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	<title>Juicy Beast</title>
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	<description>Indie game studio based in Montreal</description>
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		<title>In Case of Emergency, Make Burrito Bison 3</title>
		<link>http://juicybeast.com/2017/08/03/in-case-of-emergency-make-burrito-bison-3/</link>
					<comments>http://juicybeast.com/2017/08/03/in-case-of-emergency-make-burrito-bison-3/#comments</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Thu, 03 Aug 2017 20:29:00 +0000</pubDate>
				<category><![CDATA[Burrito Bison]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Featured]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=4378</guid>

					<description><![CDATA[We broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre!]]></description>
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		<h1>The Making of Burrito Bison: Launcha Libre</h1>
<p><span style="font-weight: 400;">TL;DR</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">Our previous game, Toto Temple Deluxe, <a href="http://juicybeast.com/2016/01/11/releasing-an-indie-game-on-3-consoles-at-once-and-failing-financially/" target="_blank" rel="noopener">didn’t sell as expected</a></span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We decided to make a new Burrito Bison to get back on our feet financially</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We added lots of new features to improve on the 2 previous games</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We had to adapt the BB formula to the F2P mobile market</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The mobile releas</span><span style="font-weight: 400;">e has been a success so far</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Some numbers</span></li>
</ol>
<p><span style="font-weight: 400;">If you’ve been living under a rock (or if you don’t know about us, which would be strange because we’re super famous, really) you might have missed that in November 2016 we released the 3rd game in the Burrito Bison </span><a href="http://www.kongregate.com/search?q=burrito+bison" target="_blank" rel="noopener"><span style="font-weight: 400;">series</span></a><span style="font-weight: 400;">, </span><a href="http://www.burritobison.com" target="_blank" rel="noopener"><i><span style="font-weight: 400;">Burrito Bison: Launcha Libre</span></i></a><span style="font-weight: 400;">, for </span><a href="http://www.kongregate.com/games/JuicyBeast/burrito-bison-launcha-libre" target="_blank" rel="noopener"><span style="font-weight: 400;">web</span></a><span style="font-weight: 400;">, </span><a href="https://itunes.apple.com/app/burrito-bison-launcha-libre/id1135126803" target="_blank" rel="noopener"><span style="font-weight: 400;">iOS</span></a><span style="font-weight: 400;"> and </span><a href="https://play.google.com/store/apps/details?id=com.kongregate.mobile.burritobison3.google" target="_blank" rel="noopener"><span style="font-weight: 400;">Android</span></a><span style="font-weight: 400;">.</span></p>
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		<p><span style="font-weight: 400;">If you’re unfamiliar with Burrito Bison, it’s a simple and supposedly addicting game about Mexican launchadores (<span style="text-decoration: underline;">launch</span>ing + luch<span style="text-decoration: underline;">adores</span>) wrestling gummy bears. It’s a classic launching game, like <a href="http://www.kongregate.com/launch-games" target="_blank" rel="noopener">any you’ve probably played in your browser a couple years ago</a>, but on steroids. </span></p>
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		<p><span style="font-weight: 400;">The Burrito Bison games are probably our most famous games to date, just above </span><a href="http://knightmaretower.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">Knightmare Tower</span></a><span style="font-weight: 400;">. They all went pretty viral back in our Flash days (we’re talking dozens of millions of plays). You might be thinking “if it’s your most popular franchise, why did you wait 4+ years to make another one?” That’s actually a very good question!</span></p>
<h1><span style="font-weight: 400;">Why wait 4 years before cashing in on that success?</span></h1>
<h2><span style="font-weight: 400;">Busy Beast</span></h2>
<p><span style="font-weight: 400;">The direct answer to that is probably that a bunch of opportunities led us to work on other things after releasing Burrito Bison Revenge (BBR) in 2012. Here’s a quick list of what we did since.</span></p>
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		<ol>
<li><strong><em>Burrito Bison Revenge</em></strong> on Kongregate</li>
<li style="font-weight: 400;"><em><strong>Knightmare Tower</strong></em><span style="font-weight: 400;"> on Kongregate</span></li>
<li style="font-weight: 400;"><em><strong>Flippin Dead</strong></em><span style="font-weight: 400;"> on Kongregate</span></li>
<li style="font-weight: 400;"><em><strong>Knightmare Tower</strong></em><span style="font-weight: 400;"> on Ouya </span></li>
<li style="font-weight: 400;"><em><strong>Knightmare Tower</strong></em><span style="font-weight: 400;"> on iOS</span></li>
<li style="font-weight: 400;"><em><strong>Toto Temple</strong></em><span style="font-weight: 400;"> at ToJam</span></li>
<li><em><strong>Gentlemen Dispute</strong> </em>at Indie Speed Run</li>
<li style="font-weight: 400;"><em><strong>Knightmare Tower</strong></em><span style="font-weight: 400;"> on Android</span></li>
<li style="font-weight: 400;"><em><strong>FROX</strong></em><span style="font-weight: 400;"> at ToJam</span></li>
<li style="font-weight: 400;"><em><strong>Knightmare Tower</strong></em><span style="font-weight: 400;"> on Steam</span></li>
<li style="font-weight: 400;"><em><strong>Toto Temple Deluxe</strong></em><span style="font-weight: 400;"> on Ouya</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><em><strong>Toto Temple Deluxe</strong></em> on PS4, Xbox One, Wii U and Steam</span></li>
<li style="font-weight: 400;"><strong><em>Right Click to Necromance</em></strong><span style="font-weight: 400;"> at Indie Speed Run</span></li>
<li style="font-weight: 400;"><em><strong>Burrito Bison: Launcha Libre</strong></em><span style="font-weight: 400;"> on Kongregate</span></li>
<li style="font-weight: 400;"><em><strong>Burrito Bison: Launcha Libre</strong></em><span style="font-weight: 400;"> on mobile</span></li>
<li style="font-weight: 400;"><em><strong>Burrito Bison: Launcha Libre</strong></em><span style="font-weight: 400;"> content update (Time Travel)</span></li>
<li style="font-weight: 400;"><em><strong>Burrito Bison: Launcha Libre</strong></em><span style="font-weight: 400;"> content update (Stopwatch Mode)</span></li>
</ol>
<p><span style="font-weight: 400;">As you can see, apart from </span><i><span style="font-weight: 400;">Toto Temple Deluxe</span></i><span style="font-weight: 400;"> and a bunch of jam games, we haven’t release any new games. It’s mostly just ports of our old games.</span></p>
<h2><span style="font-weight: 400;">Adventurous Beast</span></h2>
<p><span style="font-weight: 400;">The other, less obvious answer to that brilliant question is that we like to create new things and experiment with new ideas. Making the same game over and over gets pretty boring (yes, like ports). We also felt that there wasn’t much we could add to the Burrito Bison experience to justify making another one.</span></p>
<h1><span style="font-weight: 400;">The ugly truth</span></h1>
<p><span style="font-weight: 400;">Let’s be honest for a second. The ugly truth is that… It’s that… Jeez it’s hard to say… The truth is that we did it for the money.</span></p>
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		<p style="text-align: center; color: #999;"><i><span style="font-weight: 400;">We can hear you judging us.</span></i></p>
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		<p><span style="font-weight: 400;">You’re probably thinking “well of course you did it for the money, you run a business and you need to eat too”, right?</span></p>
<p><span style="font-weight: 400;">Right?</span></p>
<p><span style="font-weight: 400;">Seriously though, here’s why.</span></p>
<h2><span style="font-weight: 400;">Toto Temple Deluxe’s financial failure</span></h2>
<p><span style="font-weight: 400;">It might be a surprise to you, but </span><a href="http://juicybeast.com/2016/01/11/releasing-an-indie-game-on-3-consoles-at-once-and-failing-financially/" target="_blank" rel="noopener"><span style="font-weight: 400;"><em>Toto Temple Deluxe</em> didn’t sell that much</span></a><span style="font-weight: 400;">. The game is good , fun and everything, but it’s local-multiplayer only, and these are extremely hard to sell. Long story short, it was a pretty serious situation that nearly kicked us out of business. We were out of money and we needed a way to get back on our feet quick.</span></p>
<h1><span style="font-weight: 400;">Evaluating options</span></h1>
<p>&#8220;How about a <strong>Kickstarter campaign</strong> to raise funds for a new game?”</p>
<p><span style="font-weight: 400;">That would take months, requiring us to find a decent idea, build a prototype, make sure it’s fun, put some art on it to make it appealing, build the campaign, wait another month, etc. It would clearly take too much time and we’d run out of money before even reaching the end of the prototype phase.</span></p>
<p><span style="font-weight: 400;">&#8220;You guys are in Canada, right? Why not apply to the </span><strong>Canadian Media Funds</strong>?&#8221;</p>
<p><span style="font-weight: 400;"><a href="http://www.cmf-fmc.ca" target="_blank" rel="noopener">CMF</a> is a really good option to fund a project, and we’re lucky to have it here in Canada. The thing is that applying to CMF is pretty similar to building a Kickstarter Campaign. It would take us months to build a solid pitch, without any guarantee that it would work in the end.</span></p>
<p><span style="font-weight: 400;">&#8220;Can’t you just get a </span><strong>loan from a bank</strong> <span style="font-weight: 400;">or something?&#8221;</span></p>
<p><span style="font-weight: 400;">That would have been a solution, but it’s not always as easy as it sounds. We like to think of borrowing money as a last resort.</span></p>
<p><span style="font-weight: 400;">As you can see, we were clearly running out of options, until…</span></p>
<h1><span style="font-weight: 400;">The Solution</span></h1>
<p><span style="font-weight: 400;">Wait a minute. Remember that thing Kongregate did back in August 2015 called </span><a href="http://www.kongregate.com/pages/100k-battle-kongroyale" target="_blank" rel="noopener"><i><span style="font-weight: 400;">Battle KongRoyale</span></i></a><span style="font-weight: 400;">? You know, when they pitted their top games against each other to see which one would get voted “Best Game on Kongregate Ever”? No?</span></p>
<p><span style="font-weight: 400;">Well, </span><i><span style="font-weight: 400;">Burrito Bison Revenge</span></i><span style="font-weight: 400;"> ended up winning that popularity contest. </span></p>
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		<p><span style="font-weight: 400;">Shortly after Toto Temple Deluxe’s release, I remember being in an “emergency” meeting with Dom (the other co-founder) and suddenly thinking: “That’s it, that’s how we can get back on our feet!”</span></p>
<p><span style="font-weight: 400;">We could use this contest to ask Kongregate if they want to fund* the development of a new <em>Burrito Bison</em> game! Making a new one seemed perfect for a bunch of reasons:</span></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">If Kongregate agrees, we’d get funding relatively quickly (allelujah)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Thanks to them, we know the IP is still popular</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We don’t need to prototype much, we already know what’s fun</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We can probably make it in under a year, so it’s low risk</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We’ve always had a good relationship with Kongregate (they’re awesome)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">BBR winning their Battle KongRoyale recently surely adds weight to the pitch</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We keep receiving fan mail since 2012 asking for BB3</span></li>
</ul>
<p><i><span style="font-weight: 400;">* By the way, Kongregate funding projects isn’t a secret. They even have an official page for their </span></i><a href="http://developers.kongregate.com/docs/launchpad/info" target="_blank" rel="noopener"><i><span style="font-weight: 400;">Launchpad</span></i></a><i><span style="font-weight: 400;"> program.</span></i></p>
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		<p><span style="font-weight: 400;">As you can guess, we got in touch with Kongregate, and after a couple weeks discussion surrounding our pitch, we finally got a funding deal for Burrito Bison 3! We were saved, but&#8230;</span></p>
<h1><span style="font-weight: 400;">It felt a tiny bit wrong</span></h1>
<p><span style="font-weight: 400;">Our priority was to get back on our feet (financially), and thanks to Kongregate, we succeeded. It still felt a little bit wrong for various reasons:</span></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">We weren’t making a new Burrito Bison because we wanted to, but because we had to in order to survive as a business.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">It felt like a failure at first. After all, we were still tasting the bitterness of TTD’s unsuccessful launch.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We’ve always made the games we wanted to make, and “making money” has never been at the core of our decision process.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">We like to make new things and explore new territories. Another Burrito Bison game isn’t exactly a “new thing”.</span></li>
</ul>
<p><span style="font-weight: 400;">Yes, we know. We’re lucky enough to have a successful IP in our hands, and we’re still far from selling our soul for money. There&#8217;s nothing wrong here, but it’s just how it felt at first. It was a change in our usual process and we just had to go through it.</span></p>
<h1><span style="font-weight: 400;">Making the best BB we can, no matter what</span></h1>
<p><span style="font-weight: 400;">Even if making a new Burrito Bison game wasn’t our first choice, we still wanted to make it the best in the series. We still care about the quality of our games, and we would never release a game we’re not proud of.</span></p>
<p><span style="font-weight: 400;">Obviously, pitching a new Burrito Bison game meant that we needed to make it appealing. This meant new ideas! We had already made two very similar games in the past, and this one had to stand out from the other two.</span></p>
<p><span style="font-weight: 400;">In order to improve on an already good game, we used the same process we used to make the first two games. It was all about taking something we like, and finding what could be done better. We don’t want to change what’s working, but simply improve on things that have room for improvement.</span></p>
<p><span style="font-weight: 400;">Now I’m about to go through </span><i><span style="font-weight: 400;">all </span></i><span style="font-weight: 400;">the new features and how we made them. If you’d rather skip that part and go straight to the transition from Flash to mobile / free-to-play, just <a href="#web-to-mobile">click here</a>. Otherwise, let’s go!</span></p>
<h1><span style="font-weight: 400;">Revamping old features</span></h1>
<p><span style="font-weight: 400;">Right off the bat, we had ideas for new features, but also existing features that could be done better. Other ideas came later on in the process, as we were developing. It was a pretty organic development process, since the foundation was already laid out. </span></p>
<h2><span style="font-weight: 400;">New gummies, obviously</span></h2>
<p><span style="font-weight: 400;">You can’t make a new Burrito Bison without new gummy bears. It’s like a new </span><i><span style="font-weight: 400;">Fast &amp; Furious</span></i><span style="font-weight: 400;"> without new cars. It doesn’t make sense. Speaking of which, </span><i><span style="font-weight: 400;">Fast &amp; Furious</span></i><span style="font-weight: 400;"> would be an amazing subtitle for a new Burrito Bison game!</span></p>
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		<p style="text-align: center; color: #999;"><em>I&#8217;m sorry.</em></p>
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		<p><span style="font-weight: 400;">One of the first thing we noticed we could do better, on top of actual new gummies, was </span><span style="font-weight: 400;">the complete removal of HUD elements from the mini games</span><span style="font-weight: 400;">. If you’ve played the previous games in the series, you might remember these little things that would appear as soon as you grabbed a special gummy.</span></p>
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		<p><span style="font-weight: 400;">They were there to give you information on how to execute the mini game. In the first example above, you can see a vertical meter telling you when to click (when the little Burrito face hits the target). The second one is simply telling you hold the mouse button.</span></p>
<p><span style="font-weight: 400;">Not only were they hard to understand, but they were also distracting and taking you out of the action. Once you knew how to execute them, they would become useless and simply get in your way.</span></p>
<p><span style="font-weight: 400;">Most importantly, there was no relationship between how the mini games looked and how they worked. For instance, what are you supposed to do with a big, pink gummy? Roll with it? Smash it? Lick it?  It doesn’t convey anything by itself.</span></p>
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		<p><span style="font-weight: 400;">Let’s check out Puncheus Pilot’s design from </span><i><span style="font-weight: 400;">Launcha Libre</span></i><span style="font-weight: 400;">. What’s that you say? Puncheus Pilot is a great name? You’re right, it’s a pretty amazing pun (Pontius Pilate) from Kongregate user BSJ913. In fact, </span><a href="https://twitter.com/kongregate/status/773612167073402880" target="_blank" rel="noopener"><span style="font-weight: 400;">all the gummy names</span></a><span style="font-weight: 400;"> were suggested by Kongregate users, and they’re awesome.</span></p>
<p><span style="font-weight: 400;">As you can see, it has a big, red punching glove aimed towards the ground. What do you think it’ll do once you click? “Uh… I don’t know, maybe punch towards the ground?” And BAM, you understood what it’s about just by looking at it. No huds, no nothing.</span></p>
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		<p style="text-align: center;"><i><span style="font-weight: 400; color: #999;">Click, click, boom! I’m coming down on the stereo&#8230; <a href="https://www.youtube.com/watch?v=YfjTZLxekig" target="_blank" rel="noopener">Saliva</a>? Anyone? No&#8230;?<br />
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		<p><span style="font-weight: 400;">First time you try clicking you’ll see the glove punching quickly towards the ground before retracting itself. It also has limited range, so you’ll need to time it to actually punch something. That’s it, you know everything.</span></p>
<p><span style="font-weight: 400;">Well, not everything, but that’s okay. As you keep playing, you’ll learn the finer details, like you only have 3 chances to punch something, every time you succeed you go higher, and if you get it right 3 times, the device will explode at the end, giving you a speed bonus. Overcharging you with information in a tutorial is useless and annoying, so we let you discover the rest. See how simple the tutorials are?</span></p>
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		<p style="text-align: center;"><i><span style="font-weight: 400; color: #999;">I have to click to punch stuff. Alright.</span></i></p>
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		<p><span style="font-weight: 400;">We applied the same process for all the mini games. It’s obviously harder for us to design new gummy bears this way, but we like to think we did okay, even if some are more obvious than others. We definitely think removing HUDs is a nice improvement that keeps you immersed in the action.</span></p>
<p><i><span style="font-weight: 400;">Psssst, if you’re curious about this whole “knowing what something does just by looking at it”, it’s called affordances and you can learn more about it </span></i><a href="https://www.youtube.com/watch?v=QCSXEKHL6fc" target="_blank" rel="noopener"><i><span style="font-weight: 400;">in this short video by Extra Credits</span></i></a><i><span style="font-weight: 400;">.</span></i></p>
<h2><span style="font-weight: 400;">Carvable giant walls</span></h2>
<p><span style="font-weight: 400;">You can’t make a new Burrito Bison without new gummy bears, but you also need giant walls blocking your way. What are you supposed to smash through if you don’t have any?</span></p>
<p><span style="font-weight: 400;">The giant walls stayed the same since the first Burrito Bison, so we thought there was room for improvement here too.</span></p>
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		<p><span style="font-weight: 400;">In previous games, you’d hit a giant wall standing in your way at the end of every zone. You’d need to gather enough speed to pass through it, otherwise you’d just smash your face in it and stop right where you were. It wasn’t really clear to new players why they would hit their face in the wall over and over again, as there was no clear feedback.</span></p>
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		<p><span style="font-weight: 400;">In </span><i><span style="font-weight: 400;">Launcha Libre</span></i><span style="font-weight: 400;">, it’s not all or nothing anymore. As you can see in the GIF above, entering the wall is easier, but it doesn’t mean you’ll exit on the other side. That’s because the cake matter slows you down as you’re carving through, making it clearer that speed is important to go through. The good news is that whatever you carve out stays like that forever. This way, you can visually track your progress between each run, making it a lot more exciting. Carving out more cake means that you’ll eventually get through the door, which is way more encouraging than stopping abruptly with no real feedback.</span></p>
<p><span style="font-weight: 400;">Oh, and it looks way cooler too!</span></p>
<h2><span style="font-weight: 400;">New launchadores</span></h2>
<p><span style="font-weight: 400;">When it’s time to revamp the game, it’s easy to think about features like gummy bears and walls, but what about Burrito Bison himself? He represents the actual gameplay, how you interact with the game, so changing him has a huge impact on the game’s core mechanics (it’s a one button game, after all).</span></p>
<p><span style="font-weight: 400;">Since the overall gameplay was going to be pretty similar to the previous games, we really wanted a way to differentiate this one from its predecessor. We wanted screenshots to really demonstrate that it’s a new game, and not the old Flash ones. We wanted something you never saw before, basically. That’s where the idea of new launchadores came into play.</span></p>
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		<p><span style="font-weight: 400;">Instead of simply changing Burrito Bison, or giving him different play styles (mechanics), how about we simply add new characters that each have their own style? This would allow us to put brand new faces onto the game, screaming that it’s a totally new one, while letting us refresh the gameplay at the same time. Genius!</span></p>
<p><span style="font-weight: 400;">Yes, we think we’re geniuses. Sometimes.</span></p>
<h3><span style="font-weight: 400;">Pineapple Spank</span></h3>
<p><span style="font-weight: 400;">Pineapple Spank came in first and relatively easily. We were thinking of ways to keep the same “one button” gameplay that would fit on top the existing content, and the idea of automatically picking the most valuable gummies out of the crowd sounded pretty cool.</span></p>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="563" width="1000" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/08/new_launchadore_pineapple.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/08/new_launchadore_pineapple.png 1000w, http://juicybeast.com/wp-content/uploads/2017/08/new_launchadore_pineapple-768x432.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><i><span style="font-weight: 400; color: #999;">Random generic gummy bear, I choose you!</span></i></p>
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		<p><span style="font-weight: 400;">The concept worked right away, but her hookshot ability ended up being pretty powerful compared to Burrito’s normal rocket slam ability. To to balance her out, we reduced her area of impact a little bit. For comparison, Burrito can smash more gummies around him when he slams the ground. We even added an “auto slam” ability to Burrito when he falls from high enough. This way, he can smash more gummies and avoid getting hurt on the ground without spending any rockets, which makes him as useful as Pineapple Spank.</span></p>
<h3><span style="font-weight: 400;">El Pollo</span></h3>
<p><span style="font-weight: 400;">El Pollo’s concept took more time to figure out, as we finally decided on its special ability around the end of the production phase. We dared to go a bit deeper by asking players to click </span><i><span style="font-weight: 400;">and</span></i><span style="font-weight: 400;"> hold to perform its special move. El Pollo can fly through the air and sustain its altitude when you hold the button, just before doing a regular rocket slam when you release.</span></p>
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		<p><span style="font-weight: 400;">His ability is super useful to reach the clouds faster, as you can hover to target specific gummies to help you ascend. He’s a bit trickier to use, so you unlock it later in the game. We like to think of El Pollo as an advanced character for advanced players, adding depth to the game. Mastering El Pollo takes a while and we think it’s a good thing.</span></p>
<p><span style="font-weight: 400;">Most players prefer Pineapple Spank for her ease of use and efficiency, but we can sometimes find true hardcore players preferring El Pollo over the other two. We really wanted to have different characters (both visually and mechanically), so we hoped that everyone would have their own favorite, no matter the reason!</span></p>
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		<h2><span style="font-weight: 400;">New opponents and launch system</span></h2>
<p><span style="font-weight: 400;">If you’ve played the first games in the series, you probably remember those timing mini-games that you’d have to play to launch yourself out of the ring.</span></p>
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		<div id="fws_6a1b2d12dde8a"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p><span style="font-weight: 400;">Just like with the gummy bears, we felt like there was no relationship between the mini-games (spinning HUDs) and the opponents themselves. So, we decided to remove the HUDs altogether.</span></p>
<p><span style="font-weight: 400;">This forced us to transfer the timing mini-games into the opponents themselves. The most obvious way of creating that relationship was to use their idle animations.</span></p>
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	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height:  560px" data-flexible-height="" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d12de174"><div class="swiper-container" style="height:  560px"  data-loop="true" data-height=" 560" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2017/08/bbll_launch_crit.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<p style="text-align: center; color: #999;"><em>In their face!</em></p>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p><span style="font-weight: 400;">As you can see above, you need to hit them at the right moment in their animation to get a “crit” bonus, otherwise you just hit them normally. That “right moment” isn’t explicitly revealed to you, so you need to analyse their animation and guess when that peak is. We mostly avoided creating a tutorial for this to lighten the load of everything you’re trying to learn at first. We didn’t want you to read a bunch of paragraphs just to try the game out. Seriously, who likes that?</span></p>
<p><span style="font-weight: 400;">Also, as you probably noticed, we changed the way you actually launch yourself. Instead of simply clicking the screen to let Burrito fly away, you actually need to pull the elastic cables back and let them go to launch the launchadores (à la </span><i><span style="font-weight: 400;">Angry Birds</span></i><span style="font-weight: 400;">, or </span><i><span style="font-weight: 400;">Crush the Castle</span></i><span style="font-weight: 400;"> if you know your stuff). </span></p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d12de72e"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height:  608px" data-flexible-height="" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d12de803"><div class="swiper-container" style="height:  608px"  data-loop="true" data-height=" 608" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2017/08/bbll_launch_cables.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p><span style="font-weight: 400;">Burrito has always launched himself by using the cables, so it just feels more natural to do the actual move with your finger. It also lets you aim at where you want to go, which let us create different opponent animations (like the Beaster Bunny who jumps in the air), adding more depth to the system.</span></p>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="213" width="1212" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/08/bbll_healthbars.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/08/bbll_healthbars.png 1212w, http://juicybeast.com/wp-content/uploads/2017/08/bbll_healthbars-768x135.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<div id="fws_6a1b2d12df062"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p><span style="font-weight: 400;">The final addition we made to the launch system are the health bars at the top. In the previous games, you’d need to perfectly hit the opponents a certain number of times to defeat them. It was pretty hard to track your progress, so adding health bars made it super easy. It also helped push that wrestling / fighting theme further, along with the fact that you can K.O. your opponents like in a real fighting game <img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></span></p>
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		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height:  562px" data-flexible-height="" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d12df327"><div class="swiper-container" style="height:  562px"  data-loop="true" data-height=" 562" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2017/08/bbll_new_opponents.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<p><span style="font-weight: 400;">Opponents also randomly cycle between themselves as you defeat them, keeping things fresh as you unlock more opponents. In the previous games, you’d be stuck with the last opponent you’ve unlocked forever, which kind of feels dumb now that we think of it.</span></p>
<p><span style="font-weight: 400;">Overall, we think the new launch system feels a lot more natural and entertaining than the old HUD dependent one. What do you think?</span></p>
<h1><span style="font-weight: 400;">Mexican culture</span></h1>
<p><i><span style="font-weight: 400;">Launcha Libre</span></i><span style="font-weight: 400;"> is the first game in the series that does not take place in Candyland. That’s right, it’s all happening in Mexico, Burrito Bison’s hometown! We wanted to refresh things up and let Candyland rest a bit.</span></p>
<p><span style="font-weight: 400;">The main benefit from making the game take place in Mexico (and surrounding areas) was the cultural aesthetics. It’s super bright and colorful, just how we like our Burrito Bison games. It was also refreshing to surround Burrito in its element, instead of having him being the only Mexican element.</span></p>
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		<p><span style="font-weight: 400;">Not only can you feel the Mexican aesthetics in the backgrounds, but in the UI art, music (by </span><a href="https://hyperduck.co.uk/" target="_blank" rel="noopener"><span style="font-weight: 400;">Hyperduck</span></a><span style="font-weight: 400;">) and sound design (by </span><a href="http://signalspace.ca/" target="_blank" rel="noopener"><span style="font-weight: 400;">Signal Space</span></a><span style="font-weight: 400;">) as well. You can listen to the amazing soundtrack by Hyperduck Soundworks </span><a href="https://hyperduck.bandcamp.com/album/burrito-bison-launcha-libre-original-soundtrack" target="_blank" rel="noopener"><span style="font-weight: 400;">here</span></a><span style="font-weight: 400;">!</span></p>
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		<p><span style="font-weight: 400;">Deciding to use elements from Mexican culture meant that we had to do it in a respectful way, obviously. We just assumed we knew nothing about Mexican culture, which isn’t far from the truth, so we made a bunch of research for every elements we wanted to include in the game. We even double checked with friends that are actually native from Mexico, just to get their opinion on the whole thing. We love the Mexican culture (and food), but we’d never want to offend anyone with our games, obviously!</span></p>
<p><span style="font-weight: 400;">We like to think we did a good job respecting the culture, but please let us know if you think we missing something.</span></p>
<h1><span style="font-weight: 400;">Real Recipes</span></h1>
<p><span style="font-weight: 400;">If you’re a Burrito Bison fan (or</span><i><span style="font-weight: 400;"> Pulp Fiction</span></i><span style="font-weight: 400;"> fan), you’ll probably recognize this.</span></p>
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		<p><span style="font-weight: 400;">It’s Burrito’s wallet, the one the gummy bears stole back in </span><i><span style="font-weight: 400;">Burrito Bison Revenge</span></i><span style="font-weight: 400;">. Your goal was to get it back so you could pay for your groceries!</span></p>
<p><span style="font-weight: 400;">We’ve never been known for the complexity of our games’ ending (have you ever played </span><a href="http://www.kongregate.com/games/juicybeast/gobtron" target="_blank" rel="noopener"><span style="font-weight: 400;">Gobtron</span></a><span style="font-weight: 400;">?) Even if we still wanted something simple to drive Burrito’s / your motivation, we wanted to drop the wallet thing and go for something else.</span></p>
<p><span style="font-weight: 400;">Introducing&#8230; the real recipes! </span></p>
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		<p><span style="font-weight: 400;">Burrito starts off in La Tienda, making his groceries, like in every Burrito Bison game, so we had the idea of replacing his wallet with a recipe book. It would get stolen by an evil gummy chef, and you’d then have to get it back. Real simple and fast to do, as we were on a pretty tight schedule at the time.</span></p>
<p><span style="font-weight: 400;">As we joked about the recipes, we thought it’d be funny to make them actual real recipes you can make at home. I remembered my mom having a pretty good salsa recipe she used to make when I was a kid. Naturally, I thought it’d be the perfect opportunity to share it with the rest of the world!</span></p>
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		<p><span style="font-weight: 400;">It started out with salsa, then we added guacamole, tortilla soup and huevos rancheros (credits to Kong staff Danilo’s mom for this one). Before adding them to the game, we cooked up all of them and adjusted them to make sure they were tasty and as easy to make as possible. It was nice cooking up at home, thinking “this is for work, hehe”.</span></p>
<p><span style="font-weight: 400;">For a simple “end game” reward, we thought it was pretty sweet that you could actually cook them. Unfortunately, not everyone thought so. We received a lot of comments complaining about the recipes just being plain recipes, and not adding anything else to the game itself.</span></p>
<p><span style="font-weight: 400;">We totally understand why you’d expect more from it, but we didn’t plan much further than this at first. We thought the game would “end” once you’d get all your recipes back, just like it would when you’d get your wallet back in BBR. We didn’t really think about the replayability of it, especially as a mobile free-to-play title.</span></p>
<p><span style="font-weight: 400;">On the other hand, a lot of players have vocally expressed their love for the recipes. Seeing someone cooking up one of the recipes puts a smile on our faces every time!</span></p>
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		<p><a name="web-to-mobile"></a></p>
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		<h1><span style="font-weight: 400;">From Flash to mobile F2P</span></h1>
<p><span style="font-weight: 400;">If you’ve known us for a couple years, you know we used to make Flash games. They’ve always been “free to play”, but not in the same way as modern free-to-play (F2P) titles. We used to get our money from the sites that were hosting our games, leaving them completely free to players. Making the jump from “free to play” to F2P isn’t exactly seamless.</span></p>
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		<p style="text-align: center;"><i><span style="font-weight: 400; color: #999;">Our good ol’ Flash games</span></i></p>
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		<div id="fws_6a1b2d12e2e23"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 40px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<p><span style="font-weight: 400;">Even if </span><i><span style="font-weight: 400;">Burrito Bison: Launcha Libre</span></i><span style="font-weight: 400;"> is our first, real F2P title, we were confident going in, mostly because Kongregate are experts on the matter *. Really, it’s amazing how much they know their stuff.</span></p>
<p><i><span style="font-weight: 400;">*Just so you know, we designed the whole game by ourselves, and Kongregate never forced us to do anything we didn’t want to. They only offered tips and shared their thoughts on what we already did.</span></i></p>
<p><span style="font-weight: 400;">Right off the bat, we knew we had to retain the classic Burrito Bison experience. We wanted to keep the core intact, so no mobile gimmicks like “lives” or anything asking you to stop playing and come back later. Burrito Bison as always been about that “one more run” feeling, so we really wanted to let players play as much as they wanted to. Video ads with bonuses felt like the best option for the type of gameplay. </span></p>
<h2><span style="font-weight: 400;">Video Ads</span></h2>
<p><span style="font-weight: 400;">By using video ads as the main revenue source, we knew we’d keep generating revenues only as long as players were actually playing the game. This meant that we had to take the original 2 hour experience and stretch it as much as we could without dropping the quality of the game. Obviously, there was absolutely no way for us to retain that condensed 2h experience on the F2P market, it just doesn’t make sense.</span></p>
<p><span style="font-weight: 400;">Since watching video ads would give you bonuses to accelerate your progress, we started out by balancing the game for players who would decide not to watch any video ads. We wanted the game to still be enjoyable without ads, but still &#8220;slow&#8221; enough to make you want to watch the ads. Yeah, making F2P games is borderline evil, we know. Please stay our friends!</span></p>
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		<h2><span style="font-weight: 400;">Piñata!</span></h2>
<p><span style="font-weight: 400;">Before we even knew we’d be making BB3, we had this idea of wrapping video ads in an “opportunity system” to make them feel more special. Not having the opportunity to watch video ads whenever you want would technically make it more enticing to watch one when you could.</span></p>
<p><span style="font-weight: 400;">We wanted the thing offering you video ads to be in the gameplay loop and not just a UI thing slapped on. That’s how the idea for the Piñata came up.</span></p>
<p><span style="font-weight: 400;">It needed to be a gummy bear, so it could spawn in the world for you to smash. At first it was supposed to be some kind of gummy salesman offering some goodies in exchange for a video, but we quickly figured out that simply clicking “yes” in a dialogue box was less entertaining than smashing things. After all, that’s what you do in Burrito Bison, so it’s only natural to ask you to smash something to get your goodies.</span></p>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="1090" width="1920" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/08/screenshot_11.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/08/screenshot_11.png 1920w, http://juicybeast.com/wp-content/uploads/2017/08/screenshot_11-768x436.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center; color: #999;"><em>Hey you, hit me!</em></p>
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		<p><span style="font-weight: 400;">This is where the piñata comes in! A piñata is supposed to be beaten up by default, plus it’s Mexican. How perfect! It was also a good opportunity to introduce a new character on its own.</span></p>
<p><span style="font-weight: 400;">The piñata’s personality came straight for the fact that it would let you beat it up if you’d watch an ad. We wanted you to want to beat it up, so it had to enjoy it. Imagine if it’d be scared of you beating it up? You would probably feel bad doing it.</span></p>
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		<p><span style="font-weight: 400;">That’s how we came up with a crazy looking piñata that keeps asking you to punch it. It enjoys it so much that if you take too long to take its offer to watch an ad, the piñata will try to click the “Yes” button with a stick. </span></p>
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		<p><span style="font-weight: 400;">We did our best to make it as satisfying as possible. Notice all the sounds, effects and confettis in the video above. It might not be the most satisfying thing ever, but we still think it’s doing a good job. Also, seeing things like this (below) makes us think we succeeded at creating a new memorable character for the game!</span></p>
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		<p style="text-align: center; color: #999;"><em>A lucky BB player received a real piñata for his birthday!</em></p>
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		<p><span style="font-weight: 400;">The piñata system had a couple useful perks. Its content was flexible, so we could add more goodies, remove some, change them, etc. We also made its content scalable, so it would follow your general upgrade level.</span></p>
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		<p><span style="font-weight: 400;">Each time you purchase an upgrade, you get a purple star for your piñata. Once you have enough, the piñata levels up and its content gets better, following your overall progression.</span></p>
<h1><span style="font-weight: 400;">Release</span></h1>
<p><span style="font-weight: 400;"><em>Burrito Bison: Launcha Libre</em> was first released in September 2016 as a web version on Kongregate.com. We used the feedback from the web version to improve on the game before releasing it on mobile in November 2016.</span></p>
<h2><span style="font-weight: 400;">Web VS Mobile</span></h2>
<p><span style="font-weight: 400;">Even if the game was born on Flash, the web version wasn’t as well received as the mobile version.</span></p>
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		<p><span style="font-weight: 400;">Let’s be honest, the game was designed for mobile first. It wasn’t as condensed as the original games, plus it had video ads in it. We learned that the web community doesn’t respond very well to those things, especially if it’s a sequel to a game they loved.</span></p>
<p><span style="font-weight: 400;">The weird thing is that even if the comments were bad, the numbers were good. A lot of players were playing the game a lot and watching all the ads they could. We decided to keep the game mostly as it was and wait for the mobile launch. Turns out it was the right decision!</span></p>
<h2><span style="font-weight: 400;">Numbers</span></h2>
<p><span style="font-weight: 400;">To this day, 10 months after its release, the web version is rated at 3.9/5 with over 1.8M gameplays. The mobile version is rated at 4.8/5 on Android and 5/5 on iOS, with 6.22M and 2.18M downloads respectively. That’s a total of 8.40M downloads to date.</span></p>
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		<p><span style="font-weight: 400;">As you can see, the mobile version did a lot better than the web version. Both markets are not of the same scale, obviously, but you can still see how ratings differ from one platform to the other.</span></p>
<p><span style="font-weight: 400;">In terms of revenues, here’s how it’s split between web and mobile, IAP and ads.</span></p>
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		<p><span style="font-weight: 400;">Compared to Toto Temple Deluxe, BB:LL has been a complete financial success. It has allowed us to get back on our feet financially, but also plan ahead for future projects. It might not have been our number one choice when it comes to which games we felt like making, but we’re super pleased of how well it turned out to be.</span></p>
<h1><span style="font-weight: 400;">To wrap it up (like a burrito)</span></h1>
<p><span style="font-weight: 400;">We still can’t understand how high the ratings are on mobile. I mean 5/5, what’s wrong with you people? We received a lot of fanart and amazing emails about how much the game means to some people. In other words, it’s been amazing to see the reception so far, and we hope the game will live as long as the previous ones in the series (people are still playing Burrito Bison Revenge, you guys are crazy).</span></p>
<p><span style="font-weight: 400;">Have you played the game? Did you like it? Would you change some things? Did you learn something by reading this awfully long post? Please let us know in the comments below, we LOVE reading comments while wearing our lucha suits.</span></p>
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					<wfw:commentRss>http://juicybeast.com/2017/08/03/in-case-of-emergency-make-burrito-bison-3/feed/</wfw:commentRss>
			<slash:comments>21</slash:comments>
		
