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	<title>De Mattar</title>
	<link>http://blog.joaomattar.com</link>
	<description>antes pato que gato-sapato</description>
	<pubDate>Mon, 13 Jul 2009 23:23:43 +0000</pubDate>
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	<language>en</language>
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		<title>Curso Second Life Completo para Iniciantes</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/0sEtEtKfsas/</link>
		<comments>http://blog.joaomattar.com/2009/07/13/curso-second-life-completo-para-iniciantes/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 23:09:56 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Second Life</category>

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		<description>Amanhã estarão abertas as inscrições para a sexta turma do curso Second Life Completo para Iiniciantes, que faz tempo já se tornou um clássico no nosso país. 
Como sempre o curso será gratuito e oferecido na Ilha do Empreendedor. 
As aulas serão às quartas, das 18 às 20 horas (horário de Brasília), e o início [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/0sEtEtKfsas" height="1" width="1"/&gt;</description>
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		<item>
		<title>Don-t Bother Me, Mom, I’m-Learning! How computer and video games are preparing your kids for 21st century success and how you can help!</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/l_WmYpJIN-0/</link>
		<comments>http://blog.joaomattar.com/2009/07/13/don-t-bother-me-mom-i-m-learning-how-computer-and-video-games-are-preparing-your-kids-for-21st-century-success-and-how-you-can-help/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 21:59:22 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/13/don-t-bother-me-mom-i-m-learning-how-computer-and-video-games-are-preparing-your-kids-for-21st-century-success-and-how-you-can-help/</guid>
		<description>PRENSKY, Marc. Don’t bother me, Mom, i´m learning!: how computers and video games are preparing your kids for 21st century success and how you can help! St. Paul, MN: Paragon House Publishers, 2006.
Marc Prensky tem um site que vale a pena conhecer, com muitas informações sobre o uso de games em educação, incluindo uma lista [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/l_WmYpJIN-0" height="1" width="1"/&gt;</description>
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		<item>
		<title>The kids are alright: how the gamer generation is changing the workplace</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/0WijqZVoukI/</link>
		<comments>http://blog.joaomattar.com/2009/07/12/the-kids-are-alright-how-the-gamer-generation-is-changing-the-workplace/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 17:04:35 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/12/the-kids-are-alright-how-the-gamer-generation-is-changing-the-workplace/</guid>
		<description>BECK, John C.; WADE, Mitchell. The kids are alright: how the gamer generation is changing the workplace. Boston: Harvard Business School Press, 2006. Resenha de João Mattar.
Na verdade, este livro é uma nova edição do livro abaixo, da mesma editora e com capa dura, com a inclusão de um curtíssimo Prefácio:

