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<!--     <div id="intro">
      <div>
        <h1>Hello!</h1>
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    <div id="about">
      <div class="project">
        <img src="img/shot_riad.jpg"/>
        <h1>Riad Djemili</h1>
        <h2>Subversive Game Maker</h2>
        <p id="social">
          <a href="http://twitter.com/riadd" target="_blank" rel="noopener"><i class="fa fa-twitter" aria-hidden="true"></i></a>
          <a href="http://facebook.com/riad.djemili" target="_blank" rel="noopener"><i class="fa fa-facebook-official" aria-hidden="true"></i></a>
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          <a href="https://www.linkedin.com/in/riadd" target="_blank" rel="noopener"><i class="fa fa-linkedin" aria-hidden="true"></i></a>
        </p>
        <p class="loc">
          <i class="fa fa-map-marker" aria-hidden="true"></i> Berlin
        </p>
      </div>
    </div>

    <div id="projects">
      <h2>Projects</h2>

      <div class="project" id="steamle">
        <a href="http://steamle.com" target="_blank" rel="noopener"><img src="img/shot_steamle.png"/></a>
        <h3>Steamle</h3>
        <h4>2025 - </h4>
        <p>A Steam wishlist guessing game.<p>
      </div>
      
      <div class="project" id="mothermachine">
        <a href="http://maschinen-mensch.com" target="_blank" rel="noopener"><img src="img/shot_mom.jpg"/></a>
        <h3>Mother Machine</h3>
        <h4>2022 - 2025</h4>
        <p>A 1-4 player co-op action rpg platformer set in the caves of a mysterious alien world.<p>
      </div>

      <div class="project" id="codecks">
        <a href="http://codecks.io" target="_blank" rel="noopener"><img src="img/shot_codecks.png" alt="Best Project Management Tool for Game Developers | Codecks.io"/></a>
        <h3>Codecks</h3>
        <h4>2019 -</h4>
        <p>Codecks is a playful project management tool for game developers.<p>
      </div>

      <div class="project" id="curiousexpedition2">
        <a href="http://curious-expedition.com" target="_blank" rel="noopener"><img src="img/shot_tce2.png"/></a>
        <h3>Curious Expedition 2</h3>
        <h4>2019 - 2022</h4>
        <p>The sequel to our debut title Curious Expedition. New art style, improved mechanics, more content.<p>
      </div>

      <div class="project" id="curiousexpeditionrivals">
        <a href="http://curious-expedition.com" target="_blank" rel="noopener"><img src="img/shot_tce_rivals.png"/></a>
        <h3>Curious Expedition Rivals</h3>
        <h4>2018 - 2019</h4>
        <p>The multiplayer spin-off of Curious Expedition, which started as stand-alone browser game and was eventually patched into the regular Curious Expedition steam game.<p>
      </div>

      <div class="project" id="artgames">
        <a href="https://youtu.be/LQnRSzCJNG8" target="_blank" rel="noopener"><img src="img/shot_artgames.png"/></a>
        <h3>Art Games</h3>
        <h4>2017 - 2018</h4>
        <p>Together with Goethe Institut we co-organized and ran eight political game jams in Mexico City, Seoul, Boston, Jakarta, São Paulo, Novosibirsk, Athens, and Bangkok.<p>
      </div>

      <div class="project" id="gamecollectives">
        <a href="http://gamecollectives.com" target="_blank" rel="noopener"><img src="img/shot_gamecollectives.png"/></a>
        <h3>GameCollectives.com</h3>
        <h4>2017 - 2018</h4>
        <p>A compilation of game collectives around the world.<p>
      </div>

      <div class="project" id="curiouscase">
        <a href="http://curious-case.com" target="_blank" rel="noopener"><img src="img/shot_curiouscase.png"/></a>
        <h3>The Curious Case</h3>
        <h4>2016 -</h4>
        <p>Procedural crime stories in the Roaring Twenties of Berlin. Currently on pause.<p>
      </div>

      <div class="project" id="saftladen">
        <a href="http://saftladen.berlin" target="_blank" rel="noopener"><img src="img/shot_saftladen.png"/></a>
        <h3>Saftladen</h3>
        <h4>2015 -</h4>
        <p>A co-working space and indie game collective with 50 members. Now in its fourth incarnation in Berlin Lichtenberg.<p>
      </div>