		
			</item>
		<item>
		<title>All the tools we use to make games</title>
		<link>http://juicybeast.com/2017/02/09/all-the-tools-we-use-to-make-games/</link>
					<comments>http://juicybeast.com/2017/02/09/all-the-tools-we-use-to-make-games/#comments</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Thu, 09 Feb 2017 15:35:22 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Juicy Beast]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=4353</guid>

					<description><![CDATA[A complete list of all the tools we use to make our games.]]></description>
										<content:encoded><![CDATA[
		<div id="fws_6a1b2d131db33"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p><span style="font-weight: 400;">We receive a lot of emails about the tools we use to make our games, so we thought it’d be easier to just list them all here for you curious folks out there.</span></p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d131de9a"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Photoshop</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d131e10d"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
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            <img class="img-with-animation skip-lazy " data-delay="0" height="1050" width="1920" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_photoshop.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_photoshop.png 1920w, http://juicybeast.com/wp-content/uploads/2017/02/tools_photoshop-300x164.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_photoshop-768x420.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_photoshop-1024x560.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<div id="fws_6a1b2d131ead9"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p><span style="font-weight: 400;">We mostly use </span><a href="http://www.adobe.com/products/photoshop.html" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Photoshop</span></a><span style="font-weight: 400;"> for UI work and everything “branding” and “marketing”. It’s obviously a standard, so no news here.</span></p>
<p><span style="font-weight: 400;">One trick we use a lot is “</span><a href="https://helpx.adobe.com/ca/photoshop/using/generate-assets-layers.html" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Generate &gt; Image Assets</span></a><span style="font-weight: 400;">”, which automatically exports all your layers to PNGs if they’re named correctly. You can also customize the size, quality and file type of the exported image. It’s magic.</span></p>
<p>We also use <a href="http://blog.darkwark.com/transformEach21/" target="_blank" rel="noopener noreferrer">Transform Each</a> by Kamil Khadeyev, a free and super useful addition to Photoshop. It lets you transform multiple layers at once individually, instead of as a group.</p>
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		<div id="fws_6a1b2d131ee40"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Illustrator</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d131f049"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
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            <img class="img-with-animation skip-lazy " data-delay="0" height="1066" width="1928" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_illustrator.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_illustrator.png 1928w, http://juicybeast.com/wp-content/uploads/2017/02/tools_illustrator-300x166.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_illustrator-768x425.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_illustrator-1024x566.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<div id="fws_6a1b2d131f63c"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p>We use Illustrator every time we need to come up with a new logo, either for one of our games or to refresh the Juicy Beast one (for the 100th time). We occasionally stray from Illustrator for a more hand drawn look, like with the Knightmare Tower logo and Toto Temple Deluxe logo, but even then, we start in Illustrator to sketch things up quickly, as it tends to handle type more easily than Photoshop and Flash.</p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d131f8e2"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1><span style="font-weight: 400;">Premiere &amp; After Effects</span></h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d131fb5a"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="1050" width="1920" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_premiere.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_premiere.png 1920w, http://juicybeast.com/wp-content/uploads/2017/02/tools_premiere-300x164.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_premiere-768x420.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_premiere-1024x560.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1320045"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><span style="font-weight: 400;">We use </span><a href="http://www.adobe.com/products/premiere.html" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Premiere Pro</span></a><span style="font-weight: 400;"> and </span><a href="http://www.adobe.com/products/aftereffects.html" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">After Effects</span></a><span style="font-weight: 400;"> for all of our video trailers. One thing that’s really useful is the “</span><a href="https://helpx.adobe.com/after-effects/using/dynamic-link-effects.html" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Dynamic Link</span></a><span style="font-weight: 400;">” between the two softwares. It lets you embed an After Effects composition in your Premiere timeline without the need to render it first. You can edit the sequence in AE, save, and bam, it’s up to date in Premiere. More magic.</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d13202e2"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1>Flash</h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d132055f"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="1048" width="1919" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_flash_02.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_flash_02.png 1919w, http://juicybeast.com/wp-content/uploads/2017/02/tools_flash_02-300x164.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_flash_02-768x419.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_flash_02-1024x559.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1320ad2"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><span style="font-weight: 400;">Yes, you read right, we still use Flash (now called </span><a href="http://www.adobe.com/products/animate.html" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Animate</span></a><span style="font-weight: 400;">). Even though we don’t use it to make our games anymore (thanks to Unity), we still use it for art and animation. We really enjoy its benefits, like scalable vector art and being able to animate in the same software without the need to export first. It also let us switch between frame by frame animation and tween based animation on the go, which is always nice. Apart from the </span><del><span style="font-weight: 400;">occasional</span></del><span style="font-weight: 400;"> crashes, we still love Flash &lt;3</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1320e06"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1>GAF Converter</h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d13210ba"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="579" width="1029" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/gaf_02.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/gaf_02.png 1029w, http://juicybeast.com/wp-content/uploads/2017/02/gaf_02-768x432.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
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		<div id="fws_6a1b2d1321641"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<p>We used to use our own Flash to Unity exporter, but we&#8217;ve been using <a href="https://gafmedia.com/" target="_blank" rel="noopener noreferrer">GAF</a> a lot lately. It renders all our art and animations to sprites and data, and then reads it back inside Unity. Basically, it lets us animate everything we want in Flash, like we&#8217;re used to, and magically pushes everything to Unity! We use it for both character animations and UI animation, like the opponents and the piñata from from <a href="http://burritobison.com" target="_blank" rel="noopener noreferrer">Burrito Bison: Launcha Libre</a>. You can read more about the process <a href="https://gafmedia.com/blog/complex-animations-and-cinematics-in-unity2d" target="_blank" rel="noopener noreferrer">here</a>!</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<div id="fws_6a1b2d132190b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<h1>Unity</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<div id="fws_6a1b2d1321b88"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="996" width="1919" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_unity_05.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_unity_05.png 1919w, http://juicybeast.com/wp-content/uploads/2017/02/tools_unity_05-300x156.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_unity_05-768x399.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_unity_05-1024x531.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<div id="fws_6a1b2d132208e"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<p><span style="font-weight: 400;">No surprise here, we use </span><a href="https://unity3d.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Unity</span></a><span style="font-weight: 400;"> like a lot of other devs and probably for the same reasons. The ability to port to multiple platforms without rewriting the code is a huge plus for our small team.</span></p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<div id="fws_6a1b2d1322371"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
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		<h1><span style="font-weight: 400;">2DToolkit</span></h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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</div></div>
		<div id="fws_6a1b2d1322655"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
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            <img class="img-with-animation skip-lazy " data-delay="0" height="854" width="1440" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_2dtoolkit.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_2dtoolkit.png 1440w, http://juicybeast.com/wp-content/uploads/2017/02/tools_2dtoolkit-300x178.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_2dtoolkit-768x455.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_2dtoolkit-1024x607.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<div id="fws_6a1b2d1322c0e"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
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		<p><a href="https://www.assetstore.unity3d.com/en/#!/content/908" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">2DToolkit</span></a><span style="font-weight: 400;"> is a plugin available on the Unity Asset Store that we use primarily to manage all our sprites and frame by frame animations from Flash. It’s a very powerful tool if you’re doing 2D games that are not based on skeletal animations. If that’s the case, you should look into </span><a href="http://esotericsoftware.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Spine</span></a><span style="font-weight: 400;">.</span></p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<div id="fws_6a1b2d1322f44"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<h1><span style="font-weight: 400;">Our own Juicy Framework</span></h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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</div></div>
		<div id="fws_6a1b2d1323217"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="645" width="1179" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_framework_cropped.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_framework_cropped.png 1179w, http://juicybeast.com/wp-content/uploads/2017/02/tools_framework_cropped-300x164.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_framework_cropped-768x420.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_framework_cropped-1024x560.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d13237fa"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><del><span style="font-weight: 400;">We</span></del><span style="font-weight: 400;"> Alex has been updating and maintaining and upgrading our own framework for years. It’s made our lives a lot easier by letting us do complexe things really quickly. It has a complete event system with built-in game state management, built-in optimized pooling system, easy UI building and management, and a lot of other useful things we won’t list here. Also, as you can see in the image above, we&#8217;re using <a href="https://www.visualstudio.com/" target="_blank" rel="noopener noreferrer">Visual Studio</a> (bundled with Unity on PC).</span></p>
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			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1323a3c"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1><span style="font-weight: 400;">Audio Toolkit</span></h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1323e90"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="1057" width="1920" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_audiotoolkit_02.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_audiotoolkit_02.png 1920w, http://juicybeast.com/wp-content/uploads/2017/02/tools_audiotoolkit_02-300x165.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_audiotoolkit_02-768x423.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_audiotoolkit_02-1024x564.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d13245d5"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><a href="https://www.assetstore.unity3d.com/en/#!/content/2647" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Audio Toolkit</span></a><span style="font-weight: 400;"> is a Unity plugin that lets us trigger sounds with a single line of code. It has a bunch of nice features like sound randomization and pitch variations, plus it has great memory management.</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1324849"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1><span style="font-weight: 400;">DoTween</span></h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1324a2e"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="992" width="1893" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_dotween.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_dotween.png 1893w, http://juicybeast.com/wp-content/uploads/2017/02/tools_dotween-300x157.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_dotween-768x402.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_dotween-1024x537.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1324ef4"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><a href="http://dotween.demigiant.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">DoTween</span></a><span style="font-weight: 400;"> is an animation engine for Unity that we use (a lot) to make things move by code. It’s super lightweight, optimized and easy to use. In fact, it’s so easy to use that sometimes it’s easier to tween a value than to change it normally!</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d13250fe"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1><span style="font-weight: 400;">I2 Localisation</span></h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1325324"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="1139" width="1920" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/i2_localisation2.jpg" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/i2_localisation2.jpg 1920w, http://juicybeast.com/wp-content/uploads/2017/02/i2_localisation2-300x178.jpg 300w, http://juicybeast.com/wp-content/uploads/2017/02/i2_localisation2-768x456.jpg 768w, http://juicybeast.com/wp-content/uploads/2017/02/i2_localisation2-1024x607.jpg 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d132575d"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><a href="https://www.assetstore.unity3d.com/en/#!/content/14884" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">I2 Localisation</span></a><span style="font-weight: 400;"> is another Unity plugin we use to manage translations in our games. All our text fields are linked to a cell in a Google Spreadsheet, and all we need to do is fill it out to see the results in the game! Did we say we like magic?</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1325975"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1><span style="font-weight: 400;">Google Sheets / Excel</span></h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1325bae"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="1139" width="1920" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_excel.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_excel.png 1920w, http://juicybeast.com/wp-content/uploads/2017/02/tools_excel-300x178.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_excel-768x456.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_excel-1024x607.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d132605b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><span style="font-weight: 400;">Can’t beat a good ol&#8217; <a href="https://www.google.ca/sheets/about/" target="_blank" rel="noopener noreferrer">spreadsheet</a></span><span style="font-weight: 400;"> when it’s time to handle numbers and formulas for balancing stuff out. Another neat tool we sometimes use to figure out a formula from a sequence of number (because they feel good balance-wise) is <a href="https://www.wolframalpha.com/" target="_blank" rel="noopener noreferrer">WolframAlpha</a>. You can enter a sequence of numbers and it will generate a formula to calculate the following numbers in that sequence. Super useful!</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1326274"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1>Align + Distribute</h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d13264d0"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="img-with-aniamtion-wrap center" data-max-width="100%" data-max-width-mobile="100%" data-border-radius="none" data-shadow="none" data-animation="none" >
      <div class="inner">
        <div class="hover-wrap" data-hover-animation="none"> 
          <div class="hover-wrap-inner">
            <img class="img-with-animation skip-lazy " data-delay="0" height="578" width="1057" data-animation="none" src="http://juicybeast.com/wp-content/uploads/2017/02/tools_alignedistribute_cropped_02.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2017/02/tools_alignedistribute_cropped_02.png 1057w, http://juicybeast.com/wp-content/uploads/2017/02/tools_alignedistribute_cropped_02-300x164.png 300w, http://juicybeast.com/wp-content/uploads/2017/02/tools_alignedistribute_cropped_02-768x420.png 768w, http://juicybeast.com/wp-content/uploads/2017/02/tools_alignedistribute_cropped_02-1024x560.png 1024w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
          </div>
        </div>
      </div>
    </div>
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1326b4b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><span style="font-weight: 400;"><a href="https://www.assetstore.unity3d.com/en/#!/content/6975" target="_blank" rel="noopener noreferrer">Align+Distribute</a> is a tiny little plugin for Unity that helps a LOT when it&#8217;s time to meticulously place all those UI elements by hand. Until Unity can offer a solid built-in solution for this, Align+Distribute will keep saving the day!</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1326d6b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<h1>Other tools</h1>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1326fac"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p><span style="font-weight: 400;">That’s pretty much everything we use to actually make our games or the stuff that goes in them. We also use a bunch of side tools to make it easier to collaborate, plan, discuss and research. Here’s a quick list, if you’re curious:</span></p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1327178"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="nectar-fancy-ul" data-list-icon="icon-salient-thin-line" data-animation="false" data-animation-delay="0" data-color="accent-color" data-spacing="default" data-alignment="left"> 
<ul>
<li><a href="https://www.notion.so" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Notion</span></a><span style="font-weight: 400;"> (collaborative documents + task lists)</span></li>
<li><a href="https://mirillis.com/en/products/action.html" target="_blank" rel="noopener noreferrer">Mirillis Action!</a> (screen recorder)</li>
<li><a href="https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126" target="_blank" rel="noopener noreferrer">TextMesh Pro</a> (Unity plugin for text and font management)</li>
<li><a href="http://getsharex.com" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">ShareX</span></a><span style="font-weight: 400;"> + <a href="https://www.flickr.com/" target="_blank" rel="noopener noreferrer">Flickr</a> (screenshots sharing + archiving)</span></li>
<li><a href="https://slack.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Slack</span></a><span style="font-weight: 400;"> (team chat)</span></li>
<li><a href="https://www.mozilla.org/en-US/thunderbird/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Thunderbird</span></a><span style="font-weight: 400;"> (emails)</span></li>
<li><a href="https://milanote.com/">Milanote</a> (moodboards, project planning)</li>
<li><a href="https://www.getharvest.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Harvest</span></a><span style="font-weight: 400;"> (timesheets, invoicing, etc)</span></li>
<li><a href="http://www.screentogif.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">ScreenToGif</span></a><span style="font-weight: 400;"> (easy GIF recording on PC)</span></li>
</ul>
 </div>
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d1327481"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p>There&#8217;s also a bunch of sites we visit often for inspiration and research:</p>
	</div>
</div>




			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d132768c"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				<div class="nectar-fancy-ul" data-list-icon="icon-salient-thin-line" data-animation="false" data-animation-delay="0" data-color="accent-color" data-spacing="default" data-alignment="left"> 
<ul>
<li><span style="font-weight: 400;"><a href="https://www.pinterest.com/" target="_blank" rel="noopener noreferrer">Pinterest</a> (mood boards and references)</span></li>
<li><a href="http://gamelogos.tumblr.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">GameLogos</span></a><span style="font-weight: 400;"> (well, game logos)</span></li>
<li><a href="http://playpeep.tumblr.com/" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">PlayPeep</span></a><span style="font-weight: 400;"> (UI screenshots)</span></li>
<li><span style="font-weight: 400;"><a href="https://www.artstation.com/" target="_blank" rel="noopener noreferrer">ArtStation</a> (inspiration)</span></li>
<li><span style="font-weight: 400;"><a href="https://www.behance.net/" target="_blank" rel="noopener noreferrer">Behance</a> (inspiration)</span></li>
<li><span style="font-weight: 400;"><a href="https://www.tumblr.com">Tumblr</a> (inspiration)</span></li>
<li><span style="font-weight: 400;"><a href="https://twitter.com/search?f=images&amp;vertical=default&amp;q=%23screenshotsaturday&amp;src=tyah" target="_blank" rel="noopener noreferrer">#ScreenshotSaturday</a> (cool stuff people are working on)</span></li>
<li><span style="font-weight: 400;"><a href="https://twitter.com/CoolBoxArt" target="_blank" rel="noopener noreferrer">@CoolBoxArt</a> (a collection of cool box art)</span></li>
<li><a href="https://twitter.com" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">Twitter</span></a><span style="font-weight: 400;"> (so many talented people out there)</span></li>
</ul>
 </div>
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d132788b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p>That&#8217;s it! If you use different tools or know any cool sites, please share in the comments below, we&#8217;d love to check them out!</p>
	</div>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
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		</div>
	</div> 
</div></div>
]]></content:encoded>
					
					<wfw:commentRss>http://juicybeast.com/2017/02/09/all-the-tools-we-use-to-make-games/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
			</item>
		<item>
		<title>Releasing an Indie Game on 3 Consoles at Once and Failing Financially</title>
		<link>http://juicybeast.com/2016/01/11/releasing-an-indie-game-on-3-consoles-at-once-and-failing-financially/</link>
					<comments>http://juicybeast.com/2016/01/11/releasing-an-indie-game-on-3-consoles-at-once-and-failing-financially/#comments</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Mon, 11 Jan 2016 15:01:09 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=4097</guid>

					<description><![CDATA[A transparent analysis of the game’s unsuccessful launch.]]></description>
										<content:encoded><![CDATA[
		<div id="fws_6a1b2d132ca94"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
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		</div>
	</div> 

	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p>In May 2013, we attended <a href="http://www.tojam.ca" target="_blank">TOJam</a> and made a local-multiplayer game called Toto Temple. About a year later, we released a first version called <a href="http://tototemple.com/" target="_blank">Toto Temple Deluxe</a> on Ouya. We kept improving the game afterwards and released the final version of Toto Temple Deluxe on PS4, Xbox One, Wii U and Steam on September 29th 2015. <strong>The game didn’t sell very well, and we think we know why</strong>.</p>
	</div>
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	</div> 

	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
			<div class="wpb_wrapper">
				
