<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Kieran's Mobile + Tech Observations</title>
	
	<link>http://kgutteridge.co.uk/blog</link>
	<description>hmm++</description>
	<lastBuildDate>Tue, 09 Mar 2010 15:25:49 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/kgutteridge" /><feedburner:info uri="kgutteridge" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>something</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/szLS7RPfhYc/</link>
		<comments>http://kgutteridge.co.uk/blog/2010/03/09/something/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 15:25:49 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/2010/03/09/something/</guid>
		<description><![CDATA[l[l][;
]]></description>
			<content:encoded><![CDATA[<p>l[l][;</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=szLS7RPfhYc:25AmFdxdZms:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=szLS7RPfhYc:25AmFdxdZms:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=szLS7RPfhYc:25AmFdxdZms:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=szLS7RPfhYc:25AmFdxdZms:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=szLS7RPfhYc:25AmFdxdZms:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2010/03/09/something/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2010/03/09/something/</feedburner:origLink></item>
		<item>
		<title>Android #londroid live wallpaper slides</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/xly2bn2MJrw/</link>
		<comments>http://kgutteridge.co.uk/blog/2010/02/22/android-londroid-live-wallpaper-slides/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 22:46:28 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=250</guid>
		<description><![CDATA[Slides from the February Android meetup
Into to Android Live Wallpapers
View more presentations from kgutteridge.

]]></description>
			<content:encoded><![CDATA[<p>Slides from the February Android meetup</p>
<div style="width:425px;text-align:left" id="__ss_3250293"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/kgutteridge/into-to-android-live-wallpapers" title="Into to Android Live Wallpapers">Into to Android Live Wallpapers</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=androidlivewallpapers-100222160853-phpapp02&#038;rel=0&#038;stripped_title=into-to-android-live-wallpapers" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=androidlivewallpapers-100222160853-phpapp02&#038;rel=0&#038;stripped_title=into-to-android-live-wallpapers" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/kgutteridge">kgutteridge</a>.</div>
</div>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=xly2bn2MJrw:syfmz9-NXnw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=xly2bn2MJrw:syfmz9-NXnw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=xly2bn2MJrw:syfmz9-NXnw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=xly2bn2MJrw:syfmz9-NXnw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=xly2bn2MJrw:syfmz9-NXnw:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2010/02/22/android-londroid-live-wallpaper-slides/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2010/02/22/android-londroid-live-wallpaper-slides/</feedburner:origLink></item>
		<item>
		<title>Know Color released for the iPhone</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/KVm3a_jto9o/</link>
		<comments>http://kgutteridge.co.uk/blog/2010/01/17/know-color-released-for-iphone/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 00:10:28 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=235</guid>
		<description><![CDATA[
Available on iTunes:
http://bit.ly/knowcolor
Amazing how after a few days away from the computer at Xmas can lead to inspiration for a small game, so after I had decided it had been too long since I had made a little fun game and as I wanted to play this myself! I got started, a few days later Know [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dztAKimT5pI&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/dztAKimT5pI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Available on iTunes:</p>
<p><a href="http://bit.ly/knowcolor">http://bit.ly/knowcolor</a></p>
<p>Amazing how after a few days away from the computer at Xmas can lead to inspiration for a small game, so after I had decided it had been too long since I had made a little fun game and as I wanted to play this myself! I got started, a few days later Know Color was born!</p>
<p>Subsequent posts will show the early stages of this game before there was any artwork and it looked very very different, and some notes on porting this game concept to other platforms.</p>
<p>The app store approval time was truly amazing, with this game being made available for sale 24 hours after submission, so thank you Apple!</p>