      <div class="project" id="curiousexpedition">
        <a href="http://curious-expedition.com" target="_blank" rel="noopener"><img src="img/shot_tce.png"/></a>
        <h3>The Curious Expedition</h3>
        <h4>2014 - 2018</h4>
        <p>Our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the Victorian age.<p>
      </div>

      <div class="project" id="maschinenmensch">
        <a href="http://maschinen-mensch.com" target="_blank" rel="noopener"><img src="img/shot_mm.png"/></a>
        <h3>Maschinen-Mensch</h3>
        <h4>2014 -</h4>
        <p>I co-founded this indie games studio with Johannes Kristmann.<p>
      </div>

      <div class="project" id="deadisland">
        <a href="http://deadisland.com" target="_blank" rel="noopener"><img src="img/shot_di2.jpg"/></a>
        <h3>Dead Island 2</h3>
        <h4>2012 - 2013</h4>
        <p>A zombie open world game for Plaion. I worked at <a href="http://www.yager.de/">YAGER</a> as senior programmer in the areas: AI, animation, gameplay, multiplayer.</p>
      </div>

      <div class="project" id="specops">
        <a href="http://www.specopstheline.com/" target="_blank" rel="noopener"><img src="img/shot_so.jpg"/></a>
        <h3>Spec Ops: The Line</h3>
        <h4>2009 - 2011</h4>
        <p>A military shooter developer by <a href="http://www.yager.de/">YAGER</a> for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).</p>
      </div>

      <div class="project" id="saros">
        <a href="http://www.saros-project.org/" target="_blank" rel="noopener"><img src="img/shot_saros.png"/></a>
        <h3>Saros</h3>
        <h4>2007</h4>
        <p>Started this distributed pair programming tool as part of my computer science diploma thesis with over 250,000 downloads and over 12 related master/bachelor works.</p>
      </div>

      <div class="project" id="jmem">
        <a href="http://sourceforge.net/projects/jmemorize/" target="_blank" rel="noopener"><img src="img/shot_jmem.gif"/></a>
        <h3>jMemorize</h3>
        <h4>2004 - 2008</h4>
        <p>Created this open-source software for flashcard learning, which has been downloaded over 250,000 times.</p>
      </div>

      <div style="clear:both"></div>
    </div>

    <div id="jams">
      <h2>Game Jams</h2>

      <div class="project" id="mypants">
        <a href="http://firepunchd.tumblr.com/post/146596654988/day-of-the-tentacles-this-weekend-some-folks-from" target="_blank" rel="noopener"><img src="img/shot_pants.jpg"/></a>
        <h3>My Pants, WTF</h3>
        <h4>2016</h4>
        <p>A small VR sandbox about being a kind tentacle monster in love and angry about pollution.<p>
      </div>

       <div class="project" id="meldtown">
        <a href="http://maschinen-mensch.com/meldtown" target="_blank" rel="noopener"><img src="img/shot_meldtown.png"/></a>
        <h3>Welcome to Meldtown</h3>
        <h4>2015</h4>
        <p>A small local multiplayer game about people repairing a nuclear power plant and one of them being a saboteur (requires controllers).<p>
      </div>

      <div class="project" id="planetcorp">
        <a href="http://maschinen-mensch.com/planetcorp" target="_blank" rel="noopener"><img src="img/shot_planetcorp.png"/></a>
        <h3>Planet Corp</h3>
        <h4>2014</h4>
        <p>A small game about space mining. Created in 72 hours for Ludum Dare 29.<p>
      </div>

