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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2italianfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><description>Because I ♥ games.</description><title>Game Design Porn</title><generator>Tumblr (3.0; @gamedesignporn)</generator><link>http://gamedesignporn.tumblr.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/kurai" /><feedburner:info uri="kurai" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://tumblr.superfeedr.com/" /><geo:lat>44.401017</geo:lat><geo:long>8.988081</geo:long><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/2.5/</creativeCommons:license><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Fkurai" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/kurai" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fkurai" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fkurai" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Fkurai" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:feedFlare href="http://add.my.yahoo.com/content?lg=it&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2Fkurai" src="http://eur.i1.yimg.com/eur.yimg.com/i/it/my/mioya1.gif">Subscribe with Mio Yahoo!</feedburner:feedFlare><item><title>lagamespace:

Maré Odomo explains why you should support LA Game...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_mde0y1F6XC1rb6kg8o1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mde0y1F6XC1rb6kg8o2_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a href="http://lagamespace.tumblr.com/post/35575003335/mare-odomo-explains-why-you-should-support-la-game" class="tumblr_blog"&gt;lagamespace&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Maré Odomo explains why you should support LA Game Space. We love you, Maré!&lt;/p&gt;
&lt;p&gt;Donate to the LA Game Space on &lt;a href="http://www.kickstarter.com/projects/lagamespace/la-game-space-a-place-for-re-imagining-video-games"&gt;Kickstarter&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/0skdTIQI4JM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/0skdTIQI4JM/36090207104</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/36090207104</guid><pubDate>Mon, 19 Nov 2012 23:03:45 +0100</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/36090207104</feedburner:origLink></item><item><title>Tiny Game Design Tool</title><description>&lt;a href="http://tinygdtool.urustar.net/"&gt;Tiny Game Design Tool&lt;/a&gt;: &lt;p&gt;Here is a small game design tool I made for fun. It can be printed and folded into a small booklet. You can carry it around with you and write your idea down when you’re inspired.&lt;/p&gt;
&lt;p&gt;After following the simple six steps you will have a tasklist which hopefully will get you to a complete prototype in just 10 days.&lt;/p&gt;
&lt;p&gt;It’s part a silly experiment, part a design tool, part a motivational exercise. Tell me if you like it!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/qlEpLEjVEaw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/qlEpLEjVEaw/27554783278</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/27554783278</guid><pubDate>Thu, 19 Jul 2012 16:36:59 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/27554783278</feedburner:origLink></item><item><title>"Design is a plan, a blueprint. To design is to enact that plan. Design is a process, a deliberate..."</title><description>“Design is a plan, a blueprint. To design is to enact that plan. Design is a process, a deliberate and calculated process.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.gamasutra.com/view/news/171113/Nordic_2012_Fezs_Phil_Fish_on_where_games_fit_between_art_and_design.php"&gt;Fez’s Phil Fish on where games fit between art and design&lt;/a&gt;&lt;/em&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/y1f_z5ZlSog" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/y1f_z5ZlSog/23782617032</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/23782617032</guid><pubDate>Sat, 26 May 2012 07:57:05 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/23782617032</feedburner:origLink></item><item><title>(via Inspired)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4kyvxttYK1qz4w34o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://tadhgkelly.typepad.com/.a/6a0120a8f8e2b8970b016766c67209970b-popup"&gt;Inspired&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/vstyLXqiUC0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/vstyLXqiUC0/23731847943</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/23731847943</guid><pubDate>Fri, 25 May 2012 15:31:08 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/23731847943</feedburner:origLink></item><item><title>"An avatar is a tool both for acting on the world and for perceiving it."</title><description>“An avatar is a tool both for acting on the world and for perceiving it.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Steve Swink [from Game Feel]&lt;/em&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/aKizY1voFzQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/aKizY1voFzQ/23440298090</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/23440298090</guid><pubDate>Sun, 20 May 2012 23:51:54 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/23440298090</feedburner:origLink></item><item><title>"Pranks, such as the infamous stapler in jello, are a way to reclaim agency. They function as a kind..."