<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Justin Gibbs</title>
	
	<link>http://justingibbs.com</link>
	<description>Bringing a little drama to social games</description>
	<lastBuildDate>Mon, 16 Jan 2012 05:31:55 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
<cloud domain="justingibbs.com" port="80" path="/?rsscloud=notify" registerProcedure="" protocol="http-post" />
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/justingibbs" /><feedburner:info uri="justingibbs" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>justingibbs</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>If console games are Hollywood blockbusters, social games are soap operas</title>
		<link>http://feedproxy.google.com/~r/justingibbs/~3/i7vcoRZ9z5s/</link>
		<comments>http://justingibbs.com/2012/01/15/if-console-games-are-hollywood-blockbusters-social-games-are-soap-operas/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 05:31:55 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4771</guid>
		<description><![CDATA[With the console game business dropping off a cliff (sales plummeting 20% in December and 8% for the year) many developers are fleeing to the social games space. Seems like a logical move however most freely admit to not liking social games. Some even go &#8230; <a href="http://justingibbs.com/2012/01/15/if-console-games-are-hollywood-blockbusters-social-games-are-soap-operas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>With the console game business dropping off a cliff (<a title="Video game sales drop 21 percent in December and fall 8 percent in 2011" href="http://venturebeat.com/2012/01/12/video-game-sales-drop-21percent-in-december-and-fall-8-percent-in-2011/">sales plummeting 20% in December and 8% for the year</a>) many developers are <a title="Zynga snatches Barry Cottle from Electronic Arts" href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/01/zynga-hires-barry-cottle-from-ea-interactive.html">fleeing</a> to the social games space. Seems like a logical move however most freely admit to not liking social games. Some even go so far as to explain their move as a chance to &#8220;<a title="Social Games Should Be More Than Just 'Slot Machines,' Says Row Sham Bow" href="http://www.gamasutra.com/view/news/38207/Social_Games_Should_Be_More_Than_Just_Slot_Machines_Says_Row_Sham_Bow.php">make them real games&#8221;</a> such as Philip Holt, co-founder of social gaming startup <a title="Row Sham Bow" href="http://www.rowshambow.com/">Row Sham Bow</a>.</p>
<blockquote><p>&#8220;What we want to focus on are things that have frustrated us as gamers on social games, one of which is that they&#8217;re highly compulsive, but not very compelling. They&#8217;re just not the kinds of experiences that we long to play on that platform,&#8221; he said.</p></blockquote>
<p><a href="http://justingibbs.com/wp-content/uploads/2012/01/guidinglight.jpg"><img class="alignright size-medium wp-image-4760" title="Guiding Light" src="http://justingibbs.com/wp-content/uploads/2012/01/guidinglight-300x225.jpg" alt="" width="300" height="225" /></a>What Holt and others should understand is that social games are the equivalent of soap operas. It&#8217;s like packing up the car and driving out to Hollywood with the dream of making movies but only finding jobs making soap operas.</p>
<p>If soap opera jobs are the only ones available what is one to do? Well make soap operas more, make them movies. How long do you think you would last in the soap opera business doing this? The soap opera audience might really enjoy movies too but Monday afternoon they&#8217;re looking for something different &#8211; they&#8217;re looking for the unbelievable twists and turns, the cheesy relationships, the bad acting. Introduce aspects that are more akin to movies and the audience might rise up in revolt or just find something else to watch.</p>
<p>What happens when Holt and his brethren introduce aspects of &#8220;real games&#8221; into social games?</p>
<blockquote><p>&#8220;We want to innovate in gameplay, and one of the key areas we tried to do this in <em>Woodland Heroes</em> is we wanted the result of a player&#8217;s decision to matter in the game. There should be a loss state. You should feel that the stakes are high, so you take it more seriously. There&#8217;s a level of engagement you have when you go, &#8216;Oh crap, what do I do here?&#8217; That, I think, is a fundamental tenet of what makes a good game,&#8221; said Holt. &#8220;A lot of games on the platform, in the pursuit of the broad public, have sometimes not delivered those essential elements for us.&#8221;</p></blockquote>
<p>How many FarmVille players want to fail? How many players return after a long weekend to see their crops withered? If players wanted loss states why do they complain about them so much? Most new games today, like CastelVille have moved away from the spoilage mechanic.</p>
<h2>But there is a &#8220;hardcore audience&#8221;</h2>
<p>Developers <a title="Kixeye" href="http://www.kixeye.com/">Kixeye</a> and <a title="Kabam" href="https://www.kabam.com/">Kabam</a> have found luck with a &#8220;hardcore audience&#8221; and others like U4iA <a title="Former Call of Duty and Activision veterans start social game startup U4iA Games" href="http://venturebeat.com/2011/11/17/former-call-of-duty-and-activision-veterans-start-social-game-startup-u4ia-games-exclusive/">would like to join them</a>.</p>