      <div style="clear:both"></div>
    </div>

    <div id="talks">
      <h2>Speaking / Workshops / Writing</h2>

      <table>
        <!-- 2020 -->
        <tr>
          <td>2020</td>
          <td>Berlin</td>
          <td class="title"><a href="https://deutscher-computerspielpreis.de/jury" target="_blank" rel="noopener">Deutscher Computerspielpreis</a></td>
          <td>Awards Jury Member</td>
        </tr>
        <tr>
          <td></td>
          <td>-</td>
          <td class="title"><a href="https://www.gamesweekberlin.com/proexperience/" target="_blank" rel="noopener">Gamesweek Berlin</a></td>
          <td>Curious Project Management</td>
        </tr>
        <tr>
          <td></td>
          <td>-</td>
          <td class="title"><a href="https://www.gamesweekberlin.com/proexperience/" target="_blank" rel="noopener">Gamesweek Berlin</a></td>
          <td>Procedural Game Design</td>
        </tr>

        <!-- 2019 -->
        <tr>
          <td>2019</td>
          <td>Berlin</td>
          <td class="title"><a href="https://deutscher-computerspielpreis.de/jury" target="_blank" rel="noopener">Deutscher Computerspielpreis</a></td>
          <td>Awards Jury Member</td>
        </tr>
        <tr>
          <td></td>
          <td>Hamburg</td>
          <td class="title"><a href="play19.playfestival.de" target="_blank" rel="noopener">Play Festival</a></td>
          <td>Artist Talk (hosted by Christian Schiffer)</td>
        </tr>
        <tr>
          <td></td>
          <td>Beijing</td>
          <td class="title"><a href="https://deutscher-computerspielpreis.de/jury" target="_blank" rel="noopener">Goethe Institut</a></td>
          <td>Art Game Jam Organizer/Host</td>
        </tr>
        <tr>
          <td></td>
          <td>-</td>
          <td class="title"><a href="https://www.crcpress.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309" target="_blank" rel="noopener">"Procedural Storytelling in Game Design" Book</a></td>
          <td>Chapter 11:  Memorable Stories from Simple Rules in Curious Expedition</td>
        </tr>

        <!-- 2018 -->
        <tr>
          <td>2018</td>
          <td>Hamburg</td>
          <td class="title"><a href="https://playfestival.de/" target="_blank" rel="noopener">PLAY18</a></td>
          <td>Gr8 Art Games</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="https://amaze-berlin.de/" target="_blank" rel="noopener">A MAZE</a></td>
          <td>Screening Art Games documentary by Willi Schumann</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="https://amaze-berlin.de/" target="_blank" rel="noopener">A MAZE</a></td>
          <td>Art Games - 8 Game Jams Worldwide Mini Talks</td>
        </tr>
        <tr>
          <td></td>
          <td>Bangkok</td>
          <td class="title"><a href="http://www.commde.com/" target="_blank" rel="noopener">Chulalongkorn University</a></td>
          <td>Surviving Indie Game Development</td>
        </tr>
        <tr>
          <td></td>
          <td>Bangkok</td>
          <td class="title"><a href="http://goethe.de/artgames" target="_blank" rel="noopener">Goethe Institute</a></td>
          <td>Art Games Thailand Organizer/Host</td>
        </tr>