			</div> 
		</div>
	</div> 
</div></div>
		<div id="fws_6a1b2d132cd45"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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<ul>
<li><a href="#sales">The sales</a></li>
<li><a href="#2-years">Why invest 2 years on such a small game?</a></li>
<li><a href="#fun">Was the game at least fun?</a></li>
<li><a href="#gameplay">Gameplay analysis (how about those other popular games?)</a></li>
<li><a href="#theme-title-trailers">Theme / title / trailers analysis</a></li>
<li><a href="#marketing">Marketing experiments</a></li>
<li><a href="#why">So, why didn’t the game sell?</a></li>
<li><a href="#other-team-members">What about the other team members?</a></li>
<li><a href="#next-time">Next time</a></li>
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		<h1 style="text-align: left;">The Sales</h1>
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		<p>Let’s not waste your time, we both know that’s what you want to see <img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> As I’m writing this update, the game has been out for 4 months (released on Sept.29th 2015). Here’s how close we are from breaking even:</p>
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				<div class="nectar_image_with_hotspots " data-stlye="color_pulse" data-hotspot-icon="plus_sign" data-size="medium" data-color="accent-color" data-tooltip-func="hover" data-tooltip_shadow="small_depth" data-animation="true"><img width="871" height="490" src="http://juicybeast.com/wp-content/uploads/2016/01/revenues.png" class="attachment-full size-full" alt="" srcset="http://juicybeast.com/wp-content/uploads/2016/01/revenues.png 871w, http://juicybeast.com/wp-content/uploads/2016/01/revenues-300x169.png 300w, http://juicybeast.com/wp-content/uploads/2016/01/revenues-768x432.png 768w" sizes="(max-width: 871px) 100vw, 871px" /><div class="nectar_hotspot_wrap" style="top: 64.5631%; left: 87.0182%;"><div class="nectar_hotspot "><span></span></div><div class="nttip " data-tooltip-position="right"><div class="inner">Spending 50% on marketing might seams like a lot, but it&#8217;s actually a pretty common ratio in the industry, especially with AAA games.</div></div></div><div class="nectar_hotspot_wrap" style="top: 32.2816%; left: 84.6606%;"><div class="nectar_hotspot "><span></span></div><div class="nttip " data-tooltip-position="right"><div class="inner">The could have been reduced with more experience, but eh, you need to start somewhere!</div></div></div></div>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Almost! *curls into a ball and cries*</em></span></p>
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		<p>So 4 months later, we sold around 6k copies in total, which is really not a lot as you can see. Maybe we’ll benefit from the long tail eventually, or even better, the <a href="http://www.gamasutra.com/blogs/LarsDoucet/20131216/206916/The_Stegosaurus_Tail_when_quotThe_Long_Tailquot_grows_spikes.php" target="_blank">stegosaurus tail</a>!</p>
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		<h1 style="text-align: left;">Why invest 2 years on such a small game?</h1>
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		<p>The truth is, we never actually planned to do anything with Toto Temple (the jam version). We were presented with a chain of opportunities, and we simply decided to take each one of them as the development went on.</p>
<h3>Year 1: Working with Ouya</h3>
<p>The first opportunity we took after the Toronto Game Jam (where the game ended up being one of the favorites), was taking Ouya’s money to make a full fledged game out of Toto Temple. At the time, <a href="https://twitter.com/MattThorson" target="_blank">Matt Thorson</a>’s <a href="http://www.towerfall-game.com/" target="_blank">Towerfall</a> was Ouya’s killer app, and they wanted to cash in on that local-multiplayer trend (who wouldn’t). We took the money and made a bigger version of the game, which we then called Toto Temple Deluxe.</p>
<p>The deal was simple, get a bigger game (and more experience) in our portfolio without spending our own money. The game went live on Ouya, people enjoyed the Deluxe version, we even received really nice feedback from the press at E3 (Ouya booth).</p>
<p>Here we were, a couple weeks after the Ouya release, with a “console friendly” game in our hands, which technically didn’t cost us anything to make. For us, this was something unusual: we used to make small Flash / mobile games, and we now had a “big” game that could be played in the living room with actual controllers. It felt like a big deal, as we could remember actually saying a couple years ago that “we would probably never be able to make console games”. At the time, we didn’t have the skills to develop for consoles, and Unity wasn’t really a thing yet.</p>
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		<h3>Year 2: Porting to consoles</h3>
<p>This is where we took the opportunity to get in touch with the 3 giants. We arranged meetings at GDC and pitched Toto Temple Deluxe to the 3 console owners. They all liked the game and things moved forward pretty quickly after that. We officially became PS4, Xbox One and Wii U developers, which still felt like a really big deal. We were in the big leagues now.</p>
<p>Being total beginners in the console market, we quickly realized that we would never get an interesting exclusivity deal with any of 3 console owners, since the game was already out on Ouya.</p>
<p>Knowing that, we decided to release the game on all 3 consoles. The decision was mainly based on 2 points:</p>
<ul>
<li>Our thought process back then was that if we can’t strike a good exclusivity deal, then let’s do all 3 consoles for 3 times the revenue.</li>
<li>We also thought that we probably wouldn’t get the media’s attention 3 times for the same game (the 3 releases), so let’s release the game on all 3 consoles at the same time. That way, we would get decent attention one time and speak to all console owners at once.</li>
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		<h1>Was the game at least fun?</h1>
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		<p style="text-align: left;">We genuinely think Toto Temple Deluxe is a lot of fun, under the right circumstances. We designed the game to be as family friendly as possible, meaning that anyone should have a minimum amount of fun, no matter how skilled their opponents are (auto-balance system, etc). It’s also designed to be played with real people, in the same room, on the same couch. The more yelling, the better!</p>
<p>We also witnessed genuine fun and engagement from players who tried the game in public events, like PAX and Comiccon (see the engagement below).</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>We still get goosebumps over this one.</em></span></p>
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		<h1>Gameplay analysis</h1>
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		<p>We don’t think the game didn’t sell well because it wasn’t fun. On the other hand, Toto Temple Deluxe is still quite different from those other popular local-multiplayer games.</p>
<h3>Intuitive controls</h3>
<p>One of the first thing you notice when you first play Toto Temple Deluxe is <strong>how tricky it can be to effectively move around in the game</strong> (by using the dash mechanic). Even if we did our best to explain the controls in <a href="http://juicybeast.com/2014/10/designing-a-playable-ui-that-secretly-teaches-how-to-play/" target="_blank">the most intuitive way we could think of</a>, there’s still a difficulty curve that you need to overcome to really feel at ease while moving around.</p>
<p>It definitely comes in the way of our goal to make the game family friendly. We should either have made the controls simpler, or aimed at a more “experienced” crowd from the start. Not both.</p>
<p>In Towerfall, for instance, everyone can be deadly by simply pressing the “shoot” button once. It’s that simple. In Toto Temple Deluxe, you need to:</p>
<ol>
<li>Get close to the goat carrier</li>
<li>Use a combination of 2 buttons to dash towards the goat carrier</li>
<li>Hope that you were aiming right</li>
<li>If not, you need to turn around and start over</li>
</ol>
<p>It’s definitely not a problem once you get the hang of it, but <strong>it’s not making the game as easy to get into for new players</strong>.</p>
<h3>The show</h3>
<p>Tricky controls can actually be a good thing if they’re funny to watch. Our friends from <a href="https://twitter.com/TeamBreakfall" target="_blank">Breakfall</a> did just that with their game <a href="http://www.starwhal.com/" target="_blank">Starwhal</a>. The game is pretty hard to control, but it’s part of the show, as you watch your starwhal wiggle its way towards your opponent&#8217;s heart.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>This game will touch your heart</em></span></p>
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		<p>In Toto Temple Deluxe, it’s actually pretty hard to make sense of what’s happening on the screen if you don’t know the game already. I mean, look at this:</p>
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		<p style="text-align: center;"><em><span style="color: #999999;">This is probably confusing if you&#8217;ve never seen the game before.</span></em></p>
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		<p>Toto Temple Deluxe doesn’t really give a “good show” by default. You never see spectacular kills like in Towerfall or Starwhal, and not many actions are worth their own replay / slow motion sequence (there are, but they’re harder to spot). It’s not making the game less fun to play, obviously, but it’s making it less fun to watch. <strong>It might not be that attractive to YouTubers and Twitchers for this reason</strong>.</p>
<h3>Intensity variations</h3>
<p>In most competitive local-multiplayer games where you can “eliminate” players in some way (<a href="http://www.samuraigunn.com/" target="_blank">Samurai Gunn</a>, <a href="http://www.nidhogggame.com/" target="_blank">Nidhogg</a>, <a href="http://www.towerfall-game.com/" target="_blank">Towerfall</a>, <a href="http://www.starwhal.com/" target="_blank">Starwhal</a>, etc), you often find significant variations in intensity.</p>
<p>The tension goes up as you’re fighting / trying to survive, but once you or the other player is eliminated, there’s this drop in intensity that lets you breath (and celebrate) for a couple seconds, which feels right. On paper, it would probably look like the graph on the left:</p>
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		<p>On the other hand, Toto Temple Deluxe&#8217;s intensity graph probably looks more like the one on the right. It&#8217;s more like a marathon, less like short sprints.</p>
<p>You get micro rewards / satisfactions every time you steal the goat or strike a power-up, but the game doesn’t stop nor celebrate it that much, it just keeps going. Your real reward is at the end, when you finally reach 3k points and win the match.</p>
<p>We don’t think this kind of intensity is necessarily a bad thing, but it forced us to reduce the time of a match to about 2 minutes maximum. <strong>Anything passed that would really drain you out mentally, and a single game was usually more than enough.</strong></p>
<p>All of these elements are probably not responsible for the game not selling well, but they do have an effect on the actual feel and accessibility of the game.</p>
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		<h1>Theme, title and trailers analysis</h1>
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		<p>Following the release of the article, we received a lot of feedback regarding the general theme and title of the game. Here’s an update on this particular subject.</p>
<p>A <del>big</del> huge part of selling copies of your game is to grab people’s attention when they first encounter your game on a website or in a store. You do that by having a good looking game (originality, style, theme, etc), which comes up in screenshots and trailers. You also need to have a good title that is both memorable/catchy and describes the game well. Finally, your game’s description (elevator pitch) also needs to let people wanting more, or at least generate some kind of wonder in their mind.</p>
<p>We didn’t have any of this in Toto Temple Deluxe.</p>
<h3>The theme</h3>
<p>The Mayan / temple theme wasn’t bad, but it wasn’t good either. It’s clearly overused, uninspired and doesn’t make you want to discover the game’s universe because you already know what that kind of universe looks like. Don’t get me wrong though, I think our game is beautifully drawn. We’re solely talking about theme here.</p>
<p>The main reason for all of this is because we chose the theme during the initial game jam. It was nicely supporting our first prototype about little servants defending the treasures in a temple for some god. You can see how the gameplay changed drastically during the jam.</p>
<p>We ended the jam with the Mayan theme, and we had no reasons to revisit it afterwards. Then Ouya came in and asked us to take what we had (which was good enough), and make something bigger out of it. It was faster to keep it like this and take the money, rather than re-design everything from scratch and lose money in the process.</p>
<p>After the Ouya version, we had a finished product that was a good fit for consoles (for the first time ever). It was obvious that we wouldn’t start over from scratch at that point. So that’s how we ended up with this theme.</p>
<p>We didn’t really notice that our theme was bad at the time because we were kind of confusing weirdness with originality. The whole “goat on your head” thing felt unique, unseen, so we were under the impression that our game was unique and memorable. But, yeah, we were wrong.</p>
<p>The character designs were also created during the jam, and we never went back to them. I personally still think they’re cool/cute, but it’s true that they aren’t as strong as other characters. For instance, I really like Candyman and Latch from <a href="http://store.steampowered.com/app/261180/" target="_blank">Lethal League</a> (<a href="http://team-reptile.com/" target="_blank">Team Reptile</a>). They’re unique and have strong, memorable features (thanks to Team Reptile for their feedback on the subject).</p>
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		<h3>The title</h3>
<p>The title also came during the jam, and our main focus back then was to make it sound catchy (4 successive syllables starting with “T”). It was also a reference to Toronto and ToJam. Toto.</p>
<p>By the time we finished the Ouya version, the title had already spread a bit on Google (articles, download sites, etc). We thought that Toto Temple was still catchy, so we decided to keep it and simply add Deluxe to make it distinct from the jam version.</p>
<p>Back then, we thought that “catchy” and easy to find on Google was enough for a good title. We never asked ourselves if it was suggesting the gameplay well enough, of anything else for that matter.</p>
<p>We received a lot of feedback regarding the Deluxe part saying that it had a strong “puzzle” feel to it, which was misleading. At first I was a little bit skeptical, but a quick search on Steam revealed that it might lead to confusion for some users.</p>
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		<p class="caption">It’s not ALL puzzles, but I get the point. The title itself isn’t responsible for the poor sales, but it certainly played a role in the whole thing, being one of the first things people see (usually).</p>
<h3>The trailers</h3>
<p>I like to think that both trailers are good. They’re not perfect, but they’re good. Again, I might be biased here because I made them myself.</p>
<p>The first one that came out, the Goat Interview, was supposed to teach viewers about the game’s mechanics. We wanted to do something like this because we felt like the gameplay was super chaotic and hard to understand just by looking at it.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>The voice is from <a style="color: #999999;" href="http://merkury313.newgrounds.com/" target="_blank">Julian Smith</a>, a really good voice actor!</em></span></p>
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		<p class="caption">The trailer is a bit too long, but as first my first attempt at writing a script ever, I still think that it wasn’t that bad. We were also in the process of getting more powerful computers at the time, so the gameplay footage isn’t exactly smooth either.</p>
<p>The second trailer that came out was the “official” gameplay trailer, where you can see how crazy Toto Temple Deluxe is. In a perfect world, you would have watched the first one before watching this one. That way, you’d understand what was going on.</p>
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		<p style="text-align: center;"><em><span style="color: #999999;">When you’re exhausted, adding WTF moments in a trailer [0:28] can help with motivation.</span></em></p>
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		<p class="caption">I might still look like pure chaos in there, but I took particular care to teach important elements in the right order. In other words, the trailers talks to you the whole time. Here’s what it’s telling you:</p>
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<ul>
<li><strong>0:03</strong>  This game is about a goat</li>
<li><strong>0:05</strong>  You can play up to 4 players</li>
<li><strong>0:06</strong>  The goal is to “Get The Goat”</li>
<li><strong>0:09</strong>  It’s a good game (a bunch of laurels)</li>
<li><strong>0:10</strong>  You get the goat by dashing in the carrier</li>
<li><strong>0:11</strong>  Again in slow motion to make sure you really saw what happened</li>
<li><strong>0:12</strong>  You can block your opponents to keep the goat</li>
<li><strong>0:13</strong>  Again in slow motion</li>
<li><strong>0:17</strong>  The temples have traps in them, you’ll need to handle that</li>
<li><strong>0:19</strong>  Underwater, the game has very different temples</li>
<li><strong>0:22</strong>  Special boxes, what’s that?</li>
<li><strong>0:24</strong>  It’s a flaming goat, so there’s multiple types of goats (modes)</li>
<li><strong>0:28</strong>  We don’t take ourselves too seriously</li>
<li><strong>0:32</strong>  BOOM! Oh, it was a bomb goat!</li>
<li><strong>0:35</strong>  The game has teleporters, you can use them to trick/kill your opponents</li>
<li><strong>0:37</strong>  Again in slow motion</li>
<li><strong>0:38</strong>  You know everything now, we unleash the chaos and blow your mind[0:41] Oh, we forgot, crazy power-ups too</li>
<li><strong>0:53</strong>  It’s called Toto Temple Deluxe, available here and here and there and&#8230;</li>
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		<p class="caption">Everything’s going SUPER fast, and you might not get everything in one view, but at least it’s the idea. I used a lot of repetition and slow motion to help you catch all the details, but even that wasn’t enough to clearly see everything. By the way, if you want to hear more about “making good trailers”, I suggest you read this <a href="http://www.kertgartner.com/making-entertaining-and-engaging-video-game-trailers/" target="_blank">great article</a> by <a href="https://twitter.com/kertgartner" target="_blank">Kert Gartner</a>.</p>
<p>Another point that could have helped selling the game to local-multiplayer aficionados is including live action footage of actual players enjoying the game (like <a href="https://www.youtube.com/watch?v=s-G8GKS5TeU" target="_blank">this</a>). This way, you really get an idea of what the game is about and how it is best played.</p>
<p>A good example of that is the <a href="http://sportsfriendsgame.com/" target="_blank">Sportsfriends</a> trailer by <a href="http://gutefabrik.com/" target="_blank">Die Gute Fabrik</a>.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Looks pretty fun if you ask me.</em></span></p>
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		<p class="caption">Once again, not a deal breaker to omit this kind of footage, but it can definitely help sell the game to the right crowd.</p>
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		<h1>Marketing experiments</h1>
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		<p>We tend to do everything in-house (contacting media, official websites, video trailers, community management, etc). We’ve never been fans of spending money on marketing for things we could do ourselves. We also try to come up with creative solutions to market our games to counter-balance our low marketing budgets.</p>
<p>For Toto Temple Deluxe, we really tried to do more than what we usually do. We went to PAX for the first time (remember, we used to make Flash games), and we also paid for PR for the first time as well. While going to gaming events and paying for PR services is pretty traditional, we also experimented a bit with other things like real goats and automatic Twitch raffles.</p>
<h3>Paying for <del>nothing</del> PR at PAX East</h3>
<p>Our first experience with PR wasn’t super useful in the end, to be honest. Even if we managed to get those services for a reasonable price (being “new customers” to a super friendly PR company), the end results left us pretty unsatisfied.</p>
<p><strong>The services they provided were very good, don’t get me wrong</strong>. We managed to get a couple interesting meetings scheduled at PAX (big websites), but the snowstorm that happened that week made some of them cancel. When we got back, the PR company helped us reschedule new online meetings with the sites who canceled, but none of them answered our multiple emails afterwards.</p>
<p>One other big website that actually came to the meeting wrote an article about the upcoming game following the event, but they never bothered writing a review once the game released. We contacted them multiple time with no luck, which is weird, considering they already showed an interest in the game.</p>
<h3>Giving away $17,000 worth of Toto Temple Deluxe at PAX East</h3>
<p>We already wrote a detailed overview of this experiment, <a href="http://juicybeast.com/2015/03/giving-away-17000-worth-of-toto-temple-deluxe-at-pax-east/#noticed" target="_blank">which you can read in full here</a>.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Yellow warning signs: A pretty good way of getting people’s attention!</em></span></p>
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		<p>This particular experiment (the showdown system) was really successful at the event. We attracted big crowds and got noticed by a lot of players. The only problem is that we didn’t get noticed by that much press, which would have helped promote the game later down the road.</p>
<p>The showdown system worked so well with player though, that we replicated it at future events (like the Montreal Comiccon), and received the same type of response (only on a smaller scale).</p>
<p>It’s definitely something we would try to adapt to our future games, and we encourage anyone to remix this idea to fit their needs.</p>
<h3>The Real Goat bundle</h3>
<p>When the game came out, we had a plan to join a good cause by promoting the <a href="http://www.oxfamunwrapped.ca/" target="_blank">Oxfam Unwrapped program</a>. Oxfam are offering to buy real animals (like chickens, goats, donkeys, etc), to provide communities in need around the world. It’s a sort of donation, basically.</p>
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		<p style="text-align: center;"><em><span style="color: #999999;">Yes, a REAL goat.</span></em></p>
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		<p>What we did is we committed ourselves to buy real goats in the name of anyone who would purchase the Real Goat bundle. The buyers would also get 4 copies (Steam keys) for Toto Temple Deluxe to share with their friends.</p>
<p>Despite being really well adapted to the theme of the game (goats) and being original to some extent, <strong>the Real Goat bundle didn’t sell at all</strong>. We think it’s probably due to 3 factors:</p>
<ol>
<li>The steep price of the bundle ($60 USD), which basically just covers the price of the goat. We make no money with the bundle, which actually fits the “good cause” idea. We’re giving away copies of our game in exchange for a donation to a charity organisation.</li>
<li>We only felt comfortable giving away PC versions of the game. The game is more enjoyable / popular on consoles, but we’re not allowed to distribute console codes that way.</li>
<li>The game doesn’t support online-multiplayer, so 4 copies of a local-multiplayer game might feel less interesting a deal if it doesn’t let you play with your friends online. We were aiming to give buyers an opportunity to simply gift the game to their friends, but we completely understand the ambiguity.</li>
</ol>
<h3>Bot Bet Battle</h3>
<p>Following the release of Toto Temple Deluxe, we organized a 1 day Twitch event called Bot Bet Battle.</p>
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		<p>We had the game’s bots fight themselves in a classic tournament, and viewers could vote for the bot they thought would win. Everything was AI controlled, so we had no input over which bot would win.</p>
<p>The number votes would update in real time (or almost), the names of the voters would pop on the screen for everyone to see, and the tournament would start when enough votes were entered to fill the “votes bar”.</p>
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		<p>At the end of the tournament, everyone who voted for the winning bot would automatically receive Steam key in the chat system (as a whisper, obviously). You basically had a chance out of 4 to win a free copy of the game.</p>
<p>We would also ramp up the amount of necessary votes from round to round, so that viewers would invite their friends to accelerate the process.</p>
<p>We gave away about 1,400 Steam keys during the event. Knowing that a single account couldn’t win twice, and that a lot of viewers never won a key, we know we reached a lot more than 1,400 viewers.</p>
<p>We promoted the event on our social pages and a bunch of related subreddits, so there was probably a decent percentage of “new customers” in the lot.</p>
<p>Even though the event was fun, and that we probably managed to reach new followers, we barely noticed any bump in the game’s sales.</p>
<h3>Cameos</h3>
<p>This one took us a lot of time and grew out of proportion pretty quickly. When we started working on the Deluxe version, we knew we wanted to include cameos from other games as a replacement for the goat (what you’re fighting for). By other games, we mean <strong>games made by friends of ours and other developers we admire and respect</strong>. We also wanted to include people in there (not just game characters), like the developers themselves.</p>
<p>All of this was supposed to be a small and cute addition to the game. We were adding unlockable cameos from games we love, and everyone from the team started to pitch in. This is where everything exploded. We created around 150 cameos (and by we I mean JP, our artist), ranging from game characters to their developers themselves. Here’s some examples:</p>
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		<p>We reached out to every single developer to introduce our idea and get an approval if they liked it. Some of them were already our friends, which was easy, but a lot of them were big developers we never spoke with before. Sometimes it took a lot of effort / contacts to get the missing email addresses.</p>
<p>We wanted to do things in a clean way, so we wrote a personalized agreement for each of them, stating that the cameos were just cosmetic additions, and that we would never sell them or make money directly from them, etc.</p>
<p>The agreement itself let the devs change the name of the cameos, decide on which consoles they would appear, pick the secret code to unlock them, and if they agreed with the whole idea or not. A digital signature was required, and boom, everything was set (no PDF, no emails).</p>
<p>A couple months later, on the actual release date, we’ve seen a lot of those devs share their cameos (and their secret code to unlock them) on Twitter and Facebook. Not all of them shared though. There was obviously no way to predict who would share and who wouldn’t, but we still saw a LOT of tweets that day.</p>
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		<p style="text-align: center;"><em><span style="color: #999999;">A tweet by <a style="color: #999999;" href="https://twitter.com/renaudbedard" target="_blank">Renaud Bedard</a></span></em></p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>A tweet by <a style="color: #999999;" href="https://twitter.com/DrinkBoxStudios" target="_blank">Drinkbox</a></em></span></p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>A tweet by <a style="color: #999999;" href="https://twitter.com/CAPYGAMES" target="_blank">Capy Games</a></em></span></p>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="866" width="681" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2016/01/cameo_necrodancer.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2016/01/cameo_necrodancer.png 681w, http://juicybeast.com/wp-content/uploads/2016/01/cameo_necrodancer-236x300.png 236w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><span style="color: #999999;"><em>A tweet by <a style="color: #999999;" href="https://twitter.com/braceyourselfok" target="_blank">Brace Yourself</a></em></span></p>
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		<p>It’s pretty hard to calculate how much visibility we gained through the cameo system, as we can’t access other dev’s Twitter stats, but we probably reached a lot of people who wouldn’t have been aware of the game otherwise. What we can calculate though, is how many new connections we made with developers we admire, and we’re pretty happy about it &lt;3</p>
<h3>Newsletter</h3>
<p>A newsletter system is nothing new, but we also toyed with it for the first time. Okay, maybe the second time. Remember that part where we gave out free Steam keys at events? Well they weren’t really free. We actually asked people to subscribe to our newsletter in order to receive the key. You can get <a href="http://juicybeast.com/2015/03/giving-away-17000-worth-of-toto-temple-deluxe-at-pax-east/#1700keys" target="_blank">all the details about how we did it here</a>.</p>
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		<p class="caption">We even created a sweet little backend system (with the help of our good friend <a href="https://twitter.com/neauoire" target="_blank">Devine Lu Linvega</a>) that automatically distribute the keys without having us send a single email. We just need to upload the keys to a database, and the system handles everything.</p>
<ol>
<li>Users need a unique code printed on the “key card” they won</li>
<li>They join our newsletter by entering their email address and unique code in a <a href="http://mailchimp.com/" target="_blank">Mailchimp </a>form</li>
<li>Mailchimp sends the info back to our backend system, where we validate the code and register the email if it’s good</li>
<li>Users automatically receive an email with their key in it</li>
</ol>
<p>We managed to gather 1,437 email addresses around Toto Temple Deluxe (not just with free keys), which all received a single email on the release date (we don’t like spam). Out of these 1,437 emails we sent, 493 (34%) were opened, and 72 (5%) got clicked. Based on <a href="http://blog.hubspot.com/marketing/email-open-click-rate-benchmark" target="_blank">certain benchmarks</a>, these numbers aren’t that bad!</p>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="503" width="837" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2016/01/steamkeys.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2016/01/steamkeys.png 837w, http://juicybeast.com/wp-content/uploads/2016/01/steamkeys-300x180.png 300w, http://juicybeast.com/wp-content/uploads/2016/01/steamkeys-768x462.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><span style="color: #999999;"><em>A unique code is required to get your key!</em></span></p>
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		<div id="fws_6a1b2d1337459"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>So, why didn’t the game sell?</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d133764b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>The game was fun and players were genuinely engaged at events. We reached out to a lot of press with the help of a PR company, but barely got any coverage. We tried different and original marketing tactics, but they didn’t resulted in many changes in the sales. So, what happened?</p>
<p>There’s a good possibility that the game didn’t have good enough “hooks” to captivate people’s attention. Sure, “fighting your friends to put an egg-laying goat on your head” sounds funny and weird, but it doesn’t really give you a clear idea of what it’s like to play Toto Temple Deluxe.</p>
<p>At the end of the day, <strong>we think the biggest factor is because it’s a local-multiplayer game with no online play</strong>. The game is aiming at a pretty niche audience by requiring actual human friends to play, and we can’t ignore the impact it has on sales. A quick look at comments on YouTube, Reddit and such, and it’s obvious that a lot of people are simply not buying the game for this very reason (that along a lack of solo experience). Here’s one example:</p>
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		<div id="fws_6a1b2d133792b"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col centered-text no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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            <img class="img-with-animation skip-lazy " data-delay="0" height="382" width="936" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2016/01/no-online.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2016/01/no-online.png 936w, http://juicybeast.com/wp-content/uploads/2016/01/no-online-300x122.png 300w, http://juicybeast.com/wp-content/uploads/2016/01/no-online-768x313.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><span style="color: #999999;"><em>At least it’s loads of fun!</em></span></p>
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		<div id="fws_6a1b2d1337caa"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>To confirm this idea, one of our contacts from a very well known gaming site explained to us why they wouldn’t write an article on Toto Temple Deluxe. Apparently, it’s simply because local-multiplayer news don’t generate enough clicks to be worth it. We totally appreciated the honesty!</p>
<p>On top of all this, we also think the game came out almost 2 years too late. Back in 2014, when <a href="http://www.polygon.com/2014/12/12/7378091/2014-the-year-of-local-multiplayer" target="_blank">the local-multiplayer boom</a> was happening, Toto Temple Deluxe’s development felt more logical. Today, it feels a bit out of place, as we think a lot of player might have bought popular local-multiplayer games in the past, then realized that they would play them less and less frequently. We definitely can’t blame them, since it’s pretty much the same for us.</p>
<p>Obviously, these are all based on our current knowledge and experience, and probably doesn’t apply to all local-multiplayer games. If you’re reading this and you’re thinking we missed a point, or have a different opinion on the subject, we’d love to hear it!</p>
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		<div id="fws_6a1b2d1337ee5"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Porting to 3 consoles at once</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d133811a"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>Releasing the game on the 3 consoles at the same time felt like a good idea at the time. We were only thinking about it from a revenues and media coverage standpoint, which was obviously a big mistake (for a local-multiplayer game released 2 years too late with no online mode, at least).</p>
<h3>The actual ports</h3>
<p>The worst part in all of this is probably that our only programmer, Alex, did all the heavy lifting by himself (the guy’s a freaking machine). Making the game run smoothly on all 3 consoles took him a good amount of time and energy, especially during the certification process.</p>
<p>To give you an idea of the difference between the 3 consoles, here’s how we spent our time on the actual ports over the second year of development:</p>
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		<div id="fws_6a1b2d1338343"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col centered-text no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="solid" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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            <img class="img-with-animation skip-lazy " data-delay="0" height="473" width="769" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2016/01/port-time.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2016/01/port-time.png 769w, http://juicybeast.com/wp-content/uploads/2016/01/port-time-300x185.png 300w, http://juicybeast.com/wp-content/uploads/2016/01/port-time-768x472.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><span style="color: #999999;"><em>Well that’s not equal at all.</em></span></p>
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		<div id="fws_6a1b2d1338767"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<p>Considering that we made about equal revenues on each consoles so far, you can see that one was definitely more expensive to port to. This might change in the future though, as this was our very first time working with consoles. We also received a lot of help from our friends from <a href="http://chainsawesomegames.com/" target="_blank">Chainsawesome Games</a> for the Xbox One port, which saved us a lot of time and headaches!</p>
<p>Another factor that greatly extended the port process was having to jump back and forth between the different versions of the game. Yes, Unity makes it easier to port to multiple platforms, but the requirements for each console were so different that we ended up having 3 different Unity projects / branches to support them.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Fixing and patching and fixing and&#8230;</em></span></p>
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		<p>We lost a LOT of time patching little mistakes here and there, like details we added or fixed on one version but forgot to include in the other, etc. With only 2 team members skilled enough to handle the “technical stuff”, you can surely imagine how this inefficient workflow became extremely messy during the certification process.</p>
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		<h1>What about the other team members?</h1>
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		<p>We mentioned that most of the ports were handled by Alex, our programmer, with a lot of additional help from Dom (certs, store metadata, etc), so <a href="https://www.reddit.com/r/gamedev/comments/40n1lo/releasing_an_indie_game_on_3_consoles_at_once_and/" target="_blank">a Reddit user asked “what were the artists/other non-programmers doing during that time?”</a></p>
<p>It’s a totally legit question, considering I didn’t cover it much in the article. As you already read above, JP, our artist, handled all the cameos. He drew around 150 in total, with a lot of them being “caricatures” of real people (kind of harder to draw). I was overseeing the whole cameo thing with Dom, but I was also in charge the 2 trailers.</p>
<p>My answer on Reddit:</p>
<p><em>“We made our 2 trailers in house, and one of them was a frame by frame animation / cartoon with scripting and voice acting. We also needed to render, submit and rate both trailers, for 3 companies, split in 2 continents (American and European divisions are all separate entities), which all have different requirements depending if it&#8217;s a storefront video or a website video, or a YT channel video, etc. Each company has a required set of video encoding setting that differs based on what I just listed, and we&#8217;re not even talking about legal lines at the end of trailers, rating icons (ESRB, PEGI), console logo placement / colors / size requirements (because that’s a thing). Here&#8217;s a screenshot of the list of all the different renders we made for just 2 simple trailers:</em></p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>I was happy we chose to only do 2 trailers&#8230;!</em></span></p>
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		<p><em>A lot of that year was spent f*cking up and trying to fix things. Big AAA companies usually have complete departments dealing with certs and all that kind of stuff, they&#8217;re used to it and they know what they&#8217;re doing. We don&#8217;t ;)”</em></p>
<p>Obviously, the rendering of all these videos is nothing compared to 3 actual ports, but if you’re thinking about doing it yourself, it&#8217;s useful to know that it might take you more time than expected.</p>
<h3>Burning out</h3>
<p>We spent 2 years, full time, working on Toto Temple Deluxe. The first year was about developing the game and its content, while the second year was about porting it to 3 different consoles at once. That second year is where we started to feel the burn.</p>
<p>We’re a team of creative people, and we get our motivation and energy by exploiting that creativity. We like to create things, invent worlds and mechanics. That second year of development was all about paperwork, unusable console portals, technical problems, bugs and desperate searches for information (consoles and their documentation are not really easy to navigate).</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Uuuugh&#8230;</em></span></p>
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		<p>Once we shipped the game on Sept 29th, we all went home and did nothing for a least a week. Porting Toto Temple Deluxe really drained us out, especially for Alex who did a inhuman job all by himself (seriously, a machine).</p>
<p>The process of porting the game was hard by itself, but following up a year of non-creative work with a launch that doesn’t make much noise, nor sell a lot, was pretty hard on all of us. We’re slowly getting back in shape for a new project (winning the prize of the most addicting game with <a href="http://juicybeast.itch.io/right-click-to-necromance" target="_blank">Right Click to Necromance</a> for Indie Speed Run shook things up a bit), but we can still taste the bitterness of the unsuccessful launch.</p>
<h3>No deal, no help</h3>
<p>Back in the days, when we were young and naive, we pictured console storefronts as big marketing machines with lots of users and traffic (remember, we were doing Flash games). We realized pretty quickly that it’s not how it works!</p>
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		<p style="text-align: center;"><em><span style="color: #999999;">Talk by <a style="color: #999999;" href="https://twitter.com/nsuttner" target="_blank">Nick Suttner</a>, screenshot by <a style="color: #999999;" href="https://twitter.com/retroremakes" target="_blank">Rob Fearon</a></span></em></p>
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		<p>Since we couldn’t really strike an exclusivity deal with any of the consoles, with the Ouya version already available, and we were porting to all 3 consoles at the same time (no “semi-exclusivity”), Toto Temple Deluxe probably wasn’t perceived as a really interesting deal for any of the consoles. Sure, they were getting a new game for their system, but that was pretty much it.</p>
<p>Because of that, we weren’t really able to get a featured spot on any the storefronts, except for Nintendo who actually featured us on both the American and European front pages. Thanks Nintendo!</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Oh, look at that! Photo by <a style="color: #999999;" href="https://twitter.com/BlackMajic_" target="_blank">Tim McLennan</a></em></span></p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Wow, twice? Photo by <a style="color: #999999;" href="https://twitter.com/MasterOtenko" target="_blank">Tenkoman</a></em></span></p>
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		<p>What’s also interesting is that being featured twice on the Wii U eShop actually ramped up the sales of the game to almost equal numbers with the other 2.</p>
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		<h1>Next time</h1>
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		<p>We’ve learned a lot with Toto Temple Deluxe, and there’s a lot of things we’d do differently (or not at all) for our next game:</p>
<ol>
<li><strong>No more local-multiplayer</strong>
<ul>
<li>They’re easy to make in a game jam, but super hard to market if you don’t add online play.</li>
</ul>
</li>
<li><strong>Strike a deal first</strong>
<ul>
<li>If we’re to make another game on console, we’ll make sure to strike an exclusivity deal first, so we can get a bit more help and visibility from the console owner.</li>
</ul>
</li>
<li><strong>Only one console</strong>
<ul>
<li>It goes without saying that with we’ll only do one console if we strike an exclusivity deal, but even without that, we wouldn’t port to 3 consoles at once ever again. It’s a LOT of hard work that didn’t really paid well in the end.</li>
</ul>
</li>
<li><strong>Design from a marketing perspective</strong>
<ul>
<li>Visibility is getting harder and harder to come by, so we’ll try to design our games with marketing in mind from day one. Having a solid hook and making sure there’s a potential audience for your game is super important. I suggest you read <a href="http://gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php" target="_blank">this great article</a> on the subject by Ryan Clark from Brace Yourself.</li>
</ul>
</li>
</ol>
<p>I think it’s easy to think of Toto Temple Deluxe as a failure. Even worst, a waste of time and resources. Sure, the game only generated a fraction of what we spent on it, but we’ve learned a lot. Now it’s time to get up, dust off our shoulders and get the creative juice flowing again!</p>
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		<title>The (Whole) Making of Toto Temple Deluxe</title>
		<link>http://juicybeast.com/2015/12/01/the-whole-making-of-toto-temple-deluxe/</link>
					<comments>http://juicybeast.com/2015/12/01/the-whole-making-of-toto-temple-deluxe/#respond</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 16:45:17 +0000</pubDate>
				<category><![CDATA[Making of]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=3635</guid>

