<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2058800203983418852</id><updated>2024-08-28T04:40:52.443-07:00</updated><category term="XNA"/><category term="Atividades acadêmicas"/><category term="Blogs"/><category term="C#"/><category term="Microsoft"/><category term="Livros"/><category term="Programação"/><category term="Meus jogos"/><category term="Monografia"/><category term="Off-topic"/><category term="POO"/><title type='text'>Joaz Praxedes Jr.</title><subtitle type='html'>Este é o meu blog pessoal, onde detalho minhas atividades relacionadas ao meu curso de ciência da computação na UFRN.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>106</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-7628294141464932892</id><published>2008-09-19T06:55:00.001-07:00</published><updated>2008-09-19T06:55:47.233-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>XNA Gamefest 2008 original</title><content type='html'>&lt;p&gt;Enquanto o material do &lt;a href=&quot;http://joazpraxedesjr.blogspot.com/2008/09/xna-gamefest-brasil-2008.html&quot;&gt;XNA Gamefest Brasil 2008&lt;/a&gt; n&amp;#227;o sai, coloco &lt;a href=&quot;http://www.xnagamefest.com/presentations08.htm&quot;&gt;aqui o material do XNA Gamefest 2008&lt;/a&gt; (o evento original, dos USA).&lt;/p&gt;  &lt;p&gt;H&amp;#225; muito material. Muito mesmo.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/7628294141464932892/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/7628294141464932892' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/7628294141464932892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/7628294141464932892'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/09/xna-gamefest-2008-original.html' title='XNA Gamefest 2008 original'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-3258234122690811698</id><published>2008-09-19T06:48:00.001-07:00</published><updated>2008-09-19T06:48:37.117-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>XNA Gamefest Brasil 2008</title><content type='html'>&lt;p&gt;Come&amp;#231;a amanh&amp;#227;, em S&amp;#227;o Paulo, o &lt;a href=&quot;http://www.gamefestbrasil.net/&quot;&gt;XNA Gamefest Brasil 2008&lt;/a&gt;. O evento, patrocinado pela Microsoft, contar&amp;#225; com apresenta&amp;#231;&amp;#227;o de palestras sobre desenvolvimento de jogos em XNA para PC e XBox360, em todos os estilos, de n&amp;#237;vel b&amp;#225;sico a avan&amp;#231;ado. Tamb&amp;#233;m haver&amp;#225; apresenta&amp;#231;&amp;#245;es sobre Intelig&amp;#234;ncia Artificial, jogos 3D, Silverlight, Blender, Game Design, etc.&lt;/p&gt;  &lt;p&gt;Como n&amp;#227;o poderia deixar de ter, haver&amp;#225; tamb&amp;#233;m apresenta&amp;#231;&amp;#245;es de jogos desenvolvidos pela comunidade.&lt;/p&gt;  &lt;p&gt;Para quem n&amp;#227;o vai, fica a esperan&amp;#231;a do material do Gamefest ficar disponivel ap&amp;#243;s um tempo.&lt;/p&gt;  &lt;p&gt;Mais informa&amp;#231;&amp;#245;es &lt;a href=&quot;http://www.gamefestbrasil.net/&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/3258234122690811698/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/3258234122690811698' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/3258234122690811698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/3258234122690811698'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/09/xna-gamefest-brasil-2008.html' title='XNA Gamefest Brasil 2008'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-6127262597393174626</id><published>2008-09-17T17:46:00.001-07:00</published><updated>2008-09-17T17:46:54.910-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>XNA GS Beta 3.0 saiu!</title><content type='html'>&lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;http://blogs.msdn.com/xna/archive/2008/09/16/xna-game-studio-3-0-beta-is-go.aspx&quot;&gt;Saiu&lt;/a&gt; a vers&amp;#227;o beta do XNA Game Studio 3.0. &lt;/p&gt;  &lt;p&gt;Voc&amp;#234; pode fazer o download &lt;a href=&quot;http://creators.xna.com/en-us/3.0beta_mainpage&quot;&gt;aqui&lt;/a&gt;. &lt;/p&gt;  &lt;p&gt;A vers&amp;#227;o final ainda sai este ano. Alguns bugs podem ser encontrados e voc&amp;#234; pode submet&amp;#234;-los ao &lt;a href=&quot;https://connect.microsoft.com/site/sitehome.aspx?SiteID=226&quot;&gt;Microsoft Connect&lt;/a&gt;. Sugest&amp;#245;es de melhorias tamb&amp;#233;m s&amp;#227;o bem-vindas!&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/6127262597393174626/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/6127262597393174626' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6127262597393174626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6127262597393174626'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/09/xna-gs-beta-30-saiu.html' title='XNA GS Beta 3.0 saiu!'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-2062160212306824735</id><published>2008-09-12T18:32:00.001-07:00</published><updated>2008-09-12T18:33:46.230-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>XNA Game Studio 3.0 beta a caminho</title><content type='html'>&lt;p&gt;Ol&amp;#225;, amigos,&lt;/p&gt;  &lt;p&gt;O XNA Game Studio (XNA GS) 3.0 beta est&amp;#225; quase saindo do forno. Enquanto isso, postarei aqui as suas principais novidades (de fato, nada de achismos).&lt;/p&gt;  &lt;p&gt;Suporte ao Zune: a principal novidade, como alguns de voc&amp;#234;s j&amp;#225; sabem, &amp;#233; o suporte a desenvolvimento de jogos para o Zune. (O XNA Game Studio 3.0 CTP vai deixar de funcionar depois que voc&amp;#234; tiver atualizado o firmware do Zune para a vers&amp;#227;o 3.0). O desenvolvimento j&amp;#225; est&amp;#225; com uma bom n&amp;#237;vel de estabilidade. Aceita inclusive desenvolvimento em Windows Vista x64.