        <!-- 2017 -->
        <tr>
          <td>2017</td>
          <td>Berlin</td>
          <td class="title"><a href="https://twitter.com/saftladenberlin/status/932544761763901440" target="_blank" rel="noopener">BTK</a></td>
          <td>Everything Maschinen-Mensch</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="https://www.meetup.com/Blockchain-Creativity-meetup/" target="_blank" rel="noopener">Blockchain &amp; Creativity</a></td>
          <td>Indie Games Industry Challenges</td>
        </tr>
        <tr>
          <td></td>
          <td>Johannesburg</td>
          <td class="title"><a href="http://goethe.de/artgames" target="_blank" rel="noopener">Goethe Institute</a></td>
          <td>Art Games Panelist</td>
        </tr>
        <tr>
          <td></td>
          <td>Johannesburg</td>
          <td class="title"><a href="http://www.amaze-johannesburg.co.za/" target="_blank" rel="noopener">A MAZE</a></td>
          <td>Awards Jury Member</td>
        </tr>
        <tr>
          <td></td>
          <td>Johannesburg</td>
          <td class="title"><a href="http://www.amaze-johannesburg.co.za/" target="_blank" rel="noopener">A MAZE</a></td>
          <td>Generative storytelling: Systems &amp; Tall Tales</td>
        </tr>
        <tr>
          <td></td>
          <td>Sao&nbsp;Paulo</td>
          <td class="title"><a href="http://bigfestival.com.br" target="_blank" rel="noopener">BIG-Festival</a></td>
          <td>Art Games Panelist</td>
        </tr>
        <tr>
          <td></td>
          <td>Sao&nbsp;Paulo</td>
          <td class="title"><a href="https://goethe.de/artgames" target="_blank" rel="noopener">Goethe Institute</a></td>
          <td>Art Games Brazil Organizer/Host</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://amaze-berlin.de/" target="_blank" rel="noopener">A MAZE</a></td>
          <td>Main stage Host</td>
        </tr>
        <tr>
          <td></td>
          <td>Boston</td>
          <td class="title"><a href="https://goethe.de/artgames" target="_blank" rel="noopener">Goethe Institute</a></td>
          <td>Art Games USA Organizer/Host</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="https://menschenbewegen.jetzt/veranstaltungen/game-science-center/" target="_blank" rel="noopener">Lange Nacht der Ideen</a></td>
          <td>Digitale Spiele als Kulturbotschafter Patron</td>
        </tr>
        <tr>
          <td></td>
          <td>Seoul</td>
          <td class="title"><a href="https://www.goethe.de/en/uun/ver/arg/ort/seo.html" target="_blank" rel="noopener">Goethe Institute</a></td>
          <td>Art Games South Korea Organizer/Host</td>
        </tr>


        <!-- 2016 -->
        <tr>
          <td>2016</td>
          <td>Berlin</td>
          <td class="title"><a href="https://www.facebook.com/events/649587928555424/" target="_blank" rel="noopener">The Making Of #1</a></td>
          <td>The Making Of The Curious Expedition</td>
        </tr>
        <tr>
          <td></td>
          <td>Sao&nbsp;Paulo</td>
          <td class="title"><a href="http://www.abragames.org/o-que-estamos-fazendo/chega-ao-brasil-o-gamecamp-o-barcamp-sobre-games-de-munich" target="_blank" rel="noopener">Game Mixer Camp</a></td>
          <td>Generative Storytelling</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="https://www.eventbrite.de/e/intel-buzz-workshop-berlin-registration-26114936478#" target="_blank" rel="noopener">Talk &amp; Play #21</a></td>
          <td>Generative Storytelling</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://program.amaze-berlin.de/event/6lNZ/rise-of-the-game-collectives-panel-with-felix-roman-klondike-lena-mech-copenhagen-game-collective-malath-abbas-dundee-game-collective-riad-djemili-saftladen-runa-haukland-hamar-game-collective" target="_blank" rel="noopener">A MAZE</a></td>
          <td>Rise of the Game Collectives Panel Host (<a href="https://voicerepublic.com/talks/game-collectives-panel-line-up-tba" target="_blank" rel="noopener">Audio</a>)</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://qvconf.com/content/hands-funding-best-practice-case-study-and-more-money-behind-scenes-developing-games-german-" target="_blank" rel="noopener">Quo Vadis</a></td>
          <td>Hands on Funding Panel</td>
        </tr>
        <tr>
          <td></td>
          <td>Hamburg</td>
          <td class="title"><a href="http://www.design.haw-hamburg.de/" target="_blank" rel="noopener">HAW</a></td>
          <td>Procedural Storytelling Workshop</td>
        </tr>
        <tr>
          <td></td>
          <td>Hamburg</td>
          <td class="title"><a href="http://www.design.haw-hamburg.de/event/here-there-games-ringvorlesung-/" target="_blank" rel="noopener">HERE THERE</a></td>
          <td>Generative Storytelling (<a href="http://de.slideshare.net/games_rv/generative-storytelling-unendliche-geschichten" target="_blank" rel="noopener">Slides</a>, <a href="https://www.facebook.com/media/set/?set=a.1579927208986712.1073741829.1559518434360923&type=3" target="_blank" rel="noopener">Photos</a>)</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://berlingamescene.com/event/devolution-1-the-curious-expedition/" target="_blank" rel="noopener">Devolution #1</a></td>
          <td>The Curious Devolution - A Development Expedition (<a href="https://docs.google.com/presentation/d/14E8clQDqwf5_6rHdUALRgmC46dx4FB45PVco_kAGid0/edit?usp=sharing" target="_blank" rel="noopener">Slides</a>)</td>
        </tr>