BECK, John C.; WADE, Mitchell. [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/0WijqZVoukI" height="1" width="1"/&gt;</description>
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		<item>
		<title>Jogos Eletrônicos: diversão, poder e subjetivação</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/QPyRE9D6Eeg/</link>
		<comments>http://blog.joaomattar.com/2009/07/11/jogos-eletronicos-diversao-poder-e-subjetivacao/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 14:29:03 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/11/jogos-eletronicos-diversao-poder-e-subjetivacao/</guid>
		<description>MENDES, Cláudio Lúcio. Jogos eletrônicos: diversão, poder e subjetivação. Campinas, SP: Papirus, 2006. Resenha de João Mattar.
O interessante livro se propõe a responder a 2 questões principais, utilizando como referencial teórico as ideias do filósofo francês Michel Foucault: (a) Como nos tornamos sujeitos-jogadores? (b) Que efeitos os jogos eletrônicos têm sobre nós? 
Depois de uma [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/QPyRE9D6Eeg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.joaomattar.com/2009/07/11/jogos-eletronicos-diversao-poder-e-subjetivacao/feed/</wfw:commentRss>
		<feedburner:origLink>http://blog.joaomattar.com/2009/07/11/jogos-eletronicos-diversao-poder-e-subjetivacao/</feedburner:origLink></item>
		<item>
		<title>Good Video Games + Good Learning: collected essays on video games, learning and literacy</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/JPFn6KMw0j0/</link>
		<comments>http://blog.joaomattar.com/2009/07/10/good-video-games-good-learning-collected-essays-on-video-games-learning-and-literacy/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 14:00:57 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/10/good-video-games-good-learning-collected-essays-on-video-games-learning-and-literacy/</guid>
		<description>GEE, James Paul. Good video games and good learning: collected essays on video games, learning and literacy. New York: Peter Lang, 2007. (New Literacies and Digital Epistemologies; v. 27)
James Paul Gee é Professor of Reading na University of Wisconsin-Madison. É também autor de What Video Games Have to Teach Us About Learning and Literacy (2003) [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/JPFn6KMw0j0" height="1" width="1"/&gt;</description>
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		<item>
		<title>Game on: jogos eletrônicos na escola e na vida da geração @</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/SqWaZn6q4Y0/</link>
		<comments>http://blog.joaomattar.com/2009/07/08/game-on-jogos-eletronicos-na-escola-e-na-vida-da-geracao/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 00:18:27 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/08/game-on-jogos-eletronicos-na-escola-e-na-vida-da-geracao/</guid>
		<description>MOITA, Filomena. Game on: jogos eletrônicos na escola e na vida da geração @. Campinas, SP: Alinea, 2007. Resenha de João Mattar.
Nesta resenha, não seguirei o texto capítulo a capítulo. É possível ler online uma breve Sinopse e o Sumário.
Em mais de um momento do livro, a professora Filomena afirma que há ainda poucas pesquisas [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/SqWaZn6q4Y0" height="1" width="1"/&gt;</description>
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		<item>
		<title>Persuasive Games: the expressive power of videogames</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/AUj-GOFPkik/</link>
		<comments>http://blog.joaomattar.com/2009/07/08/persuasive-games-the-expressive-power-of-videogames/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 21:40:56 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/08/persuasive-games-the-expressive-power-of-videogames/</guid>
		<description>BOGOST, Ian. Persuasive games: the expressive power of videogames. Cambridge, MA: MIT Press, 2007. Resenha de João Mattar.
Ian Gogost é Associate Professor na School of Literature, Communication, and Culture, no Georgia Institute of Technology, e fundador da Persuasive Games. É também o autor de Unit Operations: an Approach to Videogame Criticism, publicado pela MIT Press.
Este [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/AUj-GOFPkik" height="1" width="1"/&gt;</description>
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		<item>
		<title>Playing to Learn: video games in the classroom</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/9ojptWtAVTs/</link>
		<comments>http://blog.joaomattar.com/2009/07/06/playing-to-learn-video-games-in-the-classroom/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 17:29:37 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/06/playing-to-learn-video-games-in-the-classroom/</guid>
		<description>HUTCHISON, David. Playing to learn: video games in the classroom. Westport, CT: Libraries Unlimited, 2007. Resenha de João Mattar.
David Hutchison é Associate Professor na Faculty of Education, Brock University (Ontario, Canada).
O livro apresenta mais de 100 sugestões de atividades para serem realizadas em sala de aula com crianças. As atividades em geral não envolvem jogar [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/9ojptWtAVTs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.joaomattar.com/2009/07/06/playing-to-learn-video-games-in-the-classroom/feed/</wfw:commentRss>
		<feedburner:origLink>http://blog.joaomattar.com/2009/07/06/playing-to-learn-video-games-in-the-classroom/</feedburner:origLink></item>
		<item>
		<title>Why Video Games are Good for Your Soul</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/mLm9Gm9WhKc/</link>
		<comments>http://blog.joaomattar.com/2009/07/06/why-video-games-are-good-for-your-soul/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 15:45:25 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Resenhas</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/06/why-video-games-are-good-for-your-soul/</guid>
		<description>GEE, James Paul. Why video games are good for your soul: pleasure and learning. Australia: Common Ground, 2005. Resenha de João Mattar.
James Paul Gee é Professor of Reading na University of Wisconsin at Madison e uma referência mundial no uso de games em educação. O pequeno livro está organizado em capítulos que analisam um ou [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/mLm9Gm9WhKc" height="1" width="1"/&gt;</description>
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		<item>
		<title>How Computer Games Help Children Learn</title>
		<link>http://feedproxy.google.com/~r/joaomattar/XprX/~3/VSQFObF_LBM/</link>
		<comments>http://blog.joaomattar.com/2009/07/05/how-computer-games-help-children-learn/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 21:30:42 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
		
		<category>Educação</category>

		<category>Games</category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/07/05/how-computer-games-help-children-learn/</guid>
		<description>SHAFFER, David. How computer games help children learn. New York: Palgrave Macmillan, 2006. Resenha de João Mattar.
David Williamson Shaffer, Associate Professor of Learning Science na University of Wisconsin-Madison, desenvolve no livro o interessante conceito de &amp;#8220;games epistêmicos&amp;#8221; (epistemic games): mundos virtuais criados a partir de práticas profissionais, que desenvolvem o pensamento inovador. São games que [...]&lt;img src="http://feeds.feedburner.com/~r/joaomattar/XprX/~4/VSQFObF_LBM" height="1" width="1"/&gt;</description>
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