</title><description>“Pranks, such as the infamous stapler in jello, are a way to reclaim agency. They function as a kind of ritual or public event. They allow us to change something about the state of the world, however temporarily.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://whatsthehubbub.nl/blog/2012/05/the-social-contract-put-at-play-at-lift12/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20whatsthehubbubnl%20(Hubbub)"&gt;‘The Social Contract Put at Play’ at Lift12 – Hubbub&lt;/a&gt;&lt;/em&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/0Xx9PMcY2hg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/0Xx9PMcY2hg/22708458720</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/22708458720</guid><pubDate>Wed, 09 May 2012 11:14:33 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/22708458720</feedburner:origLink></item><item><title>The Pros and Cons of Being Indie</title><description>&lt;a href="http://www.mediumdifficulty.com/2012/04/27/the-pros-and-cons-of-being-indie/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-pros-and-cons-of-being-indie"&gt;The Pros and Cons of Being Indie&lt;/a&gt;: &lt;p&gt;A great reflection on what indie does mean and why this label, although fuzzy, is indeed pretty useful.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/LTp9bPiD-us" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/LTp9bPiD-us/22544817828</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/22544817828</guid><pubDate>Sun, 06 May 2012 23:54:36 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/22544817828</feedburner:origLink></item><item><title>Gamasutra - News - Lemarchand leaves Naughty Dog to teach at USC</title><description>&lt;a href="http://www.gamasutra.com/view/news/169358/Lemarchand_leaves_Naughty_Dog_to_teach_at_USC.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed: GamasutraNews (Gamasutra News)&amp;utm_content=Google Reader"&gt;Gamasutra - News - Lemarchand leaves Naughty Dog to teach at USC&lt;/a&gt;: &lt;p&gt;So, Richard Lemarchand is leaving Naughty Dog to teach and do experimental games research. I must say I’m excited about this. Richard is one of the brightest persons in this industry, and we need his insight and ideas more than ever.&lt;/p&gt;
&lt;p&gt;Good luck, Rich, these are exciting times.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/OpO_b9LsKOg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/OpO_b9LsKOg/22115840945</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/22115840945</guid><pubDate>Mon, 30 Apr 2012 12:09:44 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/22115840945</feedburner:origLink></item><item><title>"It’s hard to see how they could make Star Wars any gayer, unless they gave the Millennium..."</title><description>“It’s hard to see how they could make Star Wars any gayer, unless they gave the Millennium Falcon a handlebar moustache.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.guardian.co.uk/commentisfree/2012/apr/15/charlie-brooker-gay-video-game"&gt;Charlie Brooker: Some people are gay in space. Get over it | Comment is free | The Guardian&lt;/a&gt;&lt;/em&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/JSJS_7IAZpo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/JSJS_7IAZpo/21373810916</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/21373810916</guid><pubDate>Thu, 19 Apr 2012 10:45:04 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/21373810916</feedburner:origLink></item><item><title>"In games, however, the industrial sector has been mono-maniacally obsessed with farming teenage boys..."</title><description>“In games, however, the industrial sector has been mono-maniacally obsessed with farming teenage boys to the extent that the large media corporations with a stake in games were so far removed from a fair understanding of the audience that they allowed the mass market sector (currently serviced by social gaming companies, Nintendo and Apple) to lie fallow for decades. This was pure commercial incompetence, and I would argue that the failure to invest in arthouse games is exactly the same kind of manifest incompetence.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://blog.ihobo.com/2012/04/comments-creative-medium-vs-industry.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20ihobo%20(ihobo)&amp;utm_content=Google%20Reader"&gt;ihobo: Comments: Creative Medium vs. Industry&lt;/a&gt;&lt;/em&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/MNcwNLXsCG8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/MNcwNLXsCG8/20896380591</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/20896380591</guid><pubDate>Wed, 11 Apr 2012 11:06:57 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/20896380591</feedburner:origLink></item><item><title>Gamasutra - News - Opinion: Game Thinking</title><description>&lt;a href="http://www.gamasutra.com/view/news/38785/Opinion_Game_Thinking_.