li><li><a href="http://www.google.com/glass/start/">Google Glass</a></li><li><a href="http://www.youtube.com/watch?v=UtbrRJgTW30">Cathedral Trailer</a></li><li><a href="http://www.theatlantic.com/infocus/2012/05/the-giant-marionettes-of-royal-de-luxe/100293/">The Giant Marionettes of Royal de Luxe</a></li></ul><p></p>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 34 -- Listener Q&amp;A</itunes:subtitle><itunes:summary>It’s our special Mailbag episode! Steve and J.C. answer your questions, and boy were there some doozies!</itunes:summary><itunes:keywords>J.C.,Hutchins,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:14:05</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_034.mp3" length="71,200,885" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_034.mp3" type="audio/mpeg" /></item><item><title>J.C. Talks Transmedia With Jay Ferguson From "Guidestones"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 02 May 2013 22:58:22 +0000</pubDate><link>http://jchutchins.net/site/2013/5/2/jc-chats-transmedia-with-jay-ferguson-from-guidestones</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:5182e754e4b0c64b30f857dc</guid><description><![CDATA[<p>I recently had the great fortune to be interviewed by Jay Ferguson, creator of the Emmy award-winning transmedia experience <em><strong><a href="http://guidestones.org/">Guidestones</a></strong>. </em>In these three videos, we gab about the future of the craft, being a creator in the transmedia space, and the blossoming business opportunities for transmedia programming. Enjoy!<br></p><iframe src="http://www.youtube.com/embed/63A-YWRWSMw?feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" allowfullscreen="" frameborder="0" height="480" width="854"></iframe><iframe src="http://www.youtube.com/embed/ZYcm8Y0JMKs?feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" allowfullscreen="" frameborder="0" height="480" width="854"></iframe><iframe src="http://www.youtube.com/embed/Ay5vYVKQYKA?feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" allowfullscreen="" frameborder="0" height="480" width="854"></iframe>]]></description></item><item><title>Podcast: StoryForward, Episode 33 -- The Lizzie Bennet Diaries</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 18 Apr 2013 22:16:00 +0000</pubDate><link>http://jchutchins.net/site/2013/4/18/podcast-storyforward-episode-33-the-lizzie-bennet-diaries</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:5182e457e4b0580e0003f304</guid><description><![CDATA[<p>This week’s guests are the creative team behind The Lizzie Bennet Diaries:<span>&nbsp;</span><strong>Bernie Su, Margaret Dunlap, Jenni Powell, and Jay Bushman</strong>.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://www.lizziebennet.com/">Lizzie Bennet Diaries website</a></li><li><a href="http://www.youtube.com/user/LizzieBennet">LIzzie Bennet Diaries YouTube channel</a></li><li><a href="http://www.kickstarter.com/projects/pemberleydigital/the-lizzie-bennet-diaries-dvdand-more">Lizzie Bennet Diaries Kickstarter</a></li></ul>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 33 -- The Lizzie Bennet Diaries</itunes:subtitle><itunes:summary>This week’s guests are the creative team behind The Lizzie Bennet Diaries: Bernie Su, Margaret Dunlap, Jenni Powell, and Jay Bushman.</itunes:summary><itunes:keywords>JC,Hutchins,Lizzie,Bennet,Diaries,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>00:54:58</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_033.mp3" length="79,147,594" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_033.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 32 -- Henry Jenkins</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 05 Apr 2013 13:28:17 +0000</pubDate><link>http://jchutchins.net/site/2013/4/5/podcast-storyforward-episode-32-henry-jenkins</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:515ed01de4b02ae07859795d</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/515ed054e4b0bca14d7c255d/1365168212730/henryjenkins.jpg?format=500w" /><br/><p>Professor Henry Jenkins is our guest in this episode! He and J.C. sit down and talk about our current culture of shareable, spreadable media in this epic podcast. Also, ARGNet’s Michael Andersen stops by to update us on the latest goings-on in the ARG world, and Steve and J.C. talk Blade Runner, Survivor and their latest console game addictions.</p><p><strong><em>Note:</em></strong><em><span>&nbsp;</span>In our conversation with Michael Andersen, John Green was mistakenly identified as a co-creator of The Lizzie Bennet Diaries. We intended to reference co-creator Hank Green instead. We apologize for the oversight.&nbsp;</em></p><p>Links mentioned in this episode:</p><ul><li><a href="http://henryjenkins.org/">Henry Jenkins’ website</a></li><li><a href="http://spreadablemedia.org/">Spreadable Media website</a></li><li><a href="http://www.transmedia.tft.ucla.edu/">Transmedia: Hollywood website</a></li><li><a href="http://qz.com/67991/you-didnt-make-the-harlem-shake-go-viral-corporations-did/">You Didn’t Make the Harlem Shake Go Viral – Corporations Did</a></li><li><a href="http://www.argn.com/">ARGNet</a></li><li><a href="http://www.lizziebennet.com/">The Lizzie Bennet Diaries</a></li><li><a href="http://www.kickstarter.com/projects/pemberleydigital/the-lizzie-bennet-diaries-dvdand-more">Lizzie Bennet Kickstarter</a></li><li><a href="http://en.wikipedia.org/wiki/Batman:_Arkham_City">Arkham City</a></li><li><a href="http://en.wikipedia.org/wiki/BioShock">Bioshock</a></li><li><a href="http://en.wikipedia.org/wiki/BioShock_Infinite">Bioshock Infinite</a></li><li><a href="http://en.wikipedia.org/wiki/SimCity_(2013_video_game)">Sim City</a></li><li><a href="http://en.wikipedia.org/wiki/Alpha_Protocol">Alpha Protocol</a></li><li><a href="http://en.wikipedia.org/wiki/God_of_War:_Ascension">God of War: Ascension</a></li><li><a href="http://www.cinespia.org/">Cinespia</a></li><li><a href="http://en.wikipedia.org/wiki/Blade_Runner">Blade Runner</a></li><li><a href="http://en.wikipedia.org/wiki/Million_Dollar_Theater">The Million Dollar Theater</a></li><li><a href="http://www.teambuildingandtraining.com/">Wise Guys Events</a></li><li><a href="http://mylesnye.com/">Myles Nye’s website</a></li><li><a href="http://www.cbs.com/shows/survivor/video/5W20oRhMmHv_09rDDhpCXqfHZaX7VOCB/survivor-caramoan-challenge-preview-crate-outdoors/">Myles’ Latest Survivor Challenge</a></li></ul>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 32 -- Heny Jenkins</itunes:subtitle><itunes:summary>Professor Henry Jenkins is our guest in this episode! He and J.C. sit down and talk about our current culture of shareable, spreadable media in this epic podcast. </itunes:summary><itunes:keywords>Henry,Jenkins,transmedia,J.C.,Huchins,Steve,Peters</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:24:51</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_032.mp3" length="81,549,484" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_032.mp3" type="audio/mpeg" /></item><item><title>My new favorite thing.</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 27 Mar 2013 16:48:59 +0000</pubDate><link>http://jchutchins.net/site/2013/3/27/my-new-favorite-thing</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:51532306e4b08c882d363ffd</guid><description><![CDATA[<iframe src="http://www.youtube.com/embed/2dllo85ZSUk?feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>]]></description></item><item><title>J.C. joins forces with Protagonist Labs</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 26 Mar 2013 17:44:55 +0000</pubDate><link>http://jchutchins.net/site/2013/3/23/jc-joins-forces-with-protagonist-labs</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:514e7b42e4b0a337a814288a</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514f9ee5e4b0e29596014673/1364172519558/final_logo_with_text_large.png?format=500w" /><br/><p>Cool things are afoot over at <a href="http://protagonistlabs.com">Protagonist Labs</a>. Damned cool things.</p><p>When the brilliant team at the new company —&nbsp;led by a duo of entrepreneurs and technologists named <a href="https://twitter.com/stlhood">Stephen Hood</a> and <a href="https://twitter.com/yetanotherjosh">Josh Whiting</a> —&nbsp;recently contacted me and tipped me to a remarkable new product they were developing, I had a bona fide <em>lean in</em> moment. I think my eyes went a little wide. I know I grinned like a kid.</p><p>It's supercool stuff. It's also super-secret stuff for now, but dude. <em>Dude</em>. It's supercool.</p><p>Stephen and Josh follow and enjoy my prose fiction and transmedia work, and felt my creative perspective and unique storytelling skillset might help them shape this innovative product. I can't tell you what it is, but I can tell you it's unlike anything I've ever worked on ... and it's right up my alley. I couldn't say no.</p><p>And so, it's my absolute honor to announce that I'm an advisor for the company. This is a trailblazing thing we're putting together, something I believe will absolutely be worth your time and attention ... especially if you like the kind of stories I tell, and how they're told.</p><p>Other creative people, such as the supremely gifted writer and game designer <a href="http://wordstudio.net/thegist/?page_id=2">Will Hindmarch</a>, are also advising Protagonist Labs. I'm flattered to be in such awesome company, and advising such an awesome company. Stephen and Josh are crafting something remarkable, and I'm thrilled to be a part of it.</p><p>To celebrate this terrific news, I'm hosting a <strong>50% OFF sale on ALL EBOOKS</strong> at my store. <strong><a href="http://jchutchins.net/store">Check it out right away</a></strong> — this is the only place on the web where you'll find such killer deals. (Sale ends April 2.)<br></p><p>And be sure to check out Protagonist Labs and its founders (and try to guess what they're up to!) by <a href="http://protagonistlabs.com">visiting the company's site</a>, or following the company <a href="https://twitter.com/protagonist">on Twitter</a>.</p><p><em>—J.C.</em></p>]]></description></item><item><title>Podcast: StoryForward, Episode 31 -- Jeff Gomez</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 21 Mar 2013 23:52:39 +0000</pubDate><link>http://jchutchins.net/site/2013/3/21/podcast-storyforward-episode-30-jeff-gomez</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:514b9bdfe4b0e2726ca6ea25</guid><description><![CDATA[<p>In this episode, we welcome <strong>Jeff Gomez</strong> (Starlight 
Runner), as J.C. talks with him about his unique brand of world-building
 in the transmedia space. Also, Steve launches his new project, Hey! 
Look Up!</p><p>Links mentioned in this episode:</p><ul><li><a href="http://en.wikipedia.org/wiki/Batman:_Arkham_City">Arkham City</a></li><li><a href="http://heylookup.org/">Hey! Look Up!</a></li><li><a href="http://starlightrunner.com/">Starlight Runner’s website</a></li><li><a href="https://www.facebook.com/pages/Starlight-Runner-Entertainment/445657890522">Starlight Runner’s Facebook</a></li><li><a href="https://twitter.com/StarlightRunner">Starlight Runner’s Twitter</a></li><li><a href="https://www.facebook.com/transmedia">Jeff Gomez’s Facebook</a></li><li><a href="https://twitter.com/jeff_gomez">Jeff Gomez’s Twitter</a></li><li><a href="http://www.marketwatch.com/story/factorymade-ventures-forms-joint-venture-with-lucha-libre-aaa-plans-franchise-reinvention-and-us-expansion-2013-03-11">Starlight Runner / Lucia Libre AAA press release</a></li></ul><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9cc7e4b04c1b02b29fc7/1363909834447/SLR.png?format=500w" /><br/>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 30 -- Jeff Gomez</itunes:subtitle><itunes:summary>In this episode, we welcome Jeff Gomez (Starlight Runner), as J.C. talks with him about his unique brand of world-building in the transmedia space. </itunes:summary><itunes:keywords>J.C.,Hutchins,Jeff,Gomez,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:16:18</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_031.mp3" length="73,330,805" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_031.mp3" type="audio/mpeg" /></item><item><title>Hello, Daddy. Hello, Mom. I'm your ch-ch-ch-ch...</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 20 Mar 2013 17:03:19 +0000</pubDate><link>http://jchutchins.net/site/2013/3/20/hello-daddy-hello-mom</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:5149e36fe4b04d7440e78c9d</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5149e7b2e4b0199d103dd465/1363797940988/Shadowrun_Returns_Logo.jpg?format=500w" /><br/><p><em>Watch your back, shoot straight, conserve ammo, and never, <strong>ever</strong> cut a deal with a dragon.</em><br>—Shadowrunner street proverb</p><p>I'm honored and delighted to announce that I'm a contributor to the <em>Shadowrun Returns</em> short story anthology, which will be published later this year by <a href="http://harebrained-schemes.com/">Harebrained Schemes</a> and <a href="http://www.catalystgamelabs.com/">Catalyst Game Labs</a>.<br></p><p>My story, titled <em>Cherry Bomb,</em> will accompany works from awesome writers (and veteran <em>Shadowrun</em> contributors) such as Michael A. Stackpole, Tom Dowd, Loren L. Coleman, Jason Hardy, Jennifer Brozek and Russell Zimmerman.<br></p><p>I've worked closely with my longtime collaborator — and <em>Shadowrun</em> creator — Jordan Weisman on this story. Fans of my work will recognize some of our past projects, including <em><a href="http://jchutchins.net/personal-effects-dark-art">Personal Effects: Dark Art</a>,</em> <em><a href="http://jchutchins.net/nanovor">Nanovor</a></em> and the educational transmedia experience <em><a href="http://jchutchins.net/edgar-allan-poe">Edgar Allan Poe</a>.</em><br></p><p>I also clocked in time with the anthology's managing editor John Helfers. My objective: To ensure that <em>Cherry Bomb</em> seamlessly and authentically integrated with the existing canon of the badass fantasy-cyberpunk world of <em>Shadowrun</em> ... and intertwined with the narrative seen in <em>Shadowrun Returns,</em> the upcoming video game from Weisman's company Harebrained Schemes.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5149e84ee4b0905e2add5b1c/1363798095425/Shadowrun_FirstEdition.jpg?format=500w" /><br/><p>I've been a fan of <em>Shadowrun</em> since the early 1990s, so this is literally a creative dream come true for me. I fondly recall poring over <em>Shadowrun</em> RPG sourcebooks and playing the <a href="http://www.youtube.com/watch?v=gy-bSsnsTrg">Super Nintendo game</a> back in the day. It was a genuine honor to slip into this world once more, this time not just as a consumer, but as a creator. The fact that <em>Cherry Bomb</em> is a canonical prequel to the highly-anticipated <em>Shadowrun Returns</em> game is cool beyond measure.<br></p><p>Last March, Weisman and his team<a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns"> launched a Kickstarter campaign</a> to fund <em>Shadowrun Returns.</em> They had an ambitious fundraising goal of $400,000. Thirty days and more than 36,000 backers later, the campaign earned <strong>more than $1.8 million.</strong> <em>Shadowrun</em> is a beloved storyworld indeed.<br></p><p>The game —&nbsp;and a package that includes the <em>Shadowrun Returns</em> anthology, and my <em>Cherry Bomb</em> story —&nbsp;is available for pre-order <a href="http://harebrained-schemes.com/shadowrun/">at Harebrained Schemes' website</a>.</p><p>If you're unfamiliar with <em>Shadowrun</em>, here's a quick 101, cribbed (and edited) from <a href="http://en.wikipedia.org/wiki/Shadowrun">Wikipedia</a>:</p><p><em>Shadowrun</em><em> takes place several decades in the future. In 2011, once-mythological beings (such as dragons) appeared on Earth and old forms of magic suddenly re-emerged. Large numbers of humans mutated into orks and trolls, while human children began to be born as elves, dwarves, and even more exotic creatures.</em></p><p><em>In parallel with these magical developments, the setting's early 21st century features technological and social developments associated with cyberpunk science fiction. Megacorporations control the lives of their employees and command their own armies. Technology advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of natural organs) common.</em></p><p><em>When conflicts arise, corporations and other organizations subcontract their dirty work to specialists, who then perform "shadowruns." The most skilled of these specialists, called <strong>shadowrunners</strong>, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the dangerous world of </em><em>Shadowrun</em><em>.</em></p><p>By all appearances, the <em>Shadowrun Returns</em> video game (set in the 2050 era of the storyworld) has turned into something righteously cool. I've gabbed with Jordan a few times over the past year, as the game has been developed. He and his team are busting their humps to make this game something that lives up to player expectations —&nbsp;expectations that have been 20+ years in the making!</p><p>It's an unenviable task, but check out this "first look" Alpha gameplay footage, hosted by Weisman and Mitch Gitelman, Harebrained Schemes' studio manager and co-founder. I think they've nailed it.<br></p><iframe src="http://www.youtube.com/embed/9MiMjQwd2VE?feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" allowfullscreen="" frameborder="0" height="360" width="640"></iframe><p>Like I said, you can pre-order your copy of <em>Shadowrun Returns </em>today <a href="http://harebrained-schemes.com/shadowrun/">at the company's website.</a> If you're keen to snag my story <em>Cherry Bomb</em>, be sure to pre-order the package that includes the illustrated anthology.</p><p>Oh, I guess you want to know what <em>Cherry Bomb</em> is about. It explores if two people from wildly different worlds can fall in love while working in an ultra-polluted, ultraviolent superslum. It's also about gunfire. And blood. And pathological lying.</p><p>But it's mostly about love. I promise.<br></p><p><em>—J.C.</em></p>]]></description></item><item><title>Podcast: StoryForward, Episode 30 -- Listener Q&amp;A</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 08 Mar 2013 20:32:09 +0000</pubDate><link>http://jchutchins.net/site/2013/3/8/podcast-storyforward-episode-30-listener-mail-bag</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:513a4a54e4b07e8d87eaa231</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/513a4bb9e4b06d1879bf8441/1362774970427/mailbag.jpeg?format=500w" /><br/><p>It’s listener mail time! Steve and J.C. answer your questions, sent 
in via all the social networks and wonders of technology. Also: We talk 
about J.C.’s inability to pronounce tall pale British actors’ names 
correctly. <span></span> </p><p>Links mentioned in this episode:</p><ul><li><a href="http://www.cnn.com/2013/02/25/opinion/rushkoff-why-im-quitting-facebook">Why I’m quitting Facebook by Douglas Rushkoff (CNN)</a></li><li><a href="http://www.storyforwardpodcast.com/2012/02/003-joe-lidster-bbcs-sherlock-and-transmedia-done-right/">003: The BBC’s Sherlock, Transmedia From Inception</a></li><li><a href="http://www.storyforwardpodcast.com/2012/05/010-in-the-history-makin-business/">010: In the History-Makin’ Business</a></li><li><a href="http://www.storyforwardpodcast.com/2012/04/009-transmedia-is-a-lie/">009: “Transmedia is a Lie”</a></li><li><a href="http://www.storyforwardpodcast.com/2012/06/014-the-definition-of-interactivity/">014: The Definition of Interactivity</a></li><li><a href="http://www.storyforwardpodcast.com/2012/03/005-risks-of-creative-versatility-joys-of-street-level-storytelling/">005: Risks of Creative Versatility, Joys of Street-Level Storytelling</a></li></ul><p></p><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_030.mp3">Download StoryForward, Episode 30</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 30 -- Listener Q&amp;A</itunes:subtitle><itunes:summary>It’s listener mail time! Steve and J.C. answer your questions, sent in via all the social networks and wonders of technology. Also: We talk about J.C.’s inability to pronounce tall pale British actors’ names correctly.</itunes:summary><itunes:keywords>J.C.,Hutchins,Steve,Peters,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>45:17</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_030.mp3" length="43,561,661" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_030.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 29 -- Mike Selinker</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 08 Mar 2013 20:30:28 +0000</pubDate><link>http://jchutchins.net/site/2013/3/8/podcast-storyforward-episode-28-mike-selinker</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:513a47a5e4b0e15c103b27c5</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/513a4873e4b00334fc94ae43/1362774132190/Mike.jpg?format=500w" /><br/><p>Our guest is Mike Selinker (<a href="http://www.lonesharkgames.com/">Lone Shark Games</a>).
 Mike, whose puzzles appear regularly in GAMES magazine, The Chicago 
Tribune and The New York Times, talks with Steve and J.C. about his time
 at Wizards of the Coast, building ARGs like the one he did for 
Universal’s Repo Men, and his new book Maze of Games. Plus, if you pay 
attention, you just might hear a mysterious message!</p><p>Links mentioned in this episode:</p><ul><li><a href="http://www.lonesharkgames.com/">Lone Shark Games</a></li><li><a href="http://www.argn.com/2010/02/repo_men_launches_tracking_down_artificial_organs_for_fun_and_profit/">Repo Men ARG</a></li><li><a href="http://www.kickstarter.com/projects/loneshark/the-maze-of-games-an-interactive-puzzle-novel">The Maze of Games Kickstarter</a></li><li><a href="http://www.nytimes.com/2013/02/21/technology/sony-unveils-playstation-4-aiming-for-return-to-glory.html?_r=0">Sony PlayStation 4 announcement</a></li><li><a href="http://www.google.com/glass/start/">Google Glass announcement</a></li><li><a href="http://www.imdb.com/title/tt0094625/">Akira</a></li></ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_029.mp3">Download StoryForward, Episode 29</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 29 -- Mike Selinker</itunes:subtitle><itunes:summary>Our guest is Mike Selinker (Lone Shark Games Dot Com). Mike, whose puzzles appear regularly in GAMES magazine, The Chicago Tribune and The New York Times, talks with Steve and J.C. about his time at Wizards of the Coast, building ARGs like the one he did for Universal’s Repo Men, and his new book Maze of Games. Plus, if you pay attention, you just might hear a mysterious message!</itunes:summary><itunes:keywords>Mike,Selinker,J.C.,Hutchins,Steve,Peters,transmedia,Maze,of,Games</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:17:15</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_029.mp3" length="74,242,374" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_029.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 28 -- Lina Srivastava</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 08 Mar 2013 20:23:38 +0000</pubDate><link>http://jchutchins.net/site/2013/3/8/podcast-storyforward-episode-28-lina-srivastava</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:513a48e4e4b018e36252fd38</guid><description><![CDATA[<p>Steve and J.C. spend a little time with <strong>Lina Srivastava</strong>, as they talk about using transmedia techniques for activism, raising awareness and change. Also, ARGNet’s <strong>Michael J Andersen</strong> stops by to let us know what’s happening in the ARG world.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://www.pozible.com/project/11529">AUTHENTIC IN ALL CAPS crowdfunding campaign</a></li><li><a href="http://www.telltalegames.com/walkingdead/">The Walking Dead from Telltale Games</a></li><li><a href="http://linasrivastava.blogspot.com/">Lina Srivastava’s site</a></li><li><a href="http://www.linkedin.com/in/linasrivastava">Lina Srivastava’s LinkedIn</a></li><li><a href="https://twitter.com/lksriv">Lina Srivastava’s Twitter</a></li><li><a href="http://www.argn.com/">ARGNet</a></li><li><a href="http://web.mit.edu/puzzle/www/">MIT Mystery Hunt</a></li><li><a href="http://thelostchildrenmovie.com/">The Lost Children</a></li><li><a href="http://www.kickstarter.com/projects/loneshark/the-maze-of-games-an-interactive-puzzle-novel">The Maze of Games Kickstarter campaign</a></li></ul><p></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/513a49aee4b00334fc94b126/1362774447943/lina.jpg?format=500w" /><br/><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_028.mp3">Download StoryForward, Episode 28</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 28 -- Lina Srivastava</itunes:subtitle><itunes:summary>Steve and J.C. spend a little time with Lina Srivastava, as they talk about using transmedia techniques for activism, raising awareness and change.</itunes:summary><itunes:keywords>J.C.,Hutchins,Steve,Peters,Lina,Srivastava</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:17:15</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_028.mp3" length="74,242,374" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_028.mp3" type="audio/mpeg" /></item><item><title>People Are Wonderful.</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 09 Feb 2013 02:04:23 +0000</pubDate><link>http://jchutchins.net/site/2013/2/8/people-are-wonderful</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:5115aeb2e4b085e20f7c2529</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5115aed0e4b0c59967a7910c/1360375510545/once_upon_a_time.gif?format=500w" /><br/>]]></description></item><item><title>Blood On My Hands: My Failure &amp; Redemption in "Mass Effect"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 04 Feb 2013 01:16:31 +0000</pubDate><link>http://jchutchins.net/site/2013/2/3/my-failure-and-redemption-in-mass-effect</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:510ee56ae4b0e3b888bd056c</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efa64e4b060f86e7256aa/1359936105836/wrex_banner.png?format=500w" /><br/><p><strong><em>Warning: This post is packed with plot spoilers for the </em>Mass Effect <em>trilogy.</em></strong></p><p>I completed the <em>Mass Effect</em> video game trilogy more than a week ago, and yet a hearty chunk of my mind stubbornly remains back there, on those many worlds, considering the many choices I made. The mistakes I made.</p><p>Looking back now, I realize when I became smitten by the series. It was a scene in the first game. It took less than two minutes to unfold, and ended with a thunderclap. Though I wouldn't realize it until much later, this moment made a profound impact on how I played the rest of the game, and its two sequels. Get your head around that: Dozens of hours of play, all affected by 90 seconds.</p><p>Sometimes, that's all it takes. Kinda like real life.</p><h2>A LEGACY OF PAIN</h2><p><a href="http://jchutchins.net/site/2013/1/20/on-my-characters-unwitting-evolution-in-mass-effect">I've already shared a bit</a> about how I played my Commander Shepard during the series. The Greatest Hits recap: My Shepard was a surly soldier who didn't truck with bullshit. She was an orphan born on Earth, a former criminal who did absolutely everything it took to achieve her mission objectives. She didn't like aliens much, mostly because they didn't like her. She trusted no one. She was merciless. </p><p>As the scope of <em>Mass Effect's</em> story widened, my Shepard dropped the attitude about aliens. This was mostly brought on by her collaborations with several aliens during the story, all of whom were brilliantly realized characters, and righteous badasses.</p><p>There was another influencing factor, however. Ashley Williams, a member of Shepard's crew, was xenophobic. Her deep mistrust hailed from family history and military experience. Ashley's reasons may have been legit, but I soon realized it didn't matter. See, you start to wonder about your own biases when bigots evangelize their closed-minded hate. Ashley's behavior soon changed Shepard's, and for the better.</p><p>My favorite alien crew member was Wrex, the only character in <em>Mass Effect 1</em> whose surly sass could keep pace with my Shepard's. The krogan bounty hunter loved to fight, but he wasn't a stupid brute. He was heartbroken about how his species remained on the brink of extinction due to the "genophage," a biological weapon deployed 1,000 years ago by two colluding alien species. Their goal had been to control the krogan population, and it had worked. The krogan didn't have a say in the matter.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510effd6e4b0ea3dec537c6b/1359937495981/ME2-WrexandShepard.jpeg?format=500w" /><br/><p>Wrex and Shepard</p><p>Truthfully, the krogan hadn't fully controlled their fate for some time. The species was technologically "uplifted" by other aliens 1,000 years before the genophage to be used as a willing army against the aggressive rachni, a conquering insect-like race.<br></p><p>This technological empowerment created big problems. After the Rachni Wars, the krogan 
aggressively expanded their borders. Left unchecked, they — and the war
 they inevitably brought with them —&nbsp;might have dominated the galaxy. The genophage "solution" was released, and everything changed.</p><p>Wrex was right to be heartbroken about the genophage. For 1,000 years, only <em>one in every 1,000</em> krogan survived birth. Fatalistic thinking had plagued the species ever since; its males marched off to war against opposing krogan clans, or they worked as mercs. Most came home in body bags, filled with bullets. The species was dying.</p><p>Wrex wanted more for his people. He hoped the krogan might one day be cured. I did too. I reckoned a thousand years of pain, and god knew how many billions of dead babies, was penance enough. I didn't believe anyone had the right to make such a devastating and species-changing decision as the genophage.<br></p><h2>A FRIEND LOST</h2><p>Which brings us to the planet Virmire, where 90 seconds of dialogue changed how I played the <em>Mass Effect</em> trilogy.</p><p>Folks who've played <em>Mass Effect 1</em> probably recall that Saren, a rogue Spectre brainwashed by the villainous Reapers, was up to no good at Virmire. There, he'd built a facility that was successfully breeding a krogan army. Saren had concocted a cure for the genophage. In order to thwart Saren's galaxy-threatening plan, it became clear that the base —&nbsp;and in the process, the genophage cure — would be destroyed.</p><p>For 90 seconds, my Shepard and Wrex argued about this. Wrex demanded the squad retrieve the cure. I tried to explain that Shepard was sympathetic, but it couldn't be done. Wrex countered that the salvation for his people was within reach. The cure would not be destroyed.<br></p><p>As a player, this was a very long 90 seconds. I pined for another game option to agree with Wrex and hunt down the cure, but none existed. Wrex became furious. He pointed a gun at my Shepard's face. I gazed at the conversation options, helpless and horrified as I spotted several choices that were "grayed out," inaccessible —&nbsp;I hadn't acquired enough in-game experience to intimidate or persuade Wrex. All I could do was try to talk him down.</p><p>And that's when crew member Ashley Williams shot Wrex in the back. She then plugged him three more times as he gasped in the sand. Wrex was dead. I was aghast. I'd been powerless to stop any of it.</p><p>And in that moment —&nbsp;a miraculous moment that I intellectually understand is a complex illusion; a fabrication of polygons, textures and dialogue written by someone like me; <em>make-believe,</em> man —&nbsp;I hated Ashley. I experienced genuine hatred. I seethed at her disregard for Shepard's authority, at the betrayal, and at the bigotry that probably helped her pull the trigger.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efae9e4b0e3b888bd359d/1359936252387/Virmire_Ashley_Killing_Wrex.png?format=500w" /><br/><p>Ashley Williams<br></p><p>Not long later, when I had to order a crew member to his/her death during a final all-or-nothing assault on Saren's Virmire base, I chose Ashley. I did this without hesitation. I chose her because of what she'd done, and the pain she'd brought me. My heart had gone cold, and cruel, and I didn't care.</p><p>And that's when I realized I was smitten by the series. I'd made a decision based not on some elaborate meta-game analysis of risks and rewards, but one based solely on <em>emotion</em>. More remarkably, I felt no remorse when she died.</p><p>That was the end of that.</p><p>But it wasn't. I didn't know it, but I was still haunted by Wrex's death. I'd be haunted well into <em>Mass Effect 3.</em></p><h2>A FAMILY FORGED</h2><p>In meta-game woulda-shoulda-coulda conversations that so many gamers have with themselves, Wrex's death represents a spectacular failure, my punishment for rushing through the game, ignoring experience-boosting side quests. Thankfully, my brain doesn't work this way. I don't enjoy fussing at myself, or trying to outsmart the game. I play games the way I want, and roll with whatever bruises they give me. Losing Wrex was a helluva shiner, but by the end of <em>Mass Effect 1</em>, my Shepard had put the bloody matter behind her, rose to the challenge&nbsp;and righteously kicked some Reaper ass.</p><p><em>Mass Effect 2's</em> prologue is the best video game beginning I've ever played. Not only does the destruction of Shepard's beloved spaceship <em>Normandy</em> serve as an iconic, disruptive, the-rules-just-changed-you're-in-the-shit-now moment —&nbsp;the subsequent death and resurrection of Shepard effortlessly reboots the character, her abilities and her in-game experience, creating a perfect starting point for both veteran and new players. A clean slate for all, completely justified by story. So damned clever.</p><p>But the slate wasn't completely clean. <em>Mass Effect 2</em> is about the ruin and reassembly of family. In it, Shepard is tasked with saying farewell to the Alliance —&nbsp;the institution that forged her (or him) into a warrior-leader —&nbsp;and must work with the dangerous shadow organization Cerberus. Here, Shepard must reforge relationships with allies two years gone, and make many new ones. The objective: To build a <em>Dirty Dozen-</em>inspired "suicide squad" tasked with taking down the Collectors, an alien race working for the Reapers.</p><p>Nearly all of the crew members Shepard recruits are outsiders — untethered humans and aliens who are either family-less, or have deep familial issues they wish to repair. To ensure the loyalty of her crew, Shepard must help these misfits. Genetically-engineered human Miranda Lawson wishes to protect her kid sister (who is in fact a clone of Miranda herself) from her tyrannical father. Masked quarian Tali'Zorah and human Jacob Taylor discover dark secrets about their fathers, servicemen who were highly regarded. Asari knight-errant Samara must confront and murder her daughter, who has become a serial killer.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efe23e4b060f86e725f02/1359937108156/masseffect2bak201011141.jpeg?format=500w" /><br/><p>Jack</p><p>In contrast, Jack, a remorseless criminal and killer, had no family. She had been abducted as a child by Cerberus (the very organization with whom Shepard is now in league), and was confined at a research facility that tested her remarkable telekinetic powers for years. She eventually escaped, murdered anyone in her way, and lived a thug's life until she was arrested and tossed into a cryogenic prison. Shepard springs her from jail in <em>Mass Effect 2,</em> and helps her destroy the research facility that broke her mind and spirit all those years ago.</p><p>Jack was damaged goods, bruised to the bone. She resented authority, seemed pathologically selfish, was unreservedly surly ... and was hella great in a fight. She and Shepard got on just fine. I reckoned Jack would ditch her bad attitude after I helped her say goodbye to her painful past. But she didn't. Because saying goodbye is never that easy.</p><p>Indeed, it was the appearance of another krogan in <em>Mass Effect 2</em> that reminded me of the blood on my own hands, and&nbsp;how I'd failed Wrex and the krogan species in the first game. The creature named Grunt was a young krogan, grown in a vat, genetically engineered to be "pure" —&nbsp;a super soldier, a relentless killing machine.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efc1fe4b0e3b888bd3ad0/1359936548357/Grunt_Character_Box.png?format=500w" /><br/><p>Grunt</p><p>He was sleeping in a stasis chamber when my Shepard found him. Shepard had a clear choice in how to proceed: Leave the chamber closed (and keep the sleeping apex predator inside), or open the chamber and risk the safety of, well, frickin' <em>everybody</em>.</p><p>This next bit is important to understand. I didn't choose to open the tank because I wanted a new squadmate, or a better game ending, or other perks meta-gamers savvily strategize about. I chose to open the tank because I wanted to make things right. I knew Grunt couldn't replace Wrex —&nbsp;and indeed, I didn't take a shine to him the way I did my pal from <em>Mass Effect 1</em> — but I reasoned there was a karmic debt that needed to be paid. My bad decisions had contributed to the taking of a krogan life, and here I was, bringing a new one into the world.</p><p><strong>A quick sidebar: </strong>This karmic subtext is an invention all my own, of course. Internalized, deeply personal, player-created narratives like this one are perhaps the thing I love most about the <em>Mass Effect</em> games (and other superb choice-driven games such as <em>The Walking Dead</em>). This guilt I had ... the desire to right wrongs from games past ... it was all created in my mind, a byproduct of my emotional investment in the storyworld, characters and plot. Great writing does this. Great voice performances does this. Great character animation does this.</p><p>One of my most memorable internalized narrative beats in the series occurred during the endgame of <em>Mass Effect 2.</em> In the midst of invading the Collector base, Shepard's crew was besieged by swarms of Seekers, insect-like things that sting and paralyze their prey. I had to choose a squaddie with biotic (telekinetic) powers who could create a forcefield bubble to protect the squad against the swarm.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efce5e4b037c811a692ca/1359936748291/Jack003.png?format=500w" /><br/><p>Jack, shining bright</p><p>Samara, the super-powerful asari knight-errant, was the clear choice. She was nearly 1,000 years old, and a disciplined, even-tempered telekinectic. But I wanted unpredictable Jack —&nbsp;she of the ruined past, she who was pathologically selfish —&nbsp;to have a bona-fide Hero moment, a moment where she was given the greatest responsibility of all. I had no idea if she'd come through; I just knew that after a lifetime of living in the dark, she needed a moment to shine bright. She did.</p><p><strong>But back to the middle of <em>Mass Effect 2</em> and Grunt,</strong> and the stasis tank. My Shepard opened the tank, and a great story arc began. When it came to Grunt and the krogan, it wouldn't be my last emotionally-motivated decision. In <em>Mass Effect 2</em>, I ordered the fast-talking salarian doctor Mordin to save some data regarding a genophage cure that had been obtained through terrible, unethical medical research. It was unlikely it could ever lead to a cure.</p><p>It didn't matter, not to me. I was trying to make things right, see.</p><h2>A SECOND CHANCE</h2><p>In <em>Mass Effect 3</em>, curing the genophage became a priority for the krogan. Considering my Shepard's arc through the series (and my personal feelings about Wrex, the genophage and the unjust punishment of the krogan 1,000 years ago), my character did everything she could to broker an alliance between the genophage's creators and the krogan.</p><p>My Shepard birddogged a cure, using the unethical research data saved from <em>Mass Effect 2</em>. She allied herself with the species at every turn, especially so with the female krogan Eve. As a player, I knew that the krogan, if cured, might hunger to conquer regions of the galaxy as they had generations ago. But I hoped they would instead help maintain the galactic unity Shepard was building during this stage of the war.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efdc3e4b0ea3dec537953/1359937033302/MordinDeathSmile-Tuchanka.png?format=500w" /><br/><p>Mordin</p><p>This was a big risk, considering the subversive, revenge-minded talk hailing from Wreave, the krogan clan leader with whom I liaised. Ultimately, I had faith that trust and mercy were the best-possible options.</p><p>Trust and mercy. My character had come a long way from being the human-centric, ruthless grunt of <em>Mass Effect 1</em>.</p><p>There were moments when I could have sabotaged the genophage cure. I didn't. I saw it through. My Shepard lost a dear ally in the process — surely another moment of karmic balance, for victory and closure cannot come without sacrifice.</p><p>And as I watched the snowflakes of genophage cure drift down from Tuchanka's dusty sky, I finally let Wrex go. I finally put that bloody business to bed. Those terrible 90 seconds, all those dozens of hours ago.</p><h2>A FINAL CHOICE</h2><p>I can't say for certain if Wrex's death, and my relentless, games-long pursuit to right that particular wrong, influenced my final decision in <em>Mass Effect 3</em> in a meaningful way, but it certainly informed it.<br></p><p>Players of the third game recall the ending's three primary choices:</p><ul><li><strong>Destroy the Reapers,</strong> which would also kill all synthetic life forms throughout the galaxy, such as the geth and EDI. Even with the Reapers gone, interstellar peace would not guaranteed. Synthetics and organics might war once more. The krogan could rise up again.</li><li><strong>Control the Reapers,</strong> which would kill Shepard, but inject her mind into theirs, ensuring the elimination of the Reaper threat. Even with the Reapers no longer wrecking the galaxy, interstellar peace would not guaranteed. The galactic unity I'd helped create could easily unravel.<br></li><li><strong>Initiate "Synthesis,"</strong> in which organic and synthetic life forms would integrate on the cellular level. This would render the Reapers' objective —&nbsp;to prevent organics from extinction, due to an inevitable organic/synthetic war — as obsolete. Due to this galaxy-wide "uplift" in evolution, interstellar peace would be guaranteed.</li></ul><p>Shepard's mission, from the beginning of <em>Mass Effect</em> series, was to destroy the Reapers. Considering the galaxy-wide horrors (or meticulously-planned control, depending on your perspective) the Reapers committed every 50,000 years, I was on board with these orders. Kill the fuckers. Kill them all.</p><p>And yet at that moment, as my Shepard stood in the heart of the Crucible, panting and bleeding out, my mind reeled from the responsibility and the impossible stakes.</p><p>Should I sacrifice millions of innocent synthetic life forms such as the geth for a greater good — the destruction of the Reapers? Trillions of lives would be saved. But I considered the genophage and the unspeakable genocide it wrought for a thousand years, a decision the krogan did not make for themselves. Did I have the right to kill the geth, just as Ashley Williams had killed Wrex on Virmire?</p><p>Alternately, should I guarantee a lasting galaxy-wide peace by choosing Synthesis? In one swoop, my decision could end the Reaper threat, and harmonize all sentient life in a way never before seen —&nbsp;a genuine leap forward in evolution. But I considered the "uplifting" of the krogan 2,000 years ago. Did I have the right to make such a sweeping decision for <em>all species ever</em> ... a decision with no take-backs? The krogan hadn't been ready back then. Would the rest of us be now?<br></p><p>And then my mind turned to the genophage cure, and how I'd gone to incredible lengths to ensure its successful creation and release. I had done so because it was the right thing to do. It was just. The decision had not been without risk; the cured krogan might declare vengeance on the galaxy some day, and they'd be within their right to do so.</p><p>But I had had faith back then — faith that trust and mercy were the best-possible options. And that was where my mind settled, here, now, in the heart of the Citadel. I had faith it would work out.<br></p><p>My Shepard staggered to the panel that would sacrifice her life, and activate her consciousness' control over the Reapers. Trust and mercy — the two qualities my Shepard didn't have at the beginning of <em>Mass Effect 1</em> — would be what she shared now. Trust in the galaxy to remain united; mercy for the Reapers.<br></p><p>The ending was wonderful.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/510efd2ae4b0b75977451a50/1359936811676/MassEffect32012-06-2622-10-02-29.jpeg?format=500w" /><br/><h2>A REMARKABLE EXPERIENCE</h2><p>Now that the story is over, I regard the <em>Mass Effect</em> games with the same reverence I have for such other brilliant science-fiction stories as <em>The Matrix</em> and Vernor Vinge's novel <em>A Deepness I</em><em>n the Sky</em> —&nbsp;I wish I could completely forget them, so I could experience them again for the first time.</p><p>For me, the trilogy represents a miraculous thing. It is an experience that one does not control, but influences; a narrative that celebrates personal choice, but wisely — and rightfully — keeps its true rudder far from players' hands. And yet, at nearly every beat during the dozens of hours I was in its storyworld, I was thoroughly convinced that every moment of <em>Mass Effect </em>was my own.<br></p><p>I intellectually understand it's all a complex illusion; a fabrication of polygons, textures and dialogue written by someone like me. It's <em>make-believe,</em> man. But it evoked genuine emotion, passion, and creative inspiration and aspiration.</p><p>As I said, a hearty chunk of my mind stubbornly remains back there, on those many worlds, considering the many choices I made. The rest of my mind — the part that's here with you now — will marvel at it for months to come, this genuine and awe-inspiring work of art. </p><hr /><p><em>Did the </em>Mass Effect <em>series make a similar impact on you? I'd love to hear about it. Share your own Shepard's stories in the comments.</em></p>]]></description></item><item><title>Podcast: StoryForward, Episode 27 -- Ryan Omark, Stephen Omark, Dana Shaw &amp; Tom Pike</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 24 Jan 2013 21:04:35 +0000</pubDate><link>http://jchutchins.net/site/2013/1/24/podcast-storyforward-episode-27-ryan-omark-stephen-omark-dana-shaw-tom-pike</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:5101a03fe4b0b2093b3f4b89</guid><description><![CDATA[<p>We celebrate the Indie-ARG in this episode! Guests Ryan Omark, Steve Omark (<em>We Are Earthborne</em>), Dana Shaw and Tom Pike (<em>The Wall Will Fall)</em> discuss their Alternate Reality Game projects from inception through execution and completion, along with the challenges they faced and lessons they learned.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://masseffect.bioware.com/">The Mass Effect Game Series</a></li><li><a href="http://www.bioware.com/">BioWare</a></li><li><a href="http://rides.tv/redrum">Redrum</a></li><li><a href="http://www.immersivefiction.com/">Immersive Fiction</a></li><li><a href="http://watchthefootage.com/">Watch the Footage</a></li><li><a href="http://twitter.com/i_fiction">Immersive Fiction's Twitter</a></li><li><a href="http://twitter.com/FortuitousDana">Dana Shaw's Twitter</a></li><li><a href="http://www.twitter.com/StoryTom">Tom Pike's Twitter</a></li></ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_027.mp3">Download StoryForward, Episode 27</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 27 -- Ryan Omark Stephen Omark, Dana Shaw &amp; Tom Pike</itunes:subtitle><itunes:summary>We celebrate the Indie-ARG in this episode! Guests Ryan Omark, Steve Omark (We Are Earthborne), Dana Shaw and Tom Pike (The Wall Will Fall) discuss their Alternate Reality Game projects from inception through execution and completion, along with the challenges they faced and lessons they learned.</itunes:summary><itunes:keywords>J.C.,Hutchins,Steve,Peters,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:07:09</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_027.mp3" length="64,556,099" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_027.mp3" type="audio/mpeg" /></item><item><title>On My Character's Unwitting Evolution In "Mass Effect"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 20 Jan 2013 16:22:35 +0000</pubDate><link>http://jchutchins.net/site/2013/1/20/on-my-characters-unwitting-evolution-in-mass-effect</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50fc1605e4b0fa3b9221b530</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50fc1a70e4b0dcfb3cb3e5b7/1358699121812/mass-effect-3-female-shepard.jpg?format=500w" /><br/><p>My Shepard's arc throughout the space opera <em>Mass Effect</em> video game trilogy is fun and fascinating to think about.</p><p>I resolutely played her as a human-centric Renegade in the first two acts of the first <em>Mass Effect</em> game. I reckoned the awful childhood and ruthless career decisions I'd chosen for her "origin story" in this Role Playing Game would've made her filled with piss and vinegar.&nbsp; She mistrusted aliens, resented authority, shot first and asked questions later. But that changed as the stakes in the game increased. Her little mind opened, she rose to the challenge, made more optimistic (Paragon) decisions than cynical (Renegade) ones, fought for a worthy cause, fell in love, the works.</p><p>In the opening acts of <em>Mass Effect 2</em>, I played Shepard as an alien-friendly, but no-compromises Renegade. She was rightfully cynical. She was pissed off at the world for what happened to her in that game's opening moments, and was pissed off at who she was working for. Yet again, she softened and became more Paragon as the pressure piled on, and that game's galaxy-spanning threat became increasingly clear.</p><p>These days as I make my way through <em>Mass Effect 3</em>, despite the occasional Renegade moment (for I still sometimes shoot and ask questions later), I nearly always play her like the galaxy-uniting Paragon hero she's supposed to be.</p><p>Here's the thing that amazes me. This game-by-game transformation isn't a side-effect of deliberate, thoughtful decisions made by me. I haven't wittingly "willed" my character to evolve over time. Shepard's changes have all hailed from my natural reactions to the rich storyworld, the games' plots, and the hard decisions Shepard has had to make. I didn't "choose" to play my Shepard as softer, or more generous, or open-minded as the series progressed — not with any deliberation, anyway. That evolution just happened. Adaptation? Assimilation? I don't have a word for it.</p><p>But I genuinely marvel at it, at the impact it's made on me as a player ... and on the impact it's made on my little world-saving Shepard. That's a testament to the authenticity and immersive qualities of the <em>Mass Effect</em> universe, and how the games clearly present their narrative stakes (and the ethical challenges those stakes evoke). Above all else, it's the characters and writing.</p><p>I'm certain I've changed as a person while playing these games, though those revelations will come later. But the changes my little Shepard has gone through, all brought on by the story? Those are worthy of awe, admiration and appreciation. And aspiration.</p>]]></description></item><item><title>Damning the NRA's "Gun Range" Game</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 15 Jan 2013 16:39:58 +0000</pubDate><link>http://jchutchins.net/site/2013/1/15/damning-the-nras-gun-range-game</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50f58669e4b0439b230d566e</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50f587a9e4b02681d3541558/1358268330415/gunrange.jpg?format=500w" /><br/><p>Video game enthusiasts <a href="http://www.eurogamer.net/articles/2013-01-15-after-blaming-video-games-for-school-massacres-the-nra-has-made-an-ios-shooting-game">who criticize the NRA</a> for releasing a "gun range" iOS game (after the NRA recently, and shamefully, blamed video games for inspiring violent behavior) are falling into a trap. The NRA's "gun range" game doesn't fire ammo at living creatures, and — I presume — encourages gun safety and responsible use.</p><p>By screaming about the NRA's iOS game and its irony, gamers are actually providing opportunities for the NRA to showcase the disparities between its "responsible" game and the undeniable ultraviolence seen in most other video games.</p><p>It's a honeypot, guys. Be critical, but be thoughtful with that criticism.</p>]]></description></item><item><title>Podcast: StoryForward, Episode 26 -- Michael Andersen</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 11 Jan 2013 16:52:10 +0000</pubDate><link>http://jchutchins.net/site/2013/1/11/podcast-storyforward-episode-26-michael-andersen</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50f0403ee4b0483541152908</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50f0426de4b0e9bf2546b851/1357922925934/photo-3.jpeg?format=500w" /><br/><p>Special guest Michael Andersen (ARGNet) joins Steve and J.C. as they look back at the year 2012. Projects, platforms, ARGs and more, you won’t want to miss this year-in-review episode.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://en.wikipedia.org/wiki/Mass_Effect">Mass Effect storyworld &amp; video game series</a></li><li><a href="http://www.argn.com/2012/12/arg_year_in_review_2012/">Michael Andersen's ARGNet 2012 retrospective</a></li><li><a href="http://www.storyforwardpodcast.com/2012/05/012-at-least-i-didnt-do-twitter/">David Varela’s StoryForward Interview</a></li></ul><p></p><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_026.mp3">Download StoryForward, Episode 26</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 26 -- Michael Andersen</itunes:subtitle><itunes:summary>Special guest Michael Andersen (ARGNet) joins Steve and J.C. as they look back at the year 2012. Projects, platforms, ARGs and more, you won’t want to miss this year-in-review episode.</itunes:summary><itunes:keywords>transmedia,J.C.,Hutchins,Steve,Peters,Michael,Andersen,ARGNet</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:11:48</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_026.mp3" length="69,014,123" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_026.mp3" type="audio/mpeg" /></item><item><title>Postcard From The Future</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 09 Jan 2013 16:54:05 +0000</pubDate><link>http://jchutchins.net/site/2013/1/9/postcard-from-the-future</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50ed9cc5e4b03c89765b61b7</guid><description><![CDATA[<p>A few months ago, I received an incredible package in the mail from the Interplanetary Union, an organization based in a location called "New Lyon City," on the planet Centauri. <a href="http://jchutchins.net/site/2012/09/19/video-transmedia-unboxing-yimmu-logistics-artifacts">I recorded an unboxing video</a>, and shared the contents of the package with readers.<br></p><p>I learned not long after by Alternate Reality Game players and transmedia enthusiasts that the package was for a fiction project called <em>We Are Earthborne</em>. Remarkable in scope and quality, <em>We Are Earthborne</em> was an independently-produced experience, the brainchild of storytellers Ryan and Stephen Omark. They released the story under their studio, <a href="http://www.immersivefiction.com/">Immersive Fiction</a>. Signs suggest the story concluded mere days ago.<br></p><p>However, I received yet another mailing via the Interplanetary Union yesterday -- this one from the planet Aquilo. It was a postcard from <strong>Akumu Hale</strong>. Players of the <em>We Are Earthborne</em> game may recognize those names. For newcomers, the postcard represents a brief and curious peek into a remarkable science-fiction world.<br></p><p>Is the postcard a final small rabbit hole for players to pursue, or an epilogue for the experience? I'll leave it to you to decide.</p><p>I've scanned the envelope and postcard. Take a look ... and if you're interested in learning more about <em>We Are Earthborne, </em>check out the links below the gallery.<br></p>
  