&lt;/p&gt;  &lt;p&gt;XBox 360: Infelizmente para alguns, o desenvolvimento para XBox360 ainda n&amp;#227;o ser&amp;#225; suportado. Apenas na vers&amp;#227;o final.&lt;/p&gt;  &lt;p&gt;No geral, o framework XNA 3.0 suportar&amp;#225;:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;a execu&amp;#231;&amp;#227;o de m&amp;#250;sicas do seu PC ou XBox360 nos seus jogos;&lt;/li&gt;    &lt;li&gt;suporte a convite de jogos multiplayer para chamar seus amigos para uma jogatina;&lt;/li&gt;    &lt;li&gt;novas formas de compacta&amp;#231;&amp;#227;o de dados para economia de espa&amp;#231;o;&lt;/li&gt;    &lt;li&gt;O &lt;a href=&quot;http://joazpraxedesjr.blogspot.com/2008/03/usando-o-project-upgrade-wizard.html&quot;&gt;Projeto Upgrade Wizard&lt;/a&gt; agora atualizar&amp;#225; os projetos da vers&amp;#227;o 2.0 para a 3.0;&lt;/li&gt;    &lt;li&gt;entre outros detalhes t&amp;#233;cnicos...&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Mais informa&amp;#231;&amp;#245;es &lt;a href=&quot;http://blogs.msdn.com/xna/archive/2008/09/12/xna-game-studio-3-0-beta-release-on-its-way.aspx&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;O download da vers&amp;#227;o beta estar&amp;#225; dispon&amp;#237;vel em breve. Ficarei de olho para qualquer novidade!&lt;/p&gt;  &lt;p&gt;At&amp;#233; mais!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/2062160212306824735/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/2062160212306824735' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2062160212306824735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2062160212306824735'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/09/xna-game-studio-30-beta-caminho.html' title='XNA Game Studio 3.0 beta a caminho'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-7838380971864442526</id><published>2008-09-02T19:02:00.001-07:00</published><updated>2008-09-02T19:02:41.966-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Um excelente tutorial para XNA</title><content type='html'>&lt;p&gt;Ol&amp;#225;, amigos!&lt;/p&gt;  &lt;p&gt;Venho aqui postar um excelente &lt;a href=&quot;http://www.phstudios.com/tutorials/xna/SpaceShooter/SpaceShooterGameTutorial.zip&quot;&gt;tutorial&lt;/a&gt; para desenvolvimento de jogos em XNA.&lt;/p&gt;  &lt;p&gt;O tutorial &amp;#233; do jogo &lt;a href=&quot;http://www.phstudios.com/tutorials/xna/SpaceShooter/SpaceShooterGame.zip&quot;&gt;Space Shooter&lt;/a&gt;. Esse jogo, como o pr&amp;#243;prio autor o designa, &amp;#233; um pouco complexo, mas &amp;#233; exatamente isso que o torna um &amp;#243;timo jogo/tutorial para estudos. Tamb&amp;#233;m podemos usar algumas partes do seu c&amp;#243;digo para implementar os nossos jogos.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;http://www.phstudios.com/&quot;&gt;Fonte&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/7838380971864442526/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/7838380971864442526' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/7838380971864442526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/7838380971864442526'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/09/um-excelente-tutorial-para-xna.html' title='Um excelente tutorial para XNA'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-6022831041103118680</id><published>2008-08-11T09:14:00.001-07:00</published><updated>2008-08-11T09:16:42.164-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>O primeiro jogo em XNA comercialmente disponível</title><content type='html'>&lt;p&gt;&lt;a href=&quot;http://www.torpexgames.com/index.php&quot;&gt;Torpex Games&lt;/a&gt; lan&amp;#231;ou o jogo &lt;a href=&quot;http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/&quot;&gt;Schizoid&lt;/a&gt; no Xbox LIVE Arcade! Este &amp;#233; o primeiro jogo comercial desenvolvido completamente em XNA.&lt;/p&gt;  &lt;p&gt;O jogo &amp;#233; bem interessante e sua parte gr&amp;#225;fica &amp;#233; muito bem feita! O jogo &amp;#233; jogado por dois jogadores, que t&amp;#234;m que trabalhar juntos para conseguir o objetivo. &lt;/p&gt;  &lt;p&gt;Este &amp;#233; o primeiro de muitos jogos, espero, a serem feitos em XNA por, digamos, pequenas empresas.&lt;/p&gt;  &lt;p&gt;Um v&amp;#237;deo demonstra&amp;#231;&amp;#227;o abaixo do jogo.&lt;/p&gt;  &lt;p&gt;   &lt;div class=&quot;wlWriterSmartContent&quot; id=&quot;scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:be730610-f02b-4492-8977-ead534d0a52d&quot; style=&quot;padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px&quot;&gt;&lt;div&gt;&lt;object width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ErQ2FGMug7w&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/ErQ2FGMug7w&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/6022831041103118680/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/6022831041103118680' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6022831041103118680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6022831041103118680'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/08/o-primeiro-jogo-em-xna-comercialmente.html' title='O primeiro jogo em XNA comercialmente disponível'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-685736916718637514</id><published>2008-08-07T20:22:00.001-07:00</published><updated>2008-08-07T20:22:58.833-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="Programação"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Esqueça XNA...