					<description><![CDATA[Absolutely everything that went into making Toto Temple Deluxe.]]></description>
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		<p>In May 2013, we attended a game jam and made a local-multiplayer game called Toto Temple. About a year later, we released a first version called Toto Temple Deluxe on <a href="https://www.ouya.tv/game/Toto-Temple-Deluxe/" target="_blank">Ouya</a>. We’ve been improving the game since then and we recently released the final version of <a href="http://tototemple.com" target="_blank">Toto Temple Deluxe</a> on <a href="http://bit.ly/TTD_PS4" target="_blank">PS4</a>, <a href="http://bit.ly/TTD_xboxone" target="_blank">Xbox One</a>, <a href="http://bit.ly/TTD_wiiu" target="_blank">WiiU</a> and <a href="http://bit.ly/TTD_steam" target="_blank">Steam</a>!</p>
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		<p>Throughout the development process, we published multiple articles demonstrating how we designed Toto Temple Deluxe into the game that it is now. This is the official, centralized list of all the “making of” articles. Hopefully, you can learn a thing or two in these, or maybe even better, share your knowledge and teach us something new!</p>
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<h1>Releasing an Indie Game on 3 Consoles at Once and Failing Financially</h1>
<p>A transparent analysis of the game&#8217;s unsuccessful launch.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2016/01/releasing-an-indie-game-on-3-consoles-at-once-and-failing-financially/" class="box-link"></a> </div>
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<h1>The Art of Bubble Babble</h1>
<p>The full, unfiltered creation process of the Bubble Babble temple.</div> <div class="link-text">Watch the video<span class="arrow"></span></div> <a target="_blank" href="https://www.youtube.com/watch?v=Uk34ThNBChk" class="box-link"></a> </div>
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<h1>The Art of Giga Geysers</h1>
<p>The full, unfiltered creation process of the Giga Geysers temple.</div> <div class="link-text">Watch the video<span class="arrow"></span></div> <a target="_blank" href="http://youtu.be/nvjY36BYt6U" class="box-link"></a> </div>
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<h1>Giving away $17,000 worth of Toto Temple Deluxe at PAX East</h1>
<p>A run-through of our marketing experiment at PAX East 2015.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2015/03/giving-away-17000-worth-of-toto-temple-deluxe-at-pax-east/" class="box-link"></a> </div>
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<h1>Designing a “playable” UI that secretly teaches how to play</h1>
<p>The design process behind the playable menu that teaches you how to play.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/10/designing-a-playable-ui-that-secretly-teaches-how-to-play/" class="box-link"></a> </div>
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<h1>Baby steps to an Artificial Intelligence</h1>
<p>An introduction to the basics of artificial intelligence.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-1/" class="box-link"></a> </div>
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<h1>The secret to designing the perfect level?</h1>
<p>A thorough analysis of the design process behind each temple.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2015/10/the-secret-to-designing-the-perfect-level" class="box-link"></a> </div>
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<h1>Platforming (Part 1)</h1>
<p>A close look at the subtle details that make moving around feel good.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-1/" class="box-link"></a> </div>
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<h1>Platforming (Part 2)</h1>
<p>Jumping is a core element of Toto Temple Deluxe. Here&#8217;s how we made it feel right.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-2/" class="box-link"></a> </div>
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<h1>Collisions for Platforming</h1>
<p>Detailed explanations of how we handled 2D collisions in Unity.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/03/the-making-of-toto-temple-deluxe-collisions-for-platforming/" class="box-link"></a> </div>
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<h1>The Unique Experience</h1>
<p>A list of the small design decisions that greatly affects gameplay.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/03/the-making-of-toto-temple-deluxe-the-unique-experience/" class="box-link"></a> </div>
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<h1>Evolution Through Iteration</h1>
<p>A demonstration of the multiple gameplay changes throughout the iterations.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/04/the-making-of-toto-temple-deluxe-evolution-through-iteration/" class="box-link"></a> </div>
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<h1>Sacrificing fun to remove the no-fun</h1>
<p>Details on how we had to remove fun features to achieve a better experience.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/05/toto-temple-deluxe-sacrificing-fun-to-remove-the-no-fun/" class="box-link"></a> </div>
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<h1>Odyssey of a Bubble</h1>
<p>The story of how we made our very own design rule book for Toto Temple Deluxe.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/07/toto-temple-deluxe-odyssey-of-a-bubble/" class="box-link"></a> </div>
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<h1>Powers Up!</h1>
<p>The design thinking behind each power-up in the game.</div> <div class="link-text">Read more<span class="arrow"></span></div> <a target="_blank" href="http://juicybeast.com/2014/10/toto-temple-deluxe-powers-up/" class="box-link"></a> </div>
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		<title>Baby steps to an Artificial Intelligence</title>
		<link>http://juicybeast.com/2015/10/15/baby-steps-to-an-artificial-intelligence/</link>
					<comments>http://juicybeast.com/2015/10/15/baby-steps-to-an-artificial-intelligence/#comments</comments>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 15 Oct 2015 21:21:24 +0000</pubDate>
				<category><![CDATA[Making of]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=4044</guid>

					<description><![CDATA[An introduction to the basics of artificial intelligence.]]></description>
										<content:encoded><![CDATA[
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		<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI_title.jpg" alt="AI_title" width="780" height="439" /></p>
<p>The line between enemy behavior and artificial intelligence is really thin and blurry, so for the sake of the article, lets define what I mean by “artificial intelligence” in the scope of this article.</p>
<p>Enemy behavior is when an enemy act in simple reaction patterns: I see the player, I shoot at him or I see the player and go towards him (no navigation included). Usually, an enemy behavior will have a predefined target, it will only evaluate its immediate surroundings and the target to see if it can react. To summarize; an enemy behavior ask the basic questions: Where’s my target? Can I reach it? Do I react? One question is about a position, the other two are yes or no questions.</p>
<p>In Toto Temple, an artificial intelligence will ask the basic questions: What’s my target? Where is it? Can I reach it? How do I reach it? What do I react to? How to react? Many open ended questions that need context, evaluation and comparing.</p>
<h1>It’s dangerous to go alone, take these words.</h1>
<p>AI is a rather complicated subject, it’s better to have some bases to begin with. So here are some words I’ll use that may or may not be familiar.</p>
<h3><strong>Node</strong></h3>
<p>Many AI navigation systems are based on a node system. Nodes are like intersections and corners for roads, connecting to each other, together they create a network. They are used to draw a simple to follow, summarized map of the level for AIs.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI01.jpg" alt="AI01" width="780" height="439" /></p>
<div class="caption">The little targets are nodes, the white lines between are the network and path between each node.</div>
<h3><strong>Raycast</strong></h3>
<p>A ray, just like a laser, that will return the first thing it hits from a given point to another.</p>
<h3><strong>Frame</strong></h3>
<p>Rendered image of the game, each refresh of the frame take a given time, usually 1/60th of a second, it gives 60 FPS or Frame Per Second. The script may be frame dependent, it means all the timings are done using a number of passing frames instead of fixed times, it is usually not recommended because if you wait for 60 frames, expecting to wait for a second, you may end up waiting for 2 if the game slows down to 30 FPS.</p>
<h1>What’s my target? Where is it?</h1>
<p>An AI will want to know where to go. To know where to go it needs a purpose. To know its purpose it needs a target. And to know its target it needs to know many things about all the possible targets. First thing to do is determine the absolute interest level of each asset in the level: bronze coins are worth 10 points of interest, silver 50, gold 155, the goat carrier is worth 300. To be sure the powerup is taken at some point, its interest is increased over time.</p>
<p>Of course, when you have the goat, you don’t want the same things as when you don’t have it, first you can’t dash, so you don’t really care about powerups. There are two stats for each thing: interestWithGoat and interestWithoutGoat. The interestWithGoat for every Toto that doesn&#8217;t have a goat is -300, which mean the carrier will try to avoid the other totos. Luckily, we only have two contexts: have, or don&#8217;t have the goat. If they had health, the interest for health assets would gradually become greater the less I have health, and the system would be way more complicated.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI03.jpg" alt="AI03" width="780" height="439" /></p>
<div class="caption">Near each node there are two numbers: the top one is interestWithGoat, the other is interestWithoutGoat. The m means “minus”. You can see the carrier won’t want to go right in the moment.</div>
<p>Now that I know the interest of each object, I need distance. The goat may be on the other side of the room, and there are some silver coins near me, so the distance affect the interest the toto-bot has for an asset. As the levels are quite open, a linear distance (without pathfinding) is enough to determine this kind of information.</p>
<p>So the interest modified with the distance, that’s it? Still not yet. Sometimes there are explosions of coins, and while each coin may not sound like much individually, a bunch of them could be worthwhile. Nodes are good for that, so I add the interest of each object to their connected node and distribute a fraction of this “node interest” to neighboring nodes, according to distance between the nodes. I then add the resulting node interest with a weight to each object that connect to the node.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI02.jpg" alt="AI02" width="780" height="439" /></p>
<div class="caption">Several coins around a node, the interest level of the node is way higher than its unwealthy neighbors.</div>
<p>And this is not all! When you are afflicted by the repulsive magnet, it is more intelligent to not get the coins in this context. So the AI know the nature of each asset, it will reduce its interest toward every coin.</p>
<p>Now we are good to go: interest of an object modified with the interest of the zone, the whole modified with the distance then the context, this is all a toto-bot needs to find its ultimate target. An AI like this will completely forget about its surrounding though, work is far from finished.</p>
<h1>How do I reach it?</h1>
<p>I know where I want to go, how do I get to it now? Nodes are here to help. To trace a path between the AI and the target, I first must connect them to a path. Each asset and AI connect to the nearest node that it can directly reach (with a raycast), making them part of the network.</p>
<p>Now that I have access to the whole path, I need to find it. Now it is time to scan the connections between the nodes, starting with the nearest one. As the levels have very little dead-ends and such, I can use some quirks to make the process faster. What I do is scan each connected node, calculate the angle they are with the current node, and find the node with the angle nearest the target’s. I then add the found node to the path, and scan the new node again, rinse and repeat until you reach the target.</p>
<p>Sometimes a path may loop unto itself or reach a dead-end, this means that the code failed, this happen quite often. So I need a backup plan: When such a thing happen I must review the path, and try to branch to the second best option I had found along the path, I do this with the third and fourth best options too to give me options, no need for a dead-end.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI04.gif" alt="AI04" width="780" height="439" /></p>
<div class="caption">Connect the bot and the coin to the network, then build the path between them, build several paths to have options.</div>
<p>Once I have my 4 (or less) paths, I decide which one I want to take. To do that, I check the length and the added interest of all the nodes in each path. If a path is a little longer, but contain a gold coin, I prefer to go this way and grab the coin on the way.</p>
<p>Also, when the target is a toto, it takes into account the speeds and distance to go before reaching it, this way the bots won’t always follow the carrier, but will try to “anticipate” its movements, intercepting it.</p>
<h1>Navigating the path</h1>
<p>Now that I have my path, I must navigate it. I could make the bot just follow the path, but they’d look to be on rails and mechanical. Actually, when we first thought about bots, they’d be dummies that follow rails but it would be almost easier to make them feel natural anyway.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI05.gif" alt="AI05" width="780" height="439" /></p>
<div class="caption">Bypass the predetermined path and directly go as far as you can.</div>
<p>What I do is first check with a raycast which is the farthest node on the path that I can directly see, then get the line from that node to the next. I check with raycasts what is the farthest point on the line I can see. I set the point I’ve found with that as my immediate navigation goal, this give me the direction the bot goes right now. However, if it can directly see its target, it will bypass everything and simply go toward the goal.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI06.gif" alt="AI06" width="780" height="439" /></p>
<div class="caption">Check a node, check the next, if it can’t reach it, check the midpoint, repeat the process to get more precision and determine where to go.</div>
<h1>Can I reach it?</h1>
<p>Some assets will not be reachable for the moment for a bot. It happens that a coin find its way outside the level, if the asset can’t connect to a node because it can’t directly reach one, it is simply not part of the network, unreachable. If the asset is chosen as a target, no path will connect to it.</p>
<p>Sometimes, an AI is stuck in a trap, it means it can’t reach much. For that, nodes verify with their connected nodes with a raycast if there is a collision between them. If there is, the path is blocked. If no path connects to the target, you put the wanted target in the “can’t reach” category and try to reach another target the following frame. If no target is available, don’t do navigation but react to immediate environment.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI07.gif" alt="AI07" width="780" height="439" /></p>
<div class="caption">Poor totos, so confused as they can’t reach any target, here we can see the links in the network that become unavailable (red)</div>
<h1>What do I react to?</h1>
<p>So I have an “immediate navigation goal”, but life is not always about navigation you know. Sometimes there are immediate threats or bonuses more important than navigating. For instance if there are a couple of coins in the area, maybe I’d want to make a quick turn to get them on the way.</p>
<p>But immediate reactions also mean trying to avoid the other totos when I have the goat. I verify every toto, try to get away from them, if the toto come too close I try to repel it with a shield. I will scan all the immediate assets and decide which one must retain my attention, and react to this asset. The system to go toward or try to avoid something is quite similar to a magnet/anti-magnet.</p>
<h1>Changing your mind</h1>
<p>Human mind is wonderful, it can create context from present and past to determine future, and you realize how powerful and convenient this all is when you try to make an elaborate enemy behavior or an AI.</p>
<p>Scenario: You need to get the milk, but you got to get around the table before, going left is just as long as going right. The choice is simple: who the hell cares? That&#8217;s trivial, just take a path. If you were a simple/bad AI, there are chances you would just be stuck there, as no context is given and you change your mind every frame.</p>
<p>To prevent this kind of thing to happen, we give a context: “You were aiming for that target using this path” every frame. In programming terms, you tell the AI that its current target and path have a bonus in its interest level each time a verification for target and path are made, so a target must be really worth it to make a toto-bot change its mind.</p>
<p>Without some kind of context system, a bot might decide to not block the enemy for whatever reason, but the next frame it completely forgot it decided so and pops the shield anyway. To counter it you could put the likeliness of shielding to very little chance and verify anyway each frame, but it is a pretty unsatisfying and fake approach. I prefer to keep the decision in a variable, and verify if I previously took this decision before trying to take the decision again. Of course the decision will be erased after some time or upon an event. The system really works like cooldowns.</p>
<h1>How to react?</h1>
<p>I already talked about popping the shield when an enemy is near, but in Toto Temple, you also interact with the temples: you dash into blocks to destroy them, you make lava bubbles burst to propel yourself or others, you travel through portals, and that’s not counting the interactions between players and powerups. Luckily totos don&#8217;t have many different &#8220;attacks&#8221;, so the choices and thus the decisions to make and all the code linked to that is pretty simple, usually it is about reacting or not, that&#8217;s it.</p>
<p>To interact with a bloc: if the bot want go toward it, dash into it. It gives some special and unnatural behaviors, but … yeah sorry.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI09.gif" alt="AI09" width="780" height="439" /></p>
<div class="caption">Sorry red toto, I’ve failed you.</div>
<p>With the lava bubbles, it is similar: when carrying a goat, if it happen to pass by a lava bubble, it will have high chances to pop the shield near it. But as the asset is less intrusive and more “special” than the blocs, and include only the goat carrier that usually want to use the bubbles as much as possible, the result is natural. If the bot want to use a geyser when not carrying a goat, it must dash into it.</p>
<p>For the portal as for the lava bubbles (they act as portals you know), I must do some tweaks to the pathfinding system: when looking for the angle of the nodes, you don’t check the angle between the current node and the node of the entry of the teleport, you check for the exit of the teleport node, and the length of this path segment is calculated as 0 instead of the actual distance between them.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI08.gif" alt="AI08" width="780" height="439" /></p>
<div class="caption">They know that the geyser will bring them to their goal, this is not pre-scripted.</div>
<p>Then there are the Freezer Bomb, the Crystal Cross and the Bomb mode. In order to avoid being hit by a bomb, the bot must be aware of the bomb, its area of effect to be specific. So there is a collider for each node, and a collider for the preview area. When the area touch a node, it adds its interest (-1000) to the node. Doing so right at the beginning of the bomb is unnecessary and make the bots too afraid of the bomb when playing “Bomb mode” so the area is effective only 2 seconds before the explosion, and the bot decide if it is worth it to try to get the bomb or to get away at this point and further on. Then I make spread part of the interest to neighboring nodes, then to their neighbors and so on to make the totos aim for the nodes as far as possible of the bomb and not any node outside the zone.</p>
<h1>Dashing</h1>
<p>Now that we have a solid base, we need the bots to mimic what an human would do. Even if dash is not really necessary to navigate for bots, they need to do so to immerse the player as much as possible. To dash, they check the distance and angle between the immediate navigation target and themselves. If the angle is more horizontal, the bot will start horizontally. To start, it will make raycasts in the shape of an L, just like the shape of the movement. If the raycast cannot reach it, try starting vertically, if it does not reach wait, do not dash.</p>
<p>Dashing takes time, much may happen while dashing, so the bot need to still be able to update its trajectory mid dash. If the target has moved, it may change the trajectory of its dash. Also if I had a target, but advancing on the path makes the bot “see” further in the path, it may continue the dash further than it previously wanted.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/AI10.gif" alt="AI10" width="780" height="439" /></p>
<div class="caption">An L to the target, updated while dashing, it won’t interrupt the dash</div>
<h1>Human versus machine</h1>
<p>Humans aren’t perfect, machines are. They are incredibly dumb but they do exactly what you tell them to. So, without any extra code, if you tell the AI to get the goat, it will get the goat and there’s not stopping it. You fear the “EXTREME” setting in Toto Temple Deluxe? You’ve seen nothing, these cuties are toned down quite much from their initial design. It is actually really hard to make them inefficient. Many tweaks come in the form of sliders: the speed when carrying the goat, the speed when not carrying it, the speed of the dash, AI cooldown range between actions like blocking and dashing, number of consecutive dashes it can do and how much time pass for the bot to realize it missed (and correct its course) when it missed the target with a dash. Implementing some of these has proven to be challenging as they create chaos in the behavior of the bots, we have to control it if we don&#8217;t want unbelievable behavior.</p>
<p>For example, if I make an easy bot want to dash more than it does now, it may be stuck in an infinite loop dashing left and right because the other parameters don&#8217;t let it dash down quickly enough to dash again in the hole it want to go through. The error still rarely happen with the bots of difficulty normal and under.</p>
<h1>Patching up</h1>
<p>Sometimes targets disappear (coin/goat altar gone), or the path become blocked, these are some (of the less weird) scenarios where, because I don’t search for a target/path each frame, I get errors. It tries to get the path to the target, but the target doesn’t exist anymore, or try to reach it, but no path leading to it have been found.</p>
<p>This is where I must do verifications, but instead of cluttering the code with extra verifications everywhere, I do a “try / catch” statement and put all my code inside.</p>
<p>This means that if there is an error in my code, I know it instantly and instead of having a bug, I can manage it. The way I manage it is to quickly and completely reset the bot for a frame, then forbid it to make the same decision for a second, then ask it to make a new decision the next frame when things are settled.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/maxresdefault.jpg" alt="maxresdefault" width="780" height="439" /></p>
<div class="caption">The bot got flashed.</div>
<h1>Conclusion</h1>
<p>Well that’s about it! In no way the AI in Toto Temple Deluxe is perfect, but it can put up an interesting fight without being too previsible and that was the goal. Thank you to have read this post, and I hope it inspires you to start your own little (or big, who knows!) artificial intelligence!</p>
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		<title>The secret to designing the perfect level?</title>
		<link>http://juicybeast.com/2015/10/06/the-secret-to-designing-the-perfect-level/</link>
					<comments>http://juicybeast.com/2015/10/06/the-secret-to-designing-the-perfect-level/#comments</comments>
		
		<dc:creator><![CDATA[Dom]]></dc:creator>
		<pubDate>Tue, 06 Oct 2015 16:02:43 +0000</pubDate>
				<category><![CDATA[Making of]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=3758</guid>