    
      

        
        
        

        
          
            
              
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<p>Links:</p><ul><li><em><a href="http://www.weareearthborne.com/">We Ar</a>e Earthborne's</em> site<br></li><li><em></em><a href="http://forums.unfiction.com/forums/viewtopic.php?t=36057"><em>We Are Earthborne's</em> Unfiction thread</a></li><li><a href="http://oceanus.wikibruce.com/Home">Oceanus Wiki</a><br></li><li><a href="http://wiki.weareearthborne.com/index.php?title=Main_Page">The <em>We</em></a><em> Are Earthborne</em> Codex<br></li><li><a href="http://immersivefiction.com/">Immersive Fiction</a></li></ul>]]></description></item><item><title>Podcast: Interview with C.C. Chapman, Author of "Amazing Things Will Happen"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 14 Dec 2012 19:39:38 +0000</pubDate><link>http://jchutchins.net/site/2012/12/14/podcast-interview-with-cc-chapman-author-of-amazing-things-will-happen</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50cb7d75e4b0b0cdd56da19e</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50cb7f7fe4b0c301a81f3cfa/1355513728864/AmazingThings-Cover-MD-560x845.jpeg?format=500w" /><br/><p>Today, J.C. chats with longtime friend and social media maven &amp; author C.C. Chapman about C.C.'s new nonfiction book, <em>Amazing Things Will Happen.</em></p><p>In many online circles, C.C. is known for his positivity and relentless work ethic. In his new book <em>Amazing Things Will Happen</em>, C.C. explores the tricky subject of self-improvement and embracing change. In this conversation, J.C. and C.C. chat about the book's approach to guiding one's life toward achieving goals and dreams — and not merely settling for current circumstances, as so many of us do.</p><p>It's a terrific conversation that goes to some very fun, funny and positive places.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://www.cc-chapman.com/">C.C.'s personal website</a></li><li>Learn more about <em>Amazing Things Will Happen</em> <a href="http://www.cc-chapman.com/amazing-things-will-happen/">at the author's website</a></li><li><em>Amazing Things Will Happen</em> <a href="http://articles.washingtonpost.com/2012-12-08/business/35701350_1_chapman-tapes-road-map">reviewed in the <em>Washington Post</em></a><em></em></li><li><a href="http://www.cleonfoundation.com/">The Cleon Foundation</a></li></ul><div class="sqs-audio-embed" data-url="http://traffic.libsyn.com/jchutchins/HeyEverybody_121412.mp3" data-mime-type="audio/mpeg" data-title="Podcast: Interview with C.C. Chapman, Author of "Amazing Things Will Happen"" data-author="J.C. Hutchins"><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_121412.mp3">Download the Interview</a></div>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with C.C. Chapman, Author of "Amazing Things Will Happen"</itunes:subtitle><itunes:summary>Today, J.C. chats with longtime friend and social media maven &amp; author C.C. Chapman about C.C.'s new nonfiction book, Amazing Things Will Happen.</itunes:summary><itunes:keywords>J.C.,Hutchins,C.C.,Chapman,Amazing,Things,Will,Happen</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>00:45:41</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_121412.mp3" length="44021129" type="audio/mpeg" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_121412.mp3" fileSize="44021129" type="audio/mpeg" /></item><item><title>BOOK REVIEW: C.C. Chapman's "Amazing Things Will Happen"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 13 Dec 2012 16:16:28 +0000</pubDate><link>http://jchutchins.net/site/2012/12/13/book-review-cc-chapmans-amazing-things-will-happen</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50c9fbd7e4b0d5715a8dbcb5</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50c9ff02e4b022294d1e1424/1355415298767/CC-Chapman-armscrossed503pix.jpeg?format=500w" /><br/><p>Hey peeps. I wanted to tip you to a brilliant book written by my friend, the incredible <a href="http://www.cc-chapman.com/">new media creator and marketeer C.C. Chapman</a>.</p><p>In many online circles, C.C. is known for his positivity and relentless work ethic. In his new book <em>Amazing Things Will Happen,</em> C.C. explores the tricky subject of self-improvement and embracing change. Where so many other writers fail, C.C. rises above, delivering a masterful and elegantly-written approach to guiding one's life toward achieving goals and dreams (and not merely settling for current circumstances, as so many of us do). <br></p><p>My review of the book is below. But first, a bit more about the book, from the book:</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50c9fee2e4b022294d1e13e6/1355415267672/AmazingThings-Cover-MD-560x845.jpeg?format=500w" /><br/><h3>FROM THE BACK COVER</h3><p><strong>Work hard, be kind, and amazing things will happen.</strong> <em>Amazing Things Will Happen</em> offers straightforward advice that can be put into action to improve your life. Through personal anecdotes from the author's life, and interviews of successful individuals across several industries, this book demonstrates how to achieve success, in all aspects of life, through hard work and acts of kindness. Split into five sections, this book details how to begin the self-improvement journey.</p><h3>MY REVIEW</h3><p>C.C. Chapman's <em>Amazing Things Will Happen</em> is a remarkable and uplifting —&nbsp;but zero-BS —&nbsp;book designed to help you identify places to improve and succeed in your personal and professional life, and then equip you with the insights to make good on those improvements.</p><p>C.C. seems to understand that the greatest problem with self-help books is that they overpromise and often guarantee unrealistic results. This mismanages expectations and leads to disappointment. <em>Amazing Things Will Happen</em> rises above such windbaggery by providing hard-earned, dirt-under-the-fingernails practical lessons and advice. This isn't a road map; it's a toolbox.</p><p>Thankfully, the tools C.C. provides are worthy of the reader's attention and action. He provides insights on topics such as: summoning the courage to start a new project (or stage in your life / career) ... how to document and celebrate inspiration when it strikes ... how to deal with fussbudget nay-sayers ... how to acknowledge and embrace risk ... and how to rise above it all to achieve your goals.</p><p>It's a brisk read, packed with insights, optimism and gumption. Highly recommended. <a href="http://www.amazon.com/Amazing-Things-Will-Happen-Real-World/dp/1118341384/">Get your copy at Amazon today</a>.<br></p><p><em>—J.C.</em></p>]]></description></item><item><title>Podcast: Interview with Collin Earl &amp; Chris Snelgrove of "The House of Gray"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 13 Dec 2012 05:02:44 +0000</pubDate><link>http://jchutchins.net/site/2012/12/12/podcast-interview-with-collin-earl-chris-snelgrove-of-the-house-of-gray</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50c8cea3e4b0f209658221be</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50c8d0e9e4b0f2096582276a/1355337962290/HouseofGreyVolumeBarnes.jpeg?format=500w" /><br/><p>Today, J.C. chats with authors and entrepreneurs Collin Earl and Chris Snelgrove. These two ultracreatives are the brilliant minds behind <em>The House Of Gray</em> audio and serialized ebook experience, and the YA series <em>Harmonics</em>.</p><p>In this conversation, Collin and Chris share this history and inspiration for <em>The House of Gray</em>, and how it made the fascinating shift from podcast novel to serialized ebook. They also discuss why they embraced the fascinating (and ultimately savvy and profitable) approach to selling the story as serialzed ebooks.</p><p>J.C. also asks Collin and Chris about their affordable turnkey ebook and audiobook production company DarkFire, which J.C. uses to format and release his <em>7th Son</em> ebooks.</p><p>It's a terrific chat with two incredible storytellers. Enjoy!</p><p>Links mentioned in this episode:</p><ul><li><a href="http://collinearl.com/">Collin Earl's website</a></li><li><em></em><a href="http://www.amazon.com/The-House-of-Grey-ebook/dp/B007IP9844/ref=sr_1_2?s=digital-text&amp;ie=UTF8&amp;qid=1331304158&amp;sr=1-2"><em>The House of Gray</em> </a>at Amazon<br></li><li><em><a href="http://www.amazon.com/Harmonics-Rise-Magician-Season-ebook/dp/B004F9P8Z4">Harmonics</a></em> at Amazon</li><li><a href="http://www.darkfireproductions.com/">DarkFire Productions</a></li><li><a href="http://podiobooks.com/">Podiobooks.com</a></li></ul><div class="sqs-audio-embed" data-url="http://traffic.libsyn.com/jchutchins/HeyEverybody_121312.mp3" data-mime-type="audio/mpeg" data-title="Podcast: Interview with Collin Earl & Chris Snelgrove of "The House of Gray"" data-author="J.C. Hutchins"><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_121312.mp3">Download the Interview</a></div>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Collin Earl &amp; Chris Snelgrove of "The House of Gray"</itunes:subtitle><itunes:summary>Today, J.C. chats with authors and entrepreneurs Collin Earl and Chris Snelgrove. These two ultracreatives are the brilliant minds behind The House Of Gray audio and serialized ebook experience, and the YA series Harmonics.</itunes:summary><itunes:keywords>J.C.,Hutchins,Collin,Earl,Chris,Snelgrove</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>00:47:12</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_121312.mp3" length="45447726" type="audio/mpeg" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_121312.mp3" fileSize="45447726" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 25 -- Listener Q&amp;A</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 09 Dec 2012 16:30:00 +0000</pubDate><link>http://jchutchins.net/site/podcast-storyforward-episode-25-listener-qa</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50ed92a9e4b0731a983fce47</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50ed9bf5e4b03c89765b5fb5/1357749238054/mailbag.jpeg?format=500w" /><br/><p>It’s the listener mailbag episode! In this episode, hosts Steve Peters 
and J.C. Hutchins answer questions from listeners, with anything as the 
topic. You’ll be amazed at what you learn about your hosts in this 
episode, including our favorite books , best holiday memories, anecdotes
 from past projects and more! Not to be missed!
</p><p>Links mentioned in this episode:</p><ul><li><a href="http://jchutchins.net/store/">J.C. Hutchins&nbsp;eBooks</a>&nbsp;(They do make a good Holiday gift!)</li><li><a href="http://www.todayifoundout.com/index.php/2010/12/eating-kentucky-fried-chicken-is-a-christmas-tradition-for-many-japanese/">Eating KFC Is A Christmas Tradition for Many Japanese</a></li><li><a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-fourth-wall-layoffs-20121128,0,493066.story">Fourth Wall Studios Lays Off Staff, Halts Production</a>&nbsp;(LA Times)</li><li><a href="http://rides.tv/rvc">RVC</a> (Rides.tv)</li><li><a href="http://www.amazon.com/gp/product/0670879835/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0670879835&amp;linkCode=as2&amp;tag=vitalproducti-20">Orbiting the Giant Hairball</a> by Gordon McKenzie</li><li><a href="http://www.amazon.com/gp/product/0316017930/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0316017930&amp;linkCode=as2&amp;tag=vitalproducti-20">Outliers</a> by Malcolm Gladwell</li><li><a href="http://www.amazon.com/gp/product/0060512806/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0060512806&amp;linkCode=as2&amp;tag=vitalproducti-20">Cryptomicon</a> by Neal Stephenson</li><li><a href="http://www.amazon.com/gp/product/0441008003/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0441008003&amp;linkCode=as2&amp;tag=vitalproducti-20">Galveston</a> by Sean Stewart</li><li><a href="http://www.amazon.com/gp/product/0425198685/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0425198685&amp;linkCode=as2&amp;tag=vitalproducti-20">Pattern Recognition</a> by William Gibson</li><li><a href="http://www.amazon.com/gp/product/0307947300/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0307947300&amp;linkCode=as2&amp;tag=vitalproducti-20">The Stand</a> by Stephen King</li><li><a href="http://www.amazon.com/gp/product/0671024094/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0671024094&amp;linkCode=as2&amp;tag=vitalproducti-20">The Coffin Dancer (a Lincoln Rhyme Novel)</a> by Jeffery Deaver</li><li><a href="http://www.amazon.com/gp/product/0765348276/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0765348276&amp;linkCode=as2&amp;tag=vitalproducti-20">Old Man’s War</a> by&nbsp;John Scalzi</li><li><a href="http://www.amazon.com/gp/product/B008V20UWC/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B008V20UWC&amp;linkCode=as2&amp;tag=vitalproducti-20">The Age of Spiritual Machines</a> by Ray Kurzweil</li><li><a href="http://www.amazon.com/gp/product/0743412281/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0743412281&amp;linkCode=as2&amp;tag=vitalproducti-20">Pet Sematery</a> by Stephen King</li></ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_025.mp3">Download StoryForward, Episode 25</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 25 -- Listener Q&amp;A</itunes:subtitle><itunes:summary>It’s the listener mailbag episode! In this episode, hosts Steve Peters and J.C. Hutchins answer questions from listeners, with anything as the topic. You’ll be amazed at what you learn about your hosts in this episode, including our favorite books, best holiday memories, anecdotes from past projects and more! Not to be missed!</itunes:summary><itunes:keywords>J.C.,Hutchins,Steve,Peters,transmedia,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>01:07:30</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_025.mp3" length="64,885,102" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_025.mp3" type="audio/mpeg" /></item><item><title>J.C.'s on the "View From Down Here" Podcast!</title><category>Announcements</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 09 Dec 2012 05:16:01 +0000</pubDate><link>http://jchutchins.net/site/2012/12/8/jcs-on-the-view-from-down-here-podcast</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50c41ba1e4b07f6250b6213a</guid><description><![CDATA[<p>Folks, I wanted to tip you to an interview I recently did on the brand-new "View From Down Here" podcast, created by longtime <em>7th Son</em> and podiobook fan Cobern Tweedel.<br></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50c41e07e4b0f42baa93b826/1355030024156/mqdefault.jpeg?format=500w" /><br/><p>Cobern, who has cerebral palsy, is a brilliant guy with a helluva story to tell. In this conversation on his inaugural podcast, he asks me gobs of great questions about my fiction — and about the ethical conversations my stories can spark. It's a great chat. </p><p>It also has me talking about <strong>a <em>7th Son</em> sequel</strong> I'll eventually write, starring a character fans of the trilogy know as <em>binary_fairy.</em>&nbsp; I can't tell you how much fun I had chatting with Cobern for his very first podcast!</p><p>You can listen to the episode via the embedded below. Be sure to check out <a href="http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=125204&amp;cmd=tc">Cobern's TalkShoe page</a> for more episodes in the future! (TalkShoe registration required to access link.)<br></p><p><em>—J.C.</em></p><p></p><object><param><param><param><param><param><param><embed src="http://www.talkshoe.com/resources/talkshoe/images/swf/lastEpisodePlayer.swf?fileUrl=http://recordings.talkshoe.com/TC-125204/TS-695248.mp3"></object>]]></description><enclosure url="http://www.talkshoe.com/resources/talkshoe/images/swf/lastEpisodePlayer.swf?fileUrl=http://recordings.talkshoe.com/TC-125204/TS-695248.mp3" length="268605" type="application/x-shockwave-flash" /><media:content url="http://www.talkshoe.com/resources/talkshoe/images/swf/lastEpisodePlayer.swf?fileUrl=http://recordings.talkshoe.com/TC-125204/TS-695248.mp3" fileSize="268605" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>The Last Metroid Is In Captivity...</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 03 Dec 2012 22:48:27 +0000</pubDate><link>http://jchutchins.net/site/2012/12/3/the-last-metroid-is-in-captivity</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50bd2c46e4b02765c252840a</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50bd2d38e4b0123afc48613a/1354575162009/title.png?format=500w" /><br/><p>Some of you know that I've been hard at work pretting a revamped version of my site — which is this new shiny site you see here. Part of this revamp required making tweaks to my podcast &amp; RSS feed.</p><p>This post is to test the website's ability to properly syndicate a podcast episode. Pay no attention to it. </p>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>The Last Metroid Is In Captivity...</itunes:subtitle><itunes:summary>This post is to test the website's ability to properly syndicate a podcast episode. Pay no attention to it. ​</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:00:11</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50bd2d81e4b0b93864d2a808/1354575233778/02%20The%20Last%20Metroid%20is%20in%20Captivity....mp3" length="303196" type="audio/mpeg" /><media:content url="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50bd2d81e4b0b93864d2a808/1354575233778/02%20The%20Last%20Metroid%20is%20in%20Captivity....mp3" fileSize="303196" type="audio/mpeg" /><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Podcast: Interview with Mark Yoshimoto Nemcoff, author of "Tearing Down the Wall"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 14 Nov 2012 04:32:02 +0000</pubDate><link>http://jchutchins.net/site/2012/11/13/podcast-interview-with-mark-yoshimoto-nemcoff-author-of-tearing-down-the-wall</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50a31ed7e4b018ca9dbf51d4</guid><description><![CDATA[<p>Today, J.C. chats with author, musician and new media entertainer&nbsp;<a href="http://wordsushi.com/">Mark Yoshimoto Nemcoff</a>. J.C. and Mark are longtime pals and collaborators … and as this conversation illustrates, both are big fans of the timeless Pink Floyd 1979 album,&nbsp;<em>The Wall</em>.</p><p>Mark recently wrote and published&nbsp;<em>Tearing Down The Wall: The Contemporary Guide to Decoding “Pink Floyd – The Wall” One Brick at a Time</em>, a masterful book-length examination of&nbsp;<em>The Wall,&nbsp;</em>and its remarkable meanings.</p><p>In this chat — which is Mark’s first interview about the book — he shares some of the unique and powerful insights he discovered while writing the book, such as the deep importance of specific lyrics, literary and cultural references hiding in plain sight … and much more.</p><p>It’s an incredible conversation, and an even better book.&nbsp;<em>Tearing Down the Wall</em>&nbsp;is now available for purchase in all major online retailers. Check the links below to get your copy.</p><p>Get your copy at:</p><ul><li><a href="http://bit.ly/W40CzN">Kobo</a></li><li><a href="http://bit.ly/RTwXcC">iBooks</a></li><li><a href="http://bit.ly/Q8Y32F">Nook</a></li><li><a href="http://bitly.com/RJJJMx">Amazon</a></li></ul><p>More links:</p><ul><li><a href="http://wordsushi.com/">Mark’s personal website</a></li><li><a href="http://wordsushi.com/blog/links-to-songs-from-the-wall-on-youtube/">Links to songs from The Wall</a></li></ul><div class="sqs-audio-embed" data-url="http://traffic.libsyn.com/jchutchins/HeyEverybody_111412.mp3" data-mime-type="" data-title="Podcast: Interview with Mark Yoshimoto Nemcoff, author of "Tearing Down the Wall"" data-author="J.C. Hutchins"></div>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Mark Yoshimoto Nemcoff, author of "Tearing Down the Wall"</itunes:subtitle><itunes:summary>Today, J.C. chats with author, musician and new media entertainer Mark Yoshimoto Nemcoff. J.C. and Mark are longtime pals and collaborators … and as this conversation illustrates, both are big fans of the timeless Pink Floyd 1979 album, The Wall.  </itunes:summary><itunes:keywords>J.C.,Hutchins,Mark,Yoshimoto,Nemcoff,Pink,Floyd,The,Wall</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>00:43:47</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_111412.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_111412.mp3" type="audio/mpeg" /></item><item><title>Podcast: Interview with Haley Moore, creator of "Laser Lace Letters"</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 11 Nov 2012 22:30:16 +0000</pubDate><link>http://jchutchins.net/site/2012/11/11/podcast-interview-with-haley-moore-creator-of-laser-lace-letters</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50a026f8e4b039333cb6d070</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50a02726e4b05a733d125a19/1352673065286/LaserLaceLetters.jpeg?format=500w" /><br/><p>Today, J.C. chats with&nbsp;<a href="http://www.toenolla.com/">Haley Moore</a>, an incredibly talented transmedia storyteller who specializes in creating artifacts — physical items —&nbsp;from fictional worlds. Haley is presently promoting “Laser Lace Letters,” a Kickstarter project.</p><p>“Laser Lace Letters” is a series of tangible stories where the audience becomes steampunk detectives on the trail of a string of mysterious disappearances. At the heart of each story is a beautiful, laser cut cameo handmade in felt by artist Haley.</p><p>It’s a fascinating narrative of a steampunk world, all delivered through physical objects: letters, pages torn from diaries, newspaper clippings, sketches and more. Hiding within the items are clues to solving the disappearances.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://www.kickstarter.com/projects/toenolla/laser-lace-letters">Haley’s Laser Lace Letters project on Kickstarter</a></li><li><a href="http://www.laserlaceletters.com/">The project’s website</a></li><li><a href="http://www.clockworkwatch.org/">Clockwork Watch</a></li><li><a href="http://www.toenolla.com/">Haley’s personal website</a></li></ul><div class="sqs-audio-embed" data-url="http://traffic.libsyn.com/jchutchins/HeyEverybody_111112.mp3" data-mime-type="audio/mpeg" data-title="Podcast: Interview with Haley Moore, creator of "Laser Lace Letters"" data-author="J.C. Hutchins"><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_111112.mp3">Download the Interview</a></div>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Haley Moore, creator of "Laser Lace Letters"</itunes:subtitle><itunes:summary>Today, J.C. chats with Haley Moore, an incredibly talented transmedia storyteller who specializes in creating artifacts — physical items — from fictional worlds. Haley is presently promoting “Laser Lace Letters,” a Kickstarter project.</itunes:summary><itunes:keywords>J.C.,Hutchins,Haley,Moore,Laser,Lace,Letters,transmedia</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>00:28:15</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_111112.mp3" length="27258142" type="audio/mpeg" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_111112.mp3" fileSize="27258142" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 24 -- Evan Jones</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 10 Nov 2012 01:51:24 +0000</pubDate><link>http://jchutchins.net/site/2012/11/9/podcast-storyforward-episode-24-evan-jones</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:509db31de4b081ffff7254a2</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/509db393e4b081ffff72563c/1352512405317/evan.jpeg?format=500w" /><br/><p>Evan Jones</p><p><strong>Evan Jones</strong>&nbsp;(Stitch Media) joins us to give an update on the important court decision in Stitch Media’s interactive tax credit case, a followup to what we originally discussed in&nbsp;Episode 14. Very valuable, insightful discussion, regardless of where you live and work.</p><p>Links mentioned in this episode:</p><ul><li><a href="http://stitchmedia.ca/">Stitch Media</a></li><li><a href="http://www.blackouthh.com/">Blackout Haunted House</a></li><li><a href="http://www.kickstarter.com/projects/toenolla/laser-lace-letters">Haley Moore’s “Laser Lace Letters” Kickstarter</a></li><li><a href="http://nomimesmedia.com">No Mimes Media</a></li></ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_024.mp3">Download StoryForward, Epsiode 24</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 24 -- Evan Jones</itunes:subtitle><itunes:summary>Evan Jones (Stitch Media) joins us to give an update on the important court decision in Stitch Media’s interactive tax credit case, a followup to what we originally discussed in Episode 14. Very valuable, insightful discussion, regardless of where you live and work.</itunes:summary><itunes:keywords>J.C.,Hutchins,Evan,Jones,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>59:04</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_024.mp3" length="56,786,653" type="audio/mpeg" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_024.mp3" type="audio/mpeg" /></item><item><title>Another Very Quick Update Post</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 10 Nov 2012 01:46:00 +0000</pubDate><link>http://jchutchins.net/site/2012/11/9/another-very-quick-update-post</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:509db1d9e4b039333cb20b2e</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/509db2afe4b001bf110e09d4/1352512209074/IMG_1156.jpg?format=500w" /><br/><p>The question for the ages.</p><p>Here's another quick update, this one featuring dummy text and a photo. Then there will be a podcast in the next post.</p><p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu.</p><p>In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet.</p><p>Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi.</p>]]></description></item><item><title>Testing New Podcast Feed</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 09 Nov 2012 03:45:05 +0000</pubDate><link>http://jchutchins.net/site/2012/11/8/testing-new-podcast-feed</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:509c7c42e4b0b5d93ca2a8b4</guid><description><![CDATA[<p>This is only a test.</p>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast Feed Test</itunes:subtitle><itunes:summary>A test "beep," nothing more.</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/beep-2.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/beep-2.mp3" type="audio/mpeg" /><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Test Post</title><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 05 Nov 2012 23:47:05 +0000</pubDate><link>http://jchutchins.net/site/2012/11/5/test-post</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50984ff9e4b0d269487f3a68</guid><description><![CDATA[<p>This post is a test.</p>]]></description></item><item><title>Podcast: StoryForward, Episode 23 -- Michelle Senderhauf &amp; Dave Walker</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 23 Oct 2012 23:05:28 +0000</pubDate><link>http://jchutchins.net/site/2012/10/23/podcast-storyforward-episode-23-michelle-senderhauf-dave-walker</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaee4b085622f994a92</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50917105e4b044ecf474f027/1351708935220/StoryForward_Logo.png?format=500w" /><br/><p><strong>Michelle Senderhauf&nbsp;</strong>(<a href="http://dogtalemedia.com/">Dogtale Media</a>) and&nbsp;<strong>Dave Walker</strong>&nbsp;(<a href="http://www.synth-bio.com/">Synth-Bio Productions</a>) join Steve and J.C. this week to talk about emergent, boutique transmedia companies, the challenges they face, and the solutions they deliver.
Links mentioned in this episode:</p><ul>
<li><a href="http://dogtalemedia.com/">Dogtale Media</a></li>
<li><a href="http://www.synth-bio.com/">Synth-Bio Productions</a></li>
<li><a href="http://jalopnik.com/5949166/how-to-steal-the-space-shuttle-a-step+by+step-guide">Stealing the Space Shuttle</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_023.mp3">Download StoryForward, Episode 23</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 23 — Michelle Senderhauf &amp; Dave Walker</itunes:subtitle><itunes:summary>Michelle Senderhauf (Dogtale Media) and Dave Walker (Synth-Bio Productions) join Steve and J.C. this week to talk about emergent, boutique transmedia companies, the challenges they face, and the solutions they deliver.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>54:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_023.mp3" type="MP3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_023.mp3" type="MP3" /></item><item><title>Podcast: StoryForward, Episode 22 -- Chris Dahlen</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 12 Oct 2012 16:09:07 +0000</pubDate><link>http://jchutchins.net/site/2012/10/12/podcast-storyforward-episode-22-chris-dahlen</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaee4b085622f994a8f</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776ee4b085622f992229/1350000484000/?format=500w" /><br/><p>In this special episode, co-host J.C. Hutchins chats with narrative designer&nbsp;<strong>Chris Dahlen&nbsp;</strong>about video game writing, transmedia storytelling and “Mark of the Ninja,” an XBox Live game that Dahlen recently wrote. If you’ve ever wanted to learn about the unique narrative opportunities and challenges found in creating video games, this interview is a great primer.
Dahlen also shares his past experiences as a video game journalist and how they influenced the game stories he now writes.</p><p>The conversation takes a fascinating twist as Dahlen also shares his experiences as a transmedia storyteller. Dahlen helped craft a key component of the out-of-book experience for J.C.’s novel “Personal Effects: Dark Art.”: the online persona of character Rachael Webster. Dahlen discusses how writing Rachael became something more creatively rewarding than he ever expected. We also discuss lessons learned.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://savetherobot.com/">Chris Dahlen’s website</a></li>
<li><a href="https://twitter.com/savetherobot">Dahlen’s Twitter page</a></li>
<li><a href="http://www.markoftheninja.com/">“Mark of the Ninja” website</a></li>
<li><a href="http://kleientertainment.com/">Klei Entertainment, developer of “Mark of the Ninja”</a></li>
<li><a href="http://killscreendaily.com/articles/my-purple-haired-made-best-friend-and-why-she-had-die/">Dahlen’s essay on crafting the online persona of fictional character Rachael Webster</a></li>
<li><a href="http://web.archive.org/web/20110720230215/http://www.pixelvixen707.com/">PixelVixen707, Rachael Webster’s blog</a>&nbsp;(archive)</li>
<li><a href="http://twitter.com/pixelvixen707">Rachael Webster’s Twitter page</a></li>
<li><a href="http://killscreendaily.com/">Kill Screen Magazine</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_022.mp3">Download StoryForward, Episode 22</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 22 — Chris Dahlen</itunes:subtitle><itunes:summary>In this special episode, co-host J.C. Hutchins chats with narrative designer Chris Dahlen about video game writing, transmedia storytelling and “Mark of the Ninja,” an XBox Live game that Dahlen recently wrote. If you’ve ever wanted to learn about the unique narrative opportunities and challenges found in creating video games, this interview is a great primer.  </itunes:summary><itunes:keywords>StoryForward,J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:08:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_022.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_022.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 21 -- Eric Huang</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 05 Oct 2012 20:54:41 +0000</pubDate><link>http://jchutchins.net/site/2012/10/05/podcast-storyforward-episode-21-eric-huang</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaee4b085622f994a89</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad3e4b085622f994db4/1351645907386/?format=500w" /><br/><p>In this episode, we talk with&nbsp;<strong>Eric Huang</strong>&nbsp;of Penguin Books about the opportunities for transmedia storytelling in the book publishing world ... and beyond. Also joining us is&nbsp;<strong>Michael Andersen</strong>&nbsp;of ARGNet.
Links mentioned in this episode:</p><ul>
<li><a href="http://www.linkedin.com/profile/view?id=22524512">Eric Huang’s LinkedIn</a></li>
<li><a href="http://twitter.com/dinoboy89">Eric Huang’s Twitter</a></li>
<li><a href="http://www.argn.com/2012/10/tv_tropes_echo_chamber_turns_self-referential_attention_to_args/">ARGNet’s coverage of the TV Tropes ARG</a></li>
<li><a href="http://jchutchins.net/site/2012/09/26/transmedia-unboxing-shattering-worlds-artifacts">J.C. Hutchins’ unboxing&nbsp;of his TV Tropes package</a></li>
<li><a href="http://jchutchins.net/site/2012/09/19/video-transmedia-unboxing-yimmu-logistics-artifacts">J.C.’s unboxing of his We Are Earthborne package</a></li>
<li><a href="http://nerd.is/2012/01/27/el-guapos-pinata-emporium/">El Guapo’s Piñata Emporium</a></li>
<li><a href="http://en.wikipedia.org/wiki/Hook_turn">The Hook Turn</a></li>
<li><a href="http://rides.tv/airship-dracula/">Airship Dracula</a></li>
<li><a href="http://byzantiumtests.com/">Byzantium Tests</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_021.mp3">Download StoryForward, Episode 21</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 21 — Eric Huang</itunes:subtitle><itunes:summary>In this episode, we talk with Eric Huang of Penguin Books about the opportunities for transmedia storytelling in the book publishing world … and beyond. Also joining us is Michael Andersen of ARGNet.</itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:04:39</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_021.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_021.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 20 -- Felicia Day</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 27 Sep 2012 04:35:21 +0000</pubDate><link>http://jchutchins.net/site/2012/09/27/podcast-storyforward-episode-20-felicia-day</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aade4b085622f994a6b</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad3e4b085622f994db0/1351645907265/?format=500w" /><br/><p>In this special episode, co-host J.C. Hutchins chats with actor, writer, producer and entrepreneur&nbsp;<strong>Felicia Day</strong>. Day has starred in acclaimed TV series such as&nbsp;<em>Buffy the Vampire Slayer</em>&nbsp;and&nbsp;<em>Eureka</em>, but is perhaps best known as the creator of the groundbreaking, award-winning comedy web series&nbsp;<em>The Guild</em>. &nbsp;She also co-founded the Geek &amp; Sundry YouTube channel, which debuted in April.
During our conversation, Day shares her experiences creating transmedia-ready stories for&nbsp;<em>The Guild</em>, and the transmedia narratives she helped craft for BioWare’s&nbsp;<em>Dragon Age</em>&nbsp;video game storyworld.</p><p><em>The Guild’s</em>&nbsp;sixth season debuts on the Geek &amp; Sundry network on&nbsp;<strong>Oct. 2</strong>! Check it out!</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://geekandsundry.com/">The Geek &amp; Sundry network</a></li>
<li><a href="http://www.watchtheguild.com/"><em>The Guild</em>&nbsp;web series</a></li>
<li><a href="http://www.darkhorse.com/Search/the+guild"><em>The Guild</em>&nbsp;comics</a></li>
<li><a href="http://www.finnsmulders.com/">“Axis of Anarchy” site</a>&nbsp;(in-world&nbsp;<em>Guild</em>&nbsp;site)</li>
<li><a href="http://knightsofgood.com/">“Knights of Good” site</a>&nbsp;(in-world&nbsp;<em>Guild</em>&nbsp;site)</li>
<li><a href="http://cheesybeards.info/">“Cheesy Beards” site</a>&nbsp;(in-world&nbsp;<em>Guild</em>&nbsp;site)</li>
<li><em><a href="http://www.youtube.com/show/dragonageredemption">Dragon Age: Redemption</a></em></li>
<li><em><a href="http://dragonage.bioware.com/da2/addon/mota/">Dragon Age: Mark of the Assassin</a></em></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_020.mp3">Download StoryForward, Episode 20</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 20 — Felicia Day</itunes:subtitle><itunes:summary>In this special episode, co-host J.C. Hutchins chats with actor, writer, producer and entrepreneur Felicia Day. Day has starred in acclaimed TV series such as Buffy the Vampire Slayer and Eureka, but is perhaps best known as the creator of the groundbreaking, award-winning comedy web series The Guild.  She also co-founded the Geek &amp; Sundry YouTube channel, which debuted in April.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward,Felicia,Day</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>20:58</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_020.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_020.mp3" type="audio/mpeg" /></item><item><title>Transmedia Unboxing -- "Shattering Worlds" Artifacts</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 27 Sep 2012 01:24:43 +0000</pubDate><link>http://jchutchins.net/site/2012/09/26/transmedia-unboxing-shattering-worlds-artifacts</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aade4b085622f994a66</guid><description><![CDATA[<p>Something cool is in the transmedia waters, my friends. Just last week, I received <a href="http://jchutchins.net/site/2012/09/19/video-transmedia-unboxing-yimmu-logistics-artifacts">an incredible mystery package</a> in the mail … and on Monday, another cool package arrived. This one is from another sender, for another transmedia experience!
Swamped with work, I wasn't able to examine its contents until today. But man, cool stuff awaited inside.</p><p>The envelope appeared innocuous enough,&nbsp;but inside, were three very intriguing items: A cover letter (featuring a handwritten note), what appeared to be a comic book, and a CD-ROM.</p><p>I'll provide detailed shots of all this stuff in a moment, but first want to share some observations on this crazy comic book. As I flipped through the book, I realized this wasn't like any comic I'd ever seen. It was "shattered." There were no full pages of art or dialogue; merely shards of content on the white pages.</p><p>Here's what I mean. (I cut the pages to easily place them on my desk, in order.)</p>
  