<blockquote><p>U4iA (pronounced “euphoria”) believes that there is a new segment of players emerging: the hardcore social gamer. Facebook game creators Kixeye and Kabam have already discovered this. But Welch said in an interview that his company aims to shoot even higher on the quality bar, creating AAA-quality games along the lines of what Riot Games, creator of League of Legends, has done for web-based combat games.</p></blockquote>
<p>There does seem to be a hardcore audience but how big is it and more importantly &#8211; do they pay? Seems like to me most payers are <a title="For PapayaMobile’s social games, the women are the “whales”" href="http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/">older woman</a>.</p>
<p style="text-align: center;"><img class="aligncenter" title="Gender split in social gamers" src="http://justingibbs.com/wp-content/uploads/2012/01/papaya-1.jpg" alt="" width="400" height="252" /></p>
<h2 style="text-align: left;">Social games are soap operas like it or not</h2>
<p style="text-align: left;">I understand how many of the people who enter the social game space hope for more, but that&#8217;s like saying you want to revolutionize the soap opera business. It&#8217;s great to see all these different perspectives in the industry but eventually people are going to have to come to grips with what we&#8217;re building. If all these experiments to create &#8220;real games&#8221; fail (I&#8217;m guessing most will have limited success) we of the social games industry should come to grips with what we&#8217;re building. And that isn&#8217;t all a bad thing; soap operas pioneered early television, more importantly how to make money. They entertained millions for decades, that is <a title="Zynga Kills Soaps Audience shifts as viewers become gamers" href="http://www.adweek.com/news/television/zynga-kills-soaps-130951">until social games came along</a>!</p>
<div class="google_plusone">
<g:plusone  href="http://justingibbs.com/2012/01/15/if-console-games-are-hollywood-blockbusters-social-games-are-soap-operas/"></g:plusone>
</div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/justingibbs?a=i7vcoRZ9z5s:T6otVxzpSI0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=i7vcoRZ9z5s:T6otVxzpSI0:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=i7vcoRZ9z5s:T6otVxzpSI0:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=i7vcoRZ9z5s:T6otVxzpSI0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=i7vcoRZ9z5s:T6otVxzpSI0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=i7vcoRZ9z5s:T6otVxzpSI0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=i7vcoRZ9z5s:T6otVxzpSI0:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=i7vcoRZ9z5s:T6otVxzpSI0:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=i7vcoRZ9z5s:T6otVxzpSI0:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/justingibbs/~4/i7vcoRZ9z5s" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2012/01/15/if-console-games-are-hollywood-blockbusters-social-games-are-soap-operas/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://justingibbs.com/2012/01/15/if-console-games-are-hollywood-blockbusters-social-games-are-soap-operas/</feedburner:origLink></item>
		<item>
		<title>Can a social game make you cry?</title>
		<link>http://feedproxy.google.com/~r/justingibbs/~3/cnz9zcJsfxI/</link>
		<comments>http://justingibbs.com/2011/07/31/can-a-social-game-make-you-cry/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 23:25:59 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Interactive Drama]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4338</guid>
		<description><![CDATA[Where as Bing Gordon started his career at EA with the lofty goal of having computers make you cry, he has since moved on. But I think the time is ripe to just that with social games. <a href="http://justingibbs.com/2011/07/31/can-a-social-game-make-you-cry/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://justingibbs.com/wp-content/uploads/2011/07/22576v2-max-250x250.png"><img class="alignright size-full wp-image-4695" title="Bing Gordon" src="http://justingibbs.com/wp-content/uploads/2011/07/22576v2-max-250x250.png" alt="" width="231" height="250" /></a>I got into the game industry and <a title="Joining Playdom and the social game phenomenon" href="http://justingibbs.com/2010/03/13/joining-playdom-and-the-social-game-phenomenon/">joined Playdom</a> to experiment with <a title="interactive drama" href="http://justingibbs.com/interactive-drama/">interactive drama</a>. I dream of a future where we play or interact with games for the drama more than the game aspect. It&#8217;s a lofty goal but very similar to <a title="The End of Moore’s Law: A Love Story" href="http://techcrunch.com/2010/08/23/the-end-of-moores-law-a-love-story/">Bing Gordon&#8217;s dream at EA</a> to see if a computer can make you cry.</p>
<blockquote><p>“We see farther”, we crowed. We predicted the games business would develop to stand side by side with the $20 billion annual revenues of movies and recorded music. We foresaw a day when a New Hollywood would be created by “software artists” who harnessed Moore’s Law into a new category of art. We believed that their digital games would one day deliver the kind of emotional experiences we all enjoy in movies, what Stephen Spielberg describes as “sitting back and being washed over with emotion.”</p></blockquote>