        <!-- 2015 -->
        <tr>
          <td>2015</td>
          <td>Jakarta</td>
          <td class="title"><a href="http://www.gamedevgathering.com/" target="_blank" rel="noopener">GDG</a></td>
          <td>You are more than your game (<a href="https://docs.google.com/presentation/d/1bUH8fLP1xq4_fMfG1C7mLdYgailxeAyonbg1SVLZc0s/edit?usp=sharing" target="_blank" rel="noopener">Slides</a>)</td>
        </tr>
        <tr>
          <td></td>
          <td>Cologne</td>
          <td class="title"><a href="http://respawngatheringofgamedevel2015.sched.org/event/3wgl/mechanics-vs-narrative?iframe=no&w=&sidebar=yes&bg=no" target="_blank" rel="noopener">Respawn</a></td>
          <td>Mechanics VS Narrative Panel</td>
        </tr>
        <tr>
          <td></td>
          <td>Cologne</td>
          <td class="title"><a href="http://respawngatheringofgamedevel2015.sched.org/event/3vUG/experiences-in-early-access?iframe=no&w=&sidebar=yes&bg=no" target="_blank" rel="noopener">Respawn</a></td>
          <td>Experiences in Early Access Panel
          </td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://amaze-berlin.de/" target="_blank" rel="noopener">A MAZE</a></td>
          <td>1 Year Maschinen-Mensch (<a href="https://www.youtube.com/watch?v=oFx7l2godgc" target="_blank" rel="noopener">Video</a>, <a href="https://docs.google.com/presentation/d/1kqiaFDdErhrck9KCnwlDjlJP-DQLugXrUKjUb7tbYlI/edit?usp=sharing" target="_blank" rel="noopener">Slides</a>)</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://qvconf.com/sessions/low-budget-marketing-and-community-building-indies" target="_blank" rel="noopener">Quo Vadis</a></td>
          <td>Low-budget marketing for #indies Panel</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://www.expo2015.org/en/" target="_blank" rel="noopener">Gamefest Berlin</a></td>
          <td>Spielung The Curious Expedition</td>
        </tr>
        <tr>
          <td></td>
          <td>Milan</td>
          <td class="title"><a href="http://www.expo2015.org/en/" target="_blank" rel="noopener">EXPO Milano</a></td>
          <td>The Curious Expedition</td>
        </tr>

        <!-- 2014 -->
        <tr>
          <td>2014</td>
          <td>Poznan</td>
          <td class="title"><a href="http://gic.gd/en/" target="_blank" rel="noopener">ZTG/GIC</a></td>
          <td>A curious guide to zero-budget marketing (<a href="https://docs.google.com/presentation/d/153Rz_TPwZ36HVg9-Mhvej7gSuWM5BTv3VKxRWYTTZHM/edit?usp=sharing" target="_blank" rel="noopener">Slides</a>)</td>
        </tr>
        <tr>
          <td></td>
          <td>Berlin</td>
          <td class="title"><a href="http://berlingamescene.com/talkandplay/" target="_blank" rel="noopener">Talk &amp; Play #6</a></td>
          <td>The Curious Expedition (<a href="https://www.youtube.com/watch?v=kfUan_v5TrU" target="_blank" rel="noopener">Video</a>)</td>
        </tr>
      </table>
    </div>