</title><content type='html'>&lt;p&gt;O neg&amp;#243;cio &amp;#233; programar joguinhos para o iPhone! &lt;a href=&quot;http://philosophy.fas.nyu.edu/object/philo.people.elizablock.html&quot;&gt;Eliza Block&lt;/a&gt; criou &lt;a href=&quot;http://9to5mac.com/crossword-puzzle-ipod-iphone-2across&quot;&gt;um joguinho pro iPhone&lt;/a&gt;, lan&amp;#231;ou na App Store e pronto: est&amp;#225; faturando mais de US$2 mil por dia. Isso que &amp;#233; neg&amp;#243;cio! &lt;/p&gt;  &lt;p&gt;Leia &lt;a href=&quot;http://meiobit.pop.com.br/software/fique-rico-agora-como-programe-pro-iphone&quot;&gt;aqui&lt;/a&gt; e saiba melhor os motivos desse sucesso. N&amp;#227;o custa nada nas pr&amp;#243;ximas f&amp;#233;rias estudar o SDK do iPhone :D&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/685736916718637514/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/685736916718637514' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/685736916718637514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/685736916718637514'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/08/esquea-xna.html' title='Esqueça XNA...'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-2617441904190774290</id><published>2008-08-07T20:03:00.001-07:00</published><updated>2008-08-07T20:04:39.910-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Tutoriais de XNA para criação de jogos RPG</title><content type='html'>&lt;p&gt;Bem, a not&amp;#237;cia n&amp;#227;o &amp;#233; t&amp;#227;o nova, mas postarei mesmo assim. &lt;a href=&quot;http://joazpraxedesjr.blogspot.com/2008/05/creators-com-novo-site.html&quot;&gt;Postei&lt;/a&gt; h&amp;#225; uns 2 meses um link sobre um Starter Kit de RPG. Agora, al&amp;#233;m do Starter Kit, h&amp;#225; &lt;a href=&quot;http://blogs.msdn.com/xna/archive/2008/06/20/role-playing-game-tutorial-2-now-available.aspx&quot;&gt;dois tutoriais&lt;/a&gt; para quem quer estudar XNA voltado para a cria&amp;#231;&amp;#227;o de RPG&amp;#180;s.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/2617441904190774290/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/2617441904190774290' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2617441904190774290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2617441904190774290'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/08/tutoriais-de-xna-para-criao-de-jogos.html' title='Tutoriais de XNA para criação de jogos RPG'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-1775710045874911897</id><published>2008-08-04T20:39:00.001-07:00</published><updated>2008-08-04T20:41:00.954-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><title type='text'>Palestras do SBGames</title><content type='html'>&lt;p&gt;O SBGames 2008 est&amp;#225; chegando e fui pesquisar mais sobre esse evento para, de repente, postar algo pra voc&amp;#234;s. Se voc&amp;#234; &amp;#233; um que quando leu SBGames se perguntou &amp;quot;o que danado &amp;#233; isso?&amp;quot;, este &lt;a href=&quot;http://www.inf.pucminas.br/sbgames08/&quot;&gt;link&lt;/a&gt; &amp;#233; uma boa.&lt;/p&gt;  &lt;p&gt;Retirado do pr&amp;#243;prio site referido, temos o seguinte: &amp;quot;O &lt;b&gt;&lt;a href=&quot;http://www.sbgames.org.br&quot;&gt;SBGames&lt;/a&gt;&lt;/b&gt; &amp;#233; o principal evento de pesquisa e desenvolvimento de jogos e entretenimento digital da Am&amp;#233;rica Latina. Promovido pela &lt;a href=&quot;http://www.sbc.org.br&quot;&gt;SBC&lt;/a&gt; e apoiado pela &lt;a href=&quot;http://www.abragames.org&quot;&gt;ABRAGAMES&lt;/a&gt;, o evento re&amp;#250;ne estudantes, professores, artistas, designers, empreendedores de diversas universidades, centros de pesquisa e da ind&amp;#250;stria de jogos.&lt;/p&gt;  &lt;p&gt;[...]&lt;/p&gt;  &lt;p&gt;Em 2008, o evento ser&amp;#225; realizado em Belo Horizonte, de 10 a 12 de Novembro no campus da PUC - Cora&amp;#231;&amp;#227;o Eucar&amp;#237;stico, sob a co-organiza&amp;#231;&amp;#227;o da &lt;a href=&quot;http://www.inf.pucminas.br&quot;&gt;PUC Minas&lt;/a&gt; e &lt;a href=&quot;http://www.ufmg.br&quot;&gt;UFMG&lt;/a&gt;. A chamada de trabalhos ser&amp;#225; divulgada em breve.&amp;quot;&lt;/p&gt;  &lt;p&gt;Mais informa&amp;#231;&amp;#245;es &lt;a href=&quot;http://www.inf.pucminas.br/sbgames08/&quot;&gt;aqui&lt;/a&gt;. Uma coisa legal &amp;#233; que no SBGames h&amp;#225; muitas demonstra&amp;#231;&amp;#245;es de trabalhos desenvolvidos por professores e seus estudantes, o que fomenta o estudo nessa ramo da computa&amp;#231;&amp;#227;o, o qual considero o mais dif&amp;#237;cil, e, portanto, fomenta o desenvolvimento do pa&amp;#237;s em geral (n&amp;#227;o confundir, por favor, o ato de desenvolver jogos com o ato de jogar jogos, pois este em doses erradas, acredito, atrasa o pa&amp;#237;s).&lt;/p&gt;  &lt;p&gt;No site &lt;a href=&quot;http://blip.tv/&quot;&gt;Blip.tv&lt;/a&gt;, um sites que hospeda v&amp;#237;deos, fazendo uma pesquisa sobre o termo &amp;quot;xna&amp;quot; tem um canal do &lt;a href=&quot;http://sbgames.blip.tv/&quot;&gt;SBGames&lt;/a&gt; com v&amp;#237;deos sobre XNA, LUA, Blender, conceitos de jogos e at&amp;#233; algumas palestras em ingl&amp;#234;s (n&amp;#227;o gostei da qualidade do &amp;#225;udio), etc.&lt;/p&gt;  &lt;p&gt;Qualquer novidade sobre o SBGames 2008 eu volto aqui.&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/1775710045874911897/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/1775710045874911897' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/1775710045874911897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/1775710045874911897'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/08/palestras-do-sbgames.html' title='Palestras do SBGames'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-8728727145421686627</id><published>2008-08-03T09:11:00.001-07:00</published><updated>2008-08-03T09:11:15.346-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><title type='text'>Vídeos sobre C#</title><content type='html'>&lt;p&gt;Ol&amp;#225;.