    
      

        
        
        

        
          
            
              
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<p>I then examined the contents of the CD-ROM and found these files:</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776ee4b085622f99221d/1348693177000/?format=500w" /><br/><p>I opened the "WE ARE VERY DISAPPOINTED" movie file. This is what I watched:</p><iframe width="640" height="360" src="http://www.youtube.com/embed/CUxTp_Hci0M?fs=1&amp;feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" frameborder="0" allowfullscreen=""></iframe><p>The mysterious fellow talks about "cracks" in the foundations of the "fourth wall," a membrane that separates fiction from reality. These disturbances may threaten <strong>all worlds</strong> -- real and imagined.</p><p>A multiverse extinction event? That's pretty uncool in my book. Curious, I then examined the image files stored on the CD-ROM. They were scans of the "shattered" comic book pages. Each had a peculiar file name.</p><p>I'm including those images, and their file names -- and the cover letter with handwritten message -- <a href="http://traffic.libsyn.com/jchutchins/ShatteredPages.pdf"><strong>in this PDF</strong></a>. If you want to head down the rabbit hole of this intriguing worlds-rending Alternate Reality Game, I suggest you <a href="http://traffic.libsyn.com/jchutchins/ShatteredPages.pdf"><strong>download the PDF</strong></a> and look closely at its contents.</p><p>I also recommend checking out the <a href="http://www.youtube.com/watch?v=CUxTp_Hci0M&amp;feature=plcp">YouTube page for the above video</a>. There, you'll see links to a Twitter account, a story timeline, and more.</p><p>Can you help solve the mystery of the "shattered" comic book? Are there hints in the cover letter? Will your pursuit for the truth lead to the source of these destructive cracks between our world and fictional realms?</p><p><a href="http://traffic.libsyn.com/jchutchins/ShatteredPages.pdf"><strong>Download the PDF</strong></a>, let your curiosity be your guide, and good luck.</p><p><em>--J.C.</em></p><p><em><strong>Note: </strong><span>The last page of the PDF</span> is missing the file name information. The file name for the image is "<strong>22-15-9-4.png</strong>". The PDF has been updated with the file name, and will soon be available with that information.&nbsp;</em></p>]]></description><enclosure url="http://traffic.libsyn.com/jchutchins/ShatteredPages.pdf" length="3105647" type="application/pdf" /><media:content url="http://traffic.libsyn.com/jchutchins/ShatteredPages.pdf" fileSize="3105647" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Podcast: StoryForward, Episode 19 -- Ken Eklund</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 26 Sep 2012 23:02:35 +0000</pubDate><link>http://jchutchins.net/site/2012/09/26/podcast-storyforward-episode-19-ken-eklund</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aabe4b085622f994a4a</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad2e4b085622f994d84/1351645906415/?format=500w" /><br/><p>Hosts Steve Peters and J.C. Hutchins are joined by veteran game designer&nbsp;<strong>Ken Eklund</strong>, perhaps best known for designing the renowned serious ARG,&nbsp;<a href="http://en.wikipedia.org/wiki/World_Without_Oil"><em>World Without Oil</em></a>&nbsp;in 2007. He talks with us about his current project,&nbsp;<a href="http://edzedomega.org/"><em>Ed Zed Omega</em></a>. If you’re at all interested in ARGs in Education, you won’t want want to miss this in-depth discussion.
Shlinks mentioned in this episode:</p><ul>
<li><a href="http://rides.tv/dirty-work/">Dirty Work</a></li>
<li><a href="http://byzantiumsecurity.com/">Byzantium Security International</a></li>
<li><a href="http://byzantiumtests.com/">Byzantium Tests</a></li>
<li><a href="http://edzedomega.org/">Ed Zed Omega</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_019.mp3">Download StoryForward, Episode 19</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 19 — Ken Eklund</itunes:subtitle><itunes:summary>Hosts Steve Peters and J.C. Hutchins are joined by veteran game designer Ken Eklund, perhaps best known for designing the renowned serious ARG, World Without Oil in 2007. He talks with us about his current project, Ed Zed Omega. If you’re at all interested in ARGs in Education, you won’t want want to miss this in-depth discussion.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>59:09</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_019.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_019.mp3" type="audio/mpeg" /></item><item><title>VIDEO: Transmedia Unboxing -- Yimmu Logistics Artifacts</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 19 Sep 2012 22:55:11 +0000</pubDate><link>http://jchutchins.net/site/2012/09/19/video-transmedia-unboxing-yimmu-logistics-artifacts</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aabe4b085622f994a47</guid><description><![CDATA[<iframe src="https://player.vimeo.com/video/49796572?wmode=opaque&amp;api=1" width="640" height="360" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe><p>Yesterday, I received a mysterious packet in the mail from the Interplanetary Union, an organization based in a location called "New Lyon City," on the planet Centauri. I've received some <a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c">very</a> <a href="http://jchutchins.net/site/2009/07/10/a-large-predator-a-transmedia-promotion-experience">strange</a> <a href="http://jchutchins.net/site/2008/12/07/video-the-silver-case-part-one">packages</a> in the past, but none with such a cool return address!</p><p>I filmed my experience of opening the envelope, and sharing some of its contents. That video is above; low resolution scans of some -- but not all -- of the documents are below. If you'd like to get as close to the experience as possible, <a href="http://traffic.libsyn.com/jchutchins/Yimmu_Artifacts.pdf"><strong>DOWNLOAD THIS PDF</strong></a>, which features <strong>high resolution scans</strong> of the packet's <strong>complete contents</strong>.</p><p>You'll notice that I chronically mispronounce the words "logistics" and "Koatoa" in the video. My apologies. If you knew how nervous I become when talking on video, you'd be shocked that I could properly pronounce anything at all. :)</p><p>Enjoy the video, and a few low-res images below. Learn more about the Yimmu Logistics alternate reality game "We Are Earthborne" at the <a href="http://forums.unfiction.com/forums/viewtopic.php?t=36057">Unfiction forum thread</a>. Also check out <a href="http://oceanus.wikibruce.com/">the "Oceanus" wiki</a> for more info.</p><p>And remember: If you want&nbsp;<strong>high resolution scans</strong>&nbsp;of the <strong>complete collection</strong> of transmedia artifacts, download the <a href="http://traffic.libsyn.com/jchutchins/Yimmu_Artifacts.pdf"><strong>PDF FOUND HERE</strong></a>.</p>
  
    
      

        
        
        

        
          
            
              