<p>For now though here is an app description and some visuals of the game:</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Prove you&#8217;re smart and know color. Can you beat the Professor and your friends?</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">A game of speed and skill where you have to select the correct option matching the Professor&#8217;s instructions as quickly and accurately as you can. Post your high score to Facebook and Twitter and dare your friends to beat you! Who is the smartest of you all?</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In 50 seconds score as high you can, you score one point for each correct answer but will lose 3 points if you answer incorrectly so be careful!</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Available on iTunes:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">http://bit.ly/knowcolor</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">View a video here:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">http://www.youtube.com/watch?v=dztAKimT5pI</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">You can find some images of the game here</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">http://img192.imageshack.us/i/img0422.png/</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">http://img97.imageshack.us/i/img0424.png/</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">http://img200.imageshack.us/i/img0425.png/</div>
<p>Prove you&#8217;re smart and know color. Can you beat the Professor and your friends?</p>
<p>A game of speed and skill where you have to select the correct option matching the Professor&#8217;s instructions as quickly and accurately as you can. Post your high score to Facebook and Twitter and dare your friends to beat you! Who is the smartest of you all?</p>
<p>In 50 seconds score as high you can, you score one point for each correct answer but will lose 3 points if you answer incorrectly so be careful!</p>
<p>View a video on <a href="http://www.youtube.com/watch?v=dztAKimT5pI">YouTube</a>:</p>
<p>You can find some images of the game here</p>
<p><a href="http://img192.imageshack.us/i/img0422.png/" target="_blank"><img src="http://img192.imageshack.us/img192/5659/img0422.th.png" border="0" alt="" /></a><a href="http://img97.imageshack.us/i/img0424.png/" target="_blank"><img src="http://img97.imageshack.us/img97/3930/img0424.th.png" border="0" alt="" /></a><a href="http://img200.imageshack.us/i/img0425.png/" target="_blank"><img src="http://img200.imageshack.us/img200/5165/img0425.th.png" border="0" alt="" /></a><a href="http://img97.imageshack.us/i/img0426.png/" target="_blank"><img src="http://img97.imageshack.us/img97/9297/img0426.th.png" border="0" alt="" /></a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=KVm3a_jto9o:zfe2Su-_8Ls:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=KVm3a_jto9o:zfe2Su-_8Ls:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=KVm3a_jto9o:zfe2Su-_8Ls:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=KVm3a_jto9o:zfe2Su-_8Ls:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=KVm3a_jto9o:zfe2Su-_8Ls:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2010/01/17/know-color-released-for-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2010/01/17/know-color-released-for-iphone/</feedburner:origLink></item>
		<item>
		<title>Tinyline GZIP implementation for JavaME</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/yHCpDwWKG4s/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/16/tinyline-gzip-implementation-for-javame/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 21:30:45 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[J2ME]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=228</guid>
		<description><![CDATA[One of the parts of JavaME development that always pains me is that for such a resource limited device, in particular when accessing radio networks, is the fact that the zip api is not exposed as standard (despite the fact that the files contained in the JAR itself are zipped)
Andrew Girow has kindly made his [...]]]></description>
			<content:encoded><![CDATA[<p>One of the parts of JavaME development that always pains me is that for such a resource limited device, in particular when accessing radio networks, is the fact that the zip api is not exposed as standard (despite the fact that the files contained in the JAR itself are zipped)</p>
<p>Andrew Girow has kindly made his lightweight implementation freely available<a href=" http://tinyline.com/utils/index.html"> http://tinyline.com/utils/index.html</a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=yHCpDwWKG4s:GUyALgczf6A:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=yHCpDwWKG4s:GUyALgczf6A:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=yHCpDwWKG4s:GUyALgczf6A:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=yHCpDwWKG4s:GUyALgczf6A:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=yHCpDwWKG4s:GUyALgczf6A:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/16/tinyline-gzip-implementation-for-javame/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/16/tinyline-gzip-implementation-for-javame/</feedburner:origLink></item>
		<item>
		<title>iPhone 2d game engine Cocos2D</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/wWOquAoXt54/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/16/iphone-2d-game-engine-cocos2d/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:55:46 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[2dgame]]></category>
		<category><![CDATA[Cocos2d]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=188</guid>
		<description><![CDATA[Cocos2D is a tremendous opensource resource for the iPhone that is going from strength to strength
http://www.cocos2d-iphone.org/about
Features include

Scene management (workflow)
Transitions between scenes
Sprites and Sprite Sheets
Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
Actions (behaviors):

Trasformation Actions: Move, Rotate, Scale, Jump, etc.
Composable actions: Sequence, Spawn, Repeat, Reverse
Ease Actions: Exp, Sin, Cubic, etc.