					<description><![CDATA[A thorough analysis of the design process behind each temple.]]></description>
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		<p>First of all, if you’ve never heard of the words “Toto Temple”, you&#8217;d better watch the following video because this article will be exclusively talking about this game.</p>
<p><iframe src="https://www.youtube.com/embed/i3pYr5DpiOw" width="780" height="439" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Pretty intense, and chaotic wasn’t it? If you’d like a deeper understanding, or probably because you’re totally confused about what&#8217;s going on in this game, you might want to read <a href="http://juicybeast.com/2014/10/designing-a-playable-ui-that-secretly-teaches-how-to-play/" target="_blank">this article</a>!</p>
<p>Great, now that your Toto Temple Deluxe 101 crash course is completed, we can get into how levels were designed for this weird little game.</p>
<p>Before I start though, don’t be afraid of the scroll bar length, it’s misleading&#8230; Sort of&#8230; Lots of big pictures in there. Yes, it will still be quite a read, BUT, the article can easily be split into small reading sessions. Here’s some quick links in case you need it!</p>
<ol>
<li><a href="#setup">Creating my design setup</a>
<ol>
<li><a href="#toolbox">My toolbox</a></li>
<li><a href="#beginning">Starting from nothing</a></li>
<li><a href="#grids">Why grids?</a></li>
<li><a href="#level0">1<sup>st</sup> level</a></li>
<li><a href="#newgameplay">New gameplay direction</a></li>
<li><a href="#newlevel">New level</a></li>
<li><a href="#miniconclusion">Mini conclusion</a></li>
</ol>
</li>
<li><a href="#alllevels">Designing all levels using the above</a>
<ol>
<li><a href="#level1">Level 1: Toto Temple</a></li>
<li><a href="#level2">Level 2: Tiger Trap Tantrum</a></li>
<li><a href="#level3">Level 3: Mini Miney Moles</a></li>
<li><a href="#level4">Level 4: Canopy Contraptions</a></li>
<li><a href="#level5">Level 5: Bubble Babble</a></li>
<li><a href="#level6">Level 6: Giga Geysers</a></li>
<li><a href="#level7">Level 7: Rabid Bats</a></li>
<li><a href="#level8">Level 8: Goat Gate Galore</a></li>
</ol>
</li>
<li><a href="#addchanges">Additional improvements</a>
<ol>
<li><a href="#level1again">Level 1: Toto Temple</a></li>
<li><a href="#level3again">Level 3: Mini Miney Moles</a></li>
</ol>
</li>
<li><a href="#conclusion">Conclusion or TL;DR or WTL;DR (Way Too Long; Didn’t Read)</a></li>
</ol>
<p><a id="toolbox" name="setup"></a></p>
<h2 class="customh2">Let’s get started</h2>
<p>First of all, let’s go back to the very beginning, back during <a href="http://www.tojam.ca/sponsors/default.asp" target="_blank">TOJam</a> when Toto Temple was a simple platformer with no “Dash” ability. Wait, what’s a “Dash”?</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/toto_dashing.gif" alt="Toto Dashing" width="435px" height="292px" /></p>
<div class="caption">See what that little guy is doing? That’s a “Dash”.</div>
</div>
<p>Back in that version, the game was all about collecting coins, consuming them to place traps then push other players into them to steal their belongings so you could place more traps and more and more!</p>
<p>As you can see, we were trying to make a 2D platformer. No problem, but where do I start?</p>
<p>Personally, I always begin with this one and only question:<br />
<em>What tools do I have, and how can I exploit them best?</em></p>
<p>The answer is pretty straightforward in this case:</p>
<ul>
<li>Move Left and Right.</li>
<li>Jump and Double Jump.</li>
<li>Push / Punch</li>
<li>Set traps.
<ul>
<li>Still unsure what they are yet, but trust me, they are important.</li>
</ul>
</li>
</ul>
<p>That’s it! Short list, this is going to be a piece of cake? Well, we’ll see about that.</p>
<p><a name="beginning"></a></p>
<h2>Creating from scratch</h2>
<p>Let’s get to the drawing board. First of all, I need to figure out how big the elements will be in this new world. Toto Temple is designed on a 16:9 aspect ratio so I usually start with a quick sketch of a possible level to have a slight idea of what I’d like the game to look like in term of sizes. I usually work with the other guys to make sure everyone has the same vision of the game. During this step, I do not focus on building an actual level. It is solely about getting a rough idea of the world.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_01_380.jpg" alt="mockup_01_380" width="380" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_02_380.jpg" alt="mockup_02_380" width="380" /></div>
</div>
</div>
<p class="caption">Too big, not enough possibilities&#8230; And it’s too cramped in there&#8230;</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_03.jpg" alt="mockup_03" width="780" /></p>
<div class="caption">Ok, before you say it, drawing is not my specialty, but I think I have something there.</div>
</div>
<p>Once I have a base that everybody agrees with (size wise), and since I can’t leave a masterpiece like that go to waste, I proceed to the next step, which is making a grid out of it! Yes, I love grids. Grids are amazing. To achieve the impossible, I use Adobe Flash’s grid system (don’t jump the gun, I’ll explain why in a moment). When doing this, I want to make sure the grid fits perfectly within the game ratio (in this case, the game was planned to be 1280&#215;720) and that a single square size is close enough to the smallest element of the sketch, usually the edge of a platform. Once the grid is done, I just put the old drawing aside and make a clean version.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_03_grided_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_04_clean_380.jpg" /></div>
</div>
</div>
<p class="caption">Never thought a masterpiece could become even better with a grid slapped over it didn’t you?</p>
<p>Then I realise that my grid is too big, preventing me from shaping the level the way I want, like you can see in the above. It’s similar, but not close enough. Next thing I know, my grid is now too small, making the level’s geometry too complex and tedious to build. So I basically scale it up or down over and over until I’m 99.99% satisfied with its size. I ended up with a grid of 40 pixels per 36 pixels by square. As you can see, it allows me to be much more accurate than the previous version.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_05_clean.jpg" /></p>
<div class="caption">If I had a clever quote to say about grids, this is where I would write it.</div>
</div>
<p><a name="grids"></a></p>
<h2>A grid? But why&#8230; Just why?</h2>
<p>Having this grid allows me to apply some basic rules of design like defining the jump height. I wouldn’t want to make unreachable platforms without knowing it. I can also define the minimum space required between collisions to make sure players can comfortably move around. Doing symmetry is fairly easy as well because everything is placed pixel perfect. That way, everything I do is consistent (or at least, is supposed to)!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mockup_06_annoted.jpg" /></p>
<div class="caption">So many things not working in this design&#8230; Better delete it before someone sees it.</div>
</div>
<p>So yes, grids are that convenient, at least to me! But why do I use Adobe Flash for this?<br />
Well, here’s my top 4 reasons (nah, not going for the classic top 5 thing):</p>
<ul>
<li>The grid is a snap to setup and adjust (I know, that was an excellent pun).</li>
<li>Creating temporary assets is easy.</li>
<li>The snap to the grid feature is very powerful (when you learn to work with it properly).</li>
<li>Scaling and moving assets according to the grid is very useful.</li>
</ul>
<p>Oh, and since I’ve been working with Flash for quite some time now, I can almost say I know it like the back of my hand, allowing me to work really fast with it!</p>
<p>All these things allow me to prototype countless of levels in a blink of an eye, or two, but certainly not three! This is crucial to me as, even though the game currently only has eight levels, I made more than a hundred just to get these.</p>
<p><a name="level0"></a></p>
<h2>First level, here I come</h2>
<p>Alright, back to level design now. With the preparations now completed, I can finally start to design the first real level, the one that was going to be used in the TOJam version of Toto Temple. I hope you remember the “tools” I mentioned earlier because this is where we need them. The first two are not that important as they are the basics of any 2D platformer but, the last one is what will inspire this whole level: Traps.</p>
<p>If I recall my golden rule, it would go something like: How can I exploit Traps best in this level?</p>
<p>When thinking about traps and 2D platforming, I imagine narrow passages and enclosed areas, the kind of places where it would feel natural and rewarding to place traps. Here’s some layout ideas I came up with:</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_02_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_01_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_04_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_05_380.jpg" /></div>
</div>
</div>
<p class="caption">See where I’m going?</p>
<p>I really liked the idea of having a big central area so I took the last one and refined it a bit. Believe me or not, I made THE best level ever created by mankind with it, period!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_final.jpg" /></p>
<div class="caption">Looking forward to placing traps in there!</div>
</div>
<p>It might not look that amazing to your eyes, but wait, let me point out some specific places in this level design.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_final_annoted_780.jpg" /></p>
<div class="caption">Explanations coming up!</div>
</div>
<ol>
<li>Big central area. Lots of room to place traps, making it a tough spot to control as there would be traps from all players.</li>
<li>Small tunnels. You probably want to control at least one for safety reason.</li>
<li>Top altar, a must as it’s the only way to cross to the other side from above.</li>
<li>Narrow pits means higher chance to catch someone, making it a good place to set some traps.</li>
<li>Falling from there would probably mean something bad as you would fall into the most trapped zone.</li>
<li>Easy to avoid going there, but can also be a good escape route so it’s worth controlling these areas.</li>
<li>Get pushed in there and it certainly means death, if a trap there is! Plus, it’s a narrow platform so you know what to do there.</li>
<li>Not super important, but could be worth it, forcing a player falling from #4 to go down the big #1 central area.</li>
<li>Enclosed area. Might or might not worth it, but if you manage to push someone in there, I’m pretty sure he’d fall into your trap.</li>
</ol>
<p>There you have it. You might have some more questions about my design, like why did I create a 2&#215;1 platform at #7 when I could have made it 3&#215;1?</p>
<p>I decided to go with the 2&#215;1 because I didn’t want players jumping from #9 toward #8 to bump their head on #7 and miss their jump. Lots of numbers sorry, hard to explain, but the image below will help.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_final_jumpsuccess.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_final_jumpfail.jpg" /></div>
</div>
</div>
<p class="caption">Helpful drawings.</p>
<p>Another question would be: Why did I create an enclosed area at #9?</p>
<p>The answer is similar to the previous one. Most of the time, my decisions are based on the environment. Giving enough room to players so they can move comfortably is one of my top priority. Yes, I could have filled the dead end, making it inaccessible, but I thought it could create some funny scenarios if left open. I’m usually not a huge fan of dead end by the way, but sometime, I make small exceptions.</p>
<p>Anyway, what I’m trying to tell here is that when designing a level, it is all a matter of creating something in which players can make the best out of the tools you’re giving them. And would this level qualifies for these tools you ask? Let’s see:</p>
<ol>
<li>Move Left and Right.
<ol>
<li>Yes. There’s enough room to move freely in the level.</li>
</ol>
</li>
<li>Jump and Double Jump.
<ol>
<li>Yes. Platforms have been carefully placed, with an obstacle free path leading to them.</li>
</ol>
</li>
<li>Push / Punch
<ol>
<li>Yes. There’s many opportunities to push / punch people off platforms and more.</li>
</ol>
</li>
<li>Set traps.
<ol>
<li>Yes. Many crucial areas have been designed just for that!</li>
</ol>
</li>
</ol>
<p>I think we’re all set then. There might be some other issues that I did not see in the design, but we’ll have to play the level to discover them. It’s very rare to nail a level on the first iteration, unless you are a pure genius of course.</p>
<p>That said, if you still have questions unanswered about anything you’ve read so far, write them down so you can ask them later in the comments, once you are done reading the whole article!</p>
<p><a name="newgameplay"></a></p>
<h2>Way too beautiful to be true</h2>
<p>Just when I thought I had an amazingly well thought level, what was meant to happen happened [Dramatic music playing]. While developing and testing under pressure (remember we are in a game jam right now), we figured out that we were having fun just chasing each others and faking to punch us to the face (the punch feature wasn’t even implemented yet). To cut story short, this is when we deliberately changed the gameplay completely. Instead of placing traps and carefully navigating through the level, we added an infinite directional dash and a goat to carry (wut?) [Dramatic music stops playing]!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/misc_goat_pole.png" /></p>
<div class="caption">Hello, my name is Goat. I’m on a pole. Pay attention to me will you?</div>
</div>
<p>You might think that this is an insignificant change and it has nothing to do with level design, but guess what? Wrong. It actually changes the whole thing. Now, instead of carefully moving and jumping, you can recklessly dash across the level. That was not planned at all and time was running short. At this point, making major changes to the level was nearly impossible. A single modification would mean that JP, or illustrator, redraws parts of the backgrounds to match the new level layout. Worse, it could even mean starting all over.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/misc_totally_f.gif" width="500" height="200" /></p>
<div class="caption">As Mister Freeman says!</div>
</div>
<p>We did not have much of a choice but to leave it as it was. We ended up with a level in which it is a bit troublesome to navigate using the dash ability, but for the game jam version, we would have to stick with it (fortunately, it was not that bad of a problem). Here’s what the thing looked like in the end.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/TotoTemple_ss02.jpg" /></p>
<div class="caption">Get the Goat!</div>
</div>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tojam_final_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/TotoTemple_ss02_380.jpg" /></div>
</div>
</div>
<p class="caption">As you can see, pretty accurate!</p>
<p><a name="newlevel"></a></p>
<h2>TOJam is over, let’s make a new level</h2>
<p>This time, I know exactly my tools: Move, Jump, Double Jump and Dash. I won’t be fooled anymore. This next level is going to be so much better, I can already feel it!</p>
<p>At the time, we had the privilege of having this excellent intern named Marion Esquian (go see <a href="http://www.marionesquian.com/" target="_blank">her stuff</a> seriously, she’s amazing!), and together we designed this new level that was going to make good use of this dash ability! Marion made many potential level layouts, but here’s the one that kept our attention, well, my attention!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger01.jpg" alt="tiger01" /></p>
<div class="caption">I see something there!</div>
</div>
<p>Let’s make some modifications so this level pair with my golden rule of thinking: How can I exploit Dash best in this level? &#8230; Some moments later:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger02_compare.jpg" alt="tiger02_compare" /></p>
<div class="caption">Dark green: Nothing changed.<br />
Pale green: No more collision.<br />
Black: New collision.</div>
</div>
<p>Fine, it might be hard to understand anything in the image above and why would I make all these changes, but rest assure, the answer lies within the next image.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger02_all.jpg" /></p>
<div class="caption">Dash anywhere you want whenever you want, well, essentially!</div>
</div>
<p>Pretty clever isn’t it? You can go anywhere you want without even having to walk or jump! Yes I know, this is amazing, you can thank Marion and me later for that one.</p>
<p>Well, the answer is: Again, NO. In fact, it’s not really making a difference to players. In the end, even though the level was designed around this new dash ability, nobody ever uses these conveniences. But why? Does that mean your golden rule is worthless Dom (that &#8220;Dom&#8221; is me btw)?</p>
<p>I wouldn’t say “worthless”, but it sure was misleading this time. But why is that?</p>
<p>There’s one thing I did not take in consideration when thinking about the level design overall, and that is: The goat carrier. Yes, players are especially focused on chasing the goat carrier and stealing its precious as soon as they can. They don’t fool around scanning the environment for an optimized dashing path. Ain’t nobody got time for that. Plus, there’s no way you can chase something moving in an unpredictable manner using defined paths. What you end up doing is basically run, jump and dash straight to your target and NOT use the cleverly designed level.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger05_stealpaths_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger05_stealpathsgood_380.jpg" /></div>
</div>
</div>
<p class="caption">So much thinking going to waste&#8230;</p>
<p>Yep&#8230; What a bummer&#8230; All this thinking for not much in the end. Well, not necessarily. It made us realise quite a few things actually. Things like designing a level according to a single rule is not the way to go. Speaking of which, did I update my toolbox correctly when I removed the traps to add the dash? Seems like I did not. I clearly forgot to add the goat carrier in it while I was there and it really needed to be taken in consideration.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/misc_TheGoatAndTheCarrier.gif" /></p>
<div class="caption">I’m a tool (according to someone)!</div>
</div>
<p>It also made us realise that having multiple level layouts would not add much to the game. What we really needed was much more than that. We needed unique elements that would make every single level memorable!</p>
<p><a name="miniconclusion"></a></p>
<h2>Time to improve the experience</h2>
<p>Well, now that we know revolving levels around the dash was not the best direction to take, it was time to think about new elements to improve the experience. God knows we thought and tested lots and lots of ideas and kept only a small amount of them.</p>
<h2>! WARNING !</h2>
<p>If you’ve already had enough of this article, <strong>NOW might be a good time to stop!</strong> Else, there’s no coming back&#8230;</p>
<p>I’m going to go through all the design process we went for each level presently in Toto Temple Deluxe, at least, from the best I can remember.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/misc_level_mosaic.jpg" /></p>
<div class="caption">Yes, I’m serious. All of them.</div>
</div>
<p>Alright, here we go then, no backing out now!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/misc_samno.gif" width="500px" height="334px" /></p>
<div class="caption">Are you prepared?</div>
</div>
<p><a id="level1" name="alllevels"></a></p>
<h2>First Level: Toto Temple</h2>
<p>First of all, we have Toto Temple (yes, that’s how the level is named), made during TOJam. We wanted to keep this level as it was, for the sake of those who played it during the game jam and would recognise it, remembering all the amazing time they had back then. That said, we only made a minor adjustment to the layout to fix a problematic area, but nothing really extravagant.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/TotoTemple_ss02_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/toto_art_final_380.jpg" /></div>
</div>
</div>
<p class="caption">Can you spot the difference?<br />
I’m talking solely level layout here, not players, not goats and certainly not colors.</p>
<p>Yep, that small tunnel down there, that’s what we changed. It was changed for two reasons.</p>
<p>First, because it was just long and narrow enough that going in there would, most of the time, means getting your beloved goat stolen.</p>
<p>Second, for some reason, people had some difficulties getting inside without first bumping their head on the top corner, losing some precious time in the process.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/toto_art_final_modif_0.0.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/toto_art_final_modif_1.1.jpg" /></div>
</div>
</div>
<p class="caption">Things people do under pressure&#8230;</p>
<p>And lastly, if for some reason you’re that one guy who loves to dash using the environment, it also gives you more direction opportunities!</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/toto_art_final_modif_0.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/toto_art_final_modif_1.jpg" /></div>
</div>
</div>
<p class="caption">So many new possibilities!</p>
<p>That’s it for now, but don’t be so disappointed, keep reading and who knows, you might discover great surprises later on!</p>
<p><a name="level2"></a></p>
<h2>Second Level: Tiger Trap Tantrum</h2>
<p>We knew we wanted to implement moving platforms in the game, so we looked into implementing them in the second level (and only other one anyway) we made. Lucky us, we happened to have the perfect spot for that. We would make a trap out of the middle zone! With pretty much no change at all, we gave life to three little blocks!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger03.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger03_in_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger03_out_380.jpg" /></div>
</div>
</div>
<p class="caption">Sophisticated stuff going on&#8230;</p>
<p>The trap opens and closes in a random order so you never really know how it’s going to behave. There’s a hint though. Just before moving, a stone block will shake so you can sort of predict the order if your eagle eye is sharp enough.</p>
<p>There were only one annoying thing left. When the trap was fully closed, jumping above this huge pile of rocks could prove a challenge for some people.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger06_jumps.jpg" /></p>
<div class="caption">U bad designer&#8230; Y u do dis?</div>
</div>
<p>We trimmed the thing a bit and it helped, but it’s still not perfect as newer players can have difficulties jumping on it. Nevertheless, I’m happy with the result and hope you are as well!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger07_trimmed.jpg" /></p>
<div class="caption">I know you barely recognise it but believe me, this IS the same level.</div>
</div>
<p>One last protip before we talk about the next level, you usually don’t want to get caught up in the trap, unless you’re carrying the goat and are skilled enough to make it alone in there. Free points guaranteed while people are waiting outside powerlessly!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger_trapped_full_quality.gif" /></p>
<div class="caption">Can’t touch this!</div>
</div>
<p>Here’s what the level looks like after JP, our amazing artist put some colors in there:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger_art_final.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger08_final_layout.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/tiger_art_final_380.jpg" /></div>
</div>
</div>
<p class="caption">The tiger and its trap, ready to throw a tantrum!</p>
<p><a name="level3"></a></p>
<h2>Third Level: Mini Miney Moles</h2>
<p>New level featuring breakable blocks! What’s amazing (ok, maybe not that amazing, still, I think it’s pretty cool) with a level filled with things you can break is that the level configuration changes each time you play in it, as players won’t necessarily take the same paths and break the same blocks.</p>
<p>At first, we experimented with small, fragile blocks and bigger, stronger ones. Yes, these brownish blocks can be destroyed just by dashing into them.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine01.jpg" /></p>
<div class="caption">Looking promising! But are you sure it’s gonna work?</div>
</div>
<p>You know what? Small and big blocks do not pair well at all in Toto Temple Deluxe. Breaking a small block creates a narrow passage that hardly allows you to go through, and prevents you completely from going in when carrying the goat (because you get bigger). You know the feeling you get when you’re pretty sure you can go somewhere but the game won’t let you? Very frustrating if you ask me. Easy fix, we got rid of the small blocks before you can say Jack Robinson (found this one on Google, still not really sure who this M. Robinson is, but I’m sure he was a nice guy full of talents).</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine02.jpg" /></p>
<div class="caption">Much better, but&#8230;</div>
</div>
<p>Now that we only have big blocks, the narrow passages are pretty much gone. Just need to be careful on how they are placed. Don’t worry, narrow passages on the vertical does not pose problem. Let’s try some more layout ideas.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine04_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine03_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine05_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine06_380.jpg" /></div>
</div>
</div>
<p class="caption">Enough, I choose you, but not as you are right now!</p>
<p>You might be wondering why there is so much white space the more these designs progress? Well, when designing the level, I had to keep in mind two important things.</p>
<p>First, if you remember some of your Toto Temple Deluxe 101 crash course, you know that carrying the goat also means you CAN’T dash anymore, which, in this level, prevents you from digging at the same time (no good). And trust me, in 1vs1 match, players are more focus on stealing the goat than digging around, leading to watching two players battle in a small corridor the whole time&#8230; Not so exciting. So yeah, not much of a choice but to make some space.</p>
<p>Second, we already knew what theme the level was going to be, a mine, so we had to put some hidden coins in there! Digging/breaking blocks to get riches, sounds pretty cool right? Indeed, but we also wanted to place 4 big golden coins in there so I needed to leave room for them as well.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_9coins.png" width="362px" height="317px" /></p>
<div class="caption">OMG, HIDDEN COINSSSSsssss!!!1! Hope you can spot them?</div>
</div>
<p>Considering all of these, I needed to design something that would strike a good balance between leaving some room for the goat carrier to escape and enough blocks to feel like players have an actual impact on the layout. Easier said than done, but I managed to get something like:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine08_coins_mid_780.jpg" width="780px" /></p>
<div class="caption">Blue = Golden coins!</div>
</div>
<p>We were pretty happy about it, but not sure about the coins placement though. At first, we wanted the central area to feel like a big treasure room so it was logical to set them up like that, but after some tests and thoughts, we concluded that it was a bad idea. And there is many reasons why, such as the lack of possibility:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine08_coins_what_to_do_after_780.jpg" width="780px" /></p>
<div class="caption">What, only two possibilities?</div>
</div>
<ol>
<li>Fastest way to the goat, with an extra coin and two if you’re lucky or fast enough. This is the best option. You should always do that.</li>
<li>You might think you will get the same rewards as path #1 and more, but it’s 99.99% positive that someone else will get the goat before you reach it as there’s more blocks in your way, so you basically only get a coin. No goat for you. Unless you’re playing against very very bad people!</li>
<li>Nothing else matter.</li>
</ol>
<p>Here’s what this setup actually meant: Get the goat and fight within the area that you’ve created doing so. There’s not much interest to dig around as there’s nothing really worth it anywhere else.</p>
<p>Which leads us to the new setup:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine08_coins_what_to_do_before_780.jpg" width="780px" /></p>
<div class="caption">Woahhh! So many possibilities!</div>
</div>
<ol>
<li>This is the longest path to take so it’s would be absurd to choose it, unless you really want that specific coin.</li>
<li>Fastest way to the goat, but no golden coin.</li>
<li>A small detour to get a coin before the goat, but by the time you do that, someone probably took path #2 and already has the goat for him.</li>
</ol>
<p>Personally, I’d always choose #2 because the goat will give more points long-term, so better have it as soon as possible. Plus, it is not said anywhere, but the first one to pick up the goat is rewarded with a 250 points bonus! So yeah, the only reason I would choose path #3 would be because I messed up somewhere and know someone else will get the goat before me. And I would never go with path #1&#8230; Unless I really really messed up badly!</p>
<p>BUT, what’s cool with having the coins split up left and right like that is they will tempt players after the initial goat race. Which mean they will most likely go grab them, digging the level in the process and making more room for the fight (plus, you are rewarded for your hard work so might as well do it)!</p>
<p>That said, maybe you’re still thinking that we did not add real new possibilities to go get the goat in the end as path #2 is always the way to go, but keep on reading. We have more coming up concerning this!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine04_final_780.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine08_coins_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine04_final_380.jpg" /></div>
</div>
</div>
<p class="caption">Time to get rich!</p>
<p><a name="level4"></a></p>
<h2>Fourth Level: Canopy Contraptions</h2>
<p>For the next level, we were trying to find something that would allow players to stop their pursuers from chasing them and get away with the goat. What came to our mind? A door system! We started experimenting with that and turns out it was pretty effective! The way it works is once a player crosses a specific zone, a door closes right behind him and stays closed for a certain time, then automatically reopens.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_stop_chase_take2.gif" width="498px" height="301px" /></p>
<div class="caption">Later alligator (my aunt used to say that a lot when I was younger)!</div>
</div>
<p>Our first test was to split the level in half vertically, having a door at the top and another one at the bottom, so blocking a player was worth it and not just a small detour. We already pictured the whole thing with a big tree in the middle (well Alex did). We were clearly going with a forest / jungle theme there.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_01.jpg" /></p>
<div class="caption">Nailed it! Lol sure&#8230;</div>
</div>
<p>It did not take long before we saw the big flaw in this design. Only having two doors setup like that, which were the only way to cross to the other side, brought a huge issue when playing 1vs1.</p>
<p>Here’s what happened:</p>
<p>The goat carrier passes through the top door, which closes right behind him and prevent his pursuer from following him. He then stays still, leaving his pursuer with two choices:</p>
<ol>
<li>The pursuer takes the detour and go for the bottom door, but by the time he does that, the top door is about to reopen. One well-timed shield coming from the goat carrier and he can safely cross on the other side and and escape danger, over and over, till he wins.</li>
<li>The pursuer waits patiently for the door to reopens, but by the time he’s waiting, the goat carrier starts moving toward the middle of the level. Depending on the pursuer’s next move, the goat carrier takes the opposite path and once again, he’s most likely safe.</li>
</ol>
<p>That means, apart from the goat carrier, this is not fun at all. We needed to be careful on how to set up these doors to prevent situations like that.</p>
<p>We went back to the drawing board and made and tested different layouts. I won’t go in details with all of them but, as usually, the reason I would drop a level is simply because it is not fun to play in or is just not really working well.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_06_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_05_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_07_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_02_380.jpg" /></div>
</div>
</div>
<p class="caption">Getting somewhere, I guess&#8230;</p>
<p>This last one was sort of fun, but we decided to make some additional adjustments. Considering the theme we went with, we wanted players to play more in the upper part of the level. We decided to move the “bottom cage like thing” to the top and add a little something to spice things up, as if things were not already hard enough.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_03.jpg" /></p>
<div class="caption">What’s that down there?</div>
</div>
<p>There we go, now it feels more like you should play above the ground! Especially thanks to that thing down there we called “The Pusher”. It keeps moving to each sides of the level, dragging anyone who dare to stand in its path along with it! Now you’re asking why did we add something that looks this unpleasant? I thought you knew us better. Yes, this thing can push you somewhere you don’t want to go, but you can also use it as a vehicle to get a free ride to one side or the other if you’re well timed that is!</p>
<p>Beware though, Canopy Contraptions is hard to play and master. All its design involve precise and tricky jumping. as you can see:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_art_final_trickystuff_gray.jpg" /></p>
<div class="caption">Some numbers and sketches.</div>
</div>
<ol>
<li>Getting pushed to one side and jumping through the tiny gap without bumping your head and falling back to the ground.</li>
<li>Jumping too early and hitting your head, making you fall down, vulnerable to the pusher.</li>
<li>Doing a double jump in both directions, left then right, or the other way around (some people have trouble doing that).</li>
<li>Jumping in zigzag all the way to the top.</li>
<li>Getting to the platform without missing. It’s pretty tight so if you’re not carrying the goat, better use a dash to get there.</li>
</ol>
<p>Anyhow, once mastered, I’m sure you will love this level!</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_art_final.jpg" /></p>
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<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_08_final_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/canopy_art_final_380.jpg" /></div>
</div>
</div>
<p class="caption">Such splendid canopy!</p>
<p><a name="level5"></a></p>
<h2>Fifth Level: Bubble Babble</h2>
<p>Get ready for a headache because designing this next level surely gave us one. We’ve been through so much trying to find something fun for everyone that I barely wants to remember it at all. Alex talked about an important aspect in his article <a href="http://juicybeast.com/2014/07/toto-temple-deluxe-odyssey-of-a-bubble/" target="_blank">Odyssey of a Bubble</a>, which is the “bubble”.</p>
<p>I’m not going to go over it once again, so I’ll just get to the two most important parts of it.</p>
<ol>
<li>When designing hazards, anything that makes you lose control over your character deliberately is NOT going to be fun.</li>
<li>Turns out the punitive “mine/ball/bubble/whatever it’s been” became a vigorous fish, allowing you to ride it in its belly, changing the way you navigate around in a positive way!</li>
</ol>
<p>We wanted all players to experiment this new and revolutionary transportation system so we figured it would be a good idea to hook it up with the goat and that’s what we did. Getting the goat also meant getting into the fish! Crazy stuff I know.</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_goat_full_quality.gif" width="300px" height="230px" /></p>
<div class="caption">What are you waiting for, get aboard you young colorful fellows!</div>
</div>
<p>Let’s talk about the level now. Navigating with this fish was going to require space. Certainly not a maze of walls. I’ve always had this idea about making huge portions of a level move at once to force players to temporarily battle in a restricted area and now was the time to put it in action. Plus, getting pushed around by big walls while being inside a fish sounded fun so it was a good opportunity to test it all.</p>
<p>After a lot of thoughts, tests, time, trial and error, other tests, other errors, other others, I finally came up with this overkill idea. A level based on a giant face, that would change expression depending on which side of the level is collapsed. It’s a bit hard to understand simply reading these words, but don’t you worry about a thing because I also made these high tech images that will allow you to easily picture the whole thing&#8230; Maybe&#8230;</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_01.jpg" /></p>
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<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_02_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_03_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_04_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_05_380.jpg" /></div>
</div>
</div>
<p class="caption">Wooooaaa, such beautiful&#8230; Black blocks.</p>
<p>Ok, it might not be so evident just by looking at the aboves, but wait until you see the result with some colors on it. Obviously, you already knew about the fish being an important asset of this level, so the theme is not hard to guess. Underwater it is! So, lots and lots (and lots (and lots (and very lots?))) of tweaking later, here’s the result:</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_art_final.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_all_f_01_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_all_f_02_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_all_f_03_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_all_f_04_380.jpg" /></div>
</div>
</div>
<p class="caption">You see, I told you about the expressions!</p>
<p>Since there is a lot of void space in Bubble Babble, platforms are somehow hard to reach only using jumps. You will need to dash a lot in there, else you’ll be in trouble. The most troublesome zone is probably the nose though. (In the following images, on the left, what people should do. On the right, what people actually do.)</p>
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<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_final_trouble_1.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_final_trouble_2.jpg" /></div>
</div>
</div>
<p class="caption">It’s all about timing, and skills.</p>
<p>Instead of successfully jumping through the gap, players miss it, bumping their head in the wall. They then dash in the opposite direction but miss it again, and again, and again till they abandon and take another route.</p>
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<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_final_trouble_3.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_final_trouble_4.jpg" /></div>
</div>
</div>
<p class="caption">Yeah yeah, just timing and skills.</p>
<p>Dashing directly through it can also be troublesome as most of the time, players will be slightly off the target, resulting in a fail.</p>
<p>I guess I could have changed the layout to prevent this, but, like I said somewhere earlier in the article, it can be tedious to make everything works well together in a level. Especially in this one since so many things happen all the time, causing lots of issues.</p>
<p>Now be ready for some amazing gif action pack!</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/underwater_all_faces_gif.gif" /></p>
<div class="caption">OMG, is this for real??? Yes!</div>
</div>
<p>If you’re curious to watch how JP, our illustrator, drew this complexe level, well, it is your lucky day because he recorded himself doing just that! Watch it <a href="https://www.youtube.com/watch?v=Uk34ThNBChk" target="_blank">right here</a>!</p>
<p><a name="level6"></a></p>
<h2>Sixth Level: Giga Geysers</h2>
<p>Scorching lava! Scorching Explosion! Scorching Geysers! Scorching Fire! Scorching Devils! Scorching Red! Scorching Scorches!</p>
<p>There you go, you should know what this level is all about now? A Scorching Volcano! Pretty much all the credit for this one goes to Alex, our amazing programmer. Did you know that this guy not only is THE best programmer we know, he’s also outstanding at coming up with all sort of crazy gameplay ideas? Well, if you didn’t, now you know!</p>
<p>Let’s start with the first idea he had, rising lava. It was this idea where lava would slowly flood the level. Touching it meant you having a bad time so you definitely wanted to avoid all contact with it at all time. The only way to control this flood was by activating some switches scattered around the level. When done correctly, which mean everyone coordinating and activating them all at once (yes, we were that crazy), the lava would get drained for some time. But wait, we’re not done yet. In case players would fail to do this in time, the volcano would erupt and hurt everyone! Mwahaha!</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_1.jpg" /></p>
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<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_1.1_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_1.2_380.jpg" /></div>
</div>
</div>
<p class="caption">It’s getting hot in here!</p>
<p>SOOoooo awesome! Can’t wait to play this crazy level! So yeah, since this whole idea was kind of going nut and, thanks to the good ol’ rule we came up with when developing Bubble Babble, we dropped it with the least of hesitation. Meanwhile, there was this other idea about geysers&#8230;</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_geyser_arranged.gif" width="250px" height="175px" /></p>
<div class="caption">Hi, I’m a geyser. A Giga Geyser!</div>
</div>
<p>Wait, this is the final product, but trust me, at first, they were something totally different. So different that you can’t even imagine what it used to be. There something really hard to overcome when testing a new idea in a game and that is ugly/unclear placeholder art. It might seems weird to hear, but believe me, when playing with something that you’re not quite sure how it works and you have zero feedback to help you understand it, it’s so arduous to see all the potential and fun in it.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_early_geyser.gif" width="250px" height="205px" /></p>
<div class="caption">Yes, this is a geyser, why are you asking? Looks undoubtedly clear to me.</div>
</div>
<p>Yes, what you see here are the inactive and active stances of the geyser. Self-explanatory I must admit. So, like you just understood in the gif above, in order to use a geyser, it needs to be in its active stance. Once it is, you can dash right into it to make it burst, sending you flying all the way across the level at insane speed, passing through collisions!</p>
<p>It took some time to get everything right, but it was all worth it in the end! Furthermore, what’s cool with these geysers is that, once activated, they will burst fire for a while, sending anyone touching it flying away. If you are wise enough, you can stand still next to it while carrying the goat and use your shield ability to make it burst, tricking people into the fire while you wave them goodbye!</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_geyser_burst.gif" /></p>
<div class="caption">Burn baby burn! Burnin&#8217;! To mass fires, yes!</div>
</div>
<p>Alright, enough of the geyser thing, let’s get to the actual level itself. To make good use of this mechanic, we needed to set them in an advantageous manner. We came up with a couple of layout like these.</p>
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<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_3_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_4_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_5_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_2_380.jpg" /></div>
</div>
</div>
<p class="caption">Faces, faces everywhere!</p>
<p>Lots of good ideas indeed, but harder to put in action than we thought. Most of the time, it was nearly impossible to come up with a good balance between geysers and level layout efficiency.</p>
<p>The main problem with splitting the level in two or four is that if you miss the train, in this case, the geyser propulsion across the level, you are kind of stuck there for a while. Your only options are to wait for the geyser to reactivate, or to just get out of there. In both cases, it can be tricky to catch back up to the goat carrier.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_3_level_splitted_1.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_3_level_splitted_2.jpg" /></div>
</div>
</div>
<p class="caption">Catch me if you can.</p>
<p>As seen above, the blue player is long gone before the red one can reach him. Since dashes are hard to perform due to the abundance of obstacles (collisions), it is too hard to chase the goat carrier. There is just too many possibilities where everyone can go.</p>
<p>Anyway, to cut story short, we ended up choosing the last one and, with a couple adjustments, we got something pretty fun that looked like:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_6.jpg" /></p>
<div class="caption">Burn baby burn! Burnin&#8217;! To mass fires, yes!</div>
</div>
<p>Did you know that Alex used to call this level something like “Panda of destruction”? I guess some of us can see the face of a panda in this design&#8230; Anyway, this “panda” soon disappeared when JP drew over it!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_art_final.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_6_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_art_final_380.jpg" /></div>
</div>
</div>
<p class="caption">Looks dangerous, and hot!</p>
<p>One last thing required our attention. How could we teach players how to use these geysers? I mean, they could be seen as pure aesthetic right? I know it’s not always right to force people to do things, but once again, we went overboard and made this big butt setup. We covered the whole level with an extra layer of rocks, only leaving a path to a single geyser, pointing toward the goat, who is enclosed and inaccessible area, only reachable using this specific geyser. Lost already? Here’s what I mean:</p>
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<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_8_start_paths.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_8_start_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/volcano_art_final_380.jpg" /></div>
</div>
</div>
<p class="caption">I see what you did there&#8230;</p>
<p>So yes, we are forcing players to understand the geysers mechanic, but since this is part of the race to get the goat, I wouldn’t call it forcing it in a bad way. Plus, there’s a small surprise awaiting when you get the goat, which I’m not going to spoil. You’ll have to see it by yourself!</p>
<p>Got some more time you don’t know what to do with? Watch the making of by JP <a href="https://www.youtube.com/watch?v=nvjY36BYt6U" target="_blank">right here</a>!</p>
<p><a name="level7"></a></p>
<h2>Seventh Level: Rabid Bats</h2>
<p>This next level has been created in two distinct parts. One comes from Alex (yep, Alex again, told you he is incredible), and the other one from me.</p>
<p>Let’s go with Alex first. This time, he proposed something about eggs and nests, where the point is to get the eggs and bring them back to the nest for delicious extra points! Pretty straightforward, and fairly easy to understand, if you omit the part where you can only collect eggs while you’re carrying the goat (sorry, no explanation for that one yet).</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_egg_and_nest.png" /></p>
<div class="caption">Omelette du fromage?</div>
</div>
<p>And no need to cover them, they hatch as soon as you lay your feet on the nest. Pretty effective I know! In total, there were 5 eggs scattered around the level, and, if you could catch all 5 of them and bring them altogether to the nest, you would make tons of points. Don’t worry, after they’ve hatched, eggs would grow back at their respective positions (sorry, no explanation to why eggs would grow back either&#8230; We live in such a strange world&#8230;).</p>
<p>It was really fun to watch a player carrying plenty of eggs behind him, similar to Yoshi Island!</p>
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<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_yoshi_eggs.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_toto_eggs.jpg" /></div>
</div>
</div>
<p class="caption">Ahhh, so many good memories.</p>
<p>But then came the inevitable. Problems. Lots of ’em. First, stealing the goat also meant stealing the eggs. Sounds awesome when I say it like that, but with a single nest to bring them back to, no need to be a genius to know exactly your next move, thus, making you an easy target. And what’s worst? Losing the goat while having all the eggs and seeing the thief get all the credit for your hard work&#8230; Almost makes you wanna cry inside, or hit your friend to the face (in real life).</p>
<p>Well, what if we add some more nests then? Not good, it made the whole thing lost all its excitement as nobody would risk picking up all the 5 eggs at once. Only solution left was to remove all nests, which is what we did. So how do you make these eggs hatch now you ask? We came up with a really outstanding idea where, upon losing the goat to someone else, all your eggs would hatch, and, base on how many you were carrying, you would make points accordingly!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_all_eggs.png" /></p>
<div class="caption">All your eggs are belong to you.</div>
</div>
<p>We stuck with this for a while, but something was still off. I hated the way you thought you were disputing a close match when, all of a sudden, you manage to steal the goat just to see all these eggs hatch into a “great quantity” of points, which sets your rival way ahead of you&#8230; Worst, sometime, stealing the goat meant certain defeat because of these extra “unexpected” points. We had to do something about this, but the solution was slow to come. We didn’t want to get rid of the way you carried the eggs behind you as it was both satisfying to watch and a great indicator of how many eggs were left to pick up, thus, building up the urge to stop the goat carrier from picking the ones left.</p>
<p>It’s been heartbreaking, but, for the sake of the game, we dropped the egg trail. Sorry Yoshi. We came up with a new way to reward points for taking the eggs. Instead of following the player, they would instantly hatch into points as you touch them, then the left ones would grow bigger and bigger each time to indicated they were worth more points. With this, we kept the feeling of urgency to stop the goat carrier from collecting all the eggs, as well as avoiding the issue with the enormous burst of points coming from hatching 5 eggs at the same time. Wow, that was quite a journey! And I did not even talk about the part where we decided to completely swap the goat itself for a giant egg.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_goat_egg.png" /></p>
<div class="caption">Wut?</div>
</div>
<p>Let’s get to my part now. This is something I’ve had on my mind since the very beginning, well, almost. The main idea was to have a level switch between two configurations each 15 seconds or so. I had these things I called “phasing” blocks. They are basically just blocks that periodically disappear and reappear. I made some layouts with them as you can see right below:</p>
<div class="pagination-centered">
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<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_02_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_03_380.jpg" /></div>
</div>
</div>
<p class="caption">This is going to be amazing!</p>
<p>That’s a good start, but there was this one annoying issue I was trying to figure out how to work around. Since there’s no death in the game, a block phasing back to solid collision could trap a player within it, and since they don’t phase that often, spending 10 seconds or so trapped wasn’t such a good idea. We had a couple of solutions like seeing a halo of yourself through the block to let you figure out how to get out of there, but it didn’t felt really right. Another one would have been to postpone the block’s apparition until nobody was colliding with it’s spawn area, and to be honest, that one could have worked, but we did not test it. Anyway, we tried other ideas, and sort of abandoned the thing, or so I thought!</p>
<p>Later during development, I tried again using the good old moving blocks. I set them up so they came out of outer wall, making it impossible to crush players in some weird ways. It was just a matter of timing!</p>
<p>I then decided to merge Alex’s egg idea with this new level and BOOM! New level layouts!</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_07_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_06_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_08_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_09_380.jpg" /></div>
</div>
</div>
<p class="caption">It’s a shame for the phasing blocks, but sometimes we gotta do what we gotta do you know.</p>
<p>Okay, it’s not really shown in these designs above, but the blue blocks all alternate between two configurations. The hardest part with getting a good dual layout level is making sure both layouts are fun to play in. Most of the time, you end up with a good start, then, when the level shifts, it become mediocre&#8230; Or it just don’t work as you end up creating collisions that crush players in some way that you did not foresee. That said, it took some tries, but we got something with potential that looked like that:</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_almost_final_2.0_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_almost_final_1.0_380.jpg" /></div>
</div>
</div>
<p class="caption">Cool, all done then?</p>
<p>The first configuration was acceptable. There seemed to be enough room and possibilities to move around easily , but if you look closely, you notice that there’s not much to do in the upper area.</p>
<p>Then, when the second configuration comes, pretty much all the bottom half of the level is dead end, as shown in the images below.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_almost_final_2.1_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_almost_final_1.1_380.jpg" /></div>
</div>
</div>
<p class="caption">Why didn’t you see that at first?</p>
<p>Fortunately, only small modifications were needed to make everything right. It does not concerns the layout specifically, but only the position where some “blue collision blocks” start. The dual layout now looks like this:</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/rabid_almost_final_1.2_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/rabid_almost_final_2.2_380.jpg" /></div>
</div>
</div>
<p class="caption">More possibilities = better!</p>
<p>As you can see, this is now much more balanced between the two configurations. The big dead ends in the four corners are still there, but they are meant to be like that. As the goat carrier, you need to be careful not to venture in there and get trapped in while trying to snatch the eggs. Better wait when it’s open and safe or about to!</p>
<p>To illustrate better how they switch between the two configurations, here’s another astonishing gif!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final_moving_gif.gif" /></p>
<div class="caption">Ta-da! Now you get it don’t you?</div>
</div>
<p>You might be wondering where did the eggs go? Well, we changed them for shiny gems instead, that turn the color of the current goat carrier, letting him know he’s the only one who can collect them. Pretty clever isn’t it? And if you ask about the theme, I think it just, you know, kind of came out of the blue? Or I&#8217;ll have to ask the guys about it.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final_gems_short_gif.gif" /></p>
<div class="caption">Grow my gems, grow!</div>
</div>
<p>That’s been a long journey, but it was all worth it in the end. Rabid bats is a fun level to play and eggs/gems add a lot to the excitement! And wait till you hear the music for this one.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final_real_780.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final_1_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final_real_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final_2_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/rabid_final2_380.jpg" /></div>
</div>
</div>
<p class="caption">Bats, bats everywhere!</p>
<p>Oh, and before going on to the next level, here’s what carrying the gems à la Yoshi looked like:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/ttd_gems_collect.gif" /></p>
<div class="caption">I know, it looks and it was pretty fun but we had to do what we had to do&#8230;</div>
</div>
<p><a name="level8"></a></p>
<h2>Eighth Level: Goat Gate Galore</h2>
<p>There’s one last level to talk about. Hope you’re ready cause here I go. I’m not going to surprise you by saying that once again, the whole idea came from Alex am I? This time he proposed portals. I think Alex really dig portals. Everytime we make a game, he talks about portals! I don’t think we’ve ever used them in all of our previous game, so I guess it was about time we grant him his wish.</p>
<p>First thing that came to our little mind was Pac Man’s portals but we don’t think it was the best way to make good use of them.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_01.jpg" /></p>
<div class="caption">Too classic (and cramped).</div>
</div>
<p>We then thought about isolated zones, accessible with color coded portals, even if usually, we tend to avoid color coded stuff as a member of our team suffers from color blindness and he’s certainly not the only one on earth! I still went ahead and made some tests to see if I could come up with something functional.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_02.jpg" /></p>
<div class="caption">Hummm, maybe, maybe not, who knows (but too cramped)?</div>
</div>
<p>As you can see, it’s kind of problematic to obtain something not too cramped. And again, same problem as Giga Geysers, splitting a level in half is NOT a good thing to do.</p>
<p>Plus having multiple portals doesn’t add much, except for more confusion in the heat of the fight. So, what if all portals would lead to the same place instead? It wouldn’t be too hard to understand and you would not get lost as you would know exactly where you’re supposed to reappear.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_03_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_04_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_05_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_06_380.jpg" /></div>
</div>
</div>
<p class="caption">We are getting there, I can feel it&#8230;</p>
<p>So we decided to go with a single central portal and I lied a little about the “not getting lost” thing. We added one last modification to the portal system that makes it somehow confusing. The middle portal will rotate clockwise each time someone comes out, so you need to pay attention to its current orientation otherwise you might lose track of your character for a second or two. Especially when two players get in almost simultaneously as they come out in two totally different direction.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_portal_shoot_gif.gif" /></p>
<div class="caption">Insane stuff I know!</div>
</div>
<p>That was getting pretty fun, especially to trick people into the portals! BUT we were not done though. We also had this idea about force fields. You know, the kind of things that allows you to go through from one side but not the other? Well, our force fields don’t work like that, but I guess they are pretty similar. Once you pass through an “activator” while carrying the goat, a lazer-ish light of your color appears right behind you (okay, I also lied about the color thing).</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_forcefield_blue_gif.gif" width="350px" height="221px" /></p>
<div class="caption">Woah, is THAT what you call a “forcefield”? Lame&#8230;</div>
</div>
<p>So, a force field sharing the same color as you are will not allow you to pass through it, which happens to prevent you from backtracking. Yes, that’s how they work so plan you way ahead if you don’t want to corner yourself too soon.</p>
<p>As you may have already noticed, this level seems pretty futuristic style, and that’s pretty much why we decided to go with an alien-ish ambiance as the theme (I think so). It does not make that much sense with our universe but whatever, I guess!</p>
<p>Here’s the final design by the way:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/gate_final_force.jpg" /></p>
<div class="caption">Yellows-ish means force fields.</div>
</div>
<p>Like in Giga Geyser, there was one thing left to teach the player: What are these flashy things and what are you talking about with your portals? As clever as we are, we surrounded the goat by force fields from all colors, blocking the easy way to reaching it and forcing people to take a portal on either sides to get inside. You know what they say, if you only have one stone, kill two birds with it! Or was it something else? Anyway, nevermind&#8230;</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/gate_forcefield_surrounded_fast.gif" /></p>
<div class="caption">Disco inferngoat!</div>
</div>
<p>This is probably the most complex and sophisticated level we’ve created in Toto Temple Deluxe so far!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_final_start_race_arrows.jpg" /></p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/gate_final_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_art_final_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/10/gate_final_force_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/gate_art_final_laser_380.jpg" /></div>
</div>
</div>
<p class="caption">No, there’s no dead birds in there&#8230;</p>
<p><a> </a></p>
<h2>Conclusion? Not yet!</h2>
<p>Now that you’ve read all these things, you might be thinking: There’s nothing I don’t know about Toto Temple Deluxe’s levels, mwahaha! Guess what? I’m not done! We made some improvements here and there so don’t quit already, keep reading, you’re almost done, I swear, it’s true this time.</p>
<p><a id="level1again" name="addchanges"></a></p>
<h2>Revisiting: Toto Temple, with a chest</h2>
<p>After longs long discussions around leaving this level as it was or adding a small touch that would make it a bit more memorable, the second choice won, which I’m very happy about cause I’m the one who started it!</p>
<p>Sure, Toto Temple is the only basic level in the game. No gimmick or unpredictable feature thrown at you, which makes it a premium choice for beginners. They already have their hands full with this egg-laying goat anyway. Still, I wanted to add a little something to spice things up. Not in an obtrusive way though. I had this big chest idea that, at a random moment during a match, would unleash its riches, ready to be collected for easy extra points!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/toto_temple_chest_brown.png" /></p>
<div class="caption">Wow Dom, talk about an impressive chest&#8230;</div>
</div>
<p>Wait, there’s more to this chest, it can move around, like magic! Isn’t it magnificent? So during the match, it will wander around and because it blends well in the background, you don’t really notice it. Yes, we did that on purpose so it would stay unobtrusive for new players. Then, at a given moment, the god down there will wake up and activate the chest (he just screams at it, don’t ask me why), making it turn golden and spread tons of coins around. Be quick and grab them!</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/toto_chest_bursting_gif3.gif" width="375px" height="329px" /></p>
<div class="caption">Now THAT is an impressive chest!</div>
</div>
<p>Secret note #1: Chest spreading coins around + golden magnet can be ultra powerful.<br />
Secret note #2: But wait till you see what happens with black magnets! Quite the spectacle.</p>
<p><a name="level3again"></a></p>
<h2>Revisiting: Mini Miney Moles, with hard blocks</h2>
<p>Like usual, there was this one thing left that annoyed me with this level. Most of the time, players would find themselves breaking all the blocks from the bottom row and simply successively steal the goat from one another until the match was over, which was really painful to watch as there is much more to this level.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/10/mine08_donotdothatitsmakingmecry_780.jpg" /></p>
<div class="caption">Please no more of that&#8230;</div>
</div>
<p>I decided to attempt the impossible and dared to bring modifications to the layout to maybe fix this problem. I came up with two not too terrible possibilities:</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_newcol_1.jpg" /></p>
<div class="caption">#1</div>
</div>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_newcol_2.jpg" /></p>
<div class="caption">#2</div>
</div>
<p>It was a tough choice, but, following rigorous tests, #2 won. Now I feel way better for not seeing too many people spend the whole game fighting on the ground.</p>
<p>One last thing, do you remember how the main idea of this level was that every match would create different layouts due to players taking different paths? Well, in the end it was pretty much always the same with 4 players&#8230; No block left, which kind of ruins the whole point.To reinforce the original idea, we thought of adding “hard to break” blocks. These blocks are simply harder to break, thus, increasing the probability that every match is different as they should last longer. I created some patterns (yes, with my two little hands) to make sure things were not unfair and the result was actually pretty satisfying I must say.</p>
<div class="pagination-centered">
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_01_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_02_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_03_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_04_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_05_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_06_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_07_380.jpg" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/09/mine_hard_08_380.jpg" /></div>
</div>
</div>
<p class="caption">Trust me, these hard to break blocks are wonderful!</p>
<p>Even more, theses new blocks change how you start a match for real this time. Remember the premium path #2 (it was the only way to go back then)? Well, now everything is different as each time the level starts, you must figure out the best path to get the goat. Trying to pass through hard to break blocks will certainly delay you enough to lose the race so don’t do that!</p>
<p>So yeah, even though there might still be two real viable paths to get the goat, the fun comes from finding them first, right before the match starts!</p>
<p><a name="conclusion"></a></p>
<h2>Cool stuff Dom, can’t wait to hear more!</h2>
<p>Not to disappoint you, but I’m done. This is it, I told you everything I can remember about designing the levels for Toto Temple Deluxe! I could keep going, but that would be pointless as other things are really just simple adjustments here and there that did not have any major impact on anything, or maybe I’ve just forgotten&#8230;</p>
<p><a> </a></p>
<h2>Conclusion? (TL;DR)</h2>
<p>After all this read, you’re probably still wondering what IS this secret to designing the perfect level aren’t you? If so, you will be devastated to hear that there is no such thing as a “perfect” level in a game if you ask me. There will always be something to improve. Something that can be done better or in another way.</p>
<p>What you ultimately want to give to players though, is an ideal environment in which they can enjoy whatever you’d like them to experiment at its finest. Whether it is breakable blocks, fishes, portals, geysers, special events or anything else, your goal is to build levels that will make the best out of them and ease players into them!</p>
<p>And remember that you will probably end up creating way too many iterations of way too many levels until you get something that satisfies you (if not, you truly are a genius and I’d like to meet you). There is a lot of trial and error involved and bringing new mechanics will inevitably make you start over from the beginning, but hey, that’s part of the creation process, might as well get use to it!</p>
<p>Obviously, everything I wrote in this article comes from my personal experience as a designer (which I have no scholarship for so all advice are more than welcome). It is mostly specific to Toto Temple and might not translate wholly to other games. It is certainly NOT the absolute way of design so don’t only swear on this. I know I will probably stumble upon this article later in my life and tell myself: God, what an idiot I was back then&#8230;</p>
<p>Hope you enjoyed this way too long article. That said, if you have any questions or advice or comments or even insults for me concerning Toto Temple Deluxe or how I approach design, please let me know in the comments.</p>
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		<title>Giving away $17,000 worth of Toto Temple Deluxe at PAX East</title>
		<link>http://juicybeast.com/2015/03/17/giving-away-17000-worth-of-toto-temple-deluxe-at-pax-east/</link>
					<comments>http://juicybeast.com/2015/03/17/giving-away-17000-worth-of-toto-temple-deluxe-at-pax-east/#comments</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Tue, 17 Mar 2015 17:58:14 +0000</pubDate>
				<category><![CDATA[Making of]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=3543</guid>