&lt;/p&gt;  &lt;p&gt;O site &lt;a href=&quot;http://idealprogrammer.com/&quot;&gt;Ideal Programmer&lt;/a&gt; lan&amp;#231;ou hoje uma &lt;a href=&quot;http://idealprogrammer.com/languages/c/c-soup-to-nuts-22-free-one-hour-videos-from-microsoft-expert-2/&quot;&gt;lista com links&lt;/a&gt; que nos levam a v&amp;#237;deos sobre C#. No total, s&amp;#227;o quase 22 horas de v&amp;#237;deo :)&lt;/p&gt;  &lt;p&gt;H&amp;#225; v&amp;#237;deos b&amp;#225;sicos como, por exemplo, um sobre objetos e classes. H&amp;#225; outros mais avan&amp;#231;ados, como um sobre C# e aplica&amp;#231;&amp;#245;es web. E h&amp;#225; at&amp;#233; um sobre XNA!&lt;/p&gt;  &lt;p&gt;Vale a pena guardar o link e assistir, pelo menos, os principais v&amp;#237;deos que interessam.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/8728727145421686627/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/8728727145421686627' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/8728727145421686627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/8728727145421686627'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/08/vdeos-sobre-c.html' title='Vídeos sobre C#'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-5882524848352873795</id><published>2008-08-02T09:44:00.001-07:00</published><updated>2008-08-02T09:49:40.818-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Movipa</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh_i03vmq4tFHmzQXjCHLAnQfdcSuM8sMUO_XznQfevURVBXIDwsfw0fQXXNgM5J3TapyB2FRnh17wCwcRnfWUkGMbuwyHZRshQMIA-EuSQkaxyW_EqQrSkFxiYGNuwURzRY6nO-BSFEc/s1600-h/Movipa.png&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh_i03vmq4tFHmzQXjCHLAnQfdcSuM8sMUO_XznQfevURVBXIDwsfw0fQXXNgM5J3TapyB2FRnh17wCwcRnfWUkGMbuwyHZRshQMIA-EuSQkaxyW_EqQrSkFxiYGNuwURzRY6nO-BSFEc/s320/Movipa.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5229962907493118834&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Movipa é um mini jogo completo para XNA Game Studio que acaba de ser lançado. O projeto já está pronto para compilar e rodar, além de podermos customizá-lo mexendo em seu código-fonte, que é livre, isto é, podemos melhorá-lo e redistribuí-lo como bem quisermos, além de podermos usar em outros projetos.  &lt;p&gt;Movipa foi desenvolvido por &lt;a href=&quot;http://agenda-game.com/&quot;&gt;AGENDA&lt;/a&gt;/&lt;a href=&quot;http://www.zenryokutei.com/&quot;&gt;Zenryokutei&lt;/a&gt;. Para fazer o download do mini jogo, bem como saber mais detalhes, clique &lt;a href=&quot;http://creators.xna.com/en-us/minigame/movipa&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/5882524848352873795/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/5882524848352873795' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/5882524848352873795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/5882524848352873795'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/08/movipa.html' title='Movipa'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh_i03vmq4tFHmzQXjCHLAnQfdcSuM8sMUO_XznQfevURVBXIDwsfw0fQXXNgM5J3TapyB2FRnh17wCwcRnfWUkGMbuwyHZRshQMIA-EuSQkaxyW_EqQrSkFxiYGNuwURzRY6nO-BSFEc/s72-c/Movipa.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-2831311782560247250</id><published>2008-07-31T08:40:00.001-07:00</published><updated>2008-07-31T08:40:14.800-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Links de XNA para professores</title><content type='html'>&lt;p&gt;&lt;a href=&quot;http://blogs.msdn.com/alfredth/default.aspx&quot;&gt;Alfred Thompson&lt;/a&gt; possui um blog sobre ci&amp;#234;ncia da computa&amp;#231;&amp;#227;o. Como ele possui anos de experi&amp;#234;ncia como professor universit&amp;#225;rio, esse blog acaba se voltando mais para a &amp;#225;rea do ensino na computa&amp;#231;&amp;#227;o, o que o diferencia da maioria dos outros.&lt;/p&gt;  &lt;p&gt;Pois ele publicou uma &lt;a href=&quot;http://blogs.msdn.com/alfredth/archive/2008/04/22/xna-links-for-teachers-and-other-learners.aspx&quot;&gt;lista de links sobre XNA&lt;/a&gt;. A maioria das pessoas que acompanha este blog j&amp;#225; deve conhecer alguns links, mas h&amp;#225; outros que ainda n&amp;#227;o.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/2831311782560247250/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/2831311782560247250' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2831311782560247250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2831311782560247250'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/07/links-de-xna-para-professores.html' title='Links de XNA para professores'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-4212017570016993967</id><published>2008-07-31T07:50:00.001-07:00</published><updated>2008-07-31T07:57:49.194-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Ska studios video games</title><content type='html'>&lt;p&gt;&lt;/p&gt;  &lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://lh3.ggpht.com/joazpraxedes/SJHSPwqmMVI/AAAAAAAAAIk/16djhVqZ_i0/s1600-h/shirtback%5B3%5D.jpg&quot;&gt;&lt;img style=&quot;border: 0px none ;&quot; alt=&quot;shirtback&quot; src=&quot;http://lh5.ggpht.com/joazpraxedes/SJHSQSme10I/AAAAAAAAAIo/er7rBea969w/shirtback_thumb%5B1%5D.jpg?imgmax=800&quot; border=&quot;0&quot; height=&quot;219&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h5&gt; &lt;/h5&gt;  &lt;p&gt;&lt;a href=&quot;http://skasoftware.com/&quot;&gt;Ska studios video games&lt;/a&gt; é uma empresa de desenvolvimento de jogos, e ela tem somente um empregado: James Silva (será que é brasileiro?).