Misc actions: CallFunc, OrbitCamera


Basic menus and buttons
Integrated physics engine [...]]]></description>
			<content:encoded><![CDATA[<p>Cocos2D is a tremendous opensource resource for the iPhone that is going from strength to strength</p>
<p><a href="http://www.cocos2d-iphone.org/about">http://www.cocos2d-iphone.org/about</a></p>
<p>Features include</p>
<ul>
<li>Scene management (workflow)</li>
<li>Transitions between scenes</li>
<li>Sprites and Sprite Sheets</li>
<li>Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.</li>
<li>Actions (behaviors):
<ul>
<li>Trasformation Actions: Move, Rotate, Scale, Jump, etc.</li>
<li>Composable actions: Sequence, Spawn, Repeat, Reverse</li>
<li>Ease Actions: Exp, Sin, Cubic, etc.</li>
<li>Misc actions: CallFunc, OrbitCamera</li>
</ul>
</li>
<li>Basic menus and buttons</li>
<li>Integrated physics engine (both <a href="http://www.box2d.org/"><em><strong>Box2d</strong></em></a> and <em><strong><a rel="nofollow" href="http://code.google.com/p/chipmunk-physics/">Chipmunk</a></strong></em>)</li>
<li>Particle system</li>
<li>Text rendering support (variable and fixed width fonts)</li>
<li>Texture Atlas support</li>
<li>Tile Map support</li>
<li>Parallax scrolling support</li>
<li>Sound support</li>
<li>Streak Motion support</li>
<li>High Score server <em><strong><a rel="nofollow" href="http://www.cocoslive.net/">(Cocos Live)</a></strong></em></li>
<li>Touch/Accelerometer support</li>
<li>Portrait and Landscape mode</li>
<li>Integrated Pause/Resume</li>
<li>Fast Textures:Supports PVRTC textures, 16-bit textures and 32-bit textures</li>
<li>Language: objective-c</li>
<li>Open Source: Compatible with open and closed source projects</li>
<li>OpenGL ES 1.1 based</li>
</ul>
<p>Once you have checked out the latest version from here like so</p>
<p><tt id="checkoutcmd">svn checkout <strong><em>http</em></strong>://cocos2d-iphone.googlecode.com/svn/trunk/ cocos2d-iphone-read-only</tt></p>
<p>navigate to the directory cocos2d-iphone and run the following</p>
<pre>. ./install_template.sh</pre>
<p>This will install the cocos2d template into xcode for you, which makes setting up and using this framework even easier!<br />
Great demos are available from within the project itself to learn from as well as the wiki documentation which can be found here</p>
<ul>
<li><a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:hello_world">Hello World</a></li>
<li><a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:hello_actions">Hello Actions</a></li>
<li><a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:hello_events">Hello Events</a></li>
</ul>
<p>Some full open source examples are available from the following links</p>
<ul>
<li><a href="http://github.com/haqu/tweejump">Tweejump</a></li>
<li><a href="http://wiki.github.com/lhunath/Gorillas">Gorillas</a></li>
<li><a href="http://code.google.com/p/thrown/">Thrown</a></li>
<li><a href=" http://code.google.com/p/grabbed/">Grabbed</a></li>
</ul>
<p>The greatest part for me personally is the heavy lifting that chipmunk can do for you regarding collisions and physics for your game, the best tutorial I have found for using it is available here</p>
<p><a href="http://www.alexandre-gomes.com/articles/chipmunk/">http://www.alexandre-gomes.com/articles/chipmunk/</a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=wWOquAoXt54:HPZq6fGfIQc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=wWOquAoXt54:HPZq6fGfIQc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=wWOquAoXt54:HPZq6fGfIQc:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=wWOquAoXt54:HPZq6fGfIQc:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=wWOquAoXt54:HPZq6fGfIQc:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/16/iphone-2d-game-engine-cocos2d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/16/iphone-2d-game-engine-cocos2d/</feedburner:origLink></item>
		<item>
		<title>Adding community features to iPhone apps</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/gGtLCcNhOo0/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/12/adding-community-features-to-iphone-apps/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 23:24:07 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=183</guid>
		<description><![CDATA[With particular note for free applications that need to increase their &#8220;stickyness&#8221; to achieve reasonable revenues via in application advertisements such as those provided by Admob, adding community features such as a high score boards and messaging between users.