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<p><span>Remember:</span> If you want&nbsp;<strong>high resolution scans</strong>&nbsp;of the&nbsp;<strong>complete collection</strong>&nbsp;of transmedia artifacts, download the&nbsp;<a href="http://traffic.libsyn.com/jchutchins/Yimmu_Artifacts.pdf"><strong>PDF FOUND HERE</strong></a>.&nbsp;Enjoy!</p><p><em>--J.C.</em></p>]]></description><enclosure url="http://traffic.libsyn.com/jchutchins/Yimmu_Artifacts.pdf" length="8241267" type="application/pdf" /><media:content url="http://traffic.libsyn.com/jchutchins/Yimmu_Artifacts.pdf" fileSize="8241267" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Podcast: StoryForward, Episode 018 -- Alison Norrington, Liz Rosenthal &amp; Tishna Molla</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 08 Sep 2012 05:41:16 +0000</pubDate><link>http://jchutchins.net/site/2012/09/08/podcast-storyforward-episode-018-alison-norrington-liz-rosenthal-tishna-molla</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aabe4b085622f994a44</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/50917377e4b044ecf474fde4/1351709561167/StoryForward_Logo.png?format=500w" /><br/><p>In this episode, hosts Steve &amp; J.C. talk with the organizers of two of the largest transmedia conferences of the year, both coming up in October: The&nbsp;<strong>StoryWorld Conference</strong>in Los Angeles and&nbsp;<strong>Power to the Pixel</strong>&nbsp;in London.
Find out all there is to know about these two amazing events as our guests&nbsp;<strong>Alison Norrington</strong>&nbsp;(StoryWorld),&nbsp;<strong>Liz Rosenthal</strong>&nbsp;and&nbsp;<strong>Tishna Molla</strong>&nbsp;(Power to the Pixel) fill us in on all the transmedia goodness they have planned.</p><p>Also, Michael Anderson from ARGNet joins us to fill us in on the latest happenings in the Alternate Reality Gaming world, including a cool new grassroots game.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://www.storyworldconference.com/">StoryWorld Conference</a></li>
<li><a href="http://powertothepixel.com/">Power to the Pixel</a></li>
<li><a href="http://www.argn.com/tag/koatoa_marine/">Michael Andersen’s unboxing article about Koatoa Marine</a></li>
<li><a href="http://koatoamarine.com/">Koatoa Marine company site</a></li>
<li><a href="http://forums.unfiction.com/forums/viewtopic.php?t=36057&amp;start=90">Yimmu Logistics at Unfiction</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_018.mp3">Download StoryForward, Episode 18</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 018 — Alison Norrington, Liz Rosenthal &amp; Tishna Molla</itunes:subtitle><itunes:summary>In this episode, hosts Steve &amp; J.C. talk with the organizers of two of the largest transmedia conferences of the year, both coming up in October: The StoryWorld Conferencein Los Angeles and Power to the Pixel in London.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:09:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_018.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_018.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 017 -- David G. Wilson</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 23 Aug 2012 15:12:32 +0000</pubDate><link>http://jchutchins.net/site/2012/08/23/podcast-storyforward-episode-017-david-g-wilson</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aabe4b085622f994a41</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad2e4b085622f994d80/1351645906155/?format=500w" /><br/><p>After a six-week vacation from the podwaves, Steve and J.C. return with a new StoryForward episode! In it, Steve regales us with tales of transmedia triumph in Colombia, and J.C. teases one of his transmedia projects that’ll debut next month.
This week, StoryForward also speaks with David G. Wilson, Vice President of Global Business Strategy at EON Productions (the production company behind the James Bond film &amp; entertainment franchise) and co-founder of SEAM, a new website designed to foster creator collaboration. In our chat, David shares his passion for storytelling, and discusses some of the practical advice presented in SEAM’s new ebook,&nbsp;<em>Story Design.</em></p><p>After the interview, Steve and J.C. return to share some stories about Steve’s humorous “insta-ARG,”&nbsp;<em>World Without Helium</em>.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://powertothepixel.com/events-and-training/pttp-events/london-forum-2009/speaker/david-g-wilson">About David G. Wilson</a></li>
<li><a href="http://en.wikipedia.org/wiki/Eon_Productions">About EON Productions</a></li>
<li><a href="http://seam.tv/">Seam.tv</a></li>
<li><a href="http://www.amazon.com/Story-Design-Storytellers-Merchants-ebook/dp/B008OIVEHS/">SEAM’s&nbsp;<em>Story Design</em>&nbsp;ebook</a></li>
<li><a href="http://www.masdigital.co/">+Digital Seminar Colombia</a></li>
<li><a href="http://megahardwoodgroup.com/">World Without Helium rabbit hole</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_017.mp3">Download StoryForward, Episode 17</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 017 — David G. Wilson</itunes:subtitle><itunes:summary>This week, StoryForward also speaks with David G. Wilson, Vice President of Global Business Strategy at EON Productions (the production company behind the James Bond film &amp; entertainment franchise) and co-founder of SEAM, a new website designed to foster creator collaboration. In our chat, David shares his passion for storytelling, and discusses some of the practical advice presented in SEAM’s new ebook, Story Design.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>50:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_017.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_017.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 016 -- Jonathan Waite</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 12 Jul 2012 15:08:12 +0000</pubDate><link>http://jchutchins.net/site/2012/07/12/podcast-storyforward-episode-016-jonathan-waite</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaae4b085622f994a3c</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f9921bf/1346497623000/?format=500w" /><br/><p>Our good friend Jonathan Waite joins us to talk about ARGFest-o-Con 2012, happening July 26-28 in Toronto. We talk about all the great reasons to attend, including all the great speakers, events and parties. You can find information and register at the link below.
Also, Steve tells J.C. about his new Insta-ARG experiment: World Without Helium.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://2012.argfestocon.com/">ARGFest-o-Con 2012</a></li>
<li><a href="http://www.stevepeters.org/2012/07/09/my-insta-arg-experiment/">My Insta-ARG Experiment</a></li>
<li><a href="https://twitter.com/WWOHelium">World Without Helium Twitter Account&nbsp;</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_016.mp3">Download StoryForward, Episode 16</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 016 — Jonathan Waite</itunes:subtitle><itunes:summary>Our good friend Jonathan Waite joins us to talk about ARGFest-o-Con 2012, happening July 26-28 in Toronto. We talk about all the great reasons to attend, including all the great speakers, events and parties. You can find information and register at the link below.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>50:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_016.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_016.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 015 -- Andrea Phillips</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 28 Jun 2012 15:02:30 +0000</pubDate><link>http://jchutchins.net/site/2012/06/28/podcast-storyforward-episode-015-andrea-phillips</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaae4b085622f994a39</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad2e4b085622f994d7d/1351645906065/?format=500w" /><br/><p>Transmedia Designer&nbsp;<strong>Andrea Phillips</strong>&nbsp;joins Steve and JC to talk about her just-released book&nbsp;<em>A Creator’s Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms</em>.</p><p> They talk about the need for open conversation, the various descriptions of transmedia and the four creative purposes for transmedia storytelling.</p><p>Also, you’ll hear Steve and J.C. talk about Prometheus, Jurassic Park II, and even a Wrath of Khan soliloquy by J.C., which you won’t want to miss.&nbsp;<img src="http://www.storyforwardpodcast.com/wp-includes/images/smilies/icon_smile.gif"><br/></p><p>Plus, for the first time…A contest with PRIZES!</p><p>Links mentioned in this episode:</p><ul>
<li>A Creator’s Guide to Transmedia Storytelling [<a href="http://www.amazon.com/gp/product/0071791523/ref=as_li_ss_tl?ie=UTF8&amp;tag=vitalproducti-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0071791523">Hardcover</a>] [<a href="http://www.amazon.com/gp/product/B0088NGVJK/ref=as_li_ss_tl?ie=UTF8&amp;tag=vitalproducti-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0088NGVJK">Kindle Edition</a>]</li>
<li><a href="http://deusexmachinatio.com/book">ACreatorsGuide.com</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_015.mp3">Download StoryForward, Episode 15</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 015 — Andrea Phillips</itunes:subtitle><itunes:summary>Transmedia Designer Andrea Phillips joins Steve and JC to talk about her just-released book A Creator’s Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms. They talk about the need for open conversation, the various descriptions of transmedia and the four creative purposes for transmedia storytelling.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>50:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_015.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_015.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 014 -- Evan Jones</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 22 Jun 2012 20:54:32 +0000</pubDate><link>http://jchutchins.net/site/2012/06/22/podcast-storyforward-episode-014-evan-jones</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaae4b085622f994a36</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f9921b6/1340383925000/?format=500w" /><br/><p>In this special interview,&nbsp;<a href="http://stitchmedia.ca/">Stitch Media’s</a>&nbsp;Creative Director and Founder&nbsp;<strong>Evan Jones</strong>&nbsp;joins Steve and J.C. as they discuss the denial of two projects to qualify for an important Digital Tax Credit based on a seemingly defective definition of what interactivity actually is. The serious ramifications of this decision, along with the importance of practitioner input into the very definition of what they do, make this a very important episode that you can’t afford to miss.
Links mentioned in this episode:</p><ul>
<li><a href="http://stitchmedia.ca/">Stitch Media</a></li>
<li><a href="http://www.moderationtown.com/">Moderation Town</a></li>
<li><a href="http://stitchmedia.ca/work/#/sidney-crosby">Workout with Sidney Crosby</a></li>
<li><a href="http://www.redressremix.ca/">Redress Remix</a></li>
<li><a href="http://www.drunkandondrugs.com/">Drunk and On Drugs</a></li>
<li><a href="https://docs.google.com/file/d/0B8ux_oc8AradcFBITEJ5eUd4M1k/edit">Nova Scotia Digital Media Tax Credit FAQ</a></li>
<li><a href="http://www.change.org/petitions/nova-scotia-government-correct-the-eligibility-process-of-the-digital-media-tax-credit">“Correct the Eligibility Process” Online Petition</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_014.mp3">Download StoryForward, Episode 14</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 014 — Evan Jones</itunes:subtitle><itunes:summary>In this special interview, Stitch Media’s Creative Director and Founder Evan Jones joins Steve and J.C. as they discuss the denial of two projects to qualify for an important Digital Tax Credit based on a seemingly defective definition of what interactivity actually is. The serious ramifications of this decision, along with the importance of practitioner input into the very definition of what they do, make this a very important episode that you can’t afford to miss.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_014.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_014.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 013 -- Sean Stacey, Jonathan Waite &amp; Michael Andersen</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 17 Jun 2012 21:37:19 +0000</pubDate><link>http://jchutchins.net/site/2012/06/17/podcast-storyforward-episode-013-sean-stacey-jonathan-waite-michael-andersen</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aaae4b085622f994a33</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5091a277e4b05d6afd9f1c51/1351721592094/StoryForward_Logo.png?format=500w" /><br/><p>We celebrate the 10th anniversary of ARG websites Unfiction and ARGNet in this history-packed episode. Guests Sean C. Stacey (<a href="http://www.unfiction.com/">Unfiction</a>), Jonathan Waite and Michael Andersen (<a href="http://www.argn.com/">ARGNet</a>) join Steve and J.C. and look back at the early days of Alternate Reality Games.
In this retrospective, they talk about highlights of the past 10 years, where things have come, and what the future may hold.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://forums.unfiction.com/forums/">Unfiction Forums</a></li>
<li><a href="http://forums.unfiction.com/forums/">ARGNet</a></li>
<li><a href="http://www.argn.com/forums/">ARGN Forums</a></li>
<li><a href="http://cloudmakers.org/">Cloudmakers</a></li>
<li><a href="http://games.groups.yahoo.com/group/jawbreak/">Jawbreakers Yahoo Group</a></li>
<li><a href="http://web.archive.org/web/20030124031641/http://www.marthasboardinghouse.com/">Martha’s Boarding House (archive)</a></li>
<li><a href="http://deaddrop.us/">Deaddrop.us</a></li>
<li><a href="http://metacortechs.com/">Metacortechs</a></li>
<li><a href="http://metacortechs.netninja.com/">Metacortechs Wiki</a></li>
<li><a href="http://www.ilovebees.com/">I Love Bees</a></li>
<li><a href="http://bees.netninja.com/staticwiki/beewiki/">Ilovebees Wiki</a></li>
<li><a href="http://forums.unfiction.com/forums/index.php?f=203">Chasing the Wish (forum)</a></li>
<li><a href="http://forums.unfiction.com/forums/index.php?f=97">Legend of the Sacred Urns (forum)</a></li>
<li><a href="http://en.wikipedia.org/wiki/The_Art_of_the_Heist">Art of the Heist</a></li>
<li><a href="http://forums.unfiction.com/forums/index.php?f=93">Regenesis (forum)</a></li>
<li><a href="http://smirkbox.com/">Smirkbox</a></li>
<li><a href="http://www.mustloverobots.com/">Must Love Robots</a></li>
<li><a href="http://www.unfiction.com/about/support-uf/">Unfiction Donations (Paypal)</a></li>
<li><a href="http://2012.argfestocon.com/">ARGFest.com</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_013.mp3">Download StoryForward, Episode 13</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 013 — Sean Stacey, Jonathan Waite &amp; Michael Andersen</itunes:subtitle><itunes:summary>We celebrate the 10th anniversary of ARG websites Unfiction and ARGNet in this history-packed episode. Guests Sean C. Stacey (Unfiction), Jonathan Waite and Michael Andersen (ARGNet) join Steve and J.C. and look back at the early days of Alternate Reality Games.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:13:53</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_013.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_013.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 012 -- David Varela</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 15 Jun 2012 15:15:08 +0000</pubDate><link>http://jchutchins.net/site/2012/06/15/podcast-storyforward-episode-012-david-varela</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa9e4b085622f994a2d</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f9921b3/1339758784000/?format=500w" /><br/><p>Steve and J.C. welcome transmedia writer and producer&nbsp;<strong>David Varela&nbsp;</strong>(<a href="http://www.davidvarela.com/">davidvarela.com</a>). Their discussion includes a history of his past ARG/transmedia work and his current project, a transmedia live theater event,&nbsp;<em>The Seed</em>.
Also: Listener Mail!</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://www.projectprometheus.com/trainingcenter/">Project Prometheus Training Center</a>&nbsp;(Warning: IE only, for complete experience)</li>
<li><a href="https://www.facebook.com/theseed2012">The Seed</a>&nbsp;(Facebook page)</li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_012.mp3">Download StoryForward, Episode 12</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 012 — David Varela</itunes:subtitle><itunes:summary>Steve and J.C. welcome transmedia writer and producerDavid Varela (davidvarela.com). Their discussion includes a history of his past ARG/transmedia work and his current project, a transmedia live theater event, The Seed.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryFoward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:14:35</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_012.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_012.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 011 -- Gunther Sonnenfeld</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 15 Jun 2012 15:09:44 +0000</pubDate><link>http://jchutchins.net/site/2012/06/15/podcast-storyforward-episode-011-gunther-sonnenfeld</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa9e4b085622f994a2a</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f9921b0/1339758667000/?format=500w" /><br/><p>New media expert&nbsp;<a href="http://heardable.com/">Gunther Sonnenfeld</a>&nbsp;has a meaty discussion with Steve and J.C. about the obstacles that have been preventing transmedia entertainment from going mainstream and what can and should be done to push through them.
We also welcome back Michael Andersen (<a href="http://www.argn.com/">ARGNet</a>) who talks about his recent experience at Story Hack: Beta.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://goonth.posterous.com/on-storytelling-the-challenges-of-multi-platf">On Storytelling &amp; The Challenges of Multi-Platform Media, Part 1</a></li>
<li><a href="http://goonth.posterous.com/on-storytelling-the-challenges-of-multi-platf-19964">On Storytelling &amp; The Challenges of Multi-Platform Media, Part 2</a></li>
<li><a href="http://goonth.posterous.com/">A Literacy of the Imagination</a></li>
<li><a href="http://storycode.org/">StoryCode</a></li>
<li><a href="http://www.argn.com/">ARGNet</a></li>
<li><a href="http://www.washingtonpost.com/blogs/innovations/post/not-your-parents-storytelling-storycode-and-film-society-of-lincoln-center-host-story-hack-beta/2012/05/07/gIQAhZ1K8T_blog.html">Not Your Parents’ Storytelling: StoryCode and Film Society of Lincoln Center Host ‘Story Hack: Beta’</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_011.mp3">Download StoryForward, Episode 11</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 011 — Gunther Sonnenfeld</itunes:subtitle><itunes:summary>New media expert Gunther Sonnenfeld has a meaty discussion with Steve and J.C. about the obstacles that have been preventing transmedia entertainment from going mainstream and what can and should be done to push through them.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:06:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_011.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_011.mp3" type="audio/mpeg" /></item><item><title>Podcast: Interview with Karen Wehner &amp; Lucas Johnson of "The Time Tribe"</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 15 May 2012 21:27:31 +0000</pubDate><link>http://jchutchins.net/site/2012/05/15/podcast-interview-with-karen-wehner-lucas-johnson-of-the-time-tribe</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa8e4b085622f994a22</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f9921aa/1336929785000/?format=500w" /><br/><p>In this conversation, J.C. chats with&nbsp;Karen Wehner and Lucas Johnson, co-founders of <strong><em><a href="http://www.thetimetribe.com/">The Time Tribe</a></em></strong>, a transmedia experience designed to teach youngsters about world history. Combining video games, comics, real-world artifacts and more, the project aims to create an accessible, educational narrative that engages players in the media they love.</p><p>In addition to sharing&nbsp;<em>The Time Tribe's </em>creative and educational goals, Karen and Lucas express some of the financial realities of realizing such an ambitious independent project. If you're dazzled by their project, be sure to chip in to their recently-announced <strong><a href="http://www.kickstarter.com/projects/1361047337/the-time-tribe-episodic-time-travel-adventure-game">Kickstarter campaign</a></strong>!</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://www.thetimetribe.com/"><em>The Time Tribe</em> website</a></li>
<li><a href="http://thetimetribe.tumblr.com/"><em>The Time Tribe</em> production blog</a></li>
<li><a href="http://www.kickstarter.com/projects/1361047337/the-time-tribe-episodic-time-travel-adventure-game"><em>The Time Tribe's</em> Kickstarter campaign</a></li>
<li><a href="http://www.facebook.com/thetimetribe"><em>The Time Tribe</em> on Facebook</a></li>
<li><a href="https://twitter.com/#!/thetimetribe"><em>The Time Tribe</em> on Twitter</a></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_051412.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Karen Wehner &amp; Lucas Johnson of “The Time Tribe”</itunes:subtitle><itunes:summary>In this conversation, J.C. chats with Karen Wehner and Lucas Johnson, co-founders of The Time Tribe, a transmedia experience designed to teach youngsters about world history. Combining video games, comics, real-world artifacts and more, the project aims to create an accessible, educational narrative that engages players in the media they love.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>39:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051412.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051412.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 010 -- Jackie Turnure</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 03 May 2012 17:59:00 +0000</pubDate><link>http://jchutchins.net/site/2012/05/03/podcast-storyforward-episode-010-jackie-turnure</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa8e4b085622f994a1b</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f9921a4/1336053493000/?format=500w" /><br/><p>Veteran transmedia producer Jackie Turnure (<a href="http://www.fourthwallstudios.com/">Fourth Wall Studios</a>) joins J.C. and Steve in this jam-packed episode. Their discussion spans her past Alternate Reality Game projects for LOST, Flash Forward, Salt and more, and leads up to an in-depth conversation about Fourth Wall Studios’ just-released project, Dirty Work and their new transmedia platform, RIDES.</p><p>Jackie talks about what makes Dirty Work different, and the unique challenges that a transmedia entertainment studio faces.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://www.dirtywork.com/">Dirty Work</a></li>
<li><a href="http://www.rides.tv/">Rides.tv</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_010.mp3">Download StoryForward, Episode 10</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 010 — Jackie Turnure</itunes:subtitle><itunes:summary>Veteran transmedia producer Jackie Turnure (Fourth Wall Studios) joins J.C. and Steve in this jam-packed episode. Their discussion spans her past Alternate Reality Game projects for LOST, Flash Forward, Salt and more, and leads up to an in-depth conversation about Fourth Wall Studios’ just-released project, Dirty Work and their new transmedia platform, RIDES.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:08:48</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_010.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_010.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 009 -- Brian Clark</title><category>Other</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 26 Apr 2012 13:16:50 +0000</pubDate><link>http://jchutchins.net/site/2012/04/26/podcast-storyforward-episode-009-brian-clark</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa8e4b085622f994a18</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d78/1351645905718/?format=500w" /><br/><p>In this bonus episode, Brian Clark (<a href="http://www.gmdstudios.com/">GMD studios</a>)&nbsp;defends his controversial assertion that “transmedia” has outlived its usefulness as a descriptive term for storytelling … and how refining the definition of this emerging breed of narrative will contribute to its long-term viability.
Links mentioned in this episode:</p><ul>
<li><a href="https://www.facebook.com/notes/brian-clark/transmedia-is-a-lie/10150841850433993">Transmedia Is a Lie</a>&nbsp;(Facebook Post)</li>
<li>LA Times:&nbsp;<a href="http://www.latimes.com/entertainment/news/la-ca-fourth-wall-20120415,0,1360215.story">Fourth Wall Does the Dirty Work of Innovation</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_009.mp3">Download StoryForward, Episode 9</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 009 — Brian Clark</itunes:subtitle><itunes:summary>In this bonus episode, Brian Clark (GMD studios) defends his controversial assertion that “transmedia” has outlived its usefulness as a descriptive term for storytelling … and how refining the definition of this emerging breed of narrative will contribute to its long-term viability.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:04:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_009.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_009.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 008 -- Adrian Hon, Jim Babb &amp; Mur Lafferty</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 24 Apr 2012 05:43:15 +0000</pubDate><link>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-008-adrian-hon-jim-babb-mur-lafferty</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa8e4b085622f994a15</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5091a571e4b047ba54e18a66/1351722353838/StoryForward_Logo.png?format=500w" /><br/><p><em><strong>Note: </strong>J.C.'s<a href="http://jchutchins.net/site/2012/04/04/podcast-interview-with-jordan-weisman-on-shadowrun-returns"> recent conversation with Shadowrun&nbsp;creator Jordan Weisman</a> was re-broadcast at the StoryForward site as episode 007 of that show. This explains the "missing" 007 episode of StoryForward in J.C.'s podcast feed -- it was already published.</em></p><p>In a special roundtable discussion,&nbsp;<a href="http://www.murverse.com/">Mur Lafferty</a>,&nbsp;<a href="http://mssv.net/">Adrian Hon</a>&nbsp;(<a href="http://www.sixtostart.com/">Six to Start</a>) and&nbsp;<a href="http://trouthammer.com/">Jim Babb</a>&nbsp;(<a href="http://awkwardhug.com/">Awkward Hug</a>) join hosts J.C. Hutchins and Steve Peters as they talk about their recent Kickstarter campaigns.</p><p>If you’re in the midst of, or thinking about, starting a Kickstarter campaign for your creative project,&nbsp;you won’t want to miss this episode. Best practices and great advice abound!</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://penny-arcade.com/report/editorial-article/the-ugly-side-of-kickstarter-why-the-risks-in-backing-gaming-campaigns-are-">The Ugly Side of Kickstarter</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_008.mp3">Download StoryForward, Episode 8</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 008 — Adrian Hon, Jim Babb &amp; Mur Lafferty</itunes:subtitle><itunes:summary>In a special roundtable discussion, Mur Lafferty, Adrian Hon (Six to Start) and Jim Babb (Awkward Hug) join hosts J.C. Hutchins and Steve Peters as they talk about their recent Kickstarter campaigns.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:00:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_008.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_008.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 006 -- Jay Ferguson &amp; Kate Sullivan</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 24 Apr 2012 05:39:58 +0000</pubDate><link>http://jchutchins.net/site/2012/04/24/podcast-storyforward-episode-006-jay-ferguson-kate-sullivan</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa7e4b085622f994a12</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5091a588e4b047ba54e18a8f/1351722377689/StoryForward_Logo.png?format=500w" /><br/><p>In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark &amp; Gleam.
</p>
<p>Jay talks about his recent real-time webseries Guidestones, and Kate and J.C. talk about how transmedia is affecting new models of publishing.</p>
<p>Links from this show:</p>
<ul>
<li><a href="http://dirtywork.com/">Dirty Work</a></li>
<li><a href="http://candlemarkandgleam.com/">Candlemark &amp; Gleam</a></li>
<li><a href="http://guidestones.org/">Guidestones</a></li>
<li><a href="http://www.kickstarter.com/projects/susanbellfilm/the-miracle-mile-paradox-arg">Miracle Mile Paradox ARG</a></li>
</ul>
<a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_006.mp3">Download StoryForward, Episode 6</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 006 — Jay Ferguson &amp; Kate Sullivan</itunes:subtitle><itunes:summary>In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark &amp; Gleam.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:00:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_006.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_006.mp3" type="audio/mpeg" /></item><item><title>Podcast: Interview with Jordan Weisman, on "Shadowrun Returns"</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 04 Apr 2012 14:00:08 +0000</pubDate><link>http://jchutchins.net/site/2012/04/04/podcast-interview-with-jordan-weisman-on-shadowrun-returns</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa7e4b085622f994a0f</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776be4b085622f99219b/1333505191000/?format=500w" /><br/><p>Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer <a href="http://www.harebrained-schemes.com/">Jordan Weisman</a>. In his first audio interview on the topic, Jordan shares the news about a<strong> <a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns">Kickstarter campaign</a></strong> to fund the development and release of <strong><em>Shadowrun Returns</em></strong>, a videogame that will bring players back to the ultra-imaginative RPG world of <em>Shadowrun.</em>
Longtime players of paper-and-pen role playing games know <em>Shadowrun </em>well; in fact, the near future tech-meets-magic RPG&nbsp;setting remains a beloved storyworld for many gaming enthusiasts.</p><p>Here, Jordan shares stories about the beginnings of his RPG company FASA, the creation of <em>Shadowrun</em>&nbsp;in the 1980s, and the opportunity to "Kickstart" a new tablet &amp; PC video game set in the <em>Shadowrun </em>world. Along the way, he describes the game itself, and the nuanced, multi-faceted play it will deliver.</p><p>It's a terrific talk with a true ultracreative in the transmedia and game industries, and a chance to support the creation of a cool story-driven video game!</p><p>Links mentioned in this episode:</p><ul>
<li><strong><a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns"><em>Shadowrun Returns</em>&nbsp;Kickstarter page</a></strong></li>
<li><em>Shadowrun Returns</em> coverage <a href="http://kotaku.com/5898926/the-shadowrun-video-game-youve-always-wanted">at gaming site Kotaku</a></li>
<li><a href="http://www.harebrained-schemes.com/">Harebrained Schemes</a>, Jordan's game company</li>
<li><em>Personal Effects: Dark Art</em>, the transmedia thriller novel written by J.C. and Jordan</li>
<li>More information about <em>Shadowrun</em>&nbsp;at <a href="http://en.wikipedia.org/wiki/Shadowrun">Wikipedia</a></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_040412.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Jordan Weisman, on “Shadowrun Returns”</itunes:subtitle><itunes:summary>Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer Jordan Weisman. In his first audio interview on the topic, Jordan shares the news about a Kickstarter campaign to fund the development and release of Shadowrun Returns, a videogame that will bring players back to the ultra-imaginative RPG world of Shadowrun.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>38:40</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_040412.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_040412.mp3" type="audio/mpeg" /></item><item><title>Upcoming Presentations &amp; Conferences!</title><category>All Posts</category><category>Announcements</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 22 Mar 2012 17:29:29 +0000</pubDate><link>http://jchutchins.net/site/2012/03/22/upcoming-presentations-conferences</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa6e4b085622f994a08</guid><description><![CDATA[<p>I've been a busy bee this week, finalizing travel plans to several transmedia/game conferences in the upcoming weeks. Now that these engagements have been booked, I can share the news with you!
<h2><strong>Multi-PlatFORUM 2012</strong>
<em></em></h2>
<p><em>Regina, Saskatchewan, Canada</em>
<em>March 27-28</em></p>
<p><em></em><a href="http://www.smpia.sk.ca/news-events/multi-platforum-2012.htm">Multi-PlatFORUM</a> is a two-day networking and professional development event focusing on digital content creation from both creative and business perspectives. I'll be speaking about how transmedia storytelling can help companies achieve their financial and marketing objectives. I may also be on a multi-guest panel discussing transmedia.</p>
<h2><strong>Transmedia, Hollywood 3</strong>
<em></em></h2>
<p><em>Los Angeles, California</em>
<em>April 6</em></p>
<p><em></em><a href="http://legacy.tft.ucla.edu/transmedia/">Transmedia, Hollywood</a> is a one-day public symposium exploring the role of transmedia franchises in today's entertainment industries. Academics and practitioners converge to share insights and best practices. I'll be an attendee.</p>
<h2><strong>PAX East</strong>
<em></em></h2>
<p><em>Boston, Massachusetts</em>
<em>April 7</em></p>
<p><em></em><a href="http://east.paxsite.com/">This legendary east coast convention</a> is dedicated exclusively for gaming, created by the folks at Penny Arcade. I'll be speaking with transmedia superstars <a href="https://twitter.com/labfly">Jan Libby</a> and <a href="https://twitter.com/gupfee">Marie Lamb</a> in a presentation called "Transmedia, Alternate Reality Games and Storytelling -- Why Players (and Creators) Should Care." We'll examine past attempts to expand game worlds beyond the screen, discuss what worked and what didn’t, and ponder the future of this kind of storytelling.</p>
<p>If you're attending any of these fine events, please come see me and say hi!</p>
<p><em>--J.C.</em></p>
<p>&nbsp;</p>]]></description></item><item><title>Podcast: StoryForward, Episode 005 -- Christy Dena &amp; Tom Salamon</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 22 Mar 2012 16:22:06 +0000</pubDate><link>http://jchutchins.net/site/2012/03/22/podcast-storyforward-episode-005-christy-dena-tom-salamon</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa6e4b085622f994a03</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5091a667e4b05d6afd9f24dc/1351722600209/StoryForward_Logo.png?format=500w" /><br/><p>Hosts Steve Peters and J.C. Hutchins talk with Tom Salamon, the co-creator and writer of <em>Accomplice</em>, an ongoing live action/transmedia show with performances in New York, Los Angeles and London.</p><p>Also in this episode, J.C. talks with Christy Dena about the perception of value of artists who work in several media.</p><p>Links from this show:</p><ul>
<li><em><a href="http://ps3.ign.com/objects/867/867592.html">Journey</a></em></li>
<li><em><a href="http://masseffect.com/agegate/?url=%2F">Mass Effect 3</a></em></li>
<li><em><a href="http://meanland.com.au/blog/post/do-you-go-both-ways/">Do You Go Both Ways?</a></em></li>
<li><em><a href="http://www.authenticinallcaps.com/">AUTHENTIC IN ALL CAPS</a></em></li>
<li><a href="http://www.universecreation101.com/">Universe Creation 101</a></li>
<li><a href="http://accomplicetheshow.com/"><em>Accomplice</em></a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_005.mp3">Download StoryForward, Episode 5</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 005 — Christy Dena &amp; Tom Salamon</itunes:subtitle><itunes:summary>Hosts Steve Peters and J.C. Hutchins talk with Tom Salamon, the co-creator and writer of Accomplice, an ongoing live action/transmedia show with performances in New York, Los Angeles and London.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>52:06</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_005.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_005.mp3" type="audio/mpeg" /></item><item><title>Podcast: Interview with Kate Sullivan, of Candlemark &amp; Gleam</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 20 Mar 2012 22:34:05 +0000</pubDate><link>http://jchutchins.net/site/2012/03/20/podcast-interview-with-kate-sullivan-of-candlemark-gleam</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa6e4b085622f994a00</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d72/1351645905461/?format=500w" /><br/><p>Today, J.C. chats with Kate Sullivan, the mastermind of indie digital publisher <a href="http://www.candlemarkandgleam.com/">Candlemark &amp; Gleam</a>. The company, which has been publishing books since 2010, pioneers the emerging digital publishing space, and often experiments with promotion and distribution.
In this conversation, Kate shares the story behind&nbsp;Candlemark &amp; Gleam, and dives deep on the innovative business and distribution model fueling the recent release of C&amp;G's latest title <em>Constellation Games</em>, a sci-fi comedy novel&nbsp;written by Leonard Richardson.</p><p>It's a fun and fascinating look at the publishing marketplace, and how indie publishers are uniquely poised to move fast, bet smart, and win big.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://www.candlemarkandgleam.com/">Candlemark &amp; Gleam</a></li>
<li><a href="http://www.candlemarkandgleam.com/store/delivery/constellation-games-serial/">Constellation Games</a></li>
<li>Author <a href="http://www.crummy.com/writing/">Leonard Richardson</a></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_032012.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Kate Sullivan, of Candlemark &amp; Gleam</itunes:subtitle><itunes:summary>Today, J.C. chats with Kate Sullivan, the mastermind of indie digital publisher Candlemark &amp; Gleam. The company, which has been publishing books since 2010, pioneers the emerging digital publishing space, and often experiments with promotion and distribution.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>20:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_032012.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_032012.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 004 -- Michel Reilhac</title><category>Other</category><category>Announcements</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 17 Mar 2012 16:39:00 +0000</pubDate><link>http://jchutchins.net/site/2012/03/17/podcast-storyforward-episode-004-michel-reilhac</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa6e4b085622f9949fd</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d6f/1351645905396/?format=500w" /><br/><p>Hosts Steve Peters and J.C. Hutchins have a fascinating chat with Michel Reilhac, who is the Executive Director of Arte France Cinéma and Director of Film Acquisitions for&nbsp;<a href="http://www.artefrance.fr/">ARTE France</a>. A passionate evangelist of Transmedia Storytelling, Michel shares his experiences pitching and producing projects in Europe, and talks about the changing transmedia landscape there.
Links from this show:</p><ul>
<li><a href="https://www.weylandindustries.com/">Weyland Industries</a></li>
<li><a href="http://youtu.be/_sUeGC-8dyk">Quad copters play the James Bond theme</a></li>
<li><a href="http://www.arte.tv/">Arte.tv</a></li>
<li><a href="http://diydays.com/">DIY Days</a></li>
<li><a href="http://www.argn.com/2012/02/a_fond_farewell_to_this_is_not_a_game/">A Fond Farewell to This is Not A Game&nbsp;</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_004.mp3">Download StoryForward, Episode 4</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 004 — Michel Reilhac</itunes:subtitle><itunes:summary>Hosts Steve Peters and J.C. Hutchins have a fascinating chat with Michel Reilhac, who is the Executive Director of Arte France Cinéma and Director of Film Acquisitions for ARTE France. A passionate evangelist of Transmedia Storytelling, Michel shares his experiences pitching and producing projects in Europe, and talks about the changing transmedia landscape there.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>57:12</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_004.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_004.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 003 -- Joe Lidster</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 15 Mar 2012 02:13:28 +0000</pubDate><link>http://jchutchins.net/site/2012/03/14/podcast-storyforward-episode-003-joe-lidster</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa5e4b085622f9949fa</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d6a/1351645905341/?format=500w" /><br/><p>In this special episode of StoryForward, co-host Steve Peters talks with Joe Lidster, a television writer best known for his work on <em>Torchwood, The Sarah Jane Adventures</em> and most recently, the online story content for the BBC series <em>Sherlock</em>, starring Benedict Cumberbatch and Martin Freeman.</p><p>They talk about the unique process behind the TV show, which, in true transmedia storytelling fashion, simultaneously spans your television screen, multiple websites and more.</p><a href="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_003.mp3">Download StoryForward, Episode 3</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 003 — Joe Lidster</itunes:subtitle><itunes:summary>In this special episode of StoryForward, co-host Steve Peters talks with Joe Lidster, a television writer best known for his work on Torchwood, The Sarah Jane Adventures and most recently, the online story content for the BBC series Sherlock, starring Benedict Cumberbatch and Martin Freeman. </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>29:30</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_003.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.storyforwardpodcast.com/content/StoryForward_003.mp3" type="audio/mpeg" /></item><item><title>Podcast: Interview with Josh Viola, Creator of "The Bane of Yoto"</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 13 Mar 2012 01:43:01 +0000</pubDate><link>http://jchutchins.net/site/2012/03/12/podcast-interview-with-josh-viola-creator-of-the-bane-of-yoto</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa5e4b085622f9949f7</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d67/1351645905274/?format=500w" /><br/><p>J.C. chats with his friend&nbsp;<strong>Josh Viola</strong>, writer and creator of <em>The Bane of Yoto</em>, a compelling science-fiction / fantasy mashup narrative that's currently unfolding on mobile devices as a free downloadable app.
In this conversation, Josh describes the creative roots of the <em>Yoto</em> storyworld, and its fascinating journey from novel to multimedia iOS app.</p><p>If you're keen to learn how independent creators are taking advantage of emerging technologies such as the iPad to tell compelling never-before-seen stories, this episode is a must-listen.</p><p>Links mentioned in this episode:</p><ul>
<li><em>The Bane Of Yoto</em> "soft launch" <a href="http://itunes.apple.com/us/app/bane-yoto-animotion-comic/id503236443?mt=8">free iOS app</a></li>
<li><em>The Bane Of Yoto</em>&nbsp;<a href="http://www.facebook.com/pages/Bane-of-Yoto-Comic-and-Novel/135017223255006">Facebook page</a></li>
<li><em>The Bane Of Yoto</em> <a href="http://baneofyoto.com">website</a></li>
<li><a href="http://www.leviathangames.com/">Leviathan Games</a></li>
<li><a href="http://www.fixtonline.com/">FiXT Online</a></li>
<li><a href="http://www.celldweller.com/">Celldweller</a></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_031212.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Josh Viola, Creator of “The Bane of Yoto”</itunes:subtitle><itunes:summary>J.C. chats with his friend Josh Viola, writer and creator of The Bane of Yoto, a compelling science-fiction / fantasy mashup narrative that’s currently unfolding on mobile devices as a free downloadable app.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>32:37</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_031212.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_031212.mp3" type="audio/mpeg" /></item><item><title>Best. Infographic. Ever.</title><category>All Posts</category><category>Gratitude</category><category>Whimsy</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 12 Mar 2012 17:56:07 +0000</pubDate><link>http://jchutchins.net/site/2012/03/12/best-infographic-ever</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa5e4b085622f9949f2</guid><description><![CDATA[<p>The most epic infographic in the history of the multiverse, created by ultracool transmedia pro <a href="https://twitter.com/#!/kulturvulturz">Carrie Cutforth-Young</a>, quoting a grumpy tweet I made today about infographics.
<em>(Click the image for a larger version.)</em></p>
<p><a href="http://postimage.org/image/ct0p5nkb1/"><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090776ae4b085622f992187/1331574518000/?format=original" /><br/></a></p>]]></description></item><item><title>Creator Spotlight: Narrative Designer Jonathon Myers &amp; "Sleepwalking Backward"</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 13 Feb 2012 19:08:51 +0000</pubDate><link>http://jchutchins.net/site/2012/02/13/creator-spotlight-narrative-designer-jonathon-myers-sleepwalking-backward</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa4e4b085622f9949ee</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d5b/1351645905012/?format=500w" /><br/><p>