					<description><![CDATA[A run-through of our marketing experiment at PAX East 2015.]]></description>
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		<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/ttd_booth_photo.png" alt="" /></p>
<p>With <a href="http://tototemple.com" target="_blank">Toto Temple Deluxe</a> being almost ready for release (aiming for Summer 2015), we decided it was time for us to attend a real big event like PAX East. It was our very first PAX, with our very first 10&#8242; x 10&#8242; booth, for our very first console game release!</p>
<p>We thought it’d be a good idea to share our overall experience, especially since we experimented a bit with marketing, as you can see in the title.</p>
<p>By the way, it’s a long read, so here’s a convenient way to skip to the subject you prefer:</p>
<ol>
<li><a href="#uni">We were part of a new group called Up North Indies</a></li>
<li><a href="#booth">How we designed our first 10&#8242; x 10&#8242; booth</a></li>
<li><a href="#noticed">Our strategy to get noticed / attract a big crowd</a></li>
<li><a href="#showdown">The showdown system (for giveaways)</a></li>
<li><a href="#1700keys">How we gave away 1,700 free copies of the game</a></li>
<li><a href="#1700worthit">Were those free copies worth it?</a></li>
<li><a href="#tournament">The quick &amp; easy tournament system</a></li>
<li><a href="#expenses">How we spent $8,000 at PAX</a></li>
<li><a href="#freeman">How we dealt with a greedy corporation</a></li>
<li><a href="#wrong">What went wrong</a></li>
<li><a href="#right">What went right</a></li>
</ol>
<p><a name="uni"></a></p>
<h2>Up North Indies</h2>
<p>We had our very own booth at the convention, but we were part of a bigger (and brand new) group called <a href="https://www.facebook.com/UpNorthIndies" target="_blank">Up North Indies</a>. We’re essentially a group of multiple indie developers from Montreal/Quebec getting together to share knowledge, but also to get easier access to events like PAX. We&#8217;ve been learning and getting a lot of help from the other studios by being part of this group. We’re definitely lucky!</p>
<p><a href="https://www.facebook.com/UpNorthIndies" target="_blank"><img src="http://juicybeast.com/wp-content/uploads/2015/02/uni_featured.png" alt="Up North Indies" /></a></p>
<div class="caption">We made the logo for the group with some generous help from design superstar <a href="http://coryschmitz.com/" target="_blank">Cory Schmitz</a></div>
<p>We had a little bit of branding at the event to identify each booth as part of the UNI, but we couldn&#8217;t get anything big done in time (a huge hanging banner, for instance). We learned a lot from PAX, which was our first group event, so we’ll definitely have better presence at future events.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/13022_730321100416238_2326181110310472570_n.jpg" alt="" /></p>
<div class="caption">Photo by the <a href="http://www.parabole.ca/" target="_blank">Parabole</a> crew, check out their game <a href="http://konagame.com/" target="_blank">Kona</a>!</div>
<p><a name="booth"></a></p>
<h2>Designing our first 10&#8242; x 10&#8242; booth</h2>
<p>The event was in Boston, so about 5 hours drive south of Montreal. We managed to get there by car to save money, but the downside was that our car was pretty small and we couldn&#8217;t travel with a lot of equipment. We still managed to get two 7&#8242; tall TV stands, two 42&#8221; TVs and one 50&#8221; TV. Here’s how we did it.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/ttd_empty_booth.png" alt="" /></p>
<div class="caption">Empty, but not for long!</div>
<p>First thing we took in consideration for the design of our booth is that we were on a corner (still lucky). We took advantage of that and tilted everything diagonally to face both sides simultaneously. We think it played a big role in the success of our booth.</p>
<p>We also wanted to have one main TV station for players, and some higher cloned TVs for spectators. Since a single Toto Temple Deluxe match doesn&#8217;t last very long, we didn&#8217;t bother with chairs and stuff. Everyone played while standing up and rotation was fast.</p>
<p>As this was our first big event with our first “big” booth, we had literally no equipment. We always managed to get by with borrowed stuff, but this time we had to invest in some new equipment.</p>
<p><a href="http://www.displays2go.ca/P-19308/Large-TV-Stand-with-Extra-Tall-Double-Post-Heavy-Duty-Weighted-Base" target="_blank"><img src="http://juicybeast.com/wp-content/uploads/2015/03/tv_stands.png" alt="" /></a></p>
<div class="caption">The monsters.</div>
<p>We got ourselves some pretty tall TV stands from <a href="http://www.displays2go.ca/P-19308/Large-TV-Stand-with-Extra-Tall-Double-Post-Heavy-Duty-Weighted-Base" target="_blank">Displays2Go</a>. They’re heavy as hell, but they can support really big TVs up to 7&#8242; in the air! Our booth also came with a table, so we had enough to support 3 TVs in total.</p>
<p>Speaking of TVs, we had no room in the car for 3 big TVs, so we simply decided to “rent” them at a nearby Best Buy in Boston. And by rent we mean buying them and taking them back after the event by saying it didn&#8217;t fit our needs after all. No questions ask, thanks Best Buy!</p>
<p><a name="noticed"></a></p>
<h2>How we got noticed</h2>
<p>To put things in perspective a bit, we originally designed our PAX demo so that matches would be really quick. That way, we&#8217;d have a better flow and have more players would try the game. Since matches wouldn&#8217;t last long enough for the crowd to feel any major engagement, or for hype to build up, we needed a better way of getting spectators more engaged in the game as they were looking at it.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/crowd.jpg" alt="" /></p>
<div class="caption">See that crowd? We sort of designed it.</div>
<p>Normally, only the 4 current players would be really engaged in the game. Maybe they were with a friend, and maybe that friend would get engaged and cheer a bit, but we felt like it wouldn&#8217;t be enough to build enough engagement / hype overall.</p>
<p>We then heard of a strategy that the guys from <a href="http://www.vlambeer.com/" target="_blank">Vlambeer</a> were doing at events for <a href="http://nuclearthrone.com/" target="_blank">Nuclear Throne</a>. They would have hourly challenges where everyone watching would get a free copy of the game if the current player managed to beat the game. That would normally encourage people to stay and look at the game. They would have something to win (or lose), so they should feel engaged.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/02/pax_showdown_banner.png" alt="" /></p>
<div class="caption">Yellow warning signs: A pretty good way of getting people&#8217;s attention!</div>
</div>
<p>We thought it was really clever and it would totally fit our needs, but we decided to push the idea a bit further. Instead of asking players to come back every hour to have a chance of winning a free copy of the game, we decided that every &#8211; single &#8211; match would be an opportunity to win a copy of the game.</p>
<p>With that in mind, we needed something to link the giveaways to. Ideally, something that wouldn&#8217;t happen every match, but only once in a while so we don’t end up giving away 50,000 copies. That&#8217;s when we came up with the showdown system.</p>
<p><a name="showdown"></a></p>
<h2>The Showdown system</h2>
<p>If you&#8217;ve followed the <a href="http://juicybeast.com/category/toto-temple-deluxe/" target="_blank">development of Toto Temple Deluxe</a> a bit, or simply played the game, you know there&#8217;s 2 main game modes. The Classic mode, where you fight for an egg-laying goat to make points, and the Bomb mode, where you fight for an explosive goat in order to kill your opponents with the blast.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2014/11/tutorial_bomb.png" alt="" /></p>
<div class="caption">With the showdown system, pretty much all spectators got to see both modes.</div>
</div>
<p>Since we needed something to link the giveaways to, we figured we could use the bomb mode for that. Here’s how the system works:</p>
<p>The winner of each match (in Classic mode) would be automatically thrown in a 1 vs 1 bomb showdown against 1 bot (set at hard). If that player manages to kill the bot 2 times, everybody watching would get a free copy of the game. BAM.</p>
<p>It was also a good way of having players experience both modes and discover the game’s content without having to come back to play a match in the other mode.</p>
<div class="row">
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/03/ttd_goat_hat.png" alt="" /></div>
<div class="span5"><img src="http://juicybeast.com/wp-content/uploads/2015/03/ttd_goat_hat.gif" alt="" width="400px" /></div>
</div>
<p class="caption">The goat hat was necessary to participate in a showdown.</p>
<p>To make things more official / exciting / funny, we also crafted goat hats for the winner to wear during the showdown. It had the effect of making the crowd laugh, friends would take pictures (always good), and it made the people passing by wonder what it was.</p>
<p>We also needed people to know that they could win a free copy of the game simply by looking at it, so we designed 2 big signs explaining the rules and hanged them over the cloned TVs (which you probably already saw in the pictures above).</p>
<p><a name="1700keys"></a></p>
<h2>Giving away 1,700 keys in 3 days</h2>
<p>Every once in a while, a skilled player would win a match AND the following showdown. Here’s what it looked like:</p>
<p><iframe src="//www.youtube.com/embed/s-G8GKS5TeU" width="780" height="439" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>As you can see, the showdown system managed to build hype and engagement from the crowd. It worked really well! Maybe a bit too well.</p>
<p>The amount of showdown victories were reasonable, so we planned them right, but what we didn&#8217;t expect what the amount of spectators watching the game!</p>
<p>What happened was that spectators would literally stay and watch until someone eventually won a showdown. The crowd would grow bigger and bigger over time, but it had the weird effect of clearing the whole booth as soon as we handed out the keys after showdown victory. It was funny how empty the booth was after each victory, but a brand new crowd would form really quickly as 4 news players stopped to try the game.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/ttd_steamkeys_firstbatch.png" alt="" /></p>
<div class="caption">We were handing out printed Steam keys like these.</div>
<p>We started out with 900 keys, and thought it would be enough for the whole event. We were dead wrong.</p>
<p>We actually ran out of keys by the end of the second day, and Steam wouldn&#8217;t let us generate more during the weekend, so we had to find a temporary solution on next morning. Actually, <a href="https://twitter.com/mayhow" target="_blank">Marion</a> kicked us out of our beds really early so we&#8217;d have enough time to plan the new solution. Good thing she was there!</p>
<p>Our friend <a href="https://twitter.com/anichiporchik" target="_blank">Alex</a> from <a href="http://tinybuild.com/" target="_blank">Tiny Build</a> suggested we use a system similar to theirs. We simply had to generate a QR code that would point to a <a href="http://mailchimp.com/" target="_blank">MailChimp </a>newsletter, so that we can contact everyone later and send them their keys. Brilliant! The only detail we added was a unique string code (generated <a href="http://www.generaterandomcodes.com/free-generate-random-codes-tool" target="_blank">here</a>) to each paper, so that one QR code couldn&#8217;t be used by multiple people. We had to cross check them manually, which could be automated with a bit of PHP and a database.</p>
<p><img class="alignnone size-full wp-image-3588" src="http://juicybeast.com/wp-content/uploads/2015/03/ttd_steamkeys_qrcode2.png" alt="ttd_steamkeys_qrcode" width="780" height="439" /></p>
<div class="caption">The new keys! They are more flexible, so we might end up using that for our next event.</div>
<p>We managed to get 1,000 new keys printed at the on-site Fedex office in the morning, which was super helpful. By the end of the event, we handed out about 1,700 keys, of which about 500 have been redeemed at this date.</p>
<p><a name="1700worthit"></a></p>
<h2>1,700 keys. Was it worth it?</h2>
<p>It might look like a lot of keys at first, but they probably won&#8217;t get all redeemed in the end (fingers crossed for not too many resellers). We also saw a couple players win more than one Steam key. Because why not.</p>
<p>For the attention it got us during PAX, we definitely think it was worth it. We actually saw a lot of people stop by curiosity, in part because of the huge crowd, in part because they could get something for free. As they stood there and wait for something to happen, they usually tried to make sense of the gameplay. By the time they would reach the controllers as the crowd rotated, most of them already knew how to play.</p>
<p>In other words, those big &#8220;free keys&#8221; signs acted as some kind of salesman, stopping players and introducing them to our game. All of that without us having to say a single word!</p>
<div class="row">
<div class="span5"><img src="http://i.giphy.com/lt7Pj2kkocvZu.gif" width="400px" /></div>
<div class="span5"><img src="http://i.giphy.com/t8IKNElbi8PyU.gif" width="400px" /></div>
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<p>&nbsp;</p>
<p><strong>**<a href="http://www.reddit.com/r/gamedev/comments/2zdryw/how_we_gave_away_17000_worth_toto_temple_deluxe/" target="_blank">UPDATE from Reddit</a>**</strong><br />
In terms of how many players saw the game or learned about its existence, it&#8217;s a bit hard to estimate. We had at least 4 new players every 7 minutes on average. Considering the game was available to the public for about 8 hours a day, we had around 70 matches / day. 70 matches x 4 players = 280 players / day, so 840 for 3 days. Let&#8217;s round it down to 800, so we get rid of players who played multiple times.</p>
<p>We had around 800 players for the whole event. Knowing that we gave away 1700 keys, and that a lot of people watched the game and never got a key, we could estimate that at least 50% of all spectators got a key. It would mean that around 3500 people learned about Toto Temple Deluxe&#8217;s existence at PAX.</p>
<p>That doesn&#8217;t include people winning a key just by watching and then talking about their experience to their friends. Now we can&#8217;t say for sure how much more people the promotion attracted, but we feel like it&#8217;s at least twice as much.</p>
<p><a name="tournament"></a></p>
<h2>Tournament system (elite only)</h2>
<p>On top of the showdown system, we also experimented with an &#8220;easy&#8221; tournament system. We say &#8220;easy&#8221; because we didn&#8217;t want to manage names, lists, finalists, whiteboards, time, etc.</p>
<p>The system we went with was a &#8220;ticket&#8221; system, where the winner of each match would not only be thrown into a showdown, but would also get a tournament ticket.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/tournament_ticket.png" alt="" /></p>
<div class="caption">Pretty sure Charlie would have traded his golden ticket for one of these.</div>
</div>
<p>A tournament ticket would let you enter the one and only tournament we had each day at 5pm. First-come, first-served! We would then do 4 rounds of 4 players each, and then have the winner of each round play in the final match against all the other winners. So, technically, these 4 last players would be best players of the day. The big winner of the tournament would win a Juicy Beast t-shirt + would end up in the game as an unlockable cameo to replace the goat!</p>
<p>The system worked well, as we only had one tournament each day (no need to check the clock every hour or anything), plus since it was first-come first-served, we didn’t have to deal with name lists and whiteboards. It was a good system for quick and easy tournaments, but we doubt it’d work for anything bigger or more serious.</p>
<p><a name="expenses"></a></p>
<h2>Expenses</h2>
<p>Since it was our first big event, we had to invest in stuff we won’t need to buy twice, like TV stands and promotional banners. It ended up a little bit expensive for the small budget we had, but we’re still pretty happy with the results. Here’s a breakdown of the costs, for a total of about $8,000.</p>
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/Screenshot-on-3.17.2015-at-9.25.46-AM.png" /></p>
<p><a name="freeman"></a></p>
<h2>No, we won&#8217;t pay for that.</h2>
<p>It’s important to note that, out of the $2,380 for the PAX related fees, there was one specific invoice that could have been avoided. We had a little issue with the company that handles pretty much all the logistics at PAX (Freeman).</p>
<p>Before ordering our TV stands, we called Freeman and explained that it was our very first PAX and that we had no idea how we could get the stands to our booth. We heard that we could have them shipped there, but we didn&#8217;t know what the process was, or what were the details.</p>
<p>The person we spoke with told us that we could simply have our equipment shipped at the convention center on a specific date, and they would take care of all the rest (get the stuff to our booth, etc). We were pretty surprised by how simple that was, and they confirmed that it was an included service for all exhibitors. We said &#8220;Really?&#8221;, they said &#8220;Yes&#8221;.</p>
<div class="pagination-centered">
<p><img src="http://juicybeast.com/wp-content/uploads/2015/03/60326895.jpg" /></p>
<div class="caption">We mentioned we had no idea how things work, so they must have told us everything we needed to know!</div>
</div>
<p>Well, that was easy! We simply ordered our TV stands online and had them shipped at the convention center. When we arrived at PAX, everything was neatly stacked at our booth. Awesome!</p>
<p>So on the last day of PAX, we receive a nice little invoice from Freeman, listing all the packages they had to carry to our booth. Since the TV stands weigh 175 lbs each, the invoice ramped up to about $900 USD&#8230; *spits coffee*</p>
<div class="pagination-centered">
<p><img src="http://i.giphy.com/mctmyq9MZNfOw.gif" /></p>
<div class="caption">Wait. What?</div>
</div>
<p>The good news is that, after placing some complaints at their office twice, debating over the fact someone on the phone told us the service was included, and demonstrating that paying $900 for $1000 worth of equipment while we came by car from Montreal made no sense at all, we managed to get the invoice dropped to $380. It’s still a lot of money very badly spent, but it’s better than $900.</p>
<p>Next time, we won&#8217;t use any of Freeman’s services by default. Heck, even using small rolling carts to move our equipment out after the show was expensive.</p>
<p><a name="wrong"></a></p>
<h2>What went wrong</h2>
<p>Not much actually, but there was still a couple things we&#8217;ll do differently next time.</p>
<ul>
<li>1,000 flyers / buttons weren&#8217;t enough, we should have ordered 1,500.</li>
<li>We should have printed more free keys from the start (at least 2,000).</li>
<li>We had a lot of equipment to handle for just 3 people with a small car.</li>
<li>The goat hat were cheap but wouldn&#8217;t fit well on everybody. We should make better hats for the next event.</li>
<li>Big media appointments didn&#8217;t show up because of the snow / flights being canceled.</li>
<li>Freeman charging too much for handling the equipment (and lying to us on the phone).</li>
</ul>
<p><a name="right"></a></p>
<h2>What went right</h2>
<p>Overall, pretty much everything went right. We found a couple of new things that we’ll probably try to repeat for next events though, like:</p>
<ul>
<li><a href="https://www.airbnb.com/" target="_blank">AirBnB</a> was way cheaper than hotels.</li>
<li>We used a <a href="https://yourkarma.com/" target="_blank">Karma</a> to get really cheap wifi for the whole event.</li>
<li>Boston was close to Montreal, so it was possible to go by car and save a lot of money.</li>
<li>The 2 TV stands helped a lot and made it easier for everyone to clearly see the game.</li>
<li>Giving away keys attracted a LOT of people to our booth.</li>
<li>Using the QR code trick for the keys also got us a couple extra emails in our newsletter (over 500 for one day, but could have been more if we would have used it from the start).</li>
<li>The tournament system worked well, it was an easy solution for quick and simple tournaments.</li>
<li>Being positioned on a corner definitely helped, especially with the crowd we had.</li>
<li>Having only one playable station was definitely easier to manage with only 3 people.</li>
</ul>
<p><a name="conclusion"></a></p>
<h2>So, was PAX East worth it?</h2>
<p>Hell yes! We would totally do that again. We&#8217;ve never had such an engaged and fun crowd before. We totally connected with players and it felt great!</p>
<p>Hopefully you found something interesting in that super long post. If you have any questions, tips, suggestions or comments regarding our experience or the article, please share them in the comments below!</p>
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		<title>5 things you didn&#8217;t know about us and our games</title>
		<link>http://juicybeast.com/2014/12/12/5-things-you-didnt-know-about-us/</link>
					<comments>http://juicybeast.com/2014/12/12/5-things-you-didnt-know-about-us/#comments</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Fri, 12 Dec 2014 16:41:15 +0000</pubDate>
				<category><![CDATA[Juicy Beast]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=3480</guid>