<p>Sadly though EA failed.</p>
<blockquote><p>But we fell short of the lofty creative goal of “Can a Computer Make You Cry?” because we didn’t develop new models of character and narrative. Floyd, the robot friend in Steve Meretsky’s Planetfall, was a heart-warming sidekick but, no matter what words we typed into the Infocom parser, he died a sacrificial, text-only, death for us.</p></blockquote>
<p><span class="Apple-style-span" style="font-weight: 300; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-style: normal;">Bing has since had an epiphany and replaced his dream with a strange amalgamation. Instead of eliciting emotion through story he thinks the answer is allowing people to relive their gaming moments socially, to reinforce and create social connections.</span></p>
<blockquote><p>But while we were looking for movies powered by millions of transistors, we ignored the emotions we were creating in games as a new kind of playground. Instead of creating emotion-laden, but passive stories, we elicited emotional moments off the screen, between friends, in the retelling, in the trash-talking. The emotional moments turned out NOT to have correlation with processing power, visual effects, and 3d graphics. The emotion came from who we played with, not what machine we played on. Games help us create richer photo albums of our lives.</p>
<p>So rather than trying to create stories and characters that “wash over” our audience, rather than trying to prove that a computer can make you cry, let’s create play spaces that help us make more and better friends. We are the characters, the heroes, the actors. And we are making stories together.</p></blockquote>
<p>In that light Bing sees social games as the perfect beast but I completely disagree. I agree that social games help us connect but we aren&#8217;t building stories here. We aren&#8217;t the character, the heroes, the actors. I think their original goal to have computers make us cry is still attainable even if they failed. When EA started it was a much different environment, but as Bing mentions the playing field has changed with social games. And where Bing now sees social games as a place to make connections I see them as the perfect opportunity to try and make a computer, a game, an interactive experience make us cry.</p>
<h2>It&#8217;s not a technology problem</h2>
<p>Bing starts his post by describing Moore&#8217;s Law and how at EA they thought it would do the same for the video game industry. As processors got more powerful so would the game engines and graphics.</p>
<blockquote><p>For 25 years, the videogame business has counted on Moore’s Law to deliver the promised land of the New Hollywood. We thought more powerful chipsets driving higher resolution pictures, more lifelike animations and bigger production budgets would almost automatically deliver the emotion of movies. We thought that amazing hardware would spontaneously generate resonant characters and heart-wrenching stories, but the highest points turned out to be a robot, a polygonal babe, and a horny swinger wearing a gold medallion.</p></blockquote>
<p>Though good story has never needed technology to be. Even as movies became a popular medium for story books and comic books remained, even thrived. Story isn&#8217;t a technology problem, it&#8217;s a problem of creativity. They were led astray by the visual, Bing even admits to it.</p>
<h2>They went after the wrong audience</h2>
<p><a href="http://justingibbs.com/wp-content/uploads/2011/07/5022127623_7678abe573_m.jpeg"><img class="alignright size-full wp-image-4697" title="Audience" src="http://justingibbs.com/wp-content/uploads/2011/07/5022127623_7678abe573_m.jpeg" alt="" width="240" height="160" /></a>We&#8217;re all familiar with the video game industry and its struggle to attract women. Most games are built for men and why not, they&#8217;re the ones lining up outside the stores. Listening to Bing talk of the early days at EA I would think them ecstatic if EA could deliver Star Wars in interactive form, with graphics equal to the movie. I would have loved playing that as a kid &#8211; fly the X-wing fighter, practice with the lightsaber, all that. But in reality if you handed me the controls I would just wreck shop. I would cut Obi-Wan&#8217;s arm off just to see what he&#8217;d do. A controller in my hand I could care less about the story.</p>
<p>However if you could create an interactive version of Gone with the Wind I would expect women to treat it very differently. Taken in by the story elements I would expect them to play the parts. Men, boys are the wrong audience to start experimenting with story.</p>
<h2>Social games are a new opportunity</h2>
<p>Where as Bing thinks the promise of social games is making connections I think they&#8217;re ripe for attaining his original goal at EA.</p>
<p>For one, a large percentage of the social game audience is female <a title="Do Video Game Developers Ignore Women Gamers?" href="http://www.readwriteweb.com/archives/do_video_game_developers_ignore_women_gamers.php">and they&#8217;re looking for story</a>.</p>