I've been keen to contribute my storytelling skills to the video game industry for more than a year now, and during that time, I've met some incredibly talented folks in the business. One of them is narrative designer <a href="http://www.jonathonmyers.com/">Jonathon Myers</a>. Jonathon hails from a play- and screenwriting background, and presently works for Zynga Boston, as a Game Writer for its <em><a href="http://www.facebook.com/adventureworld">Indiana Jones Adventure World</a></em> Facebook game.</p><p>I recently learned that Jonathon had participated in this year's&nbsp;<a href="http://globalgamejam.org/">Global Game Jam</a>, a worldwide celebration of video game creation. There, participants are given only a weekend to make a working video game based on a specific theme. It's truly inspiring stuff, as is Jonathon's co-creation (called <em>Sleepwalking Backward)</em>, which you'll soon learn about in this Creator Spotlight.</p><p>If you're interested in video games or storytelling, consider this conversation with Jonathon Myers a must-read. A special thanks to&nbsp;Jonathon for making the time to chat!</p><p><em>--J.C.</em></p><p>~ ~ ~</p><p><strong>J.C. HUTCHINS: </strong>Before we dig into <em>Sleepwalking Backward</em>, let's talk about your love of video games and game writing. What games, or game narratives, have made an impact on you over the years?</p><p><strong>JONATHON MYERS:</strong> When I was young I loved the Zelda games and other titles that enabled me to feel like I was the hero of my own adventure story. And yet, something about those early NES games and RPGs like <em>Final Fantasy</em> were different in their story delivery when compared to novels or comics or movies. The interactivity and immersion better enabled me to pretend I was a participating character in a fictional world. As the story unfolded, I became an agent of action that had an effect on the world and a control over the outcomes.</p><p>Much later, I began to encounter games that focused directly on the power and possibilities of an interactive narrative experience. I played <em>Passage</em> by Jason Rohrer. In less than five minutes, I had a profound emotional experience from a very simple game. It enabled me to exist inside a simple sequence of events while my imagination pieced together a story during structured play.</p><p>While playing <em>BioShock,</em> I experienced a recognition and reversal as the protagonist of a classical story arc. I discovered that basic storytelling techniques could be applied to video game storytelling in refreshing, innovative ways.<!--more--></p><p><strong><strong>HUTCHINS:&nbsp;</strong></strong>What lessons from those experiences have you brought to your writing at Zynga and the Global Game Jam?</p><p><strong>MYERS:&nbsp;</strong>Good interactive narrative is about the player’s experience of the story during gameplay. Good game stories seldom come from a writer or a designer first developing and then narrating a story to the player. It’s about the player having agency within the constraints and conventions of a gameplay system. Events are not told, or even shown. Events are available for player experience and events are accomplished by the player. Story is what happens inside the player when those events are encountered during gameplay.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d5e/1351645905072/?format=500w" /><br/><p>That is the challenge of being an interactive narrative designer and writing for games. Not only are you working with at team to implement stories, but the system will often determine a large portion of the experience before you write one word. You must come to understand the gameplay system and ensure that any narrative elements are not at odds with the experience of that system.</p><p>For example, my writing at Zynga Boston on <em>Indiana Jones Adventure World</em> is episodic, and even inside those episodes it usually displays in strings of 123 characters or less. Story nuggets and events are encountered by the player in bits and pieces for a few minutes here, a few minutes there, some today, some tomorrow, some next week. For a piecemeal experience like that, if you attempt a big story in which one moment is dependent on the previous moment for a long string of events -- well, it just won’t work. The attention span isn’t there, because if someone plays a little bit every day or every other day for a couple weeks, there’s not much potential for that player to remember what started the story or what happened that long ago.</p><p>We (the design team and I) now try to think of very simple and non-subtle information delivery opportunities that fit this system. We try to use repetitive elements in short term episodes that release weekly or bi-weekly, like serialized content. We embrace our adventure genre roots and the system of our platform. I study the old <em>Flash Gordon</em> Sunday comic strips and the characterization in daily comic strips because their efficiency in keeping simple and to the point is an ideal parallel.</p><p>When I’m fortunate enough to be part of something in which the narrative matters or in which people care about quality writing, then I must always recognize that I am only one part in a larger whole that is developing a player experience. I look back to the games and interactive story experiences I loved. I recall that the most exciting aspect of player story experience is portrayal of an agent of action in a fictional universe of gameplay. Many of the writing basics still apply, re: character, conflict, goals, obstacles, etc. However, you’re in trouble as a game writer the moment you forget that the end goal is an experience over which you have only indirect control.</p><p>There is a fine line, though. Does this mean we need to always tell hero stories that feed an inner fantasy? Do we always need a narrative experience to be uplifting, enjoyable, and triumphant? I don’t think so, and that’s where we enter the lesser explored territory. I often like to explore that territory whenever I get an opportunity to work on something as a non-commercial side project.</p><p><strong><strong>HUTCHINS:&nbsp;</strong></strong>On to <em>Sleepwalking Backward</em>. Tell us what it's about, and what experience you and your Global Game Jam team were trying to create with the game.</p><p><strong>MYERS:&nbsp;</strong>We wanted to make a game for the Commodore 64 in one weekend and that was our start. We all liked the idea of using constraints in order to push ourselves creatively. As we began, it was clear that we wanted to provide an emotional experience in the simplest way possible.</p><p>The simplicity of the narrative came out of the simplicity of our mechanics. It would take too long to have gameplay that was more than controlling a player character to push squares and move from room to room. We envisioned that each room would include an image that the player would piece together. We were slightly bound by the Global Game Jam theme and interpreted it as a backwards yet ever-present cycle, like walking up the down escalator.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d61/1351645905123/?format=500w" /><br/><p>As designer/writer, I drew initial inspiration from a haunting song I had heard several times, <em>Somebody That I Used to Know</em> by Goyte. It was apparent by that point that our game would have a narrative focus and we were all interested in exploring something dark and moody. We explored our own processes while constantly checking in as a team to retain a unified vision. This guaranteed that the text, display, music, art, and mechanics would work in harmony.</p><p>A framework emerged that focused on a male player character moving backwards through the memories of a past relationship. The memories became naturally related to the images in the rooms. The gameplay exertion of into putting pieces back together led to the deeper narrative exploration. Given that narrative starting point, the system of action seemed to denote a denial and a need to fix something that had broken at some point in the past.</p><p>I won’t go beyond that because I don’t want to spoil the experience or provide a specific interpretation of events. The story is only in the player experience and ultimately it’s up to them to decide exactly what has occurred and what it means to them.</p><p><strong><strong>HUTCHINS:&nbsp;</strong></strong>Tell us about the creative challenges the Global Game Jam presents to participants, and how you and your team overcame them.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad1e4b085622f994d64/1351645905180/?format=500w" /><br/><span >L</span>eft to right: Arshan Gailus (Music), Elliott Mitchell (Art), Ethan Fenn (Programming), Gregory Kinneman (Programming), Jonathon Myers (Design and Writing), and (not pictured) Courtney Stanton (Producer).<p><strong>MYERS:&nbsp;</strong>From meeting up and pitching ideas, to forming a team and completing a game, participants have less than 48 hours to accomplish their goals. So time is the biggest challenge. You can’t really think too much about decisions, you just have to stay focused and trust your instincts.<br></p><p>Good team communication also became a major factor while working within the time constraint. We used Google Docs and regular check-ins to gauge our progress. We had the good fortune of working with site producer Courtney Stanton, who consistently kept us on track and reflected back to us our scope and the consequences of our decision-making. If we suddenly recognized we didn’t have time for a feature or idea, we immediately readjusted and scaled back.</p><p>It would take another full blog post to explain the obstacles we specifically faced in making a Commodore 64 game! Two of my teammates have already written and posted on that, as you can see below.</p><p><strong><strong>HUTCHINS:&nbsp;</strong></strong>If we wanted to learn more about the game and your work, where should we go online?</p><p><strong>MYERS:&nbsp;</strong>You can see our <a href="http://globalgamejam.org/2012/sleepwalking-backwards">Global Game Jam page</a> to get some immediate information, a Commodore 64 disk image and a link to the playable game. The game itself is <a href="http://files.arshangailus.com/sleepwalkingbackwards/">hosted and playable here</a> on the site of our musician, Arshan Gailus. It only takes about 2-3 minutes to play. If you’re interested in our process and the constraints of making a C64 game, check out these postmortem blog posts by <a href="http://www.firehosegames.com/2012/02/global-game-jam-sleepwalking-backwards/">our programmer Ethan Fenn</a> and <a href="http://blog.infrared5.com/2012/02/gaming-ouroboros-at-the-global-game-jam-2012/">our artist Elliott Mitchell</a>. While I’m at it, I’d like to give a shout-out to teammate Greg Kinneman. His programming, QA, and feedback on the narrative were crucial to the success of the project.</p><p>If folks want to know more about what I do, they can check out my portfolio site <a href="http://www.jonathonmyers.com/">here</a>.</p>]]></description></item><item><title>Podcast: StoryForward, Episode 002 -- Mike Monello</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 06 Feb 2012 15:58:29 +0000</pubDate><link>http://jchutchins.net/site/2012/02/06/podcast-storyforward-episode-002-mike-monello</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa4e4b085622f9949eb</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad0e4b085622f994d58/1351645904805/?format=500w" /><br/><p>In this episode, Campfire partner and Chief Creative Officer Mike Monello gives us a rare behind-the-scenes glimpse into the <em>Blair Witch</em> mythology and how to navigate the fine line between creative storytelling, marketing and clients. He also discusses "Dark Score Stories," Campfire's transmedia campaign that supported the release of <em>Stephen King's&nbsp;Bag of Bones.</em>
Links from this show:</p><ul>
<li><a href="http://news.bbc.co.uk/2/hi/programmes/click_online/9688435.stm">BBC Interview with Alison Norrington</a></li>
<li><a href="http://campfirenyc.com/">Campfire New York</a></li>
<li><a href="http://www.argn.com/2004/10/new_arg_legend_of_the_sacred_urns/">Legend of the Sacred Urns</a></li>
<li><a href="http://www.youtube.com/watch?v=z5w2CNB9clw">Art of the Heist</a></li>
<li><a href="http://campfirenyc.com/clients.html#work4">True Blood</a></li>
<li><a href="http://campfirenyc.com/news/2008/12/my-home-2-0-news/">My Home 2.0</a></li>
<li><a href="http://campfirenyc.com/clients.html#work1">Game of Thrones</a></li>
<li><a href="http://darkscorestories.com/">Dark Score Stories</a></li>
<li><a href="http://www.amazon.com/gp/product/1904994768/ref=as_li_ss_tl?ie=UTF8&amp;tag=vitalproducti-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1904994768">2012 Guinness Book of World Records Gamer’s Edition</a></li>
<li><a href="http://www.argn.com/">ARGNet</a></li>
</ul><p>Tell us what you think of the show by giving co-host Steve Peters and I a shout at&nbsp;<strong>info at storyworldpodcast dot com</strong>!</p><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_002.mp3">Download StoryForward, Episode 2</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 002 — Mike Monello</itunes:subtitle><itunes:summary>In this episode, Campfire partner and Chief Creative Officer Mike Monello gives us a rare behind-the-scenes glimpse into the Blair Witch mythology and how to navigate the fine line between creative storytelling, marketing and clients. He also discusses “Dark Score Stories,” Campfire’s transmedia campaign that supported the release of Stephen King’s Bag of Bones.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:01:25</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_002.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_002.mp3" type="audio/mpeg" /></item><item><title>Best Thing Ever.</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 04 Feb 2012 23:41:56 +0000</pubDate><link>http://jchutchins.net/site/2012/02/04/best-thing-ever</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa4e4b085622f9949e8</guid><description><![CDATA[<p>Totally NSFW.</p><iframe width="640" height="360" src="http://www.youtube.com/embed/0PlwDbSYicM?fs=1&amp;feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" frameborder="0" allowfullscreen=""></iframe>]]></description></item><item><title>Coming Soon</title><category>All Posts</category><category>Announcements</category><category>Other</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 26 Jan 2012 00:29:35 +0000</pubDate><link>http://jchutchins.net/site/2012/01/26/coming-soon</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907aa3e4b085622f9949de</guid><description><![CDATA[<p>Coming soon, exclusively in ebook format, to online retailers near you. :)
<p><a href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f99216f/1327537167000/?format=original"><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f99216f/1327537167000/?format=original" /><br/></a></p>
<p><a href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992172/1327537177000/?format=original"><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992172/1327537177000/?format=original" /><br/></a></p>
<p><a href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992175/1327537188000/?format=original"><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992175/1327537188000/?format=original" /><br/></a></p>
<p><a href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992178/1327537201000/?format=original"><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992178/1327537201000/?format=original" /><br/></a></p>
<p>I might redesign the covers before they hit the marketplace, but I think these are final. :)</p>
<p><em>--J.C.</em></p>]]></description></item><item><title>Podcast: StoryForward, Episode 001 - Jan Libby and Snow Town</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 21 Jan 2012 00:25:40 +0000</pubDate><link>http://jchutchins.net/site/2012/01/20/podcast-storyforward-episode-001-jan-libby-and-snow-town</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a9ce4b085622f99498b</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad0e4b085622f994d58/1351645904805/?format=500w" /><br/><p>In this special episode of <strong><a href="http://storyforwardpodcast.com">StoryForward</a></strong>, co-host J.C. Hutchins chats with transmedia storyteller Jan Libby about her creative career, and her latest project, Snow Town.</p><p>Links from this show:</p><ul><li><a href="https://twitter.com/#!/labfly">Jan Libby on Twitter</a></li><li><a href="http://www.kickstarter.com/projects/1270960286/snow-town-an-i-fi-app">Snow Town’s Kickstarter Page</a></li><li><a href="http://www.lg15.com/">Lonely Girl 15</a></li><li><a href="http://www.lg15.com/"></a><a href="http://sammeeeees.com/">Sameees</a></li></ul><p>Tell us what you think of the show by giving co-host Steve Peters and I a shout at&nbsp;<strong>info at storyworldpodcast dot com</strong>!</p><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_001.mp3">Download StoryForward, Episode 1</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 001 – Jan Libby and Snow Town</itunes:subtitle><itunes:summary>In this special episode of StoryForward, co-host J.C. Hutchins chats with transmedia storyteller Jan Libby about her creative career, and her latest project, Snow Town. </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>15:46</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_001.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_001.mp3" type="audio/mpeg" /></item><item><title>Podcast: StoryForward, Episode 000 -- Interview with Thomas Dolby</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 16 Jan 2012 15:46:10 +0000</pubDate><link>http://jchutchins.net/site/2012/01/16/podcast-argnetcast-episode-128-interview-with-thomas-dolby</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a9be4b085622f994987</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5091ad2be4b0979eac7850a6/1351724332710/StoryForward_Logo.png?format=500w" /><br/><p>Hey, everybody! After a long hiatus from regular podcasting, I'm back to the digital airwaves as co-host of the ARGNetcast, a show that covers the transmedia storytelling space. I'll be posting episodes of that show here in my podcast feed (unless folks pipe up and tell me not to). Tell me what you think of the show by giving co-host Steve Peters and I a shout at <strong>info at storyworldpodcast dot com</strong>!
Now, on to the episode's show notes!</p><p><em>On this show, singer/songwriter&nbsp;<a href="http://www.thomasdolby.com/">Thomas Dolby</a>&nbsp;joins hosts Steve Peters and JC Hutchins, as they discuss Science, pushing creativity forward through technology, and the unique game project he co-created for his latest album, The Map of the Floating City.</em></p><p><em>Links from this show:</em></p><ul>
<li><a href="http://www.metacortechs.com/">Metacortechs</a></li>
<li><a href="http://www.thomasdolby.com/">Thomas Dolby</a></li>
<li><a href="http://www.floatingcity.com/">A Map of the Floating City</a>&nbsp;(game and website)</li>
<li><a href="http://itunes.apple.com/us/album/a-map-of-the-floating-city/id466617781">A Map of the Floating City</a>&nbsp;(iTunes album link)</li>
<li><a href="http://www.thomasdolby.com/time-capsule-tour-press-release/">Thomas Dolby Time Capsule Press Release</a></li>
<li><a href="http://www.thomasdolby.com/tour/">Thomas Dolby Tour Page</a></li>
<li><a href="http://storycode.org/">Storycode</a></li>
<li><a href="http://transmediala.net/">Transmedia LA</a></li>
<li><a href="http://www.storyworldconference.com/">StoryWorld Conference</a></li>
<li><a href="http://2012.argfestocon.com/">ARGFest</a></li>
<li><a href="http://mouth-taped-shut.com/">Mouth Taped Shut</a></li>
<li><a href="http://robotheartstories.com/">Robot Heart Stories</a></li>
<li><a href="https://www.zombiesrungame.com/">Zombies, Run!</a></li>
<li><a href="http://www.phonopath.com/">Phonopath</a></li>
<li><a href="http://www.argn.com/">ARGNet</a></li>
<li><a href="http://www.storyforwardpodcast.com/">StoryForward Podcast</a></li>
</ul><a href="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_000.mp3">Download StoryForward, Episode 000</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: StoryForward, Episode 000 – Interview with Thomas Dolby</itunes:subtitle><itunes:summary>On this show, singer/songwriter Thomas Dolby joins hosts Steve Peters and JC Hutchins, as they discuss Science, pushing creativity forward through technology, and the unique game project he co-created for his latest album, The Map of the Floating City.  </itunes:summary><itunes:keywords>J.C.,Hutchins,StoryForward</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>50:20</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_000.mp3" /><media:content url="http://media.blubrry.com/storyforward/p/www.podtrac.com/pts/redirect.mp3/www.storyforwardpodcast.com/content/StoryForward_000.mp3" type="audio/mpeg" /></item><item><title>Creator Spotlight: Novelist Jonathan Maberry &amp; "Dead of Night"</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 11 Jan 2012 16:27:20 +0000</pubDate><link>http://jchutchins.net/site/2012/01/11/creator-spotlight-novelist-jonathan-maberry-dead-of-night</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a9be4b085622f994984</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad0e4b085622f994d52/1351645904644/?format=500w" /><br/><p>Few writers have captured my imagination the way <strong><a href="http://jonathanmaberry.com/">Jonathan Maberry</a></strong> has. His <em>Joe Ledger</em>&nbsp;novel series -- which chronicles the adventures of the "Department of Military Sciences," a secret government rapid response team that handles horrific technology-created terrors -- has entertained and inspired me in countless ways.
Maberry's horror fiction always bets big, the stakes are always high, and the payoffs always rock your socks. This dude can <em>write</em>.</p><p>When Maberry&nbsp;recently gave me a shout, eager to tell me (and you!) about his latest novel&nbsp;<em>Dead of Night, </em>I leaned in and listened good. I've never been much of a zombie fiction guy, but Maberry's zombie fiction is smarter, meatier -- and sometimes, just plain meaner -- than most zombie stories out there. &nbsp;Maberry delivered the goods in his 2009 novel&nbsp;<em>Patient Zero ... </em>and he's done it again with&nbsp;<em>Dead of Night.</em></p><p><em></em>This is a helluva good read -- so good, in fact, that&nbsp;I asked&nbsp;Maberry if I might share an excerpt of it here via my blog.&nbsp;Maberry did me one better: He not only hooked us up with an excerpt; he agreed to an author Q&amp;A, <strong>and</strong> tossed in access to seven&nbsp;<em>Dead of Night </em>bonus scenes.&nbsp;&nbsp;Hot damn, it's Christmas all over again!</p><p>Maberry has been one of my favorite storytellers for years now, and <em>Dead of Night</em>&nbsp;didn't disappoint. Let's dig into my Q&amp;A with&nbsp;Maberry, and afterward, I'll provide links to that PDF excerpt of <em>Dead of Night</em>&nbsp;and a link to bonus material!<!--more--></p><p>~ ~ ~</p><p><strong>J.C. HUTCHINS:</strong> We all have a scary memory from our youth. What's one of the scariest things you recall from your childhood? Has it directly influenced your work?</p><p><strong>JONATHAN MABERRY:</strong> I grew up in a fairly violent and abusive household, so just waking up was scary and coming home from school was scary.&nbsp; Two things happened as a result. First, I began studying martial arts with a friend and his dad –and later in one of Philadelphia’s major dojos -- which made me tough enough to survive and ultimately escape that environment.&nbsp; And second, I escaped into my imagination -- and in that world the ‘monsters’ could be defeated.&nbsp; Both of those informed my whole life, my outlook, and certainly what I write.</p><p>People often ask me why I write about monsters, and I tell them that I don’t.&nbsp; I write about people who overcome monsters. Big difference.</p><p><strong>HUTCHINS:</strong> I'm head over heels for your Joe Ledger novels and <em>Dead of Night</em>. One reason is because you infuse elements of other genres into your horror fiction. What are some of those genres, and why do you enjoy bringing them into the mix?</p><p><strong><strong>MABERRY</strong>:</strong> I’m a total science geek.&nbsp; I love cool science and freaky science and totally weird science.&nbsp; So, pretty much anything I write is going to have some kind of science back-story.&nbsp; That’s actually how I came to write both the Joe Ledger series and my my latest novel, <em>Dead of Night</em>.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907ad0e4b085622f994d55/1351645904700/?format=500w" /><br/><p>Back in 2008 I was approached by a publisher to write a nonfiction book on zombies.&nbsp; This was a couple of years after Max Brooks lit the world on fire with the <em>Zombie Survival Guide</em>.&nbsp; There weren’t too make nonfic zombie books out there apart from either books on zombie movies or attempts to rip-off Max.&nbsp; I had no interest in doing either, so I told the publisher that I’d like to write a zombie book with some hard-core science in it.&nbsp; Since one of my other loves is forensic science, I pitched <em>Zombie CSU: The Forensics of the Living Dead</em>. I interviewed over 250 experts in a variety of fields (police, science, medicine, the clergy, the press, psychologists, etc.) on how the real world would genuinely react if something like <em>Night of the Living Dead</em> actually happened. Not one person turned me down for an interview, and I’m talking Homeland Security, SWAT teams, award-winning journalists, celebrities and even priest, pastors and rabbis.&nbsp; Every single one of them already had some sort of opinion about zombies.&nbsp; Crazy, right?</p><p>So I wrote the book and it’s been a big seller for me all over the world.</p><p>Now, while researching and writing the science chapters, I cooked up a pretty reasonable -- if scary -- scenario for a zombie plague. That sparked the thought: “What would happen if this science was 100% real?&nbsp; Who would be likely to misuse it?”&nbsp; That fast I had the idea of terrorists using a weaponized zombie plague.&nbsp; The 2009 novel <em>Patient Zero</em> was the result, which kicked off the Joe Ledger series.&nbsp; Granted, only the first book in that series deals with zombies, but the book has a big audience.&nbsp; It gave me a real taste for zombie fiction.</p><p>After <em>Patient Zero</em>&nbsp;hit it big, that publisher (St. Martin’s) asked me if I had any ideas for a standalone zombie novel.&nbsp; I did, because I kept researching the science (being the geek I am) and I cooked up an entirely different and even MORE plausible scientific explanation for zombies. That book became <em>Dead of Night,&nbsp;</em>and everyone’s been telling me that it’s my best novel so far.</p><p><strong>HUTCHINS:</strong> Way back in 2010, you wrote the novelization of the movie&nbsp;<em>The Wolfman</em>. I've got a lot of love for that movie. I've also been curious about the adaptation process. What writing challenges did you experience adapting <em>The Wolfman</em> to novel format? Was there anything that was unexpectedly easy about the process?</p><p><strong><strong>MABERRY</strong>:</strong>&nbsp; I was contacted directly by a vice president at Universal Pictures and offered the gig.&nbsp; I did not get to see the movie, however, until a week after the book came out.&nbsp; I worked from the original script by David Self.&nbsp; I was asked to turn in the completed novel in eight weeks, which is pretty fast.&nbsp; It was the fastest I’d written a book.&nbsp; Of course, it was also a shorter novel than my previous books. &nbsp;<em>Ghost Road Blues</em>&nbsp;was my shortest previous novel, but at 140,000 words it was fifty-five thousand words longer than <em>The Wolfman</em>.</p><p>To write the book, I first read the script through end to end without making notes.&nbsp; I read it to appreciate the story, the characters, the writing, the dialogue and the pace. Then I re-read and made notes on things I needed to research and things I wanted to include.&nbsp; Ideas occurred to me during the first two read-throughs and made a bunch of notes on themes, character traits and motifs.</p><p>After that I pulled out a scene and did a draft to get a feel of the voice.&nbsp; Understand, I never got to see the film.&nbsp; I was working entirely off of the script, a movie trailer and a handful of early production sketches.&nbsp; So, I had no idea how the actors would interpret the lines or how the director would be crafting mood through camera angles, lighting, etc.</p><p>When I asked Universal how they wanted me to approach the writing, they said to make it my own. &nbsp; I took them at their word, and when I sat down to write I was determined to write the best novel I could.&nbsp; Understand, I wasn’t trying to novelize a movie script, I was writing a <em>novel</em>.&nbsp; I wrote it so that people would enjoy reading it.</p><p>One of the challenges to adapting a novel is the fact that a line of script might translate to pages and pages of story.&nbsp; For example, in the first draft of the script I read there was a scene of the moon rising above some ancient standing stones.&nbsp; The script describes a visual and that’s it.&nbsp; I took that and built a motif of the moon as a predatory goddess of the hunt, and echoed that through the story.</p><p><strong>HUTCHINS:</strong> You've written for Marvel Comics titles such as <em>Black Panther</em>. Totally frickin' awesome. Were you a fan of the genre before you started working with Marvel? It's a highly collaborative medium; as a prose author who often flies solo, was that a challenging adjustment?</p><p><strong><strong>MABERRY</strong>:</strong> I grew up with Marvel Comics.&nbsp; I remember going into a store to but my first comic book ... <em>Fantastic Four #66</em>.&nbsp; Brand spanking new.&nbsp; I was hooked from the jump, and I collected comics up until around 1990.&nbsp; Then I stopped for a while; but when Marvel’s editor-in-chief Axel Alonso reached out and asked me if I wanted to write for them, I started right back up again.&nbsp; Now I sink a bunch of bucks every week at the comic book store.</p><p>The process of adjustment was interesting.&nbsp; Writing novels is a very solitary process. It’s just you.&nbsp; Comics are different, and the process is faster.&nbsp; With comics it starts with a pitch to an editor, which comes with some discussion and idea-swapping.&nbsp; Then the writer does the script and dribbles it back to the editor, who often has notes.&nbsp; That’s a process.&nbsp; Then the artist gets the script and roughs it out.&nbsp; The editor gives him notes and lets the writer see the pencil sketches. After more edits, the artist does the finished pencils, then an inker steps in.&nbsp; And then the letterer.&nbsp; It’s complicated and there are a million emails firing back and forth.&nbsp; So, to make it work you have to learn how to play with the whole team, and to allow each member of the team to have an equal voice.</p><p>The biggest challenge for me was to write less and allow the art to say more.&nbsp; Novels are all about words, and even though writers do the comic book script first, at the end of the day the comic is a visual medium.&nbsp; Visuals tell the story.</p><p><strong>HUTCHINS:</strong>&nbsp;I'm always interested in learning what entertainment my favorite creators consume. What creative content -- be it music, TV, books, film, games, etc. -- is really ringing your bell these days, and why?</p><p><strong><strong>MABERRY</strong>:</strong>&nbsp;I have pretty eclectic tastes.&nbsp; I’m a huge fan of&nbsp;<em>Dexter</em>.&nbsp; I’ve spoken with Jeff Lindsay, the author of the books, and I’ve been a fan of both the print and TV versions of Dexter.&nbsp; This season ended with a mind-blowing finale that actually had me screaming at the TV.&nbsp; I also fell in love with&nbsp;<em>Homeland</em>.&nbsp; What a first season!&nbsp; But I dig a bunch of other shows, like&nbsp;<em>Modern Family, Parenthood, Doctor Who, Being Human, Primeval, Luther, Torchwood, Sherlock</em>, and a very small group of reality shows --&nbsp;<em>Cake Boss, No Reservations, America's Best Dance Crew and So You Think You Can Dance.</em></p><p>As for games ... I’m in awe of anyone who can negotiate today’s modern video games. I apparently lack the gene.&nbsp;<em>Snood</em>&nbsp;taxes my upper range of skill.</p><p>I’m digging this season’s crop of movies.&nbsp; Loved&nbsp;<em>Mission Impossible: Ghost Protocol, Sherlock Holmes, War Horse, The Descendants&nbsp;</em>and<em>&nbsp;We Bought a Zoo.</em>&nbsp;And I have really high hopes for upcoming flicks like&nbsp;<em>Prometheus, The Hobbit, Dark Knight Rises, Spider-Man, Superman&nbsp;</em>and&nbsp;<em>The Avengers.</em></p><p>My relationship with books is obscene.&nbsp; I buy so many -- in print and for my e-reader. All genres, too.&nbsp; Crime novels, thrillers, horror, westerns, literary, mainstream, fantasy, Steampunk ... I’m all over the place.&nbsp; Because of being on the road so much with book tours and convention appearances, I’ve mostly been listening to audiobooks.&nbsp; And ... yes ... I’ve listened to all of my own books on disk. It’s weird, because I don’t always remember writing some of what I hear.&nbsp; That’s fun.</p><p>~ ~ ~</p><p>What an incredible Q&amp;A, eh? Maberry's the MAN. Now, on to these free reads.</p><ul>
<li>Download the <strong><a href="http://traffic.libsyn.com/jchutchins/DeadOfNight_Excerpt.pdf">FREE <em>Dead of Night</em>&nbsp;except</a></strong></li>
<li>Download seven bonus scenes from <em>Dead of Night</em>&nbsp;via <strong><a href="http://jonathanmaberry.com/happy-holidays-from-jonathan">Jonathan Maberry's website</a></strong></li>
</ul><p>If you like what you read -- and I'm certain you will -- take the plunge and purchase a copy of <em>Dead of Night</em>&nbsp;<strong><a href="http://www.amazon.com/Dead-Night-Zombie-Jonathan-Maberry/dp/031255219X/">via Amazon</a></strong> or another terrific retailer. Enjoy!</p><p><em>--J.C.</em></p>]]></description><enclosure url="http://traffic.libsyn.com/jchutchins/DeadOfNight_Excerpt.pdf" length="487864" type="application/pdf" /><media:content url="http://traffic.libsyn.com/jchutchins/DeadOfNight_Excerpt.pdf" fileSize="487864" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Guest Post: A Message from Author Bill DeSmedt</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 14 Dec 2011 20:37:28 +0000</pubDate><link>http://jchutchins.net/site/2011/12/14/guest-post-a-message-from-author-bill-desmedt</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a9be4b085622f99497f</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992163/1323880742000/?format=500w" /><br/><p>Hey, everybody! During my new media travels over the past five years, I've met a lot of terrifically talented and kindhearted folk ... but few are as classy and clever as author <strong><a href="http://www.billdesmedt.com/">Bill DeSmedt</a></strong>. I've known him since 2006, when we were both releasing our science fiction novels as free serialized audiobooks over at <a href="http://Podiobooks.com">Podiobooks.com</a>.
Bill has some terrific news to share about his book <em>Singularity, </em>and I've given him the stage to tell you all about it. I hope you're as delighted by this news as I am. Take it away, Bill!</p><p><em>--J.C.</em></p><p>~ ~ ~</p><p>Thanks very much, Hutch, for the virtual soapbox. And thanks as well to all you Beta-clones for lending a virtual ear to what I hope is some exciting news.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992160/1323880086000/?format=500w" /><br/><p>But first, perhaps an introduction is in order -- an introduction not to me, but to my book. Some of you who first encountered Hutch's <em>7th Son</em>&nbsp;on the Podiobooks website may have lingered to give a listen to the podcast of <em>Singularity</em> by yours truly. But in case you missed it there, <em>Singularity</em> is an award-winning science thriller that kicks off with the most violent cosmic collision in recorded history -- and keeps right on building suspense with what Kevin J. Anderson calls "convincing research and locomotive pacing."</p><p>The collision in question was the Tunguska Event of 1908 -- a multi-megaton explosion that flash-incinerated a swath of Siberian forest twice the size of Greater New York in a blast felt a thousand miles away, yet left behind no crater, no fragments, not a shred of hard evidence as to what might have caused it.</p><p>Of all the explanations offered in the century or so since the Event, surely one of the weirdest is that the culprit was a submicroscopic<strong> primordial black hole</strong> -- smaller than an atom, heavier than a mountain, older than the stars.</p><p>Cool, no? But there's just one little hitch: A black hole that small and that dense should have cut through the solid body of the earth like the sun through morning mist and rocketed out the other side of the globe, wreaking as much devastation on leaving as it did on arrival. The failure to find any sign of such an "exit event" tolled a death knell for the black hole impact theory...</p><p>...or did it? What if the damned thing went in -- <em>and never came out?</em> What if that fantastic object is still down there, hurtling round and round through the Earth's mantle, slowly consuming the planet itself? What if you could capture it, and harness its awesome continuum-warping power to transform the world -- or end it?</p><p>That’s how <em>Singularity</em> starts out. As to finding out where it all ends up, that's where the good news I mentioned at the outset comes in.</p><p>Because as of today Singularity is available as an ebook, <strong><a href="http://www.perasperapress.com/books/singularity.html">right here</a></strong>.</p><p>I hope you'll take a moment to check out what Larry Niven has called "a wonderful, intricate story, wonderfully well told."</p><p><em>--Bill</em></p>]]></description></item><item><title>How Are You Enjoying The Mescaline?</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 07 Dec 2011 18:06:44 +0000</pubDate><link>http://jchutchins.net/site/2011/12/07/how-are-you-enjoying-the-mescaline</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a99e4b085622f99496d</guid><description><![CDATA[<p><a href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992158/1323281039000/?format=original"><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992158/1323281039000/?format=original" /><br/></a>
The funniest thing I've seen in weeks. Reminds me of a <strong><a href="http://www.youtube.com/watch?v=fpY_MuHjbuQ&amp;feature=related">similar scene in </a><em><a href="http://www.youtube.com/watch?v=fpY_MuHjbuQ&amp;feature=related">Go</a></em></strong>.</p>
<p>Original post is <strong><a href="http://animalstalkinginallcaps.tumblr.com/post/13832599457/good-morning-how-are-you-enjoying-the-mescaline">here</a></strong>. See more from the "Animals Talking In All Caps" site <strong><a href="http://animalstalkinginallcaps.tumblr.com/">here</a></strong>.</p>]]></description></item><item><title>Get This Book: Julien Smith's "The Flinch"</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 07 Dec 2011 18:39:07 +0000</pubDate><link>http://jchutchins.net/site/2011/12/07/get-this-book-julien-smiths-the-flinch</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a99e4b085622f99496a</guid><description><![CDATA[<p>Ah. You're here! Awesome. Make yourself at home. Take a load off. Put your feet up on my digital coffee table. Fire up the XBox. Hell, drink straight from the milk carton.&nbsp;<em>Mi casa es su casa</em>, right?
Get really comfy, at least for a few paragraphs. Enjoy it while you can. Because the mind-wracking anxiety and discomfort will come soon enough ... and trust me: <em>that's&nbsp;a good thing.</em></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992152/1323267541000/?format=500w" /><br/><p>I want you to meet somebody I appreciate and admire. Dude's name is <strong>Julien Smith</strong>. I've followed his work for years. He updates <strong><a href="http://inoveryourhead.net/">his blog</a></strong> in hurricane bursts of creativity, intensity and razor-sharp insight -- often writing about how this titanic Internet thing affects how we perceive and interact with the world. He's co-host (with other whip-smart folk) <strong><a href="http://www.twistimage.com/podcast/">on a podcast</a></strong> that, at its core, explores the topic of how we communicate online. Well beyond the social media nerdsphere, he's best known as the <em>New York Times</em> bestselling co-author of <strong><em><a href="http://www.amazon.com/Trust-Agents-Influence-Improve-Reputation/dp/0470743085">Trust Agents</a></em></strong>, the most resonant book about online relationship-building I've ever read.</p><p>But Julien's no Social Media Douchebag™. He's always been smarter, and always soared higher, than those buzzword-squawking parrots. Julien seems to strive for authenticity in nearly everything he does. This is a man who has no patience for excuses, and even less for bullshit. He's not an angry man. He's <em>honest</em> -- honest in a way that slices through the blubbery, blubbering excuses so many of us use to rationalize the fundamental dissatisfaction in our lives.</p><p>Which brings me to mind-wracking anxiety and discomfort ... and <em>The Flinch.</em></p><p><em>The Flinch</em> is Julien's new ebook. It was released today over at Amazon. <em>The Flinch </em>is a brisk read; you'll tear through it in an hour or so. And it's <strong>FREE</strong>, and always will be. Go to Amazon and <strong><a href="http://www.amazon.com/The-Flinch-ebook/dp/B0062Q7S3S/">get your copy right now</a></strong>.</p><p>I know you didn't click that link. You're still here. That's cool.&nbsp;But know that what I say next, I say with absolute certainty:</p><p>You need to read this book.</p><p>I have absolute confidence making that proclamation because <em>I</em> needed to read this book. See, I am haunted and held captive by something Julien calls "the flinch" -- the self-preserving flight instinct in the famous <em>fight or flight</em> equation. Here's the rub: You're haunted by the flinch, too. Julien explains:</p><blockquote><p>The flinch is your real opponent, and information won't help you fight it. It's behind every unhappy marriage, every hidden vice, and every unfulfilled life. Behind the flinch is pain avoidance, and dealing with pain demands strength you may not think you have. ... Behind every act you're unable to do, fear of the flinch is there, like a puppet master, steering you off course.</p></blockquote><p>Everyone is haunted by the flinch. "It's a reaction that brings up old memories and haunts you with them," Julien writes. "It tightens your chest and makes you want to run. It does whatever it must do to prevent you from moving forward. ... Whatever form it takes, the flinch is there to support the status quo."</p><p>Can you accurately count the times in your life when that chest-tightening fear overpowered your desire to change -- to surge beyond the doldrums of Status Quo? I can't. Hell, I can't accurately count those instances in my <em>current daily life</em>. Oh, all the things I pine to do! Oh, all the things I postpone because I know exactly what to tell myself to rationalize my fear-soaked cowardice. When I stop squinting and honestly examine my life, I see that I'm surrounded by the flinch.</p><p>I bet when you stop squinting, you'll see the flinch everywhere too.</p><p>Julien's thoughtful, zero-bullshit, examination of this fear is well worth the download and read. The very fact he was able to give such a powerful force an instantly-recognizable name is worthy of your peepers, too. But let's not kid ourselves: Naming a fear makes it easier to identify and discuss ... but calling something "the flinch" doesn't provide much backbone in overcoming it.</p><p>Thankfully, that's what the rest of Julien's ebook is about.</p><p>I dare not reveal the steps Julien suggests to address and rise above the primal fear of the flinch ... or the simple yet revelatory "homework" assignments he gives readers. That stuff, you can easily discover on your own. However, I will promise that by reading <em>The Flinch</em>, you'll learn something about yourself ... and you might see that you have far more gumption than you ever imagined.</p><p><em>The Flinch</em> isn't a brutal book, but it does challenge you to toughen up, glare at the opponent inside you, and step into a boxing ring to take care of some serious fucking business.&nbsp;As Julien writes:</p><blockquote><p>In a fight, there is a fundamental difference between boxers and everyone else. The guys who have trained are different. If you hit them, they don’t flinch. It takes practice to get there, but if you want to fight, you have no choice. It’s the only way to win.</p></blockquote><p>Which is why you must get brave, and acknowledge the mind-wracking anxiety and discomfort -- the flinch. It's why you need to <strong><a href="http://www.amazon.com/The-Flinch-ebook/dp/B0062Q7S3S/">read this book</a></strong>.</p><p><em>--J.C.</em></p>]]></description></item><item><category>Gratitude</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 02 Dec 2011 13:11:40 +0000</pubDate><link>http://jchutchins.net/site/2011/12/02/liner-notes-7th-son-the-soundtrack</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a99e4b085622f994965</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f99214c/1322747895000/?format=500w" /><br/><p>Yesterday, I released <em>7th Son: The Soundtrack,</em>&nbsp;nearly 30 minutes of classical music inspired by my <em>7th Son</em>&nbsp;technothriller trilogy. If you haven't already, you <a href="http://jchutchins.net/site/2011/12/01/music-7th-son-the-soundtrack">oughta take a listen</a>.</p><p>The terrific music was composed by University of Rhode Island student <strong><a href="http://twitter.com/#!/toa_of_pi">Brandon Winrich</a></strong>, a talented young man who's set his eyes on someday creating musical scores for films, TV shows and video games. If his <em>7th Son</em>&nbsp;music is any indication, Brandon won't have a problem finding work after graduation.</p><p>In addition to providing a recording of that evening's performance, Brandon gave me some incredible <strong>liner notes</strong>, packed with comments and artistic insights about the creation of <em>7th Son: The Soundtrack</em>, all written by him. He was keen to share his creative commentary with my audience. I was happy to oblige, and designed a downloadable PDF for you.</p><p>A link to these liner notes is below. If you've ever wanted a behind-the-scenes peek at a composer's creative process, you should check it out.</p><p><em>--J.C.</em></p><a href="http://traffic.libsyn.com/jchutchins/7thSonSoundtrack_LinerNotes.pdf">Download "Liner Notes: 7th Son – The Soundtrack" PDF</a>]]></description><enclosure url="http://traffic.libsyn.com/jchutchins/7thSonSoundtrack_LinerNotes.pdf" length="539928" type="application/pdf" /><media:content url="http://traffic.libsyn.com/jchutchins/7thSonSoundtrack_LinerNotes.pdf" fileSize="539928" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Music: 7th Son - The Soundtrack</title><category>Gratitude</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 01 Dec 2011 18:20:16 +0000</pubDate><link>http://jchutchins.net/site/2011/12/01/music-7th-son-the-soundtrack</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a98e4b085622f99495f</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f99214c/1322747895000/?format=500w" /><br/><p>Early last month, I traveled from my Denver home to Rhode Island to meet <strong><a href="http://twitter.com/#!/toa_of_pi">Brandon Winrich</a></strong>, a&nbsp;music composition major&nbsp;at the&nbsp;University of Rhode Island. It was the conclusion of a remarkable artistic journey for him, and was a life-changing day for me -- a day three years in the making.
In 2008, Brandon contacted me, asking for permission to compose orchestral music inspired by my <em>7th Son</em>&nbsp;sci-fi thriller novel trilogy. As a lifelong fan of classical music, I was humbled and delighted ... and I gave Brandon the green light without reservation.</p><p>The following year, Brandon composed and helped perform <em><a href="http://jchutchins.net/site/2009/06/10/fan-created-music-7th-son-movement-1-descent">Movement 1: Descent</a>,&nbsp;</em>a 6:45 song&nbsp;inspired by the events in the first <em>7th Son</em>&nbsp;novel. This was part of a project for his musical studies. In 2010, he paid similar homage to <em>Deceit </em>with another public performance. But this year, for his third and final <em>7th Son-</em>inspired composition (and senior recital), Brandon emailed and asked if I might personally attend the live performance of movements 1 and 2 ... and a first-ever performance of <em>Movement 3: Destruction</em>. The trilogy of songs would be played by 10 musicians, and conducted by a URI graduate.</p><p>I booked the flight that night.</p><p>The audio file at the end of this post is a recording of that live performance. Click play, and you'll hear the work of a talented young man embarking on what can only be an incredibly successful artistic career. I am deeply touched and honored that anyone would be so inspired by my work to create something so compelling. I'm grateful Brandon allowed me to freely share this recording with you.</p><p>Here is a guide of the <em>7th Son</em>&nbsp;<em>Trilogy</em> scenes Brandon re-created in this 25-minute performance. Note that movements -- each named after <em>7th Son </em>novels -- are introduced by a long note played by horns ... the very <em>hmmmmm</em>&nbsp;"scene change" sound heard in the <em>7th Son </em>podcast novels.</p><p><span><em>7th Son, Movement 1: Descent</em> is comprised of 8 sections:</span></p><ol>
<li>"The president of the United States is dead.&nbsp; He was murdered in the morning sunlight by a four-year-old boy."</li>
<li>A Former Life</li>
<li>Send in the Clones</li>
<li>Descent / The Womb</li>
<li>Contacting the Outside</li>
<li>Following Alpha's Trail / "I Comply" / Hacking the CDC</li>
<li>Showdown at Folie à Deux</li>
<li>"It's Never Over"</li>
</ol><p><span><em>7th Son, Movement 2: Deceit</em> is comprised of 8 sections:</span></p><ol>
<li>John Alpha(s) and Special(k)</li>
<li>Homecoming / To the Fallen</li>
<li>Alert Status 1: Lockdown</li>
<li>The Proto Womb</li>
<li>Hack Back</li>
<li>Prime Time</li>
<li>Escape from Prophecy, Texas</li>
<li>Wild Card / Tanker Chase / The Fifth Wheel</li>
</ol><p><span><em>7th Son, Movement 3: Destruction</em> is comprised of 12 sections:</span></p><ol>
<li>Killjoy</li>
<li>760 United Nations Plaza</li>
<li>The Cavalry Arrives</li>
<li>Catalyst</li>
<li>A Fateful Ride</li>
<li>Obsidian</li>
<li>The Life and Times of Kilroy 2.0</li>
<li>Return to the 7th Son Facility</li>
<li>Commotion in the Common Room / The Madman's March</li>
<li>The Final Battle</li>
<li>Aftermath</li>
<li>Epilogue – 6 months later</li>
</ol><p>Tomorrow, I'll post a PDF of incredible liner notes, packed with comments and artistic insights written by Brandon himself. He was keen to share his creative commentary with you, and I am delighted to oblige.</p><p>Before I present the recording<em>,</em>&nbsp;I want to introduce you to the 10 musical performers of&nbsp;<em>7th Son: The Soundtrack. </em>The musicians are URI students. The conductor is a URI alum. All are supremely talented.</p><ul>
<li>Geri Muller -- Flute, Piccolo</li>
<li>Theresa Procopio -- Oboe, English Horn</li>
<li>Brandon Winrich -- Clarinet</li>
<li>Charles Larson -- Soprano Saxophone, Alto Saxophone, Tenor Saxophone</li>
<li>Chelsea Anderson -- Trumpet</li>
<li>Erin Dawson &amp; Michael Rayner -- Trombone</li>
<li>Benjamin Boisclair, Zachary Friedland &amp; Christopher Vinciguerra -- Percussion</li>
<li>Stephen Grueb -- Conductor</li>
</ul><p>I hope you are as dazzled by this three-movement performance as I was. It's further proof that <em>7th Son</em> fans remain the greatest fans in the world.</p><p><em>--J.C.</em></p><a href="http://traffic.libsyn.com/jchutchins/7th_Son__The_Soundtrack.mp3">Download the Soundtrack</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Music: 7th Son – The Soundtrack</itunes:subtitle><itunes:summary>In 2008, Brandon contacted me, asking for permission to compose orchestral music inspired by my 7th Son sci-fi thriller novel trilogy. As a lifelong fan of classical music, I was humbled and delighted … and I gave Brandon the green light without reservation.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>25:30</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/7th_Son__The_Soundtrack.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/7th_Son__The_Soundtrack.mp3" type="audio/mpeg" /></item><item><title>What You Said: Your Three Favorite Podcasts</title><category>Announcements</category><category>Gratitude</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 25 Oct 2011 17:56:08 +0000</pubDate><link>http://jchutchins.net/site/2011/10/25/what-you-said-your-three-favorite-podcasts</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a97e4b085622f994951</guid><description><![CDATA[<p>Today, I posted on Twitter, Facebook and Google+:
<strong><em>Yo, I need YOUR help! I'm sniffing around for new things to listen to. What are your THREE FAVORITE podcasts? Hit me!</em></strong></p>
<p>Here's what you said. Thanks for all the wonderful suggestions!</p>
<h2><strong>On Twitter...</strong></h2>