http://corporate.scoreloop.com/
Provides location aware global high score boards
Ability to post to notifications to Facebook
Issue player challenges
Cross promotion of [...]]]></description>
			<content:encoded><![CDATA[<p>With particular note for free applications that need to increase their &#8220;stickyness&#8221; to achieve reasonable revenues via in application advertisements such as those provided by <a href="http://admob.com">Admob</a>, adding community features such as a high score boards and messaging between users.</p>
<p><a href="http://corporate.scoreloop.com/">http://corporate.scoreloop.com/</a></p>
<p>Provides location aware global high score boards</p>
<p>Ability to post to notifications to Facebook</p>
<p>Issue player challenges</p>
<p>Cross promotion of other games in the score loop system</p>
<p>Example game Wild Solitaire <a href="http://linktoapp.com/wild+solitaire"> http://linktoapp.com/wild+solitaire</a></p>
<p><a href="http://www.openfeint.com/developers">http://www.openfeint.com/</a></p>
<p>Compare games with friends</p>
<p>Location based scoreboards</p>
<p>game profiles</p>
<p>Achievements</p>
<p>Example game: <a href="http://linktoapp.com/alex+the+fox">http://linktoapp.com/alex+the+fox</a></p>
<p><a href="http://plusplus.com/developers">http://plusplus.com/</a></p>
<p>Plus Plus is NGMocos private version of the above tools, they do intend to make it open in the future however</p>
<p>Example game: <a href="http://linktoapp.com/eliminate">http://linktoapp.com/eliminate</a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=gGtLCcNhOo0:KrJOO3Hr72A:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=gGtLCcNhOo0:KrJOO3Hr72A:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=gGtLCcNhOo0:KrJOO3Hr72A:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=gGtLCcNhOo0:KrJOO3Hr72A:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=gGtLCcNhOo0:KrJOO3Hr72A:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/12/adding-community-features-to-iphone-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/12/adding-community-features-to-iphone-apps/</feedburner:origLink></item>
		<item>
		<title>Making the iPhone simulator behave in landscape for the 1st view</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/YKmao3K0a7I/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/05/making-the-iphone-simulator-behave-in-landscape-for-the-1st-view/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 22:46:16 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=223</guid>
		<description><![CDATA[Discovered some fairly interesting behaviour of the iPhone simulator that had me stumped for a little while
When you want to have an application that starts up in Landscape without a status bar
the following code snippit  placed into your applicationDidFinishLaunching method of the app delegate will allow you to test in the emulator!
//For your normal [...]]]></description>
			<content:encoded><![CDATA[<p>Discovered some fairly interesting behaviour of the iPhone simulator that had me stumped for a little while</p>
<p>When you want to have an application that starts up in Landscape without a status bar<br />
the following code snippit  placed into your applicationDidFinishLaunching method of the app delegate will allow you to test in the emulator!</p>
<p>//For your normal application execution on the iPhone, this can also be done in the info.plist<br />
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight];</p>
<p>//How to make the simulator behave itself preprocess for just the simulator<br />
#if (TARGET_IPHONE_SIMULATOR)<br />
	UIScreen *screen = [UIScreen mainScreen];<br />
	tabBarController.view.bounds = CGRectMake(0, 0, screen.bounds.size.height, screen.bounds.size.width);<br />
	tabBarController.view.transform = CGAffineTransformConcat(tabBarController.view.transform, CGAffineTransformMakeRotation((M_PI * 90 / 180.0)));<br />
	tabBarController.view.center = window.center;<br />
#endif </p>
<p>tabBarController in this case is the first view controller given to the window</p>
<p>Hope this helps someone else!</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=YKmao3K0a7I:kPJyyHRK7KM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=YKmao3K0a7I:kPJyyHRK7KM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=YKmao3K0a7I:kPJyyHRK7KM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=YKmao3K0a7I:kPJyyHRK7KM:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=YKmao3K0a7I:kPJyyHRK7KM:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/05/making-the-iphone-simulator-behave-in-landscape-for-the-1st-view/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/05/making-the-iphone-simulator-behave-in-landscape-for-the-1st-view/</feedburner:origLink></item>
		<item>
		<title>LWUIT blog highlights pain with deviation from stds</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/_BYo5BScaSI/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/05/lwuit-blog-highlights-pain-with-deviation-from-stds/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 15:00:02 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[J2ME]]></category>
		<category><![CDATA[LWUIT]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=219</guid>
		<description><![CDATA[One of the great aspects of frameworks such as LWUIT and freely available information with regards to device groupings, is the promise of finally achieving the nirvana of  &#8220;write one run anywhere&#8221; or the new idiom which seems to be &#8220;write once deploy anywhere&#8221;
Thankfully we do seem to be leaving the dark days of [...]]]></description>
			<content:encoded><![CDATA[<p>One of the great aspects of frameworks such as LWUIT and freely available information with regards to device groupings, is the promise of finally achieving the nirvana of  &#8220;write one run anywhere&#8221; or the new idiom which seems to be &#8220;write once deploy anywhere&#8221;</p>
<p>Thankfully we do seem to be leaving the dark days of fragmentation in the Java mobile world behind us, it is fairly easy to get lulled into a false sense of security. </p>
<p>Shai&#8217;s closing comment on the article highlights the sort of &#8220;discovery&#8221; that device specific information, when not in the public domain, may cause many developers to burn time.</p>
<p>To quote Shai:</p>
<blockquote><p>Applications are expected to explicitly declare their support for touch to utilize the full screen of the device. This is done using the following Jad flags:</p>
<p>Navi-Key-Hidden: true<br />
Nokia-MIDlet-On-Screen-Keypad: no<br />
MIDlet-Touch-Support: true</p>
<p>Notice that the last entry (MIDlet-Touch-Support) is required by current/older Samsung/LG devices but is illegal by the MIDP specification hence fails on Nokia etc. so for support on these devices you would need a copy of your JAD (only the jad) with this attribute added.