&lt;/p&gt;  &lt;p&gt;James Silva mantém um &lt;a href=&quot;http://skasoftware.wordpress.com/&quot;&gt;blog&lt;/a&gt; que assinei hoje. No blog, ele fornece muitas informações, como por exemplo, informações a respeito do jogo &lt;a href=&quot;http://skasoftware.wordpress.com/category/the-dishwasher/&quot;&gt;The Dishwasher&lt;/a&gt;, que pra mim, será o melhor jogo de XNA já lançado.&lt;/p&gt;  &lt;p&gt;Na verdade, o blog dele é o tipo de blog que quero ter. Ele relata informações de um grande projeto (The Dishwasher, que, segundo ele, já dura mais de um ano), projeto esse que tem contrato, ou seja, um projeto profisional; relata informações de projetos que desenvolve no seu tempo livre (como ele consegue esse tempo livre?); relata alguns experimentos, entrevistas que deu, &lt;a href=&quot;http://skasoftware.wordpress.com/category/t-shirts/&quot;&gt;vende alguma coisa&lt;/a&gt;, etc, etc, etc... &lt;/p&gt;  &lt;p&gt;O cara é bom.&lt;/p&gt;&lt;div style=&quot;margin-top: 10px; height: 15px;&quot; class=&quot;zemanta-pixie&quot;&gt;&lt;a class=&quot;zemanta-pixie-a&quot; href=&quot;http://reblog.zemanta.com/zemified/2a78e5da-1a4d-45ce-ae5d-3761c046aa26/&quot; title=&quot;Zemified by Zemanta&quot;&gt;&lt;img style=&quot;border: medium none ; float: right;&quot; class=&quot;zemanta-pixie-img&quot; src=&quot;http://img.zemanta.com/reblog_e.png?x-id=2a78e5da-1a4d-45ce-ae5d-3761c046aa26&quot; alt=&quot;Zemanta Pixie&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/4212017570016993967/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/4212017570016993967' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4212017570016993967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4212017570016993967'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/07/ska-studios-video-games.html' title='Ska studios video games'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/joazpraxedes/SJHSQSme10I/AAAAAAAAAIo/er7rBea969w/s72-c/shirtback_thumb%5B1%5D.jpg?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-6586576098804872218</id><published>2008-07-28T13:15:00.003-07:00</published><updated>2008-07-28T13:15:47.306-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Exemplos raros em XNA para Download</title><content type='html'>&lt;p&gt;J&amp;#225; tentando colocar as coisas em dia, o grupo de usu&amp;#225;rios &lt;a href=&quot;http://xna-uk.net/&quot;&gt;UK XNA&lt;/a&gt; publicou um monte de &lt;a href=&quot;http://xna-uk.net/files/folders/rare/default.aspx&quot;&gt;exemplos em XNA&lt;/a&gt;. O &amp;#250;nico problema &amp;#233; que parece que o c&amp;#243;digo &amp;#233; meio antigo, necessitando de algumas mudan&amp;#231;as. Mas como sabemos que pra rodar em XNA 2.0 s&amp;#227;o poucas mudan&amp;#231;as, estou disponibilizando o link aqui. &lt;/p&gt;  &lt;p&gt;A maioria tamb&amp;#233;m &amp;#233; para XBox 360, mas serve pra estudar tamb&amp;#233;m. Passar o c&amp;#243;digo pra Windows n&amp;#227;o &amp;#233; dif&amp;#237;cil. &lt;/p&gt;  &lt;p&gt;Para quem est&amp;#225; come&amp;#231;ando, &amp;#233; uma boa cole&amp;#231;&amp;#227;o pra olhar e aprender. H&amp;#225; tamb&amp;#233;m nos downloads alguns sprites e sons.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/6586576098804872218/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/6586576098804872218' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6586576098804872218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6586576098804872218'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/07/exemplos-raros-em-xna-para-download.html' title='Exemplos raros em XNA para Download'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-2294833298514123437</id><published>2008-07-28T13:15:00.001-07:00</published><updated>2008-07-28T13:15:14.875-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Off-topic"/><title type='text'>Voltando...</title><content type='html'>&lt;p&gt;Ol&amp;#225;, amigos,&lt;/p&gt;  &lt;p&gt;estou voltando &amp;#224;s minhas atividades normais. Estive de f&amp;#233;rias (merecidas) ap&amp;#243;s um semestre na faculdade muito puxado. Terminei e apresentei minha &lt;a href=&quot;http://joazpraxedesjr.blogspot.com/search/label/Monografia&quot;&gt;monografia&lt;/a&gt; (trabalho de conclus&amp;#227;o de curso) com sucesso. Detalharei o trabalho que fiz quando for oportuno, at&amp;#233; porque pretendo continuar o projeto (quem sabe num mestrado).&lt;/p&gt;  &lt;p&gt;Este semestre com certeza ser&amp;#225; mais leve que o passado - ainda n&amp;#227;o me formei, pois era melhor eu desenvolver o projeto da monografia semestre passado, 2008.1, do que neste, .2 -, mas terei muita coisa pra fazer. &lt;/p&gt;  &lt;p&gt;A prioridade &amp;#233; me dedicar tanto quanto poss&amp;#237;vel a mat&amp;#233;ria mat&amp;#233;ria &#39;programa&amp;#231;&amp;#227;o orientada a objetos&#39;. Al&amp;#233;m disso, pretendo escrever artigos, estudar pro &lt;a href=&quot;http://www.sbc.org.br/index.php?language=1&amp;amp;subject=189&quot;&gt;Poscomp&lt;/a&gt; - um exame pr&amp;#233;-requesito pra mestrado do &lt;a href=&quot;http://www.dimap.ufrn.br/&quot;&gt;Dimap&lt;/a&gt;/&lt;a href=&quot;http://www.ufrn.br&quot;&gt;UFRN&lt;/a&gt; -, al&amp;#233;m de alguns projetos pessoais, como come&amp;#231;ar o desenvolvimento de uma ferramenta de transforma&amp;#231;&amp;#227;o de grafos e estudar mais profudamente algumas coisas de computa&amp;#231;&amp;#227;o que ainda n&amp;#227;o entendo bem, a fim de ficar seguro para qualquer desafio mais a frente, como um concurso.