<ul>
<li><strong><a href="http://twitter.com/#!/ElanaRoth">ElanaRoth</a></strong> -- Elana All of the How Stuff Works shows, <a href="http://twitter.com/#!/neiltyson"><s>@</s>neiltyson</a>'s Star Talk radio, and anything from Slate.</li>
<li><strong><a href="http://twitter.com/#!/PeterKelly82">PeterKelly82</a></strong> -- 1) NPR: On The Media, 2) NPR: Planet Money, 3) NPR: Radiolab (I really like NPR)</li>
<li><strong><a href="http://twitter.com/#!/ONoesUDidnt">ONoesUDidnt</a></strong> -- 1) Functional Nerds 2) P2RTransmission, 3) SFSignal, 4) anyone who happens to be interviewing <a href="http://twitter.com/#!/pascallangdale"><s>@</s>pascallangdale</a> at the time</li>
<li><strong><a href="http://twitter.com/#!/Silvervale">Silvervale</a></strong> -- The Gearheart, Disasterpiece Theatre, and Sigler (the list is longer, and you used to top it, but you've kinda pod faded ;)) ... <a href="http://twitter.com/#!/TeeMonster"><s>@</s>TeeMonster</a> and <a href="http://twitter.com/#!/PhilippaJane"><s>@</s>PhilippaJane</a> are also strong contributors.</li>
<li><strong><a href="http://twitter.com/#!/rampantpanda">rampantpanda</a></strong> -- 3 favorite podcasts: I Should Be Writing, Writing Excuses, and <a href="http://t.co/xzimZzwM">HPPodcraft.com</a></li>
<li><strong><a href="http://twitter.com/#!/trekkie">trekkie</a></strong> -- SMODCast, Slice of SciFi, and Real time with bill maher</li>
<li><strong><a href="http://twitter.com/#!/griner">griner</a></strong> -- These probably got mentioned, but I'm a big fan of Film Sack, Giant Bombcast, History of Rome, RadioLab &amp; This Is Only a Test</li>
<li><strong><a href="http://twitter.com/#!/HoppingFun">HoppingFun</a></strong> -- Was hoping to catch live show in LA, but must settle for podcasts: <a href="http://twitter.com/#!/5TruthsAndALie"><s>@</s>5TruthsAndALie</a></li>
<li><strong><a href="http://twitter.com/#!/sophialoving">sophialoving</a></strong> -- top 3 podcasts: age of persuasion, spark and q with<a href="http://twitter.com/#!/jianghomeshi"><s>@</s>jianghomeshi</a> <a href="http://twitter.com/#!/search?q=%23proudcanuck"><s>#</s>proudcanuck</a></li>
<li><strong><a href="http://twitter.com/#!/Tonamel">Tonamel</a></strong> -- Right now, mine are probably <a href="http://twitter.com/#!/theshaftpodcast"><s>@</s>theshaftpodcast</a><a href="http://twitter.com/#!/allsongs"><s>@</s>allsongs</a> and <a href="http://twitter.com/#!/nerdist"><s>@</s>nerdist</a></li>
<li><strong><a href="http://twitter.com/#!/elizasea">elizasea</a></strong> -- citizen radio, qn, Star Talk with <a href="http://twitter.com/#!/neiltyson"><s>@</s>neiltyson</a></li>
<li><strong><a href="http://twitter.com/#!/Mark_D_Harris">Mark_D_Harris</a></strong> -- Major Spoilers, Ihnatko Almanac, Macbreak Weekly.</li>
<li><strong><a href="http://twitter.com/#!/ZombieFarmer">ZombieFarmer</a></strong> -- anything and everything by darker porjects and we're alive</li>
<li>
<strong><a href="http://twitter.com/#!/sullybaby">sullybaby</a></strong> -- Nerdist, Adam Carolla, Skeptics Guide to the Universe.<!--more-->
</li>
</ul>
<h2><strong>On Facebook...</strong></h2>
<ul>
<li><strong><a href="http://www.facebook.com/jennifer.bengel">Jennifer Schooley Bengel</a></strong> -- I listen to two podcasts- Handel On The Law and Freakonomics.</li>
<li><strong><a href="http://www.facebook.com/jorowi">John Wilkerson</a></strong> -- Mac OS Ken, Get-It-Done Guys Quick and Dirty Tips, Security: Now!</li>
<li><strong><a href="http://www.facebook.com/matthew.wayne.selznick">Matthew Wayne Selznick</a></strong> -- Studio 360, Selected Shorts, In Our Time</li>
<li><strong><a href="http://www.facebook.com/robsuarez">Rob Suarez</a></strong> -- Old news but I am currently hooked on Decoder Ring Theater. Another really well produced audio drama series is Star Trek: Outpost from Giant Gnome Productions.</li>
<li><strong><a href="http://www.facebook.com/toasterboy">Grant Baciocco</a></strong> -- THe Art of Wrestling Podcast. SOme great interviews and 'road stories' from pro wrestlers.</li>
<li><strong><a href="http://www.facebook.com/aaron.osgood">Aaron Osgood</a></strong> -- Escape Pod</li>
<li><strong><a href="http://www.facebook.com/Bronzethumb">Paul Pearson</a></strong> -- The Critical Myth Podcast, The Moral of the Story Podcast, TOFOP: Aussie comedy podcast.</li>
<li><strong><a href="http://www.facebook.com/ChrisLittleFameMonsterMcWhite">Chris Mc White</a></strong> ‎-- <a href="http://www.facebook.com/scottsigler">Scott Sigler</a>, WNYC Soundcheck and Harry Strange</li>
<li><strong><a href="http://www.facebook.com/zaren">Jim Schmidt</a></strong> -- The only podcast I listen to any more is Mac OS Ken - well, that, and as much of NHK World News that will fit into my morning commute</li>
<li><strong><a href="http://www.facebook.com/blairisbuffy">Blair Herzig</a></strong> -- All excellent Podiobook Novels free on itunes: 1. The Leviathan Chronicles 2. The Rookie 3. The Prophet of Panemindorah 4. Morevi 5. Shadowmagic 6. Murder at Avedon Hill</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=100002401673973">Paul Knowles</a></strong> -- Leviathan Chronicles, 7th Son, Urban Shooter, ProArms, Traders Tales, Bigger on the Inside, anything by Scott Sigler or Tee Morris or Paul E. Cooley, JRR Tolkien, and more.</li>
<li><strong><a href="http://www.facebook.com/gabe.reed">Gabe Reed</a></strong> -- Mysterious Universe, Nature Podcast, TWiG</li>
<li><strong><a href="http://www.facebook.com/steve.pountney">Steve Pountney</a></strong> -- Other than you, Radio 5 Live F1 (UK), Mike Bennett, The Bellfaire Podcast, The Escape Pod</li>
<li><strong><a href="http://www.facebook.com/amanda.tikkanen">Amanda Tikkanen</a></strong> -- Weird Things, Skeptic's Guide to the Universe, and Coverville, and Skeptoid!</li>
<li><strong><a href="http://www.facebook.com/VMunashii">Void Munashii</a></strong> -- ‎(This is excluding Escape Artists podcasts) The Dunesteef Audio Fiction Magazine, The Weekly Geek (which is, sadly, ending soon), Planet Money</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=1143931630">Mike Anino</a></strong> -- Decoder Ring Theater, Thrilling Adventure Hour and Nerdist</li>
<li><strong><a href="http://www.facebook.com/jennifer.navarrete">Jennifer Navarrete</a></strong> -- We're getting ready to kick off National Podcast Post Month on November 1st. 30 days of podcasting from folks around the globe. For now you might want to look at PsuedoPod (scarey) or PodCastle (fantasy).</li>
<li><strong><a href="http://www.facebook.com/schell.chuck">Chuck Schell</a></strong> -- Patrick E Mclean. How to succeed in evil.</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=100000559812429">Daniel Schreiber</a></strong> -- Right now my three favorite podcasts are Risk, WTF with Marc Maron, and Radio Lab</li>
<li><strong><a href="http://www.facebook.com/marcdepuma">Marc Lombart</a></strong> -- My three: Slice of SciFi, Grammar Girl, and I Should be Writing.</li>
<li><strong><a href="http://www.facebook.com/SupComTabz">Tabitha Grace Smith</a></strong> -- I'm pretty sure you listen to This American Life, so: Radio Lab is one of my new favorites. Other than TAL and Radio Lab the only other podcasts I listen to are mine or IntroCasts.</li>
<li><strong><a href="http://www.facebook.com/dave.minkus">Dave Minkus</a></strong> -- Because I refuse to self-promote, I'll throw out anything that Leo Laporte does (my personal favorite is The Tech Guy), FilmJunk and GeeksOn.</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=18704947">Anne-Marie Skjong-Nilsen</a></strong> -- SModcast, Tank Riot, and RISK atm (but I got a bunch more I love).</li>
<li><strong><a href="http://www.facebook.com/profile.php?id=662469213">Rev Chumley</a></strong> -- The adventures of Mike Detective, Air out my shorts, Superego</li>
<li><strong><a href="http://www.facebook.com/CelticGoddess1326">Elizabeth Fracek Nalagan</a></strong> -- The Geologic Podcast, AstronomyCast, and Radio Free Burrito (and that Mr. Wheaton needs to do a new episode soon!).</li>
<li><strong><a href="http://www.facebook.com/knibblet">Barbara Jungbauer</a></strong> -- Escape Pod, that bald guy... <a href="http://www.facebook.com/scottsigler">Scott Sigler</a> ... and cruise through podiobooks. Oh! Dan Carlin's Hardcore History and any other art of history ones I can find.</li>
<li><strong><a href="http://www.facebook.com/kjtoo">Kris Johnson</a></strong> -- The Tobolowsky Files, Pulp Audio Weekly and The *mumble*mumble*mumble*.</li>
<li><strong><a href="http://www.facebook.com/vhopwood">Vincent Hopwood</a></strong> -- The Gearheart, Toothless. If you don't love 'em both, I'll eat my Facebook page.</li>
<li><strong><a href="http://www.facebook.com/clinton.alvord">Clinton Alvord</a></strong> -- Judge John Hodgman, Tech News Today, Bells in the Batfry</li>
</ul>
<h2><strong>On Google+...</strong></h2>
<ul>
<li><strong><a href="https://plus.google.com/102372690636453052676">Nicole Gugliucci</a></strong> -- Geologic Podcast, The Death Panel, Skeptics Guide to the Universe</li>
<li><strong><a href="https://plus.google.com/104046494991129079004">Jonathan Howell</a></strong> -- DrabbleCast, Tech News Today, Escape Pod</li>
<li><strong><a href="https://plus.google.com/107560138675261473715">John Miley</a></strong> -- Cowry Catchers, or The Starter, if you're looking for episodic fiction, StarShipSofa, for more of a fanzine</li>
<li><strong><a href="https://plus.google.com/105306493874979475298">Daniel Andrlik</a></strong> -- Writing excuses, Nerdist, The Bugle</li>
<li><strong><a href="https://plus.google.com/102335604938334513987">Seth Hanisek</a> -- </strong>Read It And Weep - three funny guys talk about bad books, movies and TV,  99% Invisible - short, brilliant pieces telling the stories of design, Necessary &amp; Sufficient - discussions about pairs of words (much cooler than that description)</li>
<li><strong><a href="https://plus.google.com/103327539399930612083">Chris Grant</a></strong> -- I Should Be Writing, Adventures in Sci-Fi Publishing, Writing Excuses, Adam Carolla has a great, non-writing podcast, too.</li>
<li><strong><a href="https://plus.google.com/103546400464337783760">Kevin Lovecraft</a></strong> -- hppodcraft, thehorror!, thescopeshow</li>
<li><strong><a href="https://plus.google.com/102773861216271254714">Jess Hartley</a></strong> -- The Splendid Table (cooking/food), Car Talk (nominally cars, but really humor), Pulp Gamer Out of Character (mostly tabletop/board/card games) - Caveat for the last one - I used to guest-host on a regular basis, so I'm biased.</li>
<li><strong><a href="https://plus.google.com/112674893401585050829">Scott Roche</a></strong> -- Currently Flash Pulp, Decorder Ring Theater and WNYC's Radio Lab.</li>
<li><strong><a href="https://plus.google.com/103974448542785064836">Ryan H</a></strong> -- Decoder Ring Theatre (modern versions of old-time radio), Quirks and Quarks (science show from Canada's public broadcaster), The New Yorker (authors appearing in the New Yorker reading stories that previously appeared in the magazine and inspired them)</li>
<li><strong><a href="https://plus.google.com/100982336081520603984">John Jennings</a></strong> -- Skeptic's Guide to the Universe, Geologic Podcast, DrabbleCast</li>
<li><strong><a href="https://plus.google.com/104602396524453958754">Evan Lecklider</a></strong> -- Geek Friday, Wait Wait Don't Tell Me, Back to Work</li>
<li><strong><a href="https://plus.google.com/100273157011240146568">Nobilis Reed</a></strong> -- DrabbleCast, Dunesteef, Bedpost Confessions</li>
<li><strong><a href="https://plus.google.com/115762443397100073251">R Taylor</a></strong> -- Non-fiction: Geek Out! with Mainframe, Nutty Bites, Polyamory Weekly. Fiction: Trader's Tales, Podcastle, The Gearheart</li>
<li><strong><a href="https://plus.google.com/100765827185632795164">Tim Mills</a></strong> -- Mark Kermode and Simon Mayo's Film Reviews</li>
<li><strong><a href="https://plus.google.com/110056382298092102303">Ben Gerber</a></strong> -- History of Rome, Radiolab, Smodcast</li>
<li><strong><a href="https://plus.google.com/116815336283187876496">Doak Williford</a></strong> -- Astronomy Cast, The Moth, Le Show</li>
<li><strong><a href="https://plus.google.com/104314714333375706008">David Jacobs</a></strong> -- Check this dude out. mouselink</li>
<li><strong><a href="https://plus.google.com/116620638419097792544">Christopher Morse</a></strong> -- Never Not Funny, Thrilling Adventure Hour, Walking the Room</li>
<li><strong><a href="https://plus.google.com/109968249347359290894">Maurice Singleton</a></strong> -- EscapePod, Clarksworld and Lightspeed are all good. I like Starship Sofa too, but its usually pretty long. For reviews of "genre" tv, movies &amp; pop culture, try SliceOfSciFi.com. NPR's Planet Money and WSJ Tech News briefing are good quick hits also.</li>
<li><strong><a href="https://plus.google.com/109012229167328511070">Martyn Casserly</a></strong> -- Hatchet Job podcast, Thinking Allowed, Gamers With Jobs</li>
<li><strong><a href="https://plus.google.com/113354981268159594541">Richard Green</a></strong> -- View From Valhalla, Parsec winners and finalists, Decoder Ring Theatre</li>
<li><strong><a href="https://plus.google.com/101519964681868787648">Jared Axelrod</a></strong> -- "This American Life," "Planet Money" and "How Did This Get Made"</li>
<li><strong><a href="https://plus.google.com/116893325733822534829">murph nj</a></strong> -- No Agenda, The Linux Link Tech Show, The Tin Foil Hat Show.</li>
<li><strong><a href="https://plus.google.com/105592786795263733518">Jonathan Kift</a></strong> -- Drabblecast (weird fiction and hilarity), FIlmspotting (fun, unpretentious film criticism), The Dice Tower (best boardgaming podcast on the planet)</li>
<li><strong><a href="https://plus.google.com/110230017608588216351">Tobias Queen</a></strong> -- The Dunesteef Audio Fiction Magazine, The Metamor City Podcast, FETIDUS - The Foundation for the Ethical Treatment of the Innocently Damned, Undead and Supernatural, Jake Bible Audio Fiction, Guild of the Cowry Catchers</li>
<li><strong><a href="https://plus.google.com/109430491441039163793">David Risner</a></strong> -- Skeptics Guide to the Universe, Wait Wait Don't Tell Me, Tech News Today</li>
<li><strong><a href="https://plus.google.com/102819987958461328164">Natalie Metzger</a></strong> -- Current favorites include: FourCast, Radio Lab, Geek A Week</li>
<li><strong><a href="https://plus.google.com/101344628908855586319">Chris Thompson</a></strong> -- Geologic x3</li>
<li><strong><a href="https://plus.google.com/117814448311598672849">Alan Smithee</a></strong> -- Too Beautiful To Live, The Grapes of Rad, Air-Raid Podcast</li>
</ul>
I'm closing comments on this post, since there's plenty of great stuff for all of us to check out. However, if you'd like to spread the word about YOUR three favorite podcasts, kindly share them with your friends and online followers! The creators of those shows will appreciate your evangelism!
]]></description></item><item><title>Guest Post: A Message from Author Jeremy Robinson</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 20 Oct 2011 15:00:43 +0000</pubDate><link>http://jchutchins.net/site/2011/10/20/guest-post-a-message-from-author-jeremy-robinson</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a97e4b085622f99494e</guid><description><![CDATA[<p>Hey, everybody -- J.C. Hutchins here. Not long ago, I allowed my pal and fellow new media author Seth Harwood to commandeer this here blog to tell you about some exciting things he was working on. Today, I'm doing the same for the supremely-talented&nbsp;<a href="http://www.jeremyrobinsononline.com/">Jeremy Robinson</a>, a storyteller who excels at telling tales in many genres.
Jeremy wants to introduce himself to you fine peeps -- and I thought be best-possible way to do that was to <strong>let him choose any three topics he wanted</strong>, and share his thoughts about them with you. Along the way, he'll share some cool news about his latest novel <em>The Sentinel&nbsp;</em>and tell you about an opportunity to win a free Amazon Kindle e-reader. Two Kindles are up for grabs, so it's worth your while to learn about Jeremy's work ... and how you might become a lucky winner.</p><p>So long from me -- the rest of this post is all Jeremy!</p><p><strong>Welcome to Jeremy Robinson’s Great Kindle Giveaway and Blog Tour...</strong></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f992140/1319034586000/?format=500w" /><br/><p>“Hurray for free Kindles!” you say, but who the hell is Jeremy Robinson? Allow me to introduce myself. I’m the author of 11 mixed genre novels, published in 10 languages, including the popular fantasy YA series&nbsp;<em><a href="http://www.amazon.com/gp/product/B004D4YNUW">The Last Hunter</a></em>, and the fast-paced Jack Sigler series (also known as Chess Team -- not nearly as nerdy as it sounds), <em><a href="http://www.amazon.com/gp/product/0312540280">Pulse</a></em>, <em><a href="http://www.amazon.com/Instinct-Chess-Adventure-Jeremy-Robinson/dp/0312540299/">Instinct</a></em>&nbsp;and <em><a href="http://www.amazon.com/gp/product/0312540302">Threshold</a></em>&nbsp;from Thomas Dunne Books/St. Martin’s Press. I’m the co-author of an expanding series of novellas deemed the <em>Chesspocalypse</em>, which take place in the Chess Team universe. If that doesn’t wet your whistle, I’m also known as Jeremy Bishop, the #1 Amazon.com horror author of <em><span><a href="http://www.amazon.com/gp/product/B005LDJHYG">The Sentinel</a></span></em>&nbsp;and the controversial novel, <em><a href="http://www.amazon.com/TORMENT-Novel-Dark-Horror-ebook/dp/B004AYCTH4">Torment</a></em>. For more about me, or my books, visit <a href="http://www.jeremyrobinsononline.com/">my website</a>.</p><p>J.C. told me I could tackle any three topics I wanted in my guest post -- so I did just that. My three topics are below. I hope you enjoy them.</p><p>Also know that there are rewards for sloughing through the questions and answers. I'll be giving away two Kindles to two randomly selected readers who sign up for my newsletter. Details on the giveaway can be found below. On to the Q&amp;A!</p><p><strong>You published two novels, <em>Beneath</em> and <em>Kronos</em> as free podcasts novels a few years back. What was your podcast experience like, and why haven’t you released another podcast novel since?</strong></p><p>In general, my experience with releasing the two podcast novels was great. <em>Kronos</em>&nbsp;has been listened to, in full, 19,500 times. <em>Beneath</em> has been listened to 16,600 times. From what I understand, those are very good stats. Maybe not Sigler or Hutchins stats, but respectable. But have that podcast fanbase translated to sales of my other, non-free books (which is the goal when giving something away)? It's impossible to say for sure, but my guess would be no. In fact, when the podcasts were new and being downloaded in large numbers, there was no noticeable uptick in sales of my non-free books. I suspect this is because there is a glut of free books available now, so why bother paying for something when there are other free options?<!--more--></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907769e4b085622f992146/1319034706000/?format=500w" /><br/><p>That said, there are some hardcore podcast novel fans who are dedicated to supporting the authors they listen to. And I've heard from many who have bought my books, but it's a microscopic percentage of total listeners. And that's why I haven't put out any more free books. I'm a crappy narrator, so I actually spent thousands of dollars creating each book. I’m glad I did it, but I can't justify doing it for the rest of my novels. I am, however, using ACX and partnering with Jeff Kafer, the narrator of my podcast novels, to get the rest of my books selling as audiobooks via iTunes and Audible.</p><p><strong>You've written more than a dozen books, but your interests seem to expand into other forms of media: screenplays, an iPhone app, and game, and are always putting out video trailers and viral videos for your books. Do you plan to expand your career, officially, into other forms of media?</strong></p><p>I'm going to say something that might be surprising. I am not a writer. Sure, I string together words in a way that other people call writing. But unlike most writers, I am not in love with the English language. I can't quote rules of grammar. I’m not a living thesaurus. I loathe most classic novels. These things don't even interest me.</p><p>So what am I then? I'm a storyteller, and I'm not married to any particular format. I started in comic books (writing and illustrating), shifted to screenwriting, and then to novels. I not only want to see my books turned into movies, I would like to write the screenplays for them. I would like to direct them. I have big aspirations, and may never get that far, but I'm going to try. I will probably always write novels. Turns out I'm pretty good at it and they pay the bills. But I'm going to try every form of storytelling I can. Making money isn't the point. I'm planning to direct a low/no budget movie, hopefully next summer, titled <em>The Devil is in the Details</em>. I'm going to write it. Direct it. Edit it. And release it. Will it be in theaters? I doubt it. Direct to DVD? If I'm lucky, but the odds are against it. I don't create for the money, I create for myself. For the first thirty years of my life, I drew, painted, wrote and made movies for fun. For free. Just because I now make a living writing novels doesn’t mean I'm finished experimenting with storytelling. If I manage to make a kick-ass movie and some studio picks it up, that might make it official, but money or no money, I'll continue to branch into whatever form of story-telling that fancies me.</p><p><strong>Which of your books is your favorite, and why?</strong></p><p>I think I’m supposed to say this is a hard decision, but it’s not. <em>The Last Hunter -- Descent</em> and the other books in the Antarktos Saga, are by far my top picks. They're written in the first person and the main character, Solomon, is a combination of my son, the real Solomon, and my childhood experiences. So the story is deeply personal for me, but that carries across to the reader as well. The stories feel real, despite being my most fantastic in terms of settings, creatures and scope. They're technically YA/teen books, but that's only because the main character is a teenager in the first few books. The books are as action-packed, violent and frightening as all my other books, but are balanced by more heart and deeper characters. As for what the story is about, I'll let Solomon tell you in his own words:</p><p><em>I've been told that the entire continent of Antarctica groaned at the moment of my birth. The howl tore across glaciers, over mountains and deep into the ice. Everyone says so. Except for my father; all he heard was Mother's sobs. Not of pain, but of joy, so he says. Other than that, the only verifiable fact about the day I was born is that an iceberg the size of Los Angeles broke free from the ice shelf a few miles off the coast. Again, some would have me believe the fracture took place as I entered the world. But all that really matters, according to my parents, is that I, Solomon Ull Vincent, the first child born on Antarctica -- the first and only Antarctican -- was born on September 2nd, 1974.</em></p><p><em>If only someone could have warned me that, upon my return to the continent of my birth thirteen years later, I would be kidnapped, subjected to tortures beyond comprehension and forced to fight &nbsp;... and kill. If only someone had hinted that I'd wind up struggling to survive in a subterranean world full of ancient warriors, strange creatures and supernatural powers.&nbsp;</em></p><p><em>Had I been warned I might have lived a normal life. The human race might have remained safe. And the fate of the world might not rest on my shoulders. Had I been warned....&nbsp;</em></p><p>&nbsp;<em>This is my story--the tale of Solomon Ull Vincent -- The Last Hunter.</em></p><p>Hope that was as good for you as it was for me. Now how about that kindle giveaway?</p><p><strong>Here’s the deal:</strong>&nbsp;To be entered to win one of two free Kindles all you have to do is visit <a href="http://jeremyrobinsononline.com">my website</a>&nbsp;and sign up for the newsletter. That's it. The first Kindle will go to a randomly chosen newsletter signup on October 31. For the second Kindle, there's a catch. The second giveaway will <em>only be triggered if</em> <em>one of my Kindle books hits the Amazon.com bestseller list</em> (top 100). So pick up some books (most are just $2.99 a pop) and spread the word! If one of the books squeaks up to #100 for just a single hour, the second kindle will be given away to another randomly chosen newsletter sign up on October 31.</p><p><em>&nbsp;*When you sign up for the newsletter, be sure to include the name of the blog that referred you in the field provided. I’ll be giving away two $50 Amazon.com gift certificates to the blog that refers the most sign-ups and another to the blog who referred the first kindle winner.</em></p><p><em>** I will announce winners via Twitter, Facebook, my blog, and newsletter (which you will be signed up for!) but I’ll also e-mail the winners directly—I’ll need to know where to ship those kindles!</em></p><p>Thanks for spending some time with me today. Hope you enjoyed the Q&amp;A, and good luck with the Kindle giveaway!</p><p><em>--Jeremy Robinson</em></p>]]></description></item><item><title>Podcast: Interview with Chuck Wendig, Storyteller</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 08 Oct 2011 15:41:22 +0000</pubDate><link>http://jchutchins.net/site/2011/10/08/podcast-interview-with-chuck-wendig-storyteller</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a97e4b085622f994949</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f99213d/1318073963000/?format=500w" /><br/><p>After months away from the podcast feed, J.C. extracts himself from a hearty heap of freelance storytelling to chat with another freelance storyteller, the supremely talented <strong><a href="http://terribleminds.com/">Chuck Wendig</a></strong>.</p><p>Chuck has professionally written in many media and industries, including gaming, novels, screenplays, transmedia and more. "Versatility" is a topic of great interest in this chat.</p><p>During the conversation, J.C. and Chuck discuss a freelancer's life, the compelling opportunities for writers these days, and Chuck's remarkable and varied storytelling career. If you're a working writer, or dreaming of becoming one, you won't want to miss Chuck's incredible story, and his approach to telling tales.</p><ul>
<li>Visit Chuck's website <a href="http://terribleminds.com/">Terribleminds</a>, and follow him on <a href="http://twitter.com/chuckwendig">Twitter</a></li>
<li>Learn more about (and pre-order!) Chuck's upcoming novel&nbsp;<em><a href="http://www.amazon.com/Double-Dead-Tomes-Chuck-Wendig/dp/1907992413/">Double Dead</a></em></li>
<li>Get your learn-on about Chuck and Lance Weiler's gobsmackingly awesome transmedia experience,&nbsp;<em><a href="http://lanceweiler.com/2011/01/pandemic-1-0/">Pandemic</a></em></li>
<li>Snag copies of Chuck's nonfiction ebooks (<em>Penmonkey</em> books <a href="http://www.amazon.com/Confessions-Freelance-Penmonkey-ebook/dp/B0051JTOLQ/">One</a> and <a href="http://www.amazon.com/Revenge-of-the-Penmonkey-ebook/dp/B005L9CZSA/">Two</a>, and <em><a href="http://www.amazon.com/Things-Should-About-Writing-ebook/dp/B005D4Y2GQ/">250 Things...</a></em>), which offer insight on the writerly life</li>
<li>Read the spectacularly cool transcript of Steven Spielberg, George Lucas and Lawrence Kasden <a href="http://www.sendspace.com/file/cnoe3r">as they brainstorm </a><em><a href="http://www.sendspace.com/file/cnoe3r">Raiders of the Lost Ark</a></em></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_100711.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Chuck Wendig, Storyteller</itunes:subtitle><itunes:summary>After months away from the podcast feed, J.C. extracts himself from a hearty heap of freelance storytelling to chat with another freelance storyteller, the supremely talented Chuck Wendig. Chuck has professionally written in many media and industries, including gaming, novels, screenplays, transmedia and more. “Versatility” is a topic of great interest in this chat.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>55:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_100711.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_100711.mp3" type="audio/mpeg" /></item><item><title>Guest Post: A Message from Author Seth Harwood</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 06 Oct 2011 19:44:25 +0000</pubDate><link>http://jchutchins.net/site/2011/10/06/guest-post-a-message-from-author-seth-harwood</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a96e4b085622f994929</guid><description><![CDATA[<p>Hey, everybody! I'd like to share some cool stuff concocted by one of my new media author pals, <a href="http://sethharwood.com/">Seth Harwood</a>. Seth's written a guest post that shares some deets about his recent successes, his incredible new (and free) content, and his plans to make a splash in the Amazon Kindle store with his latest ebook release <em>Jack Palms II: This Is Life</em>.
Seth and I go way back, and I'm honored to share his great news with you.</p><p>Take it away, Seth!</p><p><em>--J.C.</em></p><p>~ ~ ~</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f99213a/1317915584000/?format=500w" /><br/><p>Hey Beta Clones,</p><p>Your boy here, Seth Harwood, dropping a line to let you know I’m back on the podcast scene with a new novel, a new special edition print book of <em>Jack Palms II: This Is Life</em> and a whole series of ebooks springing to life right around the corner.</p><p>But first and foremost, let’s get to&nbsp;<strong>what’s in it for you</strong>: more free crime fiction in the action/thriller genre as I present&nbsp;<em><a href="http://sethharwood.com/category/tags/broad-daylight">In Broad Daylight</a></em>, my first story featuring&nbsp;<strong>FBI agent Jess Harding</strong>. Here she’s chasing a serial killer of young women across Alaska in a summer of 20-hour days. When she starts to realize that the killer knows as much about her as she does about him, it starts getting messy. Will she find him before he finds her?</p><p>I just put up episode six today and you can get them all&nbsp;<a href="http://sethharwood.com/category/tags/broad-daylight">here with my talk</a>&nbsp;at sethharwood.com or on&nbsp;<a href="http://www.podiobooks.com/title/in-broad-daylight">Podiobooks.com</a>&nbsp;without my big yap. I hope you’ll come on over and give this story a try. If you like thrillers, action movies, police procedurals or stuff by Sigler and Hutch, I think you’ll dig it.&nbsp;<a href="http://media.podiobooks.com/pbpromos/InBroadDaylight-Promo.mp3">Listen as even Nathan Lowell gives it the thumbs up</a>!</p><p>Next up I have a&nbsp;<a href="http://sethharwood.com/kick">Kickstarter project</a>&nbsp;that ends on Saturday at 9am Pacific, Noon eastern. This has been a wonderfully successful way to fund a lot of the projects I have coming up this winter in&nbsp;<strong>ebook-land</strong>&nbsp;and offers the chance to get special editions of&nbsp;<em><a href="http://sethharwood.com/this_is_life">This is Life</a></em>&nbsp;in hardcover or paperback AND copies of lots more upcoming work. Time is short, so if you want, you must act soon.</p><p>And this brings me to my last point: my proposed&nbsp;<strong>domination of Amazon’s Kindle</strong>&nbsp;bestseller charts. I know, I know, but let’s at least try. <em>This is Life</em> is now available for&nbsp;<a href="http://www.amazon.com/This-Life-Palms-Crime-ebook/dp/B005S67GPS/ref=sr_1_1?ie=UTF8&amp;qid=1317881379&amp;sr=8-1">Kindle at Amazon</a>&nbsp;and&nbsp;<a href="http://www.barnesandnoble.com/w/this-is-life-a-jack-palms-novel-seth-harwood/1106064510?ean=2940013339163&amp;itm=1&amp;usri=this%2bis%2blife%2bjack%2bpalms">B&amp;N’s Nook</a>! Picking one up at $2.99 will really help this podcaster get noticed by more ebook buyers and sell some product! If you want to support and don’t have a Kindle, no problem: you can&nbsp;<a href="http://www.amazon.com/gp/feature.html/ref=kcp_ipad_mkt_lnd?docId=1000493771">download a Kindle App here for FREE</a>&nbsp;and buy the book then.</p><p>That’s all from me then, clones! Thanks big time to J.C. for letting me post this piece and I hope to see you in your earbuds this fall!&nbsp;<em><a href="http://sethharwood.com/category/tags/broad-daylight">In Broad Daylight</a></em>&nbsp;is waiting!</p><p><em>--Seth</em></p>]]></description><enclosure url="http://media.podiobooks.com/pbpromos/InBroadDaylight-Promo.mp3" length="989498" type="audio/mpeg" /><media:content url="http://media.podiobooks.com/pbpromos/InBroadDaylight-Promo.mp3" fileSize="989498" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>ARGfest Keynote 2011: "Getting To Good"</title><category>Gratitude</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sat, 03 Sep 2011 18:13:36 +0000</pubDate><link>http://jchutchins.net/site/2011/09/03/argfest-keynote-2011-getting-to-good</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a95e4b085622f99491d</guid><description><![CDATA[<iframe id="yui_3_5_0_1_1351724025768_95459" frameborder="0" height="321" data-embed="true" width="571" class="yui_3_5_0_1_1351724025768_95447" src="http://player.vimeo.com/video/28548577?title=0&amp;byline=0&amp;portrait=0&amp;wmode=opaque"></iframe><p>
I had the great honor of presenting the keynote speech at <a href="http://2011.argfestocon.com/">ARGfest 2011</a> (Aug. 18-21), a convention that celebrates transmedia storytelling and gaming. I was humbled by the transmedia community's kindness and support.</p><p>During my presentation, I shared the important creative and business lessons I've learned during my 15 years a professional storyteller, and discussed a critical ingredient in becoming a creative professional -- something I call "getting to good."</p><p>Many thanks to Brandie Minchew (<a href="http://jchutchins.nettwitter.com/OctoberDreaming">@OctoberDreaming</a> on Twitter) and <a href="http://www.argn.com/">ARGN.com</a> for providing the audio recording from the event. I hope you enjoy it.</p><p><em>--J.C.</em></p>]]></description></item><item><title>Podcast: Interview with Mike Knowlton, Social Film Producer</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 09 Jun 2011 20:33:39 +0000</pubDate><link>http://jchutchins.net/site/2011/06/09/podcast-interview-with-mike-knowlton-social-film-producer</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a94e4b085622f994901</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f992137/1307636996000/?format=500w" /><br/><p>Today, J.C. chats with Mike Knowlton, co-founder of <a href="http://www.murmurco.com/">Murmur</a>,&nbsp;a studio/technology company that creates and distributes a new breed of entertainment called "Social Films."</p><p>The company recently released its first story in this genre, a Facebook-based film/interactive narrative called <em><em><a href="http://www.facebook.com/HimHerandThem">Him, Her and Them</a></em>,</em> which Mike produced.
</p><p>Mike shares an in-depth perspective about the unique aspects of Social Filmmaking, the interactive elements of <em>Him, Her and Them</em>, and the creative and marketing challenges he and his team encountered during the production of the experience.</p><p>Mike also shares some information about the cool meetup organization <a href="http://www.meetup.com/Transmedia-New-York-City/">Transmedia NYC</a>, a terrific resource for creators of all fields.</p><p>If you're keen to see a fascinating evolution of filmmaking and storytelling, this interview is a must-listen.</p><ul>
<li>Visit and experience <em><a href="http://www.facebook.com/HimHerandThem">Him, Her and Them</a></em></li>
<li>Learn more about <a href="http://www.murmurco.com/">Murmur</a></li>
<li>Learn more about <a href="http://www.meetup.com/Transmedia-New-York-City/">Transmedia NYC</a></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_060911.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Mike Knowlton, Social Film Producer</itunes:subtitle><itunes:summary>Today, J.C. chats with Mike Knowlton, co-founder of Murmur, a studio/technology company that creates and distributes a new breed of entertainment called “Social Films.” The company recently released its first story in this genre, a Facebook-based film/interactive narrative called Him, Her and Them, which Mike produced.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>36:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_060911.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_060911.mp3" type="audio/mpeg" /></item><item><title>Podcast: Interview with Jim Babb, Transmedia Storyteller and Game Designer</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 19 May 2011 02:01:57 +0000</pubDate><link>http://jchutchins.net/site/2011/05/18/podcast-interview-with-jim-babb-transmedia-storyteller-and-game-designer</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a94e4b085622f9948fe</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f992134/1305755811000/?format=500w" /><br/><p>Today, J.C. speaks with <a href="http://trouthammer.com/">Jim Babb</a>, a New York-based creator who uses transmedia storytelling methods, game design and people's curiosity to create fun stories that inspire audience participation. The latest project he and his company <a href="http://www.awkwardhug.com/">Awkward Hug</a> are overseeing is the brilliant and charming <a href="http://www.socksinc.com/">Socks Inc.</a></p><p>
In this chat, Jim shares how he was first exposed to unconventional storytelling, and how it influenced his life and career ... and how it directly impacted the development of Socks Inc. Along the way, we'll learn how Jim incorporated filmmaking, games, play and -- most important -- audience interaction into his projects.</p><p>It's a delightful conversation about a very fun (and funny!) online-meets-real-world narrative.</p><ul>
<li>Visit and experience <a href="http://www.socksinc.com/">Socks Inc.</a></li>
<li>Check out <a href="http://trouthammer.com/">Jim Babb's website</a></li>
<li>Follow Jim on <a href="http://twitter.com/#!/jimbabb">Twitter</a></li>
<li>Learn about <a href="http://www.awkwardhug.com/">Awkward Hug</a></li>
<li>Learn about <a href="http://www.mustloverobots.com/">Must Love Robots</a></li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_051811.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Jim Babb, Transmedia Storyteller and Game Designer</itunes:subtitle><itunes:summary>Today, J.C. speaks with Jim Babb, a New York-based creator who uses transmedia storytelling methods, game design and people’s curiosity to create fun stories that inspire audience participation. The latest project he and his company Awkward Hug are overseeing is the brilliant and charming Socks Inc.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>36:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051811.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_051811.mp3" type="audio/mpeg" /></item><item><title>In Which I Introduce Myself</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 17 May 2011 18:29:22 +0000</pubDate><link>http://jchutchins.net/site/2011/05/17/in-which-i-introduce-myself</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a92e4b085622f9948d2</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f99212e/1304557397000/?format=500w" /><br/><p>It is my earnest hope that a mutual friend's tweet or Facebook post brought you here. I appreciate your curiosity for clicking that link -- and since I also appreciate your time, I'll be quick.
I'm J.C. Hutchins. I'm a freelance storyteller. I'd like to work with you.</p><p>I write transmedia experiences, novels, screenplays and more, all for hire. My trilogy of technothriller novels, <em>7th Son</em>,&nbsp;was optioned by Warner Bros in 2009. &nbsp;A&nbsp;book I co-wrote, <em>Personal Effects: Dark Art</em>, is now in development as a Starz TV series.</p><p>My original stories have been enjoyed by tens of thousands of people in more than a dozen countries. My for-hire work has connected with hundreds of thousands. I continue to&nbsp;develop original IP, work with creators to expand new IP, and collaborate with agencies to enhance existing IP.</p><p>I also help craft multimedia marketing campaigns that create memorable connections between people and products. Most of these products were my own. Others were more high profile, such as toys (<em>Nanovor</em>) and television series (Discovery Channel's&nbsp;<em>The Colony</em>).</p><p>I've worked with pioneers in the transmedia storytelling space such as Jordan Weisman, and agencies that innovate branded storytelling experiences such as Campfire. I live to collaborate, rev it to the creative red-line when needed, and consider deadlines immovable objects.</p><p>Do you need a fleet-footed creator to help your company or client achieve its business goals? I might be able to help. <strong><a href="http://getcanonical.com/jch/pro/jchutchins.pdf ">Download my creative resume</a></strong> to see what I've been up to recently. If my skills and accomplishments ring your bell, toss my name in your Rolodex.</p><p>And please, introduce yourself. I'd love to learn more about you, and answer any questions you might have about me or my work.</p><p>Thanks again for your curiosity and consideration. I hope to hear from you soon.</p>]]></description><enclosure url="http://getcanonical.com/jch/pro/jchutchins.pdf " length="47102" type="application/pdf" /><media:content url="http://getcanonical.com/jch/pro/jchutchins.pdf " fileSize="47102" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Improve Your Authorial Voice Not By Writing, But By Watching</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 09 May 2011 14:31:43 +0000</pubDate><link>http://jchutchins.net/site/2011/05/09/improve-your-authorial-voice-not-by-writing-but-by-watching</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a93e4b085622f9948f0</guid><description><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website&nbsp;<a href="http://writerunboxed.com/">WriterUnboxed</a>. This is the one of several WU guest posts I’ll reprint here on my site.</em>
</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907acfe4b085622f994d4e/1351645903878/?format=500w" /><br/><p>I love reading prose fiction -- but in my heart of hearts, I'm a movie junkie. It's a brilliant way to economically tell stories, and I enjoy the creative constraints the medium has: running time, MPAA ratings, budget. The mission? To cram as much narrative -- both spoken and unspoken -- into the frame as possible.</p><p>Notice that I said "unspoken." That's key. I believe prose fiction writers can easily learn about voice by watching and studying movies -- especially when they pay attention to those unspoken bits.</p><p>Writing great books and short stories hinges greatly on your authorial voice -- but always remember that your voice requires tonal flexibility. This can be defined by a character's point of view, the pacing of a scene, or what's happening in that scene. Thoughtful characters and slower-paced scenes can permit a more lyrical authorial voice; peppy characters and action sequences often demand something else.</p><p>Now I can't tell you how to craft your voice;&nbsp;I believe your personal world view defines most of that. I also believe that the best authorial voices don't attract attention to themselves. But if you're looking for ways to appropriately use your voice for characters and scenes, I suggest popping in a DVD, muting the volume, and watching what unfolds.</p><p>Don't watch the actors. Try to ignore the blitz-cut editing. Forget trying to decipher what's being said. Instead, look for what's happening in the frame overall -- mostly the use of colors, color saturation and lighting. In the hands of filmmaking masters, these techniques represent the invisible art of cinema: the ability to wordlessly evoke emotion. To me, they represent the "voice" of the overall film, or a particular scene.</p><p>I think there’s wisdom there ... and if you look for patterns, you'll find them. For instance, most films these days depict workplace interiors -- no matter how much sunshine is streaming through the locale’s windows -- as cold, emotionless, antiseptic places. Filmmakers achieve this by clever lighting, or by processing the film (or digital footage) in such a way to suck the color from the moving images. The result is often a gray- or blue-tinged scene, with its characters looking as happy as a herd of zombies.</p><p>This is an immediate, visually tonal manipulation of the story. A word of dialogue may never be uttered, and yet we're emotionally steered in a particular direction. Our brains "get it," even if we as viewers never consciously get it.</p><p>Contrast that with movie scenes that take place in a happy home. There's often lots of lush, warm-colored wood, and amber, creamy tones in the frame. Subconsciously, our brains do the math: our society associates this palate of colors with warmth and comfort. Again, the "voice" of the unfolding narrative invisibly connects the overall setting with how the audience should be feeling.</p><p>We've all seen the original <em>Star Wars</em> movie. Contrast the earthy, oil-stained interior of heroic Han Solo's Millennium Falcon spaceship with the spartan hallways of the villains' Death Star battle station. This visual information alone conveys everything we need to know: the good guys are scrappy, underfunded ragamuffins ... and the bad guys are (literally) as imperious as it gets.</p><p>If you can make the esoteric leap from the visual voice of cinema to the narrative voice of prose fiction, you'll notice ways to appropriately use your authorial voice when handling specific characters, scenes or events within a scene. Just as oil stains would be forbidden in the halls of the Death Star, certain words and writerly observations would appear incongruous in particular scenes.</p><p>Is a violence-packed action sequence best served by lyrical, multisyllabic flowery prose? Probably not. Does a contemplative scene work best with clipped, one- or two-word paragraphs? Probably not. Using creative flexibility in your narrative's tone, vocabulary and sentence structure is absolutely critical to capturing the emotional core of your story. You may have a distinctive authorial voice, but be sure to tweak it as needed, depending on what's happening in your tale.</p><p>If you can do that, you’ll control the invisible -- yet critical -- art of emotionally moving people.</p><p>So pop in a few DVDs, and dial down the volume. See what filmmaking maestros do with color, set design and other visual cues, and try applying those tonal techniques to your own writing voice.</p><p><em>--J.C.</em></p>]]></description></item><item><title>Make Friends. It's Good For Business.</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 02 May 2011 19:09:42 +0000</pubDate><link>http://jchutchins.net/site/2011/05/02/make-friends-its-good-for-business</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a90e4b085622f9948aa</guid><description><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website&nbsp;<a href="http://writerunboxed.com/">WriterUnboxed</a>. This is the one of several WU guest posts I’ll reprint here on my site.</em>
</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f99212b/1304348814000/?format=500w" /><br/><p>There comes a point in the life of your Work In Progress when -- hot dog! -- it's no longer a Work In Progress. The sucker's done, you did it ... heck, you frickin'&nbsp;<em>nailed</em> it, and the time has come to query agents, or present it to your agent or editor, or self-publish. The rest of this essay assumes that your work will resonate with the appropriate gatekeepers, and soon soar beyond your grasp, off into the world, to be consumed by an audience.</p><p>This distribution could come in the form of a big-name publisher, an indie press, DIY-fueled print on demand, self-recorded audio podcast, home-brewed blog serialization ... whatever. Point is, it'll be out there. But unless you're blessed with an existing audience (fancy-pants publishers call this a "platform," though I prefer the term "wicked awesome fans"), few people are going to know about it. Your brilliant tale is bobbing in a sea of other brilliant tales. Your signal is lost in all that noise.</p><p>To leave the success of your work completely in the hands of a publisher publicist is foolish; that professional may be talented, but he's pimping at least 20 other books this month, and is spread so thin, he gives Silly Putty a run for its money. To believe that random word of mouth alone will differentiate your stuff from other novelists' is equally wrongheaded; how can people gab about something they don't know exists? You're a writer, which means you're probably broke, so self-funded ads are out of the question. And doggone it, Oprah isn't returning your calls.</p><p>There's a dozen-dozen ways to combat the great enemy Obscurity -- but I recommend making friends. It's good for business.</p><p>Cranking out that novel (or other creative work) was a solitary act: It was just you and the words. Now that it's in the wild, you're personally, ethically obligated to give it every chance to succeed. Reaching out to published peers and influencers can help. By contacting fellow players in the industry, you can earn the attention of colleagues, share your content across multiple fan-bases, and increase awareness for your work.</p><p>Now remember, making friends is good for business. And business is what you should be most concerned about, now that you're staring down the howitzer barrel of earning out that advance. Make-believe time is over. You're no longer a wordsmith; you're a businessperson. It's time to strategize. You gotta move books, man.</p><p>So make friends. Do some research. Find online-savvy authors in your genre -- or compatible genres -- who like to blog, are on Facebook or Twitter, or release content in other interesting ways (like podcasting). Examine what they're talking about in these spaces, especially if they're talking about other authors. This is a good thing, particularly if you're already a fan of their work. This is an opportunity to make friends.<!--more--></p><p>Reach out to these authors with a respectful email that gently flatters and then gets down to business: You'd like to engage their audiences in a creative way that helps boost awareness for your work ... and in exchange, you'll promote the authors' works via your online outlets. It's a mutually-beneficial opportunity for you, the person you're pitching, and both audiences.</p><p>I'm all about making such offers, often with creators who've never heard of my work. Despite the seemingly impossible odds, I have found it to be particularly effective in not only forming win-win alliances with fellow creators, but making true friendships. Those are also good for business.</p><p>For instance: I'm a writer who released his novels online as free serialized audiobooks. Each week, new chapters of my novel (which I record myself) were released on my site and on iTunes as a podcast. I was part of a small-but-growing subculture of authors who use this content-powered "loss leader" strategy to build an audience for our stuff.</p><p><a href="http://scottsigler.com/">Scott Sigler</a> is another popular podcast novelist. A few years ago, Scott and I got to talking. We're both thriller writers. (Scott writes brilliant sci-fi horror; I roll with technothrillers.) We were releasing our then-unpublished podcast novels at the same time, and we both craved larger audiences. What if we combined our efforts and promoted each other’s work in an innovative way? Since our manuscripts weren't yet published anywhere in "ink," we could alter the manuscripts, and make references to each other's novels within our own work. Better still, we'd host a contest for our listeners: They'd have to listen to <em>both books</em> to catch these "crossover" references. Those who spotted all six crossovers could win a prize.</p><p>The cross-promotion worked. Our audiences grew exponentially, and we still share a great many fans. We consistently promoted each other's work on our podcasts and websites. We found common ground, discovered an untapped opportunity to cross-promote, and ran with it.</p><p>Your cross-promotional pitches need not be so ambitious. You could scheme on something as simple as a series of mutually beneficial Twitter tweets, a blog post, mentions on your Facebook pages, an ad swap, a one-minute audio commercial to play on a podcast ... the low-impact list goes on and on.</p><p>Want to upgrade that cross-promotion? Consider a short fiction collaboration, serialized at your websites. (Part 1 would be at your site, Part 2 at your collaborator's site, and so on.) Team up for appearances at conventions, and promote this "twofer" appearance to your audiences. (This increases the number of attendees, and widens your net for new customers.) Same goes for book signings, if geography and budget permits. You're limited only by your imagination, and the interest level of your cross-promotional partners.</p><p>Of course, the more successful the creator you're pitching, the more likely they are to either ignore your request, or reject it. That's cool. But don't let the fear of rejection stop you from pursuing an alliance. Heck, it didn't stop you from writing your book or querying agents, so why should the possibility of "no" stop you now?</p><p>In fact, my mantra is "All they can say is no." I've pitched popular podcasters, bestselling novelists, film actors and directors on my fiction, often asking them to lend a hand (or credibility) to my projects. This crazy-ass breed of chutzpah has scored endorsements from the creators of <em>Friday the 13th</em>, <em>The Blair Witch Project, Final Destination</em>, several movie stars, cameo podcast appearances by cast members of <em>Firefly, Battlestar Galactica</em>, and more. Their assistance either dazzled my fans -- which is also good for business -- or helped move the needle with the promotion of my work.</p><p>I share these successes not to brag, but to prove that this strategy is extremely viable, and that it gets people talking about your work ... which is the whole point, right?</p><p>By approaching influential creators -- and equally important, creators on the same influential "level" as you -- and asking them to help evangelize your work, you're offering them an opportunity to provide something of value to their audiences. They'll be talking about something cool and interesting. People love to read or hear about cool and interesting things. Plus, these creators benefit by your cross-promotional love via your online outlets. Every fan counts, and new fans are precious indeed, whether you're a noob or a veteran.</p><p>By making friends, you'll also form meaningful bonds with fellow authors. Cross-promotional potential will become more evident, the more you correspond. These professional alliances become personal ones -- and even more opportunities can spring from these relationships. I've referred colleagues for freelance fiction writing work, and they've opened doors for me. It's not a magic bullet to a love-in, but goodness, does it make book promotion easier and fun.</p><p>So make friends, whenever you can. Target colleagues in your genre and reach out. They'll likely be flattered to know that you want to help tell the world about their work ... and may very well respond in kind.</p><p><em>--J.C.</em></p>]]></description></item><item><title>Videos Of My Cat...</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 25 Apr 2011 16:45:58 +0000</pubDate><link>http://jchutchins.net/site/2011/04/25/videos-of-my-cat</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a8fe4b085622f994894</guid><description><![CDATA[<p>...because I'm rather fond of the wicked little critta.