</p></blockquote>
<p>Read Shai&#8217;s full article, which includes some good tips on using LWUIT on touch devices <a href="http://lwuit.blogspot.com/2009/11/optimized-for-touch.html#ixzz0VvlYKZXm">http://lwuit.blogspot.com/2009/11/optimized-for-touch.html#ixzz0VvlYKZXm</a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=_BYo5BScaSI:1JRFiD858EM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=_BYo5BScaSI:1JRFiD858EM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=_BYo5BScaSI:1JRFiD858EM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=_BYo5BScaSI:1JRFiD858EM:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=_BYo5BScaSI:1JRFiD858EM:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/05/lwuit-blog-highlights-pain-with-deviation-from-stds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/05/lwuit-blog-highlights-pain-with-deviation-from-stds/</feedburner:origLink></item>
		<item>
		<title>Mobile Costs</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/t7VILWq6-os/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/04/mobile-costs/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 14:25:23 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[costs]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=206</guid>
		<description><![CDATA[A really useful website which monitors the cost of a mobile meg in the UK for those not on flat rate data plans
http://www.mobilemeg.com/compare_all_mobile_data_plans.php
and a great infographic on service costs and penetration rates from around the world courtesy of  billshrink 
]]></description>
			<content:encoded><![CDATA[<p>A really useful website which monitors the cost of a mobile meg in the UK for those not on flat rate data plans</p>
<p><a href="http://www.mobilemeg.com/compare_all_mobile_data_plans.php">http://www.mobilemeg.com/compare_all_mobile_data_plans.php</a></p>
<p>and a great infographic on service costs and penetration rates from around the world courtesy of <a href="http://farm3.static.flickr.com/2602/3875487667_22bf417770_o.png"> billshrink </a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=t7VILWq6-os:8WvXT12Ge3c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=t7VILWq6-os:8WvXT12Ge3c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=t7VILWq6-os:8WvXT12Ge3c:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=t7VILWq6-os:8WvXT12Ge3c:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=t7VILWq6-os:8WvXT12Ge3c:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/04/mobile-costs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/04/mobile-costs/</feedburner:origLink></item>
		<item>
		<title>Evolution of Cell Phones</title>
		<link>http://feedproxy.google.com/~r/kgutteridge/~3/mry8RP8n_ko/</link>
		<comments>http://kgutteridge.co.uk/blog/2009/11/03/evolution-of-cell-phones/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 13:55:40 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://kgutteridge.co.uk/blog/?p=204</guid>
		<description><![CDATA[A couple of posts that really show how far mobile has come in such a short space of time
http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/
Nokia graphic showing  them leading innovation,though sometimes maybe a little too early!
http://www.geekstir.com/wp-content/uploads/2009/10/evophones2.jpg
Seems a long time ago that I was developing on the Nokia 7210, for the simple reason, that although it was not the best phone available [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of posts that really show how far mobile has come in such a short space of time</p>
<p><a href="http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/">http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/</a></p>
<p>Nokia graphic showing  them leading innovation,though sometimes maybe a little too early!</p>
<p><a href="http://www.geekstir.com/wp-content/uploads/2009/10/evophones2.jpg">http://www.geekstir.com/wp-content/uploads/2009/10/evophones2.jpg</a></p>
<p>Seems a long time ago that I was developing on the Nokia 7210, for the simple reason, that although it was not the best phone available at the time, it was excellent to code for because Nokias emulator actually realistically emulated heap memory usage, which was the achilles heel at the time (along with 64kb Jar limits)</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/kgutteridge?a=mry8RP8n_ko:8smp8wttvlc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kgutteridge?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=mry8RP8n_ko:8smp8wttvlc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=mry8RP8n_ko:8smp8wttvlc:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/kgutteridge?a=mry8RP8n_ko:8smp8wttvlc:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/kgutteridge?i=mry8RP8n_ko:8smp8wttvlc:F7zBnMyn0Lo" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://kgutteridge.co.uk/blog/2009/11/03/evolution-of-cell-phones/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://kgutteridge.co.uk/blog/2009/11/03/evolution-of-cell-phones/</feedburner:origLink></item>
	</channel>
</rss><!-- Dynamic page generated in 0.552 seconds. --><!-- Cached page generated by WP-Super-Cache on 2010-03-09 17:45:27 -->