&lt;/p&gt;  &lt;p&gt;H&amp;#225; muitas novidades para postar aqui neste blog e espero conseguir pass&amp;#225;-las com clareza e celeridade (pra botar os posts em dia).&lt;/p&gt;  &lt;p&gt;Obrigado pelos coment&amp;#225;rios que vcs t&amp;#234;m feito. Eles me incentivam a continuar os posts.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/2294833298514123437/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/2294833298514123437' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2294833298514123437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/2294833298514123437'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/07/voltando.html' title='Voltando...'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-3111567749379911427</id><published>2008-06-06T08:28:00.001-07:00</published><updated>2008-06-06T08:28:59.487-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Mais uma entrevista de Nazeeh</title><content type='html'>&lt;p&gt;&lt;a href=&quot;http://www.nazspace.com/wp&quot;&gt;Nazeeh&lt;/a&gt;, da Microsoft, realizou &lt;a href=&quot;http://www.nazspace.com/wp/2008/06/04/team-interview-shawn-hargreaves/&quot;&gt;mais uma entrevista&lt;/a&gt;, desta vez em um chat com Shawn Hargreaves, do time de desenvolvimento do XNA Game Studio. Shawn &amp;#233; um dos que mais colaboram com a comunidade XNA, dando suporte nos f&amp;#243;runs do Creators Club e tamb&amp;#233;m no seu &lt;a href=&quot;http://blogs.msdn.com/shawnhar/default.aspx&quot;&gt;blog pessoal&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;As perguntas s&amp;#227;o precidas com as outras entrevistas, mas sempre acho legal ler as respostas das perguntas &amp;quot;o que fez antes de entrar pro time do XNA?&amp;quot; e &amp;quot;Como entrou para o time do XNA GS?&amp;quot;.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/3111567749379911427/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/3111567749379911427' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/3111567749379911427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/3111567749379911427'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/06/mais-uma-entrevista-de-nazeeh.html' title='Mais uma entrevista de Nazeeh'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-6995426168472212410</id><published>2008-06-01T21:01:00.001-07:00</published><updated>2008-06-01T21:01:32.310-07:00</updated><title type='text'>Instalador de jogos XNA</title><content type='html'>&lt;p&gt;&lt;a href=&quot;http://www.brunoevangelista.com&quot;&gt;Bruno Pereira Evangelista&lt;/a&gt; &amp;#233; um dos melhores programadores brasileiros de XNA. Ele tem um site com links de suas publica&amp;#231;&amp;#245;es e alguns de seus projetos. S&amp;#243; por isso j&amp;#225; vale a visita.&lt;/p&gt;  &lt;p&gt;Eu cheguei l&amp;#225; porque fui atr&amp;#225;s de um dos seus projetos. Ele disponibilizou um instalador (um script) de jogos em XNA que checa se h&amp;#225; no PC os framework XNA e .NET. Caso n&amp;#227;o tenha, ele faz o download dos arquivos e instala-os. Isso &amp;#233; &amp;#250;til quando queremos passar um joguinho que estamos fazendo pra um amigo e ele n&amp;#227;o sabe o que tem que fazer exatamente pra executar o jogo. J&amp;#225; passei por isso.&lt;/p&gt;  &lt;p&gt;Fica a dica. Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/6995426168472212410/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/6995426168472212410' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6995426168472212410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6995426168472212410'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/06/instalador-de-jogos-xna.html' title='Instalador de jogos XNA'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-6597480216114132783</id><published>2008-06-01T20:48:00.001-07:00</published><updated>2008-06-01T20:48:56.645-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Desenvolvimento de uma engine XNA</title><content type='html'>&lt;p&gt;Na programa&amp;#231;&amp;#227;o de jogos, podemos usar engines dispon&amp;#237;veis ou fazer as nossas pr&amp;#243;prias. Isso &amp;#233; umas das coisas a ser bem pensada no projeto de um jogo. &lt;/p&gt;  &lt;p&gt;Neste &lt;a href=&quot;http://roecode.wordpress.com/xna-gameengine-development-series/&quot;&gt;link&lt;/a&gt; h&amp;#225; uma s&amp;#233;rie de artigos onde o autor detalha o desenvolvimento de uma Engine usando o framework XNA.&lt;/p&gt;  &lt;p&gt;&amp;#201; muita informa&amp;#231;&amp;#227;o! Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/6597480216114132783/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/6597480216114132783' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6597480216114132783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6597480216114132783'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/06/desenvolvimento-de-uma-engine-xna.html' title='Desenvolvimento de uma engine XNA'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-9155034844118699849</id><published>2008-05-22T21:12:00.001-07:00</published><updated>2008-05-22T21:12:44.792-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Sons, música e efeitos sonoros para suas aplicações XNA</title><content type='html'>&lt;p&gt;O &lt;a href=&quot;http://www.virtualrealm.com.au/&quot;&gt;Virtual Realm&lt;/a&gt; lan&amp;#231;ou uma &amp;#243;tima &lt;a