<iframe src="http://player.vimeo.com/video/22859160?byline=0&amp;portrait=0" width="580" height="326" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/22859339?byline=0&amp;portrait=0" width="580" height="326" frameborder="0"></iframe></p>]]></description></item><item><title>On the Horizon: THUNDERTAKER</title><category>Fiction</category><category>Other</category><category>Announcements</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 20 Apr 2011 20:48:11 +0000</pubDate><link>http://jchutchins.net/site/2011/04/20/on-the-horizon-thundertaker</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a8fe4b085622f994888</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f992128/1303317940000/?format=500w" /><br/><p>I can't rightly say if it'll be a full-on novel, novella, straight read or transmedia experience (like <em>Personal Effects: Dark Art</em>). Hell, it could jump over into screenplay territory by the time it's said and done.&nbsp;All I know is that I've wanted to write a Western for years, I've got a title, and I can hear the low-frequency rumble of a spiffy idea growling in my gut.
Oh, and a cover. Because the stock photo was free at iStockphoto.com, and I had two hours to kill.</p><p>On May 1, I'll start working on <em>THUNDERTAKER</em>, the first story set in the universe I've created for&nbsp;<em>The 33. The 33</em> is a cross-media project that I'd originally intended to release as a free fiction podcast last year. The world of The 33 will now likely be first seen in a series of ebooks. That's what <em>THUNDERTAKER</em> will probably become.</p><p>Truth is, I don't fully know what <em>THUNDERTAKER</em> will be by May's end, save for the fact that it'll be gruff, gritty and as nasty as razor wire. And for me, there's something delightful in not knowing what unholy mayhem will soon unfold.</p><p>I'll probably keep you in the loop as the story develops. Stay tuned ... and watch the horizon.</p><p><em>--J.C.</em></p>]]></description></item><item><title>Why You Won't Find My eBooks In the Bargain Basement</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 19 Apr 2011 06:57:11 +0000</pubDate><link>http://jchutchins.net/site/2011/04/19/why-you-wont-find-my-ebooks-in-the-bargain-basement</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a8ee4b085622f99483a</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907acfe4b085622f994d4b/1351645903776/?format=500w" /><br/><p>Since every other windbag author has blown a few thousand words on this topic, I reckon I oughta chime in about ebooks, pricing and value.</p><p>To be clear: Right now, I don't have much skin in the ebook game. My thriller, <em><a href="http://jchutchins.net/about-7th-son/7th-son-descent-novel">7th Son: Descent</a></em>, was released in e-formats by St. Martin's Griffin back in 2009. I'm a couple thousand bucks away from earning out my low five-figure advance. Ebook sales have made a positive and meaningful impact on <em>7th Son's </em>bottom line.</p><p>Thanks mostly to the Kindle's debut back in 2007, the ebook marketplace has exploded in popularity, and swelled with content. Particularly empowering is the unfolding revolution in which creators can now become entrepreneurs by self-publishing their works in e-formats. They can even set the price for these ebooks.</p><p>I absolutely support this empowerment. My five-year history as an independent / freelance creator, and my consistent vociferous and monetary support of my indie colleagues should eliminate any doubt of this.</p><p>That said, I've become increasingly concerned about authors selling their ebooks at rock-bottom prices. I'm not concerned about the widely-discussed (and, according to critics, destructive and unsustainable) "race to the bottom" pricing trend; ebooks for a buck set bad precedents, pundits say. I'm also unconcerned about indies moving aggressively into marketplaces once traditionally dominated by mega-corps. Stick it to the The Man, I say. Hell, stick it in and break it off. The Man has it comin'.</p><p>No, my concern is philosophical. Authors who sell their novels at ultra-low prices (such as 99 cents) use this pricing as a differentiator to attract new customers with a nigh-zero-risk proposition. 99 cents is practically free, after all. I spent years offering similar nigh-zero-risk propositions to consumers by releasing my content as Free online audiobooks.</p><p>I admire the at-a-glance savvy of the 99-cent strategy, but fear these creators wildly undervalue the worth of their work -- and the ultra-low price undervalues the work's worth in the eyes of the consumer.</p><p>Put another way: The only 99 cent ebooks I buy are from creator friends, because I know them personally and want to see them succeed. Beyond that caveat, I don't buy 99 cent books because I reckon they're probably shit. I don't buy $3 books for the same reason. Their (very often) inarguably shitty covers, and (very often) inarguably&nbsp;shittily-written product descriptions and synopses provide further reasons not to buy. Very few novelists are accomplished graphic designers and marketeers, yet most playing in the self-publishing ebook space seem to think they are. Regrettably.</p><p>But I digress.</p><p>The point: I associate price with quality. I unashamedly judge books by their covers. You'd be a fool to think I'm the only one, or that this mindset is abnormal. It isn't.</p><p>I have no doubt these bargain basement authors -- let's call them the 99 Centsers -- sell plenty of ebooks. But I wonder how many sales they've lost from customers like me: normal folk who rationally associate price with quality, and who would've happily spent $10 for the same product. (Provided it was packaged with the panache worthy of a monetary transaction.)</p><p>99 Centsers also often insist it's the consumer hive-mind that should define pricing, not the entrepreneur: <em>The marketplace decides pricing</em>. I get the fleeting wisdom of that, despite the inconvertible fact that consumers presently support thousands of authors/publishers who sell books for $10 or more. Shoppers can't pass up deals, the 99 Centsers probably say. Ten dollars is simply too much to pay for an ebook.</p><p>What self-defeating, prideless bullshit. Shame on creators who believe this insulting myth. And if there are ebook shoppers who actually believe $10 is too rich for their Kindle-and-PC-owning, very likely broadband-Internet-and-premium-cable-subscribing blood, shame on them too.</p><p>For your consideration: The federal minimum wage is presently $7.25 an hour. Yet with this anemic pay, it requires <em>less than two hours of effort</em>, at today's minimum wage, to earn enough cash to buy a $10 ebook ... a product that will provide many more hours of engagement to read and complete. That is, in fact, a great value. If the book makes an emotional impact, hell, ten clams is a frickin' steal.</p><p>Since it's fair to assume the average ebook consumer earns at least the federal hourly minimum wage (and likely more), $10 is a more-than-fair ebook price for both consumer and creator.</p><p>Your work is worth far more than a buck, 99 Centsers. You may never believe it -- and I truthfully don't care if I convince you; it's not my career -- but I believe in my bones that it's true.&nbsp;Indeed, 99 Centsers don't, in fact, make a solid buck off their sales. The online retailer through which they distribute takes a cut before authors get their cash.</p><p>Finally, I want to briefly return to the topic of consumer and author expectations, and the exchange of currency for goods. At its simplest, if you're selling your ebook, you must be doing so because you have the nerve -- the wonderful, absolutely awesome, flipping-the-bird-at-the-odds nerve -- that your work is worthy of a stranger's time and money.</p><p>By god, it had better be.&nbsp;Because the very act of offering your work for purchase proclaims that you believe your work is worthy to compete against the likes of Dan Brown, Anne Rice, Brad Meltzer and anyone else's book coming out of New York City. And that means you've busted a heroic amount of ass to write, edit, polish (and repeatedly rewrite, re-edit and re-polish) that novel until it shines bold and bright. Hell, you've worked <em>harder</em> than those mainstream novelists because you wrote the thing, edited it, packaged it and promoted it, all out of pocket ... <em>for no advance pay</em>. You've assumed a shit-ton of risk.</p><p>And you're going to sell that book -- a book you soulfully believe stands up against the work of fellow pros, and worthy of a stranger's money (for why else would you sell it?) -- <em>for a pitiful 99 cents a pop?</em> Or an equally woeful three bucks a pop? My heart aches that so many creative people willfully sell themselves so short.</p><p>Folks who disagree with my perspective will delight in learning that I have no statistical data to support my claims about ebooks, pricing and value. I happily admit that I didn't birddog those numbers at all. For me, this isn't a debate or a discussion -- it's a declaration. I am genuinely unconcerned about crunching numbers and being numerically "right" about this. I am, however, deeply concerned about being philosophically and ethically right <em>for me</em>, and for my own creative and entrepreneurial path.</p><p>I am especially concerned because I'll publish ebooks of my own fiction later this year. I'll ship two novels -- <em>7th Son: Deceit </em>and <em>7th Son: Destruction</em> -- and at least one short story anthology -- <em>7th Son: 7 Days</em> -- and at least one novella. I'll price novels at $9.99, anthologies and novellas between $4.99 and $2.99, and short stories at 99 cents. Why? Because I'm confident in my abilities, and believe any content I have the nerve to sell will deliver entertainment value that transcends these low prices.</p><p>And just as the 99 Centsers have a true believer's zeal for their pricing strategies, I'll very likely be equally unwavering in my own. I'll sleep soundly knowing I'm charging a fair price for my work. I won't bat an eye at whining shoppers who claim they can't afford a $10 ebook, for I'll know they are very likely lying, and probably don't value creative effort. If I can dictate my price, I can also dictate the quality of my customer. There is immeasurable value in that; ask any&nbsp;entrepreneur.</p><p>Call me creaky and slow-witted, but I simply wouldn't be proud to sell my stories for less than they're worth. From where I sit, that's an unnecessary compromise that would degrade the perceived quality of my work, and&nbsp;my reputation as an author.</p><p>I've worked too hard building both to sell them for a buck.</p><p><em>--J.C.</em></p>]]></description></item><item><title>He falls for the Facebook. He is killed by ad.</title><category>Whimsy</category><category>Other</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 17 Apr 2011 21:44:59 +0000</pubDate><link>http://jchutchins.net/site/2011/04/17/he-falls-for-the-facebook-he-is-killed-by-ad</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a7fe4b085622f99476f</guid><description><![CDATA[<p>I&nbsp;occasionally&nbsp;post a peculiar message on Twitter and Facebook -- <em>"He falls for the booty. He is killed by knife."</em> -- because it's an undeniably weird frickin'&nbsp;thing to say, and because its&nbsp;<a href="http://jchutchins.net/site/2008/10/28/he-falls-for-the-booty-he-is-killed-by-knife">strange backstory</a> amuses me.
But I got my own dose of strangeness when I posted the message to Facebook today. Behold, why I both loathe and begrudgingly admire Facebook's user profiling technology:</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f992122/1303062154000/?format=500w" /><br/><p>As one of my pals on Facebook reported, "Only 824 people like the booty? This surprises me!" :)</p><p><em>--J.C.</em></p>]]></description></item><item><title>Podcast: Interview with Andrea Phillips, Transmedia Writer and Game Designer</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 14 Apr 2011 23:23:12 +0000</pubDate><link>http://jchutchins.net/site/2011/04/14/podcast-interview-with-andrea-phillips-transmedia-writer-and-game-designer</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a7ee4b085622f99476a</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f99211f/1302808444000/?format=500w" /><br/><p>Today, J.C. speaks with <a href="http://www.deusexmachinatio.com/about-me.html">Andrea Phillips</a>, an influential transmedia writer and game designer. Andrea has worked and played in the transmedia space for a decade -- and has been a storyteller for far longer than that.
In this epic 90-minute conversation, Andrea discusses her lifelong love of writing, how she was exposed to transmedia 10 years ago, and some of the lessons and unique challenges she's experienced while telling transmedia stories. J.C. chimes in with perspectives gleaned from his own transmedia creation experiences.</p><p>Andrea writes about games, storytelling, digital culture, and gender issues on her blog, <a href="http://www.deusexmachinatio.com/">Deus Ex Machinatio</a>.</p><ul>
<li>Visit <a href="http://www.deusexmachinatio.com/">Andrea's &nbsp;website</a></li>
<li>Follow Andrea <a href="http://twitter.com/#!/andrhia">on Twitter</a></li>
<li>Learn about&nbsp;<em><a href="http://en.wikipedia.org/wiki/Perplex_City">Perplex City</a></em></li>
<li><em></em>Learn about&nbsp;<em><a href="http://www.themaesterspath.com/">The Maester's Path</a></em></li>
<li><em></em>Learn about&nbsp;<em><a href="http://apps.facebook.com/twentyfortynine/">America 2049</a></em></li>
<li><em></em>Learn about <em><a href="http://en.wikipedia.org/wiki/The_Beast_(game)">The Beast</a></em></li>
<li><em></em>Learn about <a href="http://www.cloudmakers.org/">The Cloudmakers</a></li>
<li>J.C.'s&nbsp;<em>Maester's Path </em><a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c">unboxing videos</a></li>
<li>Personal Effects: Dark Art</li>
<li><em></em><em>#StillHere</em>, aka TheColony.Discovery.com</li>
</ul><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_041411.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Andrea Phillips, Transmedia Writer and Game Designer</itunes:subtitle><itunes:summary>Today, J.C. speaks with Andrea Phillips, an influential transmedia writer and game designer. Andrea has worked and played in the transmedia space for a decade — and has been a storyteller for far longer than that.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>1:30:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_041411.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_041411.mp3" type="audio/mpeg" /></item><item><title>The Ebook Will Evolve. So Should Authors.</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 12 Apr 2011 00:53:09 +0000</pubDate><link>http://jchutchins.net/site/2011/04/12/the-ebook-will-evolve-so-should-authors</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a7ee4b085622f99475e</guid><description><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website <a href="http://e2bu.com/">E2BU</a>. E2BU, aka the Enhanced Ebook University, educates authors and publishers on the creative and business potential of <span>enhanced ebooks</span> -- electronic books that transcend traditional reading experiences by incorporating video, online links and other multimedia elements into the narrative.</em>
<em>Enhanced ebooks are an emerging storytelling form. I've yet to see an enhanced ebook that captures my vision for the platform's incredible narrative potential. I hope this post, which was originally written for authors and publishers, gets readers and creators thinking about the platform's potential. </em></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907acfe4b085622f994d48/1351645903658/?format=500w" /><br/><p>Here's some enhanced e-book wisdom for my author colleagues: It all starts with&nbsp;<span>you</span>.</p><p>I'm approaching this from a fiction writer's perspective, though non-fiction writers can benefit from this advice. Prepare your work's enhanced ebook experience from the very beginning, as you conceive your book. As you plot and write, always remember that you’re now armed with countless opportunities to push your narrative beyond words. Take advantage of that, and the many emotionally-resonant strengths other media have over text.</p><p>Presently, enhanced content is often an afterthought, tacked on at the end of a production process as a blingy differentiator. We are now in an age of storytelling where that model is practically insulting to a reader. These days, there are few good reasons for creators to ignore the potential of integrating resonant multimedia elements into their stories.</p><p>From my perspective as an online- and transmedia-savvy creator, "enhanced" content should make a meaningful narrative contribution to the main story.&nbsp; Consider the narrative impact of experiencing fictional family photo albums, sci-fi computer dossiers, fake newspaper clippings, video blogs from your characters, etc.&nbsp;&nbsp;Every&nbsp;genre can benefit from this story-centric approach, and can move readers in new ways.</p><p>Make this content mission-critical to the narrative experience. Cleverly devise ways to structure your story so that photographs you choose to fleetingly describe in text (for instance) are visible via the enhanced ebook. Inject visual clues/foreshadowing into those photos that will pay off later in the story; savvy readers will be delighted. If you’re an indie creator rolling your own enhanced ebooks, take advantage of the cheap and free online tools at your disposal. Get free phone numbers via Google Voice and use them in your stories -- readers can leave voicemails to their favorite characters. Is there a crime scene video that's heating up your cop thriller? Include it in your enhanced experience.</p><p>Tightly integrate these transmedia opportunities into your stories. Don’t do what publishers are doing now. Don’t create a so-called enhanced experience that plays merely like a novel with some multimedia elements wedged into the narrative for the sake of spiffiness. Readers are smart, and they’ll smell that rat a mile away. They'll probably feel like they’ve wasted their money. That's bad storytelling, and bad for business.</p><p>Avoid self-congratulatory behind the scenes content such as author bios, old drafts of your manuscripts and the like. Only longtime/hardcore fans are into that stuff ... and most authors don’t have longtime/hardcode fans. There's very little value in this content; certainly not enough to charge the premium most enhanced ebooks command. Give people what they want: world-enhancing, emotionally-resonant fiction in various media.</p><p>Speaking from experience: If your funds and production capabilities are limited and you fear your enhanced elements appear amateurish, slyly manage audience expectations in your text by referring to it as feeling home-brewed.&nbsp;<em>The Blair Witch Project</em> did this to great effect. This way, the videos you shoot with an affordable Flip cam or cell phone don't feel cheap -- they feel&nbsp;authentic. Same goes for photos, and audio recordings.</p><p>If you self-publish an enhanced ebook and it becomes a viral or sales hit, know that a mainstream publisher&nbsp;will&nbsp;come a-callin'. An editor will wave a check under your nose, and you'll probably be appropriately wooed. Awesome. But as part of your negotiations, make certain to insist that the publisher create "more professional" versions of that enhanced content, if you have concerns about its quality. Make it a deal-breaker if you have to. Remember, you're doing the publisher a favor by signing on the dotted line, not vice-versa.</p><p>We've yet to see a truly resonant enhanced e-novel experience, but this is probably mostly due to ever-conservative publishers being unwilling to pony up cash to get experimental -- and authors embracing the self-defeating notion that they "can only write books." The former is short-sighted. The latter is preposterous, and insulting to one's creative abilities.</p><p>Embracing multiple narrative media ensures that you're not just building "enhanced" content -- you're learning new creative and artistic skills, which will improve your life and work.</p><p>I believe a killing can be made in this space, but it requires resources -- measured either in publisher dollars or indie creator sweat equity -- a lot of beyond-the-page creative thinking, and a willingness to embrace risk.</p><p>Are publishers willing to pull the trigger? They've been pretty gun-shy so far. As with most evolutions in storytelling and entertainment, it'll probably require an indie creator to prove the model works ... or a publisher identifying a qualified creator or two, paying them, and making a business leap of faith.</p><p><em>--J.C.</em></p>]]></description></item><item><title>How To Become A Better (And Future-Friendly) Storyteller</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 12 Apr 2011 00:17:17 +0000</pubDate><link>http://jchutchins.net/site/2011/04/11/how-to-become-a-better-and-future-friendly-storyteller</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a7ce4b085622f99474d</guid><description><![CDATA[<p><em><strong>Note:</strong> This post originally appeared on the website <a href="http://writerunboxed.com/">WriterUnboxed</a>. This is the first of several WU guest posts I'll reprint here on my site. </em>
</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907acfe4b085622f994d45/1351645903603/?format=500w" /><br/><p>I submit this for your consideration: Expand and improve your media vocabulary. It might positively impact your career now, and certainly will in the future.</p><p>I define "media vocabulary" as the various media one uses to tell resonant stories. Since most readers of this blog are authors, I reckon we're fluent in the vocabulary of text-based storytelling. But how many of us have more than a pedestrian consumer's knowledge of other media such as video, audio, photography, or graphic design? How many of us use those media in our stories?</p><p>Based on anecdotal and professional experience, I believe in my marrow that now is the time for talespinners to get savvy with several storytelling media. Within years, I expect we'll see an explosive rise of enhanced ebooks, app-based fiction and transmedia narratives that will leverage technologies and trends that have already become mainstream.</p><p>Fret not, hand-wringing wordherding purists: These multimedia, aka "transmedia" -- or as I sometimes call them, "mergemedia" -- stories will never replace a printed book or text-only ebook. But publishers will soon get into the enhanced narrative business in a big way, and will keenly quest for stories that organically incorporate disparate media into cohesive, resonant narratives.</p><p>And who better than&nbsp;<strong>you</strong> to deliver that very thing? You'll be a hot tamale, on the front lines of a business trend that'll reinvent the way audiences experience stories.</p><p>Few authors are prepared for this dramatic storytelling shift. I'm blessed to say I'm one of them. I recently co-wrote a novel that included tangible artifacts that came&nbsp;<em>with the book</em> -- real-life, convincing items such as IDs, business cards, family photos and more. These artifacts had clues hidden within them. When readers combined clues in the novel's text with clues in the artifacts, they could experience more of the story in other media: audio phone messages, fake character blogs, websites of locales mentioned in the book, and more. They learned aspects of the story my novel's hero never discovered -- including a beyond-the-book twist ending.</p><p>I've dabbled in video storytelling. I've written screenplays for an animated web series. I was Head Writer for an immersive transmedia online narrative that promoted a Discovery Channel show. I've recorded my own audio fiction, been a voice actor for more than a dozen other audio fiction projects, incorporated photography and graphic design into my stories ... and even crafted book promotions that invited my fans to become "patients" in my fictional insane asylum.</p><p>Am I exceptionally gifted in all of these media? Of course not. But I'm clever, creative and curious enough to know it's in the best interest of my career to bust beyond any self-inflicted Perception Prison and just be a "writer" or "novelist." I'm a multifaceted Storyteller. If I can't stellarly execute a particular multimedia storytelling element, I'll ask around until I find someone who can help realize it for me. That's what the Internet is for.</p><p>I understand, as you should, that different media convey different narrative information and evoke different emotional reactions. We, as storytellers, should absolutely leverage that to our advantage. Consider this:</p><ul>
<li>A smartly-crafted paragraph about an elderly woman's house burning down</li>
<li>A photograph of her porcelain doll collection by the window, ablaze</li>
<li>Video of those doll's faces shattering from the intense heat</li>
<li>An audio recording of the woman wailing at her loss, with the roar of the inferno and sirens in the background</li>
</ul><p>Now consider these related -- yet unique and equally emotionally resonant -- elements presented together in a cohesive, organically-constructed narrative, experienced on a hand-held device. An iPad. An iPhone. The next generation Kindle. A laptop. Doesn't matter.</p><p>What matters is this isn't a gimmick. This is, very likely, the future of storytelling.</p><p>By dipping your toes into media other than text -- be it writing for the screen or comic book, envisioning cool opportunities to take your story "beyond words" and into a medium that appeals to an entirely different sense (and evoke unique emotional reactions), or developing and deploying story-enhancing online destinations (such as a fictional company's website) -- you're expanding and improving your media vocabulary. This will expand and improve your storytelling skills, and will differentiate you from the thousands of other writers who merely put one word in front of the other.</p><p>Differentiation is good for business. As I wrote this post, I received an email from an independent game developer who wanted to hire me for some voice acting work. That opportunity never would've occurred had I not expanded my media vocabulary to include audio storytelling years ago. (I said yes to the offer. That's paid work, homes.)</p><p>Same goes for my transmedia novel work and the Discovery Channel gig. I created narratives using several media, became well-known for them, and was hired to participate in those projects. I can't guarantee that you’ll experience similar opportunities, but your chances are hella better when you get experimental and go beyond your creative comfort zone.</p><p>How do you start down this path? I won't waste precious words, or your time, with a technical how-to. We're nowhere near ready for that. Instead, let me offer some thoughts on how to get your creative mind into the philosophy fueling my perspective. You’ve spent years crafting tales with words. You need to think beyond words.</p><p>Noodle on your work in progress, and then ask yourself questions such as:</p><ul>
<li>Are there ways to incorporate narrative portals to, say, a website where more narrative information can be delivered in an unconventional way? (Such as a character's video blog.)</li>
<li>Can you leverage real-life everyday objects and conventional behavior in new and interesting ways? (Such as including a phone number in your story --which is actually a free Google Voice number you've registered -- for people to call and hear a message from the antagonist.)</li>
<li>Are there familiar items that can enhance your narrative by adding an element of "real world" credibility to your story? (Such as fake classified blueprints, viewable at a password-protected website -- a site mentioned in your story.)</li>
<li>Can you deliver a kind of real world interaction between your audience and characters? (Such as a blog written by your character, who responds to fans who comment on her posts.)</li>
</ul><p>I'm scratching the surface here -- only your personal knowledge of your story and creative curiosity can determine if what you're presently writing can benefit from these "beyond the page" experience-based narrative tools. But my point should be clear: these narrative opportunities exist, and can be downright cheap (or free) to execute.</p><p>We storytellers now stand at the convergence of several world-changing trends: cheap tools to help us create multimedia story elements … increasingly available (and affordable) Internet access for consumers … portable digital devices that can talk to the Web and play that multimedia … and an always-on 24/7 resource (the Web) that can put us in touch with creators who can assist us, should we not have the skills to execute our projects on our own.</p><p>There's never been a better time in history to be a storyteller -- and there will likely never be a better time for you to become a first mover in what will soon become a prosperous storytelling space. If you're reading the same writing on the wall that I am, you'll want to start expanding and improving your media vocabulary.</p><p>You don't need to be an expert. You just need to be creative, and ask for help if you can't execute on your own.</p><p>Don't let the future of storytelling pass you by. It's already here.</p><p><em>--J.C.</em></p>]]></description></item><item><title>On Being An "Aspiring Writer"</title><category>Announcements</category><category>Other</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 10 Apr 2011 19:21:35 +0000</pubDate><link>http://jchutchins.net/site/2011/04/10/on-being-an-aspiring-writer</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a7be4b085622f99473d</guid><description><![CDATA[<p>I spotted the words "aspiring writer" on a website today. My mood went south, as it always does when I encounter this flawed phrase.
When I see <em>aspiring writer,</em> I don't think it's shorthand for meanings such as:</p>
<ul>
<li>"Aspiring professional writer" -- meaning, the person is writing, but aims to someday be paid for her creative investment and output.</li>
<li>Or "aspring <span>full-time</span> pro writer" -- meaning, the person is writing, but aims to someday make <span>a living wage</span> from her wordherding.</li>
<li>Or "aspiring to complete a writing project" -- meaning, the person is writing, and aims to someday type <em>The End</em> or <em>Fade To Black</em> on her short story, novel or screenplay.</li>
</ul>
<p>In my more literal view, the phrase means, "I am not writing, but am talking and dreaming about writing." Which might as well be, "I am masturbating." I am qualified to characterize this in such harsh terms because in my own life, I talked about writing fiction long before I actually wrote a word of it. These years of windbaggery added precisely zero words to my novel manuscripts or screenplays. I wasn't aspiring. I was wanking.</p>
<p>You're either writing, or you aren't. Unspoken qualifiers such as "being a writer means making money from one's words" or "being a writer means your entire income hails from writing" feel like strange constrictions to me, mental obstacles that young writers place before themselves to ... to ... I don't know what, precisely. Perhaps it's to:</p>
<ul>
<li>Perpetuate some form of artistic self-loathing? (Oh, how writers love to hate their work.)</li>
<li>Ensure years of handwringing and self-doubt? (Writers are unhealthily preoccupied with the notion that they'll someday be discovered as no-talent hacks. They don't yet realize that the only writers who <em>don't</em> have that fear are, in fact, the no-talent hacks.)</li>
<li>Permit and maintain a level of mediocrity in the quality of their work? (Qualifiers such as "aspiring" permit such stagnation.)</li>
<li>Assign a tangible, rational goal to an intangible, downright spooky act? (Thereby justifying one's creative investment.)</li>
</ul>
<p>Could be any, all, or none of these things. The only truth that I know is this: In my world, there are no aspiring writers. There are writers, and everyone else.</p>
<p>If you're writing, you're a writer. Own that fact. Be proud of it. Your pen is moving (or your fingers are typing), and that's a thousand times cooler and more committed than the douchebags who endlessly drone on about the books, poems, plays and movies they'll never write. You're not aspiring, because you're already doing the hard part.</p>
<p>Other aspects of the creative life -- such as making money from your words -- do indeed represent aspirational goals. Call yourself an "aspiring <span>professional</span> writer" if that is indeed your aim. But if you're writing, don't dare label yourself as an "aspiring writer." To do so undervalues what you're doing to you and others, and creates a disconnect between the challenging act you're already performing -- the very thing that makes writers <em>writers</em> -- and other aspects of the life.</p>
<p>I assure you: perform enough of the former (the act of writing) and you'll achieve the latter (the goal of getting paid or published, for instance). Your success may be wildly different than you ever imagined, as may your path to achieving it. But it will happen if you continue to put words on the page, and remain committed to improving your craft.</p>
<p>You don't need permission to write ... and you mustn't make money to call yourself a writer.</p>
<p>Writers write. That's it.</p>
<p>Those who don't, merely <em>aspire</em>.</p>
<p><em>--J.C.</em></p>]]></description></item><item><title>Perhaps the most cruel photo on the 'net...</title><category>Whimsy</category><category>Other</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 10 Apr 2011 17:52:42 +0000</pubDate><link>http://jchutchins.net/site/2011/04/10/perhaps-the-most-cruel-photo-on-the-net</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a77e4b085622f99470b</guid><description><![CDATA[<p>...and also perhaps the funniest. I'm still laughing. I think it's the cat.
</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f992116/1302443524000/?format=500w" /><br/>]]></description></item><item><title>Welcome to America.</title><category>Whimsy</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Sun, 10 Apr 2011 17:32:55 +0000</pubDate><link>http://jchutchins.net/site/2011/04/10/welcome-to-america</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a77e4b085622f9946fe</guid><description><![CDATA[<p>Spilling store-bought coffee on your Ralph Lauren button-down while sitting in your air conditioned late model car and eying a pretty lady walking down an absolutely safe street. It's a nightmare world in which we live.</p><iframe width="640" height="360" src="http://www.youtube.com/embed/AZsiOTVLKGI?fs=1&amp;feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" frameborder="0" allowfullscreen=""></iframe>]]></description></item><item><title>Annnnnnd Here's The Pitch...</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 08 Apr 2011 14:45:07 +0000</pubDate><link>http://jchutchins.net/site/2011/04/08/annnnnnd-heres-the-pitch</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a75e4b085622f9946eb</guid><description><![CDATA[<p>I'm no stranger to the marketing pitch -- I've lost count of the pitches I've written and sent over the years promoting my fiction ... and I've lost count of the pitches I've received as a journalist (10+ years ago) and more recently as a new media creator and interviewer.
A few months ago, I griped online about an email pitch I'd received. The pitch was for a pretty cool (and Free) online service. The rub: The CEO sending the email made no effort to personalize the pitch letter, or even include my name. These are both elementary no-no's in publicity -- online marketing especially.</p>
<p><strong>The rules for pitching are simple, and every marketeer should know them:</strong></p>
<ul>
<li>Know the name of the person you're pitching, and include it in your salutation.</li>
<li>i.e., do not say "Dear Blogger." (Many pitches I receive start like this.)</li>
<li>Customize your lede paragraph in at least one way, to illustrate you know the pitchee's work. (Or create the illusion that you do.)</li>
<li>I also suggest customizing at least one other paragraph in the pitch (preferably in the last third of the pitch) with a reference to the pitchee's work, but this isn't mission-critical.</li>
</ul>
<p>That's it. And yet, this appears to be nuclear physics for 90 percent of the marketers conducting online outreach. My recent online gripes captured this spirit of disgust, and my firend Michael Andersen chimed in by sending me the email below. I nearly cried laughing. This is your "what not to wear" when it comes to pitches, although it's written 1000 times better than most of the pitch-crap I receive.</p>
<p>Enjoy.</p>
<p><em>--J.C.</em></p>
<h2>Michael's Pitch Letter</h2>
<p>Dear <em>MR HUTCHINS</em>,</p>
<p>Can I call you <em>JC</em>?  <em>JC</em>, this is Michael Andersen from ARGNet (<a href="http://www.argn.com/">www.argn.com</a>), a fabulously successful website that plumbs the depths of internet badassery. We're looking for a few good men (and women) with a penchant for prose and a knackering for narrative, and your work at <a href="http://JCHUTCHINS.NET/"><em>JCHUTCHINS.NET</em></a> has attracted our attention.  You, my friend, have a way with words, so I'm going to make you an exclusive offer, for your eyes only.</p>
<p>Do you want to be filthy rich?</p>
<p>Let's be crystal clear: I'm not talking appetizers with your dinner at Red Lobster rich...I'm talking monogrammed bathrobe, private yacht, reality television show obscenely wealthy.  The kind of money that only comes to people who invent Wacky Wall Walkers and Pop Rocks. Well, <em>JC</em>, I have a foolproof plan to get you Scrooge McDucking it in your own personal money bin. Your website, <a href="http://JCHUTCHINS.NET/"><em>JCHUTCHINS.NET</em></a>, consistently brings in thousands of visitors a month. Why, in September 2010 alone, your site brought in <em>5,418 </em>unique visitors: visitors just itching to show their support for you. But how, you might ask?</p>
<p><strong><em>Affiliate Marketing.</em></strong> We have stuff that needs to be sold. You have people interested in buying stuff. For all the stuff you help us sell, you'll get a generous cut.  But wait, there's more -- if you recruit readers to sell for you, you'll get a cut of their profits too! We'll even help you sell your own stuff, launching profits into the stratosphere! Use your gift of gab for good, and you'll never have to work again.</p>
<p>Yours,</p>
<p>--Michael Andersen
Successful American Businessman</p>
<p><em>DISCLAIMER: This email contains confidential information. If you are not the intended recipient of this email, you may be in violation of the Uniform Trade Secrets Act and any disclosure will be prosecuted to the full extent allowed by law. This email will self-destruct in twenty seconds. If you or someone you know experiences any adverse side effects as a result of this email's self-destruction, contact a medical professional immediately. Taylor Swift 4Ever.</em></p>]]></description></item><item><title>Haters (NSFW)</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 07 Apr 2011 16:02:43 +0000</pubDate><link>http://jchutchins.net/site/2011/04/07/haters-nsfw</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a76e4b085622f9946f2</guid><description><![CDATA[<p><strong>Very</strong> not safe for work. But also very, very true.</p><iframe width="640" height="360" src="http://www.youtube.com/embed/e7z_ztMxBgk?fs=1&amp;feature=oembed&amp;wmode=opaque&amp;enablejsapi=1" frameborder="0" allowfullscreen=""></iframe>]]></description></item><item><title>Follow-Up: Winter Is Coming. </title><category>All Posts</category><category>Announcements</category><category>Other</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 28 Feb 2011 15:31:09 +0000</pubDate><link>http://jchutchins.net/site/2011/02/28/follow-up-winter-is-coming</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a74e4b085622f9946df</guid><description><![CDATA[<p>If you were dazzled by my recent <em>Game of Thrones</em> <a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c">scent-based transmedia experience</a> -- and were curious to learn where that unusual rabbit hole might lead us -- you'll be interested to read this email I received today from HBO:
<blockquote>Dear JC,</p>
<p>Thank you so much for sharing the <em>Game of Thrones</em> scent experience with your audience. We wanted to let you know that fans can now take the next step in this unique sensory journey by visiting <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a>.</p>
<p>The Maester's Path is an interactive journey into the world of <em>Game of Thrones</em>, where players can vie to become "maesters," the healers, teachers and advisers of this world.  Maesters wear chains as a symbol of their learning, each link representing one discipline. Players at <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a> earn "links" in their chains by completing a series of online challenges. <strong>In fact, the clues to answering the first of those challenges were hidden within the scent recipes you received.</strong></p>
<p>The experience begins at <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a> -- we hope you and your readers may find it interesting.</p>
<p>Thanks,</p>
<p><em>The HBO Marketing Team</em></p></blockquote>
<p>I visited the site -- it's incredible -- and savvily conquered the first online challenge. You can too, by checking out the photos <a href="http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c">at my original post about the <em>GoT</em> box,</a> and then heading over to <a href="http://TheMaestersPath.com/">TheMaestersPath.com</a>. Your keen eyes and curiosity will be rewarded!</p>
<p>I wish HBO the best of luck with its <em>GoT</em> campaign and series!</p>
<p><em>--J.C.</em></p>]]></description></item><item><title>Pre-Order Melzer's "Escape" And Hit The Mother Lode!</title><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 25 Feb 2011 16:10:04 +0000</pubDate><link>http://jchutchins.net/site/2011/02/25/pre-order-melzers-escape-and-hit-the-mother-lode</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a74e4b085622f9946d7</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907768e4b085622f99210d/1298635156000/?format=500w" /><br/><p>My friend and fellow author James Melzer debuted some terrific news today, and I wanted to share it with you fine peeps.
Melzer is the author of <em><a href="http://jamesmelzer.net/audio-archives/archives/">Escape: A Zombie Chronicles Novel</a></em>, the first book in a trilogy that combines zombies and government conspiracies. It'll be in bookstores later this year.</p><p>To whet your appetite for that novel, Melzer is rewarding folks who pre-order <em>Escape</em> by sending them an exclusive excerpt of the novel months before it's released ... and he's sending pre-order customers <strong><em>The Mother Load</em></strong>, a massively awesome horror/suspense short story anthology Melzer commissioned for this promotion.</p><p> is an&nbsp;eBook collection of&nbsp;never-before published stories&nbsp;from six great authors, including&nbsp;<a href="http://murverse.com/">Mur Lafferty</a>,&nbsp;<a href="http://sgbrowne.com/">S.G. Browne</a>,&nbsp;<a href="http://www.djmoody.co.uk/">David Moody</a>,&nbsp;<a href="http://www.waynesimmons.org/">Wayne Simmons</a>,&nbsp;<a href="http://matt-wallace.com/">Matt Wallace</a>, and&nbsp;<a href="http://www.jeremycshipp.com/">Jeremy C. Shipp</a>. It's available to anyone who pre-orders <em>Escape</em> starting today -- Friday, February 25, 2011 -- and&nbsp;right up until <em>Escape's</em> release on&nbsp;<strong>December 6, 2011</strong>.</p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907acfe4b085622f994d42/1351645903433/?format=500w" /><br/><p>Wanna support Melzer? Awesome. Here's the rules:</p><p>The&nbsp;only way&nbsp;folks can get their hands on this eBook collection is by pre-ordering <em>Escape</em> at any of the following online retailers:&nbsp;<a href="http://www.amazon.com/Escape-Zombie-Chronicles-James-Melzer/dp/1439180733/ref=sr_1_4?ie=UTF8&amp;s=books&amp;qid=1298135652&amp;sr=8-4">Amazon (Print Edition)</a>,&nbsp;<a href="http://www.amazon.com/Escape-ebook/dp/B003VPWYTG/ref=tmm_kin_title_0?ie=UTF8&amp;m=AG56TWVU5XWC2&amp;qid=1298135652&amp;sr=8-4">Amazon (Kindle Edition)</a>,&nbsp;<a href="http://www.amazon.co.uk/Escape-Zombie-Chronicles-James-Melzer/dp/1439180733/ref=sr_1_1?ie=UTF8&amp;qid=1298135733&amp;sr=8-1">Amazon UK</a>,&nbsp;<a href="http://www.amazon.ca/Escape-Zombie-Chronicles-James-Melzer/dp/1439180733/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1298135789&amp;sr=8-1">Amazon Canada</a>,&nbsp;<a href="http://www.borders.com/online/store/TitleDetail?view=2&amp;type=1&amp;contrib=James+Melzer&amp;catalogId=10001&amp;rpp=25&amp;defaultSearchView=List&amp;LogData=%5Bsearch:+14,parse:+27%5D&amp;searchData=%7BproductId:null,sku:null,type:1,sort:null,currPage:1,resultsPerPage:25,simpleSearch:false,navigation:5185,moreValue:null,coverView:false,url:rpp%3D25%26view%3D2%26type%3D1%26contrib%3DJames%2BMelzer%26page%3D1%26kids%3Dfalse%26nav%3D5185%26simple%3Dfalse,terms:%7Bcontrib%3DJames+Melzer%7D%7D%26storeId%3D13551%26sku%3D1439180733%26ddkey%3Dhttp:SearchResults">Borders.com</a>, and&nbsp;<a href="http://www.chapters.indigo.ca/books/Escape-A-Zombie-Chronicles-Novel-James-Melzer/9781439180730-item.html?ikwid=james+melzer&amp;ikwsec=Home">Indigo Canada</a>.</p><p>People must forward their purchase receipts to&nbsp;<a href="mailto:EscapeNovel@Gmail.com"><strong>EscapeNovel@Gmail.com</strong></a>. Within 24 hours, they'll receive a .zip file containing <em>The Mother Load</em> anthology in .mobi, .epub and PDF formats for their eReaders.&nbsp;An exclusive text excerpt of <em>Escape</em> is included in this file.</p><p>Learn more about <em>Escape</em> at&nbsp;<a href="http://jamesmelzer.net/audio-archives/archives/">Melzer's website</a>. Here are&nbsp;some great things two great writers are saying about Melzer's work:</p><blockquote><p>"This is the 1984 of zombie novels" --&nbsp;<strong>Scott Sigler</strong>, New York Times Bestselling author of <em>Ancestor</em> and <em>Contagious</em></p>
<p>“Just when you think you know where it’s going, Melzer kicks you in the balls and turns everything on its head.&nbsp;Escape&nbsp;will take you to the edge and leave you wanting more.” --&nbsp;<strong>David Moody</strong>, author of <em>Hater</em>, <em>Autumn</em>, and <em>Dog Blood</em></p></blockquote><p>So what are you waiting for? Support my friend and fellow author James Melzer by pre-ordering a copy of Escape today! With that anthology and excerpt of the book that'll soon arrive in your inbox as reward, you'll feel like you've hit the mother lode!</p><p><em>--J.C.</em></p>]]></description><enclosure url="http://www.chapters.indigo.ca/books/Escape-A-Zombie-Chronicles-Novel-James-Melzer/9781439180730-item.html?ikwid=james+melzer&amp;amp;ikwsec=Home" length="1761" type="application/octet-stream" /><media:content url="http://www.chapters.indigo.ca/books/Escape-A-Zombie-Chronicles-Novel-James-Melzer/9781439180730-item.html?ikwid=james+melzer&amp;amp;ikwsec=Home" fileSize="1761" type="application/octet-stream" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest news and interviews from transmedia storyteller J.C. Hutchins</itunes:subtitle><itunes:summary>Transmedia storyteller &amp; novelist J.C. Hutchins chats with creatives, and provides updates about his own creative work, in this podcast.</itunes:summary><itunes:keywords>J,C,Hutchins,transmedia,7th,Son,author</itunes:keywords></item><item><title>Winter Is Coming. (A Transmedia Fiction Experience with J.C.)</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Fri, 25 Feb 2011 05:47:32 +0000</pubDate><link>http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a73e4b085622f9946d4</guid><description><![CDATA[<p>This afternoon, a package from HBO arrived at my doorstep. Curious, I grabbed my vidcam and documented what quickly became not only an awesome "unboxing" video, but an amazing -- and remarkably unconventional -- narrative journey.
Ride shotgun with me as you get an unfiltered, as-it-happens look at this amazing HBO package as I experience it ... and learn a little about the world of HBO's upcoming fantasy series <em><a href="http://www.hbo.com/game-of-thrones">Game Of Thrones</a></em> (based on the terrific novel series by George R.R. Martin) along the way.</p><p>For viewers who want a closer look at the images seen briefly in the videos, check the gallery below for larger versions.</p><p>And do be careful out there. <strong>Winter is coming.</strong></p><p><em>--J.C</em></p><p></p><p>Click the image thumbnails below to view detail shots of the HBO package. (Click your browser's "back" button to return to this page, and the gallery.)</p><iframe src="https://player.vimeo.com/video/20355888?wmode=opaque&amp;api=1" width="640" height="360" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe><iframe src="https://player.vimeo.com/video/20357152?wmode=opaque&amp;api=1" width="640" height="360" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
  