<blockquote><p>They also tended to prefer games that emphasized narrative and character development over combat and preferred solo to group gameplay.</p></blockquote>
<p>Secondly, social games are easily accessible so if there is a hit the audience can grow overnight. And thirdly, the technology isn&#8217;t complex and is already in the hands of artists.</p>
<div>The dream to have computers make us cry was never a technology problem as Bing thought, it was a creative problem. What we need is artists and <a title="Narrative designer" href="http://en.wikipedia.org/wiki/Narrative_designer">narrative designers</a> to experiment with story. Social games seem to be the perfect opportunity to try and achieve the dream to have computers make us cry.</div>
<div class="google_plusone">
<g:plusone  href="http://justingibbs.com/2011/07/31/can-a-social-game-make-you-cry/"></g:plusone>
</div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/justingibbs?a=cnz9zcJsfxI:FjdBEWQiweI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=cnz9zcJsfxI:FjdBEWQiweI:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=cnz9zcJsfxI:FjdBEWQiweI:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=cnz9zcJsfxI:FjdBEWQiweI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=cnz9zcJsfxI:FjdBEWQiweI:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=cnz9zcJsfxI:FjdBEWQiweI:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=cnz9zcJsfxI:FjdBEWQiweI:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=cnz9zcJsfxI:FjdBEWQiweI:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=cnz9zcJsfxI:FjdBEWQiweI:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/justingibbs/~4/cnz9zcJsfxI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2011/07/31/can-a-social-game-make-you-cry/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://justingibbs.com/2011/07/31/can-a-social-game-make-you-cry/</feedburner:origLink></item>
		<item>
		<title>The best explanation for the economic meltdown</title>
		<link>http://feedproxy.google.com/~r/justingibbs/~3/3yrD5kSEJoE/</link>
		<comments>http://justingibbs.com/2011/07/15/the-best-explanation-for-the-economic-meltdown/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 15:16:06 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Economics]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4635</guid>
		<description><![CDATA[The best explanation I&#8217;ve seen for the economic meltdown came from George Soros: It is important to realize that the crisis in which we find ourselves is not just a market failure but also a regulatory failure, and even more &#8230; <a href="http://justingibbs.com/2011/07/15/the-best-explanation-for-the-economic-meltdown/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://justingibbs.com/wp-content/uploads/2011/07/george-soros-billionaire.jpeg"><img class="alignright size-full wp-image-4646" title="George Soros" src="http://justingibbs.com/wp-content/uploads/2011/07/george-soros-billionaire.jpeg" alt="" width="260" height="320" /></a>The best explanation I&#8217;ve seen for the economic meltdown came from <a title="The Full Soros Speech on ‘Act II’ of the Crisis" href="http://dealbook.nytimes.com/2010/06/10/the-full-soros-speech-on-act-ii-of-the-crisis/">George Soros</a>:</p>
<blockquote><p>It is important to realize that the crisis in which we find ourselves is not just a market failure but also a regulatory failure, and even more importantly, a failure of the prevailing dogma about financial markets. I have in mind the Efficient Market Hypothesis and Rational Expectation Theory. These economic theories guided, or more exactly misguided, both the regulators and the financial engineers who designed the derivatives and other synthetic financial instruments and quantitative risk management systems which have played such an important part in the collapse.</p></blockquote>
<p>Soros is laying much of the blame for the collapse at the feet of economist. I agree wholeheartedly. The more I study about economics the less impressed I become. My biggest complaint is why it isn&#8217;t treated more of a science. Some say it is too complex to study in that way, but wouldn&#8217;t have people said the same thing when doctors began studying the body? Where medical science has advanced by leaps and bounds in the last century, economics has spent that same time arguing a handful of concepts over and over again. Science is the history of disproven theories. Economics is still arguing as they have disproved nothing. It&#8217;s embarrassing.</p>
<h2>Economists are basically witch doctors</h2>
<p><img class="size-medium wp-image-4656 alignright" title="Witch doctors" src="http://justingibbs.com/wp-content/uploads/2011/07/Lassa_witch_doctors-197x300.jpg" alt="" width="101" height="154" /></p>
<p>In many ways economist aren&#8217;t much different from witch doctors. Most of their act is playing to our emotions rather than applying direct medicine. They spend their days trying to manipulate, working on their act and spectacle rather than trying to advance their knowledge of healing. No wonder they were such stooges for the banks and investment banks.</p>
<h2>Their dogma starts early</h2>