href=&quot;http://www.virtualrealm.com.au/articles/xna-articles/sound-music-and-effects-for-your-xna-applications/&quot;&gt;iniciativa&lt;/a&gt;: juntar e divulgar bibliotecas e fontes de sons, m&amp;#250;sicas e efeitos sonoros para que possamos us&amp;#225;-los nas nossas aplica&amp;#231;&amp;#245;es. Enfrentei esta dificuldade no meu joguinho, pois foi dif&amp;#237;cil encontrar um som que combinasse com o objetivo (a&amp;#231;&amp;#227;o). &lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/9155034844118699849/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/9155034844118699849' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/9155034844118699849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/9155034844118699849'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/05/sons-msica-e-efeitos-sonoros-para-suas.html' title='Sons, música e efeitos sonoros para suas aplicações XNA'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-6506032879645194946</id><published>2008-05-21T16:33:00.001-07:00</published><updated>2008-05-21T16:39:19.549-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Creators com novo site</title><content type='html'>&lt;p&gt;Bem, não sei se já perceberam, mas o site &lt;a href=&quot;http://creators.xna.com/&quot;&gt;XNA Creators Club Online&lt;/a&gt; foi reestilizado. Agora ele está com uma aparência muito melhor!&lt;/p&gt;  &lt;p&gt;Guarde-o nos seus favoritos, pois ele tem muita coisa útil. Foi só eu passar um tempo sem visitá-lo e já vi uma BOA novidade pra quem gosta de RPG. Está disponível no site um novo &lt;a href=&quot;http://creators.xna.com/en-us/home_news4&quot;&gt;Starter Kit&lt;/a&gt;, para RPG. Com ele, temos tudo que precisamos para começar a desenvolver nossos próprios jogos RPG. &lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;Atualização: em tempo, aqui vai um &lt;a href=&quot;http://www.sharpgames.net/Not%EDcia/tabid/56/selectmoduleid/432/ArticleID/1517/reftab/36/Default.aspx&quot;&gt;link &lt;/a&gt;com um dos primeiros jogos do mundo para Zune, &lt;span id=&quot;dnn_ctr384_ViewDNNArticle_myArticleView_lbContent&quot;&gt;Rock Rain Zune, feito por &lt;/span&gt;&lt;span id=&quot;dnn_ctr384_ViewDNNArticle_myArticleView_lbContent&quot;&gt;José Antonio Farias. Há um vídeo com a demonstração no Zune.&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/6506032879645194946/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/6506032879645194946' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6506032879645194946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/6506032879645194946'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/05/creators-com-novo-site.html' title='Creators com novo site'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-7375615974872612448</id><published>2008-05-21T16:21:00.001-07:00</published><updated>2008-05-21T16:22:01.582-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Tutorial de XNA no Zune</title><content type='html'>&lt;p&gt;Bem, n&amp;#227;o tenho Zune, mas pra quem tem &lt;a href=&quot;http://www.virtualrealm.com.au/articles/zune-tutorials/your-first-zune-application-in-xna/&quot;&gt;aqui&lt;/a&gt; est&amp;#225; um tutorial que Glenn Wilson (&lt;a href=&quot;http://www.virtualrealm.com.au&quot;&gt;Mykre&lt;/a&gt;) criou para servir de guia no estudo inicial de desenvolvimento de aplica&amp;#231;&amp;#245;es para Zune. No tutorial, aplica&amp;#231;&amp;#245;es simples s&amp;#227;o criadas para serem executadas tanto no Zune como no Windows.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/7375615974872612448/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/7375615974872612448' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/7375615974872612448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/7375615974872612448'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/05/tutorial-de-xna-no-zune.html' title='Tutorial de XNA no Zune'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-4257541038874285648</id><published>2008-05-09T22:26:00.001-07:00</published><updated>2008-05-09T22:26:17.694-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><title type='text'>Entrevista com André Furtado, da Microsoft</title><content type='html'>&lt;p&gt;Ol&amp;#225;.&lt;/p&gt;  &lt;p&gt;o &lt;a href=&quot;http://www.winajuda.com&quot;&gt;WinAjuda&lt;/a&gt; publicou uma &lt;a href=&quot;http://www.winajuda.com/2008/04/30/entrevista-com-andre-furtado-da-microsoft/&quot;&gt;entrevista&lt;/a&gt; com &lt;a href=&quot;http://www.afurtado.net/&quot;&gt;Andr&amp;#233; Furtado&lt;/a&gt;, hoje da Microsoft. Ele, pra quem ainda n&amp;#227;o sabe, foi o ganhador do primeiro &lt;strong&gt;XNA Challenge Brazil&lt;/strong&gt;.&lt;/p&gt;  &lt;p&gt;Entrevista muito bem feita, com ajuda dos leitores e contando com a simpatia de Andr&amp;#233;. Ler sobre a carreira de um brasileiro bem sucedido &amp;#233; muito empolgante.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/4257541038874285648/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/4257541038874285648' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4257541038874285648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4257541038874285648'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/05/entrevista-com-andr-furtado-da.html' title='Entrevista com André Furtado, da Microsoft'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-4660433957508667097</id><published>2008-05-08T19:59:00.001-07:00</published><updated>2008-05-08T19:59:41.238-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Exemplos de jogos XNA para Zune</title><content type='html'>&lt;p&gt;J&amp;#225; encontramos na Internet alguns exemplos de jogos feitos para o Zune! Aqui v&amp;#227;o alguns exemplos para os mais apressados (eu nem sequer baixei, pois estou fora. Estou totalmente sem tempo (fase final do TCC).