					<description><![CDATA[An interviewed by our pal John Cooney from Kongregate.]]></description>
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		<p><iframe src="//www.youtube.com/embed/b6kCel4qXuI" width="780" height="439" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>We’ve recently been interviewed by our pal <a href="https://twitter.com/jmtb02" target="_blank">John Cooney</a> (not the rugby player, but the awesome developer) from <a href="http://www.kongregate.com/" target="_blank">Kongregate</a>. We discussed things that you probably don’t know about us and our games. Here’s what you missed:</p>
<ol>
<li>How <strong>Juicy Beast</strong> came to be, 5 years ago</li>
<li>The story behind our very first game, <strong>Gobtron</strong></li>
<li>The story behind our very first game-jam game, <strong>Feed the King</strong></li>
<li>What <strong>Burrito Bison</strong> was supposed to be at first, and how it changed</li>
<li>The failed project that led to <strong>Knightmare Tower</strong></li>
</ol>
<p>Also, if you missed the live chat session and you have questions for us, feel free to comment below!</p>
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		<title>Designing a “playable” UI that secretly teaches how to play</title>
		<link>http://juicybeast.com/2014/10/28/designing-a-playable-ui-that-secretly-teaches-how-to-play/</link>
					<comments>http://juicybeast.com/2014/10/28/designing-a-playable-ui-that-secretly-teaches-how-to-play/#comments</comments>
		
		<dc:creator><![CDATA[Yowan]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 15:51:55 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=3364</guid>

