<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8485783530523123019</atom:id><lastBuildDate>Wed, 18 Jan 2012 21:38:06 +0000</lastBuildDate><category>Design Pattern Books</category><category>Float random in 15 minutes</category><category>Tic Tac Toe - checking winner without matrices</category><title>What about code?!</title><description>Fools ignore complexity; pragmatists suffer it; experts avoid it; CREATIVES remove it.</description><link>http://whataboutcode.blogspot.com/</link><managingEditor>noreply@blogger.com (Flavio Rodriguez)</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/josef" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="josef" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8485783530523123019.post-2696588288949355482</guid><pubDate>Mon, 09 Aug 2010 16:36:00 +0000</pubDate><atom:updated>2010-08-09T09:39:25.163-07:00</atom:updated><title>Migrating</title><atom:summary>Hello everybody,I'm migrating all this blog content to showmetheproto.blogspot.com</atom:summary><link>http://whataboutcode.blogspot.com/2010/08/migrating.html</link><author>noreply@blogger.com (Flavio Rodriguez)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8485783530523123019.post-3351150834645048041</guid><pubDate>Tue, 10 Nov 2009 18:19:00 +0000</pubDate><atom:updated>2011-01-31T05:06:34.212-08:00</atom:updated><title>Generic interface game flow</title><atom:summary>Question? is that possible to create an architecture, interface based, which allows you programming a game flow independent of his content? answer: yes!Note that Minigame_Pinball and Minigame_Pinball_Score are just interface implementations that don't know nothing about the game flow, they are using IGameObj to connect to the flow and returning a condition from FLOW_CONDITIONS, they register </atom:summary><link>http://whataboutcode.blogspot.com/2009/11/generic-interface-game-flow.html</link><author>noreply@blogger.com (Flavio Rodriguez)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_YtnruAq98X0/Svmu8AA7DsI/AAAAAAAAASM/hfS-TN_2Ayg/s72-c/FLOW.png" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8485783530523123019.post-8573770859377725989</guid><pubDate>Thu, 12 Feb 2009 18:06:00 +0000</pubDate><atom:updated>2009-02-15T08:09:28.743-08:00</atom:updated><title>From 3D coordenates to 2D</title><atom:summary>I'm working as producer now; thats not really an easy job, no time for anything else a team of 20, but when I have some chance, I'm used to code anything. This code was done really fast, it convert from any 3d coordenates to 2D, for instance, you can use that to do a 2D map which refers a 3D space.Vector2D From3DTo2D( const Vector2D &amp;currPos3D, const Vector2D &amp;initialCoord3D, const Vector2D &amp;</atom:summary><link>http://whataboutcode.blogspot.com/2009/02/from-3d-coordenates-to-2d.html</link><author>noreply@blogger.com (Flavio Rodriguez)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8485783530523123019.post-452703997063558882</guid><pubDate>Mon, 24 Sep 2007 15:09:00 +0000</pubDate><atom:updated>2010-01-09T17:54:15.758-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Design Pattern Books</category><title>Design Pattern Books</title><atom:summary>Sometimes you get all information you need in one book only, but sometimes, even including all information directly from core, it's possible that book has not been written best way it could do, I'm mean format.if you ask me a good book about Design Patterns I would like to suggest two, first one it's the bible:I'm used to say if you want to learn about C start reading “The C programming language”</atom:summary><link>http://whataboutcode.blogspot.com/2007/09/design-pattern-books.html</link><author>noreply@blogger.com (Flavio Rodriguez)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8485783530523123019.post-7625271568339938648</guid><pubDate>Thu, 20 Sep 2007 23:53:00 +0000</pubDate><atom:updated>2008-01-02T07:00:12.704-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Float random in 15 minutes</category><title>Float random in 15 minutes</title><atom:summary>I was reading Gamasutra website when I saw an interesting job offer, please check out, http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=12163&amp;accountno=219I couldn't avoid write that function they are describing in the first part of test.* The function rand_FloatRange(float a, float b) returns a random float number, 'x', such that a &lt;= x &lt;= b. I’ve decided to invest 15 minutes from my </atom:summary><link>http://whataboutcode.blogspot.com/2007/09/float-random-in-15-minutes_20.html</link><author>noreply@blogger.com (Flavio Rodriguez)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8485783530523123019.post-816632105533037991</guid><pubDate>Sat, 25 Aug 2007 20:52:00 +0000</pubDate><atom:updated>2007-12-21T18:59:37.128-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tic Tac Toe - checking winner without matrices</category><title>Tic Tac Toe - checking winner without matrices</title><atom:summary>Recently I was interviewed for a big company, (no names here); it was an exciting and interesting interview by phone; the recruiter started asking me about linked lists, data structures, collisions trees, path finding, etc… It was strange talking about code by phone, I had never been interviewed that way before, not by phone; worst than that I was under strong medicines, I had caught a cold one </atom:summary><link>http://whataboutcode.blogspot.com/2007/08/tic-tac-toe-interview.html</link><author>noreply@blogger.com (Flavio Rodriguez)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp2.blogger.com/_YtnruAq98X0/RtCW1MUgRRI/AAAAAAAAABA/MCaAv7UtOb8/s72-c/tictactoe.gif" height="72" width="72" /><thr:total>2</thr:total></item></channel></rss>