&lt;/p&gt;  &lt;p&gt;Alien Aggressors:&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;http://nick.gravelyn.com/2008/05/07/alien-aggressors-zune-edition/&quot;&gt;http://nick.gravelyn.com/2008/05/07/alien-aggressors-zune-edition/&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Galactic Wars 3: &lt;a href=&quot;http://focusedgames.com/downloads/GW3_050708.zip&quot;&gt;http://focusedgames.com/downloads/GW3_050708.zip&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/4660433957508667097/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/4660433957508667097' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4660433957508667097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4660433957508667097'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/05/exemplos-de-jogos-xna-para-zune.html' title='Exemplos de jogos XNA para Zune'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-3926099160921382347</id><published>2008-05-07T14:03:00.001-07:00</published><updated>2008-05-07T14:06:43.714-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="XNA"/><title type='text'>Saiu o XNA Game Studio 3.0 CTP</title><content type='html'>&lt;p&gt;Saiu o XNA Game Studio 3.0 CTP (Community Technology Preview). Pra quem ainda n&amp;#227;o est&amp;#225; por dentro das novidades que a vers&amp;#227;o 3.0 do framework ter&amp;#225;, basta &lt;a href=&quot;http://joazpraxedesjr.blogspot.com/2008/03/mais-sobre-xna-no-zune.html&quot;&gt;clicar aqui&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Neste &amp;quot;preview&amp;quot;, a possibilidade de desenvolver para o Zune j&amp;#225; foi implementada. Voc&amp;#234; tamb&amp;#233;m tem acesso a maioria das API&amp;#180;s do framework. Ele requer o Visual Studio 2008 -- pode ser o &lt;a href=&quot;http://www.microsoft.com/express/vcsharp/Default.aspx&quot;&gt;Visual C# 2008 Express Edition&lt;/a&gt;. As vers&amp;#245;es do Visual Studio 2005 n&amp;#227;o s&amp;#227;o suportados a partir desta vers&amp;#227;o 3.0. Mas voc&amp;#234; pode instalar esta vers&amp;#227;o CTP e deixar a antiga no mesmo PC sem problemas. Ainda bem.&lt;/p&gt;  &lt;p&gt;Uma observa&amp;#231;&amp;#227;o para quem desenvolve para XBox360: n&amp;#227;o h&amp;#225; suporte para o ele neste preview! Por enquanto, s&amp;#243; para PC e Zune. A Microsoft promete disponibilizar o suporte nos pr&amp;#243;ximos releases.&lt;/p&gt;  &lt;p&gt;Voc&amp;#234; pode fazer o download clicando &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&amp;amp;displaylang=en&quot;&gt;aqui&lt;/a&gt;. Mais informa&amp;#231;&amp;#245;es, &lt;a href=&quot;http://blogs.msdn.com/xna/archive/2008/05/07/announcing-xna-game-studio-3-0-community-technical-preview-ctp.aspx&quot;&gt;XNA Team Blog&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/3926099160921382347/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/3926099160921382347' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/3926099160921382347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/3926099160921382347'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/05/saiu-o-xna-game-studio-30-ctp.html' title='Saiu o XNA Game Studio 3.0 CTP'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2058800203983418852.post-4607100164183994618</id><published>2008-04-30T20:39:00.001-07:00</published><updated>2008-04-30T20:39:11.935-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Atividades acadêmicas"/><category scheme="http://www.blogger.com/atom/ns#" term="Blogs"/><title type='text'>Revista Programar</title><content type='html'>&lt;p&gt;Ol&amp;#225;.&lt;/p&gt;  &lt;p&gt;Achei no &lt;a href=&quot;http://www.gamedevbr.com/&quot;&gt;GameDevBR&lt;/a&gt; uma dica de uma revista portuguesa gratuita dispon&amp;#237;vel para download que trata sobre programa&amp;#231;&amp;#227;o em geral. Ela tem uma boa apar&amp;#234;ncia, tendo uma boa diagrama&amp;#231;&amp;#227;o, al&amp;#233;m de ser agrad&amp;#225;vel de ler.&lt;/p&gt;  &lt;p&gt;Como j&amp;#225; disse, ela trata de assuntos gerais sobre programa&amp;#231;&amp;#227;o, envolvendo muitas linguagens de programa&amp;#231;&amp;#227;o e suas ferramentas. No meu caso, ela &amp;#233; _atualmente_ interessante por ter dicas de C (um pouco de Makefile tamb&amp;#233;m), grafos e programa&amp;#231;&amp;#227;o de jogos. Mas por ter artigos/reportagens/dicas sobre Python, Java, C#, C++, Ajax, VB, etc., ser&amp;#225; muito mais interessante em breve :)&lt;/p&gt;  &lt;p&gt;Atualmente a revista conta com 13 edi&amp;#231;&amp;#245;es que podem ser baixadas clicando &lt;a href=&quot;http://www.revista-programar.info/front/editions&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Boa leitura e bom estudo!&lt;/p&gt;  &lt;p&gt;Valeu!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://joazpraxedesjr.blogspot.com/feeds/4607100164183994618/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2058800203983418852/4607100164183994618' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4607100164183994618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2058800203983418852/posts/default/4607100164183994618'/><link rel='alternate' type='text/html' href='http://joazpraxedesjr.blogspot.com/2008/04/revista-programar.html' title='Revista Programar'/><author><name>Joaz Praxedes Jr.</name><uri>http://www.blogger.com/profile/18397694808839502856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>