<p>As Soros said, it&#8217;s all about dogma. And interestingly enough <a title="Brit Marling" href="http://en.wikipedia.org/wiki/Brit_Marling">Brit Marling</a>, the <a title="SUNDANCE BREAKOUT: Brit Marling of ‘Another Earth’" href="http://www.hollywoodreporter.com/news/sundance-breakout-brit-marling-earth-94336">Sundance breakout</a>, can attest to that as well. Before turning to film she was an intern at Goldman Sachs and studied economics at Georgetown.</p>
<blockquote><p>After three years of college, Marling spent her junior summer at Goldman Sachs in New York. “The experience there was deeply upsetting,” she confided. Her economic education she felt was more about indoctrination than exploration.</p></blockquote>
<h2>Their dogma never ends</h2>
<p>As <a title="Dean Baker" href="http://en.wikipedia.org/wiki/Dean_Baker">Dean Baker</a> (an economist himself) points out over and over, most of the economists and nearly everyone we hear from about the economy completely missed the housing bubble. The biggest asset bubble in history and they missed it. Worse they seem to have learned nothing.</p>
<blockquote><p>Nearly all economics reporters missed the housing bubble on the way up. They still seem determined to ignore it even after its collapse wrecked the economy.</p></blockquote>
<div class="google_plusone">
<g:plusone  href="http://justingibbs.com/2011/07/15/the-best-explanation-for-the-economic-meltdown/"></g:plusone>
</div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/justingibbs?a=3yrD5kSEJoE:tmFpn3KBbAA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=3yrD5kSEJoE:tmFpn3KBbAA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=3yrD5kSEJoE:tmFpn3KBbAA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=3yrD5kSEJoE:tmFpn3KBbAA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=3yrD5kSEJoE:tmFpn3KBbAA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=3yrD5kSEJoE:tmFpn3KBbAA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=3yrD5kSEJoE:tmFpn3KBbAA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=3yrD5kSEJoE:tmFpn3KBbAA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=3yrD5kSEJoE:tmFpn3KBbAA:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/justingibbs/~4/3yrD5kSEJoE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2011/07/15/the-best-explanation-for-the-economic-meltdown/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://justingibbs.com/2011/07/15/the-best-explanation-for-the-economic-meltdown/</feedburner:origLink></item>
		<item>
		<title>Google Plus is the beginning of the end for social networks</title>
		<link>http://feedproxy.google.com/~r/justingibbs/~3/-A9stN_DziE/</link>
		<comments>http://justingibbs.com/2011/07/11/google-plus-is-the-beginning-of-the-end-for-social-networks/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 16:26:02 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Tech Bubble]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4599</guid>
		<description><![CDATA[Google Plus has everyone talking. People asking for invites suggesting how it can beat Facebook, while others wonder if it ever could. As TechCrunch says, the war is on between Google Plus and Facebook. But is it really the beginning of the end &#8230; <a href="http://justingibbs.com/2011/07/11/google-plus-is-the-beginning-of-the-end-for-social-networks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Google Plus has everyone talking. People asking for invites <a title="3 Steps Google Plus Must Take to Win Against Facebook" href="http://www.readwriteweb.com/archives/3_steps_google_must_take_to_win_against_facebook.php">suggesting how it can beat Facebook</a>, while others <a title="It's Like Facebook With No People" href="http://www.businessinsider.com/google-plus-review-2011-6">wonder if it ever could</a>. As TechCrunch says, the <a title="With Google+ (And A Tweak For Analytics), The Social Sharing War Is Fully On" href="http://techcrunch.com/2011/07/07/social-sharing-war/">war is on between Google Plus and Facebook</a>. But is it really the beginning of the end for social networks?</p>
<h2>Social networks are all about the newsfeed</h2>
<p>Essentially the social network has become the newsfeed. Social networks provide the captive audience &#8211; your friends. You post because these people care and are more likely to respond with a comment. Prior to social networks blogs were all the rage and if you ever started one you probably know how lonely it could be. It&#8217;s like talking to an empty room, a dark empty room. And that was after you figured out what to write about in the first place. Social networks changed all that. You have a captive audience and you know exactly what to write about &#8211; yourself.</p>
<h2>Which newsfeed, where do I post?</h2>
<p><a href="http://justingibbs.com/wp-content/uploads/2011/07/5787848646_60677b439e.jpg"><img class="alignright size-medium wp-image-4616" title="Decision time" src="http://justingibbs.com/wp-content/uploads/2011/07/5787848646_60677b439e-300x225.jpg" alt="" width="300" height="225" /></a>For most people today there are only two newsfeeds &#8211; Twitter and Facebook. LinkedIn is also making a good showing. Though essentially they have carved out their own niche. And now there is Google Plus. Where does it fit in? No need to answer, the fact that you have to ask is already changing the landscape. The next question is where do I post? Well when in doubt why not all of them? Posting to them all isn&#8217;t that difficult actually, <a title="Add your Facebook stream to Google+ with this browser extension" href="http://thenextweb.com/google/2011/07/08/add-your-facebook-stream-to-google-with-this-browser-extension/">many already support automatically posting from other feeds</a>. You can post on Tumblr and have that automatically feed into Facebook. And now the social networks are getting <a title="HOW TO: Import Your Facebook Contacts on Google+" href="http://mashable.com/2011/07/04/google-plus-contacts/">more aggressive with transitioning your social graph</a>. With Google Plus it certainly is a different landscape, almost as if the social networks are being marginalized.</p>