					<description><![CDATA[The design process behind the playable menu that teaches you how to play.]]></description>
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<ul>
<li><a href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-1/" target="_blank">Toto Temple Deluxe: Platforming (Part 1)</a></li>
<li><a href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-2/" target="_blank">Toto Temple Deluxe: Platforming (Part 2)</a></li>
<li><a href="http://juicybeast.com/2014/03/the-making-of-toto-temple-deluxe-collisions-for-platforming/" target="_blank">Toto Temple Deluxe: Collisions for Platforming</a></li>
<li><a href="http://juicybeast.com/2014/03/the-making-of-toto-temple-deluxe-the-unique-experience/" target="_blank">Toto Temple Deluxe: The Unique Experience</a></li>
<li><a href="http://juicybeast.com/2014/04/the-making-of-toto-temple-deluxe-evolution-through-iteration/" target="_blank">Toto Temple Deluxe: Evolution Through Iteration</a></li>
<li><a href="http://juicybeast.com/2014/05/toto-temple-deluxe-sacrificing-fun-to-remove-the-no-fun/" target="_blank">Toto Temple Deluxe: Sacrificing fun to remove the no-fun</a></li>
<li><a href="http://juicybeast.com/2014/07/toto-temple-deluxe-odyssey-of-a-bubble/" target="_blank">Toto Temple Deluxe: Odyssey of a Bubble</a></li>
<li><a href="http://juicybeast.com/2014/10/toto-temple-deluxe-powers-up/" target="_blank">Toto Temple Deluxe: Powers Up!</a></li>
</ul>
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		<p>Back in May 2013, we participated in a game jam called <a href="https://twitter.com/torontogamejam" target="_blank">ToJam</a> and we made a game in 3 days. This is how the <a href="http://juicybeast.com/2013/05/toto-temple-our-game-from-tojam-2013/" target="_blank">original Toto Temple</a> was born.</p>
<p>About a year later, after a lot of revisions, live events and even a partnership deal with Ouya, Toto Temple evolved into a bigger and better game called Toto Temple Deluxe!</p>
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		<h1>How to play</h1>
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		<p>Just in case you haven&#8217;t played the game, here’s a short introduction to the gameplay:</p>
<ol>
<li><b>Get the goat</b> and keep it on your head to score points</li>
<li>First player to reach 3k points wins the game</li>
<li>If you don&#8217;t have the goat, steal it</li>
<li>You <b>steal the goat by dashing</b> onto the carrier (this is important)</li>
</ol>
<p>That’s essentially the goal of Toto Temple. There’s more depth to it, but it’s stuff you&#8217;re supposed to figure out by yourself. Here’s a relevant (and really important) example:</p>
<ol>
<li>Dashing is <b>not</b> strictly reserved for stealing the goat</li>
<li>It makes you move quickly in a straight line, so use it to <b>move around faster</b> as well (don&#8217;t walk)</li>
</ol>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Notice how Yellow got to the goat before Green did?</em></span></p>
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		<p class="caption">That’s it, you know how to play Toto Temple. We&#8217;ve added a lot more content since then, but the basics are still the same.</p>
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		<h1>First UI concept (jam version)</h1>
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		<p>Before we talk about the UI system currently in place in Toto Temple Deluxe, let’s see where we started. The first (and only) menu we had in the jam version was this:</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>&#8220;A&#8221; to join, &#8220;B&#8221; to… un-join?</em></span></p>
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		<p>Super straightforward. You press A to join and when there’s at least 2 players, the &#8220;press start&#8221; option pops up and you can start the game. Note that there’s no &#8220;color selection&#8221; option (say what!?). You simply press &#8220;A&#8221; and figure out which color you got depending on which controller you picked up.</p>
<p>The lack of color selection might seem weird at first, but it didn’t feel that important during the jam, especially since there’s no behavior/skills differences between each color (more on that below).</p>
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		<h1>Live events: Looking for trouble</h1>
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		<p>Back in November 2013, the original Toto Temple was being featured at Gamercamp, a small and charming event taking place in Toronto.</p>
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		<p>Back in November 2013, the original Toto Temple was being featured at Gamercamp, a small and charming event taking place in Toronto.</p>
<p>Between the jam version and the version we presented at Gamercamp, we&#8217;ve made a bunch of tweaks in the gameplay: smoother controls, balancing the points system, etc. One thing we didn&#8217;t do, though, was making changes to the UI system. Why would we change something that isn&#8217;t broken, right?</p>
<p>During a live event, the ideal scenario is usually to let players figure out the game / controls by themselves. It’s a lot less work for you and it’s a good sign that your game (or UI) is well designed.</p>
<p>What we noticed back then is that once in the game, most players had no clue how to navigate using the “dash” mechanic. Even after &#8220;reading&#8221; the short tutorial for controls and listening to our oral explanations, players kept moving around by running and jumping.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>See? No dash. Oh wait! Green player is on to something…</em></span></p>
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		<p>Over and over, you could hear us say: &#8220;To dash, you need to press the X button AND the direction in which you&#8217;d like to dash. So to dash up, you push the left joystick up and you press X at the same time. You can dash in all 4 directions, even left up right down consecutively if you want&#8221;.</p>
<p>What we think was happening is that players associated the dash mechanic with “stealing the goat”, and only with that, since it’s the main objective. They would wait to come aligned with the goat carrier before dashing. Like we mentioned above, dashing can be used to move around faster, something most players didn&#8217;t think of. It’s technically not a bad thing, since you&#8217;re supposed to learn that kind of stuff by yourself as you play, but we still felt like we could have done a better job at introducing the concept to new players.</p>
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		<h1>Back to the drawing board</h1>
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		<p>At that point, we noticed that dashing in multiple directions was definitely something most players had trouble with. Dashing left and right was kind of okay, though. Since your Toto was automatically facing left or right, you ended up dashing in one direction or the other by simply pressing X (no direction).</p>
<p>Dashing down is not often required at first (you start using it more as you start dashing to move around a lot). The real problem was dashing up. You had to dash up way more often than down, since gravity was pulling you down and you often wanted to go up in the level.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Dashing is noticeably faster than running and jumping</em></span></p>
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		<p>Eventually, players would understand that dashing is always useful, but it was hard to enjoy the game and be competitive without knowing that important detail. We had to do something about it.</p>
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		<h1>Character selection: First lesson</h1>
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		<p>A short time after gathering all that new information, we got invited to demo Toto Temple at a small gaming event in Montreal called <a href="http://prince.mrgs.ca/" target="_blank">The Prince of Arcade</a>. It was a good occasion to try and improve the game’s teaching methods and see it in action.</p>
<p>First idea we had to solve the dashing problem was to bring the platforming and the physics into the menu and literally ask players to dash up to join the game, instead of simply pressing “A”. It wouldn&#8217;t teach them how to play, but they would at least be aware of the key combination.</p>
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		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height: 565px" data-flexible-height="true" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d1375dac"><div class="swiper-container" style="height: 565px"  data-loop="true" data-height="565" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2014/10/tt_firstdashup.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Dash up to join, dash down to quit</em></span></p>
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		<p>After watching players play the game all evening, we noticed that most of them would take less time to start dashing in different directions. The new “playable” menu definitely had an impact.</p>
<p>We didn&#8217;t know back then, but that would end up being our very first step towards a completely physical and playable UI.</p>
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		<div id="fws_6a1b2d13763d9"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Deluxe makeover</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d13765d3"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>Shortly after testing out the playable menu, we got in touch with the great folks at Ouya and managed to get a partnership deal for a bigger and better version of the game.</p>
<p>We had plans for more levels, new modes, power-ups, and of course, a completely new UI system. Since we were going for a physical and playable approach for the new UI, we decided to literally go “outdoors” with temple-like boxes, etc.</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137679a"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div class="wpb_gallery wpb_content_element clearfix">
		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height: 562px" data-flexible-height="true" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d137684b"><div class="swiper-container" style="height: 562px"  data-loop="true" data-height="562" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2014/10/ttd_join_01.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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	</div> 
<div class="wpb_text_column wpb_content_element " >
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		<p style="text-align: center;"><span style="color: #999999;"><em>No more abstract boxes! Smell that fresh air?</em></span></p>
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		<div id="fws_6a1b2d1376b71"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>The first version based on the new look &amp; feel was pretty much the same thing, but inside some nice looking pillars in an outdoor scenery (see above), you know, instead of boring and flat boxes.</p>
<p>Since we didn&#8217;t have that big and colorful picture of the player in the background anymore, we added colored statues on top to really add contrast regarding who is in and who is not. It creates a visual mass in the top part of the screen that is easier for the eye to scan, compared to just a button being on / off. While not the main purpose, it also creates a small visual celebration. As a newcomer, it makes you feel a bit like the game is happy that you joined!</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d1376d29"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Weird behaviors</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d1376ece"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>Now for some strange reasons we still don&#8217;t understand, we&#8217;ve seen a lot of player dash up to join the game, then immediately dash down to leave the game. Then dash up, then dash down. Again and again and again.</p>
<p>They would do that until someone pressed start, and if they were lucky, they would happen to be “in” as the game progressed to the next step. Most of the time, they ended up being “out” and we had to go back, wait for them to join, then proceed again.</p>
<p>The worst cases were the ones when another player would mindlessly dash down and leave as we were waiting for the remaining player to join. What the heck?</p>
<p>What we think is that players aren&#8217;t used to have an impact on the UI by playing around with their character. They simply don&#8217;t realize their actions are changing the game’s settings.</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d1377098"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div class="wpb_gallery wpb_content_element clearfix">
		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height: 560px" data-flexible-height="true" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d137713d"><div class="swiper-container" style="height: 560px"  data-loop="true" data-height="560" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2014/10/ttd_join_02.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<div id="fws_6a1b2d1377485"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>To fix the problem, we simply removed the “dash down to quit” button (see above). We also made the background light up to make it more obvious that you&#8217;re in. To leave the game, you had to dash in the “join” button again (a toggle system, basically).</p>
<p>It helped reduce the amount of weird “switch flicking”, but once in a while we can still see some players join and leave over and over using only the top button. It didn&#8217;t completely fix the problem, but at least they seem to understand what to do after their first try.</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137764e"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<h1>More content, more problems</h1>
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		<p>The new “character selection” was done and functional, but we still needed new menus for that new Deluxe content (levels, modes, etc). To be honest, we haven&#8217;t thought much about that when we made the first playable menu screen.</p>
<p>While designing pretty much anything, you usually want to keep visual and functional unity through the whole process. Since we had “buttons” that needed to be dashed into in the first screen, it made sense that we kept the same system for the other screens.</p>
<p>The first menu to follow was the level selection screen, and things started to get a bit more complicated from that point in time.</p>
<p>On a more fundamental level, the moment we switched to a playable menu system, most controller inputs became forbidden for anything except controlling your character. Moving the left joystick would now move your character, so we couldn&#8217;t use any cursor or pointer. Pressing the A button would make your character jump, so we couldn&#8217;t use it to confirm any actions. Pressing X would do the same thing, since you&#8217;d use it to dash into the different buttons.</p>
<p>We already had that problem with the first version, but we simply went with the “Start” button to start the game. It was a pretty easy fix.</p>
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		<h1>Level selection: More teaching</h1>
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		<p>The next menu screen we ended up needing was a “level selection” screen. We were aiming at 5 or 6 new Deluxe levels (or temples), so we needed a way to chose one from the bunch.</p>
<p>Still with that same functional unity in mind, we came up with a first iteration using left and right buttons to choose your level (see below):</p>
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		<div id="fws_6a1b2d1377d11"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div class="wpb_gallery wpb_content_element clearfix">
		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height: 560px" data-flexible-height="true" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d1377dbe"><div class="swiper-container" style="height: 560px"  data-loop="true" data-height="560" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2014/10/ttd_levelselect_01.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Still missing some assets, but you get the point.</em></span></p>
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		<div id="fws_6a1b2d13780e7"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<p>While sketching the new screen, we thought: “Hey, what a good opportunity to teach even more stuff to players!”.</p>
<p>With this one, we were trying to teach you 2 things related to movement:</p>
<ol>
<li>You can dash up, but you can also <strong>dash left and right</strong></li>
<li>Those buttons are too high? Well guess what, you can <strong>jump and dash consecutively</strong>!</li>
</ol>
<p>To help understand the directives a bit more, we even added subtle decoration details to guide your eye from the starting position of your character, all the way up to the buttons on each sides.</p>
<h3>Here&#8217;s what worked:</h3>
<ul>
<li>We&#8217;ve seen a lot of players simply select the default level by pressing start right away on their first playtest. We concluded that it was okay since you usually don’t know any of the levels on your first try (the first one is as good as any other). They saw that there were other levels available, so they understood that it was possible to manually choose.</li>
<li>Most players recognized the buttons and the fact they need to bump into them, just like they did in the previous screen.</li>
</ul>
<h3>Here&#8217;s what didn&#8217;t work:</h3>
<ul>
<li>Players understood the &#8220;jump and dash&#8221; combination, but since they were new at the game, they were having a hard time hitting the button multiple times in a row.</li>
<li>The problem was coming from the fact that your eye wanted to look at the level thumbnails so you can pick the one you liked, but you felt like you also needed to look at your character to make sure you were aiming correctly at the button. It was weird and unpleasant.</li>
<li>Some of them also took a bit too much time to figure out that the X button could be use for something else than joining the game (they probably didn&#8217;t notice the dash animation while they were looking at their controller to spot the X button).</li>
</ul>
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		<p style="text-align: center;"><span style="color: #999999;"><em>&#8220;Oh ok, wait. What are the buttons? How do I&#8230;&#8221; &#8211; Yellow player</em></span></p>
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		<h3>Here’s what we did (see above):</h3>
<ul>
<li>To make it more comfortable to select a level, we added little steps so you could mindlessly dash left or right and focus on the level thumbnail. It wasn&#8217;t teaching you to jump and dash consecutively anymore, but it was at least teaching you to jump (necessary to reach the button), a thing that the previous screen didn&#8217;t require.</li>
<li>We added level icons with a single thumbnail so it could be easier to see the whole picture (how many levels total).</li>
<li>We moved the &#8220;dash left / right&#8221; instruction from the middle top to both sides. They&#8217;re also closer to each button so they were easier to notice and we made them blue like the actual X button (in this case it’s U for the Ouya equivalent).</li>
<li>It wasn&#8217;t much of a problem, but we made the whole box smaller in width so it&#8217;d take less time to dash from one button to the other.</li>
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		<h1>Mode selection: Final exam</h1>
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		<p>The last menu to come in was the “mode selection” screen. Even if it was very simple at its core, it also happened to be the trickiest to implement.</p>
<p>To quickly give you an idea of the UI flow before going further, here’s the order in which you&#8217;d go through the 3 menu screens:</p>
<ul>
<li><strong>Character selection</strong> comes first since we&#8217;ll need to know how many players will join for the next step.</li>
<li><strong>Mode selection</strong> is second, so you can quickly define the teams if that was your intention from the start. We want to let you set what you have in mind as soon as possible, so you don&#8217;t have to wait and “remember it”.</li>
<li><strong>Level selection</strong> comes last. If we ever decide to create “mode-specific” levels, the filter will already be defined.</li>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="324" width="800" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2014/10/ttd_uiflow.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2014/10/ttd_uiflow.png 800w, http://juicybeast.com/wp-content/uploads/2014/10/ttd_uiflow-300x122.png 300w, http://juicybeast.com/wp-content/uploads/2014/10/ttd_uiflow-768x311.png 768w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><span style="color: #999999;"><em>An early sketch the whole UI flow</em></span></p>
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		<p>For the &#8220;mode selection&#8221;, we basically needed a simple way of selecting a mode from a list, just like with the &#8220;level selection&#8221;. An obvious choice was to duplicate the screen we made for the &#8220;level selection&#8221;, but it didn&#8217;t feel right (hard to quickly differentiate one screen from the other, etc).</p>
<p>We also wanted to cover as much of the different controls as possible, so the other obvious choice was to ask players to dash up and down (instead of left and right) to go through the list.</p>
<p>With a button at the top and one at the bottom, the screen was pretty much done. Then the hard part came in and we had to design the team selection box (below).</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Position-based team selection ftw!</em></span></p>
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		<p>As you probably remember, one of the trickiest detail we had to deal with was that most of the controller buttons are already used to move your character around.</p>
<p>Setting up teams without the use of a joystick-controlled cursor or the “A” button to confirm anything forced us to go in a different way. With only a small physical box at disposition, we had to design a system that was easy to understand, fast to setup and that didn&#8217;t use any controller buttons.</p>
<p>As you can see above, we decided to use a new variable to set things up: your position in the box. Here are the components and their uses:</p>
<ol>
<li><strong>Avatar blocks</strong> are sitting on your head when you&#8217;re not in a team, and they automatically snap in place when you enter a &#8220;team zone&#8221;</li>
<li><strong>A physical &#8220;VS&#8221; block</strong> to literally separate the two teams, which also acts as a &#8220;dead zone&#8221; to make the transition from team to team clearer</li>
<li><strong>A &#8220;dash down&#8221; button</strong> that makes the list loop around</li>
<li><strong>&#8220;Press start&#8221; indicator</strong> popping up when the teams are set</li>
</ol>
<p>We&#8217;ve never really encountered major problems with this screen so far, so we&#8217;ve kept like that since.</p>
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		<h1>Quick teaching roundup</h1>
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>So far, here’s what players should have in mind (subconsciously at least) before they even enter the game:</p>
<ol>
<li>They should know that the X button can be used simultaneously with the joystick</li>
<li>They should know that A is for jump</li>
<li>They should know that X works in multiple directions, including up, left and right</li>
</ol>
<p>They might not clearly remember everything they did in the menus, but their subconscious picture of the controls should look like this (below). Its a good thing, since it’s exactly all the buttons they&#8217;ll need to play the game!</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d1379c59"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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            <img class="img-with-animation skip-lazy " data-delay="0" height="370" width="500" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2014/10/ttd_mentalmodel.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2014/10/ttd_mentalmodel.png 500w, http://juicybeast.com/wp-content/uploads/2014/10/ttd_mentalmodel-300x222.png 300w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<div id="fws_6a1b2d137a132"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Post Ouya launch: Player requests</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137a388"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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<div class="wpb_text_column wpb_content_element " >
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		<p>A first version of Toto Temple Deluxe has been released on Ouya, and you’ve already seen the most of the UI that went into the game. Following the release, we did like we always do: we kept interacting with fans in forums, comments, blogs, etc.</p>
<p>The 2 most recurring comments (or requests) we received were:</p>
<ol>
<li>I don&#8217;t have friends to play with, can you add bots?</li>
<li>I want to be able to choose my color at the start of the game! I know it doesn&#8217;t change anything gameplay-wise, but [insert color] is my favorite color and I&#8217;d like to play with it.</li>
</ol>
<p>Both of these are super legit requests, and after some long discussions to evaluate the costs of implementing those things, we decided to go for it even if it was expensive, long and complicated. Not very bright, I know. But we love you.</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137a5f8"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h1>Update #1: Destroying a screen for 1 feature</h1>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137a79f"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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		<p>Both “bots selection” and “color selection” are closely related to “character selection”, which we quickly identified as a problem, UI-wise at least.</p>
<p>Our current menu for “character selection” (if we can even call it a “selection”) wasn&#8217;t really designed to give players a choice of color or character. The pillar boxes are pretty small, and handling a bots selection system later on would also add up to the clogginess.</p>
<p>We tried to think of different solutions to keep our current UI for that screen, but none of them was efficient, clean or simply felt right. We then decided to start over from scratch!</p>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137a947"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" ><div class="column-bg-overlay-wrap" data-bg-animation="none"><div class="column-bg-overlay"></div></div>
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	<div class="wpb_gallery wpb_content_element clearfix">
		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height: 560px" data-flexible-height="" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d137aa12"><div class="swiper-container" style="height: 560px"  data-loop="true" data-height="560" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2014/10/ttd_join_03.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<p style="text-align: center;"><span style="color: #999999;"><em>Characters automatically jump when you push the joystick to wake them up. That way, you can spot which one you are right when you&#8217;re expecting visual feedback!</em></span></p>
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		<div id="fws_6a1b2d137adb7"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<h3>Here’s what changed:</h3>
<ul>
<li>We kept the big statues. It’s not a change, but we loved them too much to get rid of them.</li>
<li>We now have a big public box, instead of beautiful, individual pillars (still sad about those pillars).</li>
<li>We added uncolored Totos with player numbers over their heads so you can keep track of who you are.</li>
<li>You can now choose the color you want by dashing in the corresponding button.</li>
<li>You can switch from your current color to an unselected one directly.</li>
<li>You can&#8217;t steal someone’s color, and vice versa.</li>
</ul>
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	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div id="fws_6a1b2d137af87"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<h1>Update #2: Adding bots</h1>
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		<div id="fws_6a1b2d137b4f5"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<p>The other most popular request was to add bots so that players could play when no one else is around.</p>
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            <img class="img-with-animation skip-lazy " data-delay="0" height="535" width="360" data-animation="fade-in" src="http://juicybeast.com/wp-content/uploads/2014/10/10987010_10152832665473773_7337065566247773325_n.png" alt="" srcset="http://juicybeast.com/wp-content/uploads/2014/10/10987010_10152832665473773_7337065566247773325_n.png 360w, http://juicybeast.com/wp-content/uploads/2014/10/10987010_10152832665473773_7337065566247773325_n-202x300.png 202w" sizes="(min-width: 1450px) 75vw, (min-width: 1000px) 85vw, 100vw" />
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		<p style="text-align: center;"><span style="color: #999999;"><em>*Each sold separately, batteries not included.</em></span></p>
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		<div id="fws_6a1b2d137bc9d"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
	<div  class="vc_col-sm-2 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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	<div  class="vc_col-sm-8 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<p>We spent a couple weeks making the actual bots, then it was time to make them selectable in the menu. Adding this feature to the previous character selection screen would have been a bit a lot complicated, but it ended up being pretty easy with the new design.</p>
<p>The only thing we needed was a way for players to decide “I will play as this color, and I want this and that color to play as bots”. We basically stuck with the first idea that came to our mind, which was to split the “join” button in half. One side will join you as a player, and the other will spawn a bot of the current color.</p>
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	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding"  data-t-w-inherits="default" data-border-radius="none" data-shadow="none" data-border-animation="" data-border-animation-delay="" data-border-width="none" data-border-style="" data-border-color="" data-bg-cover="" data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-hover-bg="" data-hover-bg-opacity="1" data-animation="" data-delay="0" >
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		<div class="wpb_wrapper"><div class="wpb_gallery_slidesnectarslider_style" data-onclick="link_no" data-interval="5"><div class="nectar-slider-wrap" style="height: 560px" data-flexible-height="" data-overall_style="classic" data-button-styling="btn_with_count" data-fullscreen="false"  data-full-width="false" data-parallax="false" data-autorotate="5500" id="ns-id-6a1b2d137bf27"><div class="swiper-container" style="height: 560px"  data-loop="true" data-height="560" data-bullets="" data-bullet_style="see_through" data-arrows="false" data-bullets="false" data-desktop-swipe="true" data-settings=""><div class="swiper-wrapper"><div class="swiper-slide" data-bg-alignment="center" data-color-scheme="light" data-x-pos="centered" data-y-pos="middle"><div class="image-bg" style="background-image: url(http://juicybeast.com/wp-content/uploads/2014/10/ttd_bots_join.gif);">  &nbsp; </div><span class="ie-fix"></span> </div><!--/swiper-slide--></div><div class="nectar-slider-loading"></div></div></div></div>
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		<p>After a bit of testing, we saw some players pick a color, and then proceed without adding any bots. It’s a pretty normal behavior, considering that it might not be super obvious that you’ll need bots upfront to play against.</p>
<p>To patch the problem, we made it so that if you’re proceeding to the next screen by yourself (no bots), the game will automatically add a temporary, semi-transparent bot by your side (see below). If you select a “2 players minimum” mode, like Tournament, the bot will then appear normally to let you know it&#8217;s confirmed.</p>
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		<div id="fws_6a1b2d137c410"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<p>With this patch, you’re able to go through the whole menu flow without knowing everything, and play competitively. Our previous version would only let you play in Target Challenge, since it&#8217;s the only solo mode. If you don&#8217;t know that as a first time player, you end up playing a secondary mode and not knowing it, which obviously isn&#8217;t the goal.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>A quick sketch and a crappy Photoshop mockup demonstrating the new menu concept</em></span></p>
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		<div id="fws_6a1b2d137d20f"  data-column-margin="default" data-midnight="dark"  data-bg-mobile-hidden="" class="wpb_row vc_row-fluid vc_row standard_section "  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-overlay="false"><div class="inner-wrap"><div class="row-bg"  style=""></div></div><div class="row-bg-overlay" ></div></div><div class="col span_12 dark left">
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		<h1>Conclusion: Benefits and difficulties</h1>
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		<p>Making a fully playable UI was definitely a good experiment for us. Even if it wasn&#8217;t completely necessary, it helped convey the complexity of the controls to new players. We could have relied on traditional, text-based tutorials, but most player would have just ignored them to then have a hard time playing the game like it’s supposed to be played.</p>
<p>Making a playable UI system is great if your game needs it, obviously, but it also comes with its share of difficulties:</p>
<h3>Benefits:</h3>
<ul>
<li>You barely notice that you&#8217;re learning</li>
<li>Way less boring than text and steps by steps / holding hand</li>
<li>Eases the players into your game mechanics</li>
</ul>
<h3>Difficulties:</h3>
<ul>
<li>You don&#8217;t have access to all controller buttons anymore</li>
<li>Hard to strike a good balance between efficiency and clarity</li>
<li>It’s easy to start adding physical buttons everywhere, but that will get really confusing really fast</li>
</ul>
<p>Games with really simple mechanics or barely no menus may not really benefit from this kind of system. On the other hand, a playable UI could help preserve immersion and overall unity even if you don&#8217;t need it as a teaching tool.</p>
<p>Look at games like <a href="http://www.antichamber-game.com/" target="_blank">Antichamber</a> by <a href="https://twitter.com/Demruth" target="_blank">Alexander Bruce</a> and <a href="http://braid-game.com/" target="_blank">Braid</a> by <a href="https://twitter.com/Jonathan_Blow" target="_blank">Jonathan Blow</a>. They both have playable menus, even if they don&#8217;t necessarily teach the player how to play the game in a literal way. Instead, they help preserve immersion, so that you&#8217;re not cut out of the game&#8217;s universe each time you need to use a menu.</p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>In Antichamber, you just need to look around and point at stuff to interact with the menu</em></span></p>
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		<p style="text-align: center;"><span style="color: #999999;"><em>In Braid, you physically go through a door to pick a world / level</em></span></p>
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		<p>Obviously, we&#8217;re not implying that our method is the best / only way to do a playable menu. It&#8217;s just a long walkthrough (maybe too long, sorry) of our development process. If you think it could have been done better based on our game&#8217;s needs, or if you have any comments, feedback or questions, we would love to hear them! Please let us know what you think in the comments below.</p>
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					<wfw:commentRss>http://juicybeast.com/2014/10/28/designing-a-playable-ui-that-secretly-teaches-how-to-play/feed/</wfw:commentRss>
			<slash:comments>18</slash:comments>
		
		
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		<title>Toto Temple Deluxe: Powers Up!</title>
		<link>http://juicybeast.com/2014/10/16/toto-temple-deluxe-powers-up/</link>
					<comments>http://juicybeast.com/2014/10/16/toto-temple-deluxe-powers-up/#comments</comments>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 14:00:44 +0000</pubDate>
				<category><![CDATA[Making of]]></category>
		<category><![CDATA[Toto Temple Deluxe]]></category>
		<guid isPermaLink="false">http://juicybeast.com/?p=3356</guid>

					<description><![CDATA[The design thinking behind each power-up in the game.]]></description>
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		<p><img src="http://juicybeast.com/wp-content/uploads/2014/10/title_powers.jpg" /></p>
<div style="text-align: center;">You can keep up with all the posts from the series :</div>
<div style="text-align: center;">&#8211;<a href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-1/" target="_blank">The Making of Toto Temple Deluxe: Platforming (Part 1)</a><br />
&#8211;<a href="http://juicybeast.com/2014/02/the-making-of-toto-temple-deluxe-platforming-part-2/" target="_blank">The Making of Toto Temple Deluxe: Platforming (Part 2)</a><br />
&#8211;<a href="http://juicybeast.com/2014/03/the-making-of-toto-temple-deluxe-collisions-for-platforming/" target="_blank">The Making of Toto Temple Deluxe: Collisions for Platforming</a><br />
&#8211;<a href="http://juicybeast.com/2014/03/the-making-of-toto-temple-deluxe-the-unique-experience/" target="_blank">The Making of Toto Temple Deluxe: The Unique Experience</a><br />
&#8211;<a href="http://juicybeast.com/2014/04/the-making-of-toto-temple-deluxe-evolution-through-iteration/" target="_blank">The Making of Toto Temple Deluxe: Evolution Through Iteration</a><br />
&#8211;<a href="http://juicybeast.com/2014/05/toto-temple-deluxe-sacrificing-fun-to-remove-the-no-fun/" target="_blank">Toto Temple Deluxe: Sacrificing fun to remove the no-fun</a><br />
&#8211;<a href="http://juicybeast.com/2014/07/toto-temple-deluxe-odyssey-of-a-bubble/" target="_blank">Toto Temple Deluxe: Odyssey of a Bubble</a><br />
<del>-Toto Temple Deluxe: Powers Up!</del></div>
<p>One of the best improvements of Toto Temple would be powerups! Okay, it is not a super duper feature as almost every multiplayer game features powerups in one way or another, but there are reasons why so and this is the subject of today.</p>
<h2>Why Powerup</h2>
<p>In multiplayer games like Toto Temple or Mario Kart, after a while, it is rather easy to predict the outcome of a match early. Did I just say Mario Kart? Indeed some racing games are pretty straightforward and the outcome can be foreseen from miles away, but not Mario Kart because of three main reasons: obstacles that move on the track, sometimes tricky to avoid them, the rubber band system (the first player is slower), and the last reason is of course the powerups. Yeah, instant, short powerups are something like a dice roll, they are random and make the game so much more exciting! Messing with the advancement of everyone by giving advantage to one, so for example the one with less points gets a powerup that makes others lose points, in an instant he becomes the best, the others have to work hard to get those points back, while the former last player now stands with a comfortable advance. Everything could happen at all time, exciting!</p>
<h2>How Powerups</h2>
<p>Now that we have the reasons why the powerups, here’s how the powerups! Every powerup must be strong enough and need minimal input from the players because the reason we need these powerups is yet again to create opportunities for the less skilled players to grab the top position. If the powerup needs much skill, it would serve the best players and leave the others behind. The feedback, goal and functionnality would be easily understood, at least the second time it is seen by the one who got the powerup. Each powerup would have its own feel and would bring satisfaction in an unique way, at least enough to make the focus switch from the goat to the powerup as soon as it appears. We came up with 10 powerups like that:</p>
<p><a name="seeker"></a><img src="http://juicybeast.com/share/img/ttd/ttd_mask.gif" /></p>
<p>Seeker &#8211; Some kind of mask that seeks the goat for you, acts like that mask thing that wants to recuperate the key when you grab it from under his nose in Mario 2 for NES, the design is kind of a wink at this. It stays there for a while assisting you, then disappears. In its original form, the seeker mask stayed until it would capture the goat, then disappear, it is pointless when you play one against one as the mask would bother you until you are hit by it and the best strategy would be to get hit by it as soon as possible.</p>
<p><a name="frost-bomb"></a><img src="http://juicybeast.com/share/img/ttd/ttd_bomb.gif" /></p>
<p>Bomb &#8211; Sits on your head, and after a while, it explodes, making the opponents lose a part of their points and scatter them in the arena. We like Mario games, so the detonation chime is the first few notes of Super Mario&#8217;s level 1 music, because it is funny and fits well! This is also a wink toward the Worms series.</p>
<p><a name="magnet"></a><img src="http://juicybeast.com/share/img/ttd/ttd_magnet.gif" /></p>
<p>Magnet &#8211; No more winks, sadly. Anyway, this one is one of the most interesting because it does not need any visual to be impressive: every coin in the arena is pulled toward you at a considerable speed, for a limited time. Makes mini contests to intercept coins before they reach the powerup wielder. Really satisfying to snatch a golden coin!</p>
<p><a name="frog-shield"></a><img src="http://juicybeast.com/share/img/ttd/ttd_saw.gif" /></p>
<p>Frog Shield &#8211; Makes you immune to any threat, makes you a threat to the other totos, makes your attack collision bigger than you are, you don’t need to dash to get the goat. This one was an early attempt at making the Toto bigger while maintaining the physical collision the same size, its early name was &#8220;Aura&#8221;. One of the best powerups to have when playing at &#8220;professional&#8221; level, because you are immune to knockback shield with this.</p>
<p><a name="super-toto"></a><img src="http://juicybeast.com/share/img/ttd/ttd_giant.gif" /></p>
<p>Super Toto &#8211; The toto is bigger and heavier on knock back, when you have the goat, you stay small and nimble though. After a bug, we thought it would still be interesting to have a big Toto, partly because of the novelty of the moment. But turns out we could exploit size in other ways than just making the attack collision bigger, nice unexpected addition.</p>
<p><a name="curse"></a><img src="http://juicybeast.com/share/img/ttd/ttd_slow.gif" /></p>
<p>Curse &#8211; Makes everyone else slow, their dash attack is really slow too. Many hilarious moments were caused by this simple powerup! The curse was once confusing; it made the players lose a small amount of points over time (adding subtle visual noise) and the controls were inverted, it was not slowing down. The problem with this is that it did not handicap skilled players as they could compensate easily the inverted controls, so the advantage was much dependent of the skills of the opponents and if they were skilled, the advantage would be really minimal.</p>
<p><a name="cursed-magnet"></a><img src="http://juicybeast.com/share/img/ttd/ttd_repulse.gif" /></p>
<p>Cursed Magnet &#8211; Makes everyone else repulse the coins, not too powerful so it is usually given to best players, but its very funny to watch totos struggle to get their coins!</p>
<p><a name="crystal"></a><img src="http://juicybeast.com/share/img/ttd/ttd_crystal.gif" /></p>
<p>Cross Crystal &#8211; A little bit like the bomb, but it spawns lasers at 4 cardinal points, you will steal points from everyone you hit with them. The Cross Crystal came from the idea of a vacuum that would suck the coins from players in proximity, which came from a mechanic that makes you steal great amount of coins to the next player in which you dash. The vacuum was just not impressive enough, it was hard to visually explain the impact as there were none, the steal on dash needed much skills to be effective at all. There is still a flaw in the crystal in the form of this is not exactly clear that it steals points/coins. In fact, every coin transfer is hard to show in the midst of all the action.</p>
<p><a name="piggy-bank"></a><img src="http://juicybeast.com/share/img/ttd/ttd_pig.gif" /></p>
<p>Piggy Bank &#8211; You get 500 points just like that! Okay, not that exciting and all, but it also doesn&#8217;t ask any input from the players input. It is mainly there to present a wider variety of powerups, and acquiring 500 points at once is usually welcomed too!</p>
<p><a name="drill"></a><img src="http://juicybeast.com/share/img/ttd/ttd_drill.gif" /></p>
<p>Drill &#8211; You can dash through any collision. This one&#8217;s coming in the next update! We had thought about the concept as a ghost long ago, but could not wrap our heads around how to not make it exploitable, how to make the player unable to go through walls with the goat, or stay in walls for undefined times after the powerup vanished. The answers were easier than we thought: You gotta dash to go through walls, so you can&#8217;t do it while acquiring the goat, when you have the goat you alwasys are clear from any collision.</p>
<p><a name="grape-bunch"></a><img src="http://juicybeast.com/share/img/ttd/ttd_grape.gif" /></p>
<p>Grape Bunch &#8211; You have several little yous to assist you. This one too is coming in the next update! This powerup was inspired by times when we would test and put several totos under the commands of one player. Some interesting twists came from this such as switching attention from one toto to the other to maximize your performance, but it was tricky to use and did not feel like a proper powerup. With several clones though you can just dash like crazy and something will surely happen.</p>
<p>There are several powerups, some are more powerful than others, so they are ranked from the least effective or most skill demanding to the most effective or less skill demanding. The more the player has points compared to the average, the less likely he is to get more effective powerups. But as they are not so different in terms of effectiveness, the powerups also are more effective against players who have more points. For example, a bomb can make best players lose up to 2x as many coins as worst players.</p>
<h2>How not to Powerup</h2>
<p>We had several ideas for powerups, some have just been cut, for example we had a “coin fountain”: coins pour out of the wielder for some time, supplying him with easy to reach coins, the bad thing about this is that the best way to use the powerup was by standing still to wait for the coins to hatch, not very exciting… Also, the ball odyssey began (<a href="http://juicybeast.com/2014/07/toto-temple-deluxe-odyssey-of-a-bubble/">previous post</a>) with the idea of a mine powerup and later fusioned with a powerup that made sparks that crawl along surfaces when landing a dash.</p>
<p>At one point, there was a points multiplier that would double the point income for the time it was effective, powerful, but it would not make much difference in the actual gameplay and would be unimpressive. Also there have been at one point something called a slash dash, when you dash, you release some kind of energy that hurts everyone around you in a mid range radius, yet again, the powerup needs much skill in order to be effective, so it have been abandoned.</p>
<h2>Conclusion</h2>
<p>So this is it, powerups are a good way to keep surprises and add depth and exploration to a game. Mastering powerups in Toto Temple is fun because you only get rare chances to train on them, but usually they are easy to use and to figure out.</p>
<p>That said, my personal favorite powerup in a game would be the golden mushroom in Mario Kart 64. Spamming the boost button and boosting through fields, with the camera effect that suggests you just went supersonic was rewarding on so many levels!</p>
<p>And I&#8217;d say that the blue spiky shell is the worst powerup ever. The fact that it is usually awarded to a player who is far away from the first player makes the blue shell not much of a good asset for the one who has it, and there is absolutely no tension as to whether or not the player will be hit, it is kind of an unsurprising surprise. And you, do you have feedback to give on a powerup in a game? It may even be Toto Temple Deluxe, we&#8217;ll be glad to know what you think of them!</p>
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