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29"&gt;Gamasutra - News - Opinion: Game Thinking&lt;/a&gt;: &lt;p&gt;(via &lt;a href="http://www.instapaper.com/"&gt;Instapaper&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/IyQ3wLWd4PY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/IyQ3wLWd4PY/14926177844</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/14926177844</guid><pubDate>Wed, 28 Dec 2011 19:18:11 +0100</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/14926177844</feedburner:origLink></item><item><title>(via kiss my black ads: Search results for ira glass)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_luyyksFN8u1qz4w34o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://kissmyblackads.blogspot.com/search?q=ira%20glass#"&gt;kiss my black ads: Search results for ira glass&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/zlAWKSVbsXE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/zlAWKSVbsXE/13066495008</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/13066495008</guid><pubDate>Sun, 20 Nov 2011 18:14:52 +0100</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/13066495008</feedburner:origLink></item><item><title>The Jones Report: Dear Games: Please Stop Trying To Be Movies. Your Friend, Scott</title><description>&lt;a href="http://reportthejones.blogspot.com/2011/11/stories-games-other-random-thoughts.html"&gt;The Jones Report: Dear Games: Please Stop Trying To Be Movies. Your Friend, Scott&lt;/a&gt;: &lt;p&gt;(via &lt;a href="http://www.instapaper.com/"&gt;Instapaper&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/KcP4IGsitlI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/KcP4IGsitlI/12829736687</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/12829736687</guid><pubDate>Tue, 15 Nov 2011 09:14:17 +0100</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/12829736687</feedburner:origLink></item><item><title>(via zac gorman › Zelda Motion Comic)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lugb35ogaF1qz4w34o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://zacgorman.com/?p=61"&gt;zac gorman › Zelda Motion Comic&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/HgZrHEoetGo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/HgZrHEoetGo/12600035035</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/12600035035</guid><pubDate>Thu, 10 Nov 2011 16:30:40 +0100</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/12600035035</feedburner:origLink></item><item><title>(via Horrifying crochet from Croshame - Boing Boing)</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ltxodyzDW21qz4w34o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://boingboing.net/2011/10/31/horrifying-crochet-from-croshame.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20boingboing/iBag%20(Boing%20Boing)"&gt;Horrifying crochet from Croshame - Boing Boing&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/rl7-kIuKGV0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/rl7-kIuKGV0/12160005074</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/12160005074</guid><pubDate>Mon, 31 Oct 2011 15:03:34 +0100</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/12160005074</feedburner:origLink></item><item><title>(via Magical Game Time)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lsyboeYHfi1qz4w34o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://magicalgametime.com/tagged/Comics/page/3"&gt;Magical Game Time&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/Of7jGD_QOpY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/Of7jGD_QOpY/11351278764</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/11351278764</guid><pubDate>Wed, 12 Oct 2011 13:53:01 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/11351278764</feedburner:origLink></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lrevb2mjjE1qz4w34o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/QAAIFt4h9sE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/QAAIFt4h9sE/10124444481</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/10124444481</guid><pubDate>Mon, 12 Sep 2011 15:11:25 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/10124444481</feedburner:origLink></item><item><title>(via 9 ways)</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lr5ol7n1Zj1qz4w34o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://www.fumboo.com/9ways.html"&gt;9 ways&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/L6bh4kygP8E" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/L6bh4kygP8E/9917490170</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/9917490170</guid><pubDate>Wed, 07 Sep 2011 16:07:55 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/9917490170</feedburner:origLink></item><item><title>Via Paul Robertson.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lpyrhh3Wlh1qz4w34o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Via &lt;a href="http://probertson.tumblr.com/post/8938531304/super-i-am-8-bit-pics"&gt;Paul Robertson&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/YydFtrLGqMo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/YydFtrLGqMo/8947100449</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/8947100449</guid><pubDate>Mon, 15 Aug 2011 11:53:40 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/8947100449</feedburner:origLink></item><item><title>(via GameSetWatch)</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lpkd9lQuh31qz4w34o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://www.gamesetwatch.com/2011/08/andy_helms_returns_with_new_ga.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20gamesetwatch%20(GameSetWatch)"&gt;GameSetWatch&lt;/a&gt;)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/kurai/~4/8Z4_0lmpH6Y" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/kurai/~3/8Z4_0lmpH6Y/8601617379</link><guid isPermaLink="false">http://gamedesignporn.tumblr.com/post/8601617379</guid><pubDate>Sun, 07 Aug 2011 17:20:09 +0200</pubDate><feedburner:origLink>http://gamedesignporn.tumblr.com/post/8601617379</feedburner:origLink></item></channel></rss>