<h2>Reminds me of instant messenger and its &#8220;end&#8221;</h2>
<p><a href="http://justingibbs.com/wp-content/uploads/2011/07/aim.gif"><img class="alignright size-medium wp-image-4620" title="AOL Instant Messenger" src="http://justingibbs.com/wp-content/uploads/2011/07/aim-177x300.gif" alt="" width="177" height="300" /></a>I use to work on Yahoo! Messenger and remember well the instant messenger wars. In Silicon Valley that war is ancient history. It started with ICQ, then came AOL Messenger. Friends would fight over which one to join. Then came Yahoo! Messenger and soon people would just join all of them. Then the natural thing was to start demanding interoperability.</p>
<p>Then came MSN Messenger and new clients that logged you into all of them &#8211; Meebo, Trillian, etc. The talk of interoperability died down and actually so did much of the hype around the whole instant messenger space. By the time GTalk entered the market much of the commotion had all but died down.</p>
<p>Instant messenger went from being all the rage to being something I got when I checked my email whether I needed it or not. The excitement I use to feel working on the Yahoo! Messenger team dissipated. I moved on, everyone moved on and that&#8217;s what I mean by &#8220;end&#8221;. I mean &#8220;end&#8221; in the way we say<a title="When Is a Tech Company Dead?" href="http://gigaom.com/2011/03/31/when-is-a-tech-company-dead/"> tech companies are dead</a>. Granted there is still a lot of excitement in social networks &#8211; Facebook will set records with its IPO as<a title="Bill Gross: Google+ Will Get 100 Million Users Faster Than Any Service In History " href="http://www.businessinsider.com/bill-gross-google-will-get-100-million-users-2011-7"> Google Plus will likely set records for user growth</a>. But I think we&#8217;ll look back to the Google Plus launch as the beginning of the end.</p>
<div class="google_plusone">
<g:plusone  href="http://justingibbs.com/2011/07/11/google-plus-is-the-beginning-of-the-end-for-social-networks/"></g:plusone>
</div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/justingibbs?a=-A9stN_DziE:Bu28KMnFUic:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=-A9stN_DziE:Bu28KMnFUic:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=-A9stN_DziE:Bu28KMnFUic:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=-A9stN_DziE:Bu28KMnFUic:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=-A9stN_DziE:Bu28KMnFUic:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=-A9stN_DziE:Bu28KMnFUic:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=-A9stN_DziE:Bu28KMnFUic:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=-A9stN_DziE:Bu28KMnFUic:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=-A9stN_DziE:Bu28KMnFUic:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/justingibbs/~4/-A9stN_DziE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2011/07/11/google-plus-is-the-beginning-of-the-end-for-social-networks/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://justingibbs.com/2011/07/11/google-plus-is-the-beginning-of-the-end-for-social-networks/</feedburner:origLink></item>
		<item>
		<title>Finally made it into Google Plus</title>
		<link>http://feedproxy.google.com/~r/justingibbs/~3/EDePLcpMZys/</link>
		<comments>http://justingibbs.com/2011/07/06/finally-made-it-into-google-plus/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 03:00:45 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4581</guid>
		<description><![CDATA[Now that I made it into Google + I can see what all the buzz is about and why some are saying Google Plus can&#8217;t compete with Facebook! Though so far it looks to be more competition for Twitter than &#8230; <a href="http://justingibbs.com/2011/07/06/finally-made-it-into-google-plus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://justingibbs.com/wp-content/uploads/2010/02/google.png"><img class="alignright size-full wp-image-4575" title="Google+" src="http://justingibbs.com/wp-content/uploads/2010/02/google.png" alt="Google+ Profile" width="119" height="37" /></a>Now that I made it into Google + I can see what all the buzz is about and why some are saying <a title="Mark Zuckerberg Explains Why Google+ Won't Beat Facebook (Yet)" href="http://www.businessinsider.com/mark-zuckerberg-explains-why-google-wont-beat-facebook-2011-7">Google Plus can&#8217;t compete with Facebook</a>! Though so far it looks to be more competition for Twitter than Facebook.</p>
<div class="google_plusone">
<g:plusone  href="http://justingibbs.com/2011/07/06/finally-made-it-into-google-plus/"></g:plusone>