    
      

        
        
        

        
          
            
              
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]]></description></item><item><title>Podcast: Interview with Scott Roche and Zachary Ricks of Flying Island Press</title><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Thu, 13 Jan 2011 04:54:31 +0000</pubDate><link>http://jchutchins.net/site/2011/01/13/podcast-interview-with-scott-roche-and-zachary-ricks-of-flying-island-press</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a6be4b085622f99467b</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/5090775ee4b085622f991d15/1239196238000/?format=500w" /><br/><p>Today, J.C. speaks with Scott Roche and Zachary Ricks, two of the founding members of Flying Island Press, a digital publishing company that releases compelling genre fiction in electronic formats.
Scott and Zachary chat at length about their company's business model and philosophy, the&nbsp;entrepreneurial&nbsp;spirit, and how they distribute anthology-style fiction magazines&nbsp;in formats for the Kindle, the iPad and iPhone, and other electronic readers -- and in audio format.</p><p>Links mentioned in this episode:</p><ul>
<li><a href="http://flyingislandpress.com">Flying Island Press</a></li>
<li><a href="http://flyingislandpress.com/flagship/">Learn how to subscribe</a> to Flying Island Press content</li>
<li>Scott Roche's creative work: the <a href="http://www.archangelnovel.com/wp/"><em>Archangel</em> series</a>, his <a href="http://www.scottroche.com/">self-published stories</a></li>
<li>Zachary Ricks' creative work: <em><a href="http://www.geeksurvivalguide.org/">The Geek Survival Guide</a></em>, <a href="http://www.madpoetfiles.com/">MadPoet Files</a></li>
</ul><p><em>The anthem for </em>Hey, Everybody!<em> is "Chip Away" by Jane's Addition, distributed freely via BitTorrent and the Nine Inch Nails/Jane's Addiction tour site, </em><a href="http://ninja2009.com/"><em>Ninja2009.com</em></a><em>.</em></p><a href="http://traffic.libsyn.com/jchutchins/HeyEverybody_011311.mp3">Download the Interview</a>]]></description><itunes:author>J.C. Hutchins</itunes:author><itunes:subtitle>Podcast: Interview with Scott Roche and Zachary Ricks of Flying Island Press</itunes:subtitle><itunes:summary>Today, J.C. speaks with Scott Roche and Zachary Ricks, two of the founding members of Flying Island Press, a digital publishing company that releases compelling genre fiction in electronic formats.  </itunes:summary><itunes:keywords>J.C.,Hutchins</itunes:keywords><itunes:explicit>no</itunes:explicit><itunes:duration>57:00</itunes:duration><itunes:image href="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/514b9b8ce4b084bf3b7f55d2/1363909519751/1500w/itunes_cover.jpg" /><enclosure url="http://traffic.libsyn.com/jchutchins/HeyEverybody_011311.mp3" /><media:content url="http://traffic.libsyn.com/jchutchins/HeyEverybody_011311.mp3" type="audio/mpeg" /></item><item><title>What's The ULTIMATE Revenge Movie?</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Wed, 05 Jan 2011 22:09:04 +0000</pubDate><link>http://jchutchins.net/site/2011/01/05/whats-the-ultimate-revenge-movie</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a6ae4b085622f99466d</guid><description><![CDATA[<img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/5090775ce4b085622f991bdf/50907767e4b085622f9920da/1294250844000/?format=500w" /><br/><span >(</span>Probably not the ultimate revenge movie.)<p>I've spent the past few months chipping away at a few screenplays. One script -- a supernatural balls-to-the-wall actioner with a magma-hot hook -- is presently getting a polish by me and a co-writer (whose name I cannot yet divulge). Another screenplay started with a very strong concept, but competing obligations prevented another co-writer from dedicating appropriate&nbsp;creative bandwidth to the project. It's on ice for the time being.</p><p>Which happily frees my queue to pursue a third story, which I've been noodling on for nearly a year. The hook of this script prominently features themes with which <em>7th Son</em> and <em>Personal Effects</em> fans are familiar: identity, sanity, and sanctity (both of the human body and mind). It also levels both barrels at many consumption- and brand-obsessed First World cultures.</p><p>I dare not share more about the concept, other than to say that this "near future" world I've created is one you've never seen, and the culture specifically will make your head spin like a top. Spin in a <em>That's some cool shit </em>kind of way.</p><p>I believe the very best sci-fi stories resonate because they successfully incorporate subgenres into their tales. <em>Blade Runner's</em> noir elements help make that unfamiliar world more accessible to a viewer. Consider <em>Serenity's</em> Western elements; they help deliver similar results. I contend that using mainstream-friendly subgenres helps make sci-fi feel palatable to wider audiences. It helps the story feel less <em>sci-fi-ish</em>, <a href="http://www.tor.com/blogs/2009/12/why-the-best-sci-fi-tv-and-movies-doesnt-feel-like-sci-fi">which I believe is a good thing</a>.</p><p>I've been thinking hard about which subgenre to inject into my latest story ... and today, I turned my wicked eye toward the revenge movie. I love revenge flicks, as a third act filled with whup-ass is guaranteed. In addition, the subgenre plays nice with the loose outline I created for this story.</p><p><em>Unforgiven</em> is my personal favorite revenge flick, but I knew I needed more reference material for creative inspiration. So I turned to YOU on Twitter and Facebook and asked:</p><blockquote><p>What's the *very best* revenge movie you've seen? You can only pick one. Go!</p></blockquote><p>And you sure as hell did. Here are your recommendations. There are some hella great flicks here. Fill up that Netflix queue, peeps.</p><ul>
<li>Wes Platt recommends: <em>El Mariachi</em></li>
<li>Tanya N. Kutasz: <em>The Italian Job</em> (the remake)</li>
<li>DC Perry, Brand Gamblin, Tony Southcotte, Jessika Oxford: <em>Oldboy</em></li>
<li>Jared Axelrod: <em>The Limey</em></li>
<li>Ted Wade, Adam Lefever, Ted Wade, Michelle Ristuccia: <em>The Count of Monte Cristo</em></li>
<li>Tony Mast: <em>Braveheart</em></li>
<li>Kevin Smokler: <em>9 to 5</em></li>
<li>Zach Ricks: <em>Man on Fire</em></li>
<li>Scott Roche, Vivid Muse: <em>Leon - The Professional</em></li>
<li>Johnny Ho, Jane Doh, Eliza Sea: <em>Lady Vengeance</em></li>
<li>Tee Morris, Amber: <em>The Sting</em></li>
<li>Neil Colquhoun: <em>Jaws</em></li>
<li>C.C. Chapman: <em>Hard Candy</em></li>
<li>Mary Rajotte: <em>Heathers</em></li>
<li>Allen Sale: <em>Theater of Blood</em></li>
<li>Seth, Karl Schild: <em>Payback</em></li>
<li>Christiana Ellis, Duncan, Michael Falkner, Matthew Wayne Selznick, Tim Adamec: <em>Star Trek II: The Wrath of Kahn</em></li>
<li>Martyn Casserly, Edward G. Talbot, Leandro Pezzente: <em>The Princess Bride</em></li>
<li>Trisha Leigh: <em>Lucky Number Slevin</em></li>
<li>Richard Green, Avery Tingle, Aaron Baldwin, Void Munashii: <em>Kill Bill</em></li>
<li>Stuart Robertson, Billy Flynn: <em>The Crow</em></li>
<li>Clinton: <em>Aliens</em></li>
<li>Thomas Janci: <em>Revenger's Tragedy</em></li>
<li>Douglas Hagler: <em>Ransom</em></li>
<li>Josh Rosenfield: <em>The Prestige</em></li>
<li>Adam Loyal: <em>Dirty Work</em></li>
<li>J.R. Blackwell: <em>Titus</em></li>
<li>James Auger: <em>Memento</em></li>
<li>Gary Giovanetti: <em>Death Race</em> (the remake)</li>
<li>Robert Smith: <em>Mad Max</em></li>
<li>Howard Dinatale: <em>Get Carter</em> (the original)</li>
<li>Dave Minkus: <em>The Girl with the Dragon Tattoo</em></li>
<li>Gregory Gunther: <em>Taken</em></li>
<li>Carlene Worthington: <em>Repo</em></li>
</ul><p>I've seen a lot of these ... and there's a lot I haven't seen, or even heard of. <em>The Count of Monte Cristo</em> is absolutely the quintessential revenge story (I loved reading it way back in high school, and should revisit it), and the countless recommendations for <em>Oldboy</em> have my curiosity majorly piqued. Thanks to everyone who recommended their favorites.</p><p>I hope you'll check out some of these cool revenge flicks too. And if you'd like to recommend your ULTIMATE revenge flick pick, sound off in the comments!</p><p><em>--J.C.</em></p>]]></description></item><item><title>Market Your Mojo: Jan. 3</title><category>Announcements</category><category>Other</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Mon, 03 Jan 2011 13:47:42 +0000</pubDate><link>http://jchutchins.net/site/2011/01/03/market-your-mojo-jan-3</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a66e4b085622f994635</guid><description><![CDATA[<p>Got something to sell, share or tell the world about? Promote it! Tell me -- and fellow readers -- about your killer product, service or work here in the comments.
The rules:</p>
<ul>
<li>Your comment must be 50 words or less.</li>
<li>Your comment must be rated PG-13.</li>
<li>Your product, service or work must be rated R or younger.</li>
</ul>
<p>All clear? Good. Promote away.</p>
<p><em>--J.C.</em></p>]]></description></item><item><title>Blast From The Past: Notes For "EvacSys"</title><category>Other</category><category>Announcements</category><category>All Posts</category><dc:creator>jc@jchutchins.net</dc:creator><pubDate>Tue, 28 Dec 2010 02:30:15 +0000</pubDate><link>http://jchutchins.net/site/2010/12/27/blast-from-the-past-notes-for-evacsys</link><guid isPermaLink="false">507b0ff084ae362b5e79a4a7:5090775ce4b085622f991bdf:50907a5fe4b085622f9945ea</guid><description><![CDATA[<p>I was scribbling in a beat-to-shit legal pad this evening on a new screenplay project, flipped the page, and was stunned to see words <em>already on that page</em>, scanned below. I then grinned like a fool.</p><p>Longtime <em>7th Son</em> trilogy fans may recall <em>Book Three: Destruction's</em> elaborate action sequence aboard EvacSys, an underground bullet train designed to whisk United Nations leaders away from the Secretariat building during a terrorist attack.</p><p>The notebook page I discovered tonight chronicles the first brainstorm session I had about EvacSys. Unlike most of my fiction ideas, the concept for EvacSys changed very little from these proto-notes to the finished story. I can remember exactly where I was when I jotted these notes.</p><p>I was so delighted by this, I simply had to share it. I hope you enjoy it.</p><p><em>--J.C.</em></p><img src="http://static.squarespace.com/static/507b0ff084ae362b5e79a4a7/t/5091b3e0e4b08a6452e572dd/1351726058795/proto_evacsys.jpg?format=500w" /><br/>]]></description></item><media:credit role="author">J.C. Hutchins</media:credit><media:rating>nonadult</media:rating><media:description type="plain">The latest news and interviews from transmedia storyteller J.C. Hutchins</media:description></channel></rss>