    <div id="interviews">
      <h2>Interviews (selected)</h2>
      <table>
        <tr>
          <td>2023</td>
          <td class="title">Save the Games Industry&nbsp;(en)</td>
          <td><a href="https://www.youtube.com/watch?v=OmFNu7ca4cg" target="_blank" rel="noopener">Berlin w/ Maschinen Mensch, Berlin Fashion Week</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">Games Ground Berlin (en)</td>
          <td><a href="https://www.youtube.com/watch?v=d_9avmJ0DS4" target="_blank" rel="noopener">Games Ground Berlin - Saftladen After-hours (Berlin Indie Gaming Studios)</a></td>
        </tr>
        <tr>
          <td>2021</td>
          <td class="title">gTV (de)</td>
          <td><a href="https://www.youtube.com/watch?v=mHYB4S6t3_c" target="_blank" rel="noopener">Moralische Entscheidungen in Games mit Rob Bubble, Riad Djemili und Gunnar Krupp</a></td>
        </tr>
        <tr>
          <td>2020</td>
          <td class="title">OK COOL Podcast (de)</td>
          <td><a href="https://okcool.space/the-curious-expedition-2-streitkultur-verlorenes-eis-ok-cool-trifft-riad-djemili/" target="_blank" rel="noopener">OK COOL trifft Riad Djemili</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">Game Dev Podcast (de)</td>
          <td><a href="https://gamedevpodcast.de/38/" target="_blank" rel="noopener">Projektmanagement</a></td>
        </tr>
        <tr>
          <td>2019</td>
          <td class="title">Games Capital Berlin (en)</td>
          <td><a href="https://www.gamescapital.berlin/blogarticle/being-part-of-a-greater-community/" target="_blank" rel="noopener">Being Part of a greater Community</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">Gamestar Podast (de)</td>
          <td><a href="https://www.gamestar.de/artikel/hinter-den-pixeln-folge-12-podcast-ki-procedural-generation-no-mans-sky-zukunft-kuenstliche-intelligenz,3342528.html" target="_blank" rel="noopener">Prozedurale Generierung - Die Zukunft der Spieleentwicklung - alle Macht dem KI-Algorithmus</a></td>
        </tr>
        <tr>
          <td>2018</td>
          <td class="title">Goethe Institute (de)</td>
          <td><a href="https://www.goethe.de/de/kul/mol/21042648.html" target="_blank" rel="noopener">Deutsche Indie Games: Brettspiel Digital</a></td>
        </tr>
        <tr>
          <td>2016</td>
          <td class="title">Roguelike Radio (en)</td>
          <td><a href="http://www.roguelikeradio.com/2016/02/episode-115-curious-expedition.html" target="_blank" rel="noopener">Episode 115: The Curious Expedition</a></td>
        </tr>
        <tr>
          <td>2015</td>
          <td class="title">Zeit Online (de)</td>
          <td><a href="http://www.zeit.de/digital/games/2015-08/saftladen-berlin-indie-games-kollektiv" target="_blank" rel="noopener">Spiele aus dem Saftladen</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">DRadio Wissen (de)</td>
          <td><a href="http://dradiowissen.de/beitrag/games-curious-expedition-trotzt-der-mainstream-spielelogik" target="_blank" rel="noopener">Wahnsinns-Pixel statt Mainstream-Game</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">Der Tagesspiegel (de)</td>
          <td><a href="http://www.tagesspiegel.de/medien/games/macher-von-the-curious-expedition-das-anhaeufen-von-ruhm-bleibt-das-hauptziel/11813032.html" target="_blank" rel="noopener">Das Anhäufen von Ruhm bleibt das Hauptziel</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">Medienboard (en)</td>
          <td><a href="http://mbbinternational.tumblr.com/post/115209547327/interview-with-the-minds-behind-the-curious" target="_blank" rel="noopener">Interview with Maschinen-Mensch</a></td>
        </tr>
        <tr>
          <td>2014</td>
          <td class="title">Gamasutra (en)</td>
          <td><a href="http://www.gamasutra.com/view/news/227634/The_charming_heart_of_darkness_Former_Spec_Ops_teams_Curious_Expedition.php" target="_blank" rel="noopener">The charming heart of darkness: Former Spec Ops team's Curious Expedition</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">PC GAMER (en)</td>
          <td><a href="http://www.pcgamer.com/curious-expedition-interview-making-a-hardcore-browser-game-people-will-pay-for/" target="_blank" rel="noopener">Making a hardcore browser game people will pay for</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="title">Indie Fresse Podcast (de)</td>
          <td><a href="https://superlevel.de/cast/indie-fresse-040-maschinen-mensch/" target="_blank" rel="noopener">Folge #40 - Maschinen-Mensch</a></td>
        </tr>
      </table>
    </div>

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