</div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/justingibbs?a=EDePLcpMZys:AvIzQ5rdMqw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=EDePLcpMZys:AvIzQ5rdMqw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=EDePLcpMZys:AvIzQ5rdMqw:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=EDePLcpMZys:AvIzQ5rdMqw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=EDePLcpMZys:AvIzQ5rdMqw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=EDePLcpMZys:AvIzQ5rdMqw:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=EDePLcpMZys:AvIzQ5rdMqw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=EDePLcpMZys:AvIzQ5rdMqw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=EDePLcpMZys:AvIzQ5rdMqw:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/justingibbs/~4/EDePLcpMZys" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2011/07/06/finally-made-it-into-google-plus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://justingibbs.com/2011/07/06/finally-made-it-into-google-plus/</feedburner:origLink></item>
		<item>
		<title>All this Facebook talk reminds me a lot of the dot-com bubble</title>
		<link>http://feedproxy.google.com/~r/justingibbs/~3/z855ODD38s8/</link>
		<comments>http://justingibbs.com/2011/06/17/all-this-facebook-talk-reminds-me-a-lot-of-the-dot-com-bubble/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 15:38:26 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Tech Bubble]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4522</guid>
		<description><![CDATA[Bubbles are a way of life in Silicon Valley and if you&#8217;re lucky you can ride one. I was lucky enough to ride the great dot-com bubble at Yahoo! Like a wave it washed me from LA to the Valley &#8230; <a href="http://justingibbs.com/2011/06/17/all-this-facebook-talk-reminds-me-a-lot-of-the-dot-com-bubble/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Bubbles are a way of life in Silicon Valley and if you&#8217;re lucky you can ride one. I was lucky enough to ride the great <a title="Dot-com bubble" href="http://en.wikipedia.org/wiki/Dot-com_bubble">dot-com bubble</a> at Yahoo! Like a wave it washed me from LA to the Valley and once here I hoped for more bubbles. We all dream of working on that next revolutionary product but we&#8217;re also gamblers. If we&#8217;re lucky our startup hits the jackpot and IPOs ala Netscape, but we also know that in bubbles even bad companies can profit. Just look at <a title="theGlobe.com" href="http://en.wikipedia.org/wiki/TheGlobe.com">theGlobe.com</a>.</p>
<p>Being a gambler I think I&#8217;ve gotten pretty good at spotting bubbles, similarities I saw in the dot-com bubble and the one of today with LinkedIn, Pandora, and Groupon.</p>
<h2>They haven&#8217;t even begun to turn on monetization</h2>
<p><img class="alignright size-full wp-image-3343" title="Facebook" src="http://justingibbs.com/wp-content/uploads/2010/01/n20531316728_2397.jpg" alt="" width="179" height="179" />This quote came from an article about  how <a title="P&amp;G Opens Facebook Stores, Paving The Way For Facebook's Next Billion Dollar Business" href="http://www.businessinsider.com/procter-gamble-facebook-stores-2011-6">P&amp;G opened a store on Facebook</a>.</p>
<blockquote><p>Facebook will figure out a way to get people to sell on Facebook or through Facebook, and then figure out a way to take a cut from that. It&#8217;s a multibillion dollar <a id="itxthook0" href="http://www.businessinsider.com/procter-gamble-facebook-stores-2011-6" rel="nofollow">opportunity</a>.</p></blockquote>
<p>Really? It&#8217;s that easy? So easy that they&#8217;re just waiting to turn it on when they need it?</p>
<p>They said the same thing about GeoCities in 1999. It powered some percentage of the whole Internet in those days and everyone thought it was only a matter of time before they figured out monetization. Yahoo! bought the service on those same expectations in 1999 only to <a title="GeoCities to Shutdown; What Was GeoCities, You Ask?" href="http://mashable.com/2009/04/23/geocities-shutdown/">close it down in 2009</a>. Same words were mentioned about YouTube, it&#8217;s doing pretty well for Google but it&#8217;s more of a leverage play than a pure revenue source.</p>
<p>That isn&#8217;t to say that some companies haven&#8217;t figured out monetization, Google did. But more or less stumbled into it. There is a big difference between turning on monetization and trying everything under the sun until you hit strike gold. This talk of <a title="Facebook Will Be A $1 Trillion Company" href="http://www.businessinsider.com/facebook-will-be-a-1-trillion-company-2011-5">Facebook knowing exactly how to monetize but waiting to do so</a> is crazy and such talk seems to become deafening during bubbles.</p>
<h2>These are real businesses</h2>
<p>A lot of people hold out that this bubble is different because these <a title="This Is Why Everyone Thinks We're In A Tech Bubble" href="http://www.businessinsider.com/tech-bubble-companies-2011-6">businesses have real revenues</a>. True many in the Dot-com bubble didn&#8217;t but some did. I worked at Yahoo! and it had more than real revenue, it had growing profit. Even when things began to turn sour Yahoo! was still profitable and would tell the press that it was a very different company than those flaming dot-coms, it had real revenue. But soon it became apparent that a lot of those revenues were from those same dot-coms now on fire. When they burned out so went their ad budgets.</p>
<p>I&#8217;m betting the largest ad buyer on Facebook is Groupon and LivingSocial, then maybe Zynga. <a title="Groupon Is a Straight-Up Ponzi Scheme" href="http://www.knewton.com/blog/knewton/from-jose/2011/06/03/groupon-is-a-straight-up-ponzi-scheme/">What if </a><a title="Groupon Is a Straight-Up Ponzi Scheme" href="http://www.knewton.com/blog/knewton/from-jose/2011/06/03/groupon-is-a-straight-up-ponzi-scheme/">Groupon</a><a title="Groupon Is a Straight-Up Ponzi Scheme" href="http://www.knewton.com/blog/knewton/from-jose/2011/06/03/groupon-is-a-straight-up-ponzi-scheme/"> flames out</a>? They&#8217;re already spending a <a title="HOLY COW: Groupon Is Losing A LOT Of Money" href="http://www.businessinsider.com/holy-cow-groupon-is-losing-a-lot-of-money-2011-6">massive amount on advertising</a>, similar to dot-coms looking for portal deals in 1999. What if Zynga does? Facebook&#8217;s revenues might not look so hot.</p>
<h2>What you should do is watch for slowing growth</h2>
<p><a href="http://www.insidefacebook.com/2011/06/13/available-data-shows-facebook-user-numbers-growing-quickly-or-slowly-or-falling/"><img class="alignright size-medium wp-image-4536" title="Facebook 2011 Traffic Slows" src="http://justingibbs.com/wp-content/uploads/2011/06/Facebook-2011-traffic1-500x355-300x213.png" alt="" width="300" height="213" /></a>A lot of these high flying tech companies get there by capitalizing on powerful trends and brand positioning. It was called <a title="First-mover advantage" href="http://en.wikipedia.org/wiki/First-mover_advantage">first-mover advantage</a> in the days of the dot-com bubble. In 1999 everyone thought they needed a place on the Internet and were planting their flag using GeoCities homepages. It was an unstoppable juggernaut but in time even that trend faded out.  The party atmosphere ended and the really difficult work began. Most companies never make the transition and muddle on for years like GeoCities did under Yahoo!</p>
<p>When things are going up everyone takes credit for the success. &#8220;We added a million new users because of my feature&#8221;, because of this or that. But many times that growth is almost inevitable due to the trend and brand. Riding trends is a lot more about not fucking it up.</p>
<p>So when the trend peters out you should take heed. If <a title="Report: Facebook Plans $100 Billion IPO Among Talk of Growth Slowdown" href="http://www.readwriteweb.com/archives/facebook_ipo_100_billion_growth_slowdowns.php">Facebook&#8217;s numbers are slowing</a> I would begin to question all this talk of taking on Apple or expanding into mobile. It changes managements focus. You go from one day thinking you&#8217;re unstoppable and will rule the world, to suddenly pulling people off projects to kick start growth again. Soon you question everything. It&#8217;s like trying to hold water in your hand.</p>
<blockquote><p>That said, Sterling still thinks the site may be vulnerable. &#8220;[Facebook CEO] Mark Zuckerberg has characterized Facebook as a utility &#8212; a communications utility &#8212; but I&#8217;d argue that it hasn&#8217;t yet made itself into one the way that Google has,&#8221; <a href="http://www.pehub.com/108673/in-talk-of-declining-traffic-facebook-and-others-say-not-so-fast/">Sterling told PEHub</a>. &#8220;In the same same way that we joined Facebook because our friends did, we&#8217;re likely to leave if those same friends become less engaged,&#8221; he says.</p></blockquote>
<p>Then again there&#8217;s <a title="That Story About How Facebook Lost Users In May Was A Bunch Of Crap  Read more: http://www.businessinsider.com/facebook-users-2011-6" href="http://www.businessinsider.com/facebook-users-2011-6">evidence that Facebook isn&#8217;t slowing at all</a>. Hopefully the trend is still going for Facebook, and even if it isn&#8217;t they can ride the bubble and parlay it into something.</p>
<div class="google_plusone">
<g:plusone  href="http://justingibbs.com/2011/06/17/all-this-facebook-talk-reminds-me-a-lot-of-the-dot-com-bubble/"></g:plusone>
</div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/justingibbs?a=z855ODD38s8:6TAv8zoXM2M:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=z855ODD38s8:6TAv8zoXM2M:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=z855ODD38s8:6TAv8zoXM2M:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=z855ODD38s8:6TAv8zoXM2M:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=z855ODD38s8:6TAv8zoXM2M:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=z855ODD38s8:6TAv8zoXM2M:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=z855ODD38s8:6TAv8zoXM2M:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/justingibbs?i=z855ODD38s8:6TAv8zoXM2M:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/justingibbs?a=z855ODD38s8:6TAv8zoXM2M:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/justingibbs?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/justingibbs/~4/z855ODD38s8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2011/06/17/all-this-facebook-talk-reminds-me-a-lot-of-the-dot-com-bubble/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://justingibbs.com/2011/06/17/all-this-facebook-talk-reminds-me-a-lot-of-the-dot-com-bubble/</feedburner:origLink></item>
	</channel>
</rss>

